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In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Now let's take a look at animation in Google SketchUp. Animation is pretty basic in SketchUp; you don't have a lot of control over it. It's mostly just scene-to-scene animation kind of like architectural walk-through type stuff, but it can be handy for presentations. So let's take a look at some of the animation tools. Now I have a file setup with a couple of different scenes. So I've Scene 1 here which is just this view, Scene 2 which is this kind of this top view, and Scene 3 which is kind of a close-up of this house.
So as you can see, I'm actually kind of animating just by switching between the scenes if I click on Scene 1, go to Scene 2, Scene 3. It all animates between those. Now if I want I can automate this a little bit. So if I select one of these scenes, right-click over it, you'll notice we have an option here called Play Animation, well let's see what that does. Let's go ahead and hit Play Animation and it should just step through each of my scenes.
So let's go into Scene 2 and now it's going to Scene 3, and then we'll go ahead and loop and go back to Scene 1. So let's go ahead to Scene 1 here. Now if you want, you can also change these a little bit. Notice how it's just going from one to two to three. So what it's doing is it's going from left to right. So it starts at Scene 1, goes to the next one on the right, the next one on the right, and so on. So if I wanted to, I can reorganize this. Select Scene 3, right-click over it, and select Move Left.
What this does is it just pushes the order over a little bit. So now when I play animation, it's going to go from one to three and then to two. Now I'm going to go ahead and stop this. So as you can see the order of these is very important; you need to make sure that you get them in the sequential order that you want. It's not going by name; it's going by the order of the tabs. Now if I want, I can also change styles. Now we've kind of did this a little bit here, but if I go from Scene 1 to Scene 3 and let's say, I wanted Scene 3 to be a different style.
Well, all I have to do is just go into Window>Styles and select the appropriate style. So I'm just going to go ahead and scroll down here and let's just go to something like Sketchy edges; I'll just go ahead and maybe do Brush Strokes. So we're going to go ahead close that. Now in order for this to work, I have to right-click above Scene 3 and make sure I click Update and that updates the scene itself. So let's go back to Scene 1, right-click over it, and hit Play Animation.
So now it's going to play through the changes in style as well. So it's going to go from one style to the next, so it's going to go -- these two are in the same style. Then as it comes in, it's going to go to that sketchy style. So those are some really handy ways to create basic animations. Now we also can have a little bit more control over the timing of our animation under our View menu. So we go into View>Animation and we have a number of different options here.
One is Previous and Next Scene. That's just Page Up and Page Down, so if I hit those keys, it will just go ahead and step through my scenes. The one I really want to look at is settings. So when I open this up it shows my animation settings and this basically says how much between my transitions or how longer my transitions and how long is my scene delays. So this is basically how much am I animating and this one is how much am I pausing. So let's bring our Transitions up to 4 seconds and I'm going to go ahead and leave my Scene Delay at 1 second.
I'll go ahead and close it, right-click, and Again, Play Animation. So now it pauses for a second, and then It goes, once its starts animating, it goes one, two, three, four, then it pauses for a second and takes another four seconds. Pauses for a second and now it takes another four seconds to get to the next scene. So those are some ways to actually control the animation within SketchUp. Now, of course, we do want to make sure that we can export this animation to a file, so we can show it in terms of presentations put it on a web site, whatever.
So we can do that by doing File>Export. Now if there is animation in the scene, an additional option here will come up called Animation and this allows us to export to our desktop. Now we have a number of options here; we have an AVI file because I'm on Windows, we'll have a QuickTime file on Mac OS X. We also can export as individual image sequences, so JPEG, PNG, TIFF and BMP, but I'm just going to go ahead and export this as an AVI.
Now once I have AVI selected, I also have some options here and this is the options of how big do I want my animation, Frame Rate, Codec, and do I want to anti-alias or not. I'm just going to go ahead and click OK and now I'm going to export, and I'm going to give the name to Street_modern_03 and Export. So now that that's exported, let's take a look at our AVI. I'm going to go ahead and double-click on this and as you can see, we've got a successful output for animation.
So remember, when you're working with animation, you need to set up your file with scenes, and then you can animate between those scenes and you can also animate between different styles and also change the timing.
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