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Opening and saving files

From: Rhino 4 Essential Training

Video: Opening and saving files

In this video, we'll look at the different ways to Open or Save as well as Import and Export. Along with this, we need to plan a little bit ahead, or at least be aware of a file's file size and required Tolerance. Fortunately, the latest version of Rhino makes this much easier. Let's take a look at the File menu and look at some of the options here. I'd like to recommend you start with File > New, because of this excellent interface here. We have Template Files. So, instead of worrying about the objects, units and tolerances, they are already preset here in these Template Files.

Opening and saving files

In this video, we'll look at the different ways to Open or Save as well as Import and Export. Along with this, we need to plan a little bit ahead, or at least be aware of a file's file size and required Tolerance. Fortunately, the latest version of Rhino makes this much easier. Let's take a look at the File menu and look at some of the options here. I'd like to recommend you start with File > New, because of this excellent interface here. We have Template Files. So, instead of worrying about the objects, units and tolerances, they are already preset here in these Template Files.

I'll mention this in just a little bit about how you can create your own Template Files as well. Next step is your basic Open. That would for Rhino files. Save everyone is familiar with. Save Small is a great little feature of Rhino. I want you to take a look at the Viewport here, and this surface information is actually occupying space. It's the fact that you can see shading instead of a Wireframe View. It's occupying approximately half or even up to three quarters of the file size. You don't really need that shading information except it's nice to see.

So, if you are worried about sending a large file to somebody, you could actually go to File > Save Small. It'll throw away that shaded information, and then when you open it up on their end it regenerates it. So, many times you can e-mail files it would otherwise be too large. Next step is Incremental Save, which is a great thing to know about. As your file gets larger and larger, there is always the chance of a corruption or a crash. So, instead of saving as a new version every half hour, let's say, you could just use this command, Incremental Save.

It'll take the current version of the file's name and index it by one. So, if you are working on city scene and you use Incremental Save, it will be City Scene 02. The next time you do it, it'll be 03, 04, 05 and so on. So, this can make a huge difference if there was, for example, the power went out, and the file you've been working on for many weeks got corrupted when Windows crashed. So, you don't have to worry about that anymore. With Incremental Save, the current version could get corrupted. You just restart Rhino when the power comes back on and open up the prior version.

So, if someone's backing up with Incremental Save every half hour you've lost, at most, 29 minutes worth of work, not the month you've been working on the project. So, we have to Save As just for changing name, and then here is the Template option I discussed earlier. So, this includes not just the units and the tolerances, but it could also include the same geometry you want have in every file. For example, you are working on a project, and you need a title block or a 3D geometry in the same spot in every file. So, that's why you save it as a template.

Next up, we'll talk about the Insert command. This brings in some 3D geometry from an external file and then lets you place it wherever you want. So, in this example here, I've got a city scene. I am going to bring in a new building that someone maybe worked on the next desk over. There is a quick preview of what it looks like. For placement, I am going to go ahead and type 0, so that it will register its origin with my origin. And there it comes in exactly as it was created in the other file.

So, we'll do one more here. Insert, pick the second one, hit OK. This gives you the option to put it anywhere you want just by dragging or snapping. I am going to go ahead and type 0 one more time. Zoom back out. So, there is file data from external files perfectly synchronized into like a master file. You can Export the entire file or just one object selected. Let's go ahead and do that. Pick one of these buildings. File > Export Selected.

So, a tremendous amount of options here. We can export in earlier versions of Rhino and then pretty much every 3D file format ever created is available here including, some of their 2D file formats. I recommend using STEP or step file format. That will maintain the full NURBS accuracy, and that will be fully editable in the other software. IGES is probably little more common but much older, and that has some limitations. A lot of things that are joint end up being unjoined or exploded and much more difficult to work with.

So, go with step if you communicate with other people doing 3D. So, all these features and options for Import and Export will definitely be more than you'll ever need on the average project. But it's great to know you can conceivably share your work and collaborate with anyone else, regardless of the software they are using. But tell them to get Rhino.

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This video is part of

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Rhino 4 Essential Training

67 video lessons · 16886 viewers

Dave Schultze
Author

 
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  1. 4m 13s
    1. Welcome
      1m 1s
    2. Using the exercise files
      28s
    3. Recommended hardware
      2m 44s
  2. 19m 8s
    1. Understanding the three types of entities: curves, surfaces, and solids
      5m 51s
    2. Comparing Bezier curves, B-splines, and NURBS objects
      3m 35s
    3. Comparing isocurve surfaces and mesh surfaces
      4m 50s
    4. Setting measurement units and tolerance
      4m 52s
  3. 18m 16s
    1. Introducing the viewport
      3m 20s
    2. Using construction planes to anchor model design
      5m 27s
    3. Changing the way a model is viewed using shading modes
      3m 11s
    4. Navigating the viewport with pan, zoom, rotate, and reset controls
      3m 24s
    5. Exploring help options
      2m 54s
  4. 29m 48s
    1. Understanding Rhino's command philosophy
      3m 10s
    2. Using toolbars and docking buttons to a toolbar
      3m 33s
    3. Navigating the geometry menus using a "department store" analogy
      3m 35s
    4. Using the command line and status bar to get feedback
      4m 56s
    5. Modifying the nudge control and setting other preferences
      6m 54s
    6. Using the Properties window
      3m 1s
    7. Opening and saving files
      4m 39s
  5. 14m 24s
    1. Creating basic objects: curves, surfaces, and solids
      4m 22s
    2. Performing basic transformations
      3m 14s
    3. Selecting objects
      3m 37s
    4. Organizing a project using layers
      3m 11s
  6. 21m 18s
    1. Understanding lines and polylines
      4m 10s
    2. Building rectangles and polygons
      5m 12s
    3. Creating arcs, circles, and ellipses
      7m 8s
    4. Drawing freeform curves
      4m 48s
  7. 47m 36s
    1. Comparing different types of 3D surfaces
      7m 11s
    2. Extruding surfaces to create features in a model
      8m 58s
    3. Creating surfaces with lofts
      7m 49s
    4. Using Revolve and Rail Revolve to create surfaces
      7m 42s
    5. Using Sweep Rail to create a 3D claw
      7m 49s
    6. Creating complex surface shapes using Network Surface
      8m 7s
  8. 46m 48s
    1. Introducing solids
      5m 42s
    2. Making solids with primitives
      5m 41s
    3. Extruding curves to create solids without primitives
      8m 59s
    4. Creating unique shapes with the union, difference, and intersection Boolean operators
      6m 46s
    5. Troubleshooting solids and Booleans
      8m 53s
    6. Editing with the solid edit tools
      6m 20s
    7. Creating and transforming holes in solids
      4m 27s
  9. 27m 8s
    1. Understanding Rhino's modeling aids
      3m 59s
    2. Working with the Grid Snap modeling aid
      2m 22s
    3. Using the Ortho modeling aid
      3m 4s
    4. Using the Planar modeling aid
      2m 4s
    5. Incorporating the Osnap modeling aid into your workflow
      6m 7s
    6. Understanding the Project and Smart Track modeling aids
      4m 42s
    7. Setting cursor constraints
      4m 50s
  10. 50m 14s
    1. Editing corners with Fillet and Chamfer
      7m 38s
    2. Trimming and splitting with curve Booleans
      5m 37s
    3. Moving and rotating objects with the Drag and Nudge tools
      7m 24s
    4. Copying and pasting objects
      4m 10s
    5. Understanding how Rhino uses Undo and Redo
      3m 42s
    6. Grouping objects
      3m 21s
    7. Scaling objects
      6m 40s
    8. Duplicating objects using the Mirror command
      6m 36s
    9. Making copies and structured sets using arrays
      5m 6s
  11. 20m 37s
    1. Using the Analysis toolbar to understand characteristics of a model
      6m 14s
    2. Defining degrees of curve and surfaces
      6m 6s
    3. Using Rebuild and Change Degree
      8m 17s
  12. 26m 21s
    1. Measuring and labeling values on a model using dimensioning
      5m 22s
    2. Creating screen captures for quick proofs
      5m 16s
    3. Creating 2D views of a 3D model
      6m 44s
    4. Rendering a project
      8m 59s
  13. 22m 5s
    1. Preparing a model for prototyping by confirming that all gaps are closed
      5m 17s
    2. Using the "shelling" technique to create wall thickness
      10m 54s
    3. Exporting to the STL format for 3D printing
      5m 54s
  14. 14s
    1. Goodbye
      14s

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