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Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.
Now, I want to show you a different way of applying images to an object. Let's do the same thing we did before. I am just going to go ahead and make a cube. In fact, we are going to do almost exactly the same exercise but we are going to do a little bit differently in the way that we approach it. So instead of creating material, we are going to apply a texture directly to an object or to a face. So what I can do is if I have created a box like this, you can go ahead and create one if you haven't. We can go File, and import an image file. So go File > Import, and if I go up to my Chapter 4 directory here, you will see I still have this file called WoodCrate.
Now, I can import this into SketchUp as an image, a texture or what's called the match photo. In this case, I want to import it as a texture. So I go ahead and open the file and make sure that it's clicked here as use as texture and what this does is it brings my image file in and now I can pin this to whatever I want. So let's go ahead and pin this to the face and so I can just snap to that end point and pin it and then I can scale it. And once I do that, it actually creates my material. So if I go into my Materials window here, you will see I have a new one here called WoodCrate and what it does is it actually derives the name of the material from the name of the texture file.
Let's look at in Photoshop. It's called WoodCrate.tga. It's a TARGA file. Now, what I have done here is I have actually put my image onto my object and I pretty much pinned it in and scaled it as closely as I can. Now, this isn't exactly right, but we can use that same trick that we had before and I can right click over this and go Texture, Position. When I do that, I want to make sure that my right click makes sure that Fixed Pins is turned off, and then I can just corner pin this. Now, let me show you another trick here is that you can actually move this texture as well just like you did before, okay? So it's very similar, but it's actually a little bit different, so you can actually drag the image directly into SketchUp rather than make a material and then apply it. Sometimes this feels like a more direct way of applying image files to faces within SketchUp.
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