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Working with wall controls and dynamic dimensions

From: Revit for Interior Design: Interior Walls

Video: Working with wall controls and dynamic dimensions

Walls in Revit are more than just lines. And The last one is a fillet arc, and in this case, you can define what your fillet is.

Working with wall controls and dynamic dimensions

Walls in Revit are more than just lines. They're basically 3D elements that contain height and thickness and materials. There's a number of options for drawing walls. You can draw curved walls, a rectangular set of walls, and there's also ways to edit these walls using some graphical tools that Revit provides. There's also interactive dimensioning with the walls that help you adjust and manipulate the walls a little bit easier.

We're going to take a look at some of these features. What you should be on is level one on the floor plan view, and you should be kind of far out. I want you to come up to wall and go to Architectural, and go to Basic Wall Exterior Brick on Metal Stud. Once you bring that in, I want you to be out this far and I want you to start drawing and you should note that in the far view, you'll notice that I'm jumping by increments of about four feet. If I zoom in It changes.

I get down to feet and inches. Sometimes by the inch or by every 6", depending if I get closer in or further out. If I'm in very close, it'll go from feet to inches to fractions, as well. So, I'm going to basically finish this off. I want a wall that's 15 feet long, so I'm going to type in 15. And then hit enter and it went ahead and drew a wall that was 15 feet long. Now I can use tracking lines to help draw an additional wall.

I'll just come down here somewhere arbitrarily and draw another wall this way. And I'll pick up another wall here and drop it down. Do something like that. Then I'm going to come up here to hit modify. Now, if this wall is not the right size, I can change it by coming in and taking a look at temporary dimensions. I can do a couple of things. If I need to have an interior distance met, I can use the temporary dimension witness lines here and manipulate them back and forth.

You'll notice here that there's three dimensions. There's an outside, a center, and then also an inside one. So right now I'm looking at the inside dimension here, going to pick this and make it seven feet. And it jumps down to seven feet. Also when you click on a wall you can look over here and change the orientation of the location line if you need to. So right now this particular wall is on center line. If I need to work on the finished phase exterior, I can click on that, and you won't really see any changes, but you will see that the grips and things do change here, which allow me to go back and manipulate the wall back and forth just by pulling on the grips.

Or, I come in here and change the dimension. It just depends on how you need to orient the wall to other elements around you to work with these units. You can also draw arcs. I'm going to click Modify here and I'm going to zoom out and I'm going to go to these examples that we'll see here. We'll start with this first one. And we're going to go to wall, and we're going to use a generic wall six inch, and we're going to use the draw panel over here.

And the first arc tool is start and end. Basically you need two N's, in this case two walls, so pick the center line. For this one, and that one. And then pull up and it gives me basically an arch between those two lines. The next line over here is the center and ends arch. By clicking on that, what you need to do is find the center first. So you would come up with a tracking line, and once you have that centered, you click. And then you pull out to where you want it to go, and then notice here that it pulls from one side to the other to make the arch.

Now I could have changed that arch to a ni, 90, I could've put a 45 in there, it really depends. Also, note here I can change this by coming in and maybe even making that six feet. And it actually makes that arch a little bit larger. Let's go to the next example here, which is tangent end arc. In this case what happens is is that you pick one end of a wall. You come over and you pick the other portion of the wall. And that's how you go ahead and make your arc there.

Again, you can make changes by coming in and clicking on the temporary dimension, if you need it. The last one is a fillet arc, and in this case, you can define what your fillet is. You can come in on the options bar and pick up radius and put in like three feet. Once you do that, you can come over and click on one wall, and then the next wall, and it automatically puts that fillet in there for you. Now, if that's wrong, you can always come back in here to the temporary, and put in something like four feet, and I'll go ahead and make that change for you.

Let's click on Modify. And let's take a look at how to create a rectangular set of walls. I'm going to come in and pick wall again. And in this case in draw panel I'm going to pick rectangle. And I'm just going to draw a rectangle. You'll see some temporary dimensions that show. Once I have the rectangle drawn, my temporaries show up. So I'll take this, click on it, put in 15 and then come over to this other one here and make this 15 as well.

If I hit modify. And then come back out. I can still come back in anytime and change the size of the rectangle by clicking on any one of the walls here to change the dimensions of the rectangle. In some cases, when you're drawing walls, you may want to take advantage of Revit's ability to lock and constrain walls. This is a very unique feature when you're looking at conceptual design, and you're not exactly sure what sizes you want to go ahead and use. So let's take a look at how that works. I want you to come down to this side of reference lines, which are useful to use when laying out walls.

In fact we're going to put one more reference line in here. Over on the work plane panel, you'll find Reference Plane. Click on that, click on that line there as a reference, and then just bring one across, and then hit Modify. So what we're going to do is we're going to draw a set of walls on the centers of these reference lines. So, let's go to Wall. And make sure that is basic and we have wall center line. And then you come in here and click and lock it to that reference plane.

And we're going to do that a couple times. As you can see here I'm working on the walls. Each time I'm locking them in so they, they do work this way. I can do as many or as few constraints as I need, and again, this is just experimentation as far as how maybe your design will work, and I'm locking each one of these down. I'll put another one down here in the center. And I'll lock this as well. Then I'll hit Modify. So, we've got them locked down to the reference plane.

Now let's check to see how the constraints actually work. Up on the toolbar, going to pick Aligned Dimensions, and I'm going to pick basically these guys right here. And make them equal, and then make one coming across this way, and I'm going to do another one coming down this way. And we'll hit modify. Now, let's say that we want to change the design. I want to maybe lengthen this so I'll come over here and click on this reference.

Notice that my overall dimension changes. I'll put in 40 feet, and you notice that the whole thing expands. If I come down here, click on this one, and hit let's say 25 feet notice that it goes ahead and shortens it up. Now I could have made another constraint by putting another one in here to make this wall move too, but that's generally how it works. Let's hit modify. And last example is about temporary dimensions.

If you go ahead and click on walls, we already looked at how the witness line's work. And just to be a little bit more clear about it, notice how when I click, there's three positions. There's the outside, inside, and then center. So if I want to make sure that the inside face of these walls is exactly n feet, I can just click on the witness lines to make sure. If I like that, then there's a little icon down here that allows me to click it and make it into a temporary dimension. I can do the same thing either way.

So, if I came in here, looking at this, I can move it back and forth again, and as you'll see here I've got basically one here that's at nine three so maybe I want to change that to ten. And there I am I'll make it into a permanent dimension. So, generally speaking there's a number of tools that you can go ahead and use for making walls. So the options that you have are you can use lines, you can use the rectangle tool. There's a number of art tools that are available.

You can use temporary constraints with locking reference planes down to the walls, and then testing your design by flexing it back and forth. So generally speaking, these are some of the tools that you would use for working with interiors.

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Revit for Interior Design: Interior Walls

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Ed Cotey


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