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Up and Running with Revit

Up and Running with Revit

with Paul F. Aubin

 


Autodesk Revit is one of the most popular building information modeling (BIM), solutions today. This course covers the differences between the various editions of Revit and shows architects and engineers who are new to the software how to use them. Learn how to choose a template; set up the basic levels, grids, and dimensions; and start adding walls, doors, and windows to your model. Author Paul F. Aubin also shows how to create views and documentation that clearly communicate your plans, import files from other CAD programs, and produce construction documents.
Topics include:
  • Understanding the different editions of Revit
  • Setting up levels and grids
  • Adding doors and windows
  • Loading families
  • Working with 3D views
  • Dimensioning a plan
  • Adding a schedule view
  • Importing CAD files
  • Linking to another Revit file
  • Creating sheets
  • Plotting a set of documents
  • Generating a cloud rendering

show more

author
Paul F. Aubin
subject
Architecture, Building Information Modeling (BIM), CAD
software
Revit Architecture , Revit Structure , Revit LT , Revit MEP
level
Beginner
duration
3h 58m
released
Jun 20, 2013

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Introduction
Welcome
00:06 Running with Revit. If you're involved with the design and
00:09 construction of buildings, you've probably heard about Autodesk's Revit Software
00:12 Package. In this course, we'll look at some
00:15 high-level skills you'll need to get up and running with Revit quickly.
00:18 I've designed this course to work equally well with the full version of Revit, as
00:21 well as Revit LT. So you can follow along with either
00:24 version. I'll start by showing you how to open an
00:26 existing project and find your way around using the project browser.
00:29 This is like a table of contents for your project.
00:32 Next, I'll show you how to create a new project file and begin creating your
00:35 building model. In Revit, you create a virtual model
00:38 representing your project in full 3D. We'll see how to study the model as it
00:43 evolves using custom 3D views and sections.
00:46 We'll create documentation from a model that includes a dimension floor plan and
00:49 schedules that capture critical quantities, and help to validate the
00:52 design. We'll be covering all of these features,
00:56 plus plenty of other tools and techniques. Now, if you're ready to get started, then
01:00 let's get up and running with Revit.
01:02
59:59 (MUSIC). Hi I'm Paul F Aubin and welcome to Up and
Collapse this transcript
Using the exercise files
00:00 If you're a premium member of the Lynda.com library, you have access to the
00:03 exercise files used throughout this title. The exercise files are in a folder called
00:07 Exercise Files and I've placed them here on my Desktop.
00:09 You can place them wherever you like in your own system.
00:12 When you open the Exercise Files folder, you'll find it organized into subfolders
00:16 that are based on the various chapters of the course.
00:19 If you open up any of those chapter folders, you'll find a collection of files
00:22 that are in there that are referenced by each of the lessons.
00:25 Simply open those files when instructed to do so to follow allow with me.
00:29 If you're not a premium subscriber to lynda.com, you don't have access to the
00:31 exercise files but you can follow along from scratch with your own files.
00:35 So let's get started.
00:36
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1. Getting Started
Understanding the different versions of Revit
00:00 In this movie, I'd like to talk about the various flavors of Revit.
00:04 Revit comes in a few different varieties. Let's start first with what's available
00:08 for architecture. There are essentially three overall
00:11 versions. We have Autodesk Revit or just the full
00:14 version of Revit, which is part of the Building Design Suite.
00:18 And that includes actually disciplines. Architecture, structure, and MEP.
00:23 If you're using that version of Revit, you have full access to all of the
00:26 architectural features. Now if you're using Revit Architecture,
00:30 that's a standalone product. It's not part of any suite and it includes
00:33 just the architectural features and a couple of the structural features.
00:38 Now the most recent addition to the Revit portfolio is Revit LT.
00:41 And Revit LT is like a limited version of the architectural product.
00:46 It includes many of the features that are available in Revit Architecture, but it's
00:50 limited in the fact that some of the features are not included.
00:54 Most notably are things like some of the collaboration tools and some of the
00:57 rendering features that you might see in the full versions of the product.
01:02 Now, if you're involved in engineering, the flavors of Revit that you have
01:04 available are, of course, the full version of Revit again, which is part of the
01:07 Building Design Suite and includes all three disciplines, arrchitecture, MEP, and
01:11 structure. Or you can get Revit MEP or Revit
01:15 Structure as stand-alone products, which are focused on just those disciplines in
01:19 particular. Now, for this course I'm going to focus
01:23 mainly on the architectural flavors of Revit.
01:25 So if you have any of the versions I mentioned for architecture, the Building
01:29 Design Suite version, Autodesk Revit, Revit Architecture, the stand-alone
01:33 product, or Revit LT, then you can watch this course, and you'll have access to all
01:36 of the functionality that I'll be discussing.
01:41 If you're using MEP or Structure, you can still watch this course, and many of the
01:45 tools you'll find useful. Some of the tools are platform tools or
01:49 tools that apply across all disciplines. And there are many architectural tools, so
01:53 if you've got the suite version you'll have access to those tools and you might
01:56 find those useful in your work as well. So what's missing from LT if you decided
02:01 to use the LT version? Well, specifically for the content we'll
02:04 cover in this course, we're going to talk a little bit about rendering.
02:08 And we'll use the cloud-rendering feature, that's what's available in LT, but LT does
02:12 not have in-product rendering. So you can't render directly in LT, you
02:16 have to use the cloud-rendering feature, which is an online service provided by
02:19 Autodesk. And some of the collaboration tools are
02:22 missing as well. You can do linked files, which we will be
02:25 covering in the course, but you can't do the interference-checking features, which
02:29 we talked about. And, also, work-sharing is not available
02:33 in LT, so we'll be looking at how to open up a Workshare project.
02:36 But I'll discuss what the differences are between Revit and LT at that time.
02:40 If you want to learn more about what's different between LT and the full version
02:44 of the product, you can visit Autodesk's website, and they provide a really nice
02:48 comparison chart that goes point by point and feature by feature, and details what
02:53 the differences are between the full version of Revit and the Revit LT product.
03:00 So, feel free to visit that resource to learn a little bit more.
03:03
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Opening and navigating a project
00:00 So you're ready to start exploring Revit, this amazing tool for creating and
00:03 documenting architectural projects. And it begins with opening a project.
00:07 So I'm here in Revit, and I'm looking at the recent files screen.
00:11 This is what greets me when I first launch the software, and I don't have anything
00:14 open just yet. Now, there's two areas of the recent files
00:17 screen. We've got a Projects area here at the top,
00:19 and then beneath that, we have a Families area.
00:22 So there's two basic kinds of files that we can open in Revit.
00:26 A project file is your building file. It contains all of the geometry, all of
00:30 the information and features that make up a building project.
00:35 You can see some examples here in these little preview windows.
00:38 You can see we have the entire building sitting in that single project file.
00:42 Now, down here under Families, the icons kind of give you a little hint of what
00:45 they're for. Families are little individual parts and
00:48 pieces that you populate your buildings with.
00:51 So you can see I've got a simple little table there, or a truss.
00:54 And we can bring those parts together, and assemble them into our larger building
00:58 structures. Now, you can use both areas to either
01:02 create or open existing files. So there's an open link and a new link in
01:06 both locations. And in this movie, we're going to open up
01:09 a project. And we're going to take a look around.
01:10 So we can see what Revit has to offer. Now, one choice is to click this open link
01:14 here which will open up a browse window. Or you can go up here to the application
01:19 menu, this big R, as folks refer to it. And when you click that, it opens up the
01:24 file menu. Move your mouse down, but don't click yet.
01:28 If we hover over the Open command, it will highlight and it will give us choices on
01:32 the right, and its the same basic choices. We can open a Project or a Family.
01:37 So, either way, whether I use the open link back in recent files, or whether I do
01:40 it this way here. I'm going to get this Browse window that's
01:45 going to let me open up a file, so I'm just going to go to my exercise files
01:48 folder and in the chapter one, I have this file here called Restaurant.
01:55 Now, if you have file extensions turned on in Windows, you'll see that Revit files
01:59 have this RVT extension, and you could see that confirmed down here under files of
02:03 type, Revit is looking for an RVT file. So I'll simply click open, and that will
02:10 load this file up into Revit. Now, when the project first opens, it
02:14 presents me the last open view that was saved with this project.
02:20 In this case, it's a Level 1 floor plan view.
02:23 Now, what do I mean by that? Well, All of the things you would
02:25 traditionally think of as drawings in a traditional set of architectural
02:29 documents. Floor plans, elevations, sections, 3D
02:33 views. These are going to be views in a Revit
02:36 project. So, if we look over here on the left hand
02:39 side there's this pallete here called project browser.
02:42 And, right at the top of project browser is this item called Views and in
02:46 parentheses it says All. That just means it's showing me all the
02:49 views. It's not filtered.
02:51 And you could see that beneath that, there's categories we've got structural
02:54 plans and floor plans and ceiling plans and so on.
02:58 Right here, you could see that Level 1 is bold and that's my Level 1 floor plan
03:02 view. That's the view that I'm looking at
03:04 currently. So let's look at some of the other views
03:06 that are available in here. I'm going to scroll down a little bit and
03:09 I've got ceiling plans and I've got 3D views.
03:12 Now, 3D views are really interesting because of course they give me a three
03:15 dimensional look at the entire building. Now, I've got a couple to choose from
03:18 here. 3D View 1 is a nice perspective view
03:20 standing at the street level, and this one that just says 3D with the little curly
03:24 brackets around it, that's an axonometric. I'm going to open up 3D View 1 by
03:29 double-clicking on it. And you could see it's as if we're
03:32 standing at the street view, and we're looking up here at the corner of the
03:34 building. Now, let's continue down a little bit.
03:38 Let's say that you wanted to see an elevation of this wall right here.
03:42 Well, that's going to be the east elevation.
03:43 So you can see here under Elevations, if I just double-click East, now I'm looking
03:47 straight-on at that elevation view. Now, the views are not limited to just
03:52 floor plans, elevations and 3D views. We also have Schedule views in Revit.
03:59 Now, schedules as you might be aware, are just lists of items that are in your
04:02 project like maybe a list of doors or a list of windows and it's normally this
04:05 laborious process of laying them out one line at a time and typing in all that
04:08 information. In Revit, a schedule is actually just
04:13 another live view of the model. And so, what do I mean by that?
04:17 Well, here you could see I've got a Door Schedule, a Room Schedule, and a Window
04:19 Schedule. Well, we're looking at several windows
04:22 right here, so let's go ahead and double-click this Window Schedule and open
04:25 that up. And what you're going to see is not only
04:28 that collection of windows that we looking at, but actually all of the windows that
04:31 are in this building are listed here in this list automatically.
04:35 To really kind of get a handle on how powerful that is, what I'd like to do is
04:38 take all these windows that I have open right now And tile them together on the
04:41 screen. If you've used any kind of modern piece of
04:45 software, maybe Microsoft Office or what have you, you've seen a ribbon interface.
04:49 So you've seen that most software these days has these ribbon tabs across the top.
04:54 And when you click on them, there's a series of icons.
04:56 What I want to do is click this View tab right here.
04:59 And that changes the list of icons that are available here.
05:01 And way over on the right hand side there's this button called Tile Windows,
05:04 and I want to click that. Now, when I do, that'll take the four
05:08 windows that I currently have open and it will just tile them onscreen so I can see
05:11 them all at the same time. Now, I want to adjust what I'm seeing, so
05:16 I'm going to click in the 3D View window here.
05:20 It doesn't really matter which one I click in.
05:21 And If you look over at the right hand window there's a little ghosted out
05:25 toolbar. And as I move closer to it, it will light
05:28 up. So I come over here and I'm going to click
05:30 this small little drop down. And the command I'm looking for is Zoom
05:34 All to Fit. Now, if it's already got a check box next
05:37 to it, all I need to do is click this little icon.
05:40 And that will run that command. And it does exactly as its name implies.
05:44 It zooms all of the view windows to fit their frames.
05:47 So now, we can see all of them simultaneously.
05:49 Now, let's take a look at just how powerful this building model that we're
05:52 looking at is here in Revit. We are seeing a virtual model of our
05:56 building. We're seeing it in 3D, in elevation, and
05:59 in plan. We're even seeing it here in a tabular
06:02 format in a schedule. Now, watch what happens if I just click in
06:05 this schedule item here. This first line item.
06:08 And notice what happened in the other three views.
06:12 Over here, this window lights up in blue in all three locations.
06:16 Now, it's a little tough to see in the planned view.
06:17 But you can see it a little more clearly in the 3D and the elevation.
06:20 As I click through different items here in the schedule, you'll see them light up
06:24 accordingly in the various views. That item that I have selected is that
06:29 window. So if I were to do something dramatic with
06:33 that window selected like, for example, if I came up here to this Rose panel and
06:36 clicked Delete, Revit will warn me that I'm actually deleting the object from the
06:39 model. And if I'm undeterred by this warning and
06:43 I click OK, watch what happens in the two graphical views.
06:47 Notice that that window is no longer there.
06:49 Okay, so that kind of proves to you, or shows you, that these are live views of
06:53 the model. If I were to select one of the windows
06:57 here in the elevation, I can change the kind of window that it is, interactively
07:01 on the fly. So I've got it selected.
07:06 And then, over here I've got a palette called Properties.
07:09 Now, at the very top of this palette it says that that's a fixed window that's 36
07:12 inches by 72 inches. I'm going to open up that drop down list
07:16 and I'm going to choose a really small size so, it'll be really obvious what just
07:19 happened. So, I'm going to choose the very first one
07:22 on the list here, 16 by 24. Notice that the window becomes tiny here
07:26 in the elevation, but notice also in the schedule that the size immediately
07:30 changes. These two things cannot get out of sync
07:33 because they're not separate drawings, they're just part of the same overall
07:37 building model. So when you open a project in Revit, it's
07:40 as if you're stepping into the actual building.
07:43 And just like, in real life if you went over and picked up a chair and moved it or
07:46 you brought in a new piece of equipment. It would be there, everywhere, for
07:50 everyone to see. The same is true in a Revit project.
07:53 So as we explore Revit further throughout this course, keep that in mind that that's
07:57 one of the most powerful benefits of using the Revit software package.
08:01
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Opening a collaborative team project
00:00 In this movie, I want to talk briefly about what we do when we have a multiple
00:04 user team. In Revit, your entire project lives in a
00:08 single project file. This raises a problem when you have more
00:11 than one person on a team because only one person can access the project file at a
00:14 given time. So this would not make it very practical
00:18 for teams to work together. So what Revit offers is a feature called
00:22 work sharing. With work sharing, you have a central
00:25 file. And this file is typically stored on a
00:28 network server, can be any network server, any map drive will do the job.
00:33 And then, each user on the project team creates what we call a local version or a
00:37 local copy of this file that they actually do the data they are working.
00:43 The local copy is created literally on the local hard drive.
00:47 And it maintains a connection back to the central file.
00:51 And what happens is every so often the users on the team will synchronize with
00:54 the central file. That will take their changes and publish
00:58 them to the central file and any changes made by their colleagues and bring them
01:01 down and update their local copy. In so doing, everybody is able to work
01:06 together on a project team and all make changes to various parts of the project.
01:10 Now, I should also mention that if you're using Revit LT, the worksharing feature is
01:14 not available in Revit LT. So, Revit LT was designed for single
01:19 person offices. You know, where one or two people work
01:23 there, and they're working on there own stand alone projects.
01:26 So, if you're working with Revit LT, you're basically going to follow the steps
01:29 that we did in the previous movie over the project.
01:32 Now, the challenge we have is, in a video course such as this, it's a little
01:36 difficult for me to demonstrate and certainly to provide a exercise file for
01:40 you to work in on this. So what I'm going to do is simply
01:46 demonstrate the process that you follow to open and create a local copy.
01:50 But I definitely recommend that you talk to your IT professionals or your BIM or
01:54 CAD manager, and get the details of how things are done in your firm.
01:58 Think of this as really just an overview of the concept and a tool to help you get
02:01 started. So, what I've done is setup sort of a
02:05 simulated network here on my system and I've created a file called Workshare.
02:09 And let me show you how you would access that if it's a worksharing file.
02:14 So, I would use my Open link or I could go to my application menu to get there and go
02:18 to my network server. In this case, it's on my D drive.
02:23 And I've just created a file called Your Office Network to simulate this location.
02:27 When I open that file and I select the central file.
02:31 In this case, it's a file called Workshare.
02:33 The most important setting is down here at the bottom of the screen.
02:38 There's this Create New Local checkbox. And we want to absolutely make sure that
02:43 that's checked. Now, it's checked by default, so you
02:45 shouldn't have to do anything here. It should already be that way.
02:48 But you want to just double-check before you click open that that's checked.
02:52 And what that will do is, instead of opening the central file, which we don't
02:55 want to do, that would be considered a bad thing, we want to make sure we're creating
02:59 a local copy. Let me show you what that looks like, if I
03:03 restore this down here. Here's the file called work share.
03:06 And notice that at the end of that file, it's added my username Paul Aubin.
03:12 So I'm now working on a local copy of this work share enabled project.
03:18 I could go about my work, make whatever changes I want to make.
03:21 And then when I'm ready, I would go the Collaborate tab or the Quick Access
03:26 toolbar and use my Synchronize with Central command.
03:31 And you can see it located right here and right here.
03:34 This would maintain the location back to the central file, it knows were that file
03:38 lives and when I click OK, it would update any changes that I've made to the central
03:42 file and if any of my colleagues had made any changes, it would pull those changes
03:46 down, and update my local copy as well. That's the way most teams are working
03:54 together using a Revit environment. Now, for the remainder of the course,
03:58 we're going to work in stand-alone projects.
04:00 I definitely recommend you talk to some of your colleagues and your CAD and BIM
04:03 manager and make sure that you've got the process down for what you do there at your
04:06 firm. But that's the basic steps that are
04:08 involved in opening and creating a new local file.
04:11
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Introducing the interface
00:00 When you first open a program like Revit, it can be a little bit daunting when you
00:03 see all the buttons and controls and other settings flowing around the screen.
00:07 So in this movie I'd like to just give you a quick tour.
00:10 This is like the five minute tour that you get when you go to a friend's house.
00:13 And they show you kind of where the living room is and the bathroom and the other
00:15 things around the house so you can find your way around and feel a little more
00:18 comfortable. Let's take our quick tour of Revit here,
00:22 and we'll start in the upper corner here with the application menu.
00:27 Often people will refer to this affectionately as the big R.
00:30 So the big R is basically a File menu. You've got New commands, Open commands,
00:35 Save, Save As, Print, commands like that. Any time you want to do any file in or
00:40 file out, think big R. Next to that is the Quick Access toolbar.
00:47 So we've got New and Save and Undo/Redo up there, but we also have some of the most
00:50 commonly used commands, things like measure and dimensions and text and so on.
00:56 Beneath that, we have the ribbon. It's organized into tabs.
00:59 We have Architecture tab, and Insert tab, and Annotate tab.
01:03 Your tabs might vary slightly, depending on the actual flavor of Revit that you
01:06 have. But what they all have in common is that,
01:09 each tab just includes a collection of buttons.
01:13 Usually, those buttons are grouped into a panel.
01:16 So, for example, here, in the Architecture tab, we have a Build panel, which includes
01:20 the most common building tools. And then a Circulation panel and so on.
01:24 And then you have your individual buttons on those panels.
01:28 And so, this is very common in most software like Office or other programs,
01:31 where all the commands are listed on the ribbon.
01:36 Beneath the ribbon is this little gray bar, which is currently empty.
01:39 So I'm going to click the Wall tool to show you what that might look like.
01:43 If I were drawing a wall, you'll see the Option bar lights up with a bunch of
01:46 options specifically for this command. You want to keep your eye on the options
01:51 bar as you're working, because it will change frequently.
01:54 Each time you run a different command, you'll get a different set of options.
01:58 If I cancel outta this command by pressing my Escape key and I click the Door tool
02:01 instead, you'll see that I get slightly different options.
02:05 So I'll escape out of there and the left-hand side of the screen I have two
02:08 palettes. I have Properties palette and Project
02:11 browser. Now these are the default locations for
02:13 these palettes but you can move them around.
02:16 So if you don't see them in this location on your screen, they are probably on your
02:18 screen somewhere. If you don't see them anywhere on your
02:22 screen, go to the View tab. Way over here on the right-hand side
02:27 you'll find a user interface drop-down, and when you click on it, Project browser
02:31 and Properties should both have a check mark in them.
02:35 If they don't, you can check them and they'll come back again and you can move
02:38 them wherever you'd like them to be. I'm going to leave them in the default
02:41 positions, as you see over here on the left.
02:44 The properties palette is just that. It's a palette that we use to access the
02:47 properties of objects that we have selected on screen or objects that we're
02:50 creating. And the Project browser is a place where
02:55 we see all of the views in our project organized.
02:58 Our plans, our sections, our elevations. And you just simply double-click on a view
03:02 when you want to open it up, and work in that view.
03:05 And we briefly looked at the Project browser in a previous movie.
03:07 Now, at the very bottom of the screen is a Status bar and the thing you want to be
03:10 looking for there is little messages from Revit.
03:14 So, you can see right now the current message says, Click to select and TAB for
03:16 alternate. So, it gives you helpful information as
03:19 you're working, so as your mouse changes position on screen, the message might
03:23 change. So you can see that as I highlight
03:26 different elements on the screen. I'm not clicking.
03:28 I'm just moving my mouse over them and they're highlighting, I'm getting
03:30 different messages. So it's just a feedback mechanism that
03:33 Revit uses. Over here on the right-hand side of the
03:36 View window is a small little toolbar that is grayed out, if your mouse is far away
03:40 from it. But as your mouse gets closer to it, it
03:43 brightens up and becomes more bold. Now it includes navigation tools.
03:48 So what I would like to do right now is show you how we can navigate onscreen.
03:52 So I'm in a floor plan and it's kind of far away and I'd like to zoom in a little
03:54 bit closer. There are several ways that you can do
03:57 that using the drop-down menu right here on this toolbar.
04:01 The default is to zoom in a region. But you could see there' re several other
04:05 options here. So I'm going to click right on that icon.
04:07 Zoom in a region. And that will give me a little magnifying
04:10 glass. And all I have to do is click and drag a
04:13 rectangle and it will zoom in on that rectangle.
04:18 And so, I can get a better look at what I'm seeing.
04:21 If I click it again, I can zoom in even closer.
04:25 And let's say I want to back up one step. Well, then I would just change tools.
04:29 I would go to this drop-down and say Previous Pan and Zoom.
04:32 If I do it a second time, (SOUND) it would keep going back again.
04:36 Now, let's zoom in maybe on this location here.
04:42 And then, I decide I want to see the entire screen again.
04:45 Well, if I open that up, that is the Zoom to Fit command.
04:50 We have other options here like Zoom Out(2x), which I think is pretty
04:53 self-explanatory. And we even have a really interesting one
04:56 here called Zoom to Sheet Size, which basically looks at this scale down here at
05:00 the bottom of the window, eighth inch equals a foot in this case.
05:05 And it zooms the screen to match that scale.
05:08 If I take a look at roughly how big everything is here on screen, and if I
05:11 were to change the scale (SOUND) and then, click this command again, you'll see that
05:16 it zooms in much closer if it was quarter inch.
05:21 And if it was sixteenth of an inch, it zooms out a little bit further.
05:27 Notice that the scale that you have the drawing set to, I'm going to go back to
05:31 eighth inch, will have a big impact on the way this Zoom to Sheet Size command will
05:35 work. And that just gives you a rough idea of
05:39 what it will look like when you print the drawing out.
05:43 Now the final way that you can zoom and pan is probably the easiest way and the
05:46 most user friendly way and that's to use the wheel on your mouse.
05:51 If you roll the wheel down, Revit zooms out.
05:55 If you roll it up, it zooms in. It zooms in or out around the point where
06:00 your cursor is located. So if I move my cursor closer to this
06:04 column and zoom out, it stays centered on that column.
06:08 If I move it next to this table, it zooms in on that table.
06:12 You don't have to click anything. Just move your mouse there and zoom in or
06:16 out, and it will focus on that location. If you hold the wheel in and drag, you
06:21 keep the magnification constant and you just pan the screen.
06:26 So you can pan by dragging. You can zoom by rolling.
06:29 And so those are some ways that you can navigate around the screen, and there's
06:33 your quick overview of the Revit interface.
06:36 And so, hopefully, those two will help you feel a little bit more acclimated, a
06:39 little bit more comfortable, in working in the Revit environment.
06:42
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Choosing a template file
00:00 Knowing how to open existing projects is important but knowing how to create your
00:03 own project is equally important. So in this movie I'd like to look at the
00:06 ways that we can create a new Revit project.
00:10 So I'm looking at the recent file screen that will greet me when I first launch
00:12 Revit. And up here in the Projects location we
00:15 have an open link which we used in the previous few movies.
00:18 And right beneath that we have a new link. Now beneath that we also have several
00:23 predefined items. There's a construction template,
00:26 architectural template, structural, and so on.
00:29 It's possible for you to create a new project from scratch, but that's typically
00:32 not the recommended approach. What you typically want to do is start a
00:36 new project from a template. Now, a template file in Revit is pretty
00:39 similar to a template file in really any piece of software.
00:42 It's essentially a starting point. That template file contains within it, all
00:46 of the settings and configuration that you would typically want to have at the
00:49 beginning of any new project. The goal in creating a good template is to
00:53 think about all of those settings and all of those features you would want any new
00:56 project to have. And then you can save that as a template.
01:00 And Revit ships with some basic templates to get us started.
01:04 So if you wanted to, you could simply click one of these links and start with
01:07 one of those templates. So if your discipline is architectural,
01:11 you could click this architectural template, and it will start you with a
01:15 basic starting point that's suitable for a pretty simple architectural project.
01:20 Now, let me just take a quick look around and show you what you get when you start
01:23 with this architectural template. Over here on the project browser under
01:28 views, you'll see that we've got a few floor plans, a couple ceiling plans, and
01:32 four basic building elevations. So those elevations are actually these
01:36 little symbols right here on screen. And so, we've got a north, south, east,
01:40 and west. Now this is a really basic template and it
01:43 only has a few settings within it. Some other things that you would find in
01:48 this template is some standard content. So, I'm going to click this component
01:52 button here on the ribbon, and then open up the list here.
01:55 And you can see that the content that's included in this basic architectural
02:00 template is a desk, a parking space, and a tree.
02:03 Not a whole lot by any stretch, there's a couple support items down here at the
02:07 bottom. But, you know, some really basic, simple
02:10 items to get you started. I'm going to click the Modify tool here to
02:13 cancel. Let's contrast this with one of the other
02:16 templates that are also available. So I'm going to go to the big R menu > New
02:23 > Project. I'm going to click on Project, and that's
02:27 going to open up the new project dialogue. I'll get the same list of built-in
02:31 templates. There's the construction template, the
02:33 structural, the mechanical. And there's also this Browse button right
02:36 here. So I'm going to click on Browse.
02:39 And all of the templates that are installed with my system will be listed
02:42 here in this folder. The one that I want to choose here is the
02:47 Commercial-Default. If you're using Revit LT, the name is
02:51 slightly different but the template is essentially the same.
02:55 So, I'm going to click Open here to open that Commercial-Default and then OK.
03:00 And if you look at the Project Browser this time, you're going to see that
03:03 there's a few more views here under Floor Plans.
03:08 We still have the same four elevation views.
03:11 If we scroll down a little further, we've got some schedules.
03:15 Door Schedule, Window Schedule, and so on. And we've got some sheets.
03:19 Now, a sheet is just simply a title block that has on it the Viewport that looks
03:24 into one of those views up above. So this is a Viewport of our reflected
03:30 ceiling plan, which is this view right here.
03:34 That's what you see in this Viewport right there.
03:37 So these sheets are already set up. So you can imagine that if your company
03:40 had a standard title block, that standard title block could already be loaded here
03:43 in this template. So that when you start a new project, you
03:47 automatically get the standard title block, and all the other settings.
03:51 Now let's just go back to the Level 1 Floor Plan here.
03:54 Let's click that Component button again. And, you'll notice here that we've got a
03:57 few more items this time than we had in the standard architectural template.
04:01 There's a, a light fixture here. There's a toilet fixture here.
04:04 So, there's a couple more things. You may prefer to start with one of these
04:07 templates instead of that standard architectural one but the choice is really
04:11 up to you. I'm going to click the Modify tool to
04:14 cancel. For the project that we're going to build
04:16 in the next chapter, I'm going to start here with this commercial template just
04:19 because it has a few more of those items in it.
04:23 So, what I'm going to do is go to my big R > Save.
04:26 Because I've never named this project, it's going to ask me for a name.
04:30 I'm going to put it on my desktop and give it a name.
04:33 So when you want to create a new project in Revit, it's as simple as choosing an
04:36 appropriate template to base your project on.
04:40 Once you've got that template opened up you can save it, give it a name, and then
04:43 proceed to start adding your building geometry.
04:47 So in the next chapter we'll begin adding geometry to this project and building our
04:50 building model.
04:51
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2. Building a Model
Setting up levels and grids
00:00 In the previous chapter, we took a quick look around the Revit environment and we
00:03 learnt how to open and create projects. So, I made a file called Levels and Grids,
00:07 and this was created from the commercial template project at the end of the last
00:10 chapter. This is just the default commercial
00:12 template, nothing has been changed yet. And what I want to start off with is, most
00:16 buildings have some floor levels and many buildings have some sort of a column grid.
00:22 locations where the columns occur. Both of these things we can designate in
00:25 Ravit. We can add floor levels that actually
00:27 represent the actual stories of the building, the actual floor levels of the
00:30 building, a landing on the stairs, or a button on the elevator if you will.
00:35 And we can create column grids that locate where the various columns will be.
00:39 So, in this movie I'd like to do both of those things to kind of get this set up so
00:41 that we can start adding geometry. So, the way that you add levels is to go
00:46 to one of your elevation views. So, I'm going to scroll down here on the
00:50 project browser to my elevations. And it doesn't really matter which one I
00:53 open. So, I'm going to open up the South
00:55 Elevation just by double clicking it. And as you can see, I've got several
00:59 dashed lines running across the screen. Now, these dashed lines represent the
01:03 edges of the floor level. So, think of this as the finished floor
01:07 height for level one. I've got it highlighted, you can see that
01:10 one is level one. Now, I'm going to come over here and put
01:13 my mouse at this right hand side, and I'm going to roll it slightly to zoom in, just
01:16 so we can read those labels a little bit better.
01:20 And you can see that in addition to level one, I have two footing levels and I have
01:24 a roof level. If we scroll back up here in the project
01:28 browser, levels are the primary data element in your project.
01:33 So, they're like a horizontal plane that cuts through the building and establishes
01:37 a height. Furthermore, levels can be associated with
01:41 floor plans. So, if you look here on screen, you see
01:44 this level one. You'll notice that the name is level one
01:47 and there's a corresponding level one floor plan, and level one ceiling plan.
01:52 So, both of those are associated to this level one floor plan.
01:57 Notice here there's a roof level floor plan.
02:00 There's also a bottom of footing, and a top of footing.
02:03 Now, for this project, we're going to keep it relatively simple.
02:07 So, let's go ahead and add another level to this building, I want to add a second
02:09 floor to this building. So, I'm going to drag with my wheel
02:12 slightly to give myself a little bit of room.
02:15 And I could rename the roof level and then add a new roof up above, but I actually
02:19 find it easier to select my roof level. I'm going to click right on the text here
02:23 that makes up the height of that level, it's currently at 12 foot 8, and I'm
02:27 going to change that to 30, and press Enter.
02:31 That will move the roof up to 30 feet, and allow plenty of space here in between for
02:36 me to add the new level. Now, to add the new level I'm going to
02:41 zoom back out so, I can see the full extent of the level.
02:46 And then here on the Architecture tab, over here on the Datum panel on the right,
02:51 I will find a Level button. I'm going to click that.
02:57 If you move your mouse around in the middle of the space between level one and
03:00 roof toward the end, you'll see a small little dashed line appear when you're
03:03 lined up with the end. So, I want to make sure it's lined up with
03:06 the end, and I'm going to click. And them I'm going to drag it over to the
03:10 opposite end, and again, make sure it lines up with that little dashed line.
03:14 And when it does, I'll click again. Now, what you'll see is that that actually
03:19 created the level, and over here I get a level two floor plan, I get a level two
03:23 ceiling plan, and there's actually now a level to structural plan.
03:31 Now, it turns out I didn't really want the level two structural plan so, I can
03:35 actually just select it here on the project browser and delete it.
03:40 Okay. So, I'm only interested in the floor plans
03:42 and ceiling plans at the moment. Now, I going to click back over here in
03:46 the drawing window, click my Modify tool to cancel the command.
03:51 I want to select it here, and I want to make sure that that level two is at 16
03:54 feet. So, I'm going to click right on here, and
03:58 change it to 16. And notice that it will move that level
04:02 up. Now, I want an additional level above the
04:04 roof to mark where the parapet is going to be.
04:07 And this level, I don't want any associated floor plans.
04:10 So, I'm going to click the Level button one more time.
04:13 And on the Options bar here, this check box and button is why we got floor plans
04:18 when we created level two. If you click the Floor Plan Types, you
04:22 could see that it's Ceiling Plan, Floor Plan and Structural Plan.
04:25 So, had I clicked first, I could've removed Structural Plan before creating
04:29 level two. In this case, what I'm going to do is
04:33 simply un-check the box and not create any floor plans at all.
04:37 I'm going to highlight over here above the roof, and notice the small little blue
04:42 dimension that appears on the left hand-side, I want to make sure that says
04:46 three feet and then I'll click. Drag it across the other side here.
04:52 When it's lined up, I'll click again, click the Modify tool to cancel out of the
04:56 command, and then I'm going to zoom in on that location.
05:01 Now, Revit will just name it Level thre, so all I have to do is click on it,
05:05 highlight the name, click again and type in the name that I want it to have.
05:13 And I'll go ahead and click in an empty white space to deselect.
05:17 Notice the color here, if it's black, it's letting you know there are no floor plans.
05:21 If it's blue, it's letting you know there are floor plans.
05:26 Now, those are the levels. The next thing I want to do is add some
05:29 grids. So, you could add the grid right here in
05:32 the elevation view as well, but I think it's a little easier to add them in a
05:34 floor plan. So, I'm going to go back to level one
05:37 floor plan. And then here on the Datum panel, you'll
05:40 see the Grid button is available. I'll click that.
05:44 And all I need to do is pick a point down here somewhere, drag it straight up to
05:48 about the length that I want, and click again.
05:53 That creates the first grid. I'll come up lined up with it at about 24
05:59 feet away, click and click. Keep it lined up to place the second grid.
06:07 It didn't quite come in exactly 24 feet. So, before I go further, I'll just change
06:12 that number by clicking right on the text and making it 24.
06:17 Now, I'm going to roll in just slightly with the wheel here.
06:19 Notice, the first grid was number one, and the second one automatically became two.
06:24 Let's just keep going, and I'll do a couple more, and I'm just going to keep
06:28 these at 24 feet for right now. You can make them any distance that your
06:34 design requires. And I'll do about five or six of these.
06:40 Now, the next one I'm going to run horizontally this way, and notice it goes
06:44 to grid number seven. Before you go to the next one, just click
06:49 right on the number seven and change that to big letter A and press Enter.
06:55 And when you do, the next one will become big letter B.
07:00 I'm going to click on this dimension here, make that 24 and then I'll do two more.
07:08 And these are going to actually be at 28. Now, I'm going to zoom out enough that I
07:14 can see everything. Cancel out of the command.
07:17 So, I have lettered grids over here, numbered grids over here.
07:20 Notice these are too short, I want them to intersect through this one.
07:23 Click any gridline, it doesn't matter which one.
07:27 Notice this big open circle right here. If I start dragging it, notice that Revit
07:31 will not only move the one that I'm dragging, but it will move all of them and
07:35 keep them all connected together. Finally, if we take a look back at our
07:41 self-elevation, or really any of our elevations.
07:44 And let's zoom out. Notice that grids will appear in the
07:47 elevation views as well as the plan. So, this is why I said it really didn't
07:51 matter if we created them in plan or elevation, but I prefer to create them in
07:54 plan. So, the levels mark the actual floor
07:57 locations, the finished floor locations in your building.
08:01 And the grids are going to be useful later to help us lay out the geometry, such as
08:05 the columns and so forth, and those two things are common in most buildings.
08:10 Most buildings have floor levels. Most buildings have a column grid.
08:13 So, it's a pretty good idea to get started with those early in the project.
08:17 Doesn't necessarily have to be the first thing you do, but it's not a bad idea to
08:20 get them in there early.
08:22
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Working with walls
00:00 In this movie, I would like to introduce you to Walls.
00:03 Walls are perhaps the most basic element of any building so what makes sense for us
00:05 to spend a little time here learning how to use the wall tool.
00:09 I made a file called Walls, and this is just a saved version of the Column Grid
00:12 layout that we created in the previous movie.
00:16 We are going to look at laying of walls in two ways in this movie.
00:19 We are going to lay them up very precisely relative to the column grid.
00:22 And we're also going to lay them out in a little bit more of a sketch fashion, just
00:25 so you can compare and contrast the two techniques.
00:28 Now, there's no one right or wrong to do it, so you can certainly focus on the
00:31 technique that works best for you. So I'm currently in the Level 1 floor plan
00:36 and the Wall tool is located here on the Architecture tab.
00:41 Now, you can just click the top half of this button, but if you happen to click
00:43 the bottom half and this fly-out opens up, just make sure that you're choosing Wall
00:47 Architectural. When you do, there's lots of options that
00:52 become available and we don't want to necessarily get hung up on every single
00:54 option, but there are a few that we want to take a look at.
00:58 The first is, right here on the Properties palate there is a drop-down list at the
01:02 top and this is probably the most important setting, because you need to
01:05 establish what kind of wall you're creating.
01:09 Revit calls this a Type, so what type of wall we want.
01:12 Because that wall type actually will configure several of the other settings
01:15 for for you. So if you change types, it might mess up
01:18 all the other settings. So always do the type first.
01:22 And the type that I want to use in this case is just a generic 12-inch wall.
01:26 For the purposes of this model, we're just going to stick with generic walls, which
01:29 are just really basic walls. If you want more detailed walls, you can
01:32 look at some of the examples that we cover in the Revit Essential Training here in
01:35 the lynda.com library. So I've got generic 12-inch wall, that's
01:40 my basic wall. And the next thing I want to consider is
01:43 its height. Now, notice that we're setting the height
01:46 here, but next to that it says unconnected.
01:48 If you click that drop down for unconnected.
01:51 It turns out that there's a list of all your floor levels there.
01:54 Now, in the previous movie we laid out the floor levels, and so here we can actually
01:58 start to assign the height of the walls to match one of the heights of those levels.
02:03 So I wanted to match the height at the parapet, so I'm going to choose that from
02:07 the list. The next thing I want to consider is the
02:10 location line. You can draw the walls from their center
02:13 line or from their faces. I'm going to draw the exterior walls
02:16 first, and I think for the exterior walls, it makes a certain amount of sense to use
02:20 the finish face exterior. That means whatever point I locate for
02:24 that wall will stay put at the exterior face of the wall.
02:27 And then later, if we thicken the wall or make it thinner, the exterior face will
02:30 stay where it is and it will get thicker or thinner relative to that.
02:35 If I start clicking on screen right now, it will draw directly relative to that
02:39 finished face exterior. Let me click a start point right here and
02:43 then zoom in a little bit right where my mouse is.
02:47 And notice that we're drawing by that face of the wall.
02:50 Now, if I start this way, I'm drawing somewhat randomly.
02:53 So, what I'm going to do is press Escape just one time.
02:57 Make sure you do not press more than once. If you press more than once, it will
03:00 cancel you all the way out of the command, you'll have to start all the settings over
03:03 again. But if you press just one time, it just
03:06 cancels that current wall, but keeps me in the Wall command.
03:10 Notice that over here I have an Offset feature.
03:14 Well with this feature, I can put in any number I want, I'm going to put in 2 feet
03:17 and press Enter. Now, the way this works is wherever you
03:22 click Now, your wall will actually draw two feet away from that, and to be more
03:26 precise, the finish face exterior of the wall is two feet away from the points I
03:31 click. So let me escape again one time so I don't
03:37 cancel all the way out of the command, just the one time.
03:41 And move your mouse here by the grid intersection.
03:44 Now, if you're not sure which one you're doing, you can zoom out a little bit.
03:47 I want to be here on Grid Line 2 at the top.
03:50 So the intersection between Grid Line 2 and column line A, I'm going to click
03:54 right there. And start to move my mouse.
03:58 So now if you measured from Grid Line A to the finished face exterior of that wall,
04:02 that would be 2 feet. That's where that 2 foot offset is.
04:06 Now, if your wall is going down instead of up, you can tap the space bar.
04:10 Let me show you. If I tap the space bar, it flips down.
04:13 If I tap it again, it flips up. So make sure it's going up or away from
04:17 the grid, in other words. I'm going to zoom or pan over to here, and
04:23 snap to Grid Intersection A6. Then I'm going to turn the corner, and let
04:29 me zoom out again. Come down here to D6, turn the corner
04:34 again, and I'll come back here to Grid Line 2.
04:38 Press Escape one time. And you can see that I've created three
04:43 walls that are all offset exactly 2 feet away from the intersections of those grid
04:47 lines. Now, I want to draw some of the interior
04:51 walls. So, I'm going to change types.
04:53 So, make sure you're still in the Wall command.
04:55 If you've canceled out just click the Wall tool again in the Architecture tab.
04:58 And I'm going to use the drop down here and choose a thinner size.
05:03 I'm going to choose generic 5 inch this time.
05:06 That will reset many of the settings here. So, I want to verify my settings.
05:11 Instead of unconnected, this time I want to go up to Level 2.
05:16 So that's going to take this wall and it's going to go just up to the second level.
05:20 I'm going to leave the wall center line as the location line this time, but over
05:24 here, I want to set the offset back to 0. So I'm going to put in 0, press enter, and
05:31 then I'm going to come down here and highlight the exterior wall at the bottom
05:36 and Grid Line 4. And you'll notice that Revit says I'm
05:41 going to get an intersection right there. And I'll click, pull this wall straight
05:47 up. You can go at any angle you want.
05:49 But I want to make sure I'm going straight up until it intersects the opposite wall
05:52 and click again. Now, if you zoom your mouse in on that
05:56 location, you'll notice that Revit has automatically cleaned up the intersection
06:00 between those two walls. So that's pretty nice.
06:04 Now, I'm going to zoom back out. Now, you don't have to draw your walls
06:08 relative to the grid lines at all. In fact, you can draw out the walls
06:12 anywhere you like. So for the next few walls, I'm just going
06:15 to rough them in by eye. And then later, we'll come back and move
06:19 them around. So I'm going to come over here just a
06:22 little to the left of Column Line 5. Click a point on the exterior wall.
06:28 Pull it straight down. The dimension will help me a little bit.
06:31 I'll go about 18 feet, or so. Pull it over to the right about 22 feet,
06:36 or so. And then come back up to the exterior
06:39 wall. Notice how I didn't get caught up on
06:41 exactly how far I was going, I just did it rough.
06:45 I'm eyeballing or I'm sketching right now, and then later, I'll refine that sketch
06:49 more precisely. Let me divide this space in two by just
06:53 clicking between those two walls. Let's divide this space in two.
06:59 By clicking between those two walls. Over here, by Column Line B, we're going
07:03 to enter the restaurant. So, I'm going to create a little vestibule
07:07 here just by creating a little L-shaped wall configuration.
07:11 This connection to the next wall Revit calls Chain.
07:14 And you can see that up on the options bar because the chain check box is selected.
07:20 To break the chain, press Escape once. Again, one time is important.
07:26 That will break the chain but keep me in the Wall command, and then for my final
07:30 wall, I'm going to come a little to the right of Grid Line 5, kind of pull down
07:34 here just above grid line c, and then I'll go back and finish it over at Grid Line 4.
07:42 And that's going to be kind of the back of house area.
07:45 I'm going to escape now, all the way out of the command.
07:47 Either 2 Escapes or click the Modify tool. Either one will work.
07:51 And, take a look at my final products here.
07:53 Those are the basic walls that I need for the layout of the restaurant.
07:57 They're not terribly precise, yet. But, one of the things that's very
08:00 powerful about Revit, is if you later come in and select one of these walls.
08:05 And move it, notice that all the other, walls will stay, connected, and associated
08:09 with it. So, in the next movie we're going to learn
08:12 how to do those kind of movements very precisely, so that we can control exactly
08:16 the sizes of all those spaces. But before we leave this file, lets just
08:20 take a look at how this thing looks in 3D. If you look up here on your Project
08:25 browser, you'll notice that we've got a floor plans category, a ceiling plans and
08:29 elevations but, we don't have a 3D category.
08:33 Up here on the toolbar, there's this small little doghouse icon.
08:37 It looks like a little birdhouse or a doghouse.
08:39 If you click that, that's the default 3D view.
08:43 Notice that it takes us to a 3D isometric, and here on the project browser it created
08:49 a new 3D views category and a new 3D view called just 3D.
08:55 If you want to get a better look at how your model is shaping up here, hold your
08:58 shift key down. And drag your wheel.
09:02 So you're holding in both the Shift key and the wheel, and you can orbit and spin
09:06 this model around. And now, you could see very clearly that
09:10 our three exterior walls go the full height of the building, and all of our
09:13 interior walls are set down at Level 2. So there's plenty more for us to do.
09:19 That's the basic process that's involved in laying out some walls.
09:23 You can either lay out the walls very precisely relative to a column grid or
09:27 some other geometry, or you can lay them out in a very rough fashion and then come
09:30 back and modify them later. The choice is yours and it really depends
09:35 on what you're trying to achieve.
09:37
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Understanding dimensions
00:00 In earliest schematic design phases, it's okay to rough in the locations of walls
00:03 and other geometry, where you think they might go.
00:06 But at some point you're going to want to refine those layouts and make them a
00:08 little bit more precise. Now I'd rather do this primarily with
00:12 dimensions, we have other ways, but dimensions provide a really quick and easy
00:15 way. And move geometry around and so in this
00:18 movie I'd like to show you two kinds of dimensions temporary and permanent
00:21 dimensions. I have a file called dimensions and it's
00:25 got a really rough wall layout here. It's in the middle first of all.
00:29 Now I'm going to select this wall here and center this horizontal wall by clicking on
00:34 it. And what you see when I click on it is two
00:38 dimensions one that goes to the exterior wall down below, and another one that goes
00:42 to the next nearest interior wall. Now that's the first thing that you
00:47 want to understand about temporary dimensions.
00:49 Is Revit just sort of decides what nearby geometry it thinks is the best reference.
00:53 Let me deselect this wall, and the way you deselect and object is to just click an
00:57 empty white space. And then I'm going to roll my wheel to
01:00 zoom in a little bit. Now, I'm going to zoom in far enough that
01:03 I no longer see those two walls that it was referencing a moment ago.
01:07 And when I select the wall this time. Notice that Revit chooses different
01:11 reference points. Which reference points to choose really
01:14 depend on a variety of factors. Not the least of which is what you're
01:18 zoomed in on. In this case, I actually know the distance
01:20 that I want it to be off of this grid line.
01:23 So, that was actually a quick and easy way to establish that.
01:27 So, with the wall still selected, all I have to do to interact with this temporary
01:30 dimensions is highlight the piece of text right here and click it.
01:34 Notice that will make the text editable, and I can type in whatever number I want
01:38 that value to actually be. So, this in case I'm going to type 8 for 8
01:42 feet. And when I press Enter, that will actually
01:46 move the wall in order to make this dimension, eight feet.
01:50 Now, let me change the selection. I'm going to click an empty space to
01:53 deselect, an I'm going to change the selection to this wall instead.
01:57 This time I get dimensions that reference the two vertical walls.
02:01 And notice it's ignoring the grid line in this case.
02:04 RevIt tends to favor the other walls over the grid lines.
02:07 But if you want to, you can force it to use another reference point, like a grid
02:11 line, easily enough. How do you do that?
02:14 Well, you see these small little dots that appear on the dimensions.
02:19 Those are witness line grips. And you can take those Dot and you can
02:23 drag them and I'm going to drag it until I highlight this column grid line, grid line
02:28 five, and then let go. That will tell me that the current
02:34 distance between that wall and that grid line is two feet.
02:37 So I'm going to click right in that dimension and I'm going to change it to
02:40 three foot four inches. Now we've talked about how to input feet,
02:43 you just type the number To input feet and inches you need to either use the foot and
02:47 inch symbols or you can use your space bar.
02:50 Let me show you an example. I'm going to do three space four.
02:55 That's going to be three feet and four inches.
02:58 So, the space separates the feet from the inches.
03:00 When I press Enter, it will move the wall to that new location.
03:05 Let's continue with another example. Let me scroll down to here.
03:09 I want this wall to be 4 foot 8 inches from this wall.
03:13 So I'm going to select it. And notice that again Revit is choosing
03:18 different walls. So I can repeat the same trick.
03:21 Just drag this witness line. Snap to that wall and then let's click in
03:25 here and let's use an alternate method of feet and inches.
03:28 I can do 4 feet symbol which is just the apostrophe mark Eight.
03:35 And when I press Enter, that will be interpreted as 4 feet, 8 inches.
03:38 So there's a couple different ways you can do that.
03:41 And really, they both do the same thing, so the choice is yours.
03:44 Now, as you can see, I'm having to move a lot of witness lines.
03:47 So perhaps you might be looking for a way to input these dimension values without
03:50 having to move so many of the witness lines manually.
03:53 Well, you can set up dimensions ahead of time that have the witness lines exactly
03:57 where you want them to be and place those dimensions and use those to modify.
04:02 We call these permanent dimensions. So let's take a look at those.
04:05 Up here on the Quick Access toolbar is the Aligned Dimension button, so I'm going to
04:10 click that. When the Dimension tool appears, I need to
04:15 select at least two objects to be witness lines.
04:19 So, I'm going to select this wall right here and this wall right here.
04:24 Now it's important that you don't click again on the same locations because if you
04:28 do, you'll just remove that witness line. Make sure you only click each witness line
04:34 one time. The final click in placing a permanent
04:37 dimension is you have to place an empty white space.
04:41 So I'm going to come down here, and I'm going to click in the empty space to place
04:44 that dimension where I want it to go. Let me make another one.
04:47 I'm going to go from this wall here to this column grid right there.
04:51 And click an empty white space to place it.
04:54 Now I'm going to get out of that command with the Modify tool.
04:59 And notice that these dimensions are left behind, as actual objects on the screen.
05:03 You could certainly use permanent dimensions when you actually want to
05:06 report how big something is. And print it out that way.
05:10 But the other way that we can use these permanent dimensions is to help us control
05:13 the temporary dimension behavior. Now, what you don't want to do is select
05:18 the dimension and go right to the text. Notice that that brings up the dimension
05:22 text dialogue. That's not what we want here.
05:25 I'm going to cancel that, you still want to make sure that you select the
05:28 object that you want to move. I still want to make sure that I select
05:32 this wall. And then notice how that lit up that
05:35 dimension text? Watch it again.
05:36 I'm going to deselect, I'm going to select this wall, and watch the text of that
05:39 dimension. You see how it changes color and it kind
05:42 of lights up? Now I could modify that value and make it
05:45 9 feet. Let's do it again with this one, I'm
05:48 going to select this wall. Notice how that dimension lights up.
05:51 I'm going to click in there, and I'm going to change that to two feet.
05:55 So, the permanent dimensions give you even a little bit more control, because you can
05:58 place the dimensions in exact, precise locations where you want them to go, and
06:02 then use them as temporaries to move your geometry around.
06:06 So let's look at another example. Up here, I want to configure these two
06:10 toilet rooms in this storage room area. And I want to do all that very precisely.
06:14 So I'm going to go back to the permanent dimension tool, and notice the default
06:18 behavior that we're getting here is that Revit is highlighting the centerlines of
06:22 the walls, right? We get the center line here.
06:25 We get the center line here. Now, it is possible to move your mouse to
06:27 the face of that wall, and press the Tab key.
06:30 When you press the Tab key, grab it will change selection.
06:35 It'll cycle through the available options. If you press Tab again, it'll go back to
06:39 center, but each time I press Tab, it'll cycle through the different options.
06:42 I'm going to click to get the face of that wall.
06:44 It's actually not necessary to keep tabbing each time.
06:48 You could if you wanted to, but if you look over here on the Options bar, there's
06:52 a drop down here and we can change the focus of this dimension to select the
06:56 faces of these walls instead of the centers.
07:03 Now, notice that I've just placed several witness lines in the same string of
07:07 dimensions. But remember, to complete the dimension,
07:11 to finish it, you have to click an empty white space.
07:15 Don't click again in one of the witness lines' locations, because if you do,
07:18 you're going to just be stuck in that command.
07:21 Alright, let's do one more dimension here. To here and place it out here.
07:26 Let me cancel out of the command with the modify tool and let's clean all this up.
07:30 For this location right here, I want this distance to be 15 foot eight.
07:37 I'm going to change selections to this wall.
07:40 For this distance right here, I want to clear five feet.
07:43 So I'm going to click in that dimension, and put in five, and press Enter.
07:47 And then, for this location here, I want the size of this restroom to be nine foot
07:52 ten. I'm going to do 9 space, 10, and that
07:56 sizes all of those. Now I could add a new dimension to move
08:00 this wall. I want it right in the middle to divide
08:03 this space equally, but let's look at another option.
08:07 I'm going to simply select the wall. You don't have to do all the movements
08:10 with temporary dimensions, you could do the math here and try and figure it out,
08:12 but I don't want to do that. Instead, notice that when I select an
08:16 object, Revit takes me to the modify tab. On the modify tab, there's a bank of
08:21 modify tools. Among those modify tools, we find the Move
08:24 command, so I'm going to click that. And Revit is very good at finding Key
08:29 reference points. We call these snap points.
08:32 For the start point of my move, I want the end point of this wall, that's a snap
08:36 point. And for the end point of this move, I
08:39 want to move up slightly, until it gives me a little triangle shape and says the
08:43 word Midpoint. And then I want to click again and that's
08:48 going to snap exactly to the mid point in that location.
08:51 Let's look at another quick example, another way you can use the move tool is
08:55 to select your object go to move and I am going to pick any base point this time
08:59 somewhere on the wall, I cam going to start moving to the left.
09:04 When you move, it doesn't matter how far I move.
09:06 Notice there's a dimension there, and that dimension is lit up in a blue color kind
09:10 of like a temporary dimension. Revit calls this a listening dimension.
09:15 And if you start to type, your value will go right into that dimension.
09:20 So in this case, I want to just make sure that I'm going exactly horizontal.
09:24 It doesn't matter how far, Type 1 and press Enter.
09:27 And notice the result was, that that wall moved exactly one foot to the left.
09:32 So there's a few different ways that you can move things around to fine-tune your
09:36 layout and make things more precise. You can use permanent dimensions, you can
09:40 use temporary dimensions or you can use the Move command.
09:44 The basic process: you lay things out close to what you want them to be, and
09:47 then you come back and refine them with these various tools.
09:51
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Adding doors and windows
00:00 So now that you have the wall layout relatively fleshed out, it's time for some
00:02 doors and windows. So to add doors and windows, I'm in a file
00:06 called doors and windows, and we're zoomed in here on the upper portion of the floor
00:10 plan. And over here on the architecture tab, we
00:15 have a door icon and a window icon. So I'm going to click the door icon I'm
00:19 not going to really change any of the settings, but let me just point out a few
00:23 of them to you. Here on the properties pallet, we have a
00:27 drop down, like we did with walls and that gives us some different sized doors, so we
00:31 have one kind of door, revet calls that a family, so we have one door.
00:36 Family a single flush and that door family has several types they're called.
00:41 The types of the different sizes. Now the default size is 36 by 84, and that
00:45 works fine for me for this. So I'm not going to actually change that.
00:49 The default sill height is at zero. That makes sense too, because you
00:52 typically want the door to be right down at the floor.
00:54 So we're not going to raise it up or lower it down.
00:56 So I don't need to change that. So I'm pretty good with any of the default
01:00 settings. The only thing I need to do is place the
01:03 door. Now, you'll notice that if my mouse is in
01:05 the middle of the screen somewhere, I get this little circle with a line through it.
01:10 Basically Revit's telling me, sorry I can't put a door there.
01:13 Well, we get a little bit of a clue down in the status bar of what's going on.
01:17 The message says, click on a wall to place the door so before you put your mouse over
01:21 a wall, your not eligible to place if I tried to click I won't get anything
01:25 happening but as soon as I move my mouse over a wall your going to see the door
01:30 appear. Now, Revit has a name for this too.
01:36 A door is considered a hosted element. And so, it requires a wall host before it
01:42 can be placed. So all your job is, is to highlight and
01:45 then click on the appropriate host. So let's say that I wanted a door here,
01:50 between column lines 4 and 5. All I need to do is find the location I
01:53 want. And then click to place the door.
01:57 Now, we discussed temporary dimensions in a previous movie.
02:00 Notice that the temporary dimensions remain on screen after you place the door.
02:05 Now, Revit did a nice job of centering that door directly between the two walls.
02:11 Maybe you want that door to be positioned a little bit differently.
02:14 Perhaps I wanted it to be instead of 11 foot 10 here, maybe I only wanted it to be
02:18 10 feet off of that other wall. You can interact with those temporary
02:23 dimensions with doors and windows the same way you could with walls.
02:27 So I can just simply type in 10 and press Enter and the door will move.
02:31 Maybe the door's not swinging in the right direction.
02:34 Currently it's swinging off to the right, maybe I want to it to the left.
02:38 You'll notice these little grips on the door.
02:40 If you click those, it will change the swing of the door.
02:43 In fact, we could even swing it into the building or out of the building, you can
02:46 change the direction any way you like. Now, recall the message down at the bottom
02:51 of the screen. It said click on a wall to place the door,
02:54 and then in parentheses it said space bar to flip the instance.
02:58 So let me show you an example of that. I'm going to move over here to this toilet
03:02 room. And notice that the door when I have it
03:05 swinging into the room, it's flipping the wrong way.
03:08 Now, I could click and place it, and then use those little grips I just showed you
03:12 to flip it, or you can tap your space bar and flip it before you place it.
03:18 So, either one is fine. It's entirely up to you.
03:20 Let's move over to this one. So now, watch.
03:23 If I subtly move left or right, it flips in the room or out of the room, tap the
03:27 space bar to change the direction. If you just kind of keep your thumb on the
03:32 Spacebar and move your mouse around on the screen, it becomes very quick and easy for
03:35 you to place a variety of doors. And so I'm just going to make sure that I
03:40 have a door going into each of these rooms, and again, keep in mind that if
03:43 you're not quite satisfied with the location, you can always come in And
03:45 modify the dimension. Now, once you have those basics down, you
03:50 know everything you need to know to place windows.
03:53 It works exactly the same way. So, let's cancel out of this command with
03:57 the modify tool. On the architecture tab let's click the
04:00 window button. Here it is on the properties palette.
04:04 The family is fixed. The types are these sizes.
04:08 The default size is at 36 by 48, in this case I'm going to change that to the
04:13 larger one, a 36 by 72. The default sill height for that window is
04:19 1 foot off the floor. I'm going to raise that up to 2 feet off
04:23 the floor. So you can make any of these changes you
04:26 want and then I'm going to come in here, highlight a wall.
04:30 It works the same way, you can't place it out in empty space but you can highlight a
04:33 wall and click to place the window. I'm going to pan up slightly and place
04:38 another one and another one and another one and so on.
04:42 If you want to, you can keep placing them this way or after you've placed a few, you
04:46 can escape out of the command, I'm going to double escape to get all the way
04:50 out. I can select this window and maybe I want
04:54 to put a little space here between it. So I'm going to do about 6 feet.
04:59 Now, let me zoom in slightly here and let's say that I liked having two windows
05:03 and then a space, and then two more windows.
05:06 So I want another window the same distance as this one.
05:10 I'm going to select this window right here.
05:12 Now, like we saw in the dimensions movie, when you select an object, Revit takes you
05:17 to the Modify tab. On the Modify tab, we have a series of
05:21 modify tools. We looked at the movie tool in that movie,
05:24 but let's look at the copy tool in this movie.
05:27 The copy tool works exactly the same way as move.
05:30 I'm going to click it. You still need to indicate a base point,
05:33 and then a new point for the copy. Well, in this case, I want this distance
05:37 to be the same when I copy it over here. So I'm going to choose the center line of
05:42 the nearby window as the base point. And think of it as picking this window up
05:48 on a fishing pole. And then walking with the fishing pole.
05:51 So I'm carrying the window over here. And then I'm going to snap right to the
05:56 midpoint of that window, and do you see how it maintains exactly the same spacing?
06:01 Sometimes, you can get just one or two in place where you want them, and then use
06:05 tools like Copy to quickly replicate them without having to do a lot of extra work.
06:11 So either method is perfectly valid. You can use whichever one you prefer.
06:14 But, before we leave this file, let's take a look at how things are shaping up in 3D.
06:18 So, you may recall that to get to a 3D view we can use this little icon right
06:22 here on the tool bar. This one that looks like a little
06:26 birdhouse. And I'll just click that and that will
06:28 open up the default 3D view. And again recall that the default 3D view
06:32 is just right here on the project browser so that's another way that we can get to
06:35 it. And also you may recall that if we hold
06:38 down the Shift key and drag with the wheel that we can spin this thing around and
06:42 zooming and panning works here as well. So if you want to get a closer look, you
06:48 can just roll your wheel to zoom in and see how things are shaping up.
06:53 So for this example, we used the default door and window families that are included
06:57 in the template we started. There are many many more interesting door
07:00 and window families available. In the next movie, we're going to look at
07:04 how to load families, and we can load any kind of family including doors and windows
07:07 using the techniques we'll learn there.
07:09
Collapse this transcript
Loading families
00:00 Walls, doors, and windows are certainly your most basic building blocks and they
00:03 certainly start to make a layout come together.
00:06 But there's many other objects that we need to add to our building models in
00:08 order to complete them. It might be plumbing fixtures.
00:12 It might be furniture and equipment. Other kinds of doors and windows, columns,
00:15 you name it. All of these things are possible in Revit.
00:18 And some of them have their own dedicated tools, and some of them don't.
00:20 But what they all have in common. Is that each of these elements that we can
00:24 add to our model are called Families in the Revit environment.
00:28 So, everything is a family. And a family is just an, a discreet item
00:31 that you can place in a model. And we have lots of different kinds of
00:34 families. If the object that you want to place
00:37 doesn't have it's own dedicated command. In the previous movie, we added doors and
00:41 windows. And they each had their own tool but
00:43 furniture and equipment and plumbing fixtures.
00:46 They don't all have their own tool. What we use instead is this Component
00:49 tool. So, a very generic way to refer to just
00:51 any kind of family is to just simply say you're going to place a component in your
00:55 model. Let's start with that.
00:57 I'm going to click the component tool. And here on the list you'll see the
01:01 components that are already pre-loaded in my project.
01:06 Now, my toilet room areas need some plumbing fixtures, so why don't we start
01:09 with that. So I'm going to come over here and zoom in
01:12 on the toilet room areas here just rolling the wheel and I've got this single sink
01:17 here in my model. Now, it's a sink kitchen so it's a kitchen
01:21 sink, but for the time being at the stage I'm at in this project, I'm really more
01:25 interested in just a sink symbol. And we can swap out a more specific one
01:30 later when we've chosen the actual unit that we're going to specify.
01:34 So for now I'm just going to use this default one.
01:37 And bring it into these toilet rooms. Now, you can see it's pointing the wrong
01:41 way. Like we've seen with other objects, if you
01:43 tap the space bar, it will actually change the orientation.
01:47 So we can rotate in 90 degree implements by just simply tapping space.
01:50 So I'm going to place one of those sinks right about here.
01:55 And another one right about there. Open up the list again, and choose a
02:00 toilet this time. Now, this one you'll notice will not place
02:05 free-standing, so this toilet is actually fairly similar to the doors and windows
02:09 that we saw in the previous movie. The symbol will not appear until I
02:15 highlight an eligible host. Which is what I'm going to do right there.
02:19 So I'll go ahead and place that in. And I'll place another one right here.
02:22 Now let me stop there for a moment. Let's click cancel.
02:25 Because these things are placed kind of randomly.
02:27 And just like we saw with other objects, when you select them, you're going to see
02:30 temporary dimensions appear on your screen.
02:34 Now, we talked about these little witness scripts in a previous movie.
02:38 Let's talk about them again here. I want to measure this toilet one foot six
02:42 off the face of that wall not the center of the wall.
02:45 So you can drag this little dot like we did in the previous movie but you could
02:49 also just click it. When you click it, it will actually jump
02:52 to the phases and then back to the center, each time you click, it they will cycle to
02:57 a new location. Let me change this dimension to 1 foot 6,
03:01 we do the same thing over here click it. See how it went to the outside?
03:06 I will click it again it goes to the inside, 1 foot 6.
03:10 And now, those toilets are placed in the correct location.
03:13 We could do the same thing with the sinks, let's zoom out a little bit.
03:18 We do have a dedicated Column tool. You have structural and architectural, but
03:22 for this example, I'm just going to stick with the architectural.
03:25 And the default is a square column, which might work well in these locations, and
03:28 you'll see that the column does a really nice job of kind of merging into the
03:32 surrounding geometry. But if you want a different shape column,
03:36 what you'll see is. There isn't another shape here on the
03:40 list. So in that case, what we need to do is
03:42 load a Family. The process we're going to use to load
03:45 families is going to be similar regardless of the kind of family.
03:49 So let's look at it here for our column first and then we can repeat it for some
03:53 other types of objects. Most of these elements that are eligible
03:57 for Load Family will have their own dedicated Load Family button right here on
04:01 the ribbon. So all you have to do is click that.
04:05 And that will take you out to a browse window, and it will go to whatever library
04:09 is loaded as the default for your system. In my case, that's the US Imperial
04:13 Library. I'm going to go to the columns folder
04:16 here. Double-click that, and I'm going to select
04:19 this metal-clad column right here. It's a slightly more interesting round
04:23 shaped column. I'll click Open.
04:27 And now, you can see that I get that slightly more decorative column.
04:33 And I'll place that in a few locations here in my plan.
04:40 Now, that same basic process could work for any kind of family.
04:45 Let's say that we wanted to start putting some tables here in our restaurant space.
04:50 Well, we can load a furniture family. Now, there isn't a furniture button here.
04:55 We would go to the Component button, and just like we just did for column, we would
04:59 come over here to Load Family, double-click the Furniture folder.
05:05 Now, this folder is subdivided into subfolders, so I'm going to go to the
05:09 Tables folder. And I'm actually going to bring in two
05:13 different tables this time. This one here is a round table that
05:17 includes the chairs, and I'm also going to bring in this rectangular table.
05:23 So, if I select it, you could see what it looks like.
05:26 If I want to select both, I can hold the Ctrl key down and click on both of them.
05:30 So they're both highlighted I'll click Open, and now you'll see that there's the
05:35 rectangular table. I've got a 72 by 30 inch size.
05:40 There's other sizes. Here's the round table.
05:42 So over here we're going to do some booths.
05:44 We'll do the rectangular table in that location.
05:48 An then over here, we might want to do, some tables with four chairs.
05:54 Or some tables with six chairs. And I'm just placing one of each.
05:59 Because once we've got one of each placed, we can then go and use the copy command to
06:04 make multiple copies. So, to remind you how that works, I'll
06:08 simply select my table with four chairs. That will take me to the Modify tab.
06:13 Here's my Copy button. And before I start to click my points this
06:17 time, I'm going to check this box right there, which is multiple copy.
06:21 Now, I can pick my base point, and then place a new one, and a new one, and a new
06:25 one, and so on. And if you want to do that a little bit
06:29 more precisely, just make sure that when you pick your new point, type in
06:33 something. So I can type in 8 feet and now, those
06:36 copies are exactly 8 feet apart. You can place the by eye or you can do
06:41 them precisely. So let's bring in one more family.
06:44 Now, this family is actually a custom family that I built.
06:46 So despite the fact that you have lots of resources available to you in that
06:50 specific folder. There's going to come a time when that
06:53 specific folder is not going to be there. You can search online or you can even
06:57 build it yourself and that's what I've done in this case so I'm going to go to
07:00 the component tool, click Load Family. So in the Exercise Files folder, I have
07:08 this Booth Seating family. I'm going to open that up.
07:12 And you can that it comes in different sizes, so we can do a short one or a long
07:16 one. I'm going to try and match the length of
07:19 that table that I have right here. Do a 60-inch size, apparently, I need a
07:23 slightly smaller table. I'll fix that later, and there it is.
07:29 Now, I want one on the other side of that table.
07:31 I can select it and use this command right here, Mirror Pick Axis.
07:35 Now, what's really neat about most families is most of them have a
07:39 centerline. So I can very easily highlight the
07:42 centerline of this table. And I can mirror it to the other side.
07:46 Once you have that, you can actually select all three of these, and start to
07:49 copy them. Now, a fast way to select all three is to
07:52 click next to them. Hold your mouse down, and drag with this
07:57 dashed line box. And you see that box.
08:01 Anything that box touches will be selected.
08:04 And I can select all three of those items. An then go to Copy, an make my multiple
08:08 copies. Now, if you want to learn how to build
08:11 your own custom families, we have resources for that here at lynda.com.
08:15 We talk about it a little bit in the essential training course, an then we have
08:17 an entire course devoted to the family editor that you can check out as well.
08:22 Let's take a look at how things are shaping up in 3D.
08:24 Let's click our default 3D View icon and you can kind of see a little peek of the
08:28 table there through the window. But why don't we hold down the Shift key
08:33 and drag with the wheel. To kind of tip the model down so that we
08:39 can look inside. So there's our decorative column, here's
08:43 our table and chairs, and here's our two booths with their table.
08:46 You can continue copying and adding additional components to begin flushing
08:50 out the layout here. So using the same process, you can load in
08:54 additional families, including doors and windows, and refine the layout of your
08:57 building.
08:59
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Exploring additional modeling tools
00:00 Getting up and running with Revit involves a lot more than modelling.
00:03 But before we leave the topic of modelling behind, I'd like to look at several other
00:07 modelling tools and techniques that you might want to be aware of.
00:10 Now, our goal here isn't to go into great detail on any one of these tools.
00:14 We've got Revit essential training here at lynda.com to help you along with that.
00:18 What we're going to do rather is just look at sort of the highlights of some of the
00:20 other parts and pieces that are/ likely be a part of many of the building models that
00:23 you're going to work with in really. So, I'm in a file here called Modeling
00:28 Tools and we're looking at a slightly more refined version of our restaurant building
00:33 and as you can see it's got some Glazing on the exterior walls here, it's got a
00:36 roof structure already, so let's take a look at some of these features.
00:43 Now most buildings have roofs, so why don't we start there.
00:47 Okay, there's a roof object right here, and then another one over here.
00:51 And the most obvious thing about the roof that you can is it's easy to make a
00:55 sloping roof. Now a roof in Revit is what we call a
00:59 sketch-based object. Now if I select the roof, like most things
01:03 Revit, if you select Then they become semi-transparent while they're selected.
01:07 So we can actually see right through the roof now into the building there.
01:10 But what the roof selected, if you look over here we get some information for
01:14 example, about it's slope. So this roof's slope is currently four and
01:19 twelve. So it rises four inches for every twelve
01:21 inches it runs. Now, I could actually change that right
01:25 here and make it steeper, and you'll see that the walls adjust accordingly.
01:31 Or I could make it shallower, and the walls continue to adjust accordingly.
01:35 Of course, right there that's probably a little too shallow.
01:38 Why don't we go back to 4 and 12. Let me show you really quickly how that
01:42 roof was created. Let's say that we wanted to have a little
01:45 canopy over the front door over here. So, to do that, I'm going to go into level
01:49 1 floor plan. And I'll zoom in on the front door area,
01:53 and we will build a really simple little roof right there.
01:58 So I'm going to click on the Roof button. Now, it's roof by footprint that we're
02:01 after, so if you click the drop-down portion, just make sure you're choosing
02:04 that roof By footprint. Now that grays out the drawing and puts me
02:08 in a sketching mode. And if you look over here on the ribbon we
02:11 have a variety of tools that we can choose from.
02:14 I'm just going to choose this simple rectangle option right there.
02:19 And I'm going to click and draw a simple rectangle.
02:25 I use the temporary dimensions as a guide. And, I'm not too concerned with the depth
02:29 here 9.6 is fine. But, I want it about 10 feet wide.
02:34 And, to make it sloped. If I finished right now, I would have a
02:37 perfectly flat roof. To make it sloped, what you do is you
02:41 click your modify tool to cancel out of the command, and then I want to select
02:45 both this line and this line. And make those sloping edges.
02:50 Now, the way I'm going to do that, is I'm going to click here, and drag so that it
02:53 highlights both of those edges. Okay, so you want to make sure that you're
02:58 dragging to the left. If you drag to the right, it doesn't
03:01 highlight those 2 edges. But, if you drag to the left, it does.
03:05 I've got those two selected. And what you do is, up here on the Options
03:09 bar, you check this little check box right here, to make those two edges define
03:13 slope. Then over here, on the Properties palette,
03:18 you can see that the slope is about 7 in 12.
03:21 So that's awfully steep for this little roof canopy, here, so I'm going to drop
03:25 that down to maybe 4 in 12 to match the roof that we have (no period) On the main
03:29 building. So, you just type four and press Enter and
03:33 it will interpret it as four and twelve. The way that you know that these are
03:36 sloping edges is they have these little triangles on them and when I click finish
03:40 here, this big green check box that will complete the roof and if we return to 3D
03:44 you'll see that little roof right there. The only trouble is that I accidentally
03:50 built it on the floor. Not that big of a deal.
03:53 You see the base level says level one. I'll just come over here and move that up
03:57 to level two. And that puts it up where it belongs.
04:00 So that's a really simple example of creating a roof.
04:05 Another item that you see here is these curtain wall items here.
04:09 Now if I move my mouse around, you see that there's a lot going on.
04:12 You can see it's highlighting edges and internal components and so forth.
04:16 So what I'm looking for here, if I move my mouse around.
04:19 Is the dashed outer edge right there. Now if you're having trouble getting it to
04:24 highlight that dashed outer edge, you can press the Tab key.
04:27 And each time you tab, it will cycle through different options and you can see
04:30 there were several there. So there's the dashed edge, but each time
04:34 I tab you can see lots of other choices. That's called a curtain wall.
04:38 Now a curtain wall is just a more complex wall that's divided into parts and pieces.
04:43 It is actually a wall. So let me take you to level one floor
04:46 plan. I'm going to open up level one floor plan
04:48 here in the project browser, and right here in this vestibule area we have two
04:52 solid walls right here that we drew in a previous movie.
04:57 I'm going to select those two using that same crossing window method that we did
05:00 outside. So, again, you click an empty space, and
05:03 drag to the left. Now, don't go too far, because you'll get
05:06 the column grid. I want to just touch those two walls,
05:10 right there. Now over here, it should say walls, and in
05:13 parentheses, two. And that's how you know that you've got
05:16 just two walls selected. I'm going to click this drop down, now
05:19 currently it's a generic five inch wall but if you scroll down toward the bottom
05:22 of the list notice that there's a curtain wall family and there's three different
05:25 kinds of curtain walls and I'm going to choose storefront.
05:31 And that is how those walls on the outside, or those curtain walls on the
05:35 outside, were created. They are just curtain walls called
05:38 storefront. And you can draw them just like you draw
05:41 any other wall. So let me show you over here, let's say
05:44 that we wanted another one of. These curtain walls embedded in this wall.
05:49 Another really nice feature about the curtain wall is if you draw it right on
05:53 top of another wall it'll actually cut itself right in there like a window would.
05:58 So, I'm going to click the wall command, open up the drop down.
06:02 I'll choose that same curtain wall store front.
06:07 And then I'll just pick two points directly on top of this existing wall, and
06:12 you'll see it will cut right in there. Now, you may notice that it's oriented the
06:17 opposite way of the one next to it, this little grip right here will take care of
06:19 that. And all I have to do is flip it.
06:23 If I go back outside to the 3D view, You can see I now have this store front right
06:27 in here. I'm going to cancel out of there.
06:30 Notice this one starts a little bit off the floor.
06:33 To do that you just simply click it and right here you type in a value for the
06:37 Base Offset from level and it will raise that up.
06:42 So that's how those curtain wall objects were created.
06:45 And there's lots of other elements in here.
06:46 And you can feel free to look around and explore but let me just point out one more
06:49 to you that you might want to look at. If I go back to level one floor plan, we
06:54 have a balcony actually going up on level two.
06:58 And here's a stairwell that goes up to that balcony.
07:02 So Revit has stair tools right here that you can create a stair with complete with
07:05 railings. If I go up to level two floor plan,
07:09 there's a floor object out here to make that balcony now the floor object here is
07:13 almost identical to the roof object that we just looked at the only difference is
07:18 none of the edges of this floor are sloped.
07:25 So that keeps the floor slab perfectly flat, where the roof that we built we made
07:29 some of those edges slope. But if I chose this edit boundary command,
07:33 you'll see that its the same basic idea that we saw with the roof object.
07:38 So there is a lot of other model objects, we got floors, we got roofs, we got
07:41 stairs, we got curtain walls. There's a variety of tools that we can use
07:46 to begin to flush out our models and make them more complete.
07:50 So I encourage you to spend a little time playing around with them and exploring in
07:53 this model. And if you want to learn more about the
07:56 specifics of any of these tools you can check out Revit Essential Training here at
07:59 lynda.com
08:01
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3. Working with Views
Creating a section
00:00 Most of the default templates that come with Revit include some standard floor
00:03 plans an elevations to get us started, but none of them include any sections.
00:08 And sections are actually one of my favorite kinds of views that we can create
00:11 in Revit. Sections are real easy to create, they're
00:14 live cuts of your model and you can create them just about anywhere where you need to
00:18 get a better look at what's going on in the model.
00:23 I'm in a project called Section and we're just going to cut a couple sections in
00:26 here and take a look at how the tool works.
00:30 So, let's think about an area where we want to get a better look at how things
00:33 are coming together. And I'm thinking that this stair area here
00:38 with a balcony up above is a good choice. I'll start off by zooming in on that
00:44 location. And I'm going to create a couple of
00:48 different sections that cut through this stairwell area.
00:52 And show us what's going on there. So I'm going to do the first one right
00:55 here. And so to get there, you go to the Quick
00:59 Access toolbar here and there's a Section tool.
01:03 You can also find it on the View tab. And I'll click that.
01:07 And, all you really need to do is click two points to create the section.
01:12 So, I'm going to click right here next to the stair, but roughly in the middle.
01:18 And then you see this line I'm drawing is going right down the middle of the run of
01:21 that stair. And, I'm going to go the full width of the
01:24 building here. So I'm going to pull it all the way out
01:27 and over here and then click again. So it just takes two clicks.
01:32 And when you do, you get several things. You'll get a symbol here.
01:36 It's got some grips on it so you can fine tune it.
01:39 And then if you zoom out a little bit, or pan actually is what I'm doing.
01:43 And I'll pan and zoom slightly. So you'll see this dash bluish box out
01:48 here that has some grips on each side. Revit will automatically try to make the
01:53 extent of this section match the geometry that you have created.
01:59 Another way to show you that is if I just kind of come over here to empty space.
02:03 If I were to create another section over here, you'll notice that it's just sort of
02:06 a generic depth. Because there's no building there.
02:10 It doesn't know what to create. So I'm going to undo that with Ctrl+Z but
02:13 this one, when we created it, it went the full depth of the building.
02:18 So this is why the default template doesn't include any sections because
02:21 there's no geometry so there's really nothing to look at.
02:24 After you've created the section, if you look over here on the Project Browser,
02:28 you'll see a new Sections category. And if we expand that, we're going to see
02:33 Section 1. Now, one of the things that I always like
02:36 to do is right-click on the section that gets created and rename it to something a
02:40 little bit more descriptive. So, instead of Section 1, I'm going to
02:45 just change that to Section at balcony and click Okay.
02:50 Now, you can double-click it here to open it, or you can right-click the section
02:54 line itself and choose Go To View. Either one will do the same thing.
02:59 And that will open up that view and you're now looking at that section.
03:03 So we cut through the building at that location that we drew with the two clicks
03:06 and then we're seeing everything beyond from that point.
03:10 Now, if I zoom in slightly here. You could start to see that walls and so
03:14 forth, they're a little more bold that were cutting through.
03:18 We've got a ceiling plane here, there's a guard rail right here, this is the floor
03:21 slab for the balcony itself and then here is the stair.
03:25 So, we can start to use this section as a way of understanding how things are coming
03:29 together, do we have the right clearances. Is the volume of the space what we want?
03:35 For example, if I come over here and go to the Dimension tool on the toolbar.
03:39 This is the same Dimension tool that we used to move our walls around, but I can
03:43 use this as a quick way to measure whether or not I've got enough clearance on the
03:46 stairwell. So I'm going to highlight the top of this
03:50 landing right here. And then I'm going to highlight the
03:54 underside of this floor slab and I can see that I've got 11 feet right there.
03:58 So that should be more than enough clearance and enough head room in there so
04:01 that we don't have to worry making any modifications.
04:05 If it came in too shallow, then we would have to start manipulating things, either
04:08 change the stairs or change the floor slab or what have you.
04:12 So, let's go back to the first floor plan and create another one.
04:16 So I'm going to go back to Level 1. And lets create a section that goes though
04:21 the stair, going the other way this time. I'll click the same section tool and I'm
04:25 going to start here this time. And pull it straight down like so.
04:31 And I'll go all the way through the building and again it sees the full depth.
04:36 Now, if you start here and draw that way it'll point the other way.
04:41 What you do if you accidentally draw the section the wrong way is don't undo and
04:45 start over again. Just use this little grip here and you can
04:49 actually flip it to make it look the other way.
04:51 So it's real easy to reverse a section after you create it.
04:55 Usually, it's not something you want to start over again.
04:58 If I scroll down in Project Browser, it's called Section 1 again, so I'm going to
05:02 right-click and rename, Section at Stair. And let's open that up with Go To View.
05:09 Zoom in a little. And you can now see the stairs going up to
05:13 here, we're at the balcony right there and then here's the guardrail beyond.
05:17 Just another angle giving us a sense of how things are shaping up.
05:21 Now, one of the things I notice when I'm in here is this floor slab here is not
05:25 very bold. The walls here are bold, the walls here
05:29 are bold, but this floor slab right here is a little bit lighter.
05:33 And the same is true is this other section here.
05:35 This floor slab was also lighter. What line weight is being used when you
05:39 cut through the elements is actually something that's being controlled in a
05:43 dialog called Objects styles. It's a global set of setting that affects
05:48 the entire project. And we can there on the Manage tab.
05:51 So if I go to Manage and click on object styles, what you're going to see is a list
05:55 of all the categories that are available in a Revit project.
06:00 So there's lots of them here. And if we look at the floor category right
06:04 here you'll see that there's a line weight column.
06:08 And the projection and the cut line wave are the same.
06:11 They're both pen weight 2. Now, pen weight 1 is your thinnest line
06:14 and it goes up to believe it or not, pen weight 16, okay?
06:18 Now, most of the time 5 or 6 is about the maximum that most people use.
06:22 If we scroll down a little bit here. And find the walls.
06:27 Notice that walls are pen weight 2 in projection.
06:31 Projection is what you see when it's beyond, when you're looking at the object.
06:35 And when you cut through it in either plan or section, this is what you're seeing
06:38 here, and it's pen weight 4. But you can see that there's a difference
06:42 between what the floors are using, pen weight 2.
06:45 And what the walls are using, pen weight 4.
06:47 What I'm going to do is click in here, use this little drop-down and choose pen
06:51 weight 4 for the floors as well. Really simple change.
06:56 Object styles is global, it effects the entire project.
06:59 So I only need to make that change once. And when I click Okay.
07:03 You can see the floor is now bold and matches the intensity of the walls.
07:08 And it doesn't matter now which section I'm looking at, the floor is bold in both
07:12 cases. Now, here it's still light because there
07:16 we're seeing the floor beyond, we're not cutting through it.
07:20 The only place we're cutting through it is right here.
07:22 So that's just a really quick change that we can make.
07:26 Now, another thing that the section starts to identify for me right here is this
07:28 little gap right here. So this is something that I might want to
07:32 go in and modify. To modify that, I would just simply select
07:36 the floor object and edit its sketch. So let's do that really quick.
07:40 I'm going to select it. And in her on the ribbon, I can choose
07:44 Edit Boundary. Now, when I do that, it will tell me that
07:48 it can't edit the boundary directly from the Section view because we're looking at
07:51 it obliquely. So I'm what I'm going to do is offer to
07:55 open it for me and floor plants. So I going to choose level two and click
07:59 open view. Let me zoom in on that area.
08:03 And you could see the problem. This line is on this face of the wall
08:06 instead of this face of the wall, but what I'm going to do is just take that line and
08:10 drag it over here and then, while I'm at it, I'll take this one and drag it over
08:13 there. So I've got both of those on the opposite
08:18 faces of those walls now, and I'll click Finish.
08:21 Revit's going to ask me about the walls coming up underneath.
08:25 I'm just going to say no here. And then let's go to the Stair Edit
08:29 section again. And you can now see that that floor slab
08:32 is extending underneath the wall and it makes a little bit more sense.
08:38 A section cut can do a variety of things for you.
08:41 Sections are necessary drawings to have along with our document set.
08:45 But as you could see, because the section is a live cut of the building model, it's
08:49 a great tool for you to go in and start looking for where the places are that need
08:52 a little bit more attention. Did we modify this part of the model
08:57 correctly, is this connection correct? And when you cut sections in those areas,
09:02 it gives you a direct view where you can look in and see exactly what's there and
09:05 react to it in real time. So it's a really powerful and useful tool
09:10 and you'll find that most Revit users have dozens and dozens of sections in their
09:14 projects.
09:15
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Working with 3D views
00:00 We've looked at several different views our Revit models.
00:02 We've looked at floor plans, elevations. We've created sections in the previous
00:05 movie. We've even looked at some 3D views.
00:08 But up until now, the 3D views we've looked at, have either already been in the
00:11 project or we've just simply relied on Revit to create the default 3D view.
00:16 Let me just reiterate the steps to create a default 3D view.
00:19 The icon up here on the Quick Access toolbar, that kind of looks like a
00:22 doghouse or birdhouse. That's the default 3D view icon, and now
00:26 here's the way that's going to work. If I'm in another view, so here I'm in
00:29 level one floor plan. If I click this icon, I want you to watch
00:33 right here on the project browser when I click that icon.
00:37 All it will do is open that existing 3D view, that's got the, the little curly
00:41 brackets around it. What I want to do is change this view
00:44 slightly so that we know which one is which, to make it very different.
00:49 Here's what I'm going to do is, down here on the View Control bar, we have a bunch
00:52 of icons, and the third one over is this little white cube.
00:57 And if I click on it, it's a popup menu, and I'm going to choose Shaded.
01:01 So, a really simple change. Now, the model instead of being a hidden
01:04 line view, is a shaded view. I'm going to right-click on Curly Bracket
01:08 3-D here in the browser and rename it. And I'm going to call this just.
01:13 Axon and click Okay. Now I'm going to deselect that.
01:18 And even if I'm not in this view, let me go back to level one floor plan.
01:21 You see it's no longer bold. Level one floor plan is now bold.
01:25 Now watch what happens if I click the birdhouse again.
01:27 Notice that Revit will say wait a minute, you don't have a default 3D view, so it
01:32 will just create a new one. Now, the reason I shaded the axon view is
01:37 just to very clearly show you. It's still here under the new name, but
01:41 Revit decided to create a new default 3D view.
01:46 If you want to rely on this icon to open your default 3D view, you've got make sure
01:49 that you keep that default name, otherwise Revit will just create a new one.
01:55 Okay, and that's just what it does. Alright, now that's not the only way to
01:59 create a 3D view. There are a few other possibilities.
02:02 So, one such possibility is to create a view that kind of looks like this view.
02:06 Now this is a perspective view instead of an X and a metric.
02:09 The way this was created was to use the camera tool.
02:12 What I'm going to do is go back to my floor plan.
02:15 You typically want to use the camera tool in a floor plan view.
02:18 Let's take this existing camera view, right click, and rename it.
02:23 And I'll call this street view. Now, let's pretend the parking lot is back
02:28 here and I want to do another view from the parking lot.
02:31 So we're going to make another camera view back there.
02:34 I'm going to come up here to the birdhouse, but instead of clicking it, I'm
02:37 going to click the little icon next to it, the little drop arrow.
02:41 And then I want to choose a camera. Now camera is really easy to create, all
02:45 you have to do is click a point where you want to stand.
02:49 So I'm going to stand over here in what I'm calling the parking lot.
02:52 And then drag towards where you want to look.
02:55 So I want to look at the complete building, so you want to make sure that
02:57 you drag far enough to capture the whole building.
03:00 So I'm going to click back about here and then click.
03:05 And now you can see that I'm standing in that direction and I'm looking toward the
03:08 view. Now you can fine tune by rolling the wheel
03:11 a little bit and using these little grips here.
03:15 To widen the angle of view. Just be careful that you don't widen it
03:18 too much, because it'll start to distort. Let me see if I can show you that.
03:24 If I pull it way out like this, see the building doesn't continue, but way over
03:27 here, it would be kind of fish eye. I'll show you that in a second.
03:30 So let's keep it right there. It might start to distort here.
03:34 it's not too bad. So that's okay.
03:36 But you can fine tune what you have here, and of course it uses the same default
03:40 name again. So, we might want to rename this one
03:43 Parking View. Camera views you can do anywhere.
03:47 You're not limited to just exterior shots, you can do interior shots.
03:50 So, let's go back to level one and let's do another one.
03:53 Let's do one from the dining room. So I'm going to zoom in here, and we'll
03:55 stand maybe over here in the waiting area, and we'll look toward the dining room.
03:58 So we'll do the same process. Click where we want to stand.
04:03 Drag towards where we want to look. I want to make sure I'm going to click
04:06 past the windows here. Let's go about like that.
04:12 (SOUND). Like so.
04:12 And now we're standing there in the waiting area, looking towards the dining
04:15 area. Now here's where we might be able to
04:17 witness the fisheye effect if I drag this too far.
04:21 You can start to see it elongate over here.
04:24 Now, so far, it still may be okay. But if I go too far, you kind of see how
04:28 distorted this window starts to look. So you do want to be a little cautious
04:32 about how much you stretch that, because then it starts to look a little bit
04:35 unbelievable. So, I'm going to back that up just a
04:39 touch. These are stretching out just a little
04:41 bit. So, I'm right on the edge there of what
04:44 would be acceptable. Same thing in this direction.
04:47 If I stretch it up a little, it's okay, but if I go too high it's going to start
04:50 to distort things. And then of course I might want to rename
04:54 this. Now, there's a lot of other things that we
04:56 could do in this Perspective view. Down here, I could shade it, just like we
05:01 did with the axon. So when I choose that, maybe that's a
05:04 little bit more interesting. I can also use this little steering wheel
05:09 icon over here on the right to fine-tune the view.
05:14 What, the way this works is if you roll your wheel.
05:17 You are zooming and painting outside of the view, or think of it like this view is
05:21 like a picture frame, and you are just zooming and painting the picture frame.
05:26 If you want to zoom and paint inside the picture frame, use this little steering
05:30 wheel. So, when I click on that, you will get
05:33 this wheel icon right here. And if I click and hold down on pan you
05:37 can see that I'm now panning inside the picture frame.
05:42 If I click and hold down on zoom, I'm now zooming inside the picture frame.
05:50 Now, of course you want to be careful because at some point you can crash right
05:53 into the wall behind you, so Just make sure that I do that sparingly.
05:57 Up and down is like you jump on an elevator and change your height to ride
06:02 up. So now we're up at that balcony looking
06:06 down into the space. Let me let go there.
06:09 Now I'm still looking straight ahead, so I can use the look option.
06:14 And tilt my head down to look down into the space, so now I'm way up in the
06:17 balcony looking down into the dining room. Now, if you ever get lost, you know, let's
06:23 say that I zoom out a little too far and I crashed through and I'm up in the attic
06:26 now. This rewind feature is a godsend.
06:31 Hold it down and you get this little film strip here.
06:35 And you can use this to kind of back up through all the previous modifications,
06:39 both backward and forward, and find the one that you are happy with, and then you
06:43 let go. You can do as many of these camera views
06:47 as you want and just make sure you name them descriptively so that people can find
06:51 them later. And look at the model from several
06:55 different vantage points. You can use them just as a tool to help
06:58 you understand your design, or you can even print them out and present them to
07:02 clients or colleagues as a final presentation tool.
07:06
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Editing in any view
00:00 So, we've seen that we can have lots of different kinds of views in a Revit
00:03 project. Plans, sections, elevations, 3D views.
00:06 And one of the most powerful reasons to use so many different views is that you
00:10 can actually edit your model from any view that you like.
00:14 When you're working in Revit, you're working in a single unified building
00:17 model. Everything's stored in a single project
00:20 and it's all connected to one another. So, if it's more convenient for you to
00:23 make an edit in plan, you can do it in plan.
00:26 If you'd rather do it in elevation, you can do it in elevation.
00:30 And you can do so without any worry that you'll have to then go and redo the same
00:33 modification in some other view. This is because these are not disconnected
00:38 drawings, rather they are views of the same unified building model.
00:43 So you make a change in one view, it changes everywhere.
00:45 To illustrate that, let me go ahead an open up a couple different views here.
00:50 I'm in a file called Edit in any View, and I'm currently in the Level 1 Floor Plan.
00:55 I'm also going to open up the east elevation, (SOUND) the Axonometric,
01:01 (SOUND) and the Door Schedule. So one of the ways you could tell which
01:07 views you have currently open is to use this drop-down right here, which will show
01:10 you all of the views that are currently open.
01:14 So I can see that I have those four windows that we just double-clicked.
01:17 Now, what I want to do is actually tile them all together on screen.
01:20 So I'm going to close this drop-down, come over here to the View tab, and then over
01:23 here on the right, I'm going to click Tile Windows.
01:27 That will tile all the windows on screen. I'm going to click into any one of the
01:31 graphical windows and choose Zoom All to Fit.
01:36 Now I'm going to fine tune a few of these. Zoom in a little bit more on the 3D view,
01:40 zoom in a little bit more on the Plan view, and a little bit more on the
01:43 Elevation view. And I'm just doing the wheel for that.
01:47 Okay. So let's look at a really simple example.
01:49 I can see here that I've got this really big, blank wall here in the east
01:52 elevation. You can see it also here in the 3D view.
01:57 It wouldn't really be very easy to do something about that from the floor plan
02:01 that I currently have open. But there's no reason I can't do something
02:06 about that using the elevation, so what I'm going to do is click here to the left
02:11 of the last window, and drag to the right. Now the one thing you've gotta notice here
02:17 is it's highlight a bunch of stuff beyond. So, I'm going to show you a trick there
02:21 for selection that I haven't talked about yet.
02:24 But I'm going to first make the rough selection here and you see that I've
02:27 highlighted all six windows. Now, in addition to the six windows, I got
02:32 some other stuff, and you can kind of see it in the plan view.
02:35 I got some tables, I got some countertops. Heck, I even got the stair, way in the
02:39 background. Clearly I don't want to copy all of that
02:42 stuff. I only want it to copy the windows.
02:45 Well, if you look over here on the properties palette, you can get some
02:48 feedback as to what you have selected. It says common And then 20.
02:53 Now common means that of the 20 items you have selected, these are the properties
02:57 they have in common. And, it's basically nothing.
03:01 Up here on the ribbon is a filter button. This is a really useful command.
03:07 It allows you to make a big selection of stuff that you want, too many things, in
03:10 this case. 20 things, when I only wanted six.
03:14 You click Filter, and then you can clear the check boxes for all the categories
03:19 you're not interested in selecting. So I'm going to check none.
03:24 That's going to clear all the check boxes. And then instead I'm going to select only
03:28 the Windows check box, and notice the quantity is Six, which is exactly what I
03:32 want. So it will deselect all of those other
03:36 elements and now I can copy these windows with confidence.
03:40 So I'm going to go to copy, pick a base point, and then move up to where I want
03:45 that copy to go. And I'm in the multiple copy.
03:51 So I'm actually going to click twice to make two sets of copies.
03:54 And then I'll cancel out of the command. Notice that the change is instantly
03:58 reflected not only in the east elevation, but also in the 3D view.
04:03 So that's a really simple example. Let's look at another example.
04:06 Over here in the schedule, I notice that this door number five, which is this door
04:12 right here. I'm going to zoom in on that in plane a
04:16 little bit. That door over there is just a simple
04:19 little single swing door. And that's going into the kitchen area.
04:23 So it probably ought to be a double door. And it probably ought to be a door that
04:26 can swing in both directions. So, I've got the wrong type of door there,
04:29 but I can identify it here in the schedule and even select it here in the schedule
04:33 and then if I click over here in the floor plan, it stays selected and now I can just
04:37 open up the list and choose the appropriate type door.
04:43 So here I've got a door called double flush, double acting.
04:46 This is from the standard imperial folder, the chips with the software.
04:50 And you could see that I can choose that double door and now the changes reflected
04:54 both in the plan and directly in the schedule.
04:57 The schedule now reports the new size for that door.
05:02 Let me open up another view and show you another example.
05:05 Here is this dining from above 3D view that we created in the last movie.
05:09 Now I'm going to take this view and. Adjusted slightly so that it takes up may
05:15 be half of the screen here nad lets take a look at these columns here.
05:22 Notice that all those columns stop a little bit short of the ceiling an what
05:25 you are seeing is the steel that's inside of them and taht may be a little unsightly
05:30 for your dining room. So, what I want to do, is, change the,
05:35 hight of those columns, so that they go all the way up.
05:40 Certain edits, you can do, in any view, depending on the kind of edit that you
05:44 want to do. You can't, do, things like, move, and
05:47 copy, and rotate, directly in a perspective view.
05:50 Notice those buttons are grayed out. If I was in a plan view all those buttons
05:54 become available. So if they're grayed out you can use the
05:57 perspective view to make the selection, and then you can switch over to a plan.
06:01 But it turns out that whether or not I'm in perspective or plan doesn't make a
06:05 difference for what I want to change, because what I want to change is over here
06:08 on the properties pallet. If you look there's a base constraint
06:13 level one. This column starts down at level one.
06:17 There's a top constraint level two and that's the problem.
06:20 It's only going up to level two. I'm going to make it go all the way up to
06:23 the roof. Now the trouble with that is watch the top
06:27 of the column when I apply that. It's going to go up through the ceiling
06:31 all the way to the roof level so now it's a little bit too tall.
06:35 Let me zoom in just a little bit here to show you.
06:37 The eye could come over here, and further modify it by putting in a top offset.
06:42 I'm going to put in negative 4 feet, and when I apply that, it pulls it down to
06:46 just underneath the ceiling. Let's go ahead and deselect it.
06:51 And you can see the final result. So this is yet another example of where
06:54 you can identify a problem, make the selection and make it edit in one view,
06:57 it's reflected in any view. So let me show you that again.
07:01 Here it might be easier To select a couple columns in the plane view and then we'll
07:05 be able to see the change interactively in the 3D view as we work.
07:11 So to do that, I'm just going to click on one of these columns, hold down my control
07:15 key and click the second column. And you can see both of those square
07:20 columns that we're looking at there in 3D are highlighted now.
07:23 I come over here to the properties palette, put them up to the roof, and then
07:28 set the negative top offset. And when I apply that, you're going to see
07:33 that those two columns will extend up in the same way as the round one did.
07:37 So a big advantage of working in a Revit model is that you're actually working on a
07:40 model. So any change you make plan, section, or
07:43 elevation applies everywhere to all views. You don't have to make the same change
07:48 over and over again in multiple, separate, and disconnected drawings.
07:52 You make the change once in the view that's most convenient and it
07:55 automatically takes care of itself everywhere else throughout the model.
07:58
Collapse this transcript
Color fill diagram
00:00 In this movie I'd like to introduce you to the Room Object, and specifically how to
00:04 create a color fill plan from the Room Objects.
00:08 The Room Objects in Revit represent the actual rooms, or the spaces that are
00:11 enclosed by your walls and other geometry. One of the features that Room Objects have
00:17 is the ability to be color-coded to represent various information about our
00:20 space. So what I'd like to do is create a color
00:23 presentation plan here that indicates the function of each of the spaces in my
00:27 overall plan. So the basic process we need to follow is
00:31 an overall three steps. We need to add some rooms, which are
00:34 going to represent the actual spaces. We need to assign data to those rooms to
00:37 represent their different funcionts. And then finally create a color scheme
00:41 that will color based on those functions. So, it starts with the Room Object which
00:45 we can find on the Architecture tab here on the Room and Area panel right here.
00:49 Now, the way that the room object behaves is that if you move your mouse into the
00:53 screen you'll see that if I were to click outside the building I would get just this
00:57 generic rectangle. And Revit would actually generate a
01:02 warning telling me the room was unbounded, because there's no surrounding geometry.
01:06 But as soon as you move your mouse into the space, you see how it starts to
01:09 conform to the shape of the surrounding rooms?
01:13 So, that's probably a little bit more the behavior that I'm after.
01:17 The trouble is, is that most of my space is an open plan and if I move out here
01:20 into this main space, you can see that that room fills in to everywhere, public
01:24 spaces, private spaces, and so on, because there's no separation between any of
01:28 those. So, before I start placing the rooms, I
01:34 need to do one little bit of pre-work. So, I'm going to press escape to cancel
01:39 out of here. And then, right below the room button,
01:42 there's a little separator button. Room separators are just lines.
01:46 And you can draw them straight lines or curved lines, whatever shape they need to
01:49 be. And you use them to separate two spaces
01:52 from one another. So, for example, I might want to have this
01:56 vestibule space separated from This host area.
02:01 I might want this host area to be its own separate space.
02:06 I certainly want to separate the back of house area, so I can put a line there.
02:11 This prep area here might also want to be its own space, and so notice how I'm
02:15 ignoring this counter top and I'm going right over to the walls.
02:21 The countertop is not a room seperator, but walls are.
02:25 So you want to make sure that you're creating fully enclosed spaces.
02:31 Now I also don't want the room to flow up here into the stairs.
02:34 So I'm just going to draw A little L shape right there.
02:39 Now, I'll cancel out of there, and let me show you the result of what just did.
02:43 So let me make sure that the command is reset.
02:45 I'll click the Modify tool and go back to the Room tool, and I'm going to slowly
02:48 move around. Now, we already say these spaces.
02:52 Here's the vestibule space. Here's the host area.
02:54 Here's the prep area. Here's the main dining room, and notice
02:58 the main dining room is ignoring the stairwell, and then finally the back of
03:02 house area here. When you add those room separators in, it
03:06 makes it really easy to place the rooms exactly where you want them.
03:09 The next thing is you want to place them in the order you want them numbered in,
03:13 because as you'll see here, the first one you click becomes number one.
03:17 And then this one here will be number two. This'll be number three, the main dining
03:22 room so, I'll place it out here. Our little prep area and then our back of
03:27 house area here. And then I'll finally end up with this
03:31 storage area and the two restrooms. Now, we could certainly rename all of
03:37 those rooms, it's easy enough to do. Just zoom in on the tag, select the tag,
03:41 then click again right on the label and you can input the name of the room.
03:47 Now, I'm going to skip the rest for now. And move on to the next step.
03:52 If you move your mouse around in the space, you'll see that at four points
03:56 around that room tag, there is this x right here.
04:00 Now, if you highlight it, Revit tells you that's the room.
04:03 If you click when you see that x It actually selects the room object.
04:08 And then over here, on Properties, you can manipulate that room object.
04:13 So, what I want to do is scroll down here and look at some of the other properties.
04:18 So I've got various properties. I've got Comments, Occupancy, Department.
04:22 I've got finish Finish Information. There's a color scheme already built into
04:26 this template that colors based on the department.
04:29 Now, department is more of a commercial designation.
04:32 I don't think we would use the word department in a restaurant situation but
04:36 in this case I'm going to use the department field for the function.
04:42 Now, it is possible to create my own custom function field but I don't really
04:45 think that it's necessary in this case. I'm just going to borrow department for
04:48 that purpose. You can type in any value you want here
04:52 for department, it's just a text field. I can put in public areas, for example,
04:57 for the main dining room, for this room I can make that back of house and I am just
05:01 going to put one or two more designations here.
05:06 So I could select each of these toilet rooms here using my Ctrl key.
05:11 If you're having trouble selecting one of the rooms, just use your Tab key and it
05:14 will highlight. And then make sure Ctrl is held down when
05:18 you click. And I'll just call these toilet rooms.
05:21 This one here will also be back of house. Now, if you click in the field and you've
05:25 already types a value, you don't have to type it again.
05:28 You can just use this little drop-down here.
05:30 And choose the item that you've already typed in.
05:32 So Ravit keeps tracks of those. And lets just do one or two more here.
05:36 This is a public area, and we'll make the host station also a public area.
05:44 I've designated each of the rooms with a designation.
05:47 I've numbered them all. I've named a few.
05:49 We can come back and do the other naming later, but the last step is to add the
05:53 color scheme now. So if we go to the Annotate tab and look
05:57 over here on the right, we see a Color Fill panel.
06:02 Now, depending on your Revit, your Color Fill Panel may have only one button, it
06:05 may have several buttons. If you're in the suite version then you
06:09 have several buttons but, if you're in Revit Architecture you only have the one.
06:14 But what we're looking for is Color Fill Legend.
06:17 And you can see that's the button right here.
06:20 I'm going to just place that somewhere off to the side of the screen here.
06:24 And you can see the message says that there's no scheme currently assigned to
06:27 the view. As soon as I click though, it will ask me
06:30 to do just that. It will ask me to assign a scheme.
06:34 So you can see here that. The space type that it's looking for is
06:37 spaces. But I don't want to color spaces.
06:40 In fact, I don't even have any spaces in here.
06:42 Those are engineering objects. We have rooms which are architectural
06:45 objects. So I want to choose rooms.
06:48 And then notice that the color scheme that will become available is department.
06:52 So this is why I chose the department field to input my functions.
06:57 And when I click Okay, you will see that Revit will automatically assign a color to
07:01 each one of those departments that we typed in.
07:06 And this legend that we placed over here will fill in the label next to each one to
07:10 show us what each of those colors means. So just a few clicks is all it takes for
07:15 you to make this very nice graphical presentation, which illustrates the
07:19 function of all of the various spaces in the model.
07:24 Now I did a really simple example here. But you can imagine that if you spent a
07:27 little bit more time thinking about exactly what you wanted the color scheme
07:29 to represent, that there's all sorts of things that you could do with this
07:32 functionality.
07:35
Collapse this transcript
Visibility
00:00 This movie I'd like to talk about visibility graphic overrides.
00:03 We use visibilty graphic overrides to customize the way that a particular
00:07 displays. All of the model elements that you see in
00:10 a view represent real life objects, and as we've seen in previous movies, if you
00:13 modify them in one view they modify in all views.
00:17 But with visibility graphics overrides, we can actually customize the way those model
00:21 objects display in a particular view. A really simple example is that you could
00:26 have your walls be purple in one view and leave them black in another view, or you
00:30 could turn off your furniture in one view and leave it turned on in another view.
00:36 And the list of possibilities is virtually endless.
00:39 I've got a file here on screen called Viibility and it's got a color fill
00:43 assigned to it right now for the rooms. And what I'd like to do is customize this
00:47 plan a little bit further. I want to make it into a more complete
00:51 presentation plan. So I've got some ideas about how I might
00:54 want to do that. Now the first thing is, is best practice
00:57 dictates that we really ought to do this work in a copy of this floor plan.
01:02 If you notice over here on my project browser, I'm currently in level 1 floor
01:05 plan. If I right click that, I've got some ways
01:08 that I can duplicate this view. Now, let me kind of contrast these two to
01:13 you here, Duplicate and Duplicate with detailing.
01:16 I'm going to choose Duplicate, and notice what I get.
01:19 I get a copy of the graphics. I get a copy of the view with all the
01:23 model elements. But none of the annotation gets
01:26 duplicated, so I lost the dimensions, I lost the room tags, that kind of
01:30 information is view specific. Now, if I go back to the original level
01:36 one, it's still here. So, it's not that it deleted it every
01:39 where. It's just that it didn't get copied
01:42 actually, is the correct way to say it, to the new copy of the view.
01:46 Now let's contrast that to duplicate with detailing.
01:50 Detailing is just the word that Revit uses to collectively refer to all of that view
01:53 specific stuff. The notes, the texts, the dimensions, the
01:57 legends, the tags. Those are all collectively referred to as
02:00 detailing. And you can see that this time I got a
02:02 copy of the view complete with all of its detailing, so you can do it either way.
02:08 I'm going to right-click this new view, and I'm going to rename it as presentation
02:12 plan. I'm going to take the original copy of
02:14 level 1 and I'll just press my delete key to get rid of that.
02:17 I don't need that one anymore. Now there's a few ways we can start to
02:20 customize the way that this view displays. So the first thing that we are going to
02:24 look at is the walls. Now let's go over here to View tab, and on
02:28 the Graphics panel here, there's a button called Visibility Graphics, and this is
02:32 the Visibility Graphic overrides for floor plan presentation.
02:38 So it's important to realize that any changes we make in this dialogue are only
02:42 going to affect the current view that we have open.
02:46 They do not apply across the entire project.
02:48 So I'm only going to focus on the model tab right now, and then only on specific
02:52 categories. So we've got model categories here, and
02:55 then in this column, you can see all of the various categories listed.
02:59 Now let's scroll down and locate the walls category.
03:03 And I'll select that. If you look across at all the columns on
03:06 the right here, we've got projection and surface, we've got cut, we've got this
03:09 half tone and detail level. Under projection and surface, we have
03:13 lines patterns transparency, and then the cut, we have lines and patterns.
03:17 All of our walls are being cut through in a floor plan.
03:19 It's just like you learned in architecture school.
03:22 Basically, imagine you're cutting through the building at a few feet above the
03:25 floor, and all those walls are actually being cut through.
03:28 If I want to make a modification to the way that the walls display in this plan,
03:31 it's the cut that I want to consider. Now, we could customize the line work,
03:35 which is the outline that we're cutting through, or we could customize the
03:38 pattern, that's what I'm going to do here. The pattern is the fill that we're seeing
03:43 between the two lines. Now currently, there's no pattern being
03:47 assigned, but if I come down here, I can click this Override button.
03:51 That will give me some options for the fill pattern, and I'm going to choose a
03:54 pattern with this browse button here. And you can see that I have a whole bunch
03:58 of patterns to choose from. I can choose cross hatches, and I can
04:02 choose diagonal lines, and so on. I'm going to come down here and pick a
04:06 solid fill, click Okay. Now it's currently solid black.
04:10 That may be a little bit overpowering, so let me click right above that on the
04:14 color, and let's choose a color that's maybe a little bit less intense.
04:18 So I'm going to pick this greenish right here.
04:21 Click Okay, and you could see that that updates the solid fill to that color.
04:25 Let's click Okay again, and one more time to see the effect.
04:29 Notice that all of the walls now in this plan are now shaded in with that greenish
04:33 color, in their, cut pattern. And that happened across the entire plan.
04:39 Now it's really important to understand that that change only affects this view,
04:43 Presentation Plan. If I go back to Level 1 floor plan, notice
04:47 that these walls, are unaffected by the change.
04:50 So let's go back to presentation. So what else can we do?
04:54 Well, I'm going to pan this drawing over a little bit and zoom in so that we can see
04:57 the furniture a little bit more clearly, and let's do another example with the
05:00 furniture. So I'm going to go back to visibility
05:03 graphics here on the view tab, and I've got the dialogue over here on the left,
05:07 and I've got my furniture showing there on the right.
05:10 Let's select the furniture category. And look at some of the other things we
05:14 can do. So if you wanted to, you could override
05:16 the line pattern. Now this is in projection this time,
05:20 because we're not cutting through the furniture.
05:22 We're actually looking down on the furniture, so it's the projection line,
05:25 and you could change the line weight and choose a different line weight.
05:29 You could change its color or assign a line pattern, a dashed line so you could
05:32 make them dashed or dotted lines or what have you.
05:36 I'm not going to do any of those changes here.
05:38 So I'll cancel that. But I am going to look at the pattern.
05:41 Maybe I want to put a surface pattern on the surface of those furniture items.
05:47 So I'm going to click on this overwrite button here and open up the list of
05:50 patterns. And maybe choose this diagonal crosshatch.
05:54 When I click okay and then apply that, you can see that this hatch pattern now fills
05:58 in all the furniture in the same way that we just did with the walls.
06:04 So that's one option. You could also decide, you don't want to
06:06 see the furniture at all. You could turn it off altogether.
06:09 I could uncheck this box, click Apply, and the furniture would disappear.
06:14 So regardless of whatever customization you've done to it, it's simply not
06:17 displaying. I want to stress that we've only hidden it
06:20 in this view. The furniture still exists in the model.
06:24 Okay, let's turn it back on. Let's click Apply.
06:26 Next to it is a transparency slider, so if you click the override there, you get the
06:30 slider. 0% transparent means 100% opaque, so it's
06:34 a little confusing. Let's drag this slider and make it about
06:39 45% transparent. Click Okay, and apply that.
06:43 Notice that that greenish color for the fill pattern underneath is now showing
06:47 through the furniture. So that's another effect that you could
06:51 start to do there. Let me take that, let's turn off the
06:54 transparency, going back to 0%. And what about half-tone?
06:58 See what that looks like. Click Apply.
07:01 Now it goes back to being fully opaque, but notice that instead of solid black
07:05 lines for the outlines, all the outlines are now in this half tone gray color.
07:11 As you can see, there's a variety of different things that you can start to do.
07:14 And I'm only addressing one category. Every category in this list could be
07:19 customized accordingly, and again it would apply to this view.
07:25 So if you start to combine the potential that's available in that Visibility
07:28 Graphics dialog, and combine that with creating multiple views to serve different
07:32 purposes. It becomes very easy for you to create
07:36 highly focused views that is specialized on delivering a certain kind of
07:40 information. So the visibility graphics command is this
07:44 very powerful tool that allows you to acheive multiple views, each focused
07:47 towards a very specific purpose in your document set.
07:51
Collapse this transcript
4. Creating Documentation
Creating an enlarged floor plan
00:00 In this movie I'd like to begin creating some specific documentation for our
00:03 project. Now there's a wide variety of
00:05 documentation types that are required in a typical architectural project.
00:09 And in this movie, I'm going to look at creating an enlarged floor plan of the
00:13 dining area. We're going to use that floor plan for a
00:16 variety of things. But it starts with creating a Callout
00:18 View. So, Revit has lots of different view types
00:21 as we've seen. So this will be the first time we look at
00:24 the Callout View. I'm here in a file called Enlarged Floor
00:27 Plan. And on the View tab, you can see lots of
00:30 different types of views here on the create panel.
00:34 We've got our 3D view and our section view that we've looked at before.
00:37 Right next to that is the Callout button here.
00:39 If we click the drop down on the Callout button, we see that it has two options.
00:45 It has Rectangular and Sketch. Now If I did the Rectangular Callout, it's
00:49 a little bit easier because you just click two opposite points on a rectangle.
00:54 I could click from here to here. But what you would end up with is about
00:57 half of the kitchen would be included in that callout area and that maybe
01:01 undesirable as the kitchen gets flushed out later in the project.
01:07 You might not want to see all that equipment and so forth in the dining room
01:09 plan. The alternative is to use this Sketch
01:12 option right here. So this is what I'm going to do.
01:14 I'm going to choose the Sketch choice of that drop-down.
01:18 And that takes me into what Revit calls Sketch mode.
01:22 Now Sketch mode is a where you create a two-dimensional sketch using the various
01:25 tools here on the Draw panel, and you can create any shape you like.
01:29 So, in this case, what I'm going to do is I'll start out here, next to the
01:32 staircase. And I'll just click my first point.
01:35 And I'm just going to start drawing some lines.
01:37 And all I really want to do is make sure that these lines are a little bit larger
01:41 than the dining room area. Down in the corner there where I have that
01:46 curve. You can only draw straight lines in this
01:49 sketch. But in this case, that curve is subtle
01:51 enough that I don't have to worry too much about following it exactly.
01:54 Now you want to make sure that your sketch is completely closed when you're done.
01:58 And in other words you want to join up the first point with the last point.
02:02 And then you'll click the Modify tool here, or press Escape twice.
02:06 You can see the shape of your callout, and when I come up here on the ribbon I can
02:09 click this big green Finish Edit mode. And when I do, you'll see a dashed outline
02:15 appear in the shape of that callout that we just created.
02:20 Now, it'll have this bubble associated with it over here.
02:22 That bubble will eventually fill in with the drawing number and sheet number that
02:27 this callout gets placed on. Later when we place views on sheets, we'll
02:31 see that fill in. For the time being, what I want to do is
02:35 use this grip right here, that's connected directly to the callout head and start to
02:39 drag it. And notice that you can move this, this
02:44 call out head anywhere that you like. It'll stay attached to the perimeter of
02:49 that callout. I'm going to move it down here into the
02:51 lower right-hand corner, and put it at a slight angle like so.
02:55 I am going to click in empty space to deselect the callout.
02:58 And if you look over at the Project browser, you'll see that a new view has
03:02 been created called Callout of Level 1. Now, you can accept the name if you like
03:07 but I am going to rename it by right-clicking (SOUND) and I am going to
03:10 call it Enlarged Dining Room Plan. Click OK.
03:13 Now, to open that view, you can either select it here, right-click, and choose Go
03:17 To View. Or you can just simply double-click it
03:20 right here on the project browser. Either one is fine.
03:23 When the view opens, you're going to see the boundary here, the inner boundary,
03:26 matches the shape that you sketched for the callout.
03:29 Notice that it has little blue grips on each edge.
03:33 And you can use these to fine tune the shape of the call out.
03:37 So, for example, right here you can see that I've kind of unnaturally cut off
03:41 that, that doorway right there. So, if I wanted to, I could use this grip
03:45 to start stretching that just slightly to make the call out include the entire door.
03:52 If there turns out to be some equipment or other things in here that you don't
03:55 want to see, you could actually choose Edit Crop that would take you back into
03:58 the Sketch mode. And you could literally draw the sketch up
04:02 and around the doorway. And if you want to try that I'll leave
04:05 that up to you, but for now I'm going to just go with it like this.
04:09 So I will just make any little adjustments here, just to fine tune it slightly.
04:14 There's a few other things that you'll notice here that we might want to address.
04:17 For example, these grid lines here extend all the way to the virtual rectangle here.
04:23 And that's simply because the behavior of grid lines is for them to remain lined up
04:26 with one another. So A and B, it makes sense for them to go
04:29 a little bit past the callout boundary. But C, maybe not so much.
04:34 So what you can do here, is you can select grid line C.
04:38 And then, you want to be careful not to start to drag it, because if you drag it,
04:42 it will drag all of them. I'm going to do Control+Z and undo that.
04:46 But I'm going to grab gridline C, and instead, I'm going to unlock this end.
04:50 So when I do that, now this little blue dot here, I can drag gridline C, like so,
04:55 and it will only affect gridline C. And I could do the same thing with grid 4.
05:01 Unlock it. Grab this little dot.
05:06 Stretch that down. And if you want, you can do the same thing
05:10 with grid 5. Unlock it.
05:12 Drag it down. And I'm going to let this one snap to
05:14 gridline 4. So now what'll happen is these two will
05:18 move together. See?
05:21 So if I fine tune them further, they'll move together, but grid 6 moves
05:24 independently. So these are just some little fine tuning
05:27 adjustments you can make if you like. You don't have to see this outer rectangle
05:31 for the callout if you don't want to. So there's some toggle switches down here
05:35 at the bottom of the screen, on the View control bar.
05:38 The first one is here, looks like a little crop symbol.
05:41 If you highlight it, it says, Do Not Crop the View.
05:43 If you click that, it actually turns off the cropping behavior.
05:47 And if I zoom out, you notice we're seeing the entire floor plan again.
05:50 But notice, the crop is still here. The crop region doesn't get deleted, it
05:54 just gets disabled. So I'm going to re-enable it by clicking
05:57 that icon again. The one next to it hides the cropped
06:01 region. So if I click that, it stays cropped, but
06:05 it just turns off the display of that shape.
06:10 That might make the view look a little bit cleaner here.
06:12 Now, one more thing to point out to you here.
06:15 When you create a callout view, Revit automatically adjusts the scale.
06:19 So, you may notice that all the annotation is a little bit smaller here.
06:21 That's because the scale for this view has changed to quarter inch equals a foot.
06:25 The original view was at eighth inch equals a foot and Revit just simply
06:28 doubles the scale. I'm going to make one or two more
06:31 adjustments here. This section line that goes all the way
06:33 through. You can actually modify that if you like.
06:36 So, I'm going to click on it. And do you see this little small, it
06:38 almost looks like a little Z-shape right here.
06:41 It says Gaps and Segments. If I click that, you will actually make a
06:44 gap in the middle of this and then you get a grip at each end.
06:48 (SOUND) And I can eliminate that middle portion.
06:51 I can do it again with this one (SOUND) and eliminate that portion.
06:56 None of this really affects the section itself.
06:58 It's just affecting the graphic here in this view.
07:00 Likewise here. Maybe I don't want that quite so long.
07:03 So I can shorten it a little bit. So these are all fine tune adjustments you
07:08 can make to start cleaning up the view a little bit.
07:10 And, one last adjustment that I want to do is these lines right here.
07:15 You may recall in a previous movie where we added rooms and did a colored room
07:18 plan. That we added these room separation lines
07:21 to make a distinction between the various spaces in this open plan.
07:26 Well, you don't have to actually keep the display of these room separation lines if
07:29 you don't want to. If you recall, we had a command called
07:33 Visibility Graphics. That was here on the View tab.
07:36 Visibility Graphics, and the Room Separation lines are actually down here
07:40 under a category called Lines. And if I expand that with this little plus
07:45 sign right here, you can see the Room Separations right there.
07:49 So I'm going to uncheck that, click OK, and you're going to see those boundary
07:52 lines disappear. But notice the room is still there, the
07:55 room is still there and it's still shaped by those room separation lines.
07:59 In fact, if I go back to Level 1, you'll see that if I zoom in those room
08:03 separation lines are still displaying here in Level 1.
08:08 So all we did was hide them here in the Enlarged Floor Plan view, so it makes this
08:11 view display a little nicer. If those room separation lines display,
08:16 they will print. So this is why I'm hiding them because,
08:18 ultimately, I'm not going to want to print in this view.
08:22 So a Callout view is an enlarged view of any of your other views in your project.
08:28 Here, we did a plan example but you can actually use the Callout tool on sections
08:31 and elevations as well. Callout shapes can be either a simple
08:35 rectangle or they can be a custom shape. And you use your Callout views to focus in
08:40 on a certain area that you want to document in a little bit more detail in
08:43 your project.
08:45
Collapse this transcript
Dimensioning a plan
00:00 In this movie I'd like to take another look at dimensioning.
00:03 In a previous movie we looked at dimensioning but there we used the
00:06 Dimension tool as a modification tool to help us move our geometry around.
00:10 To get our walls placed precisely, or our doors and windows, and that's a perfectly
00:13 valid use for the dimension tool. Another valid use, and a very critical use
00:17 of the dimension tool, is to actually create dimensions on your drawings for the
00:21 purposes of printing out those documents and reporting what those values are to the
00:25 recipient. So that's where I'd like to focus on and
00:28 here and this movie is how to create dimensions for the purposes of
00:31 documentation. So I'm in a file here called dimensioning
00:34 and I'm in the enlarged dining room plan view and I'm going to zoom in here near
00:38 the top. And begin adding my first few dimensions.
00:43 So, here on the quick access tool bar, I'm going to click the Aligned Dimension tool.
00:47 And the Aligned Dimension tool is perhaps our most versatile so we're going to stick
00:50 with that. But as you can see, there are lots of
00:52 other options here on the ribbon so I encourage you to look at those at a later
00:55 time. What I do want to focus on, though, is the
00:58 options bar right here. There are a few choices we want to
01:02 consider. The first option is whether or not you
01:05 want the dimension to favor the wall center lines or the wall faces.
01:09 Now, I'm saying favor because even though it might to initially highlight the center
01:13 line. You can always move your mouse slightly
01:16 and press the Tab key to force it to give you the face or the edge so that you
01:20 always have the option to tab in and get the point you want.
01:25 The point of changing this setting, is, this becomes your new default.
01:30 So if I choose wall faces, for examples, it will now favor the faces of the wall,
01:33 and I would have to tab to get the center. So, that's probably a little bit nicer for
01:39 your documentation type dimensions. Now, there are a couple other choices here
01:43 that relate to the core of the wall. Our project uses generic walls and so the
01:48 core really doesn't come into play. But if you're using walls that have a core
01:53 material, like maybe there's concrete block or studs and drywall, then you could
01:57 use the core option to get it to dimension to the faces of stud, for example, instead
02:01 of the drywall. But in this case we're going to stick with
02:06 wall faces, and I want to make sure that this setting is set to individual
02:09 references. We'll look at the other option under there
02:12 shortly. So, I'm going to highlight this face at
02:15 the wall, and then this face of the counter top and click it.
02:18 Okay, click both of those and that gives you the distance between those.
02:21 Then I'll move to the next point. And then I will pull all the way over to
02:25 here to the inside face of this walll. Now notice that I am able to select
02:30 multiple reference points in the same dimension string.
02:33 You don't have to place individual dimension strings, and when you are done
02:37 the critical thing to do is you need to make sure that your mouse is not on top of
02:41 any geometry when you make your last click.
02:45 Your last clcik is an empty white space. And that determines where the dimension
02:49 goes. So, if you click on top of geometry it'll
02:52 just keep adding dimension points. So, we want to make sure that we're in
02:55 empty space. Let me do a couple more.
02:57 I'm going to do this point down here, and the other end of the counter here, and
03:01 then I'll place it out here with a click. And then maybe I want to see the size of
03:06 this opening here into the kitchen. So, I'll do the face of this wall, one
03:10 side of the opening. The other side of the opening, and maybe
03:14 the other end of this wall. It's a little busy over here to place it
03:17 here, so I'm just going to pull it over there and click.
03:21 Lets start with those dimensions. Let me click the Modify Tool to cancel out
03:24 of there. And let me zoom in just a little bit and
03:26 see what we've got. So you can see the various numbers that
03:29 have been placed. This one here is slightly on top of that
03:32 wall there, so you can actually click the dimension and just move it slightly.
03:37 Now if it's moving too far, it's snapping too far, just use the arrow key on your
03:41 keyboard. So I'm just going to nudge that down just
03:44 one arrow, just to keep it from covering up that wall right there.
03:48 Now, look over here and I notice this two foot eleven dimension.
03:51 I'm not really happy with that and I'm thinking, I think I would have rather have
03:55 dimensioned to the opposite side of this wall If you select the dimension, what you
03:58 find is there's this Edit Witness Lines button right here.
04:02 You don't have to erase the dimension and start over again.
04:05 Just click Edit Witness Lines. All of the existing witness lines that
04:09 you've already chosen will highlight in blue on the screen so you can see them
04:13 there, in blue. This one, this one and so on.
04:16 And what you notice here is that this one here is actually inside that counter top
04:20 slightly. So it's not even really in the right
04:22 place. So what I want to do, is, if you click an
04:25 existing blue witness line, it will remove it.
04:29 And if you click a new edge, it will add it.
04:32 So with the edit witness lines tool, you can add new witness lines.
04:36 You can remove existing ones. And then, here's the very important final
04:39 click. Make sure that, again, you're in empty
04:42 white space when you click, because if you're on Geometry, it'll keep adding and
04:46 removing witness lines. So I want to click out here in the middle
04:50 of space somewhere, and that will complete the operation.
04:53 So I'm going to cancel out of there to deselect everything.
04:56 Let me zoom out a little bit, and let's consider this wall over here.
05:00 For this wall, I wanted to mention the wall and the openings, but that would be,
05:04 you know, a lot of clicks if I used the same technique that we used a moment ago.
05:09 So I'm going to click the dimension tool And that's where this entire wall's
05:12 feature could come into play. This is a very powerful feature.
05:16 Now if I click entire walls, a little options button lights up next to it.
05:21 So I'm going to click that options button. And here you're going to see several
05:24 options that are available for the entire walls feature.
05:27 If you don't check any of these options here then it's just going to do the entire
05:30 length of the wall but, I want to do a little bit better than that.
05:33 So, I'm going to check this box right here for openings.
05:37 Now, you can dimension all the openings in the wall like all these windows Either to
05:40 their centers, or their widths. Now, I'm going to choose widths.
05:44 I prefer that. You can choose centers if you like.
05:46 You can also include the intersecting walls.
05:49 I'm not going to choose that in this case. But I do have a grid line here and here,
05:52 so I'm going to choose the intersecting grids.
05:55 So let's see what those settings do for me.
05:57 Let's click Okay. The way that you use this tool is instead
06:00 of now picking individual witness line locations, you just highlight the wall
06:03 that you want to dimension. So I'm going to click this wall.
06:07 Notice that that will create a whole bunch of dimensions.
06:11 And then I'm going to move out here to place the dimension.
06:14 Now one little word of caution here. Watch what happens if I move too far to
06:17 the right. The dimension will disappear, so make sure
06:22 that you click before it disappears, right.
06:25 So I want to click inside of that mystery boundary there, and I'm going to click
06:28 right there. The dimension will appear.
06:33 I'm going to click the modify tool to cancel out of the command.
06:36 And why did the dimension disappear when we got past a certain point?
06:41 Well, that's tied back to the crop region that's assigned to this view.
06:44 So if you look down in your View Control bar, we have this icon right here that
06:47 shows or hides the crop regions. So let's turn this one on to show the crop
06:52 region. And you see there's the crop region right
06:54 there that we drew in the previous movie. That crop region Cuts the model.
07:00 That's the crop to the model itself. Notice it doesn't affect the annotation.
07:04 However, there's this dash line out here that does affect the annotation.
07:09 So the way this works is, if your dimension moves out too far, okay, see it.
07:16 It'll disappear. And that's because it's now outside of
07:19 this dashed boundary. This little grip right here, will allow me
07:23 to get it back again if I pulled it too far.
07:26 So, your two remedies to dealing with the situation are to either just keep the
07:30 dimension inside this dash line or just Widen that dash line.
07:35 Now I'm going to go ahead and turn off this crop region, and I'm going to move
07:38 these dimensions just a little bit closer to the model again, like so.
07:43 Let me zoom in a little bit here and as you can see the text is a little bit
07:45 cluttered here. And I have a couple remedies to that.
07:49 I can select the Dimension, and then these small little grips will appear on each
07:53 piece of text. I can drag.
07:56 That piece of text out and it will create a little leader pointing back to the
07:59 dimension. That's one solution or the other solution
08:03 is to select the dimension and over here on the properties palette I can edit its
08:07 type. Now, when I click this button it will open
08:11 up the type settings dialogue for these dimensions.
08:14 I'm going to scroll down And you could see here next to Units Format, this big button
08:19 that shows me the format of the Default units.
08:23 I'm going to click that button. The default behavior is to use the project
08:27 settings from this project. Now, you could cancel out of here and go
08:32 change the project settings, but what I'm going to do instead is uncheck this to let
08:36 this dimension override the project settings.
08:39 And the only override that I want to enable is to turn on this check box right
08:43 here and suppress 0 feet. I'll click okay twice.
08:48 And you'll see that now these six inch values do not display zero feet in front
08:51 of them. And so they fit a little bit nicer within
08:54 those witness lines. One last thing.
08:57 Let's say that you're working with a firm that's overseas.
09:00 And you want to show both the imperial dimensions and the metric equivalents.
09:05 If I go to edit type again. That's in the same general area of the
09:09 dialogue. Right here you can see that alternate
09:11 units is an option. Now, it's currently set to none.
09:14 So I'm just going to open this little list of choices here, and I'll put it below the
09:19 imperial value. It's going to default to millimeters by
09:22 default. I'm fine with that.
09:24 I'm going to click okay. And now you can see that I have the metric
09:28 equivalent beneath each of my imperial values.
09:32 So, there's a lot of different ways that you can approach the dimensioning of your
09:35 floor plans and of course, when you're getting your documents ready for printing
09:39 and presentation, dimensions are a critical part of any architectural
09:42 document set.
09:45
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Creating tags
00:00 In this movie, I'd like to look at tags. Tags are an important part of any document
00:04 set. And we use them for a variety of purposes
00:07 to call out the various doors, the windows, wall types, and so on.
00:11 And the file I'm in right now is called tags and I'm in the Level 1 Floor Plan.
00:16 And currently there are room tags for each of the rooms in this file.
00:20 And those came in as we created the rooms automatically.
00:23 But for the other objects like the doors and the windows, and so on.
00:26 There aren't any tags yet, and adding them is a pretty simple affair.
00:30 Now we can locate the Tag button on the Quick Access toolbar, so it's right up
00:33 here. And it's actually called Tag by category
00:36 and the reason it's called that is if you move your mouse around the screen Revit
00:39 will actually change the shape of the tag that you're using, the kind of tag you're
00:42 using, depending on the category of object under your cursor.
00:47 So here I'm giving a diamond-shaped tag. Here I'm getting more of an oval-shaped
00:51 tag. Over here I would get a hexagon tag.
00:53 So you can see that each of the objects that are under my cursor, it knows what
00:57 kind of tag to give me. And the way it knows that is this button
01:01 right here. If we click that, you can see these are
01:04 all the tags that currently loaded in your project.
01:07 So if you try and click on a object that does not have a tag, like a ceiling or a
01:10 curtain panel in this case, then Revit will just simply prompt you to load an
01:13 appropriate tag. I'm going to cancel out of here, and the
01:17 last setting I want to look at here on this Options bar is the leader option.
01:22 If you were tagging your walls, you'd probably want the leader.
01:25 I'm going to go ahead and click right there.
01:26 Now, we'll talk about why that value is empty in just a moment.
01:29 If you were tagging your doors, you probably would not want the leader.
01:33 So I would uncheck that and then when I click the door, the tag would be
01:35 associated directly with the door or maybe with the window and so on.
01:40 So you can see that you might want that leader option to be on or off, depending
01:43 on the kind of tag that you're talking about.
01:47 Now let me cancel out of the command for a moment.
01:48 This door already knew that it was door number 3.
01:51 But notice that this wall did not fill in any designation.
01:55 That's simply because the designation hasn't been filled in yet for this wall.
01:58 So what I'm actually going to do is go back to Tag by Category, turn on the
02:02 leader, let me tag a couple more walls. Now these walls are all the same type.
02:08 This wall is a different type. Right here.
02:11 And let me show you how to input that value.
02:14 So I'm going to select this wall right here, and choose the Edit Type command
02:17 here on the Properties palette. Now, the value that that tag is looking
02:22 for is this value right here, the type mark.
02:25 And as you can see, it's currently empty, which explains why the tags are all empty.
02:29 Now, just to kind of clarify a little bit here, tags can look at any property of the
02:34 object. And you can see that we have a long list
02:36 of properties to choose from. You could make a tag that showed you the
02:39 cost of the wall or the fire rating of the wall or the description of the wall.
02:43 In this case, this tag is looking at the type mark, and all I have to do is type in
02:47 a designation here. I'll put in A1.
02:50 Click OK. Not only will it fill in here, but you'll
02:53 see it fill there and there as well. This one did not fill in because this is
02:56 just a different type wall. These were generic 8-inch walls.
03:01 This is a generic 5-inch wall. So to get that one to fill in, I would
03:04 just have to repeat the process and give it a type designation as well.
03:08 (SOUND) And when I click OK, it would fill in.
03:11 Furthermore, if I came back and added a new tag to another wall of that type,
03:15 you'll see that it will have the same designation.
03:20 So once you've filled in the type designation, the rest will take care of
03:22 itself. Now, these tags are actually looking at
03:25 the instance value of the door. So this, is door number 3.
03:32 This is door number 4. So the tag knows whether or not it should
03:37 look at the individual value of the door or the global value of the door.
03:42 Let's put another tag here, turn off the leader, tag this door.
03:45 You can see that it automatically goes to door number 4.
03:48 Now, I'm stopping the command because I want to show you one other command for
03:51 tagging here. You don't have to tag each of your objects
03:55 individually one at a time. That can get a little tedious.
03:59 We've got several doors here in this plan, and if you look at your Annotate tab,
04:03 here's that tag by category button we were just using.
04:07 Again, you could find it here as well. But right next to it is Tag All.
04:11 Now, the way this command works is actually Tag All Not Tagged.
04:15 So it's going to tag all of the elements of whatever category you select, that
04:18 haven't already been tagged. So, in this case, these two doors have
04:22 been tagged. I won't get duplicate tags, but all the
04:24 doors here and here that haven't been tagged yet, all I have to do is click OK,
04:27 and it will add a tag to all those missing doors.
04:31 Tag on that tag is probably the fastest way to add a bunch of tags to a floor
04:35 plan. Now, I'm going to show you one last
04:38 example. I'm going to go back up to my enlarged
04:40 dining room plan, and maybe I want to start tagging the chairs and tables in
04:44 this plan. To do that, I could use the same exact
04:48 command, tag by category, and highlight one of these objects.
04:52 The trouble is, when I do, it's going to say you don't have a furniture tag loaded.
04:56 So this is what I was talking about a moment ago when we clicked on the tags
04:59 button and saw which tags were currently loaded in the project.
05:03 So all you have to do is say yes here, and it will take you to the load command, and
05:06 allow you to find an appropriate tag. So there's an annotations folder right
05:11 here and then in architectural folder. And then, finally, there is a furniture
05:15 tag right there. So I'm going to open that up and now when
05:18 I click on the table, it will show me an appropriate tag.
05:23 And as you can see it works the same way. You can also see however, right, cancel
05:27 out there and zoom in a little, that those tags are currently empty.
05:31 Well, it's the same issue that we saw with the wall tag.
05:33 If you select any one of these tables and it doesn't matter which one I pick, they
05:36 are all the same. Go to Edit Type and come down here.
05:41 You can fill in a type mark designation. So I'm just going to call these T1, click
05:46 OK, and you see that they're now all T1. That brings up an interesting issue here.
05:52 You may decide that you don't want to tag in the same way that the tag was built
05:57 for. In other words, the doors were tagging
06:01 individual door numbers. Right?
06:03 So this is door number 1. This is door number 2.
06:05 The walls were saying, this is a type A wall.
06:07 This is a type B wall. The tables are doing the same thing.
06:09 This is a type T1 table. Now, if you want to actually number the
06:13 individual tables, if I select this table. Scroll down.
06:18 It has a mark value as well. It's currently empty, but I could fill
06:21 that in. I could say this is table 1, (SOUND) and
06:24 this is table 2, and this is table 3. The trouble is, the tag that I have is not
06:29 looking at that value. So if you want that tag to look at that
06:32 value, what you'd actually have to do is edit that family and modify it.
06:37 Now I'm going to select this tag. I'm going to click edit family.
06:41 That takes me into the tag itself. I'm going to select this piece of text
06:45 right here which is actually called a label.
06:48 And then over here on the Properties palette I'm going to edit it.
06:51 And it's looking for the type mark as we saw back in the project.
06:56 I'm going to remove that. And in its place, I'm going to take the
07:00 mark here and add that over. And that's all we have to do to basically
07:04 change this tag from a type tag to an instance tag.
07:08 Best practice says you ought to go to the big R here and do a Save As, (SOUND) and
07:11 give this a new name. Now, you can put it in your library
07:14 folder, which is where it went to by default, but I'm going to put it in my
07:17 exercise files. And I'll just call this furniture instance
07:23 tag to distinguish it. Click here to load it back into my
07:27 project. That takes me back to this level one floor
07:31 plan. Let me go back to the enlarged dining
07:33 room. I'm going to select with Ctrl key each of
07:36 the existing tags that I already have. Come up here to the drop down, and you'll
07:42 now see that I have a furniture instance tag, and I can swap it out, and now it
07:45 tells me that I have table 1, 2, and 3. So if you don't like the tag the way it
07:50 was originally configured, it's real easy to change it.
07:53 But, really, the best thing to do is to save a copy, so you actually have both and
07:56 you can switch between the two easily. Tags are necessary part of any
08:00 documentation set. And as you can see the process of adding
08:03 tags here in Revit is fairly straightforward.
08:05 You can tag with the time category or you can use tag all and make sure it's in one
08:11 step.
08:13
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Adding a schedule view
00:00 In this movie, we're going to look at Schedules.
00:02 Now, Schedules in Revit can be used for a variety of purposes.
00:05 We certainly can create the traditional door schedule or room finish schedule, or
00:08 any of those sort of tables and reports that you might typically see on a document
00:11 set. Now, the big difference is, in traditional
00:14 hand drafting, you would be creating that schedule manually and painstakingly by
00:17 laying out a bunch of lines and text, and manually coordinating all that data that
00:21 was contained in there. In Revit, a schedule is a live view of the
00:27 model. So you just simply ask Revit to go look
00:29 through your model for a certain category of information and it will list out all
00:33 those items for you in a table automatically.
00:37 Furthermore, the information is a direct live link back to the model.
00:40 So if you make any change in the schedule, the model updates, an vice versa.
00:45 If you change the model the schedule updates.
00:47 It's a live view. Now we've seen a few examples of this in
00:50 some of the earlier movies, and if we look here on the project browser and I scroll
00:54 down just a little bit. There's a schedules and quantities branch
00:58 here and we've got a door schedule, a room schedule, and a window schedule already.
01:02 Now if you open some of these, you can see it's got every door listed, complete with
01:05 the sizes. And I've even gone in and started filling
01:08 in some information like the material and the type and so on.
01:11 Now, here's a room schedule. Same kind of thing.
01:14 All the rooms that we created in previous movie are listed.
01:17 And I started filling in the finished information.
01:20 Now I'm going to close both of these with the x right here.
01:22 Both of those schedules would be perfectly suitable to put on a sheet and print along
01:25 with your document set. .And usually most projects are going to
01:29 require Schedules like that. But we can use schedules for a variety of
01:32 other purposes as well. Because the schedule is a live view of the
01:36 model, we can use that as a querying tool that asks questions of our model and get
01:39 important information and feedback. So, for example, if I wanted to discuss
01:45 with my building owner just how much seating I have in this dining room, I
01:47 could use a schedule as a tool to help me determine that.
01:51 Now, I'm looking at the Enlarged Dining Room Plan here, and I have all of the
01:54 tables, and some of them are tagged already.
01:57 And what I want to do is create a list of all of those tables and chairs.
02:00 So, I'm going to go to the View tab, click on the schedule drop-down, and choose
02:03 schedules and quantities. I have my list filtered by architectural
02:07 categories just to make sure that architecture is checked.
02:11 It doesn't really matter what the other checkboxes say.
02:14 And scroll down here and make sure that you choose Furniture.
02:17 That's the category we are interested in. I am going to accept all the other
02:21 defaults in Furniture Schedule and so on. (SOUND) Click OK, and that takes me to the
02:25 Schedule Properties dialog. Here I can choose from this list of
02:28 available fields which fields I want to include in the schedule.
02:32 I'd like to know what level the furniture's on, what its family and type
02:35 name is. So I'll add that.
02:37 (SOUND) How many items I have and any comments they might have.
02:42 So I'll just keep this a really simple schedule.
02:43 So I just added those four fields. Let's click OK and see what that gives us.
02:48 And now I have this really long list. If you scroll through here, you can see,
02:52 there are quite a few items in this file. I'm going to come over here and make this
02:56 a little more legible, so between B and C here, I'm going to click and drag.
03:01 Make that column a little bit wider, (SOUND) so that I can read the full name.
03:05 Now, you'll notice that, I start with a table then I get some chairs, then another
03:08 table then some more chairs. So it might make more sense if I, started
03:12 sorting and grouping this schedule a little bit.
03:15 Look over here at the Properties palette. Scroll down.
03:17 And you're going to see a series of edit buttons available here.
03:19 Next to Sorting and Grouping, I'm going to click Edit.
03:24 That will open up a dialog that allows me to sort by up to four criteria.
03:28 Now, the criteria that are available here are the fields that you added back on the
03:32 Fields tab. So, you can only sort by fields you've
03:35 actually added to your schedule and, in this case, I'm going to choose family and
03:37 type. Let's click OK and see what that gives me.
03:41 So, then I have the result of grouping all the family names together which is a
03:43 little bit nicer. But you can see that I've got items
03:47 interspersed between Level 1 and level 2. So now that I think of it, it might make a
03:51 little more sense to go back to sorting and grouping, and change this first
03:55 criteria to level, and then maybe do a second criteria for the family and type.
04:01 Now, while I'm here, each criteria can have a header.
04:05 And you can insert a blank line to give it a little bit more breathing room.
04:08 So I'm going to do a header here, and a blank line here.
04:10 And let's click OK. And you'll now see the word Level appear
04:14 here. And then over here is that blank line and
04:18 the word Level. Now, I see the word Level.
04:21 I don't necessarily need to see it again. So, actually, if I go to the Formatting
04:25 tab. I can take that Level field and I can make
04:28 it hidden. When I do that and I click OK, it will
04:31 remove the redundant Level field and it will just leave the header.
04:35 So the header stays, but I don't see that information over and over again.
04:39 I still, if I look at the Count column, I still see a count of 1 next to every item.
04:44 But it probably makes a little bit more sense to group and sort these even a
04:47 little further. So let's go back to grouping and sorting.
04:51 And what I want to do is turn off Itemize Every Instance.
04:55 Now in addition to that, I'm going to turn on Grand Totals here, and let's click OK.
05:00 And now the entire list collapses down and I get a full count of each item but I only
05:05 get each item listed once. So this is a much easier list to look at
05:10 and digest, few more finishing touches. Let's go back to sorting and grouping.
05:14 I can add a subtotal, on any of my sort criteria.
05:18 So per level, I can ask how many pieces I have.
05:21 Let's do totals only for that. Under Formatting, these are numericalo, it
05:26 might be nice to take the count field and right align it.
05:31 And then, if you check this box, Calculate Totals, that's what will give you a
05:35 subtotal here and here. So, let's click OK on all of those changes
05:39 and see what we got. So I have 100 items on the first floor.
05:43 I have 99 on the second floor and a grand total of 199.
05:46 This is certainly a very useful schedule now that would allow my building owner to
05:49 know just how many pieces of furniture they might want to order.
05:53 Maybe my building owner would like to know how many people they can seat in the
05:57 restaurant. So to do that, we could duplicate this
06:00 schedule and vary the way that it's set up.
06:03 That will be the subject of the next movie.
06:05
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Customizing a schedule view
00:00 In this movie, we'll continue our look at schedules by going a little deeper and
00:03 customizing the furniture schedule that we completed in the previous movie.
00:08 So in the previous movie, we created this furniture schedule, which essentially just
00:10 gives us a count of items that we have in our project.
00:13 And so this could be useful to help our building owner know how many pieces they
00:16 have to order. So perhaps the building owner has come
00:20 back to us and said well what I'd really like to know is how many people I can seat
00:22 in my restaurant. The wrinkle there is that we can't just
00:25 simply say well you know jsut count the number of seating objects you have.
00:29 That would work for the Broyer chair, because you can only seat one person per
00:31 chair, but what about the booth seating? The booth seating's a little bit more of a
00:35 challenge. Because you can sit more than one person
00:38 on each of those booths. So furthermore, we can't just use the
00:41 totals in the schedule, because the schedule also includes the tables.
00:45 So there's a few things we need to do. We need to get the tables off of this
00:48 schedule, and have the schedule be just the chairs.
00:51 And then we need to find some way in order to indicate how many people each of those
00:55 booths can seat. So let's look at doing that here with this
00:59 example. I made a file called Customizing
01:02 Schedules, and of course we've got this furniture schedule open at the moment, and
01:05 you could find that down here on the project browser.
01:08 Now the first step will be to simply duplicate the schedule that we have.
01:12 So I'm going to right click on the furniture schedule and under duplicate
01:15 view choose duplicate. That will create a copy which I will Right
01:20 click and rename, and I'm going to call this Seating Schedule.
01:25 With that seating schedule active let's begin modifying it.
01:28 So the first thing we want to do is filter out any of the tables.
01:31 If you look here on the Properties palette, you'll notice that among the five
01:34 items that we can edit Filter is one of the choices.
01:37 So I'm going to choose the Edit button right next to filter, and you can filter
01:40 by up to four criteria. Now the criteria that are available here
01:44 are the same fields that you added, that we were able to sort and group on.
01:48 So, if you recall that over here we had our fields that are part of the schedule.
01:53 Those are the same items that appear here. Now, there are few limitations.
01:57 Notice that family and type is not on the list, nor is the count.
02:01 Well, you can't filter by the count, and you can't filter by the family and type
02:05 name. Revit shows you the names that are
02:08 available to filter on. We can filter by some of the other fields,
02:12 but in order to do that, we have to add them.
02:14 So our job is to find a field that's a good candidate to filter on, that would
02:17 give us just the chairs or just the seating.
02:20 If we look at our available fields here, there's a lot of choices.
02:23 But what I'm going to do is choose the type mark.
02:26 The reason I'm going to choose the type mark is because we get to input our type
02:30 marks. And what I've started to do is label the
02:33 type marks for each of our items, starting with the letter S.
02:37 So let's go ahead and add the type mark. I'm going to move it up to the top of the
02:41 list, and then let's go over here to filter.
02:44 Notice that type mark is now on the list. Now, when you choose your filter criteria,
02:50 over here you can then be more specific. What about the type mark?
02:54 Do you want it to equal something, not equal something, contain something?
02:58 What I'm going to do is say it has to begin with the letter s.
03:02 Now this is case sensitive so, I'm putting uppercase S.
03:05 Now, let's click Okay, and see what that does.
03:07 What I've begun doing is inputting the letter s in front of the type designation
03:12 for all of my seating families. So, I've done that with many of the booth
03:17 seating but, I still have a few to do. So, at the moment the schedule is
03:21 filtering too much. So now what I need to do is go back out to
03:24 my model, and add type designations beginning with the letter S to the other
03:27 items that I want to appear here on the schedule.
03:31 So let's go back to my Enlarged Dining Room Plan.
03:35 Let's zoom in a little bit here, and I could hunt around and select each object,
03:41 and go to Edit Type. And look for a designation and if it's
03:46 there fine, leave it alone, and if it's not there I could type it in.
03:50 But that's kind of a tedious way to do it. Notice that this one had a designation
03:53 already. This one doesn't actually have a
03:55 designation already, so I could do it that way.
03:58 But it's kind of the slow way. Let's add tags instead, because if the tag
04:01 comes in empty, then I know I need a designation, and if it comes in with a
04:04 value, then I know it's done already. So you recall from a previous movie that
04:09 we learned how to add tags and we learned how to do it quickly.
04:12 The command was here on the Annotate tab, and it's the Tag All command.
04:17 So when I choose this command we get the Tag All not tagged.
04:21 I'm going to tag all the objects in this current view, and notice I have several
04:24 choices for furniture tags. Now, the furniture tags instance is the
04:27 ones that we're using on the tables here. Those were the ones we created in the
04:31 previous movie. What I want to do is make sure I'm using
04:34 the Type tag, because we're sorting our schedule by the type mark.
04:38 So that's this tag right here. I'm going to use the boxed version.
04:41 And I'm going to click okay. Notice that a blank tag appears on all the
04:44 items that still need a designation. Now it looks like a daunting task, but it
04:49 turns out that if I zoom in here, it's really only two items.
04:53 I'm going to click right on this tag. Notice the question mark.
04:57 I'll click in there, SB4, seating booth 4. Press Enter, and then Revit will ask me if
05:03 it's okay to apply this to all instances of this type, and I'm going to say yes,
05:07 that's exactly what I want. Notice that all of these fill in as SB4.
05:14 I'm going to do the same thing right here. This is going to be SC1, seating chair
05:17 one. Enter, and again I'll click Yes, and that
05:22 fills in every chair. So, two edits and I'm done.
05:27 If I go back to my schedule, seating schedule, open it up.
05:33 Notice that I now have more items on the list.
05:36 Now, you might be tempted to say, well that's it.
05:38 We're done. Here's 82 on this floor, 80 on this floor.
05:41 We can seat 162 people. But, not quite.
05:44 This is just counting the number of physical seating objects, it's not
05:47 counting how many people each of these can accommodate.
05:51 So we need to add another field here that allows us to designate how many people
05:56 each seating item can accommodate. Now, with the Breuer chair, naturally,
06:01 it's going to be one per, but with the booths, it's going to vary.
06:04 So, let's take a look at how we can do that.
06:07 I'm going to scroll down here. I'm going to click the edit button next to
06:10 fields. And right here we can add our own custom
06:14 parameter, right here in the middle. I'm going to click Add Parameter and type
06:18 in a name for this custom parameter, Number of persons.
06:22 For the type of parameter, I want to change that to an integer.
06:26 An integer is just a whole number, and so I'll be able to put in one, or two, or
06:30 three, and really important, I want to make sure this parameter is a type-based
06:34 parameter. We don't want an instance because then
06:38 you'd literally have to input this value for each and every chair.
06:41 That would sort of defeat the purpose. What I want to do is do it at the type
06:44 level. Click Okay, Okay again.
06:47 That puts the number of persons fields in here at the end.
06:52 And now all I have to do is go through these 5 fields here and input the values.
06:56 And it will be Applied to all instances of those chairs.
07:00 For the 36 inch long booth I can seat one person.
07:05 When I enter Revit will tell me that it has to apply to all instances that type.
07:10 So, I'll click Okay. The 60 inch booth can accommodate three.
07:13 Okay. The Broyer chair can accommodate one.
07:19 Okay notice that fills in on both floors, because it's the same broil chair.
07:23 And then finally the 48 inch booth can accommodate too.
07:27 So just like that I've put in all the values that I need to put in.
07:31 But I now need to total up those numbers. So this is how many each chair can
07:37 accommodate. Now, we just need to create the total.
07:41 Let's click over here on the formatting button.
07:45 We're going to select the number of persons.
07:47 I'm going to right-align it, and I'm going to tell it to calculate totals.
07:53 When I do that, and I click Okay, I'll get the grand total number of persons I can
07:58 seat on each floor and the grand total for the entire building.
08:04 Notice that these totals now are multiplying.
08:07 Previously this said 3; it's 3 times 7. So we have 7 of these benches, each one
08:13 accommodates 3 people. We've got a total of 21 persons, so it's
08:17 working the way we expect. So now we've got a report that we can go
08:20 and have a discussion with our building owner.
08:23 And with confidence we can tell him your restaurant can accommodate 184 people.
08:28 So you can see that Schedules in Revit are not just about what you put on your
08:32 document sheets. Schedules are an incredibly powerful tool
08:36 that allow you to query your model and get really useful information out.
08:40 If you've heard the term building information modeling, this is the i in
08:44 BIM, this is the information part, and it's a very powerful part of Revit.
08:50
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Creating a construction detail
00:00 In this movie I'd like to look at the detailing process in Revit.
00:03 Not everything that you create in your Revit project will be part of the model.
00:07 There are many advantages of building model elements because they appear in
00:10 multiple views. And when you change them, they change
00:12 everywhere. But not everything needs to show in all
00:15 views. And so, there are certainly plenty of
00:18 instances where we have items that are considered construction details that
00:22 really only show in one place. And the quantity of information that's
00:26 displayed in those views is at a level of detail that makes it impractical to
00:29 consider modeling all those elements. Consider things like bolts and screws and
00:35 flashing and mortar joints and clips and hangers.
00:40 None of these items would really give you much benefit to adding them
00:43 3-dimensionally in your model. They would just simply serve to weigh down
00:47 the model and impede performance, without really adding a whole lot of benefit.
00:52 So at some point you need to stop modeling and begin drafting.
00:57 And essentially, what we do in a Revit process is we do a hybrid.
01:02 So it usually starts by building a view, an enlarged view of a certain area that
01:06 will give us a portion of our model to look at.
01:09 And then, on top of that view of the model we'll add additional drafting components
01:14 to complete the detail. I'd like to show you a quick example of
01:18 that here in this prep station. I'm in the detailing file and I'm in the
01:21 Level 1 floor plan. And the first step is to create that view,
01:24 that enlarged view that we're going to then add the detailing to, so I'm going to
01:27 come up here to the quick access toolbar. I'm going to click the Section tool and
01:31 then over here on the Properties palette, it defaults to a building section.
01:35 I just want to open that up and change that to detail.
01:38 And I'm going to click two points. I'll click over here to the right, and
01:41 drag through the counter top to the left. That will create a very small little
01:46 detail view. I'm going to deselect it and here's a
01:48 shortcut to open that view. You can just take this little bubble that
01:51 appears here and double-click it and that will open up the view.
01:55 Now the crop region needs a little bit of fine tuning here.
01:57 So let me adjust that a little bit so I can see the full height of my detail and
02:01 I'll actually narrow it up just a touch and I don't need to see quite that much
02:05 down below. So I'll shorten it there as well.
02:11 Now, the next thing I want to look at is the scale.
02:12 This section cut got created at 8 inch equals a foot.
02:16 And that's way too small for a detail. So I'm going to open up the list of scales
02:19 here. And I'm going to enlarge this scale to 1
02:22 and a half inch equals a foot. And that will adjust the view that you see
02:27 on screen here. You can see of course the level annotation
02:30 got a lot smaller. This gives me the basic starting point.
02:33 I have my low height wall here and my countertop here.
02:36 And now what I want to do is start adding detailed components on top of that.
02:41 Now, the way that I do that is I come over here to the Annotate tab.
02:44 And there's a component tool here on the Detailing panel, it's just called Detail
02:48 Component. If yours doesn't show here, there's a
02:51 little drop-down. And it might show Repeating Detail or
02:54 Legend Component; just make sure you're choosing Detail Component from this list.
03:00 This behaves much like the 3D component did.
03:02 Over here on the list, we have a series of choices, so you could see that there are
03:05 several detailed components already loaded into this file, and I'm going to start
03:08 with a couple that are already here. There's a light gauge metal channel and a
03:14 light gauge metal stud. So I'm going to choose the 3 and 5 8ths
03:18 inch Light Gauge Metal channel and bring that in, I'm going to zoom in down here at
03:22 the bottom, notice that its going vertically.
03:26 I'll just tap my space bar to rotate it 90 degrees and then I want to line it up with
03:30 the center of the wall and just sort of place it down here towards the bottom.
03:36 I'm going to zoom back out. Drag to the top, zoom in, tap the space
03:41 bar twice and place another one up here at the top.
03:47 Then I'm going to come over here, change to the light gauge metal stud three and
03:51 five eighths. That shape changes slightly.
03:56 Let's zoom out again, pan over here, when I come in here, tap the space bar and get
04:00 it lined up with the center and about near the top of the counter top.
04:07 Tap the space bar one more time and do another one right here.
04:11 Now, you see I'm having a hard time getting it lined up, I'm going to get it
04:14 close by, like so. I'm going to click the Modify tool and
04:18 cancel out of the command. Let me zoom in here just a little bit.
04:22 We have this wonderful tool on the Modify tab called the Align Command.
04:26 So, I'm going to go to Modify, click on the Align tool right here right about the
04:29 Move command, and what you do is you pick twice.
04:33 The first point is your point of reference.
04:35 So, I want this stud to line up with this stud.
04:38 So, my point of reference is going to be the side of the one I want to line up
04:40 with. That's this guy.
04:43 Then you pick the edge of the one that you want to align.
04:47 And you see now that those two are perfectly aligned.
04:50 Let's do it again I want to line up here and then this guy.
04:55 And they both move into perfect alignment. So the Align tool is a great way to move
04:59 and or rotate objects into perfect alignment with some other object that you
05:03 already have. So those are the studs.
05:07 Now, I want to add the drywall. Now, if I go back to the Annotate tab and
05:10 click the Component button, we don't have a drywall component currently loaded in
05:14 this project. Now, these component families that we're
05:19 adding are actually just 2D detail component families.
05:22 They behave a lot like the other components we were adding, except that
05:24 these are view specific. They only occur in this View.
05:28 If you open up any other view of the project, you won't see these objects.
05:32 And they're 2-dimensional. But there's a whole bunch of them that are
05:35 included with the software. So I can access those ones that are
05:38 included right here on the Load Family, just like we did with the 3D components.
05:44 Here in the US Imperial Library, there's a detail items folder.
05:47 I'll open that up. And then there's several subfolders
05:50 organized in MasterSpec divisions, and I'll just find the folder that I need.
05:54 Division 9, and then plaster, and gypsum wallboard, and then find the gypsum board
05:59 here at the bottom. There's gypsum wallboard in Section.
06:04 I'm going to open that. And if you look over here on the list, not
06:08 only did this load over here they gypsum family but all of these different sizes.
06:13 I'm going to use the 5 8ths type and zoom in here towards the bottom, click my first
06:18 point and start to drag. This is a two-click family.
06:22 It's what we call a line based family. So you pick once and you go the other end
06:27 here and you pick again. And it creates the component.
06:33 Let's repeat. Let's click our first point there.
06:37 Come down here. And our next point there.
06:40 So what that does is it draws the drywall, complete with the stippling, it gives you
06:44 all of the detail information about the drywall.
06:49 It just does it with a 2-dimensional component, so you're not actually modeling
06:52 the drywall, you're just, you know, representing it here 2-dimensionally.
06:56 Let's do a few more components. Component tool > Load Family > Detail
07:02 Items. I'm going to go into Woods and Plastics,
07:05 Then Millwork, and then I'm going to take this mill work, standard mill work in
07:10 section. This is just a standard wood board, and
07:13 I'm going to open that. Now, this one has a bunch of sizes
07:16 available if you scroll through the list. And so what you can do is just sort of
07:20 scroll through here and find the size you want.
07:22 I've got a 5 inch partition here. I'm going to choose a 1 by 6 which will be
07:26 just a little bit wider than that. Click OK.
07:28 And this is going to give me a nice wood cap that I can use up here at the top.
07:33 I'm going to tap the space bar to rotate it.
07:35 And I'm going to place it right there. And now I have this nice little wood cap
07:40 at the top of my wall. Okay?
07:43 Again, return to the Component tool. Let's Load Family.
07:47 And I'm going to bring in one more. I'm going to go to Detail Items.
07:50 And then I'm going to go to Furnishings. And then, under Case Work.
07:54 In case work, we have a Countertops folder.
07:58 And there's a Counter top in Section Family right there.
08:01 I'm going to open that up and its pointing opposite of the way that I want so what
08:05 I'm going to do is just get it lined up with the top of the countertop here and
08:08 click. Cancel out of the command, zoom in a
08:12 little bit. Now, I'm going to mirror it on itself.
08:16 So I'm going to select this object come up here and click the Mirror tool on the
08:20 Modify tab. And make sure you uncheck the Copy check
08:24 box right there. When I do that, it will mirror and delete
08:29 the original. So it'll, it'll mirror the actual object
08:32 instead of making a copy of the object. Now, I'm going to move it from this point
08:37 over to this point. And then you can either stretch this grip
08:43 to lengthen it or, actually, your Align command will work again here.
08:48 If we go to align and I pick the leading edge right there and then the edge of
08:51 this, it will actually stretch it out to match the length that we have there.
08:56 So you can see where I can use the underlying model to help me build these
09:00 detail components on top. Now, none of this geometry that I've added
09:05 on top actually appears in the model. It's all just 2D geometry that we've
09:08 layered on top, and you could certainly add other things.
09:11 You could add caulking in there, you could add wood base at the bottom, and you could
09:14 add blocking over here. All of those components can be found in
09:18 that detailed items library, but I'm going to go forward here and just add a few
09:21 notes to kind of finish up this detail. So if we go to the Annotate tab, we've got
09:27 our Text tool right here. Now, the Text tool can be created with or
09:31 without a leader. So the default doesn't have a leader and
09:34 if I just sort of click right here. (SOUND) And type in a note.
09:40 What you want to do is type your note and then click next to it to complete the
09:43 note. You could see that that will just create
09:46 the piece of text. Or you can click one of these options here
09:50 with the leaders. And I'll do this two segment leader.
09:54 And click where you want to point to. Click where you want the elbow to be, and
10:01 then where you want the note to go, and then type your note.
10:06 Don't forget to click Next to it to complete the creation of the note.
10:10 And you could continue to type additional notes.
10:14 And then that first note that we created, it's actually possible to select it.
10:18 And then up here on the ribbon, we can add a leader after the fact.
10:21 So I'm going to click this little plus sign here for a leader on the left and
10:24 then I could take these little grips and I can point to the location where I want
10:27 that leader to go. And you can fine tune the position of this
10:32 text and you can even. Add a little elbow here like so to make it
10:35 a little more consistent with the rest of the notes.
10:38 So if necessary you can add other notes and dimensions and other detailed
10:41 components to finish up your detail. But the basic process of crating a detail
10:45 in Revit usually involves making a section cut somewhere in the model to get you
10:49 started. And then overlaying on top of that a
10:52 series of 2-dimensional detail components and text notes.
10:56
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5. Collaborating with Others
Importing a CAD file
00:00 While you may have chosen to do all of your work in Revit, some of the colleagues
00:03 and coworkers that you have working in other firms, or even in your own firm, may
00:07 have chosen to work in other programs such as AutoCAD or MicroStation.
00:12 Well, Revit understands the file formats used by these other programs.
00:16 It can import and export to DWG and DGN. And so in this movie, I'd like to show you
00:21 the process of importing data that was created in AutoCAD to use here in your
00:24 Revit project. So let's say that the site plan for our
00:28 restaurant building here was created in AutoCAD, that our civil engineer is
00:31 working in AutoCAD. They've sent us a DWG file and we want to
00:35 be able to bring that DWG file in and use it here in our project.
00:40 So, I'm in a file called Link CAD, and I'm looking at the level 1 floor plan, and I
00:42 think it would make a little more sense to work in the site plan for this process.
00:47 So, I'm going to double-click Site Plan, and you can see that I get a simplified
00:50 view of the building. We're looking down on the building, now,
00:53 so you're just seeing the roof. And let me go ahead and zoom out a little
00:56 bit to give myself some room to work. Now, on the insert tab, I'm going to
01:00 choose the Link CAD button. Now, it's possible to actually link a CAD
01:05 file or import a CAD file, but, generally speaking Link CAD is the preferred method.
01:11 And one of the main advantages of Link CAD is, that later if my civil engineer sends
01:15 me an updated version of the CAD file, I'll simply be able to refresh and get
01:18 those changes. I won't have to repeat the whole process
01:23 all over again, so that's one of the Key advantages of using link cad.
01:27 Here's a file, site plan. I'm going to select it.
01:30 Notice down here under files of type that you can do dwg or dxf or dgn.
01:35 So, there's several, several different formats that you can choose from, so just
01:38 make sure you choose the appropriate files of type before you start but, we've got a
01:42 dwg here. I'm going to accept most of the default
01:45 options but, let me just talk through a few of them.
01:49 You can change the colors all to black and white if you want to.
01:52 I'm going to preserve them in this case. You can bring in just some of the layers
01:55 in the file. I'm going to bring in all of the layers.
01:58 Layers are the way that cad files are organized, so it might have a few layers,
02:01 it might have dozens or hundreds of layers, so sometimes it's nicer to specify
02:05 if you don't want to get all of them. In this case, I only have a few, so I'm
02:09 going to bring them all in. Import units, usually Revit will do a good
02:13 job. It will interpret the file correctly.
02:16 If for some reason it doesn't, just undo, go back out, and choose either feet or
02:19 millimeters or whatever the unit might be, but in this case, I'm going to leave it
02:22 auto-detect. I'm going to leave this correct lines
02:26 feature. That's a nice feature that corrects some
02:28 things that are slightly inaccurate in the file and prevents an error message from
02:32 occurring, so that's usually a pretty good idea.
02:35 For positioning, if you know for sure that the owner of this file worked with the
02:39 same origin as you, you can choose origin origin.
02:43 In this case I'm not certain that's the case, so I'm just going to bring it center
02:46 to center and then move it after it comes in.
02:49 So usually it's a pretty safe bet to do that, but you can try origin origin, see
02:52 what you get. I'm going to orient it to view at level
02:56 one, and then finally, over here, you can tell it to be current view only, which
02:59 means that the file will come in and display only in the view that you're in.
03:05 So if I bring it in the site plan, that's the only view it would show in.
03:08 If you leave that unchecked, then it's going to show in all views.
03:11 Regardless of the kind of data it is, it'll treat it like it's part of the
03:13 models. So that's what I'm going to do in this
03:15 case. I'm going to leave that unchecked.
03:17 So I'm going to go ahead and click open. And you're going to see that site plan
03:21 data come in. And of course, it's in the wrong spot.
03:24 You can see it here. It's right on top of my building.
03:26 When you move your mouse next to it, you see it highlights with this big rectangle
03:29 around it. That's the CAD file.
03:31 So when you click it, you're going to select the whole thing.
03:34 This blue dash line represents my property line.
03:37 So what I want to do is move that into position relative to my building.
03:42 So I'm going to move it roughly first and then I'll fine tune that position.
03:45 So I'm going to go to my move command right here.
03:48 And notice that I can snap to point in the CAD file, so that's a really powerful
03:52 feature of this technique is that even though it's data created outside of revit,
03:56 revit still can snap to the points in there very accurately.
04:02 So let's click that end point and I'm going to snap that exactly to column line
04:07 'A' one. Now, that's just a rough starting point
04:10 you could see that it gives me lots of room on the right side of the building and
04:13 no room on the left. So I'm going to go to move again and pick
04:18 any old point and I'm going to move it over to the left ten feet.
04:21 So I'll just type in 10 and now I'm a little bit better centered.
04:26 Now, I'm going to zoom in so we can get a better look, and again, I'm, building is a
04:29 little bit off here, and I've got some room in the back.
04:33 So let's try moving it down. So I'm going to pick any old point, move
04:37 is straight down. And I'm going to move it down about six
04:40 feet. And now you can see that, that gives me a
04:43 little bit of room right here to the set back line, a little bit of room in the
04:46 back. So, I'm fitting on my property line
04:50 correctly now. We'll zoom out.
04:53 I've got the neighboring street. I've got the parking lot.
04:55 If I come up here and I click the default 3D view, the birdhouse icon, you can see
04:59 that this site plan is going to show in any view I look in.
05:04 So here it is in 3D. It's flat.
05:06 It's a flat 2D drawing, but it still displays here in 3D.
05:10 That's because we did not check that current view only.
05:13 Had we checked the current view only checkbox, it wouldl not show here.
05:16 It really depends on how you're intending to use the CAD file, whether or not you
05:19 want to check that box. Again, like I said, a really important
05:23 benefit to this process is, if I come over here to the Insert tab, I have this Manage
05:26 Links button. I can click that.
05:30 And under CAD formats, there's my site plan.
05:33 So if my civil engineer calls me and says, I've sent you a new copy of the site plan,
05:36 you want to reload it. All I have to do is click it here and
05:40 choose the reload button right there and it will bring in the latest data.
05:44 So that's a really useful technique to employ to make sure you've always go the
05:48 latest copy. So if you're getting CAD files from
05:51 outside sources that weren't created in Revit It's real easy to bring them in.
05:56 Link CAD is really the way to go, because then, if necessary, you can update and get
05:59 the latest version anytime you're sent a new copy of the file.
06:04
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Importing an image file
00:00 In this movie we're going to talk about importing image files into your Revit
00:03 project. We're going to take a short break from our
00:05 resturant project for this one. And I made a file called import image, and
00:08 it was just created from the default archetectural template.
00:12 And there's no geometry in here just yet. Now you might want to import image files
00:16 for any variety of reasons, these are just Bitmap files that were created either from
00:19 a digital camera or your scanner. They might be site photographs that you
00:23 took or existing condition photographs that you want to place on a title block
00:26 and print out with the set, or maybe you scanned an old drawing and some old
00:29 blueprints that you've found for the building from years ago and you want to
00:32 use those as a basis to start your project.
00:36 Whatever the case may be, any of those image files that you have handy you can
00:39 bring them in and use them for reference in your Revit project.
00:43 So for this example, I found an old hand-drawn building addition that was
00:47 created a long time ago and I put it on the scanner and I created an image file of
00:50 it. Now, it's just a really simple one room
00:54 addition, but it will give us An example of the process that we want to follow here
00:56 to bring in an image file. So the steps are pretty simple.
01:01 We just go here to the insert tab. And on the import panel, we're looking for
01:05 the image button. So go ahead and click that.
01:08 And you can see here that I've got this file called scan.
01:11 And down here are the file formats that Revit supports.
01:14 So it can be a bmp, a jpeg, a png, or a tif file.
01:18 So if you can create any one of those file formats, then you should be able to import
01:21 the image in just fine. I'm going to click open and you'll get
01:25 this x appearing on your cursor. Now you can see here that mine's a little
01:29 bit large. It's going right off the screen.
01:31 What I usually do is I just go ahead and click it to see what it gives me.
01:35 And then of course you can see the image appears.
01:37 And considering that this is a couple hundred feet here, about 150 feet, the
01:41 image came in quite large. So what you want to do next is, zoom out a
01:46 little bit to find the edges of it, and there are these little grips right here.
01:50 And I'm going to just grab that and shrink it down to a more reasonable size.
01:56 Then I'll zoom in, and what we want to do is size this thing precisely.
02:03 We also might want to rotate it. If if wasn't, you know, if it's a little
02:06 bit skewed. And it looks like it's a little bit off.
02:09 So what I'm going to do is start with the rotate.
02:12 And I'm going to click the rotate button right here.
02:14 And I'm just going to rotate it off-axis first.
02:17 It's actually easier to rotate it precisely if you start with a more
02:20 dramatic rotation than if you try to rotate it just a little bit.
02:24 Next thing I'm going to do is click rotate again, and you see this little blue dot
02:27 here? This is the center of rotation.
02:31 Now, I can click right on that dot, and that allows me to change where that center
02:34 is. And I'm going to zoom in over here, and I
02:36 want that center to be as close as possible to the corner of that building as
02:39 I can get it. Then this line right here, that you can
02:44 move around, is your starting angle. So I want to line that up as close as I
02:49 can with the edge of one of the walls in this file and click.
02:55 And then you start moving, and Revit should be able to snap exactly vertical by
03:00 just moving the mouse slightly to the left.
03:04 And then I'll click again, and now you could see that that wall is pretty close
03:08 to vertical. Now, bear in mind that a scan might be a
03:12 little bit off. The paper might have stretched in one way
03:15 or another. So it may never be perfectly square.
03:18 So you're going to have to maybe do two or three tries at this to get it.
03:23 As close as you can, but the goal is to get it as roughly square as you possibly
03:27 can. The next goal is to do the same thing with
03:31 scale. Now again your not going to scale it
03:33 perfectly, there's no object snaps for an image file, so your going to have to get
03:37 as close as you can, zoom in, and try to do your best job here.
03:42 I've got the file still selected, and then here's your scale button right here.
03:46 So I'll click that. And what you do is you can either scale
03:50 graphically or numerically. Now, numerically is only good if you know
03:55 you want to scale it two times or three times, so graphical is what we want to do
03:58 here. Now, I've got a dimension right here that
04:01 says that it's 20 feet. But that says plus or minus, so maybe
04:04 that's not a great choice. This one over here says 24 foot 9.
04:07 That also says plus or minus, so we might have to just make a judgement call here.
04:12 Let's go with the 20 feet. It's probably pretty close to that.
04:16 And what I'm going to do is click my little start point right there, okay?
04:21 Now, that's as close as I can get to that corner.
04:24 Again, it won't snap. The next thing you're doing is stretching
04:29 out to a distance in the image that you want to start with.
04:35 Now you see it's trying to snap on me here.
04:37 What I want to do is zoom in a little bit so that I can get it as close to that
04:41 other corner as possible, so there it is right there, and I'm going to click.
04:49 Now, let me zoom back out. Notice that that current distance is about
04:54 43 foot 6. As I start to drag my mouse down, that
04:57 number reduces. And you can see that the image is scaling
05:01 accordingly. Now, all I have to do is, if you look
05:04 carefully at that dimension, notice it's that bold blue color again.
05:09 So that's a listening dimension, which means that all I have to do is type in the
05:13 value that I want. So what I want is whatever that distance
05:17 was between those two points. I want to make it 20 feet.
05:21 So I'll just put in 20, press enter, and now the file is scaled and rotated as
05:26 accurately as I can get it for a bitmap image.
05:32 We've got that file in there now. And then basically it's up to you to
05:35 decide what to do with it. If it's just here for reference, then
05:39 you're fine. You can put it on a sheet, you can print
05:41 it. If you really want to though, you could
05:44 actually go to your wall command here and you could change the type to an
05:47 appropriate type. And you could literally.
05:52 Start to trace over this. Now, because there's dimensions in the
05:56 underlying file, I could actually type those numbers in to get this a little bit
06:01 more precise, so I can use that for reference and start to type in these
06:05 values to make this as accurate as possible.
06:10 And, you know, we can continue around and you can see that it's already a little bit
06:13 off. And we'll just kind of go here and then
06:17 here. But you can see that it's not too bad.
06:21 You can bring in an image file for a variety of reasons.
06:24 You can either use it as an underlay to start tracing and creating a Revit version
06:27 of an old project or you can use it for site photographs that you want to print
06:30 along with the set Whatever the purpose of bringing in those image files, the process
06:33 is fairly straightforward. You can bring it in, rotate and scale it,
06:39 and then it can be printed right alongside with your other project.
06:43
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Creating ceilings and lights
00:00 As your project progresses, there'll come a time when you need to begin sharing your
00:04 model with other folks on the design team, be they internal members of the design
00:07 team working in the same firm as you or outside consultants at other firms.
00:12 Now, some of those firms will be working in Revit.
00:15 And some of them will be working in other programs.
00:17 Let's assume that your MEP engineer is working in Revit and you want to prepare
00:20 your model, and get it ready to send off to them, so they can start doing the
00:23 engineering work. Well that means that since most of their
00:27 work is going to involve the ceiling, you might want to get your ceiling plan
00:30 up-to-date before you send it off to them. So in this movie I'd like to look at the
00:35 process of adding ceilings and lights to your model.
00:39 So I made a file called ceilings and lights, and I'm currently in the level one
00:42 floor plan. And I'm just going to come down here on
00:44 the project browser. And make sure that I'm working in a
00:47 ceiling plan instead. So I'm going to come over here and open up
00:53 Level 2 Ceiling Plan. Let's zoom in a little bit and we're
00:57 going to add a ceiling in this big open space right here.
00:58 Now we're just going to focus on the basic steps of the process and we're not
01:01 going to get too carried away with making a terribly elaborate ceiling, so this will
01:04 be a fairly basic ceiling that we're going to create here, okay?
01:08 So, the first step is to just add the ceiling object.
01:10 So we're going to come up to the Architecture tab and click on the Ceiling
01:13 tool. The default behavior for the ceiling
01:17 object is to automatically generate the shape of the ceiling from the surrounding
01:21 walls. So if you notice that my cursor currently
01:24 has the circle with the line through it what this is basically telling me is that
01:27 there's no enclosed boundary. If you look down at the status bar at the
01:32 bottom of the screen, it says, click in an area bounded by walls to create the
01:35 ceiling. So notice that if I move my mouse into
01:38 this enclosed area that suddenly it finds the boundaries surrounded by those walls.
01:45 This is what the automatic ceiling option is doing.
01:48 If ever you wanted to create a ceiling that's not bounded by wall shapes, you can
01:51 go to the sketch ceiling option instead. But in this example, I'm going to stick
01:56 with the automatic ceiling. Now before I click in here, I want to
01:59 check the settings over on the properties pallet.
02:02 So over here on the Properties pallet, you can see that.
02:05 We have a couple different types of ceiling we can choose from.
02:08 We have a two by two, a two by four, acoustical tile and a 5/8ths drywall
02:12 ceiling. Now, I'm going to choose the two by two
02:16 acoustical tile ceiling for this example. It's going to constrain that ceiling to
02:21 level two since we're in the level two reflected ceiling plan.
02:24 And it's got a height that it's going to set that ceiling at relative to level two.
02:29 Now I'm going to drop this height down a little bit to 10 feet and press Enter.
02:34 Now remember, 10 feet is really only going to be on this left side of the plan right
02:38 here where the balcony is. Over here on the right side, we have a
02:42 double volume space, and so the ceiling will actually be much taller over there.
02:46 Now you can just highlight the space and just click anywhere and that will create
02:50 the ceiling. Now we just need the one ceiling, so I'm
02:53 going to go ahead and click the modify tool to cancel out of there.
02:57 And if you move your mouse back into the ceiling, notice that each one of these
03:00 little gridlines here actually highlights on screen.
03:04 Now you can select any gridline. And shift the grid pattern if necessary.
03:09 So let's say you wanted to shift the whole pattern over one tile or half a tile or
03:12 something like that. You could simply use the move command to
03:15 do that. Revit centers it in the space as best it
03:18 can by default, but you can always move it later if you don't like it.
03:22 You can also rotate it. So let's say that I wanted the ceiling to
03:25 be rotated like that. All you have to do, is use the Rotate
03:29 command and pick your angle and it will rotate the entire grid.
03:33 I'm going to undo that and stick with the rectilinear grid.
03:37 So, those are certainly options that you can do to modify the ceiling.
03:40 So I'm going to stick with the basic ceiling here, and then the next thing I'm
03:43 going to do is start adding light fixtures.
03:46 Now, the light fixture is just another component family in Revit.
03:50 Which means that we use the component button to add them.
03:53 So I'm going to click on component and over here on the properties palette, I"ll
03:56 scroll through the list. And down here toward the bottom I have a
04:00 troffer light lens lamp that I can add. So I'm going to add the troffer light
04:05 lens, and I'm going to do the two by four, two lamp, hundred and twenty volt.
04:09 Unit, so there it is right there. And notice that again I get the circle
04:13 with the line through it. If you look at the status bar this time,
04:16 it's telling me to click on a ceiling to place an instance, so this is a ceiling
04:20 hosted light fixture. So the only way you can add it is if
04:24 there's a ceiling underneath your cursor. So, I'm just going to sort of move over
04:29 here somewhere and I'm going to place it roughly in this location here down by the
04:33 corner of the screen. Now, I'm going to just place one, because
04:38 I'm going to use my modify tools. Move, copy, rotate, align, things like
04:44 that to position and create multiples. So I just need the one.
04:49 I'll cancel out the command with the modify tool or press Esc twice.
04:53 The next thing I want to do is zoom in on this general location.
04:57 And I'd like this first light to be about three tiles away from both walls.
05:01 So I really need this corner to be right here.
05:05 Now I could use the Move command, or the Align command for this.
05:08 If you want to use the Align command you'd go to Modify click on Align.
05:13 You'd pick the grid line you want to line up with, and then the edge of the light
05:17 fixture. If you prefer to use Move you can just
05:21 select the light fixture, go to Move. Snap right to that end point.
05:27 And then snap it down to the intersection. A line command, move command, doesn't make
05:32 a difference. As long as you get the light fixture
05:35 snapped directly into that location, it should be fine.
05:39 Now, I'm going to zoom out slightly here. And we could go to copy next.
05:45 Make sure that multiple is turned on. Pick a base point.
05:49 And then just count tiles. So, if I want to make sure that I'm
05:52 leaving four tiles in between, I can put the next one right there, and then four
05:56 tiles in between. And the next one right there, and four
06:00 tiles in between. And the next one right there.
06:03 That does a pretty good job. Now, that's fine to create those first
06:07 four that way, but I wouldn't want to then create four more and then four more, that
06:10 would be awfully tedious. So what I want to do is cancel out of that
06:14 command, make sure you're not clicking on a grid, but clicking one of the empty
06:18 spaces here and hold the mouse down and start to drag.
06:23 Now when you drag from left to write, we call that a window selection.
06:28 And a window selection has to completely surround the objects that you're
06:33 selecting. If you don't completely surround them
06:36 they're not selected but, if you do they get completely selected.
06:40 Now, if you go right to left it's a different kind of selection and it will
06:44 grab too much stuff. So, this is why you want to make sure that
06:48 you're going From left to right and select only the four light fixtures.
06:54 Now if you prefer, you can hold the control key down and click each of the
06:57 four. At this point, I could go back to copy and
07:01 pick my base point and my new point or, I could use array.
07:06 Array is a multiple copy command and there's a few ways we can use the array
07:10 command, but array might be a faster way. To create copies of these lights across
07:15 the entire ceiling plane. So I have my four lights selected and then
07:19 I'm going to click the Array button, right here.
07:23 And if we look at the options bar, there's a lot of settings that we can use with the
07:27 array command. So, it can be either a linear or a radial
07:31 array. I want to make sure that we're choosing
07:33 linear. We can group and associate the array,
07:36 which means that you'll be able to later make changes to the array and it will
07:40 update accordingly. Or, you can do a one-time multiple copy
07:46 using the array. So basically the difference is, if you've
07:50 got that box checked, you create a parametric array that you can manipulate
07:54 ongoing, anytime, even after you've closed the file an reopened it.
07:59 If you uncheck that box you're doing a one time Multiple copy.
08:03 Now in this case, all I really need is a one-time multiple copy so I'm going to
08:07 uncheck Group and Associate. You want to put your quantity in here, so
08:11 how many items do I want? If you look at your plan here and you do a
08:15 quick count I should be able to fit about eight rows of lights, so I'm going to put
08:18 eight in there. And then, the move to is asking about the
08:23 points you're going to click on the screen.
08:26 You're going to click point one and point two.
08:29 Is point one and two representing the distance to the second row, or is it
08:32 representing the distance to the final row?
08:35 In this case, its going to to be the second row I think its going to be easier
08:38 to click. So I'm going to choose that.
08:41 And then as a further fail-safe if you want to, clicking constrain will force
08:45 your cursor to only move horizontally or vertically.
08:49 So if I click that it keeps me from accidentally moving off at a diagonal.
08:54 Now let me zoom in a little bit here, and I'm going to pick my start point right
08:57 there. And then I want three tiles in between,
09:00 one, two three. Which means my endpoint is right there.
09:05 And when I click, it will create the series of copies, and each of the next
09:09 series of copies is another three tiles away.
09:13 And if I zoom all the way out, you can see that.
09:18 My 8 rows of lights completely fill in the available space.
09:22 So creating a ceiling layout first involves creating the actual ceiling
09:26 plane, because you require the host for your light fixtures.
09:31 So you start with your ceiling frame. It can have a pattern for the.
09:35 Two by two tile or it can be just a plain drywall, ceiling.
09:38 So you can have any material you want applied to it, and then adding light
09:42 fixtures is just a simple component family.
09:45 You add them in, and then using your Modify Tools.
09:48 Things like copy and array and rotate, is how you position multiple lights
09:52 throughout the plan. So you can make very short work of the
09:56 task, of creating your typical reflective ceiling plan.
09:59
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Linking another Revit file
00:00 There's lots of reasons why you might choose to link a Revit project to your
00:03 exisitng project. When you create a link to a Revit project
00:06 you're embedding an entire Revit projct into your current project.
00:11 It will come in as a single object that you can move around and position relative
00:14 to the geometry in your existing project. And then, if the owner of that original
00:20 Revit linked file makes changes to that file, you can come back later and reload
00:24 the link and capture those latest changes to that file.
00:30 So, there's lots of times when you might choose to use this procedure and it might
00:34 involve collaboration on a project with other disciplines like other engineers and
00:38 so forth. Perhaps they're going to work in Revit.
00:42 You're going to work in Revit. And you both link your files together.
00:45 If you're doing a multi-building campus project, each building might be a separate
00:48 linked file. So there's a lot of scenarios where it
00:51 would be appropriate to do your work in multiple Revit projects and then link them
00:54 together for coordination. So in this movie, what I'm going to do, is
00:58 link in an MEP model that was created with the HVAC system for this building.
01:04 And then we'll take a look at how that comes in and then use that as a
01:07 coordination tool going forward. So, I'm in a file called Link Revit and
01:12 I'm just in the Level 1 Floor Plan currently, and what I want to do is bring
01:15 in this MEP model. So I go to the Insert tab, and then here
01:20 I'm going to click the Link Revit button. Then I bring up the browse window and any
01:25 of the Revit projects that I have available will be shown.
01:29 And I'm going to select this one here, called MEP Model.
01:33 Now, if you watched the movie on linking CAD formats, there was a whole bunch of
01:35 options down at the bottom of the dialog. But you'll notice here, when we link on
01:39 Revit project, there's only one option, Positioning.
01:41 Where do you want it to go? Well, hopefully, if you're coordinating
01:44 with an MEP engineer, the two of you have coordinated you origin.
01:48 So, in this case, I'm going to choose auto origin to origin, and that will mean that
01:52 the two files will line up perfectly with one another.
01:56 They share a common origin. I'm assuming that the engineering file was
02:00 created from the architectural file. And usually the, that will, make sure that
02:04 the origins match. If they don't match, you can always just
02:07 move the file after it comes in. But let's give this a try.
02:09 I'm going to go ahead an click Open. A message is appearing that there's a
02:14 nested link that's going to be invisible. So the MEP engineers started with an
02:18 architectural model as the background, so they're not going to recreate all of the
02:21 architecture. They actually use linking as well to
02:24 create their model from. So they started with an empty project,
02:28 they linked in the architectural model, and then they built their ducts and other
02:31 engineering data inside that model. So what this message is telling me is,
02:36 that Revit is only going to bring in the MEP model.
02:40 It's going to leave behind the architectural model.
02:42 And that's perfectly fine. So I'm going to click Close here.
02:46 This particular view, it doesn't look like anything happened.
02:49 Well, all of the HVAC stuff is happening up above the ceiling.
02:53 So this is really not the best view for us to see the result of what we just did.
02:59 We might want to open up a section here or a ceiling plan.
03:02 One of those views would give us a better look at what just happened.
03:06 Now if you want to verify that a file actually did get linked in, you can come
03:10 over here to the project browser. Scroll down.
03:13 And at the very bottom of the browser is the Revit links option.
03:17 If you expand that, you can see that there's an MEP model listed there and it's
03:21 got this little blue down arrow next to it.
03:24 That's how we know that, that model is loaded, and it's currently active in the
03:28 file. If it had a red x it would be telling us
03:31 that it was unloaded. So this one has the blue arrow, that means
03:34 it's basically ready to go. So let's take a look at where that file
03:37 is. I'm going to scroll back up.
03:40 And there's two places we might want to check out.
03:42 Let's try the ceiling plan. So I'm going to do level two ceiling plan.
03:46 And you'll notice that a series of diffusers and returns are appearing here
03:49 on the ceiling plan now and they're in those colors, so they're real easy to see.
03:55 Those are the Revit link models. So if I put my mouse over here, you could
03:58 see it wants to highlight the ceiling, but if I press the Tab key, at some point the
04:02 message will say Revit link. And if I click, notice that all of those
04:07 highlight and there's that box that surrounds the thing.
04:11 If you zoom out, you can kind of see it right there.
04:14 That's the Revit link. So you can see the Revit link is
04:16 superimposed directly over our architectural file and it appears right
04:20 there. If you double-click this section head,
04:24 that's another way that you can see this MEP information.
04:28 It's right there. So again, if I highlight these lines right
04:31 here, that outline appears up there, and we click on them and we can see that MEP
04:35 information that has been added to our project.
04:40 Linking in a Revit project is a fairly simple process to achieve and it's a great
04:43 way for you to coordinate your efforts with other users who are also using Revit,
04:47 be they external consultants working outside your firm or other users within
04:50 your firm, if you're doing a multi building project.
04:56
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Performing an interference check
00:00 Not only Revit does allow us to link two Revit projects together to help us
00:03 coordinate our efforts with other members of our team, but it actually provides a
00:06 coordination review tool that we can use to look for interferences between the
00:10 geometry in the two models. So in this movie I'm going to do a
00:14 coordination review between our model and the MEP model that we linked in the
00:18 previous movie. So, here I am in a file called
00:21 Coordination Review, and I'm in a section view at the moment, and our linked model
00:25 is right here, this blue element right there.
00:28 And that's the duct work that our MEP engineer has added to project.
00:33 So, what I want to do is see if that duct work is interfering with any of the
00:37 architectural or structural geometry that I might have in my model.
00:42 So I'm going to go over to my Collaborate tab.
00:44 Now I should mention that if you're using Revit LT, the Collaborate tab is not
00:48 available. So you won't be able to perform this
00:51 interference check directly within Revit LT.
00:54 But it other members of your team are using full versions of Revit, they can
00:57 perform the coordination check and report back to you.
01:00 So over here on the Coordinate panel, we have an Interference Check drop-down, and
01:05 I'm going to click that and choose Run Interference Check.
01:10 So in the interference check dialog that appears, you have two columns of
01:15 categories. And both are labeled Categories From with
01:19 the drop down. Now, you can actually run the interference
01:22 check within your current project and choose categories with both sides.
01:27 So if you wanted to check your walls against your structural members or your
01:30 ceiling objects against your equipment, you could actually run the interference
01:35 check within the same project. But in our case, what we want to do is put
01:40 the current project on one side and the MEP model on the other.
01:46 So notice that I'll change the list of categories that are available and it will
01:49 show me those MEP categories on the right hand side.
01:54 And it keeps the architectural categories here on the left.
01:57 Now you can check more and more categories.
01:58 But in this case I'm most interested in coordinating what's going on with my
02:02 ceiling. So, I want to see how we're doing with our
02:05 light fixtures. So, I'm going to check my light fixtures
02:09 over here and then on this side I want to check all the boxes.
02:13 So, I can click this button down here at the bottom to select the entire list and
02:16 then just check any one of the boxes and that will check all of them.
02:21 So, I'm going to coordinate light fixtures on the left side with all of the MEP
02:25 objects on the right. When I click OK, Revit will run the
02:29 interference and generate a report. And you can see here in the interference
02:35 report that I've got this list of four clashes that it identified.
02:40 Now, if you select one of these, they actually highlight in the model, but as
02:43 you see in this section view that I'm in, I'm not really seeing anything highlight.
02:49 You can use this show button here. I'm going to start with air terminals,
02:52 here at the top, and I'm going to click show.
02:54 And it will start with the current view that I'm in.
02:58 But each time I click show. It will show me a different view.
03:03 Now, this view I like better, this reflected ceiling plan view.
03:07 And you can even click over here and start to zoom in.
03:11 So notice the object that highlighted there in orange, that's the object that
03:15 has the interference. So I can click through each of these.
03:20 And you can see that in those cases, the two air terminals are exactly in the same
03:24 spot as the light fixtures, and the flex duct in that same two locations is also a
03:28 problem. Not too bad, just four clashes, but still
03:33 we need to resolve those before we can continue with the project.
03:37 So I'm going to close this, and then get on the phone and have a discussion with my
03:40 engineer, and we'll talk about how to fix things.
03:43 So let's assume that we had a productive discussion with our engineer and they have
03:47 made updates to their model. So what I can do is, I'm going to scroll
03:51 down here on the project browser, and there's my MEP model right there.
03:56 I'm going to right-click on it and choose Reload From.
04:01 If you choose Reload, it just reloads with the same file name, but if I choose Reload
04:06 From, I get a Browse window and I can point to a new version of that file.
04:12 So, I've got another version of the MEP model called MEP Updated.
04:17 So, we're going to select that, click Open.
04:21 It'll give me that same message about the architectural model that we saw in the
04:24 previous movie. This is fine, I'm going to click OK, or
04:27 Close rather. Notice that those two air terminals and
04:31 flex ducts have moved over. And now, more importantly, I'm going to
04:35 just click somewhere to deselect that. If I come over here to the interference
04:40 check, and say show last report, and then click here to refresh it.
04:47 (SOUND) Notice that when it refreshes all of the clashes are gone.
04:50 So we've achieved the goal of every project, and that is to be 100% clash
04:54 free. Now, naturally if we ran a different
04:57 interference check on different categories we might discover other problems.
05:01 But you can see how powerful this tool can be.
05:04 It allows you to pick and choose the categories that you want to run the
05:07 interference against and it allows you to avoid problems that are really easy to
05:11 avoid here in software and prevent them from becoming really expensive problems
05:15 out in the field.
05:18
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6. Creating Output
Creating sheets
00:00 At some point in every project you need to print out a document set.
00:04 So in this movie I'd like to talk about working with sheets, both creating new
00:06 sheets and working with the existing ones that you already have here in the project.
00:11 And we'll set up those sheets and get them ready to print out as a set of documents.
00:15 So I'm in a file here called sheets. And I'm just looking at the prospective of
00:19 the dining room here for a moment. But if we scroll down here on the project
00:23 browser, you will see the sheets branch on the browser, and there are several sheets
00:27 already here in this project. Now if you followed through this course
00:32 since the beginning, then you recall that we started this project with the
00:36 commercial default template. That comes with the software.
00:40 And that template included all of these sheets to begin with.
00:43 Some of these sheets even already have views on them, so you can tell the
00:46 difference with the ones that have the little plus sign next to them.
00:50 So this sheet right here, A1 first Floor is empty.
00:54 But this sheet here, A2 first floor reflected ceiling plan, has the ceiling
00:58 plan view on it. Now if you click the little plus sign you
01:01 can see which view is actually already on that sheet.
01:04 So here's the level one ceiling plan. This one's got the roof plan on here.
01:08 This one' has two elevations, north and south, and this one has east and west.
01:13 Now most of the other sheets are empty there's a few others down here.
01:17 If you double-click any of these sheets and open them up, like let's try A4,
01:21 you'll see that it includes a title block here, and then, of course, it's got the
01:25 two views right there and right there. When I open up this sheet, I immediately
01:32 notice that I've got this red line here shooting off into space.
01:35 And if I highlight that, I see that the viewport is very wide.
01:40 Now the reason for that is if we go back to our first floor plan, level one floor
01:44 plan. We have that site plan that we brought in
01:49 from the dwg file link, dwg file. Now, it may not be necessary to show that
01:54 site plan in the elevation views. So, you have two solutions to the problem
01:59 of that red line that's shooting off into space there.
02:03 One thing that we can do is we can open up each of the elevations.
02:06 I'll start with east. And we can just simply hide that dwg file
02:11 in this view. So, the way that you would do that is to
02:15 use visibility graphics. So, if I go back to the view tab, click on
02:19 visibility graphics, come over her to the import categories, I can just uncheck the
02:23 site plan. Click OK, and it will hide that side plan.
02:29 When I do this is the east elevation come back down here to the elevation sheet.
02:34 Open up A5. Notice that this one, the view part has
02:38 immediately resized to conform to the new shapes.
02:42 So as soon as you make that change this view part adjust itself.
02:46 Now if you want to see that side plan. Lets say there is a information that you
02:50 wanted to see in this view. The alternative approach is to open up
02:54 that view, and actually I can do it right from the indented sheet.
03:00 So let's go to A4, and you remember this one is way off the screen.
03:03 You can double-click the north or south elevation directly right here, so this one
03:08 up at the top is the south elevation, so I'll double-click on it and you can see
03:11 that view. And again, instead of hiding this, what
03:16 you could do instead is come down here and turn on the crop region.
03:21 And you see how large that becomes? Because it's large enough to include that
03:24 entire CAD file. So now I can take the crop region and pull
03:28 it in And see I'm keeping part of that CAD file displaying right there.
03:34 And then I can hide it again. But now that view is cropped.
03:39 But I'm still seeing the portion of the CAD file that I care about.
03:43 And then if I come back here to A four, you can see that it's adjusted to fit the
03:47 screen. So either one of those techniques is
03:49 perfectly fine. So you can do either one, whichever one
03:52 appeals to you. And that's one way that you can start
03:55 adjusting the views for the sheets. So you do want to go through each of the
03:59 sheets that are already here and see if there's any of those fine-tune adjustments
04:03 you need to make. The next thing you'd want to do is look at
04:07 sheets that are empty, like this A1. Now, this is supposed to be for the first
04:12 floor plan, but there's no floor plan on here yet, so all we have to do Is, scroll
04:16 up here. And locate our first floor plan, our Level
04:21 1 floor plan. Drag it, and you see the little plus sign
04:24 on my cursor? Let go when you see that plus sign and we
04:28 can see that it's a little bit too large, so we've got the same problem again.
04:32 I'm going to just click to place it to see what the issue is.
04:35 Now, I probably don't need to see all of this over here.
04:39 I'm more interested in just this portion of the floor plan.
04:42 Furthermore, you might argue that you don't really need to see the site plan at
04:46 all in the first floor plan. That really where you'd want to see that
04:49 is in the site plan view. So you have the same two choices that I
04:52 just showed you for the elevations. You can either go into this view.
04:58 Hide the DWG file. Or you can go into this view and turn on
05:02 cropping. Whichever one you do is perfectly fine.
05:05 But those are the two choices. Now I'm going to right click here and show
05:09 you a faster way to get to That view. We can choose this Activate View.
05:15 That will gray out the title bar in the background and put me directly in the
05:20 view. So now I could go to visibility graphics
05:23 and turn it off or I could go to the crop region and crop it down.
05:28 That's what I'm going to do here. So I'm going to turn on the crop region,
05:31 zoom out a little bit Take my crop. I'll show just part of the street.
05:37 I'll show just part of the parking. Pull that in a little there.
05:42 Pull it up a little bit right there. Right click, deactivate the view and then
05:47 I can drag this view port. To fit on the sheet.
05:52 This title bar now is way too long so i will just stretch it down like so and so
05:56 that deals with that problem. So going back down and looking at the
06:01 sheets list as you scroll through here and begin working on each of those sheets that
06:05 are already here you may find some that are missing.
06:09 If you find that are missing its really easy to create the new one.
06:13 So what you do is you come up here and you right click on the sheets branch and you
06:16 can choose new sheet. It will offer you two different title
06:21 blocks here. If you don't see the title block you want,
06:23 you can always load other ones. I'm going to choose the e size to match
06:27 the sheets that are already here, I'll click OK.
06:29 It will suggest the name C2, so revet just simply looks at the last sheet that was
06:34 created. C1 was apparently the last sheet that was
06:37 created. And it numbers the next one in sequence.
06:41 If you click right on this title block, you can click on those labels and renumber
06:45 directly. So I'm going to call this one A14, and
06:49 then for the name I'm going to call this seating plan.
06:53 And what I'm going to do here is bring in those call outs that I created, those
06:57 enlarged dining room plans. Drag it and Drop it.
07:02 There's level one. Drag it and Drop it.
07:07 Here's level two. Now, looking here I can see that they're
07:10 not quite lined up correctly, so I'll just drag this slightly.
07:16 And you'll see the little dashed line appear when they're line up across one
07:19 another. Then I'll select both of them.
07:23 And just pull 'em down to fit on the sheet.
07:25 And then finally I can grab just this little title bar right here and drag it
07:28 down to line it up with the one next to it.
07:31 And you could continue the process to create or configure other sheets.
07:36 Now, let's jump back over to level one. What I want to show you here is if I zoom
07:41 in on this little call out right here that's attached to our seating plan,
07:45 notice that it has filled in the drawing number and the sheet number that
07:49 corresponds to that sheet that I just placed it on.
07:55 All of the cross coordination between the various views and the sheets that they're
07:59 on will happen automatically in revet. So, as you begin adding all of the
08:03 sections and the details to the various sheets, all of these callits are going to
08:07 fill in themselves. Setting up your sheets is obviously the
08:10 first step that you want to do before getting ready to print out a set.
08:14 It's a fairly straightforawrd process. You can use the standard title blocks, you
08:17 can load in other ones, and it's just a drag and drop process to bring those
08:20 various views onto the sheets and get them ready for printing.
08:23
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Plotting a set of documents
00:00 So we're ready to share our project with some outside recipient, and we'd like to
00:04 print out a set. To do that, we can just go directly to
00:07 print, and print really any of the views that we like in our project.
00:10 But, the most common way to print out a project is to print the sheets.
00:15 So, in the last movie we looked at setting up sheets, and if you followed along
00:18 there, then you've seen the process and we set up a bunch of sheets.
00:22 And so now we're ready to print out those sheets and present them to a recipient.
00:26 So I'm in a file called plotting and I'm looking at sheet A1 at the moment and I'm
00:29 going to zoom in on it, just so we can talk about a few things when we get to the
00:33 print dialog. So let me just zoom in and put it over
00:37 here for the time being. And to get to the print command, we're
00:41 going to go to the Application menu. So if you recall that's the big R menu
00:45 over here, we'll just click that. We'll come down and highlight print, don't
00:49 click on it, we're just going to highlight it there.
00:51 And you actually have three commands here: print, print preview, and print setup.
00:56 Now it turns out you can get to print preview and print setup from the print
00:59 dialogue. So I'm going to do everything in this one
01:01 dialogue right here. So I'm going to go To print here and I'll
01:05 click that. Now the dialog will appear and I'm going
01:08 to move it out of the way so we can see that zoomed in portion of the drawing that
01:11 we had open in the background. The first thing you want to do is choose
01:15 your plotting. Now I'm just choosing Adobe PDF at the
01:18 moment, so I'm going to make a digitial plot, and naturally the choices that I
01:21 have on my list will vary from the ones you that you have on your list.
01:25 It really depends on what kind of printing device you have available.
01:29 But Revit can print to any device laser printer, an ink jet printer, a full size
01:32 plotter. So you want to choose the device that you
01:35 typically print from, and if necessary, you click over here on the properties
01:39 button and configure the device specific settings for that device.
01:44 So naturally, the options that would be available over here on properties will
01:47 vary depending on what you choose here. So the next area you want to consider is
01:51 this print range area. Now there's three options here, now
01:54 current window would do the entire sheet that I have opened up on screen out to its
01:58 full extents. Because I've zoomed in on a smaller area
02:04 of the view, however I could also choose the visible portion of the current window,
02:08 and if I chose that then rabbit will only print the part that I'm zoomed in on.
02:15 Or, I could choose this option here, which is usually the most common option,
02:19 selected views and sheets. That's going to give me a list and I'm
02:23 going to be able to choose one or more views or sheets that I want to print.
02:28 So if I click the Select button here, I'll get a complete list that's available here.
02:33 Now you can actually save lists, so I previously created one called Current
02:36 Sheet Set, and if you scroll down here, you'll see some of the items are checked
02:40 and of course of course some of them are not.
02:45 Complete Sheet Set is actually doing one of the sheets and none of the views.
02:51 Notice down here we have two filters. If I wanted to, I could bury this sheet
02:55 set a little bit. Let's say I'm only interested in the plans
02:58 and the elevation. So I could uncheck the sections, uncheck
03:01 all of this other stuff here. In fact you can hold down the Shift key
03:05 and do a selection, and uncheck that way. It's a little faster.
03:10 Once I do that, I can do Save as. And so now I have two different sets.
03:18 This one, which is just the plan and elevation sheets.
03:21 And this one, which is the complete sheet set.
03:24 So, whichever one you want. You can choose it off the list and it just
03:27 makes the selections a little easier the next time you come in this dialogue.
03:30 Let me click okay. Now, I mentioned that we could get to page
03:34 set up from the print dialogue. So here's the button right here and let me
03:38 move this out of the way as well. It confirms again that I am using a Adobe
03:43 PDF at the top. For the paper size I have lots of choices,
03:46 so right now I am using ARCH E1 which is my full size sheet here.
03:51 But I could also choose any of the other sheet sizes that are available may be I
03:55 want to go down to a tabloid and do a 50% reduction.
03:59 Maybe I really want to reduce it down just to a letter size, but I'm going to stick
04:03 with Arc E1, the full size sheet, and then what you want to do down here under Zoom
04:07 is make sure that Zoom 100% is chosen. If you choose Fit to Page, it will
04:13 actually scale the sheet to fit the available paper, and even on Arc E1, that
04:16 might actually force it to scale slightly and it might be a little bit off.
04:22 So always make sure that you do Zoom 100%. If you want to do a half-size set, do zoom
04:28 50%. So there's a couple different ways that
04:31 you can approach this, but I'm going to stick with 100% here.
04:34 Now, over here on the right-hand side, I want to stick with landscape orientation.
04:38 Vector processing is usually higher quality for line drawings.
04:41 So I'm going to stick with that, since most of my drawings are line drawings.
04:45 I have a couple renderings or, 3d views that are shaded.
04:48 So that's where these quality settings come in, but I'm just going to accept the
04:51 defaults, right there. Now, down here under options, we have a
04:54 few really interesting options. Now, we don't have all of these items in
04:59 our project, but generally speaking, if you see an element on screen, it will
05:03 print. The few exceptions are the ones that say
05:07 "hide" right here. We don't have any scope boxes or reference
05:11 planes shown in the current view, so it doesn't matter what we choose there, but
05:14 we do have a crop boundary and an unreferenced view tag.
05:19 Now the unreferenced view tag is this guy right here.
05:22 That view tag is not yet on the sheet, so that's considered an unreferenced view
05:27 tag. Compare that to the section marker here,
05:30 and this call out right here, those are reference view tags.
05:34 So, if I check this box, Revit will hide this one when it prints, but these two
05:38 will continue to display. You don't want to get a phone call from
05:42 your recipient asking you where this detail is if you didn't include it in the
05:45 set. Now, the crop region is a little bit off
05:48 the screen, but you remember that that's that rectangle that surrounds the drawing
05:52 that drops it down to a certain size. If you have this box checked, even if you
05:58 forgot to turn it off, it still plots invisible.
06:02 So that's a handy one to keep checked. So I'm going to check Hide Unreferenced
06:06 and Hide Crop Regions. And then when I click Okay here in Page
06:09 Setup, it will ask me if I want to save these settings for future use.
06:14 Now you can do that and give it a name that would appear right here.
06:17 So if these are your most common settings and you want to use them over and over
06:20 again, go ahead and say yes. In this case, I'm just going to say no to
06:24 save a few clicks, and then if I'm ready to print, I like everything I see, I can
06:28 click Okay and make the print. So in my case, I'm just going to click
06:32 Close, but feel free to click Okay and actually generate a paper plot or a PDF,
06:36 whatever printer you've chosen, and see what the final result is.
06:40 So, as you can see the process of going through the Print dialog and and the Page
06:43 Setup dialog is fairly straightforward. It's pretty similar to other Windows-based
06:48 programs. And once you get the settings the way you
06:50 want, a nice, neat feature to Revit is you can save not only the list of views and
06:54 sheets as you're printing for future use, but you can also save all the settings in
06:58 the Page Setup dialog for future use. And that makes your work in there that
07:03 much quicker the next time.
07:05
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Exporting the model
00:00 Another way you might want to output data from your other projects is to export it
00:03 to other file formats. So, rather than printing out on paper or
00:07 in some sort of digital plot format, you can actually export a model in DWG or DGN
00:12 format. Whatever view is active when you run the
00:16 Export command will determine what kind of data you're going to get.
00:21 In other words, if you're in a floor plan, when you export to a DWG format for
00:25 example, you're going to get a flattened two dimensional floor plan on the
00:29 recipient side. If you're in the 3D view, you're going to
00:33 get an actual 3D model on the recipient side, so depending on what your recipient
00:37 needs from you, from your Revit model, you can choose accordingly.
00:42 So, I'm just in a file called Plotting, and what we're going to do is scroll up
00:46 here on the project browser and find a view that we want to export.
00:50 So, let me select the level one floor plan, open that up, and I'll zoom in
00:53 slightly, and maybe I just want to export this floor plan as I see it right here.
00:58 So I'm going to go up to the application menu, the big R menu.
01:02 Highlight export. And then you'll see lots of choices for
01:06 export formats we can choose. I'm going to come up here to CAD formats,
01:10 and then you can see there's four different formats that i can export to.
01:14 I'm going to choose DWG, that's probably the most popular CAD format.
01:18 So I'll choose that. And then it will show me a preview of of
01:21 the view that I have opened. And if I'm perfectly happy I could go
01:26 right to next. But you might want to look at a few of the
01:29 other settings that are here. Let's take a look.
01:31 Up here it say's Export setup. Now you might have saved export setups in
01:37 this list here. There's a small browse button right next
01:40 to it. And I'm just going to show you the
01:42 dialogue but we're not going to change anything.
01:43 Because it's quite a bit of stuff in here. All of these settings are things that are
01:47 meaningful on the CAD side. For example, CAD files use layers to
01:50 organize the information. Revit uses categories.
01:54 So what you've got here is a list of all the Revit categories.
01:57 And what layer they're going to get mapped to on the CAD side.
02:00 Now the layers that you see listed here are coming from the American Institute of
02:03 Architects standards. Well I'm perfectly fine with that and I'm
02:06 going to accept all of that without making any changes.
02:08 Blind styles. If it's a dash line in Revit, which blind
02:12 style do you want it to become in CAD. Couple ways you could deal with that here.
02:16 You could let Revit create automatic line types or you could map them to specific
02:21 line types from an AutoCAD line type file. This is really in the realm of your office
02:27 standards. So again I'm going to just accept the
02:29 settings here and you could talk it over with your CAD or BIM manager.
02:32 The same is true for hatch patterns. The same is true for text and fonts.
02:36 The same is true for how you want to treat colors.
02:38 If you're exporting a 3D view, now we're doing a 2D view right now.
02:42 But if you're exporting a 3-D view, you can change from poly mesh to ACIS solids.
02:47 So it depends on what kind of 3-D geometry you want it to have, how should it
02:50 interpret units and coordinates and then there's even some general settings at the
02:54 very end. So I'm not going to change any of these
02:57 settings. I'm just going to cancel out of this
02:59 dialogue. But, the point is that you have lots and
03:02 lots of settings that you can configure that control exactly how the Revit data
03:06 will get interpreted when it comes out on the AutoCAD side.
03:11 So, I'm just going to click Next here, and it will suggest a name for me, and I'll
03:15 accept that and click "okay". So if you have AutoCAD, you can go ahead
03:21 an open up the file that was created an take a look.
03:24 So let me go to open. An I'll select the file right here.
03:28 It also exported the MEP model as a separate linked-in file, but I'm just
03:31 going to open up the default file. And as you can see, there is the file
03:36 right there, exported over to CAD. Notice that these are just individual
03:40 lines now. AutoCAD doesn't have walls.
03:43 The tables and chairs are just circles. They're on the correct layers.
03:46 If you go to 3D in this file. I just want to stress that it's a
03:50 flattened 3D view. Whatever view you export from Revit,
03:54 that's what you're going to get. So, if we switch back over to Revit.
03:58 If you wanted to give your recipient a 3D model.
04:01 Then, what you would do, is, go first to a 3D view.
04:05 Like, maybe this axonometric view here. Go up to export.
04:11 Repeat the process. I'm going to accept all the default
04:14 settings. Go to next.
04:18 Click Okay. An then back here in CAD, open that up.
04:26 An this time you'll see that I get a 3D model.
04:30 However, I should stress that what it created here was poly-faced meshes.
04:35 They're not walls. These are not Windows.
04:37 So autoCAD doesn't understand the architectural objects.
04:42 Instead what you get is more generic three D geometry.
04:45 Now depending on what your recipient needs to do with it, that might be perfectly
04:47 fine. So if you need to export your Revit model.
04:52 Out to other formats, such as Autocad. It's a very easy process.
04:55 There are quite a few settings, but fortunately, most firms have poured over
04:58 those settings pretty extensively and created standards to go along with that.
05:03 So you can usually rely on somebody else in the company to help you through getting
05:07 the correct settings, but once you make the export.
05:11 The recipient on the other end will have a CAD file that's properly layered base on
05:14 the geometry that you created in your Revit model.
05:18
Collapse this transcript
Generating a cloud rendering
00:00 This movie I want to talk about the rendering capabilities in Revit.
00:04 So, even though we can print the set or we can export to DWG, sometimes you just
00:07 want to create a nice rendering to present the design and give it to your client or
00:10 to discuss things among your internal team.
00:14 So, here I am in a file called Plotting. This is the same file we used in the last
00:18 few movies, and I'm going to go to a 3D view in here to talk about the rendering.
00:23 So if you just open this file, you're looking at this sheet here, A1.
00:27 What you want to do is scroll down and under the 3D views, you can really open
00:30 any one of these 3D views, but I'm going to choose this one here, Dining from
00:33 Above. It's kind of a dramatic view looking into
00:38 the space. The orientation of north in this project
00:42 if we go back to level one floor plan, north is up.
00:46 So, this is the south portion of the project and so, if we render with the
00:49 sunlight we should be getting a lot of nice light right in these windows right
00:52 here. So lemme close that view.
00:55 And I'm back in here. And so hopefully we're going to get a lot
00:58 of nice sunlight right into this space. Now, there's really three things you need
01:02 to do a rendering. You need a 3D view, which we have here.
01:06 You need lighting. And we're going to have both the sunlight
01:08 coming in these windows, and we've got these artificial lights if we want to turn
01:11 them on. And you need materials.
01:14 Materials is just how all the objects will be finished in the model.
01:18 Now, we have not really done anything with materials so far in this course.
01:23 Some of the objects that we have on screen have materials like you can see these
01:26 window frames are using this wood material and the chairs have this yellow color
01:29 material and there is a stipple pattern on the floor.
01:32 So some of the objects do have material. some of them have more generic materials
01:37 so. This will be, sort of a rough rendering,
01:39 but it will give you an idea, of, the capabilities of what's available in the
01:42 software. Now, I should mention that, if you're
01:45 using, the full version of Revit, you're going to have different capabilities than,
01:48 those of you that are using Revit LT. Both products can do rendering but, they
01:52 do it a little differently. The, full version of Revit has, in product
01:55 rendering. So, the way you would access that, is to
01:59 go to the View tab. And then here on the Graphics panel,
02:03 you've got the render, a series of rendering buttons, and this Render button,
02:06 right here, would open up the Render dialog.
02:09 So this is in product rendering. And you can do a rendering directly here
02:13 and generate it right in Revit. Both products Revit and Revit LT have
02:18 Render in Cloud. So, that's another option that you have
02:22 where instead of the rendering being generated here on your local machine, the
02:26 information from your local machine will be uploaded to Autodesk 360.
02:31 And then Autodesk will generate the rendering for you using its Cloud servers.
02:36 Now, what's the difference and why would you choose one over the other?
02:39 Well, if you have Revit LT, the only option you have is render in cloud.
02:42 But if you have the full version of Revit ,you could choose one or the other.
02:46 In product rendering has a little bit more options here in the dialog and settings
02:49 that you can configure. So you're going to have a little bit
02:52 easier time to customize the result that you're getting.
02:56 But you're going to tie up your local machine to do the rendering.
02:59 Cloud rendering has a few less settings that we can customize, but once the
03:03 rendering has been uploaded, it happens off-line.
03:07 We can keep working on our computer and not tie up our machine and then we'll get
03:10 an email from Autodesk when the rendering is ready.
03:13 So, you might want to try both. There's pros and cons to each one.
03:17 And again, if you're in LT, you only have the cloud render.
03:19 So, what I'm going to do is I'm going to close out of here, and we're going to talk
03:22 about the cloud render in this example. And, before I actually generate the
03:26 rendering, we want to get ourselves set up here.
03:28 So we've got a 3D view that's taken care off, like I say we are going to accept all
03:31 the defaults for the materials. So we're not really going to change any of
03:35 that but I do want to just verify the lighting settings.
03:38 So let's take a quick look at how we get to that.
03:41 Now, if you come down here on the View Control bar, there is this little blue
03:44 cube right here. This is the visual style popup, and if you
03:48 click that, you can get to the Graphic Display options.
03:51 So the first area of this graphic display options dialog.
03:54 Has the Model Display options, which is just a reiteration of the same choices
03:58 that were available in this popup. We also have several other categories of
04:02 options we can configure as well, like for instance shadows.
04:05 So I'm going to turn on the shadows for this rendering.
04:08 And then lighting is what I'm most concerned with.
04:11 The Lighting options allow me to configure whether or not I'm using sunlight or
04:14 artificial light or both. So I'm going to click this button right
04:17 here next to Sun settings. And that takes me to the Sun settings
04:21 dialog. Now, the lighting option is fairly
04:23 generic. You can see that it just chooses a generic
04:25 angle for the sun and it's not very realistic so, I'm not going to choose that
04:28 one. What I'm going to do instead is click on
04:31 the Still option. Now, you could choose the date of the year
04:34 and the time of day and so on. What I'm going to do is just choose one of
04:37 these presets right here, the Summer Solstice, and then I'm going to click OK.
04:41 So now you'll see that changes to the summer solstice.
04:43 We're using the exterior sun only. Now, it would be possible to also go to a
04:48 configuration that uses the artificial lights.
04:51 But in this case, I'm not going to do that because it takes more rendering time.
04:56 I will just render with the sunlight only. If I open up this last option down here,
05:02 the Background. Because I don't have anything out the
05:05 windows. What I want to do is open up this list
05:07 here, and choose something in the background.
05:10 So I'm going to put a gradient fill in there.
05:11 And I'll just except all these default colors here.
05:15 So when I click OK. You're going to see way off in the
05:17 horizon, you know, we get a gradient that goes to that color, and then the sky kind
05:20 of radiates up from there, so it at least have something happening out the window.
05:26 Now, you can notice here a little bit of sunlight on the floor.
05:30 because we did Summer Solstice and it's noontime, the sun is pretty high in the
05:34 sky. So if you wanted to, you could actually
05:37 reopen that Dialog, go back to Lighting, click the Summer Solstice.
05:42 I could duplicate that, Summer Solstice 2, I'll just call that, Early Morning and
05:49 then I could take this here. And change it to about 10 am.
05:56 So I've just selected the hour and I'm clicking down a few times.
05:59 I'll click OK. And notice that brings the sun a little
06:01 bit further in the space. So the nice thing about being able to
06:04 preview ahead of time is you can make a decision about where you want that to be.
06:09 And that might be a little bit more interesting rendering, if we have a little
06:11 more sun coming into the space. So once I have that configured, then I'm
06:15 ready to go ahead and generate the cloud rendering.
06:18 Now, if you're in Revit LT, when you pick the Visual Styles popup, you'll still have
06:22 Graphic Display options, which will give you essentially the same basic options.
06:29 You can configure your lighting, and you can configure your background, but you're
06:33 also going to have this option right here for the Online Rendering options.
06:38 And that kind of gives you some similar settings so you might need to configure
06:43 both of those before you send your online rendering.
06:47 So the last step is to click the Render In Cloud button.
06:50 Now, I should mention that you have to have an Autodesk 360 account in order to
06:53 use the Render In Cloud, and you have to be logged into that account.
06:58 If your not logged in when you click the Render In Cloud button, it will ask you to
07:01 log in. I'm already logged in so it's going to
07:04 take me right to the cloud rendering. It's going to tell me what the steps are,
07:08 I'll click Continue. And then it's going to verify those
07:13 settings for me. So I'm doing my dining from above, I'm
07:15 going to generate a still image. I'm going to do the standard render
07:19 quality. It's usually a good idea to start with
07:21 standard. If you go to final.
07:23 It costs. It'll charge your account.
07:25 But if you do a standard rendering, you could do as many standard renderings as
07:28 you want for free. so, make sure that the settings are what
07:31 you want first with the standard rendering.
07:34 An then if you're happy with it, you can do the final quality rendering, and it
07:37 will charge you these uu, Cloud credits. And you can talk to your Autodesk
07:42 representative to figure out how to get more Cloud credits, and so on.
07:45 I'm going to accept all the defaults here: the Medium Image Size, I'll do the
07:48 Advanced Exposure, and I'm going to create a PNG file.
07:51 So I'm going to go ahead and click Start the Rendering.
07:53 And down here, it's going to email me at my email address when the rendering is
07:57 complete. So I'll choose Start Rendering.
08:01 After you receive the email from Autodesk and your rendering is complete, you can
08:05 get to it by going up here and clicking on the render gallery.
08:09 And so this takes me to my Autodesk 360 account and you can see a little preview
08:14 image of the render here. If I hover it I get a little menu that
08:19 gives me some stats so I can see the information about the rendering.
08:24 And I get a small, little Menu icon right here, that if you click on it, I can
08:27 change the kind of rendering that I'm doing, turn it into a panorama, do a solar
08:31 study. I can show the preview image, I can
08:34 download it as an image, I can delete it, and I can adjust the exposure.
08:38 So let's go ahead and do the show preview image here And you can see that's what my
08:42 rendering is starting to look like. not too bad.
08:46 So if you're satisfied with it, you can go back out to Revit and generate a higher
08:50 resolution, more complete version. If you're unsatisfied with anything in the
08:56 rendering, then you can go in and make adjustments to the materials or the angle
08:59 or the lighting settings. And generate as many standard renderings
09:04 as you need to perfect it just the way you want.
09:07 And when you're happy, you can generate your final quality rendering.
09:11 Now, if you do hav access to the full version of Revit, and you want to learn
09:14 more about rendering, we have an entire class here at lynda.com devoted to
09:16 rendering in Revit. So feel free to check that out.
09:19
Collapse this transcript
Conclusion
Next steps
00:00 So now that you've finished this course, you may be looking for some other
00:02 resources to help expand your knowledge. I'd like to direct you to the sample
00:06 project that comes with the full version of Revit.
00:10 Revit LT also has a sample project but it's not this one, so, this sample project
00:13 is only available for the full version. And you can get to it by going to by going
00:18 to the big R, highlighting Open And clicking sample files right here.
00:22 And then, the name of this file is just called the r-a-c basic sample project.
00:28 And i have it open here on screen. And, that's included with full version, as
00:31 I said. This is a really handy little project.
00:34 It has these little icons here, floating around in the various views called help
00:38 links. And I'm going to zoom in on this.
00:41 Schedule right here, which has a complete list of all those help links.
00:44 And basically the way this works is when you click on one of these little icons,
00:47 over here on the properties pallet, it'll have a learning link.
00:50 So for example let's look at the very first one here, add levels to a project in
00:53 the east elevation. So I'm going to open up the east
00:56 elevation. And there's some learning links here.
00:59 And if you click over here there would be a small browser icon and that will take
01:02 you out to the wiki help and outer desk website, explain that feature, tell you
01:06 the steps that are involved to use that feature and so on.
01:10 As you complete each of these learning links you can check the little box here.
01:15 And when you do so, if you go back to that original schedule.
01:19 It will begin telling you which ones you've reviewed, so you can see here that
01:23 one of those now says yes, and when all the revieweds change from no to yes, then
01:26 you know you've completed going through the whole project.
01:31 So there's a lot of really good information in here, so you definitely
01:33 might want to check that out, and you already have that available to you, so
01:36 it's right there. In addition to that, there are plenty of
01:40 online an offline resources. The most obvious online resource that you
01:44 have available to you is the lynda.com library.
01:47 I would encourage you to check out Revit Essential Training next.
01:49 That's the full Revit Essential's course that goes into much more detail on many of
01:52 the topics that we've talked about here and many other topics as well.
01:56 We have several other Revit courses. We have the Revit Family Editor; we have a
01:59 Revit rendering. So, feel free to check all those out.
02:02 And then, just explore; do a Google search.
02:05 Check out my website, paulaubin.com. And, have fun learning Revit.
02:09
Collapse this transcript


Suggested courses to watch next:


Revit Architecture: Rendering (4h 26m)
Paul F. Aubin


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