From the course: Rhino and V-Ray: Rendering

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Texture mapping materials with bitmap widgets

Texture mapping materials with bitmap widgets

From the course: Rhino and V-Ray: Rendering

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Texture mapping materials with bitmap widgets

In this next video, we continue applying bitmaps, like JPEG's or PNG's, to our materials, but we not focus on controlling their placement. To do this, we'll be using Texture Widgets. First up, a brand new geek word for today, and that is UVW's. So UVW coordinates are just like XYZ coordinates in the real world except they're deformed as needed to follow a deformed surface. An example here is a globe where the U and V's could be called latitude and longitude. So, without these coordinates, Maps would be severely limited in their default placement, as we've seen in prior videos. Let's take a look at some examples, working our way through simple services to more complicated. So here we have a Texture map which is just a colorful checkerboard applied to a simple square, about the same size. No deformation, no problem. However as we get into surfaces that are rounded in one direction, we get a little bit of stretching. Not a big deal but you can tell you'd have to make adjustments for…

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