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SOLIDWORKS is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.
Sketches are the fundamental building blocks in all Solidwork features. Features build upon each other to create your model. You can think of features like Legos. Each one has a size, shape, and location. Those features can be combined together to create anything you can imagine. However, it all starts with a sketch, and sketching is the most important skill in Solidworks. Before we can start sketching, let's learn about the drawing environment. First we'll start by navigating and working in the 3D space. You can see here I've got several of the planes turned on. Over here on the left, you can see we have three fundamental planes and that's our fundamental building block where we're going to start our very first sketch to start building our model.
I have them all turned on and I can turn them on or off by clicking on with my left mouse button. And I get this little in context window that pops up. So I can either start a sketch. I can hide or show the plane. In this case here, I'm just going to hide it. And I can do the same thing for all of those by clicking with my left mouse button, and click on the Goggles. And just hide all those. And we have a blank work space. A lot of times when you're first getting started in Solidworks, it's kind of hard to visualize, so it's better to kind of turn those on or at least turn one or two of them on, so you can see where you're actually going to be drawing. And starting with when you first get started.
The other thing it can show is the origin. The origin's really important. That's kind of the center of our world. We gotta make sure we're tying into the origin because that's the only place that Solidwoks really knows where it is at this point in time. So make sure you are showing the origin or at least using the origin, or you can hide if you need to and go back and forth. The other thing is up here under the View tab, notice here's all the things I can see in my world. So if I hide planes, I don't see anything at all. So just in case you're looking at your environment and you're not seeing the planes, make sure you go up to View, and make sure you're showing planes, make sure you're also showing origins.
When you're ready to get started, you're going to choose one of these planes, for instance, the right plane or the front plane. Click on it, and you can come up here to start a sketch here, or you can come up here to the Sketch tab, click on Sketch, or you can even click on one of those planes here, and the very first icon is Sketch. If you do that, it spins it around so you're looking straight at that plane, and now you're in the sketch mode. You know you're in the sketch mode because over here on the right hand upper corner, you see you have two icons. One here is called Exit Sketch, and the other one's called Cancel. Most of the time you're going to be using the Exit Sketch button when you're done with you sketch, you want to get back into the environment.
Click on that. If you want to cancel everything you did, go ahead and click on the red -X. Let's go back to the environment and spin it around. And if things get a little bit wakky, you could always click on this first icon here to zoom to fit. Which puts it right in the center of the screen. So you could straighten your model and you're ready to start building. You should now understand how to interact with the drawing environment and the relevance and the origin in the three fundamental planes.
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