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Using detail components

From: Revit Architecture 2011 Essential Training

Video: Using detail components

In the previous movie, "Creating a detail callout," we created this callout view from a stair section with the intention of embellishing this and turning it into a construction detail for the stairs. I'm in a file called Detail Components and in this movie we're going to begin bringing in detail components and adding them to this view. So currently all we're seeing is 3D geometry. We've cropped it down, and we've isolated the geometry we're interested in. But a big part of the detailing process in Revit is to now add two-dimensional embellishments on top of this 3D view to indicate the kind of things that again would not really be advantageous to model in 3D.

Using detail components

In the previous movie, "Creating a detail callout," we created this callout view from a stair section with the intention of embellishing this and turning it into a construction detail for the stairs. I'm in a file called Detail Components and in this movie we're going to begin bringing in detail components and adding them to this view. So currently all we're seeing is 3D geometry. We've cropped it down, and we've isolated the geometry we're interested in. But a big part of the detailing process in Revit is to now add two-dimensional embellishments on top of this 3D view to indicate the kind of things that again would not really be advantageous to model in 3D.

So, we're going to go over here to the Annotate tab and the Component tool, and we'll start with the Detail Component. Now the Component tool is a dropdown, and it will remember the last tool you had active. So if you had one of these other tools active the last time, you might see something different here. Just click the little dropdown, and you'll get to Detail Component. Now adding a detail component is pretty much exactly like adding a 3D component; you just choose something off the Type Selector and then click a point to place it in the view.

The difference is these components, detail components, are all two-dimensional and they sit on top of the model and actually cover up the underlying model geometry. The easiest way I can show you that is to use this very first component right here, this Break Line. This is actually kind of a finishing touch that you usually like to see in a detail, but we'll go ahead and add it first. Notice that we've got this little break line symbol right here, and I'm going to tap my Spacebar to rotate it. I'm actually going to tap twice more. Let me just go ahead and place it somewhere right here.

You can see that it integrates a white mask that's actually covering up part of the model, and that's the reason I tapped the Spacebar twice, because I knew the mask was going to be pointing the wrong way otherwise. But tap it again two more times to spin it around the other way. Now you'll see that it will work a little better on this side. Now if I select either of these they have shape handles on them, and we can sort of stretch those up so that this fully covers up.

The idea is that when we're done with this detail and we come down here and we turn off the crop region, that gives the illusion that it was drawn this way. So that's our first detail component. It's a simple two-dimensional masking object that covers up the underlying geometry. But we have lots of other detail components that we can use and so let's go ahead and choose the Detail Component tool again. The next one I want to use is not actually in the project so I'm going to go to the Load Family button, and there is a Detail Components folder in the installation that comes out of the box.

I will double-click in there. This folder is organized in CSI MasterSpec sections. You can see there are the various divisions and so on. So if you're familiar with CSI, you should be pretty comfortable with this organization. We'll double-click into the Metals folder and then in Metal Fabrications and then finally Metal Stairs. Now there are a few different components in here. I'm going to choose this one, Steel Pan-Section. Go ahead and click Open, and I'll just kind of place it right here for now so you can kind of see.

That looks a little dark, right. Well, if I just roll my wheel you'll see that there is actually a fill pattern in there, and when you zoomed out too far it just shows it as solid black. So just zoom in a little and that will take care of that. I can place it off to the side like I've done and then use my Move or Align or other tools to get it into position, but it turns out that if you actually place it near the component that you like, you see it will actually snap itself directly in place. So that's probably a little nicer. I'll go ahead and delete this one over here.

Now I'm going to move this exactly into position where I want it to be and I'm going to do that in two steps. So the first move, I'm just going to kind of eyeball it, like so. Then I'm going to zoom in a little closer, and the second move I want to be very precise. So I'm going to start right at that point and snap right to this point here. You can kind of see now that the width of this thing matches up pretty good with the underlying stair. I'll talk about the height in a few minutes.

The next thing that I'm going to do is show you how to create an array. An array is basically just a group of copies. It does them equally spaced, and this is a tool that is pretty handy. So I'm going to go ahead and select this object, click the Array button on the Modify tab, and let's take a look at the settings here in the Options bar. There are two kinds of arrays, Linear or Radial. This is really an important check box right here, Group And Associate.

When you do that, you can kind of see the dashed box surround it. It groups the item, but the Associate is the more important part. It actually keeps all of the settings that you have set here in the Options bar live and active. In other words, it makes a parametric array, meaning that you can go back and manipulate those parameters at any time and see the impact in real-time take place in the model. So that's going to be a pretty handy way to do this. So it looks like I've got three treads showing here. So I'll go ahead and put in a quantity of three and we have two options for how to set the distance.

If you choose 2nd, you're setting the space between each item. If you choose Last, you're setting the overall space of the total array and it will just fill them in between. In this case, because I'm dealing with stairs of known size, I'm going to go ahead and leave it with the 2nd option. Then my job is to indicate to Revit somehow that spacing that I want to use. The easiest way to do that in this case is going to be the object snap right here, and then object snap the corresponding point on the next tread. So right there.

What you'll see is, if I zoom out just a touch, the three items array in a stair- step fashion, and then this temporary dimension appears down at the bottom, and you can interact with this item. I could change the number and that's the parametric quality of the array. I could make it six and you can see that it will go offscreen there behind the crop region. I'm going to set it back to three, which was the correct number for us in this case. So there is our three items. I'll go ahead and click anywhere to deselect that.

We now have those arrayed stair treads here, but you can see that we still have a slight problem. They're slightly too tall. Now the reason for that is the family that we used here, the stair tread family, is actually set to a default height of 7 inches, and our stair is actually a little bit less than 7 inches. So what you want to do is select your stair first. Now remember, this is the live model stair in the background and scroll down here and identify what the actual tread is.

So the actual tread is 6 and 171/256". Now make sure you remember that. Next, I'm going to click on the Group/ Arrayed item and I'm going to choose Edit Group. Because when it arrayed it actually put it inside a group. Now I'm going to select the 2D family, the component family, and the riser height is actually part of the type properties of this family. So I'm going to choose Edit Type, and there's my 7 inches and did you all remember what the number was we wanted to put in here? You did remember, didn't you? It's 171/256, but don't forget to put inches, because if you just press Enter there you'll get 6 and 171/256 feet, which will be a very, very tall riser.

I'm going to go ahead and click Apply, and you'll see it change in the background. Click OK and when I click Finish, that change will apply across the entire array. So all the items are now matching up correctly with their underlying stairs. And let me just show you one other quick benefit here of the array. If I select one of these items and begin to move it, notice what's happening to the other items in the array. You see this is what we mean by creating a parametric array.

So we've kind of linked the relationship of all these items together, so later if the stairs should change, we have two steps to adjust our detail to match the stairs. We adjust the array, and that shifts the position of each item and then we go in like we just did to the family, edit its type and change the riser height and possibly the tread depth, and then we'll be all set. So I'm going to undo that with Ctrl+Z. One last thing before we move out of this movie, and notice how the break line is actually behind the group here.

All I've to do is select the break line and over here on the Ribbon I can say Bring to Front, and it will now restore the illusion and cover up the underlying item there. So detail components are these two- dimensional families that sit on top of the model. They actually cover up the underlying model geometry as you can see. We also looked at an array as a quick way to duplicate these items. In the next movie, we're going to add some filled regions and some other components and finish out this detail.

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This video is part of

Image for Revit Architecture 2011 Essential Training
Revit Architecture 2011 Essential Training

81 video lessons · 12590 viewers

Paul F. Aubin
Author

 
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  1. 1m 59s
    1. Welcome
      1m 27s
    2. Using the exercise files
      32s
  2. 13m 45s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      5m 51s
    3. Understanding Revit element hierarchy
      4m 54s
  3. 47m 31s
    1. Using the Recent Files screen and the Application menu
      3m 21s
    2. Using the Ribbon and the Quick Access Toolbar (QAT)
      5m 3s
    3. Understanding context ribbons
      3m 0s
    4. Using the Project Browser and navigating views
      7m 37s
    5. Using the Properties palette
      10m 1s
    6. Selection and modification basics
      10m 27s
    7. Accessing Revit options
      8m 2s
  4. 42m 18s
    1. Creating a new project
      3m 26s
    2. Understanding the importance of template files
      5m 7s
    3. Understanding project settings
      6m 9s
    4. Opening and saving projects
      9m 9s
    5. Adding levels
      5m 0s
    6. Adding grids
      8m 41s
    7. Adding columns
      4m 46s
  5. 58m 21s
    1. Adding walls
      8m 39s
    2. Using snaps
      6m 39s
    3. Understanding wall properties and wall types
      7m 24s
    4. Locating walls
      7m 34s
    5. Using the modify tools
      7m 33s
    6. Adding doors and windows
      6m 37s
    7. Using constraints
      4m 47s
    8. Adding plumbing fixtures and other components
      4m 8s
    9. Using Autodesk Seek
      5m 0s
  6. 50m 52s
    1. Working with DWG files
      7m 51s
    2. Creating topography from a DWG link
      7m 45s
    3. Understanding CAD inserts
      6m 8s
    4. Using import tips
      4m 6s
    5. Creating a group
      9m 20s
    6. Working with Revit links
      9m 3s
    7. Managing links
      5m 51s
    8. Understanding file formats
      48s
  7. 1h 2m
    1. Working with floors
      8m 37s
    2. Working with footprint roofs
      7m 13s
    3. Working with extrusion roofs
      6m 0s
    4. Roof modifications and examples
      6m 27s
    5. Working with slope arrows
      6m 17s
    6. Adding openings
      8m 13s
    7. Working with stairs
      7m 41s
    8. Working with railings
      4m 29s
    9. Working with ceilings
      7m 36s
  8. 35m 52s
    1. Creating a custom basic wall type
      6m 10s
    2. Understanding stacked walls
      7m 31s
    3. Adding curtain walls
      6m 50s
    4. Adding curtain grids, mullions, and panels
      6m 44s
    5. Creating wall sweeps
      8m 37s
  9. 32m 43s
    1. Using object styles
      4m 45s
    2. Working with visibility/graphic overrides
      6m 52s
    3. Using Hide/Isolate
      7m 11s
    4. Understanding view range
      7m 40s
    5. Using the Linework tool
      4m 2s
    6. Using cutaway views
      2m 13s
  10. 21m 44s
    1. Adding rooms
      7m 4s
    2. Controlling room numbering
      8m 16s
    3. Understanding room bounding elements
      6m 24s
  11. 27m 2s
    1. Understanding tags
      7m 42s
    2. Adding schedules
      6m 50s
    3. Modifying schedules
      6m 8s
    4. Creating a key schedule
      6m 22s
  12. 48m 38s
    1. Adding text
      7m 21s
    2. Adding dimensions
      7m 26s
    3. Adding symbols
      3m 54s
    4. Adding legend views
      4m 42s
    5. Creating a detail callout
      6m 25s
    6. Using detail components
      9m 36s
    7. Adding filled and masking regions
      9m 14s
  13. 34m 39s
    1. Understanding families
      2m 37s
    2. Using reference planes, parameters, and constraints
      10m 46s
    3. Adding solid geometry
      8m 40s
    4. Adding void geometry
      4m 49s
    5. Completing the family
      7m 47s
  14. 32m 6s
    1. Adding sheets
      7m 58s
    2. Working with placeholder sheets
      4m 16s
    3. Outputting sheets to a DWF file
      6m 5s
    4. Exporting to AutoCAD
      5m 50s
    5. Plotting and creating a PDF
      7m 57s
  15. 25s
    1. Goodbye
      25s

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