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In Rhino 4.0 Essential Training, author Dave Schultze shows how the 3D NURBS-based modeling tools in Rhino 4.0 are used to engineer products from toy robots to full-sized aircraft. This course concentrates on using Rhino 4.0 for industrial design and rapid prototyping, with a review of common 3D terminology using specific examples. Along with a comprehensive exploration of the Rhino interface, the course includes an introduction to building 3D objects with Rhino's three primary entities: the curve, the surface, and the solid. Exercise files are included with the course.
In this video, we'll introduce Rhino's use of the conventional four Viewport layout, and how each Viewport relates to each other as well as the geometry you create. As reminder, we have two basic types of Viewports: Orthogonal and Perspective. Ortho Viewports is typified by the Top, Right, and Front Viewports. These are viewed straight on with no distortion. The Perspective Viewport, by contrast, shows your model in a more realistic real-world 3D manner. So, the Ortho Viewports are best used for accurate measuring or alignment, while the Perspective Viewport is best used to get a realistic feedback on your design.
Let's take a look. We have some labels here. The one that is highlighted is your current view, and that will be important to know for some of the commands coming up. So, only one viewport can be current at a time. We can then double-click on those labels to maximize the view, and get more room to work. And then double-click another time to get back to the original starting four Viewports. We also have options under these labels. We can change many of the settings. Right now, I'm just going to split the view here, just as an example.
Another example of splitting is to go the other direction, and then once you have a new viewport, you can switch them to the opposite side, which would be the Left view. That way, you can add or subtract views until you get exactly what you need. However, it's quite easy, as you move these around, to end up with openings or blank space in the interface, which definitely looks kind of weird. So, this quick way to reset all the viewports back to the original starting four is with this icon up here.
This is the 4 Viewport, Refresh mode, and that's back to the original positions. Also, you have the ability to save views, and this is especially useful in the Perspective Viewport. So, I'm going to go ahead and give this a saved name. Again, like all the other Viewport commands, you right-click. This is called the Set View, and here is where we would switch to another view or give it a name. So, that's called Named Views. We'll give it a name and close it.
So, note that the label changes to the words that I typed in. And what I've done is added this position of the camera to memory. So, with the view saved, I'm going to make some changes. Even though we haven't talked about zooming and rotating, I'm going to go ahead and do those just so these views are little bit different, and we'll talk about zooming, panning and rotating a little bit later in this chapter. Now, let's say I need to get back to the other view. Here is where it's available. You right-click, and it's the same location, set the view, and the name we just gave it now appears on the list.
So, it'll jump back. This is extremely handy when you have a specific view, and you want to maintain that throughout multiple sessions of using Rhino. So, Rhino allows for total customization of any single or combination of multiple viewports. This customization includes the viewport size, location, its name, and the view of your model. However, the basic 4 Viewport mode is a universal standard for a good reason. So, it's probably best to stick with this convention during your initial introduction to the software.
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