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There many times when you'll need to position textures accurately on a model. A lot of times just getting the scale of the texture isn't enough, you'll need to precisely place whatever it is you're texturing on to your model exactly. So let's take a look at how to do this. First of all, we're going to need something to texture. So I'm going to create almost a cube shaped box here. So I'm just going to go ahead and let's create one that say 6 feet by 6 feet, and then I'm going to go ahead and pull that up.
And let's pull that up by 6 feet so this way I have just a cube. So let's go ahead and take a look at this and let's create a material for it. So I'm going to go into Window> Materials and let's create a new material. So I'm going into Create Material and let's call this Box and I'm going to Use a texture image here called WoodCrate. Now what this is, is it's going to make this box look a like a crate. So I'm just going to go ahead and leave these all the default and just press OK and now I have my Box texture.
Now if I want I can apply this, so I'm going to select it and just paint bucket that onto my surface. Obviously, this is not the size that I want; actually I want this to be pretty much the same as the cube. So I want it to be 6 feet by 6 feet, so I'm going to change the size of this to 6 feet. And notice how it comes up pretty close, but it's not adjusted properly. My scene is here in the middle and that's not really working for me, so I need to be able to adjust this texture and place it precisely in order for it to work.
We can do this on a face by face basis. So I'm just going to go ahead and left-click over this face and select it. So if I right-click over this and scroll down you'll notice I have Texture and under this we have an option called Position, and this is where we can actually change the positioning of that texture. So I'm going to go ahead into Position and notice what happens. What happens is it brings up this semitransparent panel that allows me to adjust where the texture is, so actually I can move it around.
Now there are two ways of dealing with this; one is if I right-click over this you'll notice that I have a couple of options here. I can Flip the texture, in other words I can mirror it Up/Down, Left/Right. I can Rotate it by specific degrees, so if it's off by 90 degrees I can just rotate that. And then also I have these options called Fixed Pins. So I'm going to leave Fixed Pins on and let me show you what they do. We have four specific pins here and each one of these can adjust the texture accordingly.
This Yellow one distorts it, in other words it creates almost like a distortion for perspective. This Blue one shears it, so it goes left, right, you can also use it to scale the texture a little bit. This one here bottom right is rotation, so I can rotate that if I want; and this one allows me just to move and pin it. Another way to do is to Unfix the Pins and what this does is just gives me corner pinning which is probably the easiest thing to do on this.
So all I've to do is select each one of these and then notice how when I go over the pin it highlights with the Blue box and my cursor changes to an index finger, so all I've to do is select that, left-click, drag. And basically what I'm doing is I'm just dragging this to the corner. Now once I've done that, all I've to do is click off of that and you'll notice that I have this pretty much in place, and you can see now how this texture works. It's basically the image of a box and now that I've projected it on here it looks pretty good.
So let's go ahead and do this again. I'm going to select my material here in my Materials Editor under and then just paint bucket that on. Now notice how this is Again, slightly off. So select the face, right-click Texture>Position. Now I was in Corner pin mode before and so let's just go ahead and just use that. So once I've got those pinned, click off and there we go. So you can see how this can be very handy for positioning textures, for this particular case we can make this look like a big giant crate, but you can use this for labels or pretty much anything that you want.
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