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Sculptris is a free sculpting program made for artists. In this course, author Ryan Kittleson introduces the technology behind Sculptris, covers the sculpting toolset, and finishes with two hands-on sculpting projects, where he blocks and sculpts a concept vehicle and a character with facial detail, hair, and clothing.
So far, everything that we've done has been symmetrical and it's worked out great because we're making a symmetrical animal. Now, we need to pose the seal so it's time to switch modes. In this video, I'll show you some procedures to help this process go smoothly. In an asymmetrical pose, it's going to make the seal more appealing to look at, more sculptural. So, the first thing we want to do is turn off Symmetry Mode, and we're going to get the standard warning telling us that this is a one-way operation and that's okay. If you're working on your own model here, you want to make sure that you save before you pass this point of no return just in case you want to go back.
Now, one complication is that when you turn Symmetry on or off, it clears out any masking that you might have. So when this happens, you can't just click on an object to make it active because everything is active. So, let's restore the masking per object. What I want to do is hit Ctrl+D to mask everything and then just simply click on any one of the objects to make it active. Now let's start posing. I want to rotate the head a little bit, so we need to have the eyes, whiskers, and beach ball and the head all moving together. So what I'm going to do is select all those things just by holding down Shift and clicking.
You see there's one more whisker here, and let's get the eyeballs. All right! We've got everything except the head, and now what we want to do is pose the head separate from the body, so we need to actually paint a mask at this point, which means going to pick one of the other Draw tools, and let's make the brush a little bit bigger. Now I'm just going to hold down Ctrl and Alt to unpaint a mask from the head.
And you just need to rotate around a couple of times just to make sure I get everything. And I want to use the soft touch here so I get a nice, soft, gradual fall off. Okay. Now let's switch to the Rotate tool and make sure it's got Global Mode turned on and I just want to rotate--let's see-- from the neck area, just to kind of put a little tilt in it and maybe I want to kind of twist the head a little bit.
So I'll look at the top view and just kind of twist this a bit; see what that looks like. Okay, cool! So we got a nice little twist in the neck there. Okay, now let's put some bend in the body. What I'm going to do is hit Ctrl+D to mask everything off and then let's go in and kind of unpaint the mask off the back end of the body. So let's just pick any one of our sculpting brushes. We're going to hit Ctrl and Alt to deselect this. And actually, what's happening is it's unpainting the mask from the floor as well, so I'm going to undo that and just hold down H and click on the floor to hide the floor so we don't affect the floor while we're doing this.
So Ctrl and Alt and I am just going to unmask the tail. Let's make sure we get it from both sides and underneath. We just want to get a nice, soft, gradual fall off here. Okay, great! Let's look at it from the top view. I'm going to hold down to Shift to get the perfect top view. And let's go in to Rotate, click and drag, and that's just going to bend that tail around. Now, what happens sometimes is the mask didn't fully get removed off of the tip of the tail.
So I'm just going to go back to one of these paint tools. Hold down Ctrl and Alt and just make sure, I take another pass, just to make sure that there are no parts that are left masked here. Alright, let's try that again. Much better. So I'm actually going to do this in two passes. What I want to do is now mask off a little bit more here so I'm just going to hold on Ctrl. So just like this I am going to bend it from two different places to try to get a more of a natural look to this bend. Oops! I accidentally deselected everything.
I just hit Ctrl+Z to bring that back. Alright let's try this one more time, rotate, going to pick a point a little bit farther down the tail and just rotate that one more time. Alright; not too bad. I'm going to hit Ctrl+H to bring back the floor. When you're done posing, there's usually a little bit of clean up to do. Some places that you thought were masked might have been slightly unmasked. So they could get deformed a little bit. So you could just go in and smooth those parts out. So I'm just going to hit Ctrl+A to unmask everything, you see it's maybe slightly rough or lumpy right in there so I'm just going to smooth some of that out.
Looks like there's something weird in the tail right there; going to smooth that a little bit and maybe even do a little bit of sculpting in here to maybe build a little bit more of crease so it kind of looks like the flesh is kind of folding up right there. Let's increase the detail a little bit so I could get a little bit of a sharper crease here. Okay, great. Now I just want to take a quick look around the seal to see how this pose is working. Pretty nice! Now that the pose is done, this model could be painted, rendered or even exported for 3D printing.
Although the posing tools and Sculptris might not be as advanced as other programs like Maya or Mudbox, you can certainly get the job done here. It's also nice to be able to do everything within just one program sometimes. Also, from an artistic perspective, the seal just looks more interesting with a pose than it did when everything was symmetrical.
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