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Using the Properties window

From: Rhino 4 Essential Training

Video: Using the Properties window

In this video, we'll explore the Properties dialog, and learn how it can be used to provide quick feedback to any object selected, and then make quick changes if so desired. So, it's not open by default, but it's so darn handy. We're going to dock this into the interface, so it remains available at all times. So, we can find the Properties dialog by going to the Edit menu > Object Properties. It's also quite a bit faster if you just use a little, what I called the Rainbow icon, pop that open and here's our Properties dialog. Now with nothing selected, to just give you some feedback of the camera or scene we're looking through, let me go ahead and pick one object here.

Using the Properties window

In this video, we'll explore the Properties dialog, and learn how it can be used to provide quick feedback to any object selected, and then make quick changes if so desired. So, it's not open by default, but it's so darn handy. We're going to dock this into the interface, so it remains available at all times. So, we can find the Properties dialog by going to the Edit menu > Object Properties. It's also quite a bit faster if you just use a little, what I called the Rainbow icon, pop that open and here's our Properties dialog. Now with nothing selected, to just give you some feedback of the camera or scene we're looking through, let me go ahead and pick one object here.

So, right off the bat, this will tell you if it's been named. Its type is a polysurface - it tells you the current layer - and where it's getting this color information from, as well as a few other things down this list. Let me go ahead and dock this for future use, make sure it's stacked over there, and we have enough room to read everything. Fortunately, you only have to do this once. It should remain with your computer installation of Rhino. One thing some people like to change is the surface visibility of these curves.

I'm going to zoom in and take a look. These are called the Surface Isoparms, got them visible. You can turn them off. But sometimes there is not enough information for Viewport feedback, so I can just crank that up, another couple of steps, and you can do with any geometry in the scene. Now just as a reminder, this is a NURB surface, so it is infinitely smooth. So, we're not adding any detail to the object itself.

We're just showing more feedback curves on the surface. So, it should remain the same. Now, this solid here is on the solid layer, and therefore, it's getting its color from that layer, which is probably the best way to go. I'm going to go up to this Properties dialog, and change its color from receiving it from the layer it's on to having its own color, almost an override. So, that's how you would handle that, although I don't recommend doing this, because a lot of times you can get very confusing if every object has its own color, and there is no relationship to the layer.

So, it's a great way to get confused very quickly. But there is a quick fix here. We can select this object again, and we can use the Match button. Once it pops up, it gives us all the possible properties to match. We'll just leave them all selected. Hit OK, and then a next object that we select will be the one that governs. So, we've now switched to all of the exact same object properties to the second object selected. Let me go ahead and pick this curve. This description contains all the technical information, most of which you don't want to know, but can be extremely handy for troubleshooting.

I'm going to go ahead and close that. So, when you're in the middle of a complicated project, it can be very easy to forget which objects and which layers are being used. So, by keeping the Properties dialog visible, you have a quick way to see where things are and then make quick changes.

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This video is part of

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Rhino 4 Essential Training

67 video lessons · 17504 viewers

Dave Schultze
Author

 
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  1. 4m 13s
    1. Welcome
      1m 1s
    2. Using the exercise files
      28s
    3. Recommended hardware
      2m 44s
  2. 19m 8s
    1. Understanding the three types of entities: curves, surfaces, and solids
      5m 51s
    2. Comparing Bezier curves, B-splines, and NURBS objects
      3m 35s
    3. Comparing isocurve surfaces and mesh surfaces
      4m 50s
    4. Setting measurement units and tolerance
      4m 52s
  3. 18m 16s
    1. Introducing the viewport
      3m 20s
    2. Using construction planes to anchor model design
      5m 27s
    3. Changing the way a model is viewed using shading modes
      3m 11s
    4. Navigating the viewport with pan, zoom, rotate, and reset controls
      3m 24s
    5. Exploring help options
      2m 54s
  4. 29m 48s
    1. Understanding Rhino's command philosophy
      3m 10s
    2. Using toolbars and docking buttons to a toolbar
      3m 33s
    3. Navigating the geometry menus using a "department store" analogy
      3m 35s
    4. Using the command line and status bar to get feedback
      4m 56s
    5. Modifying the nudge control and setting other preferences
      6m 54s
    6. Using the Properties window
      3m 1s
    7. Opening and saving files
      4m 39s
  5. 14m 24s
    1. Creating basic objects: curves, surfaces, and solids
      4m 22s
    2. Performing basic transformations
      3m 14s
    3. Selecting objects
      3m 37s
    4. Organizing a project using layers
      3m 11s
  6. 21m 18s
    1. Understanding lines and polylines
      4m 10s
    2. Building rectangles and polygons
      5m 12s
    3. Creating arcs, circles, and ellipses
      7m 8s
    4. Drawing freeform curves
      4m 48s
  7. 47m 36s
    1. Comparing different types of 3D surfaces
      7m 11s
    2. Extruding surfaces to create features in a model
      8m 58s
    3. Creating surfaces with lofts
      7m 49s
    4. Using Revolve and Rail Revolve to create surfaces
      7m 42s
    5. Using Sweep Rail to create a 3D claw
      7m 49s
    6. Creating complex surface shapes using Network Surface
      8m 7s
  8. 46m 48s
    1. Introducing solids
      5m 42s
    2. Making solids with primitives
      5m 41s
    3. Extruding curves to create solids without primitives
      8m 59s
    4. Creating unique shapes with the union, difference, and intersection Boolean operators
      6m 46s
    5. Troubleshooting solids and Booleans
      8m 53s
    6. Editing with the solid edit tools
      6m 20s
    7. Creating and transforming holes in solids
      4m 27s
  9. 27m 8s
    1. Understanding Rhino's modeling aids
      3m 59s
    2. Working with the Grid Snap modeling aid
      2m 22s
    3. Using the Ortho modeling aid
      3m 4s
    4. Using the Planar modeling aid
      2m 4s
    5. Incorporating the Osnap modeling aid into your workflow
      6m 7s
    6. Understanding the Project and Smart Track modeling aids
      4m 42s
    7. Setting cursor constraints
      4m 50s
  10. 50m 14s
    1. Editing corners with Fillet and Chamfer
      7m 38s
    2. Trimming and splitting with curve Booleans
      5m 37s
    3. Moving and rotating objects with the Drag and Nudge tools
      7m 24s
    4. Copying and pasting objects
      4m 10s
    5. Understanding how Rhino uses Undo and Redo
      3m 42s
    6. Grouping objects
      3m 21s
    7. Scaling objects
      6m 40s
    8. Duplicating objects using the Mirror command
      6m 36s
    9. Making copies and structured sets using arrays
      5m 6s
  11. 20m 37s
    1. Using the Analysis toolbar to understand characteristics of a model
      6m 14s
    2. Defining degrees of curve and surfaces
      6m 6s
    3. Using Rebuild and Change Degree
      8m 17s
  12. 26m 21s
    1. Measuring and labeling values on a model using dimensioning
      5m 22s
    2. Creating screen captures for quick proofs
      5m 16s
    3. Creating 2D views of a 3D model
      6m 44s
    4. Rendering a project
      8m 59s
  13. 22m 5s
    1. Preparing a model for prototyping by confirming that all gaps are closed
      5m 17s
    2. Using the "shelling" technique to create wall thickness
      10m 54s
    3. Exporting to the STL format for 3D printing
      5m 54s
  14. 14s
    1. Goodbye
      14s

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