From the course: Rhino and V-Ray: Rendering

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Generating relief with bump and displacement mapping

Generating relief with bump and displacement mapping

From the course: Rhino and V-Ray: Rendering

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Generating relief with bump and displacement mapping

Now we will explore creating surface relief textures in your renders without having to model any of the details. How is this possible? By using bump mapping and displacement mapping materials. The big difference between the 2 is that bump maps fake relief. And the displacement maps generate actual 3D relief. Let's take a look at both. First up, we'll cover bump mapping. I love this because it's very easy to use and fast to render. We're going to zoom in on the penguin foot, and start applying some bumps. First let's render a establishing render and see how things change from render to render. Okay, render's complete and this shows us what the 2 feet look like with the same material. This is just an orange satin which is somewhere between a glossy and semi-gloss. So, let's go ahead and apply the first material with some bumping on it. I've got these already pre-made. This orange satin is the one we are seeing in the scene in the render. And I want to apply a bump map. Which has a…

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