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If your job requires working on Revit models created by someone else, then you have probably run into situations where portions of the model need to be reworked. Perhaps you're a subcontractor or an interior designer who needs to accurately convey finishes. Traditionally tasks like these would require a good deal of time, but with the three unique construction modeling tools in Revit, you can now add the details and refinements you need without rebuilding the entire model. Paul F. Aubin shows how model elements can be broken down into parts and articulated with their own finishes, materials, and other details. To assist in documentation, Paul explores assemblies: detailed drawings of isolated portions of the model. And with the Displace feature he shows how to create compelling "exploded view" illustrations to convey how things fit together.
Dividing parts can be accomplished by editing the sketch as we saw in the previous movie. Biggest drawbacks to the edit sketch approach is that we need to set a work plane appropriate to the division that you wish to create. In this movie, we'll look at an alternate approach. We can use the levels, the grids, or even reference planes to create the divisions of our parts. We can also customize the shape of the division using profiles. So I'm in a file here called intersecting ref and it includes just a simple wall that spans three levels. So you can see those levels indicated over here on the right hand side of my screen.
Level one, two and three. And it has six grids, one through six. And finally it's got these three diagonal reference planes. Any of those references can actually be used to create the divisions of the parts. So of course, the first step is to select the wall, and create the parts. So we've done this before. We just click the Create Parts button here, and now I have parts. So the next step is to click the divide parts button and this will ask me to indicate a work plane just because it defaults to a plan oriented work plane and I have to be looking at this in elevation.
So if you are doing this from 3D you wouldn't get this work plane dialog box because I happen to be looking at an orthogonal view It wants me to change the work plane. So, for this example, I'm going to click pick a plane. And then I just want to make sure that I'm getting this surface that faces me right here. And you can kind of see it outline the overall surface. And that puts me in the edit division mode that we've seen in the previous movie. Now instead of doing edit sketch this time however, I'm going to use this option intersecting references.
So when you click this, it will display a dialog. And in this dialog, we have levels, grids, reference planes, or you can even choose all to see everything displayed all at once. Now, what you're going to notice here is that it's currently only showing the levels and the grids. So let's deal with those first and then we'll talk about why I'm not seeing the reference planes. In just a moment. Now if you wanted to, you could just check individual levels or grids. Or you can come over here and say let's check everything. And when I click okay, you're going to see that it creates divisions.
At each of those locations. Let's finish this and see what we got. So I now have parts that have been subdivided at the intersections of all the levels and all the grids. Now, if I wanted these diagonal divisions as well, you probably noticed that those weren't showing up in the dialogue. The reason for that is you've got to name these reference planes first. So if I select my reference plane, just drawing it is not good enough. I have to come over here to the Properties palette and give it a name. So I'm just going to call this D1 for diagonal one, call this one D2.
And this one, D3. So you can name these anything you like. They just have to be unique names. And now if I go back to select any one of these parts here. I can choose Edit Division, and this will allow me to go back to the division that I was working on before. That puts me back in this edit mode where you see all the divisions previously. And let me click the intersecting references again. And now I'm going to choose the reference planes. And there's my D1, 2, and 3. They're not in numerical order, but they're all listed here.
So make sure you pay close attention to the names to select the ones you want, in the case I'm picking all three so it doesn't matter. And when I click OK, I now get these diagonal lines cutting through, and when I finish it, I now have not only the square divisions, but I also have these small wedge-shaped pieces as well. So using levels, grids, and even references planes, if you create some, can often be the fastest way to make multiple divisions across a large object that you've divided into parts, so it's usually a little bit more efficient.
than using the Sketch Mode option.
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