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Rhino 5 Essential Training
Illustration by Richard Downs

Rhino 5 Essential Training

with Dave Schultze

Video: Welcome

(MUSIC) Hello, I'm Dave Schultz and welcome to Rhino 5 Essential Training. Using an alien known only as Turtle Boy and the spacecraft, the Plastron, we'll learn how to design and build cool stuff with Rhino 5. I'll start by showing you how to build 3D objects quickly and cleanly. Then I'll show you how to edit geometry efficiently and make it look even better with some sweet rendering techniques. We'll also check out some ways to export your designs for when you want to build a prototype.
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  1. 2m 15s
    1. Welcome
      38s
    2. What you need to know before watching this course
      50s
    3. Using the exercise files
      47s
  2. 5m 26s
    1. Why use Rhino?
      1m 33s
    2. Using recommended hardware
      2m 28s
    3. Customizing the interface
      1m 25s
  3. 12m 16s
    1. Understanding curves, surfaces, and solids
      3m 1s
    2. Comparing Bézier curves, B-splines, and NURBS objects
      2m 15s
    3. Comparing NURBS surfaces and mesh surfaces
      3m 18s
    4. Setting measurement units and tolerance
      3m 42s
  4. 21m 58s
    1. Exploring the new splash screen
      3m 5s
    2. Introducing labels, tabs, and customization options
      4m 24s
    3. Choosing a shading mode
      6m 4s
    4. Navigating the viewport using panning, zooming, and rotating
      4m 23s
    5. Exploring help options
      4m 2s
  5. 29m 16s
    1. Understanding Rhino's command philosophy and organization
      3m 45s
    2. Using toolbars, panels, and the pop-up menu
      5m 17s
    3. Navigating the geometry menus
      3m 39s
    4. Getting feedback using the command line and status bar
      4m 21s
    5. Using the new Gumball manipulator
      3m 44s
    6. Using the Properties panel
      3m 5s
    7. Opening and saving files
      5m 25s
  6. 33m 13s
    1. Setting Rhino preferences
      3m 20s
    2. Selecting objects: Why so much clicking?
      5m 25s
    3. Organizing a project using layers
      5m 32s
    4. Introduction to construction planes and grids
      6m 51s
    5. Performing basic transformations
      6m 5s
    6. Using the Named Position and Named View features
      6m 0s
  7. 17m 44s
    1. Understanding lines and polylines
      3m 57s
    2. Building rectangles and polygons
      4m 16s
    3. Creating arcs, circles, and ellipses
      5m 20s
    4. Drawing free-form curves: The key to organic modeling
      4m 11s
  8. 1h 1m
    1. Dave's golden construction strategies: How to analyze and model like a pro
      10m 0s
    2. Comparing different types of 3D surfaces
      5m 33s
    3. Working with the two new types of curve extrusions
      4m 39s
    4. Extruding curves to create features in a model
      6m 46s
    5. Creating surfaces with lofts
      7m 16s
    6. Using Revolve and Rail Revolve to create surfaces
      9m 5s
    7. Using the Sweep 1 Rail or Sweep 2 Rail options
      7m 13s
    8. Creating complex surface shapes using Network Surface
      11m 3s
  9. 37m 20s
    1. Introducing solids
      3m 27s
    2. Making solids with primitives
      3m 19s
    3. Extruding curves to create solids without primitives
      8m 25s
    4. Editing solids with the Boolean functions
      5m 15s
    5. Troubleshooting solids and Booleans
      6m 41s
    6. Using the new solid control points
      4m 58s
    7. Utilizing the powerful sub-object select
      5m 15s
  10. 31m 32s
    1. Understanding Rhino's modeling aids
      4m 50s
    2. Working with the Grid Snap and Grid Snap settings
      4m 58s
    3. Using the Ortho modeling aid
      3m 16s
    4. Taking advantage of the Planar modeling aid
      4m 24s
    5. Working with object snaps in your workflow
      3m 58s
    6. Using the cursor constraints
      3m 38s
    7. Using the SmartTrack and the new Selection Filter dialog
      6m 28s
  11. 58m 36s
    1. Editing corners with Fillet and Chamfer
      11m 27s
    2. Trimming and splitting
      6m 55s
    3. Moving and rotating objects with the Drag and Nudge tools
      9m 19s
    4. Copying and pasting objects
      3m 54s
    5. Understanding how Rhino uses Undo and Redo
      4m 6s
    6. Grouping objects
      4m 40s
    7. Scaling objects
      6m 40s
    8. Duplicating objects using the Mirror command
      4m 5s
    9. Making copies and structured sets using arrays
      7m 30s
  12. 18m 33s
    1. Using the Analysis toolbar to understand characteristics of a model
      7m 34s
    2. Defining the degrees of curves and surfaces
      4m 25s
    3. Using Rebuild and Change Degree
      6m 34s
  13. 42m 2s
    1. Working with NURBS, seams, and avoiding the pinch
      4m 59s
    2. Building Turtle Boy using Surface From Curve Network
      15m 31s
    3. Offsetting a helmet
      5m 14s
    4. Insetting a turtle smile
      5m 47s
    5. Comparing blending and filleting
      5m 43s
    6. Finishing Turtle Boy
      4m 48s
  14. 17m 57s
    1. Measuring and labeling values on a model using dimensioning and notes
      3m 54s
    2. Creating screen captures for quick proofs
      4m 22s
    3. Creating 2D views of your 3D model
      3m 31s
    4. Understanding the clipping plane and layout pages
      6m 10s
  15. 19m 14s
    1. Setting the stage for lighting
      4m 59s
    2. Understanding materials and lighting
      6m 32s
    3. Tweaking camera position and rendering
      7m 43s
  16. 21m 42s
    1. Preparing a model for prototyping
      4m 35s
    2. Shelling your model automatically
      2m 56s
    3. Shelling your model manually
      9m 0s
    4. Exporting to the STL format for 3D printing
      5m 11s

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Rhino 5 Essential Training
7h 10m Beginner Nov 01, 2013

Viewers: in countries Watching now:

Rhino is a 3D-modeling powerhouse, used to design and engineer products ranging from jewelry and furniture to architecture and automobiles. Learn how to build your own 3D models, characters, and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows. Author Dave Schultze introduces Rhino's three primary entities (the curve, the surface, and the solid) and shows the best ways to draw curves and model 3D objects, edit their geometry efficiently, and render and export your designs.

Topics include:
  • Why use Rhino?
  • Understanding 3D terminology
  • Comparing Bézier curves, B-splines, and NURBS objects
  • Navigating the viewport
  • Manipulating objects with commands
  • Creating curves, surfaces, and solids
  • Performing basic transformations
  • Making solids with primitives
  • Extruding curves
  • Snapping to objects and planes
  • Trimming, splitting, rotating, and copying objects
  • Working with NURBS and seams
  • Prototyping a 3D model
Subjects:
3D + Animation Architecture Modeling Product Design CAD
Software:
Rhino
Author:
Dave Schultze

Welcome

(MUSIC) Hello, I'm Dave Schultz and welcome to Rhino 5 Essential Training. Using an alien known only as Turtle Boy and the spacecraft, the Plastron, we'll learn how to design and build cool stuff with Rhino 5. I'll start by showing you how to build 3D objects quickly and cleanly. Then I'll show you how to edit geometry efficiently and make it look even better with some sweet rendering techniques. We'll also check out some ways to export your designs for when you want to build a prototype.

We'll be covering all these features, plus lots of my personal tips and tricks. So hey, let's get started with Rhino 5 Essential Training.

Find answers to the most frequently asked questions about Rhino 5 Essential Training.


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Q: Can I use this course if I am running Rhino for Mac?
A: Yes and no. The Mac version is currently in beta, so there are features and commands missing--or just different. In addition, the interface will look quite different from what you will see in this course. There are also fundamental differences in the two operating systems, so accessing commands will also vary. Finally, you will need a two-button mouse, because most commands have right-click options. However, that being said, the majority of the conceptual information will be the same, although the functionality of the application will be quite different. Additionally, it should be mentioned that the 3Dconnexion SpaceNavigator 3D controller mentioned in this course will not work with the Mac version of Rhino, only the Windows version.
Q: What can I do if I have a Mac and want to learn Rhino?
A: Actually, you have several great options. First, if you want to get the maximum performance out of Rhino, Boot Camp is the way to go. Boot Camp lets you to install Windows on your Mac, essentially allowing you to turn on your computer and use Windows instead of Mac OS X. You don't have to get rid of Mac OS X; you can switch between the two every time you boot up. So this can be a great option, because it's like having two computers in one. Additionally, this method allows for the absolute fastest performance and gets the most out of your computer's power. If you plan on doing projects that are quite complex or graphically intensive, this will be your best bet. The only downside to this method is that since you are booting into Windows, you will need to own a copy of Windows 7 or 8, and you won't be able to run any Mac applications during your time using Boot Camp--you'll have to shut down your computer and reboot into Mac OS X.
 
The second option will be to use a virtualization method such as VMware's Fusion or Parallels Desktop, both of which allow you to run Windows inside Mac OS X. There are both pros and cons with this method of running Windows, and subsequently Rhino. First, you won't have to turn off your machine or log out of Mac OS X to use Windows or Rhino, and in many cases, this is a huge advantage. The disadvantage, however, is that because you are essentially trying to run one operating system inside another, Windows won't perform as well as it will in Boot Camp. The performance difference may not be noticeable for you depending on the complexity of your models, but it is something to keep in mind as you start to build more complex projects.

Finally, Rhino can also run exceptionally well on older PCs and laptops, even if they are five years old or older. If you have a used computer (or can find one), you can spend a long time learning before you will ever need to upgrade your hardware.
Q: What if I can't afford a retail copy of Rhino? What now?
A: If you are a full- or part-time college student (or work for an educational institution), you qualify for educational software discounts. Rhino retails for almost $1,000, but you can buy a full version for as low as $138 if you are student or educator. To qualify, all they need is a scan of your student ID--or some paperwork like a report card or pay stub.

Finally, you can download a free trial version of the Rhino PC version. Rather than expiring after a certain number of days, the Rhino trial expires after twenty-five saves, which means you can use it for the entire course as long as you avoid saving as you go.
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