IntroductionWelcome| 00:00 |
(music playing)
| | 00:04 |
Hi, I'm Eric Wing.
Welcome to this workshop on creating
| | 00:07 |
stairs and railings in Revit Architecture
2013.
| | 00:10 |
I've been working in the field of
architecture, engineering and
| | 00:13 |
construction for over 20 years and have
enjoyed seeing how Revit has evolved over
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those years to be a rich, and full
featured BIM management program.
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In addition to my work managing BIM
projects at CNS companies in Syracuse New
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York, I also regularly speak on the topic
of BIM and construction, and I'm an
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instructor at the Rochester Institute of
Technology.
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This course is designed to teach you as
many aspects of how to create and modify
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stairs and railings as possible.
Stairs in Revit actually come together
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like stairs on a job site: piece by
piece.
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We will begin by adding a simple U-shaped
staircase, and then jump right into
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making modifications to the landings and
the railing terminations.
| | 00:52 |
You will see how all this is accomplished
and also explore some of the design
| | 00:55 |
issues you may face in the real world.
We'll literally draft a radial winding
| | 00:59 |
staircase and turn it into a model.
From there we address the components that
| | 01:04 |
come together to make an awesome
staircase.
| | 01:07 |
This of course is also packed full of
families, so you'll see how to create
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stairs and railings in the most efficient
and effective way possible.
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We're going to model ranging from a
simple tread nosing to a complex landing
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that is fully parametric to an in-place
family, radial glass panel railing.
| | 01:24 |
We'll also drill down into some of the
new 2013 features, such as U-shaped
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winders, custom stringers and my new
favorite (LAUGH) full-step spiral
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staircases through our Revit files at a
company each chapter.
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So, if you're an advanced user or are
just getting started, this workshop is
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gauged for your learning style.
You can either jump in at the beginning
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or move around.
The material's there for when you want it.
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So, let's get started.
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1. Working with Stairs in RevitThe anatomy of a stair| 00:02 |
Welcome to the workshop Stairs for Revit.
This first lesson is going to take you
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through the anatomy of a stair.
It's understood that you know what a
| | 00:09 |
staircase is, so I won't drag you through
the minutae of a lesson describing all
| | 00:12 |
the different parts of a staircase.
This introduction is geared towards how
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Revit looks at the different parts of a
staircase.
| | 00:20 |
And the types of stairs we'll be modeling
in this course.
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Right now, just sit back and take a look
at what we'll be doing.
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Let's take a look at the typical
staircase in Revit.
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We have all the typical parts which, like
I said, I won't drag you through.
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However, I'm going to select the
staircase, and we're going to examine it
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a little closer.
How Revit looks at a staircase is a
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compilation of different parts.
Exactly how a staircase is built in real
| | 00:42 |
life, Revit takes that same approach.
If we look at the Run type we see we have
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a two inch thread, one inch nosing, one
quarter inch riser.
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If I click on this little Builder button
here, we can see the Tread Material,
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Riser Material.
We can go down through and really examine
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the composition of a stair case.
Treads, Risers, Nosings, everything that
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contributes to a staircase, Revit takes
care of, in different parts called families.
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I'll click OK in this dialog and then
we'll look at the Construction, then the Supports.
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And if we go down through, even the
Graphics and plan, how stairs show up.
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If I click OK, here, let's take a look
again at the stairs.
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I select the Railing.
Now we can examine what the railings look like.
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Railing, Guardrail, Glassed, Hosed.
If I click on Edit Type, we'll see all of
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the structure in the railing.
The Top rail, the Bottom rail, Baluster
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placement, how railings are joined, how
they're connected, the Top rail type, the
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Handrail type.
We can really drill into how a stair is
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put together.
If we swing around and take a look at
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what we have over here.
We can design a spiral staircase, with
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just a few clicks of a button.
It's crazy that you can do this, but
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welcome to the building information
modeling world.
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We take a look at the railings too.
We're going to examine how railings tie
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in to staircase.
Hopefully it won't seem too tedious to
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you, but it's worth going over, because
stairs are a complete set, the stairs,
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and railings.
I go through a different type of stair.
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Let's take a look at a landing.
We're in modeling landings, custom
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Gooseneck posts and we're going to be
modeling custom spindles and balusters.
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As you can see, there's nothing normal
about this staircase, or is there?
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There's so many different combinations of
stairs you can build.
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I think Revit really takes care of the
different complex situations that you'll
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get into, even in terms of railing joins
and goosenecks.
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To take a look at another type of stairs,
look at ADA complaints, Americans with
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Disabilities Act.
If I select this component, we'll see
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that as an ADA compliant pipe.
Well, what makes it ADA compliant?
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You, Revit is only going to model what
you put into it.
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So we design our stairs around specific
requirements.
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ADA is one of those requirements.
Also, we'll look at drafting stairs.
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If we take a look at these winding
stairs, we'll see that the railings
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again, are tied in.
But the stairs sometimes have to be laid out.
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If I go to the level two floor plan,
we'll see that, if I Edit these stairs,
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we'll see that they were laid out, piece
by piece, rise by rise, stringer by stringer.
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Yes, sometimes you have to draft, but
it's okay.
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You can model over the top of that
drafting if you please.
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With this quick run down behind us we can
move forward into the world of Revit stairs.
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| The circulation tools and families| 00:02 |
In Revit, there is a dedicated section
for dealing with stairs, it's called Circulation.
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This little section has improved
drastically in the last year.
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I'll be honest, it's good you're just
learning stairs now, because AutoDesk has
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put in the time to make this function
much easier.
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This lesson is geared towards examining
in the different tools and the types of
| | 00:19 |
families that go into modeling a
staircase.
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If we look at the type of staircase we've
been modeling, we go to the architecture tab.
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Tab is set up into little panels, these
panels hold the tools that we'll be using.
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The tools we're going to focus on, are
circulation.
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You'll see railings, ramps, and stairs.
We'll skip ramps for this, but certainly
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railings and stairs are a huge part of
it.
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If I click the Stair button, we'll go
into the stair tools, look at model
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stairs by run, landings, we can add
supports.
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We can put in different types of stairs.
This is the Components panel on the
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Modify / Create Stair tab.
What you'll see is once we click the
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Stair button, we'll go into Modify /
Create stairs.
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This gives us an entire new set of tools
to help us model our stairs.
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And to really drill in, if we want, we
can just create a sketch for stairs.
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This gives us simple boundaries, risers,
stair paths, and some sketching tools we
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can use to layout our stairs.
Once you're done sketching stairs, you
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can either cancel it, or finish the edit
move.
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We'll cancel now because we really
haven't done anything.
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And you'll see we go back into the
Modify/create stair.
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Every staircase has a railing type.
If you click the railing button, you can
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add whatever railings that you have.
This is just a sample of the predefined
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railings that Revit has.
Obviously you can make your own railings
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at any time, and we'll do that in this
course.
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Now if I close out of here, we'll see
that we can view our stairs as you would
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in a Drafting view.
I'm going to cancel the Edit mode here,
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and I'm going to go down to my level one
plan.
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And I'm going to zoom in on my stairs.
We can't see level two, but we see
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graphically how stairs show up on a
drawing.
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If I go to manage and I go to Object
styles, I can scroll down to where my
| | 02:01 |
stairs are.
When I draw to my stairs, we can control
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exactly what stairs are going to look
like in a plan.
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This is fantastic because all you have to
do is model your stairs and your drawings
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are put together for you.
If I click OK, we'll also see that stairs
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are comprised of what are called
families.
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We'll be making plenty of families in
this course.
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To take a look at some of the family
templates, let's go to the Application
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button, let's go to New, let's go to
Family, and we'll take a look.
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Baluster, baluster panel, baluster post.
If we scroll down we have a bunch of
| | 02:35 |
generic models, and also profiles.
We're going to use a lot of profiles.
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Let's jump to a profile.
This specific profile is going to be a
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stringer that we're going to use in the
class.
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And what's nice is we can just draw this
section out, and load it into our family.
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You always have to draw these sections
anyway in conventional drafting.
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In Revit, we just draw things once and we
don't duplicate our effort.
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We put this into the staircase and we use
it in many different situations.
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Okay, so there are some of the tools.
Let's jump in and start modeling some
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stairs, shall we?
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2. Creating a Basic StaircaseCreating stairs and modifying stair boundaries| 00:02 |
In this lesson, we'll be adding a simple
staircase and making edits to the stair boundaries.
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In Revit, you will immediately see that
we do quite a bit on one action when it
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comes to sketching out stairs.
The rise, run, stringers, railings, and
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even stair lanes are created by simply
drawing a few lines.
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Revit does not, however, automatically
allow us to be too creative when it comes
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to the overall shape of the stairs.
Suppose you want to add an architectural
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feature such as an arc to the stair
landing.
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We will do exactly that in this lesson by
modifying the boundaries.
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The first step, pun intended, is to
create a simple set of stairs.
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Later on we'll get into some more
complicated situations, but to get the
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ball rolling, let's do something a little
more remedial.
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To get started, open up your Revit file
called U-Shaped Stairs and follow along.
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To give you an example of what the stairs
are going to look like, take a look at my
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3D view as I spin it around.
This is going to be our end product.
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What I'd like you to do is go to level
two in the project browser.
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The reason we go to level two is the fact
that we have a landing here on the second
| | 01:06 |
floor, and it resolves on an overall
floor on the first floor.
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What I'd like you to do is go ahead and
zoom in on the very front part of this
| | 01:14 |
landing, and delete any obstructions you
may have such as a staircase.
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In level two what I'd like to do is go to
the Architecture tab.
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We go to the architecture tab because
it's now time to draw our stairs.
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What you'll see in the Circulation panel
is the Stair button.
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Go ahead and click the Stair button, and
it brings you into Sketch mode.
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While in Sketch mode, you'll see we have
a few choices.
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What I want to do is simply select Run.
This means we're just going to draw out
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our stairs in a line-based format, and
all the components that I mentioned
| | 01:45 |
earlier are going to be drawn
automatically.
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But before I do that, I'd like to focus
on the properties of the actual floor plan.
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We want to set our base level at level
one.
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Right now it's currently at level two.
Revit thinks we want to start at level
| | 02:00 |
two, because we're physically at level
two.
| | 02:03 |
So go ahead and click the drop-down under
Base Level and go to level one.
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Our top level, however, wants to go to
level two.
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We need to give Revit this information
because it will make the calculation of
| | 02:14 |
the stairs based on the distance between
level one and level two.
| | 02:20 |
If we like a multistory tab level.
Meaning if our stairs go from level one
| | 02:24 |
all the way to level five.
We can select that here.
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So go ahead and select level five as a
multi story top level.
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And click Apply.
It's time to start drawing our stairs.
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Go to the intersection of the reference
plane and the floor landing as shown
| | 02:41 |
here, and click on that point.
Once you see the intersections net
| | 02:45 |
appear, go ahead and pick that point and
start drawing your stairs out.
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What you'll see is a little indicator
saying how many rises you have and how
| | 02:52 |
many you have remaining.
Come out until you see nine rises created
| | 02:56 |
and nine remaining.
And pick that point.
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This'll be the first half of our stairs.
We'd like our stairs to actually wrap
| | 03:04 |
back towards the landing and resolve in a
U-shape.
| | 03:07 |
To do this, make sure your alignment line
is lined up with the end tread.
| | 03:11 |
Come up until you hit the intersection,
and pick that point.
| | 03:18 |
Bring your cursor all the way past the
landing until you see nine risers created
| | 03:21 |
and zero remaining.
You can click any point as shown here.
| | 03:25 |
It doesn't matter if it's beyond it as
long as it's not short of the landing.
| | 03:33 |
If all you wanted was this landing to be
straight at the edge here, you'd be done.
| | 03:36 |
In this lesson we're going to make a
little more aesthetically pleasing by
| | 03:40 |
adding a radio front.
To do that, we need to actually convert
| | 03:44 |
this landing into a sketch-based landing.
What that means is, if you select this
| | 03:48 |
landing, you'll see that you have four
grips.
| | 03:51 |
You can stretch it lengthwise and
widthwise; however, you can't alter the
| | 03:55 |
shape unless you convert it to a sketch
based landing, which we will do now.
| | 04:00 |
Click Convert to Sketch-based Landing.
Now, you may get a dialog that comes up
| | 04:04 |
saying that this is irreversible.
That's okay, just hit Close.
| | 04:10 |
Now that this is set to sketch base, go
ahead and click on Edit Sketch.
| | 04:16 |
You will now see four green lines, and
you'll see that we're in sketch mode.
| | 04:20 |
This is exactly what we want.
To begin, go ahead and select this line,
| | 04:24 |
and click your Delete key on your
keyboard to get rid of it.
| | 04:28 |
The reason we're doing that is because
we're about to draw an arc.
| | 04:31 |
If Revit sees a line here and an arc
here, it's going to give us an error.
| | 04:36 |
Everything in Revit has to be completely
continuous, no gaps, no overlaps.
| | 04:42 |
So I'm going to come up here, and I'm
going to Click my Start and Radius Arc button.
| | 04:48 |
Go ahead and click that.
For the first point, I'd like to click
| | 04:51 |
the end point of the green line at the
top, then click the end point of the
| | 04:54 |
green line on the bottom.
Move your cursor to the right until you
| | 04:59 |
get to approximately six feet, and just
type in 6 Feet and hit Enter.
| | 05:04 |
Once you see that that's drawn in, hit
Esc twice.
| | 05:07 |
Now you'll see that our continuous
perimeter is drawn in.
| | 05:12 |
If we click Finish Edit mode, this will
actually bring us back to the edit mode
| | 05:16 |
that the stairs are in.
One last thing I'd like you do is click
| | 05:21 |
on the Railing button.
What happens is, Revit is either going to
| | 05:25 |
either set it up with default or another
handrail that you can choose from.
| | 05:31 |
Select Handrail Pipe for this lesson.
We want our handrail to be on the
| | 05:36 |
stringer, not on the treads, so make sure
Stringer in selected for position.
| | 05:41 |
Click Okay.
We're done!
| | 05:44 |
Click Finish Edit mode, and your stairs
will be drawn in.
| | 05:47 |
We will get a warning that says the rail
is non-continuous.
| | 05:51 |
That's fine.
Close out of the warning dialog.
| | 05:54 |
Let's go to a 3D view to see how our
stairs are shaping up.
| | 06:00 |
So, as you see, with just a small amount
of input, Revit can add the rise, run,
| | 06:04 |
stringers and railings all in one shot.
If we cut a section, create and elevation
| | 06:10 |
or add a callout to this area, these
items will only have to be modified once
| | 06:13 |
to be updated in all these views.
That sure does make our jobs bit easier.
| | 06:19 |
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| Configuring railings| 00:02 |
In this lesson we'll be adding railings
along the landing to join with the
| | 00:04 |
existing railings on the staircase.
When you're creating stairs, rivet will
| | 00:08 |
automatically add the stairs of your
choice.
| | 00:10 |
Its great when you're creating stairs.
Not so great when you're simply adding
| | 00:14 |
railings to a floor.
There will be many times when you have a
| | 00:16 |
railing that is independent of a
staircase.
| | 00:19 |
Revit provides the tools to create any
railing anywhere.
| | 00:22 |
In this case, we're going to add railings
to the second through fifth floors.
| | 00:26 |
We'll also tie the railings into the
existing stair railings by using a few
| | 00:29 |
basic editing commands.
To get started, open your Revit file
| | 00:33 |
called U-Shaped Stairs and follow along.
Just a quick example of what we're
| | 00:37 |
going to complete.
To follow along, we're going to have
| | 00:41 |
railings all the way from the second
floor to the fifth floor.
| | 00:44 |
This will be done by creating railings on
the second floor and physically copying
| | 00:47 |
and pasting them all the way up to the
fifth floor.
| | 00:52 |
To follow along, please open the U shaped
stairs file, and go to the second floor floorplan.
| | 00:57 |
This is where we're going to have our
first set of railings.
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The reason we're on the second floor not
the first floor, is because we don't need
| | 01:02 |
railings on the first floor.
Once you're on the second level, zoom in
| | 01:06 |
on the stairs where they meet the landing
You notice that you can't see the railings.
| | 01:11 |
This is because the detail level is set
for Chorus.
| | 01:14 |
What we need to do in this view is click
the detail level button.
| | 01:18 |
And set the Chorus to fine.
This will expose our railings.
| | 01:22 |
What the objective is, is to create the
exact same type of railing that's on our stairs.
| | 01:27 |
We're going to bring it in six inches,
we're going to put a three inch radius on
| | 01:30 |
it, and we're going to extend it down
past the stairs.
| | 01:33 |
To do that, select the railing.
Once the railing is selected, right-click
| | 01:39 |
on the railing, and select create
similar.
| | 01:43 |
This will ensure us we have the same
exact type of railing on our railing,
| | 01:46 |
that we have on our stair case.
Once you have the railing selected, make
| | 01:51 |
sure the Chain button is turned on.
Pick the mod point of the existing
| | 01:55 |
railing and extend your cursor to the
left six inches.
| | 01:59 |
Once you see six inches, pick that point,
move your cursor all the way down to
| | 02:04 |
where the slab stops and pick that point
and hit Escape.
| | 02:09 |
We've actually completed the first
railing.
| | 02:14 |
Typically, you'd like to keep adding
railings, to the other side.
| | 02:17 |
In rabbit, you can only have one
continuous line, you can't have more than one.
| | 02:22 |
If we were to add another railing, which
we're going to do in a second, we'll get
| | 02:25 |
an error, saying lines must form
continuous loops.
| | 02:29 |
We can't have that.
We're going to actually complete our
| | 02:33 |
task, by clicking the Finish Edit mode
right now and our railing will be in.
| | 02:38 |
I always like to go to a 3D view, just to
kind of check out how it's forming.
| | 02:41 |
It's looking pretty good.
Once you verified that your railing is
| | 02:46 |
in, let's go back down to the level 2
floor plan.
| | 02:49 |
Let's select our railing.
And let's click on Edit Path.
| | 02:53 |
What this will do is this will enter us
back into Sketch mode, so we can make
| | 02:55 |
some slight modifications to our railing.
What I'd like to do is make a small
| | 03:00 |
radius here of three inches.
To do that we're going to go to the Draw
| | 03:04 |
panel and click on the Fill It Arc
button, as shown.
| | 03:09 |
Click on your radius, and make sure that
it says three inches in the dial up.
| | 03:14 |
Now you'll see that your cursor turns
into a crosshair.
| | 03:18 |
Click the first line, and click the
second line, notice that it's radius.
| | 03:23 |
If you can't see the railing, make sure
you click on the Preview button, just to
| | 03:26 |
make sure that you can see it.
Once you've completed the radius, click
| | 03:31 |
on Finish Edit mode, and your radius will
be in.
| | 03:34 |
Go to 3D view, check it out, it's looking
pretty good.
| | 03:40 |
Let's go back down to level two, let's
create another railing on the inside of
| | 03:44 |
the stairs that wraps to the other
inside.
| | 03:48 |
Select the railing, right-click, and
select Create Similar.
| | 03:53 |
This is a task you'll start getting used
to.
| | 03:56 |
I'm going to zoom in onto the inside
railing, I'm going to pick the same
| | 04:00 |
midpoint, and I'm going to come in the
same six inches.
| | 04:05 |
I'm going to extend my cursor all the way
past the inside railing on the top stairs.
| | 04:11 |
When I want to join this railing to this
railing going to to just simply draw a
| | 04:16 |
smaller railing right here that extends
to my second railing.
| | 04:21 |
I'm going to click on Fill it Arc again.
Make sure my radius is still set for 3 inches.
| | 04:28 |
I'm going to click the first line, and
the second line, it's going to add my railing.
| | 04:33 |
I'm going to come down and repeat the
same procedure for the bottom of the railing.
| | 04:39 |
Once you have a similar railing, let's
click on finish Edit mode to close out.
| | 04:45 |
Go to a 3D view, make sure our railings
are the way we want it.
| | 04:50 |
It is, so let's go back down to the level
two.
| | 04:53 |
Let's do one more railing.
Select the inside railing, right-click,
| | 05:00 |
Create Similar.
I'm going to zoom into the northern most
| | 05:04 |
railing and repeat the same exact
procedure by snapping to the midpoint
| | 05:08 |
giving us a six inch clearance.
And moving our cursor all the way to the
| | 05:13 |
end of the floor slab/g.
Hit Escape.
| | 05:17 |
Click on Fill It Arc, make sure your
radius is set for three inches.
| | 05:26 |
Click on the first line.
Click on the second line.
| | 05:29 |
And click on Finish Edit mode.
Go to a 3D view to verify your railing.
| | 05:35 |
I like to spin around just a little bit
to make sure everything's joined well,
| | 05:40 |
and it is.
Go to level two.
| | 05:48 |
What we need to do now is copy these
railings all the way up to the third,
| | 05:51 |
fourth and fifth floors.
By doing that, we're going to use the
| | 05:56 |
good old fashioned Copy and Paste.
What I'd like you to do, select the
| | 06:00 |
bottom railing.
Hold down the Ctrl key, select the middle railing.
| | 06:05 |
Hold down the Ctrl key one more time and
select the top railing.
| | 06:11 |
What we're going to do is come to our
Modify Railings tab, and click the Copy
| | 06:15 |
to Clipboard button.
Once you've copied the items to the
| | 06:20 |
clipboard Rev It will activate the Paste
command.
| | 06:23 |
What we're going to do in Rev It is we're
going to hit Paste, drop down, and select
| | 06:28 |
Aligned to Selected Levels.
Select level 3, hold down the Ctrl key,
| | 06:34 |
select level 4, select level 5.
Once these three levels are selected,
| | 06:40 |
click OK.
Let's go to a 3D view to check out what happened.
| | 06:46 |
The second floor is great.
The third floor is great.
| | 06:49 |
The fourth floor is great.
The fifth floor leaves a little to be desired.
| | 06:53 |
Obviously we have a gap here.
We're going to fix that in a second.
| | 06:57 |
In the Project browser, let's go to the
level five floor plan.
| | 07:03 |
Simply delete the bottom rail, select the
middle rail and click on Edit Path.
| | 07:13 |
This enters us into Sketch mode.
I'm going to delete the ark.
| | 07:17 |
I'm going to delete that small line
that's sticking out from our stairs.
| | 07:21 |
I'm going to select this line, then I'm
going to zoom out.
| | 07:26 |
And I'm going to pan down click and see
the entire bottom of the floor plate.
| | 07:33 |
Once I see that, I'm going to grab the
small grip where it says, Drag Line End.
| | 07:37 |
Hold it down and drag this line all the
way down to the bottom.
| | 07:41 |
If you have trouble getting it, just zoom
in a little bit until you snap to the
| | 07:45 |
edge of the floor.
You'll see now we have one continuous railing.
| | 07:51 |
Once you have that, let's click on Finish
Edit mode.
| | 07:55 |
Go to a 3D view and check out your
railings, there.
| | 07:58 |
Now no one'll fall off the ledge.
I simply sketching a few lines and
| | 08:03 |
modifying them.
You now have a complete railing system.
| | 08:06 |
To do this, we use the Railing command.
Then in Sketch mode, drew in our railings
| | 08:11 |
piece by piece.
Also remember, we had to change our
| | 08:14 |
detail level to either Medium or Fine.
| | 08:17 |
| | Collapse this transcript |
| Adding railing extensions| 00:00 |
In this lesson, we'll be adding railing
extentions at the bottom of each stair
| | 00:04 |
for floors one through four.
To accomplish this, we'll be adding a
| | 00:08 |
component or a family in Revit-speak, to
the bottom of each stair to create a 88
| | 00:12 |
compliant landing.
The file we'll be using is provided for you.
| | 00:16 |
It is called ada-pipe.rfa.
By introducing a predefined family to the
| | 00:23 |
model, we can gain control over the size
and aesthetics of how our stair railings
| | 00:26 |
terminate at the bottom step.
Revit does allow you to make
| | 00:30 |
modifications to the top rails for
adjusting railing extensions.
| | 00:34 |
I'd like to look at a more precise
application.
| | 00:37 |
We'll be loading a model and using
reference plans to locate the family in
| | 00:39 |
alignment with the angled railing for
termination.
| | 00:42 |
To get started, open your Revit file
called U-shape stairs and follow along.
| | 00:50 |
Take a look at the 3D view to see what
we're going to accomplish at the end of
| | 00:52 |
this lesson.
We'll see at the bottom of each railing,
| | 00:55 |
we have a family.
That family is the ADA-Pipe family that
| | 00:58 |
we're going to load in a moment.
As you can see, we have different
| | 01:02 |
adjustments that we can make independent
of the stairs.
| | 01:06 |
This allows us to get in control over the
model.
| | 01:08 |
If you could, in the Floor Plans, please
go to Level 1 and zoom in on the bottom stair.
| | 01:15 |
What we're going to do now is create a
reference plane to locate the face of our
| | 01:20 |
ADA compliant railing.
What I'd like to do is, on the
| | 01:24 |
Architecture tab, click the Ref Plane
button.
| | 01:28 |
Once the Ref Plane is activated, click
the Pick Lines button on the Draw palette
| | 01:32 |
and give it an offset of 9 and 1 half
inches.
| | 01:37 |
(audio playing) Come down to the very bottom
thread, and once you see an alignment
| | 01:41 |
line appear to the left, go ahead and
pick the bottom stair.
| | 01:46 |
Hit Escape twice.
Select the Reference Plane and stretch
| | 01:51 |
the top grip up and stretch the bottom
grip down.
| | 01:55 |
We now have a location for a family.
Go to the Insert tab.
| | 02:02 |
On the load from Library panel, there's a
Load Family button, click it.
| | 02:07 |
Browse to the location that you put the
file called ADA-Pipe.
| | 02:12 |
Select ADA-Pipe, and bring it into your
model.
| | 02:18 |
Go to the Architecture tab and click the
Component button and it will begin to place.
| | 02:24 |
Zoom in on the front of your stairs and
hit the spacebar once.
| | 02:28 |
Bring the railing close to the railing
that's on the stairs, and you'll see that
| | 02:32 |
it will snap into place.
Click the nearest button then hit Escape twice.
| | 02:41 |
In your project browser, please go to the
south elevation.
| | 02:44 |
What this does is this gives us a good
look at our railing, to see how far we
| | 02:48 |
need to extend it in.
Select the railing.
| | 02:52 |
In the properties of the railing, scroll
down to extension and type 10.5 inches.
| | 03:00 |
(audio playing) Hit Apply.
This will extend your family to the
| | 03:04 |
existing angled railing on the stairs,
creating a continuous join.
| | 03:08 |
Go to a 3D view just to check it out.
Zoom in, we now have what we want, the
| | 03:13 |
extension coming down.
If you could, please go to Level 1 Floor Plan.
| | 03:23 |
Select the ADA-Pipe Family.
Click the Mirror Pick Axis button, or
| | 03:27 |
your can type MM for keyboard shortcut.
Click the Center Reference Plane.
| | 03:33 |
Hit Escape.
Change your detail level to fine, just to
| | 03:37 |
make sure you're in alignment with these
railings.
| | 03:41 |
Once you've verified that you are, go
ahead and select, by control-clicking
| | 03:45 |
both railings, and copy them to the
clipboard as you can see here.
| | 03:51 |
Once the items are copied to the
clipboard, Revit will activate the Paste button.
| | 03:56 |
Click the Paste drop down to go to Align
to Selected Levels.
| | 04:00 |
I'm going to choose Level 2, hold down
the Ctrl key, 3, and Level 4, and click OK.
| | 04:08 |
Go to 3D view and check out your
railings.
| | 04:12 |
You now have a nice, safe landing at each
stair level.
| | 04:17 |
As you can see, the power of Revit comes
for the ability to insert a component or
| | 04:20 |
a family.
And make adjustments to the component at
| | 04:23 |
any point with the needs of our current
situation.
| | 04:26 |
By loading a family into the model, we
increase the efficiency in how we model a
| | 04:30 |
stair landing.
| | 04:32 |
| | Collapse this transcript |
|
|
3. Creating a Winding StaircaseDrafting stairs with model lines| 00:00 |
In this lesson we'll be creating a
winding staircase on an arch.
| | 00:05 |
There are two ways to model stairs.
One way is by component what we did
| | 00:08 |
previously and the other way is by
sketch.
| | 00:11 |
Some staircases are harder to model then
others certainly a winding stairway that
| | 00:15 |
follows an arch falls under the harder
category.
| | 00:18 |
Well (UNKNOWN) allows us to simply draft.
When you have a difficult situation, a
| | 00:23 |
lot of times if you draft out the stairs
in plan and sketch the actual stairs on
| | 00:26 |
top of your drafting lines, the results
are accurate.
| | 00:30 |
In this lesson we'll do just that.
By using simple commands such as Offset,
| | 00:34 |
Mirror, and Array, we'll model a pretty
cool set of stairs.
| | 00:37 |
We have 18 arrayed treads that we can
see.
| | 00:45 |
Under Floor plans, go to level 2.
Zoom in on the extension from the first
| | 00:50 |
(UNKNOWN) on the second floor.
It's time to start drawing some lines.
| | 00:56 |
Let's go to the Architecture tab.
Let's click on the model End button.
| | 01:02 |
On the Job panel, make sure the Start,
End, Radius Arc button is selected.
| | 01:09 |
Go to the midpoint of the floor
extension, and click it.
| | 01:12 |
Before you click it, make sure you see
the Triangle Midpoint Snap button.
| | 01:17 |
Move your cursor down to the left at 135
degrees, 11 feet.
| | 01:24 |
So, what you see is 11 foot long line
that's extended from the midpoint of the
| | 01:29 |
floor at 135 degrees.
Once you see that you have both these
| | 01:34 |
items displayed, pick a second plan.
Once you do that, move your cursor inside
| | 01:40 |
to the right, and you'll see that Revit
will snap the line at a temproary dimension.
| | 01:45 |
You could go past it and break it, but we
want to perfectly symmetrical arc.
| | 01:50 |
Once you see it snap, go ahead and pick
that plane and hit Escape, twice.
| | 01:56 |
To duplicate this item, we can right
click on it and simply create similar.
| | 02:03 |
Once that's done, go ahead and click on
the Pick Lines button on the Draw palette.
| | 02:08 |
On the Options toolbar, let's give it an
offset of 2 feet.
| | 02:13 |
(UNKNOWN) set in at two feet to create a
four foot wide staircase so therefore,
| | 02:16 |
the center line will be offset in then
out.
| | 02:19 |
To offset to the inside, hover your
cursor over the arc.
| | 02:24 |
Once you see the temporary dashed line
appear, go ahead and select the inside arc.
| | 02:30 |
Repeat the procedure to add the outside
arc.
| | 02:34 |
Once you're done, hit Escape twice.
The next step is to establish the top
| | 02:39 |
riser and the bottom riser.
This is done in the same fashion.
| | 02:44 |
Go to the Architecture tab.
Click on model Line.
| | 02:50 |
Make sure now that Line is selected.
Select the top line here, and the top
| | 02:56 |
line here.
Select the top line here, and the bottom
| | 03:01 |
line here.
And hit Escape, twice.
| | 03:05 |
Now we have a continuous run of lines.
The next step, is to create an array.
| | 03:12 |
Now that the perimeter is established, we
can start to divide up the stair case,
| | 03:15 |
with our risers and our runs.
What'd I'd like to do is array at the
| | 03:19 |
first line.
Before I do that however, let's give us a
| | 03:23 |
nice center point.
To do that, go ahead and select the
| | 03:27 |
inside arc, go to the properties, and
select Center Mark Visible.
| | 03:32 |
Hit Apply.
By doing this, this gives us a great
| | 03:36 |
center point in which we can divide our
stairs up evenly.
| | 03:41 |
The next step is to select the top line.
We'll call it the tread.
| | 03:45 |
Once it's selected, we can click on the
Array button.
| | 03:50 |
Now, the Array moves us through a couple
steps.
| | 03:53 |
We want a radial array, radial array
means we're going to go in a circular fashion.
| | 03:58 |
We want the group in associate.
What this will do is allow us to go back
| | 04:02 |
and modify the lines at a later date.
For the number, let's type in 18.
| | 04:08 |
This is going to be pretty long
staircase, and they're going to be tight stairs.
| | 04:12 |
We're going to have 18 risers.
Move your line to the last by doing that
| | 04:16 |
we can create a divisible space along
this arc in which to array our 18 steps evenly.
| | 04:23 |
The last step is to click Place for
center of rotation and click that handy
| | 04:27 |
dandy center point that we created
earlier.
| | 04:32 |
Once we establish our center point, it's
now just two clicks away from having 18 steps.
| | 04:38 |
Click the first point right when you see
the line lock.
| | 04:43 |
Click the second point when you see the
line lock.
| | 04:46 |
And you see now that we have 18 stairs.
Click off of it, and we're all set.
| | 04:52 |
Remember, there's no shame in drafting.
In fact, you're establishing good habits
| | 04:56 |
and are controlling your accuracy, much
more than what we call trusting the model.
| | 05:01 |
By adding model line arcs as to
perimeter.
| | 05:03 |
model line lines for the risers, and the
array for the filler steps, adding a
| | 05:07 |
staircase to the sketch is much easier
and much more accurate.
| | 05:11 |
| | Collapse this transcript |
| Creating a winding staircase| 00:02 |
In this lesson we'll be creating a
winding staircase by simply drafting over
| | 00:05 |
some model lines.
This makes the modeling process so much
| | 00:08 |
easier by having some solid groundwork.
Drafting a 2D staircase with this line
| | 00:12 |
work is fine if you follow it up with
actually modeling the staircase.
| | 00:16 |
Since the hard part of laying out the
stairs is completed, the fun part of
| | 00:19 |
modeling the stairs can begin.
We're going to model our stairs using a
| | 00:24 |
method called Bi-sketch.
First, we are going to add the boundaries,
| | 00:27 |
or the stringers, then we're going to add
the rise.
| | 00:30 |
Then we'll specify the railing type,
then we're golden.
| | 00:33 |
To get started, open your Rabbit file
called Winding Stairs and follow along.
| | 00:38 |
If you can see from my example, this is
what we're going to have when we're done.
| | 00:41 |
A nice steep set of stairs, we got a nice
set of railings, we've got the second
| | 00:45 |
floor landing, and we're all set.
So this is what we're going to model when
| | 00:50 |
we're done.
In the project browser, go to Level Two
| | 00:53 |
Floor plans and let's get started.
To start modelling the stairs, lets go to
| | 00:58 |
the Architecture tab, let's click on the
Stair button.
| | 01:01 |
But instead of clicking on the actual
button, click the Little Drop Down and
| | 01:05 |
click on Stair by Sketch.
The first thing you want to do is start
| | 01:08 |
drawing the boundaries in it cause that's
going to give us our framework.
| | 01:12 |
And it's going to give us our little note,
how many rises we have left and how many
| | 01:15 |
we have remaining.
So go ahead and click on the Boundary button.
| | 01:19 |
Now lets click on our Pick Lines button.
We are going to zoom into this green outside
| | 01:25 |
arc and pick it, when you zoom into this
arc and pick that.
| | 01:30 |
Before you go any further though click on
the properties to base level of our
| | 01:34 |
stairs The base level of our stairs wants
to be at level one, the tap level of our
| | 01:37 |
stairs wants to extend upto level two.
Hit Apply.
| | 01:44 |
This will change our risers created and
our risers remaining.
| | 01:48 |
On the Draw panel, click the Riser
button.
| | 01:53 |
On the Draw panel again, click the Pick
Lines button.
| | 01:56 |
Let's hover over this top line.
The problem is, we have overlapping lines.
| | 02:00 |
To get to a line that's underneath
another line, just hover over it and hit
| | 02:05 |
your Tab key once.
That's going to focus on the line we want.
| | 02:09 |
Once we see that line, then go ahead and
pick it.
| | 02:12 |
Notice we have 17 remaining now.
Let's go down through and pick each of
| | 02:16 |
these lines.
Notice that our countdown is counting down.
| | 02:20 |
And we've got it.
The next step is to select the railing.
| | 02:30 |
Now, in the tools panel of the modify
create stair sketch tab.
| | 02:34 |
Click the Railing button.
For the type of railing, let's go with
| | 02:38 |
guardrail pipe.
Let's position it on the treads, let's
| | 02:42 |
hit OK.
Now that we're done, let's go ahead, and
| | 02:45 |
click on Finish Edit mode.
Let's go a 3D view, and check out our stairs.
| | 02:51 |
It's not too bad.
On the View Control toolbar, let's check
| | 02:58 |
our visual style, and let's set it for
shaded.
| | 03:02 |
What we can do now is get rid of these
green drafting line.
| | 03:04 |
We don't need them anymore, they're going to
kind of get in the way.
| | 03:06 |
So what I'm going to do is angle a little
bit.
| | 03:09 |
I'm going to pick a window starting from the
left to the right.
| | 03:12 |
I'm going to come down, way past them and
select them.
| | 03:16 |
Now what I'd like to do because I'm
paranoid is, on the selection pad click
| | 03:19 |
the Filter button.
Make sure we only have lines selected and
| | 03:24 |
click OK.
Hit your Delete key and we're all set.
| | 03:29 |
The next step is to mirror the stairs.
Let's go down to Level Two Floor plan.
| | 03:34 |
Zoom out a bit, pick a window around
everything.
| | 03:38 |
On the Modified panel, of the Modify
Multi Select tab, we have a mirror, Draw
| | 03:42 |
Axis button, go ahead and click that.
Pick a line right in the mid point of
| | 03:48 |
this landing, pick another horizontal
line to the other side of the landing,
| | 03:53 |
the stairs are mirrored.
Let's go to a 3D view.
| | 03:58 |
Check out what we have.
Everything seems to be working out just fine.
| | 04:02 |
That was actually quite easy.
The hard part was done.
| | 04:06 |
All we needed to do was first, trace the
boundaries, second, trace the risers, and
| | 04:10 |
three, pick a railing.
Always remember though, check those
| | 04:13 |
properties before you finish Edit mode.
| | 04:16 |
| | Collapse this transcript |
| Adding a railing| 00:00 |
In this lesson, we'll be adding a railing
to the edge of the second floor.
| | 00:05 |
Since the rail to the winding stairs is
in place, this is going to be a snap.
| | 00:10 |
The procedure for this lesson is a slap
the railing on the winding stairs to
| | 00:12 |
create similar.
Once you have accomplished this, you're
| | 00:16 |
off to the races.
We will offset the railing six inches
| | 00:18 |
from the face of the floor and tie the
railing back into the winding stairs.
| | 00:22 |
To get started, open your Revit file
called winding stairs and follow along.
| | 00:26 |
As you can see from my example, this is
what we're going to do.
| | 00:31 |
If I navigate down to the railing, we're
going to put a nice little radius on it.
| | 00:34 |
And we're going to extend these railings
up.
| | 00:36 |
And they're going to follow along the
path of the edge.
| | 00:42 |
In the Project browser, make sure we go
to Floor Plan Level Two.
| | 00:48 |
To view our railings better, let's make
sure our detail level is set to fine on
| | 00:51 |
the View Control toolbar.
What we're going to do is duplicate this type.
| | 00:55 |
Go ahead and right-click on the Railing
and select Create Similar.
| | 00:58 |
On the Options panel, make sure the
Preview button is checked on.
| | 01:04 |
The next step is to offset some railings
in six inches, an tie em back to these
| | 01:07 |
two railings.
So to do that, I'm going to go to the
| | 01:10 |
Draw panel, an we're going to click the
Pick Lines button.
| | 01:15 |
In the Offset dialog, on the Options
toolbar, type in six inches.
| | 01:20 |
Once you see that horizontal reference
plane show up go ahead and pick it, pick
| | 01:23 |
it, pick it.
Notice Revit cleans up the corners just nicely.
| | 01:28 |
I'm going to zoom in on this railing and
I'm going to draw a line straight up from
| | 01:31 |
the midpoint of here.
Into this.
| | 01:34 |
To do that, we're just going to click on
the Line button on the Draw panel.
| | 01:38 |
Find the midpoint, draw it perpendicular.
Because Revit's not showing a preview
| | 01:43 |
anymore, if we were to click Finish Edit
mode, Revit would give us an error.
| | 01:48 |
What we want to do to clean this up is
just click the Trim button on the Modify tab.
| | 01:52 |
Now we have (INAUDIBLE) that, it's a good
way to tell if you'll be able to finish
| | 01:56 |
your edit mode as if you can see your
preview.
| | 02:01 |
Let's hit Escape a couple of times, let's
pane down to this railing and do the same thing.
| | 02:05 |
On the Draw panel, click your Line
button, scroll into this railing, find
| | 02:09 |
the mid point and come up perpendicular.
Hit Escape a couple times.
| | 02:16 |
Click the Trim button on your Modify
panel, and trim that out.
| | 02:24 |
Awesome.
Now, let's put those little radial edges
| | 02:27 |
on here I was talking about.
On the Draw panel, click the button that
| | 02:31 |
says Fill It Arc.
Let's specify a radius by turning this
| | 02:37 |
on, and by typing three inches.
What we're going to do is just kick this
| | 02:42 |
line and this line, it adds a nice
radius.
| | 02:45 |
Pick this line, this line, it adds a nice
radius.
| | 02:51 |
Let's repeat the procedure down here
(audio playing)
| | 02:57 |
It's a lot easier to do than it is to
build.
| | 03:02 |
I'm going to zoom out, hit Escape a
couple of times.
| | 03:07 |
And I think we're good.
Let's click Finish Edit mode.
| | 03:10 |
Let's go to a 3D view.
If Rivet wants you to save the project,
| | 03:14 |
go ahead and click Save the Project.
And let's take a look.
| | 03:20 |
Not too bad.
The railings are tight and pretty nice.
| | 03:23 |
Let's go back down to Level Two Floor
plan.
| | 03:30 |
Okay, we're going to cheat a little bit.
Go ahead and select this front railing.
| | 03:35 |
On the Modified panel, click the Mirror
Draw Axis button.
| | 03:39 |
Let's go to the midpoint of our landing
and pick a point.
| | 03:44 |
Come straight down and pick a point right
here.
| | 03:47 |
Hit Escape a couple times.
Select this railing, click Edit Path.
| | 03:53 |
Pick a window around these items down
here and delete them.
| | 03:56 |
Select this line and delete it, that's
fine.
| | 03:59 |
Just delete elements.
Zoom in here, select this line, go ahead
| | 04:05 |
and delete it.
The next step is to offset a line six
| | 04:09 |
inches back from the face of this ledge.
So on the Draw panel, click your Pick
| | 04:14 |
Lines button.
For the offset, type in six inches.
| | 04:18 |
Offset this line, hit Escape again.
This time, just click the Fill It arc
| | 04:23 |
button on the Draw panel.
Give it a radius of three inches, pick
| | 04:27 |
this line and pick that line, and it
automatically adds it.
| | 04:32 |
Click the Finish Edit mode button, and
you have it.
| | 04:36 |
Let's cheat one more time.
Select the Railing, click Mirror, Draw Axis.
| | 04:43 |
This time pick this face of the ledge.
Move your cross-hairs horizontal, make
| | 04:49 |
sure you're not angled.
Horizontal.
| | 04:53 |
Pick the second point.
I'm just going to mirror that railing.
| | 04:58 |
On the Quick Access toolbar, click the
default 3D view button.
| | 05:04 |
Now you can check out your handywork.
It looks pretty good, I think.
| | 05:10 |
For ladder railing we did a lot of work
with just a few clicks.
| | 05:13 |
It's really amazing what you can do with
this tool.
| | 05:15 |
It's getting too easy.
All we had to do was start the Railing
| | 05:19 |
command by selecting an existing railing
and creating similar.
| | 05:22 |
The offset of the railing end from the
front of the floor edge by six inches.
| | 05:26 |
We also added some fancy radial edges to
give the railings that special shine.
| | 05:31 |
| | Collapse this transcript |
|
|
4. Creating a Bullnose FamilyCreating reference planes and drawing the profile| 00:02 |
In this lesson, we're going to create a
nosing profile family from scratch.
| | 00:06 |
The objective is to create a basic
profile, that can be applied to three
| | 00:09 |
sides of the stair's treds, giving your
stairs a more residential look.
| | 00:13 |
Although this profile is basic in nature,
it can be used in many different
| | 00:16 |
applications within the model.
The process is to find the correct
| | 00:19 |
template, add some reference planes, and
then draw the profile to the nosing.
| | 00:24 |
This profile is later loaded in your
model and added to the stairs.
| | 00:27 |
Once applied to your stairs, it becomes
transformed into a 3D extrusion.
| | 00:32 |
To get started, click on the Application
button.
| | 00:34 |
It's that little purple R in the upper
left-hand corner.
| | 00:37 |
Go to New, and go to Family.
This will bring you into the default
| | 00:41 |
English Imperial select template
dialog.
| | 00:44 |
Scroll down until you find
Profile-stairnosing.
| | 00:49 |
Once you find this, Open it up.
The first thing you'll see when you jump
| | 00:53 |
into a family of this nature, are two
reference planes.
| | 00:56 |
These reference planes are fixed and
cannot be moved.
| | 00:59 |
They serve as your guiding point or your
starting point, for your profile.
| | 01:03 |
They tell you where the tread surface is,
the riser face, and even where they draw
| | 01:07 |
the profile in this quadrant.
The next step is lay out the actual
| | 01:11 |
framework for our profile.
What we're going to do, is add additional
| | 01:15 |
reference planes, and then we're going to
draw our profile within it, kind of like
| | 01:18 |
temporary lines or construction lines.
To get started drawing reference planes,
| | 01:24 |
go to the Create tab and click the
Reference Plane button on the Datum panel.
| | 01:29 |
Let's give it an offset of three quarters
of an inch.
| | 01:32 |
On the Draw panel, click the Pick Lines
button, and let's offset a line to the
| | 01:36 |
left three quarters of an inch.
Don't be afraid to zoom in, move your
| | 01:41 |
cursor over the vertical line, and you'll
see a temporary line appear to the left.
| | 01:45 |
Once you see that temporary line appear
to the left, go ahead and pick the
| | 01:48 |
vertical line.
This will serve as the reference plane
| | 01:51 |
for the depth of our bull nose.
Let's draw another reference plane down
| | 01:54 |
to an inch and a half.
In the same manner, using your Pick Lines
| | 02:00 |
button, offset a line straight down from
the top reference plane.
| | 02:04 |
We now have two reference planes, one at
three quarters of an inch, one at inch
| | 02:08 |
and a half.
Let's do one more, and offset it all the
| | 02:12 |
way down two and a quarter inches.
I type in 2.25.
| | 02:18 |
Let's off set this all the way down from
the top line, like so.
| | 02:22 |
Since we're going to add some dimensions
to this profile, it would be good idea if
| | 02:25 |
we bump the scale up a little bit, so we
can see what we're doing.
| | 02:29 |
I'm going to change my Scale to three
inches equals a foot.
| | 02:33 |
It kind of makes the text small, but
that's OK, it won't show up when we load
| | 02:35 |
it into the model.
I'm going to zoom into my reference
| | 02:39 |
planes now, and I'm going to go to my
Create tab.
| | 02:43 |
On my Create tab, I'm going to pick
Aligned.
| | 02:45 |
We're putting dimensions in, to simply
discern between the different reference
| | 02:48 |
planes, so we don't get too confused when
we start drawing our profile.
| | 02:52 |
Rule of thumb, is you always start from
the first reference plane, then resolve
| | 02:55 |
at the second.
So in this case, I'm going to go from
| | 02:58 |
right to left, and put in a three quarter
inch dimension.
| | 03:01 |
I'm going to pick my first reference
plane I'm going to pick my second
| | 03:04 |
reference plane.
Then I'm just going to pick a point off
| | 03:07 |
of the reference planes, to place my
dimension.
| | 03:10 |
I'm going to repeat the procedure moving
downward.
| | 03:13 |
So I'm going to pick my top reference
plane, pick my second reference plane,
| | 03:16 |
and find a spot to put my dimension.
I'm going to add one more dimension.
| | 03:21 |
I'm going to grab the top reference
plane.
| | 03:23 |
I'm going to grab the very bottom
reference plane, and I'm going to nest
| | 03:26 |
that dimension.
Once your dimensions are in place, hit
| | 03:29 |
the Escape button twice.
It's time to draw the profile.
| | 03:33 |
To do that, go to the Create Tab, and
click on your Line button.
| | 03:38 |
The first line I'm going to draw is at
the top.
| | 03:40 |
I'm going to go from inner section to the
intersection.
| | 03:43 |
My second line is going to be actual bow
nose.
| | 03:46 |
So on my Draw panel, I'm going to click
my Start and Radius Arc button.
| | 03:51 |
I'm going to draw my second point down an
inch and a half.
| | 03:55 |
I'm going to move to the left, until I
see that three quarter inch tip show up.
| | 03:59 |
Once I see the tangency, I pick that
point.
| | 04:02 |
On the Drop panel I'm going to move back
to my Line button, and just draw a short
| | 04:05 |
line, one quarter of an inch down from
that bullnose.
| | 04:08 |
I'm going to hit Escape twice.
On the Create tab, I'm going to click
| | 04:15 |
Line again, and I'm going to draw another
line all the way down to two and a
| | 04:17 |
quarter inches from the top most
intersection.
| | 04:21 |
I'm going to pick that point, I'm going
to draw another line in one quarter inch.
| | 04:27 |
Then the last line I'm going to put in,
is going to be an arc.
| | 04:31 |
I'm going to select my Start and Radius
Arc my from Draw panel, and pick my last
| | 04:35 |
line right here.
I move my cursor over to the right, and I
| | 04:40 |
pick the last point.
Hit Escape a couple times.
| | 04:44 |
The last thing I want to do, is
physically Save this somewhere.
| | 04:47 |
If you go to the Windows Application
button, go to Save As, and Save As Family.
| | 04:52 |
What I like to do, is just put this in a
directory where you know you're going to
| | 04:55 |
be able to find it.
I'm going to call mine Bull Nose.
| | 05:00 |
I'm going to click my Options button, and
I'm just going to put one for maximum backups.
| | 05:06 |
The reason I do this, is, I don't like to
have a lot of backups kicking around.
| | 05:10 |
Sometimes I accidentally open the wrong
one.
| | 05:13 |
One backup is typically plenty.
I click OK and hit Save.
| | 05:17 |
So that wasn't so bad.
Right?
| | 05:19 |
Families aren't all that intimidating.
This one was simple.
| | 05:22 |
But the basic concept is there.
By drawing reference planes, then drawing
| | 05:25 |
the profile of the nosing, you've done
nothing more than you would have done in
| | 05:28 |
a 2D CAD environment.
Only, this time, you can use it over and over.
| | 05:33 |
| | Collapse this transcript |
| Adding the bullnose to the stairs| 00:02 |
In this lesson, we're going to apply a
nose and profile to our stairs.
| | 00:05 |
It's time to start making a nice
staircase here.
| | 00:07 |
The objective of this exercise is to
introduce other families to our stairs.
| | 00:11 |
I like to look at it like this.
In Revit, you build stairs almost like
| | 00:14 |
you would build them in real life.
That is you have to physically attach a
| | 00:18 |
nose into the stairs.
In Revit, it's almost the same procedure
| | 00:21 |
only you use a button as a oppose to a
nail gun.
| | 00:25 |
This lesson take will take you through
loading a profile under the model, then
| | 00:28 |
make some configuration changes to the
stairs.
| | 00:31 |
Such as adding materials and changing the
stringers.
| | 00:33 |
To get started, we need to load this
profile into the model that contains our stairs.
| | 00:37 |
To do so, click load into project from
the Family Editor panel.
| | 00:41 |
The profile's been loaded.
It doesn't seem like we've done much, and
| | 00:46 |
we really haven't.
But let's dig in, and start editing these
| | 00:49 |
stairs, and start making some changes.
I'm going to select my stairs.
| | 00:53 |
And the first thing I'm going to do is go
to my properties.
| | 00:55 |
What we're looking at are instance
parameters.
| | 00:58 |
And there's something also called type
parameters.
| | 01:00 |
The difference is, instance parameters
only change the attributes of the stair
| | 01:04 |
you currently have selected.
While a type parameter will change the
| | 01:08 |
instance of every stair in the entire
model.
| | 01:11 |
Click the Edit Type button and the first
thing we want to do is rename it.
| | 01:16 |
We're going to call this staircase,
winding stairs.
| | 01:21 |
And click OK.
Let's start going through some parameters
| | 01:26 |
and see what we can change up.
Let's scroll down to materials and
| | 01:30 |
finishes and let's take a look at our
tread material.
| | 01:33 |
Click in the By Categories cell and right
to the right, you'll see a tiny little
| | 01:36 |
what's called a Builder button.
Any button with three dots is considered
| | 01:41 |
a builder button.
And if you click it, it'll always open
| | 01:44 |
another dialog.
In the material browser, type in cherry,
| | 01:48 |
(audio playing) and it should isolate that one
material.
| | 01:52 |
Select cherry and click OK.
For the riser material, click the Builder
| | 01:57 |
button, the material we're going to use
now is not available in our material browser.
| | 02:02 |
But that's okay.
We just need to dig it up.
| | 02:05 |
At the very bottom on the autodesk
materials, AEC materials, scroll all they
| | 02:09 |
way down until you find wood.
On the right side, scroll down until you
| | 02:14 |
find Teak.
Once you find Teak, simply double-click
| | 02:17 |
it and it's going to add it to the
material browser.
| | 02:20 |
In the Search dialog in the Material
browser, type Teak.
| | 02:26 |
Teak shows up, we select it, we click OK
for the stringer material I also would
| | 02:31 |
like Teak.
Click the Builder button make sure teak
| | 02:35 |
is selected, click OK.
Let's scroll down a little bit further,
| | 02:39 |
let's go to treads.
The first thing I want to do is make sure
| | 02:43 |
my nosing length is an inch and a half,
you can type in 1.5 and leave the inches.
| | 02:51 |
The nosing profile, the most important
part of what we're doing here, we're
| | 02:54 |
going to change it to bull nose.
We're going to apply our nosing profile
| | 02:59 |
to the front, left and right.
What's going to happen is, this nosing
| | 03:04 |
profile is going to be on the front, the
left and the right.
| | 03:07 |
And it's going to protrude an inch and a
half from the face of the stairs.
| | 03:10 |
The only problem is, our stringers are
going to inhibit this behavior.
| | 03:14 |
Before we get the stringers, let's change
our riser thickness to three quarters of
| | 03:17 |
an inch.
(audio playing) This'll give our (UNKNOWN) a
| | 03:24 |
little more of an extension to make it
look a little more aesthetically pleasing.
| | 03:29 |
Let's scroll down to stringers.
The right stringer and the left stringer
| | 03:32 |
both want to be open again to allow that
bull nose to protrude through.
| | 03:38 |
Let's scroll down a little bit more, just
to make sure we haven't missed anything.
| | 03:41 |
And we have not.
Click Apply.
| | 03:44 |
Click OK.
Now zoom in on our stairs.
| | 03:48 |
If the line types seem too thick, go
ahead and click on the Thin Lines button
| | 03:51 |
on the Quick Access toolbar as shown
here.
| | 03:57 |
Let's zoom in on the stairs, and see if
they look the way we want them to look.
| | 04:01 |
I think they look pretty cool.
These stairs are looking so much better
| | 04:03 |
than they did before.
I hope you're starting to see the value
| | 04:06 |
of creating families, and how one little
profile, can change the appearance of an
| | 04:10 |
entire staircase.
Really the process is simple.
| | 04:14 |
Pick the right template to start, add
your reference plans, sketch the profile
| | 04:18 |
load it into the model.
And apply it to the stairs.
| | 04:21 |
| | Collapse this transcript |
|
|
5. Creating a Landing FamilyAdding the reference planes| 00:02 |
In this lesson, we'll begin to create a
more complex family.
| | 00:05 |
Quite often, you'll find that stairs do
not just, dead end at the floor.
| | 00:09 |
Generally, there is some kind of
transition between the stairs and the
| | 00:12 |
floor, such as a landing or, in many
cases, just a larger step with radial ends.
| | 00:17 |
This exercise will dive heavily into
creating this transition.
| | 00:21 |
The first thing to do is find the right
template for this transition.
| | 00:25 |
The next item we'll be tackling, is to
add the reference planes to form the
| | 00:27 |
structure of our landing.
To get started, open your Revit file
| | 00:31 |
called landings and railings and follow
along.
| | 00:36 |
You'll see here that we have a more
completed staircase with our landing
| | 00:39 |
already modeled.
This is what we're going to attempt to build.
| | 00:42 |
We have our materials, we have our
transition, and we have a nice base for
| | 00:46 |
our stairs to bear on.
As you can see, our stringers fit nicely
| | 00:53 |
onto the step.
And we have a good clearance of one foot
| | 00:56 |
at the beginning, so you don't fall off
the steps when you hit the last landing.
| | 01:02 |
To get started, click on the application
button, that's the purple R in the upper
| | 01:06 |
left-hand corner, and go to new, and go
to family.
| | 01:10 |
Although there's a multitude of different
templates, we're going to pick a generic
| | 01:14 |
template to begin with.
So let's go to generic model and select it.
| | 01:21 |
The reason we're using a generic model,
is it gives us the freedom to basically
| | 01:24 |
do whatever we want, whereas some of the
other templates can be a little more constrictive.
| | 01:29 |
The first thing you see when you get into
a generic model, are two existing
| | 01:32 |
reference planes.
The first reference plane, is a vertical
| | 01:35 |
reference plane, and that's center left
right.
| | 01:38 |
The second reference plane you'll see is
a horizontal reference plane, at center
| | 01:42 |
front back.
You'll also see that these reference
| | 01:45 |
planes are pinned down.
They cannot move, and serve as the anchor
| | 01:48 |
for our entire family.
The first step I'd like to tackle, is to
| | 01:53 |
create the width.
The best way to do this is to select the
| | 01:57 |
vertical reference plane, right-click,
and create similar.
| | 02:02 |
On our options tools bar we can add a
mathematical expression, suppose we
| | 02:06 |
wanted this width to be five feet.
You can type in equals, five feet,
| | 02:12 |
divided by two, and hit Enter.
Revit understands that we want a
| | 02:17 |
mathematical expression, will divide five
feet into two, two foot six.
| | 02:23 |
So let's click on our pick lines button
on our draw panel, and I'll set a line to
| | 02:27 |
the left, two foot six.
Let's outside a line to the right, two
| | 02:32 |
foot six.
The very next step is to dimension these
| | 02:35 |
two lines.
If you hit Escape twice, it'll clear out
| | 02:39 |
your command, and on the modify tab,
click the align dimension on the measure panel.
| | 02:45 |
What we're going to do here is create an
equal constraint dimension.
| | 02:50 |
To begin I'd like to select the leftmost
reference plane.
| | 02:55 |
Then select the center reference plane.
The select the rightmost reference plane,
| | 02:58 |
on a continuous row.
Don't stop or hit escape in between
| | 03:02 |
there, or you'll lose the command.
Now you can see the dimensions still
| | 03:05 |
don't really have a home.
What I'd like to do is just pick off of
| | 03:08 |
it, to the right, to nest the dimensions.
Next thing you'll see are the two
| | 03:14 |
dimensions, two padlocks, and an EQ.
This EQ has a red line through it, we
| | 03:19 |
don't want that.
So go ahead and click the EQ button, hit
| | 03:22 |
removes the red line, and these are
equally constrained.
| | 03:25 |
The idea is no matter how wide this
becomes, it's always based on this center point.
| | 03:32 |
Let's add one more dimension to the top
of this.
| | 03:34 |
This will be our overall five foot
dimension.
| | 03:37 |
So begin at the leftmost reference plane,
and click the rightmost reference plane,
| | 03:41 |
and place your dimension just above the
reference planes.
| | 03:45 |
To clear the command, hit Escape a couple
times.
| | 03:51 |
The next objective is to create two more
reference planes.
| | 03:55 |
We need a reference plane for our 12 inch
depth.
| | 03:58 |
We need another reference plane to bear
our stringers at.
| | 04:00 |
Again, right-click on the horizontal
reference plane and create similar.
| | 04:07 |
On the options bar, just type a one for
the offset, that'll give us one foot.
| | 04:11 |
In the drop panel click the pick lines
button.
| | 04:15 |
Offset align up, one foot.
Let's offset another line, down eight inches.
| | 04:21 |
For my offset I'm just going to type in
eight, and keep the inch mark.
| | 04:26 |
I'm going to keep my pick lines, and I'm
going to offset this eight.
| | 04:32 |
Let's hit Escape a couple times and clear
the command.
| | 04:34 |
The next step is to add two more
dimensions.
| | 04:39 |
On the modify tab, click the line
dimension button on the measure panel.
| | 04:43 |
Let's add the one foot dimension.
Starting at the middle horizontal
| | 04:49 |
reference plane, resolving at the top
reference plane, and pick a point off of that.
| | 04:54 |
The next step is to create another
dimension.
| | 04:57 |
With the aligned dimension command still
running, select the center reference
| | 05:01 |
plane again, and select the bottom most
reference plane, and put a dimension
| | 05:05 |
right about, here.
The reason I'm putting these dimensions
| | 05:10 |
in here is to lock us into a dimension.
We can always change them later when we
| | 05:14 |
add parameters.
Now that we have our dimensions in place,
| | 05:18 |
and our reference lines in place, it's a
good time to save this file.
| | 05:21 |
Click the purple R, go to save as, click
the family.
| | 05:28 |
And save it into the area where you've
been saving all your files.
| | 05:32 |
Let's call it landing.
Click your actions button, and make sure
| | 05:40 |
you only have one backup, click okay,
click save.
| | 05:45 |
Now your family's ready to use again.
Seems like a lot of work, in some cases,
| | 05:49 |
it can be.
But by setting up the landing correctly,
| | 05:53 |
you are building the foundation for a
great family.
| | 05:56 |
Since you selected the correct template,
and properly added the reference planes,
| | 05:59 |
the rest is going to follow right into
place.
| | 06:02 |
| | Collapse this transcript |
| Adding the parameters| 00:00 |
In this lesson, we're going to learn how
to add parameters to a certain dimensions.
| | 00:05 |
When we are using this slanting, it would
be greater if you could make it any size
| | 00:08 |
or shape we want, once its underneath the
stairs.
| | 00:11 |
As a matter of fact, we probably won't
know exactly how big we need it until its
| | 00:14 |
underneath those stairs to begin with.
The objective of this exercise is to
| | 00:19 |
select our dimensions, then add labels or
parameters to allow our landing to be as
| | 00:23 |
flexible as possible.
To get started open your Revit file
| | 00:28 |
called landings and railings in the
Landing Family that we just created.
| | 00:33 |
If you look at my example, you'll see
perhaps the stringers aren't quite
| | 00:36 |
resting on the landing well enough.
What we're going to do in this exercise,
| | 00:40 |
is create the ability to adjust this
landing to fit our needs.
| | 00:43 |
For example, if I select this landing and
I scroll down in my Properties, we're
| | 00:47 |
going to add some variables that allow us
to flex our model, such as tread bearing.
| | 00:54 |
Suppose I'd like a foot to bare my stairs
on.
| | 00:57 |
If I type in 1, hit Enter, hit Apply.
You'll see it widens the landing to give
| | 01:03 |
us something to bare our stairs on that
we can feel safe about.
| | 01:08 |
If you could, please circle around and
open up our family.
| | 01:13 |
Make sure you have your landing file
open, and zoom in on the five-foot dimension.
| | 01:19 |
What we need to do is select the
five-foot dimension, and you'll see that
| | 01:23 |
we have some additional choices on our
Options toolbar.
| | 01:27 |
For the label, click the Drop Down that
says None, and go to Add Parameter.
| | 01:32 |
What we're doing is we're applying a
parameter to this five-foot dimension.
| | 01:36 |
It will no longer be static, what we're
doing is allowing it some flexibility, so
| | 01:40 |
that when you put it in your model and
you don't want it to be five feet, you
| | 01:44 |
can enter another value and change the
parameter.
| | 01:49 |
So under parameter data, the name, I'm
going to call it width.
| | 01:55 |
Now, when you're typing a parameter make
sure you go uppercase, lower rest of the word.
| | 02:00 |
That just makes it look like the rest of
the parameters, and also Revit is case sensitive.
| | 02:06 |
The next choice to make, is if you want
it to be a tight parameter or an instance parameter.
| | 02:10 |
The difference being, if it's a tight
parameter and we change the width, every
| | 02:14 |
landing in our entire model is going to
change to width.
| | 02:18 |
If we make an instance parameter and we
changed the width, only in the landing we
| | 02:23 |
have selected would change, we want this
to be an instance parameter, click OK.
| | 02:30 |
The next step is to come down to our one
foot dimension and add a tread depth variable.
| | 02:35 |
This is where you step up on to the
landing, we want it to be the same depth
| | 02:37 |
as the rest of the staircase.
Go ahead and select that one foot dimension.
| | 02:43 |
Let's add another Label to it.
For the name, let's call it Tread Depth.
| | 02:49 |
Let's make that an Instant Parameter
again, and hit OK.
| | 03:03 |
Let's select our eight inch dimension.
Let's add a parameter to that.
| | 03:09 |
Let's call it Tread Bearing.
Let's make that an instance parameter,
| | 03:15 |
and click OK.
The next step is to add some more
| | 03:20 |
reference planes for height.
And then, we're going to add some
| | 03:22 |
dimensions to that, and apply a label.
In the project browser, scroll down until
| | 03:28 |
you find elevations, and then go to the
front elevation.
| | 03:34 |
Hit Esc a couple times, and go to the
Create Tab.
| | 03:40 |
On the Create Tab, I want you to click
the Reference Plane button.
| | 03:44 |
Let's give it an offset of 6, 5, and 8
inches.
| | 03:47 |
This will be our landing height.
On the Create Tab, click the Reference
| | 03:55 |
Plane button.
Let's give it an offset of 6 and 5 8th inches.
| | 04:05 |
On the Job panel, click the Pick Lines
button.
| | 04:09 |
Off set your reference plane up to be 6
and 5 8th of an inch, hit Esc a couple of times.
| | 04:19 |
On the Modify Tab, click the Align
Dimension button.
| | 04:23 |
Let's add a dimension.
Once dimensions added, select it.
| | 04:34 |
Let's add a perimeter to it.
Let's call it landing heights.
| | 04:45 |
Again, lets make it an instance
perimeter, then click OK.
| | 04:49 |
One more reference plane, and parameter,
and then we're done.
| | 04:54 |
Hit Esc a couple times, right-click the
top Reference Plane, and go to create similar.
| | 05:01 |
On the Draw panel, click the Pick Lines
button.
| | 05:06 |
Let's offset it down one inch.
This will be thickness of our thread.
| | 05:14 |
Select the top Reference Plane and now
set it down.
| | 05:18 |
Hit Esc a couple times.
On the Modify tab, click the Align
| | 05:24 |
Dimension button.
Pick the top line first, and the bottom
| | 05:29 |
line second.
You have on inch dimension.
| | 05:33 |
Place your dimension inside of the
Reference Plane, hit Esc a couple times.
| | 05:40 |
Select your dimension, let's add one more
label.
| | 05:44 |
Let's call it tread thickness.
Let's make it an instance parameter, and
| | 05:53 |
lets hit OK.
Again this seems like a lot of work.
| | 05:58 |
But what we have done is save a ton of
work, when we are actually trying to fit
| | 06:00 |
our landings under our stairs.
By selecting the dimensions, and adding
| | 06:04 |
parameters to them, we have built some
strong framework to start modeling the 3D
| | 06:08 |
portion of our landing.
| | 06:10 |
| | Collapse this transcript |
| Adding 3D cells to reference planes| 00:02 |
In this lesson, we'll learn how to add
3-D cells to our reference planes.
| | 00:05 |
What I like to call framework.
Now that the framework is set, we can
| | 00:09 |
start applying 3-D modeling to the
reference planes to allow dynamic
| | 00:11 |
adjustments to our landing.
The first thing we need to do is add a
| | 00:15 |
calculated parameter to figure out the
radius at the ends of the landing as the
| | 00:18 |
different parameters adjust.
Next, we add our extrusions.
| | 00:23 |
Lastly we add some parameters to allow us
to specify the material we are going to
| | 00:27 |
use after we load the family into the
model.
| | 00:30 |
To get started open your revit file,
called Landings and Railings, and the
| | 00:34 |
Landing family.
Go to floor plans, rough level, to make
| | 00:38 |
sure we're in a plan view.
The first thing I'd like to do is add two
| | 00:44 |
more reference plains.
And a parameter to adjust for a radius
| | 00:48 |
that's going to go in here.
The reason we're doing this is.
| | 00:51 |
The tread bearing and the tread depth are
going to be at different increments.
| | 00:55 |
Therefore, it makes our radius a little
harder to calculate.
| | 00:59 |
We're going to add a mathematical
expression, adding these two variables up.
| | 01:03 |
To create the reference plans, let's
right-click on the left most Reference
| | 01:07 |
Plan, and create similar.
On our Options toolbar, let's set our
| | 01:11 |
offset to ten inches.
On the Draw panel, let's click the Pick
| | 01:16 |
Lines button.
And let's offset the left ref plane in
| | 01:20 |
ten inches.
Let's repeat the procedure for the right
| | 01:23 |
reference plane, offsetting that inward.
Ten inches, hit Escape a couple of times.
| | 01:29 |
On the Modify tab, click the Align
Dimension button on the Measure panel.
| | 01:35 |
Add your dimension from the left to the
right, and then terminate the dimension.
| | 01:42 |
Repeat the procedure on the right side.
Starting at the right, resolving at the
| | 01:46 |
left, and terminate the command.
Hit Escape a couple times.
| | 01:52 |
Holding down the Ctrl key, select both
dimensions.
| | 01:55 |
And add a label.
Click Add Parameter.
| | 02:01 |
This parameter will be called Radius
Location.
| | 02:09 |
This parameter will be an
instance parameter.
| | 02:11 |
Click Okay.
The next step is to add actual
| | 02:15 |
mathematical expression calculating what
our radius is going to be at any given
| | 02:18 |
time with the different increments.
Hit Escape a couple times.
| | 02:25 |
To access these parameters, we need to
click the Family Types button on the
| | 02:28 |
Properties panel of the Modify tab.
Within the family types dialog box, you
| | 02:33 |
can see all the parameters that we've
added.
| | 02:37 |
There's a value, and then there's a
calculated formula that we can add.
| | 02:41 |
The formula that we want to add of the
radius location.
| | 02:44 |
The expression for the radius location is
going to be tread depth plus tread
| | 02:48 |
bearing divided by two to give us the
radius, so to open up this expression,
| | 02:53 |
let's start it with an open parenthese,
and type in tread depth.
| | 03:00 |
Remember, Revit is case sensitive, so you
must type the variables exactly how you
| | 03:03 |
see them.
Shred depth plus shred baron divided by
| | 03:14 |
sine two.
Once you hit enter, Revit will
| | 03:20 |
automatically space the expression.
You don't have to worry about gaps or
| | 03:24 |
spaces, just that it's upper case, lower
case.
| | 03:27 |
And we'll see now that the radius
location has become grayed out, meaning
| | 03:31 |
that this is controlled by other
variables.
| | 03:35 |
Click the Apply button, click Okay.
It's time to add some 3d extrusions.
| | 03:42 |
To do this, go to the Create tab, and
click the Extrusion button.
| | 03:45 |
The first extrusion we're going to do, is
going to be the base of our landing.
| | 03:52 |
To get started, make sure the line button
on the Draw panel, is currently selected.
| | 03:56 |
What you need to do is draw a line from
this intersection to this intersection.
| | 04:05 |
While still in the command, click Start
End Radius Arc from the Draw panel.
| | 04:12 |
Click the intersection below.
Move your cursor until it snaps to the tangency.
| | 04:17 |
Once you see it snap to the tangency pick
that point.
| | 04:23 |
Shift your focus to the line button
again, and draw a line to this intersection.
| | 04:29 |
Switch one more time to start end radius
arc.
| | 04:34 |
And resolve it at the last point.
Move your cursor to the right, until you
| | 04:38 |
see it snap to the tangent.
Once you see this.
| | 04:41 |
Pick it.
Hit Escape twice.
| | 04:44 |
We have the outside, but I like to be
very accurate.
| | 04:47 |
This will probably be three-quarter inch
plywood, and three-quarter inch bending
| | 04:50 |
plywood here.
So I'd like to make this as realistic as possible.
| | 04:54 |
What we're going to do is offset these
lines in three-quarters of an inch.
| | 04:58 |
To do so, click the Pick Lines button on
the Draw palette.
| | 05:03 |
On the Options toolbar, type in offset of
three-quarters of an inch.
| | 05:09 |
Hover your cursor over any one of the
lines, but don't pick it yet.
| | 05:13 |
Once you see a dotted line, go to the
inside, click your Tab key, and it's
| | 05:17 |
going to select every single line, called
a chain of walls or lines.
| | 05:22 |
Once you see the chain of walls or lines
Pick the item.
| | 05:26 |
And we now have a three-quarter inch
offset.
| | 05:30 |
Hit Escape a couple times.
Once you're done, click the Finish Edit
| | 05:35 |
mode in the mode panel.
And that will set our extrusion.
| | 05:38 |
In the Project browser, go to the front
elevation.
| | 05:42 |
Hit Escape.
On the Modify tab, click the Align button.
| | 05:52 |
What we're going to do is align the top
of the base to the reference plain.
| | 05:55 |
To do that, you click the reference plain
first, and click the top of the base second.
| | 06:00 |
Once this occurs, you'll see a padlock
icon.
| | 06:03 |
This is important.
Click the padlock icon.
| | 06:06 |
Therefore this is appended to the landing
height hit Escape a couple times.
| | 06:12 |
The next step is to actually add a name
to reference plan.
| | 06:16 |
What's going to happen is we're going to
go to plan and we're going to put the
| | 06:18 |
tread on top of this.
But we won't know where about the tread's
| | 06:21 |
going to be.
If we just make the tread extrusion, it's
| | 06:25 |
going to go on the ref level.
We don't want that.
| | 06:27 |
We want it to go on the top of the base.
So go ahead and click this reference plan.
| | 06:31 |
And in the properties call it top- Of
Base.
| | 06:35 |
Hit Enter and Apply.
Now, in the Project Browser, click the
| | 06:41 |
Floor Plan's Ref Level.
In the Reference Level, go to the Create Tab.
| | 06:50 |
On the Work Plane panel, click the Set
button.
| | 06:56 |
We want to keep it at name, and let's set
it to top of base.
| | 06:59 |
Click Okay.
It's time to create the tread, so on the
| | 07:03 |
Create panel, click the Extrusion button
again.
| | 07:07 |
We're going to draw the tread the same
exact way that we drew the base.
| | 07:12 |
On the Draw panel make sure your Line
button is selected and start going around
| | 07:16 |
in the same circle that we did before.
(audio playing) Pick the two points, click the
| | 07:22 |
Start and the Radius Arc button, bring it
out to your radius.
| | 07:28 |
(audio playing) Click the Line button.
(audio playing) Click Start End Radius, bring it
| | 07:35 |
out to this point.
Once that's done, click Finish Edit mode.
| | 07:46 |
In the Project Browser, go to the front
elevation.
| | 07:50 |
Click your Line button.
And align this to the top.
| | 07:56 |
And lock it.
The next step is to add the bullnose to
| | 08:00 |
the perimeter of our landing.
First let's go to a 3D view.
| | 08:06 |
Go to the Insert tab.
Click Load Family.
| | 08:09 |
Browse to the directory that you keep
your bullnose.
| | 08:15 |
Find bullnose and click Open.
Go to the Create tab.
| | 08:21 |
What we're going to do now is create a
sweep.
| | 08:24 |
We're going to sweep a bullnose around
the edge of our landing.
| | 08:28 |
On the Forms panel, click the Sweep
button.
| | 08:30 |
On the Sweep panel, click Pick Pad.
Click this line.
| | 08:37 |
Then the arch, then this line, then this
line.
| | 08:44 |
Once you're done picking these lines,
you'll see a magenta sketch line show up.
| | 08:48 |
Once you've verified that you have the
entire parameter selected, click on
| | 08:52 |
Finish Edit mode.
For our profile, instead of by sketch,
| | 08:56 |
we're going to hit the drop-down and
notice that our bull nose is available.
| | 09:03 |
If we zoom in on the landing, we'll see
our bull nose is right in the spot
| | 09:06 |
position the way we want it.
Once you see that it's positioned the way
| | 09:10 |
you'd like it click the Finish Edit mode
button and it adds our sweep.
| | 09:14 |
The next step is to add some parameters
for materials.
| | 09:18 |
To do so, we pan it directly to the 3D
extrusions we just created.
| | 09:23 |
So let's make a material for the base.
Select the base and in the properties,
| | 09:28 |
scroll down until we see materials.
Notice it says by category.
| | 09:33 |
Pick the small button to the right of by
category.
| | 09:37 |
This will bring up an associate family
parameter dialog meaning we're going to
| | 09:41 |
add a parameter, we don't care to set the
material now.
| | 09:45 |
We're going to let the end user set the
material when they're putting it under
| | 09:48 |
their stairs.
Put Add Parameter.
| | 09:51 |
And this brings up the familiar parameter
properties dialog.
| | 09:54 |
We're going to call the name Base
Material.
| | 10:01 |
It's going to be an Instants parameter.
And we're going to hit Okay.
| | 10:06 |
And we're going to hit Okay.
Select the extrusion that makes up the tread.
| | 10:13 |
For materials, click the small button.
Click Add Parameter, call it Tread Material.
| | 10:23 |
Make it an instance parameter.
Click Okay, click Okay.
| | 10:29 |
Lastly, select the (INAUDIBLE) nose.
Change the material to tread material.
| | 10:36 |
And click Okay.
Click the Save button.
| | 10:40 |
This landing is ready for prime time.
Although it is a simple shape, we have
| | 10:44 |
created this landing the right way.
By creating reference plans first, then
| | 10:48 |
adding variables, and lastly adding the
3-D skin, we can now proceed confidently
| | 10:52 |
with loading it into our model.
| | 10:55 |
| | Collapse this transcript |
| Positioning the landing| 00:02 |
In this lesson, we will place a landing
under our stairs.
| | 00:04 |
Adding a landing to the model is the easy
part.
| | 00:06 |
The objective of this exercise is to go
to the first floor plan, and load our
| | 00:10 |
landing into the model.
We will then position it under the stairs.
| | 00:14 |
Since the landing is parametric, meaning
adjustable, we can size it accordingly.
| | 00:19 |
To get started, open your reverent file
called landings and railings, in the
| | 00:22 |
landing family.
The first thing we want to do, under
| | 00:26 |
floor plans, is go to level one.
If you hit the combination of the
| | 00:31 |
Ctrl+Tab on your keyboard, you'll see
that, if you hit it twice, you can flip
| | 00:35 |
them around to other open views, and
files.
| | 00:40 |
If you hit control-tab you can filter
around to our landing.
| | 00:45 |
On the family editor click load into
project.
| | 00:49 |
You'll now see that the landing is
following our crosshairs, this is good.
| | 00:56 |
Zoom in on the bottom of the stairs, move
your cross-hairs over the front edge of
| | 00:59 |
the first riser.
Once you see it turn blue in highlight,
| | 01:03 |
hit your spacebar.
It'll rotate the landing according to the
| | 01:06 |
angle of the stairs.
Once this happens, set it to the midpoint
| | 01:11 |
of the first run.
Hit escape twice.
| | 01:16 |
On the view control toolbar, set your
detail level to Fine.
| | 01:21 |
On the quick access toolbar, click on
Default 3D view.
| | 01:25 |
It's the picture of the house.
Let's zoom in on our newly-introduced landing.
| | 01:30 |
Looks like we could use a little more
bearing for our staircase.
| | 01:34 |
We know how to do that.
Go ahead and select the landing.
| | 01:37 |
Scroll down until you see Tread Bearing.
It's eight inches.
| | 01:41 |
Let's type in a 1 and hit Apply.
There we go.
| | 01:44 |
That's plenty of bearing now.
While we're in here, let's configure the materials.
| | 01:50 |
Scroll up to Materials and Finishes.
Under Tread Material, click into By
| | 01:54 |
Category and click on the Builder button.
This will invoke the material browser.
| | 02:01 |
Type in cherry, once cherry appears,
Select it, then hit Okay.
| | 02:07 |
For the base material, Click the Builder
button.
| | 02:13 |
Let's grab another material that's not in
here, walnut.
| | 02:16 |
Under Auto Desk Material, scroll down
till you see wood.
| | 02:19 |
To the right, scroll down till you see
walnut and double-click it.
| | 02:23 |
In the search bar, type in walnut, and it
should appear.
| | 02:31 |
Once you see walnut appear, select it,
then hit Okay.
| | 02:35 |
Click off at a landing and you can see
the materials are applied.
| | 02:38 |
To get a better view, change your visual
style on the view control toolbar to realistic.
| | 02:45 |
This way you can see the materials as
they would actually look.
| | 02:48 |
Not too bad.
The next course of action is to configure
| | 02:51 |
our stairs to look like our landing.
Zoom out a little bit.
| | 02:56 |
The first thing we need to do is load
that bull nose into our model.
| | 02:59 |
On the insert tab, click the Load Family
button and browse to where you kept your
| | 03:04 |
bull nose family.
With the bull nose loaded in, go ahead
| | 03:09 |
and select your stairs, click on Edit
Type and let's duplicate the seven max
| | 03:13 |
riser 11 tread.
Let's call it residential, lets click OK.
| | 03:23 |
For the run type, we're going to change
this, it's currently at two inch tread,
| | 03:26 |
one inch nosing, one quarter riser.
Let's alter that, click into the cell and
| | 03:31 |
you'll see a little builder button.
We can change the run type.
| | 03:36 |
Let's duplicate the run type.
Let's call it one and a half-inch nosing.
| | 03:42 |
Let's call it three-quarter inch riser.
And let's get rid of that little 2 that
| | 03:47 |
Revit likes to append.
Click OK.
| | 03:51 |
The tread material wants to be cherry.
The riser material wants to be walnut.
| | 04:01 |
Note that you don't have to reintroduce
walnut.
| | 04:07 |
Once we bring it into the material
browser once, we don't have to keep doing it.
| | 04:16 |
For the nosing length, let's type in 1.5
inches.
| | 04:24 |
For the nosing profile, let's select our
good old bull nose.
| | 04:28 |
Apply nosing profile to front, left, and
right.
| | 04:33 |
Moving onto the risers, let's make our
risers slanted.
| | 04:36 |
Let's make our riser thickness
three-quarters of an inch instead of one-quarter.
| | 04:40 |
Hit okay.
Let's go down to supports.
| | 04:44 |
I'll write support once to be carriage
open.
| | 04:48 |
Write support type, carries this two
width.
| | 04:51 |
Let's click in the carriage to into it
and hit the builder button.
| | 04:55 |
Let's change the material to wallnut
which be selected by default.
| | 05:01 |
Click okay And everything else looks
fine.
| | 05:05 |
Click okay again.
Let's move down to the left support.
| | 05:09 |
Let's make that carriage open.
We'll keep the same carriage two inch width.
| | 05:14 |
Click OK.
Click off of your stairs and take a look.
| | 05:20 |
Everything should match accordingly, the
stair case is really coming along.
| | 05:25 |
Although this is one type of landing,
start thinking about the different types
| | 05:28 |
of families you can make once you get
into and unique situations.
| | 05:33 |
The process is always going to be the
same.
| | 05:35 |
Figure out what you need, select the
right template, add reference planes and
| | 05:39 |
variables, and load the base into your
model.
| | 05:42 |
The possibilities are literally endless.
| | 05:45 |
| | Collapse this transcript |
|
|
6. Creating a Custom Railing SystemAdding a top rail| 00:00 |
In this lesson, we'll start to spruce up
our railing by adding a pre-defined top rail.
| | 00:05 |
To start creating a Custom Railing, we
must first pick out a family then create
| | 00:09 |
a New Top Rail type within Revit.
The objective of this lesson is to see
| | 00:13 |
where in the Project Browser, Families
are stored, and how to alter the
| | 00:16 |
parameters to give us the rail we want to
see.
| | 00:20 |
To get started, open your Revit file
called Landings and Railings and follow along.
| | 00:23 |
The first thing we need to do is
introduce the Family to the model.
| | 00:28 |
On the Insert tab, click the Load Family
button and browse to where you've been
| | 00:31 |
keeping your files.
The file I'd like you to bring in is
| | 00:35 |
62102 and 5 eighths.
Click Open, the Family is in our model.
| | 00:41 |
Now what we need to do is append that
Family to a Top Rail Type.
| | 00:45 |
In the Project browser, scroll down 'til
you see Families.
| | 00:50 |
In the Families, scroll down 'til you see
Railings.
| | 00:52 |
Under Railings, scroll down 'til you see
Top Rail Type and expand that.
| | 00:58 |
Let's double-click on rectangular 2 inch
by 2 inch.
| | 01:03 |
Make a new rail by clicking duplicate.
Let's call it 62102/58 and click OK.
| | 01:14 |
For the profile, click the rectangular
hand rail 2 inch by 2 inch drop down.
| | 01:19 |
And find 6210 2 and 5 eighths.
For the material, click into material,
| | 01:25 |
and click the Builder button.
Walnut should be selected by default.
| | 01:29 |
Select it, click OK, everything else
looks good.
| | 01:34 |
Click OK, now what we need to do is add
the Top Rail Type to the Railing.
| | 01:39 |
Go ahead and select one of the railings
that are on our staircase.
| | 01:42 |
Click Edit Type.
Now click Duplicate.
| | 01:47 |
And let's call it Handrail Residential.
(audio playing) Click OK.
| | 01:53 |
Let's move down to the Top Rail category.
And for the type of Top Rail, we now have
| | 01:56 |
a new type, 6210, 2 and 5 eighths.
Click OK.
| | 02:00 |
And we now have a new Handrail.
Select the inside Handrail, and in the
| | 02:06 |
Properties, click the Type Selector drop
down, and select Handrail Residential.
| | 02:11 |
Now both of our Handrails are exactly the
way we want them.
| | 02:15 |
This railing is really taking shape.
By introducing a new family to the model,
| | 02:19 |
we were able to define a Top Rail Type.
We were then able to adjust the materials
| | 02:23 |
and add it to the Railing.
| | 02:24 |
| | Collapse this transcript |
| Creating a spindle family| 00:00 |
In this lesson we'll model a Baluster
family.
| | 00:03 |
I like to call them Spindles.
Revit doesn't provide too many Spindles.
| | 00:08 |
There could be literally thousands of
different types that we could model.
| | 00:11 |
For this exercise we'll stick to a simple
Spindle family.
| | 00:15 |
The objective of this lesson is to first,
find the right Baluster family.
| | 00:19 |
Second, to create the Reference Planes
and Parameters.
| | 00:22 |
And third, to model the 3D Revolve.
To get started, open your Revit file
| | 00:26 |
called Landings and Railings and follow
along.
| | 00:30 |
The first thing we need to do is start a
new family.
| | 00:32 |
So, click the Program button, the purple
R in the upper left-hand corner, then go
| | 00:36 |
to New Family.
The template we're looking for is simply Baluster.
| | 00:42 |
Click Open.
This family was specially made to perform
| | 00:46 |
on stairs or on a flat railing.
The top angle cut will respond to the
| | 00:53 |
slope of the stairs as well as the bottom
angle cut.
| | 00:58 |
The Baluster height is adjustable as
well.
| | 01:00 |
To get started let's create some
Reference Planes.
| | 01:04 |
In the project browser drill into the
Views All.
| | 01:07 |
Drill into Floor Plans and double-click
on Ref Level.
| | 01:13 |
What we need to do is create four
additional Reference Planes to control
| | 01:16 |
the size of our Spindle.
The first thing we do is go to the Create
| | 01:21 |
tab, and click on Reference Plane.
On the Draw panel, click the Pick Lines button.
| | 01:27 |
And let's offset them 1/2 inch.
Let's offset one to the left.
| | 01:34 |
Let's offset one to the right.
Let's offset one up.
| | 01:38 |
Let's offset one down, and hit Escape.
On the Measure panel, click the Align
| | 01:45 |
Dimension button.
Add two equal dimensions at 1/2 inch, and
| | 01:52 |
pick off of the line.
Scroll up until you find the EQ button,
| | 01:59 |
and pick it.
Add an Overall Dimension, and place it
| | 02:07 |
above the Reference Planes.
Repeat the procedure for the horizontal
| | 02:12 |
Reference Planes.
Pick your first line, pick your second
| | 02:17 |
line, and pick your third line.
And then click away from it.
| | 02:23 |
Click the Equal button.
Now let's add the overall dimension.
| | 02:28 |
To the bottom, to the top, off to the
side, and hit Escape a couple times.
| | 02:35 |
Zoom out until you can see both one inch
dimensions.
| | 02:39 |
By holding down the Ctrl key, select the
two dimensions, and let's add a Parameter
| | 02:42 |
to them.
So click the Label drop-down, go to Add
| | 02:46 |
Parameter, let's just call it Thickness.
For this Parameter, we're going to make
| | 02:55 |
it a Type.
If you think about why, the Type
| | 02:57 |
Parameter as we know it will change the
instance of every single Spindle in the
| | 03:00 |
entire model.
So therefore, every Spindle in the
| | 03:03 |
staircase is going to want to be the
same.
| | 03:07 |
So if we change a value in this Parameter
we want to have to reflect every Spindle
| | 03:10 |
on that stair.
Click OK.
| | 03:13 |
In the project browser let's go to
Elevations then let's go to left.
| | 03:23 |
Two things we need are a top cut offset
and a bottom but offset.
| | 03:28 |
Essentially, what we're going to do is
model our Spindle past where it would
| | 03:31 |
typically go and then put a void
extrusion in there to cut it off at the
| | 03:34 |
bottom of the railing.
We do this so the family can adapt to any
| | 03:41 |
staircase that we're going to put it in.
The procedure for doing this is to right
| | 03:46 |
click on the top Reference Plane, and go
to Create Similar.
| | 03:51 |
On the Options tool Bar, let's just put
in two inches.
| | 03:55 |
On the Draw panel, let's click the Pick
Lines button and off set a Reference
| | 03:59 |
Plane up.
While we're still with the offset of two
| | 04:03 |
inches, let's offset the ref level down.
The ref level is where the base of the
| | 04:08 |
floor is going to be, or the bottom of
the stairs.
| | 04:10 |
Let's add some Parameters.
On the Measure panel, click the Align
| | 04:16 |
Dimension button.
And dimension the top offset, and let's
| | 04:20 |
dimension the bottom offset.
Be careful that you're going from the
| | 04:28 |
bottom to the top, and from the top to
the bottom.
| | 04:33 |
The reason for this is if the Baluster
height moves up or down, we want that two
| | 04:35 |
inches to move up or down with it.
Hit Escape a couple times.
| | 04:40 |
With your Ctrl key pressed, select both
the two inch dimensions.
| | 04:45 |
And let's add a Parameter by clicking the
Label drop down, and going to Add Parameter.
| | 04:51 |
Let's call it Cut Offset.
We'll keep it at Type Parameter, hit OK.
| | 05:01 |
There we go.
Hit Escape a couple times.
| | 05:04 |
The next part is to create what's called
a Revolve.
| | 05:08 |
That's going to be the main body of our
Spindle.
| | 05:12 |
We're going to go from the very top to
the very bottom and we're going to
| | 05:16 |
Revolve it around an axis point.
To create the Revolve, go to the Create tab.
| | 05:23 |
And then click the Revolve button.
When it asks for a Work Plane, let's pick
| | 05:28 |
the plane called Center Left Right.
Click OK.
| | 05:33 |
The next thing we need to do is specify
an Axis Line.
| | 05:41 |
We do that to tell Revit that this is the
line we want to rotate our solid about.
| | 05:46 |
Click the Axis Line button.
Draw a line from the intersection of the
| | 05:50 |
angle Reference Plane in the center
Reference Plane, down to the bottom
| | 05:53 |
angled Reference Plane and the center
Reference Plane.
| | 05:57 |
Hit Escape twice.
Now, we're going to add some Boundary Lines.
| | 06:03 |
If you click the Boundary Line button,
select the Line button, and follow along.
| | 06:08 |
What we need to do is only specify half
of the item, and then Revit will Revolve
| | 06:13 |
the rest.
So, we're only looking at the center line
| | 06:16 |
and over to the left.
So, pick a point right here, pick another
| | 06:22 |
point right here.
Come down 5 inches and pick a point right here.
| | 06:31 |
The next thing we want to do is create a
little Arc.
| | 06:35 |
So, on my Draw palette I'm going to click
the Start and Radius Arc button.
| | 06:40 |
I'm going to make it a half inch.
Move your cursor to the left until you
| | 06:47 |
see that quarter inch show up, pick it.
I'm going to draw another straight line
| | 06:52 |
that's going to extend a quarter inch.
I'm going to hit Escape.
| | 07:01 |
By picking a window starting from left to
right.
| | 07:03 |
Select all the magenta lines you just
drew.
| | 07:08 |
On the Modify palette, click the Mirror
Draw Axis button.
| | 07:14 |
Zoom out and pick the mid point of the
center line axis.
| | 07:18 |
And draw a horizontal line over to the
right.
| | 07:20 |
Hit Escape a couple times.
Click the Boundary Line button.
| | 07:21 |
Let's add a Start End Radius Arc.
The first point is going to be the
| | 07:28 |
endpoint of this long line.
Second point is going to be the end point
| | 07:40 |
of this line.
And let's draw an arc with a 12-foot radius.
| | 07:51 |
To do this, you just type in the 12.
You won't be able to see it, because it's
| | 07:55 |
off the screen to the right.
Type 12 and hit Enter.
| | 08:00 |
Hit Escape twice.
The next thing to do is close the shape off.
| | 08:08 |
On the Draw panel, click the Line button.
And draw a line all the way from endpoint
| | 08:15 |
to endpoint.
Click the Finish button.
| | 08:24 |
With the Revolve completely closed, it's
time to click Finish Edit mode.
| | 08:27 |
Revit will create the Revolve for you.
The next step is to provide the cut-offs,
| | 08:32 |
like I mentioned earlier.
It's funny, because Spindles are just
| | 08:36 |
like construction.
We have to physically cut the top and the
| | 08:39 |
bottom off to fit them to the railing.
Revit's the same exact way.
| | 08:43 |
To do this, go to the Create tab and go
to Void Forms, then go to Void Extrusion.
| | 08:53 |
To specify a Work Plane, let's go with a
name and let's select center left right
| | 08:58 |
and hit OK.
To create a Void Extrusion, what we want
| | 09:04 |
to do is, on the Draw panel, click the
Pick Lines button.
| | 09:09 |
Make sure the Lock button is checked On.
This will ensure that when the staircase
| | 09:14 |
flexes around, our void will flex with
it.
| | 09:18 |
I'm going to pick this line, this line,
this line, this line and that's it.
| | 09:25 |
Hit Escape a couple times.
On the Modify toolbar, click the Trim button.
| | 09:31 |
To Trim, you want to click this line,
then this line, and this line, then this
| | 09:37 |
line, then this line, then this line,
this line, then this line.
| | 09:45 |
This will Trim up all the corners nice.
Just remember when you're Trimming, you
| | 09:49 |
always pick the lines you want to keep,
not the lines you want to remove.
| | 09:53 |
Hit Escape a couple times.
Let's move to the bottom, and do the same
| | 09:58 |
exact thing.
On the Draw panel, click the Pick Lines button.
| | 10:02 |
No Offset.
Let's make sure our Lock Toggle is
| | 10:06 |
pressed on.
Click this line, this line, this line and
| | 10:12 |
this line.
If you get a warning saying that
| | 10:16 |
highlighted lines overlap, that's okay.
When we Trim it, we'll fix that error.
| | 10:21 |
If you get it, just simply close out of
it.
| | 10:23 |
Hit Escape a couple times.
Use your Trim Extend to Corner icon, or
| | 10:30 |
as you can see, it says TR in
parentheses, you can type that.
| | 10:34 |
That's a shortcut as well.
Pick this line to this line, this line to
| | 10:39 |
this line, this line to this line, this
line to this line.
| | 10:48 |
Once you have them in there, you can
finally click Finish Edit mode.
| | 10:55 |
It won't look like it's doing anything,
because you just have to make one Plan
| | 10:58 |
View adjustment.
In the project browser, go to Ref Level
| | 11:01 |
Floor Plan.
You'll see a little line in the middle,
| | 11:05 |
hover over it and select it, that's our
Void Extrusion.
| | 11:09 |
It'll expose little grips.
Take the grip and stretch it all the way
| | 11:14 |
over till you get to the nearest line and
let go.
| | 11:19 |
Once you do that you'll see a little
Padlock icon, click it.
| | 11:23 |
Do the same for this line all the way
over here.
| | 11:25 |
Stretch it all the way in.
Once you see that nearest show up, let go
| | 11:29 |
and lock it.
In the Quick Access toolbar, click the 3D icon.
| | 11:36 |
Our Spindle's been made.
Click the Save button and save it in to
| | 11:40 |
the directory where you've been keeping
everything else.
| | 11:43 |
Let's call it Spindle.
Click the Options button, let's set the
| | 11:50 |
maximum backups to one, click OK.
Click Save.
| | 11:54 |
One last thing we need to do is select a
Spindle itself.
| | 12:00 |
In the Properties, go to Materials, click
in the By Category, don't click the small
| | 12:05 |
Builder button but click the slightly
larger button to the right of it, click
| | 12:10 |
Add Parameter, let's call it Spindle
Material.
| | 12:16 |
We want to keep it as an Instance
Parameter.
| | 12:21 |
Click OK.
Click OK.
| | 12:23 |
Hit the Save button.
It's not a bad Spindle.
| | 12:26 |
Notice all the procedures for creating
these families are always the same.
| | 12:29 |
As you can see, we're gaining a lot of
control over the aesthetics of our stairs.
| | 12:34 |
By starting with the right template and
adding Reference Planes, Parameters,
| | 12:37 |
Revolves, and Voids, we have a Spindle
that can go on any staircase.
| | 12:41 |
| | Collapse this transcript |
| Adding a spindle to a railing| 00:02 |
In this lesson, we'll be updating our
residential railing, to include our new spindle.
| | 00:06 |
Since the spindle's already made, all we
need to do is simply load it into our model.
| | 00:10 |
Then configure the stairs to remove the
old spindles, and replace them with the
| | 00:13 |
new ones we just made.
The objective of this lesson is to update
| | 00:17 |
our railing system with the new fancier
spindles and then to specify a finish.
| | 00:21 |
To get started, open your Revit file
called landings and railings, and the
| | 00:24 |
spindle family.
Make sure the spindle family is the file
| | 00:28 |
that you currently are viewing.
The first thing I want to do is show you
| | 00:31 |
how to change a parameters.
For example, if you click the Family
| | 00:34 |
Types button in the Properties panel.
It'll bring up the Family Type dialog.
| | 00:39 |
And what we need to do is change the
spindle parameter, to a type parameter,
| | 00:43 |
rather than an instance parameter.
To do this, click in the spindle
| | 00:47 |
material, then click the modify button.
And simply click on type.
| | 00:52 |
Click OK, click OK.
What this does, is this allows us to
| | 00:55 |
specify one finish for every spindle on
our staircase.
| | 00:59 |
Click the Save button to record that
change.
| | 01:02 |
It's time to load the spindle into our
model.
| | 01:04 |
To do this, go to the Modify tab and
click load into project.
| | 01:09 |
Our spindle's now in the project.
We need to configure the spindle before
| | 01:13 |
we add it to the railing however, to
reflect the material we want.
| | 01:17 |
In the project browser, scroll down to
Families.
| | 01:19 |
Within families, scroll down to Railings.
Within Railings, go down to Spindle.
| | 01:25 |
We see this little plus sign next to it.
Drill into Spindle and double-click the
| | 01:31 |
subword Spindle.
The spindle material, let's click into
| | 01:34 |
there and click the Builder button.
Let's keep the material as walnut.
| | 01:40 |
Click OK.
Click OK.
| | 01:44 |
Our Spindel is now walnut.
The last thing we need to do is
| | 01:47 |
physically add it to this railing system.
Zoom in on your railing and select just
| | 01:52 |
one of the railings.
Click on Edit Type.
| | 01:55 |
The ballister placement, click on the
big, giant Edit button under Value.
| | 02:00 |
In the Main Pattern Dialogue, the pattern
starts, the pattern ends.
| | 02:05 |
Between the start and the end will be our
physical ballister.
| | 02:08 |
The ballister family.
Let's hit the drop-down, and scroll down
| | 02:11 |
to spindle spindle.
The base will be the host.
| | 02:15 |
No offset, the top will go up to the top
rail.
| | 02:17 |
The distance from previous is 4 inches
for posts.
| | 02:22 |
As you can see, there's some added posts
in the middle.
| | 02:24 |
What we want to do for this procedure is
to turn off any post so the start post'll
| | 02:29 |
be none, the corner post is none and the
endpost is none.
| | 02:36 |
Revit doesn't do a great job of
coordinating with these so we turn them off.
| | 02:40 |
Click Apply.
Click OK.
| | 02:44 |
Click OK.
Click off of your stairs.
| | 02:48 |
Now you have your nice new spindles on
your staircase.
| | 02:51 |
That railing looks great.
Think about what we have accomplished.
| | 02:55 |
We took a boring square railing and we
added these really cool spindles by
| | 02:58 |
loading one family into the model.
Joining it with the railing family, and
| | 03:02 |
by adding in new material.
| | 03:04 |
| | Collapse this transcript |
| Adding a gooseneck| 00:02 |
In this lesson, we'll be adding a post to
the bottom of the stairs with a
| | 00:04 |
goose-neck that rises to attach to the
railing.
| | 00:07 |
A goose-neck, for those of you who don't
know, is a railing extension that curves
| | 00:11 |
upward or downward to tie the main
railing to a post.
| | 00:15 |
We're going to load a predefined family
into the model, which happens to be a
| | 00:18 |
post with the goose neck cap.
To place the post, we'll need to cut a
| | 00:22 |
section through the staircase, then
change some parameters.
| | 00:25 |
Of course, changing the material to
reflect both cherry and walnut will be
| | 00:28 |
the finishing touches.
To get started, open your revit file,
| | 00:32 |
called landings and railings, and follow
along.
| | 00:36 |
The first thing we need to do is load the
family into our model.
| | 00:39 |
To do that, go to the Insert tab and
click on the Load Family button.
| | 00:44 |
Browse to where you've been keeping all
of your parts, and find the file called
| | 00:48 |
Post Up.
Once you've found Post Up, click Open.
| | 00:53 |
What I'd like you to do now is go down to
floor plan level one.
| | 00:59 |
We need to insert the post into the
bottom of our stair.
| | 01:02 |
Go to the Architecture tab and click on
the Component button.
| | 01:07 |
You will see our post up.
Let's get an offset of 6 5/8.
| | 01:15 |
'Cuz we know that's how high our landing
is.
| | 01:19 |
Move your post over to one of the angled
lines, and once you see one of the angled
| | 01:22 |
lines, hit your Spacebar.
Hit your Spacebar again, and it's
| | 01:26 |
going to rotate the post into the
direction of the railing.
| | 01:29 |
You don't need to be exact, but you can
kind of eyeball it, put it right about here.
| | 01:34 |
Hit Esc.
Now what we need to do is be a little
| | 01:38 |
more precise and cut a section and move
this over to the railing.
| | 01:43 |
To cut a section go to the quick access
toolbar which is on top of the tabs and
| | 01:46 |
click on the Section button.
To place a section is a two point process.
| | 01:53 |
We pick one point and pick another point.
Then we can say what direction it's
| | 01:56 |
going in.
So, to place a section, click this first
| | 01:59 |
point, zoom out a little bit, and eyeball
it as much as you can to line up with the stairs.
| | 02:05 |
Click the second point.
Hit Esc a couple of times.
| | 02:10 |
Now, to open the section, just simply
double-click on the bubble, anywhere on
| | 02:13 |
it, and it'll open the section.
This has a section through our stairs.
| | 02:17 |
We see that we have a bit of a gap here.
What we need to do is close that gap in.
| | 02:22 |
We're going to select our railing and
click the move button.
| | 02:26 |
We're going to move it from this very tip
down to this tip.
| | 02:31 |
Our railing is now perfectly in place.
Hit Escape.
| | 02:35 |
I need quick access toolbar, go to a
default 3D view.
| | 02:39 |
Zoom in on the railing and see that it's
mounted perfectly.
| | 02:42 |
The last thing we need to do is of course
alter the materials.
| | 02:46 |
Go ahead and select your post and scroll
down until you see material, rail material.
| | 02:53 |
Click into the bi category field.
Click the Builder button.
| | 02:57 |
The rail material will stay as walnut.
Click OK since that's the default.
| | 03:02 |
The post material, let's make that
cherry.
| | 03:08 |
Type Cherry into the search dialog, and
then you can pick Cherry.
| | 03:13 |
Hit OK.
Click off of the railing, presto.
| | 03:17 |
Go to the level and floor planner again.
We now need to mirror this to the other
| | 03:22 |
side of the stairs.
To do so, go ahead and select your post
| | 03:27 |
and click the Mirror Draw Access button.
Pick the mid point of the landing and
| | 03:33 |
draw a line straight up perpendicular to
the stairs.
| | 03:38 |
Once you see the perpendicular snap show
up, pick that point and hit Esc a couple times.
| | 03:44 |
Go back to a 3D view, and your stairs are
now perfectly aligned.
| | 03:48 |
So, what is a set of stairs in RAD
anyway?
| | 03:53 |
It looks to me like it begins as a
generic staircase, then as we start
| | 03:55 |
building it with our parts, it takes the
form of, well wherever we want, just like
| | 03:59 |
in construction.
| | 04:02 |
| | Collapse this transcript |
|
|
7. Creating a Paneled RailingSetting up views| 00:02 |
In this lesson we're going to be setting
up Views to model our glass panels.
| | 00:06 |
Revit is built on being able to see the
model from different views.
| | 00:09 |
These views do not come automatically set
up.
| | 00:11 |
It's a good practice to set up the
appropriate Views such as Elevations,
| | 00:14 |
Sections, and Callouts, before you start
modeling something.
| | 00:18 |
The objective of this lesson is to create
three Elevations and name them South,
| | 00:22 |
East and North.
To get started, find the Revit model
| | 00:26 |
called panels and Stringers and follow
along.
| | 00:29 |
These are the three Elevations that we're
going to add.
| | 00:33 |
In the Project Browser under Floor Plans,
make sure you're in level 1.
| | 00:38 |
Let's Zoom in on the stairs, and let's
start popping in some Elevations.
| | 00:42 |
On the View tab, click the Elevation
button.
| | 00:45 |
The problem with Elevations, is they
sometimes want to go in the directions
| | 00:50 |
they want to go in.
So, what we're going to do is not worry
| | 00:54 |
too much about that.
We're going to put one in, and I'll
| | 00:56 |
explain to you what the deal is.
Click a spot right there, and hit Escape
| | 01:00 |
a couple of times.
Select the box of the Elevation.
| | 01:04 |
What I want you to do is un-check this,
View Elevation 1A will be deleted.
| | 01:10 |
This means that that Elevation is gone.
It's going to be deleted, it's never
| | 01:14 |
coming back.
Click OK.
| | 01:17 |
This Elevation, go ahead and click it On.
That's the Elevation we want.
| | 01:21 |
This will wind up being our South
Elevation.
| | 01:24 |
Let's add two more Elevations.
Let's add one here, let's add one here.
| | 01:30 |
Neither are pointing in the direction we
want them to.
| | 01:34 |
That's fine, they're going to in a
second.
| | 01:38 |
Hit Escape a couple times.
Let's Zoom in on this Elevation.
| | 01:43 |
Let's turn off this View.
Click OK.
| | 01:46 |
Let's turn on that View.
Select this Elevation.
| | 01:51 |
We'll turn off that View.
Click OK.
| | 01:55 |
And we'll turn on this View.
Now, next thing you should always do is
| | 02:02 |
rename them.
Go ahead and select this bottom one, and
| | 02:04 |
let's rename it to South Elevation.
So, in the Properties, let's scroll down
| | 02:09 |
to View Name, and instead of Elevation
1b, it's going to be South Elevation.
| | 02:15 |
Click Apply for this Elevation here,
select that.
| | 02:24 |
Let's go to the Properties.
Let's call it East Elevation.
| | 02:34 |
(audio playing) Click Apply.
For this Elevation, let's call it North Elevation.
| | 02:45 |
(audio playing) Click Apply.
Now, a couple other things we need to do.
| | 02:51 |
One, is we should adjust how deep into
the stairs our Elevation is looking.
| | 02:57 |
We have a little Drag tip here.
If you click that, just Drag it in so you
| | 03:00 |
can't see beyond it, in the other
railing.
| | 03:02 |
It's really confusing when you're working
on this railing, and you can see this
| | 03:05 |
railing in the background.
Select this guy here.
| | 03:09 |
Let's do the same thing, let's pull him
in all the way in to here.
| | 03:13 |
While we're at it, why don't we grab the
grips all the way out the end, and kind
| | 03:16 |
of bring them in, so it's a little bit
tighter.
| | 03:20 |
When you Drag this View onto a sheet,
you're going to be glad you did that.
| | 03:24 |
This View here, let's do the exact thing.
Why don't we Drag this guy over here.
| | 03:28 |
Why don't we pull this guy down a little
bit, that way we're not confused when
| | 03:32 |
we're modeling the stairs.
So, awesome.
| | 03:36 |
We're now set up to really work on these
stairs.
| | 03:38 |
With the proper Elevations in the model
and most importantly, named
| | 03:41 |
appropriately, we can get back to the
business of creating stairs.
| | 03:45 |
| | Collapse this transcript |
| Creating the correct railing system| 00:02 |
In this lesson, we are going to be
creating a railing system to host a Glass panel.
| | 00:06 |
This is probably the most difficult type
of rail system.
| | 00:09 |
So difficult that there is no real good
answer for all the combinations that are
| | 00:12 |
thrown at us in the attempt to trying to
create a panel family, then integrating
| | 00:15 |
it with the railing system.
Corners are extremely difficult and
| | 00:19 |
forget about panels on a radial landing
altogether.
| | 00:23 |
There's a way around that though.
The objective of this lesson is to create
| | 00:26 |
a railing that will be the host of a
Glass panel.
| | 00:28 |
We will do that by altering an existing
railing system.
| | 00:31 |
To get started, find the Revit model
called panels and stringers, and make
| | 00:35 |
sure that you're in the default 3-D view.
Once you're in the default three D view,
| | 00:40 |
zoom in on the staircase that's in the
building.
| | 00:43 |
Select the railing that's closest to you.
What we're going to do is, we're going to
| | 00:47 |
op to this railing, and duplicate it.
For the railing, let's put it on guard
| | 00:51 |
rail pipe.
Now let's click Edit type, now let's
| | 00:55 |
click Duplicate.
And let's call it guardrail glass host
| | 01:01 |
and click OK.
Let's chomp right into the rails
| | 01:06 |
structure and click the Edit button.
Now you can see that there's quite a few rails.
| | 01:13 |
Our objective is to remain with two rails
and have them be a square handrail
| | 01:16 |
profile with an aluminum material.
To do that, click on the number seven.
| | 01:23 |
You can tell that you'll be on it,
because your cursor turns into a little
| | 01:26 |
black right facing arrow.
Once you see that, click the Delete button.
| | 01:31 |
Click it again, click it again, click it
again, and one more time, til we have
| | 01:35 |
rail one, and rail two, at three feet
zero, and two foot seven.
| | 01:41 |
Let's continue over to change the
profile.
| | 01:43 |
Instead of a circular handrail, let's hit
the drop-down, let's scroll down to the
| | 01:47 |
bottom and select square handrail.
For the material, let's change that to aluminum.
| | 01:56 |
If you type in aluminum (audio playing) or
alumin, you can select aluminum and click OK.
| | 02:03 |
For the rail 2, let's do the same exact
thing.
| | 02:07 |
Let's change it to square handrail, one
inch, and let's set the material for aluminum.
| | 02:15 |
Aluminum should come up by default now,
so just click OK.
| | 02:18 |
Click Apply and click OK.
Click OK again.
| | 02:23 |
Now this railing is set up the way we
want it.
| | 02:26 |
Revit does do a good job at spacing out
railings.
| | 02:30 |
So, we can take what we can get out of
revit, and apply our own stuff to it.
| | 02:33 |
As you can see, you could add as many or
as few as you please in terms of railings.
| | 02:38 |
In this lesson, we were able to create a
new railing system and change some of the
| | 02:41 |
intermittent rails to look good with
glass.
| | 02:44 |
| | Collapse this transcript |
| Adding the in-place family| 00:02 |
In this lesson, we are going to be
creating glass panels of inside or
| | 00:04 |
outside railings.
Traditionally, I would have you go create
| | 00:08 |
a family and load into the model and
there is a ballister panel family but
| | 00:11 |
we'll be avoiding this, since these
families are just too difficult to manipulate.
| | 00:16 |
We are going to create a family however.
It's called an in place family.
| | 00:20 |
The objective of this lesson is to create
glass extrusions that are customed to the
| | 00:23 |
stairs we're working on.
We need to add reference plains and
| | 00:27 |
hosted extrusions to accomplish this
task.
| | 00:30 |
Think I've started, find the riven model
called panels and stringers.
| | 00:33 |
And in the project browsers, on the floor
plans, go to level two.
| | 00:37 |
The first thing I'd like to do is create
a reference plane and give it a name.
| | 00:40 |
What this does is this gives us a plane
to model our glass panel in.
| | 00:45 |
What if it doesn't know where we want it.
It doesn't understand we want a panel
| | 00:48 |
here as opposed to way back here.
We need to establish a reference plane to
| | 00:52 |
determine that point.
To do so, go to the architecture tab and
| | 00:56 |
clickk on the Ref Plain, all the way over
on the Work Plain panel.
| | 01:02 |
Zoom in on the stairs and find the mid
point by typing S M, once you see the
| | 01:06 |
Magenta triangle appear and the mid point
texts show up, pick that point.
| | 01:14 |
Scroll out, and just pick another random
point off to the right, and hit Escape.
| | 01:20 |
Select this reference plane, and let's
give it a name, let's give call it "South Stairs."
| | 01:32 |
Let's repeat the same procedure up top.
Click the Ref Plane button, and select
| | 01:37 |
the midpoint by typing sm.
Sm, again, means snap mid.
| | 01:40 |
So if we pull out to this point we can
pick another point for our reference
| | 01:45 |
plane, and hit Escape.
Let's not forget to label it.
| | 01:50 |
Select this reference plane.
Let's give it a name of north stair,
| | 01:55 |
(audio playing) and then apply.
With the reference plans instead its time
| | 02:00 |
to actually create the extrusion to do
that lets click to the south elevation
| | 02:03 |
that's this little hat right here.
If you go onto plan hover over it and
| | 02:08 |
double-click on it you find it opens up
the elevation.
| | 02:12 |
If it is just go ahead and select this
box and move it up so you can see the
| | 02:16 |
entire thing.
This box is called a crap region.
| | 02:23 |
The next step is to physically model the
extrusion.
| | 02:26 |
So I'm going to zoom in on my area.
What we're going to do is we're going to
| | 02:29 |
put a panel, right here in this little
parameter.
| | 02:32 |
To do that we're going to create an in
place family.
| | 02:36 |
If you go to the Architecture tab, you'll
see Component, the button we've been using.
| | 02:41 |
If you click the drop down here you see
instead of placing your component we can
| | 02:45 |
model one in place.
Let's come down and find the best
| | 02:48 |
category that we can and its probably
going to be railings if you go into
| | 02:51 |
railing its probably going to be
supports.
| | 02:55 |
Click Okay.
The name of this panel is going to be
| | 02:59 |
south, glass, panel.
Click okay.
| | 03:02 |
Now the next most important thing is to
use that reference plane we made earlier.
| | 03:09 |
To do that, click the Set button on the
Work Plane panel.
| | 03:15 |
Hit the drop down, let's go all the way
down the south stairs reference plain,
| | 03:19 |
click Okay.
Now, we've established a work plane.
| | 03:22 |
What we're going to do, is start the
extrusion.
| | 03:25 |
On the Create tab, click the Extrusion
button, on the Draw panel, let's click
| | 03:30 |
the Pick Lines button, let's set our
offset to one inch.
| | 03:35 |
We're going to offset this panel N, one
inch from our perimeter, click this,
| | 03:40 |
click the top rail, click this rail, you
can't click this rail cause it's slightly
| | 03:46 |
skewed but that's Okay.
Click the bottom rail.
| | 03:52 |
Click the bottom stringer and then hit
escape.
| | 03:53 |
Let's clean this up, you can click on the
Trim button or you can type TR for trim,
| | 04:00 |
either way you like it.
I'm going to click the button.
| | 04:07 |
Remember, when you clean up the corners,
pick the lines that you want to keep.
| | 04:16 |
It looks pretty clean.
Sometimes, though, it's a good idea to
| | 04:20 |
just make sure you're trimmed.
You'll be able to tell because you'll
| | 04:24 |
select one and if you hover over the next
one, if it's actually trimmed it won't highlight.
| | 04:29 |
So, we're good here.
Hit escape a couple times.
| | 04:33 |
Next thing I want to do is draw a line in
one inch from here.
| | 04:36 |
Actually, there's going to be two inches
from the outside face.
| | 04:39 |
So click the Line button and come down to
the stringer here, and zoom out a little
| | 04:43 |
bit until you see that it says two
inches.
| | 04:47 |
Once it says two inches, pick that point,
and draw a line straight up.
| | 04:52 |
That might take a little practice.
Go to Trim and trim out this area.
| | 05:01 |
(audio playing) Excellent.
We're getting there.
| | 05:02 |
The next step is to look at the
properties of your panel cause right now,
| | 05:06 |
it's just a box.
The first thing we look at is the
| | 05:09 |
extrusion end.
Pretty deep for a glass panel.
| | 05:12 |
Let's type in one eighth of an inch, the
extrusion start however, is going to be
| | 05:17 |
negative one eighth of an inch.
Why are we doing this?
| | 05:22 |
Well because we're straddling this
reference plane, we want this glass panel
| | 05:25 |
to be centered, so therefore it's going
to go beyond this one eighth and it's
| | 05:28 |
going to come towards this one eighth,
giving us a quarter inch overall.
| | 05:33 |
Next important thing is what makes glass
glass for the material click inside where
| | 05:37 |
it says by category and select a smaller
biller button.
| | 05:41 |
This will bring up our materials
dialog.
| | 05:45 |
On the material browser type in glass
select a tab, just glass choice and hit Okay.
| | 05:55 |
If you go to a 3D view you should be able
to see your panel.
| | 05:57 |
It's a little bit ghosted because we're
not quite done with the family but that's okay.
| | 06:01 |
Go back down to level two.
Go back down to the south stair elevation.
| | 06:13 |
The next thing that we need to do is draw
another reference plane here, because
| | 06:16 |
we're going to put an extrusion on the
radial part.
| | 06:19 |
So, if you go to the create tab, click on
the reference plane and let's just draw a
| | 06:23 |
reference plane, snapped to the top of
the stringer.
| | 06:27 |
Hit Escape a couple times.
Select the reference plane.
| | 06:31 |
Let's call it top of landing, and hit
Apply.
| | 06:41 |
Now, go to level two.
We're going to create another extrusion
| | 06:44 |
coming at us this time.
To do that, go to the Create tab, click Extrusion.
| | 06:51 |
This time I want you to pick Start and
Raise Art.
| | 06:55 |
Zoom into the top of this stringer.
On the Draw panel, click the Pick Lines button.
| | 07:02 |
Let's give it an offset of one inch.
I want to come to the outside face of the
| | 07:08 |
stringer and offset that line in one
inch.
| | 07:12 |
Now, I'd like to offset it one eighth of
an inch.
| | 07:15 |
Offset the same line, out an eighth, and
in and eighth, and hit Escape.
| | 07:25 |
Go ahead and delete that line.
The next thing I want to do is draw a
| | 07:29 |
line to cut this off.
Draw a line, in approximately one inch
| | 07:36 |
parallel to the other line, trim it.
Come all the way to the other side and do
| | 07:46 |
the same thing.
Now, the extrusion start can be 0, and
| | 08:05 |
the extrusion end, let's make it two foot
six, and hit Apply.
| | 08:14 |
Click Finish.
Now what I want to do is go to the East
| | 08:21 |
stair elevation, let's make sure our
panel is all the way up to the bottom,
| | 08:27 |
and let's bring it down approximately an
inch.
| | 08:33 |
Go to a 3D view to verify it, the last
think I want to do is creating extrusion
| | 08:40 |
on the other side of the stairs, so under
elevations let's go to north stair
| | 08:46 |
elevation, let's repeat the same
procedure on the Create tab, click the
| | 08:53 |
Set button.
For the plane, let's go to north stair,
| | 09:03 |
and click Okay.
The same thing we did before, let's
| | 09:06 |
create an extrusion that straddles the
reference plane.
| | 09:09 |
On the Create tab, click Extrusion.
On the Draw panel, click the Pick Lines button.
| | 09:19 |
Let's give it an offset of one inch.
We're going to offset all these line in
| | 09:30 |
one inch.
This one is a little easier than the
| | 09:37 |
other set.
Click the Trim button.
| | 09:39 |
Let's Trim out our edges.
Even the edges that seem Trimmed, just
| | 09:54 |
make sure you have them Trimmed.
Now, for the Properties.
| | 09:57 |
Extrusion end will be one eighth inch,
extrusion start will be negative one
| | 10:03 |
eighth inch.
The material will be glass.
| | 10:08 |
Click Apply.
Click Finish Edit mode.
| | 10:13 |
Now click on Finish model.
Go to 3D View, and our glass panel is all set.
| | 10:21 |
Not too shabby.
We just took a very difficult task and
| | 10:24 |
blew it out pretty quickly.
Although it may seem a bit tedious, this
| | 10:28 |
is the way to go.
We were able to establish the elevations
| | 10:31 |
we needed, the reference plans we needed
| | 10:33 |
| | Collapse this transcript |
|
|
8. Specialty StairsCreating a spiral staircase| 00:00 |
In this lesson, we're going to create a
spiral staircase.
| | 00:04 |
New to Revit 2013 is the actual ability
to create a true spiral staircase.
| | 00:10 |
It's actually quite easy.
The trick is how the staircase gets
| | 00:13 |
terminated and to lay it out so you don't
whack your head.
| | 00:16 |
The objective of this exercise is to
create shaft opening for the staircase,
| | 00:19 |
then to model the actual staircase within
the opening.
| | 00:23 |
Then we'll make some adjustments to the
opening to be a little more safe.
| | 00:26 |
To get started, find the Revit model
called panels and Stringers.
| | 00:31 |
In the Project browser, go to Level 2
under Floor Plans.
| | 00:33 |
The first thing we need to do is reset
our workplane for this level, because in
| | 00:37 |
the previous exercise, we modified it to
put in our U-shaped stairs.
| | 00:41 |
On the Work Plane panel, click the Set
button.
| | 00:43 |
We want to set this back to Level, Level
2, and hit OK.
| | 00:51 |
The next thing I'd like to do is draw a
reference plan up the middle of this,
| | 00:53 |
landing that way we can center our
opening in the middle of the floor.
| | 00:57 |
Click the Ref Plane button, snap to the
midpoint of the wall then snap to the
| | 01:01 |
midpoint of the wall.
Hit Escape twice.
| | 01:06 |
The next step is to add a shaft opening.
What a shaft opening does is it cuts
| | 01:10 |
through any floor that may go through it.
Other items, such as structural items,
| | 01:15 |
stairs or framing will not be cut by the
shaft opening.
| | 01:20 |
On the Architecture tab, click the Shaft
button.
| | 01:23 |
On the Draw panel, click the Circle
button.
| | 01:25 |
Let's locate the center of the shaft
between these two reference points.
| | 01:30 |
So, once you find the intersection, pick
that point.
| | 01:34 |
Move your cursor up 'til it says 4 foot
0.
| | 01:37 |
Once it says 4 foot 0, hit that point.
Hit Escape a couple times.
| | 01:43 |
Before we're done, we have a little bit
of work to do.
| | 01:45 |
Let's set the Base Offset in the
Properties for zero.
| | 01:48 |
Let's keep the Base Constraints set to
Level 1.
| | 01:53 |
Let's set a Tab Constraint up to Level 2.
Let's give it a top offset of 1 foot,
| | 01:57 |
just to clear any flooring that we may
have in the way.
| | 02:00 |
Click Apply.
Once you've made these modifications,
| | 02:04 |
click Finish on the mode panel, and we're
done.
| | 02:07 |
Go to a 3D view and check it out.
If you have a hole, you're good to go.
| | 02:13 |
The next step is to create the actual
stair.
| | 02:16 |
On your Floor Plans in the Project
browser, go to Level 2.
| | 02:21 |
On the Architecture tab, click the Stair
button.
| | 02:26 |
On the Components panel, click the Full
Step Spiral button.
| | 02:30 |
Let's go right to our Properties.
The base level needs to be Level 1.
| | 02:34 |
The top level needs to be Level 2.
Now, let's place the stairs in the opening.
| | 02:41 |
Zoom into the opening and find the center
point.
| | 02:44 |
Once the center lights up, pick that
point.
| | 02:48 |
Come straight to the left and type 2, 3
inches.
| | 02:52 |
Revit will automatically draw the stairs
at 2 foot 3.
| | 02:56 |
Hit Enter.
The next step is to align the face of the
| | 03:00 |
top tread with the 90 degree plane.
To do so, click on the Align button.
| | 03:06 |
Click the Metal Reference point first and
click the line that says 18 next to it.
| | 03:11 |
This will rotate the stairs in a 90
degree direction.
| | 03:14 |
Once you've completed that step, you're
actually done with the stairs for now.
| | 03:18 |
On the mode panel on the Modify Create
Stair tab, click Finish Edit mode.
| | 03:22 |
Let's go the a 3D view and check out what
we've done.
| | 03:30 |
That's a great start, but we have a
little more to do with this opening.
| | 03:32 |
The problem is, you'll fall off the
staircase.
| | 03:35 |
And if we leave it like this, you'll get
to the top of the stairs and fall back
| | 03:38 |
down to where you started.
So, what we need to do is modify this opening.
| | 03:41 |
Go back to Level 2 Floor Plan.
Hover over the outside face of the
| | 03:46 |
opening and select it.
Once you see Modify Shaft Openings, click
| | 03:51 |
Edit Sketch.
Once we're in the Edit Sketch mode for
| | 03:54 |
the opening, we can simply draw two lines
and fill in this area with flooring.
| | 04:00 |
To do so, click the Line button.
Draw a line all the way up from the
| | 04:06 |
quadrant to the intersection on center
down to the quadrant icon and hit Escape.
| | 04:13 |
The next step is to split this part of
the circle up.
| | 04:16 |
There is a little split icon RSL is the
shortcut for split element.
| | 04:21 |
Click the button, pick a spot right here.
And then pick a spot right here.
| | 04:27 |
(audio playing) Hit Escape a couple times.
What this does is this creates an
| | 04:32 |
independent piece.
Once you've created the independent
| | 04:35 |
piece, select it and hit the Delete key
on your keyboard.
| | 04:39 |
Once this is done, click the Finish Edit
mode and you're all set.
| | 04:43 |
Go to a 3D view.
Select the stairs and spin around so you
| | 04:47 |
can see what you've done.
Not too bad.
| | 04:53 |
I do enjoy modeling spiral staircases.
I wish I had one come up on a real job, I
| | 04:57 |
haven't yet but maybe someday.
Look what we accomplished though, we
| | 05:00 |
drilled a hole and added some clearances
for your head.
| | 05:03 |
We also managed to get a spiral staircase
laid out absolutely perfectly.
| | 05:07 |
| | Collapse this transcript |
| Modifying shaft openings and adding railings| 00:00 |
In this lesson, we're going to cap off
our spiral stairs with a railing.
| | 00:04 |
(audio playing)
At the top of the stairs, we still need
| | 00:06 |
some work.
Those railings are protruding at an odd angle.
| | 00:09 |
The objective of this exercise is to tie
in some railings and circle the opening
| | 00:12 |
with a little bit of safety.
To get started, find the Revit model
| | 00:16 |
called panels and Stringers.
In the Project browser, go to level two.
| | 00:21 |
(audio playing) Zoom in on the stairs.
(audio playing) This down arrow may be in our way.
| | 00:25 |
Hover over it and you'll see a little
blue grip.
| | 00:28 |
Once you see the blue grip, drag the down
symbol into the stairs so they're not in
| | 00:31 |
our way.
(audio playing) The next thing we want to do is
| | 00:34 |
create our railing.
We can simply right-click on our railing.
| | 00:41 |
On the Architecture tab Click the Railing
button.
| | 00:44 |
(audio playing)
Make sure that Railing Handrail Pipe is selected.
| | 00:47 |
What we're going to do is we're going to
draft a circle right around this whole thing.
| | 00:51 |
(audio playing)
On the Draw panel click the Circle button.
| | 00:56 |
Pick a point right in the center.
And bring your circle out to 5 feet.
| | 01:02 |
(audio playing)
Hit Esc twice.
| | 01:04 |
Now that we have that laid out, you can
almost pretend like you're drafting in a way.
| | 01:07 |
Let's try another one.
Let's click the line button (audio playing) and
| | 01:11 |
zoom in on the railing right here.
Let's make sure we hit the mid point.
| | 01:16 |
And if you can't get it, remember type sm
and it will snap you right to the mid point.
| | 01:20 |
(audio playing)
Let's bring a line down about 1 foot.
| | 01:23 |
Once you get to 1 foot, select it.
Bring your line straight over, past the
| | 01:29 |
radius, and up (audio playing) into the quadrant.
(audio playing)
| | 01:33 |
Once you've done that, hit Escape twice.
Come over to the middle part and let's
| | 01:39 |
draw another rim.
Click the Line button.
| | 01:42 |
Let's zoom into this railing and make
sure we're on the midpoint of that railing.
| | 01:45 |
(audio playing)
Pick the midpoint and come all the way
| | 01:48 |
down so we terminate to the radius.
(audio playing)
| | 01:51 |
Hit Esc a couple times.
What we want to do now is trim out this
| | 01:55 |
little piece by using the Split command.
Click the Split Element button.
| | 02:00 |
This time, click on Delete Inner Segment.
(audio playing)
| | 02:03 |
Hover over the model line until you get
to the reference plane (audio playing) and pick it.
| | 02:08 |
Do the same down here until you get to
this line.
| | 02:10 |
(audio playing)
That'll get rid of that little scrap of circle.
| | 02:13 |
Hit Esc a couple times.
(audio playing)
| | 02:15 |
Let's pretty up the railing, then we're
done.
| | 02:18 |
(audio playing) In the draw panel, let's click
the Fill With Art button.
| | 02:22 |
Let's turn on the radius of three inches.
(audio playing)
| | 02:25 |
Let's do this corner here, (audio playing) and to
this corner here (audio playing) and to this
| | 02:33 |
corner here.
(audio playing)
| | 02:36 |
Once we're done adding the radius, we're
done.
| | 02:39 |
Click Finish Edit mode.
(audio playing)
| | 02:41 |
Let's go to a 3D View and check it out.
Not too bad, our railings line up pretty
| | 02:47 |
well perfectly.
Now we have a nice looking set of stairs here.
| | 02:51 |
Getting the railings to lay out for the
opening can be tricky.
| | 02:54 |
We had to establish a radius around the
opening, then basically draw railings, as
| | 02:58 |
if we were, dare I say it, drafting.
| | 03:01 |
| | Collapse this transcript |
| Creating a U-shaped winding staircase| 00:02 |
Another new stair type in Revit 2013 is a
U-shaped winder.
| | 00:06 |
All the stairs we have been doing at this
point that are non-radial have a flat landing.
| | 00:09 |
A U-shaped winder is similar; however,
there is no landing.
| | 00:13 |
The stair calculation continues where the
landing would be.
| | 00:16 |
The objective of this lesson is to add a
U-shaped winding staircase by simply
| | 00:19 |
picking one point.
To get started, find the Revit model
| | 00:23 |
called U-Shape Winders.
In the Project Browser, under Floor
| | 00:28 |
Plans, go to Level 2.
Let's add the u-shape winder.
| | 00:32 |
In the Architecture tab, click the Stair
button.
| | 00:37 |
In the Components panel, click the
U-Shape Winder button.
| | 00:41 |
Notice that it all comes in in one shot.
Hit the spacebar three times.
| | 00:46 |
This'll angle it towards our landing.
In the Properties dialog, change the base
| | 00:51 |
level to level one, the top level to
level two, and the multistory top level
| | 00:56 |
to level five.
Again, hit your spacebar to rotate it
| | 01:03 |
into the correct orientation.
Place it along the reference plane in the
| | 01:07 |
intersection of the floor slab.
Once you have it placed, click Finish
| | 01:12 |
Edit mode on the mode panel.
If you get an error saying the slope of
| | 01:17 |
the railing may not be parallel, that's
fine.
| | 01:19 |
Close out.
Go to a 3D view.
| | 01:25 |
You have it.
A very quick way to model to a winding
| | 01:29 |
set of stairs.
As you can see there's no landing.
| | 01:33 |
It keeps going straight up and you're in.
This will come in handy for sure.
| | 01:37 |
It used to be quite tedious to achiveve
the same results.
| | 01:40 |
All we gotta do is pick a single point
for the stairs, then adjust their properties.
| | 01:43 |
That happened really, really quick.
| | 01:45 |
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| Creating a custom stringer profile| 00:00 |
In this lesson, we're going to create a
custom stringer.
| | 00:04 |
It used to be that you had to add an
extra, funky railing at the bottom of a
| | 00:07 |
railing system to simply pose as a
stringer.
| | 00:10 |
It kind of worked but then again it
kind of didn't.
| | 00:13 |
New to Rabbit 2013, you can add an
independent stringer.
| | 00:17 |
The objective of this course is to create
a hosted profile family for a stringer.
| | 00:22 |
We will then create a new support type
within the model.
| | 00:25 |
Lastly, we'll apply it to our stairs.
To get started, find the Revit model
| | 00:28 |
called panels and Stringers and follow
along.
| | 00:31 |
As you can see from this example, we have
a new independent stringer with a really
| | 00:35 |
cool profile added to it.
(audio playing) To accomplish this, we need to
| | 00:39 |
make a family and load it in the project,
just like we've been doing all along.
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Go to the purple R or Program button >
New > Family.
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Let's scroll down till we find profile
hosted.
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This means it's going to be hosted to the
staircase.
| | 01:00 |
If we look at the two reference planes,
we look at the vertical one, this is wall face.
| | 01:05 |
It's not actually a wall face, it can be
any kind of face.
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If we look at the vertical one it center
front back like we're use to.
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If you look at the pen you realize we
can't move these graphing plans.
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They serve as the base point for a
family.
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Let's create some more reference plans.
On the Create tab click the Reference
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Plan button.
On the Draw panel, click the quick lens button.
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Let's put an offset of 12 inches.
What we're going to do is offset the
| | 01:31 |
horizontal line down 12 inches.
The next task is to offset the vertical
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line in 2 inches.
With the reference plains set, it's time
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to add our dimensions, hit escape a
couple of times.
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On the Modify tab click the Align
Dimension button.
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Always start at the fixed origin
reference plans.
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So lets start at the dimension from the
left to the right and pick a point.
| | 02:02 |
(audio playing) And again a fixed reference plan.
From the top (audio playing) to the bottom, pick
| | 02:08 |
a point, hit Esc a couple times.
Perfect.
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It's time to start drawing our profile.
On the Create tab, click the Line button
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(audio playing) and follow along.
(audio playing)
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First thing you want to do is pick these
planes.
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So on the Draw panel, click the Pick
Lines button.
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Make sure the lock button is checked on
on the Options toolbar.
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Pick the first line, pick the second
line, pick the third line and hit Esc.
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Let's clean these lines up.
On the Modify tab, click the Trim button
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or type TR.
(audio playing)
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Trim these two lines.
So they're cleaned up.
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Hit Esc a couple times.
Now, let's try the face of the profile.
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On the Create tab, click the Line button
and follow along.
| | 02:59 |
On the Draw panel, make sure the Line
button is picked.
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It should be by default, but just make
sure.
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Let's count this intersection and draw a
line down it, 45 degrees and three
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quarters of an inch.
(audio playing)
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Pick that point.
Let's come down and inch and a half.
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(audio playing)
Pick that point and at 135 degrees, draw
| | 03:17 |
your line back so it hits the reference
plan again.
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Now the next thing you want to do is draw
a line down 1/2 inch.
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The next line is actually going to be an
arc.
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So click on the start end radius arc
button and pick a point down 3 4ths of an inch.
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(audio playing) And draw an arc in.
Draw a line again.
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Let's draw one more line at a half an
inch, then hit Esc.
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Next step is to mirror all this stuff
down to here.
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So what I want you to do (audio playing) is pick
a crossing window.
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That means move your cursor up to the
upper left-hand point.
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Pick a spot, hold down your mouse, and
drag it down until you see those items
| | 04:01 |
are selected.
Once these items are selected, let go.
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On the Modify tab, click the Mirror Draw
Access button.
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Find the midpoint of the left line and
pick it.
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Come straight over horizontally.
Once you see the horizontal button show
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up, click that point and hit Esc.
(audio playing) Let's clean this up a little bit.
| | 04:24 |
You can click the trim button or type tr
for trim.
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(audio playing) Click the top line, (audio playing) click
the 45 degree line.
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Pick the bottom line.
Pick the 45 degree line.
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Hit Esc a couple times.
(audio playing) Last thing we're going to do is
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add a cool little bull nose into here.
And the Create tab, (audio playing) click the
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line button.
On the Draw panel, click the
| | 04:49 |
Start-End-Radius arc button.
Select this endpoint.
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Select this endpoint and drag it out
until it locks to the bull nose.
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Pick it.
Hit Esc.
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Awesome.
It's a pretty extreme stringer but hey,
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it's all practice right?
(audio playing)
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What we're going to do now is physically
save it.
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So, click the purple R and go save as
family.
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Let's save it as stringer.
(audio playing)
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Click the options button.
Make sure you're only having one back up.
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Click OK.
Click Save.
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Let's click load into project.
Here we are.
| | 05:33 |
Now it's time to add the stringer to our
stairs.
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Go ahead and select the stairs.
Click on Edit Type.
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What we're looking for are the supports.
The red support is stringer closed.
| | 05:44 |
The right support type is stringer two
inch width.
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That's what we're going to modify.
Go ahead and Click on the little Builder
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Button here.
Material is fine, we can leave that by category.
| | 05:56 |
The section profile, however, we want to
change that.
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Let's go to stringer, stringer.
Let's flip the section profile.
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Let's duplicate this and let's call it
stringer-fancy, (audio playing) because it is
| | 06:09 |
quite fancy.
(audio playing) Click OK.
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Let's click OK.
Now, for the left support, string your
| | 06:18 |
clothes as fine.
But the left support type.
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Let's make sure that that's stringer
fancy.
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(audio playing)
Hit OK.
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Hit Apply.
And then hit OK.
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And you'll see that your string is added
to your stairs.
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It's pretty cool.
(audio playing)
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We can also zoom over and look what it
did to the spiral stairs.
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If we just select this wall, it'll kind
of ghost it out.
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It didn't put the entire profile on
there, but it still added something.
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It's kind of neat, right?
So that's pretty complete.
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If you think about it, stairs are
basically comprised 90% families.
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There's not too many items that pertain
to stairs that we haven't modified in
| | 07:00 |
this course.
Being able to create a separate profile,
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and dedicate it to just a support, is
awesome.
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