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Google SketchUp 6 Essential Training
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Basic animation


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Google SketchUp 6 Essential Training

with George Maestri

Video: Basic animation

Now we are going to discuss animation within SketchUp. Animation is pretty basic. All you can do is animate your views and your styles, that sort of thing. It's not a full-fledged animation package, it's more of an architectural, kind of fly through functionality. It's very similar to the one we have the last one but I haven't applied any styles to this. It's a file with three scenes, each with a different view. So if I want, I can simply click on these scenes and you can see a little bit of animation right here, where it actually is animating between these views.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Basic animation

Now we are going to discuss animation within SketchUp. Animation is pretty basic. All you can do is animate your views and your styles, that sort of thing. It's not a full-fledged animation package, it's more of an architectural, kind of fly through functionality. It's very similar to the one we have the last one but I haven't applied any styles to this. It's a file with three scenes, each with a different view. So if I want, I can simply click on these scenes and you can see a little bit of animation right here, where it actually is animating between these views.

Now if I want to actually animate this, all I have to do is just right click here and go Play Animation and what it does, is it steps through each of the scenes in order and that's my animation. I can hit Stop here.

Now if I wanted to change the order of this, I can for example, take Scene 3, move it to the left and now, I am going to animate from here to here, to here. So let's try that. So I am going to right click here, Play Animation and what it will do is it will automatically go from one to the other in order. So this order means a lot.

Now there are additional tools for animation. You can certainly go Page Up, Page Down, which gives us previous and next scenes. So for example, from on the keyboard, I just go Page Up, Page Down and that's kind of an interactive animation. So I am just hitting the Page Up and Page Down keys to go between these. So that's kind of more of a triggered animation. We also have Animation Settings and that's for the automatic animation that we are doing. So like how long does it take to transition. So for example, if we wanted to slower transition and what's the Scene Delay. So when it actually gets to one of these views, how long does it stick.

So if we have for example, a longer scene transition, let's take a look at this. I am just going to change that to four seconds and then just go Play Animation. So it goes one second on this and then it's going to take four seconds, one, two, three, four to get here, one second here and then four seconds to get to the top view. So those are the settings that you can have to change between these animated views. We can also change styles. So for example, if I wanted this to be a different style, all I have to do is just go into my Window, change my Style. Let's say I wanted this to be Straight Lines, I can do that, change my style, then right click over this and just go Update and then it will go ahead and change my styles for me.

So, all I have to do now is Play Animation, takes a little while to get started here and once it starts, it will then go to each individual type of style, simple as that. So now that we have got this animating, how do we save it out? It's very simple, we just go File > Export > Animation and again, I am just going to save this to my Desktop. We can save to an AVI or a JPEG or Image Sequences. So either an AVI or QuickTime file or image sequences. I am just going to save this out to an AVI and let's just go to Street_Scenes and just go Export.

Okay, now that we have exported that file, let's go out to our Desktop and you will see it here. It's called Street_ Scenes. Double-click on that and there it is.

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