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Advanced animation

From: Google SketchUp 8 Essential Training

Video: Advanced animation

So now let's go a little bit deeper in animation. I want to do a smooth fly-around of this house and this will show you some techniques for getting very precise and smooth animation. So I've got this house and what I want to do is take a camera and fly it around and do a 360 around the house while I'm still pointing at the house. Now in order to do that, I probably need to create what's called a path, or In this case, I'm actually creating a guide to place the camera along that path.

Advanced animation

So now let's go a little bit deeper in animation. I want to do a smooth fly-around of this house and this will show you some techniques for getting very precise and smooth animation. So I've got this house and what I want to do is take a camera and fly it around and do a 360 around the house while I'm still pointing at the house. Now in order to do that, I probably need to create what's called a path, or In this case, I'm actually creating a guide to place the camera along that path.

So if I was going to do a 360 around the house, typically what I would do is I would think to draw a circle. But if you think about it, the circle really is just a smooth polygon. And what I really want to do is snap to the corners of the polygon. So let's go ahead and actually draw a polygon. Now the number of sides you draw will actually control how smooth your animation is. I'm going to do this animation a little bit rough and I'm just going to draw a hexagon. So I'm going to make sure my Sides are set to 6 and then just draw a hexagon.

Now I'm going to make this hexagon say a 100 feet, so that puts the camera a 100 feet from this building. So what I'm using this for is just as a path. So I don't need this face on the inside, so I'm going to select it and hit Delete. So now I have this hexagonal path that surrounds my house. What I'm going to do now is basically position this path where I want it.

So Right now, it's on the ground. So if I move the camera around, it's going to be looking up at the house; I want it to be kind of looking down a little bit. So I'm going to move this path straight up somewhere around the second storey of that house, maybe a little bit higher than this, somewhere around there. So now I have this path maybe about 10 feet above the ground looking kind of slightly down at the house. So once I have this path set up, now I need to start snapping cameras to these corners.

So I'm going to need six different positions for this camera. So in SketchUp that means I'm going to need six different scenes. So I'm going to open my Scenes window by going Window>Scenes, and then I need to add in six scenes, so I'm just going to hit the Plus sing six times. So now I have six scenes, go ahead and close this, and let's go to Scene 1. Now what I need to do in each scene is make sure that I have the camera at each corner.

So in Scene 1 I'm going to start here at this tip here and I'm going to use the Position Camera tool, so I'm going to select Position Camera, snap to this endpoint, left-click and drag, and then I'm going to get this down to the Origin. And then when I let go, it'll position that camera. So once I have that positioned, all I have to do is right-click above this, click Update, and that locks it in. Let's do the same for Scene 2, and in this case we need to decide are we going to go clockwise or counterclockwise around the building.

Let's go ahead and go counterclockwise and so I'm going to select Position Camera and go to this point here, again, left-click and drag and then find that Origin and release. Let's go ahead and Update this. So now I have Scene 1, Scene 2, and you can see already how it's starting to work. Now Scene 3 has not been set up, so again, we need the Position Camera, find the endpoint, left-click, drag, find that Origin, and off we go, and then again, Update.

Let's do number 4 which is the far one here; left-click, drag, find the Origin here, Update, and now we've got two more to go. 5; left-click, drag, Update, and we've got one more here. Oops! Actually I was wrong, so let's go ahead back to 6.

Now I didn't press Update which meant that it didn't save it, so I've got a chance to this over again. So I'm going to go ahead and select this, and let's do this one more time. There we go. Now I've got it the way I want. Let's go ahead and hit Update, so now I've got Scene 1, 2, 3, 4, 5, 6, and then back to 1. And you can see how I've got this camera moving around. Now one of the things I'm noticing here is that as I go from Scene 1 to Scene 2, it's actually drawing in this hexagon that I had as my guide.

Now this hexagon really was just there for me to position the camera, it's just there to find those endpoints to snap to. So if I want I can select this and delete it. And let's go back to Scene 1 here, and now I have my animation. Now before I actually do a play animation, I want to do one more thing. And let's go into View> Animation, and let's go into Settings. And by default, it has 2 seconds Transition with a Scene Delay of 1 second.

But I want this to be a continuous motion, I do not want delay. So I'm going to go ahead and type in 0 for Scene Delay, close this, and then right-click above Scene 1 and hit Play Animation. So that looks pretty good, but one thing I'm noticing is that the house isn't centered. So I'm just going to go ahead and select my house, hit Move, and let's go ahead and move that so that it's more centered than it was, so that should work.

So now let's go ahead and play this again. Deselect that house, Play Animation, and we should have something that works pretty well. Now there are a few little bumps in here as we go from scene to scene, and part of that is because we're only using six positions. If we used say eight or twelve, it would get a lot smoother. But as you can see, the Position Camera tool is a really great way to create precise animation.

So go ahead and use it in other scenes; it's great also for walkthroughs of scenes or buildings as well. So go ahead and play with those and do some more advanced animation.

Show transcript

This video is part of

Image for Google SketchUp 8 Essential Training
Google SketchUp 8 Essential Training

88 video lessons · 29061 viewers

George Maestri
Author

 
Expand all | Collapse all
  1. 7m 18s
    1. Welcome
      1m 8s
    2. Installing SketchUp
      1m 12s
    3. Starting SketchUp for the first time
      47s
    4. Using the exercise files
      49s
    5. Tips for Mac users
      3m 22s
  2. 43m 52s
    1. Interface basics
      4m 42s
    2. Adding toolbars
      2m 38s
    3. Navigating
      3m 48s
    4. Changing perspective
      2m 51s
    5. Walking around
      3m 12s
    6. Creating camera views
      5m 15s
    7. Shading faces and edges
      7m 59s
    8. Creating shadows and fog
      5m 50s
    9. Creating Scenes
      5m 9s
    10. Setting preferences
      2m 28s
  3. 22m 19s
    1. Selecting and moving objects
      6m 25s
    2. Scaling and rotating objects
      5m 36s
    3. Manipulating faces and edges
      4m 8s
    4. Advanced selection tools
      6m 10s
  4. 48m 47s
    1. Line tool fundamentals
      5m 42s
    2. Refining objects with the Line tool
      3m 39s
    3. Using the Rectangle tool
      4m 44s
    4. Pushing and pulling faces into 3D
      5m 30s
    5. Creating circles and polygons
      6m 5s
    6. Creating arcs
      4m 0s
    7. Using the Offset tool to create outlines
      8m 33s
    8. Using the Follow Me tool
      3m 24s
    9. Softening round edges
      5m 16s
    10. Creating 3D text
      1m 54s
  5. 16m 45s
    1. Using the Tape Measure tool
      4m 41s
    2. Using the Protractor tool
      7m 16s
    3. Creating text labels
      1m 7s
    4. Using the Dimension tool
      1m 18s
    5. Creating sections
      2m 23s
  6. 20m 45s
    1. The Component window
      5m 32s
    2. Creating components
      3m 55s
    3. Using the 3D Warehouse
      3m 15s
    4. Importing from Google Earth
      2m 26s
    5. Using the Interact tool
      1m 54s
    6. Using the Component Options window
      3m 43s
  7. 25m 3s
    1. Grouping objects
      5m 42s
    2. Working with layers
      3m 27s
    3. Creating layers
      4m 20s
    4. Using the Outliner
      6m 42s
    5. Hiding and unhiding objects
      2m 48s
    6. Locking and unlocking objects
      2m 4s
  8. 41m 32s
    1. Using the Materials Browser on a Mac
      2m 49s
    2. Applying materials
      3m 2s
    3. Editing materials
      5m 4s
    4. Creating materials
      3m 19s
    5. Adjusting materials
      4m 38s
    6. Applying bitmap images
      2m 43s
    7. Mapping curved objects
      3m 39s
    8. Projecting maps on curved objects
      3m 27s
    9. Importing floor plans
      4m 27s
    10. Modeling with floor plans
      8m 24s
  9. 27m 11s
    1. Applying styles
      2m 26s
    2. Editing styles
      8m 30s
    3. Outputting 2D bitmaps
      3m 13s
    4. Basic animation
      5m 56s
    5. Advanced animation
      7m 6s
  10. 20m 40s
    1. Creating terrain from contours
      6m 22s
    2. Modeling objects with contours
      1m 42s
    3. Creating terrain from scratch
      3m 40s
    4. Sculpting with the Smoove tool
      3m 2s
    5. Stamping and draping objects on terrain
      5m 54s
  11. 15m 3s
    1. Geolocation with Google Maps
      3m 11s
    2. Using Photo Match to align cameras
      4m 30s
    3. Modeling in Photo Match
      7m 22s
  12. 59m 46s
    1. Using the Component Attributes window
      6m 41s
    2. Exposing component attributes
      6m 0s
    3. Using math and functions
      8m 49s
    4. Creating dynamic materials
      7m 2s
    5. Creating a dynamic staircase
      8m 52s
    6. Hiding objects dynamically
      2m 58s
    7. Configuring staircase rise and run
      5m 21s
    8. Adding interactivity: Motion
      5m 24s
    9. Adding interactivity: Rotation
      4m 55s
    10. Adding interactivity: Changing colors
      3m 44s
  13. 15m 58s
    1. Creating solids
      2m 25s
    2. Using Boolean operations (Union, Intersect, Subtract)
      6m 46s
    3. Working with Trim and Split
      4m 45s
    4. Creating outer shells
      2m 2s
  14. 21m 28s
    1. Importing objects from AutoCAD
      6m 40s
    2. Importing other 3D objects
      3m 8s
    3. Exporting objects
      5m 39s
    4. Exporting objects for rendering
      6m 1s
  15. 14s
    1. Goodbye
      14s

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