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SOLIDWORKS is the world leader in 3D software for product development and design. Start creating manufacturing-ready parts and assemblies, as well as detailed drawings and bills of materials. In this course, author Gabriel Corbett shows how to create 2D sketches that will become the basis for your 3D models. You'll use the Extrude and Revolve tools to turn 2D sketches into 3D parts, then create more complex geometry with sweep and lofts. Then learn how to use the cut features to remove material and shape parts, and use mirroring, patterning, and scaling to modify parts. Next, you'll combine parts into movable assemblies and subassemblies. Finally, you'll create accurately annotated drawings, complete with itemized bills of materials that relate the final parts and assemblies to a manufacturer.
Working with the title block in assemblies is almost the same as working with parts. However now we need to add the custom properties to the assembly level. Additionally the custom properties of the parts now show up in the build materials. To get started let's go ahead and open up 20.4, you can see I already have my build materials and balloons here. But what we're missing is the title block information. We don't have a title. We don't have a drawing number revision. Drawn by, checked by, any of that information is all missing now what I could do is I come up here to the notes click on that and come down here and start adding notes to my title block but that's really not what you want to be doing.
Because what happens is that those notes only stay with this one drawing. I want to go back and actually change the custom properties of the part, that way any time I use that part or that assembly, in another assembly, it'll automatically propogate through the bill of materials, and it'll automatically propogate through to the title block. So let's go ahead and go back to that assembly, custom properties, and add those in. Come up here. Grab the assembly, click on it, click on open assembly, and come up here to custom properties. Click on the first one, I want to click on description, and call it Block Frame.
And the next one down here is going to be Part Number, and it's called 2.0. Come down to the next one here, and I choose provision, which is going to be revision A. Click on here, come down to drawn by, I'm going to type in G Corbett. And you can continue on with this as needed to fill out all those properties. And that's all I really need for this point in the game, so I'm going to click on OK, and click on Save. Now come back over here to the sheet, and these properties should automatically have filled out in the title block, and they have.
So you see we've got a description, we've got a part number, we have a revision, we have my name up here, and if I were to fill out even more of these like material and finish, those would show up here as well. It's a great way to get all that information in, and then again, if you're going to be using this sub-assembly in another, higher-level assembly It's going to be in a bill of materials. You'd then see that information here in the bill of materials. Working with custom properties, sheet notes, and the title block can be a big job. My recommendation is just to fill out the custom properties as you go and establish a part numbering system and naming convention right from the start.
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