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The Component window

From: Google SketchUp 6 Essential Training

Video: The Component window

Let's go a little bit deeper into components. I specifically want to show you the Component window and show you a few organizational tools and some options that you can use for the components that you create. Now, this particular model has several different components, it has one for the windows, the doors, and so on. And if I want to, I can look into the Window > Components, and that will show me the components that I have. Now, if I am on the Select tab and in the In Model one it will show me the ones that I have actually created for this model.

The Component window

Let's go a little bit deeper into components. I specifically want to show you the Component window and show you a few organizational tools and some options that you can use for the components that you create. Now, this particular model has several different components, it has one for the windows, the doors, and so on. And if I want to, I can look into the Window > Components, and that will show me the components that I have. Now, if I am on the Select tab and in the In Model one it will show me the ones that I have actually created for this model.

So in this one I have a DecoDoor, a DecoWindow, and a DecoWindow - Small. Now if I want I can actually use these as Selection Option. So each one of these has a right-click menu, so if I right- click over this you can scroll down and say Select Instances. So that means I can select everything in the model that's a Deco window. That's kind of handy. Or if I want to select all the doors I just right-click and go select those instances and that selects all of the doors.

Now another thing you can do is you can actually replace one component with another. So for example, I am going to hit my Spacebar here and go to Select Mode, and just select this Deco Window Small. If I want to I can go to the normal Deco window the four-paned window. Right-click on this and just go Replace Selected, and it will actually replace that smaller window with a larger one. This can be very handy if you've created a big architectural project with all sorts of windows and you at the last minute decide to change the type of window, you can very easily just replace it if the windows are created as components.

This right-click menu also has a couple of other things that you can do, one of them is you can save. So if I want to, I could actually save this window as a separate SketchUp model, which is kind of nice. Another one is a Properties menu. Now, when I load the Properties menu it actually just switches the tab over to this Edit tab. Watch how this happens. Properties and really all it does is just goes over to this Edit Tab. Now, what this Edit Tab does is it allows me to change the way that this object glues to the model. So if I want to I can glue to anywhere, I can glue to horizontal surfaces, vertical surfaces or slope surfaces. So you can kind of affect the way that this component sticks to the model.

Another thing you can do is you can determine whether or not it cuts the opening or not. So you can say, well, it's a window so it's going to cut the opening or not. So again, you can turn that on and off. One of the other things you can look at is Statistics, which is just how many edges and phases and that sort of thing, it's kind of like the technical data of this particular component. Now, if you want, if you've got a library of things, let's say I have all the deco objects that I have created for my house, I can save these into a library that I can reload later.

So I can go Save Library As, and actually save these components in a group as a library. So if I wanted my Deco collection I could do that. I can add my library to favorites or I can remove, I can also change the way that views. So I want larger thumbnails or whatever I can do that as well. This is also where I can open the library of components. Now one more thing I want to show you is that in addition to the standard things that Google SketchUp has, like for example all of these different mechanical parts, shapes, so on, you can actually load models from the Internet. So if you have a connection to the net, you can actually get a model from Google's 3D Warehouse. So if you hit this little box icon it comes up with the 3D Warehouse. And this has all sorts of models, in fact you can upload your own models from this and download, it's kind of a sharing website where you can actually get whatever sort of models we want.

So you can just scroll through these, you can actually have Collections - Cities. Google loves it if you actually contribute buildings to cities and they may actually put those on Google Earth and we'll show you a little bit about that later. So you can actually go through all of these different options. We have options here, different components, building product manufacturers actually upload Google SketchUp model. So if you want a window from a certain manufacturer you might be able to find it here. Trees, you can get really almost anything you want, and if you can't find it you can obviously build it and upload it and share for other people who need it.

So that's some of the options with 3D Warehouse. So let's go ahead and actually load something in. I am just going to go ahead and pick something at random here. I am just going to pick this dining table, but obviously you'll probably have different options on your screen, but the process is basically the same for everything. All you do is select the object and then just hit Download Model. And it will ask you, do you want to load this directly into your Google SketchUp model? If you say Yes it will go ahead and just bring in that object, and now you have it as a component in your scene. Now you can just place that little table wherever you want.

So whatever object you bring in you can literally just draw objects in from the Google website and just bring them into your model. This can save you a lot of time. So those are some of the options for creating components, and let's go ahead and move onto some other tools in the next lesson.

Show transcript

This video is part of

Image for Google SketchUp 6 Essential Training
Google SketchUp 6 Essential Training

55 video lessons · 17625 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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