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Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
In this chapter we're going to look at rendering, animation and final output. Let's look at some rendering tools first. We can certainly do some different rendering types just the way the file is. In fact, if we wanted to, we could go to our toolbar and look at our Face Style toolbar and just kind of step through some of the default rendering styles, we could do this as wire frame, hidden line, shaded, textured, we can also do monochrome and we can also do X-ray.
There are number of different rendering styles that we have with just our standard Face Style tools. But, we can also do things that are a little bit more snazzy, that have more pizzazz, that look a little bit more drawn using styles, and that's what I want to look at right now. So let's go ahead and go to Window > Styles, and when we get into the Styles menu, you will see we have a couple of tabs. It's actually kind of similar to the Materials menu. So let's go over to this Select tab and you will see we have a number of different styles that we can apply. So if we go to this Assorted styles, in fact if you just click on one, you can see we can make this look like a blueprint, Google Earth, water color and go down to some other ones, let's go to some of these default styles. I like these sketchy edges ones. We can say some of these, which actually look a little bit more like marker or crossed edge or whatever.
So you can see you have a lot of different types of styles that you can apply to your scene. These can really give you a lot of different looks when you go to render or present your images to a client or to somebody. Now, the one thing that's really nice about these is that you can also save the style in a scene. So let's take a look at that. So I am going to go into Window and just go into my Scenes window and let's just go ahead and create a few scenes. So I have this one of Perspective and then maybe let's do a close up or something like that, let's say do a close up of this building here. I can create another scene.
Now, the thing about scenes is they can also save styles. So let's go ahead and play with the style on this. We can just go back into our Styles window and let's completely change the style of this. Let's change it for example the blueprint, and all I have to do is just right click and go Update and now the style is saved along with the scene. So I go to this one, and it goes to regular drawing. I go to this one, and it goes to blueprint. So you can see, you can have very different looks and you can save those looks, which is kind of nice.
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