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Working with stairs

From: Revit Architecture 2013 Essential Training

Video: Working with stairs

In this movie we're going to look at stairs. Stairs come in two varieties here in 2013, we have a component-based stair which is brand-new and we have the traditional sketch-based stair. The component-based stair can be considered a little bit more advanced and it's out of the scope of what we'll be covering here in the Revit Essentials course. So in this movie, I'm going to focus on the traditional sketch-based stair. I'm in a file here called Sketch Stairs, and I'm in the Level 2 Floor Plan. And I'm going to work down in the lobby in the lower portion of the plan, so I'm going to zoom in right here on this area of the plan right here, and it's labeled Stair A.

Working with stairs

In this movie we're going to look at stairs. Stairs come in two varieties here in 2013, we have a component-based stair which is brand-new and we have the traditional sketch-based stair. The component-based stair can be considered a little bit more advanced and it's out of the scope of what we'll be covering here in the Revit Essentials course. So in this movie, I'm going to focus on the traditional sketch-based stair. I'm in a file here called Sketch Stairs, and I'm in the Level 2 Floor Plan. And I'm going to work down in the lobby in the lower portion of the plan, so I'm going to zoom in right here on this area of the plan right here, and it's labeled Stair A.

Now if we go to the Architecture Tab, we'll find the Stair tool, and if you click the little dropdown, you can see the two types that I just mentioned, Stair by Component and Stair by Sketch. So in this case, we're going to choose our Stair by Sketch, and that will take me into our traditional Sketch mode. There's a few things we want to do before we start clicking points in the stair sketch. The first thing is there are a couple of Draw modes like we've had in other Sketch modes; we've got Run, Boundary, and Riser. Now Run is by far the easiest mode because it will actually create all the pieces that are required in the sketch with just a few clicks.

So you typically want to try and use Run wherever you can. If you look at the tooltip that's appeared on my screen there, you can see that the sketch will come in three colors. You'll have a green color which represents the boundary lines, the outline of the stair, and you are going to have an outline on either side. You will have a blue line which runs down the middle of the stair, and that just represents the path of the stair, and then finally, you'll have some black lines which represent the Riser lines. So I want to make sure Run is chosen. Next, I want to look over here on my Properties palette and verify that the settings here are correct and what I expect.

So I'm going to start at Level 2 because I'm in the Level 2 Floor Plan, and I want the stair to go up to Level 3. So those two settings are fine. That will determine for me how many risers Revit needs to create. So because I'm going up to those two floors, it does the math, it based that math on the maximum riser height, and you can see that right here the Actual Riser Height is just shy of 7 inches. Well, if we were to click Edit Type, you can see here that the type for the stair is 7 inch max, 11 inch tread.

If we were to click Edit Type, and scroll down, what you would see here is that under Risers, the Maximum Riser Height is 7 inches. So if I cancel out of here, it's just simply doing the math, and trying to get me as close to 7 inches as it can and it came up with a number of risers of the 18. Now you can actually modify that number if you needed to, but you can't modify to a point that makes the riser taller than 7 inches. If you do, Revit will generate an error message. Now we have a Width parameter right here as well, and I'm going to change that to 4 feet.

You can change it later but it's usually easier if you remember to do it first because then the size of the stair is a little bit easier to control. So I've got that. Then, I don't try and get my stair in exactly the right spot first try. What I usually do is I click nearby, and just kind of build it nearby and then I'll move it into place. I find that a little bit easier. Now I'm going to start moving my mouse down and I want you to look very carefully at the little message that appears directly below my cursor.

So you can see that the message currently says 9 Risers Created, 9 Remaining. You want to pay attention to that message because that's letting you know basically when you need to click. So what I'm going to do right now is click my mouse and that creates the first run of stairs. Now you can create as many runs in your stair as you need. So each time you create a run, what will happen is, when you create the next run, Revit will create a landing automatically for you to join the two runs together.

So when you're using this tool, you're just drawing the run, you do not draw the landings; Revit takes care of the landing. So let me show you. I'm going to move my mouse over here, and keep it lined up with that one, click, pull it straight up until it says 0 remaining, and then I'll click again. You'll see here how it created the landing sketch for me. So you just draw the runs, you do that with a few clicks, and Revit sort of fills in the details. Now once we have that, we can take this entire sketch, and I'm just going to put a window around the whole thing.

We can use our standard modification tools like the Move tool, and I'm going to move from this endpoint, and I'm going to snap it right to that endpoint and that gets it positioned at the correct starting point. Next, what I'm going to do is select only this half of the stair because you see this nice little gap over here to the wall, I want to match that same amount over here. Now I could do another move command, but I'd have to know how far to move it, and since I eyeballed my clicks, I don't really know what that is.

But, if you recall in a previous movie, we talked about this really handy tool right over here called Activate Dimensions. So make sure that you have just the right-hand side of the stair selected, you click on Activate Dimensions. That will give you a series of temporary dimensions and very useful locations like this one right here, and I can simply type in 4 inches there, and that will move just that run of the stair over so that it's 4 inches off of the inside wall. If you want to make any additional modifications like selecting this sketch line for example, and maybe dragging this witness line grip to here, and I could say instead of a 4 foot landing, I want to have a 5 foot landing.

It's really up to you. So the last thing I want to do before I finish this sketch is over here on the ribbon, I want to click this Railing button. And what this does is Revit creates railings automatically on the stair for me on both sides. Now if I want to, I can actually change what railing it's going to use. So if I wanted a particular type of guardrail or a handrail or something like that. So in this case, I'm going to just choose a guardrail pipe, and I'm going to assign it to the stringers, and then I'm going to click OK.

And then finally, I come over here and I click Finish Edit mode and that will complete the stair. If you look over here, we're seeing just a portion of the stair going up, and really the best way to see the stair is to come down to the sections, open up Section 1, zoom in, and you can see our stair going up between levels 2 and 3. Now if we look at Level 1, we obviously need a stair down there. So I'm going to scroll over here to my Level 1 floor plan, and I have a slightly larger lobby in this location.

So I might be able to get away with just a straight run stair over here. That's a lot simpler to create than a switchback stair because it's really just two clicks. Now I'm going to do this one also with the Stair by Sketch, but I just want to point out that you could easily do this with Stair by Component as well. Let's do Stair by Sketch. I want to verify all my settings again. You can see it remembered all the same settings. I'll start right about here, and I'll pull it all the way to the end. So the only thing we do differently this time is we use up all of the risers in a single sketch, select everything, activate the dimensions, make that 4 inches, deselect, check my railing, it's still Guardrail Pipe, and I'll click Finish.

Let's reopen our section, and there's our result. You can see that I'm a little off right there, so I could just move that stair to make it match up, but those are fine-tuning results that you can fiddle with on your own. So sketch-based stairs use the same sketch-based methodology that we've looked at in other movies like floors and roofs, and so on. You sketch the overall runs of the stairs, and then from that sketch, Revit creates the three-dimensional stair.

Show transcript

This video is part of

Image for Revit Architecture 2013 Essential Training
Revit Architecture 2013 Essential Training

96 video lessons · 12618 viewers

Paul F. Aubin
Author

 
Expand all | Collapse all
  1. 1m 57s
    1. Welcome
      1m 2s
    2. Using the exercise files
      55s
  2. 14m 43s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      4m 48s
    3. Understanding Revit element hierarchy
      6m 55s
  3. 54m 44s
    1. Understanding the different versions of Revit
      1m 19s
    2. Exploring the Recent Files window and the application menu
      5m 20s
    3. Using the ribbon and the Quick Access Toolbar (QAT)
      7m 12s
    4. Understanding context ribbons
      4m 43s
    5. Using the Properties palette
      8m 31s
    6. Using the Project Browser
      5m 34s
    7. Navigating views: Zooming, panning, and rotating
      5m 57s
    8. The basics of selecting and modifying
      9m 49s
    9. Accessing Revit options
      6m 19s
  4. 47m 6s
    1. Creating a new project from a template
      7m 42s
    2. Accessing a multi-user project with worksharing
      4m 16s
    3. Configuring project settings
      6m 33s
    4. Adding levels
      7m 40s
    5. Adding grids
      6m 23s
    6. Refining a layout with temporary dimensions
      6m 58s
    7. Adding columns
      7m 34s
  5. 1h 11m
    1. Adding walls
      8m 48s
    2. Using snaps
      6m 24s
    3. Exploring wall properties and types
      7m 37s
    4. Locating walls
      7m 27s
    5. Using the modify tools
      9m 32s
    6. Adding doors and windows
      7m 39s
    7. Using constraints
      8m 27s
    8. Adding plumbing fixtures and other components
      8m 39s
    9. Using Autodesk Seek
      4m 19s
    10. Using wall joins
      3m 0s
  6. 1h 11m
    1. Linking AutoCAD DWG files
      10m 59s
    2. Creating topography from a DWG link
      7m 43s
    3. Understanding CAD inserts
      7m 56s
    4. Import tips
      6m 49s
    5. Creating a group
      7m 10s
    6. Mirroring groups to create a layout
      5m 3s
    7. Creating Revit links
      5m 16s
    8. Rotating and aligning a Revit link
      7m 6s
    9. Establishing shared coordinates
      6m 5s
    10. Managing links
      6m 0s
    11. Understanding file formats
      59s
  7. 1h 13m
    1. Working with floors
      8m 57s
    2. Working with footprint roofs
      6m 22s
    3. Working with extrusion roofs
      4m 59s
    4. Attaching walls to roofs
      3m 17s
    5. Using the shape editing tools to create a flat roof
      6m 33s
    6. Working with slope arrows
      6m 0s
    7. Adding openings
      8m 33s
    8. Working with stairs
      8m 4s
    9. Adding railings to stairs
      3m 40s
    10. Working with ceilings
      9m 36s
    11. Adding extensions to railings
      7m 20s
  8. 48m 34s
    1. Creating a custom basic wall type
      10m 18s
    2. Understanding stacked walls
      8m 12s
    3. Adding curtain walls
      8m 17s
    4. Adding curtain grids, mullions, and panels
      10m 59s
    5. Creating wall sweeps and reveals
      6m 26s
    6. Exploring model lines
      4m 22s
  9. 47m 40s
    1. Using object styles
      4m 19s
    2. Working with visibility and graphic overrides
      7m 3s
    3. Using view templates
      6m 13s
    4. Hiding and isolating objects in a model
      6m 37s
    5. Understanding view range
      7m 7s
    6. Displaying objects above and below in plan views
      6m 35s
    7. Using the Linework tool
      5m 21s
    8. Using cutaway views
      4m 25s
  10. 21m 28s
    1. Adding rooms
      8m 15s
    2. Controlling room numbering
      6m 13s
    3. Understanding room bounding elements
      7m 0s
  11. 33m 13s
    1. Understanding tags
      9m 58s
    2. Adding schedule views
      7m 55s
    3. Modifying schedule views
      7m 12s
    4. Creating a key schedule
      8m 8s
  12. 58m 40s
    1. Adding text
      7m 29s
    2. Adding dimensions
      9m 6s
    3. Adding symbols
      4m 42s
    4. Adding legend views
      4m 51s
    5. Creating a detail callout
      8m 31s
    6. Adding detail components
      8m 52s
    7. Using arrays to duplicate objects parametrically
      7m 43s
    8. Adding filled and masking regions
      7m 26s
  13. 41m 29s
    1. Understanding families
      2m 37s
    2. Creating a new family from a template
      6m 29s
    3. Using reference planes, parameters, and constraints
      7m 52s
    4. Adding solid geometry
      8m 40s
    5. Cutting holes using void geometry
      5m 9s
    6. Adding blends
      6m 2s
    7. Completing the family
      4m 40s
  14. 38m 48s
    1. Adding sheets
      7m 44s
    2. Working with placeholder sheets
      5m 24s
    3. Aligning views with a guide grid
      5m 57s
    4. Outputting sheets to a DWF file
      6m 39s
    5. Exporting to AutoCAD
      5m 42s
    6. Plotting and creating a PDF
      7m 22s
  15. 2m 38s
    1. Next steps
      2m 38s

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