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Applying bitmap images

From: Google SketchUp 8 Essential Training

Video: Applying bitmap images

Now let's take a look at how to apply bitmap images to an object and this is very similar to creating materials from scratch and positioning those materials as well. So let's go ahead and do a very similar type of operation here. I'm going to create a simple box and we're going to apply material to it. So before what we did was we created the material and then applied it to the box and then adjusted how the material was mapped to the box.

Applying bitmap images

Now let's take a look at how to apply bitmap images to an object and this is very similar to creating materials from scratch and positioning those materials as well. So let's go ahead and do a very similar type of operation here. I'm going to create a simple box and we're going to apply material to it. So before what we did was we created the material and then applied it to the box and then adjusted how the material was mapped to the box.

We can do this almost in the opposite order by importing the image itself. So if we do File>Import we can actually import image files. So, for example, if I go into Targa File you notice I have that WoodCrate texture that we worked with before. So if I select that I can Use this as an image, as a texture, or as a Matched Photo. In this case, we want to Use this as a texture, so make sure you have that click, and just hit Open.

When I do that what happens is the texture comes in as an image and I can pin that image to any face in the scene. So what I want to do is select this and drop it down so it fits the endpoint here. So when I click on that it blocks that to the endpoint, and then I can drag this up; if I want I can drag it over, I can drag it to each end or whatever. I'm going to drag it so that it locks here on the face.

And once it does that it's automatically created my material. So if I go into my Materials window here you'll notice I have a WoodCrate material. Now if I want I can go, I can edit that, it's already created a name for this and that's just the name of the Targa File. Now if I want I can go in and further refine this, all I have to do is select the face, right-click over this and Position my texture as well, and then I can just corner pin this just the same way that I've done before.

So as you can see this is almost exactly the same process we did before, but in reverse, and some people like doing materials this way, because it seems like it's more direct, they can take a picture and just stick it onto an object rather than going through the process of creating the material first. So in some ways it's kind of six of one and half a dozen of the other, whatever workflow speaks best to you is what you should use, but go ahead and practice this and understand how it works.

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This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 28807 viewers

George Maestri
Author

 
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  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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