Video: Applying appearancesIn this movie, we're going to be applying appearances to the individual parts, faces, or bodies seen in the model. To get started, I want to choose a face that I want to apply appearance to. And that's this part here. If we open it up, we applied the titanium material to that, in the last movie. Now what I want to do is add a painted finish to the top surface. Let's go back to the assembly. Over here on the right, if I click on the little beach ball icon, you can see that I've got appearances on the top, which apply color. Then come down here to the different types of materials that I can apply.
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How do you present a technical design in a way that everyone can understand? Try PhotoView 360, which makes it possible to create photorealistic renderings and animations with SOLIDWORKS Professional and Premium editions. In this course, Gabriel Corbett shows you how to transform a SOLIDWORKS model into a fully rendered animation. Learn how to apply materials and textures (including transparency and reflectivity) to parts and assemblies, set up the environment with cameras and lights, and render a final realistic image. The last chapter shows how to animate your scene and output the final video to share with your coworkers or clients.
- Prepping the model
- Applying materials and textures
- Working with glass
- Positioning the camera
- Adding lighting
- Rendering from multiple angles
- Outputting an image
- Animating your scene
In this movie, we're going to be applying appearances to the individual parts, faces, or bodies seen in the model. To get started, I want to choose a face that I want to apply appearance to. And that's this part here. If we open it up, we applied the titanium material to that, in the last movie. Now what I want to do is add a painted finish to the top surface. Let's go back to the assembly. Over here on the right, if I click on the little beach ball icon, you can see that I've got appearances on the top, which apply color. Then come down here to the different types of materials that I can apply.
And go ahead and click on painted. I can say spray paint. I can have a black spray paint. I can use powder coat or a car paint. I'm going to chose the car paint here because it doesn't really matter. Even if you're not painting a car, you can still use those materials. So I'm going to use this black one at the very top. And if I grab that material and I click with my left mouse button, and drag it over to the surface I'd like to be on, and as soon as I let go of the mouse button, I get this little pop up window. So I've got to apply that material to the face only, I can apply it to the revolve feature, I can apply it to the body, to the entire part or on the assembly low.
In this case here, I want to choose only that top face. Click on that and you can see how it shows up. Perfect. Now, I can go ahead and apply other materials to different various parts of the model. Go ahead and click on that. Go up to metal and just for fun, let's go add in, in this case here, I want actually, a gold watch. So I can say Polished Gold. Now I can drag that over to a face, and apply it. Notice it applied just to that face. Or I can apply it to that feature, or I can apply it to the entire body.
So if I click on that, notice that entire body now turns into a gold watch. If I spin it around, I can see that everything there is gold and that's how it'll show up in the rendering. If I click over here on the left, you can see I'm in the feature manager and then I have the property manager, configuration manager, and finally I've got the display manager. If I click in there, you can see here are all the different colors that have been applied to this model. Notice there's a black lace applied here. You got a clear glass, and some of theses finishes are applied from the materials themselves. When we apply the titanium material, it shows up as a satin finish titanium.
When we apply the black finish, it shows up here. Also clear glass and the other titanium finishes. We also applied polished gold. Now, if I click on that, you can see which item is being used to apply that material to. I can also double-click on it and it will pop up and I've got the material we selected over here on the right, but over here on the left, I've got where it's being applied to and the color it's being applied. I've got a dominant color and a secondary color. I can go ahead and change it if I want to. If I wanted pink gold, I can go ahead and pick pink gold.
Might not really be available, but you could choose that. You could pick green, you can pick any other color you want. Or you can go back to the original gold colors that you chose from the beginning. If you choose something that doesn't look right, go ahead and click on the red x to cancel it out. Go back to the original color. Or you can always go back and change it again by double-clicking on the polished gold. Now at the bottom you can see I also have got fine detail of the exact color with exact RGB values. And I can also go over here to mapping, and I can adjust how these are controlled and how we are applying these colors to the part and the style of mapping we're going to use, whether it's a surface map, or a box mapping.
So we can apply some different types of finishes and the way that it's presented on top of the individual part by doing so. When you're happy with what you have, go ahead and click on the green check mark to apply that finish to the part. And, we're getting ready to start rendering these parts in the next few movies. At this point in time, it's a great exercise to go head and apply materials to all the individual components here. We still have the back inlay as well as the hand so apply materials to before we can really get started rendering. That's not really going to stop us from rendering, however if we do render it, it's just going to show up as a flat gray material.
It's not really going to be accurate. So, generally before you start rendering you would like to apply material to all the individual parts and if you're going to apply finishes apply them to everything before you start the rendering process because a lot of times, renders do take quite a bit of time.
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