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Revit Stairs Workshop

Revit Stairs Workshop

with Eric Wing

 


In this workshop, veteran trainer Eric Wing teaches the basic techniques you need to create pretty much any kind of stairs you can envision in Revit Architecture 2013. Discover how Revit handles stairs and how to work around some of the problems you may encounter. Then get practice designing stairs for commercial and residential buildings, as well as winding stairs, custom railings, and ramps.
Topics include:
  • The anatomy of a stair
  • Creating a basic staircase
  • Drafting stairs with model lines
  • Creating a bullnose family
  • Adding a landing
  • Creating railings
  • Specialty stairs

show more

author
Eric Wing
subject
Architecture, Building Information Modeling (BIM), video2brain, CAD
software
Revit Architecture 2013
level
Beginner
duration
2h 18m
released
Sep 12, 2012

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Introduction
Welcome
00:00 (music playing)
00:04 Hi, I'm Eric Wing. Welcome to this workshop on creating
00:07 stairs and railings in Revit Architecture 2013.
00:10 I've been working in the field of architecture, engineering and
00:13 construction for over 20 years and have enjoyed seeing how Revit has evolved over
00:17 those years to be a rich, and full featured BIM management program.
00:21 In addition to my work managing BIM projects at CNS companies in Syracuse New
00:25 York, I also regularly speak on the topic of BIM and construction, and I'm an
00:29 instructor at the Rochester Institute of Technology.
00:33 This course is designed to teach you as many aspects of how to create and modify
00:37 stairs and railings as possible. Stairs in Revit actually come together
00:41 like stairs on a job site: piece by piece.
00:45 We will begin by adding a simple U-shaped staircase, and then jump right into
00:48 making modifications to the landings and the railing terminations.
00:52 You will see how all this is accomplished and also explore some of the design
00:55 issues you may face in the real world. We'll literally draft a radial winding
00:59 staircase and turn it into a model. From there we address the components that
01:04 come together to make an awesome staircase.
01:07 This of course is also packed full of families, so you'll see how to create
01:10 stairs and railings in the most efficient and effective way possible.
01:14 We're going to model ranging from a simple tread nosing to a complex landing
01:18 that is fully parametric to an in-place family, radial glass panel railing.
01:24 We'll also drill down into some of the new 2013 features, such as U-shaped
01:27 winders, custom stringers and my new favorite (LAUGH) full-step spiral
01:31 staircases through our Revit files at a company each chapter.
01:36 So, if you're an advanced user or are just getting started, this workshop is
01:39 gauged for your learning style. You can either jump in at the beginning
01:43 or move around. The material's there for when you want it.
01:47 So, let's get started.
01:48
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1. Working with Stairs in Revit
The anatomy of a stair
00:02 Welcome to the workshop Stairs for Revit. This first lesson is going to take you
00:06 through the anatomy of a stair. It's understood that you know what a
00:09 staircase is, so I won't drag you through the minutae of a lesson describing all
00:12 the different parts of a staircase. This introduction is geared towards how
00:17 Revit looks at the different parts of a staircase.
00:20 And the types of stairs we'll be modeling in this course.
00:22 Right now, just sit back and take a look at what we'll be doing.
00:26 Let's take a look at the typical staircase in Revit.
00:29 We have all the typical parts which, like I said, I won't drag you through.
00:31 However, I'm going to select the staircase, and we're going to examine it
00:34 a little closer. How Revit looks at a staircase is a
00:38 compilation of different parts. Exactly how a staircase is built in real
00:42 life, Revit takes that same approach. If we look at the Run type we see we have
00:46 a two inch thread, one inch nosing, one quarter inch riser.
00:50 If I click on this little Builder button here, we can see the Tread Material,
00:53 Riser Material. We can go down through and really examine
00:56 the composition of a stair case. Treads, Risers, Nosings, everything that
01:01 contributes to a staircase, Revit takes care of, in different parts called families.
01:06 I'll click OK in this dialog and then we'll look at the Construction, then the Supports.
01:13 And if we go down through, even the Graphics and plan, how stairs show up.
01:17 If I click OK, here, let's take a look again at the stairs.
01:20 I select the Railing. Now we can examine what the railings look like.
01:25 Railing, Guardrail, Glassed, Hosed. If I click on Edit Type, we'll see all of
01:30 the structure in the railing. The Top rail, the Bottom rail, Baluster
01:35 placement, how railings are joined, how they're connected, the Top rail type, the
01:40 Handrail type. We can really drill into how a stair is
01:44 put together. If we swing around and take a look at
01:49 what we have over here. We can design a spiral staircase, with
01:53 just a few clicks of a button. It's crazy that you can do this, but
01:57 welcome to the building information modeling world.
02:00 We take a look at the railings too. We're going to examine how railings tie
02:03 in to staircase. Hopefully it won't seem too tedious to
02:07 you, but it's worth going over, because stairs are a complete set, the stairs,
02:11 and railings. I go through a different type of stair.
02:17 Let's take a look at a landing. We're in modeling landings, custom
02:21 Gooseneck posts and we're going to be modeling custom spindles and balusters.
02:29 As you can see, there's nothing normal about this staircase, or is there?
02:32 There's so many different combinations of stairs you can build.
02:36 I think Revit really takes care of the different complex situations that you'll
02:40 get into, even in terms of railing joins and goosenecks.
02:44 To take a look at another type of stairs, look at ADA complaints, Americans with
02:48 Disabilities Act. If I select this component, we'll see
02:53 that as an ADA compliant pipe. Well, what makes it ADA compliant?
02:57 You, Revit is only going to model what you put into it.
03:01 So we design our stairs around specific requirements.
03:05 ADA is one of those requirements. Also, we'll look at drafting stairs.
03:10 If we take a look at these winding stairs, we'll see that the railings
03:13 again, are tied in. But the stairs sometimes have to be laid out.
03:18 If I go to the level two floor plan, we'll see that, if I Edit these stairs,
03:22 we'll see that they were laid out, piece by piece, rise by rise, stringer by stringer.
03:30 Yes, sometimes you have to draft, but it's okay.
03:33 You can model over the top of that drafting if you please.
03:37 With this quick run down behind us we can move forward into the world of Revit stairs.
03:44
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The circulation tools and families
00:02 In Revit, there is a dedicated section for dealing with stairs, it's called Circulation.
00:06 This little section has improved drastically in the last year.
00:10 I'll be honest, it's good you're just learning stairs now, because AutoDesk has
00:13 put in the time to make this function much easier.
00:16 This lesson is geared towards examining in the different tools and the types of
00:19 families that go into modeling a staircase.
00:23 If we look at the type of staircase we've been modeling, we go to the architecture tab.
00:28 Tab is set up into little panels, these panels hold the tools that we'll be using.
00:33 The tools we're going to focus on, are circulation.
00:35 You'll see railings, ramps, and stairs. We'll skip ramps for this, but certainly
00:40 railings and stairs are a huge part of it.
00:43 If I click the Stair button, we'll go into the stair tools, look at model
00:47 stairs by run, landings, we can add supports.
00:51 We can put in different types of stairs. This is the Components panel on the
00:55 Modify / Create Stair tab. What you'll see is once we click the
00:58 Stair button, we'll go into Modify / Create stairs.
01:01 This gives us an entire new set of tools to help us model our stairs.
01:06 And to really drill in, if we want, we can just create a sketch for stairs.
01:10 This gives us simple boundaries, risers, stair paths, and some sketching tools we
01:14 can use to layout our stairs. Once you're done sketching stairs, you
01:18 can either cancel it, or finish the edit move.
01:21 We'll cancel now because we really haven't done anything.
01:23 And you'll see we go back into the Modify/create stair.
01:26 Every staircase has a railing type. If you click the railing button, you can
01:31 add whatever railings that you have. This is just a sample of the predefined
01:35 railings that Revit has. Obviously you can make your own railings
01:39 at any time, and we'll do that in this course.
01:41 Now if I close out of here, we'll see that we can view our stairs as you would
01:44 in a Drafting view. I'm going to cancel the Edit mode here,
01:48 and I'm going to go down to my level one plan.
01:50 And I'm going to zoom in on my stairs. We can't see level two, but we see
01:55 graphically how stairs show up on a drawing.
01:58 If I go to manage and I go to Object styles, I can scroll down to where my
02:01 stairs are. When I draw to my stairs, we can control
02:04 exactly what stairs are going to look like in a plan.
02:08 This is fantastic because all you have to do is model your stairs and your drawings
02:11 are put together for you. If I click OK, we'll also see that stairs
02:15 are comprised of what are called families.
02:18 We'll be making plenty of families in this course.
02:22 To take a look at some of the family templates, let's go to the Application
02:25 button, let's go to New, let's go to Family, and we'll take a look.
02:29 Baluster, baluster panel, baluster post. If we scroll down we have a bunch of
02:35 generic models, and also profiles. We're going to use a lot of profiles.
02:42 Let's jump to a profile. This specific profile is going to be a
02:45 stringer that we're going to use in the class.
02:48 And what's nice is we can just draw this section out, and load it into our family.
02:52 You always have to draw these sections anyway in conventional drafting.
02:56 In Revit, we just draw things once and we don't duplicate our effort.
03:00 We put this into the staircase and we use it in many different situations.
03:03 Okay, so there are some of the tools. Let's jump in and start modeling some
03:10 stairs, shall we?
03:13
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2. Creating a Basic Staircase
Creating stairs and modifying stair boundaries
00:02 In this lesson, we'll be adding a simple staircase and making edits to the stair boundaries.
00:06 In Revit, you will immediately see that we do quite a bit on one action when it
00:09 comes to sketching out stairs. The rise, run, stringers, railings, and
00:13 even stair lanes are created by simply drawing a few lines.
00:18 Revit does not, however, automatically allow us to be too creative when it comes
00:21 to the overall shape of the stairs. Suppose you want to add an architectural
00:24 feature such as an arc to the stair landing.
00:27 We will do exactly that in this lesson by modifying the boundaries.
00:31 The first step, pun intended, is to create a simple set of stairs.
00:35 Later on we'll get into some more complicated situations, but to get the
00:37 ball rolling, let's do something a little more remedial.
00:42 To get started, open up your Revit file called U-Shaped Stairs and follow along.
00:47 To give you an example of what the stairs are going to look like, take a look at my
00:50 3D view as I spin it around. This is going to be our end product.
00:56 What I'd like you to do is go to level two in the project browser.
01:02 The reason we go to level two is the fact that we have a landing here on the second
01:06 floor, and it resolves on an overall floor on the first floor.
01:11 What I'd like you to do is go ahead and zoom in on the very front part of this
01:14 landing, and delete any obstructions you may have such as a staircase.
01:19 In level two what I'd like to do is go to the Architecture tab.
01:23 We go to the architecture tab because it's now time to draw our stairs.
01:27 What you'll see in the Circulation panel is the Stair button.
01:31 Go ahead and click the Stair button, and it brings you into Sketch mode.
01:35 While in Sketch mode, you'll see we have a few choices.
01:38 What I want to do is simply select Run. This means we're just going to draw out
01:42 our stairs in a line-based format, and all the components that I mentioned
01:45 earlier are going to be drawn automatically.
01:48 But before I do that, I'd like to focus on the properties of the actual floor plan.
01:54 We want to set our base level at level one.
01:57 Right now it's currently at level two. Revit thinks we want to start at level
02:00 two, because we're physically at level two.
02:03 So go ahead and click the drop-down under Base Level and go to level one.
02:07 Our top level, however, wants to go to level two.
02:11 We need to give Revit this information because it will make the calculation of
02:14 the stairs based on the distance between level one and level two.
02:20 If we like a multistory tab level. Meaning if our stairs go from level one
02:24 all the way to level five. We can select that here.
02:28 So go ahead and select level five as a multi story top level.
02:32 And click Apply. It's time to start drawing our stairs.
02:38 Go to the intersection of the reference plane and the floor landing as shown
02:41 here, and click on that point. Once you see the intersections net
02:45 appear, go ahead and pick that point and start drawing your stairs out.
02:49 What you'll see is a little indicator saying how many rises you have and how
02:52 many you have remaining. Come out until you see nine rises created
02:56 and nine remaining. And pick that point.
02:59 This'll be the first half of our stairs. We'd like our stairs to actually wrap
03:04 back towards the landing and resolve in a U-shape.
03:07 To do this, make sure your alignment line is lined up with the end tread.
03:11 Come up until you hit the intersection, and pick that point.
03:18 Bring your cursor all the way past the landing until you see nine risers created
03:21 and zero remaining. You can click any point as shown here.
03:25 It doesn't matter if it's beyond it as long as it's not short of the landing.
03:33 If all you wanted was this landing to be straight at the edge here, you'd be done.
03:36 In this lesson we're going to make a little more aesthetically pleasing by
03:40 adding a radio front. To do that, we need to actually convert
03:44 this landing into a sketch-based landing. What that means is, if you select this
03:48 landing, you'll see that you have four grips.
03:51 You can stretch it lengthwise and widthwise; however, you can't alter the
03:55 shape unless you convert it to a sketch based landing, which we will do now.
04:00 Click Convert to Sketch-based Landing. Now, you may get a dialog that comes up
04:04 saying that this is irreversible. That's okay, just hit Close.
04:10 Now that this is set to sketch base, go ahead and click on Edit Sketch.
04:16 You will now see four green lines, and you'll see that we're in sketch mode.
04:20 This is exactly what we want. To begin, go ahead and select this line,
04:24 and click your Delete key on your keyboard to get rid of it.
04:28 The reason we're doing that is because we're about to draw an arc.
04:31 If Revit sees a line here and an arc here, it's going to give us an error.
04:36 Everything in Revit has to be completely continuous, no gaps, no overlaps.
04:42 So I'm going to come up here, and I'm going to Click my Start and Radius Arc button.
04:48 Go ahead and click that. For the first point, I'd like to click
04:51 the end point of the green line at the top, then click the end point of the
04:54 green line on the bottom. Move your cursor to the right until you
04:59 get to approximately six feet, and just type in 6 Feet and hit Enter.
05:04 Once you see that that's drawn in, hit Esc twice.
05:07 Now you'll see that our continuous perimeter is drawn in.
05:12 If we click Finish Edit mode, this will actually bring us back to the edit mode
05:16 that the stairs are in. One last thing I'd like you do is click
05:21 on the Railing button. What happens is, Revit is either going to
05:25 either set it up with default or another handrail that you can choose from.
05:31 Select Handrail Pipe for this lesson. We want our handrail to be on the
05:36 stringer, not on the treads, so make sure Stringer in selected for position.
05:41 Click Okay. We're done!
05:44 Click Finish Edit mode, and your stairs will be drawn in.
05:47 We will get a warning that says the rail is non-continuous.
05:51 That's fine. Close out of the warning dialog.
05:54 Let's go to a 3D view to see how our stairs are shaping up.
06:00 So, as you see, with just a small amount of input, Revit can add the rise, run,
06:04 stringers and railings all in one shot. If we cut a section, create and elevation
06:10 or add a callout to this area, these items will only have to be modified once
06:13 to be updated in all these views. That sure does make our jobs bit easier.
06:19
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Configuring railings
00:02 In this lesson we'll be adding railings along the landing to join with the
00:04 existing railings on the staircase. When you're creating stairs, rivet will
00:08 automatically add the stairs of your choice.
00:10 Its great when you're creating stairs. Not so great when you're simply adding
00:14 railings to a floor. There will be many times when you have a
00:16 railing that is independent of a staircase.
00:19 Revit provides the tools to create any railing anywhere.
00:22 In this case, we're going to add railings to the second through fifth floors.
00:26 We'll also tie the railings into the existing stair railings by using a few
00:29 basic editing commands. To get started, open your Revit file
00:33 called U-Shaped Stairs and follow along. Just a quick example of what we're
00:37 going to complete. To follow along, we're going to have
00:41 railings all the way from the second floor to the fifth floor.
00:44 This will be done by creating railings on the second floor and physically copying
00:47 and pasting them all the way up to the fifth floor.
00:52 To follow along, please open the U shaped stairs file, and go to the second floor floorplan.
00:57 This is where we're going to have our first set of railings.
00:59 The reason we're on the second floor not the first floor, is because we don't need
01:02 railings on the first floor. Once you're on the second level, zoom in
01:06 on the stairs where they meet the landing You notice that you can't see the railings.
01:11 This is because the detail level is set for Chorus.
01:14 What we need to do in this view is click the detail level button.
01:18 And set the Chorus to fine. This will expose our railings.
01:22 What the objective is, is to create the exact same type of railing that's on our stairs.
01:27 We're going to bring it in six inches, we're going to put a three inch radius on
01:30 it, and we're going to extend it down past the stairs.
01:33 To do that, select the railing. Once the railing is selected, right-click
01:39 on the railing, and select create similar.
01:43 This will ensure us we have the same exact type of railing on our railing,
01:46 that we have on our stair case. Once you have the railing selected, make
01:51 sure the Chain button is turned on. Pick the mod point of the existing
01:55 railing and extend your cursor to the left six inches.
01:59 Once you see six inches, pick that point, move your cursor all the way down to
02:04 where the slab stops and pick that point and hit Escape.
02:09 We've actually completed the first railing.
02:14 Typically, you'd like to keep adding railings, to the other side.
02:17 In rabbit, you can only have one continuous line, you can't have more than one.
02:22 If we were to add another railing, which we're going to do in a second, we'll get
02:25 an error, saying lines must form continuous loops.
02:29 We can't have that. We're going to actually complete our
02:33 task, by clicking the Finish Edit mode right now and our railing will be in.
02:38 I always like to go to a 3D view, just to kind of check out how it's forming.
02:41 It's looking pretty good. Once you verified that your railing is
02:46 in, let's go back down to the level 2 floor plan.
02:49 Let's select our railing. And let's click on Edit Path.
02:53 What this will do is this will enter us back into Sketch mode, so we can make
02:55 some slight modifications to our railing. What I'd like to do is make a small
03:00 radius here of three inches. To do that we're going to go to the Draw
03:04 panel and click on the Fill It Arc button, as shown.
03:09 Click on your radius, and make sure that it says three inches in the dial up.
03:14 Now you'll see that your cursor turns into a crosshair.
03:18 Click the first line, and click the second line, notice that it's radius.
03:23 If you can't see the railing, make sure you click on the Preview button, just to
03:26 make sure that you can see it. Once you've completed the radius, click
03:31 on Finish Edit mode, and your radius will be in.
03:34 Go to 3D view, check it out, it's looking pretty good.
03:40 Let's go back down to level two, let's create another railing on the inside of
03:44 the stairs that wraps to the other inside.
03:48 Select the railing, right-click, and select Create Similar.
03:53 This is a task you'll start getting used to.
03:56 I'm going to zoom in onto the inside railing, I'm going to pick the same
04:00 midpoint, and I'm going to come in the same six inches.
04:05 I'm going to extend my cursor all the way past the inside railing on the top stairs.
04:11 When I want to join this railing to this railing going to to just simply draw a
04:16 smaller railing right here that extends to my second railing.
04:21 I'm going to click on Fill it Arc again. Make sure my radius is still set for 3 inches.
04:28 I'm going to click the first line, and the second line, it's going to add my railing.
04:33 I'm going to come down and repeat the same procedure for the bottom of the railing.
04:39 Once you have a similar railing, let's click on finish Edit mode to close out.
04:45 Go to a 3D view, make sure our railings are the way we want it.
04:50 It is, so let's go back down to the level two.
04:53 Let's do one more railing. Select the inside railing, right-click,
05:00 Create Similar. I'm going to zoom into the northern most
05:04 railing and repeat the same exact procedure by snapping to the midpoint
05:08 giving us a six inch clearance. And moving our cursor all the way to the
05:13 end of the floor slab/g. Hit Escape.
05:17 Click on Fill It Arc, make sure your radius is set for three inches.
05:26 Click on the first line. Click on the second line.
05:29 And click on Finish Edit mode. Go to a 3D view to verify your railing.
05:35 I like to spin around just a little bit to make sure everything's joined well,
05:40 and it is. Go to level two.
05:48 What we need to do now is copy these railings all the way up to the third,
05:51 fourth and fifth floors. By doing that, we're going to use the
05:56 good old fashioned Copy and Paste. What I'd like you to do, select the
06:00 bottom railing. Hold down the Ctrl key, select the middle railing.
06:05 Hold down the Ctrl key one more time and select the top railing.
06:11 What we're going to do is come to our Modify Railings tab, and click the Copy
06:15 to Clipboard button. Once you've copied the items to the
06:20 clipboard Rev It will activate the Paste command.
06:23 What we're going to do in Rev It is we're going to hit Paste, drop down, and select
06:28 Aligned to Selected Levels. Select level 3, hold down the Ctrl key,
06:34 select level 4, select level 5. Once these three levels are selected,
06:40 click OK. Let's go to a 3D view to check out what happened.
06:46 The second floor is great. The third floor is great.
06:49 The fourth floor is great. The fifth floor leaves a little to be desired.
06:53 Obviously we have a gap here. We're going to fix that in a second.
06:57 In the Project browser, let's go to the level five floor plan.
07:03 Simply delete the bottom rail, select the middle rail and click on Edit Path.
07:13 This enters us into Sketch mode. I'm going to delete the ark.
07:17 I'm going to delete that small line that's sticking out from our stairs.
07:21 I'm going to select this line, then I'm going to zoom out.
07:26 And I'm going to pan down click and see the entire bottom of the floor plate.
07:33 Once I see that, I'm going to grab the small grip where it says, Drag Line End.
07:37 Hold it down and drag this line all the way down to the bottom.
07:41 If you have trouble getting it, just zoom in a little bit until you snap to the
07:45 edge of the floor. You'll see now we have one continuous railing.
07:51 Once you have that, let's click on Finish Edit mode.
07:55 Go to a 3D view and check out your railings, there.
07:58 Now no one'll fall off the ledge. I simply sketching a few lines and
08:03 modifying them. You now have a complete railing system.
08:06 To do this, we use the Railing command. Then in Sketch mode, drew in our railings
08:11 piece by piece. Also remember, we had to change our
08:14 detail level to either Medium or Fine.
08:17
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Adding railing extensions
00:00 In this lesson, we'll be adding railing extentions at the bottom of each stair
00:04 for floors one through four. To accomplish this, we'll be adding a
00:08 component or a family in Revit-speak, to the bottom of each stair to create a 88
00:12 compliant landing. The file we'll be using is provided for you.
00:16 It is called ada-pipe.rfa. By introducing a predefined family to the
00:23 model, we can gain control over the size and aesthetics of how our stair railings
00:26 terminate at the bottom step. Revit does allow you to make
00:30 modifications to the top rails for adjusting railing extensions.
00:34 I'd like to look at a more precise application.
00:37 We'll be loading a model and using reference plans to locate the family in
00:39 alignment with the angled railing for termination.
00:42 To get started, open your Revit file called U-shape stairs and follow along.
00:50 Take a look at the 3D view to see what we're going to accomplish at the end of
00:52 this lesson. We'll see at the bottom of each railing,
00:55 we have a family. That family is the ADA-Pipe family that
00:58 we're going to load in a moment. As you can see, we have different
01:02 adjustments that we can make independent of the stairs.
01:06 This allows us to get in control over the model.
01:08 If you could, in the Floor Plans, please go to Level 1 and zoom in on the bottom stair.
01:15 What we're going to do now is create a reference plane to locate the face of our
01:20 ADA compliant railing. What I'd like to do is, on the
01:24 Architecture tab, click the Ref Plane button.
01:28 Once the Ref Plane is activated, click the Pick Lines button on the Draw palette
01:32 and give it an offset of 9 and 1 half inches.
01:37 (audio playing) Come down to the very bottom thread, and once you see an alignment
01:41 line appear to the left, go ahead and pick the bottom stair.
01:46 Hit Escape twice. Select the Reference Plane and stretch
01:51 the top grip up and stretch the bottom grip down.
01:55 We now have a location for a family. Go to the Insert tab.
02:02 On the load from Library panel, there's a Load Family button, click it.
02:07 Browse to the location that you put the file called ADA-Pipe.
02:12 Select ADA-Pipe, and bring it into your model.
02:18 Go to the Architecture tab and click the Component button and it will begin to place.
02:24 Zoom in on the front of your stairs and hit the spacebar once.
02:28 Bring the railing close to the railing that's on the stairs, and you'll see that
02:32 it will snap into place. Click the nearest button then hit Escape twice.
02:41 In your project browser, please go to the south elevation.
02:44 What this does is this gives us a good look at our railing, to see how far we
02:48 need to extend it in. Select the railing.
02:52 In the properties of the railing, scroll down to extension and type 10.5 inches.
03:00 (audio playing) Hit Apply. This will extend your family to the
03:04 existing angled railing on the stairs, creating a continuous join.
03:08 Go to a 3D view just to check it out. Zoom in, we now have what we want, the
03:13 extension coming down. If you could, please go to Level 1 Floor Plan.
03:23 Select the ADA-Pipe Family. Click the Mirror Pick Axis button, or
03:27 your can type MM for keyboard shortcut. Click the Center Reference Plane.
03:33 Hit Escape. Change your detail level to fine, just to
03:37 make sure you're in alignment with these railings.
03:41 Once you've verified that you are, go ahead and select, by control-clicking
03:45 both railings, and copy them to the clipboard as you can see here.
03:51 Once the items are copied to the clipboard, Revit will activate the Paste button.
03:56 Click the Paste drop down to go to Align to Selected Levels.
04:00 I'm going to choose Level 2, hold down the Ctrl key, 3, and Level 4, and click OK.
04:08 Go to 3D view and check out your railings.
04:12 You now have a nice, safe landing at each stair level.
04:17 As you can see, the power of Revit comes for the ability to insert a component or
04:20 a family. And make adjustments to the component at
04:23 any point with the needs of our current situation.
04:26 By loading a family into the model, we increase the efficiency in how we model a
04:30 stair landing.
04:32
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3. Creating a Winding Staircase
Drafting stairs with model lines
00:00 In this lesson we'll be creating a winding staircase on an arch.
00:05 There are two ways to model stairs. One way is by component what we did
00:08 previously and the other way is by sketch.
00:11 Some staircases are harder to model then others certainly a winding stairway that
00:15 follows an arch falls under the harder category.
00:18 Well (UNKNOWN) allows us to simply draft. When you have a difficult situation, a
00:23 lot of times if you draft out the stairs in plan and sketch the actual stairs on
00:26 top of your drafting lines, the results are accurate.
00:30 In this lesson we'll do just that. By using simple commands such as Offset,
00:34 Mirror, and Array, we'll model a pretty cool set of stairs.
00:37 We have 18 arrayed treads that we can see.
00:45 Under Floor plans, go to level 2. Zoom in on the extension from the first
00:50 (UNKNOWN) on the second floor. It's time to start drawing some lines.
00:56 Let's go to the Architecture tab. Let's click on the model End button.
01:02 On the Job panel, make sure the Start, End, Radius Arc button is selected.
01:09 Go to the midpoint of the floor extension, and click it.
01:12 Before you click it, make sure you see the Triangle Midpoint Snap button.
01:17 Move your cursor down to the left at 135 degrees, 11 feet.
01:24 So, what you see is 11 foot long line that's extended from the midpoint of the
01:29 floor at 135 degrees. Once you see that you have both these
01:34 items displayed, pick a second plan. Once you do that, move your cursor inside
01:40 to the right, and you'll see that Revit will snap the line at a temproary dimension.
01:45 You could go past it and break it, but we want to perfectly symmetrical arc.
01:50 Once you see it snap, go ahead and pick that plane and hit Escape, twice.
01:56 To duplicate this item, we can right click on it and simply create similar.
02:03 Once that's done, go ahead and click on the Pick Lines button on the Draw palette.
02:08 On the Options toolbar, let's give it an offset of 2 feet.
02:13 (UNKNOWN) set in at two feet to create a four foot wide staircase so therefore,
02:16 the center line will be offset in then out.
02:19 To offset to the inside, hover your cursor over the arc.
02:24 Once you see the temporary dashed line appear, go ahead and select the inside arc.
02:30 Repeat the procedure to add the outside arc.
02:34 Once you're done, hit Escape twice. The next step is to establish the top
02:39 riser and the bottom riser. This is done in the same fashion.
02:44 Go to the Architecture tab. Click on model Line.
02:50 Make sure now that Line is selected. Select the top line here, and the top
02:56 line here. Select the top line here, and the bottom
03:01 line here. And hit Escape, twice.
03:05 Now we have a continuous run of lines. The next step, is to create an array.
03:12 Now that the perimeter is established, we can start to divide up the stair case,
03:15 with our risers and our runs. What'd I'd like to do is array at the
03:19 first line. Before I do that however, let's give us a
03:23 nice center point. To do that, go ahead and select the
03:27 inside arc, go to the properties, and select Center Mark Visible.
03:32 Hit Apply. By doing this, this gives us a great
03:36 center point in which we can divide our stairs up evenly.
03:41 The next step is to select the top line. We'll call it the tread.
03:45 Once it's selected, we can click on the Array button.
03:50 Now, the Array moves us through a couple steps.
03:53 We want a radial array, radial array means we're going to go in a circular fashion.
03:58 We want the group in associate. What this will do is allow us to go back
04:02 and modify the lines at a later date. For the number, let's type in 18.
04:08 This is going to be pretty long staircase, and they're going to be tight stairs.
04:12 We're going to have 18 risers. Move your line to the last by doing that
04:16 we can create a divisible space along this arc in which to array our 18 steps evenly.
04:23 The last step is to click Place for center of rotation and click that handy
04:27 dandy center point that we created earlier.
04:32 Once we establish our center point, it's now just two clicks away from having 18 steps.
04:38 Click the first point right when you see the line lock.
04:43 Click the second point when you see the line lock.
04:46 And you see now that we have 18 stairs. Click off of it, and we're all set.
04:52 Remember, there's no shame in drafting. In fact, you're establishing good habits
04:56 and are controlling your accuracy, much more than what we call trusting the model.
05:01 By adding model line arcs as to perimeter.
05:03 model line lines for the risers, and the array for the filler steps, adding a
05:07 staircase to the sketch is much easier and much more accurate.
05:11
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Creating a winding staircase
00:02 In this lesson we'll be creating a winding staircase by simply drafting over
00:05 some model lines. This makes the modeling process so much
00:08 easier by having some solid groundwork. Drafting a 2D staircase with this line
00:12 work is fine if you follow it up with actually modeling the staircase.
00:16 Since the hard part of laying out the stairs is completed, the fun part of
00:19 modeling the stairs can begin. We're going to model our stairs using a
00:24 method called Bi-sketch. First, we are going to add the boundaries,
00:27 or the stringers, then we're going to add the rise.
00:30 Then we'll specify the railing type, then we're golden.
00:33 To get started, open your Rabbit file called Winding Stairs and follow along.
00:38 If you can see from my example, this is what we're going to have when we're done.
00:41 A nice steep set of stairs, we got a nice set of railings, we've got the second
00:45 floor landing, and we're all set. So this is what we're going to model when
00:50 we're done. In the project browser, go to Level Two
00:53 Floor plans and let's get started. To start modelling the stairs, lets go to
00:58 the Architecture tab, let's click on the Stair button.
01:01 But instead of clicking on the actual button, click the Little Drop Down and
01:05 click on Stair by Sketch. The first thing you want to do is start
01:08 drawing the boundaries in it cause that's going to give us our framework.
01:12 And it's going to give us our little note, how many rises we have left and how many
01:15 we have remaining. So go ahead and click on the Boundary button.
01:19 Now lets click on our Pick Lines button. We are going to zoom into this green outside
01:25 arc and pick it, when you zoom into this arc and pick that.
01:30 Before you go any further though click on the properties to base level of our
01:34 stairs The base level of our stairs wants to be at level one, the tap level of our
01:37 stairs wants to extend upto level two. Hit Apply.
01:44 This will change our risers created and our risers remaining.
01:48 On the Draw panel, click the Riser button.
01:53 On the Draw panel again, click the Pick Lines button.
01:56 Let's hover over this top line. The problem is, we have overlapping lines.
02:00 To get to a line that's underneath another line, just hover over it and hit
02:05 your Tab key once. That's going to focus on the line we want.
02:09 Once we see that line, then go ahead and pick it.
02:12 Notice we have 17 remaining now. Let's go down through and pick each of
02:16 these lines. Notice that our countdown is counting down.
02:20 And we've got it. The next step is to select the railing.
02:30 Now, in the tools panel of the modify create stair sketch tab.
02:34 Click the Railing button. For the type of railing, let's go with
02:38 guardrail pipe. Let's position it on the treads, let's
02:42 hit OK. Now that we're done, let's go ahead, and
02:45 click on Finish Edit mode. Let's go a 3D view, and check out our stairs.
02:51 It's not too bad. On the View Control toolbar, let's check
02:58 our visual style, and let's set it for shaded.
03:02 What we can do now is get rid of these green drafting line.
03:04 We don't need them anymore, they're going to kind of get in the way.
03:06 So what I'm going to do is angle a little bit.
03:09 I'm going to pick a window starting from the left to the right.
03:12 I'm going to come down, way past them and select them.
03:16 Now what I'd like to do because I'm paranoid is, on the selection pad click
03:19 the Filter button. Make sure we only have lines selected and
03:24 click OK. Hit your Delete key and we're all set.
03:29 The next step is to mirror the stairs. Let's go down to Level Two Floor plan.
03:34 Zoom out a bit, pick a window around everything.
03:38 On the Modified panel, of the Modify Multi Select tab, we have a mirror, Draw
03:42 Axis button, go ahead and click that. Pick a line right in the mid point of
03:48 this landing, pick another horizontal line to the other side of the landing,
03:53 the stairs are mirrored. Let's go to a 3D view.
03:58 Check out what we have. Everything seems to be working out just fine.
04:02 That was actually quite easy. The hard part was done.
04:06 All we needed to do was first, trace the boundaries, second, trace the risers, and
04:10 three, pick a railing. Always remember though, check those
04:13 properties before you finish Edit mode.
04:16
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Adding a railing
00:00 In this lesson, we'll be adding a railing to the edge of the second floor.
00:05 Since the rail to the winding stairs is in place, this is going to be a snap.
00:10 The procedure for this lesson is a slap the railing on the winding stairs to
00:12 create similar. Once you have accomplished this, you're
00:16 off to the races. We will offset the railing six inches
00:18 from the face of the floor and tie the railing back into the winding stairs.
00:22 To get started, open your Revit file called winding stairs and follow along.
00:26 As you can see from my example, this is what we're going to do.
00:31 If I navigate down to the railing, we're going to put a nice little radius on it.
00:34 And we're going to extend these railings up.
00:36 And they're going to follow along the path of the edge.
00:42 In the Project browser, make sure we go to Floor Plan Level Two.
00:48 To view our railings better, let's make sure our detail level is set to fine on
00:51 the View Control toolbar. What we're going to do is duplicate this type.
00:55 Go ahead and right-click on the Railing and select Create Similar.
00:58 On the Options panel, make sure the Preview button is checked on.
01:04 The next step is to offset some railings in six inches, an tie em back to these
01:07 two railings. So to do that, I'm going to go to the
01:10 Draw panel, an we're going to click the Pick Lines button.
01:15 In the Offset dialog, on the Options toolbar, type in six inches.
01:20 Once you see that horizontal reference plane show up go ahead and pick it, pick
01:23 it, pick it. Notice Revit cleans up the corners just nicely.
01:28 I'm going to zoom in on this railing and I'm going to draw a line straight up from
01:31 the midpoint of here. Into this.
01:34 To do that, we're just going to click on the Line button on the Draw panel.
01:38 Find the midpoint, draw it perpendicular. Because Revit's not showing a preview
01:43 anymore, if we were to click Finish Edit mode, Revit would give us an error.
01:48 What we want to do to clean this up is just click the Trim button on the Modify tab.
01:52 Now we have (INAUDIBLE) that, it's a good way to tell if you'll be able to finish
01:56 your edit mode as if you can see your preview.
02:01 Let's hit Escape a couple of times, let's pane down to this railing and do the same thing.
02:05 On the Draw panel, click your Line button, scroll into this railing, find
02:09 the mid point and come up perpendicular. Hit Escape a couple times.
02:16 Click the Trim button on your Modify panel, and trim that out.
02:24 Awesome. Now, let's put those little radial edges
02:27 on here I was talking about. On the Draw panel, click the button that
02:31 says Fill It Arc. Let's specify a radius by turning this
02:37 on, and by typing three inches. What we're going to do is just kick this
02:42 line and this line, it adds a nice radius.
02:45 Pick this line, this line, it adds a nice radius.
02:51 Let's repeat the procedure down here (audio playing)
02:57 It's a lot easier to do than it is to build.
03:02 I'm going to zoom out, hit Escape a couple of times.
03:07 And I think we're good. Let's click Finish Edit mode.
03:10 Let's go to a 3D view. If Rivet wants you to save the project,
03:14 go ahead and click Save the Project. And let's take a look.
03:20 Not too bad. The railings are tight and pretty nice.
03:23 Let's go back down to Level Two Floor plan.
03:30 Okay, we're going to cheat a little bit. Go ahead and select this front railing.
03:35 On the Modified panel, click the Mirror Draw Axis button.
03:39 Let's go to the midpoint of our landing and pick a point.
03:44 Come straight down and pick a point right here.
03:47 Hit Escape a couple times. Select this railing, click Edit Path.
03:53 Pick a window around these items down here and delete them.
03:56 Select this line and delete it, that's fine.
03:59 Just delete elements. Zoom in here, select this line, go ahead
04:05 and delete it. The next step is to offset a line six
04:09 inches back from the face of this ledge. So on the Draw panel, click your Pick
04:14 Lines button. For the offset, type in six inches.
04:18 Offset this line, hit Escape again. This time, just click the Fill It arc
04:23 button on the Draw panel. Give it a radius of three inches, pick
04:27 this line and pick that line, and it automatically adds it.
04:32 Click the Finish Edit mode button, and you have it.
04:36 Let's cheat one more time. Select the Railing, click Mirror, Draw Axis.
04:43 This time pick this face of the ledge. Move your cross-hairs horizontal, make
04:49 sure you're not angled. Horizontal.
04:53 Pick the second point. I'm just going to mirror that railing.
04:58 On the Quick Access toolbar, click the default 3D view button.
05:04 Now you can check out your handywork. It looks pretty good, I think.
05:10 For ladder railing we did a lot of work with just a few clicks.
05:13 It's really amazing what you can do with this tool.
05:15 It's getting too easy. All we had to do was start the Railing
05:19 command by selecting an existing railing and creating similar.
05:22 The offset of the railing end from the front of the floor edge by six inches.
05:26 We also added some fancy radial edges to give the railings that special shine.
05:31
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4. Creating a Bullnose Family
Creating reference planes and drawing the profile
00:02 In this lesson, we're going to create a nosing profile family from scratch.
00:06 The objective is to create a basic profile, that can be applied to three
00:09 sides of the stair's treds, giving your stairs a more residential look.
00:13 Although this profile is basic in nature, it can be used in many different
00:16 applications within the model. The process is to find the correct
00:19 template, add some reference planes, and then draw the profile to the nosing.
00:24 This profile is later loaded in your model and added to the stairs.
00:27 Once applied to your stairs, it becomes transformed into a 3D extrusion.
00:32 To get started, click on the Application button.
00:34 It's that little purple R in the upper left-hand corner.
00:37 Go to New, and go to Family. This will bring you into the default
00:41 English Imperial select template dialog.
00:44 Scroll down until you find Profile-stairnosing.
00:49 Once you find this, Open it up. The first thing you'll see when you jump
00:53 into a family of this nature, are two reference planes.
00:56 These reference planes are fixed and cannot be moved.
00:59 They serve as your guiding point or your starting point, for your profile.
01:03 They tell you where the tread surface is, the riser face, and even where they draw
01:07 the profile in this quadrant. The next step is lay out the actual
01:11 framework for our profile. What we're going to do, is add additional
01:15 reference planes, and then we're going to draw our profile within it, kind of like
01:18 temporary lines or construction lines. To get started drawing reference planes,
01:24 go to the Create tab and click the Reference Plane button on the Datum panel.
01:29 Let's give it an offset of three quarters of an inch.
01:32 On the Draw panel, click the Pick Lines button, and let's offset a line to the
01:36 left three quarters of an inch. Don't be afraid to zoom in, move your
01:41 cursor over the vertical line, and you'll see a temporary line appear to the left.
01:45 Once you see that temporary line appear to the left, go ahead and pick the
01:48 vertical line. This will serve as the reference plane
01:51 for the depth of our bull nose. Let's draw another reference plane down
01:54 to an inch and a half. In the same manner, using your Pick Lines
02:00 button, offset a line straight down from the top reference plane.
02:04 We now have two reference planes, one at three quarters of an inch, one at inch
02:08 and a half. Let's do one more, and offset it all the
02:12 way down two and a quarter inches. I type in 2.25.
02:18 Let's off set this all the way down from the top line, like so.
02:22 Since we're going to add some dimensions to this profile, it would be good idea if
02:25 we bump the scale up a little bit, so we can see what we're doing.
02:29 I'm going to change my Scale to three inches equals a foot.
02:33 It kind of makes the text small, but that's OK, it won't show up when we load
02:35 it into the model. I'm going to zoom into my reference
02:39 planes now, and I'm going to go to my Create tab.
02:43 On my Create tab, I'm going to pick Aligned.
02:45 We're putting dimensions in, to simply discern between the different reference
02:48 planes, so we don't get too confused when we start drawing our profile.
02:52 Rule of thumb, is you always start from the first reference plane, then resolve
02:55 at the second. So in this case, I'm going to go from
02:58 right to left, and put in a three quarter inch dimension.
03:01 I'm going to pick my first reference plane I'm going to pick my second
03:04 reference plane. Then I'm just going to pick a point off
03:07 of the reference planes, to place my dimension.
03:10 I'm going to repeat the procedure moving downward.
03:13 So I'm going to pick my top reference plane, pick my second reference plane,
03:16 and find a spot to put my dimension. I'm going to add one more dimension.
03:21 I'm going to grab the top reference plane.
03:23 I'm going to grab the very bottom reference plane, and I'm going to nest
03:26 that dimension. Once your dimensions are in place, hit
03:29 the Escape button twice. It's time to draw the profile.
03:33 To do that, go to the Create Tab, and click on your Line button.
03:38 The first line I'm going to draw is at the top.
03:40 I'm going to go from inner section to the intersection.
03:43 My second line is going to be actual bow nose.
03:46 So on my Draw panel, I'm going to click my Start and Radius Arc button.
03:51 I'm going to draw my second point down an inch and a half.
03:55 I'm going to move to the left, until I see that three quarter inch tip show up.
03:59 Once I see the tangency, I pick that point.
04:02 On the Drop panel I'm going to move back to my Line button, and just draw a short
04:05 line, one quarter of an inch down from that bullnose.
04:08 I'm going to hit Escape twice. On the Create tab, I'm going to click
04:15 Line again, and I'm going to draw another line all the way down to two and a
04:17 quarter inches from the top most intersection.
04:21 I'm going to pick that point, I'm going to draw another line in one quarter inch.
04:27 Then the last line I'm going to put in, is going to be an arc.
04:31 I'm going to select my Start and Radius Arc my from Draw panel, and pick my last
04:35 line right here. I move my cursor over to the right, and I
04:40 pick the last point. Hit Escape a couple times.
04:44 The last thing I want to do, is physically Save this somewhere.
04:47 If you go to the Windows Application button, go to Save As, and Save As Family.
04:52 What I like to do, is just put this in a directory where you know you're going to
04:55 be able to find it. I'm going to call mine Bull Nose.
05:00 I'm going to click my Options button, and I'm just going to put one for maximum backups.
05:06 The reason I do this, is, I don't like to have a lot of backups kicking around.
05:10 Sometimes I accidentally open the wrong one.
05:13 One backup is typically plenty. I click OK and hit Save.
05:17 So that wasn't so bad. Right?
05:19 Families aren't all that intimidating. This one was simple.
05:22 But the basic concept is there. By drawing reference planes, then drawing
05:25 the profile of the nosing, you've done nothing more than you would have done in
05:28 a 2D CAD environment. Only, this time, you can use it over and over.
05:33
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Adding the bullnose to the stairs
00:02 In this lesson, we're going to apply a nose and profile to our stairs.
00:05 It's time to start making a nice staircase here.
00:07 The objective of this exercise is to introduce other families to our stairs.
00:11 I like to look at it like this. In Revit, you build stairs almost like
00:14 you would build them in real life. That is you have to physically attach a
00:18 nose into the stairs. In Revit, it's almost the same procedure
00:21 only you use a button as a oppose to a nail gun.
00:25 This lesson take will take you through loading a profile under the model, then
00:28 make some configuration changes to the stairs.
00:31 Such as adding materials and changing the stringers.
00:33 To get started, we need to load this profile into the model that contains our stairs.
00:37 To do so, click load into project from the Family Editor panel.
00:41 The profile's been loaded. It doesn't seem like we've done much, and
00:46 we really haven't. But let's dig in, and start editing these
00:49 stairs, and start making some changes. I'm going to select my stairs.
00:53 And the first thing I'm going to do is go to my properties.
00:55 What we're looking at are instance parameters.
00:58 And there's something also called type parameters.
01:00 The difference is, instance parameters only change the attributes of the stair
01:04 you currently have selected. While a type parameter will change the
01:08 instance of every stair in the entire model.
01:11 Click the Edit Type button and the first thing we want to do is rename it.
01:16 We're going to call this staircase, winding stairs.
01:21 And click OK. Let's start going through some parameters
01:26 and see what we can change up. Let's scroll down to materials and
01:30 finishes and let's take a look at our tread material.
01:33 Click in the By Categories cell and right to the right, you'll see a tiny little
01:36 what's called a Builder button. Any button with three dots is considered
01:41 a builder button. And if you click it, it'll always open
01:44 another dialog. In the material browser, type in cherry,
01:48 (audio playing) and it should isolate that one material.
01:52 Select cherry and click OK. For the riser material, click the Builder
01:57 button, the material we're going to use now is not available in our material browser.
02:02 But that's okay. We just need to dig it up.
02:05 At the very bottom on the autodesk materials, AEC materials, scroll all they
02:09 way down until you find wood. On the right side, scroll down until you
02:14 find Teak. Once you find Teak, simply double-click
02:17 it and it's going to add it to the material browser.
02:20 In the Search dialog in the Material browser, type Teak.
02:26 Teak shows up, we select it, we click OK for the stringer material I also would
02:31 like Teak. Click the Builder button make sure teak
02:35 is selected, click OK. Let's scroll down a little bit further,
02:39 let's go to treads. The first thing I want to do is make sure
02:43 my nosing length is an inch and a half, you can type in 1.5 and leave the inches.
02:51 The nosing profile, the most important part of what we're doing here, we're
02:54 going to change it to bull nose. We're going to apply our nosing profile
02:59 to the front, left and right. What's going to happen is, this nosing
03:04 profile is going to be on the front, the left and the right.
03:07 And it's going to protrude an inch and a half from the face of the stairs.
03:10 The only problem is, our stringers are going to inhibit this behavior.
03:14 Before we get the stringers, let's change our riser thickness to three quarters of
03:17 an inch. (audio playing) This'll give our (UNKNOWN) a
03:24 little more of an extension to make it look a little more aesthetically pleasing.
03:29 Let's scroll down to stringers. The right stringer and the left stringer
03:32 both want to be open again to allow that bull nose to protrude through.
03:38 Let's scroll down a little bit more, just to make sure we haven't missed anything.
03:41 And we have not. Click Apply.
03:44 Click OK. Now zoom in on our stairs.
03:48 If the line types seem too thick, go ahead and click on the Thin Lines button
03:51 on the Quick Access toolbar as shown here.
03:57 Let's zoom in on the stairs, and see if they look the way we want them to look.
04:01 I think they look pretty cool. These stairs are looking so much better
04:03 than they did before. I hope you're starting to see the value
04:06 of creating families, and how one little profile, can change the appearance of an
04:10 entire staircase. Really the process is simple.
04:14 Pick the right template to start, add your reference plans, sketch the profile
04:18 load it into the model. And apply it to the stairs.
04:21
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5. Creating a Landing Family
Adding the reference planes
00:02 In this lesson, we'll begin to create a more complex family.
00:05 Quite often, you'll find that stairs do not just, dead end at the floor.
00:09 Generally, there is some kind of transition between the stairs and the
00:12 floor, such as a landing or, in many cases, just a larger step with radial ends.
00:17 This exercise will dive heavily into creating this transition.
00:21 The first thing to do is find the right template for this transition.
00:25 The next item we'll be tackling, is to add the reference planes to form the
00:27 structure of our landing. To get started, open your Revit file
00:31 called landings and railings and follow along.
00:36 You'll see here that we have a more completed staircase with our landing
00:39 already modeled. This is what we're going to attempt to build.
00:42 We have our materials, we have our transition, and we have a nice base for
00:46 our stairs to bear on. As you can see, our stringers fit nicely
00:53 onto the step. And we have a good clearance of one foot
00:56 at the beginning, so you don't fall off the steps when you hit the last landing.
01:02 To get started, click on the application button, that's the purple R in the upper
01:06 left-hand corner, and go to new, and go to family.
01:10 Although there's a multitude of different templates, we're going to pick a generic
01:14 template to begin with. So let's go to generic model and select it.
01:21 The reason we're using a generic model, is it gives us the freedom to basically
01:24 do whatever we want, whereas some of the other templates can be a little more constrictive.
01:29 The first thing you see when you get into a generic model, are two existing
01:32 reference planes. The first reference plane, is a vertical
01:35 reference plane, and that's center left right.
01:38 The second reference plane you'll see is a horizontal reference plane, at center
01:42 front back. You'll also see that these reference
01:45 planes are pinned down. They cannot move, and serve as the anchor
01:48 for our entire family. The first step I'd like to tackle, is to
01:53 create the width. The best way to do this is to select the
01:57 vertical reference plane, right-click, and create similar.
02:02 On our options tools bar we can add a mathematical expression, suppose we
02:06 wanted this width to be five feet. You can type in equals, five feet,
02:12 divided by two, and hit Enter. Revit understands that we want a
02:17 mathematical expression, will divide five feet into two, two foot six.
02:23 So let's click on our pick lines button on our draw panel, and I'll set a line to
02:27 the left, two foot six. Let's outside a line to the right, two
02:32 foot six. The very next step is to dimension these
02:35 two lines. If you hit Escape twice, it'll clear out
02:39 your command, and on the modify tab, click the align dimension on the measure panel.
02:45 What we're going to do here is create an equal constraint dimension.
02:50 To begin I'd like to select the leftmost reference plane.
02:55 Then select the center reference plane. The select the rightmost reference plane,
02:58 on a continuous row. Don't stop or hit escape in between
03:02 there, or you'll lose the command. Now you can see the dimensions still
03:05 don't really have a home. What I'd like to do is just pick off of
03:08 it, to the right, to nest the dimensions. Next thing you'll see are the two
03:14 dimensions, two padlocks, and an EQ. This EQ has a red line through it, we
03:19 don't want that. So go ahead and click the EQ button, hit
03:22 removes the red line, and these are equally constrained.
03:25 The idea is no matter how wide this becomes, it's always based on this center point.
03:32 Let's add one more dimension to the top of this.
03:34 This will be our overall five foot dimension.
03:37 So begin at the leftmost reference plane, and click the rightmost reference plane,
03:41 and place your dimension just above the reference planes.
03:45 To clear the command, hit Escape a couple times.
03:51 The next objective is to create two more reference planes.
03:55 We need a reference plane for our 12 inch depth.
03:58 We need another reference plane to bear our stringers at.
04:00 Again, right-click on the horizontal reference plane and create similar.
04:07 On the options bar, just type a one for the offset, that'll give us one foot.
04:11 In the drop panel click the pick lines button.
04:15 Offset align up, one foot. Let's offset another line, down eight inches.
04:21 For my offset I'm just going to type in eight, and keep the inch mark.
04:26 I'm going to keep my pick lines, and I'm going to offset this eight.
04:32 Let's hit Escape a couple times and clear the command.
04:34 The next step is to add two more dimensions.
04:39 On the modify tab, click the line dimension button on the measure panel.
04:43 Let's add the one foot dimension. Starting at the middle horizontal
04:49 reference plane, resolving at the top reference plane, and pick a point off of that.
04:54 The next step is to create another dimension.
04:57 With the aligned dimension command still running, select the center reference
05:01 plane again, and select the bottom most reference plane, and put a dimension
05:05 right about, here. The reason I'm putting these dimensions
05:10 in here is to lock us into a dimension. We can always change them later when we
05:14 add parameters. Now that we have our dimensions in place,
05:18 and our reference lines in place, it's a good time to save this file.
05:21 Click the purple R, go to save as, click the family.
05:28 And save it into the area where you've been saving all your files.
05:32 Let's call it landing. Click your actions button, and make sure
05:40 you only have one backup, click okay, click save.
05:45 Now your family's ready to use again. Seems like a lot of work, in some cases,
05:49 it can be. But by setting up the landing correctly,
05:53 you are building the foundation for a great family.
05:56 Since you selected the correct template, and properly added the reference planes,
05:59 the rest is going to follow right into place.
06:02
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Adding the parameters
00:00 In this lesson, we're going to learn how to add parameters to a certain dimensions.
00:05 When we are using this slanting, it would be greater if you could make it any size
00:08 or shape we want, once its underneath the stairs.
00:11 As a matter of fact, we probably won't know exactly how big we need it until its
00:14 underneath those stairs to begin with. The objective of this exercise is to
00:19 select our dimensions, then add labels or parameters to allow our landing to be as
00:23 flexible as possible. To get started open your Revit file
00:28 called landings and railings in the Landing Family that we just created.
00:33 If you look at my example, you'll see perhaps the stringers aren't quite
00:36 resting on the landing well enough. What we're going to do in this exercise,
00:40 is create the ability to adjust this landing to fit our needs.
00:43 For example, if I select this landing and I scroll down in my Properties, we're
00:47 going to add some variables that allow us to flex our model, such as tread bearing.
00:54 Suppose I'd like a foot to bare my stairs on.
00:57 If I type in 1, hit Enter, hit Apply. You'll see it widens the landing to give
01:03 us something to bare our stairs on that we can feel safe about.
01:08 If you could, please circle around and open up our family.
01:13 Make sure you have your landing file open, and zoom in on the five-foot dimension.
01:19 What we need to do is select the five-foot dimension, and you'll see that
01:23 we have some additional choices on our Options toolbar.
01:27 For the label, click the Drop Down that says None, and go to Add Parameter.
01:32 What we're doing is we're applying a parameter to this five-foot dimension.
01:36 It will no longer be static, what we're doing is allowing it some flexibility, so
01:40 that when you put it in your model and you don't want it to be five feet, you
01:44 can enter another value and change the parameter.
01:49 So under parameter data, the name, I'm going to call it width.
01:55 Now, when you're typing a parameter make sure you go uppercase, lower rest of the word.
02:00 That just makes it look like the rest of the parameters, and also Revit is case sensitive.
02:06 The next choice to make, is if you want it to be a tight parameter or an instance parameter.
02:10 The difference being, if it's a tight parameter and we change the width, every
02:14 landing in our entire model is going to change to width.
02:18 If we make an instance parameter and we changed the width, only in the landing we
02:23 have selected would change, we want this to be an instance parameter, click OK.
02:30 The next step is to come down to our one foot dimension and add a tread depth variable.
02:35 This is where you step up on to the landing, we want it to be the same depth
02:37 as the rest of the staircase. Go ahead and select that one foot dimension.
02:43 Let's add another Label to it. For the name, let's call it Tread Depth.
02:49 Let's make that an Instant Parameter again, and hit OK.
03:03 Let's select our eight inch dimension. Let's add a parameter to that.
03:09 Let's call it Tread Bearing. Let's make that an instance parameter,
03:15 and click OK. The next step is to add some more
03:20 reference planes for height. And then, we're going to add some
03:22 dimensions to that, and apply a label. In the project browser, scroll down until
03:28 you find elevations, and then go to the front elevation.
03:34 Hit Esc a couple times, and go to the Create Tab.
03:40 On the Create Tab, I want you to click the Reference Plane button.
03:44 Let's give it an offset of 6, 5, and 8 inches.
03:47 This will be our landing height. On the Create Tab, click the Reference
03:55 Plane button. Let's give it an offset of 6 and 5 8th inches.
04:05 On the Job panel, click the Pick Lines button.
04:09 Off set your reference plane up to be 6 and 5 8th of an inch, hit Esc a couple of times.
04:19 On the Modify Tab, click the Align Dimension button.
04:23 Let's add a dimension. Once dimensions added, select it.
04:34 Let's add a perimeter to it. Let's call it landing heights.
04:45 Again, lets make it an instance perimeter, then click OK.
04:49 One more reference plane, and parameter, and then we're done.
04:54 Hit Esc a couple times, right-click the top Reference Plane, and go to create similar.
05:01 On the Draw panel, click the Pick Lines button.
05:06 Let's offset it down one inch. This will be thickness of our thread.
05:14 Select the top Reference Plane and now set it down.
05:18 Hit Esc a couple times. On the Modify tab, click the Align
05:24 Dimension button. Pick the top line first, and the bottom
05:29 line second. You have on inch dimension.
05:33 Place your dimension inside of the Reference Plane, hit Esc a couple times.
05:40 Select your dimension, let's add one more label.
05:44 Let's call it tread thickness. Let's make it an instance parameter, and
05:53 lets hit OK. Again this seems like a lot of work.
05:58 But what we have done is save a ton of work, when we are actually trying to fit
06:00 our landings under our stairs. By selecting the dimensions, and adding
06:04 parameters to them, we have built some strong framework to start modeling the 3D
06:08 portion of our landing.
06:10
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Adding 3D cells to reference planes
00:02 In this lesson, we'll learn how to add 3-D cells to our reference planes.
00:05 What I like to call framework. Now that the framework is set, we can
00:09 start applying 3-D modeling to the reference planes to allow dynamic
00:11 adjustments to our landing. The first thing we need to do is add a
00:15 calculated parameter to figure out the radius at the ends of the landing as the
00:18 different parameters adjust. Next, we add our extrusions.
00:23 Lastly we add some parameters to allow us to specify the material we are going to
00:27 use after we load the family into the model.
00:30 To get started open your revit file, called Landings and Railings, and the
00:34 Landing family. Go to floor plans, rough level, to make
00:38 sure we're in a plan view. The first thing I'd like to do is add two
00:44 more reference plains. And a parameter to adjust for a radius
00:48 that's going to go in here. The reason we're doing this is.
00:51 The tread bearing and the tread depth are going to be at different increments.
00:55 Therefore, it makes our radius a little harder to calculate.
00:59 We're going to add a mathematical expression, adding these two variables up.
01:03 To create the reference plans, let's right-click on the left most Reference
01:07 Plan, and create similar. On our Options toolbar, let's set our
01:11 offset to ten inches. On the Draw panel, let's click the Pick
01:16 Lines button. And let's offset the left ref plane in
01:20 ten inches. Let's repeat the procedure for the right
01:23 reference plane, offsetting that inward. Ten inches, hit Escape a couple of times.
01:29 On the Modify tab, click the Align Dimension button on the Measure panel.
01:35 Add your dimension from the left to the right, and then terminate the dimension.
01:42 Repeat the procedure on the right side. Starting at the right, resolving at the
01:46 left, and terminate the command. Hit Escape a couple times.
01:52 Holding down the Ctrl key, select both dimensions.
01:55 And add a label. Click Add Parameter.
02:01 This parameter will be called Radius Location.
02:09 This parameter will be an instance parameter.
02:11 Click Okay. The next step is to add actual
02:15 mathematical expression calculating what our radius is going to be at any given
02:18 time with the different increments. Hit Escape a couple times.
02:25 To access these parameters, we need to click the Family Types button on the
02:28 Properties panel of the Modify tab. Within the family types dialog box, you
02:33 can see all the parameters that we've added.
02:37 There's a value, and then there's a calculated formula that we can add.
02:41 The formula that we want to add of the radius location.
02:44 The expression for the radius location is going to be tread depth plus tread
02:48 bearing divided by two to give us the radius, so to open up this expression,
02:53 let's start it with an open parenthese, and type in tread depth.
03:00 Remember, Revit is case sensitive, so you must type the variables exactly how you
03:03 see them. Shred depth plus shred baron divided by
03:14 sine two. Once you hit enter, Revit will
03:20 automatically space the expression. You don't have to worry about gaps or
03:24 spaces, just that it's upper case, lower case.
03:27 And we'll see now that the radius location has become grayed out, meaning
03:31 that this is controlled by other variables.
03:35 Click the Apply button, click Okay. It's time to add some 3d extrusions.
03:42 To do this, go to the Create tab, and click the Extrusion button.
03:45 The first extrusion we're going to do, is going to be the base of our landing.
03:52 To get started, make sure the line button on the Draw panel, is currently selected.
03:56 What you need to do is draw a line from this intersection to this intersection.
04:05 While still in the command, click Start End Radius Arc from the Draw panel.
04:12 Click the intersection below. Move your cursor until it snaps to the tangency.
04:17 Once you see it snap to the tangency pick that point.
04:23 Shift your focus to the line button again, and draw a line to this intersection.
04:29 Switch one more time to start end radius arc.
04:34 And resolve it at the last point. Move your cursor to the right, until you
04:38 see it snap to the tangent. Once you see this.
04:41 Pick it. Hit Escape twice.
04:44 We have the outside, but I like to be very accurate.
04:47 This will probably be three-quarter inch plywood, and three-quarter inch bending
04:50 plywood here. So I'd like to make this as realistic as possible.
04:54 What we're going to do is offset these lines in three-quarters of an inch.
04:58 To do so, click the Pick Lines button on the Draw palette.
05:03 On the Options toolbar, type in offset of three-quarters of an inch.
05:09 Hover your cursor over any one of the lines, but don't pick it yet.
05:13 Once you see a dotted line, go to the inside, click your Tab key, and it's
05:17 going to select every single line, called a chain of walls or lines.
05:22 Once you see the chain of walls or lines Pick the item.
05:26 And we now have a three-quarter inch offset.
05:30 Hit Escape a couple times. Once you're done, click the Finish Edit
05:35 mode in the mode panel. And that will set our extrusion.
05:38 In the Project browser, go to the front elevation.
05:42 Hit Escape. On the Modify tab, click the Align button.
05:52 What we're going to do is align the top of the base to the reference plain.
05:55 To do that, you click the reference plain first, and click the top of the base second.
06:00 Once this occurs, you'll see a padlock icon.
06:03 This is important. Click the padlock icon.
06:06 Therefore this is appended to the landing height hit Escape a couple times.
06:12 The next step is to actually add a name to reference plan.
06:16 What's going to happen is we're going to go to plan and we're going to put the
06:18 tread on top of this. But we won't know where about the tread's
06:21 going to be. If we just make the tread extrusion, it's
06:25 going to go on the ref level. We don't want that.
06:27 We want it to go on the top of the base. So go ahead and click this reference plan.
06:31 And in the properties call it top- Of Base.
06:35 Hit Enter and Apply. Now, in the Project Browser, click the
06:41 Floor Plan's Ref Level. In the Reference Level, go to the Create Tab.
06:50 On the Work Plane panel, click the Set button.
06:56 We want to keep it at name, and let's set it to top of base.
06:59 Click Okay. It's time to create the tread, so on the
07:03 Create panel, click the Extrusion button again.
07:07 We're going to draw the tread the same exact way that we drew the base.
07:12 On the Draw panel make sure your Line button is selected and start going around
07:16 in the same circle that we did before. (audio playing) Pick the two points, click the
07:22 Start and the Radius Arc button, bring it out to your radius.
07:28 (audio playing) Click the Line button. (audio playing) Click Start End Radius, bring it
07:35 out to this point. Once that's done, click Finish Edit mode.
07:46 In the Project Browser, go to the front elevation.
07:50 Click your Line button. And align this to the top.
07:56 And lock it. The next step is to add the bullnose to
08:00 the perimeter of our landing. First let's go to a 3D view.
08:06 Go to the Insert tab. Click Load Family.
08:09 Browse to the directory that you keep your bullnose.
08:15 Find bullnose and click Open. Go to the Create tab.
08:21 What we're going to do now is create a sweep.
08:24 We're going to sweep a bullnose around the edge of our landing.
08:28 On the Forms panel, click the Sweep button.
08:30 On the Sweep panel, click Pick Pad. Click this line.
08:37 Then the arch, then this line, then this line.
08:44 Once you're done picking these lines, you'll see a magenta sketch line show up.
08:48 Once you've verified that you have the entire parameter selected, click on
08:52 Finish Edit mode. For our profile, instead of by sketch,
08:56 we're going to hit the drop-down and notice that our bull nose is available.
09:03 If we zoom in on the landing, we'll see our bull nose is right in the spot
09:06 position the way we want it. Once you see that it's positioned the way
09:10 you'd like it click the Finish Edit mode button and it adds our sweep.
09:14 The next step is to add some parameters for materials.
09:18 To do so, we pan it directly to the 3D extrusions we just created.
09:23 So let's make a material for the base. Select the base and in the properties,
09:28 scroll down until we see materials. Notice it says by category.
09:33 Pick the small button to the right of by category.
09:37 This will bring up an associate family parameter dialog meaning we're going to
09:41 add a parameter, we don't care to set the material now.
09:45 We're going to let the end user set the material when they're putting it under
09:48 their stairs. Put Add Parameter.
09:51 And this brings up the familiar parameter properties dialog.
09:54 We're going to call the name Base Material.
10:01 It's going to be an Instants parameter. And we're going to hit Okay.
10:06 And we're going to hit Okay. Select the extrusion that makes up the tread.
10:13 For materials, click the small button. Click Add Parameter, call it Tread Material.
10:23 Make it an instance parameter. Click Okay, click Okay.
10:29 Lastly, select the (INAUDIBLE) nose. Change the material to tread material.
10:36 And click Okay. Click the Save button.
10:40 This landing is ready for prime time. Although it is a simple shape, we have
10:44 created this landing the right way. By creating reference plans first, then
10:48 adding variables, and lastly adding the 3-D skin, we can now proceed confidently
10:52 with loading it into our model.
10:55
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Positioning the landing
00:02 In this lesson, we will place a landing under our stairs.
00:04 Adding a landing to the model is the easy part.
00:06 The objective of this exercise is to go to the first floor plan, and load our
00:10 landing into the model. We will then position it under the stairs.
00:14 Since the landing is parametric, meaning adjustable, we can size it accordingly.
00:19 To get started, open your reverent file called landings and railings, in the
00:22 landing family. The first thing we want to do, under
00:26 floor plans, is go to level one. If you hit the combination of the
00:31 Ctrl+Tab on your keyboard, you'll see that, if you hit it twice, you can flip
00:35 them around to other open views, and files.
00:40 If you hit control-tab you can filter around to our landing.
00:45 On the family editor click load into project.
00:49 You'll now see that the landing is following our crosshairs, this is good.
00:56 Zoom in on the bottom of the stairs, move your cross-hairs over the front edge of
00:59 the first riser. Once you see it turn blue in highlight,
01:03 hit your spacebar. It'll rotate the landing according to the
01:06 angle of the stairs. Once this happens, set it to the midpoint
01:11 of the first run. Hit escape twice.
01:16 On the view control toolbar, set your detail level to Fine.
01:21 On the quick access toolbar, click on Default 3D view.
01:25 It's the picture of the house. Let's zoom in on our newly-introduced landing.
01:30 Looks like we could use a little more bearing for our staircase.
01:34 We know how to do that. Go ahead and select the landing.
01:37 Scroll down until you see Tread Bearing. It's eight inches.
01:41 Let's type in a 1 and hit Apply. There we go.
01:44 That's plenty of bearing now. While we're in here, let's configure the materials.
01:50 Scroll up to Materials and Finishes. Under Tread Material, click into By
01:54 Category and click on the Builder button. This will invoke the material browser.
02:01 Type in cherry, once cherry appears, Select it, then hit Okay.
02:07 For the base material, Click the Builder button.
02:13 Let's grab another material that's not in here, walnut.
02:16 Under Auto Desk Material, scroll down till you see wood.
02:19 To the right, scroll down till you see walnut and double-click it.
02:23 In the search bar, type in walnut, and it should appear.
02:31 Once you see walnut appear, select it, then hit Okay.
02:35 Click off at a landing and you can see the materials are applied.
02:38 To get a better view, change your visual style on the view control toolbar to realistic.
02:45 This way you can see the materials as they would actually look.
02:48 Not too bad. The next course of action is to configure
02:51 our stairs to look like our landing. Zoom out a little bit.
02:56 The first thing we need to do is load that bull nose into our model.
02:59 On the insert tab, click the Load Family button and browse to where you kept your
03:04 bull nose family. With the bull nose loaded in, go ahead
03:09 and select your stairs, click on Edit Type and let's duplicate the seven max
03:13 riser 11 tread. Let's call it residential, lets click OK.
03:23 For the run type, we're going to change this, it's currently at two inch tread,
03:26 one inch nosing, one quarter riser. Let's alter that, click into the cell and
03:31 you'll see a little builder button. We can change the run type.
03:36 Let's duplicate the run type. Let's call it one and a half-inch nosing.
03:42 Let's call it three-quarter inch riser. And let's get rid of that little 2 that
03:47 Revit likes to append. Click OK.
03:51 The tread material wants to be cherry. The riser material wants to be walnut.
04:01 Note that you don't have to reintroduce walnut.
04:07 Once we bring it into the material browser once, we don't have to keep doing it.
04:16 For the nosing length, let's type in 1.5 inches.
04:24 For the nosing profile, let's select our good old bull nose.
04:28 Apply nosing profile to front, left, and right.
04:33 Moving onto the risers, let's make our risers slanted.
04:36 Let's make our riser thickness three-quarters of an inch instead of one-quarter.
04:40 Hit okay. Let's go down to supports.
04:44 I'll write support once to be carriage open.
04:48 Write support type, carries this two width.
04:51 Let's click in the carriage to into it and hit the builder button.
04:55 Let's change the material to wallnut which be selected by default.
05:01 Click okay And everything else looks fine.
05:05 Click okay again. Let's move down to the left support.
05:09 Let's make that carriage open. We'll keep the same carriage two inch width.
05:14 Click OK. Click off of your stairs and take a look.
05:20 Everything should match accordingly, the stair case is really coming along.
05:25 Although this is one type of landing, start thinking about the different types
05:28 of families you can make once you get into and unique situations.
05:33 The process is always going to be the same.
05:35 Figure out what you need, select the right template, add reference planes and
05:39 variables, and load the base into your model.
05:42 The possibilities are literally endless.
05:45
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6. Creating a Custom Railing System
Adding a top rail
00:00 In this lesson, we'll start to spruce up our railing by adding a pre-defined top rail.
00:05 To start creating a Custom Railing, we must first pick out a family then create
00:09 a New Top Rail type within Revit. The objective of this lesson is to see
00:13 where in the Project Browser, Families are stored, and how to alter the
00:16 parameters to give us the rail we want to see.
00:20 To get started, open your Revit file called Landings and Railings and follow along.
00:23 The first thing we need to do is introduce the Family to the model.
00:28 On the Insert tab, click the Load Family button and browse to where you've been
00:31 keeping your files. The file I'd like you to bring in is
00:35 62102 and 5 eighths. Click Open, the Family is in our model.
00:41 Now what we need to do is append that Family to a Top Rail Type.
00:45 In the Project browser, scroll down 'til you see Families.
00:50 In the Families, scroll down 'til you see Railings.
00:52 Under Railings, scroll down 'til you see Top Rail Type and expand that.
00:58 Let's double-click on rectangular 2 inch by 2 inch.
01:03 Make a new rail by clicking duplicate. Let's call it 62102/58 and click OK.
01:14 For the profile, click the rectangular hand rail 2 inch by 2 inch drop down.
01:19 And find 6210 2 and 5 eighths. For the material, click into material,
01:25 and click the Builder button. Walnut should be selected by default.
01:29 Select it, click OK, everything else looks good.
01:34 Click OK, now what we need to do is add the Top Rail Type to the Railing.
01:39 Go ahead and select one of the railings that are on our staircase.
01:42 Click Edit Type. Now click Duplicate.
01:47 And let's call it Handrail Residential. (audio playing) Click OK.
01:53 Let's move down to the Top Rail category. And for the type of Top Rail, we now have
01:56 a new type, 6210, 2 and 5 eighths. Click OK.
02:00 And we now have a new Handrail. Select the inside Handrail, and in the
02:06 Properties, click the Type Selector drop down, and select Handrail Residential.
02:11 Now both of our Handrails are exactly the way we want them.
02:15 This railing is really taking shape. By introducing a new family to the model,
02:19 we were able to define a Top Rail Type. We were then able to adjust the materials
02:23 and add it to the Railing.
02:24
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Creating a spindle family
00:00 In this lesson we'll model a Baluster family.
00:03 I like to call them Spindles. Revit doesn't provide too many Spindles.
00:08 There could be literally thousands of different types that we could model.
00:11 For this exercise we'll stick to a simple Spindle family.
00:15 The objective of this lesson is to first, find the right Baluster family.
00:19 Second, to create the Reference Planes and Parameters.
00:22 And third, to model the 3D Revolve. To get started, open your Revit file
00:26 called Landings and Railings and follow along.
00:30 The first thing we need to do is start a new family.
00:32 So, click the Program button, the purple R in the upper left-hand corner, then go
00:36 to New Family. The template we're looking for is simply Baluster.
00:42 Click Open. This family was specially made to perform
00:46 on stairs or on a flat railing. The top angle cut will respond to the
00:53 slope of the stairs as well as the bottom angle cut.
00:58 The Baluster height is adjustable as well.
01:00 To get started let's create some Reference Planes.
01:04 In the project browser drill into the Views All.
01:07 Drill into Floor Plans and double-click on Ref Level.
01:13 What we need to do is create four additional Reference Planes to control
01:16 the size of our Spindle. The first thing we do is go to the Create
01:21 tab, and click on Reference Plane. On the Draw panel, click the Pick Lines button.
01:27 And let's offset them 1/2 inch. Let's offset one to the left.
01:34 Let's offset one to the right. Let's offset one up.
01:38 Let's offset one down, and hit Escape. On the Measure panel, click the Align
01:45 Dimension button. Add two equal dimensions at 1/2 inch, and
01:52 pick off of the line. Scroll up until you find the EQ button,
01:59 and pick it. Add an Overall Dimension, and place it
02:07 above the Reference Planes. Repeat the procedure for the horizontal
02:12 Reference Planes. Pick your first line, pick your second
02:17 line, and pick your third line. And then click away from it.
02:23 Click the Equal button. Now let's add the overall dimension.
02:28 To the bottom, to the top, off to the side, and hit Escape a couple times.
02:35 Zoom out until you can see both one inch dimensions.
02:39 By holding down the Ctrl key, select the two dimensions, and let's add a Parameter
02:42 to them. So click the Label drop-down, go to Add
02:46 Parameter, let's just call it Thickness. For this Parameter, we're going to make
02:55 it a Type. If you think about why, the Type
02:57 Parameter as we know it will change the instance of every single Spindle in the
03:00 entire model. So therefore, every Spindle in the
03:03 staircase is going to want to be the same.
03:07 So if we change a value in this Parameter we want to have to reflect every Spindle
03:10 on that stair. Click OK.
03:13 In the project browser let's go to Elevations then let's go to left.
03:23 Two things we need are a top cut offset and a bottom but offset.
03:28 Essentially, what we're going to do is model our Spindle past where it would
03:31 typically go and then put a void extrusion in there to cut it off at the
03:34 bottom of the railing. We do this so the family can adapt to any
03:41 staircase that we're going to put it in. The procedure for doing this is to right
03:46 click on the top Reference Plane, and go to Create Similar.
03:51 On the Options tool Bar, let's just put in two inches.
03:55 On the Draw panel, let's click the Pick Lines button and off set a Reference
03:59 Plane up. While we're still with the offset of two
04:03 inches, let's offset the ref level down. The ref level is where the base of the
04:08 floor is going to be, or the bottom of the stairs.
04:10 Let's add some Parameters. On the Measure panel, click the Align
04:16 Dimension button. And dimension the top offset, and let's
04:20 dimension the bottom offset. Be careful that you're going from the
04:28 bottom to the top, and from the top to the bottom.
04:33 The reason for this is if the Baluster height moves up or down, we want that two
04:35 inches to move up or down with it. Hit Escape a couple times.
04:40 With your Ctrl key pressed, select both the two inch dimensions.
04:45 And let's add a Parameter by clicking the Label drop down, and going to Add Parameter.
04:51 Let's call it Cut Offset. We'll keep it at Type Parameter, hit OK.
05:01 There we go. Hit Escape a couple times.
05:04 The next part is to create what's called a Revolve.
05:08 That's going to be the main body of our Spindle.
05:12 We're going to go from the very top to the very bottom and we're going to
05:16 Revolve it around an axis point. To create the Revolve, go to the Create tab.
05:23 And then click the Revolve button. When it asks for a Work Plane, let's pick
05:28 the plane called Center Left Right. Click OK.
05:33 The next thing we need to do is specify an Axis Line.
05:41 We do that to tell Revit that this is the line we want to rotate our solid about.
05:46 Click the Axis Line button. Draw a line from the intersection of the
05:50 angle Reference Plane in the center Reference Plane, down to the bottom
05:53 angled Reference Plane and the center Reference Plane.
05:57 Hit Escape twice. Now, we're going to add some Boundary Lines.
06:03 If you click the Boundary Line button, select the Line button, and follow along.
06:08 What we need to do is only specify half of the item, and then Revit will Revolve
06:13 the rest. So, we're only looking at the center line
06:16 and over to the left. So, pick a point right here, pick another
06:22 point right here. Come down 5 inches and pick a point right here.
06:31 The next thing we want to do is create a little Arc.
06:35 So, on my Draw palette I'm going to click the Start and Radius Arc button.
06:40 I'm going to make it a half inch. Move your cursor to the left until you
06:47 see that quarter inch show up, pick it. I'm going to draw another straight line
06:52 that's going to extend a quarter inch. I'm going to hit Escape.
07:01 By picking a window starting from left to right.
07:03 Select all the magenta lines you just drew.
07:08 On the Modify palette, click the Mirror Draw Axis button.
07:14 Zoom out and pick the mid point of the center line axis.
07:18 And draw a horizontal line over to the right.
07:20 Hit Escape a couple times. Click the Boundary Line button.
07:21 Let's add a Start End Radius Arc. The first point is going to be the
07:28 endpoint of this long line. Second point is going to be the end point
07:40 of this line. And let's draw an arc with a 12-foot radius.
07:51 To do this, you just type in the 12. You won't be able to see it, because it's
07:55 off the screen to the right. Type 12 and hit Enter.
08:00 Hit Escape twice. The next thing to do is close the shape off.
08:08 On the Draw panel, click the Line button. And draw a line all the way from endpoint
08:15 to endpoint. Click the Finish button.
08:24 With the Revolve completely closed, it's time to click Finish Edit mode.
08:27 Revit will create the Revolve for you. The next step is to provide the cut-offs,
08:32 like I mentioned earlier. It's funny, because Spindles are just
08:36 like construction. We have to physically cut the top and the
08:39 bottom off to fit them to the railing. Revit's the same exact way.
08:43 To do this, go to the Create tab and go to Void Forms, then go to Void Extrusion.
08:53 To specify a Work Plane, let's go with a name and let's select center left right
08:58 and hit OK. To create a Void Extrusion, what we want
09:04 to do is, on the Draw panel, click the Pick Lines button.
09:09 Make sure the Lock button is checked On. This will ensure that when the staircase
09:14 flexes around, our void will flex with it.
09:18 I'm going to pick this line, this line, this line, this line and that's it.
09:25 Hit Escape a couple times. On the Modify toolbar, click the Trim button.
09:31 To Trim, you want to click this line, then this line, and this line, then this
09:37 line, then this line, then this line, this line, then this line.
09:45 This will Trim up all the corners nice. Just remember when you're Trimming, you
09:49 always pick the lines you want to keep, not the lines you want to remove.
09:53 Hit Escape a couple times. Let's move to the bottom, and do the same
09:58 exact thing. On the Draw panel, click the Pick Lines button.
10:02 No Offset. Let's make sure our Lock Toggle is
10:06 pressed on. Click this line, this line, this line and
10:12 this line. If you get a warning saying that
10:16 highlighted lines overlap, that's okay. When we Trim it, we'll fix that error.
10:21 If you get it, just simply close out of it.
10:23 Hit Escape a couple times. Use your Trim Extend to Corner icon, or
10:30 as you can see, it says TR in parentheses, you can type that.
10:34 That's a shortcut as well. Pick this line to this line, this line to
10:39 this line, this line to this line, this line to this line.
10:48 Once you have them in there, you can finally click Finish Edit mode.
10:55 It won't look like it's doing anything, because you just have to make one Plan
10:58 View adjustment. In the project browser, go to Ref Level
11:01 Floor Plan. You'll see a little line in the middle,
11:05 hover over it and select it, that's our Void Extrusion.
11:09 It'll expose little grips. Take the grip and stretch it all the way
11:14 over till you get to the nearest line and let go.
11:19 Once you do that you'll see a little Padlock icon, click it.
11:23 Do the same for this line all the way over here.
11:25 Stretch it all the way in. Once you see that nearest show up, let go
11:29 and lock it. In the Quick Access toolbar, click the 3D icon.
11:36 Our Spindle's been made. Click the Save button and save it in to
11:40 the directory where you've been keeping everything else.
11:43 Let's call it Spindle. Click the Options button, let's set the
11:50 maximum backups to one, click OK. Click Save.
11:54 One last thing we need to do is select a Spindle itself.
12:00 In the Properties, go to Materials, click in the By Category, don't click the small
12:05 Builder button but click the slightly larger button to the right of it, click
12:10 Add Parameter, let's call it Spindle Material.
12:16 We want to keep it as an Instance Parameter.
12:21 Click OK. Click OK.
12:23 Hit the Save button. It's not a bad Spindle.
12:26 Notice all the procedures for creating these families are always the same.
12:29 As you can see, we're gaining a lot of control over the aesthetics of our stairs.
12:34 By starting with the right template and adding Reference Planes, Parameters,
12:37 Revolves, and Voids, we have a Spindle that can go on any staircase.
12:41
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Adding a spindle to a railing
00:02 In this lesson, we'll be updating our residential railing, to include our new spindle.
00:06 Since the spindle's already made, all we need to do is simply load it into our model.
00:10 Then configure the stairs to remove the old spindles, and replace them with the
00:13 new ones we just made. The objective of this lesson is to update
00:17 our railing system with the new fancier spindles and then to specify a finish.
00:21 To get started, open your Revit file called landings and railings, and the
00:24 spindle family. Make sure the spindle family is the file
00:28 that you currently are viewing. The first thing I want to do is show you
00:31 how to change a parameters. For example, if you click the Family
00:34 Types button in the Properties panel. It'll bring up the Family Type dialog.
00:39 And what we need to do is change the spindle parameter, to a type parameter,
00:43 rather than an instance parameter. To do this, click in the spindle
00:47 material, then click the modify button. And simply click on type.
00:52 Click OK, click OK. What this does, is this allows us to
00:55 specify one finish for every spindle on our staircase.
00:59 Click the Save button to record that change.
01:02 It's time to load the spindle into our model.
01:04 To do this, go to the Modify tab and click load into project.
01:09 Our spindle's now in the project. We need to configure the spindle before
01:13 we add it to the railing however, to reflect the material we want.
01:17 In the project browser, scroll down to Families.
01:19 Within families, scroll down to Railings. Within Railings, go down to Spindle.
01:25 We see this little plus sign next to it. Drill into Spindle and double-click the
01:31 subword Spindle. The spindle material, let's click into
01:34 there and click the Builder button. Let's keep the material as walnut.
01:40 Click OK. Click OK.
01:44 Our Spindel is now walnut. The last thing we need to do is
01:47 physically add it to this railing system. Zoom in on your railing and select just
01:52 one of the railings. Click on Edit Type.
01:55 The ballister placement, click on the big, giant Edit button under Value.
02:00 In the Main Pattern Dialogue, the pattern starts, the pattern ends.
02:05 Between the start and the end will be our physical ballister.
02:08 The ballister family. Let's hit the drop-down, and scroll down
02:11 to spindle spindle. The base will be the host.
02:15 No offset, the top will go up to the top rail.
02:17 The distance from previous is 4 inches for posts.
02:22 As you can see, there's some added posts in the middle.
02:24 What we want to do for this procedure is to turn off any post so the start post'll
02:29 be none, the corner post is none and the endpost is none.
02:36 Revit doesn't do a great job of coordinating with these so we turn them off.
02:40 Click Apply. Click OK.
02:44 Click OK. Click off of your stairs.
02:48 Now you have your nice new spindles on your staircase.
02:51 That railing looks great. Think about what we have accomplished.
02:55 We took a boring square railing and we added these really cool spindles by
02:58 loading one family into the model. Joining it with the railing family, and
03:02 by adding in new material.
03:04
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Adding a gooseneck
00:02 In this lesson, we'll be adding a post to the bottom of the stairs with a
00:04 goose-neck that rises to attach to the railing.
00:07 A goose-neck, for those of you who don't know, is a railing extension that curves
00:11 upward or downward to tie the main railing to a post.
00:15 We're going to load a predefined family into the model, which happens to be a
00:18 post with the goose neck cap. To place the post, we'll need to cut a
00:22 section through the staircase, then change some parameters.
00:25 Of course, changing the material to reflect both cherry and walnut will be
00:28 the finishing touches. To get started, open your revit file,
00:32 called landings and railings, and follow along.
00:36 The first thing we need to do is load the family into our model.
00:39 To do that, go to the Insert tab and click on the Load Family button.
00:44 Browse to where you've been keeping all of your parts, and find the file called
00:48 Post Up. Once you've found Post Up, click Open.
00:53 What I'd like you to do now is go down to floor plan level one.
00:59 We need to insert the post into the bottom of our stair.
01:02 Go to the Architecture tab and click on the Component button.
01:07 You will see our post up. Let's get an offset of 6 5/8.
01:15 'Cuz we know that's how high our landing is.
01:19 Move your post over to one of the angled lines, and once you see one of the angled
01:22 lines, hit your Spacebar. Hit your Spacebar again, and it's
01:26 going to rotate the post into the direction of the railing.
01:29 You don't need to be exact, but you can kind of eyeball it, put it right about here.
01:34 Hit Esc. Now what we need to do is be a little
01:38 more precise and cut a section and move this over to the railing.
01:43 To cut a section go to the quick access toolbar which is on top of the tabs and
01:46 click on the Section button. To place a section is a two point process.
01:53 We pick one point and pick another point. Then we can say what direction it's
01:56 going in. So, to place a section, click this first
01:59 point, zoom out a little bit, and eyeball it as much as you can to line up with the stairs.
02:05 Click the second point. Hit Esc a couple of times.
02:10 Now, to open the section, just simply double-click on the bubble, anywhere on
02:13 it, and it'll open the section. This has a section through our stairs.
02:17 We see that we have a bit of a gap here. What we need to do is close that gap in.
02:22 We're going to select our railing and click the move button.
02:26 We're going to move it from this very tip down to this tip.
02:31 Our railing is now perfectly in place. Hit Escape.
02:35 I need quick access toolbar, go to a default 3D view.
02:39 Zoom in on the railing and see that it's mounted perfectly.
02:42 The last thing we need to do is of course alter the materials.
02:46 Go ahead and select your post and scroll down until you see material, rail material.
02:53 Click into the bi category field. Click the Builder button.
02:57 The rail material will stay as walnut. Click OK since that's the default.
03:02 The post material, let's make that cherry.
03:08 Type Cherry into the search dialog, and then you can pick Cherry.
03:13 Hit OK. Click off of the railing, presto.
03:17 Go to the level and floor planner again. We now need to mirror this to the other
03:22 side of the stairs. To do so, go ahead and select your post
03:27 and click the Mirror Draw Access button. Pick the mid point of the landing and
03:33 draw a line straight up perpendicular to the stairs.
03:38 Once you see the perpendicular snap show up, pick that point and hit Esc a couple times.
03:44 Go back to a 3D view, and your stairs are now perfectly aligned.
03:48 So, what is a set of stairs in RAD anyway?
03:53 It looks to me like it begins as a generic staircase, then as we start
03:55 building it with our parts, it takes the form of, well wherever we want, just like
03:59 in construction.
04:02
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7. Creating a Paneled Railing
Setting up views
00:02 In this lesson we're going to be setting up Views to model our glass panels.
00:06 Revit is built on being able to see the model from different views.
00:09 These views do not come automatically set up.
00:11 It's a good practice to set up the appropriate Views such as Elevations,
00:14 Sections, and Callouts, before you start modeling something.
00:18 The objective of this lesson is to create three Elevations and name them South,
00:22 East and North. To get started, find the Revit model
00:26 called panels and Stringers and follow along.
00:29 These are the three Elevations that we're going to add.
00:33 In the Project Browser under Floor Plans, make sure you're in level 1.
00:38 Let's Zoom in on the stairs, and let's start popping in some Elevations.
00:42 On the View tab, click the Elevation button.
00:45 The problem with Elevations, is they sometimes want to go in the directions
00:50 they want to go in. So, what we're going to do is not worry
00:54 too much about that. We're going to put one in, and I'll
00:56 explain to you what the deal is. Click a spot right there, and hit Escape
01:00 a couple of times. Select the box of the Elevation.
01:04 What I want you to do is un-check this, View Elevation 1A will be deleted.
01:10 This means that that Elevation is gone. It's going to be deleted, it's never
01:14 coming back. Click OK.
01:17 This Elevation, go ahead and click it On. That's the Elevation we want.
01:21 This will wind up being our South Elevation.
01:24 Let's add two more Elevations. Let's add one here, let's add one here.
01:30 Neither are pointing in the direction we want them to.
01:34 That's fine, they're going to in a second.
01:38 Hit Escape a couple times. Let's Zoom in on this Elevation.
01:43 Let's turn off this View. Click OK.
01:46 Let's turn on that View. Select this Elevation.
01:51 We'll turn off that View. Click OK.
01:55 And we'll turn on this View. Now, next thing you should always do is
02:02 rename them. Go ahead and select this bottom one, and
02:04 let's rename it to South Elevation. So, in the Properties, let's scroll down
02:09 to View Name, and instead of Elevation 1b, it's going to be South Elevation.
02:15 Click Apply for this Elevation here, select that.
02:24 Let's go to the Properties. Let's call it East Elevation.
02:34 (audio playing) Click Apply. For this Elevation, let's call it North Elevation.
02:45 (audio playing) Click Apply. Now, a couple other things we need to do.
02:51 One, is we should adjust how deep into the stairs our Elevation is looking.
02:57 We have a little Drag tip here. If you click that, just Drag it in so you
03:00 can't see beyond it, in the other railing.
03:02 It's really confusing when you're working on this railing, and you can see this
03:05 railing in the background. Select this guy here.
03:09 Let's do the same thing, let's pull him in all the way in to here.
03:13 While we're at it, why don't we grab the grips all the way out the end, and kind
03:16 of bring them in, so it's a little bit tighter.
03:20 When you Drag this View onto a sheet, you're going to be glad you did that.
03:24 This View here, let's do the exact thing. Why don't we Drag this guy over here.
03:28 Why don't we pull this guy down a little bit, that way we're not confused when
03:32 we're modeling the stairs. So, awesome.
03:36 We're now set up to really work on these stairs.
03:38 With the proper Elevations in the model and most importantly, named
03:41 appropriately, we can get back to the business of creating stairs.
03:45
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Creating the correct railing system
00:02 In this lesson, we are going to be creating a railing system to host a Glass panel.
00:06 This is probably the most difficult type of rail system.
00:09 So difficult that there is no real good answer for all the combinations that are
00:12 thrown at us in the attempt to trying to create a panel family, then integrating
00:15 it with the railing system. Corners are extremely difficult and
00:19 forget about panels on a radial landing altogether.
00:23 There's a way around that though. The objective of this lesson is to create
00:26 a railing that will be the host of a Glass panel.
00:28 We will do that by altering an existing railing system.
00:31 To get started, find the Revit model called panels and stringers, and make
00:35 sure that you're in the default 3-D view. Once you're in the default three D view,
00:40 zoom in on the staircase that's in the building.
00:43 Select the railing that's closest to you. What we're going to do is, we're going to
00:47 op to this railing, and duplicate it. For the railing, let's put it on guard
00:51 rail pipe. Now let's click Edit type, now let's
00:55 click Duplicate. And let's call it guardrail glass host
01:01 and click OK. Let's chomp right into the rails
01:06 structure and click the Edit button. Now you can see that there's quite a few rails.
01:13 Our objective is to remain with two rails and have them be a square handrail
01:16 profile with an aluminum material. To do that, click on the number seven.
01:23 You can tell that you'll be on it, because your cursor turns into a little
01:26 black right facing arrow. Once you see that, click the Delete button.
01:31 Click it again, click it again, click it again, and one more time, til we have
01:35 rail one, and rail two, at three feet zero, and two foot seven.
01:41 Let's continue over to change the profile.
01:43 Instead of a circular handrail, let's hit the drop-down, let's scroll down to the
01:47 bottom and select square handrail. For the material, let's change that to aluminum.
01:56 If you type in aluminum (audio playing) or alumin, you can select aluminum and click OK.
02:03 For the rail 2, let's do the same exact thing.
02:07 Let's change it to square handrail, one inch, and let's set the material for aluminum.
02:15 Aluminum should come up by default now, so just click OK.
02:18 Click Apply and click OK. Click OK again.
02:23 Now this railing is set up the way we want it.
02:26 Revit does do a good job at spacing out railings.
02:30 So, we can take what we can get out of revit, and apply our own stuff to it.
02:33 As you can see, you could add as many or as few as you please in terms of railings.
02:38 In this lesson, we were able to create a new railing system and change some of the
02:41 intermittent rails to look good with glass.
02:44
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Adding the in-place family
00:02 In this lesson, we are going to be creating glass panels of inside or
00:04 outside railings. Traditionally, I would have you go create
00:08 a family and load into the model and there is a ballister panel family but
00:11 we'll be avoiding this, since these families are just too difficult to manipulate.
00:16 We are going to create a family however. It's called an in place family.
00:20 The objective of this lesson is to create glass extrusions that are customed to the
00:23 stairs we're working on. We need to add reference plains and
00:27 hosted extrusions to accomplish this task.
00:30 Think I've started, find the riven model called panels and stringers.
00:33 And in the project browsers, on the floor plans, go to level two.
00:37 The first thing I'd like to do is create a reference plane and give it a name.
00:40 What this does is this gives us a plane to model our glass panel in.
00:45 What if it doesn't know where we want it. It doesn't understand we want a panel
00:48 here as opposed to way back here. We need to establish a reference plane to
00:52 determine that point. To do so, go to the architecture tab and
00:56 clickk on the Ref Plain, all the way over on the Work Plain panel.
01:02 Zoom in on the stairs and find the mid point by typing S M, once you see the
01:06 Magenta triangle appear and the mid point texts show up, pick that point.
01:14 Scroll out, and just pick another random point off to the right, and hit Escape.
01:20 Select this reference plane, and let's give it a name, let's give call it "South Stairs."
01:32 Let's repeat the same procedure up top. Click the Ref Plane button, and select
01:37 the midpoint by typing sm. Sm, again, means snap mid.
01:40 So if we pull out to this point we can pick another point for our reference
01:45 plane, and hit Escape. Let's not forget to label it.
01:50 Select this reference plane. Let's give it a name of north stair,
01:55 (audio playing) and then apply. With the reference plans instead its time
02:00 to actually create the extrusion to do that lets click to the south elevation
02:03 that's this little hat right here. If you go onto plan hover over it and
02:08 double-click on it you find it opens up the elevation.
02:12 If it is just go ahead and select this box and move it up so you can see the
02:16 entire thing. This box is called a crap region.
02:23 The next step is to physically model the extrusion.
02:26 So I'm going to zoom in on my area. What we're going to do is we're going to
02:29 put a panel, right here in this little parameter.
02:32 To do that we're going to create an in place family.
02:36 If you go to the Architecture tab, you'll see Component, the button we've been using.
02:41 If you click the drop down here you see instead of placing your component we can
02:45 model one in place. Let's come down and find the best
02:48 category that we can and its probably going to be railings if you go into
02:51 railing its probably going to be supports.
02:55 Click Okay. The name of this panel is going to be
02:59 south, glass, panel. Click okay.
03:02 Now the next most important thing is to use that reference plane we made earlier.
03:09 To do that, click the Set button on the Work Plane panel.
03:15 Hit the drop down, let's go all the way down the south stairs reference plain,
03:19 click Okay. Now, we've established a work plane.
03:22 What we're going to do, is start the extrusion.
03:25 On the Create tab, click the Extrusion button, on the Draw panel, let's click
03:30 the Pick Lines button, let's set our offset to one inch.
03:35 We're going to offset this panel N, one inch from our perimeter, click this,
03:40 click the top rail, click this rail, you can't click this rail cause it's slightly
03:46 skewed but that's Okay. Click the bottom rail.
03:52 Click the bottom stringer and then hit escape.
03:53 Let's clean this up, you can click on the Trim button or you can type TR for trim,
04:00 either way you like it. I'm going to click the button.
04:07 Remember, when you clean up the corners, pick the lines that you want to keep.
04:16 It looks pretty clean. Sometimes, though, it's a good idea to
04:20 just make sure you're trimmed. You'll be able to tell because you'll
04:24 select one and if you hover over the next one, if it's actually trimmed it won't highlight.
04:29 So, we're good here. Hit escape a couple times.
04:33 Next thing I want to do is draw a line in one inch from here.
04:36 Actually, there's going to be two inches from the outside face.
04:39 So click the Line button and come down to the stringer here, and zoom out a little
04:43 bit until you see that it says two inches.
04:47 Once it says two inches, pick that point, and draw a line straight up.
04:52 That might take a little practice. Go to Trim and trim out this area.
05:01 (audio playing) Excellent. We're getting there.
05:02 The next step is to look at the properties of your panel cause right now,
05:06 it's just a box. The first thing we look at is the
05:09 extrusion end. Pretty deep for a glass panel.
05:12 Let's type in one eighth of an inch, the extrusion start however, is going to be
05:17 negative one eighth of an inch. Why are we doing this?
05:22 Well because we're straddling this reference plane, we want this glass panel
05:25 to be centered, so therefore it's going to go beyond this one eighth and it's
05:28 going to come towards this one eighth, giving us a quarter inch overall.
05:33 Next important thing is what makes glass glass for the material click inside where
05:37 it says by category and select a smaller biller button.
05:41 This will bring up our materials dialog.
05:45 On the material browser type in glass select a tab, just glass choice and hit Okay.
05:55 If you go to a 3D view you should be able to see your panel.
05:57 It's a little bit ghosted because we're not quite done with the family but that's okay.
06:01 Go back down to level two. Go back down to the south stair elevation.
06:13 The next thing that we need to do is draw another reference plane here, because
06:16 we're going to put an extrusion on the radial part.
06:19 So, if you go to the create tab, click on the reference plane and let's just draw a
06:23 reference plane, snapped to the top of the stringer.
06:27 Hit Escape a couple times. Select the reference plane.
06:31 Let's call it top of landing, and hit Apply.
06:41 Now, go to level two. We're going to create another extrusion
06:44 coming at us this time. To do that, go to the Create tab, click Extrusion.
06:51 This time I want you to pick Start and Raise Art.
06:55 Zoom into the top of this stringer. On the Draw panel, click the Pick Lines button.
07:02 Let's give it an offset of one inch. I want to come to the outside face of the
07:08 stringer and offset that line in one inch.
07:12 Now, I'd like to offset it one eighth of an inch.
07:15 Offset the same line, out an eighth, and in and eighth, and hit Escape.
07:25 Go ahead and delete that line. The next thing I want to do is draw a
07:29 line to cut this off. Draw a line, in approximately one inch
07:36 parallel to the other line, trim it. Come all the way to the other side and do
07:46 the same thing. Now, the extrusion start can be 0, and
08:05 the extrusion end, let's make it two foot six, and hit Apply.
08:14 Click Finish. Now what I want to do is go to the East
08:21 stair elevation, let's make sure our panel is all the way up to the bottom,
08:27 and let's bring it down approximately an inch.
08:33 Go to a 3D view to verify it, the last think I want to do is creating extrusion
08:40 on the other side of the stairs, so under elevations let's go to north stair
08:46 elevation, let's repeat the same procedure on the Create tab, click the
08:53 Set button. For the plane, let's go to north stair,
09:03 and click Okay. The same thing we did before, let's
09:06 create an extrusion that straddles the reference plane.
09:09 On the Create tab, click Extrusion. On the Draw panel, click the Pick Lines button.
09:19 Let's give it an offset of one inch. We're going to offset all these line in
09:30 one inch. This one is a little easier than the
09:37 other set. Click the Trim button.
09:39 Let's Trim out our edges. Even the edges that seem Trimmed, just
09:54 make sure you have them Trimmed. Now, for the Properties.
09:57 Extrusion end will be one eighth inch, extrusion start will be negative one
10:03 eighth inch. The material will be glass.
10:08 Click Apply. Click Finish Edit mode.
10:13 Now click on Finish model. Go to 3D View, and our glass panel is all set.
10:21 Not too shabby. We just took a very difficult task and
10:24 blew it out pretty quickly. Although it may seem a bit tedious, this
10:28 is the way to go. We were able to establish the elevations
10:31 we needed, the reference plans we needed
10:33
Collapse this transcript
8. Specialty Stairs
Creating a spiral staircase
00:00 In this lesson, we're going to create a spiral staircase.
00:04 New to Revit 2013 is the actual ability to create a true spiral staircase.
00:10 It's actually quite easy. The trick is how the staircase gets
00:13 terminated and to lay it out so you don't whack your head.
00:16 The objective of this exercise is to create shaft opening for the staircase,
00:19 then to model the actual staircase within the opening.
00:23 Then we'll make some adjustments to the opening to be a little more safe.
00:26 To get started, find the Revit model called panels and Stringers.
00:31 In the Project browser, go to Level 2 under Floor Plans.
00:33 The first thing we need to do is reset our workplane for this level, because in
00:37 the previous exercise, we modified it to put in our U-shaped stairs.
00:41 On the Work Plane panel, click the Set button.
00:43 We want to set this back to Level, Level 2, and hit OK.
00:51 The next thing I'd like to do is draw a reference plan up the middle of this,
00:53 landing that way we can center our opening in the middle of the floor.
00:57 Click the Ref Plane button, snap to the midpoint of the wall then snap to the
01:01 midpoint of the wall. Hit Escape twice.
01:06 The next step is to add a shaft opening. What a shaft opening does is it cuts
01:10 through any floor that may go through it. Other items, such as structural items,
01:15 stairs or framing will not be cut by the shaft opening.
01:20 On the Architecture tab, click the Shaft button.
01:23 On the Draw panel, click the Circle button.
01:25 Let's locate the center of the shaft between these two reference points.
01:30 So, once you find the intersection, pick that point.
01:34 Move your cursor up 'til it says 4 foot 0.
01:37 Once it says 4 foot 0, hit that point. Hit Escape a couple times.
01:43 Before we're done, we have a little bit of work to do.
01:45 Let's set the Base Offset in the Properties for zero.
01:48 Let's keep the Base Constraints set to Level 1.
01:53 Let's set a Tab Constraint up to Level 2. Let's give it a top offset of 1 foot,
01:57 just to clear any flooring that we may have in the way.
02:00 Click Apply. Once you've made these modifications,
02:04 click Finish on the mode panel, and we're done.
02:07 Go to a 3D view and check it out. If you have a hole, you're good to go.
02:13 The next step is to create the actual stair.
02:16 On your Floor Plans in the Project browser, go to Level 2.
02:21 On the Architecture tab, click the Stair button.
02:26 On the Components panel, click the Full Step Spiral button.
02:30 Let's go right to our Properties. The base level needs to be Level 1.
02:34 The top level needs to be Level 2. Now, let's place the stairs in the opening.
02:41 Zoom into the opening and find the center point.
02:44 Once the center lights up, pick that point.
02:48 Come straight to the left and type 2, 3 inches.
02:52 Revit will automatically draw the stairs at 2 foot 3.
02:56 Hit Enter. The next step is to align the face of the
03:00 top tread with the 90 degree plane. To do so, click on the Align button.
03:06 Click the Metal Reference point first and click the line that says 18 next to it.
03:11 This will rotate the stairs in a 90 degree direction.
03:14 Once you've completed that step, you're actually done with the stairs for now.
03:18 On the mode panel on the Modify Create Stair tab, click Finish Edit mode.
03:22 Let's go the a 3D view and check out what we've done.
03:30 That's a great start, but we have a little more to do with this opening.
03:32 The problem is, you'll fall off the staircase.
03:35 And if we leave it like this, you'll get to the top of the stairs and fall back
03:38 down to where you started. So, what we need to do is modify this opening.
03:41 Go back to Level 2 Floor Plan. Hover over the outside face of the
03:46 opening and select it. Once you see Modify Shaft Openings, click
03:51 Edit Sketch. Once we're in the Edit Sketch mode for
03:54 the opening, we can simply draw two lines and fill in this area with flooring.
04:00 To do so, click the Line button. Draw a line all the way up from the
04:06 quadrant to the intersection on center down to the quadrant icon and hit Escape.
04:13 The next step is to split this part of the circle up.
04:16 There is a little split icon RSL is the shortcut for split element.
04:21 Click the button, pick a spot right here. And then pick a spot right here.
04:27 (audio playing) Hit Escape a couple times. What this does is this creates an
04:32 independent piece. Once you've created the independent
04:35 piece, select it and hit the Delete key on your keyboard.
04:39 Once this is done, click the Finish Edit mode and you're all set.
04:43 Go to a 3D view. Select the stairs and spin around so you
04:47 can see what you've done. Not too bad.
04:53 I do enjoy modeling spiral staircases. I wish I had one come up on a real job, I
04:57 haven't yet but maybe someday. Look what we accomplished though, we
05:00 drilled a hole and added some clearances for your head.
05:03 We also managed to get a spiral staircase laid out absolutely perfectly.
05:07
Collapse this transcript
Modifying shaft openings and adding railings
00:00 In this lesson, we're going to cap off our spiral stairs with a railing.
00:04 (audio playing) At the top of the stairs, we still need
00:06 some work. Those railings are protruding at an odd angle.
00:09 The objective of this exercise is to tie in some railings and circle the opening
00:12 with a little bit of safety. To get started, find the Revit model
00:16 called panels and Stringers. In the Project browser, go to level two.
00:21 (audio playing) Zoom in on the stairs. (audio playing) This down arrow may be in our way.
00:25 Hover over it and you'll see a little blue grip.
00:28 Once you see the blue grip, drag the down symbol into the stairs so they're not in
00:31 our way. (audio playing) The next thing we want to do is
00:34 create our railing. We can simply right-click on our railing.
00:41 On the Architecture tab Click the Railing button.
00:44 (audio playing) Make sure that Railing Handrail Pipe is selected.
00:47 What we're going to do is we're going to draft a circle right around this whole thing.
00:51 (audio playing) On the Draw panel click the Circle button.
00:56 Pick a point right in the center. And bring your circle out to 5 feet.
01:02 (audio playing) Hit Esc twice.
01:04 Now that we have that laid out, you can almost pretend like you're drafting in a way.
01:07 Let's try another one. Let's click the line button (audio playing) and
01:11 zoom in on the railing right here. Let's make sure we hit the mid point.
01:16 And if you can't get it, remember type sm and it will snap you right to the mid point.
01:20 (audio playing) Let's bring a line down about 1 foot.
01:23 Once you get to 1 foot, select it. Bring your line straight over, past the
01:29 radius, and up (audio playing) into the quadrant. (audio playing)
01:33 Once you've done that, hit Escape twice. Come over to the middle part and let's
01:39 draw another rim. Click the Line button.
01:42 Let's zoom into this railing and make sure we're on the midpoint of that railing.
01:45 (audio playing) Pick the midpoint and come all the way
01:48 down so we terminate to the radius. (audio playing)
01:51 Hit Esc a couple times. What we want to do now is trim out this
01:55 little piece by using the Split command. Click the Split Element button.
02:00 This time, click on Delete Inner Segment. (audio playing)
02:03 Hover over the model line until you get to the reference plane (audio playing) and pick it.
02:08 Do the same down here until you get to this line.
02:10 (audio playing) That'll get rid of that little scrap of circle.
02:13 Hit Esc a couple times. (audio playing)
02:15 Let's pretty up the railing, then we're done.
02:18 (audio playing) In the draw panel, let's click the Fill With Art button.
02:22 Let's turn on the radius of three inches. (audio playing)
02:25 Let's do this corner here, (audio playing) and to this corner here (audio playing) and to this
02:33 corner here. (audio playing)
02:36 Once we're done adding the radius, we're done.
02:39 Click Finish Edit mode. (audio playing)
02:41 Let's go to a 3D View and check it out. Not too bad, our railings line up pretty
02:47 well perfectly. Now we have a nice looking set of stairs here.
02:51 Getting the railings to lay out for the opening can be tricky.
02:54 We had to establish a radius around the opening, then basically draw railings, as
02:58 if we were, dare I say it, drafting.
03:01
Collapse this transcript
Creating a U-shaped winding staircase
00:02 Another new stair type in Revit 2013 is a U-shaped winder.
00:06 All the stairs we have been doing at this point that are non-radial have a flat landing.
00:09 A U-shaped winder is similar; however, there is no landing.
00:13 The stair calculation continues where the landing would be.
00:16 The objective of this lesson is to add a U-shaped winding staircase by simply
00:19 picking one point. To get started, find the Revit model
00:23 called U-Shape Winders. In the Project Browser, under Floor
00:28 Plans, go to Level 2. Let's add the u-shape winder.
00:32 In the Architecture tab, click the Stair button.
00:37 In the Components panel, click the U-Shape Winder button.
00:41 Notice that it all comes in in one shot. Hit the spacebar three times.
00:46 This'll angle it towards our landing. In the Properties dialog, change the base
00:51 level to level one, the top level to level two, and the multistory top level
00:56 to level five. Again, hit your spacebar to rotate it
01:03 into the correct orientation. Place it along the reference plane in the
01:07 intersection of the floor slab. Once you have it placed, click Finish
01:12 Edit mode on the mode panel. If you get an error saying the slope of
01:17 the railing may not be parallel, that's fine.
01:19 Close out. Go to a 3D view.
01:25 You have it. A very quick way to model to a winding
01:29 set of stairs. As you can see there's no landing.
01:33 It keeps going straight up and you're in. This will come in handy for sure.
01:37 It used to be quite tedious to achiveve the same results.
01:40 All we gotta do is pick a single point for the stairs, then adjust their properties.
01:43 That happened really, really quick.
01:45
Collapse this transcript
Creating a custom stringer profile
00:00 In this lesson, we're going to create a custom stringer.
00:04 It used to be that you had to add an extra, funky railing at the bottom of a
00:07 railing system to simply pose as a stringer.
00:10 It kind of worked but then again it kind of didn't.
00:13 New to Rabbit 2013, you can add an independent stringer.
00:17 The objective of this course is to create a hosted profile family for a stringer.
00:22 We will then create a new support type within the model.
00:25 Lastly, we'll apply it to our stairs. To get started, find the Revit model
00:28 called panels and Stringers and follow along.
00:31 As you can see from this example, we have a new independent stringer with a really
00:35 cool profile added to it. (audio playing) To accomplish this, we need to
00:39 make a family and load it in the project, just like we've been doing all along.
00:43 Go to the purple R or Program button > New > Family.
00:50 Let's scroll down till we find profile hosted.
00:55 This means it's going to be hosted to the staircase.
01:00 If we look at the two reference planes, we look at the vertical one, this is wall face.
01:05 It's not actually a wall face, it can be any kind of face.
01:08 If we look at the vertical one it center front back like we're use to.
01:12 If you look at the pen you realize we can't move these graphing plans.
01:15 They serve as the base point for a family.
01:18 Let's create some more reference plans. On the Create tab click the Reference
01:22 Plan button. On the Draw panel, click the quick lens button.
01:27 Let's put an offset of 12 inches. What we're going to do is offset the
01:31 horizontal line down 12 inches. The next task is to offset the vertical
01:37 line in 2 inches. With the reference plains set, it's time
01:44 to add our dimensions, hit escape a couple of times.
01:48 On the Modify tab click the Align Dimension button.
01:53 Always start at the fixed origin reference plans.
01:56 So lets start at the dimension from the left to the right and pick a point.
02:02 (audio playing) And again a fixed reference plan. From the top (audio playing) to the bottom, pick
02:08 a point, hit Esc a couple times. Perfect.
02:13 It's time to start drawing our profile. On the Create tab, click the Line button
02:17 (audio playing) and follow along. (audio playing)
02:19 First thing you want to do is pick these planes.
02:22 So on the Draw panel, click the Pick Lines button.
02:25 Make sure the lock button is checked on on the Options toolbar.
02:30 Pick the first line, pick the second line, pick the third line and hit Esc.
02:37 Let's clean these lines up. On the Modify tab, click the Trim button
02:43 or type TR. (audio playing)
02:46 Trim these two lines. So they're cleaned up.
02:50 Hit Esc a couple times. Now, let's try the face of the profile.
02:55 On the Create tab, click the Line button and follow along.
02:59 On the Draw panel, make sure the Line button is picked.
03:02 It should be by default, but just make sure.
03:05 Let's count this intersection and draw a line down it, 45 degrees and three
03:08 quarters of an inch. (audio playing)
03:10 Pick that point. Let's come down and inch and a half.
03:14 (audio playing) Pick that point and at 135 degrees, draw
03:17 your line back so it hits the reference plan again.
03:22 Now the next thing you want to do is draw a line down 1/2 inch.
03:29 The next line is actually going to be an arc.
03:32 So click on the start end radius arc button and pick a point down 3 4ths of an inch.
03:37 (audio playing) And draw an arc in. Draw a line again.
03:42 Let's draw one more line at a half an inch, then hit Esc.
03:47 Next step is to mirror all this stuff down to here.
03:50 So what I want you to do (audio playing) is pick a crossing window.
03:53 That means move your cursor up to the upper left-hand point.
03:57 Pick a spot, hold down your mouse, and drag it down until you see those items
04:01 are selected. Once these items are selected, let go.
04:05 On the Modify tab, click the Mirror Draw Access button.
04:10 Find the midpoint of the left line and pick it.
04:13 Come straight over horizontally. Once you see the horizontal button show
04:18 up, click that point and hit Esc. (audio playing) Let's clean this up a little bit.
04:24 You can click the trim button or type tr for trim.
04:27 (audio playing) Click the top line, (audio playing) click the 45 degree line.
04:34 Pick the bottom line. Pick the 45 degree line.
04:37 Hit Esc a couple times. (audio playing) Last thing we're going to do is
04:40 add a cool little bull nose into here. And the Create tab, (audio playing) click the
04:45 line button. On the Draw panel, click the
04:49 Start-End-Radius arc button. Select this endpoint.
04:53 Select this endpoint and drag it out until it locks to the bull nose.
04:59 Pick it. Hit Esc.
05:01 Awesome. It's a pretty extreme stringer but hey,
05:05 it's all practice right? (audio playing)
05:07 What we're going to do now is physically save it.
05:09 So, click the purple R and go save as family.
05:14 Let's save it as stringer. (audio playing)
05:18 Click the options button. Make sure you're only having one back up.
05:25 Click OK. Click Save.
05:27 Let's click load into project. Here we are.
05:33 Now it's time to add the stringer to our stairs.
05:35 Go ahead and select the stairs. Click on Edit Type.
05:38 What we're looking for are the supports. The red support is stringer closed.
05:44 The right support type is stringer two inch width.
05:47 That's what we're going to modify. Go ahead and Click on the little Builder
05:50 Button here. Material is fine, we can leave that by category.
05:56 The section profile, however, we want to change that.
05:59 Let's go to stringer, stringer. Let's flip the section profile.
06:03 Let's duplicate this and let's call it stringer-fancy, (audio playing) because it is
06:09 quite fancy. (audio playing) Click OK.
06:14 Let's click OK. Now, for the left support, string your
06:18 clothes as fine. But the left support type.
06:21 Let's make sure that that's stringer fancy.
06:28 (audio playing) Hit OK.
06:28 Hit Apply. And then hit OK.
06:32 And you'll see that your string is added to your stairs.
06:36 It's pretty cool. (audio playing)
06:37 We can also zoom over and look what it did to the spiral stairs.
06:42 If we just select this wall, it'll kind of ghost it out.
06:45 It didn't put the entire profile on there, but it still added something.
06:50 It's kind of neat, right? So that's pretty complete.
06:54 If you think about it, stairs are basically comprised 90% families.
06:57 There's not too many items that pertain to stairs that we haven't modified in
07:00 this course. Being able to create a separate profile,
07:04 and dedicate it to just a support, is awesome.
07:07
Collapse this transcript


Suggested courses to watch next:

Revit Architecture: The Family Editor (6h 41m)
Paul F. Aubin


Phasing and Design Options in Revit (1h 54m)
Paul F. Aubin


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