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Revit Families Workshop

Revit Families Workshop

with Eric Wing

 


If you have used Revit Architecture 2013, you've probably noticed that the entire model is based on the families you have in place. If you don't know how to make families, then this course from veteran trainer Eric Wing is for you. It demonstrates the process of creating a family and adding parameters, 3D elements, symbolic lines, and materials. Along the way, Eric covers template selection, reference planes, solid forms, void forms, line-based families, arrays in families, nested families, Yes/No functions, mathematical expressions, if statements, and in-place families.
Topics include:
  • Creating a basic profile family
  • Creating a door family
  • In-place massing
  • Working with complex families
  • Using yes/no parameters and if statements

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author
Eric Wing
subject
Architecture, Building Information Modeling (BIM), video2brain, CAD
software
Revit Architecture 2013
level
Intermediate
duration
2h 0m
released
Sep 27, 2012

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Introduction
Welcome
00:00 (music playing)
00:04 Hi, I'm Eric Wing. Welcome to this course on learning to
00:07 create families in Revit. I've been working the field of
00:10 architecture, engineering, and construction for over 20 years.
00:13 And have enjoyed seeing how Revit has evolved over those years to become a rich
00:16 and full featured bin management program. I also have authored several books on
00:21 auto does bin solution Rivet. Including Rivet structure essentials
00:25 mastering Rivet structure and rivet architecture no experience required.
00:29 In this course we're going to be creating all types of families.
00:32 We're going to start with a simple profile that's full parametric then go to
00:36 an artidore all the way to some emmy p families.
00:40 Within these families, we're going to be covering template selection, reference
00:44 planes, parameters. Solid forms, void forms.
00:48 Line based families, arrays and families, nested families.
00:51 Yes/no functions, mathematical expressions, and if statements.
00:56 We'll also cover in place families as well.
00:59 First we'll cover the most essential procedures, setting up a foundation so
01:01 you can create and learn along the way. Creating families correctly is quite an
01:05 important aspect of working successfully within Revit, so I want to make sure
01:09 you're going down the right path. Each family we create will be accompanied
01:14 by the actual finished family. You can use my families as the lesson
01:17 progresses, or you can take what you are learning and apply it to your own
01:20 situation by using your own families. You can be intermediate or advanced, and
01:25 still bring away some valuable skills. And you know as well as I do, once you
01:29 master Revit families, you are the go-to person.
01:33
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1. Creating a Basic Profile Family
Selecting the correct template
00:02 In this lesson, we're going to examine what Revit Family templates are, and why
00:05 it's important to use the correct one? We're also going to take a look at the
00:09 Family Template Interface. I remember when I first started creating
00:12 Families, I viewed these templates as mere suggestions.
00:15 I don't need a template. Long story short, I needed a template.
00:20 And I needed the right one. Although, this may seem a bit remedial,
00:23 it is necessary just to peruse the different templates and look at how the
00:27 Family Editor works. The objective of this exercise is to take
00:30 a look at the necessary tools to get us started in the right direction when it
00:34 comes to families. Open Revit and follow along.
00:39 In Revit, we'll see we can start a new project or open an existing project.
00:43 In Families, we can see that we can start a New Family or open an existing family.
00:48 I'll take the click on the New button. This brings us right to the New Family
00:53 Select Template file dialog. We can look down through here and see
00:57 some of these items. Let's go ahead and open up Casework Wild Base.
01:02 Seems pretty specific, and it its. This specific template is going to help
01:07 us build a kennel. Let's mount it to a wall, pretty straight forward.
01:12 We have a depth parameter, a length, a couple EQ parameters, and that even tells
01:15 what side of the wall to put it on. That's pretty specific.
01:20 Now, to go further on the Create Tab, if we click on the Family Categorian parameters.
01:27 We'll see that, this is classified as actual case work, so when we load it into
01:31 a project, Revit understands that it's case work.
01:35 It's going to schedule it as such, and it's going to work like case work.
01:38 Omniclass title is Case Work, and it's physically hosted to a wall.
01:43 This is just one type of template that we can look at.
01:48 On the Quick Access toolbar, go ahead and click the Close Hidden Windows button.
01:53 Close out of here, let's create another New Family and see what we've got.
01:57 Let's go down to curtain panel pattern base, we'll click Open.
02:02 See this is entirely different altogether.
02:04 Essentially, what this template does, it allows us to extrude a shape along this.
02:11 Load into a family, and it becomes a Curtain panel.
02:13 Notice the tools we have. Each family literally will have a
02:18 different set of tools to work with. If we come across here, some of the tools
02:23 we have will not be available in other families.
02:28 Go ahead and close out of this family. Let's click New again.
02:32 We're going to look at two more family types and then we'll get started.
02:35 Let's select Data Device Hosted, open this family.
02:41 Now, this family is MEP based and we'll see that, now we start getting additional
02:45 tools to start adding connectors to it. We can add pipe connector, cable tray,
02:50 conduit, duct, and electrical connectors. Each of these connectors have engineering
02:54 data appended to them. Again, if we take a look at family
02:59 category and parameters, we'll see that this is selected as a data device in this
03:03 category, click OK. And you can close out of this family.
03:08 Let's open one more, so under families, let's go New, what I want to do is find
03:14 Profile Hosted. And I'm going to open this guy up.
03:20 Now, let's take a look at some of the other items.
03:23 In this screen, we have it's called Reference Planes.
03:27 Generally, you start with two reference planes.
03:31 One is center front back, and the other is in this case, wall face.
03:37 And they act as the starting point from which you build your model from.
03:41 This is the one I'd like to use, so right now, let's do this.
03:46 Let's go to the purple R, which is the Application button.
03:49 Let's go Save As, let's select Family. Put this in a location that makes sense
03:55 to you, call it Cove. In the options, type in 1 for number of
04:02 backups, click OK. Click Save and we're good.
04:10 Okay, now you know about the templates and the interface.
04:13 It's important to know that each template offers functionality that others may not.
04:18 And most importantly, the temperature's set up to know what it is you are
04:22 actually modelling.
04:25
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Creating and understanding reference planes and dimensions
00:02 In this lesson, we're going to start right in with adding reference planes and
00:05 adding dimensions. Reference planes are the structure of
00:08 your family, without them you can't really proceed.
00:12 In a family, this is always the thing that comes first, everything is based
00:15 from your reference planes. This is the most important part of family creation.
00:21 Once your reference planes are established, we can then add dimensions
00:24 to those reference planes. However, if your reference planes are
00:28 wrong, your family will fall apart. You can see I really like reference planes.
00:35 The objective of this exercise it to create reference planes in the correct
00:38 manner than to dimension them. Open the file you saved called Cove, and
00:43 follow along. If we didn't do that, go to a new family
00:47 and find the profile hosted .rvt template and save it as Cove.
00:52 Just to give you an example of what we're going to model so you don't get confused
00:55 one we start in with our reference planes, is this basic shape.
00:59 This will be flexible, we're going to make it one foot and we're going to make
01:02 a size that's 6 inches. Before we get started, let's take a look
01:06 at reference planes. There's always going to be at least one
01:09 reference plane in the template that's going to be the basis in which you model
01:12 everything from. These reference planes are fixed, and
01:16 they are basically your insert point. For example, this area right here is the
01:21 insert point. I select this reference plane.
01:24 It's locked down and it's literally called Wall Face, this horizontal
01:28 reference plane is center, front, back. These are the reference planes that we
01:34 build off of any other reference plane that's created is a duplicate of this.
01:39 Any dimension we add starts at this reference plane and resolves at the other
01:42 reference plane that we added as a copy of this.
01:46 So, let's get started. The first thing I want to do is create a
01:50 reference plane. (LAUGH) Go ahead and right*click on your
01:53 vertical reference plane, and go to Create Similar.
01:57 The objective here is to make a reference plane that's one foot to the right.
02:02 So on your Draw panel, click the Pick Lines button.
02:05 Let's give it an offset, have one foot. I'm going to hover over this reference plane.
02:10 Notice we get a temporary reference plane that shows up.
02:14 Once you see that, go to the right. Go ahead and pick the first reference plane.
02:19 While we're at it, let's offset one down. That's one foot also.
02:23 I hover over this and I pick it, I have the reference plane that's one foot.
02:30 Hit Escape a couple times. Congratulations, your first two reference planes.
02:35 On the Measure panel of the Modify tab, I'm going to click the Align Dimension button.
02:40 I'm going to pick a point from here, I'm going to pick a point to here, then I'm
02:43 going to put my one foot dimension up there.
02:48 I'm going to repeat the procedure down here.
02:50 I'm going to put a dimension here, I'm going to put a dimension here, and I'm
02:53 going to place my dimension down here. Then I'm going to hit Escape a couple times.
02:59 Excellent. Next thing I'm going to do is create two
03:01 more reference planes, that are two inches down, and one that's two inches in.
03:05 Remember, I'm always starting with my reference planes that were there before I
03:10 got here. Right-click, create similar on the Draw
03:14 panel, let's use our Pick Lines button. Let's give it an offset of two inches.
03:21 Let's repeat that and offset this one to the right, two inches and hit Escape a
03:27 couple times. Perfect.
03:31 On the Measure panel of the Modify tab, I'm going to click the Align Dimension button.
03:36 I'm going to click a point here and a point down here.
03:39 Remember what I'm doing. I'm always going for my anchor reference
03:43 plane first to my secondary reference plane, second.
03:47 The reason I'm doing that is because this is the reference plane that I want to move.
03:52 This is the reference plane that I want to move.
03:54 These two are the reference planes that will never move and can never move.
03:58 I'm going to add another dimension from my primary reference plane, my second
04:03 degree reference plane. I'm going to pick a point down here.
04:07 I'm going to hit Escape a couple times. I'm going to select this dimension and
04:12 I'm going to get it out of the way. I'm going to select this dimension and
04:16 I'm going to get it out of the way. Now I have my skeleton set up.
04:24 Now that the framework and the dimensions are added, we have the start of a good,
04:27 useful family. Start every family in this manner and
04:31 you're good to go.
04:32
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Adding and understanding labels (parameters)
00:02 In this lesson, we're going to add parameters, or in family language labels
00:05 to our dimensions. This part takes some thinking.
00:08 Think about how flexible you would want your family to be in the model.
00:13 For example, if you have a cabinet. Would you want the length and the width
00:16 to be parametric? Meaning, adjustable for the user.
00:19 You would, if you have a piece of cold molding, would you like to use it to be
00:22 able to specify different sizes? I think you would, you can make a family
00:27 as flexible as you want. Just try to think it through first.
00:31 The objective of this exercise is to create parametric labels, then we're
00:34 going to append the labels to our dimension.
00:38 Open the file you saved called Cove, and follow along.
00:42 The first thing I'm going to do is zoom in to this one foot dimension, I'm
00:46 going to select it. From my label drop down, I can add a Parameter.
00:52 Go ahead and select that. Now, welcome to the Parameters Property dialog.
00:57 You're going to see a lot of this if you're going to be doing families.
01:01 Let's take a look. This part is greyed out.
01:04 This part down here is the name. The first thing to know is these
01:08 parameters are case sensitive. We can add parameters together and
01:13 mathematical expressions. However, if we mistype the parameter name.
01:18 Being if we don't have the right capitalization, Revit won't recognize it
01:22 as an actual word. So, think it through when you give it a name.
01:26 I like to name my stuff as it would look in a parameter that Revit would give us,
01:31 like this. I like uppercase, lowercase, that just
01:35 makes it cleaner. However, that's up to you entirely.
01:39 I'm going to call it depth. Now, let's move on to the next thing.
01:46 Type or instance, we have two choices here.
01:48 Just know this, again if you add these parameters together in a mathematical
01:53 expression, it has to be either a type or an instance.
01:58 They have to be the same category. If a type parameter is selected, and you
02:03 change the depth. You're going to change the depth of every
02:06 piece of cold molding in the entire model.
02:09 If you keep it on instance, the user only changes the depth of the cold molding,
02:13 for the cold molding they have selected. It's a big decision.
02:20 This decision I'm going to go with type, we're going to group them under
02:24 Dimensions, and we're going to click OK. Let's select this Dimension and add
02:31 another Parameter to it. Label > Add Parameter, let's call it height.
02:39 We're going to leave it as a type parameter, cause that's basically the
02:42 path we're going down. We're going to group the parameter under
02:46 dimensions, and we're going to hit OK. Another thing I want to do is add these
02:53 two to a parameter. So holding down the Control key, I'm
02:58 going to select my two inch dimension and my two inch dimension, my label, I'm
03:02 going to add a parameter, I'm going to call this Reveal.
03:07 I'm going to keep them as a tight parameter and I'm going to group them
03:11 under dimensions, and in a moment, I'll show you where that grouping goes, click OK.
03:19 Select your reveal equals two inches, and just kind of leader it out a little bit.
03:25 It's good to get into the habit of basically cleaning these up a little bit.
03:31 Once we get into more complex families, you're going to see that organization is
03:35 very important. Now, let's do one last thing.
03:39 I want to go look for where those parameters are going, so on the
03:42 Properties panel of the Modify tab is a button that you're going to go to a lot.
03:48 It's called Family Types, look familiar? Here they are, we could add parameters
03:53 here, we can lock parameters, we have a value, we have a formula.
03:57 Let's concentrate on this area right now. The height and the depth for this I want
04:02 to remain the same. So, what I'm going to do is my height is
04:05 going to actually equal my depth, so in (UNKNOWN) we can add a simple expression
04:10 that just says the word depth. So, in the formula for height type the
04:17 word depth. Remember, it's case sensitive, so if you
04:22 hit Enter, it should take it, click Apply, click OK.
04:29 Now, one thing I'd like to do is go back to the family types.
04:34 This is where flexing the model comes in handy.
04:36 For my depth, change it to 6 inches. For my review change it to one inch.
04:43 Height should go to six, review should go to one inch.
04:48 Click Apply, click OK, look at that. Everything's scrunched down based on our increments.
04:56 This is control of a family right here. Let's go back to the family types.
05:02 Let's change those items back to where they were.
05:04 Reveal will be two inches, the depth wants to be one foot, click Apply, click OK.
05:12 Wow, see how flexible this is? All families should go this way.
05:17 Being regimented in the way in which you go about modeling a family is a must.
05:22 Adding labels and understanding the difference between an instance parameter
05:25 and a type parameter, and knowing that the two can't be added together is a must.
05:30
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Adding lines and flexing the geometry
00:02 In this lesson, we're going to actually draft the profile and test the model to
00:05 make sure it works. It's time to add the lines to the family,
00:09 it's funny because this seems like the most important part.
00:12 Of course, it's important. However, having the structure underlining
00:15 the actual drafting makes for an unbreakable family.
00:19 It doesn't go without saying that the lines do have to be somewhat drawn in a
00:21 specific manner, and we're going to cover that.
00:25 The objective of this exercise is to create the line work for our profile and
00:28 to flex the family to make sure it doesn't break when we use it in our project.
00:34 Open the file you saved called Cove and follow along.
00:37 The first thing we're going to do is start drawing some lines.
00:41 Go to the Create tab and click the Line button.
00:44 And what we're going to do is we're going to start on this center section to here,
00:49 to here, to here, to here. Then we're going to put an arc in here,
00:54 all in one continuous motion. Importantly enough, when we snap to the
00:58 center section, Rivet knows that we want this part appended to that intersection.
01:04 So, make sure you're very deliberate when you're drawing lines in a family to
01:08 locate the reference points. Pick this intersection and draw a line
01:13 straight up. Pick this intersection, and draw your
01:17 line to the left. Pick that intersection.
01:21 Now we scroll down to this intersection. Pick that intersection.
01:26 Let's pick this intersection. Now what we want to do is create an arc,
01:30 click on the Arc Start and Radius button. Select this intersection, and move your
01:39 arc in that direction. Hit Escape a couple times, and you've got it.
01:47 Now what I want to do is go right to my family types and try to flex this thing
01:50 out and break it. Let's give it a shot.
01:54 For the Reveal, let's type in 4 inches. For the Depth, let's go to 2 feet.
02:00 Click Apply. Click OK.
02:02 It's massive. Let's flex it some more.
02:06 Let's go in the opposite direction. For the Reveal, let's go to 1 inch.
02:12 For the Depth, let's go to 6 inches and hit Apply.
02:17 Pretty cool. Let's keep the Reveal at 1 inch and make
02:20 the Depth be 1 foot. Hit Apply.
02:24 Pretty neat. This thing's flexing around pretty well I think.
02:28 Let's do this. Let's change our Reveal back to 2 inches,
02:32 let's change our Depth, keep that at a foot, click Apply.
02:38 Click OK. Flex your profile as much as possible.
02:44 So, N and the lines are one thing. Making sure the family doesn't cause
02:47 errors once it's passed into the model is another.
02:50 Remember to snap your lines to the intersection, and as always, test, test, test.
02:55
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Adding types
00:02 In this lesson, we're going to add two different types for our family.
00:05 Of course, having the flexible parametric part is what we're trying to accomplish
00:09 with all of our families. There are, however, some common
00:12 dimensions in every family that we can actually set up for the person we are
00:15 giving the family to. Let's take for example a door.
00:21 We set up the family to be any width or any height possible, as you can see with
00:23 what we've been doing here. However, the user would probably want a
00:28 36 inch wide by 84 inch high pre-defined set.
00:31 So they don't have to worry about typing that dimension in all the time.
00:37 So if the family name was Door, we'd give the person a Door type which is 36 inches
00:41 by 84 inches. The objective of this exercise is to
00:46 create two different types for our family, a 6 by 6 and a 12 by 12.
00:52 Open the file you saved called Cove and follow along.
00:55 On the Properties panel, click the Family Types button.
00:59 This is one type we're going to use. We're going to call it a 1 by 1 by 2.
01:04 So under family types click the New button.
01:07 Call it 12 inches by 12 inches by 2 inches.
01:16 Click OK. Click Apply.
01:20 Now let's make another one. Let's add a new family type.
01:23 So under Family Types, let's go to New. For the name, 6 inches by 6 inches by 1 inch.
01:32 Click OK. Change the reveal to 1 inch.
01:38 Change the depth to 6 inches. Click Apply.
01:43 Click OK. Then we see it move in.
01:46 Let's just make sure everything works out well.
01:51 Let's go back to our family types. I'll move my dialog in.
01:57 Let's change it to 12 inches by 12 inches by 2 inches.
02:03 Click Apply. Let's change it to 6 inches by 6 inches
02:06 by 1 inch. Hit Apply and you're good.
02:10 This is the right way to do this. Let's switch it back to 12 by 12 by 2 and
02:14 hit Apply. And let's hit OK.
02:19 Let's Save our Family. So with the Type Setup we have a well
02:22 thought out Family. It is now ready for public consumption.
02:26 Just remember to test your types to be sure the name reflects the actual dimensions.
02:31
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Adding the family to objects in a project
00:02 In this lesson, we're going to add the cove to a model and assign it to a wall
00:05 and to a sweep. It's time to introduce the family to the model.
00:09 This is a good moment, the fruits of your labor.
00:12 All your colleagues will herald you as a hero.
00:15 Then again, maybe not. It's hard to explain why you want to make
00:18 a family like this so parametric. Well, this family will be part of your
00:22 library for years. Thinking back, how many times have we
00:25 drawn a similar profile, or at least modified a similar profile, over, over,
00:30 and over again? The objective of this excersise is to
00:34 load our family into a model, and we're going to add the profile to a wild type.
00:39 We will then use the same profile and a different kind of system family.
00:44 Open the file you saved called Cove and also find the file called Commercial
00:47 building, open that up and follow along. Make sure you're family is current.
00:53 What we want to do, is we want to load this into a project.
00:56 So go ahead and click on Load Into Project, on the quick acess toolbar,
01:00 click on the default 3D view button. Go ahead and select one of these walls
01:06 right here. Click on Edit Type.
01:10 For the Structure, click Edit. Let's make sure in the Edit Assembly
01:15 dialog, the Preview is showing. And let's make sure the Preview is set
01:19 for Section. What we want to do is add a sweep to this
01:25 wall type. Click the Sweeps button in the Modify
01:29 Vertical Structure area. Let's add our profile.
01:35 Click the Add button, the Profile, click the drop-down.
01:41 Hey, look at that. We've got two coves to choose from.
01:43 You see the file name is the family, and these are the two type we created.
01:49 Let's grab the 12 by 12 by 2. Now look at that, we can sign a material.
01:54 So go ahead and click into the Builder button for material.
01:56 Let's type in Concrete. This is going to be concrete, pre-cast
02:04 concrete, normal weight, 5ksi. That's more information than we needed.
02:09 Click OK. Now, the distance, let's set it down one
02:14 foot, so type in negative 1, hit Tab, from the top.
02:19 Hit Tab. Hit Apply just to make sure it's going
02:23 into the right spot, and it looks like it is.
02:27 No offset, we don't need to flip it. We got lucky.
02:30 Don't expect it go this easily every single time.
02:33 Click OK. We can actually click into here and zoom
02:36 in on this. I understand that it's interfering with
02:39 that soldier, but that's fine. Click OK.
02:45 Click OK one more time. And we now have a nice sweep.
02:52 Going around our wall like it was always there.
02:57 So from one profile we were able to create this entire sweep.
03:01 And have it be 3D. Did we do anything in 3D yet?
03:05 No, but we've added a 3D functionality to this.
03:08 So now if we scroll down to a section, and go to east corridor section, this
03:15 shows up everywhere. No longer do we have to keep drawing the
03:22 same profile. Let's find another family to add this to.
03:26 Let's go back to a 3D view, type ZA, to zoom all.
03:30 Let's go to architecture and let's click the wall drop down and let's select Wall Sweep.
03:39 We have wall sweeps cornice. That's all we have.
03:42 So click on Edit Type. Click Duplicate.
03:45 Let's call this Cove sweep. (audio playing) And click OK.
03:51 For the profile, hey, I know a profile we could use.
03:54 Click the drop-down. Let's grab the little one this time.
03:59 For the material, let's click the Builder button.
04:02 Let's go with the same concrete, (UNKNOWN) concrete, now I'm going to
04:06 weigh it 5ksi, click OK. Now that we have the cove set, 6 by 6 by
04:11 1, in the material set, concrete (UNKNOWN) concrete, click OK.
04:18 Go ahead and pick a point on this wall right about here.
04:24 We can come around the other side of the wall and pick this point.
04:30 We can pick that point and then that point.
04:36 We can keep wrapping this around the wall as much as we want.
04:39 Click on restart sweep. Hit Escape a couple times.
04:45 We can actually grab the sweep and bring it over and join the sweep together.
04:52 Pretty fancy. So if you think about it, what have we done.
04:55 We've created this wall sweep, two different sizes, and we've added it to
05:00 two different types in our model. There, you're first family.
05:05 Think about how many sections you're going to cut now without having to redraw
05:09 a thing. We're able to load the family into a
05:12 project, and use it for multiple situations.
05:14
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2. Creating a Door Family
Editing the opening
00:02 In this lesson, we're going to browse for a door template, and start modifying the
00:05 wall within the template to fit our new opening.
00:08 Okay, let's get a little more complex, shall we?
00:10 I'm picking a door for this series, because a door can have a lot to offer in
00:14 terms of complexity. Let's start with the template.
00:18 Yeah, I rant about using the correct template, however, these templates are
00:21 not one size fits all. The template we are going to use is
00:25 obviously a door template. It points us in the right direction.
00:28 But I want to make a cool door, not a lame door.
00:32 The objective of this exercise is to find the door template, delete some existing
00:36 3D jambs, and to add a radius to the opening.
00:39 Open up Revit and follow along. What I'd like to do is, under Families,
00:43 let's click the New button. Let's scroll down till we find Door.
00:48 Let's click Open. As we can see, it already has some stuff
00:54 in place. The flip grips are definitely nice, but
00:56 there's a few things that aren't so great, such as the door jamb.
01:00 We don't want the door jamb, so we can just delete that.
01:03 We're going to make our own. Now, we'll see it's set up for Exterior
01:10 and Interior. And remember the handing, because
01:13 sometimes that can get a little confusing.
01:16 What I want to do is go to Elevation Exterior.
01:19 Now, we can see how a door is comprised. We have a couple EQ constraints.
01:26 We have some line work. We of course, already have reference
01:31 planes that are set up. We have a height parameter and a width parameter.
01:36 Jeez, most of the work is done for us. If you go to a 3D View, we'll see it's
01:41 simply a wall. If you set your visual style to
01:44 Realistic, we can kind of see what the wall looks like.
01:49 It's just a gray wall. We're going to use this wall.
01:52 And we're going to actually flex the wall as well, because if you think about it,
01:56 we're going to make a door that fits into any size wall.
02:00 So obviously, we need to make some adjustments to this wall to simply flex
02:04 our model. But what I want to do is I want to have a
02:06 radial top on our door, because I think that'd be a lot cooler.
02:11 So essentially, what I want to do is go to the Exterior Elevation.
02:15 Hit Escape a couple of times. Come to where the door appears to be and
02:19 hover over this bottom line. You'll see it says Opening Cut, Opening Cut.
02:25 Notice how that's done. That's a family also.
02:28 Everything in Revit is a family. Go ahead and select the Opening Cut.
02:32 Now, one important thing to do is transparent in 3D and in elevation.
02:38 It's funny because that's not turned on by default, and you loaded into a
02:40 project, and you wonder why you can't see your Door panel.
02:44 With this selected, let's click Edit Sketch.
02:47 Let's zoom in on the door itself. Let's delete the little top.
02:52 What we want to do now is finish the sketch.
02:55 We're going to grab Start-End-Radius Arc on the Draw panel.
02:59 I'm going to pick a line here, I'm going to pick a line here.
03:04 And I'm going to go up until it flexes out to 1 foot 6.
03:08 Once I see that, I'm going to pick that point, and hit Escape a couple times.
03:13 Once I have it where I like it, I'm going to click Finish Sketch.
03:17 Let's go to a 3D View. I already want to flex this model to make
03:21 sure this is going to work. On the Property panel, click Family Types.
03:27 Let's make sure we flex this (UNKNOWN) Under the width, let's make it 4 feet,
03:31 and hit Apply. Looks good to me.
03:34 The height won't matter, it'll just go up and down.
03:36 Well, let's see. Type in eight feet for the height.
03:40 There we go. Let's bring it back to seven 7, by 3 feet.
03:45 And hit Apply. Hit OK.
03:48 You're good to go. It's always to flex everything you do,
03:51 when you get into a complex family like this.
03:54 because if something breaks from the very beginning, it's good to know then,
03:57 instead of undoing everything. And as you can see, this wall is going to
04:01 be a focal point for us throughout this family.
04:05 It's good to see how a door family has a void cut through a wall and which we can manipulate.
04:12
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Modifying parameters and creating a jamb
00:02 In this lesson, we're going to switch around some parameters, add a formula,
00:05 and create a door frame. Now, we can start getting into the weeds
00:09 with this stuff. The first thing about a door frame, you
00:12 have to watch out for is the opening. The predefined parameter for width should
00:16 actually be the rough opening. Although we cannot modify the parameters
00:20 that Revit presets in the template, we can add a formula.
00:24 Plus Rivet gives enough other predefined parameters to accommodate us.
00:28 The objective of this exercise is to set the correct parameters.
00:31 Add a mathematical expression, albeit a remedial one, and add a door jamb.
00:36 Open the door family and follow along. The first thing I want to do is take a
00:42 look at the width. The width is reading the actual rough
00:45 opening, the face of the wall. We need to change that.
00:49 So, on the Properties panel. Let's click the Family Types button.
00:54 As we can see, the width is 3 feet 0. We want that to be consistently 3 feet 0.
00:59 This is what the end user is going to type in.
01:02 They want their width to be 3 foot. We have to figure out the rough width.
01:06 So, what I want for the rough width is I want to add an inch and a half on each side.
01:11 That means I want an inch from my jamb, and I want a half inch for shim space.
01:15 So, my formula's going to be equals width, be careful for your upper lower
01:21 case, plus 3 inches. Hit Enter.
01:26 And the rough width is now 3.5. Click Apply, Click OK.
01:32 Now for the width, let's go ahead and select this dimension.
01:37 For the label, let's change it to rough width.
01:39 Notice when we add an expression, it will add it to the drop down.
01:44 That changes our width. Let's go to a 3D view, let's go to our
01:49 family types. Let's change the width to 4 feet just to
01:53 make sure everything's working. It is.
01:56 Hit OK. Now, the next thing I want to do is
02:01 create a jamb. To do that, we're going to use what's
02:05 called a Sweep. On the Create tab, go to the Forms panel
02:09 and click Sweep. The one thing we need to really do with
02:13 this sweep is to pick a path. So, go ahead and click the Pick Path
02:17 button on the Sweep panel. Select this line, this line, and then
02:22 this line. Our sweep will come up and around and down.
02:28 Once we're done picking the 3D edges, click Finish Edit mode.
02:33 Now, what we want to do is go the Ref Level floor plan.
02:41 This dot is the origin of our sweep. Now that we're in our plan, let's start
02:46 offsetting some lines. The first thing I want to do is create
02:49 another reference plan. So on the Create tab, click the Reference
02:54 Plan button. On the drop panel, click the Pick Lines button.
03:00 That's given an offset of an inch and a half.
03:02 I'm going to offset it in and hit Escape. The first thing I'm going to do is
03:08 dimension that. Just to make sure we hold that into
03:14 place, I'm going to hit Escape a couple times.
03:16 The next thing I want to do is trace out my jamb.
03:22 So on my Draw panel, I'm going to use my Pick Lines button.
03:26 I want to make sure my Lock button is picked.
03:28 I'm going to pick this line to this line to this line.
03:33 Now, I'm going to set my offset for 1 inch shim space.
03:45 For my outside edges, I'm going to actually click on my Fill It Arc button,
03:49 I'm going to click on Radius. I'm going to set my Radius for 1 8th of
03:54 an inch. I'm going to hit Enter.
03:56 I'm going to fill it, both of these outside edges.
04:04 Hit Escape a couple times. At my Modify panel, I'm going to click
04:07 Trim Extend the Corner and I'm going to clean that up.
04:12 I'm going to clean that up. I'm going to hit Escape a couple times.
04:17 The next thing I want to do is put a doorstop in.
04:21 On my Drop panel, I'm going to click Pick Lines.
04:24 I'm going to offset back one and 3 8th of an inch.
04:33 Make sure it's not one foot something. I'm going to offset that back twice.
04:40 One more time, I'm going to offset this line in a half an inch.
04:44 On my Drop panel, I'm going to pick lines.
04:45 I'm going to offset 1 half inch. I'm going to offset this line N.
04:52 Hit Escape a couple times. Zoom in on here, now I'm going to use my
04:58 Fill It Arc. My radius will be 1 8th by default.
05:03 Now, I'm going to click here and here, I'm going to hit Escape.
05:09 I want to split this line right out. So, I'm going to click on my Split button
05:12 on my Modify panel. If you can't get the line you want, hover
05:17 over this intersection and just hit your handy dandy Tab key and pick that.
05:23 Hover over this guy, hit your Tab key, pick that, hit Escape a couple of times.
05:29 One more time with Trim Extend the Corner.
05:32 We'll pick this line and this line, and then this line to this line.
05:37 Hit Escape a couple of times. Now, we have a dimension here.
05:42 We need to dimension from here to here, from here to here, then from here to
05:46 here, to set everything into place. So, on your Measure panel, click Align, Dimension.
05:55 Pick this guy here to this guy here. And pick off of there two more.
06:02 Here to here. Now, from here to here, that's a lot of dimensions.
06:09 Why don't we go ahead and change our scale from 1 half inch to inch and a half?
06:20 That helps a little bit, right? So, here we have it.
06:24 Let's click Finish Edit mode, let's click Finish mode again.
06:28 Go to a 3D view, and we've got it. Go back to Floor Plan Ref Level, zoom out
06:37 a bit Exteriors here, interiors here. Our jamb is extending to the inside.
06:46 It looks good. Let's go to a 3D view.
06:50 Let's see if we can flex this. This is the moment I hold my breath.
06:57 On the Properties panel, go ahead and click Family Types.
07:01 Let's make the width 3 feet. Hit Apply.
07:03 Hit OK. One more time, go ahead and select this wall.
07:09 For Basic Wall, click Edit Type. For the Structure, click Edit.
07:14 For the Thickness, let's just make it a foot.
07:16 Hit Tab. Hit OK, hit OK.
07:22 Wow, not bad, right? We ran over ro a really cool door.
07:28 The good thing is that we're doing everything right.
07:32 So, if we think about it floor plan, if we cut a section through this, it's going
07:35 to look like this. It's time to save it.
07:40 Click the Save button. Go to a 3D view.
07:45 Type ZA and we're all set. Boy, now we have a trustworthy opening
07:51 and a jamb that flexes with every occasion.
07:54
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Creating a casing sweep
00:02 In this lesson, we're going to add some casing to the inside and outside of the door.
00:06 Adding casing involves actually creating a sweep.
00:09 The trick to casing is to have it adjust to the door.
00:12 Also, it would be nice to use a predefined profile that we can use to
00:15 create the sweep. The objective of this exercise is to load
00:20 a profile casing and to sweep it on both sides of the door jamb.
00:23 We're also going to start a new project, draw a wall, and start testing the family Live.
00:29 Open the door family and follow along. On the View Control toolbar let's set our
00:33 visual style to shaded. That where we can see the wall to the
00:37 door a little better. On the quick axis tool bar, lets make
00:41 sure we have thin lines selected. That way it's a lot easier to see the line.
00:47 What we're going to do, is we're going to create a sweep.
00:50 We're going to use this edge of the wall as our sweep path.
00:56 The first thing we need to do is load a profile into a model.
01:01 On the Insert tab, click Load Family. Let's scroll on the profiles, let's go to
01:08 Finish Carpentry, let's select case in profile two.
01:15 Let's hit Open. Now let's create the sweep.
01:20 In the create tab click the Sweep button on the forms panel.
01:26 The first thing we need to do is click pick path in the Sweep panel.
01:30 Click this line first just the edge of the wall, click this line second and
01:37 click this line. Once you have those lines picked click
01:45 Finish Edit mode. Now we can select the profile, instead of
01:52 by sketch hit the drop down select casing profile seven and a quarter by 13 16.
02:03 Click onto the drain area hold on your wheel button, pan around a little bit.
02:07 Zoom in get a better look at it. Here's our casing profile, it's in the
02:12 wrong direction but we can change that. For the Y value, let's type in negative
02:19 six inches and hit Enter. On the floor plans, let's go down the ref
02:25 level floor plan, let's zoom in on it. Got a nice little eighth inch reveal there.
02:34 It's perfect. Hit Escape a couple times.
02:38 Let's go back to a 3D view on the Quick Access toolbar, click the Default 3D view button.
02:46 Zoom out. We click Finish Edit mode.
02:52 Now we have a sweep, that goes around the door.
02:57 Nice little reveal, go to floor plans ref level, it's shaping up to be a real sweet detail.
03:06 Now, the instinct is to mirror this, that will not work.
03:10 We have to repeat the same exact procedure on the back of the door.
03:15 Go back to a 3D view. Let's roll around to the back.
03:22 Let's add the sweep to this side. On the create tab, go to the Forms panel,
03:30 click Sweep. On the Sweep panel, click Pick Path, pick
03:38 that line, that line and that line. And the mode panel, click Finish Edit
03:50 mode, for the profile, let's grab casing profile, seven and a quarter inch, same problem.
04:01 For the Y offset, let's type in minus six inches, let's go to out floor plan.
04:09 Let's just make sure everything is good, I think its good, lets go back to our 3D view.
04:17 Click Finish Edit mode and you've got it. Now for the moment of truth is it
04:24 going to flex with our model. On the Properties panel, click the Family
04:31 Types button, let's change the width to four feet, hit Apply.
04:37 Hit OK. She's flexin'.
04:40 Now, click the Save button. Let's create a new drawing and really
04:45 start testing this thing live. Go to the application button go to new
04:53 project, for a new project let's use an architectual template and click OK.
05:01 Now let's just draw a wall on the architecture tab click the Wall button
05:06 let's try something big. Let's go with that exterior brick and
05:10 seem you want metal stud. That's a pretty big wall.
05:15 Just draw a straight line, doesn't have to be fancy.
05:19 Let's set our detail level to fine, hit the Control key and then Tab and we go
05:24 back to our family. On the family editor panel, click load
05:30 into project, notice this is our arched door.
05:36 And notice that it behaves like a door. It's going to go into the wall.
05:38 Notice depending on the side of the wall, the jamb will be on the inside or the outside.
05:44 Let's make it so the jamb is on the outside.
05:47 Pick the wall. And it behaves like a door should.
05:50 It tags it. We're off to a great start.
05:58 Hit Ctrl+Tab again, go back to the family.
06:00 Save it one more time. This door is sweeping me off my feet.
06:06 We were able to to use an embedded profile then change the offsets to create
06:09 a nice reveal. The good news is this reveal stays
06:12 consistent when the door changes.
06:14
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Creating the door
00:02 In this lesson, we're going to add the door panel to the family.
00:04 We finally get to do a simple extrusion. Okay, the perimeter will be simple, but
00:09 it'd be cool if the door was a stile and rail type door, with either a glass or
00:11 wood insert. Let's do that.
00:15 The objective of this exercise is to create the one and three eighths inch
00:19 thick door panel. Then we will be dividing some reference
00:22 plans and adding styles and rails. Open the door family and follow along.
00:28 The first thing I'd like to do is set my visual style to shaded.
00:32 You can see the door a little bit better. The next thing I want to do is go down to
00:35 my ref level, floor plans, in the project browser, and let's take a look at what
00:38 we're going to do. Better exterior, nor interior.
00:43 The exterior is where we want the door, this reference plane is already put there
00:48 by Revit. We selected and it already has a name, exterior.
00:54 What we're going to do is go to the exterior elevation and set our reference
00:57 plain at this, when we do our extrusions. So, in the Project Browser, let's go to
01:03 Elevations Exterior. Let's create the door.
01:09 On the Create panel, click the Extrusion button.
01:15 On the Work Plane panel, click Set. The name is going to be Reference Plane
01:21 Exterior, hit OK. For the extrusion end, let's make it one
01:27 and 3 8ths inch. Make sure it's not one foot something.
01:33 Okay, let's get started. The first thing I want to do, is select
01:36 the inside face of our jamb. It's always hard to find Moves this line
01:40 the second line in. So what I want to do is on the Draw panel
01:45 we're going to click on the Pick Lines button.
01:49 On the Offset we're going to type in one eighth of an inch.
01:52 We're going to offset this line and. And we're going to offset this line in.
02:07 And we're going to offset the radius in. And at the bottom, we're going to offset
02:12 that up one half of an inch. For the undercut, hit the Esc a couple times.
02:25 On the Modify panel, click the Trim Extend To Corner button.
02:32 (audio playing) Hit Escape a couple times, and our door panel is in.
02:38 Next thing I want to do is offset the frame-in six inches.
02:43 So let's start doing that now. On the Draw panel, click the Pick lines button.
02:52 For the offset let's type in six inches. Scroll into the magenta line, and offset
02:59 it into the door, six inches. Let's do the top.
03:02 And let's do the right side, make sure your lines are clicked.
03:14 Make sure it's continuous, make sure it touches.
03:17 Hit escape a couple times. Now what I want to do is set the bottom
03:23 up 12 inches. So let's click pick lines, let's offset,
03:29 12 inches. Excellent, let's trim this situation out.
03:36 Hit Escape a couple times. On the Modify panel, let's click Trim
03:40 Extend the Corner. Let's trim these out.
03:45 Hit Escape a couple times. Okay, let's add a rail up here.
03:53 On the draw panel, click the Pick Lines button.
03:56 Pick this line, and hit escape. Click Trim Extend The Corner, and we can
04:04 trim up the corners. Hit escape a couple times, Let's offset
04:11 this down three inches. On the Draw panel, click Pick Lines,
04:18 let's offset three inches. Hit escape a couple times.
04:25 Click Trim Extend To Corner, let's clean that up.
04:29 Hit Escape a couple times. Now, let's get a center one going.
04:36 On the Draw panel, click the Pick Lines button.
04:42 Let's offset this one inch and a half. Let's go to either side (audio playing) And we
04:53 have it. Let's fix the bottom first.
04:59 On the Modify panel, let's click Trim Extend Multiple Elements.
05:03 Select the item we want to trim to, then pick the items we want to trim in the
05:08 area we want to keep. Hit Esc a couple times.
05:14 On the Modified panel, let's click the Split Element button make sure you delete
05:21 inner segment is on, let's split here, let's split here, hit Esc.
05:30 Up top let's do the same thing. Let's click Trim Extend > Multiple Elements.
05:39 Select the arc, select the two lines, hit escape.
05:44 Let's click Split. Make sure delete inner segment is turned on.
05:48 Let's split here and here. Here and here, here, here, here and here
05:57 and these last two. We are getting that, we have the frame set.
06:07 Let's go to the real centered in here. What we need to do is create a couple of
06:12 reference plans. On the Create panel, click Reference Plane.
06:18 On the draw panel, let's use our pick lines button.
06:22 Let's offset this 1 foot, 1 half inch. Once you have the offset, 1 foot 1 half inch.
06:34 Let's offset the ref level up. And hit Escape a couple times.
06:41 Let's dimension it, and Esc. Let's right-click on the Reference Plane,
06:48 and create similar. Let's offset a reference plane up four feet.
06:52 Hit Escape a couple times. Let's put a string of dimensions in,
07:00 starting from here to here to here. Pick a point right here.
07:06 Now click EQ and hit Esc a couple times. Let's put one more rail in here.
07:16 On the Draw panel, click the Pick Lines button, that's offset 1.5 inches.
07:26 Offset it up, then offset it down, and then hit escape a couple of times.
07:30 On the Modify panel, click Trim Extend > Multiple Elements.
07:37 Pick this line first, then pick these two lines.
07:42 Escape a couple of times. Let's use our Split Element icon.
07:47 Split, Split, Split, Split and just split these out.
07:56 You can have no crossiness at the lines. This get couple times lets click trim x
08:05 10 multiple elements which is a split lines icon, not bad one last thing to do
08:12 we need to add some dimensions. So up here, what we need to do is add a
08:22 bunch of equal dimensions, so click your Dimension icon, go from here, to here, to here.
08:29 You pick a point off of here, click EQ. Pick here to here, pick a point off of there.
08:41 From here to here. Take a point over here.
08:46 Now, let's start dimensioning these out, EQ, EQ.
08:53 Keep doing the same thing. Try not to miss any.
09:05 (audio playing) Let's do our sides. We can let this dimension be whatever it is.
09:11 Hit Escape a couple times. Click Finish Edit mode.
09:31 Go to a 3D view. Okay, let's test it out.
09:37 On the Properties panel, click the Family Types button.
09:42 Let's change the width to four foot six. Let's change the height to seven foot
09:46 six, hit Apply, hit OK. Wow it works.
09:48 Let's load it into our project now let's overwrite the existing version.
09:49 Let's go to a 3D view. Okay, we're getting there, that worked
10:03 pretty well. That was a lot of setting, splitting,
10:07 trimming, and dimensioning, but remember, if you had to do this door in any other
10:10 application, you would be doing the same procedure multiple times.
10:15 The more effort we put into our families, the more we get out of it.
10:18
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Adding an insert and configuring material
00:02 In this lesson, we're going to add a door Insert panel and learn how to specify
00:05 material parameters. When designing a Door panel, such as one
00:08 with styles and rails, you need to be flexible in terms of materials.
00:13 If we added a material here in the family, ask this question, how could we
00:16 change the material in the project? Sure, we can make a few material
00:20 parameters, and we're going to do that. But how do those parameters get linked to
00:24 the actual extrusions that make up the parts of the doors?
00:27 And also, how does the model even know which parts these pieces even are?
00:32 The objective of this lesson is to map materials so the end user can edit them
00:35 without having to open the family. And we're going to allocate each part of
00:40 the door to be a sub category. Open the door family and follow along.
00:47 The first thing I'd like to do is in floor plans, let's go down to ref level.
00:51 What we're going to do is we're going to put an Internal panel in here, so we need
00:54 to make an additional reference point to locate it.
00:57 It's going to be along the center line of this door.
00:59 So, what I'm going to do is I'm going to go to create.
01:02 I'm going to go to Reference plane. And I'm just going to pick a midpoint of
01:06 that door. And I'm going to draw it out ever so far.
01:11 I'm going to pick this area here and stretch it in.
01:15 I'm going to hit Escape a couple times, I'm going to put a dimension on it.
01:19 I'm going to dimension it from here, to here.
01:22 That's 11 16th inch. Hit Escape a couple times.
01:29 Go ahead and select your Reference plane. Let's call it Door Center, click Apply.
01:37 Now, we have a reference plane with a name.
01:43 Let's go to the exterior elevation. And what we're going to do is we're going
01:48 to make an extrusion on the Create panel, click Extrusion.
01:56 On the Work Plane panel, click the Set button.
01:59 Let's set our Extrusion to be reference plane door center.
02:03 Click OK. To draw the extrusion, let's click the
02:10 Pick Lines on the Draw panel. For the extrusion N, let's type in 1 8th
02:16 of an inch. For the extrusion Start, let's type in
02:22 negative 1 8th of an inch. What this'll do, this'll allow us to
02:25 straddle that center line. It'll be a quarter inch total thickness.
02:30 Click Apply. Remember, extrusion start is negative 1 8th.
02:34 I'm going to pick this line, this arc, and this arc, this line, and this line.
02:42 Hit Escape a couple times. Let's click our Trim Extend the Corner
02:50 button, and trim this line to the arc, trim the arc to this line, this line,
02:54 this line, this line and this line. Hit Escape a couple of times.
03:00 Now let's dimension these. I clicked the Dimension button on the
03:08 Measure panel. Go from here to here.
03:15 I've got my dimension. I'm going to go from here to here.
03:21 I have another dimension. I'm going to hit Escape a couple times.
03:26 And the last thing I'm going to do is extend these in, so I'm going to click
03:31 Trim Extents Single Element. I'm going to pick this line here, spin
03:37 that in. The same line, extend that in.
03:43 I'm going to click Finish Edit mode. Go to a 3D view.
03:49 Okay. So, let's set some parameters here.
03:57 Select your casing, hold down your Shift key and your Wheel button, hold down your
04:00 Ctrl key and select the back piece of casing.
04:04 Come back this way. Now for material, we could give it a
04:09 material here, or we can click on this little button right here.
04:14 What this does, this allows us to add a parameter to the material.
04:18 So, let's call it Casing Material. Let's make that an instance parameter,
04:27 and click OK. While we're here, we might as well add
04:31 another one. Let's call it door material.
04:35 (audio playing) Make it an instance parameter. Click OK.
04:42 Let's make one more. Let's call it Insert Material.
04:48 Make that an instance parameter and click OK.
04:53 We're on the casing profile, so select Casing Material and hit OK.
05:02 Select the Jam. We also want to put that on casing material.
05:06 Okay. Select the door itself.
05:13 Scroll down to material. Click this button.
05:16 Hit on Door Material. Hit OK.
05:18 Select the Insert. Scroll down to Material.
05:23 Click the Builder button. Let's put it on Insert Material.
05:28 Let's click OK. We've configured these parameter to allow
05:34 the end user to specify a material. Now, what I want to do is go ahead and
05:40 select the door again. In the Properties, let's scroll down here
05:45 until we find Subcategory. Instead of none, let's click the drop down.
05:49 Revit knows that we're in a door, so we're going to go with the panel, hit Apply.
05:57 Also the Inset. We're going to go down, that's going to
06:01 be panel as well. Make sure you have them both selected.
06:07 Subcategory of the insert is going to be panel.
06:10 Click Apply. Let's grab our casing.
06:15 Both of them. Subcategory, frame mullion.
06:20 Hit Apply. Let's save our door.
06:21 Let's load it into the project. Let's overwrite the existing version.
06:33 Now, let's select our door. Notice we have the three materials.
06:41 Insert Material. Click the Builder button.
06:44 Let's specify Cherry. Hit OK.
06:53 For the Door Material, let's go to Walnut.
06:57 If wall Walnut is not up here, just Double-click it down here, then we'll be
07:03 able to select it. Casing material, click the Builder button.
07:16 Let's make that wall mount as well. Click OK, click after the door.
07:22 Let's change our visual style to Realistic.
07:31 Pretty cool door. Let's go around to the back.
07:35 We could also make this a Glass panel if we want, but our door is working out
07:40 pretty well. Let's Tab back to our family and save it.
07:52 So now, we're really gaining control over this door.
07:55 Now we have kind of created a passive material appended to our Door panel and
07:58 the frame. We don't know what material this door's
08:01 going to be, so we're simply keeping the choice open.
08:04
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Adding symbolic lines and configuring visibility
00:00 In this lesson, we're going to draft in a plan view a door swing, and draft in some
00:04 shims between jamb and opening. Let's draft, shall we?
00:10 We're going to do two things here. First, we're going to draft some shims.
00:14 We do this in the family, so if we cut a plan section, that part of the drafting
00:17 is done for us. Every time.
00:21 Second we are going to add a typical plan swing in the door.
00:23 This will all be done using symbolic lines.
00:27 The objective of this exercise is to make sure our door looks correct in the plan.
00:31 We'll be drafting the swing and configuring the door and the door insert,
00:35 to not show up when viewed in plan. Open the door family and follow along.
00:40 The first thing I'd like to do, in the project browser, under floor plans, go to
00:44 Rough level. Couple things to do here, lets draft in
00:50 some chins. Let's go to the Annotate tab, let's click
00:54 on Symbolic line. On the Draw panel I want to click Rectangle.
00:59 I'm going to pick a point right here, and I'm going to pick a point right here.
01:09 The next thing I'm going to do is draw a diagonal line from here, all the way
01:12 down, to here. I'm going to repeat the procedure on the
01:17 other side. Doesn't seem like we're doing much, but
01:21 this is something that we can add value to.
01:24 Annotate, Symbolic Line, Rectangle. From here, to here, let's draw a single line.
01:41 From here to here in a diagonal. Hit Escape a couple times and plan the
01:48 first thing you want to do is change the width to 3 feet.
01:54 So, in the properties panel click the Family Types button, scroll down to width
01:58 and let's go back to 3 feet. Hit Apply.
02:01 Hit OK. Now, what we're going to do is go to the
02:06 Annotate tab, and click symbolic line. I'm going to pick this edge right here,
02:13 and draw a line straight up. I'm going to go 3 feet.
02:23 I'm going to come this way, inch and three eighths, I'm going to draw my line
02:25 straight back down to here and close it in.
02:27 Next thing we have to do though is add a parameter to this.
02:28 So on my Measure panel, I'm going to click Allign Dimension.
02:43 I'm going to tap on my swing. I'm going to zoom in here and find this
02:49 reference plane, and pick that. I'm going to place my dimension over here.
02:55 I'm going to select my dimension. I'm going to give it a label of width.
03:04 Lastly, I'm going to draw my arc. On the annotate tab, click Symbolic Line.
03:11 On your Job panel, click the Arc Star and Radius button.
03:14 Arc at this point here. We're going to come down I'm just
03:19 going to let it snap to my endpoint there.
03:24 Come straight out, have it 3 foot swing. Hit Escape a couple times.
03:30 Let's flex it. In our properties let's go to Family Types.
03:37 Let's make the width 3 foot 6. Hit Apply, hit OK.
03:43 Looks like it's going to work. Next thing you want to do is make it so
03:47 we don't see this in plan. So, select your door.
03:51 Select your panel. And let's go to the visibility settings
03:57 on the mode panel. Display and 3D views and, uncheck plan
04:02 RCP, and uncheck one cut and plan. Hit OK.
04:07 One more thing, let's select, our arc, and all of our lines.
04:23 We have one down here. And then the properties.
04:29 Let's scroll down to Subcategory. Let's put them on Plan swing, Cut.
04:37 Hit Apply. Let's load this into the project.
04:43 Overwrite the existing version. Let's go to level one floor plan and zoom
04:47 in on the door. Then we've got it.
04:53 Zoom in here and we see our shims. Let's turn on our thin lines.
05:05 Let's set the scale for an inch and a half equals a foot.
05:10 Let's zoom in here. Let's configure our materials a little
05:14 bit better. Go ahead and select the jam.
05:17 Inset material, let's change our cherry. Let's scroll down.
05:24 For our cut pattern. We want our cut pattern to be wood 1.
05:28 Click OK. Our surface pattern wants to be wood 1 as well.
05:40 Click OK. Click OK here.
05:43 Now, let's go to Walnut. Let's configure the Walnut.
05:51 Scroll down over here, the surface pattern, wants to be wood 1.
05:56 Hit OK. Then cut pattern, let's also specify it
06:02 as wood 1. Click OK, click Done.
06:08 Click OK. Now in section, we have actually wood grain.
06:16 This is looking like a real door. So I think we've done it.
06:20 If you see something you'd like to change, I think you should probably do it.
06:24
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3. In-Place Massing
Creating reference planes and elevations
00:02 In this lesson, we're going to be creating reference plains and elevations
00:05 to set up an in place mass family. In place massing can be weird, but when
00:10 it comes down to it, they aren't. It's just like a regular family.
00:14 In that, you need to establish a ton of reference plains.
00:17 And in the case of a 200 foot wide building, a bunch of levels as well.
00:22 The objective of this lesson is to start a new model and start laying out a grid
00:25 in which you can easily start placing massing.
00:29 To get started, open Revit and follow along.
00:32 As you can see from my example, we have a pretty funky shape here.
00:38 It's pretty bumpy. It's kind of neat.
00:41 So, if we can take a walk inside of it here, just to get a look at what we're
00:43 going to be doing. So, if we come along inside, a little
00:47 higher than the door, but that's okay. We'll see that there's not a straight
00:54 line anywhere in here. So, how do you accomplish something like this?
00:58 Well, you do it with a massing family. We'll be creating a curtained panel
01:04 system as a family, and we'll be loading it into this model to create these shapes
01:07 you see here. Pretty cool.
01:10 So, why don't we get started? Open up Revit, if you haven't already.
01:15 And for Projects, let's go to New. Create a new project from an
01:20 architectural template, and let's click OK.
01:23 Now, the first thing I want to do is establish a couple reference points.
01:29 So, on the Architecture tab, let's click Rest Plane.
01:34 Let's draw it out pretty far. I'll give you a dimension.
01:37 It's exactly 265 feet approximately. I'm going to adjust my elevations so I
01:47 can kind of see it. We'll probably need to make some further
01:51 adjustments once we get the rest of reference planes in here.
01:54 I'm going to select this reference plane. And the name is going to be Center.
02:00 (audio playing) Now, I'm going to click Apply, I'd like to create another reference
02:06 plane right here. So, on the Architecture tab, let's click
02:11 Reference plane. Let's try one about yay long.
02:18 Yay long translates to about 250 feet. I'm going to slip this reference plan.
02:28 And in the Modify panel, I'm going to click Array.
02:32 I wanted it to be a Llinear array. Let's set six and let's move it to last.
02:38 I'm going to pick a point here, I'm going to come down about 250 feet.
02:45 252 to be exact, it escaped a couple of times.
02:52 Let's move our elevations out of the way. Now, here's what we need to do.
02:57 We need to label each of these reference plans sequentially.
03:04 So, we're going to select the first reference plane, and then there will be one.
03:09 The second reference plane, 2, and so on down the line.
03:26 Very nice. Now, let's go to the west elevation.
03:30 Let's add two more reference planes by offsetting this one.
03:35 I'm going to right-click this reference plane, I'm going to Create Similar.
03:40 On the Draw panel, I'm going to use my Pick Lines button, I'm going to offset
03:45 these reference planes 100 feet in each direction.
03:51 Zoom out a little bit, one then two. Let's create some elevations.
04:02 Let's alter level two to be 14 feet. Let's right-click on level 2, let's
04:08 Create Similar. On the Draw panel, pick your Pick Lines button.
04:14 Let's offset 14 feet. Let's offset 1, 2 and then 3.
04:27 Hit Escape a couple times, select your elevations, let's drag them out past our
04:34 reference lines. And we can stretch these up as well.
04:44 (audio playing) Click the Save button and put it somewhere where you'll be able to find it.
04:59 I'm going to call it Curtain Wall Exercise, click on Options.
05:09 Maximum backups will be one. Click OK.
05:12 Click Save. Okay, the skelton's in place.
05:17 We're all laid out and ready to rumble. Remember, having a set of named reference
05:21 planes will go a long, long way.
05:24
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Creating an in-place mass
00:00 In this lesson, we're going to be creating an In-Place Mass.
00:05 Adding a curtain system to a straight wall is just boring, adding a curtain
00:09 system to a funk free form shape is fun. The thing is, when we get in the
00:14 nonlinear, non-uniform shapes. We need to think literally outside-the-box.
00:18 That's where the families comes into place.
00:22 Is it evolved over the years, and I've had a love hate relationship with them.
00:26 I hate them when they first come out and I love them once I figure out how to use them.
00:30 Luckily, you're taking a video tutorial, so you can skip right to the love part.
00:35 The objective of this lesson is create a bumpy in-place mask using the massing
00:39 tools that Revit provides. To get started open the file you've been
00:43 working on and follow along. In the project browser, lets make sure
00:47 we're in the west elevation. On the Quick Access toolbar, let's go
00:52 ahead and click Close Set In Windows with this little red x here.
00:58 Again, on the Quick Access toolbar let's click the 3D icon.
01:03 Click into the drawing area and type WT, that's window tile.
01:06 It's easier if we can see exactly what's going on.
01:10 We're going to start adding shapes here and they're going to start showing up in
01:14 3D going back. What we need to do is start adding a
01:17 different shape to each reference plan we had put in earlier.
01:23 So let's get started. On the Massing and Sight tab, go to show
01:27 Mass by form and floors. Now, let's click on in place mass.
01:35 And this is going to actually start an in-place family.
01:37 The name will be structure. Click OK.
01:43 Now, here's what we want to do. We want to draw a nice arc that comes all
01:47 the way across here at these reference planes and we want to draw a line across
01:49 the bottom. All these shapes, just like Sketch mode,
01:54 need to be in completely loops with no gaps or overlaps.
02:03 So click the model button. Immediately, Revit wants to know what
02:07 work plane we're working on, and that's a great question.
02:09 So we're going to come down here and say well, we want to go to reference plane one.
02:14 Click okay. Click on start and radius arc.
02:22 Let's do in here to make sure we're nice and tight.
02:24 Click that intersection come all the way over here pick this intersection.
02:33 Now I'm going to bring it right on up to here.
02:39 Now we're still running. If you're not, make sure you have your
02:44 chain turned on. Let's go ahead and click on the straight line.
02:49 Let's run it back to here. Hit Escape a couple of times.
02:57 Type za. You can pan around to kind of get a good
03:03 view of what we're looking at here. Here's our first shape.
03:08 Pretty cool. Okay.
03:13 Now, we need to manually set our reference plane, because if we start
03:15 drawing more lines, Revit is going to thing we want it on number one.
03:19 We don't, we want to move back now to number two.
03:21 So click Set. Notice, once we click Set, it shows us
03:25 which plane it's on. Let's go to reference plane two and I'm
03:29 just going to move it back. I'm going to hit OK.
03:32 And I'm, I'm going to orient myself in the correct direction just to make sure
03:36 I'm good. Now, let's start another shape.
03:44 So again, go to model. Go to Start-End-RAdiu.
03:50 Now I'm going to pick the same end point here.
03:53 Now I'm going to pick the same end point here.
04:00 This time, I'm going to to go way up to here.
04:05 Now, I'm going to draw a straight line back to here,.
04:10 And hit Escape a couple times. Let's keep rolling.
04:20 Set. Let's go to reference plane three.
04:24 Hit OK. model, let's sketch something out, Start-End-Radius.
04:33 I'm going to go from here, make sure that you're on the same point, to here.
04:44 This time, I'm just going to bring it up to the this one.
04:48 I'm going to do the straight line (audio playing) to here.
04:50 And hit Escape. You can kind of get a look in 3D, it's
04:55 going to be neat, neat. Okay.
05:02 Let's set it back, to four. Hit OK.
05:09 Let's go to model. Go to Start-End-Radius Arc.
05:19 I'm going to pick the same point. I want to pick this point.
05:30 This one is going way up top. And draw a straight line and bring it
05:35 back to here. Let's escape a couple of times, let's set
05:43 our reference plain. Its got a five.
05:49 A few more. Hit OK.
05:52 model, Start-End-Radius Arch, same point, same point.
06:05 This time I think I'll pick this one. I'm going to go with a straight line.
06:15 Bring it back to here. Hit Escape a couple times.
06:22 One last time. Set.
06:25 Reference Plane six. Click OK.
06:31 Start-End-Radius Arch. Same points.
06:43 This time we're going to go to the lowest one.
06:45 And the variable one. I'm going to click this end point, now
06:52 I'm going to hit Escape a couple times. I'm going to go into my 3D view and
06:57 double-click on the blue area, and make sure this is the current window.
07:01 (LAUGH) This is going to be a funky shape.
07:04 What we need to do is hold down the Ctrl key and select one, two, three, four,
07:12 five, six. Make sure you don't miss any like I just did.
07:18 Now, just simply click Create Form and Revit's going to create that form.
07:26 It's pretty funky. So what we need to do now is just click
07:29 on Finish Mass. So make sure that Revit has it formed in there.
07:35 And it's a little bit transparent now, but we can change that.
07:38 With it still selected, click Edit In Place.
07:46 Let's change our view style to Shaded. It's a little bit hard to see, but once
07:50 we get a curtain system on it, it won't be too bad.
07:55 Go ahead and select it. Generally, I'll try to grab it from the
07:58 bottom, wherever you see the whole thing outlined.
08:02 Now that's to highlight it. What we want to do now is click on divide surface.
08:10 Now we can start to kind of spell out what it's going to look like a little bit.
08:14 It's going to look cool is what it's going to look like.
08:16 So what I want to do is, the border tile, let's go partial.
08:24 All grid rotation, let;s go 45 degrees, let's scroll down to the U grid, the
08:30 layout, lets go with maximum spoacing. And the distance, let's go with four feet.
08:42 Grid rotation, let's go 45 degrees. Let's keep scrolling down.
08:48 The v grid, which is the opposite direction.
08:54 Let's go with fixed distance. The distance will be four feet.
08:59 And the grid rotation, let's make that 45, and hit Apply.
09:08 Scroll down. Looks good.
09:13 Wow. That's coming out really cool.
09:17 If we click off of it or hit Escape, what we can do is click Finish Mass, and then
09:24 we've got it. We got the form started.
09:30 We're in great shape. Now, that's a funky shape.
09:33 I suppose that wasn't to free form. Remember you can pretty much draw out any
09:37 shape you want and form them together.
09:40
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Creating the family
00:02 In this lesson, we're going to be creating a Curtain panel pattern-based
00:05 family, and we'll be adding it to the mass.
00:08 Let's get some glass and a frame on this thing.
00:10 What we need to do now is create a new family that has a glass panel in it and a
00:13 metal frame that surrounds the glass. Typically, I'd have you create a new
00:19 family from scratch, but Revit's done that for us.
00:22 We just need to add a few things to the family to make it our own.
00:25 The objective of this exercise is to change the spacing to a fixed 8 feet, and
00:29 create a Glass Curtain panel with an extruded Mullion.
00:33 To get started, open your Curtain Wall model, and follow along.
00:38 Let's find some predefined CuPtain panels that Revit's already made for us.
00:42 If you go to the Application button, Open > Family, let's go to Curtain panel by Pattern.
00:49 Revit's got all these Curtain panels in there for us.
00:53 Let's find an easy one. Let's go to Rectangle Surface and use that.
00:58 Let's click Open. Now, what we have is a predefined family.
01:04 So we don't screw up the family that Revits' made, go to the Application
01:08 button, Save As > Family. Let's put it somewhere that you can find it.
01:16 And we can keep the name Rectangles Surface, that's fine.
01:18 (audio playing) Go to Options, let's just have one back up.
01:20 Hit OK, and hit Save. Revit's already put a nice little panel
01:24 in there for us. If I hover over it and hit Tab a couple
01:31 times, I can select it. It's basically a simple form like what we
01:40 made, just a lot simpler. What we're going to do is a put a
01:44 two-inch radius mullion around it. To do that, we need to add another one of
01:47 these little reference plans. It's a weird one.
01:50 It's a point element. On the Draw panel, go ahead and pick the
01:53 Point Element button. Let's put it right on the midpoint of this.
01:59 Let's hit Escape a couple times. Now, let's set our work plane.
02:03 If you go ahead and hit the Set Work Plane button, go ahead and pick that
02:06 element, and that's right where we want our work plane.
02:12 Now, let's draw in the shape of our mullion.
02:15 Click on model. Now, let's click on Circle.
02:20 Let's make sure our buttons set for Draw on Work Plane.
02:23 Let's go ahead and find this little endpoint, and here we go.
02:32 Let's make it two-inch radius. Hit Escape a couple times.
02:40 Now, what we need to do is hold down the Control key, select the Circle, and
02:45 select a Chain of Walls or Lines. Now, click Create Form.
02:53 It's a little funny-looking now, but it'll look right once we get it into the model.
02:58 Hover over one of these shapes and hit your Tab key once.
03:03 Go ahead and select it. For material, let's click the little
03:08 button next to By Category, and let's go Add Parameter, and for the name let's
03:13 call it Mullion Material. (audio playing) Let's keep it as a type parameter.
03:25 Click OK, and then click OK. Click Save.
03:34 Let's load this into our project. Go ahead and select your structure.
03:44 Click Edit In Place. Go ahead and select it.
03:51 Now, let's change the layout to Maximum Spacing.
03:53 Let's make the distance be 8 feet, for the U Grid, and 8 feet for the V Grid.
04:06 Go ahead and select your surface. Now, what we're going to do is change the type.
04:11 Let's go ahead and hit the drop-down here.
04:16 Let's find Rectangle, Rectangle Surface Solid.
04:21 This is going to take a minute or maybe two minutes.
04:26 Now that's on there, we can zoom in on it a little bit, hit Escape once, and check
04:32 it out. Pretty cool, huh?
04:39 One more thing to do. Let's click on Finish Mass, and this'll
04:45 also take a couple minutes. There we go.
04:50 Now, here it is, the other panel's in it. It's a little slow to spin around, but if
04:56 you think about the sheer size of the model, it's actually not that horrible.
05:05 Let's go back down to floor plan level one.
05:09 Let's go to our View Range dialog, and click Edit.
05:14 For the top, let's go unlimited, and for the cut plan, let's set the offset for
05:18 100 feet. I'm saying 100 feet just because I know
05:22 that it's a way above it. Now we have an awesome plan view.
05:30 Let's go around to some of the elevations.
05:32 Let's go to the East Elevation. Let's go to the North Elevation.
05:37 Let's go to the South Elevation. Let's go to the West Elevation.
05:43 We have a 3D view. How long would it have taken to draw all
05:47 of this? Think about all the possibilities here.
05:51 This is about as out of a shape as it gets.
05:54 But to drill right down to the core of what we did, we started with a simple
05:57 great set of reference plans, some defined levels, and the rest was just fun.
06:03
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4. Complex Families
Creating a line-based family
00:02 In this lesson, we're going to create a family that behaves as if you were
00:04 drawing a line. It's aptly called a line-based family.
00:08 Basically, when you draw a line, you pick the first point.
00:11 Then you pick the second point. The result is a line.
00:14 Pretty simple. How about if you do the same thing, but
00:17 only get a style and rail wainscot with an optional backer and a choice for
00:20 maximum spacing? The objective of this exercise is to
00:25 learn about what a line-based family is. We will create the necessary reference
00:29 planes and will be adding a top rail and a bottom rail.
00:32 To get started, open Revit. As you can see from my example, we have
00:36 some wainscoting here. If I was to select this guy, grab this
00:40 grip, and bring it down the length of the wall.
00:43 You'll see that it draws it in. We can also come in here and specify a
00:48 different spacing if we want. Say for example, we only want one foot spacing.
00:53 Hit Apply, and it'll raise it through there and gives you close to one foot.
00:58 That's what a line based family is. With Revit open let's go to the families
01:02 category, and click the new button. We want to scroll down and find Generic
01:09 model Line-based. Once you find Generic model Line-based,
01:13 go ahead and click Open. Now, a line-based family gives you some
01:17 familiar reference planes, but they also give you an additional reference plane,
01:21 and they give you a length parameter. They also give you what's called a
01:26 Reference Line. This reference line allows us to draw a
01:29 line, once we load this family into our model.
01:32 And whatever kinds of extrusions and shapes we have in here, they're going to
01:35 be drawn along with this line. So, you want to keep that line.
01:38 It's kind of important. The first thing I want to do is create an
01:41 overall height for our wainscot. So, on the (UNKNOWN) panel, click the
01:45 Reference Plains button, on the draw panel, click the Pick Lines button, let's
01:50 give it a three foot offset. Let's offset it up.
01:56 Hit Escape a couple of times, on the measure panel, click Aligned Dimension.
02:07 And pick a point over here, and hit escape a couple times.
02:10 Select the three foot dimension, lets add a perimeter to it.
02:19 Let's call that height. Let's make it an instance parameter.
02:27 Let's click OK. Now, what we want to do is go to a view
02:32 looking this way at it. If I select this reference plane, that's
02:36 our left reference plane. I hover this reference plane.
02:40 That's our right reference plane. So, in elevations, I'd like to go to left.
02:46 Okay, lets make three more reference planes.
02:49 The first reference plane I want to specify a thickness.
02:52 So on the create tab, I'm going to click reference plane.
02:57 On the Draw panel I'm going to click Pick Lines.
02:59 I'm going to off set this three quarters of an inch.
03:02 Off set this up. Three quarters of an inch.
03:09 Hit Escape a couple times, let's dimension it.
03:16 Remember, we always dimension from our strong reference first, to our weaker
03:19 reference second. Select three quarters.
03:24 Let's give it a parameter. Let's call it panel thickness, lets make
03:31 it an instant parameter. Let's click OK.
03:39 Let's create two more reference plans. Go ahaead and right-click this reference
03:43 plan and create similar. On the draw panel, click the pick lines button.
03:51 Let's give it a three inch offset. Offset that down three inches.
03:56 Let's offset one up three inches as well. Now hit Escape a couple times.
04:03 On the Measure panel click the Aligned Dimension button.
04:10 The dimension is in like so. I'm going to select both of these
04:16 dimensions, I'm going to add a parameter. I'm going to call it rail width.
04:26 I'm going to make it an instance parameter.
04:29 I'm going to click OK. Now let's make some extrusions.
04:40 Perfect layout for some 3D extrusions. So on the create tab, let's click the
04:46 Extrusion button. On the Draw panel, let's click our Pick
04:51 Lines button. Let's make sure that lock is checked On.
04:54 I'm going to pick all four reference planes.
05:01 On my Modify panel, I'm going to trim extend to corner.
05:04 (audio playing) I'm going to come down here and do the same.
05:10 Unlike other items we can have two separate extrusions and they'll behave as one.
05:16 On the Job panel I click my pick Lines Button.
05:18 And we're going to get an error here, but don't worry about it, it doesn't mean a thing.
05:27 They just don't like the fact that this line is overlapping the line way down
05:30 here, but that's okay. We'll fix that, by trimming it out.
05:38 Excellent. On the mode panel, click Finish Edit mode.
05:50 Let's go back down to our ref level floor plan.
05:53 Now, what we need to do is align it to this reference plane.
05:56 I'm going to select this reference plane and stretch it out a little bit.
06:01 On the Modify panel, I'm going to click my Align button.
06:05 I select this reference plane. I'm just going to select the front edge.
06:09 Then I'm going to lock it. Very important that you lock it.
06:14 Hit Escape a couple times, go to a 3D view.
06:20 We can spin it around and take a look at it.
06:22 And let's flex the length parameter. So under family types I'm going to click that.
06:29 And for length, I'm going to give it ten feet.
06:33 Hit apply, hit OK, excellent. They're going ten feet.
06:39 Next thing I want you to do is save this, so go ahead and click the Save button.
06:42 And put it somewhere where you'll easily be able to find it.
06:47 I'm going to call mine style, and rail. On my Options, I'm going to have one
06:56 backup, going to click OK, I'm going to hit Save.
07:02 'Kay, that's pretty cool, right? It's really like drawing a line, only you
07:04 get a top and bottom panel with a choice for width and thickness.
07:08
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Creating a generic family
00:02 In this lesson, we're going to create a generic family which is fully parametric.
00:05 It will consist of a style to go into a style and rail system, or, it's basically
00:09 a stick of wood. Sometimes a family needs another smaller
00:14 family to function properly. In our case, it's good to have an entire
00:18 component that we can bring into our family to perform functions such as ray
00:21 or copy. Also, as you can see with other families
00:25 such as profiles, they make our day-to--day modeling much easier.
00:29 The objective of this exercise is to create basically a bore, but we're
00:32 going to add a ton of parameters. To get started open, open up Revit.
00:39 In Families, let's click on New. Let's scroll down to Generic models.
00:48 Click Open. Let's go ahead and click on Reference Plane.
00:52 On the Draw panel, let's click our Pick Lines button, and let's offset it 3 feet.
01:01 Let's dimension. Hit Escape a couple times, select your dimension.
01:11 Let's add a parameter to it. For the name, let's call it Length.
01:19 Keep it as a type of parameter. Click OK.
01:26 Let's offset two more lines. On Create panel, let's click a reference plane.
01:33 Let's offset these one and a half inches. On the job panel click the Pick Lines button.
01:38 Let's go to the left, and to the right. Let's put a string of dimensions in at 3 points.
01:49 Click a point off of it. Make sure you find the EQ button and pick it.
01:59 Now, let's do an overall dimension. And let's hit Escape a couple times.
02:07 Select that 3 inch dimension to add a label to it.
02:13 Let's call it Width. Let's keep it a Tight parameter.
02:17 Let's click OK. Now, what I want to do is go to the left elevation.
02:28 Now, I'm actually going to offset a reference plane downward.
02:31 So I'm going to go to my Create tab, I'm going to click Reference Plane.
02:36 On my Draw panel, I'm going to hit my pick lines button.
02:40 I'm going to offset it three quarters of an inch and I'm going to offset it downward.
02:46 Hit Escape a couple times. Let's dimension it from the top down.
02:52 Again, hit Escape a couple times. Select our dimension.
02:58 Let's add a parameter. Let's call it Thickness.
03:05 It's a type parameter. Click OK.
03:12 Let's go back to our F level floor plan. Let's create a simple extrusion on the
03:19 create panel. Quick extrusion, followed extrusion.
03:26 On the drop panel let's click pick lines. Let's pick these four reference planes.
03:35 On the Modify panel, let's click Trim extend the corner.
03:41 And we're done. Click Finish Edit mode.
03:49 Let's go back to the left elevation. What we want to do is align this to this.
03:58 So on your Modify tab, click the Align button, click the bottom reference plane,
04:03 click the top of this. Now, just click the Lock button, hit Escape.
04:10 Let's add one more parameter. Go ahead and select the Extrusion.
04:16 Let's scroll down to Materials. Let's click this little button right here.
04:23 Let's add parameter and let's call it Material.
04:28 So type parameter. Let's hit okay, let's hit okay.
04:35 Let's go to a 3D view. That's one nice looking piece of wood.
04:39 So, click the Save button. And let's save this as Style.
04:45 And remember where you put it. I'm going to go to my options, and make
04:49 sure I'm only saving one backup. I'm going to hit Save.
04:55 So, making a family like this isn't a waste of time.
04:58 I have a feeling you're going to be needing this stick in the near future.
05:01
Collapse this transcript
Creating an array
00:02 In this lesson, we're really going to start creating some parameter formulas to
00:05 make our family be as interactive as possible.
00:08 These families look easy when you're adding them to the model, but a lot is
00:10 going on in the background to make this stuff work.
00:14 Revit has left the door wide open when it comes to adding mathematical expressions
00:17 to our families. One word of caution though, think it through.
00:22 As you're about to see, it's really easy to get lost in the forest here.
00:24 The objective of this lesson is to add expressions to our family, to array our
00:28 styles automatically. We're going to allow the user to type in
00:32 a maximum spacing for their styles, and we're going to do the math for them.
00:36 To get started, open your family called Styles and Rails.
00:40 In my example, we gotta think about basically what Revit needs information
00:44 wise to perform an array. First of all, they need the count.
00:48 They need to know how many styles we want to array.
00:50 We can do a formula for that. They need to know the divisible length,
00:54 meaning, what's the space in which we're going to array in?
00:58 And they need the array spacing, the actual increment between each items being arrayed.
01:03 Before you get started in a project browser, let's go to the left elevation.
01:09 Let's make sure we are aligned to the correct phase.
01:13 On the Modify tab click the Align button. Select the top reference plane and select
01:20 the top of the style, and lock it. Let's go to the right elevation, let's
01:27 zoom in here and let's do the same thing. Click Align, select this plane and select
01:36 this item and lock it. Go to your 3D view, look around make sure
01:43 everything looks okay. In a family this complex, you definitely
01:49 want to make sure everything's in alignment, before you start throwing a
01:51 lot of formulas in there. Or you'll find yourself going back and
01:56 redoing some work. I'm going to hit Escape a couple times,
01:59 and now let's create some parameters that's going to allow us to array this
02:02 style multiple times to stop here, with the same exact spacing between all of them.
02:09 On the Properties panel, click the Family Types button.
02:12 Let's start adding some parameters. Go ahead and click the Add button for parameter.
02:18 The first parameter, we need to add style count.
02:23 This must be an instance parameter. The type of parameter actually must be an integer.
02:30 We have to have a whole number here. Group parameters under.
02:33 Let's group these under Constraint, to keep them together.
02:37 Let's click OK. Let's add another perimeter.
02:40 Let's call it erase spacing. Let's make it an instance parimeter.
02:48 Type of parimeter can stay as length. Let's group it under constraints.
02:53 So erase spacing. HIt OK.
02:55 Add another parameter. Let's call it divisible length.
03:00 Let's make it an instance parameter, and I'll group it under constraints again.
03:11 Let's click OK. Now we're going to add one more, we're
03:15 going to call that max spacing. It's an instance parameter, its length
03:20 and we're going to leave it under dimensions.
03:23 We're going to hit OK. What's going to happen here is this, the
03:28 user is going to type in what they want their spacing to be, this number is
03:31 going to drive all these other numbers up here.
03:36 So let's put a max spacing in now, let's just go one foot six and hit Enter.
03:41 Let's hit Apply. Let's get started with the constraint parameters.
03:46 The first one we need is divisible length.
03:50 Divisible length will be length minus Style width.
03:57 Click Apply. Nine foot nine.
04:02 The next one can be style count. Style count will be divisible length,
04:13 divided by max spacing.
04:19 (audio playing)
04:21 Click Apply. Now for the array spacing, that's
04:26 divisible length divided by style count. (audio playing) Make sure it's upper lowercase.
04:38 And click Apply. Our numbers are filling out.
04:43 You can see, one parameter leads to another, leads to another, but they're
04:48 all based on, this parameter right here. All right let's hit OK.
04:59 Let's go to our ref level floor plan. And we're going to array this, go ahead
05:01 and select the style, on the modified panel.
05:02 Let's click the Array button. Let's make sure its a linear array.
05:04 We have to group and associate it for the number, let's just type in four for now.
05:18 We're going to obviously change that with the perameter.
05:21 We have to move it to second. What that means is we're going to array
05:27 this, but the spacing is determined by the increment we have here.
05:31 So I'm going to pick a point here, and let's just come in maybe one foot six.
05:37 And then hit Escape a couple times. Go ahead and select any one of these and
05:41 come up here, and you'll see that you hover over the count.
05:45 Go ahead and select this line. We can add a parameter to that.
05:50 The parameter's going to be style count. That's the only parameter that it'll
05:53 accept, so we're going to do that. They're not quite even yet, but that's
05:57 okay, we're going to fix that. On the Measure panel click the Allign
06:01 Dimension button, it forever wants you to save it's always a good idea to do it.
06:07 Click the midpoint of that style and the midpoint of that style, and pick a point
06:12 down here and hit Escape. Now select this dimension.
06:19 Let's add a label to that. And that's going to be array spacing.
06:21 See that? I think we'd better test this live.
06:26 Save it if you haven't saved it already. Let's start a new project.
06:32 Let's go to the Tripple R > New > Project.
06:36 Template file will be architectural. Let's hit OK.
06:43 Let's draw a wall. We'll put it right here.
06:45 It doesn't have to be anything special. Now let's go to the south elevation.
06:52 Hit Ctrl + Tab and hit Ctrl + Tab again. Now click Load Into Project.
07:01 Okay. In Elevations, let's go to South
07:08 Elevation again. On the Architecture tab, click Component.
07:15 Now Revit wants us to specify a work plane.
07:17 That's fine. We're going to leave it on Pick Plane and
07:19 hit OK. Come down to the wall.
07:22 I want you to see the entire wall highlight, pick it.
07:28 We're going to pick a corner here. We're going to come down, and we're
07:31 going to pick a corner here. Go to a 3D view.
07:40 And I think we're good. Let's test one more thing.
07:46 Go ahead and select the component. Let's see what happens if we change the
07:54 max spacing to two feet. Spaced it out.
08:02 Wow, that's a lot of parameters. You can see where if we slip up on one
08:05 little thing, it could take a while to trace our steps.
08:09
Collapse this transcript
Yes/no parameters and if statements
00:02 In this lesson, we're going to add an If statement, and a Yes, No statement to our family.
00:07 There's a lot of what ifs to consider when creating a family.
00:10 What if, we want to give the user a choice to add a quarter inch panel to the
00:13 back of the Wayne's Coat. But if we give this choice, we need to
00:16 make our styles magically go from three quarters of an inch, to a half inch.
00:20 While keeping our rails at a consistent three quarter of an inch.
00:23 We can do just that. The objective of this exercise is to
00:27 create a yes, no Parameter. And then use an if statement to control
00:30 the dimension of our styles. To get started, Open your family called
00:34 Styles and Rails, and follow along. So essentially, if you see here under Graphics.
00:39 I have a new parameter called Style Thickness and I move my back panel
00:43 graphic up. So essentially, we start an end statement
00:47 if, back panel, meaning if back panel's yes, then a half inch, with a comma.
00:53 If not, three quarters of an inch. It's a pretty simple expression.
00:57 So let's get started on it. In the Properties panel, I'm going to
01:02 click my Family Types button. Under Parameters, I'm going to click Add.
01:07 The parameter I'm going to add can be called Back panel.
01:12 (audio playing) It's going to be an instance parameter.
01:15 The type of parameter is going to be yes, no.
01:20 Let's group to parameter, under Graphics, and hit OK.
01:27 Notice it's just a button. Let's find Style Thickness under
01:32 Dimensions, and for parameters, click Modify.
01:37 Let's group that under Graphics as well just to keep the two together.
01:40 Click OK. Now it's time for our if statement.
01:44 So to start and if statement we start with the word if, and immediately we need
01:48 to follow it with an Open Parenthesis. The next thing we type is the actual
01:54 parameter that we're trying to control. That parameter is Back panel.
01:59 So if back panel, is yes, meaning if back panel is checked, we need to throw in a
02:06 comma, and give it a value, one half inch.
02:14 If we have a back panel in there. Our style thickness is going to be a half inch.
02:19 If it's unchecked, we need to throw in a comma, and type in what we want if it's unchecked.
02:25 And it's going to be three quarters of an inch.
02:27 We need to close our parenthesis. So let's read it again.
02:31 If, Back panel is checked, then I want my style thickness to be a half inch.
02:37 If it's unchecked, I want it to be three-quarters of an inch.
02:40 Hit Enter, uncheck Back panel, and it works.
02:45 Let's turn Back panel on, or check it on and click Apply.
02:50 Let's click OK. Now let's add a back panel.
02:56 We'll do that by going to the left elevation.
02:58 Let's add a quarter inch reference plane. And Create, let's click Reference Plane.
03:08 Let's offset one quarter inch. Use our Pick Lines button and let's
03:16 offset up one quarter inch. Let's dimension it and this time, let's
03:22 lock the dimension. I don't want a variable, that's fine.
03:29 Now what we're going to do is extrude a panel straight down.
03:33 Go to the Create tab, go to Extrusion. On the Draw panel, let's use Pick Lines.
03:44 Make sure your Lock button is checked on. So we're going to grab this guy, this
03:49 guy, this guy and this girl. Hit Escape a couple of times.
03:56 On the Modify panel, let's click, Trim Extend to Corner.
03:59 We're just happily drafting. (audio playing)
04:13 Nice, hit Escape a couple of times. On the mode panel, click Finish Edit mode.
04:20 Let's go to ref level floor plan. Let's click the Align button on the
04:25 Modify panel. Let's click this Reference Plane.
04:30 Let's select our panel, make sure you lock it.
04:34 Hit Escape a couple of times. Let's go to a 3D view.
04:41 Let's swing around and look at our panel. It's in there.
04:47 So, let's add two material variables. Go ahead and select this extrusion here.
04:52 Now let's scroll down to Materials. Instead of by category, we're going to
04:58 add a parameter. So click on Add Parameter here, let's
05:04 call it Frame Material. Might as well keep it in Instance Parameter.
05:11 Everything else looks good, hit OK. Hit OK.
05:18 Click the Style and hit a Type. For Material, click on this button here
05:23 and grab Frame Material and hit OK. Because it's a Type parameter, all of our
05:30 styles are going to have that material. Click Apply, click OK.
05:36 Select your panel. There's a couple things I want to do with this.
05:40 For Visible, click this little button here and put it on Back panel.
05:46 So that has two functions. If that thing's clicked off, that Back
05:50 panel disappears. And this style becomes three quarters of
05:53 an inch to fill that void. Click OK.
05:56 Let's scroll down the Material, click this button.
06:01 Let's Add a Parameter. Type in panel Material, Instance
06:08 parameter, let's hit OK, OK. Not bad, if you still have your project
06:17 open with the wall in it, great. If not go to the Purple R, go to New
06:23 Project, use the Architectural template. And draw another wall in there like we
06:30 did before. If you have the project open, let's just
06:34 click Load Into Project. And if you do have it open, you're
06:40 going to get this dialog. Overwrite the existing version.
06:47 Let's scroll in on this guy, let's go a head and check our panel, change some
06:51 stuff up. For the panel material, let's click the
06:56 Builder button. Let's find my favorite Cherry, Select that.
07:06 For shading let's use Render Appearance. For the surface pattern, I don't know,
07:11 let's use wood three. Hit OK.
07:15 For the cut pattern, we use wood one, click OK.
07:23 Hit OK. For the frame material, let's find a Walnut.
07:34 (audio playing) Double-click on Walnut down here, select
07:40 Walnut up here, use Render Appearance for shading, Surface Pattern.
07:50 Let's make that Wood one, hit OK? Cut pattern, let's make that Wood one,
07:57 hit OK. Hit OK.
08:00 So, now we take a look at some of these items.
08:06 Let's keep our back panels turned on. Click Apply, click off of it.
08:15 Let's set our visual style to Realistic. Well not too shabby, not too shabby at all.
08:23 Let's test out one thing on the end here. Our panels are half inch, with the backer
08:28 on it. If I select this and I uncheck Back
08:33 panel, hit Apply. Yeah, that's pretty cool huh.
08:41 Now we're at the far end of creating families.
08:44 Think about the possibilities of how we can automate our processes.
08:47 In Revit, if you think it up it can be accomplished.
08:50
Collapse this transcript


Suggested courses to watch next:

Revit Architecture: Rendering (4h 26m)
Paul F. Aubin



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