IntroductionWelcome| 00:00 |
(music playing)
| | 00:04 |
Hi, I'm Eric Wing.
Welcome to this course on learning to
| | 00:07 |
create families in Revit.
I've been working the field of
| | 00:10 |
architecture, engineering, and
construction for over 20 years.
| | 00:13 |
And have enjoyed seeing how Revit has
evolved over those years to become a rich
| | 00:16 |
and full featured bin management program.
I also have authored several books on
| | 00:21 |
auto does bin solution Rivet.
Including Rivet structure essentials
| | 00:25 |
mastering Rivet structure and rivet
architecture no experience required.
| | 00:29 |
In this course we're going to be creating
all types of families.
| | 00:32 |
We're going to start with a simple
profile that's full parametric then go to
| | 00:36 |
an artidore all the way to some emmy p
families.
| | 00:40 |
Within these families, we're going to be
covering template selection, reference
| | 00:44 |
planes, parameters.
Solid forms, void forms.
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Line based families, arrays and families,
nested families.
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Yes/no functions, mathematical
expressions, and if statements.
| | 00:56 |
We'll also cover in place families as
well.
| | 00:59 |
First we'll cover the most essential
procedures, setting up a foundation so
| | 01:01 |
you can create and learn along the way.
Creating families correctly is quite an
| | 01:05 |
important aspect of working successfully
within Revit, so I want to make sure
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you're going down the right path.
Each family we create will be accompanied
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by the actual finished family.
You can use my families as the lesson
| | 01:17 |
progresses, or you can take what you are
learning and apply it to your own
| | 01:20 |
situation by using your own families.
You can be intermediate or advanced, and
| | 01:25 |
still bring away some valuable skills.
And you know as well as I do, once you
| | 01:29 |
master Revit families, you are the go-to
person.
| | 01:33 |
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|
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1. Creating a Basic Profile FamilySelecting the correct template| 00:02 |
In this lesson, we're going to examine
what Revit Family templates are, and why
| | 00:05 |
it's important to use the correct one?
We're also going to take a look at the
| | 00:09 |
Family Template Interface.
I remember when I first started creating
| | 00:12 |
Families, I viewed these templates as
mere suggestions.
| | 00:15 |
I don't need a template.
Long story short, I needed a template.
| | 00:20 |
And I needed the right one.
Although, this may seem a bit remedial,
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it is necessary just to peruse the
different templates and look at how the
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Family Editor works.
The objective of this exercise is to take
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a look at the necessary tools to get us
started in the right direction when it
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comes to families.
Open Revit and follow along.
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In Revit, we'll see we can start a new
project or open an existing project.
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In Families, we can see that we can start
a New Family or open an existing family.
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I'll take the click on the New button.
This brings us right to the New Family
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Select Template file dialog.
We can look down through here and see
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some of these items.
Let's go ahead and open up Casework Wild Base.
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Seems pretty specific, and it its.
This specific template is going to help
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us build a kennel.
Let's mount it to a wall, pretty straight forward.
| | 01:12 |
We have a depth parameter, a length, a
couple EQ parameters, and that even tells
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what side of the wall to put it on.
That's pretty specific.
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Now, to go further on the Create Tab, if
we click on the Family Categorian parameters.
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We'll see that, this is classified as
actual case work, so when we load it into
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a project, Revit understands that it's
case work.
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It's going to schedule it as such, and
it's going to work like case work.
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Omniclass title is Case Work, and it's
physically hosted to a wall.
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This is just one type of template that we
can look at.
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On the Quick Access toolbar, go ahead and
click the Close Hidden Windows button.
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Close out of here, let's create another
New Family and see what we've got.
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Let's go down to curtain panel pattern
base, we'll click Open.
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See this is entirely different
altogether.
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Essentially, what this template does, it
allows us to extrude a shape along this.
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Load into a family, and it becomes a
Curtain panel.
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Notice the tools we have.
Each family literally will have a
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different set of tools to work with.
If we come across here, some of the tools
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we have will not be available in other
families.
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Go ahead and close out of this family.
Let's click New again.
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We're going to look at two more family
types and then we'll get started.
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Let's select Data Device Hosted, open
this family.
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Now, this family is MEP based and we'll
see that, now we start getting additional
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tools to start adding connectors to it.
We can add pipe connector, cable tray,
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conduit, duct, and electrical connectors.
Each of these connectors have engineering
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data appended to them.
Again, if we take a look at family
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category and parameters, we'll see that
this is selected as a data device in this
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category, click OK.
And you can close out of this family.
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Let's open one more, so under families,
let's go New, what I want to do is find
| | 03:14 |
Profile Hosted.
And I'm going to open this guy up.
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Now, let's take a look at some of the
other items.
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In this screen, we have it's called
Reference Planes.
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Generally, you start with two reference
planes.
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One is center front back, and the other
is in this case, wall face.
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And they act as the starting point from
which you build your model from.
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This is the one I'd like to use, so right
now, let's do this.
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Let's go to the purple R, which is the
Application button.
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Let's go Save As, let's select Family.
Put this in a location that makes sense
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to you, call it Cove.
In the options, type in 1 for number of
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backups, click OK.
Click Save and we're good.
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Okay, now you know about the templates
and the interface.
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It's important to know that each template
offers functionality that others may not.
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And most importantly, the temperature's
set up to know what it is you are
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actually modelling.
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| Creating and understanding reference planes and dimensions| 00:02 |
In this lesson, we're going to start
right in with adding reference planes and
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adding dimensions.
Reference planes are the structure of
| | 00:08 |
your family, without them you can't
really proceed.
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In a family, this is always the thing
that comes first, everything is based
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from your reference planes.
This is the most important part of family creation.
| | 00:21 |
Once your reference planes are
established, we can then add dimensions
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to those reference planes.
However, if your reference planes are
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wrong, your family will fall apart.
You can see I really like reference planes.
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The objective of this exercise it to
create reference planes in the correct
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manner than to dimension them.
Open the file you saved called Cove, and
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follow along.
If we didn't do that, go to a new family
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and find the profile hosted .rvt template
and save it as Cove.
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Just to give you an example of what we're
going to model so you don't get confused
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one we start in with our reference
planes, is this basic shape.
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This will be flexible, we're going to
make it one foot and we're going to make
| | 01:02 |
a size that's 6 inches.
Before we get started, let's take a look
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at reference planes.
There's always going to be at least one
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reference plane in the template that's
going to be the basis in which you model
| | 01:12 |
everything from.
These reference planes are fixed, and
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they are basically your insert point.
For example, this area right here is the
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insert point.
I select this reference plane.
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It's locked down and it's literally
called Wall Face, this horizontal
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reference plane is center, front, back.
These are the reference planes that we
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build off of any other reference plane
that's created is a duplicate of this.
| | 01:39 |
Any dimension we add starts at this
reference plane and resolves at the other
| | 01:42 |
reference plane that we added as a copy
of this.
| | 01:46 |
So, let's get started.
The first thing I want to do is create a
| | 01:50 |
reference plane.
(LAUGH) Go ahead and right*click on your
| | 01:53 |
vertical reference plane, and go to
Create Similar.
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The objective here is to make a reference
plane that's one foot to the right.
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So on your Draw panel, click the Pick
Lines button.
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Let's give it an offset, have one foot.
I'm going to hover over this reference plane.
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Notice we get a temporary reference plane
that shows up.
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Once you see that, go to the right.
Go ahead and pick the first reference plane.
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While we're at it, let's offset one down.
That's one foot also.
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I hover over this and I pick it, I have
the reference plane that's one foot.
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Hit Escape a couple times.
Congratulations, your first two reference planes.
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On the Measure panel of the Modify tab,
I'm going to click the Align Dimension button.
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I'm going to pick a point from here, I'm
going to pick a point to here, then I'm
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going to put my one foot dimension up
there.
| | 02:48 |
I'm going to repeat the procedure down
here.
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I'm going to put a dimension here, I'm
going to put a dimension here, and I'm
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going to place my dimension down here.
Then I'm going to hit Escape a couple times.
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Excellent.
Next thing I'm going to do is create two
| | 03:01 |
more reference planes, that are two
inches down, and one that's two inches in.
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Remember, I'm always starting with my
reference planes that were there before I
| | 03:10 |
got here.
Right-click, create similar on the Draw
| | 03:14 |
panel, let's use our Pick Lines button.
Let's give it an offset of two inches.
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Let's repeat that and offset this one to
the right, two inches and hit Escape a
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couple times.
Perfect.
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On the Measure panel of the Modify tab,
I'm going to click the Align Dimension button.
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I'm going to click a point here and a
point down here.
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Remember what I'm doing.
I'm always going for my anchor reference
| | 03:43 |
plane first to my secondary reference
plane, second.
| | 03:47 |
The reason I'm doing that is because this
is the reference plane that I want to move.
| | 03:52 |
This is the reference plane that I want
to move.
| | 03:54 |
These two are the reference planes that
will never move and can never move.
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I'm going to add another dimension from
my primary reference plane, my second
| | 04:03 |
degree reference plane.
I'm going to pick a point down here.
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I'm going to hit Escape a couple times.
I'm going to select this dimension and
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I'm going to get it out of the way.
I'm going to select this dimension and
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I'm going to get it out of the way.
Now I have my skeleton set up.
| | 04:24 |
Now that the framework and the dimensions
are added, we have the start of a good,
| | 04:27 |
useful family.
Start every family in this manner and
| | 04:31 |
you're good to go.
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| Adding and understanding labels (parameters)| 00:02 |
In this lesson, we're going to add
parameters, or in family language labels
| | 00:05 |
to our dimensions.
This part takes some thinking.
| | 00:08 |
Think about how flexible you would want
your family to be in the model.
| | 00:13 |
For example, if you have a cabinet.
Would you want the length and the width
| | 00:16 |
to be parametric?
Meaning, adjustable for the user.
| | 00:19 |
You would, if you have a piece of cold
molding, would you like to use it to be
| | 00:22 |
able to specify different sizes?
I think you would, you can make a family
| | 00:27 |
as flexible as you want.
Just try to think it through first.
| | 00:31 |
The objective of this exercise is to
create parametric labels, then we're
| | 00:34 |
going to append the labels to our
dimension.
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Open the file you saved called Cove, and
follow along.
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The first thing I'm going to do is zoom
in to this one foot dimension, I'm
| | 00:46 |
going to select it.
From my label drop down, I can add a Parameter.
| | 00:52 |
Go ahead and select that.
Now, welcome to the Parameters Property dialog.
| | 00:57 |
You're going to see a lot of this if
you're going to be doing families.
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Let's take a look.
This part is greyed out.
| | 01:04 |
This part down here is the name.
The first thing to know is these
| | 01:08 |
parameters are case sensitive.
We can add parameters together and
| | 01:13 |
mathematical expressions.
However, if we mistype the parameter name.
| | 01:18 |
Being if we don't have the right
capitalization, Revit won't recognize it
| | 01:22 |
as an actual word.
So, think it through when you give it a name.
| | 01:26 |
I like to name my stuff as it would look
in a parameter that Revit would give us,
| | 01:31 |
like this.
I like uppercase, lowercase, that just
| | 01:35 |
makes it cleaner.
However, that's up to you entirely.
| | 01:39 |
I'm going to call it depth.
Now, let's move on to the next thing.
| | 01:46 |
Type or instance, we have two choices
here.
| | 01:48 |
Just know this, again if you add these
parameters together in a mathematical
| | 01:53 |
expression, it has to be either a type or
an instance.
| | 01:58 |
They have to be the same category.
If a type parameter is selected, and you
| | 02:03 |
change the depth.
You're going to change the depth of every
| | 02:06 |
piece of cold molding in the entire
model.
| | 02:09 |
If you keep it on instance, the user only
changes the depth of the cold molding,
| | 02:13 |
for the cold molding they have selected.
It's a big decision.
| | 02:20 |
This decision I'm going to go with type,
we're going to group them under
| | 02:24 |
Dimensions, and we're going to click OK.
Let's select this Dimension and add
| | 02:31 |
another Parameter to it.
Label > Add Parameter, let's call it height.
| | 02:39 |
We're going to leave it as a type
parameter, cause that's basically the
| | 02:42 |
path we're going down.
We're going to group the parameter under
| | 02:46 |
dimensions, and we're going to hit OK.
Another thing I want to do is add these
| | 02:53 |
two to a parameter.
So holding down the Control key, I'm
| | 02:58 |
going to select my two inch dimension and
my two inch dimension, my label, I'm
| | 03:02 |
going to add a parameter, I'm going to
call this Reveal.
| | 03:07 |
I'm going to keep them as a tight
parameter and I'm going to group them
| | 03:11 |
under dimensions, and in a moment, I'll
show you where that grouping goes, click OK.
| | 03:19 |
Select your reveal equals two inches, and
just kind of leader it out a little bit.
| | 03:25 |
It's good to get into the habit of
basically cleaning these up a little bit.
| | 03:31 |
Once we get into more complex families,
you're going to see that organization is
| | 03:35 |
very important.
Now, let's do one last thing.
| | 03:39 |
I want to go look for where those
parameters are going, so on the
| | 03:42 |
Properties panel of the Modify tab is a
button that you're going to go to a lot.
| | 03:48 |
It's called Family Types, look familiar?
Here they are, we could add parameters
| | 03:53 |
here, we can lock parameters, we have a
value, we have a formula.
| | 03:57 |
Let's concentrate on this area right now.
The height and the depth for this I want
| | 04:02 |
to remain the same.
So, what I'm going to do is my height is
| | 04:05 |
going to actually equal my depth, so in
(UNKNOWN) we can add a simple expression
| | 04:10 |
that just says the word depth.
So, in the formula for height type the
| | 04:17 |
word depth.
Remember, it's case sensitive, so if you
| | 04:22 |
hit Enter, it should take it, click
Apply, click OK.
| | 04:29 |
Now, one thing I'd like to do is go back
to the family types.
| | 04:34 |
This is where flexing the model comes in
handy.
| | 04:36 |
For my depth, change it to 6 inches.
For my review change it to one inch.
| | 04:43 |
Height should go to six, review should go
to one inch.
| | 04:48 |
Click Apply, click OK, look at that.
Everything's scrunched down based on our increments.
| | 04:56 |
This is control of a family right here.
Let's go back to the family types.
| | 05:02 |
Let's change those items back to where
they were.
| | 05:04 |
Reveal will be two inches, the depth
wants to be one foot, click Apply, click OK.
| | 05:12 |
Wow, see how flexible this is?
All families should go this way.
| | 05:17 |
Being regimented in the way in which you
go about modeling a family is a must.
| | 05:22 |
Adding labels and understanding the
difference between an instance parameter
| | 05:25 |
and a type parameter, and knowing that
the two can't be added together is a must.
| | 05:30 |
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| Adding lines and flexing the geometry| 00:02 |
In this lesson, we're going to actually
draft the profile and test the model to
| | 00:05 |
make sure it works.
It's time to add the lines to the family,
| | 00:09 |
it's funny because this seems like the
most important part.
| | 00:12 |
Of course, it's important.
However, having the structure underlining
| | 00:15 |
the actual drafting makes for an
unbreakable family.
| | 00:19 |
It doesn't go without saying that the
lines do have to be somewhat drawn in a
| | 00:21 |
specific manner, and we're going to cover
that.
| | 00:25 |
The objective of this exercise is to
create the line work for our profile and
| | 00:28 |
to flex the family to make sure it
doesn't break when we use it in our project.
| | 00:34 |
Open the file you saved called Cove and
follow along.
| | 00:37 |
The first thing we're going to do is
start drawing some lines.
| | 00:41 |
Go to the Create tab and click the Line
button.
| | 00:44 |
And what we're going to do is we're going
to start on this center section to here,
| | 00:49 |
to here, to here, to here.
Then we're going to put an arc in here,
| | 00:54 |
all in one continuous motion.
Importantly enough, when we snap to the
| | 00:58 |
center section, Rivet knows that we want
this part appended to that intersection.
| | 01:04 |
So, make sure you're very deliberate when
you're drawing lines in a family to
| | 01:08 |
locate the reference points.
Pick this intersection and draw a line
| | 01:13 |
straight up.
Pick this intersection, and draw your
| | 01:17 |
line to the left.
Pick that intersection.
| | 01:21 |
Now we scroll down to this intersection.
Pick that intersection.
| | 01:26 |
Let's pick this intersection.
Now what we want to do is create an arc,
| | 01:30 |
click on the Arc Start and Radius button.
Select this intersection, and move your
| | 01:39 |
arc in that direction.
Hit Escape a couple times, and you've got it.
| | 01:47 |
Now what I want to do is go right to my
family types and try to flex this thing
| | 01:50 |
out and break it.
Let's give it a shot.
| | 01:54 |
For the Reveal, let's type in 4 inches.
For the Depth, let's go to 2 feet.
| | 02:00 |
Click Apply.
Click OK.
| | 02:02 |
It's massive.
Let's flex it some more.
| | 02:06 |
Let's go in the opposite direction.
For the Reveal, let's go to 1 inch.
| | 02:12 |
For the Depth, let's go to 6 inches and
hit Apply.
| | 02:17 |
Pretty cool.
Let's keep the Reveal at 1 inch and make
| | 02:20 |
the Depth be 1 foot.
Hit Apply.
| | 02:24 |
Pretty neat.
This thing's flexing around pretty well I think.
| | 02:28 |
Let's do this.
Let's change our Reveal back to 2 inches,
| | 02:32 |
let's change our Depth, keep that at a
foot, click Apply.
| | 02:38 |
Click OK.
Flex your profile as much as possible.
| | 02:44 |
So, N and the lines are one thing.
Making sure the family doesn't cause
| | 02:47 |
errors once it's passed into the model is
another.
| | 02:50 |
Remember to snap your lines to the
intersection, and as always, test, test, test.
| | 02:55 |
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| Adding types| 00:02 |
In this lesson, we're going to add two
different types for our family.
| | 00:05 |
Of course, having the flexible parametric
part is what we're trying to accomplish
| | 00:09 |
with all of our families.
There are, however, some common
| | 00:12 |
dimensions in every family that we can
actually set up for the person we are
| | 00:15 |
giving the family to.
Let's take for example a door.
| | 00:21 |
We set up the family to be any width or
any height possible, as you can see with
| | 00:23 |
what we've been doing here.
However, the user would probably want a
| | 00:28 |
36 inch wide by 84 inch high pre-defined
set.
| | 00:31 |
So they don't have to worry about typing
that dimension in all the time.
| | 00:37 |
So if the family name was Door, we'd give
the person a Door type which is 36 inches
| | 00:41 |
by 84 inches.
The objective of this exercise is to
| | 00:46 |
create two different types for our
family, a 6 by 6 and a 12 by 12.
| | 00:52 |
Open the file you saved called Cove and
follow along.
| | 00:55 |
On the Properties panel, click the Family
Types button.
| | 00:59 |
This is one type we're going to use.
We're going to call it a 1 by 1 by 2.
| | 01:04 |
So under family types click the New
button.
| | 01:07 |
Call it 12 inches by 12 inches by 2
inches.
| | 01:16 |
Click OK.
Click Apply.
| | 01:20 |
Now let's make another one.
Let's add a new family type.
| | 01:23 |
So under Family Types, let's go to New.
For the name, 6 inches by 6 inches by 1 inch.
| | 01:32 |
Click OK.
Change the reveal to 1 inch.
| | 01:38 |
Change the depth to 6 inches.
Click Apply.
| | 01:43 |
Click OK.
Then we see it move in.
| | 01:46 |
Let's just make sure everything works out
well.
| | 01:51 |
Let's go back to our family types.
I'll move my dialog in.
| | 01:57 |
Let's change it to 12 inches by 12 inches
by 2 inches.
| | 02:03 |
Click Apply.
Let's change it to 6 inches by 6 inches
| | 02:06 |
by 1 inch.
Hit Apply and you're good.
| | 02:10 |
This is the right way to do this.
Let's switch it back to 12 by 12 by 2 and
| | 02:14 |
hit Apply.
And let's hit OK.
| | 02:19 |
Let's Save our Family.
So with the Type Setup we have a well
| | 02:22 |
thought out Family.
It is now ready for public consumption.
| | 02:26 |
Just remember to test your types to be
sure the name reflects the actual dimensions.
| | 02:31 |
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| Adding the family to objects in a project| 00:02 |
In this lesson, we're going to add the
cove to a model and assign it to a wall
| | 00:05 |
and to a sweep.
It's time to introduce the family to the model.
| | 00:09 |
This is a good moment, the fruits of your
labor.
| | 00:12 |
All your colleagues will herald you as a
hero.
| | 00:15 |
Then again, maybe not.
It's hard to explain why you want to make
| | 00:18 |
a family like this so parametric.
Well, this family will be part of your
| | 00:22 |
library for years.
Thinking back, how many times have we
| | 00:25 |
drawn a similar profile, or at least
modified a similar profile, over, over,
| | 00:30 |
and over again?
The objective of this excersise is to
| | 00:34 |
load our family into a model, and we're
going to add the profile to a wild type.
| | 00:39 |
We will then use the same profile and a
different kind of system family.
| | 00:44 |
Open the file you saved called Cove and
also find the file called Commercial
| | 00:47 |
building, open that up and follow along.
Make sure you're family is current.
| | 00:53 |
What we want to do, is we want to load
this into a project.
| | 00:56 |
So go ahead and click on Load Into
Project, on the quick acess toolbar,
| | 01:00 |
click on the default 3D view button.
Go ahead and select one of these walls
| | 01:06 |
right here.
Click on Edit Type.
| | 01:10 |
For the Structure, click Edit.
Let's make sure in the Edit Assembly
| | 01:15 |
dialog, the Preview is showing.
And let's make sure the Preview is set
| | 01:19 |
for Section.
What we want to do is add a sweep to this
| | 01:25 |
wall type.
Click the Sweeps button in the Modify
| | 01:29 |
Vertical Structure area.
Let's add our profile.
| | 01:35 |
Click the Add button, the Profile, click
the drop-down.
| | 01:41 |
Hey, look at that.
We've got two coves to choose from.
| | 01:43 |
You see the file name is the family, and
these are the two type we created.
| | 01:49 |
Let's grab the 12 by 12 by 2.
Now look at that, we can sign a material.
| | 01:54 |
So go ahead and click into the Builder
button for material.
| | 01:56 |
Let's type in Concrete.
This is going to be concrete, pre-cast
| | 02:04 |
concrete, normal weight, 5ksi.
That's more information than we needed.
| | 02:09 |
Click OK.
Now, the distance, let's set it down one
| | 02:14 |
foot, so type in negative 1, hit Tab,
from the top.
| | 02:19 |
Hit Tab.
Hit Apply just to make sure it's going
| | 02:23 |
into the right spot, and it looks like it
is.
| | 02:27 |
No offset, we don't need to flip it.
We got lucky.
| | 02:30 |
Don't expect it go this easily every
single time.
| | 02:33 |
Click OK.
We can actually click into here and zoom
| | 02:36 |
in on this.
I understand that it's interfering with
| | 02:39 |
that soldier, but that's fine.
Click OK.
| | 02:45 |
Click OK one more time.
And we now have a nice sweep.
| | 02:52 |
Going around our wall like it was always
there.
| | 02:57 |
So from one profile we were able to
create this entire sweep.
| | 03:01 |
And have it be 3D.
Did we do anything in 3D yet?
| | 03:05 |
No, but we've added a 3D functionality to
this.
| | 03:08 |
So now if we scroll down to a section,
and go to east corridor section, this
| | 03:15 |
shows up everywhere.
No longer do we have to keep drawing the
| | 03:22 |
same profile.
Let's find another family to add this to.
| | 03:26 |
Let's go back to a 3D view, type ZA, to
zoom all.
| | 03:30 |
Let's go to architecture and let's click
the wall drop down and let's select Wall Sweep.
| | 03:39 |
We have wall sweeps cornice.
That's all we have.
| | 03:42 |
So click on Edit Type.
Click Duplicate.
| | 03:45 |
Let's call this Cove sweep.
(audio playing) And click OK.
| | 03:51 |
For the profile, hey, I know a profile we
could use.
| | 03:54 |
Click the drop-down.
Let's grab the little one this time.
| | 03:59 |
For the material, let's click the Builder
button.
| | 04:02 |
Let's go with the same concrete,
(UNKNOWN) concrete, now I'm going to
| | 04:06 |
weigh it 5ksi, click OK.
Now that we have the cove set, 6 by 6 by
| | 04:11 |
1, in the material set, concrete
(UNKNOWN) concrete, click OK.
| | 04:18 |
Go ahead and pick a point on this wall
right about here.
| | 04:24 |
We can come around the other side of the
wall and pick this point.
| | 04:30 |
We can pick that point and then that
point.
| | 04:36 |
We can keep wrapping this around the wall
as much as we want.
| | 04:39 |
Click on restart sweep.
Hit Escape a couple times.
| | 04:45 |
We can actually grab the sweep and bring
it over and join the sweep together.
| | 04:52 |
Pretty fancy.
So if you think about it, what have we done.
| | 04:55 |
We've created this wall sweep, two
different sizes, and we've added it to
| | 05:00 |
two different types in our model.
There, you're first family.
| | 05:05 |
Think about how many sections you're
going to cut now without having to redraw
| | 05:09 |
a thing.
We're able to load the family into a
| | 05:12 |
project, and use it for multiple
situations.
| | 05:14 |
| | Collapse this transcript |
|
|
2. Creating a Door FamilyEditing the opening| 00:02 |
In this lesson, we're going to browse for
a door template, and start modifying the
| | 00:05 |
wall within the template to fit our new
opening.
| | 00:08 |
Okay, let's get a little more complex,
shall we?
| | 00:10 |
I'm picking a door for this series,
because a door can have a lot to offer in
| | 00:14 |
terms of complexity.
Let's start with the template.
| | 00:18 |
Yeah, I rant about using the correct
template, however, these templates are
| | 00:21 |
not one size fits all.
The template we are going to use is
| | 00:25 |
obviously a door template.
It points us in the right direction.
| | 00:28 |
But I want to make a cool door, not a
lame door.
| | 00:32 |
The objective of this exercise is to find
the door template, delete some existing
| | 00:36 |
3D jambs, and to add a radius to the
opening.
| | 00:39 |
Open up Revit and follow along.
What I'd like to do is, under Families,
| | 00:43 |
let's click the New button.
Let's scroll down till we find Door.
| | 00:48 |
Let's click Open.
As we can see, it already has some stuff
| | 00:54 |
in place.
The flip grips are definitely nice, but
| | 00:56 |
there's a few things that aren't so
great, such as the door jamb.
| | 01:00 |
We don't want the door jamb, so we can
just delete that.
| | 01:03 |
We're going to make our own.
Now, we'll see it's set up for Exterior
| | 01:10 |
and Interior.
And remember the handing, because
| | 01:13 |
sometimes that can get a little
confusing.
| | 01:16 |
What I want to do is go to Elevation
Exterior.
| | 01:19 |
Now, we can see how a door is comprised.
We have a couple EQ constraints.
| | 01:26 |
We have some line work.
We of course, already have reference
| | 01:31 |
planes that are set up.
We have a height parameter and a width parameter.
| | 01:36 |
Jeez, most of the work is done for us.
If you go to a 3D View, we'll see it's
| | 01:41 |
simply a wall.
If you set your visual style to
| | 01:44 |
Realistic, we can kind of see what the
wall looks like.
| | 01:49 |
It's just a gray wall.
We're going to use this wall.
| | 01:52 |
And we're going to actually flex the wall
as well, because if you think about it,
| | 01:56 |
we're going to make a door that fits into
any size wall.
| | 02:00 |
So obviously, we need to make some
adjustments to this wall to simply flex
| | 02:04 |
our model.
But what I want to do is I want to have a
| | 02:06 |
radial top on our door, because I think
that'd be a lot cooler.
| | 02:11 |
So essentially, what I want to do is go
to the Exterior Elevation.
| | 02:15 |
Hit Escape a couple of times.
Come to where the door appears to be and
| | 02:19 |
hover over this bottom line.
You'll see it says Opening Cut, Opening Cut.
| | 02:25 |
Notice how that's done.
That's a family also.
| | 02:28 |
Everything in Revit is a family.
Go ahead and select the Opening Cut.
| | 02:32 |
Now, one important thing to do is
transparent in 3D and in elevation.
| | 02:38 |
It's funny because that's not turned on
by default, and you loaded into a
| | 02:40 |
project, and you wonder why you can't see
your Door panel.
| | 02:44 |
With this selected, let's click Edit
Sketch.
| | 02:47 |
Let's zoom in on the door itself.
Let's delete the little top.
| | 02:52 |
What we want to do now is finish the
sketch.
| | 02:55 |
We're going to grab Start-End-Radius Arc
on the Draw panel.
| | 02:59 |
I'm going to pick a line here, I'm
going to pick a line here.
| | 03:04 |
And I'm going to go up until it flexes
out to 1 foot 6.
| | 03:08 |
Once I see that, I'm going to pick that
point, and hit Escape a couple times.
| | 03:13 |
Once I have it where I like it, I'm
going to click Finish Sketch.
| | 03:17 |
Let's go to a 3D View.
I already want to flex this model to make
| | 03:21 |
sure this is going to work.
On the Property panel, click Family Types.
| | 03:27 |
Let's make sure we flex this (UNKNOWN)
Under the width, let's make it 4 feet,
| | 03:31 |
and hit Apply.
Looks good to me.
| | 03:34 |
The height won't matter, it'll just go up
and down.
| | 03:36 |
Well, let's see.
Type in eight feet for the height.
| | 03:40 |
There we go.
Let's bring it back to seven 7, by 3 feet.
| | 03:45 |
And hit Apply.
Hit OK.
| | 03:48 |
You're good to go.
It's always to flex everything you do,
| | 03:51 |
when you get into a complex family like
this.
| | 03:54 |
because if something breaks from the very
beginning, it's good to know then,
| | 03:57 |
instead of undoing everything.
And as you can see, this wall is going to
| | 04:01 |
be a focal point for us throughout this
family.
| | 04:05 |
It's good to see how a door family has a
void cut through a wall and which we can manipulate.
| | 04:12 |
| | Collapse this transcript |
| Modifying parameters and creating a jamb| 00:02 |
In this lesson, we're going to switch
around some parameters, add a formula,
| | 00:05 |
and create a door frame.
Now, we can start getting into the weeds
| | 00:09 |
with this stuff.
The first thing about a door frame, you
| | 00:12 |
have to watch out for is the opening.
The predefined parameter for width should
| | 00:16 |
actually be the rough opening.
Although we cannot modify the parameters
| | 00:20 |
that Revit presets in the template, we
can add a formula.
| | 00:24 |
Plus Rivet gives enough other predefined
parameters to accommodate us.
| | 00:28 |
The objective of this exercise is to set
the correct parameters.
| | 00:31 |
Add a mathematical expression, albeit a
remedial one, and add a door jamb.
| | 00:36 |
Open the door family and follow along.
The first thing I want to do is take a
| | 00:42 |
look at the width.
The width is reading the actual rough
| | 00:45 |
opening, the face of the wall.
We need to change that.
| | 00:49 |
So, on the Properties panel.
Let's click the Family Types button.
| | 00:54 |
As we can see, the width is 3 feet 0.
We want that to be consistently 3 feet 0.
| | 00:59 |
This is what the end user is going to
type in.
| | 01:02 |
They want their width to be 3 foot.
We have to figure out the rough width.
| | 01:06 |
So, what I want for the rough width is I
want to add an inch and a half on each side.
| | 01:11 |
That means I want an inch from my jamb,
and I want a half inch for shim space.
| | 01:15 |
So, my formula's going to be equals
width, be careful for your upper lower
| | 01:21 |
case, plus 3 inches.
Hit Enter.
| | 01:26 |
And the rough width is now 3.5.
Click Apply, Click OK.
| | 01:32 |
Now for the width, let's go ahead and
select this dimension.
| | 01:37 |
For the label, let's change it to rough
width.
| | 01:39 |
Notice when we add an expression, it will
add it to the drop down.
| | 01:44 |
That changes our width.
Let's go to a 3D view, let's go to our
| | 01:49 |
family types.
Let's change the width to 4 feet just to
| | 01:53 |
make sure everything's working.
It is.
| | 01:56 |
Hit OK.
Now, the next thing I want to do is
| | 02:01 |
create a jamb.
To do that, we're going to use what's
| | 02:05 |
called a Sweep.
On the Create tab, go to the Forms panel
| | 02:09 |
and click Sweep.
The one thing we need to really do with
| | 02:13 |
this sweep is to pick a path.
So, go ahead and click the Pick Path
| | 02:17 |
button on the Sweep panel.
Select this line, this line, and then
| | 02:22 |
this line.
Our sweep will come up and around and down.
| | 02:28 |
Once we're done picking the 3D edges,
click Finish Edit mode.
| | 02:33 |
Now, what we want to do is go the Ref
Level floor plan.
| | 02:41 |
This dot is the origin of our sweep.
Now that we're in our plan, let's start
| | 02:46 |
offsetting some lines.
The first thing I want to do is create
| | 02:49 |
another reference plan.
So on the Create tab, click the Reference
| | 02:54 |
Plan button.
On the drop panel, click the Pick Lines button.
| | 03:00 |
That's given an offset of an inch and a
half.
| | 03:02 |
I'm going to offset it in and hit Escape.
The first thing I'm going to do is
| | 03:08 |
dimension that.
Just to make sure we hold that into
| | 03:14 |
place, I'm going to hit Escape a couple
times.
| | 03:16 |
The next thing I want to do is trace out
my jamb.
| | 03:22 |
So on my Draw panel, I'm going to use my
Pick Lines button.
| | 03:26 |
I want to make sure my Lock button is
picked.
| | 03:28 |
I'm going to pick this line to this line
to this line.
| | 03:33 |
Now, I'm going to set my offset for 1
inch shim space.
| | 03:45 |
For my outside edges, I'm going to
actually click on my Fill It Arc button,
| | 03:49 |
I'm going to click on Radius.
I'm going to set my Radius for 1 8th of
| | 03:54 |
an inch.
I'm going to hit Enter.
| | 03:56 |
I'm going to fill it, both of these
outside edges.
| | 04:04 |
Hit Escape a couple times.
At my Modify panel, I'm going to click
| | 04:07 |
Trim Extend the Corner and I'm going to
clean that up.
| | 04:12 |
I'm going to clean that up.
I'm going to hit Escape a couple times.
| | 04:17 |
The next thing I want to do is put a
doorstop in.
| | 04:21 |
On my Drop panel, I'm going to click Pick
Lines.
| | 04:24 |
I'm going to offset back one and 3 8th of
an inch.
| | 04:33 |
Make sure it's not one foot something.
I'm going to offset that back twice.
| | 04:40 |
One more time, I'm going to offset this
line in a half an inch.
| | 04:44 |
On my Drop panel, I'm going to pick
lines.
| | 04:45 |
I'm going to offset 1 half inch.
I'm going to offset this line N.
| | 04:52 |
Hit Escape a couple times.
Zoom in on here, now I'm going to use my
| | 04:58 |
Fill It Arc.
My radius will be 1 8th by default.
| | 05:03 |
Now, I'm going to click here and here,
I'm going to hit Escape.
| | 05:09 |
I want to split this line right out.
So, I'm going to click on my Split button
| | 05:12 |
on my Modify panel.
If you can't get the line you want, hover
| | 05:17 |
over this intersection and just hit your
handy dandy Tab key and pick that.
| | 05:23 |
Hover over this guy, hit your Tab key,
pick that, hit Escape a couple of times.
| | 05:29 |
One more time with Trim Extend the
Corner.
| | 05:32 |
We'll pick this line and this line, and
then this line to this line.
| | 05:37 |
Hit Escape a couple of times.
Now, we have a dimension here.
| | 05:42 |
We need to dimension from here to here,
from here to here, then from here to
| | 05:46 |
here, to set everything into place.
So, on your Measure panel, click Align, Dimension.
| | 05:55 |
Pick this guy here to this guy here.
And pick off of there two more.
| | 06:02 |
Here to here.
Now, from here to here, that's a lot of dimensions.
| | 06:09 |
Why don't we go ahead and change our
scale from 1 half inch to inch and a half?
| | 06:20 |
That helps a little bit, right?
So, here we have it.
| | 06:24 |
Let's click Finish Edit mode, let's click
Finish mode again.
| | 06:28 |
Go to a 3D view, and we've got it.
Go back to Floor Plan Ref Level, zoom out
| | 06:37 |
a bit Exteriors here, interiors here.
Our jamb is extending to the inside.
| | 06:46 |
It looks good.
Let's go to a 3D view.
| | 06:50 |
Let's see if we can flex this.
This is the moment I hold my breath.
| | 06:57 |
On the Properties panel, go ahead and
click Family Types.
| | 07:01 |
Let's make the width 3 feet.
Hit Apply.
| | 07:03 |
Hit OK.
One more time, go ahead and select this wall.
| | 07:09 |
For Basic Wall, click Edit Type.
For the Structure, click Edit.
| | 07:14 |
For the Thickness, let's just make it a
foot.
| | 07:16 |
Hit Tab.
Hit OK, hit OK.
| | 07:22 |
Wow, not bad, right?
We ran over ro a really cool door.
| | 07:28 |
The good thing is that we're doing
everything right.
| | 07:32 |
So, if we think about it floor plan, if
we cut a section through this, it's going
| | 07:35 |
to look like this.
It's time to save it.
| | 07:40 |
Click the Save button.
Go to a 3D view.
| | 07:45 |
Type ZA and we're all set.
Boy, now we have a trustworthy opening
| | 07:51 |
and a jamb that flexes with every
occasion.
| | 07:54 |
| | Collapse this transcript |
| Creating a casing sweep| 00:02 |
In this lesson, we're going to add some
casing to the inside and outside of the door.
| | 00:06 |
Adding casing involves actually creating
a sweep.
| | 00:09 |
The trick to casing is to have it adjust
to the door.
| | 00:12 |
Also, it would be nice to use a
predefined profile that we can use to
| | 00:15 |
create the sweep.
The objective of this exercise is to load
| | 00:20 |
a profile casing and to sweep it on both
sides of the door jamb.
| | 00:23 |
We're also going to start a new project,
draw a wall, and start testing the family Live.
| | 00:29 |
Open the door family and follow along.
On the View Control toolbar let's set our
| | 00:33 |
visual style to shaded.
That where we can see the wall to the
| | 00:37 |
door a little better.
On the quick axis tool bar, lets make
| | 00:41 |
sure we have thin lines selected.
That way it's a lot easier to see the line.
| | 00:47 |
What we're going to do, is we're going to
create a sweep.
| | 00:50 |
We're going to use this edge of the wall
as our sweep path.
| | 00:56 |
The first thing we need to do is load a
profile into a model.
| | 01:01 |
On the Insert tab, click Load Family.
Let's scroll on the profiles, let's go to
| | 01:08 |
Finish Carpentry, let's select case in
profile two.
| | 01:15 |
Let's hit Open.
Now let's create the sweep.
| | 01:20 |
In the create tab click the Sweep button
on the forms panel.
| | 01:26 |
The first thing we need to do is click
pick path in the Sweep panel.
| | 01:30 |
Click this line first just the edge of
the wall, click this line second and
| | 01:37 |
click this line.
Once you have those lines picked click
| | 01:45 |
Finish Edit mode.
Now we can select the profile, instead of
| | 01:52 |
by sketch hit the drop down select casing
profile seven and a quarter by 13 16.
| | 02:03 |
Click onto the drain area hold on your
wheel button, pan around a little bit.
| | 02:07 |
Zoom in get a better look at it.
Here's our casing profile, it's in the
| | 02:12 |
wrong direction but we can change that.
For the Y value, let's type in negative
| | 02:19 |
six inches and hit Enter.
On the floor plans, let's go down the ref
| | 02:25 |
level floor plan, let's zoom in on it.
Got a nice little eighth inch reveal there.
| | 02:34 |
It's perfect.
Hit Escape a couple times.
| | 02:38 |
Let's go back to a 3D view on the Quick
Access toolbar, click the Default 3D view button.
| | 02:46 |
Zoom out.
We click Finish Edit mode.
| | 02:52 |
Now we have a sweep, that goes around the
door.
| | 02:57 |
Nice little reveal, go to floor plans ref
level, it's shaping up to be a real sweet detail.
| | 03:06 |
Now, the instinct is to mirror this, that
will not work.
| | 03:10 |
We have to repeat the same exact
procedure on the back of the door.
| | 03:15 |
Go back to a 3D view.
Let's roll around to the back.
| | 03:22 |
Let's add the sweep to this side.
On the create tab, go to the Forms panel,
| | 03:30 |
click Sweep.
On the Sweep panel, click Pick Path, pick
| | 03:38 |
that line, that line and that line.
And the mode panel, click Finish Edit
| | 03:50 |
mode, for the profile, let's grab casing
profile, seven and a quarter inch, same problem.
| | 04:01 |
For the Y offset, let's type in minus six
inches, let's go to out floor plan.
| | 04:09 |
Let's just make sure everything is good, I
think its good, lets go back to our 3D view.
| | 04:17 |
Click Finish Edit mode and you've got it.
Now for the moment of truth is it
| | 04:24 |
going to flex with our model.
On the Properties panel, click the Family
| | 04:31 |
Types button, let's change the width to
four feet, hit Apply.
| | 04:37 |
Hit OK.
She's flexin'.
| | 04:40 |
Now, click the Save button.
Let's create a new drawing and really
| | 04:45 |
start testing this thing live.
Go to the application button go to new
| | 04:53 |
project, for a new project let's use an
architectual template and click OK.
| | 05:01 |
Now let's just draw a wall on the
architecture tab click the Wall button
| | 05:06 |
let's try something big.
Let's go with that exterior brick and
| | 05:10 |
seem you want metal stud.
That's a pretty big wall.
| | 05:15 |
Just draw a straight line, doesn't have
to be fancy.
| | 05:19 |
Let's set our detail level to fine, hit
the Control key and then Tab and we go
| | 05:24 |
back to our family.
On the family editor panel, click load
| | 05:30 |
into project, notice this is our arched
door.
| | 05:36 |
And notice that it behaves like a door.
It's going to go into the wall.
| | 05:38 |
Notice depending on the side of the wall,
the jamb will be on the inside or the outside.
| | 05:44 |
Let's make it so the jamb is on the
outside.
| | 05:47 |
Pick the wall.
And it behaves like a door should.
| | 05:50 |
It tags it.
We're off to a great start.
| | 05:58 |
Hit Ctrl+Tab again, go back to the
family.
| | 06:00 |
Save it one more time.
This door is sweeping me off my feet.
| | 06:06 |
We were able to to use an embedded
profile then change the offsets to create
| | 06:09 |
a nice reveal.
The good news is this reveal stays
| | 06:12 |
consistent when the door changes.
| | 06:14 |
| | Collapse this transcript |
| Creating the door| 00:02 |
In this lesson, we're going to add the
door panel to the family.
| | 00:04 |
We finally get to do a simple extrusion.
Okay, the perimeter will be simple, but
| | 00:09 |
it'd be cool if the door was a stile and
rail type door, with either a glass or
| | 00:11 |
wood insert.
Let's do that.
| | 00:15 |
The objective of this exercise is to
create the one and three eighths inch
| | 00:19 |
thick door panel.
Then we will be dividing some reference
| | 00:22 |
plans and adding styles and rails.
Open the door family and follow along.
| | 00:28 |
The first thing I'd like to do is set my
visual style to shaded.
| | 00:32 |
You can see the door a little bit better.
The next thing I want to do is go down to
| | 00:35 |
my ref level, floor plans, in the project
browser, and let's take a look at what
| | 00:38 |
we're going to do.
Better exterior, nor interior.
| | 00:43 |
The exterior is where we want the door,
this reference plane is already put there
| | 00:48 |
by Revit.
We selected and it already has a name, exterior.
| | 00:54 |
What we're going to do is go to the
exterior elevation and set our reference
| | 00:57 |
plain at this, when we do our extrusions.
So, in the Project Browser, let's go to
| | 01:03 |
Elevations Exterior.
Let's create the door.
| | 01:09 |
On the Create panel, click the Extrusion
button.
| | 01:15 |
On the Work Plane panel, click Set.
The name is going to be Reference Plane
| | 01:21 |
Exterior, hit OK.
For the extrusion end, let's make it one
| | 01:27 |
and 3 8ths inch.
Make sure it's not one foot something.
| | 01:33 |
Okay, let's get started.
The first thing I want to do, is select
| | 01:36 |
the inside face of our jamb.
It's always hard to find Moves this line
| | 01:40 |
the second line in.
So what I want to do is on the Draw panel
| | 01:45 |
we're going to click on the Pick Lines
button.
| | 01:49 |
On the Offset we're going to type in one
eighth of an inch.
| | 01:52 |
We're going to offset this line and.
And we're going to offset this line in.
| | 02:07 |
And we're going to offset the radius in.
And at the bottom, we're going to offset
| | 02:12 |
that up one half of an inch.
For the undercut, hit the Esc a couple times.
| | 02:25 |
On the Modify panel, click the Trim
Extend To Corner button.
| | 02:32 |
(audio playing) Hit Escape a couple times, and
our door panel is in.
| | 02:38 |
Next thing I want to do is offset the
frame-in six inches.
| | 02:43 |
So let's start doing that now.
On the Draw panel, click the Pick lines button.
| | 02:52 |
For the offset let's type in six inches.
Scroll into the magenta line, and offset
| | 02:59 |
it into the door, six inches.
Let's do the top.
| | 03:02 |
And let's do the right side, make sure
your lines are clicked.
| | 03:14 |
Make sure it's continuous, make sure it
touches.
| | 03:17 |
Hit escape a couple times.
Now what I want to do is set the bottom
| | 03:23 |
up 12 inches.
So let's click pick lines, let's offset,
| | 03:29 |
12 inches.
Excellent, let's trim this situation out.
| | 03:36 |
Hit Escape a couple times.
On the Modify panel, let's click Trim
| | 03:40 |
Extend the Corner.
Let's trim these out.
| | 03:45 |
Hit Escape a couple times.
Okay, let's add a rail up here.
| | 03:53 |
On the draw panel, click the Pick Lines
button.
| | 03:56 |
Pick this line, and hit escape.
Click Trim Extend The Corner, and we can
| | 04:04 |
trim up the corners.
Hit escape a couple times, Let's offset
| | 04:11 |
this down three inches.
On the Draw panel, click Pick Lines,
| | 04:18 |
let's offset three inches.
Hit escape a couple times.
| | 04:25 |
Click Trim Extend To Corner, let's clean
that up.
| | 04:29 |
Hit Escape a couple times.
Now, let's get a center one going.
| | 04:36 |
On the Draw panel, click the Pick Lines
button.
| | 04:42 |
Let's offset this one inch and a half.
Let's go to either side (audio playing) And we
| | 04:53 |
have it.
Let's fix the bottom first.
| | 04:59 |
On the Modify panel, let's click Trim
Extend Multiple Elements.
| | 05:03 |
Select the item we want to trim to, then
pick the items we want to trim in the
| | 05:08 |
area we want to keep.
Hit Esc a couple times.
| | 05:14 |
On the Modified panel, let's click the
Split Element button make sure you delete
| | 05:21 |
inner segment is on, let's split here,
let's split here, hit Esc.
| | 05:30 |
Up top let's do the same thing.
Let's click Trim Extend > Multiple Elements.
| | 05:39 |
Select the arc, select the two lines, hit
escape.
| | 05:44 |
Let's click Split.
Make sure delete inner segment is turned on.
| | 05:48 |
Let's split here and here.
Here and here, here, here, here and here
| | 05:57 |
and these last two.
We are getting that, we have the frame set.
| | 06:07 |
Let's go to the real centered in here.
What we need to do is create a couple of
| | 06:12 |
reference plans.
On the Create panel, click Reference Plane.
| | 06:18 |
On the draw panel, let's use our pick
lines button.
| | 06:22 |
Let's offset this 1 foot, 1 half inch.
Once you have the offset, 1 foot 1 half inch.
| | 06:34 |
Let's offset the ref level up.
And hit Escape a couple times.
| | 06:41 |
Let's dimension it, and Esc.
Let's right-click on the Reference Plane,
| | 06:48 |
and create similar.
Let's offset a reference plane up four feet.
| | 06:52 |
Hit Escape a couple times.
Let's put a string of dimensions in,
| | 07:00 |
starting from here to here to here.
Pick a point right here.
| | 07:06 |
Now click EQ and hit Esc a couple times.
Let's put one more rail in here.
| | 07:16 |
On the Draw panel, click the Pick Lines
button, that's offset 1.5 inches.
| | 07:26 |
Offset it up, then offset it down, and
then hit escape a couple of times.
| | 07:30 |
On the Modify panel, click Trim Extend >
Multiple Elements.
| | 07:37 |
Pick this line first, then pick these two
lines.
| | 07:42 |
Escape a couple of times.
Let's use our Split Element icon.
| | 07:47 |
Split, Split, Split, Split and just split
these out.
| | 07:56 |
You can have no crossiness at the lines.
This get couple times lets click trim x
| | 08:05 |
10 multiple elements which is a split
lines icon, not bad one last thing to do
| | 08:12 |
we need to add some dimensions.
So up here, what we need to do is add a
| | 08:22 |
bunch of equal dimensions, so click your
Dimension icon, go from here, to here, to here.
| | 08:29 |
You pick a point off of here, click EQ.
Pick here to here, pick a point off of there.
| | 08:41 |
From here to here.
Take a point over here.
| | 08:46 |
Now, let's start dimensioning these out,
EQ, EQ.
| | 08:53 |
Keep doing the same thing.
Try not to miss any.
| | 09:05 |
(audio playing) Let's do our sides.
We can let this dimension be whatever it is.
| | 09:11 |
Hit Escape a couple times.
Click Finish Edit mode.
| | 09:31 |
Go to a 3D view.
Okay, let's test it out.
| | 09:37 |
On the Properties panel, click the Family
Types button.
| | 09:42 |
Let's change the width to four foot six.
Let's change the height to seven foot
| | 09:46 |
six, hit Apply, hit OK.
Wow it works.
| | 09:48 |
Let's load it into our project now let's
overwrite the existing version.
| | 09:49 |
Let's go to a 3D view.
Okay, we're getting there, that worked
| | 10:03 |
pretty well.
That was a lot of setting, splitting,
| | 10:07 |
trimming, and dimensioning, but remember,
if you had to do this door in any other
| | 10:10 |
application, you would be doing the same
procedure multiple times.
| | 10:15 |
The more effort we put into our families,
the more we get out of it.
| | 10:18 |
| | Collapse this transcript |
| Adding an insert and configuring material| 00:02 |
In this lesson, we're going to add a door
Insert panel and learn how to specify
| | 00:05 |
material parameters.
When designing a Door panel, such as one
| | 00:08 |
with styles and rails, you need to be
flexible in terms of materials.
| | 00:13 |
If we added a material here in the
family, ask this question, how could we
| | 00:16 |
change the material in the project?
Sure, we can make a few material
| | 00:20 |
parameters, and we're going to do that.
But how do those parameters get linked to
| | 00:24 |
the actual extrusions that make up the
parts of the doors?
| | 00:27 |
And also, how does the model even know
which parts these pieces even are?
| | 00:32 |
The objective of this lesson is to map
materials so the end user can edit them
| | 00:35 |
without having to open the family.
And we're going to allocate each part of
| | 00:40 |
the door to be a sub category.
Open the door family and follow along.
| | 00:47 |
The first thing I'd like to do is in
floor plans, let's go down to ref level.
| | 00:51 |
What we're going to do is we're going to
put an Internal panel in here, so we need
| | 00:54 |
to make an additional reference point to
locate it.
| | 00:57 |
It's going to be along the center line of
this door.
| | 00:59 |
So, what I'm going to do is I'm going to
go to create.
| | 01:02 |
I'm going to go to Reference plane.
And I'm just going to pick a midpoint of
| | 01:06 |
that door.
And I'm going to draw it out ever so far.
| | 01:11 |
I'm going to pick this area here and
stretch it in.
| | 01:15 |
I'm going to hit Escape a couple times,
I'm going to put a dimension on it.
| | 01:19 |
I'm going to dimension it from here, to
here.
| | 01:22 |
That's 11 16th inch.
Hit Escape a couple times.
| | 01:29 |
Go ahead and select your Reference plane.
Let's call it Door Center, click Apply.
| | 01:37 |
Now, we have a reference plane with a
name.
| | 01:43 |
Let's go to the exterior elevation.
And what we're going to do is we're going
| | 01:48 |
to make an extrusion on the Create panel,
click Extrusion.
| | 01:56 |
On the Work Plane panel, click the Set
button.
| | 01:59 |
Let's set our Extrusion to be reference
plane door center.
| | 02:03 |
Click OK.
To draw the extrusion, let's click the
| | 02:10 |
Pick Lines on the Draw panel.
For the extrusion N, let's type in 1 8th
| | 02:16 |
of an inch.
For the extrusion Start, let's type in
| | 02:22 |
negative 1 8th of an inch.
What this'll do, this'll allow us to
| | 02:25 |
straddle that center line.
It'll be a quarter inch total thickness.
| | 02:30 |
Click Apply.
Remember, extrusion start is negative 1 8th.
| | 02:34 |
I'm going to pick this line, this arc,
and this arc, this line, and this line.
| | 02:42 |
Hit Escape a couple times.
Let's click our Trim Extend the Corner
| | 02:50 |
button, and trim this line to the arc,
trim the arc to this line, this line,
| | 02:54 |
this line, this line and this line.
Hit Escape a couple of times.
| | 03:00 |
Now let's dimension these.
I clicked the Dimension button on the
| | 03:08 |
Measure panel.
Go from here to here.
| | 03:15 |
I've got my dimension.
I'm going to go from here to here.
| | 03:21 |
I have another dimension.
I'm going to hit Escape a couple times.
| | 03:26 |
And the last thing I'm going to do is
extend these in, so I'm going to click
| | 03:31 |
Trim Extents Single Element.
I'm going to pick this line here, spin
| | 03:37 |
that in.
The same line, extend that in.
| | 03:43 |
I'm going to click Finish Edit mode.
Go to a 3D view.
| | 03:49 |
Okay.
So, let's set some parameters here.
| | 03:57 |
Select your casing, hold down your Shift
key and your Wheel button, hold down your
| | 04:00 |
Ctrl key and select the back piece of
casing.
| | 04:04 |
Come back this way.
Now for material, we could give it a
| | 04:09 |
material here, or we can click on this
little button right here.
| | 04:14 |
What this does, this allows us to add a
parameter to the material.
| | 04:18 |
So, let's call it Casing Material.
Let's make that an instance parameter,
| | 04:27 |
and click OK.
While we're here, we might as well add
| | 04:31 |
another one.
Let's call it door material.
| | 04:35 |
(audio playing) Make it an instance parameter.
Click OK.
| | 04:42 |
Let's make one more.
Let's call it Insert Material.
| | 04:48 |
Make that an instance parameter and click
OK.
| | 04:53 |
We're on the casing profile, so select
Casing Material and hit OK.
| | 05:02 |
Select the Jam.
We also want to put that on casing material.
| | 05:06 |
Okay.
Select the door itself.
| | 05:13 |
Scroll down to material.
Click this button.
| | 05:16 |
Hit on Door Material.
Hit OK.
| | 05:18 |
Select the Insert.
Scroll down to Material.
| | 05:23 |
Click the Builder button.
Let's put it on Insert Material.
| | 05:28 |
Let's click OK.
We've configured these parameter to allow
| | 05:34 |
the end user to specify a material.
Now, what I want to do is go ahead and
| | 05:40 |
select the door again.
In the Properties, let's scroll down here
| | 05:45 |
until we find Subcategory.
Instead of none, let's click the drop down.
| | 05:49 |
Revit knows that we're in a door, so
we're going to go with the panel, hit Apply.
| | 05:57 |
Also the Inset.
We're going to go down, that's going to
| | 06:01 |
be panel as well.
Make sure you have them both selected.
| | 06:07 |
Subcategory of the insert is going to be
panel.
| | 06:10 |
Click Apply.
Let's grab our casing.
| | 06:15 |
Both of them.
Subcategory, frame mullion.
| | 06:20 |
Hit Apply.
Let's save our door.
| | 06:21 |
Let's load it into the project.
Let's overwrite the existing version.
| | 06:33 |
Now, let's select our door.
Notice we have the three materials.
| | 06:41 |
Insert Material.
Click the Builder button.
| | 06:44 |
Let's specify Cherry.
Hit OK.
| | 06:53 |
For the Door Material, let's go to
Walnut.
| | 06:57 |
If wall Walnut is not up here, just
Double-click it down here, then we'll be
| | 07:03 |
able to select it.
Casing material, click the Builder button.
| | 07:16 |
Let's make that wall mount as well.
Click OK, click after the door.
| | 07:22 |
Let's change our visual style to
Realistic.
| | 07:31 |
Pretty cool door.
Let's go around to the back.
| | 07:35 |
We could also make this a Glass panel if
we want, but our door is working out
| | 07:40 |
pretty well.
Let's Tab back to our family and save it.
| | 07:52 |
So now, we're really gaining control over
this door.
| | 07:55 |
Now we have kind of created a passive
material appended to our Door panel and
| | 07:58 |
the frame.
We don't know what material this door's
| | 08:01 |
going to be, so we're simply keeping the
choice open.
| | 08:04 |
| | Collapse this transcript |
| Adding symbolic lines and configuring visibility| 00:00 |
In this lesson, we're going to draft in a
plan view a door swing, and draft in some
| | 00:04 |
shims between jamb and opening.
Let's draft, shall we?
| | 00:10 |
We're going to do two things here.
First, we're going to draft some shims.
| | 00:14 |
We do this in the family, so if we cut a
plan section, that part of the drafting
| | 00:17 |
is done for us.
Every time.
| | 00:21 |
Second we are going to add a typical plan
swing in the door.
| | 00:23 |
This will all be done using symbolic
lines.
| | 00:27 |
The objective of this exercise is to make
sure our door looks correct in the plan.
| | 00:31 |
We'll be drafting the swing and
configuring the door and the door insert,
| | 00:35 |
to not show up when viewed in plan.
Open the door family and follow along.
| | 00:40 |
The first thing I'd like to do, in the
project browser, under floor plans, go to
| | 00:44 |
Rough level.
Couple things to do here, lets draft in
| | 00:50 |
some chins.
Let's go to the Annotate tab, let's click
| | 00:54 |
on Symbolic line.
On the Draw panel I want to click Rectangle.
| | 00:59 |
I'm going to pick a point right here, and
I'm going to pick a point right here.
| | 01:09 |
The next thing I'm going to do is draw a
diagonal line from here, all the way
| | 01:12 |
down, to here.
I'm going to repeat the procedure on the
| | 01:17 |
other side.
Doesn't seem like we're doing much, but
| | 01:21 |
this is something that we can add value
to.
| | 01:24 |
Annotate, Symbolic Line, Rectangle.
From here, to here, let's draw a single line.
| | 01:41 |
From here to here in a diagonal.
Hit Escape a couple times and plan the
| | 01:48 |
first thing you want to do is change the
width to 3 feet.
| | 01:54 |
So, in the properties panel click the
Family Types button, scroll down to width
| | 01:58 |
and let's go back to 3 feet.
Hit Apply.
| | 02:01 |
Hit OK.
Now, what we're going to do is go to the
| | 02:06 |
Annotate tab, and click symbolic line.
I'm going to pick this edge right here,
| | 02:13 |
and draw a line straight up.
I'm going to go 3 feet.
| | 02:23 |
I'm going to come this way, inch and
three eighths, I'm going to draw my line
| | 02:25 |
straight back down to here and close it
in.
| | 02:27 |
Next thing we have to do though is add a
parameter to this.
| | 02:28 |
So on my Measure panel, I'm going to
click Allign Dimension.
| | 02:43 |
I'm going to tap on my swing.
I'm going to zoom in here and find this
| | 02:49 |
reference plane, and pick that.
I'm going to place my dimension over here.
| | 02:55 |
I'm going to select my dimension.
I'm going to give it a label of width.
| | 03:04 |
Lastly, I'm going to draw my arc.
On the annotate tab, click Symbolic Line.
| | 03:11 |
On your Job panel, click the Arc Star and
Radius button.
| | 03:14 |
Arc at this point here.
We're going to come down I'm just
| | 03:19 |
going to let it snap to my endpoint
there.
| | 03:24 |
Come straight out, have it 3 foot swing.
Hit Escape a couple times.
| | 03:30 |
Let's flex it.
In our properties let's go to Family Types.
| | 03:37 |
Let's make the width 3 foot 6.
Hit Apply, hit OK.
| | 03:43 |
Looks like it's going to work.
Next thing you want to do is make it so
| | 03:47 |
we don't see this in plan.
So, select your door.
| | 03:51 |
Select your panel.
And let's go to the visibility settings
| | 03:57 |
on the mode panel.
Display and 3D views and, uncheck plan
| | 04:02 |
RCP, and uncheck one cut and plan.
Hit OK.
| | 04:07 |
One more thing, let's select, our arc,
and all of our lines.
| | 04:23 |
We have one down here.
And then the properties.
| | 04:29 |
Let's scroll down to Subcategory.
Let's put them on Plan swing, Cut.
| | 04:37 |
Hit Apply.
Let's load this into the project.
| | 04:43 |
Overwrite the existing version.
Let's go to level one floor plan and zoom
| | 04:47 |
in on the door.
Then we've got it.
| | 04:53 |
Zoom in here and we see our shims.
Let's turn on our thin lines.
| | 05:05 |
Let's set the scale for an inch and a
half equals a foot.
| | 05:10 |
Let's zoom in here.
Let's configure our materials a little
| | 05:14 |
bit better.
Go ahead and select the jam.
| | 05:17 |
Inset material, let's change our cherry.
Let's scroll down.
| | 05:24 |
For our cut pattern.
We want our cut pattern to be wood 1.
| | 05:28 |
Click OK.
Our surface pattern wants to be wood 1 as well.
| | 05:40 |
Click OK.
Click OK here.
| | 05:43 |
Now, let's go to Walnut.
Let's configure the Walnut.
| | 05:51 |
Scroll down over here, the surface
pattern, wants to be wood 1.
| | 05:56 |
Hit OK.
Then cut pattern, let's also specify it
| | 06:02 |
as wood 1.
Click OK, click Done.
| | 06:08 |
Click OK.
Now in section, we have actually wood grain.
| | 06:16 |
This is looking like a real door.
So I think we've done it.
| | 06:20 |
If you see something you'd like to
change, I think you should probably do it.
| | 06:24 |
| | Collapse this transcript |
|
|
3. In-Place MassingCreating reference planes and elevations| 00:02 |
In this lesson, we're going to be
creating reference plains and elevations
| | 00:05 |
to set up an in place mass family.
In place massing can be weird, but when
| | 00:10 |
it comes down to it, they aren't.
It's just like a regular family.
| | 00:14 |
In that, you need to establish a ton of
reference plains.
| | 00:17 |
And in the case of a 200 foot wide
building, a bunch of levels as well.
| | 00:22 |
The objective of this lesson is to start
a new model and start laying out a grid
| | 00:25 |
in which you can easily start placing
massing.
| | 00:29 |
To get started, open Revit and follow
along.
| | 00:32 |
As you can see from my example, we have a
pretty funky shape here.
| | 00:38 |
It's pretty bumpy.
It's kind of neat.
| | 00:41 |
So, if we can take a walk inside of it
here, just to get a look at what we're
| | 00:43 |
going to be doing.
So, if we come along inside, a little
| | 00:47 |
higher than the door, but that's okay.
We'll see that there's not a straight
| | 00:54 |
line anywhere in here.
So, how do you accomplish something like this?
| | 00:58 |
Well, you do it with a massing family.
We'll be creating a curtained panel
| | 01:04 |
system as a family, and we'll be loading
it into this model to create these shapes
| | 01:07 |
you see here.
Pretty cool.
| | 01:10 |
So, why don't we get started?
Open up Revit, if you haven't already.
| | 01:15 |
And for Projects, let's go to New.
Create a new project from an
| | 01:20 |
architectural template, and let's click
OK.
| | 01:23 |
Now, the first thing I want to do is
establish a couple reference points.
| | 01:29 |
So, on the Architecture tab, let's click
Rest Plane.
| | 01:34 |
Let's draw it out pretty far.
I'll give you a dimension.
| | 01:37 |
It's exactly 265 feet approximately.
I'm going to adjust my elevations so I
| | 01:47 |
can kind of see it.
We'll probably need to make some further
| | 01:51 |
adjustments once we get the rest of
reference planes in here.
| | 01:54 |
I'm going to select this reference plane.
And the name is going to be Center.
| | 02:00 |
(audio playing) Now, I'm going to click Apply,
I'd like to create another reference
| | 02:06 |
plane right here.
So, on the Architecture tab, let's click
| | 02:11 |
Reference plane.
Let's try one about yay long.
| | 02:18 |
Yay long translates to about 250 feet.
I'm going to slip this reference plan.
| | 02:28 |
And in the Modify panel, I'm going to
click Array.
| | 02:32 |
I wanted it to be a Llinear array.
Let's set six and let's move it to last.
| | 02:38 |
I'm going to pick a point here, I'm going
to come down about 250 feet.
| | 02:45 |
252 to be exact, it escaped a couple of
times.
| | 02:52 |
Let's move our elevations out of the way.
Now, here's what we need to do.
| | 02:57 |
We need to label each of these reference
plans sequentially.
| | 03:04 |
So, we're going to select the first
reference plane, and then there will be one.
| | 03:09 |
The second reference plane, 2, and so on
down the line.
| | 03:26 |
Very nice.
Now, let's go to the west elevation.
| | 03:30 |
Let's add two more reference planes by
offsetting this one.
| | 03:35 |
I'm going to right-click this reference
plane, I'm going to Create Similar.
| | 03:40 |
On the Draw panel, I'm going to use my
Pick Lines button, I'm going to offset
| | 03:45 |
these reference planes 100 feet in each
direction.
| | 03:51 |
Zoom out a little bit, one then two.
Let's create some elevations.
| | 04:02 |
Let's alter level two to be 14 feet.
Let's right-click on level 2, let's
| | 04:08 |
Create Similar.
On the Draw panel, pick your Pick Lines button.
| | 04:14 |
Let's offset 14 feet.
Let's offset 1, 2 and then 3.
| | 04:27 |
Hit Escape a couple times, select your
elevations, let's drag them out past our
| | 04:34 |
reference lines.
And we can stretch these up as well.
| | 04:44 |
(audio playing) Click the Save button and put it
somewhere where you'll be able to find it.
| | 04:59 |
I'm going to call it Curtain Wall
Exercise, click on Options.
| | 05:09 |
Maximum backups will be one.
Click OK.
| | 05:12 |
Click Save.
Okay, the skelton's in place.
| | 05:17 |
We're all laid out and ready to rumble.
Remember, having a set of named reference
| | 05:21 |
planes will go a long, long way.
| | 05:24 |
| | Collapse this transcript |
| Creating an in-place mass| 00:00 |
In this lesson, we're going to be
creating an In-Place Mass.
| | 00:05 |
Adding a curtain system to a straight
wall is just boring, adding a curtain
| | 00:09 |
system to a funk free form shape is fun.
The thing is, when we get in the
| | 00:14 |
nonlinear, non-uniform shapes.
We need to think literally outside-the-box.
| | 00:18 |
That's where the families comes into
place.
| | 00:22 |
Is it evolved over the years, and I've
had a love hate relationship with them.
| | 00:26 |
I hate them when they first come out and
I love them once I figure out how to use them.
| | 00:30 |
Luckily, you're taking a video tutorial,
so you can skip right to the love part.
| | 00:35 |
The objective of this lesson is create a
bumpy in-place mask using the massing
| | 00:39 |
tools that Revit provides.
To get started open the file you've been
| | 00:43 |
working on and follow along.
In the project browser, lets make sure
| | 00:47 |
we're in the west elevation.
On the Quick Access toolbar, let's go
| | 00:52 |
ahead and click Close Set In Windows with
this little red x here.
| | 00:58 |
Again, on the Quick Access toolbar let's
click the 3D icon.
| | 01:03 |
Click into the drawing area and type WT,
that's window tile.
| | 01:06 |
It's easier if we can see exactly what's
going on.
| | 01:10 |
We're going to start adding shapes here
and they're going to start showing up in
| | 01:14 |
3D going back.
What we need to do is start adding a
| | 01:17 |
different shape to each reference plan we
had put in earlier.
| | 01:23 |
So let's get started.
On the Massing and Sight tab, go to show
| | 01:27 |
Mass by form and floors.
Now, let's click on in place mass.
| | 01:35 |
And this is going to actually start an
in-place family.
| | 01:37 |
The name will be structure.
Click OK.
| | 01:43 |
Now, here's what we want to do.
We want to draw a nice arc that comes all
| | 01:47 |
the way across here at these reference
planes and we want to draw a line across
| | 01:49 |
the bottom.
All these shapes, just like Sketch mode,
| | 01:54 |
need to be in completely loops with no
gaps or overlaps.
| | 02:03 |
So click the model button.
Immediately, Revit wants to know what
| | 02:07 |
work plane we're working on, and that's a
great question.
| | 02:09 |
So we're going to come down here and say
well, we want to go to reference plane one.
| | 02:14 |
Click okay.
Click on start and radius arc.
| | 02:22 |
Let's do in here to make sure we're nice
and tight.
| | 02:24 |
Click that intersection come all the way
over here pick this intersection.
| | 02:33 |
Now I'm going to bring it right on up to
here.
| | 02:39 |
Now we're still running.
If you're not, make sure you have your
| | 02:44 |
chain turned on.
Let's go ahead and click on the straight line.
| | 02:49 |
Let's run it back to here.
Hit Escape a couple of times.
| | 02:57 |
Type za.
You can pan around to kind of get a good
| | 03:03 |
view of what we're looking at here.
Here's our first shape.
| | 03:08 |
Pretty cool.
Okay.
| | 03:13 |
Now, we need to manually set our
reference plane, because if we start
| | 03:15 |
drawing more lines, Revit is going to
thing we want it on number one.
| | 03:19 |
We don't, we want to move back now to
number two.
| | 03:21 |
So click Set.
Notice, once we click Set, it shows us
| | 03:25 |
which plane it's on.
Let's go to reference plane two and I'm
| | 03:29 |
just going to move it back.
I'm going to hit OK.
| | 03:32 |
And I'm, I'm going to orient myself in
the correct direction just to make sure
| | 03:36 |
I'm good.
Now, let's start another shape.
| | 03:44 |
So again, go to model.
Go to Start-End-RAdiu.
| | 03:50 |
Now I'm going to pick the same end point
here.
| | 03:53 |
Now I'm going to pick the same end point
here.
| | 04:00 |
This time, I'm going to to go way up to
here.
| | 04:05 |
Now, I'm going to draw a straight line
back to here,.
| | 04:10 |
And hit Escape a couple times.
Let's keep rolling.
| | 04:20 |
Set.
Let's go to reference plane three.
| | 04:24 |
Hit OK.
model, let's sketch something out, Start-End-Radius.
| | 04:33 |
I'm going to go from here, make sure that
you're on the same point, to here.
| | 04:44 |
This time, I'm just going to bring it up
to the this one.
| | 04:48 |
I'm going to do the straight line (audio playing)
to here.
| | 04:50 |
And hit Escape.
You can kind of get a look in 3D, it's
| | 04:55 |
going to be neat, neat.
Okay.
| | 05:02 |
Let's set it back, to four.
Hit OK.
| | 05:09 |
Let's go to model.
Go to Start-End-Radius Arc.
| | 05:19 |
I'm going to pick the same point.
I want to pick this point.
| | 05:30 |
This one is going way up top.
And draw a straight line and bring it
| | 05:35 |
back to here.
Let's escape a couple of times, let's set
| | 05:43 |
our reference plain.
Its got a five.
| | 05:49 |
A few more.
Hit OK.
| | 05:52 |
model, Start-End-Radius Arch, same point,
same point.
| | 06:05 |
This time I think I'll pick this one.
I'm going to go with a straight line.
| | 06:15 |
Bring it back to here.
Hit Escape a couple times.
| | 06:22 |
One last time.
Set.
| | 06:25 |
Reference Plane six.
Click OK.
| | 06:31 |
Start-End-Radius Arch.
Same points.
| | 06:43 |
This time we're going to go to the lowest
one.
| | 06:45 |
And the variable one.
I'm going to click this end point, now
| | 06:52 |
I'm going to hit Escape a couple times.
I'm going to go into my 3D view and
| | 06:57 |
double-click on the blue area, and make
sure this is the current window.
| | 07:01 |
(LAUGH) This is going to be a funky
shape.
| | 07:04 |
What we need to do is hold down the Ctrl
key and select one, two, three, four,
| | 07:12 |
five, six.
Make sure you don't miss any like I just did.
| | 07:18 |
Now, just simply click Create Form and
Revit's going to create that form.
| | 07:26 |
It's pretty funky.
So what we need to do now is just click
| | 07:29 |
on Finish Mass.
So make sure that Revit has it formed in there.
| | 07:35 |
And it's a little bit transparent now,
but we can change that.
| | 07:38 |
With it still selected, click Edit In
Place.
| | 07:46 |
Let's change our view style to Shaded.
It's a little bit hard to see, but once
| | 07:50 |
we get a curtain system on it, it won't
be too bad.
| | 07:55 |
Go ahead and select it.
Generally, I'll try to grab it from the
| | 07:58 |
bottom, wherever you see the whole thing
outlined.
| | 08:02 |
Now that's to highlight it.
What we want to do now is click on divide surface.
| | 08:10 |
Now we can start to kind of spell out
what it's going to look like a little bit.
| | 08:14 |
It's going to look cool is what it's
going to look like.
| | 08:16 |
So what I want to do is, the border tile,
let's go partial.
| | 08:24 |
All grid rotation, let;s go 45 degrees,
let's scroll down to the U grid, the
| | 08:30 |
layout, lets go with maximum spoacing.
And the distance, let's go with four feet.
| | 08:42 |
Grid rotation, let's go 45 degrees.
Let's keep scrolling down.
| | 08:48 |
The v grid, which is the opposite
direction.
| | 08:54 |
Let's go with fixed distance.
The distance will be four feet.
| | 08:59 |
And the grid rotation, let's make that
45, and hit Apply.
| | 09:08 |
Scroll down.
Looks good.
| | 09:13 |
Wow.
That's coming out really cool.
| | 09:17 |
If we click off of it or hit Escape, what
we can do is click Finish Mass, and then
| | 09:24 |
we've got it.
We got the form started.
| | 09:30 |
We're in great shape.
Now, that's a funky shape.
| | 09:33 |
I suppose that wasn't to free form.
Remember you can pretty much draw out any
| | 09:37 |
shape you want and form them together.
| | 09:40 |
| | Collapse this transcript |
| Creating the family| 00:02 |
In this lesson, we're going to be
creating a Curtain panel pattern-based
| | 00:05 |
family, and we'll be adding it to the
mass.
| | 00:08 |
Let's get some glass and a frame on this
thing.
| | 00:10 |
What we need to do now is create a new
family that has a glass panel in it and a
| | 00:13 |
metal frame that surrounds the glass.
Typically, I'd have you create a new
| | 00:19 |
family from scratch, but Revit's done
that for us.
| | 00:22 |
We just need to add a few things to the
family to make it our own.
| | 00:25 |
The objective of this exercise is to
change the spacing to a fixed 8 feet, and
| | 00:29 |
create a Glass Curtain panel with an
extruded Mullion.
| | 00:33 |
To get started, open your Curtain Wall
model, and follow along.
| | 00:38 |
Let's find some predefined CuPtain panels
that Revit's already made for us.
| | 00:42 |
If you go to the Application button, Open
> Family, let's go to Curtain panel by Pattern.
| | 00:49 |
Revit's got all these Curtain panels in
there for us.
| | 00:53 |
Let's find an easy one.
Let's go to Rectangle Surface and use that.
| | 00:58 |
Let's click Open.
Now, what we have is a predefined family.
| | 01:04 |
So we don't screw up the family that
Revits' made, go to the Application
| | 01:08 |
button, Save As > Family.
Let's put it somewhere that you can find it.
| | 01:16 |
And we can keep the name Rectangles
Surface, that's fine.
| | 01:18 |
(audio playing) Go to Options, let's just have
one back up.
| | 01:20 |
Hit OK, and hit Save.
Revit's already put a nice little panel
| | 01:24 |
in there for us.
If I hover over it and hit Tab a couple
| | 01:31 |
times, I can select it.
It's basically a simple form like what we
| | 01:40 |
made, just a lot simpler.
What we're going to do is a put a
| | 01:44 |
two-inch radius mullion around it.
To do that, we need to add another one of
| | 01:47 |
these little reference plans.
It's a weird one.
| | 01:50 |
It's a point element.
On the Draw panel, go ahead and pick the
| | 01:53 |
Point Element button.
Let's put it right on the midpoint of this.
| | 01:59 |
Let's hit Escape a couple times.
Now, let's set our work plane.
| | 02:03 |
If you go ahead and hit the Set Work
Plane button, go ahead and pick that
| | 02:06 |
element, and that's right where we want
our work plane.
| | 02:12 |
Now, let's draw in the shape of our
mullion.
| | 02:15 |
Click on model.
Now, let's click on Circle.
| | 02:20 |
Let's make sure our buttons set for Draw
on Work Plane.
| | 02:23 |
Let's go ahead and find this little
endpoint, and here we go.
| | 02:32 |
Let's make it two-inch radius.
Hit Escape a couple times.
| | 02:40 |
Now, what we need to do is hold down the
Control key, select the Circle, and
| | 02:45 |
select a Chain of Walls or Lines.
Now, click Create Form.
| | 02:53 |
It's a little funny-looking now, but
it'll look right once we get it into the model.
| | 02:58 |
Hover over one of these shapes and hit
your Tab key once.
| | 03:03 |
Go ahead and select it.
For material, let's click the little
| | 03:08 |
button next to By Category, and let's go
Add Parameter, and for the name let's
| | 03:13 |
call it Mullion Material.
(audio playing) Let's keep it as a type parameter.
| | 03:25 |
Click OK, and then click OK.
Click Save.
| | 03:34 |
Let's load this into our project.
Go ahead and select your structure.
| | 03:44 |
Click Edit In Place.
Go ahead and select it.
| | 03:51 |
Now, let's change the layout to Maximum
Spacing.
| | 03:53 |
Let's make the distance be 8 feet, for
the U Grid, and 8 feet for the V Grid.
| | 04:06 |
Go ahead and select your surface.
Now, what we're going to do is change the type.
| | 04:11 |
Let's go ahead and hit the drop-down
here.
| | 04:16 |
Let's find Rectangle, Rectangle Surface
Solid.
| | 04:21 |
This is going to take a minute or maybe
two minutes.
| | 04:26 |
Now that's on there, we can zoom in on it
a little bit, hit Escape once, and check
| | 04:32 |
it out.
Pretty cool, huh?
| | 04:39 |
One more thing to do.
Let's click on Finish Mass, and this'll
| | 04:45 |
also take a couple minutes.
There we go.
| | 04:50 |
Now, here it is, the other panel's in it.
It's a little slow to spin around, but if
| | 04:56 |
you think about the sheer size of the
model, it's actually not that horrible.
| | 05:05 |
Let's go back down to floor plan level
one.
| | 05:09 |
Let's go to our View Range dialog, and
click Edit.
| | 05:14 |
For the top, let's go unlimited, and for
the cut plan, let's set the offset for
| | 05:18 |
100 feet.
I'm saying 100 feet just because I know
| | 05:22 |
that it's a way above it.
Now we have an awesome plan view.
| | 05:30 |
Let's go around to some of the
elevations.
| | 05:32 |
Let's go to the East Elevation.
Let's go to the North Elevation.
| | 05:37 |
Let's go to the South Elevation.
Let's go to the West Elevation.
| | 05:43 |
We have a 3D view.
How long would it have taken to draw all
| | 05:47 |
of this?
Think about all the possibilities here.
| | 05:51 |
This is about as out of a shape as it
gets.
| | 05:54 |
But to drill right down to the core of
what we did, we started with a simple
| | 05:57 |
great set of reference plans, some
defined levels, and the rest was just fun.
| | 06:03 |
| | Collapse this transcript |
|
|
4. Complex FamiliesCreating a line-based family| 00:02 |
In this lesson, we're going to create a
family that behaves as if you were
| | 00:04 |
drawing a line.
It's aptly called a line-based family.
| | 00:08 |
Basically, when you draw a line, you pick
the first point.
| | 00:11 |
Then you pick the second point.
The result is a line.
| | 00:14 |
Pretty simple.
How about if you do the same thing, but
| | 00:17 |
only get a style and rail wainscot with
an optional backer and a choice for
| | 00:20 |
maximum spacing?
The objective of this exercise is to
| | 00:25 |
learn about what a line-based family is.
We will create the necessary reference
| | 00:29 |
planes and will be adding a top rail and
a bottom rail.
| | 00:32 |
To get started, open Revit.
As you can see from my example, we have
| | 00:36 |
some wainscoting here.
If I was to select this guy, grab this
| | 00:40 |
grip, and bring it down the length of the
wall.
| | 00:43 |
You'll see that it draws it in.
We can also come in here and specify a
| | 00:48 |
different spacing if we want.
Say for example, we only want one foot spacing.
| | 00:53 |
Hit Apply, and it'll raise it through
there and gives you close to one foot.
| | 00:58 |
That's what a line based family is.
With Revit open let's go to the families
| | 01:02 |
category, and click the new button.
We want to scroll down and find Generic
| | 01:09 |
model Line-based.
Once you find Generic model Line-based,
| | 01:13 |
go ahead and click Open.
Now, a line-based family gives you some
| | 01:17 |
familiar reference planes, but they also
give you an additional reference plane,
| | 01:21 |
and they give you a length parameter.
They also give you what's called a
| | 01:26 |
Reference Line.
This reference line allows us to draw a
| | 01:29 |
line, once we load this family into our
model.
| | 01:32 |
And whatever kinds of extrusions and
shapes we have in here, they're going to
| | 01:35 |
be drawn along with this line.
So, you want to keep that line.
| | 01:38 |
It's kind of important.
The first thing I want to do is create an
| | 01:41 |
overall height for our wainscot.
So, on the (UNKNOWN) panel, click the
| | 01:45 |
Reference Plains button, on the draw
panel, click the Pick Lines button, let's
| | 01:50 |
give it a three foot offset.
Let's offset it up.
| | 01:56 |
Hit Escape a couple of times, on the
measure panel, click Aligned Dimension.
| | 02:07 |
And pick a point over here, and hit
escape a couple times.
| | 02:10 |
Select the three foot dimension, lets add
a perimeter to it.
| | 02:19 |
Let's call that height.
Let's make it an instance parameter.
| | 02:27 |
Let's click OK.
Now, what we want to do is go to a view
| | 02:32 |
looking this way at it.
If I select this reference plane, that's
| | 02:36 |
our left reference plane.
I hover this reference plane.
| | 02:40 |
That's our right reference plane.
So, in elevations, I'd like to go to left.
| | 02:46 |
Okay, lets make three more reference
planes.
| | 02:49 |
The first reference plane I want to
specify a thickness.
| | 02:52 |
So on the create tab, I'm going to click
reference plane.
| | 02:57 |
On the Draw panel I'm going to click Pick
Lines.
| | 02:59 |
I'm going to off set this three quarters
of an inch.
| | 03:02 |
Off set this up.
Three quarters of an inch.
| | 03:09 |
Hit Escape a couple times, let's
dimension it.
| | 03:16 |
Remember, we always dimension from our
strong reference first, to our weaker
| | 03:19 |
reference second.
Select three quarters.
| | 03:24 |
Let's give it a parameter.
Let's call it panel thickness, lets make
| | 03:31 |
it an instant parameter.
Let's click OK.
| | 03:39 |
Let's create two more reference plans.
Go ahaead and right-click this reference
| | 03:43 |
plan and create similar.
On the draw panel, click the pick lines button.
| | 03:51 |
Let's give it a three inch offset.
Offset that down three inches.
| | 03:56 |
Let's offset one up three inches as well.
Now hit Escape a couple times.
| | 04:03 |
On the Measure panel click the Aligned
Dimension button.
| | 04:10 |
The dimension is in like so.
I'm going to select both of these
| | 04:16 |
dimensions, I'm going to add a parameter.
I'm going to call it rail width.
| | 04:26 |
I'm going to make it an instance
parameter.
| | 04:29 |
I'm going to click OK.
Now let's make some extrusions.
| | 04:40 |
Perfect layout for some 3D extrusions.
So on the create tab, let's click the
| | 04:46 |
Extrusion button.
On the Draw panel, let's click our Pick
| | 04:51 |
Lines button.
Let's make sure that lock is checked On.
| | 04:54 |
I'm going to pick all four reference
planes.
| | 05:01 |
On my Modify panel, I'm going to trim
extend to corner.
| | 05:04 |
(audio playing) I'm going to come down here and
do the same.
| | 05:10 |
Unlike other items we can have two
separate extrusions and they'll behave as one.
| | 05:16 |
On the Job panel I click my pick Lines
Button.
| | 05:18 |
And we're going to get an error here, but
don't worry about it, it doesn't mean a thing.
| | 05:27 |
They just don't like the fact that this
line is overlapping the line way down
| | 05:30 |
here, but that's okay.
We'll fix that, by trimming it out.
| | 05:38 |
Excellent.
On the mode panel, click Finish Edit mode.
| | 05:50 |
Let's go back down to our ref level floor
plan.
| | 05:53 |
Now, what we need to do is align it to
this reference plane.
| | 05:56 |
I'm going to select this reference plane
and stretch it out a little bit.
| | 06:01 |
On the Modify panel, I'm going to click
my Align button.
| | 06:05 |
I select this reference plane.
I'm just going to select the front edge.
| | 06:09 |
Then I'm going to lock it.
Very important that you lock it.
| | 06:14 |
Hit Escape a couple times, go to a 3D
view.
| | 06:20 |
We can spin it around and take a look at
it.
| | 06:22 |
And let's flex the length parameter.
So under family types I'm going to click that.
| | 06:29 |
And for length, I'm going to give it ten
feet.
| | 06:33 |
Hit apply, hit OK, excellent.
They're going ten feet.
| | 06:39 |
Next thing I want you to do is save this,
so go ahead and click the Save button.
| | 06:42 |
And put it somewhere where you'll easily
be able to find it.
| | 06:47 |
I'm going to call mine style, and rail.
On my Options, I'm going to have one
| | 06:56 |
backup, going to click OK, I'm going to
hit Save.
| | 07:02 |
'Kay, that's pretty cool, right?
It's really like drawing a line, only you
| | 07:04 |
get a top and bottom panel with a choice
for width and thickness.
| | 07:08 |
| | Collapse this transcript |
| Creating a generic family| 00:02 |
In this lesson, we're going to create a
generic family which is fully parametric.
| | 00:05 |
It will consist of a style to go into a
style and rail system, or, it's basically
| | 00:09 |
a stick of wood.
Sometimes a family needs another smaller
| | 00:14 |
family to function properly.
In our case, it's good to have an entire
| | 00:18 |
component that we can bring into our
family to perform functions such as ray
| | 00:21 |
or copy.
Also, as you can see with other families
| | 00:25 |
such as profiles, they make our
day-to--day modeling much easier.
| | 00:29 |
The objective of this exercise is to
create basically a bore, but we're
| | 00:32 |
going to add a ton of parameters.
To get started open, open up Revit.
| | 00:39 |
In Families, let's click on New.
Let's scroll down to Generic models.
| | 00:48 |
Click Open.
Let's go ahead and click on Reference Plane.
| | 00:52 |
On the Draw panel, let's click our Pick
Lines button, and let's offset it 3 feet.
| | 01:01 |
Let's dimension.
Hit Escape a couple times, select your dimension.
| | 01:11 |
Let's add a parameter to it.
For the name, let's call it Length.
| | 01:19 |
Keep it as a type of parameter.
Click OK.
| | 01:26 |
Let's offset two more lines.
On Create panel, let's click a reference plane.
| | 01:33 |
Let's offset these one and a half inches.
On the job panel click the Pick Lines button.
| | 01:38 |
Let's go to the left, and to the right.
Let's put a string of dimensions in at 3 points.
| | 01:49 |
Click a point off of it.
Make sure you find the EQ button and pick it.
| | 01:59 |
Now, let's do an overall dimension.
And let's hit Escape a couple times.
| | 02:07 |
Select that 3 inch dimension to add a
label to it.
| | 02:13 |
Let's call it Width.
Let's keep it a Tight parameter.
| | 02:17 |
Let's click OK.
Now, what I want to do is go to the left elevation.
| | 02:28 |
Now, I'm actually going to offset a
reference plane downward.
| | 02:31 |
So I'm going to go to my Create tab, I'm
going to click Reference Plane.
| | 02:36 |
On my Draw panel, I'm going to hit my
pick lines button.
| | 02:40 |
I'm going to offset it three quarters of
an inch and I'm going to offset it downward.
| | 02:46 |
Hit Escape a couple times.
Let's dimension it from the top down.
| | 02:52 |
Again, hit Escape a couple times.
Select our dimension.
| | 02:58 |
Let's add a parameter.
Let's call it Thickness.
| | 03:05 |
It's a type parameter.
Click OK.
| | 03:12 |
Let's go back to our F level floor plan.
Let's create a simple extrusion on the
| | 03:19 |
create panel.
Quick extrusion, followed extrusion.
| | 03:26 |
On the drop panel let's click pick lines.
Let's pick these four reference planes.
| | 03:35 |
On the Modify panel, let's click Trim
extend the corner.
| | 03:41 |
And we're done.
Click Finish Edit mode.
| | 03:49 |
Let's go back to the left elevation.
What we want to do is align this to this.
| | 03:58 |
So on your Modify tab, click the Align
button, click the bottom reference plane,
| | 04:03 |
click the top of this.
Now, just click the Lock button, hit Escape.
| | 04:10 |
Let's add one more parameter.
Go ahead and select the Extrusion.
| | 04:16 |
Let's scroll down to Materials.
Let's click this little button right here.
| | 04:23 |
Let's add parameter and let's call it
Material.
| | 04:28 |
So type parameter.
Let's hit okay, let's hit okay.
| | 04:35 |
Let's go to a 3D view.
That's one nice looking piece of wood.
| | 04:39 |
So, click the Save button.
And let's save this as Style.
| | 04:45 |
And remember where you put it.
I'm going to go to my options, and make
| | 04:49 |
sure I'm only saving one backup.
I'm going to hit Save.
| | 04:55 |
So, making a family like this isn't a
waste of time.
| | 04:58 |
I have a feeling you're going to be
needing this stick in the near future.
| | 05:01 |
| | Collapse this transcript |
| Creating an array| 00:02 |
In this lesson, we're really going to
start creating some parameter formulas to
| | 00:05 |
make our family be as interactive as
possible.
| | 00:08 |
These families look easy when you're
adding them to the model, but a lot is
| | 00:10 |
going on in the background to make this
stuff work.
| | 00:14 |
Revit has left the door wide open when it
comes to adding mathematical expressions
| | 00:17 |
to our families.
One word of caution though, think it through.
| | 00:22 |
As you're about to see, it's really easy
to get lost in the forest here.
| | 00:24 |
The objective of this lesson is to add
expressions to our family, to array our
| | 00:28 |
styles automatically.
We're going to allow the user to type in
| | 00:32 |
a maximum spacing for their styles, and
we're going to do the math for them.
| | 00:36 |
To get started, open your family called
Styles and Rails.
| | 00:40 |
In my example, we gotta think about
basically what Revit needs information
| | 00:44 |
wise to perform an array.
First of all, they need the count.
| | 00:48 |
They need to know how many styles we want
to array.
| | 00:50 |
We can do a formula for that.
They need to know the divisible length,
| | 00:54 |
meaning, what's the space in which we're
going to array in?
| | 00:58 |
And they need the array spacing, the
actual increment between each items being arrayed.
| | 01:03 |
Before you get started in a project
browser, let's go to the left elevation.
| | 01:09 |
Let's make sure we are aligned to the
correct phase.
| | 01:13 |
On the Modify tab click the Align button.
Select the top reference plane and select
| | 01:20 |
the top of the style, and lock it.
Let's go to the right elevation, let's
| | 01:27 |
zoom in here and let's do the same thing.
Click Align, select this plane and select
| | 01:36 |
this item and lock it.
Go to your 3D view, look around make sure
| | 01:43 |
everything looks okay.
In a family this complex, you definitely
| | 01:49 |
want to make sure everything's in
alignment, before you start throwing a
| | 01:51 |
lot of formulas in there.
Or you'll find yourself going back and
| | 01:56 |
redoing some work.
I'm going to hit Escape a couple times,
| | 01:59 |
and now let's create some parameters
that's going to allow us to array this
| | 02:02 |
style multiple times to stop here, with
the same exact spacing between all of them.
| | 02:09 |
On the Properties panel, click the Family
Types button.
| | 02:12 |
Let's start adding some parameters.
Go ahead and click the Add button for parameter.
| | 02:18 |
The first parameter, we need to add style
count.
| | 02:23 |
This must be an instance parameter.
The type of parameter actually must be an integer.
| | 02:30 |
We have to have a whole number here.
Group parameters under.
| | 02:33 |
Let's group these under Constraint, to
keep them together.
| | 02:37 |
Let's click OK.
Let's add another perimeter.
| | 02:40 |
Let's call it erase spacing.
Let's make it an instance parimeter.
| | 02:48 |
Type of parimeter can stay as length.
Let's group it under constraints.
| | 02:53 |
So erase spacing.
HIt OK.
| | 02:55 |
Add another parameter.
Let's call it divisible length.
| | 03:00 |
Let's make it an instance parameter, and
I'll group it under constraints again.
| | 03:11 |
Let's click OK.
Now we're going to add one more, we're
| | 03:15 |
going to call that max spacing.
It's an instance parameter, its length
| | 03:20 |
and we're going to leave it under
dimensions.
| | 03:23 |
We're going to hit OK.
What's going to happen here is this, the
| | 03:28 |
user is going to type in what they want
their spacing to be, this number is
| | 03:31 |
going to drive all these other numbers up
here.
| | 03:36 |
So let's put a max spacing in now, let's
just go one foot six and hit Enter.
| | 03:41 |
Let's hit Apply.
Let's get started with the constraint parameters.
| | 03:46 |
The first one we need is divisible
length.
| | 03:50 |
Divisible length will be length minus
Style width.
| | 03:57 |
Click Apply.
Nine foot nine.
| | 04:02 |
The next one can be style count.
Style count will be divisible length,
| | 04:13 |
divided by max spacing.
| | 04:19 |
(audio playing)
| | 04:21 |
Click Apply.
Now for the array spacing, that's
| | 04:26 |
divisible length divided by style count.
(audio playing) Make sure it's upper lowercase.
| | 04:38 |
And click Apply.
Our numbers are filling out.
| | 04:43 |
You can see, one parameter leads to
another, leads to another, but they're
| | 04:48 |
all based on, this parameter right here.
All right let's hit OK.
| | 04:59 |
Let's go to our ref level floor plan.
And we're going to array this, go ahead
| | 05:01 |
and select the style, on the modified
panel.
| | 05:02 |
Let's click the Array button.
Let's make sure its a linear array.
| | 05:04 |
We have to group and associate it for the
number, let's just type in four for now.
| | 05:18 |
We're going to obviously change that with
the perameter.
| | 05:21 |
We have to move it to second.
What that means is we're going to array
| | 05:27 |
this, but the spacing is determined by
the increment we have here.
| | 05:31 |
So I'm going to pick a point here, and
let's just come in maybe one foot six.
| | 05:37 |
And then hit Escape a couple times.
Go ahead and select any one of these and
| | 05:41 |
come up here, and you'll see that you
hover over the count.
| | 05:45 |
Go ahead and select this line.
We can add a parameter to that.
| | 05:50 |
The parameter's going to be style count.
That's the only parameter that it'll
| | 05:53 |
accept, so we're going to do that.
They're not quite even yet, but that's
| | 05:57 |
okay, we're going to fix that.
On the Measure panel click the Allign
| | 06:01 |
Dimension button, it forever wants you to
save it's always a good idea to do it.
| | 06:07 |
Click the midpoint of that style and the
midpoint of that style, and pick a point
| | 06:12 |
down here and hit Escape.
Now select this dimension.
| | 06:19 |
Let's add a label to that.
And that's going to be array spacing.
| | 06:21 |
See that?
I think we'd better test this live.
| | 06:26 |
Save it if you haven't saved it already.
Let's start a new project.
| | 06:32 |
Let's go to the Tripple R > New >
Project.
| | 06:36 |
Template file will be architectural.
Let's hit OK.
| | 06:43 |
Let's draw a wall.
We'll put it right here.
| | 06:45 |
It doesn't have to be anything special.
Now let's go to the south elevation.
| | 06:52 |
Hit Ctrl + Tab and hit Ctrl + Tab again.
Now click Load Into Project.
| | 07:01 |
Okay.
In Elevations, let's go to South
| | 07:08 |
Elevation again.
On the Architecture tab, click Component.
| | 07:15 |
Now Revit wants us to specify a work
plane.
| | 07:17 |
That's fine.
We're going to leave it on Pick Plane and
| | 07:19 |
hit OK.
Come down to the wall.
| | 07:22 |
I want you to see the entire wall
highlight, pick it.
| | 07:28 |
We're going to pick a corner here.
We're going to come down, and we're
| | 07:31 |
going to pick a corner here.
Go to a 3D view.
| | 07:40 |
And I think we're good.
Let's test one more thing.
| | 07:46 |
Go ahead and select the component.
Let's see what happens if we change the
| | 07:54 |
max spacing to two feet.
Spaced it out.
| | 08:02 |
Wow, that's a lot of parameters.
You can see where if we slip up on one
| | 08:05 |
little thing, it could take a while to
trace our steps.
| | 08:09 |
| | Collapse this transcript |
| Yes/no parameters and if statements| 00:02 |
In this lesson, we're going to add an If
statement, and a Yes, No statement to our family.
| | 00:07 |
There's a lot of what ifs to consider
when creating a family.
| | 00:10 |
What if, we want to give the user a
choice to add a quarter inch panel to the
| | 00:13 |
back of the Wayne's Coat.
But if we give this choice, we need to
| | 00:16 |
make our styles magically go from three
quarters of an inch, to a half inch.
| | 00:20 |
While keeping our rails at a consistent
three quarter of an inch.
| | 00:23 |
We can do just that.
The objective of this exercise is to
| | 00:27 |
create a yes, no Parameter.
And then use an if statement to control
| | 00:30 |
the dimension of our styles.
To get started, Open your family called
| | 00:34 |
Styles and Rails, and follow along.
So essentially, if you see here under Graphics.
| | 00:39 |
I have a new parameter called Style
Thickness and I move my back panel
| | 00:43 |
graphic up.
So essentially, we start an end statement
| | 00:47 |
if, back panel, meaning if back panel's
yes, then a half inch, with a comma.
| | 00:53 |
If not, three quarters of an inch.
It's a pretty simple expression.
| | 00:57 |
So let's get started on it.
In the Properties panel, I'm going to
| | 01:02 |
click my Family Types button.
Under Parameters, I'm going to click Add.
| | 01:07 |
The parameter I'm going to add can be
called Back panel.
| | 01:12 |
(audio playing)
It's going to be an instance parameter.
| | 01:15 |
The type of parameter is going to be yes,
no.
| | 01:20 |
Let's group to parameter, under Graphics,
and hit OK.
| | 01:27 |
Notice it's just a button.
Let's find Style Thickness under
| | 01:32 |
Dimensions, and for parameters, click
Modify.
| | 01:37 |
Let's group that under Graphics as well
just to keep the two together.
| | 01:40 |
Click OK.
Now it's time for our if statement.
| | 01:44 |
So to start and if statement we start
with the word if, and immediately we need
| | 01:48 |
to follow it with an Open Parenthesis.
The next thing we type is the actual
| | 01:54 |
parameter that we're trying to control.
That parameter is Back panel.
| | 01:59 |
So if back panel, is yes, meaning if back
panel is checked, we need to throw in a
| | 02:06 |
comma, and give it a value, one half
inch.
| | 02:14 |
If we have a back panel in there.
Our style thickness is going to be a half inch.
| | 02:19 |
If it's unchecked, we need to throw in a
comma, and type in what we want if it's unchecked.
| | 02:25 |
And it's going to be three quarters of an
inch.
| | 02:27 |
We need to close our parenthesis.
So let's read it again.
| | 02:31 |
If, Back panel is checked, then I want my
style thickness to be a half inch.
| | 02:37 |
If it's unchecked, I want it to be
three-quarters of an inch.
| | 02:40 |
Hit Enter, uncheck Back panel, and it
works.
| | 02:45 |
Let's turn Back panel on, or check it on
and click Apply.
| | 02:50 |
Let's click OK.
Now let's add a back panel.
| | 02:56 |
We'll do that by going to the left
elevation.
| | 02:58 |
Let's add a quarter inch reference plane.
And Create, let's click Reference Plane.
| | 03:08 |
Let's offset one quarter inch.
Use our Pick Lines button and let's
| | 03:16 |
offset up one quarter inch.
Let's dimension it and this time, let's
| | 03:22 |
lock the dimension.
I don't want a variable, that's fine.
| | 03:29 |
Now what we're going to do is extrude a
panel straight down.
| | 03:33 |
Go to the Create tab, go to Extrusion.
On the Draw panel, let's use Pick Lines.
| | 03:44 |
Make sure your Lock button is checked on.
So we're going to grab this guy, this
| | 03:49 |
guy, this guy and this girl.
Hit Escape a couple of times.
| | 03:56 |
On the Modify panel, let's click, Trim
Extend to Corner.
| | 03:59 |
We're just happily drafting.
(audio playing)
| | 04:13 |
Nice, hit Escape a couple of times.
On the mode panel, click Finish Edit mode.
| | 04:20 |
Let's go to ref level floor plan.
Let's click the Align button on the
| | 04:25 |
Modify panel.
Let's click this Reference Plane.
| | 04:30 |
Let's select our panel, make sure you
lock it.
| | 04:34 |
Hit Escape a couple of times.
Let's go to a 3D view.
| | 04:41 |
Let's swing around and look at our panel.
It's in there.
| | 04:47 |
So, let's add two material variables.
Go ahead and select this extrusion here.
| | 04:52 |
Now let's scroll down to Materials.
Instead of by category, we're going to
| | 04:58 |
add a parameter.
So click on Add Parameter here, let's
| | 05:04 |
call it Frame Material.
Might as well keep it in Instance Parameter.
| | 05:11 |
Everything else looks good, hit OK.
Hit OK.
| | 05:18 |
Click the Style and hit a Type.
For Material, click on this button here
| | 05:23 |
and grab Frame Material and hit OK.
Because it's a Type parameter, all of our
| | 05:30 |
styles are going to have that material.
Click Apply, click OK.
| | 05:36 |
Select your panel.
There's a couple things I want to do with this.
| | 05:40 |
For Visible, click this little button
here and put it on Back panel.
| | 05:46 |
So that has two functions.
If that thing's clicked off, that Back
| | 05:50 |
panel disappears.
And this style becomes three quarters of
| | 05:53 |
an inch to fill that void.
Click OK.
| | 05:56 |
Let's scroll down the Material, click
this button.
| | 06:01 |
Let's Add a Parameter.
Type in panel Material, Instance
| | 06:08 |
parameter, let's hit OK, OK.
Not bad, if you still have your project
| | 06:17 |
open with the wall in it, great.
If not go to the Purple R, go to New
| | 06:23 |
Project, use the Architectural template.
And draw another wall in there like we
| | 06:30 |
did before.
If you have the project open, let's just
| | 06:34 |
click Load Into Project.
And if you do have it open, you're
| | 06:40 |
going to get this dialog.
Overwrite the existing version.
| | 06:47 |
Let's scroll in on this guy, let's go a
head and check our panel, change some
| | 06:51 |
stuff up.
For the panel material, let's click the
| | 06:56 |
Builder button.
Let's find my favorite Cherry, Select that.
| | 07:06 |
For shading let's use Render Appearance.
For the surface pattern, I don't know,
| | 07:11 |
let's use wood three.
Hit OK.
| | 07:15 |
For the cut pattern, we use wood one,
click OK.
| | 07:23 |
Hit OK.
For the frame material, let's find a Walnut.
| | 07:34 |
(audio playing)
Double-click on Walnut down here, select
| | 07:40 |
Walnut up here, use Render Appearance for
shading, Surface Pattern.
| | 07:50 |
Let's make that Wood one, hit OK?
Cut pattern, let's make that Wood one,
| | 07:57 |
hit OK.
Hit OK.
| | 08:00 |
So, now we take a look at some of these
items.
| | 08:06 |
Let's keep our back panels turned on.
Click Apply, click off of it.
| | 08:15 |
Let's set our visual style to Realistic.
Well not too shabby, not too shabby at all.
| | 08:23 |
Let's test out one thing on the end here.
Our panels are half inch, with the backer
| | 08:28 |
on it.
If I select this and I uncheck Back
| | 08:33 |
panel, hit Apply.
Yeah, that's pretty cool huh.
| | 08:41 |
Now we're at the far end of creating
families.
| | 08:44 |
Think about the possibilities of how we
can automate our processes.
| | 08:47 |
In Revit, if you think it up it can be
accomplished.
| | 08:50 |
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