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SketchUp 2013 Essential Training
Illustration by Richard Downs

The Component window


SketchUp 2013 Essential Training

with George Maestri

Video: The Component window

As you start making more and more complex
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  1. 3m 17s
    1. Introduction
    2. Using the exercise files
    3. Sketchup Make vs. Sketchup Pro
    4. Keyboard shortcut differences on the Mac
      1m 14s
  2. 17m 40s
    1. Interface basics
      2m 9s
    2. Navigating in SketchUp
      3m 0s
    3. Walking around in SketchUp
      1m 47s
    4. Creating camera views
      1m 49s
    5. Shading faces and edges
      2m 48s
    6. Creating shadows and fog
      2m 38s
    7. Creating scenes
      1m 57s
    8. Using the toolbars
      1m 32s
  3. 11m 27s
    1. Selecting and moving objects
      2m 59s
    2. Scaling and rotating objects
      3m 55s
    3. Manipulating faces and edges
      2m 28s
    4. Advanced selection tools
      2m 5s
  4. 26m 18s
    1. Line tool fundamentals
      3m 27s
    2. Using the Line tool for 3D drawing
      2m 24s
    3. Using the Rectangle tool
      2m 15s
    4. Creating circles and polygons
      3m 17s
    5. Creating arcs
      1m 27s
    6. Eraser tools
      1m 39s
    7. Pushing and pulling faces into 3D
      2m 43s
    8. Using the Offset tool to create outlines
      2m 5s
    9. Using the Follow Me tool
      1m 19s
    10. Creating 3D text
      2m 12s
    11. Softening round edges
      3m 30s
  5. 14m 0s
    1. Using the Tape Measure tool to create guidelines
      3m 23s
    2. Using the Protractor tool
      5m 30s
    3. Creating sections
      2m 0s
    4. Creating labels
      1m 59s
    5. Dimensioning
      1m 8s
  6. 12m 3s
    1. Grouping objects
      2m 15s
    2. Working with layers
      2m 37s
    3. Using the Outliner and Entity Info
      3m 8s
    4. Hiding and unhiding objects
      1m 55s
    5. Locking and unlocking objects
      2m 8s
  7. 15m 14s
    1. The Component window
      3m 45s
    2. Creating components
      3m 5s
    3. Using the 3D Warehouse
      2m 46s
    4. Using the Component Options window
      4m 20s
    5. Using the Interact tool
      1m 18s
  8. 27m 47s
    1. Using the Materials palette on a Mac
      2m 26s
    2. Applying materials
      3m 59s
    3. Editing materials
      3m 33s
    4. Creating materials
      2m 44s
    5. Mapping textures interactively
      2m 33s
    6. Creating a floor plan using bitmap images
      2m 16s
    7. Drawing a structure from a floor plan
      4m 48s
    8. Mapping curved objects
      2m 37s
    9. Projecting maps onto curved objects
      2m 51s
  9. 8m 29s
    1. Applying styles
      1m 54s
    2. Creating styles
      2m 9s
    3. Exporting in 2D and 3D
      1m 48s
    4. Basic animation
      2m 38s
  10. 10s
    1. Next steps

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SketchUp 2013 Essential Training
2h 16m Beginner Dec 10, 2013

Viewers: in countries Watching now:

Start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. George Maestri covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.

All of the lessons work with both SketchUp Make, the free version of the program, and SketchUp Pro.

Topics include:
  • Creating camera views
  • Shading faces and edges
  • Scaling and rotating objects
  • Creating circles, polygons, and arcs
  • Making 3D text
  • Labeling a drawing
  • Working with 3D components
  • Applying materials and mapping textures
  • Rendering and animating your work
CAD 3D Drawing
George Maestri

The Component window

As you start making more and more complex objects in SketchUp you'll want to save these objects. So you can use them over and over again. You may also want to share objects with others. Or download objects from the Internet. We can do all of this using Components. So let's just take a look at some of the basics of components. It all happens in this window here, called the Components window. If I select it, you'll see that it brings up a window, and this has a tabbed interface, so we have Select, which allows me to select components, Edit, for editing components and statistics about components.

So we're going to be working with Select right now, and then on the second line here you'll notice there's a view option. That allows me to show things in thumbnails, as a list, or with details. I tend to stick with details. It gives me the most information. And then we have a Home key, which basically always brings us back to the components that are in our model, okay? And there is a difference here. There are components that are in our model and then components that are available to be placed in the model, and we can find all of this by using this pull-down menu.

So we've got stuff that's in the model we have components we also have additional ones we have playground stuff construction and all of these are provided with sketch out so if you just go to the basic components window here you see that we've got a component sampler. As well as a component's training. We're going to go down to the component sampler just by double-clicking on this. And you'll see that we've got a bunch of different types of objects. Now these are provided with SketchUp, and the list may be a little bit different in your version, because they do tend to change from time to time.

But as you can see there's a lot of different objects. And there's a lot more available on the Internet, but we'll get to that in a little bit. But if you want to take one of these objects here, all you have to do is select it. So let's go ahead an select this car by left-clicking on it. An you drag it into the scene. So left-click an drag brings it into the scene here. An let's readjust this here. An now I've got this object in my scene. And it looks a lot like a group in that it has a bounding box around it. But I can now move this object wherever I want in the scene.

And it's very simple to start populating your scene with Objects. Let's do that one more time. Let's go ahead and put in some bike racks here. So I'm going to go ahead and select these. And again, drag them into the scene. And notice how when I drag this in it will stick to surfaces. So if I put them on a vertical wall, it'll stick to that vertical wall or a horizontal surface. And let's say I want to place it there. An then I can go ahead an move this, wherever I want in the scene. Now once I've placed stuff in the scene they will show up as being in my model.

So if I hit the Home key here, you'll see that now I have four, components in my model. I have the bike racks. I have Derrick who comes with SketchUp. An I also have my doors, which are basically the doors that I put onto the building. Now, you can, again, add stuff to your scene, and they will stick, so this can be very advantageous. Let's say I wanted to add a door to this building, all I have to do is drag it in, and you can see how it sticks to my building.

So I wanted to place it on the wall there, I can. It will go ahead and stick. And if I wanted to move it around I could certainly do that by just adjusting it however I want. So components really are a very, very handy way to organize the objects in SketchUp and as you build up a library of components. You'll start to be able to use things over and over again. And this can make you much more productive when working in SketchUp.

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