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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
In addition to Orbit, Pan, and Zoom SketchUp has a couple of other ways to control the camera. So if we go to the Camera menu you'll notice that we also have Field of View, Zoom Window, and Zoom Extents. Let's take a look at Zoom Window, so I'm going to go ahead and select that and notice how my cursor changes to a little magnifying glass with a box around it. And what this tells me is that all I have to do is draw a box around what I want to see and SketchUp will zoom in to the box that I've created.
Now if we want we can go to Zoom Extents, which is kind of the opposite of that. What this does is it zooms out to frame everything in the scene, it's kind of like a frame all command. So do Zoom Extents and everything in the scene will be zoomed out to. So again, we can Zoom Window, and go into a very tight space, or we can Zoom Extents, and also notice how Zoom Extents is here as well on the toolbar. So all we have to do is press that and we've zoomed out.
Now another way to control your camera is to control the perspective of your camera. Now this can be one really important for people who are trying to match a camera in real life or who need more perspective in a scene. Let me show you how this works. If we go into Camera we have what's called Field of View, now what this does is it changes the field of view of your camera. So anybody who is familiar with photography will understand that a wide-angle lens has different perspective than a telephoto lens.
So let's select Field of View and notice how this magnifying glass comes up. If we left-click and drag down the field of view gets wider, if we drag up it gets shallower. So basically we are changing the perspective of the scene. So you can see how this could be very handy if you're, for example, in a tight space and you want to see more of a room and you want to kind of zoom around to get more of a Fisheye lens type of effect. One of the nice things about this is that you can actually type in the Field of View, so, for example, if I were to type in 90, notice down here how this is change to field of view in our measurements box.
If I type in 90 and hit Enter it will give me a 90 degree field of view which is a very wide camera. Now if I want, I can also just type in more shallow camera, so if I type in 20 and hit Enter it will give me a much shallower perspective. And for normal camera you're going to be somewhere in the range of around 40-45, somewhere in there, so I'm going to go ahead and type in 45 and bring in the camera back to a more normal type of camera. So those are some more additional camera controls and you can see how these can really help you navigate and see a scene more precisely.
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