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Google SketchUp 6 Essential Training
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Advanced animation


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Google SketchUp 6 Essential Training

with George Maestri

Video: Advanced animation

Now that we understand the basics of animation, let's go ahead and take this one step further and do a more sophisticated type of animation. We are going to go ahead and take a camera and make it fly around an object and this is just that basic townhouse we have been playing with. I am going to select the building and then I am going to right click and group it and then I am just going to move this so that we have got this on the central line here. And then, I am actually going to go ahead and save this out.
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  1. 5m 44s
    1. Welcome
      1m 41s
    2. Installing SketchUp
      1m 31s
    3. Tips for Mac users
      2m 32s
  2. 51m 22s
    1. Interface basics
      5m 54s
    2. Navigating in SketchUp
      3m 28s
    3. Walking around in SketchUp
      4m 21s
    4. Creating camera views
      4m 36s
    5. Shading faces and edges
      6m 44s
    6. Creating shadows and fog
      4m 35s
    7. Creating scenes
      2m 24s
    8. Selecting and moving objects
      6m 45s
    9. Scaling and rotating objects
      4m 14s
    10. Manipulating faces and edges
      3m 55s
    11. Advanced selection tools
      4m 26s
  3. 54m 6s
    1. Line tool fundamentals
      5m 25s
    2. Using the Line tool for 3D drawing
      4m 50s
    3. Using the Rectangle tool
      4m 55s
    4. Creating circles and polygons
      3m 33s
    5. Creating arcs
      3m 46s
    6. Pushing and pulling faces into 3D
      8m 11s
    7. Using the Offset tool to create outlines
      6m 14s
    8. Using the Follow Me tool
      3m 49s
    9. Creating text
      2m 44s
    10. Softening round edges
      4m 19s
    11. Using construction tools to create guides
      4m 49s
    12. Creating sections
      1m 31s
  4. 38m 55s
    1. Grouping objects
      4m 54s
    2. Creating components
      6m 37s
    3. The Component window
      5m 51s
    4. Working with layers
      4m 26s
    5. Creating layers
      4m 31s
    6. Using the Outliner
      6m 29s
    7. Hiding and unhiding objects
      4m 23s
    8. Locking and unlocking objects
      1m 44s
  5. 26m 5s
    1. Using the Materials palette on a Mac
      1m 50s
    2. Applying materials
      4m 25s
    3. Editing materials
      4m 22s
    4. Creating materials
      2m 21s
    5. Mapping images
      3m 39s
    6. Applying bitmap images
      2m 21s
    7. Mapping curved objects
      4m 13s
    8. Projecting maps on curved objects
      2m 54s
  6. 26m 26s
    1. Applying styles
      3m 7s
    2. Creating styles
      6m 57s
    3. Outputting 2D bitmaps
      3m 51s
    4. Basic animation
      4m 33s
    5. Advanced animation
      7m 58s
  7. 17m 26s
    1. Contours
      6m 15s
    2. Creating terrain from scratch
      2m 56s
    3. Sculpting with the Smoove tool
      2m 21s
    4. Stamping and draping objects on terrain
      5m 54s
  8. 17m 53s
    1. Using Photo Match to align cameras
      6m 56s
    2. Modeling in Photo Match
      5m 54s
    3. Exporting models to Google Earth
      5m 3s
  9. 15s
    1. Goodbye
      15s

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Google SketchUp 6 Essential Training
3h 58m Beginner Nov 21, 2008

Viewers: in countries Watching now:

Architecture, design, and media professionals all over the world are using Google SketchUp to create detailed 3D models efficiently and quickly. In Google SketchUp 6 Essential Training, design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools. He covers the fundamentals of the application, the interface, and the Sandbox extension, which is used to create realistic organic shapes and terrain. George also discusses how to model and texture objects from existing photographs and export models to Google Earth to visualize how buildings fit in a real landscape. Exercise files accompany the course.

Topics include:
  • Using SketchUp's unique 3D drawing and modeling tools to create realistic objects and scenes
  • Creating textures and materials to add additional realism and depth to scenes
  • Creating libraries of components to make changes on multiple models within a scene
  • Creating walk-through animations for presentation and final output
  • Outputting 2D bitmaps to create realistic or stylized renderings for clients
Subjects:
Architecture Previsualization CAD 3D Drawing
Software:
SketchUp
Author:
George Maestri

Advanced animation

Now that we understand the basics of animation, let's go ahead and take this one step further and do a more sophisticated type of animation. We are going to go ahead and take a camera and make it fly around an object and this is just that basic townhouse we have been playing with. I am going to select the building and then I am going to right click and group it and then I am just going to move this so that we have got this on the central line here. And then, I am actually going to go ahead and save this out.

I just want to safe this one object out, so that way I can bring it back in. So once I have a position, I am going to go Export, 3D Model and let's just go ahead up to chapter 5 or our desktop, let's just do this on the desktop right now let's just call it Townhouse_01_ export. Now the reason I am doing this, is that I am going to bring this all back in. So I am just exporting everything in the scene, just to have it because now it's positioned exactly where I want and then I am going to bring it back in because I am eventually going to delete this.

So what I want to do is create a camera outside of this that flies around my townhouse. So I need to create a path outside of the townhouse. So what I am going to do is I am just going to go ahead and right click and hide this for right now. Select my polygon, give it 8 sides and then I am going to draw a big polygon; in fact, let's just go ahead and make it a 100 foot in diameter. So I am going to be actually zooming pretty far out.

The next thing I am going to do is create a small little line that's actually going to be the target of my camera. So I am just going to draw a short vertical line here, that's my camera target. And then I am going to select this middle polygon and delete it. I am going to unhide my townhouse here and then I am going to take my path and I am going to just go ahead and move that vertically. So I am like, where is my camera going to be, I think about my camera to be right around the 2nd floor, maybe looking slightly down, so that way I have a better view of this townhouse.

Okay, so now I have the townhouse safe, so I am just going to delete it out of the scene for right now and then I will just import back in the one I saved out. Now, I could also just import the original one as well, but that was just positioned differently, so I saved it out to just to save the positioning. So now, all we have to do is create 8 scenes and each one of them has a view from this point to here and once I create those 8 scenes, the camera will fly around this path. So I do that by starting with the Scenes window, so I go to Window > Scenes and then I just need to create 8 scenes. So I am just going to hit this plus sign 8 times, create 8 scenes and then each scene will have a different camera position. So, I am just going to go ahead and minimize this and then select my Position Camera tool.

How this works, is you left click and drag from one point to the other point and then, it just positions the camera. So this is where my camera is and this is where my camera is looking. If I just left click, it will position the camera there but it won't give it a direction, so you have to left click and drag. So I need to start in Scene 1, I was in Scene 8 before. So let's go ahead and start in Scene 1, left click, drag and now my camera is looking at that point. Okay, great, Scene 1 is done. I got to go my Scenes menu here and hit Update and that updates my camera and everything else.

Let's go to Scene 2, I think I can probably put this over on this side. I have a choice here, do I go clockwise or counterclockwise? I am going to go counterclockwise. So my next point here is my first point, this will be my second point. So again, left click and drag and hit Update. Scene 3, and we just continue on. 1, 2, 3, Update, Scene 4, select the tool; 1, 2, 3, 4, left click, drag, here we go. Update, Scene 5, Update. Scene 6, 5, 6, Update. Scene 7, 1, 2, 3, 4, 5, 6, 7, that's 7, Update and the last one and Update.

So now that I have this, I can save it out if I want or I can just do an animation. So you can see here, if you just go Play Animation, you will basically see it kind of go around, you can see the axis. By doing this, without an object in the scene, I kind of a standard camera move. So in fact, I am going to hit stop here and the one thing I do want to do is I want this to be a smooth move; just going to go ahead and go Import and then I am just going to import my townhouse again. And then I can see it from all different angles.

In fact, let's go ahead and just move it in and there we go, okay. So now all I have to do is, if I wanted to, I could just go from one to the other and you can see I have got a really smooth animation. But the one thing about the automatic animation is that, it does have a pause built into it by just going into View > Animation > Settings and that gives me my Delay. So I just turn my Delay down to zero, make my Scene Transition say every 2 seconds, so that's fine and then just go ahead and then right click here, Play Animation.

And you can see I have got a very smooth animation of this house. What you can do is you can actually set up this sort of animation, you can setup a standard fly around, you know, from scene 1 to scene 2 and all this, you can set up a standard kind of rotation thing and then just bring any object into it. So you can essentially just create a default scene and just import whatever you want into it.

So you don't have to go through all these problems again. And the other thing you can do is you can actually go through and delete the original curve, you can delete this edge here and then when you play, you won't get that. So let's go ahead and play this one more time, because the polygon that we created was really only used as a guide, the camera isn't following along the polygon, it's just been positioned to the polygon. So once camera is positioned, we don't need that polygon anymore. So those are some of the more advanced ways to animate within Google SketchUp and you can see that if you plan properly, you can get more sophisticated animations.

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