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Sculptris is a free sculpting program made for artists. In this course, author Ryan Kittleson introduces the technology behind Sculptris, covers the sculpting toolset, and finishes with two hands-on sculpting projects, where he blocks and sculpts a concept vehicle and a character with facial detail, hair, and clothing.
Sculptris has an easy way to work symmetrically. You can also switch to Asymmetrical Mode and back again, but there are a few things to be aware of. In this video, I'll show you how to do it and show you some things to watch out for. When Symmetry Mode is on, this left and right arrow button will be activated. You can also see that it's on in your model because there's going to be this faint gray line going down the center of your model. So, that's the line of symmetry. When Symmetry is on, any edits that you make will be copied over to the side automatically. Now let's turn Symmetry off.
You'll get this warning message that this is a one-way operation. What Sculptris means by this is that once you exit Symmetry Mode you usually won't want to go back. Let me show you why. Hit OK. So now we're out of Symmetry Mode. Any sculpting that you do will happen only exactly where you do it; it won't be symmetrical. Now let's turn Symmetry back on. We get a warning that this is going to remove asymmetric details, let's hit OK. When you go from Asymmetry mode to Symmetry mode, Sculptris copies all of the details from one side to the other.
So if you're facing the front of the model, any detail on the right-hand side will be copied to the left in order to restore Symmetry. So, basically the thing that you want to keep in mind is that if you want to sculpt something that is mostly symmetrical with few asymmetrical details--like a character with a wart on one side of its face--you should sculpt as much as you possibly can symmetrically and then turn off Symmetry in order to make asymmetrical details. Symmetry Mode saves you a lot of work because without it you'd have to painstakingly sculpt the same detail on both sides of the model in order to get a symmetrical sculpture.
Just be aware that you can't go back and forth without losing any asymmetrical detail.
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