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Revit Structure 2013 Essential Training
Richard Downs

Revit Structure 2013 Essential Training

with Brian Myers

 


Discover how to create detailed architectural models and documentation in Revit Structure. This course includes an introduction to the user interface; hands-on experience drawing and editing Revit elements; viewing and manipulating objects in 3D; and producing design documentation from a Revit model and imported CAD entities. Author Brian Myers provides detailed instructions for building the most common structural components, such as columns, walls, foundations, beams and bracings, and ramps and stairs, which you can recreate in your own architectural drawings.
Topics include:
  • Controlling your view of a model
  • Selecting, moving, copying, and splitting models
  • Creating levels and grids
  • Placing structural columns
  • Creating custom walls
  • Adding piers and pilasters to a foundation
  • Reinforcing areas with rebar
  • Adding beams, joists, and bracing
  • Creating and modifying floors
  • Using callout views for detail
  • Annotating drawings
  • Creating schedules and legends
  • Printing sheets
  • Importing CAD files
  • Linking to a Revit model

show more

author
Brian Myers
subject
Architecture, Building Information Modeling (BIM), CAD, Structural
software
Revit Structure 2013
level
Beginner
duration
6h 23m
released
Oct 30, 2012

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Introduction
Welcome
00:04I am Brian Myers. Welcome to Revit Structure 2013 Essential Training.
00:09In this course, I'll provide you with a solid overview of the tools available in Revit Structure.
00:14We'll start off to explore in the basic modification commands, which allow us to make quick design
00:18changes to structural elements.
00:20We'll take a comprehensive look at the creation of structural elements, including the placement
00:25of columns and the coping of our beams.
00:27I will then walk through the creation of plants, including the automated process of section
00:32creation and detailing and enlarged callout views.
00:35Finally, I'll finish up by putting drawings together as well as linking in outside CAD
00:40and Revit files into a project.
00:43Whether you're experienced in using 3D design software or just starting out, as long as
00:47you have a basic knowledge of structural design, you'll find the skills you need to design
00:51your structures here.
00:52Now let's get started with Revit Structure 2013 Essential Training.
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Using the exercise files
00:00If you are a Premium Member of the lynda.com Online Training Library or if you're watching
00:05this tutorial on a DVD, you have access to the Exercise Files used throughout this title.
00:10If you're not a Premium Member, you'll still have access to two essential Exercise Files for this course.
00:15I've downloaded the standard Exercise Files Premium Members have access to in this folder.
00:20As you can see, they are arranged by Chapter and have names related to the content we will be discussing.
00:27If you're not a premium subscriber to lynda.com, you'll still have access to two Exercise Files
00:32and you'll be able see a link to download those Exercise Files on the course page. But
00:38you can also follow along from scratch with your own assets.
00:41Let's get started.
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1. Introduction to Revit Structure
Introducing the user interface
00:00Let's start by reviewing the different areas of the Revit user interface.
00:03The first area that we need to know about is the Ribbon.
00:07The Ribbon goes across the top of the screen and it has all those different commands that
00:11we would typically use inside of the project, such as being able to draw beams or walls or columns.
00:18Also, it has tools that allow us to do dimensioning in text and make other kinds of modifications.
00:24Some of those can be found underneath these tabs going across the top,
00:27and in this case, I'm going to select on the Annotate tab.
00:30And the Annotate tab is there for any of the typical two-dimensional drawing kinds of things
00:35such as dimensions, line work, text.
00:39If you are used to AutoCAD environment where you've been doing your drafting, there is
00:43this also option here for regions.
00:44This is very similar to hatch patterns inside of the program like AutoCAD.
00:48So, with this Ribbon going across the top, this is where you can find all those different
00:52tools and have them be available for you.
00:54The next thing that we need to about is going to be the Quick Access toolbar,
00:58and it's going across the top.
01:00The Quick Access toolbar has all those most commonly-used commands that you typically
01:03would use day-to-day.
01:05Such things as Open and Save. It also has Text.
01:10That being said, maybe the tool that you'd like to have up there, the tool that you use
01:14everyday isn't currently showing up. Well, you can add them up there as well.
01:17In order to be able to do that, all you have to do is move over to the tab that has the
01:21tool you want to add.
01:23In this case, let's go ahead and try to add a Beam tool up there.
01:27So, underneath the Structure tab, you can just select on Structure,
01:30there is a option there for Beam.
01:32Now, don't left-click on it just highlight on it. Right-click and Add it to the Quick Access Toolbar.
01:39And now you can see that there's a nice little Beam tool up here, which is same tool that we had over here.
01:44If for some reason you didn't want that tool, you want a different tool on the Quick Access
01:47Toolbar, all you have to do is right-click and say Remove from the Quick Access Toolbar,
01:51and it will remove that tool from that bar.
01:54The next area to look at is going to be the big R up here in the corner.
01:58In fact, that is where I usually call it.
02:00It's going to be the big R, but technically it's Application menu.
02:03And if you select on the Application menu, it allows you to do Saving, Exports Printing,
02:11all different stuff in order to be able to get out that final product.
02:14Now, there's also have option here called Options.
02:17And if you select on Options, you'll see that there is a General section that has information
02:23such as saving, how often do you want it to remind you to save. There is options related
02:29to graphics, including what the background color of the program should be. There is even
02:35user interface settings, which allow you to change such things as colors.
02:40There is more user interface settings related to keyboard shortcuts.
02:44So, if you like to type in commands, you can customize those through there.
02:48I'll go ahead and click on Customize, and you could see a list of the different commands,
02:51as well as the shortcuts that are associated with those commands.
02:55I will click on Ok to get out of this dialog box. And OK again.
03:01But to make a long story short with Options,
03:03it's there to be able to help you configure the software, so it displays and looks the
03:06way that you want to be able to use it.
03:08The next area is the Info Center, and the Info Center can be seen going across the top here.
03:14There's really two ways to know about an Info Center.
03:17First is this bar right here and I have a flashing cursor in it.
03:20If you just click on the little flashing area here and then type in a command, like in this
03:24case I'm going to type in wall--but I could type in beam or column or anything along those
03:28lines--and then just hit Enter to that.
03:31It's then going to reach out to the Internet and it's going to find information related
03:34to that thing that you just typed in.
03:37In this case, it goes out to the Autodesk wiki and it finds information related to walls.
03:41It can also show you informational videos.
03:43It will take out to discussion forms in different areas that will give you more information
03:48about that kind of object that you have a question about.
03:51And next I'm going to go ahead and close my browser down, and there is a big X that also
03:56shows up here on the Info Center.
03:58And this is for Exchange Apps that you won't get in here very often, but it's a very nice
04:02tool to know about
04:03because if you click on the big X here, it'll take you out to the Internet, and you'll see
04:06that it has a lot of free tools--or in some case paid tools--that you can select on, download,
04:13and install inside of your Revit Software, in order to increase the functionality of it.
04:19The next area to know about is going to be this bar right here that's been blank for
04:23most of this time and it's called the Options Bar.
04:25Now, the Options Bar gives us different options based on the kind of command that we're currently
04:30activating and using it.
04:31For instance, if I select on Beam here underneath the Structure tab, it'll give us different
04:37options related to drawing a beam and the properties of that beam.
04:41If you want to be able to get out of this command, all you have to so is select on this
04:45button right here that says Modify, and it'll automatically take us out of the command, but
04:50it will also clear out the options, because there's currently not anything that would
04:54have an option related to it.
04:57The next area is going to be the Properties palette right over here on the side.
05:00Now, the Properties palette works for two different conditions.
05:04One is that if you select a command, you'll see properties related to that command.
05:09And if we click on Modify, it'll take us out of that command, and you could see it sort
05:12of clears a lot of the information that was just in that Properties palette.
05:15Now, the Properties palette also will allow us to select on an object over here.
05:20And if we click on an object, we can then see the properties of that object over here
05:25underneath the Properties palette.
05:26And we can find more information about that object by just scrolling down here inside of the palette.
05:35The next area underneath that is going to be the Project Browser.
05:39The Project Browser is right here, and if you click on any of these views--
05:43in this case, I'm going to double-click,
05:45So, really quickly just double-click, left-click, here at the First Floor--it will bring
05:50up the first floor plan.
05:52And you could do that with any of the other views that show up here on the list.
05:55Such things in the Project Browser are going to be elevations and sections and details,
06:00and all that kind of stuff.
06:01Basically, if it's inside of the project, and you want to be able to view it, you probably
06:05need to go to the project browser in order to be able to see it.
06:08The next area is going to be the drawing area, which we're all pretty much familiar with
06:11already because, well, that's where all of our drawing is taking place.
06:14Right now, it's where my First Floor is showing up at, but that's just called the drawing
06:17area, and that's where you can enter in the information.
06:20The next spot is down here at the bottom of the screen or near the bottom of the screen,
06:26and actually this is related to the view that you are currently in, and it's called the View Control Bar.
06:31What this does is it allows us to change such things just as the scale of the view, the
06:36properties of the view.
06:37So, maybe we see things in color, maybe we can see through objects if you want to, and
06:41all that is controlled on per-view basis.
06:43Now, when I say on a per-view basis, what it means is if I come up here to this little
06:48box right here, right between the dash and the X, you can see that it's associated just
06:53with this one view.
06:55And if the view shrinks itself down, then the properties still are associated with this one view.
06:59If you want to expand this back up again, we can just click on that little box again,
07:02and it'll expand itself back up.
07:04Finally, the last area I want to point out is going to be the Status Bar, and that's
07:08down here at the bottom of the screen.
07:10And the Status Bar will ask you questions related to, "what is the next thing you want Revit to do?"
07:15In this case, it is asking, "okay, do you want us to select on an object next?"
07:19And you can do that by either hitting Ctrl or Shift or doing other things that it's telling you to do.
07:26So, probably the most difficult thing about learning Revit is finding the appropriate commands.
07:30Actually, it is not as that difficult.
07:31It's just that there are many options available, and it takes a while to learn where everything is at.
07:36By remembering the basics that we've just covered, you'll be quicker in finding the
07:39appropriate commands when you need them.
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Zooming, panning, and using the ViewCube to navigate the workspace
00:00The ability to move around in a view is critical when we are modeling and documenting our designs.
00:05The first time we can leverage to be able to move around inside of the view is actually
00:09the wheel on our mouse.
00:10To do this, all you have to do is click inside of a View, then move your wheel either forwards
00:17or back, and you will see that the whole screen will serve as zoom in or zoom out.
00:21Now, what zooms in or zooms out from is wherever your arrow is pointed at.
00:26So if I would point my arrow over in this direction, and then spin the little wheel
00:30on the mouse, it will automatically zoom in there.
00:33If I then decide to, alright I want to zoom out,
00:35you can just pullback on the wheel, rotate it, and you can see how it zooms you out.
00:41Now, another thing that wheel can do is if you just hold down the wheel, you'll get these
00:46four little arrows, which look awful lot like the Move command inside of Revit.
00:50Well, it doesn't actually move anything, but what it does do is allows you to move around
00:54on the screen, this view.
00:56So, if you want to be able to zoom in and then see something over here in this corner,
01:02all you have to do is just hold the wheel down and just move your mouse while you are
01:06holding the wheel down, and you can pan over in the direction that you need to be able to see.
01:12Another thing to know is that you can also type in the letter Z and then either E or W.
01:18In this case, I'm going to do E.
01:20Z + E is going to allow you to zoom extents which allows you to do just sort of zoom your extents out.
01:25So, by typing in a command, it also allows you to do your different kinds of zooms.
01:30Now, we are talking about different kinds zooms.
01:33We can find some of those over on this little bar over here on the side.
01:37In fact, it we click on the little down arrow that shows up right here, we can see that
01:41there is what's called a Zoom Region. There is a Zoom Out, and if you decide to click
01:47on Zoom Out, that will zoom you as far out as what these things are something in the Revit model.
01:53If you clicked Zoom Region, we could left-click once, hold the mouse button down, and
02:00just kind of draw a box around where we to zoom in at.
02:02And then we let go, it automatically zoom in there.
02:06That's like Zoom Window in AutoCAD, if you've used AutoCAD in the past.
02:10Also, we can come in here and you could see that there's other options as well, including
02:14Zoom Fit, Zoom All the Fit, Zoom Sheet Size, and you can try these in the different conditions
02:20until you can get your view zoomed in or zoomed out the way you want it to.
02:24But, for the most part, I just use the wheel in order to be able to zoom in or be able to zoom out.
02:29One other thing that you should know though is if you select on an object--
02:33for instance, maybe you wanted to zoom in just on this corner of the building--you can do that.
02:37So, you could select on an object and if you want to Zoom In on it, you can move up to
02:42this thing called the View Cube. Then by clicking on an edge of the view cube--
02:45in this case, I'm going to pick on the upper corner of it--it's going to take me to that
02:51edge of the view cube, which is also going to zoom in at that same angle on the building.
02:55So, let me go ahead and do that again.
02:57I'm just going to use my wheel mouse, and just roll back.
03:01I'm going to select on something, then I'm going to select on corner of cube. It's going
03:08to allow us to look at our model from the same direction as the corner of the cube.
03:12So, I'll go ahead and click on that, and you can see how we did zoom right in on that object
03:17that we have selected.
03:19One last thing to know is if you don't have anything selected, and then you decide to
03:23select on either an edge or a corner of the view cube, it automatically try to zoom you
03:27out to full extent, so you can see your entire model.
03:31Now, this works inside of plain views, 3-D views, whatever the case may be, whenever we're
03:36dealing with these Zoom Tools over here on the side, or by using the wheel.
03:41But, if you're inside of a plain view, and I'm just going to double-click on first floor
03:45here, so we can see it.
03:46You'll notice that the View Cube goes away, because the view cube only works in three-dimensional views.
03:52So, by doing these things--zooming in and out--as well as investigating our model, it's
03:56a fairly easy process to master.
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Understanding Revit families
00:00A Revit family is an object that has information built into it. Some will people define this
00:05as being an intelligent component, because it has information about itself stored within it.
00:10Revit families range from beams and columns to walls and floors.
00:14If it's in your model, there's a good chance it's a Revit family.
00:17Let's take a look at this column for instance.
00:20If I move my mouse over and just highlight over this Column, and can click on it,
00:24we can see it has Properties here underneath the Properties Palette.
00:28Now, if I move the mouse and then left- click and hold the button down, we can then see all
00:34the Properties associated with this particular Column.
00:37This Column for instance, has the bottom of it being at the First Floor level. The top
00:42of that Column is up at the Second Floor level.
00:46Also, the location of this Column is at with what's called D-5.
00:50Now, if we want to know what D-5 is, we can move here to the First Floor plan and by double-clicking
00:55where it has the First Floor, we can then see this Column grid that goes across here.
01:02And by spinning the wheel on your mouse, it allows you to zoom in and zoom out. And you
01:09can see if you zoom in, then here it has a D. You can zoom out, you can move your cursor over.
01:19Then I am going to move my cursor over to this corner and I am going to spin the wheel on the mouse.
01:26This is the column that we have selected in the other view.
01:28In fact, you can even tell that it is because if I zoom out just a little bit more it's
01:32blue, Just like it was blue in the 3-D View. And
01:36you'll remember that that has a D, and this has the number 5 associated with it.
01:42So that particular family knows that it is a D-5 Column.
01:47So that's an instance property that's going to be associated with this particular Column.
01:51In fact, everything underneath here is considered an instance property.
01:54The reason why is because this column right here--and if you click on Modify, just make sure
02:00that you are out of the command, and then select on this column right here--
02:04you'll see that this A-5.
02:07This column, which is the same as the other column in every way, is it's really only different
02:11because it add the A-5 location.
02:14So this instance of column is a little bit different from the other.
02:18That being said, there's this option here called Edit Type, and if you select on Edit Type, these
02:24are all the Type Properties of this column.
02:27And I intentionally go a little bit deeper and I'm talking about the Type Properties,
02:31because they are the Solid Structural Properties that if you change it, here it'll effect every
02:36column of this type throughout the entire project. So that's really the difference between
02:41a Type Property--which you can get to once again through Edit Type--or the instance properties that we see here.
02:47The instance properties affects just this one of particular column, while our Type Property
02:51will affect all the columns of this type. And we are going to go ahead and click on
02:56Cancel to get out the dialog box, and just click out somewhere in open space in order
03:01to deselect that column.
03:02But the columns are just one example of a Revit family.
03:05If I'd select on this beam for instance--or I guess in this case is actually a foundation wall--
03:10I'll go and select on the Foundation Wall and we can the Properties of the foundation
03:13wall that are associated with it: foundation walls, columns, beams. They are all considered
03:19Revit families. We should just remember that a Revit family
03:22is just an object that has information contained within it.
03:25Because of this, it's said to have intelligence because it knows it's a column or beam or
03:29a wall or something else. And this allows us to be scheduled by Revit and also contain
03:35the right properties for this kind of object inside of your model.
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Using the Project Browser to view component data in a project
00:00A Revit project is technically a database of all the drawings and information that you put into it.
00:05We view this data in the Project Browser in the form of plans, and schedules, and details,
00:11and everything else that we draw.
00:13Over on the left-hand side, we have our Project Browser. And if you select on this little
00:18bar right here and just pull it down, we can start to see different views inside of it.
00:23If for some reason one of these is closed-- much like how Elevations or Framing Eelvations
00:27is here is closed--you can just click right here on the little +,
00:30and it will expand out and you can see more views underneath each of these headings.
00:34Now, each one of these is technically a view of the Revit database. What that means is
00:40if you make a change in one spot in the Revit database, such as change in a column, it will
00:46automatically make that change in all the other spots in the Revit database, such as
00:50change in the way that column is displayed in the First Floor view, or the way it might
00:54be displayed inside of the South Elevation view.
00:59Just to kind of illustrate that just a little bit, if I double-click here where it has this
01:03one First Floor, I am going to move over here, and you can zoom in by spinning a little wheel on your mouse.
01:10If you want to be able to zoom in right at that column, all you have to do is move your
01:14mouse over to it, and then just move the wheel on your mouse.
01:17So you zoom in, you can select on the column, you can see the Properties associated with it.
01:23Well, I am going to point out that if I now come over here to the Project Browser, click
01:29here, pull this down.
01:31Let's take a look at this now in the South Elevation.
01:35So to get to that you can just double-click on South underneath Elevations here. There
01:41is a same column, it's highlighted in blue as well. You can zoom in the same way by just
01:46moving your mouse over and then just spinning the wheel.
01:49And if we decide to come up here underneath Properties, and then click here, we could
01:53change this to be a different size.
01:55For instance, in this case will change in to something that looks much different like this
01:58W8-by-10. Click on that, see how it just got smaller here.
02:04If we come back here to our View underneath the Project Browser and then double-click
02:09here at this First Floor,
02:10we can see pretty much on the fly how it automatically updated in both views to reflect the change
02:16that we made in one View.
02:17If we want to be able to change that back-- and then in this case we do--you could come
02:21back up here to Properties again, click on it, come down and just select this column
02:26size that starts with the WWF; it's the only one of its type. You can see it automatically update here.
02:31And if we come back down to another View on the Project Browser--technically we could do
02:36this in Section Views or any other view than I happened to show it--
02:39we can then see that beam is now back to its original size and shape.
02:44The Project Browser contains varies views of the Revit Database.
02:47This Database contains all the Views and information in an RVT file, which can be opened, printed,
02:53and viewed by looking at its information in the Project Browser.
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Controlling how objects are viewed in a model
00:00The View Control bar is one of the features used to control the way items are viewed
00:03in the Revit model.
00:05Each of these settings control just the way items are displayed in a specific view, while
00:09other views can be set up to display the same object differently using their own View Control settings.
00:14Those View Control settings you can find down here on this bar going across the bottom.
00:18Now, the first setting that we have here is the Scale.
00:21In order to best illustrate how the Scale works, let's go ahead and go into the First Floor plan view.
00:26So underneath the Project Browser on the left -hand side, double-click on 1 - First Floor.
00:33Now zoom in by just using the mouse wheel on the left-hand side here of your view.
00:40Here we can see different text, and we can see how big this text is in comparison to
00:45these lines right here.
00:47Well, if we change the scale to be something different from one quarter of an inch equals
00:50to foot, let's change this to be something, we'll just go much, much bigger to this
00:56one-half inch equals a foot.
01:00You notice how much smaller this text is than what it was before.
01:03Now the reason is that it didn't actually change the size of the text--an eighth inch
01:07piece of text is always an eighth inch piece of text. But whenever you adjust the scale,
01:11it's a scale of everything else to adjust, so the plot size always stays the appropriate
01:16scale while everything else adjusts to match the appropriate size of the plot on your sheet of paper.
01:23I'll go ahead and change this back to be a eighth-inch equals a foot, or a quarter-inch equals foot.
01:28I will change it into a quarter-inch equals a foot here, so it looks the way that it did.
01:31Next, I am going to move over to the detail level, which is right here.
01:37If we select on Detail Level and change this to be a Course level of detail--let's zoom
01:43in a little bit--we can see that level of detail is currently showing up here for our
01:48beams and our columns.
01:50If we change that Detail Level to be Fine, you will notice how you have a greater level
01:54of detail there at our columns--that's what its purpose is. It's whether or not you
01:58want to be able to see it with just single-line work, or lots of line work, with the appropriate
02:04material designation shown on the inside of it.
02:07The next area is going to be the Visual Styles, and to see this, we're probably best-served
02:13is zoom out just a little bit. And if we click on the Visual Styles button, there is some
02:18options here for whether its Wireframe mode; whether or not it's Shaded, which you can
02:25see starts to add color to it; whether or not we want to add realistic looking color.
02:30So we just start to add actual materials to here.
02:33Now, it's difficult to see what happened to you over these materials, because in plan view
02:37it tends to shut off a lot of those material properties so that we can't see the materials nearly as well.
02:42But if we look at this in the 3D view--and we can do that by clicking on the little 3D
02:46house up here at the top of our screen, and then adjust those settings to perhaps Realistic--
02:56you can start to see those material properties, in this case for the concrete topping we have on each floor.
03:01If we turn this to be Shaded or to Wireframe, we can really see what's going on in the level
03:08of detail at places in those views.
03:12Now, let's go ahead and change this back to Hidden Lines so we have a couple of other
03:15options available to us.
03:17The next two commands we'd like to do or talk about are going to be Shadows Off and then Sun Path.
03:23Shadows Off, if we click on that button, it will then turn the Shadows on, so you will
03:27then suddenly have a shadow available to you.
03:29I do recommend usually leaving your Shadows Off.
03:32I will go ahead and click on this little button again in order to turn the shadows off.
03:36Now the reasoning behind that is that turning shadows on really slows your computer down,
03:41so you want to keep the shadows off as much as possible just for performance reasons.
03:45Little Sun settings option here, which is called Sun Path.
03:48If you click on that and go to Sun Settings, from here--particularly if you click on Still
03:54or Single or Multi-Day--it will allow you to change such things as the location of where
03:58this building is on earth, as well as the Date, as well as the Time of year.
04:03What this is going to allow you to do is that when you turn on your Shades and Shadows,
04:06it will display your Shades and Shadows appropriately for that location on earth at the appropriate time of year.
04:13And the last thing I'll mention about this dialog box, if you click on the little dots right
04:16here, you can either type in the location where this building is located at--or instead
04:22of using an Internet Mapping Service, like in this case Google Maps--you can choose Default
04:26City, and pick-off of a list whatever the closest city is to the building that you've placed and drawn.
04:33I'll go ahead and hit Cancel to this, just to get out of our menus.
04:40This is the Rendering button, it says, Show Rendering Dialog box.
04:43It looks like a little teapot and if you select on it, it will bring up the rendering dialog,
04:47we won't get too much into its properties right now, but that's what it does.
04:51Also going across the screen, we have Unlocked 3D View.
04:54If you click on that button it will allow you to lock your 3D View.
04:58So all you can do is zoom in and zoom out, it wouldn't allow you to see from different angles.
05:03This button right here, it's a Temporary Hide/Isolate button.
05:05It's one of the most used tools you probably come across down here at the bottom, and what
05:11Temporary Hide/Isolate allows you to do: select on an object, click on the little eye glasses
05:16and then hide the element.
05:18And if you hide the element, you will no longer be able to see it in the view.
05:22If you want to be able to bring it back, you can always click back on it again and say
05:26Reset Temporary Hide/Isolate to bring it back.
05:29Also, if you select on an object and then click on the little eye glasses down here
05:32below, you also have the option either isolate the object, which will only show that thing on the screen.
05:38You could hide the category, which will hide all the objects like it on the screen. Or you
05:43can isolate the category, which will only show those objects that are like the thing that
05:47you have selected on the screen.
05:49For instance, if I wanted to isolate this category of objects, you can see the only things that
05:53fall under this category of object are now showing up on the screen. In this case it's
05:58a bunch of different objects that have concrete and structural properties associated with them.
06:03And if I select back on the eyeglasses again, we can always reset the Temporary Hide/Isolate
06:07in order to be able to bring that back.
06:09Final thing I really want to point out down here on the Ribbon is going to be this little
06:12light bulb looking tool down here, it's called Reveal Hidden Elements. And how it works is
06:16if you select on one of these objects and you have hidden it--but instead of resetting
06:23the Temporary Hide/Isolate by clicking on little eye glasses, you click on Apply Hide/Isolate--
06:29what the Apply Hide/Isolate did is that it made so that you could no longer see that
06:33object in the view. You can't see it at all and if you print it, it just wouldn't
06:37show up. And by hitting Reset Temporary Hide/Isolate, it just won't show up at all.
06:42So to get it back, you have to click on the little light bulb tool down here at the bottom of the screen.
06:47You will see the little purple lines indicating the object that you had hidden.
06:51If you select on that object and unhide the element, and then click in the big X, that
06:57object will then get brought back.
06:59One other thing that I need to cover on this bar is going to be this option right here,
07:03which is Show Crop Region.
07:05The Show Crop Region, what it allows you to do is actually see the reason why this displays
07:10the way that it does on the sheet.
07:11What I mean by that is if you click on Show Crop Region, I can click there, I can zoom
07:17out, and we can see this box that shows up around our view.
07:20If I click on that box and then click on the little dot that shows up here at the bottom
07:25of the box, I can then hold my mouse button down and drag this up and then cut the building
07:30off right there where the crop is at.
07:32I can also drag this back down again and now we can see everything that's inside of the box.
07:38So if I did this from the top, I can crop off the top of the building.
07:41If I want to be able to see the top of the building, I can just click on the little circle
07:45here, pull it up, and that will be able to see it again.
07:48The button next to it, which is Do Not Crop View, what it allows you to do is if the building
07:53is cropped like that, you decide I don't want to crop the view.
07:57So Do Not Crop View, it'll go ahead and bring your building back up.
08:02And if you don't want to see that box anymore-- that's really the purpose of the Hide Crop
08:07Region button--is that you can click on that and you'll no longer see that box going around the outside.
08:12The use of these tools allows some of the most basic manipulation of the way items can
08:16be displayed within an individual view in Revit Structure.
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Leveraging visibility graphics settings to control how items are displayed
00:00To better communicate our designs we need to control the line weights, colors, and line
00:05styles of our objects.
00:06To do this we can leverage the Visibility/ Graphics setting to control the way items are just
00:10displayed in a particular view.
00:12To get to these settings you can either type the letter V, like visibility, twice on your
00:17keyboard while you are inside of your view. So you can just type VV to bring up the Visibility/Graphics
00:25Overrides dialog box. Or the other option that you would have is underneath Properties over
00:29here on the left-hand side, you could have just clicked on the big gray Edit button right
00:33here next to Visibility/Graphics to also bring this dialog box up.
00:38Now, this dialog box shows all the properties of the way that this view is going to be displayed,
00:43such as whether or not certain items should be on or off.
00:47For example, if we take a look here, in our current view we have a lot of structural columns showing up.
00:55If we decided to shut our structural columns off by moving over here to Structural Columns
01:00where the checkbox was, clearing it out, we could then click on OK and you notice how
01:05all the columns ended up vanishing off of the screen.
01:09If we would click VV again on the keyboard, we could then turn them back on again by just
01:15coming over here to the box, selecting where Structural Columns is at, and I can click
01:20on OK; but in this case I'm just going to click on Apply and we can move this box over
01:25by clicking on the top of this dialog box, holding your left mouse button down and just
01:31dragging the box over. And you can see that we've just got all of our structural columns back.
01:37Now, we didn't actually lose our structural columns, we just shut them off so that you
01:40can no longer see them in this particular view, and you can do this with any of the
01:45objects inside of our model.
01:47So this dialog box here with Visibility/Graphics Overrides, the keyword being here been override,
01:54we'll override the properties to the wave a view would typically be displayed.
01:58Now, those typical view properties as far as how it should be displayed are controlled
02:03from a different location which is this box down here called Object Styles.
02:07So if you click on the little button here for Object Styles it'll bring up the Object Styles dialog box.
02:15The Object Styles dialog box has quite a bit of information inside of it. It includes all
02:20the different kinds of Revit families and objects which are currently loaded into your
02:24project. It also has information related to how the line weights of these things should
02:29display. So when it comes time to print, whether or not the line should be thick or thin, as
02:33well as the color of the lines;
02:36the line pattern--this is a hidden line, this is a dashed line, this is a center line--your
02:41standard drafting symbology.
02:43There is also some options here for Material. For the most part you'll tend to leave that
02:48information alone, but if that is set then you can universally throughout the project
02:53change the way the materials displayed on that kind of object in each and every view.
02:58And really that's what the Object Styles dialog box is all about--
03:02changing the properties of whether it would be a modeled object, I am going to click on
03:05Annotation Objects here; whether or not it's going to be dimensions, the Analytical Model
03:11that's a structural forces leading through your structure that you've been creating; or
03:15even such things as Imported Objects, so you bring in a CAD file from another software
03:20program like AutoCAD or MicroStation you just try to bring it in. You can then adjust those
03:26properties from inside of the dialog box.
03:29So I'm going to go ahead and click back on Model Objects right here.
03:34One other thing to know is that you can also adjust it so whether or not you're seeing
03:37it in a Projection view or in a Cut view you can get different kinds of line weights for
03:42that type of object.
03:43For instance, in a typical plan view which is what a Projection view would kind of be,
03:48because anything to be in the distance, like in this case a staircase, would end up
03:53having your staircase being in a fairly light line weight, and one is pretty much the lightest
03:58line weight that you can have.
03:59On the other hand, if you are cutting through that staircase, you want to see nice darker
04:03lines or each of the stair treads were located at; so you know this is a stair tread and
04:09I'm cutting through it.
04:10Because there's different line weights associated with it and you wanted it to display as different
04:14line weights, you have the option between using different line weights here in Ribbon.
04:18And here we have a choice between a Line Weight number 1, which is the lightest all the way
04:23down to a Line Weight 16 which be the heaviest. I don't think I have ever seen anybody actually
04:27use the Line Weight 16 before, but it is available to you. And you can see you have the same options
04:33here just click inside of the box, click the little arrow if you need to, and then sort
04:37of pull this down in order to be able to select whatever line weight you need to off of the list.
04:41If you wanted the stairs for instance to be black or be a different color, you would just
04:46select on the color you'd want it to be, and it would automatically change that object
04:50to reflect those properties. I'm going to go ahead and just leave everything the
04:54way that it was. I'm just going to hit Cancel on that through that dialog box.
04:57But the important thing to remember about this visibility graphics is that visibility
05:01graphics control the way different views and different items are displayed within those views.
05:06This is important because the way it displays on screen affects design communication and
05:11ultimately in Revit it'll also affect the way that it prints from Revit Structure.
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2. Selection and Modifying Tools
Selecting objects
00:00To be able to make modifications in Revit, we need the ability to select on objects.
00:04Here are a few different methods to be able to make those object selections.
00:08The first one is kind of obvious.
00:10All you have to do is move your mouse over to the object that you want to be able to
00:13select, highlight over it, and when you see it turn blue, left-click in order to be able to select it.
00:19Now, you can do the same thing if you have a group of objects that are currently touching
00:23each other. In this case, I'm just going to click here in space in order to deselect
00:27this object. But if I wanted to just pick this object, just move the mouse over, highlight
00:33it, click, and then it's selected.
00:35If I wanted to be able to select multiple objects at the same time, you can actually
00:40use the same method.
00:41The only thing you'll need to do first though, is be able to hold down the Ctrl key on your keyboard.
00:47If you move your mouse over, hold down the Ctrl key, click on an object--in fact I'll
00:51even click on this object over here--you can see that you can select multiple objects at
00:56the same time just by click, click, click, and holding down your Ctrl key.
01:00If you want to be able to select this entire strain of objects, any objects that are touching
01:05each other that are kind of joining together at the same spot, you can do that to.
01:09In order to do that you just move your mouse up until one of those pieces in that grouping
01:15is highlighted. Now I haven't actually clicked on this yet.
01:18Now the next thing I'm going to do is I'm going to hit the Tab key on the keyboard,
01:23and by selecting Tab, it'll automatically highlight everything that's in that strain of objects.
01:28Once it's highlighted, go ahead and click in order to be able to select it.
01:31One of the most common mistakes is that people will move their mouse over, they'll hit Tab,
01:36they'll get what they want, and then they'll go and retouch their mouse again and then
01:39they'll accidentally unhighlight it all.
01:42So you always need to be careful and always keep your mouse on the objects that you want
01:45to be able to highlight, hit Tab, and then do your selection. So that's one way to be able
01:50to grab onto a grouping of different objects.
01:53Another way is to do what is called a Crossing Window.
01:55There is actually two different types of windows; there is a normal regular window, and then
01:59there is a crossing window.
02:01The regular window works like this, where if you move your mouse over here somewhere on
02:05your screen, click-and-hold down, and move over in this direction--and this is the regular
02:10window--you can see how these lines in this box that's showing up on the screen are nice and solid.
02:16Now, whenever you see the solid lines in the box it means anything inside of that box is
02:21what we'll get selected when you let go of the button.
02:24Now, I'm going to hit Escape (Esc) a couple of times just to make sure that I'm no longer selecting on this.
02:28Now, if I want to be able to select anything that's touching the box, this is where I can
02:33use that crossing window. So you can just click somewhere in space, and hold the mouse button down.
02:38In this case you'll see that I have dash lines for my box.
02:42Whenever you get the dash lines that means anything that's touching the box will automatically get selected.
02:47For this one beam I'm about ready to touch up here, you'll see it automatically highlight
02:51blue, the second that box touches it.
02:55So using this method I can select on multiple objects at the same time.
02:59And that same process works as well if we are dealing with things like down here where
03:03we have multiple objects on different elevations.
03:07I can click, hold my mouse button down, and then just sort of move in this direction,
03:11and you can see that anything is touched inside of this box is now highlighted. And if I let
03:16go of the mouse button it'll automatically get selected so it can be edited.
03:21One other thing that you can do is if there is a specific grouping of kind of things that
03:25you want to be able to select--
03:27for instance, if I wanted to be able to select all these different beams, I can do that.
03:32To do this, all you have to do is select on one of your beams, right-click after it's
03:36been selected, and there's an option here that says Select All Instances. And usually you
03:41want to choose Visible in View.
03:43If you do Visible in View, it'll pick all those that you can see inside of your view.
03:49The other option that was there would be if you right-clicked Select All Instances
03:53again, and did In Entire Project. Just realize that even if it's not visible in your view
03:59it'll still select those entities, which is sometimes a good thing sometimes a bad thing.
04:03It's a good thing if you want to be able to select everything inside of your entire project
04:07that's just like the one that you had selected right here.
04:10It's a bad thing if you did this with a piece of text or notes or dimensions, because if
04:15you did this for an entire project and then hit the Delete key, it would automatically delete
04:20not just the ones in your view; it would automatically delete them throughout your entire project.
04:25I've seen that done with people who are doing text and dimensions before they've selected
04:29throughout the entire project, not realizing they didn't do it for the entire view, hit
04:33Delete, and then they've lost all the notes and details and anything related to that kind
04:38of piece of text throughout the entire project.
04:40So the thing to remember is that whenever you're going to be selecting on things, always make sure
04:45you know what it is that you're highlighting over, remember that you can click in order
04:49to be able to select on an object; also remember that you can do such things just hitting Tab,
04:53select multiple objects; you can window around things in order to be able to select them;
04:58and of course you also have the ability to right-click and select all instances and it
05:03can either be visible in view or throughout the entire project.
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Filtering a selection
00:00One of my favorite ways to select objects inside of Revit is to use the Selection Filter.
00:05Now, in order to be able to do that, really all you have to do is have a group of objects that are selected.
00:10So in this case, I'm just going to click once, hold my mouse button down, and then move around
00:15here until that I have this crossing window that goes around a whole bunch of my different items.
00:20Now that I've done that, we can utilize the Selection Filter.
00:23Now, the filter is actually this little thing that looks kind of like a funnel down here in the lower corner.
00:29Also you can see the filter up here as well.
00:32Now, these have actually the exact same command.
00:34The only difference is that this one tells you how many items you have selected, while
00:38this one doesn't. And if you select on either this one or this one--I'm going to pick the
00:42one down near at the bottom--
00:44you can see that there is all these different items that have been selected.
00:48Now the one that I'm going to select on, is I want to have just my structural columns selected.
00:53So I'm going to come over here, I'm going to click on Check None, I'm going to put a
00:57little check next to Structural Columns, and by doing this I'm going to filter out just
01:01those objects which are my structural columns.
01:04I'm just eyeballing it here; I'm going to expect to see this one, this one, this one
01:08and this one end up being highlighted.
01:11I'll click on OK to that, and we can see those are the four items; those are my structural
01:15columns, and they were selected.
01:17So the think to remember is that in order to be able to use your selection filters,
01:21all you have to do is window around to select on a group of different things, and then filter
01:26out all those other results that you don't need by coming to the Filter, clicking on it
01:31and then just putting a check mark next to those things if you want to have selected.
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Moving objects
00:00We use the Move command to move an object, or a group of objects, a distance that we specify.
00:06Now, in order to be able to better demonstrate this, I'm going to go to the Level 2 Structural
00:10Plan and just double-click on it.
00:13Now, we can zoom in here so we can see it a little bit better.
00:16Now, if we want to be able to move an object you always have to select on it first.
00:20So select on the object, and when you do you'll get your series of Modify commands.
00:26Up here you see that there is a command called Move. It looks like a series of four little arrows.
00:30Well, if you click on that, it's then going to have you move this object by picking a base point first.
00:38So in this case I'd like to pick a spot usually somewhere along the object, in this case just
00:42here it will work just fine. Now, I'm going to move over in one direction.
00:45In this case, I'm going to move over to the right and I'm going to move this perhaps 7 feet.
00:49Well, as soon as you see this temporary dimension show up--and the temporary dimension is the dimension
00:54you see on the screen right now which is automatically changing as I move the mouse--
00:57As soon as you see that dimension you can type in a dimension. In this case I'm going
01:01to do 7 feet, and you can see how this moved over 7 feet to the right.
01:05If I do the same command again, pick a base point. This time I picked just a little bit
01:10off of the object because it doesn't really matter, and I'm going to move over to the left.
01:14In this case I'm going to move over perhaps 6 feet, and you can see how the whole object
01:17moves in that direction.
01:19Now usually I like to keep my base point, which is that first spot that you click after X
01:23key in the Move command, fairly close to the object just so it keeps it on the screen and
01:28makes it easier for you to be able to see where these temporary dimensions are going to be at.
01:32So when it comes time to execute the Move command, it moves really nice and smooth and
01:36you don't get any error messages generated.
01:39Also, another thing for you to know is that if you just move your mouse over an object
01:42that you have selected, you'll see that there's four different little arrows that show up there.
01:46That's the same icon that we are seeing here with the Move command.
01:49So if you click and hold down when you see those four arrows, you can also move that object
01:54from side-to-side, or up-and-down, or wherever it is you like to move it to. And if you
01:58let go, it will automatically move it to that spot.
02:01The only reason why I tend to not use that form of the Move command, as opposed to just
02:05a normal Move command, is usually if I've drawn something in I usually know roughly where
02:09it's supposed to be at; and as a result of that I know if I want to use Move I probably
02:14know this should be moved over 1 foot, 2 foot, 3 foot, and you can only do that using the
02:19normal Move command as opposed to just holding down on the object and dragging it to wherever
02:24it is that you feel like dragging it to.
02:26Also, if you ever want to get out of a command all you have to do is hit the Escape (Esc)
02:29key once in order to be able to get out of the actual moving part of the command. and
02:35a second time in order to be able to deselect the object altogether and be able to use a different command.
02:40One last thing to know is that if you want to be able to move a group of objects you can do that too.
02:45All you have to do is either select on one object, and then hold down the Ctrl key to
02:50select on multiple ones; or--in this case I've just clicked out in the space to deselect--
02:56your other option is to window around the grouping of objects; if you want to move
02:59this entire thing, you can use the Move command at this point, pick a base point--and you
03:05usually like to pick it somewhere around the center of the selection area--and then move
03:09those objects wherever you feel like it.
03:12One last thing, I could type in the dimension, but I don't really feel like that.
03:15I just want to move it to some moreover here, so I'm just going to click out in the space.
03:20So now you can see how I moved all those objects right to the location where I wanted them to be at.
03:26So, the Move command can be used to move existing objects.
03:29In the next exercise we'll be using the Copy command to create a duplicate of an existing object.
03:34
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Copying items in a project
00:00Using the Copy command is similar to using the Move command, except it makes a duplicate of that object.
00:05In order to better reference this let's go ahead and take a look at this on Level 2.
00:10So underneath the Level 2 Structural Plans, we'll go ahead and open that up, and we'll
00:14zoom in so we can see the different objects that we might want to make a copy of.
00:18In this case I'll go ahead and move my mouse over this particular beam that's going across
00:24from between A and B, and perhaps I wanted to make two or three copies of it.
00:29Well, to do that all you have to do is select on the beam, and move up to the Copy command
00:33which is up here. It looks like a circle, and then there is going be you get a couple of
00:37more circles there.
00:38So go ahead and select on them.
00:40Next--and this is probably the thing that people most tend to overlook--is there's this little
00:45checkbox here that says Multiple.
00:47Put a check in Multiple. If you don't it'll only allow you to make one copy, and we want
00:51to make more than one.
00:53So once a check's put in Multiple, we'll need to pick a base point.
00:57I always like to pick an edge whenever I'm doing the Copy command, and the reason behind
01:01that is that it's a little bit easier to know where the next copy is going to go to. So
01:06go ahead and select right here.
01:08Next, move over toward the right-hand side.
01:12Now you can start to see what I mean by it's a little bit easier to tell where the next
01:15copy is going to go to, because when I click here, it's going to be the right-hand upper
01:20corner of this entity that is about to get created. So it's going to match up with that
01:25corner that we just picked right there.
01:27So now when you know the exact distance between the two different objects that we just copied,
01:30and we can continue to do that. And the exact distance doesn't matter, but I've been
01:34placing them about 5 foot, 6 inches apart.
01:37Now if we zoom out and we can hit the Escape key a couple of times and get out of the command,
01:42we can now see that we have three of them because we copied it two other types.
01:46And if we want to take a better look at it, we can move up here; and there's this little
01:50house icon up at the top of the screen, it says Default 3D View.
01:53Go ahead and select on that, and you can see all three copies that we just made.
01:58So in this exercise we learned that instead of drawing items from scratch, if we have
02:02an object already exactly like it, we can use the Copy command to create multiple unique
02:07items within our project.
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Rotating objects
00:00Rotating an object in Revit means spinning it around a point.
00:03Now, to rotate an object in Revit, the first thing we'll need to do is select on the different
00:08objects that maybe we wanted to rotate.
00:10Now, in order to do this, I could do it inside of this 3D view, but it would be a little
00:14bit difficult to tell where our rotation point is going to be at.
00:17So, I always like to do that once again inside of a Plan View.
00:20So, I'm going to come over here to our Level 2 view, which shows our different beams.
00:25And we're going to go ahead and select on this, this, and this.
00:29So, we're going to select on three different objects at the same time.
00:33To do that, just move your mouse over into this quadrant right here.
00:37When I say quadrant, I mean between these two lines, and go ahead and click right about
00:40here, and hold your mouse button down.
00:43Move it over here and do a window around these three different beams.
00:47You can go ahead and let go once they are all highlighted.
00:50Now, once it's there, we're going to use the Rotate Command, which looks like a circular
00:55arrow going around, sort of representing a rotation.
00:59Now, go ahead and click on that.
01:02You'll notice right off the bat that this little dot shows up.
01:05Now, if we don't do anything with that dot, then the next thing that we can do is we can
01:10either type in an angle right here; for instance if I would type in 45, and then just hit the
01:15Enter Key on the keyboard, we'll notice how it automatically rotated these around to a 45-degree angle.
01:21Right now they're still selected.
01:23If instead of typing in the 45, when we executed this command--and I'm just going to click
01:28on that Rotate Command again--we had instead just moved this line either straight up and
01:33down or straight to the side, clicked, and then moved up.
01:37We then could have had a visual reference of an angle, and we could have either rotated
01:41this around a 45-degree angle, or we could even type in whatever degree angle that we
01:46wanted to be able to rotate this around.
01:48For instance, if we want this to be 30- degrees from where it sits right now, we could just
01:52type in 30, and now we can see that's a 30- degree rotation from where it's sat before.
01:58Now, if that was not the point that we wanted to rotate it around, we can go ahead and move
02:03that base point for our rotation
02:05So that it's in the spot that makes more sense for the rotation.
02:09To do that, make sure your objects are highlighted, click Rotate--
02:12and instead of leaving it here in the center-- click-and-hold your mouse button down, and
02:16then move over until you get to wherever you want your base point to be at.
02:20In this case, I want my base point to be at the intersection of these two different columns.
02:24So, I'm just going to let go.
02:26Now, if I wanted to type in an angle, once again I could.
02:30Another thing to know though is that I like to do this--is if I want these to be straight
02:34or if I want to be able to just visually know that I'm going to go straight across, or at
02:38a certain angle, often times after I pick this first base point, I'll go perpendicular
02:42with whatever the object is I'm getting ready to rotate.
02:46So, in this case, I'm just going to pick a point somewhere along this line.
02:48So, that will be perpendicular to this point.
02:52Then rotate it up, and it will snap to those degree increments.
02:55So, this could be 90-degrees, 45- degrees, or whatever the case may be.
02:59In this case, it's a 15-degree increment, and I'm just going to go ahead and click.
03:03By doing that, it rotated it around this base point, 15-degrees up.
03:10And if we take a look at it, we can now see that all these have rotated themselves around that
03:14base point that I specified.
03:15To recap, rotating an object in Revit consists of picking a point to rotate the objects around,
03:21and then specifying how much of a rotation you'd like to give it.
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Creating duplicates with the Array tool
00:00An array of objects is a grouping of objects that will be repeated, or copied, multiple times.
00:05So we can see this,
00:06I'm going to go ahead and go to our Structural Plan's Level 2 View.
00:10We'll take a look once again at this beam right here, and we're going to do an array of it.
00:16Now, once again, an array is just multiple copies of the same object.
00:21So, to do it, select the object and come up here to the Array tool.
00:26It looks like four different little squares right next to each other.
00:30So, select on Array.
00:31Next, for this example, go ahead and make sure that Group and Associate has a checkmark in it.
00:36What it's going to do is it's going to keep the same relationship between one of our copies
00:40and the rest of our copies.
00:41Next, it's going to be asking for numbers.
00:44So, how many of these do we want to create?
00:46In this case, I'm just going to create a small number.
00:48We're going to create four of them.
00:49So, change the number to be 4.
00:51There is a Move To and there's an option for 2nd or Last.
00:56We'll start off by demonstrating what 2nd does; 2nd is between keeping the same distance
01:02between the first point that you select and the second point that you select.
01:06Then every other copy from there on out will keep that same distance between them.
01:10So, all I have to do is select a spot, move over in a direction;
01:15and if I want to be able to copy them every 2 feet, all I have to do is make sure that 2
01:20feet is here on the temporary dimension or type-in 2 feet, and then hit Enter.
01:24Now, every 2 feet, we have a new copy, or an array, of these different items.
01:29Now, if I want to be able to increase that number, it's easy enough to do.
01:33All I have to do is change this 4 to be 7, or if I wanted to reduce it, I can just click
01:39on the 7 and change it to be a 3.
01:41And you can see how the array will expand out, and shrink back down again.
01:45Now, all that became possible because of one of the checkboxes that we had earlier.
01:49And that checkbox is--let me go ahead and select one of these objects so that we can
01:53see it--if I execute the Array Command, this is Group and Associate box.
01:58Whenever they're decided to be grouped together, they can keep that 4s, 3s, 7s--that kind of
02:04interrelationship in between those different objects.
02:07The only bad thing about doing these grouping commands is that they tend to put them all
02:12together into what's called a model group which means that they're all sort of tied
02:16together as one unit, if you will.
02:18So, in order to make it so you can modify one without being forced to modify all of
02:23them, all you have to do is selecting those items that you just did an array of, and you
02:28can come up here to this option up here that says Ungroup.
02:32And by ungrouping them, they're now their own individual entities.
02:36What that means is that I can select on one and pull it to the side without the others trying
02:41to adjust and trying to multiply by themselves.
02:44Now, one other kind of array that you can do is this:
02:47if you select on that same object--or in this case, it's one of our copied objects, arrayed
02:53objects--then come back up to the Array Command.
02:56The other kind that we can do is called Last.
02:58And instead of repeating the same distance between the first spot and the second spot
03:03that you picked, it will evenly space each of these between the first point that you
03:07pick, and the last point that you pick.
03:10So, in this instance, if I change this number to be 5, choose the last, pick the first point,
03:17pick the last point.
03:19This distance doesn't really matter as long as there is big enough spacing that they can
03:22copy themselves or array themselves over.
03:25It's now automatically put copies of these, evenly between the first spot that I picked,
03:30and the last spot that I picked.
03:31And it will continue to do that if I would change this number to a 3, or a 4, or some other number like that.
03:39So, arrays can be used for a quick series of copied elements or to place elements equally
03:44between known points.
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Mirroring objects in a project
00:00The Mirror Command will duplicate an object, or grouping of objects, to a different location.
00:05This is a bit different from the standard use of the Copy Command, as it creates a mirrored--
00:09or flipped--arrangement of the items you have selected.
00:11To use this command, let's go ahead and take a look at this in the Plan View.
00:14So, I'm in Level 2, Structural Plans right now.
00:19We're going to zoom in here.
00:21And we can see that we have this structural bay with different beams going across it.
00:26Now, what we're going to do is we're going to mirror this piece and these pieces here,
00:31so that we have exact copies of all these over here on this side of the bay.
00:36Also, we're going to move this structural grid bubble so that it's over here.
00:40So, in order to be able to do this, probably the quickest way would be to move your arrow
00:45upto this location, click-and-hold the mouse button down, and just kind of window around this location.
00:50Once you see everything is lined up with the number 3 there highlighted in blue, go ahead and let go.
00:55Now, we have a group of objects here that have been selected.
00:58Also, we need to pick up each of these objects.
01:00And to do that, we need to hold down our Ctrl key on our keyboard, and then make a selection
01:05using just the left mouse click for each of these different items.
01:11Once we have everything that we want to, we're going to go ahead and mirror it around this
01:15number 4, right here.
01:16So, to do that, we need to use the Mirror Command.
01:19And in particular, we're going to use the Mirror - Pick Axis Command.
01:23Now, there are actually two different Mirror commands; one is the Pick Axis Command and
01:27the other one is this one right here which is Draw Axis.
01:30If we do the Draw Axis Command, we could actually draw the entity that we'd want to flip these objects around.
01:35But, in this case, we're going to use the Pick Axis Command.
01:38So, instead of needing to draw this line in, we're just going to pick this line and click.
01:44It's going to automatically mirror, or make a copy of, all these entities on the other
01:49side of this line here with the number 4.
01:51You'll also notice that it tries to keep in sequence the structural grid, so that we now
01:56have 3, 4, and now the number 5.
01:58I will add a little disclaimer in here though.
02:00If the last thing we had done as far as the structural grid goes was perhaps the letter
02:04C, because this goes A, B, C, it would have tried to put the letter C right here.
02:09But, since the last one that was actually drawn was the number 4, it tries to keep that
02:13sequence and it will do the number 5 next.
02:15Let's take a look at this in a 3D View, so we have a really good idea of what it is that
02:19we just accomplished.
02:20So, to do that, come up to the little house at the top of the screen, which is the default 3D View button.
02:26And you can see how we've mirrored all these different objects to the other side.
02:30So, the Mirror command simplifies the creation of the same arrangement of objects flipped
02:35along a specific axis point.
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Splitting an object into pieces
00:00The Split Command is used to split an object into more than one piece.
00:04In this example, we will be using the Split Command on a beam.
00:06But, it could be used on walls, lines, or any number of other Revit objects.
00:11So, to use a Split Command, you first have to start by selecting on an object.
00:14In this case, I will select on this beam.
00:17Next, up here, there is this little icon, that's for Split Element.
00:20Technically, everyone just calls it the Split Command.
00:23So go ahead and click on Split Element.
00:26Next, move the little tool down.
00:28And you'll see here on a 3D View that I can pick anywhere along one of these elements.
00:33If I decide to click on it, it will automatically split it into two pieces.
00:37I will zoom in a little bit closer so you can see it.
00:40Go ahead, move it along, click, there's another piece. Move it along, and still, yet another piece.
00:47Another thing about the Split Command that you can do is there is this little option
00:50here called Delete Inner Segment.
00:52If I put a checkmark there, I can then move this down, click once.
00:58You can see it starts to do a break.
00:59But, if I click a second time, it deletes the inner segment between the first spot that
01:04I picked, and the second spot that I picked.
01:07Now, so far, all we've been doing is this in a 3D View.
01:11In order to have more accuracy, it's always better to do this inside of a Plan View.
01:14So, I am going to go to the Level 2 View, and we can take a look at this in Level 2.
01:19Once again, it's just a matter of selecting on one of these entities.
01:22Next, we'll need to come up to the Split Tool.
01:25I am going to clear out Delete Inner Segment because I don't want this gap in between them right now.
01:30You pick a first point, and now once you've done that, it's automatically split this into two entities.
01:35And if we look at this over here and do the same thing, I will point out that a temporary
01:39dimension will automatically show up when you are in a Plan View.
01:43So, as a result of that, you'll know that whenever you're in this view, that you will
01:47have this exact distance, 4-foot-6, or 5 foot away.
01:51And that's where that split will take place.
01:52Sometimes, it's just easier to draw a single object and come back later to break it into pieces.
01:58That's where we're able to do using the Split Tool.
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Duplicating or moving objects with the Offset command
00:00The Offset Command is used to create either a duplicate of an object, or simply move an
00:04object to a specified distance.
00:06Think it has been similar to the Copy or Move commands, but with added functionality,
00:11that makes drawing easier for certain conditions.
00:14In order to illustrate this, once again, I am going to go to the Level 2, Structural Plan.
00:18Next, I am going to zoom in a little bit here, and I am going to do the Offset Command to
00:24this particular beam.
00:25Now, to begin with, you always have to select on the object.
00:28Once you have done that, you can come up here on the Ribbon, and we can find the Offset Command.
00:33The Offset Command looks like a couple of lines; one with a blue line on the outside
00:37of it, go ahead and select on that.
00:40Next, we need to set an offset distance.
00:42How far away do we want the copy to be from the original?
00:45In this case, I will go ahead and type in 8 feet.
00:49I will move my mouse down until I am touching the object.
00:52You can see there is a blue dash line that appears.
00:55This is a very vital step.
00:57Know wherever that dash line is showing up at, that's where the copy is going to be placed.
01:03For instance, if I want it to be on the inside here, make sure that blue dash line is to
01:07the inside of this, A and B.
01:10So, go ahead and select when you see that, now you can see where it goes to.
01:14If I've had the blue dash line be on the outside like it is right now, and then clicked, you
01:18can see its 8 feet away in this direction from where this beam had been at.
01:23Also, the Offset Command works with this little checkmark right here that says Copy.
01:28So, that's the reason why it's making a copy, and it's not just moving the object a certain distance.
01:34So, if I clear out the copy and then still have 8 feet in here, I can then move down,
01:40highlight the objects I want to be able to in this case move because Copy is not checked;
01:44and then where that dash line shows up, that object has not moved down 8 feet.
01:48Now that's kind of an unusual way to go about using the Offset Command, keeping the Copy
01:53unchecked; most people still just use the Move Command to do that.
01:57But, it is a functionality that's there, and it's something you will see if somehow the
02:01Copy Command box somehow gets unchecked.
02:04One other thing that you can do is instead of a Numerical way of going about this, you
02:08can also do a graphical offset.
02:10And if you instead do a graphical offset, essentially what it means is you end up selecting
02:14on the object, and then graphically coming over and specifying on the screen how far
02:20over you want it to be.
02:21So, instead of having that dash line, I pick the point, I move it over in this direction.
02:26And when I pick my second point where those dash lines are showing up at, that's where
02:31the objects that I am going to offset are going to get, in this case move to because
02:35I didn't put Copy here for this box.
02:38So, by using Offset, we can create a copy of an object a specified distance away
02:43in parallel to another object with the same properties.
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Trimming and extending objects
00:00Trim and Extend are tools which allow us to clean up how certain drawn objects cross or touch each other.
00:05While they used to all be the same tool, today they actually have three buttons to do all
00:10their different functions, and they can be found up on the Ribbon.
00:13So, in order to be able to see those, let's go ahead and take a look at Level 2 Structural Plans.
00:19And, we're going to zoom in and select on one of these beams that's going across here.
00:25By doing this, we now have our Modification tools up here on the Ribbon, and the one we're
00:29going to be looking for of course is going to be the Trim/Extend to Corner Tool.
00:33Also, there are two other tools up there which are Trim/Extend Single Element as well as
00:37Trim/Extend Multiple Elements.
00:39Now, for what it is worth, Trim/Extend Single Element, and Trim/Extend Multiple Elements
00:44are almost the exact same tool.
00:45The only difference is, as the name implies, is that Single Element allows you to use the
00:50command essentially one time, while Multiple Elements allows you to do this to multiple
00:55different objects essentially at the same time.
00:58So, the two main different commands here are going to be Trim/Extend to Corner and Trim/Extend Single Element.
01:04So, let's start by illustrating the Trim/Extend to Corner Tool.
01:07So, we'll go ahead and select on that.
01:09Next, we want to select on this beam right here, and then this one here.
01:14We'll do the same thing down here below.
01:17Now, the reason why these happen to be cleaning up to a corner like this is that there are
01:22some certain clean-up tools that are in play here.
01:25Now, if we wanted one to stop before the other one, we'll learn about those Beam Join Tools
01:30in the Beam Join exercise in Chapter 8.
01:33Now, in this case, we can see how they've all come together and it looks almost exactly
01:38like this image up here of the Trim/Extend to Corner.
01:41Well, if we select on this beam right here, and now hold your mouse button down, you'll
01:46also notice that if we move this from side to side, this will continue to flex and adjust
01:51based on the fact that it knows that it's supposed to be tied in here at this end and
01:56it knows it's supposed to be tied in here at this end.
02:00Another thing that we can do is if we decided to select on this, pull this back so it's
02:04now once again on the column grid, we could also select on one of these end pieces, one
02:10of these end beams, and we'll get these little dots that show up here on the end.
02:13Now technically, these dots are called grips.
02:16And if you select on a grip, you can pull it out, or if you select on a dot, a grip,
02:22it allows you to pull it back.
02:23Now, if you do this, you can see it's no longer cleaning up the way that it was before.
02:27Now technically, we can use a Trim/Extend to Corner Tool if we wish, and it would automatically
02:31get that same condition that it had before.
02:33But, there's a couple of other things that we could do if we wanted to have these clean up on one another.
02:38The first thing is that we can click on this little grip and we can just sort of pull it
02:41forward until it got to that intersection right there.
02:45And you can see how it automatically cleans itself up.
02:47In fact, if it's just a one-off kind of condition, this is what I do an awful lot.
02:51I'll just click on one, just pull it back and get them so they line up and have them
02:54just automatically, as much as possible anyway, clean up on one another.
02:58You can see here one of the weaknesses in doing that. Sometimes when I am just clicking
03:02on it and pulling it, and sort of eyeballing it, it won't clean up quite the way that you
03:07would expect it to.
03:08In fact, it might even give you an error message saying that it can't keep the things actually
03:11joined to one another.
03:12And in this case, that's okay.
03:15The reason is that we can still use our tools from up here like Trim/Extend to Corner
03:20in order to be able to fix these conditions.
03:23Now, another thing that we can know or we can use is this Trim/Extend Single Element Tool.
03:28Now, if we use the Single Element, this is what it does.
03:31By selecting on this column, we can click on it and pull it out; this one, we can click
03:36on it and pull it back.
03:39And if we decided to do the Single Element Tool instead--instead of saying where this
03:44beam and this beam cross each other--it's pulled this one back to wherever the face
03:49of this beam is at.
03:52So in this case, I'm going to pick this outside edge here, and then select on this particular beam.
03:57And you can see how it pulled it back to where the face of this beam is at. And we can do
04:02the same thing with this one down here.
04:04So, we'll go ahead and I'm just escaped out of the tool.
04:07I'll select back on here.
04:09Once again, I'll use the Trim/Extend Single Element, pick that line, take the beam, and
04:14we could see how they end up cleaning up on one another.
04:17Now, it's important to know that these commands apply to walls and beams and many other types
04:21of entities including line work.
04:24And by using their power, we can clean up many different conditions without the need
04:27to redraw the objects from scratch.
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3. Creating Levels and Grids
Creating and modifying levels
00:00A Level is a control used by Revit to set the elevations, or height of each building
00:05component, inside of the project.
00:06Now, as we can see, we're currently inside of the South Elevation View.
00:11And what's already here in the project is Level 1 and Level 2, and we're going to need
00:15to add a top of footing level as well as several levels up above.
00:19In order to be able to do this, there are really two different methods that we can use.
00:23The first method is to come up here on the Ribbon, underneath the Structure Tab, and look for Level.
00:28It should be over toward the right-hand side.
00:31Go ahead and select on Level.
00:33If you move your mouse down, you'll see that you can move the mouse up above your existing
00:38levels, or down below your existing levels.
00:41In this case, we're going to draw the top of footing level, and since the footing is
00:44going to be down below; and each of our levels are just going to go at 15 foot increments.
00:49So I'm going to move this down until I see the number 15.
00:53And you can see there is a dash line there.
00:54That dash line comes into play if I move over to the right or to the left.
00:58And If I'm lined up directly at the end point of this particular level, we'll see that 15
01:04foot mark, and the dash line.
01:06So, go ahead and click there, move over until you see the next dash line over there on the right-hand side.
01:12And go ahead and click.
01:13Now, if we zoom in, and you can do that by using the wheel on your mouse, you can see
01:18there's now a level 3 at -15 feet.
01:21Also, level 2 right now is at 10 foot, and we're going to want to have that be at 15 foot.
01:26So, in order to be able to adjust this one's elevation up to 15 foot, we'll start off by
01:31just hitting Esc couple of times on the keyboard in order to make sure that we're out of the command.
01:35Next, we're going to select on that 10 foot dimension.
01:38And if we click on it the second time, you'll start to see it highlight, and you can just
01:41type in 15 foot at this time.
01:43Now, we're going to need to do a couple of more things.
01:46Now, we could just keep drawing our levels in.
01:48But, what I'd like to do now is the second way of going about drawing our levels, and
01:53that is to use the Copy Command to do it.
01:55So I'm going to select on a level.
01:57And once you do that, you'll notice that the Copy Command is available up here on the Ribbon.
02:01Go ahead and select on Copy, pick a point; in this case, I'm going to pick a point on level 1.
02:06What this is going to allow us to do is be able to make multiple copies at 15 foot increments.
02:11One thing to know first, if you don't already have Multiple checked here, make sure that
02:15Multiple is checked, or else it's only going to allow you to make one copy and you will
02:19have to re-execute the command again.
02:20So, go ahead and select a point here on Level 1. Move up like this.
02:25Select a point on Level 2.
02:27We now have our third level.
02:28I know it says Level 4, but eventually we will rename this as our third floor.
02:32So, we'll make this fourth floor, fifth, sixth, and keep executing this command.
02:41We'll move this up to 7, 8, 9, and this last one is going to be a roof level.
02:48So, this is going to be our 10th level or 10th floor or roof floor.
02:53If you've done it right, if you zoom in, you should notice that this last one is at 135 feet.
02:58You can go ahead and hit Esc a couple of times to get out of the command.
03:01Now, the next step that we need to do is actually rename each of these levels so that they;
03:07one, display right; and two, they will show up in the right order over here on our Project Browser.
03:14So far, all the ones that show up here on the Project Browser are levels 1, 2, and 3.
03:20We can tell that, even without looking here at the Project Browser, because currently
03:25they all have labels that show up as being the color of blue.
03:28Now, we'll talk about how to make plans over here underneath the Project Browser associated
03:33with each of these other levels.
03:34But first, let's go ahead and rename this bottom one first.
03:39This is going to be 0-T.O. Footing, so top of footing.
03:47It will ask, Would you like to rename the corresponding views?
03:51And what that means is would you like to rename the views that show up underneath the Project
03:55Browser here over on the left-hand side.
03:57And the answer of that question is going to be Yes.
03:59We can now see that we have zero, dash, Top of Footing level (0-T.O.Footing) Plan View
04:03over here in the Project Browser.
04:06Go ahead, and do this with Level 1, where we'll have 1 - First Floor.
04:13Rename corresponding views?
04:14We'll just keep saying Yes to that for now; 2 - Second Floor, Yes.
04:25This next one is going to be the third floor.
04:26So, of course it's going to be the number 3 - Third Floor.
04:30Now technically, this can be any sort of naming scheme that you want to do.
04:34So, if you just wanted to say third or structural floor or whatever you want to call it, you
04:39can; so that one is going to be the Fourth Floor.
04:42Now, the reason why we're putting the number first is that when it comes time to make these
04:48views, it will try to do it numerically over here underneath the Project Browser.
04:52If we don't put that number in, then it will try to do it alphabetically instead, and then
04:56you're going to have floors a bit out of sequence of one another, and it will be a little bit
04:59harder to find over here.
05:00So, I always like to put the numbers in first just so it looks right over in the project
05:05browser, and it makes things a lot easier to find.
05:08This will be the Fifth Floor.
05:11We'll continue to do this on up until we get to the Ninth Floor.
05:17And this final one is going to be 10 - Roof.
05:19Technically, we could call it R - Roof if we wanted to, but realistically this is just
05:24going to be 10 - Roof or 10 - Roof Plan. You can name it the way that you want to.
05:29Now that we have these, we have all of our levels in place, but we still don't have all
05:33of our floor plans showing up over here underneath the Project Browser.
05:36So, what the next thing we'll need to do is come up here underneath the View Tab on the
05:41Ribbon, and we're going to need to look for this word here that says Plan Views. And we're
05:45going to select Structural Plans,
05:47so it's going to put these roofs under the Structural Plans in the Project Browser.
05:50Next, we can just highlight each of these.
05:54And you can do that by just selecting on one, holding down the Shift key, and then clicking
05:58the last one, and click on OK.
06:00Now, you may have seen a flash on the screen.
06:03If your computer is a little bit slower than mine, you may have seen these views automatically
06:06regenerate on the screen.
06:08And what happened is that it automatically created all these different views over here
06:11on the Project Browser, and what we're looking at is in this case it happens to be the Roof Plan View.
06:16And if we close each one of these individually, we'll eventually get back to our first floor
06:21view. Or actually in this case, we end up closing out that last view.
06:24So, it ended up actually taking us back to our Elevation View, in this case our South Elevation View.
06:30And now that we have all these over here in the Project Browser, it means that we can
06:33start to draw any of our entities from Revit inside the appropriate view.
06:37So, using Levels, we can specify such things as floor-to-floor heights, and locations of objects.
06:43And, these four Plan Views will be the basis for everything else that we draw.
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Creating and modifying structural grids
00:00A structural grid is used as a layout and dimensioning tool for those creating structural
00:04layout of a building.
00:06To create this grid in Revit, we need to be in a Floor Plan View.
00:09So, in this case, we'll go to our 1 - First Floor View.
00:13And underneath the Structure Tab again on the ribbon, we're going to come over here to Grid.
00:17So, go ahead and select on Grid.
00:19We need to draw in where our first structural grid is going to be located at, and this is
00:23going to be our first one.
00:24We'll move our mouse down to somewhere in this general area here on the screen, and
00:29click once, and then just move straight up.
00:33Somewhere in this area, go ahead and click.
00:34Now, the exact length of these doesn't really matter so much; we can always make adjustments to them later.
00:39And I'll zoom in here just so you can see that this is the first one that we've done.
00:43Now it is labeled number 1.
00:45Because that one is labeled number 1, it means if we stay in this command, then move our
00:49mouse down here to the bottom of the screen.
00:51Now, if we move over until this says 25 feet, and for right now, we'll just eyeball it and
00:55just get it till it says 25 feet, and then click.
00:58We can then move straight up and click.
01:00And we can see that, that one is number 2, and all the rest of them are going to continue the sequence.
01:05So, we'll have a 3, a 4, a 5, and a 6.
01:09So, we can zoom out, move back down to the bottom again.
01:12And now this time instead of just sort of eyeballing it and getting that 25 feet like
01:15what we did last time, you can type in 25 for 25 feet, and then just hit Enter on the keyboard.
01:22Now, that will automatically place that at 25 foot spacing away from the last one that you did.
01:28Come straight up until it's lined up, and repeat that process one more time.
01:33So, 25 feet, Enter, come straight up, and click; 25 feet, come straight up, and click.
01:43Now, this next one is going to be number 6.
01:46This one is going to be a little bit different from the rest.
01:48It's going to be for 2 columns that we're going to have in a future exercise, that are going
01:51to be located right around here.
01:54So, this one isn't going to be at a 25 foot spacing, this one is just going to be at 8 foot, 6 inches.
01:59So, in order to be able to accomplish that, all you have to do is come down to the bottom
02:03just like you did before, and type-in 8, the foot sign, and then the number 6.
02:09It will automatically assume that, that's 6 inches because it's after a foot sign.
02:14Hit Enter, move straight up until that's lined up with the rest of them as well.
02:18Now, we can see that we have 1, 2, 3, 4, 5 and 6.
02:22Now, the next one we need to do is going to be the letter A and that's going to go from right to left.
02:28Now, to do this, you can just click once, move over.
02:31But, Revit likes to keep these in sequence.
02:32So, you can see that this last one that we just did is number 7 now.
02:36Now, in order to be able to adjust that is fairly simple to do.
02:39All you have to do is hit Esc on your keyboard a couple of times, select back on that Grid,
02:45click on the number 7, and now change that to be an A.
02:48If you've done Levels, then you'll know that you can do the same thing with your Levels.
02:53Select on the level line, click on the name of the level, and then type in.
02:57It's the exact same process.
02:58Now, with the letter A here, we could continue to draw the way that we have been doing, but
03:04I'll point out that you can also use another command, the Copy Command, in order to be able to do this.
03:08So, go ahead and select on a Level, click on Copy, move straight down, and when you
03:13see there's temporary dimension showing up there on the side--in this case, it says 13
03:17feet--go ahead and just type in 25, and it will continue this 25 foot spacing.
03:22And, you can see since the last one we did was A, this next one we're going to do is going to be B.
03:27Move straight down again 25 feet, do this one more time, you want to have a grid line D; so 25 feet.
03:34Now, if for some reason the command stopped when you just did the first one, remember
03:38it's probably because you had this multiple and it wasn't checkmarked. So as you had Multiple
03:42checkmarked, you should have been able to do multiple copies of the same time.
03:45Now, you can go ahead and hit Esc a couple of times to get totally out of the command.
03:48Now, it's important to remember the structural grids in Revit are really easy to create,
03:53and their job is to provide the framework for all the structural layout of our building.
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Using temporary dimensions
00:00Temporary Dimensions are used for reference and layout of objects inside of Revit.
00:04Now, inside of this First Floor View, we're going to go ahead and select on one of these column grids.
00:10So, go ahead and select on perhaps this one that has a number 4 associated with it.
00:14When you do that, you can see these Temporary Dimensions show up.
00:17Now, what the Temporary Dimensions allow you to do is if you click on the number--like
00:22in this case, I'm going to click on the 25 feet--you can then type in, this case 20 for
00:2620 feet, and it will automatically give you that spacing between one and the other.
00:31You'll also notice the next one happens to be in this case 30 feet.
00:35If instead of being 30 feet, you wanted this to be perhaps 20 feet, we could just click
00:40on the number 30, change this to be 20, and you can now see how that's 20 and now this one is 30.
00:46So it just temporarily gives you a dimension that reports the information between the objects
00:51that that it's measuring.
00:52Now, in this case, I actually like the 25 foot spacing.
00:54So I'm going to go ahead and change this to be 25 foot; so this is 25, and 25 foot again.
01:00Now, something else to know about these temporary dimensions is that they don't necessarily
01:04have to go just to these spots that we're currently looking at.
01:07But, in order to be able to adjust this, let me show you something else.
01:09There's this little option down here that looks like a dimension.
01:12If you go ahead and click on that, and then click somewhere out here in the space,
01:16you'll now see that these have now become what's considered a permanent dimension.
01:20So, if I select on this, zoom out, pull it up, you can now see that we have a permanent
01:28dimension, one that didn't go away when we deselected anything up here at the top of the screen.
01:33If for some reason, we don't want to have one of these two dimensions, it's not hard
01:37to make that adjustment.
01:38All you have to do is move your arrow over, hit Tab--and you can see how I hit the Tab
01:42key, I am just clicking on it right now--to select one.
01:46You can then hit Delete on your keyboard, and it will delete that dimension.
01:50If you hit Esc, that dimension is still there.
01:53Now, if I select on this dimension again, I can always click on these dots that show up here.
01:59In this case, I'm going to click on this top dot.
02:01I'm just going to hold my mouse button down, and drag it over here to the end.
02:04And you can see it's starting to give me an updated dimension based on where I'm clicking-and-dragging
02:10this over, and touching another object.
02:11So, let me click here, drag it over.
02:15You can see that there is a dimension there.
02:17And I could do the same thing here, because this is going to be really my main bay between
02:22number 1 and number 5, and I can just click-and-drag that over.
02:25And now I can see that my overall dimension of my bay is 100 feet in this direction.
02:30If I wanted to, I could do the same thing going down the sides.
02:33So, at their heart, temporary dimensions are really just quick reference in modification
02:38tools that are provided in Revit structure.
02:41They allow you to be able to make quick modifications, and get immediate feedback on distances between objects.
02:46
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Pinning elements
00:00Sometimes we need to keep items from moving when we model and draw them.
00:04To do this in Revit takes a command known as Pin.
00:07In this example, we'll use Pin to keep the structural grid in its proper location so
00:11we don't accidentally move them as we design our structure.
00:14So, to use Pin, all we have to do is decide, what is it that we want to be able
00:19to pin in place so they don't move?
00:22In this case, we don't want any of our structural grids to be able to move as we're drawing
00:26everything else around them.
00:27So, simply move your mouse up here, sort of above where the A and the 6 is at, and click-and-hold down.
00:35Move over in this direction, and then when you have all your structural grids highlighted
00:38in blue like this, go ahead, and let go.
00:41Now, you should see all of your structural grids highlighted like this.
00:44Now, the next thing we're going to do is use the Pin tool.
00:47And the pin actually looks like a little pushpin that you can push down.
00:50And go ahead and select on the pin.
00:51When you do it, you'll get all these little pinhead symbols show up.
00:55What it means is that each of these objects that have been highlighted are now pinned in place.
01:01What this means is if you select on one, and then try to move it from spot to spot or use
01:06the Move Command, it won't allow you to do it, because they're pinned and there is no
01:10way to be able to move their locations.
01:12This way, you don't have your structural grid moving 6 inches in one direction and then
01:16when it comes time to build it out in the field, they end up building something that
01:19just isn't structurally feasible and might end up falling down.
01:23So, think of it as sort of your safety valve to be able to pin stuff in place, and not
01:27have to worry about it moving.
01:29So, in this exercise, we learned that the Pin Command holds items in their spot, so
01:33they can't be accidentally moved.
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4. Structural Columns
Placing structural columns
00:00Structural columns are one of the most commonplace elements in many projects.
00:04They are the structural members that hold the building up and bring all the weight, also
00:08known as force, down to the ground.
00:11To use them in Revit, we need to activate the Column command from the Ribbon.
00:15So, we'll come up here and we're going to try to find our columns.
00:18So here we have Structure and Column, and go ahead and select on that.
00:23Now, underneath Properties here on the left hand side, we have what's technically called
00:28the type selector list.
00:30And if you select on it, you will get a series of different columns that we can choose from.
00:36Unfortunately, this building is a great big building, so as a result of that all these
00:40structural members that we're looking at right here are pretty small for it.
00:43So, we need to load in a family that's going to be the appropriate size.
00:47To do that, over here, we see that there's a big button that says Load Family. Go ahead
00:52and select on that.
00:54Next, we're going to look for structural, and columns.
01:00Go ahead and open up that folder.
01:02We're going to go under Steel, because this is going to be a steel structure. And we want
01:06this Welded Wire Flange-Column.
01:08So go ahead and just double -click on that really fast.
01:10Now, this gives us a list of all the different steel sizes that we have available to us.
01:15And we can come down on list, and what we're going to work for is going to be the 18 x 337.
01:23So, WWF 18 x 337. There it is.
01:29It's a proper size just like you get out of the structural steel catalog. And go ahead
01:34and click on Ok to that.
01:37And we'll see that it's now loaded into the project, and shows up here on the Type Selector
01:41list over on the left-hand side.
01:43So, just make sure that WWF 18 x 337 is selected.
01:47And the next thing we're going to do is we're going to move over here, and we're going to
01:51place it at the intersection of A and 1.
01:55One thing to know is that right now, we're on the first floor, and right now it's saying depth.
02:00If yours says height already, that's great. If it doesn't, go ahead and change it to say height.
02:06And make sure that it's going up to 2 - and it's kind of getting cut off here, but it's our second-floor.
02:14The information that shows up here is always is going to be the same information you see
02:17here underneath the Views.
02:19Now, just click over here once, right at the intersection, and you can see it almost snaps to the point.
02:24In fact it kind of feels like a snap to point, if you move your mouse ever so slightly. And it and it does.
02:31And currently it's placing this column in from the first level up to the second level.
02:36Now, we could take the time to do this on each and every one of these.
02:40In fact, the ones we want to do it are going to be through this area of the grid right here.
02:45We're going to have a couple of special columns placed in later on, over here.
02:49So, the faster way to go about placing each and every one of these is using this command
02:54right here that says At Grids.
02:55So, if you select At Grids, then move over here, click and hold the mouse button down,
03:03and create this window around your structural column grid.
03:06Once you get to this point, you'll already see sort of the highlights or outline of each
03:11of those columns we are getting ready to be placed.
03:13The next thing we want to do is--and this is always important--is to click on the big green
03:18checkmark up at the top of the screen. And that's for Finish; we want to finish the sketch.
03:25Once we've done that, we now have those columns in place.
03:28And let's go ahead and take a look at these in the 3-D view.
03:31And to do that you can just click on the loaf, default 3-D view house up here at the top of the screen.
03:36So, we've placed all these columns of the right size here along the structural grid.
03:42Now, these just happen to be the ones between the first and second floor.
03:47We still need to place these same columns all way on up the building.
03:50So, in order to be able to do that, let's go ahead and go back to our First Floor plan.
03:56Next, we're going to do that same sort of window move that we did before, and just click
04:01over here, window around.
04:04I don't really want our structural grid to be in this.
04:08So, we can use another tool here which is called Filter, and you can just click on the
04:11Filter; and then click where it has grids, so that only structural columns has a checkmark
04:18next to it, and click on Ok.
04:22By doing this, we can see just our columns are highlighted now.
04:25We didn't really need the grids, because the grid was already going all the way on up
04:28through all of our floors anyway.
04:30So, now that we have that all highlighted, we can come up here and there is this option
04:35here that says Copy to Clipboard; make sure you hit this one. There is technically a Copy
04:40command over here, but this is not the same as Copy to Clipboard was shows up over here.
04:45Once you've copied it to the clipboard, there is the option here that says Paste.
04:49Now, don't do the old Windows standard Ctrl + V in order to paste things in, it won't work
04:54the way you want it to.
04:55But if you click on the word Paste, there is an option here that says Aligned to Selected
05:00Levels; click that.
05:03This is going to give us a list of all the different spots, so we can copy these things
05:07that we've just selected on up to.
05:09In this case, we want to copy them from the second floor all the way up to the ninth floor.
05:15And because of their height, and they know that they should go between floors--in this
05:19case it had been between floors one and two.
05:21What it will do when it gets to the ninth floors is it will copy it between the ninth
05:25floor and up to the roof structure.
05:27So, go ahead once you have these highlighted-- and you can do that by just clicking once
05:31and then holding down the Shift key and clicking the next level--click on Ok.
05:35Now, this could take a few seconds, because right now it's copying and pasting each of
05:40these columns up floor by floor by floor.
05:43Now, we can kind of verify that, if you look here back in our 3-D view again; and now we
05:48can see each of these have been copied up.
05:50And by the way, if you want to be able to spin this around so you can see it a little bit better,
05:54You can just hold the Shift key down on your keyboard, and then hold down the wheel on
05:59your mouse, and just gently rotate your mouse around.
06:03And now you can see each of those columns and each of them have been brought up to each
06:09floor where they are supposed to be at.
06:11So, structural columns could be placed by single clicks or by selecting the structural
06:15grid they will be associated with.
06:18Also remember that we can load different column sizes by using the Load Family tool when executing the command.
06:23
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Modifying columns
00:00Once your columns are placed, we can make minor modifications to them, either by adjusting
00:04the Properties, or picking a different Column from the Type Selector List.
00:08So in order to probably better illustrate this--though we can definitely do this from
00:12a Floor Plan View--lets go ahead and take a look at this in a 3D View.
00:16To do that, once again, you can just come up to the little house that shows up at the top
00:20of the screen, and click on it.
00:21I am going to rotate this surround just so we can see it just a tiny bit better, and
00:25to do that I am going to hold down the Shift key on my keyboard, as well as the wheel button on my mouse.
00:30I am just going to spin this around just a little bit and then zoom in here down at the
00:36bottom of the screen.
00:38Now this column, if I move my mouse over it, and click on it, we can now see that it's
00:44highlighted in blue and it happens to be Column located at the D-5 location on the Column grid.
00:49If we ever want to be able to verify that, we can always go to our First Floor plan,
00:53and just double-click where it has 1-First Floor.
00:56And we can see that 5 in D, so D-5, that's where a Column is highlighting in blue.
01:06I'll go-ahead and close out of this view just by clicking the little x up here in the corner,
01:12select that from the column and make sure that it is highlighted, and now we'll go ahead
01:15and try to adjust some of the Properties associated with it.
01:18Now one property that we can adjust is how tall this column is.
01:21In order to do that, we can either come in here and tell it that it should go up to
01:27a different floor by changing the Top Level, or we could even come here to Base Level which
01:32would tell the base of it, the bottom of it, to go down to a certain floor. Like in this
01:38case, we wanted to go down the top of footing, we could just by highlighting on that. But
01:43the kind of modification that I'm going to make to this is just going to be a real gentle one.
01:46In this case, we are going to take the Base, or the bottom of it, and just raise it up by
01:51up about 4 feet, just so you can see it done.
01:54So you can type in 4 foot, move your mouse over here, and you can already see that this
01:59is now a little bit higher than it was.
02:01Let me just move this down, so we can it adjust, changes from being 4foot, to 0 again, see how
02:08this just ended up getting longer, and we could theoretically do the same thing for
02:13the Top of this as well.
02:15Tell it should be either positive, which will bring it up X distances, or tell it be a negative
02:21number, which will drop down a certain distance off of that level.
02:25So you can make it really easy and minor adjustments related to height by just is selecting on
02:31it in, and then telling it you want it to be a certain height off of the level.
02:35Now another kind of adjustment that we can make is completely switch the Column out
02:39with one of a different size.
02:41To do that, you can just select on the Column, come over to the Type Selector list, and pick
02:45a different column off of it.
02:47In this case, we will be go with W8/10, which is way undersized for this, but you will definitely see a difference.
02:53See how it swapped that much bigger column out for the much smaller one; and we can bring
02:58that back again by just selecting on it, coming back to Type Selector list, and picking one
03:03of the appropriate size off of the list.
03:06So columns can be modified easily in a variety of views, including Plan, and 3-D Views, and
03:12Elevation views, just the way that we were just doing it inside of this View.
03:16These columns can they have their properties adjusted very easily just by making those
03:20adjustments inside of the Properties palette over here.
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Placing slanted structural columns
00:00Structural columns can also be slanted if you choose to place a slanted column type.
00:05In order to be able to do this, it's always best to be inside of your First Floor plan
00:08or whatever floor plan you want to start with, then come up underneath the Structure tab
00:13and select on Column.
00:16From here, we can look over here and we can see that there's two different options.
00:19The one we probably would have placed in the past would have been a vertical column, but if want to
00:23be able to slant or tilt, we have to use the slanted column. So just go ahead and select
00:28on Slanted Column right here.
00:29Next, you want to be able to draw the slanted column from the first floor up to the second
00:35floor. And right now we can see here on the Options bar, this says 1st Click, and it has top of foundation.
00:42If you're says something different that's okay, but what we're going to do is going
00:45to change this to be First Floor.
00:48If we try to do this right now, it might generate an error, and the error message is going to
00:53say the first click elevation cannot equal the second click of elevation.
00:57What that means is that it was going to have a column that was going to have absolutely
01:00zero height to it and it didn't like that.
01:03So usually if you're going to be placing some like a slanted column,
01:05I usually like to adjust it where it has 2nd click first.
01:10In other words, change this up to second floor, and now change this, where it has top of footing, to be first floor.
01:17Now, since this one and this one are not the same, that means that the column is going to
01:21have a height, so it's no longer going to generate that error message whenever we try
01:25to first place that slanted column.
01:27Now that we've actually adjusted these settings, another thing we'll need to do is make sure
01:31the 3D snap is currently not on.
01:343D snap if you're inside of a 3D view works really well, if we're going to be placing the
01:39slanted column. But since we're in a two- dimensional view we really don't need it, and frankly it
01:43can kind of get in the way.
01:44So just make sure that box is cleared out, and now we're going to place a slanted column
01:49over here to the right-hand side on the grid of 6 and B.
01:55Now, it's going to ask us to do two clicks. Technically this first one is going to be
01:59for the very first, or the very bottom of this column; and now it's going to want us to do
02:05a second one. And I like to usually just do my second click pretty much in the exact same
02:09spot as the first.
02:13You may get an error message. Don't worry about it; we're going to make adjustments to it anyway.
02:19Now let's go ahead and take a look at this inside of an Elevation view.
02:23So we'll move down in a Project browser, we'll open up the South Elevation. And now, this
02:30is the column that we just placed, and like we specified in the Options bar, it's between
02:34the first and second floor.
02:37Now if want this to be slanted, all we have to do is select on it, click on the little
02:41grip that shows up, hold down your mouse button, and just sort of drag it in the direction
02:46you want it to slant.
02:47If you know the exact angle of it, we can always tell it what angle we want it to be at.
02:52In this case though, I just know what the distance should be away from our building.
02:56Now, I know that the base is in the right location, because that's why I put it on the structural grid.
03:00In this case, it happens to be 8-foot-6 off the center of this column, but I want the
03:05top of this to be 12-foot-6 away from the center of this column.
03:09So in order for me to do that, we're really going to have to place a dimension in here.
03:14Now this is easy enough to do.
03:16All you have to do is come up here to the Annotate tab, and pick on this button right
03:19here that says Linear. And that's just going to create a dimension that goes straight, sort
03:24of like the dimensions that you see here in the preview.
03:27Next--and this might be the hardest part to do because it almost looks like you're clicking
03:31blind--but just move your mouse until you have this spot right here. And you might even
03:36see a blue dot on your screen, depending on the resolution; and you can just click once,
03:41move over, and then pick the center point of this beam or of this column.
03:48Then move straight up and just click again; and then click somewhere out here in space.
03:52Now just the place a dimension in for us and that'll be a reference dimension for everything
03:56else we're getting ready to do.
03:58Now the next thing we'll do is, we'll go ahead and we'll select back on the column. And you
04:02can see how this is telling this is a 14 feet and 1/8th of an inch.
04:06Now, as I'm looking at this, I'm seeing that this might not be exactly on center, so we're
04:10just going to zoom in just a little bit and make sure if it's on center or not. It looks
04:13like it just slightly off for this dimension, because it is. If yours is fine, then you
04:18don't have to do this; but I'm selecting on my dimension, clicking on this little circular
04:22shape right up here that says Move Witness Line. And I'm just going to click and hold
04:26my mouse button down and just sort of drag it out until it's lined up with that line.
04:30So now I know that I could have that dimension, have it just sort to be right and have it
04:33snap to the right location.
04:34Let me see if I can do this with the bottom one here. Pull it up, pull it back; there we go.
04:42One of those things about moving witness lines is sometimes they don't always like to snap
04:45just right where you want them to go. So if that ever happens, you just click on it and
04:49drag it way out here, and just pull it straight back, and then it will just sort of grab onto
04:54the spot that you want it to grab onto.
04:57Now, once you finally have that dimension in place, it gets to be really easy.
05:00All you have to do is select on your column, tell it what you want this dimension to be--
05:04In this case, 12-foot-6 inches--and zoom out. You'll see that the bottom of it is moved, but now
05:12it's easy; you just click and drag that over by selecting on this little circular shape
05:17here. And now your column is in the right spot and has the right distance or slope associated with it.
05:24So, in conclusion, creating a slanted column actually takes some practice, and sometimes
05:29it takes a creative use of views. But with dimensions as your guide, you'll have the
05:34greatest level of success in creating that slanted column and making it be as accurate as possible.
05:38
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Understanding architectural columns
00:00Architectural columns are a lot like structural columns, but they have different properties
00:04associated with them.
00:05Their primary function is usually not to bring loads down to the ground, but instead they
00:10create a finish look to your building. They're the reason why you normally don't see steel
00:14beams as you walk through most spaces; instead you see these ornate architectural columns
00:19that actually surround the steel beams which are giving it its structure.
00:23So let's go ahead and show how to put an architectural column into the space.
00:28To begin with, we can't really do it underneath the Structure tab; we are going to need to
00:31come over here at the Architecture tab. And then underneath Column here, if you select
00:36on the word Column, you'll notice that there's two options.
00:39One is a Structural Column which is exactly the same as the Structural Columns we saw
00:43over here underneath the Structure Tab, or there is a Column Architectural, and that's
00:48the one we will want to use.
00:51So go ahead and select on that; it's going to give you a message saying that there aren't
00:54any Architectural Columns currently loaded into the project, do you want to load one
00:58in right now? And the answer to that is going to be Yes.
01:02So go and select on yes to that.
01:03We will look underneath Load family here, and we are going to look for Columns. So here
01:09we have Columns. Double-click on that, and we are going to load in just a rectangular
01:15column. It's kind of a generic column for right now.
01:18So Rectangle Column and when I say generic, it doesn't have real material Properties associated
01:23it, it just sort of looks like a big rectangle. That could always be changed later.
01:28Next, we have this rectangular column, and it says 24" x24". That happens to be the exact size that we need.
01:36So that's going to work out just fine for us. And we'll zoom in here.
01:42And at the intersection of 2 and B, we are going to try to place our first architectural column.
01:48So go ahead and move it over here, click, you can see it places it in. And you can just
01:53keep clicking this in order to place in each of these architectural columns in the place.
02:01So select and select, and we will just do it at these 6 Interior Locations for right now.
02:08Once these Architectural Columns are in place, we'll hit Esc a couple of times and get
02:11out of the command.
02:12Next, we are going to move to a 3D View, and try to take a look at them in a 3D View.
02:18So go up to little house, select on that; now we are going to spin this around by just holding
02:24down the Shift key and the wheel on the mouse.
02:27And one of the things you'll notice is that we are not seeing our architectural columns
02:30as of right now. And the reason is inside of a structural view, oftentimes such things
02:36as the architectural columns might be shut off by default.
02:39If they are, this is how you can go about turning those things on.
02:43We can just use our Visibility Graphics, and you might remember that we can type in the
02:47letter V twice for Visibility-Visibility, in order to bring up that dialog box. Or we can
02:53click on the Edit button next to Visibility Graphics, and that's what I'm going to do now.
02:58Click on the Edit button, and we can see that our columns are currently shut off inside
03:03of this view, but our structural columns are currently turned on.
03:07That's why we can see our structural columns here but we can't see our structural columns,
03:12or architectural columns I mean, here on the View.
03:14But if we put a little checkmark next to columns and click on OK, suddenly down here at the
03:19bottom, we now have our architectural columns surrounding our structural columns.
03:25And, if we don't want to be able to see through them, you can come down here and we can see
03:29that right now our Visual Style is set to Wireframe.
03:32We probably don't want that, so we will go ahead and turn this to be Hidden Line instead.
03:38And now we can see our architectural columns, which are surrounding our structural columns.
03:43Now, it's an important remember that architectural columns are there so they can create a finish
03:47look around our columns.
03:49Why they are important on structural side is that they also were great as such things
03:53just as pilasters. Think of concrete columns that might surround some of your structural
03:58members down around your foundation walls.
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5. Structural Walls
Creating custom walls
00:00Sometimes you need to create a custom wall type inside of a Revit project, so that the
00:04wall has the right thickness or materials.
00:07In this project, we need to create a 24" thick foundation wall.
00:11So let's start going through that process.
00:14In order to best do this, we need to come up here to where it has wall and select on Wall.
00:19Next, we can see it says Basic Wall Generic 8" here on the list.
00:24Well, go ahead and select on that, and we can see that there's a variety of wall types
00:29already loaded into our project.
00:31Now, if 24" thick foundation wall was here on the list, I'd have to select on it and
00:36go about using it; but there isn't.
00:40The good news for us though is that there is a Foundation - 12" Concrete foundation
00:44wall that's available to us.
00:46Now that's not going to work for us, but we can modify that so that it has the properties
00:51that will work in our project.
00:52So go ahead and select on Foundation - 12" Concrete.
00:55Next, there is an option here that says Edit Type, and this is going to allow us to start
01:00to edit some of these properties.
01:02So select on Edit Type, and this might be one of the most important steps.
01:06There's a big button here that says Duplicate.
01:09What we're going to do, we're going to make a duplicate of this Foundation - 12" Concrete
01:14wall, so select on that, and we're going to rename it to be Foundation - 24" Concrete.
01:22And we'll click on OK.
01:26What this allowed us to do is we're still able to keep that 12" Concrete foundation
01:30wall should we ever need it, but now we have a duplicate of that wall which is currently
01:34named 24" Concrete.
01:37But just because it has a name doesn't mean that it's actually 24 inches thick just yet,
01:41so we need to make that adjustment.
01:43So there's a big button here that says Edit, next to Structure.
01:46Go ahead and click on Edit.
01:49From here, we can see all the different layers and materials that happen to make up this wall.
01:53If we want to be able to see this in a little bit more graphical form, we can come down
01:57here into the lower left-hand side and select on the Preview button.
02:01This is the way that this wall will look inside of a Plan view.
02:04If we want to know how it's going to look like in an Elevation view or Section view,
02:08we can come down here to Section and click on the Section: Modify type attributes.
02:13And this is the way it's going to look like if we would cut a Section through this wall.
02:17Now the reason why it's all highlighted in blue is because it happens to be highlighted
02:20here, but if I click on either number one or the number three, we can see we're just
02:25taking a section through the wall.
02:26If we want to be able to add extra layers and materials to this wall, all we'd have
02:30to do is click the Insert button right here. You would add extra layer--or like something
02:35above number 1 or something below number three-- but then we could tell that that layer
02:40material needs to have a certain thickness associated with it.
02:42In this case though, it just 24-inch thick concrete wall.
02:47So all the properties are already there, all we need to is change this from being 1'
02:53and then we can give you type in 2' or if wanted we can just type in 24".
02:59It'll automatically change it to be 2' thick, and then from here we can just click on OK.
03:06We can now see that we have a wall with the Type properties, that's 24 inches thick.
03:11If we click on OK to this, you can now see that there's a Basic Wall Foundation 24"
03:16Concrete available to us, and we could start to put that inside of our project.
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Placing walls
00:00Walls are versatile families in Revit; they can be made up of multiple materials.
00:04In this exercise, we'll learn the process of placing foundation walls, which support
00:09the building and go into the ground, into our Revit project.
00:12For your information, this is the same process as placing framed walls.
00:16If you're not familiar with that terminology of framed wall, a framed wall is a type of
00:20wall most likely surrounding you in the room that you're currently watching this video in.
00:24Usually, it's made up of multiple layers and materials, and it's not made out of just thick concrete.
00:31But in this exercise, we're going to go ahead and start to place in some foundation walls.
00:36So to start, we need to come up here to the Wall Tool, we'll select on that. And we have
00:43some options here including this Basic Wall Foundation 24" Concrete.
00:49And that's the one that we want to use.
00:50If it did not show up for you just go ahead and select on, right here in the Type selector
00:54list where it has Basic Wall Foundation, or whatever it says for you.
00:58And then just select Foundation - 24" Concrete off of your list.
01:04Next, we're going to move over here, zoom in just a little bit, and what we're going
01:09to do is we're going to place a foundation wall going from A-1 over, down, back over
01:16again, and then back up in order to finish it off.
01:20Before we start clicking though, we need to make sure that it is going down; in this case we
01:24can see that there is a depth associated with it.
01:27We want to make sure that there's a specific height associated with it.
01:31In this case it says Unconnected and it's going to go down 12 feet into the ground.
01:36Well, that might be okay depending on your project, but in this example I'd like to go
01:40down to where the top of our footing is up.
01:43So we can pick that top of Footing level off of our pulldown list, and that associates
01:48itself with the different levels that are in the project. And we can see that that
01:52will go down to 15' below where our first level is at.
01:57The location line, in this case, we're going to keep it at Wall Centerline. But you can
02:02also draw your walls to the finish face of the outside of the wall, to the finish face
02:08of the inside of the wall--so you're at the very outside or very inside of the walls--
02:12or to the structural parts of the walls, if this wall has multiple materials associated with it.
02:18In this case though, we're going to go with the Wall Centerline, so right down the center
02:23of the wall. There is an option here for chain-- make sure there's a checkmark in there that's
02:28going to allow us to draw one wall right after another.
02:31We can just leave the defaults for everything else.
02:34Now go ahead and just move your mouse until you get to the intersection of A and 1, and
02:40click; and then move over in this direction.
02:44Come over here to this spot. and click. You can zoom in and out really easy by just using
02:52the wheel on your mouse.
02:55Zoom down and click, come over and click, and then come back up again, and click.
03:05Now I realize the columns are not completely supported by these walls right now, and that's
03:09because in the future we'll be putting some extra structural members on the underneath
03:12side of these, but let's go ahead and take a look at this in a 3D view now.
03:16So just come up here to the Default 3D View and select on it.
03:21We can now see that we have a concrete foundation wall going around the outside of our building.
03:27Now, it's important to remember that whenever you're working with walls, they have many
03:30options associated with them; and since we say options, we know most of those
03:34options will show up on the options bar and going across the top.
03:38But the important thing really to remember about placing walls is to remember that we
03:43need to specify their location, ideally in a Plan View, and where we want to go.
03:49So do we want them to go down a certain number of feet and then connect at height? Or do we
03:53want them to go down to a certain level?
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Modifying walls
00:00There are variety of ways to modify walls and the way that they look.
00:04In this exercise, we'll discuss how to modify their shape by using the Edit Profile tools
00:09available in Revit.
00:10So, in order to do this, our best bet is to go into perhaps a West elevation.
00:16So underneath the Project Browser, let's scroll down and so we can find our Elevations, and
00:21then double-click on West.
00:23Next, I'm going to zoom down here to this wall, keep zooming in, there we go.
00:30And we're going to just move into the right hand side of our building. And then we're
00:35going to select on the wall, so that it's all highlighted.
00:39Once that wall is highlighted, you can move up here and there is a big button that says
00:43Edit Profile, and that's what we want to select.
00:47When you do that, you'll get this purple, pink, magenta--whatever color line that is--and you
00:53can make adjustments to it.
00:55Now the key here is that this wall has to be one continuous line as you follow it around.
01:01So when we we're done with the sketch we're getting ready to do, it needs to be one continuous line.
01:08To begin with, we want to be able to bring a line--so we're just going to select in the
01:12Line Tool,--from the intersection of this corner down 3 feet. And the reason why we're doing
01:20this is perhaps the grade or the ground is sloping down in that direction.
01:25So we need to have the footing go down a little bit farther into the ground, in order to be
01:28able to support this side of the building.
01:31So just move this straight down 3 foot, or you can type in three'. Next, move over
01:38to the side and we're going to move over 12' 6".
01:43So just type in 12' 6", hit Enter, and come straight up and then you see that little
01:50x, go ahead and click. And hit a Esc a couple times to get out of the command.
01:55Now, you will look at this and you'll realize this is not one continuous line as I was just stating.
02:00So in order to make this be one continuous line, we need to select on this line, click
02:06on the circle or the little grip that shows up at the end, hold your mouse button down,
02:11and just kind of drag it over.
02:12And now, if we follow it around with our mouse, we can see it's one continuous line that comes
02:18all the way back to the start again. That's where we want it,
02:21so just come up here to the big green checkmark. And now the wall is taking on that shape that
02:27we just drew out in that sort of Profile view.
02:30So let's go ahead and do this to the other wall, which in this case is going to be the
02:34south wall, so that it comes down and meets this intersection as well.
02:39So we'll move to our South Elevation view, select on the wall, click on Edit Profile,
02:46zoom in a little bit; once again, we'll use the Line Tool. And by the way, this is the outside
02:53or the thickness of that wallthat we just modified a minute ago that we're seeing here in the gray.
02:59Now go ahead and select right here, move straight down, we know that's 3' because well,
03:05that's what it was before on the other wall, and we can also see this 3' dimension
03:09that shows up here.
03:11And now move over to your right 15 feet, then come straight up.
03:18Now we still have this condition where it needs be one continuous line going all the
03:21way around; so click, select on the DAW just like we did last time, and pull it over. And as
03:29we look at it,
03:30we can go from start to finish. And when you can do that, you know that this will clean up correctly.
03:37Now, pick the big green checkmark, and we can see that this wall has now taken on this shape.
03:43So let's go ahead and get a better look at this by looking at it in the 3D View.
03:48We can zoom in, we can already see this wall looks right. And if we hold down the Shift
03:53key and then the wheel on the mouse, we can spin it around, maybe zoom in and out just
03:58so we can see that a little bit better. And now we can see that shape at that corner of the building.
04:04So in recap, remember if we need to change the shape of a wall, then we need to edit its
04:09profile, making sure that it's one continuous line if you follow it around from start to finish.
04:16
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6. Foundations
Creating and customizing footings
00:00Footings are used to distribute the weight of the building above, so that the ground
00:04can hold up that much weight in one spot.
00:06Our out-of-the-box Footings of Revit have certain default dimensions which can be modified,
00:11and we will need to do that for this project.
00:14So to create a custom Footing for our project, we need to begin by executing the Footing
00:18tool which oddly enough happens to be called Wall up here on our ribbon.
00:25So, above Foundation it says, Wall, and go and select on that.
00:30When we do that, we can come over here underneath properties and select our Type Selector list.
00:35And when we click on that, we can see that there's currently two separate Footings that
00:39are available in here.
00:40One is called a Bearing Footing and the other is a Retaining Footing.
00:44The general shape is a little bit different and the dimensions are a little bit different.
00:48In order to create a new Footing that's going to be good for our project, what we are going
00:52to do is we are going to base it off of this Bearing Footing 36 x 12.
00:57So make sure that that is selected and then come down here to Edit Type.
01:00When you select on Edit Type, the next thing we will want to do is come over here to this
01:05big button that says Duplicate, and we're going to create a duplicate of this Footing.
01:10Now the reason what we want to do this and we don't want to actually delete this 36 x
01:1412 that's already in there. Who knows, we might decide to use it later on in the project.
01:19But in this case, we want to use its properties and just modify them a little bit.
01:24So it's going to be a 42" x 24" Footing.
01:28So we're going to click on Duplicate, the name of course isgoing to be 42" x 24", which
01:35is size we want. We'll also get rid of this little extra 2 that shows up at the end. Click on OK.
01:44Next, these are the properties of the dimensions of this Footing; and once again we want it to be 42" x 24".
01:52So you can just type in 42" here. It will automatically convert it to feet and
01:59inches. For the Foundation Thickness this is going to be 24", a nice big footing.
02:05And we'll come down here just click on OK.
02:09We'll now notice that underneath Properties over here, we have our 42" x 24" footing,
02:14and we would be ready to place into our project.
02:17So, by duplicating and modifying the dimensions of an existing footing, we can adjust its
02:22size to meet most of our needs.
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Placing footings
00:00FootingS support the weight of the structure up above, and in this case we want to support
00:04the weight of our Foundation Wall, which is going around the perimeter of our structure.
00:09In order to do this, we can either do it inside of the plan view like we are currently in,
00:12or in a view that I prefer, which is the 3D view.
00:16So let's go ahead and go in to 3D view and try to place them inside of that type of view.
00:21So, up here click on the little house, and this brings into our 3D view of our structure.
00:28Now, if we are going to be placing a footing, I usually like to zoom in just a little bit
00:32so we can see our entire foundation inside of the screen, and we can see the edges of
00:37our foundation walls.
00:39Next, we have the underneath Structure.
00:41It says Foundation, and we're going to select Wall.
00:45This is going to execute our footing tools.
00:48We can see over here that we have a 36" x 12", that's not the size that we want; we want
00:53to use our 42" x 24" Bearing Footing.
00:58Once you do that, all you have to do is move arrow your over here,
01:02select on the wall, click, and it will automatically put a footing on the underneath side of this wall.
01:08And let's go ahead and do that for each of these walls.
01:13And we can see how it's placed them underneath the walls, and it's automatically cleaned up
01:17on themselves here at the corners.
01:21So, footings can be installed at Foundation Walls quickly, particularly if we select them
01:26inside of 3D views.
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Adding piers and pilasters to a foundation
00:00In this exercise we'll introduce how to add our footings and peers under our columns.
00:05Of course, their job is to transfer the weight of the building above into the ground, which
00:09will help keep the building structurally sound.
00:11To begin this process, let's use our skills that we developed when creating our footings
00:15to create some of our own custom peers and footings that we'll place under these objects in our model.
00:22To begin by doing this, we need to come up here on the Structure tab on the Ribbon; next,
00:28we'll move over here, and we can see that there is this option for isolated. And that's
00:32going to be the kind that we create; it's going to be considered an isolated peer or an isolated
00:36footing. So we'll select on isolated.
00:40Next, over here on the left- hand side we have a 72" x 48" x 18".
00:46Now the 72" x 48" x 18" isn't quite the size we're going to be needing in this project,
00:51so we're going to need to duplicate it and then add a few more sizes to it so that we
00:57can place those into our model.
00:59So to begin with, we're going to come down here to Edit Type and click on Edit Type.
01:03Next, we really need to create three separate footings for what we're getting ready to do.
01:09So in order to do this we'll start off by duplicating, creating a new footing, and then
01:14we're going to do that two more times.
01:16So, come up here to Duplicate, select on that, and the first one we need to do is 48"
01:22x 48" x 18', so very deep looking footing, which is going to actually act as
01:30one of our peers to hold up the column up above.
01:34So, we'll start off by renaming this to be 48" x 48" x 18', and click on OK.
01:42Now, the width is already okay, that's 4 feet-- or actually this should be 48", so I'll
01:47have to rename that here in a second--and we'll go ahead and change this to be 4', change
01:53this to be 4' and this is going to be 18'. So I'll go ahead and put feet on
01:58that. Up here there is still an option to rename it, so I don't have to duplicate it
02:03in order to create a new one.
02:05Since I need to change this to be 48" x 48", I could just come over here,
02:11click Rename, change this to be inches, change this to be inches and click on OK. And we
02:18can see that it renamed it. And we have the appropriate dimensions down here.
02:23Now let's go ahead and do two more duplicates.
02:26This next one is going to be 48" x 48" x 15', and we're going to go ahead
02:32and type-in 15' right here. And the next one it's going to need to be quite a bit smaller.
02:38It's going to be 72" x 72" x 24". So we'll duplicate it. We'll do 72"
02:46x 72" x 24".
02:53And we'll go ahead and type the 72" in, which we can now see a 6 feet; we'll make
03:01sure that that's 6' and we'll do the 24" for right here.
03:09Once we have that, we can already see that if I move my cursor around, we have this little
03:13footings this is just sort of falling it around no matter where I go.
03:17Now technically I could start placing it here, but I sometimes have mixed results placing
03:21these inside of a 3D view,. So I usually recommend in this case with this type of footing,
03:26doing it inside of one of our Plan views.
03:29In this case, I'm going to go to the 1 - First Floor and I'm going to double-click on that.
03:34Next, we need to put these footings right in some of these different locations, so we're
03:39going to do footings around here, and then we're going to do some footings here in the middle.
03:45The first one that we need to do is going to be down here in the lower left-hand corner.
03:51so Foundation>Isolated, and we're going to choose the appropriate size off of the list.
03:58Now, since we're on the first floor and this one needs to go down further because this
04:03corner of the building is a little bit deeper than the other parts of the building.
04:07We're going to come over here to the 48" x 48" x 18', and we're going to
04:13come right over here until we hit the intersection of them, and we're just going to click. And
04:18then by default it'll try to drop these footings down to be at the right elevation level. And
04:24we'll continue to do this on around; except in all the other locations we don't need the
04:2818' we're just going to need the 15' deep one all the way around the perimeter here.
04:36So it's just a matter of clicking each place where these columns happened to be located at.
04:43Once we've done that we can come back in and start to put our different peer footings on
04:48the underneath side of these areas as well.
04:55Now that we've gotten to this point, let's go ahead and change this over to be the top
04:59of footing, so it's 0 - T.O. Footing. And now we need to add our main footings on
05:04the underneath side of these peers.
05:07So in order to be able to that, we once again need to come up here to Isolated, and we're
05:12going to pick that smaller footing that we did earlier--in this case is 72" x 72" x 24".
05:19We'll come over here, and once again we're just going to start picking the intersections
05:22of these different spots.
05:25Now that we're almost all the way around, we can come over here and we can select right here.
05:30Now, I can tell you since this one is a little bit lower than the rest of them, it's going
05:34to create an interesting condition when we look at this in a 3D view.
05:38So go ahead and hit Esc after you've placed them in all the different locations, and then
05:42come up here to this default 3D view button and we'll take a look at what we have.
05:46We can see that we have the peers and the footings in every location.
05:53The only problem is that this one is a little bit high, so in order to be able to modify
05:57it so it matches the properties of these down here, all we have to do is select on this particular footing.
06:04Next, we tell it it needs to be offset a certain distance down. But when we created
06:10these walls we dropped this wall down 3 feet-- that's the reason why this is still floating
06:14up your 3 foot higher--so what we need to do is we need to set a offset distance of
06:20-3 foot and then click on Apply. And you'll see it automatically drop down and clean up
06:26on itself with the other footings that are down there at the base of the foundation wall.
06:32So placing these items as simple as creating a footing of the appropriate size then selecting
06:37the column you want to put it under.
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Creating a concrete slab or floor
00:00In this exercise we'll use our Drawing Tools to create a concrete slab, or floor, at the first level.
00:07So in order to do this, once again we need to be underneath Structure, and then come over
00:12here. We are going to need to find our Slab tool. And we can find that over Foundation
00:16right here, and we are just going to select a Structural Foundation Slab.
00:22Next, once that activates we can come over here, and we can see that we have different thicknesses
00:28of slab that we can use.
00:30For this example, I am just going to keep it with the default. I'm just going to use
00:33a 6 inch Foundation Slab.
00:36Next we need to draw out the perimeter of our slab, or our concrete floor that is going
00:40to be inside of this area.
00:41So in order to do that we can come over here and we have a choice: we can either use one
00:47of our different Drawing Tools--such as just draw lines, or draw a rectangular shape--but
00:53the thing I usually like to do is use the Pick Walls tool if that's available to me.
00:57So, I'll go ahead and select on the Pick Walls Tool.
00:59Next, I am going to zoom in just a little bit so I can see where I am picking, and I
01:04am going to try to pick on the inside face to the wall.
01:08If you pick toward the outside, it will draw this to the outside of the wall; but in this
01:13case we just want it to be on the inside of our foundation wall.
01:15So just pick a spot right on the inside face of that wall, and click.
01:20You'll kind of be able to see if it's there because you'll see that purpl/pink line right
01:23there on the inside face to the wall.
01:26Now go ahead and let's just do this for all four sides of this.
01:31So now we have this rectangular shape.
01:33Next, all we've to do is come up here to the big green checkmark, and select on the big green checkmark.
01:40It's going to ask us a couple of different questions now.
01:43The first one is, would you like the walls that go up to this floor's level to attach to its bottom?
01:48Now, from time to time you might say yes to this, and what it would do is if there is any
01:53wall that are going to be directly underneath this floor that we just created, then those
01:58walls will be flush with the bottom of the floor.
02:02And in this case, I don't really want to do that.
02:04So I am just going to head and say No to this.
02:07This next once says, The floor/roof overlaps the highlighted walls--and it's really talking
02:13about these blue lines we're seeing around the outside here.
02:16Would you like to join the geometry and cut the overlapping volume out of the walls?
02:20In this case, it might be a little bit questionable as to whether or not we should or should not do this.
02:25But so that you can see it, we are going to go ahead and say Yes to this.
02:31Now, right off hand it doesn't look like very much has happened, but something pretty big actually has.
02:37If we take a look at this in the 3D View now by coming up here to our Default 3D View icon,
02:42we can now see that, yes indeed, we have this floor and it's put in place right here at our Level 1.
02:49It's also sitting on the inside where our Foundation Walls are at.
02:52If it's a little bit hard to see, we can always come down to our Visual Styles and we can
02:56turn on Shaded which is going to give us a little bit of color, and we can see where this goes.
03:02One other thing to know is that one of those questions we answered Yes to, which was cut
03:06the material out of it. But when it says, do you want to cut the material out, what
03:10it's really going to do is this.
03:11If we come down here to where this color box is, where we change the Graphic Display
03:16Options, turn this to Wireframe now.
03:19Now we can see through it, and we can see what it's really done. It has actually cut the
03:24material out of each of these--I'll call them the Column Locations or Pier locations--
03:28and in fact, it's even cut the material out right here, sort of lowering it down.
03:34So we now have everything actually sitting on top of our concrete floor or concrete slab
03:39that we just put into place.
03:42You'll find that slabs and floors are very similar elements, but slabs are entities that
03:46are designed to be on grade--which means on the earth, and are often load bearing entities.
03:52Thus they have structural properties and can be used by structural analysis software in
03:56analyzing buildings and their loads.
03:59So that's kind of the difference between using a Floor tool and using the Slab tool.
04:04In this exercise, we used it more as a floating slab, which means it doesn't really hold up
04:08any weight, just to illustrate how it can be drawn.
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7. Structural Reinforcement
Setting the cover depth
00:00In this section of movies we're going to discuss Structural Reinforcement.
00:04Traditionally, to reinforce a concrete wall or slab, rebar is placed inside of it at a certain depth.
00:11Adjusting this depth is considered setting the cover depth.
00:14To do this inside of Revit, we need to use the Cover command which once again shows up
00:19underneath Structure and Cover.
00:21Unfortunately, it's kind of difficult for us to be able to do this inside of a Plan view,
00:25so we are going to need to create a little section going through our building here, and
00:29then from there we can set the cover depth.
00:31So we'll go ahead and we'll come up here to the View tab and select on View.
00:35Next, there is this little option here that says Section; just click on that, move down
00:40here to the bottom of the screen, click right in this area here between B and C.
00:48Move over to the side and click again.
00:51We'll be talking more about Sections and how to go about creating them later on, but for
00:55right now let's go ahead and zoom in here.
00:57So to click off of the section, and then click here where the circle is at.
01:03If you double-click really fast on that it should take you to the Section view.
01:07If you have any problems with that taking you to the Section view, you can always look
01:11over here on the Project Browser, scroll down, and you'll find Sections is a new area.
01:16You can click on the little + sign there, and you'll find your Section View, and
01:20you can just double-click on that in order to be able to get to this view.
01:24Now once you're here you can zoom in and we want to see what the existing cover--which
01:29is what it's called in this case--depth, already is.
01:33So we'll come over here to the Structure tab, move over here to Cover, and we'll select on Cover.
01:39You'll probably notice there are some green dashed lines just show up--a little bit hard
01:44to see, so we'll zoom in here a little bit more.
01:47This is the Cover that was in there by default for these objects that we're currently cutting through.
01:52If you need to be able adjust this cover depth so that things like our rebar will automatically
01:57get placed a little bit lower or a little bit higher,
02:00we can absolutely do that by using this Cover command.
02:03Now there are two different sections of using the Cover command, and the first one here is
02:08the Pick Elements tool.
02:09Now if we Pick Elements, you can see we can either pick on the wall or we can pick on the footing.
02:15If we pick on the footing, it highlights the footing, and then we have some Cover Setting
02:20that shows up here. Well we can click on the Down Arrow and here we see some predefined
02:26settings that we can use that's going to affect the entire object.
02:31For instance, if we use this Cast against earth 3" and select, you can start to
02:36see some of these green dashed lines have now sort of contracted themselves, and they are
02:41now 3 inches away from the outside edge of this concrete footing.
02:46If we would change this to be something else-- perhaps 2"--see how those green dashed
02:52lines are now moved a little bit closer to the outside edge? That's because they are
02:56now 2" away from the outside edge of the footing.
03:00And we can set this to be anything we want it to be. I am just going to go head and move
03:04this back to 3" just for now.
03:07Now, the other thing that we could have done was pick this tool right here, which is Pick Faces.
03:12So, I'll go ahead and do that next, and in order to do that though, we are going to go
03:15ahead and hit Esc just once.
03:17Next, we can go ahead and come back up here to Cover, and you notice this is no longer grayed out.
03:23Once you have kind of one of these commands, you sometimes have to get out of it again
03:26in order to be able to activate it to be able to use it.
03:29So we'll select on Pick Faces.
03:31I am just going to pick on one of the individual lines here that's going around the outside
03:36edge, perhaps this one.
03:39Now this is the bottom of the footing that we are looking at. And instead of where we
03:44use this one and it picked the entire thing and set these properties for the entire thing,
03:49this is just going to set the properties for the one line that we selected.
03:54So we can take a look at this, this is 3". what if we want to make this be perhaps 2" instead.
04:01You can see just the bottom has now dropped down to that 2" mark, or we could set
04:06it back up to the 3 inch mark if we wanted to.
04:10Also, if one of sizes that you want to be able to do, doesn't show up on this pull-down
04:14list, you can create your own custom sizes by clicking on this little box here with the
04:18three little dots in it.
04:20And you can always either adjust these settings, or click Add, which is going to add a new column
04:26there, which you can type in anything that you want as well as put in any depth that you would want.
04:33You could click on OK, and then when it comes time to be able to use these commands again,
04:39you'll notice that that's now on the list.
04:42In this case, if I select on the 4", you can see it's now moving in 4", and
04:47we can once again select up here where it has a 3" and it will move itself back.
04:52So in summary, setting the cover depth allows us to control the placement location of where
04:57our Structural rebar will eventually be inside of this concrete object.
05:02In summary, setting the cover depth allows us to control the placement location of the
05:06structural reinforcement, which we'll be placing within the concrete.
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Placing rebar
00:00Rebar is used to reinforce our structures and Revit Structure is capable placing of
00:05both two-dimensionally and three-dimensionally.
00:08For this discussion, let's look at how to place it three-dimensionally.
00:12To execute the Rebar command, we first need to come up here to Structure, and then find
00:17Rebar on the ribbon. It's toward the middle; it's right here. And we'll go ahead and select on Rebar.
00:23Next, we can see that there's a few options associated with rebar, such as what shape do we want to use?
00:30Now, these shapes correspond with the same shapes that show up over here in the Rebar Shape Browser.
00:37If we would make a Selection over here, it'll automatically update over here.
00:40In fact, you can actually see that shape that we are getting ready to place in three different
00:45locations because it will show up underneath the Properties as well.
00:48Now, actually before we get too far, it's going to be difficult to place rebar inside
00:53of Plan view like we are looking at right now.
00:56So we really actually should go to a Section view, and then execute the command. So, we'll
01:01go ahead and hit Esc, and then we'll move in here in to our Section, and then just double-click
01:06where you see the circular shape. And it should take you to this view.
01:11If you have problems with the little double- click, you can always look underneath the Project
01:15Browser. Come down here underneath Sections, and then just double-click on Section 1.
01:21Next, we're going to zoom down here to where we end having our footing down here and down
01:26below. And one of the things we are going to want to do is we are going to want to put
01:30some rebar that's going to go from here to here to here.
01:34So it's going to actually be three pieces of rebar that are going to be going across
01:37the bottom of this Footing.
01:39Now this rebar is actually three-dimensional.
01:42So when we go to place it, it's going look two-dimensional, but in reality it's going
01:46to stretch whatever the length of this footing currently is.
01:50So let's go ahead and do that.
01:52So we will execute the rebar command once again underneath the structure. Next, we need
01:57to decide, what shape of rebar do we want to place?
02:01Now, in order to be able to do that, we can look over here underneath the Rebar Shape
02:04Browser, and in this case let's just pick Rebar Shape 0.0. Essentially it's just a straight
02:11bar. It hasn't been bent or anything.
02:14So once you have selected on that, we will come over here and our next option is,
02:18what Size of rebar do we want to place.
02:21For this instance, we are going to use rebar number 8.
02:23Now, if you are not very familiar with rebar, the smaller the number, the smaller in diameter
02:30the Rebar happens to be. Number 8 is sort of a midsize rebar.
02:34Now that we have picked number 8, the next thing we want to do is move down here, and
02:39we can start to see this black line that's falling around wherever our cursor is going.
02:44Now, that's controlled by this work plane placement, which is located up here.
02:50Now let's go ahead and select on this Perpendicular to Cover and move down. Now we can see where the rebar is at.
02:58Now, this green dash line, this is the existing cover and if we ever went to Structure and
03:04Cover, that's what we are looking at.
03:05So I am just going to select back on Modify Place Rebar, and you can see that that rebar
03:11does not want to go outside of the Cover location.
03:15So, we'll just go ahead and place it right to the outside edge of this cover here, right
03:19to the outside edge of the cover here; and then there's really not a Snap tool for this,
03:23so we are just going to have to eyeball it. And we are just going to place this rebar
03:26roughly right here in the middle.
03:28Now we have three pieces of rebar and they are actually three-dimensional and they are
03:31going back as far as with this foundation wall, or in this case this footing, happens to be drawn.
03:37We'll take a look at that here in just a moment, but I would like to go ahead and add in yet
03:41another piece of rebar into the structure.
03:44Now, I'm going to go ahead and zoom back out, and that actual rebar, I am going to start
03:48off by placing it up here inside of the foundation wall. And we'll go ahead and just hit Esc to that.
03:55We will once again execute the Rebar command.
03:59In this case, rebar number 8 is still good, and the shape that we wanted to use in this
04:04case is going to be called 17 A.
04:05And you notice that we can just come near the pulldown list, go to Shape 17 A.
04:11These are all just standard rebar shapes that you can purchase and buy.
04:16Take a look over here and here we have the 17 A.
04:19So it's going to be sort of an L-shaped rebar.
04:21Next, I am just going to move over here; and then once we get inside of this wall, all
04:27I am seeing is just one single little dot. That's not what I want to see; I
04:31want to see this L-shape.
04:33So let's come up here and let's try Parallel to Cover.
04:36How about Parallel to Work Plane.
04:40Sometimes it gets a little bit confusing as far as which direction this is going to try
04:43to spin itself around.
04:45So, I know that I've been known to just click on one and go,
04:48'No, it doesn't look right' and just click on the Parallel to Work Plane in order to
04:52be able to get it to work, or whichever one to get it to work.
04:54So now I am going to move my mouse over here, and we want to make this to be sort of like
04:58a J or reverse L-Shape.
05:01So once you move it and you can see this outline, go ahead and click on the inside of wall and
05:06now it's placed this rebar inside of the wall.
05:09One other thing to know is if I select on this rebar, there's this option up here that's says Layout.
05:16Now technically, this was here even when we were getting ready to place it.
05:18I just didn't change the original settings on it.
05:21Right now, it's just a single piece of rebar.
05:24Let's go ahead and change this, so that it happens be a maximum spacing.
05:29So we'll select on Maximum Spacing. The spacing between each of the Rebar is going need to
05:33be 4" and that's already set.
05:36So if for some reason it's a different setting for you, just change that to be 4".
05:40And what this is going to do is that we can already see this says Quantity 223.
05:44So it's going to place this rebar over the length of the wall and right now, there's
05:49going to be 223 pieces of rebar stretching from one end of the wall to the other, based
05:55on the section that we just placed it in.
05:57Now, if we want to be able to make a modification to this, so that it isn't just inside of the
06:01wall--perhaps you want to bring it down, so it's inside of the footing--we can do that.
06:06All we have to do is select on these double arrows that show up, drag it down, and
06:10drag it down so it's just above this piece of rebar right here. And then you can even
06:14click on little grip here and pull it out.
06:19Now let's go ahead and take a look at this in the 3D view, so we have a better idea of
06:22what it is that we have placed.
06:25So we'll come up here to the little house, which is the 3D view button. Next, we will
06:30want to spin this around, which can you either do by selecting on the Shift key and then
06:34holding down the wheel, and then spinning it around. Or, another option is just to click on a little
06:40corner up here at the view cube, and you can see them here at the very edge of the cube. Spin it around.
06:47We can start to zoom in.
06:50Now, it's partially getting hidden; sometimes because it's so close to the surface, Revit
06:54will try to display that bar. But in order to be able to really see it, all we have to
06:58do is come down here, and at the Visual Style change this to be a Wireframe view.
07:03Now, we can see how it spaced it from here all way down to the end of the wall.
07:10Now, this can be adjusted and edited, which we will have the opportunity to talk about
07:15in the future video.
07:16That being said, whenever we place rebar, we always need to consider what its size is,
07:22what its shape is, and the location of placement.
07:25You pretty much always needs to be inside of a Section view as well in order of able to do it.
07:30But once we have the proper information set-- as well as the proper Cover Depth so we know
07:35how far away from the outside edge of the wall it needs to be--we can easily drop the
07:40rebar into our design.
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Editing rebar
00:00Once the rebar is already placed you can still go back and modify its placement, or modify
00:05the way it displays.
00:07Now, currently I'm inside of a Section view, and in this case it happens to be Section
00:12#1, and we can go ahead and zoom in here.
00:15What we're seeing here is this is a piece of rebar; and these are three individual pieces
00:20of rebar. And they're currently stretching the length of this entire either footing or
00:25wall, depending on what it is that it's going through.
00:28What we can do is if we want to change the way it displays so that we can see the thickness
00:33of the rebar, we can come down here to where it has the Detail Level.
00:37Currently, it's set at a Coarse level of detail. And whenever you have rebar in a Coarse Level
00:42of Detail, it always displays being just line work.
00:45If we change it and say, this should be a Fine Level of Detail, we can now see this rebar
00:51is nice and three-dimensional.
00:53Now technically this is as well, the only thing is that we were already kind of looking
00:57at it straight on and it was just sort of a dark donut, and that just didn't change in
01:02this particular display.
01:04It is now a solid donut as opposed to just some thick line work.
01:08The next thing that we can do is I can zoom out just a little bit, and I want to point
01:12out that even though this was already put in place, and the shape has already have been
01:16set; if we wanted to change the shape of it, we can.
01:19And in order to that we can just come over here to Shape, either underneath Properties
01:24or up here on the Options bar, and then change it to be perhaps a different shape.
01:29Maybe you want it to be this 01 Shape.
01:33Now we'll go ahead and just move your mouse over and here we'll click on Apply, and you
01:36can see it's automatically trying to take on the shape that's associated with that 01 piece of rebar.
01:43Now, if we wanted to change it back to that 17A, we can.
01:47We just move up here, click on 17A, and we watch it sort of bounce its way back up again.
01:53Now, one thing that you notice has just happened is that it doesn't automatically take on the
01:57properties it had before. You still might need to stretch and adjust and move it after
02:02you've made that shape change, if you ever need to do that.
02:05And that's still easy enough to do.
02:06You can just click on the grip and then just pull it back, or pull it forward by just holding
02:12your mouse button down on that little circular shape.
02:16Also, if we need to be able to bring this up, we can select a little circle and bring it
02:21up to well right about there.
02:25So now we've been able to adjust the shape and be able to make some of these adjustments
02:30right here inside of the Section View.
02:31Now let's go ahead and take a look at this in 3D.
02:34So come up here to the little 3D house, select on the 3D house. We'll zoom in here.
02:41Now I'm going to rotate this around by just holding down the Shift key on my keyboard
02:45and the wheel on the mouse, and then I'm going to zoom in here.
02:51And perhaps I don't want this to stretch this entire length of the wall, maybe I want to
02:54actually come in between, and I'll just call these two piers or these two columns.
02:59So if I want to do that, I can move over here and I'm just going to click right here on
03:03this face of the view cube.
03:04And that will automatically spin us around to be looking at this building from that elevation view.
03:11Next, I'm going to zoom in here and then just select on that rebar.
03:17Now it gets to be pretty easy.
03:18We can just click on the little arrows and we can pull this back and we can move this
03:23to wherever it is we want to be able to move this to.
03:27Now it's still staying contained within the wall, but we just have the adjustment ability
03:31to be able to say, it needs to be between this location and this location.
03:36Whenever it's all set and done, we can just sort of click off of it, and if we want to
03:40view this once again in a true three- dimensional view--technically we already are, but we're
03:45looking at it face on.
03:46So we'll just click one of the corners of the view cube here, let the model automatically
03:51regenerate itself, and then we can zoom in and we can now see it's adjusted itself three-dimensionally.
03:58So now it's in between those two piers that we wanted to bring it between.
04:02So all we have to remember is that modifying the properties, or the placement of rebar after
04:07it's been placed, is fairly easy to accomplish.
04:11All we need to do is either be in a Section view or be in a 3D view and then we can adjust
04:16its properties appropriately.
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Adding reinforcement to an entire area
00:00To reinforce concrete walls, rebar is usually added inside of those walls.
00:05The Area Reinforcement command allows for entire areas to have that reinforcement added at once.
00:11In this example, we'll add that reinforcement to part of a foundation wall.
00:16To do this, we'll go to the West Elevation, and reinforce that portion of the wall.
00:21So, underneath the Project Browser, we're going to move down and we're going to find our West
00:26Elevation, and just double-click on that.
00:30Next, we'll go ahead and zoom in on that area, and let's just reinforce this middle portion
00:35of the foundation wall.
00:37Now realistically the entire wall is probably going to get this reinforcement, but this
00:41is just a little bit of the overall process.
00:44So, we'll go ahead and zoom in here, and we're going to place that reinforcement between
00:50these two columns right here.
00:53So to begin with, we'll move up to Structure and we're going to look for Area Reinforcement.
00:59So select on the word Area.
01:01Next, it's going to ask us for the floor or wall to add this area reinforcement to.
01:09In this case it's going to be a wall, so move up to the very top of this wall and select
01:13on the top of the wall.
01:15Now I will say that if you move your mouse down toward the middle of the wall, you notice
01:19it isn't highlighting--and you can try to click there all day, it won't select the wall.
01:23It's always easier to select something in Revit by coming up to one of the edges of
01:27it in order to be able to make that selection.
01:30So go ahead and select on the wall; everything sort of gray itself out, but it just means
01:36that the Structural Reinforcement command is now in effect.
01:39So we can see over here it says Structural Area Reinforcement.
01:44And if we look at the Properties over here, we can see that it's going to be doing what's
01:48called a Maximum Spacing of however many feet that we specify. In this case it's going to
01:54be every foot we're going to have a new piece of rebar put inside of our wall.
01:59The size of that rebar currently is going to be at #4.
02:02If we decided to change that, we could just pick a different size of rebar off of the list.
02:07We can also say whether or not there's going to be some sort of hook at the end of the
02:11rebar so that'll curve up or however way that we want that to be structurally put together.
02:17And all of this is already contained inside of the Properties of this Structural Reinforcement.
02:22If you want to change any of it, you can just come in here and change the Properties of
02:27it and that's how it will show when we place it into the wall.
02:30So now we need to actually draw where in this wall the Structural Reinforcement is going to show up.
02:36So in order to be able to do this, usually I just start using my drawing tools and draw
02:40it in this location.
02:42And we're going to do that; but before that, I'd like to add an offset up here of perhaps
02:483 inches, just so that we keep this rebar away from the very top or the very bottom
02:54or the very edges of our wall, so that it has enough area to be able to be completely
02:58covered by the concrete.
03:00So once we type in 3" here, we're going to move up here and this time we're going
03:05to use a different tool; we're going to use the Rectangle tool because it's really the
03:09fastest tool for doing this.
03:11So you select in a little rectangular shape up here, move down, and then pick on the intersection
03:16of the top of the wall and the top of this pier or column.
03:21Now move over in his direction.
03:24One of the things you'll notice is when we selected this and we're moving in this direction,
03:27we're getting this colored line.
03:29Unfortunately though, it's currently on the outside of the wall, which isn't where we want
03:33it to be; we want to be offset three inches to the inside.
03:36So in order to be able to that all you have to do is click on the Spacebar, like you're
03:40going to put a space between words.
03:43Now you can see how it's flipped to the inside, and now pick this other corner down here in the lower right.
03:51Now where it's going to place this rebar is going to be in between each of these lines.
03:57Last thing before I click the big green checkmark up here, is that we could have made this be
04:00any shape with curves or arcs or circles, as long as there was one continuous line going around.
04:07Now just come up here to the big green checkmark.
04:09It's going to automatically give it a note saying that these are #4 rebar spaced at 1'.
04:16And, if we decide to take a look at it in a Section View, we can come up here and just
04:20double-click on the little section head here. We can now zoom in and we can see how every
04:27one foot there's a piece of rebar going in this direction, a piece of rebar going in this
04:31direction, and there's rebar coming up here as well as rebar coming down here.
04:37So it put the entire thing of rebar spaced exactly the way it showed in the Properties
04:43inside of our wall.
04:45So, area reinforcement allows you to model all your structural reinforcement in an area
04:50simultaneously, without the need to draw each bar individually.
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Adding reinforcement on a path
00:00Path reinforcement allows us to specify a path which the structural members would follow,
00:05and then auto-populate themselves.
00:07In this example, we'll do this with a rebar along the edge of our concrete slab.
00:12So, in order to be able to do it, let's first go to our First Floor Plan. Next, the reason
00:19why we needed to go to the First Floor is because technically, we can actually see our floor here.
00:23I know it's a little bit hard to see here in the image, but if we decided to come down
00:27here, and then turn on our Shaded graphic display style, we can then see this is where
00:34the floor is located at.
00:36Now let's go ahead and shut that back off just for right now; I'm going to just turn
00:39this into a Wireframe View, so that we can easily see the rebar once it's created.
00:43Now, we'll zoom in here, and we're going to execute the Reinforcement Path command from
00:49underneath the Structure tab.
00:53Once you execute that command, it's going to ask you to select on the floor that we
00:57want to be able to place this in.
00:59In fact, that message is just right down here near where your Start Menu probably is at.
01:05Now you can come up here and click.
01:07It just selected the floor.
01:08You can see it's all grayed out.
01:11Now we have the Structural Path Reinforcement. This happens to be all the properties associated
01:17with this rebar is getting ready to be placed.
01:20In this case, they happened to be size number 4.
01:22It says what their length is going to be.
01:24Is it going to be at the top face of the wall-- or at the top face of the floor in this case--
01:28or at the bottom face of the floor?
01:30And different properties associated with this rebar, its shape, and what its length should be.
01:36Now what it wants us to do is specify what the length of this path needs to be.
01:40So in order to do that, we can come up here and just draw a line.
01:43I will point out that technically, we could also use this Pick Lines tool if we just had
01:47a line already on the screen.
01:49We could select that line and it automatically draw the line for us.
01:52But, in this case, we'll just draw it out.
01:55So, just pick the line.
01:56Let's come over here to the intersection here, which is the edge of the slab, and now just
02:01draw a line straight across then pick the end point of the slab.
02:07Once you've done that, that's pretty much all that you need to do except to come up
02:10here and select on the big green checkmark.
02:13When you've done that, it will automatically space that rebar out as well as give you the
02:19note saying what the rebar spacing is there inside the slab.
02:22In fact, if we take a look at this in the 3D view now, we can move over here, sort of
02:28spin the model around, and zoom in. And we can see that spacing, as well as how it ends
02:34up curving itself down and around the edge of the slab.
02:38So, Path Reinforcement automates the tedious task of placing rebar at continuous spacing.
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8. Beams, Joists, and Bracings
Adding beams
00:00In this video we'll be placing beams in Revit structure.
00:03To draw these beams, we need to select the Beam Tool while in any Model view.
00:08In this case, we'll come into our Second Floor view and then start to zoom in just a little
00:14bit so that we can see where each of our column locations are at.
00:18Next, we're going to need to come up here underneath the Structure tab and then select on Beam.
00:25Now the kind of beam that we're going to need to have in this case is going to be a W21x57.
00:31So that it happens to be a specific steel shape and size.
00:35Now if we look here on our list, we can see that all we have loaded in here are W8x10s through W16x26.
00:42What that means is that none of them are quite large enough for the kind of building that we're building.
00:46So what we're going to need to do is come in and actually load in another beam size.
00:50So, up here there's this option for Load Family.
00:53I'll go ahead and select on Load Family.
00:56Next, this is going to be a structural beam so we need to load for the word Structural.
01:03Now there is no category here that just says, beams. But what this is, is it's going to
01:07be Structural Framing.
01:10So go into there; there's an option there for Steel.
01:15Then down toward the very bottom, there is a W-Wide Flange, and that's what we want.
01:20So go ahead and highlight on that and click on Open.
01:24Once you do that it's going to bring up a list of all of the different W-shapes that
01:28we could load into our project.
01:30In this case once again we want to do W21x57.
01:35So we're just going to find that on the list by scrolling down or clicking, and here we have our W21x57.
01:47Now if you select on it in order to be able to highlight that row, you can then click
01:51on OK and that will load that into your project.
01:55Now if you get this message that says Family Already Exists, that's partially true.
01:59What it really means is that there's already a W family loaded into the project, do you
02:05want to add that exercise to it?
02:08And in this case, yes you do.
02:10So just say Overwrite the existing version, and it will go ahead and add that exercise into your project.
02:16Now if we look here on the list we're going to find a W21x57, the one we just loaded in.
02:21So go ahead and select on that. Now if you want to be able to draw these in, we
02:26can do it individually first and that's pretty easy just by zooming in, picking a point--
02:31In this case it's intersection of A and 1-- and then picking another point over here.
02:36And you notice that by default it's coming as just a single line.
02:40If we do this again, it'll show up as just a single line again.
02:44Now this is the way it's supposed to display in this kind of view.
02:48Now, when I say that it really means that this is the way it's supposed to display in this Detail Level.
02:54In this case, we have the Detail Level being Coarse.
02:56But if we change this to be a Detail Level of being Fine, we can then see it having each
03:02little layer of material, each thickness showing up here.
03:07So if we decide to draw another one, this time we're going to see all of the lines and
03:11the appropriate thickness, just like if we were looking at it from above.
03:16But one thing that we could do is we could continue on drawing in between each of these--
03:20sort of playing connected dots if we wanted to-- but there is a faster way to go about doing this.
03:25The faster way is to move up here to where it has On Grids, and select On Grids.
03:31Next, move your mouse over here, sort of between the five and the six, and then click and hold
03:36your mouse button down.
03:38And then just create a window going around all of these different things.
03:43Now what this is going to do is it's going to select the structural grid, and it's going
03:46to place this kind of beam along the structural grid.
03:50And all you have to do at this point is just click on this big green checkmark here that
03:53says Finish, and now we have those beams in all of these different locations.
04:00Now one beam that you may have gotten is this one right here; we don't really want it.
04:05So if you end up getting an extra beam here or here, feel free to just escape out and
04:09just select on the beam, and then hit the Delete key on the keyboard. Or right-click and then
04:16go down here to delete and say Delete.
04:18And it will just get rid of the extra beams that we don't need.
04:24Now we can go ahead and take a look at this in the 3D view so we have a better idea of
04:26what it is that we've done so far.
04:29So this is what our condition currently is.
04:34Now, the next thing we need to do is be able to bring these exact same shapes and sizes
04:38all the way on up to the top of our building.
04:42So in order to be able to accomplish that, we're going to go back to our Plan view--and
04:45you can either do that by double-clicking here on Second Floor or just closing this window down.
04:50And if you move your mouse down here to near where this D is at, don't actually click on
04:55anything but just sort of click in Space, hold your mouse button down and just window
04:59around all of these different entities that are here.
05:03Let go off the button. Everything will turn blue.
05:06Now this is a little bit more than what we really wanted to be able to select.
05:10So we can come up here to this thing that says a Filter.
05:13It kind of looks like a funnel, and if you click on the Filter, what we want to be able
05:18to select here is that we're going to select our Structural Framing.
05:21So you can clear out Structural Columns because they already exist, as well as just the regular
05:26Columns--those are the architectural columns--and we can click on OK.
05:32Now the only thing are currently selected are those different beams that we just placed.
05:38Now that we've done that we can come up here to the Copy command--and it's not this Copy
05:43command--you have to pick this Copy command, which is the Copy to Clipboard.
05:49Once you've done that you can click on the word Paste--and be sure to click on the word--
05:53and select on Aligned to Selected Levels.
05:58What this is going to allows us to do is it's going to allow us to choose which levels we
06:01want to have the structural information brought up to.
06:05In this case, we want it to be brought up all the way up to the roof.
06:08So just highlight everything from the Third Floor down the Roof, and you can do that by
06:12selecting on Third Floor, holding down your Shift key and then picking on Roof. Next, click on OK.
06:19Now it might take you a few seconds here, but once it finishes processing feel free to
06:24come up here to the 3D view and click on that.
06:28And what you'll see is that this copied that up, level by level, all the way up to the Roof Level.
06:35So in conclusion, to place your perimeter beams you just need to leverage the Beam tool up
06:39here on the Ribbon, and select the grids or points where you want to place your beams.
Collapse this transcript
Adding beam systems
00:00A beam system is a group of beam spaced evenly, usually inside of a structural bay, and that
00:06holds something up above.
00:08To draw these beams, we need to execute the Beam System command underneath the Structure
00:13tab. So go ahead and select on Beam System.
00:17Now for this particular building we're going to need to adjust a few different properties here.
00:22The first thing is, we want to have beams of a certain size,
00:25in order to be able to adjust the size of the beams that are getting ready to be placed.
00:30Here on the Options Bar, it says Beam Type. Right now it says W21x57. I'm going to go
00:36ahead and select on that, and the kind that we want to place in here will be a W14x30,
00:43so let's just look for that on the list , find it, and then just select on that.
00:48Now the Justification beam center is just fine. What that means is how do we want these
00:53to be spaced from the beginning: do you want it to be centered in the bay, or do we want
00:57it to be based at wherever the end of the bay or the back of the bay is going to be at.
01:02Center is just fine in this case, this is the distance apart that each of the beams
01:06need to be spaced, and in this case 6' is what we want, so we can be fine with that.
01:12But one thing that we do want to do though is we're going to change this from being in
01:15a fixed distance to be what's called clear spacing.
01:20So we're just going to try to space these evenly inside of here; and you can see if
01:23I move my mouse in here, you can start to see some of dash lines showing up inside of the bay.
01:28Now one thing that I did do--and this was a mistake on my part--is I just typed in 6
01:34and then I believe I actually put the inch sign after it, because right now we've seen
01:36it was based every 6 inches maybe, or maybe that's what it was by default.
01:40So what we're going to do, is we're going to change this to be 6' instead of 6",
01:44because that have been obviously way too close. And then by moving the mouse
01:49back down again, you can see that there are dashed lines in there indicating where those
01:53beams are going to get placed.
01:55Also before I click in there, I'll go ahead and point out the fact that I could change
01:58all that information as well, underneath the properties over here.
02:03So if you can either choose it here, or you can choose up here in order to be able
02:06to make your changes.
02:08All that being said, we have everything setup the way that we want.
02:11Now we can go ahead and just move our mouse inside of here.
02:14I want this to go from left to right, not up and down. So come up here to the top of the
02:18bay, and now you can see the dash lines going from the left to right and then just click
02:23on the inside there, and continue to do this going across.
02:29Unfortunately there is not a really a faster way to do this, but really this isn't very long.
02:34We're going to be talking about perhaps 12 clicks by the time this is also done.
02:39Now that we've done that, we can see right now it's just single line symbology.
02:43If we wanted to have this be two lines show what the actual thickness of the beams are,
02:47we could always come down here to our Detail Level and change it from a Coarse level of
02:51detail up to a Fine level of detail, and be able to see each of those beams in this case.
02:59Just so that you can see it let's go ahead and take a look at this in a 3D view. Zoom
03:04in a little bit here.
03:06We can see how they are going to look when placed. I'm going to come up here one more
03:12time, click on the big X,and I'm going to click on the big green checkmark here.
03:19If you ever get this error message that says it hasn't been specified, what it really means
03:23is that you are in the middle of the command and you just need to cancel out of the command. And that's okay.
03:28So we'll just click on Quit Sketching here, and that'll get us out of the command.
03:34The last thing we're going to need to do is we're going to need to copy this up, so these
03:37conditions are on each of the structural base going all the way on at the building.
03:41So in order to be able to do that, we'll just come down here to near where the D is at,
03:46we're going to click, window around, and now we're going to come back up to this Filter
03:51Tool again. Select on Filter, and what we're going to want to bring up is going to be that
03:57Structural Beam System. So we can clear out everything but the Structural Beam System,
04:03click on OK to that.
04:04Next, we're going to come up here to copy the Clipboard. Then we're going to select
04:11on the word Paste, and we're going to align that to our Selected Levels.
04:16In this case, it means if we're going to copy this from the Third Floor all the way up to the Roof level.
04:22Now we're away for a few seconds for this to process.
04:27Now the purpose of these going across the building will be to support our floors up
04:30above, as well as up on the roof level to be able to help support the roof.
04:35Now once it's finished processing, feel free to go ahead and go to your 3D view and take a look at it.
04:42And you can spin the model around either by selecting up here somewhere on the view cube,
04:46or else by just holding down Shift and the button on your wheel mouse.
04:54Adding beams to a structural bay is easy to accomplish, we just need to choose the appropriate
04:59beam and its properties, and specify where we would like to place it.
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Adding beam annotation
00:00One of the fastest things we can do is label our beam systems.
00:03In order to do this, first you should always be inside of the Plan view.
00:08Next, we'll go ahead and zoom in just a little bit so we can actually read some of the text,
00:14and then we'll come up here to the Annotate tab on our Ribbon.
00:17Now, once you select on Annotate, there is a big button over here that says Tag All.
00:23Go ahead and select on Tag All.
00:25Now, it's going to be a big long list of things here.
00:30We're going to have to look for tag that's going to allow us to tag these individual things.
00:35In this case, it's going to be a Structural Framing Tag, and we're just going to use the
00:39Standard Structural Framing Tag, so you can just highlight that.
00:43Now, what each of these actually are, is that they are each tags for different kinds of objects.
00:49If they have multiple different kinds of conditions here where it says Loaded Tags, what it has
00:54given you is different looks to the tags.
00:55So you can just choose which kind of look that you want to have associated with that particular tag.
01:00This one that we're choosing here is just going to have the steel size associated with it.
01:05So, we'll go ahead and click on OK to that.
01:08And, as you can see, of all these structural members that we had in this view, they now
01:13all have a Size tag to them.
01:16If one of these members were happen to change to be something of a different size for instance--
01:20like in this case I'm going to click on this 14x30-- I am going to select on a little pinhead
01:25here, and just unpin it; that's going to allow us to change it.
01:29If I change this to be a different size, perhaps 12x26, we'll see the tag automatically update on the fly.
01:35And let's go ahead and change that back to a 14x30.
01:39And once again you can see it automatically update itself on the fly.
01:45One thing to know though is if we would go to our Third Floor, those tags are not there,
01:49so you don't need to use that command again on each of your subsequent floors.
01:53So, labeling our beam systems is easy.
01:55All you need to do is come up here and select on Tag All or your other option will be to
02:01select on Tag by Category.
02:03What this will allow you to do is label each of these individual beams on an individual basis.
02:08
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Adding coping to a beam to change its shape
00:00Adding coping to a beam changes the shape of the beam to be able to make a connection with another beam.
00:05In order to be able to do this in Revit, let's go ahead and move to our Level 2 Structural
00:11Plan, so that we can draw a beam in.
00:13Now I'm going to zoom in here to this left-hand structural bay.
00:19Next, move up here to where we have the Structure and Beam, and select on that.
00:24Now, we want to change this from being this HSS size to being a different shape.
00:30The size will be really one, it's going to be a W12×26.
00:33So go ahead and select on that.
00:35Next, we're going to need to start to draw this in.
00:38Now this Level 2 is just fine.
00:41So we'll move our mouse down, and then when you see this triangular shape when you're
00:45hovering over the beam over here on the left- hand side, go ahead and click. Go straight across,
00:51and then when you see that triangular shape again, go ahead and click again.
00:55And that's going to automatically drop a beam in right in the middle of this bay.
01:00You can hit Esc a couple of times to get out of the command.
01:03Then, move your mouse back over, highlight the beam, and click on it.
01:07What we're going to need to do is that right now this beam is at the same elevation as
01:11all the rest of them.
01:13So there's really not much from a structural point of view how this really needs to be
01:16able to change. It's just going to kind of be flush right now.
01:19So, what I'd like to do is I like to drop this beam down, so that we can cut a little
01:23chunk out of it and have this beam sit on these other two beams right here.
01:28So, in order to be able to do that, we'll come over here where it has a Start Level
01:33Offset and an End Level Offset, and we're just going to change this to be -6" for both of them.
01:39So, change that to be -6", this to be -6"; essentially it's going to drop this and this
01:46point down to -6", so 6 inches lower than where it was.
01:51You can then just sort of click out in space in order to get out of the selection.
01:54Now, let's take a look at this in a 3D view.
02:00We can see how it's 6 inches lower than these other beams have been; and this was the elevation
02:05that it was at before we dropped it.
02:07So now we need to go ahead and use the Coping tool in order to be able to cut a little chunk
02:12out of this end as well as the other end, so that this beam can just sit right along here.
02:17So, to begin with, select on one of the beams-- it doesn't really matter which one--then pick
02:22on the word Cope up here.
02:25Once you've done that, you'll need to select on this one first--
02:29this is going to be the one we're going to be cutting the material out first--and now
02:33select on this beam over here.
02:35See how it's cut the material out of it.
02:37In fact, if we hit Esc a couple of times to get out of the command, select on the beam,
02:43we can then look over here; move down a little bit.
02:47And we can see that there's actually a Coping Distance parameter that shows up here.
02:51Well, if we change this Coping Distance parameter to be perhaps 3 inches instead and click on
02:56Apply, see how it gets that much bigger?
02:58What it's doing is instead of just putting a little bit of a 1-inch gap between this beam
03:05and this, it's now making it be a 3-inch gap.
03:07If we want to be able to change that back, we can just make that be 1" again, click on Apply,
03:14and you can see how that coping area is now quite a bit smaller.
03:18Now, let's go ahead and add that down here to the other end.
03:22One thing that you can do, particularly if there's a beam that's already highlighted,
03:24is you can just click on this little corner up here of the view cube, and it will automatically
03:28just spin everything around, and it will keep this beam centered in your picture.
03:33Now, we can quickly zoom in here.
03:37Take a look at our current condition.
03:38We can select on the beam.
03:40Then, we'll go ahead and use the Coping Tool, select on this one first, then this one.
03:46And we can see it's automatically cut that material out for us.
03:50So, to wrap it up, the Coping Tool automates the process of being able to add coping to
03:55the end of a beam.
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Editing beam joins
00:00The Beam Joins tool adjusts how beams interface with one another.
00:05So let's create a condition were our steel members become flush with each other at their ends.
00:10Now, in order to be able to do this, let's go ahead and move to our Level 2 structural plan.
00:16And we'll go ahead and zoom in here on our left-hand side.
00:20Now technically these are kind of flush with one another, and that's an okay thing.
00:24But what I'd really like to do is come together at an angle right here.
00:28Now in order to be able to achieve that, the first thing we need to do is be able to select on
00:32one of these beams.
00:35Once we do that we'll get the Beam Joins tool available to us.
00:39And that shows up, up here. Often times it's just a little tiny little icon that looks
00:43like two beams sort of coming together, and you can see by the little preview button here
00:48kind of what it does.
00:50But if we select on this Beam Joins tool, we'll then get these little arrows that show up.
00:56Now if you select on one arrow, it will sort of bring one back.
01:00If you select on another arrow, it'll bring them forward.
01:04Now if I click on this arrow again--you notice how if they are sort of going apart from one
01:09another pointing away from each other--it'ss allowing them the clean up and they are coming together at a 45° angle.
01:14And this is how I want these to clean up in this particular condition.
01:19So let's go ahead and take a look at that and try to do that here on the other end.
01:23Here, I have one arrow that's sort of going in this direction.
01:26Now ideally, I would like to have this arrow pointing opposite from it. And you can see
01:31when they're pointing opposite directions from one another it automatically cleans up
01:35to this intersection.
01:37So let's go head and do that for the next two.
01:45Always helps to try to click on the right arrow, and if you can get them actually pointing
01:49away from each other--or in this case they kind of flipped in and are pointing in--they'll
01:54end up getting that 45-degree angle there, and it will give you the kind of clean up that you're looking for.
02:02So the point of the Beam Joins tool is that it's going to allow you to adjust the way
02:07two beams cleanup with one and another.
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Adding joists
00:00Our next goal is to learn how to put joists into our structure.
00:04In reality, a joist is really no more than a beam, and the placement of this is really
00:09going to be almost identical to how we placed our beams in.
00:12One of the things that I find that people tend to do is when they first think about
00:15using joist, they'll come up here and try to use the Truss tool instead of actually doing a
00:19joist, and that's really a mistake.
00:22The Truss tool will put these absolutely massive trusses going across your building with these
00:27incredibly strong structural shapes, and it's not really what you want to use.
00:32In reality, whenever we're going to be placing a joist in, all it really is is a beam.
00:37So, first thing we're going to do is we're going to go ahead and move into our Level 2 floor plan.
00:43Then we're going to move over here to the right-hand side, and once again we're going
00:47to come up here and select on Beam System.
00:51Right now it's given us a listing of this 14K6, and that's probably going to be the right
00:57size for us. And what this 14K6 actually is, it happens to be a joist shape.
01:03Now if you wanted to be able to add it in different sort of shapes and sizes that sort
01:07of thing, this is essentially just a beam at this point and you just have to load a beam
01:12into your project by coming in here to structure and beam and then loading in a beam family.
01:19And then you'd be able to find it underneath your structural beams just like the rest of
01:23the beams are located at.
01:25Now, let me go ahead and start to drop these joists in, and there is one key thing to remember
01:30when we're going to be dropping the joists in, which is going to be slightly different than our beams.
01:35So we'll come up here to Structure and once again we'll just do a beam system.
01:39This 14K6, which is already loaded into the project, is just perfect for what we want to do.
01:45The Fixed Distance is fine of 6 feet. The justification I like. So we'll just go ahead
01:51and move our mouse here to the inside; we can see some dash lines that are going across
01:56this is the direction I wanted to go. I will point out that if you move over to the left
02:00side or to the right side, it's going to go up and down. But in this case it'd rather
02:04expand in this direction.
02:07So go ahead and just pick up here and toward the top and click, and it will go ahead and
02:12drop those joists into the project.
02:16Now if we take a look at this in a 3D view, we can kind of zoom in here and it's a
02:22little bit difficult to see, but what's going on here is at the top of the joists are actually
02:26flush with the top of the beams. And how joists work is we really want to have the joists
02:32sitting on top of the beams, because the beams are where we're going to be supporting those joists.
02:37And this is what's slightly different from what we did before when we were talking about beams.
02:42What we're going to need to do is just come up here to the big green checkmark in order
02:45to finish the command that we've been activating. it says Quit sketch, just hit Quit sketch.
02:51You should have a screen that looks like this.
02:53Once you get to this point, move your mouse until you see the dashed line show up. And you
02:58could do this in a Plan view as well if you wished.
03:00When you see those dashed lines, just click. They'll highlight in a darker blue or a purplish
03:06color and then the next thing we're going to want to do, is we're going to want to do
03:09is we are going to want to offset this a certain height.
03:12In this case, let's just go ahead and offset this off the level 2.5".
03:18This is going to raise these joists up high enough that they are going to actually be
03:21sitting on top of the beams, instead of dying into the beams. And we'll click on Apply.
03:26Joists are used to span larger distances in Revit Structure, and could be placed very much
03:32like beams inside of the software.
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Adding cross bracing
00:00Our next step is to add cross bracing for extra support in our structure.
00:04To accomplish this, we need to use our Bracing tools which show up up here underneath the Structure tab.
00:11So go ahead and come up here and select on Brace.
00:15Once you've done that, you'll see that we have different kinds of steel metal shapes over
00:19here on our type selector list.
00:22But probably came up as being the default which is this HSS6x6--that's probably the one
00:28that we'll want to use.
00:28So let's go head and just select on that. Next--and this is probably the critical part--
00:33we need to be able to select on the correct points when placing this cross bracing.
00:38In fact, I would say from my own personal experience, this has been one of the most difficult
00:43things to learn about Revit structure, is where to click in order to be able to place these cross bracings.
00:49Now, what I like to do is come in here and then if I want to cross brace it comes from
00:54this intersection up to kind of up toward the middle here,
00:58I like to move down here--and what you'll be very tempted to do will be to click right
01:03here, or maybe click right here.
01:06But the best place to click is going to be up here, right about here. Sort of in the middle
01:12where this blue dashed line, or this blue line is showing up, and that little purple block shows up.
01:17So go head and just select right there, come up here, and then kind of pick right in the
01:22middle of this particular beam that shows up here and then click. And now you can see
01:28how that cross bracing piece is coming up and sort of tying in right the location
01:32where you are going to want it to be at.
01:34If we try clicking down here or up here or any other location that wasn't kind of in
01:39the center of where these beams are currently located that,
01:42it would put this cross bracing in an odd angle or crossed over where this beam was
01:47at, and it just wouldn't have cleaned up right inside of the software.
01:51So let's go ahead and do that again over here on the right-hand side. Move over, click where
01:56this little box shows up right here, which is lined up with the middle of this beam. And
02:02then come up here where you see the little triangle which is the midpoint of that beam;
02:06go ahead and click. And you can see how automatically it puts the cross bracing in and cleans it
02:11up, so it happens to be the appropriate length.
02:15Cross bracing is perhaps most easily added in framing elevations.
02:19The process of creating the bracing is easy enough.
02:21We execute the command and then, tell Revit the locations we like the beams to join too,
02:26and then Revit does the rest.
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9. Floors
Creating and modifying floors
00:00Now we need to create the floor for each of our levels.
00:03In order to be able to create a floor, first off we want to make sure that we're on our
00:06Second Floor view, because that's going to be the first place where we're going to be
00:10putting this concrete slab on top of.
00:13Now, the next thing we want to do is move up here where we see Structure, and then select
00:17on this little picture that looks like a floor.
00:20When we do this it will automatically execute the Floor tool for us.
00:25Underneath the Properties, we have our type selector list.
00:28If we select on that type selector list, we'll see a list of all the different kinds of floors
00:33that right now we could possibly use.
00:35In this case, I kind of like the default one, which is just this 3" light weight concrete
00:39on 2" metal deck.
00:40So, let's go ahead and just use that.
00:44Before we even start drawing the floor, we're going to want to put an offset value to this floor.
00:49In this case, it's going to be whatever the thickness of the floor is.
00:52And we have 3" and 2", so a grand total of a 5-inch thick floor.
00:58And that offset value is going to be here where it says, Height Offset. And the reason
01:03why we're going to put this 5-inch value in here, is that we want this floor to be sitting
01:08on top of that structural steel which is hosted in that level.
01:12So go ahead and just put that 5" in.
01:15Next, we need to draw out the border for this floor.
01:20And we really have too ways we can go about doing this.
01:23The first way we could do it is by moving up here, and just picking the supports.
01:27But if we do that, we'll have to click and click and click and click, and we'll have
01:30to click about 16 times all the way around.
01:33The fastest thing for us to do will be to move up here to the Rectangle tool and select on Rectangle.
01:39Now, I'm going to zoom in just a little bit here, and I will point out that technically
01:45I could add an offset value right here.
01:47And the reason why I mention that is that the first place we're going to click is going
01:52to be right here at this A - 1.
01:55And in reality, we really want this to be coming out about an extra 6 inches out in
02:01this direction and 6 inches out in this direction, in order for our floor to be able to cover
02:05these beams which are going from side to side and up and down on our screen.
02:09But, what I would like to do is just show you another property that's related to this.
02:14So, I'm going to kind of draw a little bit differently than how I normally would, and
02:18I'm not going to add this offset right away.
02:20So, select right here where we have the A and the 1, move back down here again to where
02:28we have this intersection down here, and go ahead and click.
02:34Once you have that colored line going all the way around the perimeter of your structure,
02:39come up here and click on the big green checkmark.
02:43And that will automatically place the floor in that location.
02:46Besides the fact that it's blue and if we click off of it, you know you won't be able
02:49to see that blue anymore,
02:51one thing that's going to tip us off immediately that there's a floor there is the fact that
02:54we can see our beams through the floor. But it's also showing up as being dashed lines,
03:00and that's going to be the correct representation we want to be able say, hey,
03:03there's a beam showing up their underneath our floors.
03:06But, the bad thing for us is, and as I kind of mentioned, is that it actually drew the
03:10floor right around the perimeter of where we drew that colored line at.
03:14And since we didn't set an offset value to it , it drew it exactly on where that line is at.
03:20The good news is even after it's been drawn, we can still set some sort of offset to it.
03:25To do that, all you have to do is select back on your floor, and remember to select on an
03:29object--your best bet is always to select it near the edge.
03:32So, I went to the edge of the floor and clicked right along the edge of the floor.
03:36Then you can come up here to the Edit Boundary option, click on Edit Boundary.
03:41We don't have that offset value after the thing is already been drawn.
03:44But what we can do is we can move our mouse up until one of the lines is highlighted;
03:49then click on the Tab key once.
03:52By doing that it's highlighted all the lines that are touching each other, which all the
03:57lines that make up the perimeter of our floor.
04:00Go ahead and click there.
04:01Now, all the lines that make up the perimeter of our floor are now highlighting.
04:07Once we've done that, there's this option here that says Cantilevers and Concrete.
04:12Now change this to be negative -6".
04:15And what this is going to do is it's going to put 6 extra inches, in this case to the
04:20outside of our floor.
04:22Once you've done that, go ahead and click on the big green checkmark and we'll start to
04:25see those results here in just a second.
04:28One thing I'll point out--and if you've clicked on the big green checkmark already that's
04:31okay--but I will point out that as soon as we entered in that -6",
04:36we can now see this dark black line going around the perimeter.
04:39That's where our floor is going to be designed, or is going to get built.
04:43Go ahead and click the big green checkmark, and now we can see that the floor is now stretching
04:48over the top of all our beams and it's in the location where we wanted it to be at.
04:54One more thing we want to do is we want to be able to copy this concrete slab up to each
04:57of those other levels.
04:59So, as long as it's highlighted blue, we can go on up here to the Copy command.
05:04If it's not highlighted blue, just come over here to the edge of your floor and click,
05:09and it'll highlight the entire floor blue. Then, come to the Copy command. So Copy to Clipboard,
05:14and then we're going to go to Paste, and we're going to do Aligned to Selected Levels.
05:20And we're going to tell it which levels that we want to have this floor pasted onto.
05:24In this case, we're going to do it from the third floor upto the ninth floor. The tenth
05:29floor would have a roof structure put on it, so we don't need to worry about that.
05:33Once you get that, go ahead and just select on OK, and it will Copy that floor as we created
05:38it up to each of those other levels.
05:40In fact, if we take a look at this in a 3-D view now--
05:44we're not really seeing much right now, but the reason is because right now the Visual
05:48Style is set to Wireframe.
05:50But, if we change this to be a Shaded visual style instead, we can see each of those floors
05:58and they've been copied up level by level up here.
06:02In fact if we zoom in by just using the wheel in the mouse, we can also begin to see why
06:07we added that 5 inch offset right at the beginning where it said hide offset, because that's
06:12the thickness of the floor and we offset it from being flush with the top of the beams
06:17and we offset it 5 inches, so it's sitting directly on top of the beams now.
06:22So, the key to doing your floors is just to draw the profile shape exactly the way that you need it.
06:27Then, if you have a multi-story structure, you can simply copy each floor up to their
06:32appropriate levels.
Collapse this transcript
Customizing floors
00:00Creating a floor style from scratch is easy in Revit, as long as you understand the principles
00:04about how a floor is actually constructed.
00:07And really that's what this video is all about: understanding those principles about how floors are put together.
00:13Now, in order to be able to do this, we're going to come up here to Structure and then
00:17select on the Floor tool.
00:20And it doesn't really matter if we do a Structural Floor or an Architectural Floor--which is just
00:25a structural floor without any of the actual forces and loads associated with it--but I'm
00:30going to pick Floor Structural here.
00:34Here we can see that we have a floor 3" lightweight concrete on 2" metal deck.
00:39Now, in order to be able to see the properties of this floor and understand better about
00:43how it's constructed and put together,
00:45all we have to do is move down here to this button that says Edit Type and click on that.
00:50Then the next thing is going to be Edit Structure.
00:53So always remember, when you need to modify a floor, do Edit Type, then Edit for the structure.
01:01And this will bring us to the Edit Assembly dialog box.
01:05Now, there's actually more to this dialog box and what we are seeing here on the screen.
01:09In fact, that's the reason why I clicked up here on the top, and then just pulled it over to the side.
01:14It's because down here at the bottom, there is this big Preview button and if you select
01:18on that, we'll see a preview of what this floor is going to look like if we would take
01:23a section through it.
01:24Now, this happens to be actually each layer of material that is going to be associated in this
01:30case with this floor.
01:32By the way, if you ever have this material metal deck and that's what's selected, what
01:36this does is it will automatically assume that this little bump structure here--which happens
01:41to be the shape of the metal deck when it's put in the place--exists and it will automatically
01:46try to put that in your floor.
01:49The actual structural part of this happens be the concrete, and we can see that it is
01:53currently listed as being 5" thick.
01:56If we wanted this floor to be thinner, we could.
02:00All we'd have to do is to change this 5 to be to be something smaller, such as a 3.
02:05And then just click someplace else, and you can see how now this floor is much thinner.
02:10If you needed that floor to be thicker, we could do that as well.
02:14Now, what just happened here is that we can see that this is what's called the material
02:18browser, and it was brought up because I clicked inside of this concrete dialog box.
02:24What this does is it allows us to change whatever material we want associated with this floor.
02:29So, if we wanted a different kind of concrete, if we wanted to have steel or whatever--like
02:36in this case we can see the metal deck material--
02:38it just be a matter of picking the appropriate material off of the list, and then that floor
02:43will be built out of that material when model that flooring in Revit structure.
02:48Now, I'm going to go ahead and just click on Cancel in this dialog box, in order to
02:52be able to get out of it.
02:54There is also a function feature here, and right now it just says Structure, but you
02:59can see that there's different layers of material.
03:02And usually, whenever we're dealing with this, it's probably always going to be structure for
03:05you related to floors.
03:07But these same different layers materials are also available to you, if you're going
03:11to be building such things as your walls.
03:14And for what it's worth, your walls have almost the exact same dialog box associated with
03:18them, and they're built the same way as your custom floors are.
03:23Essentially it's one layer material, then another, and then another layer material.
03:27Now, back specifically talking about floors, if we wanted this to be back to just being
03:33a 5-inch thick floor, we just type in 5" here. We'll need to click somewhere out in space
03:39in order to be able to make this actually get its thickness back again.
03:44If we wanted to have another layer of material placed on top of this, perhaps there's another
03:48thin layer of concrete or maybe there is a flooring material on top of this.
03:52All you would have to do is select on the Insert button right here, you would add another
03:57layer material, which you can either move up to the top or down to the bottom, by either
04:03hitting up or down.
04:05Then, if we wanted to give this a certain thickness, we could.
04:08If we wanted to have another 2 inches of thickness associated with this, we just add perhaps
04:12a number 2 here, click in this box, and now you can see there's another layer material.
04:18It doesn't know what it is yet, because we didn't click in this By Category box yet.
04:22If we wanted to add that layer of material, tell it that it's a certain layer, just click in
04:27here where it has material, and then pick off of the list whatever material you like to
04:32have associated with it.
04:33Now, and I realize it's going to be a thick piece of carpeting but I'll just select on
04:37that just so you can see it.
04:39And you can see now that it has that Carpet material on top of the floor.
04:43Well in this case I don't really want to make a change to this particular floor,
04:46so what I'm going to do is I'm going to come down here and click on Cancel.
04:50But, if I like the changes that were made to the floor, technically I could just click
04:54on OK and it would save those changes.
04:56And any place that floor would appear inside of our structure, would automatically have
05:01those materials added to it.
05:03In this case though, I like my floor the way that it is, so I'm just going to click on Cancel.
05:09One last thing I wanted to mention is that of changing those properties inside of this dialog box.
05:13And you remember Edit Type, Edit Structure, what happens is it will change that for this
05:20particular floor--or whichever one you currently are editing--throughout the entire project.
05:25Oftentimes, that's not what you are going to want have happen.
05:29Most of the time in fact, you are probably just going to want to create a floor essentially from scratch.
05:34In order to be able to do that all you have to do is come here to Duplicate, click on
05:38Duplicate, give that floor whatever special name you want to give it.
05:43Something that makes sense, something that in any case what the structure of the floor would be.
05:47In this case, I'm just going to call it Example. You'd click on OK and then go to Edit Structure,
05:54and then add or subtract materials as need be.
05:57So, when it comes time to customize your floor style, just remember you have full control
06:03over all of it's properties underneath Properties, Edit Type, and then Edit Structure.
Collapse this transcript
Creating openings in floors for staircases
00:00Openings are not just empty areas in Revit, they are are actually entities created in Revit
00:05which can do everything from creating wall penetrations to openings in floors.
00:10In this example, we'll create an opening for a future staircase that we'll be placing in our structure.
00:15So first we need to actually find the spot inside of our building where that future staircase is going to be at.
00:20In this case I know that it's going to be around column grid B here, so we'll go ahead
00:25and start to zoom in here where column grid B is located at. And I know that it's also
00:30fairly close to column grid #2 here as well.
00:34So we'll zoom in, and I know that it's going to be right in this area because it's right
00:39to the right of where #2 is located at.
00:44So we're going to be placing an opening object inside of this space.
00:49So to begin with placing the opening itself, we'll need to come up here to where it has
00:53structure, then move over to the right-hand side and we're going to look for our openings.
00:59And this particular one is called a Shaft Opening, and it's good for such things as staircases,
01:04as well as places where you might place the elevators at.
01:08So we'll go ahead and select on Shaft. Next we'll want to start to draw this in.
01:13Now I happen to know that this happens to start off about 1 foot off of where this beam is placed at.
01:19So in order to be able to do this, we'll start off by using the Line Warp tool, but we're
01:25going to set an Offset value to this Line Warp tool.
01:29So when we start to draw, it's going to actually place this first line 1 foot away from where
01:35we're drawing the line at.
01:38So we'll select Offset 1', pick the beginning spot for this line where should be, and then move straight down.
01:47If for some reason the line is on the other side--it shouldn't be for you but if it is,
01:52you can always hit the Spacebar to flip it to the appropriate side.
01:56So just make sure that it's on the right- hand side here and then come straight down.
01:59And this sort of pink-purple line here is offset about 1 foot from where we're currently drawing at.
02:06Now come back down here to the intersection of these two gridlines and then just click once.
02:12Now keep that 1 foot Offset . Move directly over to your right.
02:17Now I know that we're going to need to make some sort of adjustment to this a little bit
02:20later on, but we're just going to move over in this direction.
02:23Let's just do it down to this grid line right here, where we have this grid line intersection in.
02:28Next, we're going to move straight on up; we have this intersection here, and click again.
02:35Now the Offset that I want to do for this next one is going to be a little bit bigger;
02:39I don't need to have the staircase fill up the entire bay.
02:43So in order to be able to handle that, I'd like to have this gap to be about 2' 8",
02:47so the Offset here is going to be 2' 8".
02:52And then move straight over again, and then I'm just going to click on the end point of
02:57this line, and then hit the Esc a couple of times to get out of that command.
03:02Now it doesn't need to be one continuous line as we go around, so in order to be able to
03:06do this you can just click on the line, select on the little circular shape there, and drag
03:11it down to the endpoint. And then click out in space.
03:15Now this is going to be sort of the basis of our opening from here on out.
03:19And I do know that our opening is going to be a little bit smaller than this, so what's
03:23going to happen is that this line ultimately is going to move over in this direction, but
03:27for right now we're just going to click on the big green checkmark.
03:31What this has done up to this point is it actually has created our opening object.
03:36And if we take a look at this in a 3D view, then maybe spin this around a little bit so
03:44we can start to see through our floor here.
03:49We can then zoom in and we can see a couple of different openings in our floors.
03:53In fact, if we move around just right, we can eventually highlight it and we can see a box
03:59there, and that's actually our opening object.
04:02Now the opening has its own set of properties associated with it.
04:06Right now it's told to be -1 feet below the level it's associated with, in this case the First Floor.
04:13Well I don't really want to have a hole in my first floor, so I'm going to change this
04:16Base Offset to be 0' 0", or just zero.
04:22And I'm going to click here where it has the number 20.
04:24Next, it has an unconnected height of 20 feet, which means the height of it's going to go
04:29up 20 feet into the air.
04:31It's not really what I want to have done, so what I'd like to do is I'd like it to come
04:35up basically up to our roof level.
04:38So in order to be able to do that, we're going to change the Top Constraint--where it says
04:41Unconnected right here--and we're going to bring this up to level 10, which is our roof.
04:48Now it's already started to make one of the first changes, which is right here with 1 - First
04:51Floor. And when we moved our cursor over here to the right-hand side, you'll see it automatically
04:57starts that penetration on up through all the other floors.
05:00So now if we end up clicking off into space somewhere and then just zoom out, we can now
05:05see that floor opening getting carried up through each and every one of our floor plates
05:10going on up in our structure.
05:12The next thing we would need to do is we would actually need to come back in here and then
05:16start to clean up some of these holes.
05:19If we look at this in a 3D view now--in fact we're technically in a 3D view--but if
05:23we just sort of zoom around here and start to dive in there, we can see that currently
05:28we have some structural members that are kind of in our way.
05:31Since the structural members are already up on each and every floor, it means that this
05:35next move that we're going to do we would actually have to copy up to each and every
05:39floor, or make this modification on each and every floor.
05:42But I'll show you this just on the second floor, and then we'll know that we would need
05:47to do this for all of the rest of our floors as well.
05:51So we're going to come into our second floor and then we're going to need to make a modification
05:57here, so we're going to be framing around this opening. In fact, we actually need to
06:00make this opening the appropriate size for what we need.
06:04So to do this we're going to select on our first structural member over here which is
06:07this W21x57 and then I'm going to copy this over.
06:12So select on that, come up here to Copy, and you can either have a check in Multiple or
06:19not; in this case it doesn't matter.
06:22Move over here and just pick a base point for where we're going to copy this from.
06:27Next we're going to move over 1' 10", and you'll see that it tries the default snap
06:32to just 2', or 1' 6". But as soon as you have that temporary dimension in place,
06:38you can type in 1' 10", and it will automatically make a copy of that beam over 1' 10".
06:47Now the next thing I want to do is I want to make another copy, and I'm going to copy
06:51this one right here, and I'm going to copy it over 8' 4" to the left.
06:57So, go ahead and select on it, Copy command, 8' 4".
07:02And you can just type it in as soon as you see that temporary dimension down there.
07:06The temporary dimension in this case says 5', but we'll change that to be 8' 4".
07:12Now we want to clean this particular beam up, and the best way to do that will be to
07:18just select on it, click on the little circular shape here. Pull it down.
07:25Do the same thing here, except pull it up, and we might need to adjust it just a little
07:32bit if you didn't get the exact location right, and just get it so it's going to be touching
07:36each of these different beams that are currently going across.
07:41And then finally we need to clean this one up right here.
07:45Now if you have the little pushpin that shows up here, you can just click on the little
07:48pushpin, click on the little circle and then just pull it back.
07:53Now the reason why that pushpin showed up when we first selected on this is because
07:57this was created with a beam system, and this beam was locked to the beam system.
08:03So by clicking off to the pushpin it means that we can modify the beam system a little
08:06bit so that that beam is in the right location.
08:10Now the final thing that we're going to need to do is start to make a modification to our opening.
08:15And to do that, you select on the opening, click on Edit Sketch, come here to that colored
08:20line again, and we're just going to use the Move command because I already know that this
08:24is the right distance away.
08:26Pick right here in the center of this beam on the right-hand side, and then move it over
08:31so that we're going to be now clicking on the center of this beam right here. So it's
08:36still the same distance right here as it was over here.
08:39And we can click on the big green checkmark now that our opening has been resized.
08:46Now here on the second floor, we now have the proper structure in place as well as an opening
08:51here in the floors, so it's now framed around and it's going to be structurally sound.
08:57So in conclusion, Shaft Openings are objects that can be moved around and they'll create
09:02penetrations in each floor plate of each floor that they happen to extend through.
09:07Just remember that if you're going through this process though, you're still going to
09:11have to make changes to those different structural conditions that frame around them.
Collapse this transcript
10. Circulation
Creating basic stairs
00:00In this example, we'll investigate the Properties of stairs and create a basic stair example.
00:05This won't cover every method of stair creation, but it will provide you with the basic skills
00:10required for a traditional staircase.
00:13Let's go ahead and start looking in our Model for a good spot to be able to put that stair.
00:18Now what we know is that up here on our Second, Third, Fourth Floors we already have a hole
00:23going up through that's going to be the location for where our stairs need to be at.
00:28In fact, if we move our mouse around enough, and in this case I kind of stumbled upon it,
00:33we can see the general area where the staircase is going to need be added to, but really,
00:37we don't want to just rely on the opening in order to be able to know where the staircase
00:41needs to be placed.
00:43So the best method to go about doing it, if you have already framed all the floors up
00:47above to know where your staircase needs to be, is to come in and actually show one of
00:53those Floors up above inside of your View.
00:56In this case, we'll go ahead and make sure that nothing is selected, come underneath
01:00Properties, scroll down just a little bit and look for the word Underlay, and right
01:05next to it, right now it should say None.
01:08Now if we change this from being None to Second Floor which is an area that has all
01:14the Structural information in it, then we can click on Apply here and we can see the
01:19Second Floor underlaid underneath the First Floor.
01:22And the reason why it's called Underlay is, back in the old days, you used to do all your
01:27drawing on paper, and if you needed to be able to know, does this piece lineup with
01:33this piece, you would take the sheet that's already been drawn and then slide in underneath
01:37the sheet that you're currently drawing on.
01:39So you would underlay it, underneath the sheet that you're currently drawing and then you
01:44kind of trace right over the top of it. That's exactly what Revit is doing in this case.
01:48We are underlaying the Second Floor, so that we can start to draw our staircase in right on top of it.
01:55So in this case, we are on the First Floor plan, and we'll go ahead and zoom in and we
02:00can see by where this box is located in, this box happens be the flooring on the Floor up
02:06above, and we know that our staircase fits just right inside of this opening.
02:11So as a result of that, we can start to draw our staircase around from here up and around
02:15and around the corner.
02:16One thing to know though, is if we are going to be doing a staircase, it's not in the normal
02:20place where we've been looking for commands up to this point. Up to now we have been underneath
02:25the Structure Tab and we've been looking over here but there aren't any staircases here.
02:30Technically, the staircases are going to be considered an Architectural Object,
02:34so we need to look underneath Architecture in order to be able to place them.
02:37So select on the Architecture Tab, move over probably toward the center of your screen,
02:42and you'll see a Command that it says Stair, go ahead and select on Stair.
02:49Next, we can there are some options going across the top.
02:53Now these options are where do we what to be able to draw the Staircase.
02:58Do we want this to be on the right-hand side of the staircase, do we want to draw at the
03:02left-hand side of the staircase or do we just want to draw right down the center of the staircase?
03:07In this example, let's just go ahead and select on Right, because we are going to draw from
03:11the right-hand side of the Staircase.
03:14Before we get too far and start to actually draw in each of our points, we're going need
03:18to make one tiny little change and that is we don't really want an assembled staircase.
03:23An assembled staircase would be this kind of staircase where you put all the different
03:27pieces together. It could be metal, it could be wood, that kind of staircase.
03:33The kind of staircase, we want to able put in here is going to be a Precast Staircase
03:39or if we wanted to, technically we could've done a Monolithic Staircase.
03:42And both cases they are going to be a concrete staircase, but we are going to choose a Precast Stair.
03:49Also we need to verify the Properties of the Staircase.
03:53In reality, we might decide alright maybe there should be a 1 foot tread, but for this example,
03:58I want to put an 11 inch tread on the Staircase.
04:02If we want to know some more Properties about the stair before we start to draw it in, you
04:07can always click on Edit Type right here underneath Properties and it will give you all the Properties
04:12associated with this particular type of staircase.
04:17So if you want to be able to a change such information as what the Materials of the Staircase
04:22would be, what the shape of the nosing, which is the end of the stairs, would look like,
04:27you can do all that through the Type Properties located within here.
04:30All right, now we like the Default, so let's just go ahead and click on OK.
04:35Now we need to start drawing the staircase in.
04:38So I'll move down here and you'll see that this box that shows up, click right here in
04:42this square and move over.
04:44You will notice it's telling how many risers have been created as well as how many risers are remaining.
04:51Revit knows this already because it knows what the maximum tread height should be,
04:57and it knows what the floor to floor height is.
05:00So Revit is actually doing the math already, and we can see that it thinks that the actual
05:05riser height should be 6 and 59/64th of an inch.
05:09I always like talking to guys in construction because they'll start laughing immediately
05:13when they see these absolutely precise fractions that Revit produces for these.
05:18But actually, that's what it would need it to be constructed to, to keep that perfect step to step height,
05:23the way that it should be and the way that it would need to be built.
05:26Now I am going to go ahead and move over here to the right and we can make this be 13 Risers
05:30created and when it says 13 remaining, go ahead and click once.
05:35Next, just move straight up and you'll know you have got it because that blue dash line will
05:39show up and just click once, and then move directly over again.
05:44Now technically, you can click here at the end or if you just click somewhere out in
05:48space, once all of these treads are done, it's up to you, you'll get the exact same
05:52staircase either way.
05:53I'm going to click right here at the end of this box.
05:57I am not too worried about the warning messages popping up right now, it's saying that it
06:02might be having a little bit of a problem modeling a little tiny piece but it's nothing that
06:05we should be able to see.
06:07So I'm just going to leave it alone for right now.
06:09Next, I am going to click on the big green checkmark up here and that should finish off the staircase.
06:15We can see the display representation of the staircase, part of this was controlled actually
06:20through the Type Properties again.
06:21That was some more of the settings as far as where this line is going to show up at,
06:25what this little symbol will look like, that's all controlled through the Type Properties of the staircase.
06:30Also, if we look at this in a 3-D View now, spin the model around, one thing you'll notice
06:38is that we can't currently see where that staircase is located at.
06:42Well, the reason is, it's located underneath the Architecture Tab.
06:46So usually if you draw that kind of object, in certain views, you'll find that your Architectural
06:50Objects are shut off, the visibility of them is shut off.
06:54And you might remember that in order to be able to turn the visibility of an object on,
06:58you can come into either your Visibility Graphic settings by clicking on Edit or just typing
07:03the letter V for Visibility-Visibility twice on your keyboard.
07:07And if we take a look here and look for our stairs, we can see that Stairs currently does
07:12not have a checkmark next to it.
07:14So let's go ahead and put a checkmark next to that, move down on the List and click on OK.
07:20Now we can see one of our stairs currently in place, but the staircase really needs to
07:25go all the way on up to the top of our building.
07:28So in order to be able to that, we can do this nice and quick and easy.
07:32Just select on your staircase, come here to where it says multi-story and this should
07:37say top, so we see multistory Top Level and changes from being none and we'll just bring
07:44this all the up to our Roof Level and you can see automatically, it automatically duplicates
07:49that staircase from that First Floor all the way up to the top.
07:53And the nice thing about this command is, is if you make a Modification to the staircase
07:57that change will reflect on each and every one of these all the way around that up to the Top Level.
08:03So remember that you can create just about any kind of stair and design condition just
08:08by using the Stair Tool.
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Creating a ramp
00:00Let's create a ramp leading to one of the entrances to our structure.
00:03In order to do this, we need to first go to our First Floor plan view, so 1 - First Floor.
00:10Next, let's go ahead and zoom in right here between our gridlines A and B.
00:16And where I would like to draw this ramp in is going to be right about where my arrow
00:20is pointing here on the screen.
00:21So, the next thing we are going to need to do is come up here on the ribbon, select the
00:26Architecture tab, if it isn't selected already, move over, then select the Ramp Tool.
00:34Once you click on Ramp, we need to take a look at its properties.
00:38So, move over here to the left hand side, take a look at Properties for Ramp.
00:42Now one of the first things that I'm seeing is that, right now it's set to go from first
00:47level up to the second level or the second floor, and we don't want a ramp that's going
00:53to be 700 feet long.
00:55So what we're going to need to do is we're going to need to adjust these settings.
00:58But we wanted this to say is that for the top level we're going to want this to be 1- First Floor.
01:05For the base level it can still be first floor but we just want a real subtle, short, little ramp.
01:12So we're going to make this Base Offset be -8 inches.
01:17Basically it's just enough to be able to step out the door, go down the ramp, and then get
01:23down to the ground level.
01:25Whenever you have that -8 inches set feel free to just click somewhere out here in space
01:28or just move your mouse out here, it'll automatically set those properties.
01:33Also, I want to point out that if we come down here on the list, you'll see such things
01:38as Up text, Down text a couple of little check marks here, as well as width.
01:45Now all these that happen to be properties that are going to affect the in display of
01:49how this ramp is going to look when it comes time to print.
01:53Also when we're dealing with such things as width that's going to affect what the overall
01:56width obviously of what the ramp will be.
02:00In this case, we want a 4 foot wide ramp.
02:02So go ahead and click in there where it has 3 foot and change this to be 4 feet.
02:08Now the next thing we should do is move over into the drawing area and start to draw in
02:12where we want our ramp location to be.
02:15Now make sure this says Run, it should by default but for some reason it doesn't just
02:20click on Run and then, click right about where I'm clicking at here, we can always adjust
02:26it after the fact, if it needs to move.
02:28Move over to your left hand side and just go into the ramp basically, just stops drawing itself
02:35and then it kind of click out here in space.
02:37Once you get to this point, that's pretty much the ramp.
02:40All we have to do is come up here to the big green checkmark, in order to theoretically
02:44be able to finish it off.
02:46Now I do say theoretically, and the reason is I could tell that something was going to
02:50be wrong by the way that the ramp looks.
02:52If I select back on it again, I can see an arrow that shows up right here and what this
02:58arrow tells me is the direction that the ramp is currently trying to slope.
03:02What this means, is if we take a look at this in a 3-D view,
03:07and now I'm going to spin the building around to be able to see the ramp on the backside.
03:16Right now we're not seeing the ramp, but what that means is it just shut off in the Visibility/Graphics.
03:22So all we have to do is either type the letter 'V' twice or here at Visibility/Graphics click the Edit button.
03:30Once you've done that, we can come in here and we could take a look for our ramp.
03:33And sure enough, ramp doesn't have a little checkmark next to it.
03:37No checkmark means you can't see it.
03:39So once we put a checkmark there in that box, you can come over here and click on OK.
03:44And now here's that little ramp that we just placed.
03:47Now one of the problems with that ramp, if I spin it around we can see it.
03:51As we can see it's currently kind of going up in the air which isn't what we want and
03:56that's what that arrow was trying to indicate to us is that this whole ramp is just trying
04:00to go up in the air.
04:02So what we need to do is go back into our 1 - First Floor plan.
04:07Select back on the ramp and that little arrow there you can click on it, too.
04:12And if you click on it, we can now see that it's going down.
04:16So if we take a look back in that 3-D view again, we can now see that the ramp is sloping itself down.
04:24Now one other thing that's interesting about this ramp and you may or may not want it this way,
04:28is right now it's just showing the thickness of the ramp, it's not actually making it so
04:33it's liked a sloped concrete pour.
04:35What this is, it's just a ramp that has a certain thickness to it.
04:39What I would really like to see with the ramp like this is that the entire thing is just
04:43poured concrete and it's a flat base and it's touching the ground.
04:48So in order to be able to achieve that we want to go ahead and select on the ramp again.
04:52And this time we're going to come over here to Edit Type and click on Edit Type.
04:57Once we do that, we can see a few of the properties that are also associated with this ramp.
05:02Now one of the things is the thickness and the reason why it displays the way that it
05:05does right now, is because the thickness is listed as being 3 inches in thickness.
05:11We can also see what the maximum length of this ramp was going to be allowed in the properties,
05:16as well as what the slope on this ramp was going to be.
05:20You honestly don't want to have a slope that's too steep or else you are going to have issues
05:23with ADA access sort of regulations.
05:26What those regulations cover is that you have to be able to have a certain slope in order
05:30to be able to go up the ramp safely.
05:33The other thing to know is that right underneath that ramp in the maximum slope is there's
05:38this option here called Shape.
05:40And right now it's trying to lock itself to that thickness which shows up here at the top to 3 inches.
05:47What we really wanted to do is just be a solid ramp.
05:51And if we click on Apply to that, we can now see it has this nice little triangular shape,
05:56it's flat on the bottom, so you can just be flush with the grade down there along the earth.
06:02So once we have that in place, you can click on OK.
06:05We're going to zoom out a bit, spin this around and we can see that the ramp is in the right
06:10location, it has that classic triangular shape and it's essentially just a concrete pour
06:15ramp sitting there where it needs to be.
06:19Ramps are actually quick and easy to use.
06:21We just need to pay attention to such things as their thickness and their direction based
06:26on that arrow when we are placing them.
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11. Creating Views
Creating section views
00:00Sometimes to create our details and do our structural designs we need to cut a section
00:04through the model of our building.
00:07To do this, we need to activate the Section Tool.
00:10Now we can find Section underneath View up here on the Ribbon.
00:13Now the reason why it happens to be underneath View is because we are going to be creating
00:17a section view of our model.
00:20So go ahead and select on Section up here, now what we're going to do is we're going
00:25to create the actual Section symbol and have it go through our building, and where
00:29I'd like to put this Section symbol, is going to be where A and B are located at,
00:34and I'm going to start by being over here on the right-hand side when I place it.
00:38Now I could be over on the left, it's not going to really matter the direction that
00:42I go with this, but I'm just choosing over on the right-hand side.
00:46Next I'm going to move over to the left and then click again when I get close to the A and the B.
00:52Now we can see that our Section symbol is here and in place.
00:56We can see that these dashed lines are showing up over here and what these dashed lines actually
01:02sort of indicate is really two different things.
01:05One is, is how far back the section goes, and two, is the very fact that the section
01:09is pointing in that direction.
01:12If we happened to click off of the section right now, we'll see that those dashed lines
01:15go away because we don't want them to print, but if we would ever highlight back on this
01:20section again, we'd see those dashed lines again.
01:22Now let's go ahead and take a look at that section that we just created, and we have
01:27a couple of different ways that we can go about doing it.
01:29One way would be to come over on to the left- hand side on the Project Browser and then find
01:34that section that we just created.
01:36The other thing that we could do though, would be to select on the actual Section symbol
01:40itself, right-click and we could Go to View.
01:45I'll also bring up the fact that if you double- click on the circular part of the Section symbol
01:48really fast it'll also take you to the View.
01:52So I selected on the Section symbol, right-clicked, and then went to View.
01:57Now this happens to be a section of our building and this is a dynamically updating section.
02:04What that means is, is if I make any changes to the Section symbol it'll automatically
02:07change what we're seeing here inside of our Section view.
02:11In order to be able to illustrate that let's go back to our Plan View and do something
02:14to this Section symbol.
02:16So I'm going to come up here, to the upper right- hand corner, I'm going to click on this X right here.
02:21Next we can see here is the Section symbol, it has a little double arrows that ends up
02:26showing up, up here, right?
02:28Well what I'm going to do is I'm going to go ahead and select on the section and then
02:31click on the little double arrows that shows up.
02:34You notice that box, and I said that, that box sort of indicates the direction that the
02:39section is pointing in.
02:40Well when we click the double arrows it flipped that to the other side; technically it also
02:45flipped the section head showing the direction
02:48with this arrow that this view is actually pointing in, but because we've done that,
02:53you'll now notice that the staircase which is over here - well, it's not over on this
02:58side, which means if we go to the section we should no longer be able to see the staircase.
03:03So I'm going to go ahead and select on the single line, I'm going to right-click and then Go to View.
03:08You notice how the staircase is now gone.
03:10The reason is that it's not between the Section symbol and the dash lines of that box anymore.
03:16So as a result of that just by flipping the section we can change how the section displays.
03:21I'm going to go ahead and go back to the Section view or actually back to the Elevation view
03:25to look at the Section symbol.
03:28Now if we want to be able to flip this to go to the other side, all we have to do is
03:32be able to select on the symbol, click on the little double arrows that shows up right
03:36here, and now we can see that it's now flipped it back to the other side.
03:42Now one of the other things that I'd mentioned kind of off-hand when we first started this
03:46was that, this dashed line here, also indicates the depth that the section is going to be taking.
03:52So it's not only the direction but how deep the section can go.
03:56What this means is if I click on these double arrows and pull it back like this, we're not
04:01going to be able to see very much inside of our Section view.
04:04The reason is that our columns aren't inside of this little box we have right here, neither is our staircase.
04:10So as a result of that if we would happen to right-click and then decide to, all right,
04:13we are going to go to our View again, only those items that are inside of that little
04:17dashed box there are showing up.
04:20As a result of this is that actually it gives us quite a bit of power.
04:23What it means is we can only see those things in this section that we want to be able to see.
04:29So if there is a lot of stuff in the background that we don't want to see, we think it just
04:32might be getting in the way, it doesn't have to be inside of our Section view.
04:36Now of course, the power of our Section view is to be able to do nice sections through
04:40the building and see the physical relationships between the different parts of the structure.
04:44In fact, if I would zoom in here right now, so we can see a little bit better, we can
04:49start to see where the floor is sitting on the different beams that we have going through here.
04:54We can see the column grids, we can see different thicknesses of different materials, and that's
05:00all contained inside of our Section views.
05:03Now I'm going to go ahead and click on the little x showing up right here.
05:06We can still see that the Section symbol is pointing down.
05:10Now a couple of other properties that are available with the Section symbol;
05:13one is this little Break Tool, which shows up right here, I call it the little Break
05:17Tool because it looks like the old standard architectural break symbol.
05:21If we go ahead and zoom in here and click on this little Break Tool, what it actually
05:26does is it splits this line into two pieces.
05:29It doesn't affect how the section actually works.
05:31But I know that some people like to see this symbology where they only see a part of this
05:35line going through the drawings.
05:37So you can absolutely create that condition just by clicking on the Section symbol.
05:41Also, if I click back on the Section symbol again and then click back on that little break,
05:46it will automatically heal itself again.
05:49Now, so we can see a little bit more level of detail,
05:52I'm going to once again, select on this little double arrow that shows up here on the dashed
05:57lines, and then just pull this out, so we can see more of our building.
06:01Now there is one more thing really to show on these Section symbols.
06:05Actually there's two more things.
06:06The first thing is going to be the Split Element Tool which will appear whenever you have the
06:11Section symbol highlighted.
06:14Now if we select on Split Element it's going to allow us to split this Section symbol into
06:18two or more pieces, this is what that means.
06:22If I decided to click right here, and then I held my mouse button down I can start to
06:27split this section in either like the left- hand side, the right-hand side, pull one side up,
06:33pull one side down.
06:35One of the advantages of being able to do this is perhaps all we wanted to be able to
06:39see is the items that we're going in this area right here, and I just hit Escape two
06:44times to get out of the command, or maybe, if I want you to select back on this again,
06:49may be I just didn't want to see the stairs in this section, but I want to see everything else.
06:54Whenever, we're going to be doing this section, it's going to automatically generate a section
06:58based on what's between these dashed lines and this line right here.
07:03So as a result of that what we're going to see is we're going to see these three columns
07:06here, we're not going to see the staircase and then we are going to see these two columns here.
07:12You are not going to really be able to tell the difference between the columns other than
07:15the fact that maybe part of this column might be partially hidden by the staircase.
07:20It kind of depends on how far out the staircase goes and whether or not it gets in front of the column or not.
07:25So in order to be able to do this, we are going to select on the Section symbol, right-click
07:30again, and Go to View, and you can see how it's sort of cutting through here and we're
07:36not seeing the staircase.
07:38Go ahead and close this view down.
07:41I don't really like to have these breaks in my sections too often, so I'm just going to
07:44click on it, click on the double arrows, pull it back up, it'll automatically heal itself
07:49whenever you get them inline with one another.
07:50In fact, it'll even feel like they are snapping together, so you'll know when they are on
07:54a straight line, and you can just let go now, and it'll show up as being one healed section
08:00going through the building.
08:01Now the last thing I wanted to do is these little circles showing up here at the ends
08:05and if you click on the little circles, what they are going to allow you to do is flip
08:09through the different section head options that we have available to us.
08:14So if we would rather have the circular side down here, if we would rather have this little
08:20tick or slash mark down here at the end, we could definitely do that.
08:24One last thing that I'll point out is that you're not just limited to the one end getting
08:29moved, and when I say the one end, we use the Split Tool, and we're just moving the
08:33one side, we can always use our Move command in order to be able to click onto it and just
08:38pull it back, pull it forward or move this to any location that we needed to have it at.
08:43So our section of dynamically updating tools which allow us to see otherwise hidden details
08:48and be able to document conditions which we might need to be able to document in order
08:54to be able to construct our buildings.
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Creating a framing elevation
00:00Structural Elevations allow us to create details of specific structural areas in our model.
00:05They also simplify the drawing of certain element such as our cross bracing.
00:10In order to execute the tool all we have to do is move up here to the View Tab and once
00:15again, the reason why we're going to View Tab before going to be creating something
00:18new like this, it's because we're going to be create a new view of our model.
00:23So up here, underneath the View Tab there this option here that says, Elevation.
00:28Now technically there's actually two different ones here, one is a Building Elevation and
00:32ones of Framing Elevation.
00:34And the one that we want to choose in this case is going to be a Framing Elevation.
00:38Building Elevations are these odd little symbols that we've been looking out here on the outside
00:42here and what the Building Elevation do is that they show the entire building, I mean
00:46every piece is steel, every floor, they show everything.
00:50Framing Elevation's on the other hand are only going to show those Framing Elements
00:55that we're going to be close to and we'll see those results here in just a minute.
00:58So I'm going to go ahead and come up here and click on Framing Elevation.
01:02Next, I want to place this between our base number 3 and 4 which means going to be right
01:07in this area right here.
01:09So I'm going to go ahead and try to zoom into this area and as soon as you get close to
01:14something that which happens to be on the structural grid like in this case we have the grid letter D.
01:19We'll see our Framing Elevation symbol show up.
01:23Now I'm just going to be place this roughly right here in the middle, I'll click. We can
01:28already see, it says it's going to be Elevation 1 - a which means if we take a look over here
01:33on our Project Browser, it'll also be Framing Elevations it's going to be Elevation 1 - a,
01:41this information and this information is always going to pretty much be the same.
01:44So you'll know if you see this information showing up here, it's going to be the same
01:48information over here in the Project Browser.
01:51That being said we can go ahead and hit Escape a couple of times just to make sure that we're
01:54out of command and then, we can either double-click right here in order to be able to bring up that view.
02:00Or the other option, is as you can come in here and click really fast were this little
02:04triangular shape shows up.
02:06So two real quick fast clicks. This is what a Framing Elevation is going to look like.
02:12Now with the Framing Elevations one of the things I've mentioned with a regular Building
02:16Elevations is it shows everything. The Framing Elevation only shows those structural members
02:21which happen to be right there along that structural grid that we placed it next to.
02:26So here we have 3 and 4 and then, just those members which happen to be along that structural
02:33grid which was highlighted when we clicked.
02:36But we can see all these different levels going all the way up to the roof level.
02:40Right, now it's a little bit hard to read because it's just single individual lines.
02:45But the reason why that is, is because down here we have our Detail Level and it's set to Coarse.
02:50If we want to be able to see a finer level of detail, we can change this to be a Fine
02:55level of detail and then, we can see such things as the floors that are there.
02:59You can see the structural members which are supporting those floors and if we zoom out
03:04a little bit here and zoom down to the bottom,
03:07here we can even see our foundation walls as well as are footings down here at the bottom.
03:12By using these Framing Elevations they allow us some more easily document and model
03:17our existing structural conditions.
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Using callout views for details
00:00Callout views are used to create enlarged floor plans and enlarged details which can
00:04then be used to illustrate how a structure goes together.
00:08Now in order to be able to create a callout view, we need to first decide what kind of
00:12view do we want to be in order to be able to place this Callout view or this Enlarged Detail view in.
00:17So, looking at this, oftentimes if I was going to use a Callout view, I might end up doing
00:23a little window around an area here and saying I want to enlarge this area.
00:28In this particular case I don't really have a condition where I would like to do that in.
00:32If I had an architectural plan open I might use this to be able to blow up and expand
00:38a kitchen or a bathroom in order to be able to look at it and then be able to do little
00:42notes and modifications inside of that big bubble.
00:46In this case, I want to be able to do something that's nice and structural.
00:50So in order to be able to do that, I think I'm going to do a Callout view inside of one of my sections.
00:55And I'm just going to look down here on my list and I'm going to choose this Framing
01:00Elevation as a section I want to create my callout bubble in.
01:04So I'm going to go to Elevation 1 - a, I'm going to zoom down here.
01:09What I would like to do is I'm going to create what's considered a Callout bubble right in
01:14this area, kind of blowing up this area where Second Floor and First Floor and the top of
01:18footing is located at.
01:20The idea is may be you would want to do some sort of detail working and here, that shows
01:24better how this building is actually constructed and how it's standing up.
01:29So up here underneath View there's this option here for callout.
01:34So we'll go ahead and select on Callout.
01:36Next, I need to draw that little bubble I keep mentioning it again and again.
01:42And that's by selecting here and holding the mouse button down and then pulling up and
01:48just sort of creating this big bubble or window around this view.
01:52Now this is fairly standard structural architectural kind of annotation.
01:56So there's a good chance you might recognize it, but really all you have to do is just
02:00click here, click here and it will automatically draw a window with that bubble associated
02:05around that particular area.
02:08Now the next thing, we're going to do is maybe this bubble isn't in the area we would like
02:12to be in; maybe we like it on this side or somewhere else.
02:16So we can select on this little callout bubble, by picking on this line.
02:21Then there's this dot that shows up, if you click on the dot and hold the mouse button
02:24down you can drag this dot with the bubble anywhere that you need it to be.
02:29I'll also point out that there's this little thing right here, it looks like another dot.
02:34Well, if you click on it and pull it down it allows you to have sort of an angle there
02:38are in your callout bubble in order to be able to may be better fit this on your sheet
02:43or be able to get this bubble in between different notes that you might have into place.
02:47In my case though I just want to go ahead and just straighten this back out, but you
02:51can leave it curved or anyway that you want to.
02:54Now when we created this callout bubble, it actually created essentially a callout view
03:02and we can see that right here says it's Callout Of Elevation 1 - a.
03:07If I would double-click on that, it'll take us to our callout view which is an enlarged
03:12detail of that area; we just put a window around.
03:15I keep saying it's an enlarged detail, it really is bigger and we can start to see that
03:20if I start zooming here; we can start to see each of these individual.
03:24I'll use the term coursing right now, it's really just the metal pan up there that's
03:29underneath our floor. If we zoom back out again,
03:35one other thing we'll notice is that this says that a quarter inch equals a foot.
03:39If you click on the little x up here, we'll see that the original one was at an eighth
03:43inch equals a foot, so a smaller scale.
03:46So to make a long story short related to that, if you want to be able to create a blown up
03:51view, so that you can start doing your architectural structural detailing on the inside of it.
03:56All you are going to need to do is place one of these callout views.
04:00One other thing that I want to mention is that when you go to place a callout view there
04:04is actually one other option that's available to you, and that one other option is called
04:09Reference other view. And if you put a checkmark in Reference other view, in this case it's
04:14going to allow you to reference another view that might already be in the drawing, such
04:19as may be this callout actually exist in two or three other locations, it has the exact
04:24same detail, the exact same conditions in all those three other locations.
04:29If that's the case there's really no reason to keep creating new views based on that callout.
04:34All you have to do is put a checkmark right here and then pick that other view that's
04:38just like this one you just created and it'll automatically point itself to that view as
04:44opposed to creating a new view from scratch.
04:47So that's kind of the idea behind being able to reference another view.
04:51Callouts are used for enlarged details and enlarged floor plans; and they're really designed
04:57to better illustrate how design goes together.
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12. Annotation and Drafting Tools
Adding text
00:00Text is one of the primary ways of placing notes inside of a Revit project.
00:05In this example what we would like to do is, we would like to place some notes sort
00:08of in this area of our drawing.
00:10This is a nice big blown up view and, quite frankly, it has more information than what we would
00:15want to have inside of our detail.
00:17So what we are going to do is we are going to move into our callout view and we can see
00:21the little callout symbol right here.
00:23Now if we just click inside of the view, zoom down and we have a couple of different options.
00:29The way that I'm going to go is I am going to double-click here on this little circular
00:32shape and this is going to take us directly to the callout view.
00:35If you have any problems with doing that, I'll also point out that underneath the Project
00:39Browser over here on the left hand side you can double-click on Callout of Elevation 1 - a,
00:44that's what this is currently named and that will take you to the same view.
00:49So I am going to move over here, just double- click here on that little circular shape and take
00:53us to our callout view.
00:55Now the callout view right now has a scale of one quarter of an inch equals a foot.
00:59And it's not necessarily a bad scale, but in this case I just want it to be scale that
01:03happens to be a little bit smaller, in this case one eighth of an inch equals a foot.
01:07So, we can come down here to this scale, come up here and then change this to be one eight
01:12inch equals a foot.
01:14And we can see when we do that how all the text looks bigger.
01:18Now the reality of it is, is all that text is actually the same size as far as if it
01:22was going to print on a sheet, it's everything else, it's just looks a little bit smaller.
01:27What we want to do now is we are going to add, in this case, three different notes.
01:32One note is going to callout this concrete slab up here on top.
01:36Next note is going to be down here and we are going to be calling out what the structure happens to be.
01:42Then the third note we are going to add is going to be a note relating to this concrete
01:46wall and that's what we are looking at here and it's beyond, it's sort of in the distance
01:50and we are going to want to add note there to describe this concrete wall isn't right
01:53in front of our face it's back a little ways.
01:56Let's go ahead and get started.
01:58Up here at the top of the screen, we don't want to be the Structure Tab, anything related
02:03to the text or dimensions or just think of anything that might have letters in it, or
02:07numbers in it, almost always is underneath the Annotate Tab.
02:12So we go to Annotate, here we can see our different commands including those dimensions
02:17and the tags that you can place in order to be able label our columns.
02:21But think that we are concerned about here is going to be our text.
02:25So come over here to where the big A is at and go ahead and select on that.
02:29Once you've done that we have two different areas where most of our text properties are
02:33going be located at.
02:35The first area is over here on the left-hand side.
02:37And if we click here where it has Text: 3/32" Arial.
02:41We can see three different text sizes that are currently available to us in our projects.
02:46Now in this example, the 3/32" Arial is going to what we use, but I will point out that
02:51if you ever wanted to be able to make a modification to that to have your own custom text size,
02:56you can do that by coming over here to Edit Type, selecting on Edit Type and then picking
03:02what size you want the font to be.
03:04Now this isn't just what sizes are going to be in this view, it's what sizes are going to print at.
03:09So in this case, it's going to be 3/32.
03:11So anytime we would go and hit Print and send this to a printer, it's always going to be
03:153/32 as soon as we print the full size.
03:18The font shows up here as well, this is an Arial font and if we would click here, we
03:24can see a list of all the standard out of the box Windows fonts that would be available.
03:30As a result, of that you could pick whatever font, whatever text size you would want whenever
03:34you are placing your notes.
03:36So we will go ahead and click on OK, we'll just accept the defaults to this.
03:40The next thing we are going to do is we are going to come up here, we will take a look
03:43at the different commands that we have up here on the ribbon.
03:46The first thing that I care about are these four boxes right here.
03:50This first one, it just has the letter A in it; what this indicates is that it's going
03:54to place text without an arrow associated with an arrow is also considered a leader.
03:58So you might even call it that every once in a while.
04:01Over here, this is what's called One Segment and as you can see in the preview it just
04:06does one line with an arrow at the end.
04:10The one that we'll be using is going to be the two segment leader and it's going to have
04:14one little line and then a second line pointing at the piece of text.
04:19And the third option that we have is the curved one and it gives you sort of a more hand written
04:24kind of looking leader.
04:26And it has more of an arc or a curve associated with it, as opposed to the straight lines
04:30the other two have.
04:32In this example, once again I am going to come up here, I am just going to select on
04:35two segments, move up here toward the top of the screen and we are going to move our
04:42mouse down here and we are going to kind of point right in this location.
04:46Now click right in this area it's not going to snap to it just click and then, move your mouse up.
04:52Click once you get up here just sort of outside of his box, it shows up around the view.
04:57Now move over to the right and click again.
05:00So what we did is, we just placed that leader that's associated with the text; it's click
05:04once for where you want the arrow to be at; click again for where you want that elbow to show up at.
05:10And then move across and click for where you want your text placement to be at.
05:14In this example, we are going to want this to be a 5 inch thick concrete slab, so that's
05:19what I am going to type in, 5" CONCRETE SLAB.
05:25Whenever you get done typing just click somewhere out in space and it will automatically put
05:30that text with that proper size font that was picked off, of the list over here inside of your project.
05:36And you can hit Escape a couple of times in order to be able to get out of that part of the command.
05:41Now let's go ahead and place another piece of text down here that's going to be calling
05:45out what this particular beam happens to be, or what this particular column actually happens to be.
05:50So we'll come back up here again, we'll select on Text.
05:55Now just so that you can see it, I'm going to go ahead and just choose this one that
05:59says No Leader, usually I would continue to use the two segment, but just so we can try
06:03it we are going to do the No Leader one.
06:05Now if you are going to place one with No Leader there's really two different ways you
06:09can go about doing it.
06:10You can either just click and then start typing or you can draw what's called a text box which
06:15is click, hold the mouse button down and then do something that looks like, this it looks
06:20like a box that's sort of like if you are going to be selecting a group of objects.
06:24And what that will do is it'll try to keep all the text inside of the box.
06:28Now I don't really care which way do you go in this case this is only going to be one
06:32little line of text so it's not going to wrap around.
06:34But in our next text example we'll see it where it's going to be long enough to wrap around
06:40in this text box will actually affect what it is that we type in.
06:43So I am just going to go ahead and let go my mouse buttons somewhere over here and type
06:47in WWF18X337 because that happens to be the size of this steel member that's over here.
06:57Now we can go ahead and just click out in this space somewhere and that places it.
07:02If we want to be able to move this around after the fact, all we have to do is hit Escape
07:05a couple of times and then, move up here click on the arrow and you can see we can just move
07:10this around and kind of place it where we need to place it.
07:16Now if we want to be able to add an arrow to this so that can point to this area, that's
07:20what these buttons up here now allow us to do.
07:22So we can click the little plus (+) sign next to whichever shape that we want to be able to create.
07:28And in this case, we can see that there is a straight leader option, there's an arc option.
07:34And in this case, I am just going to go ahead and just pick on this Straight Leader option
07:37that shows up here.
07:39See how this leader comes straight out like this.
07:42And we can click on this little dot and move this into place, click on this dot, move it
07:46straight up and now we have the leader pointing at the right object.
07:51One more piece of text we want to do and it's going to be down here in the box and we are
07:55going to come back up here to Text, select on Text, we are going to do this concrete
08:02wall and it's going to be called beyond, so let's say concrete walls and then the word beyond.
08:07Now I am going to once again, just do that box if you will kind of leader.
08:11So we are going to come in here with the text leave out the leader associated with it,
08:15I'm going to click once, do a box just around this area and then, let go.
08:22Now I am going to type in CONCRETE WALL and I am going to do the word BEYOND.
08:30You'll notice BEYOND was going to go over where this box was at, so it automatically
08:35wrapped it down to the level down below or the line down below.
08:40So pretty much all this leaves us to do is add a couple of more arrows and we'll be done placing this text.
08:45So we'll just do it the same way that we did this up here.
08:48Select on a piece of text, tell it that we want to be able add a leader to it.
08:53In fact in this case I actually want to be able to add two leaders to it, so I am going
08:56to pick the one on the right hand side here, and then we are going to click on this arrow
09:02kind of drag it down you can see that I can drag on this little dot here and pull it up
09:07to whichever location I wanted to be at.
09:11And I am going to do the same thing here.
09:17And by having the arrows in this arrangement it sort of indicating that whether it's up
09:20or down or wherever it is anywhere along this concrete wall this concrete wall is beyond
09:25and sort of in the background.
09:26When we are using text, we can take a care of lot of the annotation inside of our projects.
09:33And that's all done by coming up and selecting Text off of the ribbon and then using the
09:39appropriate annotation tools.
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Creating dimensioning labels
00:00In this exercise, we are going to learn how to use our Dimensioning tools.
00:04And in order to be able to do this we are going to dimension the lower half of our building down here.
00:09So we are going to place the string of dimensions that's going to go from here all the way on over.
00:13In fact we will place three different strings of dimensions.
00:16So let's go ahead and zoom in here on the lower half of our building.
00:20Next, dimensions are annotation objects, two-dimensional objects it only show up in the view that you place them in.
00:29So as a result of that because are annotation objects we are going to come up here to the
00:33Annotate Tab and then, find our different dimensioning tools.
00:37One dimension I want to place first before we place our dimension string going across,
00:41is to show off this little angular tool here.
00:44What it's going to allow us to do is actually put an angular dimension sort of like with
00:48the preview there showing us.
00:50So if we select on Angular and then, we can kind of look around and see if we can find
00:54the angle that we can place this on.
00:57In this particular case, I am just going to place it from right here to right here, just
01:02so we can see how the tool works.
01:03So it's just a matter of clicking on one line, clicking on the second line and it automatically
01:09generates for us what that angle happens to be.
01:12And if you just click in space it'll place it wherever that point is that you just clicked at.
01:18And if you hit Escape a couple of times to get out of that it'll place that dimension
01:21there and it will be a permanent dimension and it will print just the way that you see it on the screen.
01:26Now some of these other dimensions such as a Radial or Diameter work exactly, the same
01:32way as that Angular one did.
01:34All you have to do is pick that circular shape and it will automatically drop in the radial
01:38dimension or just automatically place a diameter dimension in that location.
01:44Arc Length is very, very similar; you end up picking one spot on an arc, a second spot
01:49on an arc and it will automatically give you a dimension between those two spots.
01:53Now the main dimensions here that we want to be able to focus on now are going to be
01:57a Linear and Aligned.
02:00Now if we are going to start what we would really like to do is start with align.
02:03So we will go ahead and select on Aligned up here.
02:07Now in Aligned dimension we'll work in situations where your dimensions aren't necessarily going
02:11up and down or from side to side.
02:14In this case we don't really have a dimensional area that we can really dimension that on
02:18and show that kind of angle going on.
02:21But it aligns that dimensions have an extra property about them that makes them a lot
02:25more powerful than what your standard dimension would be.
02:28And that's the reason why I like to use them a lot more often, than this Linear Dimension right here.
02:34That extra power is that you can dimension multiple things at a time by using an Align Dimension.
02:40So let's go ahead and try that.
02:42So come over here, we'll notice that there is a dimension here it says Wall centerline
02:47or setting here that's says Wall centerline.
02:49Well, we can leave this for right now it's not going to affect we are getting ready to
02:54place, there is an option here that says Pick and it says Individual References.
02:58Let's change this to be Entire Walls and there's a big Options button that shows up now.
03:04If we click on the Options button this is where some of the hidden power of the Align
03:09Dimension Tool rest.
03:10What it will do is it will automatically dimension any openings you have in walls, it can automatically
03:16dimension any walls that intersect the wall you are getting ready to dimension.
03:20But you can also automatically dimension such things as your structural grids.
03:25Let's go ahead and try this.
03:27So right now let's select on Intersecting Grids and click on OK.
03:33Now as the wall goes all the way across, if you pick on that wall, move straight down,
03:39you will notice that each of the structural grid points now have a dimension snapping to them.
03:45You can see there's also, a dimension here that says 15 foot and 10 foot, this is because
03:49we have a special condition going on in our wall and just trying to dimension that special condition as well.
03:55That's okay, we can make modifications to that so that dimension there, doesn't necessarily show up that way.
04:00Now just move your dimension string completely down and then, somewhere out here just go ahead and click.
04:06And that will place that entire dimension string going across.
04:09And hit Escape a couple of times in order to be able to get out of the command.
04:13Now if all we wanted was this dimension to go from structural grid to gridline, to gridline, to gridline.
04:19All we have to do is select on this click on the circle that shows up sort of in the
04:23middle here and it's called Move Witness Line.
04:27And if you click and hold your mouse button down, move over to the structural grid that's
04:31right next to the area where you want to be able to get rid of the dimension and then
04:35let go, it'll automatically move that line over and then get rid of that extra dimension
04:39that you didn't need.
04:43The next kind of dimension that we are going to do is still going to be an Aligned Dimension,
04:47but instead of picking the entire walls, we are just going to do the individual references this time.
04:53And if we select here and then, select this gridline all the way down here at the end,
04:58we can move it down and we can see it's going to generate in this case a 100 foot dimension,
05:05which is the overall length between those two different gridlines.
05:09Now there's one more that we can come in here and do.
05:11And let's move in here and this time instead of doing an Aligned Dimension; let's just
05:17practice with doing a Linear Dimension.
05:18Now technically, we could use Aligned Dimension for this one as well.
05:22But just so you get some practice with using linear, let's choose on linear.
05:27With the linear it isn't quite as evident where it is that you're picking it, in fact
05:31it gets to be really hard to see.
05:32If you really squint and look really, really hard you might be ale to see blue dot on your
05:37screen whenever, you're clicking.
05:39And it's wherever that point is that you are selecting on that's where that dimension is
05:44going to get placed.
05:45In this case, I'm taking the time to just click on each and every one of these corners
05:50here and place in the dimension to each one of those.
06:01And I'll go ahead and just drag this down; we can even drag it down here in between these
06:05two different dimension strings and just click once you get down here, but make sure you
06:08click out in space if you hit the Escape key or anything like that it'll delete the entire dimension string.
06:14And obviously we didn't want to click all those different points and then, accidentally
06:17delete the entire dimension string.
06:19One more change or modification that we can make to this is if we zoom in here, we can
06:24see there is a 4 foot dimension.
06:26Well sometimes people like it when it's inside here, but one of the things that I found is
06:31I really dislike when these lines get broken up this way, it sometimes makes it very hard
06:35to read where that dimension is getting taken to.
06:38So one of the things that you can do is you can select on the dimension, click on this
06:42little dot that shows up right here.
06:43And you can pull it out to the side.
06:45Right, it will automatically add this little line this leader to the end of it, indicating
06:52where that dimension should be taken to, and we can do the same thing over here on this end.
06:56Alright and just pull it straight out.
07:02Now I do want to point out one more thing and it's possible that during this process
07:05you accidentally clicked on one of these dimensions or you accidentally clicked on one of the pieces of text.
07:11If you did that and maybe you did it twice, you may have gotten this dialog box pop-up on your screen.
07:18Now this usually gets people excited because they think they can come in here and change
07:21the dimensions and they could be something that it isn't, basically bluff or fool Revit
07:27into giving a bad dimension.
07:28But if you try to do that inside of Revit, and I am just going to pick a random dimension
07:33and then try to click on OK to that,
07:36it gives you one of the biggest error dialog boxes that shows up inside of the program
07:40essentially, tells you that you can't make changes to this dimension.
07:45The reason is that they don't want you to bluff or not draw things to scale in Revit,
07:51they really want you to make everything be to scale.
07:53And then, if you do all your dimensions will just workout.
07:57So this Replace With Text is really in here for such things as notes like field verify
08:03or you can kind of think of any other kind of piece of text that you might want to place
08:07in between two different arrows and you can replace this with whatever value that you wish.
08:14But if you wanted to be able to add maybe a plus or a minus or a diameter sign, before
08:19after this number you can by doing it down here.
08:23Also, if you need to place some piece of text above or below you can do that as well.
08:28And in this case, I am just going to type in Field Verify and the line is listed as being below.
08:36And click on OK.
08:37And you will notice that Field Verify is now a piece of text directly underneath that dimension
08:42that we tried to modify.
08:45What we need to remember is dimensioning in Revit is simple, but you always need to be
08:49able to select an object to dimension and you can't fudge your dimensions.
Collapse this transcript
Adding extra detail information with detail lines
00:00Drawing lines in Revit is accomplished in individual views and it is done by using the
00:04Line Tool found underneath Annotate up here on the ribbon.
00:08And here we can see this is where the Detail Line Tool resides.
00:12Now in order, to be able to use this tool we first need to start thinking about, okay
00:16what view do we want to be in, in order to be able to first draw these detail lines out.
00:21Where I would like to be able to add detail lines to it's going to be in a section of our staircase.
00:28So, since our staircase currently doesn't have a section, we are going to need to place
00:32a section line into our staircase.
00:35So, up here underneath the View Tab because we are going to be creating a Section view
00:40we are going to select on Section.
00:43Next, then zoom in here, and then click once just to the right hand side of the staircase,
00:50then move over and then click again.
00:53Next, I want to be able to see the other side of the staircase, too, and right now it's pointing
00:58in this direction so I can't.
00:59So we are just going to click on the little double-arrows right here, in order for us
01:03to be able to see this section looking in that direction and be able to see the entire staircase.
01:09Since the section has just gotten placed a good practice is to be able to come over on
01:13the left hand side underneath the Project Browser and then try renaming the section
01:18to be something that makes maybe a little bit more sense to us.
01:21Now I can tell you from experience that whenever the last section that you place it will automatically
01:25try to place it there at the bottom of the list or in this case if you're already done
01:28a section 1 and 2, it's going to place this as being section number 3, so I know that
01:33that's the one we need to work with.
01:35And since we just cut a section through our staircase, let's just keep this simple and
01:39just call this section Stairs.
01:42So to do that all you do is right-click where it says Section 3, come up here to Rename
01:47and then we'll rename this Stairs and click on OK.
01:53Now we have a section that happens to be named Stairs, if we wanted to double-click on the
01:57little circular shape we can go to that view or we can just double-click where it has stairs,
02:01and it'll take us directly to our stairs section.
02:05Now the next thing we need to decide is this view that we want to be able to do our different
02:09sort of detail work in.
02:11And frankly at this scale and how big of a view this is, this is probably going be some
02:16really fine work that we are going to be doing it's going to be down here at the bottom of the steps.
02:21As a result of that, that's probably isn't of the view that we really want to be either,
02:24but we wouldn't have been able to create this callout view which is an enlarged detail view
02:30without creating the section first.
02:33So now that we are in the section we are going to come up here and create a Callout view.
02:37In order to be able to blow the bottom half of our staircase up so that we can see it
02:43at a much larger scale.
02:45Now we are going to go ahead and just click once right here, move over and once we have
02:50a circle roughly this shape, go ahead and click again.
02:54By doing this it has automatically created another view, in this case underneath Sections
02:58and it's being called a Callout of Stairs.
03:01The reason why it's called that, it's because we are currently underneath the Stairs, it
03:04was created in Stairs and it just named it Callout because well technically it's a little
03:09callout bubble that we added to it.
03:11In this case we could leave it as Callout of Stairs, but let's go ahead and rename this as well.
03:17And we are just going to call this Detail at Stairs.
03:20So you remember just select on it, right-click, rename and Detail at Stairs.
03:30One last thing before we go to that.
03:31I really hate it when my callout bubbles are inside of a floor, that makes them very hard
03:36to read whenever they are actually finally placed on to a sheet.
03:39So what we need do is select on the line that's associated with this callout, click on the
03:43little circular shape and hold the mouse button down and we're going to just pull this up
03:46so that the callout is no longer right there in the middle of that floor.
03:50Now that we have done the cleanup let's go ahead and go to this Detail at Stairs.
03:55Alright, now we can see this enlarged detail view here.
03:59They're really a quarter inch equals a foot probably isn't big enough for what we are
04:02trying to accomplish here.
04:04So let's go ahead and change this to be three quarters of an inch equals a foot.
04:08We can now see that the line work is automatically adjusted for us, it's not as thick as it was.
04:13And it just looks like a nice sort of prettier thing to be able to draw inside of.
04:18And when I use the term pretty, really what we are discussing is, that it's much easier
04:21to read and it's going to communicate to design that much easier.
04:26So now that we've finally done all this work, well we can finally come up and start to use
04:30our Line Work tools.
04:32So underneath Annotate we are going to move over to Detail Line.
04:38Now our Detail Lines have a few different options associated with them, such as Straight
04:43Lines, Draw Rectangles, Circles, Polygons, Arcs, Ellipses, if you've used other drafting
04:50programs in the past you've probably had all these different shapes available to you as well.
04:55In this case, in the case of Revit, they combine it all inside of one command and it allows
05:00you to just select Detail Lines and then, pick whatever the appropriate shape is off of the list.
05:06Also, we'll see that there's some different line styles associated over here, such as
05:11Centerline, Demolished, Hidden, also there's different thicknesses: Thin Line, Medium Lines, Wide Lines.
05:19Now we are not going to get too much into the actual creation of these at this point,
05:23but in just a moment I will show you where those settings are located at.
05:26For this detail though I will say that we will be using Medium lines to be draw in the
05:31rest of our objects.
05:33Now something you know where that property comes from, underneath the Manage Tab here
05:38toward the middle of your screen you are going to have a button that says Additional Settings.
05:41And if you select an additional settings about halfway down the list we are going to see
05:46such things as Line Styles, Line Weights and Line Patterns.
05:50Line Weights that's your thicknesses, Line Patterns that's Center, Hidden, Dashed, your
05:55standard drafting line types.
05:58Line Styles, if we click on the little plus after clicking on Line Styles, we can see
06:04this is a list of those same kind of lines that we had on our list that we could choose from.
06:10It also has a Line Weights and the Line Styles from those other two menus I just pointed out.
06:15Finally, pretty much everything we've seen inside of Revit is either been black or blue
06:20so far, and the reason why most of these color have been in place is because of the line
06:24color that shows up here underneath the Line Styles.
06:26For right now we are just going to leave this the same, so we just go ahead and click on Cancel to that.
06:32I am going to go up to the green tab up here it says, Modify and Place Detail Lines, Medium
06:38Lines is going to be just fine for us.
06:39We are going to zoom in here and pick a point.
06:43I am going to actually in this case just go to slightly to the right in the middle,
06:46I am going to pick right about here and then draw a line up in this direction.
06:51Now this line where it's going to be indicating and this is going to be indicating a piece
06:55of rebar that's going to be coming up from that point all the way and up the stairs.
07:01And we could always use our text tools to be able to node this after the fact if we wished.
07:05And just kind of move it up to the end.
07:08You can see how this has the medium line weight, this would be about equivalent of the thin lines.
07:14Next, let's add some more rebar looking shapes.
07:18In this case, little circles.
07:20So once again, to do that, come up here, Detail Line, this time pick Circle, move down to
07:27right around this area right here, click once and then just make a little quarter inch circle.
07:34Okay, if you'd ever is just snapped just a little bit too tiny, every once a while you'll
07:39get this message that says, Element is too small in screen, pretty much it means is if
07:43it ends up getting to be less than may be a 16th of an inch, then it's going to say
07:49it's too small in the screens so you might need to be able to make that just a little bit bigger.
07:53So once again, we'll just come down here to the Circle shape, click again kind of make
07:57a circle it's just a tiny bit bigger and maybe even zoom in so we can actually see it, click again.
08:03I can see this is a quarter inch that's a size of that one.
08:07Now we can continue to do that all the way on up if we wished or we could just select
08:11on that use the Copy command, make sure that Multiple is checked, pick the intersection
08:18out there, and just keep picking the intersection of, intersection, intersection of all the
08:23way on up, repeating that rebar shape all the way on up the model.
08:28Now the reason why we are doing this as opposed to actually using the Rebar tools in the program
08:33is that there are going to be occasions where there is really no reason to model something
08:37three-dimensionally, unless you are going to be taking the quantity of every piece of
08:40steel that's inside of the stairs.
08:43And frankly, in every project you might not need that capability.
08:46So you might use the Line Work Tool instead of the three-dimensional modeling tools and
08:50in order to be able to a create these kinds of conditions.
08:54Also if you decide to use Line Work instead of the 3-D tools it's going keep your model
08:58leaner lighter and keep things faster than it has in the process big three-dimensional entities.
09:05Drawing detail lines in Revit is used to illustrate conditions that otherwise, wouldn't need to
09:09be modeled inside of the program.
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Using regions to create material indications and patterns
00:00Regions are simple drafting tools for creating material indications and patterns.
00:05If you're used to an AutoCAD drawing environment, you might be used to this being called Hatch patterns.
00:10If you're used to doing things by hand, you might have heard this being called Pucci pattern,
00:15but inside of Revit it's considered a region.
00:18Now we're going to go ahead and zoom in down here at the bottom half of our staircase and
00:23this just happens to be our Detail at Stairs, Section view.
00:27Now that we're here what we are going to do is we are going to add a little key down here
00:30at the bottom of the staircase.
00:33And what this key is going to allow us to do is be able to have some concrete to move
00:36down here kind of a rectangular shape and then, sort of holds the bottom of the staircase
00:41there at the floor level.
00:43In order of able to draw that of course we are going to need to come up here to the Annotate
00:47Tab, because that's where all our drafting tools are located at, and we are going to
00:51pick the Region command.
00:54So let's go ahead and select on Region.
00:56Next, we want to use our Line Work Tool.
00:59Now I will point out that we could draw circles and boxes and ellipses and any shape that we want to.
01:05But in this case, just using the Line tools is going to work just fine for us, in fact
01:09it's probably going to be the primary tool that you use inside of this command.
01:14Now down here at the end of the stairs we are going to click once.
01:17We are going to move straight down, in this case, we are going to come down in two and
01:21half inches because it's just a nice number to do.
01:24Next, we are going to move over and we are going to come over 10 1/2 inches.
01:29Once we had gone there, we're going to come straight up and then die in right here.
01:37Now, that we've done this we are about half of the way done in drawing where we want our region to be at.
01:44Now the next thing is so far we have been doing this was what's called Thin Lines and
01:49we can see Thin Lines right here.
01:50And Thin Lines of course indicating what thickness the line is going to be whenever it finally gets drawn.
01:57Maybe we don't want to use thin lines; maybe we want to be able use a thicker line like
02:01a Wide Line or a Medium Line.
02:03If we do we, can select on that and just start drawing that line shape in.
02:07What's going to happen in this case though, is that we need to make this be one continuous
02:11line as we follow it all the way around.
02:13We don't really want to have a line here, and a line going right here.
02:16And the reason is this is all going to be one continuous concrete piece, so we really
02:21don't want to have any line work in here at all.
02:24In order of able to address that we can't really use a line that has a certain thickness
02:28associated with it.
02:30That's the reason why Revit includes inside of it this tool called Invisible Lines, which
02:35will draw line that when we click the big green checkmark up here will just vanish on the screen.
02:40So let's go ahead and try that.
02:42So we'll select on Invisible lines.
02:43Next, we are going to pick the Endpoint where we kind of left off at.
02:49And even though we will adjust this later we are just going to move down here and click
02:53and then, click again in order to be able to place our Invisible lines and if I zoom
02:59in a little bit we can see that line work we just placed.
03:03One more thing before we click on the big green checkmark, if we click right now it's
03:08going to put a bunch of vertical lines in this area that we've been drawing in.
03:13Now the pattern that we really need is a concrete pattern not a bunch of vertical lines.
03:17So we're going to need to create a filled region associated with this area right here.
03:23So over here, under the Properties we are going to come over here to Edit Type and click on Edit Type.
03:28Next, you can see it says Fill Pattern and Vertical Drafting.
03:32Well, let's go ahead and leave this alone, but let's create a duplicate of this and we
03:38are going to give it a name of Concrete.
03:40So we are going to click Duplicate and we are going to name it Concrete and click OK.
03:47Now that we've done that it has the same properties as that previous pattern that we had, but
03:52we come here to the list we can see that all those patterns that actually were inside of
03:57the project to begin with including Vertical Lines still shows up here on the list.
04:02Now that we have Concrete we are going to come here to the Fill pattern, you can click
04:06inside of the box, if nothing happens automatically, come over here to the right-hand side and
04:11click on this little box here with the three dots in it.
04:15And this'll take you to your Fill Patterns dialog box.
04:19This will give you all those different pucci hatch patterns, fill patterns that are available
04:23inside of the program.
04:24Next, you can scroll up toward the top and what we are going to be looking for is Concrete.
04:29Here we can see that concrete pattern that happens to be the same pattern we've been
04:32looking at elsewhere in this view.
04:35We'll click on OK; we'll click on OK one more time.
04:42Now we have a concrete pattern and we know that when we place the big green checkmark
04:46over here, this whole thing is going to have the concrete fill look to it.
04:50So let's go ahead and click on the big green checkmark.
04:53Now one of the things that's happened is it did not get rid of the lines that were already there.
04:59It's getting pretty close, you can see it's actually masked out about half of it, but
05:04it didn't get rid of all of them.
05:06In order to be able to get rid of all of them this is all we are going to have to do.
05:08We select back on the pattern again and we will get these little arrows that show up
05:13right here, if we click in the arrows we can drag it up just slightly until it's just over
05:19the top of the black line.
05:20I am going to do the same thing over here, pull it up so it's just a little bit over
05:24the top of the black line and then, click out in the space.
05:28Now we can start to see it was able to clean up all those different areas.
05:33One other thing to know is that right now I am looking over here and I am seeing just
05:35a little bit of extra line.
05:37Frankly, you might not be even able to tell that, that could be just a concrete pattern.
05:41But just to make sure, I am just going to click on this line one more time.
05:45Pull it back, ever so slightly may be pull it up just a tiny bit.
05:50And with just a little bit of fudge factor in here you can start to get rid of this black
05:53line that shows up.
05:55So we don't have to see it anymore.
05:59Last thing I'll mention, we can still see there's a line going across here, but so that
06:03you know what it is that you're looking at.
06:05This isn't something that we weren't able use the term Mask Out, what that actually is,
06:10is just the symbol indication for the first floor level that's going across at that location.
06:17So by using your Region tools you can create any type of look that you require to represent
06:21different materials in your details in your elevation views as well as your plan views.
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Using detail components to add common two-dimensional items
00:00Detail components are used for quick insertion of commonly drawn two-dimensional items.
00:06They are most often used in section views and drafting views to document often drawn
00:10items that don't require modeling in 3-D.
00:13Where we can find those is going to be underneath Annotate and then, sort of toward the middle
00:18here we have this option for Component.
00:21If we select on the word Component, we can then see the list of our different detail
00:26components that are currently loaded in the project over here underneath properties in
00:31the type selector list.
00:33Now what we are looking at right here are CMU blocks as well as some Metal Decking and
00:39in this case it says, a W-Wide Flange-Section.
00:42Now I am not going to actually place this, but just so you can see it if I click on the
00:45W12X26 and move my mouse over, we can now see we have that steel beam shape.
00:52If I moved over here instead change that to be a CMU block shape, move back over and then,
00:58if I would want to place this kind of object into my view all I would have to do is click.
01:03Now we will be doing that here on a moment but I do want to point out that we're not
01:07just limited to these shapes that are coming in our project by default.
01:11What we can do is that we can come over here to where it has Load Family and select on Load Family.
01:19So once you clicked on Load Family, there's going to be option here for Detail Items.
01:23If you double-click on that here we have our different divisions and we can choose from
01:29one of these different divisions what kind of detail that we might want to load into our project.
01:34For instant if we decide to go into Masonry.
01:36You can just go ahead and double-click on that.
01:39We have our different further divisions that we can pick on.
01:42And in this case, maybe we want to do Concrete Unit Masonry.
01:47Here, if we click on one of these options and then use the arrow keys on our keyboard
01:52we can start to scroll through all these different two-dimensional components that we could decide
01:57to just load directly into our project.
02:00It could be different steel shapes, obviously masonry units, wood shapes, trusses, you name it
02:06there is a good chance that you can find it somewhere, as a detail component inside
02:11of Revit just coming by default.
02:14One other thing that I'll mention is if you ever want to be able to create these things
02:17from scratch it is possible to do that as well.
02:19I am just going to hit Cancel to this.
02:23All you have to do is come up here to the big R, you are going to do a New>Family and
02:31then, down here on the list you'll see that there's option for Detail Item and you'll
02:36just double-click on that, it'll open up what's called the Family Editor and then, you could
02:40start drawing in one of these detail components.
02:44Now we will be doing some modifications to a detail component here in just a moment so
02:48I am not going to click on Open right now.
02:50But this is where you can find the base template to be able to draw any of these detail components in.
02:55So I am going to go ahead and move over here and hit Cancel and we are going to go ahead
02:59and insert in our very first detail component into this view.
03:02Now the detail component that we want to place is going to be this Metal Deck component and
03:08I am going to pick on this 1 1/2 inch Metal Deck.
03:13Next, move over here into the project and here we can see that ribbing that's associated
03:19with the Metal Deck, usually if you are cutting in section.
03:21Now, I realize that this particular floor that we are getting ready to place this in,
03:25technically it's a slab it doesn't really have this Metal deck associated with it.
03:30But if this had been a flooring condition where the Metal Deck would actually need to be in.
03:35This is a great representation of how you would go about placing it in.
03:38So, next I am just going to move over here and click once.
03:44Keep moving over, click again you will almost feel them snap in the place really once it
03:50get kind of to the end of another one.
03:51So what you can do even spacing but there is a better way to be evenly spacing this
03:57Metal Deck going all the way on across.
04:00In order, to be able to do that there is actually another command which is directly related
04:04to this command that we are currently in.
04:07So underneath Annotate, we are going to look for Component, but instead of clicking on
04:11Component we are going to look for this little triangular shape that shows up right next
04:14to it, click on that and this time we are going to use a Repeating Detail Component.
04:19A Repeating Detail Component is exactly, what it sounds like; it's a Detail Component just
04:24like we just placed, except it allows itself to be repeated again and again and again.
04:29Now if we look over here on the list we currently have CMU, but there's also an option for Metal Deck.
04:36Let's go ahead and click on that Metal Deck.
04:38We are going to pick the endpoint where that last detail component was at.
04:45And then just move straight on over, you can see how it's repeating that detail again and again and again.
04:51Right now it's showing up on the underside that's not really a big deal for us; all we
04:56have to do is hit the Spacebar and it will automatically flip it to the other side.
05:01And then just click, once you get out to the end of the view.
05:04So you can see how easy it is to repeat a detail component again and again.
05:09One thing that I would like to do with this detail component though is right now, we are
05:12still seeing the concrete going through it and realistically in this condition there
05:16wouldn't be any concrete in here.
05:18So we are going to need to come in here and modify the detail component so we can no longer see that concrete.
05:24So to do it we are going to select on one of the detail components, in this case this
05:27one piece of Metal Deck.
05:29And we are going to come up here to Edit Family.
05:32And when we click on Edit Family it's going to take us immediately into what's called the Family Editor.
05:39This is the exact same environment that I was talking about earlier where we could draw
05:42one of these things from scratch.
05:43The only difference is this already has 1, 2, 3, 4, 5 lines already drawn inside of it
05:50and it just happens to be this particular detail component that we have been placing.
05:55Now what we are going to need to do in order to be able to modify this
05:58is either, A, we could select on the individual lines and then make changes to it, this is
06:03just like using our normal line work tools inside of Revit.
06:07Or what's going to really help us in this case, to be able to get rid of that extra
06:11material, is we're going to need to create a Masking Region on the inside of this.
06:18Now a Masking Region, its whole job in life is to be able to mask out other materials
06:22that might be in the way.
06:24So we are going to go ahead and select on Masking Region.
06:27Next, over here there is this option here, it says Detail Items, we want to choose Invisible lines.
06:35Detail Items is actually a line style that they created inside of this template and so
06:40is Invisible lines.
06:41If you use Invisible lines, these are lines that will not show up in the view that they've
06:46been drawn in essentially.
06:49So we are going to select each of these points using our Line Work Tool and just sort of
06:53play connect dots all the way around our detail.
06:57And then click the big green checkmark, and then click somewhere out here in space.
07:03Right now we really can't see much going on here, but the reason is, is it's just a little
07:07white masking out background that's showing up here.
07:11Now we need to load this into our project.
07:13So we can come up here to Load into Project and just click on that big button there.
07:18If you have more than one project open, it will ask you which project do you want to load it in.
07:22After you do that you may get this menu that says, You are trying to load the Family Metal
07:28Deck and it goes on, but essentially it's asking do you want to update the current family
07:33that's in your project and the answer is yes, we do.
07:37And when we do that, keep an eye on each of these because we added that masking region
07:42in, we should no longer see that material there in the background.
07:47See how it just masked that material out in each and every one of these locations.
07:51Now it's important to remember that whenever we are doing this, this not a three-dimensional item.
07:55If we need to place this in other views we would have to draw it again.
08:00Now when I say that this is now still available to us over here on our list, so if we ever
08:06need to be able to place one of these detail items in it's not a big deal, all the
08:10way from here on out, all we have to do is come up here to Annotate and then pick the
08:14detail component off of the list.
08:17But this won't automatically show up in each and every section, you are going to have to
08:21draw it again section by section by section, if you want the same level of detail to show
08:26up in each and every one of them.
08:29So our detail component are perhaps the fastest way to draw and document commonly experience conditions.
08:35They can be created by using the Drafting tools that we find up their underneath the Annotate Tab.
08:40Then all that's left is to simply insert that detail in to any view that you may require it in.
08:45
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13. Schedules and Legends
Creating column schedules
00:00Part of the advantage of using Revit is the fact that it's built on a database, that database
00:05can query the information associated with each family to create schedules on the fly.
00:10To better illustrate this let's go ahead and create a special kind of schedule, one that's
00:15called a Column Schedule.
00:16So let's go ahead and move up here to View up on the ribbon and select on View because
00:22we're going to be creating a schedule view which happens to be a view of Revit's database.
00:27Now we're going to look for our schedules and it's this button right up here, we'll click
00:32on that and then you'll always get this pull-down menu whenever you are getting ready to create a schedule.
00:36In this case, we want to do a Graphical Column Schedule.
00:40Now we really need to be careful here, because if we blink we're going to miss it,
00:44we're going to click and suddenly it's created the entire schedule.
00:48We're not going to worry too much about the message that is just popped up for right now,
00:51what its saying is that it didn't create a schedule for the two little slanting columns
00:55that were down there and it's because they had some special properties associated with them.
00:59But for your typical everyday columns your average everyday column schedule like this
01:05will just automatically on-the-fly.
01:07So let's go ahead and take a look what we have here.
01:10Right now, it just looks like some just straight lines which is basically what it is and the
01:14reason why is because right now we're at a coarse level of detail.
01:18If we change this to be a fine level of detail, we can now see our individual columns and
01:24what we're really looking at here is each and every column that happens to be at a specific
01:29grid throughout the entire project.
01:33So if I zoom down here we can see the columns for A-1, A-2, A-3 and if they sit at that
01:39column location then they're going to show up on the list here.
01:43As a matter of fact, if you would end up selecting on any of these columns, you'll see the properties
01:47related to that specific column over here underneath Properties, not that you would
01:52ever do this next step, but I will state that you could even come in here and choose a different
01:57column off of the list, it automatically update here it automatically update in all of your
02:01elevations as well, in plain view, 3-D, everywhere throughout the entire project.
02:06The reason this is that once again at its heart Revit is just a gigantic database.
02:11So if you change the information is one spot it'll update that information, those columns,
02:16those beams, those everything throughout the entire project.
02:20That being stated, we saw how fast it was able to create this.
02:24Now this may or may not be the way we would want it to look.
02:27Now if we want it to have different sorts of line weights, line representations maybe
02:31different fonts.
02:33All that can be controlled actually through the properties of the schedule itself.
02:37So to do that all you have to do is click some where onto a blank area and then look
02:41over here in the Properties.
02:43Now if we scroll down on the Properties here, we could see a variety of different options.
02:48One of those things is Text Appearance, if you click on Edit to that, this is where you
02:52can change such things as the fonts what their size is, how they display their widths all
02:58that kind of information.
02:59You notice there is a tab here that says Grid Appearance.
03:03There will also be a button over here that has the same thing and from here you can change
03:07such things as what the actual dimensions are of these grids and that kind of information.
03:12I'm going to go ahead and hit Cancel to this, just to get out of the dialog box.
03:17You'll see there's also options here for Include Off shows as being Gri.
03:21Well, if you move your mouse until you just see this little black symbol, I have going
03:26on right here, you can click and hold your mouse button down and drag this column out
03:30to be able to read more that information.
03:33In this case, it's saying Include Off-Grid Columns so any columns that aren't necessary
03:38on a structural grid, also there's an option here for do you want to group similar locations.
03:44Now if you decide to group similar locations, what's it's going to do is that any time that
03:47the same columns are going to end showing up again and again and again they can then
03:52be grouped together so we don't have this entire long list.
03:55All we would see just those specific column conditions and the properties associated with them.
04:01So let's go ahead and take a look at that, by just putting a check mark here next to
04:03Group Similar Locations.
04:05You'll notice how on-the-fly this ended up updating; each of these happen to be the exact
04:10same column throughout the entire project which is why this went down to a list of essentially 1.
04:17We can see it's grouped by First-Floor, Second- Floor, Third-Floor and it's trying to push all those
04:22different column abbreviations just into one cell.
04:25So it's not quite willing to fit, but you get the idea that by just putting the check
04:29mark here you can make this chart be much smaller.
04:33Also, if you look down on these properties just a little bit more, we can see such things
04:36as what the name of the schedule is going to be.
04:40Moving further down there's an option here for Top Level and Bottom Level.
04:45So if we don't want to see all the columns on this schedule, we just want to see between
04:48certain floors, we can specify that.
04:51There is all of these options here for Column Location Start and Column Locations End, that's
04:56going to be between columns and you specify A-1, B-1 and specify between those column
05:03grids as to which columns you want to see on the schedule.
05:07Now one of the reasons why you might decide to do that is if maybe you have hundreds and
05:11hundreds of columns and there's no way they're all going to fit on a single sheet; by doing
05:16this you can create essentially several individual schedules each one can have their own properties
05:22up there and each schedule could then show up here on the list and you can just drag
05:27each schedule onto each sheet that you would want to have it on.
05:31So, my leveraging Revit's built-in database capabilities and it's being able to keep track
05:36of this being column or whatever kind of object, creating a column schedule is really an extremely fast process.
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Creating footing schedules
00:00A footing schedule is much like a column schedule but it's created in a slightly different way.
00:05Let's go ahead and take a look at how a footing schedule is put together.
00:09To begin with we're just going to come up here to the top of the screen, go to the View
00:12tab on the ribbon and then we're going to create a new kind of schedule.
00:16This schedule is going to be a Schedule/Quantity schedule.
00:19In fact, it's partly the most common kind a schedule that you would use.
00:23So we're going to go ahead and click on that.
00:25Next, we want to able to create just a new schedule for these particular footings.
00:31So we're going to come down on the list and one of things that you'll notice is that there
00:34really isn't a structural footing schedule here.
00:37So what we're going to need to do is a Structural Foundation schedule.
00:41So Structural Foundations and there's two different ways, to go about doing this; one
00:45is Schedule building components the other is a Schedule key.
00:49Now traditionally what you really want to do is a Schedule building components.
00:53The reason is that this is the kind of schedule that was schedule automatically based on the
00:57properties of the objects that happened to be inside the model.
01:01A schedule key on the other hand is a manually filled in schedule that you can take the time
01:05that just type in all the information for it.
01:08Every once in a while you'll find a scheduled key is more appropriate but for this kind
01:12of work, this kind of schedule; a Schedule building components makes a lot more sense.
01:16So we'll go ahead and come down here and click on OK.
01:19The next thing, we need to do is fill in the information that's going to actually be on
01:23the schedule itself.
01:23But the first thing, we're going to want to add to this, is going to be the Type Mark.
01:27So we're going to move down here, and select on Type Mark and click on Add.
01:32The next piece of information is going to be the Type.
01:35So move up here find Type and click Add.
01:39Now we're going to do this for two more columns, one is going to be for width and the other
01:42is going to be for length.
01:45So this is all going to be reporting information about these footings.
01:50Once you have these in place the next thing we want to do is go over to the next tab and
01:54this is going to be the Filter tab.
01:56Now right now, anything that happens to be considered a structural foundation is going
02:00to show up on the schedule if we would just click on OK to that right now and that's really
02:05too much information for what it is that we want to be able to generate report on.
02:09So as a result of that, we need to set up some special conditions here that's just going
02:13to pick out those items that we want it to pick out.
02:16So in order to do this we're going to come in here, and we're going to set up a filter
02:19and it's going to be based off of the type of mark that we put in here from fields from the step before.
02:25Now that type mark in equal or does not equal or can be any of this information we see here
02:30in the pull-down list.
02:32But in this case we are going to start with begins with.
02:35So we'll come down here select with begins with, and the information we are going to
02:39enter in it's going to be the letter F and then we're going to put a little and it's
02:43going to look like a minus sign, it's a dash in there.
02:47After we've done that we're going to move over to the next tab which is Sorting/Grouping
02:51and we'll come back and show where this property is associated with those particular footings
02:55that we need to schedule.
02:57So we'll come in here to Schedules and Grouping next.
02:59If we want to put this in a specific order at this point we could, we could tell it to
03:03sort by the Type Mark or the Type or whatever the case may be.
03:07For right now, I am just going to leave this at none, but it was a specific order we wanted
03:11to be in so it would be A first, Bs, Cs whatever, then we could just do that by the type mark for instance.
03:19Alright, the next option down here is going to be either Grand totals or Itemize every instance.
03:25Well, in this case, I have so many of these Fs that I don't really necessarily need to
03:30itemize every instance; just anytime there's one that's different than I want to show up on the schedule.
03:36So I'm just going to clear out the box it says, Itemize every instance because I don't
03:41want a 20 category long thing I have to deal with, but I will put Grand totals down here,
03:46and the reason is I'd like to have a sort of a total count of what all my different foundations
03:52are going to be inside of the project.
03:54I'll point out as well but there's a Formatting as well, as an Appearance Tab.
03:59Underneath the Formatting Tab here, we can see that there is a Type Mark, there is Type, Width, and Length.
04:04If any of these had information that could be calculated such as cost, or total square
04:10footages or something along those lines, then we could put a checkmark next to Calculated
04:14totals here and then when it came a time to do the totals like we saw here on Sorting/Grouping
04:19it would automatically tell us what the total either cost would be, total square footage
04:23would be, that kind of information.
04:24Now, we have all the information, I believe on here that we pretty much need.
04:28So we're just going to come in here, we're going to click on OK for right now.
04:32Right now, the schedule is showing up as being blank and the reason is we put that filter
04:36in on that second tab that we had going across the top and it had the F and that minus (-) sign right next to it.
04:42Well, everything is blank because there currently are no foundations that have that F and minus
04:47(-) sign next to it currently loaded inside the model.
04:50So that's something we're going to need to do now.
04:53If we come up here to the little house, the 3-D view, and select on it we can then spin
04:58this around by holding down the Shift key and the wheel on the mouse and we can see each
05:03of these footings that we have, or in particular, what we really care about are each of these
05:07rectangular shapes right here, and we want each and every one of these to be able to
05:12show up on the schedule and we can see the properties for those on the schedule.
05:17So the fastest way to do that is to simply select on one, right-click after it's been
05:22highlighted and we're going to Select All Instances of this kind of footing in the entire project.
05:28Notice, how they all turn blue, in fact if there had been some off the screen, since
05:32we selected the entire project, they would have turned blue as well.
05:36Once they've all been selected we can go up to their Type properties, that's by clicking
05:41on Edit Type and we can enter in some certain information about these.
05:45Now in this case, it's going to be the Type Mark and in this case we're just going to
05:49do F- and now, technically we could put any piece of information that we wanted in here,
05:54the F is going to stand for footing, the dash or the minus sign is just sort of the space
05:59in between the next thing.
06:00If we had 14 different types of footings this could be F1, F2, F3, F4, in this case I'm
06:07going to leave it blank, but there's absolutely no reason why we couldn't put F12 or any sort
06:12of number like that, and the reason is in that filter for the schedule that we originally
06:16set up, we told it to be a Type Mark that begins with F and dash.
06:22So as long as this type mark starts with the F and the dash it'll show up on the schedule.
06:27We'll click on OK to that, now let's take the time to go back to our schedule and take a look at it.
06:31So we're going to come back down on the list we're going to try to find Schedules/Quantities
06:35under the Project Browser and then, just double- click Structural Foundation Schedule and now,
06:40we can see that it has the type mark of F- we can see the type of footing that it is as
06:47well as the dimensions that are associated with it.
06:51Now I'm going to leave the title of this alone, but if we wanted to call it footing schedules,
06:55all you'd have to do is come up here on the list, highlight inside here and then you could
07:00just type in whatever it is that you wanted to call it such as Footing Schedule.
07:04So schedules can automatically generate their totals on virtually anything that you want to schedule.
07:10All you need to do is specify the properties by which you want to pull that information
07:14and Revit will take care of the rest.
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Adding legend components to a legend
00:00Legends take their information from families already loaded in the project and allow us
00:04to create graphical representations of them to be used in schedules, drawing legends and
00:10other things that we might need to be able to display in our projects.
00:14In order to be able to do this we need to be inside of a Legend View.
00:18So we need to create a Legend View.
00:21Up here on the ribbon, we need to select on View and then look for the little legend symbol
00:25and it's going to be over here toward the right-hand side and we're going to click on
00:29Legends in order to be able to create a legend.
00:30So select the word Legend.
00:32Next, it's going to asking for a New Legend View and we're going to want to be able to
00:38call this, let's just call this Legend Component.
00:41Next, it's going to be asking for a scale.
00:43The scale is kind of up to you, we can always change it down, here, after the fact.
00:47In this case, then I'm just going to change it to be one inch equals a foot and click on OK.
00:53Now something that I mentioned is that legends take the information from families are already
00:58loaded into the project.
00:59In this case, it's going to be taking the symbology from those families, which is already loaded
01:04into the project and we're going to be able to place it in this, blank drawing area.
01:09When we do that it means that we can start creating legends different sorts of schedules,
01:14whatever the case may be, based on the images that we see.
01:18So we're going to come up here to Annotate and click on the Annotate Tab.
01:23And the kind of component we want to be able to put in here is a legend component.
01:27So don't just click on the word Component right here, but click on the little down arrow
01:31that shows there, and make sure you select on Legend Component.
01:36Once you've done that on the Options Bar going across the top of the screen we can see that
01:40we have Ceilings, Basic Ceiling, Generic.
01:43Well, what this it saying is that this is just the first of the different families that
01:47we have available to us, that can be shown in some sort of either plan or elevation view.
01:53In this case, just click on that and let's scroll down on here and see if we can find
01:57anything else that maybe we would want to create a legend component out of or be able
02:01to say, this object, if it looks this way, is this type of object.
02:06Well, looking down here on the list one of the things that I think that most people are
02:10going to be able to spot and go, I recognize that, is going to be our structural columns.
02:16In this case, I see a W-Wide flange Column which is a W14X43.
02:22Let's go ahead and click on that and see what it looks like.
02:25Now what we're looking at is how this column would look like in a Floor Plan view.
02:30If we decided to click in order to be able to place this, we can see there is the outline of the column.
02:36If we change this from being Floor Plan view to being front elevation (Elevation: Front)
02:40view, we could change this to the Right or anything else, in this case, just make sure it's front.
02:43I'm just going to click and I'll replace it, kind of zoom out, there we can see it from
02:48the Front Elevation view; look at what it looks like from the left-hand side you'll
02:52even notice there's a blue dash line, that shows up going across the top of the screen
02:56and that's going to allow us to line these different components up, and I'll go ahead
02:59and just click to place them.
03:02That being said we could choose from any of these other things that happen to be on list.
03:07If you want to see a picture of what the floor look like in a section view we could select
03:11on one of these different floors and move it over here and we can see what that floor
03:15is going to look like inside of the section view.
03:18Whenever you are dealing with these legends we always have to remember the purpose of
03:21legends and in particular, the legend components, is to be able to show the way these parts
03:25actually look like inside of our Plan view.
03:29If they would happen to change for instance if may this floor would get updated, the properties
03:33the thickness of it might get updated, the Legend component would update automatically
03:38and it would display whatever the latest changes would happen to be.
03:41Legends communicate the way items are represented within the project environment.
03:45Our legend components allow us to be able to place these things in our legends and know
03:50that we're going to have good consistent quality and if the symbology would change in the project
03:55it will also change on our Legend.
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Creating a symbol legend from scratch
00:00In this video we're going to show the process of creating a Legend from scratch.
00:04In order to first do this, of course we need to be able to create our own Legend View.
00:08So underneath View we're going to come up here, and we're going to create a Legend View.
00:13So select on Legends then pick the word Legend off the list.
00:17We now have the option to name our Legend View; in this case let's call it a Symbol
00:21Legend, because that's going to be the type of Legend that we're going to try to do.
00:26Next, for the scale, 1 inch equals a foot works just fine, so if it's not already the default
00:32for you come over here to the pull up list and find the one inch equals a foot and select
00:37on that and click on OK.
00:41We're now inside of our blank legend drawing environment.
00:44Now, since we're going to be doing a Symbol Legend, the kind of entities that we are going
00:49to be placing in here are going to be considered symbols.
00:52These are two-dimensional line work kind of entities that get placed here in our blank drawing sheet.
00:57So to find those, and because they are two dimensional, we're going to come up to the
01:01Annotate tab and the Annotate Tab pretty much holds almost all of the two-dimensional objects
01:07that are really inside of Revit and from the Annotate Tab we're going to come all the way
01:11over to the right-hand side and we're going to pick on the Symbol icon.
01:17Once we've done that we can look over here on the left and we can see underneath Properties
01:21we have our type selector list and from our type selector list we have a big wide range
01:26of symbols that we can place in.
01:28This range is everything from Section Symbols to Weld Symbols to typical notes.
01:34Most of that symbology is all going to be considered a symbol.
01:37Now for this we're just going to place in six of our symbols, we're going to put some
01:41text next to it and then we're going to put a nice little title on the top of our Legend
01:46in order to be able to finish it off.
01:47To begin with let's go ahead and find our symbols.
01:50In this instance I want to drop in a handful of Weld Symbols to begin with.
01:55So this is alphabetical so we're going to be looking for our Ws and we're going to drop
01:59in a top Weld Symbol to begin with.
02:02I'll zoom in just a little bit so that we can see it.
02:05I will point out to any place that there is blue you can click on it and if you needed
02:09to put in any kind of information in those spots, you can just by typing in.
02:13So if I would select on one, click and then I could type a letter or a number if I wish.
02:19In this case I'm just going to leave it the way that it is.
02:22Next we're going to drop in five more symbols. The next one is going to be the Weld Symbol
02:27Both, previous one was Top, this one is going to be Both.
02:32You can kind of see how they like to line up with one another; you're going to get this
02:35blue line here that says yes they are lined up.
02:39The one after this is going to be Weld Symbol Back Weld.
02:42So Weld Symbol and now we're looking for Back Weld, it shows up right here.
02:48Now they don't have to be perfectly aligned but I usually like to do that just to keep things clean.
02:54There is Weld Symbol Melt Thru and that's towards the very bottom of the list here, and
03:01we can drop that on.
03:02There's going to be another one and this time I don't really want to us a Weld Symbol,
03:06I'd like to sort of get away from doing that and let's go ahead and put a View Title on here.
03:12So we're going to look for the Vs.
03:14Here we have a View Title, we'll drop this on, you know it doesn't line up quite as nice
03:20and neat because of the way it's constructed, it's not the same kind of symbol.
03:23But you can kind of eyeball it and get it in the right spot.
03:26And then we're going to also place in a View Reference right underneath that.
03:30Now, the next thing we're going to need to do is we need to draw in the outside border for this Legend.
03:37There aren't any tools in Revit that's going to automate this process for us, but there
03:40are a few different things that we can do to may be help speed this up a little bit.
03:43So, the first thing we can do is we are going to come up here and we're going to use Detail
03:47Lines in order to be able to draw in the outside border of our Legend.
03:51So select on Detail Line, you can select on whatever line width that makes you comfortable.
03:55In this case I'm just going to stick with Medium Lines.
03:59In order to make this a little bit quicker we are going to come up here and we're going
04:01to select on the Rectangle Tool, click once and then just sort of move over in this direction.
04:08Now what I'm going to be looking for is to create a box that's about 8 foot by 7 foot.
04:12That should be plenty big enough for all of this symbology in fact it might be a little
04:16bit too big for all of this symbology to be honest.
04:19But it's just a nice almost standard looking shape about it.
04:24Once we have an 8 foot by 7 foot box, the next thing that we can do is we can use our
04:29Line Work Tool to continue on and in this case I'm going to select on Detail Line and I'm
04:34just going to move straight down, here on the side, one foot down I'm going to click once,
04:38and then I'm going to move straight over to the other side and click.
04:42Now that I have that line there, I'm just going to copy this line down multiple times
04:46so that I have each of my different spots that I can put my symbology.
04:50So, select on the line, come up here to Copy; we need to have a base point for our copy.
04:55I'll also make sure that Multiple is check marked and click here at the intersection of these two lines.
05:02Now we're just going to do reduced into intersection of, intersection of, intersection of or endpoint of,
05:05all the way on down; until we haven't evenly broke up Symbol Legend.
05:12Now on one side we are going to have our symbols, on the other side we're going to have text
05:16associated with them.
05:18In order to be able to break this up in two we need to draw yet another line, we're going
05:21to do it from the mid point of this to this location right here.
05:26Now it gets to be a little bit easy, we can just select on all these, kind of move them
05:30all in one big mask migration on over here.
05:33I kind of tried to center this one up, so I wouldn't have to adjust it too much.
05:38Next select on one of these and just kind of bring each one of these into their own cells.
05:42You don't have to be perfect about this; we're not actually putting together a set of working
05:47drawings at the moment.
05:48But the more that you get into the habit of trying to be accurate and put everything in line,
05:53the faster you'll be able to build those skills up when it comes time to actually produce your own sets.
05:58Now that we get this up here and they're all basically lined up with one another, we now
06:02need to put some text in each one of these describing what each one of these different
06:06items happen to be.
06:08So we're going to have four pieces of text, they're going to be talking about Welds and
06:11two they are going to be talking about Views.
06:14So we're going to come up here and we're going to select Text off of the Annotate Ribbon
06:18in order to be able to begin to label these Legends.
06:22Now this 3/32 Arial realistically might be the right size by when it's just to be able
06:26to read it very well on the screen so I'm going to change this to be 1/8 inch Arial.
06:31Move over here and then just click somewhere around the area were I currently have my cursor.
06:37We can always move this later if need be and we're going to type in Weld Symbol Top here
06:42and just sort of click somewhere out in space, you kind of see it tries to readjust itself anyway.
06:47The reason why I kind of did this in this case is because right now in my Text command,
06:51it was told to be aligned to the center.
06:54If we didn't want it to be aligned to the center we could say it Align Left instead
06:58and it would have instead just placed it to the left instead of doing it at the center
07:02of the spot that we just picked.
07:04Not a big deal though, we can just select on it now and then move it to the right location
07:08by clicking on where we see these little four arrows here and just sort of moving it over
07:12to wherever it is we like to be lined up at.
07:16Now the next thing I like to do in order to speed things along is to highlight on this
07:20and just copy it on down, because we can just change this text.
07:24And the nice thing about this is it's going to keep everything the same spacing away from
07:28the top and the bottom, so it's going to look uniform as we look at it here on our view.
07:33Now we click on the individual pieces of text like in this case it's going to be the Weld
07:37Symbol and instead of being Top this happens to be a Weld Symbol Both.
07:42This next one is going to be a Weld Symbol Back Weld.
07:48The one after that is going to be a Weld Symbol Melt Thru.
07:52I pointed out that these can always be adjusted after the fact just by clicking on the little
07:59arrows there and just sort of eyeballing them on over.
08:02The bottom two are going to be View Title and View Reference respectively, and I'll
08:08just move View Title over just a little bit so it's a little bit better lined up than
08:12what it was before.
08:14Now the last thing is if we want to be able to add some sort of header going across the
08:18top of this Legend so it looks nice and bold and that everybody can notice it.
08:22I'd like to do usually the same thing, I just sort of copy the text up, place it here in
08:27the middle, type in the middle here and this is just going to be a Symbol Legend.
08:30It's up to you if you want to make it all caps; I kind of like to make it stand out.
08:37And then once it's highlighted in blue, which it should be because it was already selected on,
08:40you can then change this to be a quarter inch Arial and now we have the larger text.
08:45I will point out that if we needed to be able to just bump this just a little bit, we can
08:48highlight on one of these and then use the arrow keys on our keyboard, that's the nudge
08:51Command in order to be able to nudge this over and have these things be a little bit
08:56better centered on our screen.
08:57So by using our Symbols, Text and our Align Tools, we can create Legends fairly easily
09:03and quickly for our construction document sets.
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14. Sheets and CDs
Creating standard sheets
00:00Now that most of our documentation is done, we need to place these drawings onto their sheets.
00:05Well, obviously we're going to need to be able to create some sheets in order to be able to do that.
00:09So there's really two different places where we can go about doing the sheet creation process.
00:14One way is up here, underneath the Ribbon, underneath View.
00:18So if you would select on View, we can then see that there is a big option over here for
00:22Sheet Composition and it actually has several different options available to us as far as
00:27being able to create sheets, being able to center stuff on sheets, and that kind of information.
00:32As far as being able to create one from scratch, we see that there is an option right here
00:36that says Sheet, and we could just select on that in order to be able to create our own sheet.
00:40So we'll go ahead and do that first.
00:43This will bring us to this New Sheet dialog box, and it's real purpose is to be able to say,
00:48do you want to have a titleblock, and if so which titleblock do you want to be able to select?
00:54Now, in this case we only have one titleblock actually loaded in here, but if you're working
00:59on your own template and you've decided to go through the process, one of the things
01:03that you can do is you can actually create as many of these titleblocks as you want;
01:07they could be for different parts of your company, they could be for different size
01:11sheets of paper, it all comes down to you and which size sheets or which size titleblock
01:15you want to be able to use and leverage, and it all can show up here on the list.
01:21In this case we're going to pick the only one that we have available, which is this
01:24size E1, and then click on OK.
01:27Now that we've done that, here we can see our default titleblock.
01:31And if we zoom over here, we can see that there are certain properties associated with
01:37this particular titleblock.
01:39One of the things it says is that this is Sheet S.2.
01:42It's possible depending on the condition of your drawing, when you inserted this in,
01:47it could have said S.1 or S.0.
01:50It kind of depends on whatever the last sheet it is that was created, the next sheet on
01:54the list, that's the one it's going to display.
01:57When I was first setting up these drawing files, the last one that I did was S.1 and
02:02that's the reason why this is S.2.
02:04That being said, this is not the naming scheme that I personally want to do, so instead of
02:09this being S, as in Structure, .2, I want to make this S.101.
02:16So easy enough, select on the titleblock, click on that blue piece of text that will
02:21show up then, and we'll just make this S.101 and then just click somewhere out in space
02:28in order to be able to finish that up.
02:30Now, when we made that change, over here underneath our Project Browser, and we'll scroll down
02:36here to find our sheets, so we'll click on the little plus (+) next to the word Sheets,
02:40and what we're going to find is S.101, and it says Unnamed.
02:45Well, it got the 101 from what we just typed in.
02:50You can see here where it says Unnamed, well, if we decide to click here, click on it again,
02:55we can now type in anything that we want to call this, and in this particular case let's
02:59go ahead and call this Plans.
03:02This could be First Floor Plan, Second Floor Plan, but in general I'm just calling this
03:06Plans for right now.
03:08And you can see that it automatically updates underneath the Project Browser.
03:11Now, another way that we could go about creating a sheet, it's actually the same process,
03:16it's just in a different location, is if we find Sheets underneath the Project Browser over
03:20here on the left hand-side.
03:21If we do it this way, then we can just right- click on the word Sheets, click on New Sheet, and
03:27then select the appropriate titleblock, once again off of the list, and we'll click on OK to that.
03:33Now, one of the things you will remember that I said just a moment ago is that, when I went
03:37through the original creation process of this particular exercise, most likely the last
03:41sheet that I had created was S.1, and I knew that because S.2 was the default one that popped up.
03:48We can actually see that kind of occurred here as well, because if we look here, we
03:52can see that S.102 happens to be the new number that it gave to this new sheet by default;
03:59it did the next one in the sequence after the 101 that we just typed in.
04:03Now, I don't want this to be 102, I want this to be called Structural or S.301.
04:12Now technically I could do that over here, but I also want to point out that the properties
04:17related to the sheet that you're currently working on also shows up, up here underneath Properties.
04:22So if instead of renaming it down here, or renaming it over here, one of the options
04:27that I would have actually would be to come up here and then rename it up here.
04:32I'm going to just rename it from here, S.301.
04:38So highlight it, type in the information and you can just move your mouse out into the
04:41screen and you'll see it automatically updates on the titleblock, as well as in your Project Browser.
04:47As far as the rest of the information over here is concerned, it's kind of more the same quite frankly.
04:52All you have to do is be able to select on the titleblock, click in the appropriate area;
04:57in this case this is the Owner information, and I'm just going to type in lynda.com and click.
05:04As far as Project Name, I'm just going to call this Structure, because this is a Revit
05:09Structure course, and then click off.
05:13You can see this is currently Unnamed and says Unnamed over here, and just like before
05:18if we decide to change this information, before we said Plans; this time I'm going to call this one Sections.
05:23I'm going to click over here in space.
05:25And finally, let's go ahead and fill in some of this information down here as well, and
05:30we can do that by just clicking down here where it has such things as the Project Number,
05:34if you want to put in today's Date or a Number or whatever the case may be; I'm just putting
05:39the 012012 in here.
05:41As far as Date goes, you can put whatever today's date happens to be.
05:47In this case I'm just going to do put this information in the titleblock.
05:51Drawn By, feel free to put your initials in; I'm going to put mine.
05:56Checked By, once again, you can fill this in with any information that you want;
06:00I'm just going to type in LYNDA here in the checkbox.
06:03Now that we've gotten to this point, I'll go ahead and zoom out.
06:08All that information has been updated there.
06:10Let's check S.101 and see what information is showing up on it.
06:16Now that we've done that, we can see that such things as the Date and Project Number
06:21are showing up over here.
06:23We're also seeing that the client name, in this case we're kind of calling this just
06:26lynda.com, and then the project that this is, which is Structure is now showing up over here.
06:32Also, this still says Plans.
06:34It didn't overwrite it with the information such as Sections, because, well, that's not
06:38what this sheet is about.
06:40Now that we've gone through this process really the only thing that's going to be left for
06:44us will be to go through the process of putting views onto our sheets.
Collapse this transcript
Adding drawings to sheets
00:00We've been doing all this work in our views in preparation for placing these views onto
00:04our sheets, and right now we need to start considering which view do we want to place on which sheet.
00:10Right now we happen to have two different sheets that are set up; one is a Plans sheet
00:16and the other is Sections.
00:18So let's go ahead and take a look at the Plans sheet first, which is this S.101.
00:23If you're not already in that view, go ahead and double-click on that, and we're going
00:29to put the First Floor onto this view.
00:32So go ahead and click on First Floor.
00:34Now, left-click on it and hold your mouse button down and just drag over in this direction.
00:40As soon as your mouse is just somewhere over here in the space, go ahead and just let go
00:44of your mouse button and you'll see this rectangular shape show up.
00:48Now, I do want to place this view just the way that it is by default, at least as of this moment.
00:54But one thing I want to point out before I click is, if we needed to rotate this view
00:58around, perhaps a 90° angle, we could change that here on Rotation on Sheet.
01:04We don't need to so we're just going to leave this at None.
01:06And where do we want to place it?
01:09I usually like to place it a little bit away from where the binding of the set is going
01:13to be at, so I'm just going to move it over a touch and click right about here.
01:17Now, we can see it's up here, kind of in the corner.
01:21And if we zoom down, we can see that it's 1, so detail #1, 1 - First Floor, and that
01:27happens to match up with the name of the plan underneath the Project Browser.
01:31It also has a scale that's associated with this.
01:34If for some reason we wanted to give this a different name, we could.
01:37We could either rename it over here underneath the Project Browser, or I just want to point
01:41out that if we select on this, it never gives us the ability to double-click on it like
01:46maybe our dimensions or some of the other things, would have allowed us to click on
01:50it to make a potential edit.
01:52In order to be able to do it here, all we have to do is to zoom out just a little bit,
01:57move our mouse up, and as soon as the view that we just placed.
02:00So not the title, but the View highlights.
02:03Then we can click on the View and you'll notice that if we click down here, or here, then
02:08we could end up changing the number or the actual name of that particular view.
02:15The scale itself, well, that's going to be controlled through whatever the scale is associated with this view.
02:21And when I say that of course I mean back in the Project Browser, this says, 1/8" = 1'-0".
02:26So on our Plan it shows up as being 1/8" = 1'-0".
02:29Now, if we go ahead and zoom out here, one of the things that I'm noticing is that this
02:34has a nice big, I'll call it a border, showing up around it.
02:38Maybe for some reason, and I don't know why, but maybe for some reason we didn't want to
02:43see our elevation tags.
02:44Well, one of the things that we could do is we could go ahead and modify this view while it's on the sheet.
02:50So go ahead and just select on the view itself then there is going to be an option up here
02:54at the top of the screen called Activate View.
02:57If you click on Activate View, now it's just like drawing inside of the original drawing;
03:02over here; it would be 1-First Floor.
03:04So if we decided, all right, we want to be able to make a modification so we don't see
03:09any of these elevation tags, we could either A, hide the elevation tags themselves; or
03:14B, we could come down here next to the little eyeglasses down at the bottom of the screen
03:18and click on Show Crop Region.
03:21When you do that, you'll see a box that shows up around your view.
03:25And then if you click on that box and then hold down on the little grips that are around
03:29the middle of them, you can pull this box up and anything that is not inside of the
03:35box is then going to get hidden.
03:38It's going to get cropped out.
03:40That's the reason why it happens to be called a Crop Region.
03:43Then if we have it the way that we like it, we can move back down here again and we can
03:47turn off or Hide the Crop Region, and now we can no longer see those extra little elevation
03:53tags in this case on the outside, but this would have worked with other kinds of objects as well.
03:58I'm looking at this and thinking, well, this Floor Plan looks kind of small on this particular
04:02sheet, maybe we need to be able to adjust the scale of it, the size of it.
04:05Well, we can do that, too, now that we're in this view.
04:08So we can click on where it has 1/8" and let's go ahead and try to make this a little bit
04:12bigger, and let's try to make it a 1/4" = 1'-0" that will probably fill out the sheet pretty
04:16nicely and make it very easy to read.
04:19Now, something that I've seen people try to do is try to move the view at this point,
04:23and that's not a good thing, because you're actually going to accidentally make a mistake
04:26on your model and you might rip your model apart.
04:29What you need to do at this point is go back to your Sheet View.
04:33Now, I know it looks like we're on the sheet but actually we have activated a, I'll use
04:37the term Viewport, on the sheet, and that's what we're currently working in.
04:42To go back to the sheet itself, all we have to do is right-click somewhere in the space
04:46and go to Deactivate View.
04:49As soon as we do that, we're now back in our drawing area.
04:52If we move over the view, we can see the whole box again.
04:55Now, if we select on the view, click and hold down, we can then drag this to a more appropriate location.
05:02And then I'm just going to click off of it, and now we can see how this is now centered
05:06much better onto our sheet.
05:09Now, one bad thing that just happened to us is that our view title just came off the sheet
05:12because it was so separated from the rest of the view.
05:15That's not a very difficult thing to fix.
05:17All we have to do is select on the title, hold down our mouse button, and then just
05:21drag it back up to wherever it is we'd like it to be at.
05:25One other thing, and it's just like if we had to make a modification to the piece of text,
05:29if we wanted to be able to adjust the length of this line that's associated with the view, we can.
05:34But we can't do it by just clicking on this particular line, we have to once again click
05:39on the view itself, and then hold down the mouse button where you get that little grip
05:43at the end, and either pull it back or pull it forward in order to be able to make that adjustment.
05:49Now, I realize in the case of the First Floor we're always going to want to have a title,
05:53but if this was some other kind of detail, or maybe it was a piece of cover art or something
05:57we were going to place on the sheet to make it look pretty, something that didn't need
06:01to have the title, it is possible to get rid of these titles, but you can't do it using the Delete key.
06:06What you have to do if you want to be able to make a modification to the title that shows
06:09up there is select on the view itself, and then underneath the Properties of the view,
06:15over here on the left-hand side, you can change this so it says No Title, and by doing that
06:21it will automatically remove the title.
06:24If you come back up here again and tell it to put the title in, the title will come back
06:29and it will be in the same relationship as it was before.
06:31Now, I'll give you a real quick story as to why you want to go about this method.
06:36If you decide to select on the view and you didn't change it up here and instead you went
06:40into Edit Type and you told the Title not to be on, change this from being Yes to No,
06:47and I've seen many people do this over the years.
06:49One of the things that will happen is, is yes, the title will shut off, but it will
06:53shut off everywhere, throughout the entire set of drawings.
06:56So anything that was even supposed to have a title, it would shut off on.
07:00And obviously you don't want to do that, so it's always best to be able to select it off
07:05of here and not come in to this dialog box and changing this from being Yes to No.
07:10Just leave it at being Yes and then you'll have the title, and if you don't want to have
07:14a title on your view, just change this to being No and you won't have a title on your view anymore.
07:20Now, let's go ahead and go over to another sheet.
07:23So let's go to our Section Sheet now, and it's going to be down here at the bottom of
07:28the list, but you can double-click here at S.301, and let's go ahead and drag a couple
07:33of our Section views onto the sheet.
07:36So we're going to drag Section 1 and Section 2 on over.
07:41So grab Section 1, pull it over.
07:43It's looking pretty small here; we can always adjust the scale of it.
07:47Do the same thing with Section 2, pull it over, place it over here on your sheet.
07:53This is looking pretty puny so I'm just going to increase it up to a 1/4".
07:58Now, one thing I'd said before is that we'd activated the view and then changed the scale of it down here.
08:03I also want to point out the fact that you can also do that through the properties of
08:07the view over here.
08:09So once you have the view selected, you can actually go to View Scale and change that
08:13to be 1/4" from right here.
08:16By doing that we can see how everything just got quite a bit larger.
08:20And we can click on this; we can drag the view to wherever we would need it to be, as well as the title.
08:25Now, if we want to be able to center these a little bit better on a sheet, I do want
08:29to point out there is a tool that's associated with being able to do that as well.
08:33And we can find that once again underneath the view up here, and it's thing that looks
08:38like a bunch of just sort of dash lines crossing each other, and it's called the Guide Grid.
08:42And if you click on Guide Grid, it's going to ask you to create one, just click OK to that,
08:47and this will automatically give you a nice little grid that you can start to eyeball
08:51your drawing set with.
08:53And if you zoom in, select on your view, use the Move Tool, you can then grab on the different
09:00parts of your view and then be able to just sort of move them up and then snap them to proper locations.
09:06And you could do this with any view throughout your particular sheet.
09:10And as a result of that, and using your Guide Grid, you can quickly grab on the stuff, use
09:14the Move command, move stuff, and then place them at the right intersections so that you
09:19know that if you're flipping through your set, everything is going to be lined up appropriately
09:23to everything else.
09:25And if for some reason you don't want to see this Guide Grid, you can always select on
09:29it again and then hit the Delete key on the keyboard and it will get rid of it for you.
09:34So to put sheets in our view all we need to do is click and drag them to the appropriate
09:38locations onto our sheet.
09:40Also remember, if you ever need to be able to make changes to such things as the title
09:44and its locations, all you have to do is select on the title, click, and drag it to its appropriate location.
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Adding revisions
00:00Once we have our views on our sheets, we need to learn how to handle revisions in our Revit project.
00:05In order to be able to set up our revisions, and so they automatically populate over here
00:09inside of a Title blocks,
00:11we need to come up here on the ribbon underneath the Manage Tab in order to be able set up our revisions.
00:17Now if we come over here to Additional Settings and select on that, then move down, go ahead
00:23and select on Sheet Issues/Revision.
00:26This brings up the Sheets Issues/Revisions dialog box and the first thing, I want to
00:30point is over on the right hand side where it says, Numbering and it can be done in one
00:35or two different ways.
00:35It can either be the revisions can be done Per Project or it can be done Per Sheet.
00:41If it's set up to be done Per Project then we are going to be able to see those revisions
00:45pretty much through out the entire set of documents.
00:48If it's set up Per Sheet, then it's going to be revision one and it's going to be affected
00:52on that one individual sheet and I find that most people probably do Per Sheet but I have
00:58run into many different firms that are doing it Per Project.
01:01So which ever way is your office standard, select that and that's just going to need
01:06to be the way you do it from here on out.
01:08There is no mixing and matching in Revit between those two, so it's going to be one or the
01:12other unless you just decide to put text in your title block and not have Revit manage
01:17the revision process.
01:19So in this case, I am going to select on Per Sheet, it's going to ask you; are you sure
01:23do you want do this?
01:24And in this case, I will say, sure, yes.
01:27At this same area, it's going to be asking us for a sequence and what it's really trying
01:31to say is, right now we know you want to enable revisions because you are here in this dialog
01:36box and right, now we have one already set up for you.
01:40What number would you like this to be or do you want this to be alphabetic?
01:45So do you want us to start with number one or would you like us to start with the letter A?
01:50Usually it's going to be Numeric so we are just going to leave it that way; there is
01:53Date, this is where you can put in today's date, whatever date you want to be able to
01:58put in this information. I am just going to type in this date for right now.
02:02As far as Description goes, this is your typical revision description; this is what it's going
02:08to see in the box, in your title block.
02:11For this I am going to put Revised Stair Section and we will start to talk about some of these
02:16other things such as Issued and Show and it has Cloud and Tag in just a minute.
02:23So come back down here when this is done and click on OK.
02:27Right now we haven't really seen any changes and the reason is, is that we haven't really
02:30told this that there is going to be a revision anywhere on this sheet.
02:34What we did is we set the revision up project wide and then they could have been theoretically
02:39anywhere, so now we need to say, that on this sheet, there's going to be this revision,
02:44it's going to be related to that one that we just set up.
02:47So to be able to do that, we are going to come up here to the Annotate Tab and we are
02:51going to select on Revision Cloud and Revision Cloud have an interesting property associated with them.
02:57They always do a big bubble, little bubble when you draw them.
03:01People are used to in doing AutoCAD where you can start to customize some of those cloud symbologies.
03:06Often times it'll ask me how do you go about changing this so it doesn't look like big
03:09bubble, little bubble and unfortunately there is just no way to be able to go about changing
03:14that symbology other than just even making it really big or making it really small by
03:19just selecting on these individual locations as you window around and form your cloud.
03:26It's not really a big deal you get used to it and I think after a while, one of the things
03:32that I really like about these revision clouds is how they do in fact interface over here.
03:38As a matter of fact, the second I started drawing this cloud, if I zoom in here, we
03:42can see it stared to add that revision to our title block to this sheet.
03:46I will go ahead and zoom back out again and click on the big green checkmark to that.
03:51Zoom in again, there it is and there is the revision officially put in place.
03:59Now if I decided to have some sort of tag on here that indicated yes this is revision
04:03one, Revit doesn't automatically tag, it but it's easy enough to do.
04:07Also, underneath Annotate, it's going to allow us to do a Tag by Category and if you do that
04:13and then move over to the revision cloud, it will automatically place a tag on here
04:18with the number and yes, this can be moved around, adjusted, placed wherever it is you
04:22need a tag to show up that.
04:24Now I am going to zoom out just a little bit and we are going to go back to that Manage
04:28tab up here up on the ribbon.
04:29Once again, we are going to go to Additional Settings and Sheet Issues/Revisions.
04:34From here, if we wanted to be able to add more to the sequence, all we would have to
04:38do is click the big button Add and it would add more underneath here.
04:42One another thing to know is that if we ever get to a point, where the sheet is going to be issued.
04:47Well we can just click right there where it says, Issued, click on OK and as soon as,
04:53you do that, it's not longer going to allow you to add any more revisions to this particular set of revisions.
05:01So in another words, if you have already had this set of documents go out to the printer,
05:04it's been distributed, you are not going to add more to that revision set, because revisions
05:09are already in everybody's hands.
05:11So to keep people from being able to add revision clouds at that point, you can put a little
05:16check mark in that box and we'll go ahead and illustrate that here.
05:21If they try to come in here and place a revision cloud, it'll give you an error message saying,
05:25you can't because the latest revision is now already been released.
05:30And if you ever do need to be able to make that modification it's simple enough, all
05:34you have to do is come back up to Manage, once again, go to your Settings, Sheet Issues/Revisions,
05:41and just clear that little checkbox out and what it will allow you to do is it will allow
05:45you to go ahead and start to put in those revision clouds again, so that you can put
05:49this set of documents back out.
05:53Revisions are handled on sheets but they can also be handled on the individual views.
05:57So if you decided to put those revision clouds inside of view, instead of on the sheet themselves,
06:02Revit is just happy with that and all you have to do is just then put the view on to
06:08the sheet and then, the title block will automatically pick that information up.
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Printing a sheet
00:00Once we have our drawing set up it'll be time to print.
00:03So let's go ahead and look the process by which Revit allows us to print.
00:07And we can find that underneath the big R up here in the upper left-hand corner.
00:11So go ahead and click on the R, come down and there's going to be an option here for print,
00:15and we'll move over here and just select on Print off of the menu.
00:19Once we do that, we're going to see our standard Print menu pop up here and you'll have whichever
00:24printers that you're usually using show up here on the list.
00:27In this case I have Adobe PDF printer and I'll just use this as an example.
00:32The first button that we'll see over here is going to be the Properties button.
00:35Now I'm not going to select on this and the reason is that everyone's properties is going to look different.
00:40If you select on that Properties, this is going to give you the properties related to
00:44your specific printer that's sitting at your desk.
00:48Alright, so if you would select on that you'll see any properties that might be related to it.
00:53Now the Properties that really directly affect Revit are going to be in the Settings button
00:58down here and there's going to be an option here to select on Setup.
01:02So go ahead and click on Setup.
01:05Once you do that, it's going to tell you that these settings are related to whichever printer
01:09it is that you're currently working with.
01:11We'll also see that there's options related to different paper sizes.
01:15Now once again these paper sizes are going to be related to the specific printer that
01:19you're printing to.
01:21In this case I just have a lot of the standard everyday sizes related to an Adobe PDF.
01:26If you have a big plotter setup with 24x36, 30x42 kinds of sheets than those settings
01:33will be shown up here on the paper sizes.
01:35I think we're all familiar with Orientation as far as Portrait and Landscape; this is
01:40your standard everyday Windows functionality over here.
01:43There's paper placement.
01:45Now everybody sort of has a different way to go about doing this and really I find that
01:48this is usually a printer specific sort of thing.
01:51In the case of my Adobe PDF I usually just center it.
01:54On the other hand if I'm printing to a normal plotter or if I know that I'm going to be
01:59placing this sheet of paper into my plotter in a certain spot, than usually I'll do an
02:03offset from corner and say that I want my drawing to print a certain margin away from
02:08the outside edge of the piece of paper. There is Zoom.
02:12Zoom is probably the one area where people make their biggest mistakes.
02:16They'll tend to forget that the page is at the default usually unless this happens to
02:21be saved and they'll leave fit the page.
02:24Then after their entire set has been printed they'll come in and they'll look at it and
02:28then they'll put a little scale down next to it, they'll do their measurement and wonder
02:31why this is about 98%, 99% of the size that it should be.
02:35The reason is that they forgot the changes from Fit to page down to Zoom.
02:40And usually if I'm going to be doing a print, I usually come down here and set my Zoom to
02:45100% of the size, which means it's going to print it a full size, full scale and it's
02:49not going to try to fit it to a sheet of paper.
02:52Pretty much the only time that I ever use Fit to page is if I just want to do a little
02:55check set, I don't really care what the scale is, then I'll say Fit to page and it'll automatically
02:59fit to whatever the paper size shows up, up here at the top of the screen.
03:03Usually, I tend to leave over here where it has hidden line views and it says Vector Processing.
03:09I usually leave Vector Processing the way that it is, particularly if I have newer hardware.
03:15It just usually works a little bit better for us.
03:17The one exception of that though is if you start noticing inconsistencies in your printing.
03:23The next area down here is going to be Appearance and we can see there is a variety of different options here.
03:28Personally I almost always just print to High.
03:30I haven't found a massive difference in print time speeds.
03:34You could print to Medium, I probably wouldn't recommend Low.
03:36I usually don't use Presentation work unless I'm trying to print images.
03:40So for the most part I just leave it on either Medium or on High.
03:43Personally, I usually leave it on High.
03:46Not everybody realizes, at least if you first start using Revit, then in fact Revit will print color.
03:50If you what to be available to print color, just leave it as being Color here.
03:54Usually though I find most people either do Black Lines or Grayscale and I usually start
03:59by trying Black Lines and see how it prints, it'll still print different shades of gray,
04:03so I'm not too concerned about that, your line work will still look okay.
04:07But I know other companies that use Grayscale and it really comes down to your printer and
04:11whatever you are going to get the best results from your printer.
04:14So start off by trying Black Lines, if it doesn't look the way that you like, try Grayscale
04:19and just sort of maybe print the same page and see which one looks better for you.
04:24Last thing before I click on OK to this is there are some options that show up down here.
04:28Usually just leave these alone, these are pretty much the default settings that everybody else uses.
04:32But I will say that if you start having certain things suddenly show up on your prints, certain
04:36things are suddenly vanished on your prints and you are thinking to yourself why is this
04:40suddenly showing up, take a look down here at Options and make sure that these checkboxes
04:44pretty much show up the same way that they show up here on this screen.
04:47If they do, then more than likely you'll get the kind of prints that you expect.
04:51If you start losing stuff, gaining stuff it's probably because one of these checkboxes have
04:55either been unchecked or they've been checked.
04:57Okay, right before I click on OK there is one more button I want to show and that's
05:01this Save As button.
05:02Once you have all of your settings the way that you like it, you can click on Save As
05:07and then you can give this a name and this name can be anything that makes sense for
05:11the kind of print that you're getting ready to do.
05:13In this case I'll just go ahead and just leave it as being Adobe PDF and I'm just going to call it Example.
05:20You can call yours anything that would make sense for the kind of print that you want to do.
05:23I'm going to click OK to this and now we can see that the name of this setup, these settings
05:29is Adobe PDF_Example.
05:31And if I ever come back and choose this off of the list again, any changes I would have
05:35made will now just suddenly show up as soon as I pick it off of pull-down list right here.
05:41Now I'll go ahead and click on OK and we can see that those are the settings that are going to be used.
05:46Truthfully the way I usually do my naming convention here is I usually do this for printer
05:50name as well as the size sheet of paper as getting ready to get printed so it could
05:55be A size, B size, C size, you get the idea and it will have all of those settings appropriately
06:01for that kind of plot.
06:03Now the last area to talk about it's going to be over here in the Print Range.
06:07Now Current Window does exactly what it sounds like, it's going to print whatever window is currently open.
06:12Then it though it's going to print everything even if you can't see it on the screen if
06:16there's something way up here that's been drawn, it'll print everything from this window.
06:21Visible portion of current window will print only those items that are on the screen.
06:25So if there's something drawn up here and you can't see it on the screen, it won't print.
06:29There is also Selected views/sheets; this is the one that I tend to use the most often.
06:34And by selecting on the Select button, we can see the View/Sheet Sets.
06:39And what this allows us to do is we can put checkmarks next to any view that we want to be able to print.
06:44If we want to be able to print just the views, then we can clear out the sheets, and we'll
06:49only see the different views.
06:50If we want to be able to just see the sheets, we can just put a check mark next to Sheets
06:55and then we'll just see the sheets up here on the list.
06:58Then you put checkmarks next to those sheets or those views that you want to be able to print,
07:01and then you can do a Save As, you can give it a name and then the next time
07:06you want to be able to print those same sheets, all you have to do is select it off of the
07:10list up here and you'll get that same listing with all the proper sheets and views checkmarked.
07:16So when it comes time to print, they'll all print as a batch and you can send them to
07:20the printer just one right after another.
07:23The only limitation this has is that they does need to be all the same size sheet of paper.
07:28So the reasoning behind that is and I'm going to hit Cancel, because I don't really want
07:32to save this, I'm going to hit Cancel again.
07:36The reasoning behind that though is that here underneath Settings you've specified which
07:40size sheet of paper you are going to be printing to and by printing a range, is going to always
07:45try to print to that same size sheet of paper is what showed up underneath your Settings.
07:51It's important to remember that when printing, you verify such things as scale and which
07:55sheets you actually want to print.
07:57Once you do that, you should have a lot of success in printing whatever you need.
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15. Architectural Underlay: CAD Files
Importing CAD files
00:00There will be times where we'll be working with outside consultants or working on older
00:04projects, when we'll need to leverage information from CAD drawing files.
00:07In order to be able to best do this in Revit, I usually like to create a drafting view to
00:12insert in that CAD information into.
00:15Now technically we can insert this CAD information into our First Floor, Second Floor, floor
00:20plans if you want to be able to draw over the top of it.
00:23But by inserting this into a drafting view we can re-utilize this information again,
00:28and again, and again in future projects.
00:31So let's go ahead and create a drafting view to put our CAD information inside of.
00:36So come up here to View and we're going to create a new Drafting View.
00:42Now the name we're going to give this drafting view is going to be linked or actually let's
00:46not call it linked detail, even though we are kind of bringing the detail in,
00:50let's just call this Inserted Detail and then click on OK.
00:59Right now to the scale of one and a half inches equals a foot we can always adjust that after the fact.
01:03So that's not a big deal for us and let's go ahead and import in or in this case,
01:08come up here to Insert, and Import CAD file to bring that CAD detail into our view.
01:14So move over here to Truss, select on Truss.dwg.
01:17Now, we have a couple of different options that we can do.
01:21The first is, we can preserve the colors or we can make this black and white.
01:25I haven't found anybody yet that would want to revert the color, so that blue was no longer blue,
01:29but that is an option as well.
01:32Sometimes if I'm going to be doing the work I'll make it be black-and-white but the majority
01:36of the time, I just like to leave it as the original CAD colors by clicking on Preserve.
01:41As far as position is concerned oftentimes I'll just do Center to Center if I'm working
01:45on a detail, because the exact location where it gets inserted in at, inside of a drafting
01:50view it just doesn't matter.
01:52But if the exact location of this drawing file does matter, perhaps you want to be able
01:56to draw on top of someone's existing floor plan and then we want to be able to export
01:59it out back in the CAD, so that they can easily put our work over the top of theirs,
02:05or Origin to Origin would be a better option to choose at that time.
02:08But in this case we're just going to go ahead and do Auto - Center to Center, and click
02:13on Open to this, and we can see it just automatically placed the Truss detail into our drawing area.
02:21So let's go ahead and zoom down into this, we can select on it and if we select on it
02:26we'll see that the entire thing highlights in a blue color.
02:29Now what this means, is this is very much like inserting a block from AutoCAD into an
02:34AutoCAD environment, except in this case, we've inserted the CAD file directly into
02:39the Revit environment and it's all still one piece.
02:43Now the good thing about this being all one piece is it means that we can move it around
02:46and do whatever we need to with it.
02:48Also, by the fact that we imported this CAD file in, it's now native inside of Revit which
02:53means that if anything changed would happen to the CAD file if it got moved, if any details
02:59changed to the CAD file that information won't change inside of the Revit environment.
03:04So that's an advantage because it's going to be very project-specific.
03:08Another advantage being able to bring this information into a drafting view, is the fact
03:12that if we decide to select on it, we'll notice that there is a couple of different options
03:17up here, and by having this line work inside of the drafting view, if we decide to come
03:23up here and choose this option of Explode we wouldn't have a line work just all over
03:28our model in different locations, because that's what the Explode button does, it would
03:31convert this into individual pieces in line work.
03:35By having it inside of a drafting view if we explod it, all the line work is just going
03:39to be contained here two-dimensionally and it'll be very easy to select and modify and
03:44make changes to it.
03:45Now, we keep talking about Explode, so I'm going to go ahead and move up here and click
03:49on the Explode button, and there is an option here for either Partial Explode or Full Explode.
03:54I highly recommend to never do a Full Explode.
03:57If you do a Full Explode it will explode everything inside of that view that you just brought in,
04:02including if there is any AutoCAD blocks or hatch patterns, any of that kind of information
04:08will now be individual pieces and lines.
04:11It's very much if you're used to AutoCAD and you decide to use the Explode command 14 times
04:16on an object, so that thing is like concrete patterns, every little line that makes up the
04:20concrete symbology was individual lines, that's exactly what would happen with the Full Explode
04:25command here inside of Revit.
04:28So I always use the Partial Explode command and by using Partial Explode, if we had any
04:33hatch patterns in here for the most part they would stay one entity making it much easier
04:37to be able to make modifications to.
04:40Also things like the text that we have here, it's going to stay as one entity, it's not
04:46going to sort of explode into maybe symbols or whatever the case maybe.
04:50But the bad thing is though is that if we select on this text after doing an explode,
04:55at one point this was multi-line text inside of AutoCAD which means this was all typed
05:00at the same time, and if you would click on one letter everything would move at once.
05:05After exploding inside of Revit, it's now individual pieces and lines.
05:10If we look here such thing as the arrowheads, this is just a filled region now, it's not
05:16even an AutoCAD arrowhead anymore.
05:19Point being is that even though we only did a partial explode, this is now a lot of just
05:24individual pieces and parts, and it might be a little bit difficult to go through and clean this up.
05:29So as a result of that oftentimes I don't recommend doing explodes, even though it might
05:34save you a little bit of work early on because you'll have your line work right there, because
05:38if you decide to do an explode you get a lot of little pieces and parts, and it's going
05:41to take you awhile to select all the appropriate objects.
05:44The other thing that's going to be bad about this, and if you're do an explode, is that
05:47it automatically doubles the size of the original detail that you brought in the Rivet.
05:52So if this has been a half a meg detail and you explode it, it suddenly becomes a one
05:55meg detail inside of Revit.
05:57If you only have one, it's not a big deal, but if you have fifty of them or hundred of
06:01them and you bring them all into Revit at the same time, suddenly instead of having
06:05fifty megs worth of information you might have a hundred megs worth of information inside
06:09of your Revit file.
06:10And if you do that, it's going to make your drawing file less stable, it's also going
06:15to make it a little bit slower for Revit to process the model as you are spinning and
06:19doing different things.
06:20So as a result of that I usually don't recommend just coming in and just using the pure imports
06:25and then explode on these entities to be able to make modifications to them.
06:29Instead, I usually recommend doing linking which we'll be talking in another video in
06:34this section about, because by linking them in instead of exploding we can make drawings
06:40and changes a little bit quicker and cleaner than by using the import CAD method.
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Linking CAD files
00:00My favorite way to be able to bring in CAD drawing information into the Revit environment
00:05is to link that information into Revit.
00:08In order to do this, let's go ahead and create a drafting view and then we will drop that
00:12linked information in to Revit.
00:15So we'll come over here and we're going to go to the View Tab and we're going to create
00:20a new Drafting View.
00:23For the name of this view we're going to call this Linked Detail.
00:27The scale doesn't really matter, we could always change it after the fact if need be,
00:31so we'll just click on OK to that.
00:34Now this creates a new blank drafting view that we're going to link our CAD information into.
00:40So underneath the Insert tab on the Ribbon, we're going to move down and we're going to
00:45select on Link CAD.
00:48For those of you that are already familiar with AutoCAD, this is the same concept as
00:51being able to bring an xref into AutoCAD, except in this case we're linking this Truss
00:58drawing into our Revit environment.
01:00Highlight on Truss we're going to move down here and we have a choice between Black and
01:06White, Invert or Preserve our colors.
01:11Whenever I'm linking in my CAD stuff, usually I choose on Preserve.
01:15I can always change the colors later if I wish.
01:18And by clicking on Preserve I can tell what is the native CAD information.
01:23Over here underneath Positioning there is an option here for Auto-Center to Center or
01:26Auto-Origin to Origin.
01:28We'll just leave it at Center to Center since we're dropping this into a drafting view, and click on Open.
01:34When you do that we can zoom in here, we can see our CAD content.
01:39And if we select on this particular thing that just got inserted in, one of the things
01:44we'll notice is up here on the Ribbon, there is an option here for Delete Layers.
01:49So for some reason we didn't want to see things like the text, we could select on Delete Layers.
01:55Click on this check box right here for text hit OK and then suddenly none of the text
02:01would be there anymore.
02:03The advantage to being able to do this is the fact that if we had been able to bring
02:07this in and then hit this button right here that says Explode which is currently grayed out,
02:11then everything would have been an individual piece inside of this particular view and it
02:17would have been very difficult for us to be able to come in here, clean it up and make
02:21changes to everything that we needed to be able make changes to.
02:24So as a result of that by just deleting the layers we can kind of get this CAD drawing
02:29to such a state that maybe we can note it, draw over the top of it without having individual pieces or lines.
02:36That being said, if you link in a CAD drawing file as opposed to importing in a CAD drawing file,
02:42you're never going to have the actual ability to hit the Explode command and it's
02:47just always going to be grayed out for you.
02:49But the reason why I bring that up is if we happen to have inserted this in, then it would've
02:55automatically increased the size of our Revit drawing file.
02:59At it's surface when you think about how big a AutoCAD file is and you inserted in that
03:03doesn't seem like such a big deal, but if you insert it in 50 or 60 of them you can
03:07guess how much tremendously bigger your Revit drawing file size could become.
03:13By linking this in, it doesn't actually add any size any megabytes to the Revit file size.
03:20So as a result of that, your drawling and your model performance isn't going to really
03:24be affected by linking these things in.
03:27Now another thing that I like about being able to link these in as opposed to importing
03:32these in, is the fact that even though I can't select on an individual line and be able make
03:37modifications directly to it, I can draft directly over the top of this kind of environment.
03:43So when I say that what it means is that if I come in here to my Annotate tools and then
03:48I move over here towards the middle and select on Detail Line, I then have all my typical
03:54Line Tools which technically would snap to endpoints, midpoints just like they would
03:59if this had been a Revit Line Work and Revit entities.
04:04But also there's this option here for Pick Lines and if we check on Pick Lines we can
04:09come over here to where it has Line Styles and pick a different Line Style off of the list.
04:14In this case I'm going to pick on Wide Lines just so we can see it; I know this is going
04:18to be over bearing when we look at it.
04:21And then I'm going to select on one of these individual lines.
04:24By doing this you can see that we can kind of just play a tracing game around everything
04:29inside of this model.
04:31Obviously these lines are a little bit too heavy, so I'm going to change this from being
04:34Wide Lines to perhaps a Medium Line and then click here.
04:40And the advantage is, is what we're using here is that this is not AutoCAD lines that
04:45we're using that we're drawing in; we're drawing Revit lines right over the top of this.
04:50And what that means is after we've actually come in here selected each of these individual
04:54lines, retraced everything that we see here in the view, it means we can finally select
05:00on this and then delete it, and when we do, all we would have left would be our AutoCAD
05:06line work or AutoCAD detail information.
05:09The advantage of that being is if we decided to make changes to the AutoCAD information,
05:13it wouldn't update inside of Revit.
05:15If we decided to move the AutoCAD information to a different directory or any of the save
05:20and move this Revit information to another location, then we wouldn't have to worry about
05:26it losing its link with the CAD information because we've redrawn it inside of this particular Revit detail.
05:32One other nice thing about going through this process and placing this inside of a drafting
05:37view inside of Revit is the fact that drafting views can be saved out.
05:41So as a result of that if we wanted to be able to save this drafting view out as a drawing file,
05:47we absolutely could.
05:49So in order to be able to do that I'm going to come down here to the Drafting Views,
05:53I'm going to right-click and then I'm just going to right-click right here on the name
05:58and you can see that by clicking on Save to New File, if I click on that, it's going to ask
06:03what name do you want to be able to give this and at this point you could give it any name
06:08that you wanted to, save it in your library of different details and then you could reuse
06:13this Revit detail again and again and again in your future projects without having to
06:18leverage that CAD information anymore.
06:20So it's important to remember that by linking in your CAD data you can quickly re-create
06:25your details in Revit without permanently introducing that AutoCAD information into your projects.
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Best practices for cleaning up CAD files
00:00Sometimes due to project deadlines or some other constraints it might be decided that
00:04we need to bring our CAD details directly into our Revit project.
00:08Now in order to be able to do that I usually don't like to load these directly into our
00:12project first thing; I usually like to load our CAD drawings into a blank project,
00:19clean them up inside of the blank project to get rid of such things as the AutoCAD text and
00:24line weights and that sort of information.
00:26And then after it's all cleaned up in the blank project I like to load those CAD details.
00:30which are now essentially Revit details, into our Revit project.
00:36So in order to be able to experiment and do that we're going to create a new project and
00:40then bring a CAD drawing file into it.
00:43So underneath Projects we're going to click on New, and we're going to select in this
00:49case just the Structural Template.
00:51If you have your own office template you'd like to use, feel free to go ahead and use
00:54that you can just click on Browse here, and then find that Structural Template wherever
00:59it's located on your network, and then, click on OK to bring that up.
01:07Once your project is open then the next thing we are going to want to do is create some
01:10drafting views to place these details into.
01:14In this case, we are only going to need to have one drafting view because we are only
01:17going to be cleaning up one detail.
01:20But if you have multiple different drafting details you want to be able bring in from CAD,
01:24go ahead and create a new drafting view for each scale of AutoCAD drawing that you
01:31are going to be bringing in.
01:33So if you have an eighth inch drawing, create an eighth inch drafting view.
01:37If you have a three-quarter inch drawing, create a three-quarter inch drafting view,
01:42and then insert in each detail into the appropriate scale of drafting view.
01:47In this case, we're going to create a one-inch equals one foot drafting view.
01:52So to do that we're going to come up here to View and we're going to create a New Drafting View.
01:58In this case we could call it anything that we would really want to, since we have been
02:02talking about drafting views, I'm just going to call this Drafting View.
02:07Next thing we're going to do is that we're going to set the scale, it would be appropriate
02:10for the detail that we're going to be bringing in.
02:12And in this case, it's going to be one inch equals a foot.
02:15And like I mentioned before, if you're going to be working with your own, create new individual
02:19drafting views each with the appropriate scale for that view that's getting ready to be brought into it.
02:24Go ahead and click on OK.
02:27This opens up the blank drawing environment, and now, we can insert in our CAD files into
02:32this blank drawing environment.
02:33So we move up here to the Insert tab and then we're going to import in that CAD information.
02:41We want to be able to go to the directory that has that particular CAD file in it,
02:50in this case I'm going to go to my Exercise Files directory.
02:54I'm going to find that, and it's going to be underneath Chapter 15 (Ch 15) and we're
02:57going to bring in this Truss.dwg file.
03:00Now we have some options as far as colors go as far as positioning goes, just go ahead
03:05and leave it as Preserve and then Auto - Center to Center.
03:08This is going to bring our drawing in, on the screen we'll be able to see it, and it's
03:13going to keep the colors, we're going to be able to preserve and see the original colors from the CAD file.
03:19One other thing that we are going to need to do is usually by default is going to say,
03:23Auto-Detect for import the units and sometimes this works really well, other times not so much.
03:29In the case of this particular detail we're going to choose feet as the method we're going
03:33to be importing it in, if you choose inches it might be a twelfth of the size that it
03:38needs to be or 12 times bigger than what it needs to be.
03:41In this case, we're going to do feet because that's appropriate for the DWG file that we're
03:44bringing in, and click on Open.
03:49Now we can see that we have this file in our drawing, it's at this one inch equals one foot scale,
03:54I will point out that if we would ever decide to change that that the information
03:59theoretically can change once it becomes an actual Revit drawing file.
04:03Let me go ahead and change this back to one inch equals a foot.
04:09The next thing that we're going to do is we're going to come up here, we're going to select
04:13on the detail, and if you have a variety of different details you just want to window
04:16around all of them in order to be able to select them all at the same time, and then
04:20we're going to do an Explode and we're going to do a Full Explode.
04:24Now usually I don't recommend doing full explodes but in this case I'd like to do a Full Explode
04:28because we're going to pick every single tiny piece of line work that's inside here and
04:33convert it to something which is Revit line work as opposed to AutoCAD information and AutoCAD line work.
04:41The next step of the conversion process to be able to clean our drawings up will be to
04:46come in here, we'll window around all that information, and then next come up here to
04:50the Filter and select on Filter.
04:55Now here we are going to be able to see each and every line, we're seeing lines and beams,
05:00connection, joist, reinforcement, text, title.
05:04Each one of these actually in this case happens to be an AutoCAD layer.
05:08If you're used to seeing A- or S- in the layer name that's what's going to be showing up
05:13for you if you brought in your own detail, so it'll be the actual name of the AutoCAD
05:18layer showing up here.
05:20And what we're going to want to do is we're going to want to start off by just selecting
05:24such things and maybe lines and beam here, and then click on OK.
05:29Next since that's been highlighted and we can see that there's 18 of them, we can come
05:34over here to the Line Styles and because this was originally AutoCAD information, such things
05:41as it's Beam, Joist, these were all the AutoCAD layer names.
05:46Well we don't want to have those and import those into our Revit project.
05:50So what we're going to do is we're going to instead select one of our Revit line styles off of the list.
05:55In this case, just so you can see it, I'm going to select Wide Lines, but I will change it
06:00back to Thin Lines so it doesn't look overbearing.
06:03I'll go ahead and click on Wide Lines here, we can see how it's putting in some nice dark lines.
06:09If I change this to be Thin Lines we can see how it's nice and thin lines, and of course
06:17if we decided to do medium lines, it'll give us something somewhere in the middle as far
06:20as our thicknesses go.
06:23Now that being said, we can also see it's now changed us to be black, why?
06:28Because the original AutoCAD lines were blue but our Revit lines are set up as being black.
06:34Now we need to continue to do this for each and every line that happens to be inside of our project.
06:40So once again, you would highlight everything, go to Filter, usually I use Check None to get
06:46rid of everything being checked and then I pick the next thing on the list, click OK,
06:51and then choose the appropriate line weight off of the list.
06:55In this case I'm going to choose Medium Lines and we can now see that everything that was
06:59blue over here, now has the appropriate line weight associated with it.
07:03If you are going to do text, exact same process; window around the text that you know that
07:08you are going to want to change, in this case I'm just doing it for the detail, but you
07:12can window all of your details at one time that you inserted in.
07:18Come up here to the Filter, pick the text notes off of the list or we could have done
07:22the Check None instead of clicking each individual one, click OK, and then swap that out with
07:29actual Revit text on the fly.
07:32Now something to know here is if this Truss-Calibri, the Romans, each of these are the AutoCAD
07:38fonts that got brought in.
07:40This is the kind of information we are trying to purge out of this drawing, so when we bring
07:44it into our actual project file, it's not cluttering up our actual project file with
07:48AutoCAD information that we don't want in there that no longer really conforms to our Revit standards.
07:54So if we change this to be 3/32nd Arial, we can see everything adjust to that 3/32nd Arial scale.
08:03And you could do the same thing with these individual things, as far as the titles go
08:07change this to be eighth inch or whatever seems to work out best for you.
08:13And you can continue to do that for such things as the heads on the leaders and in other sorts
08:19of pieces of information.
08:23In this case, we can see these are the detail items and we could either delete them or change
08:28them to something that, once again, happens to be a representation of Revit geometry or
08:32Revit colors and Revit properties.
08:34Once when you finally get through that entire process, the next thing you want to do is
08:38purge out all the AutoCAD information that got brought into your drawing file.
08:43In order to do that we can find purge underneath the Manage Tab, and then there is this option
08:47here that says Purge Unused.
08:49Now purging, what that's going to allow us to do is it's going to take out all the extra
08:53information, CAD information, Revit information that is not directly related to the stuff
08:58that we just drew, and if you click on OK to that it'll get rid of all the extra content,
09:04and as a result of that will get rid of a lot of that extra AutoCAD information that
09:08we didn't need to have brought into our drawing files.
09:12Finally, once you've done this to all your different things, you've cleaned up all of your
09:15drawings we've gotten rid of our AutoCAD information.
09:17The next thing that we'll want to do is just save this project, or actually if you have
09:23multiple different ones, you might even want to start duplicating your different drafting
09:28views or creating new drafting views, and then copying and pasting each one of these out,
09:32and then pasting them into their own individual drafting view, so that each one
09:37has their own detail in drafting view, and you could have a list of 20, 30, 100 different
09:43drafting views each with their own details in them.
09:45And when you finally get to that point then you can come in here, we can save this project
09:50as being whatever makes sense for us.
09:53In this case I am just going to call this CAD for right now, save it into my Chapter 15 (Ch 15)
09:58and I'm going to hit Save to that.
10:05The next thing we would want to do is actually load this into one of our projects and so
10:09that we can see that I'm just going to create a new project and you can do this as well,
10:13just come up to the big R and do a new project, create one just off of your base template again,
10:20and remember that you could just be inserting this into an active project that
10:24you want to bring this into.
10:26And the next thing we'll do is come up to Insert and we'll want to insert from a file
10:32those drafting views, we'll come in, we'll try to find that off of our list.
10:37So once again go to your Exercise Files directory, come down here, we are going to search for
10:44Chapter 15 (Ch 15) and then we are going to look for that CAD file that we just created.
10:50And now each and every one of the drafting views that you just would have created are
10:54going to show up here on the list and you can put a checkmark next to each and every
10:58one that you'd want to be able to load into your project.
11:01At that point you can click on OK and it'll automatically load that into your existing
11:08project as a nice cleaned up drafting view and project.
11:12And any of those would now show up with the same name underneath your drafting views.
11:16So it's a fair amount of cleanup work and time involved but often doing this conversion
11:22will be the fastest way to bring your existing CAD work into Revit, while minimizing your project impact.
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Controlling CAD file visibility
00:00Once you decide to use a CAD file inside of Revit, we can still control the way it displays
00:04on screen and in print by going in to the Visibility/Graphics of the View and adjusting it there.
00:10The follow we're looking at here on the screen, CAD Visibility, what it is, is it's the exact
00:15same CAD file that we were using to link in earlier on by coming in and actually not linking it in,
00:22but by importing that CAD information, directly into the Revit environment.
00:28Now that we are inside of this view and it happens to be a Drafting view that it's located in,
00:32we're going to just click inside of here and I always like to just type V, on the keyboard
00:37for Visibility-Visibility twice in order to bring up the Visibility/Graphics dialog box.
00:43With that being said, we can see the Visibility/ Graphics and the big Edit button is over here as well,
00:47if you decide to click on that, that'll bring it up to.
00:51This brings up the Visibility/Graphics and we can see that there is an Imported Categories option here;
00:56now this is going to show anything that we use for Import CAD and brought into
01:01any kind of view and this is each and every layer associated with that AutoCAD drawing
01:07that got imported in to the view.
01:10If we had multiple AutoCAD drawings in a project we'd see each and every one of those listed
01:14here with a little plus (+) sign next to them and if you would expand it out you'd see all
01:19those native AutoCAD Layers showing up inside of Revit.
01:22That being said, this is very much like the Layer Properties dialog box inside of AutoCAD.
01:29The reason is, is if we would select here where it has lines and it just has this white space right here,
01:34next to Joist for instance, if I select here and click on Override we can see Weight, and Color, and Pattern.
01:43Pattern being such things as center lines, dash lines, dotted lines, that sort of thing.
01:48These are all the same properties we would have in our Layer Properties dialog box inside
01:51of the AutoCAD environment where this detail would have been originally drawn.
01:55So all these properties since they're located here, can also be changed inside of Revit.
02:00So if we would decide to change this Joist for instance instead of being the way that
02:04it looked, to being perhaps a purple color or a pink color and then change the Line Weight
02:11of it to be very thick to maybe like a number 12 and click on OK to that, and then,
02:20I am going to move this over so that we can see it on the screen and I am going to click on
02:23the Apply button right here.
02:24You see how we have these great big thick lines now and this sort of pink purple color
02:29is showing up here on the screen.
02:31And if we decide to change that again, to something it would make a little bit more
02:34sense for us, maybe drop this down to a number 4 or number 5 and click on OK and apply,
02:40we can see how this automatically changes on the screen and this is going to apply to
02:45any of this information that shows up underneath the Visibility Graphics.
02:49So we can change Colors, Line Weights and Essentially the way things print and display
02:54on the screen all through the Visibility/Graphics of any kind of detail that we import in from CAD.
03:00There's nothing wrong with using CAD information sparingly inside of Revit structure.
03:05You don't want to add too many of these details then or else it'll eventually start to bog
03:09down your model and make things slower and more difficult to use.
03:14But if you do use these sparingly and also use your Visibility/Graphics overrides as
03:18controls, you can create details dynamically on-the-fly just based on your linked in CAD Models.
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16. Architectural Underlay: Revit Projects
Linking in a Revit model
00:00When you're working with others that are also using Revit, at some point you'll need to
00:04link their model in your projects, so that you can coordinate your work with theirs.
00:08Let's practice this by loading in an architectural model into this Revit project.
00:14So in order to be able to start, we're going to come in here to the Insert tab,
00:19select on Insert, and then come over to Link Revit and this is going to allow us to link in a
00:25Revit file into our project.
00:27Now the model we're going to link in is going to be called architect, so go ahead and select
00:31on that and now probably the most important part about this process is this that says positioning.
00:37Right now it's set to Auto - Center to Center and what we really wanted to be is to
00:41Auto - Origin to Origin.
00:43In fact, there's really two different ones that ideally if you're going to be linking
00:46in an architectural model that you'll want to use it's either going to be Origin to Origin
00:50or By Shared Coordinates.
00:52For the most part you're probably going to be using Origin to Origin unless you and your
00:58architect both agree to use the shared coordinates, but to make a long story short on this,
01:03the Origin to Origin, what it's going to allow you to do, is that you both be sharing the
01:06same point on your screen, so you'll be able to bring their model in and not really have
01:11to worry about it moving around should they make changes and vice versa it's true as well.
01:17So if you end up making changes to your model and they link your model into their project
01:21they won't have to worry about it moving around, you'll know that it'll always update at the
01:25same point and you'll always be working at the same location and space, so go ahead set
01:31that to Origin to Origin and click on Open.
01:36After a couple of seconds we can see that it started to bring something in.
01:39Now we can't see all of our building just yet and in part of that is visibility graphics
01:44and the other part of that is the fact that currently we're working inside of a structural
01:48discipline and a big part of this building that we just brought in is architectural.
01:53So if we want to be able to change that part of it, we can look underneath properties they
01:57are on the left-hand side scroll down a little bit on the list until you see discipline.
02:03And right now it says Structural if we would change it to Architectural we would probably
02:07be able to see just about the entire building or at least anything that wasn't shut off
02:10in the visibility graphics.
02:12But the key thing here is going to be to move this down until we see this word right here
02:16that says Coordination.
02:18If we turn on Coordination and then either move your mouse over here or just click on Apply,
02:22we'll start to see more of this building that we just linked in.
02:28The next thing we should do is just go ahead and take a look at this in a 3D view,
02:32so we have a better idea of what it is that we brought in.
02:35So far we can kind of see the outline of our building.
02:38Once again I'll point out that it's probably a deal with the structural being on as supposed
02:43to the coordination view which shows both architectural and structural.
02:48So go ahead and change that to be Coordination, we'll see a little bit more to get added to
02:53it, so this is what we just got linked in.
02:55Now there is going to be two more things we're going to need to change after we've linked
02:59this model into our project.
03:01And the first thing is going to be,
03:03if we go back to our First Floor plan or to our Second Floor plan either one is going
03:06to be just fine, we're going to look for these elevation tags.
03:12Now the elevation tags, as long as they are sitting right there, aren't going to allow
03:15us to be able to see the entire building if we went to the East Elevation or the South Elevation.
03:19And the logic behind that is the fact it is currently sort inside of the building,
03:24so let's just move this out so that we can see in this direction to be able to see everything in our elevation.
03:31And we'll need to do the same thing with our North Elevation tag by just windowing around
03:35it clicking and then dragging it to the outside and doing the same thing here with this elevation
03:40tag and just clicking and dragging it to the outside.
03:44So now we'll be able to see from essentially right about here over in this direction
03:49be able see the whole building if we would go to an Elevation view.
03:52So, since we went ahead and moved our elevation tags, let's go ahead and come into an Elevation view,
03:58in this case a South Elevation view, and take a look at our building.
04:04This is what the architectural looks like so far and one thing that they do have different
04:09than what we have is the fact that they've already put in their floor to floor heights here.
04:15Right now their entry level is at 0 and I believe that our floor plan is as well,
04:20but I don't believe that ours happens to be at the same elevation as theirs.
04:25For its worth, theirs happens to be in metric ours is in architectural or also known as imperial units.
04:31So right now there is a saying is that 3800 which is the metric dimension and if we move
04:37over here toward the middle and zoom in we can see these are our levels which are currently
04:43embedded in the project.
04:45Our Level 1 happens to be at the same elevation, but we need to go ahead and move our Level 2 up
04:50to match what their Level 2 is going to be at.
04:53So if you select on the Level 2, or actually on our Level 2, and then click and just sort
04:58of drag it up, it'll kind of snap in the place of the next floor level and we can see that
05:03we now have our level in at the 12 foot 6 mark which happens to be the same dimension
05:08as what they have theirs set at.
05:10And from here on now we would need to come in and start to create our own levels by coming
05:15in underneath our different structure tabs and then selecting on Level over here right
05:20above Datum and then just draw in each and every level for our view.
05:25And by doing that we would then be able to start to place our structural components in
05:28and start to do our work.
05:31So as you can see linking in the architectural Background/Revit model is really an easy process,
05:37but we may need to make a few adjustments to our work as well as the visibility properties
05:41in order to be able to make it useful.
Collapse this transcript
Controlling linked objects in model visibility
00:00One of the most common challenges for first-time Revit users is understanding how to see the
00:04appropriate items in the linked in Revit model.
00:08The answer really lies in two separate areas, one is the discipline and the other is visibility graphics.
00:14As we can see on our screen, right now we've linked in an architectural model and we're
00:19really missing a lot of things, such as some of the interior walls and really any of the
00:24sort of structural information that maybe the architect would have placed into this model.
00:29The reasoning behind this is twofold, and the first one is, the structural information
00:33is being told to be shut off because the discipline is currently showing up as being structural
00:38as opposed to architectural, and since this is an architectural model lot of that information is off.
00:45Now if we look over here on the left-hand side underneath Properties here, come about,
00:49I don't know, about a-third of the way down, there is an option here for Structural right
00:53next to Discipline.
00:56If instead of doing Structural, we say alright, we want this to be Architectural and let's kind of
01:00move our mouse over in here,
01:02we can start to see a lot of the architectural objects start to jump out on the screen.
01:06The only bad part about this is, is if we leave it as being architectural, some of
01:10our structural information that we want to add into this might not show up when it comes time to draw it.
01:15So in order to be able to work in this kind of environment where one thing wants to be
01:19on versus another thing wanting to be on, they've incorporated in here underneath Discipline,
01:25the option for Coordination.
01:26And if Coordination is turned on it means the mechanical, the structural, the architectural
01:31will have the ability to see all of them on, theoretically, simultaneously.
01:35So, if we would come down here to Coordination and then sort of move the mouse over a few
01:40more of our objects have now showed up here on the screen, some of the stuff that we'd added in.
01:45Now we're still missing a few things such as some of these interior walls, but quite
01:50a few of these objects are now available to us inside of our view.
01:54The reason why we can't see some of the interior walls lies, and really the thing is probably
01:59the most challenging part for people that are first learning Revit, and that's going
02:02to be the Visibility/Graphics.
02:04But we can greatly simplify this process by just doing these few simple steps.
02:08First off, let's get to the Visibility/Graphics and you can do that by either typing in VV
02:13twice in the keyboard for Visibility, Visibility or just select on the Edit button.
02:18Next, one of the things beginners have the tendency to make mistakes on, is to look down
02:24on the list here and assume that the reason why they can't see their objects is because
02:28it isn't turned on in this location.
02:31Well usually that is the case, but that only applies to the stuff that you've done in your
02:36model personally, it does not have necessarily affect the stuff that you've brought in and
02:41linked in to your Revit project.
02:43The stuff that you've linked in to your Revit project is going to show up on another tab
02:47and that's going to be the Revit Links tab up here underneath the Visibility/Graphics.
02:52The next thing you'll need to do in order to be able to make any sort of changes to
02:55this is going to click By Host View right here.
02:58That will point out as well, but there is an option here for Halftone, so if you wanted
03:03all of this project to look sort of like a grayscale, look lighter, so that your work
03:08stands out and their work looks grayed, you could check halftone right here, it would
03:12automatically apply a halftone to all this line, so that it was much lighter and we're
03:18just sort of fade into the background.
03:20Go ahead and click on the By Host View though.
03:23Right now there isn't much that we can do.
03:24If we click on these other tabs they are all going to show up as beam basically grayed out,
03:28and the reasoning behind that is, is that By host view right here is currently
03:32has this little dot in its box.
03:35But By Host View means is that it's going to take on the properties that this view just
03:40had by default, so your settings.
03:43Another thing that we could do is we could do it by the Linked view which will take on
03:48the settings and properties visibility settings of the project that you linked in.
03:53So whatever that was the current settings inside of the architect's drawing those would
03:58be the visibility settings that would show up inside of this view.
04:02Now the one that you'll probably want to use most often isn't either one of these.
04:06It's going to actually be Custom, right here.
04:09Whenever you click on Custom you can make changes to any of these things that happened
04:14to be just the default settings right now.
04:17I know that I've come in here and I've changed such things as view range, which tells Revit
04:22how deep you want to be able to look into the view, do you want to look a 100 feet down
04:26or do you want to look just 2 feet down, view filters in a variety of other things,
04:30but the thing that you'll probably want to be able to change most is going to be able to
04:34turn on those architectural walls that we brought into the project.
04:38And we can't really do that from this menu, we need to come up to the Model Categories
04:42Button right here or the Tab right there.
04:45Once you select on that tab the next thing that we can do is we can come down here to
04:48where it says Filter list and we can choose which items we want to be able to see on the list.
04:53So if we didn't want to see their structural information we could clear that out,
04:57if we didn't want to see their architectural information we could clear the architectural information
05:01button out right there.
05:03In this particular case I want to go ahead and come over here and make sure the both
05:06Structural and Architectural is on at the same time and the reason why we want to be
05:09able to do that and so I can kind of compare them and see what their information is.
05:13Next, instead of By Host View we're going to change this to say custom and the moment
05:18that we click Custom we now have the ability to go in and then put little checks next to each of these.
05:25And I'm going to look down on the list, decide which items I want to be able to turn on,
05:30and that could be anything from topography which happens to be the site related to this
05:34building, or including those things which are walls and we can see that the walls are currently
05:40turned on so that we'll be able to see some of those interior walls suddenly show up for us.
05:45But now that this custom has been checked and we know that walls is on, let's go ahead
05:49and click on OK, and OK, and we can start to see some of these objects are starting
05:54to appear back in our scene again.
05:57Let's once again go in the Visibility/Graphics one more time and let's try to turn on just
06:00a few more things and make sure that everything is going to be on we want to have on.
06:04So to do that you can just go the VV, go to Revit Links, select on Custom, come back in
06:11again to your Model Categories.
06:13And in this case I just want to make sure that everything is on, we want to be able to see,
06:16and I'm thinking that maybe some curtain walls are on which is the reason why we didn't
06:19see everything immediately turn on.
06:21And we're just going to come down here to the word All and we're going to select all
06:26and put a checkmark in just one of these blank boxes.
06:29Now everything that's architectural should be on for us, and we can click on OK, and
06:36click on OK, and now we can see all those interior walls, we can see the site, we can
06:41see everything inside of our view.
06:43And the key to this being is that whenever we go in our Visibility/Graphics this is all
06:48view-specific, so it's only turn it on inside of this view, if we wanted it to be able to
06:53see it in every view we'd have to go in each view and turn on our settings and be able
06:56to see this specific thing that we want to be able to see from that architectural model.
07:01So the key to adjusting the visibility of a linked in model is remembering two things.
07:06First is, what is the discipline of the model that you're linking in, and second,
07:11did you turn on and off the proper elements in the visibility graphics.
07:15Once you have a solid understanding of those areas you'll have a fairly easy time of getting
07:19these models to display appropriately.
Collapse this transcript
Options for copying and monitoring important building elements in a structure
00:00The Copy Monitor Tool is used to setup projects and monitor important building elements in a structure.
00:06In this exercise let's use Copy/Monitor on the linked in projects column grid here.
00:12This happens to be the linked in architectural model, and right now the only thing that we
00:16have actually in here are our own levels as well as our own elevation symbols.
00:21We haven't drawn anything physically inside of this model just yet.
00:25What we'll want to do is we want to do what's called a Copy and Monitor on each one of these
00:31little circular shapes which are our column grids throughout the building.
00:35By doing a Copy/Monitor on these, it means that if the architect would try to move his
00:39columns from one location to another, us as being the ones that are doing the structural
00:44design will automatically get notified that the fact he moved that and then we all have
00:48the opportunity of A,
00:50either accepting that or B,
00:52not accepting that change inside of the Revit model.
00:56So, in order to do this since we're going to be collaborating with this other person,
01:02we need to come up here to the Collaborate tab up on the Ribbon.
01:05Next, there's an option here that says Copy/Monitor, so we'll go ahead and select on Copy/Monitor
01:11and it's going to ask us what is it that we want to be able to Copy and Monitor.
01:16Is it going to be something in our current project or is it going to be a file that's
01:19currently linked in to our project.
01:21In this case this is a model that's linked in to our project so we're going to select Linked.
01:26Next, move your mouse down until you're right on top of that linked file and then just click it once.
01:33This way it knows which thing it is that we're getting ready to execute this command for.
01:38The reason why this is called Copy/Monitor is that we're going to be copying in to our project
01:43a copy of their structural grid and it's going to be located in the exact same
01:49location as where their structural grid happens to be at.
01:53Then it's going to be monitoring that structural grid for changes, so should their file change
01:59then we'll have the option to automatically update our file to be able to match their changes.
02:05Now during this copy process there is the option for us to include our own symbology
02:10as opposed to the other individual symbols.
02:13What that means is, is oftentimes an architect, an engineer, will have their own custom symbols
02:17that they use in the office to indicate such things as walls or column grids or objects like that.
02:22We might not necessarily want to use their standards; instead we might want to use our
02:26time-proven standards instead.
02:28In order to be able to do that we can come underneath Options here, click on Options
02:34and then we can select on the thing that we want to be able to monitor, we will be able to make a copy of.
02:38In this case we're going to do the Grids.
02:41Here we can see that they're using these original families of theirs which are called 6.5mm Bubble.
02:48Ours happens to be called, in this case, quarter inch Bubble (1/4).
02:51If we wanted to be able to click in here and then swap out another one of our structural
02:56grid bubbles we could.
02:58But in this case we'll just go ahead and use the quarter inch Bubble (1/4) and so instead
03:01of actually copying in their family in our project that has their look; we get to use
03:06our family with our look in our design.
03:10Once you have that set and then have all these families lined up, you can come here to OK
03:15and now we want to go through the process of doing the copy.
03:18So move up here, select on Copy.
03:20We want to do more than one, so make sure here on the Options Bar that you put a check
03:24next to Multiple and then we're just going to window around this entire thing.
03:31Once the entire thing is highlighted, everything that potentially could be copied inside of
03:35the project is now highlighted blue.
03:38We don't want to copy everything, we don't want to monitor everything, so we're going
03:42to move to this little thing right here which is our Filter symbol and select on the Filter.
03:47Here we can see all the different things that it is thinking about trying to monitor,
03:50it is trying to monitor Floors and Walls and Structural Columns.
03:54I really have no problem necessarily in monitoring Structural Columns, if they have columns that are not on a grid.
04:00But since all of their columns are on a grid I don't really want to monitor those.
04:04It's a good rule of thumb; usually monitoring Floors and Walls usually isn't needed.
04:10So I pretty much always just clear that out as well.
04:13The thing is really going to be important to us right now; it's going to be monitoring
04:16these structural grids, so make sure there's a checkmark next to Grids.
04:21One other thing I'll say is if we executed this command inside of an Elevation View another
04:24thing that we could copy and monitor are the Levels and every once in a while if it's a
04:29very complex project I will copy their Levels into my project and then monitor those as well,
04:35so should the floor to floor heights change, I can get automatic alerts associated
04:40to that telling me that their floor to floor height had changed.
04:42But we're not doing that in this project, which is only a two story building I believe and
04:47we're just going to select on Grids right here and we'll click on OK.
04:53Next thing, it's very tempting to hit the big green checkmark but don't do it right now.
04:58The reason is, is it will just kind of cancel you out of the Command.
05:01What you really need to be able to do is click on the Finish button right here on Options.
05:06This could take a few seconds, in this case it will only take maybe two seconds.
05:10I've seen this take 10, 15 seconds on slower computers, but once this is finally done we
05:16can see that each and every one in these grids hasn't now not just been copied, but it's
05:21now also being monitored and that's what this symbol us indicating, is that each of these
05:25is being monitored by Revit.
05:28As a result of that if we go ahead and just of sort of zoom in here, we can sort of see
05:34these double lines and the reason why that is is that we're seeing their original bubble
05:39as well as our new bubble which just got copied in.
05:43And if their bubble should happen to move, then we'll get an alert saying something has
05:48changed and do we want to update our structural grid bubble to be inline with their structural grid bubble.
05:54Let's go ahead and click on Finish to this.
05:58Now the next thing I'm going to have you do is I'm going to have you come up here and
06:01I'm going to have you hit on Save.
06:03So go ahead and let's just save this project and we're going to have you actually close
06:09out of this model in order to do the next step.
06:11What we're going to do is we're going to go ahead and open up the architect's model,
06:14we're going to move this bubble just a little bit and then we're going to open up our model
06:19again and see what the messages is.
06:21So go ahead and close out of this, we're going to open up the architect's work.
06:27So underneath Ch 16, find architect and click on Open.
06:35Give it a couple of seconds, then the next thing we're going to do is we're going to
06:38go to the 01 - Entry Level, we're going to move down here to, oh let's just do bubble #8,
06:44it's kind of not in the way of anything.
06:47We're going to select on it, these are his columns that are showing up right there and
06:52if we decide to click and just sort of drag and hold this down and move this over just
06:55a little bit, we can now see that his columns have moved, his grid bubble has moved
07:01and what this is going to mean is that this is going to update inside of our project as well.
07:06So let's go ahead and come up here and save this.
07:09We're going to close this view down, close his model down.
07:16And then we want to come back in and we can either go to Open and then open up our project
07:20or you can just click on Copy/Monitor here to open our project backup.
07:25You'll get this big warning message saying that his drawing has been updated and it's
07:30going to need what's called Coordination Review.
07:33So that's okay, just click on OK.
07:35If we zoom out and just kind of zoom back in here, we can now see where his moved to
07:39and we can see where ours currently is at.
07:44Next thing underneath the Collaborate Tab, remember it said it needed a Coordination Review.
07:50Well we can click on the Coordination Review button up here; we're going to select the
07:54linked file which is the same way that we went about setting this to begin with.
08:00And now any changes that would have happened will now show up here on this list.
08:04In this case it's telling us that the grid moved.
08:08If we would highlight where here it says architect, we can see his highlight in blue.
08:12If we do Grids here we can see ours highlight.
08:15If there's not a current view open that's going to show this information, we could always
08:19click on the big button here that says Show and it automatically open up a view inside
08:23of our project that would show this condition.
08:26Now we have a couple of different options.
08:29The first option up here is called Postpone, which means we'll put off making a decision
08:34on this until later.
08:36We could Reject it, if we'll reject it we will lose this error message that we're seeing
08:41right here, but we will essentially be saying no, we're not going to update our model.
08:46We could do Accept difference.
08:48If we decide to do Accept difference we'll just say, yeah we know that there is a difference
08:54but that's okay with us.
08:56You'll continue to copy and monitor it but it will accept the fact that those two things
09:00happen to be apart from each other.
09:02And then the final thing that we can do here, really and this is what I want to do, is I'm
09:05going to go ahead and modify the grid.
09:08Essentially update my structural grid, the match what he has or perhaps in the real world
09:13it'd actually be the other way around if we modified our structural grid he'd have to
09:16update his in order to be able to match our changes and then if we click on Apply,
09:23we can now see that ours just updated to match his conditions.
09:27So as you can see if you modify the monitor elements then Revit will warn you that a change
09:32has been made and ask you if you want to accept it.
09:35It's this kind of monitoring system that's made people want to learn Revit to begin with.
09:39It's the ability to monitor information and provide feedback on project changes, that's
09:44the type of feature that saves project teams money by eliminating these kinds of costly mistakes.
Collapse this transcript
Conclusion
Next steps
00:00Thanks for watching the Revit Structure Essentials Training course here on lynda.com.
00:05Before you leave I wanted to give you a few resources that you might be able to take advantage of.
00:10The first, of course, is lynda.com and their Revit Tutorials and Architectural Training courses.
00:15Here you'll see things including Revit Architecture 2013 Essential Training.
00:20One of my own courses, Designing a House in Revit Architecture, as well as Revit Architecture:
00:26Rendering, and several others.
00:28Also, there's another site called Autodesk Seek which is seek.autodesk.com.
00:34You can type in different content you might be interested in such as furniture or walls
00:39or any kind of family.
00:42Type in here on the list, click search and you'll get a list of all these different families
00:46that you can download directly from manufacturer's websites.
00:50Also we have the Revit Users LinkedIn group, my own group on LinkedIn.
00:54Currently we have over 15,000 members and perhaps close to 20,000 members by the end of the year.
01:01At this site you can ask questions and there's a good chance that I'll read it and I can
01:04even respond to you if you have further questions.
01:07That being said once again, thank you for watching this course on lynda.com.
Collapse this transcript


Suggested courses to watch next:


Revit Architecture: The Family Editor (6h 41m)
Paul F. Aubin


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