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Revit Architecture 2014 Essential Training

Revit Architecture 2014 Essential Training

with Paul F. Aubin

 


Build your competency in Autodesk Revit from the ground up. In this course, Paul F. Aubin teaches you the core building information modeling (BIM) skills you need to complete solid architectural drawings in Revit 2014. First, get comfortable with the Revit environment, including its context ribbons, property palettes, and views, and learn to set up a project and add the grids, levels, and dimensions that will anchor your design. Then get to modeling: adding walls, doors, and windows; creating and mirroring groups; linking to external assets; and working with floors, roofs, and ceilings. Paul also shows advanced techniques for drawing stairs, complex walls, and partially obscured building elements, as well as adding rooms and solid geometry. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to DWF, PDF, or AutoCAD.
Topics include:
  • What is BIM?
  • Understanding Revit element hierarchy
  • Navigating views
  • Creating a new project from a template
  • Refining a layout with temporary dimensions
  • Adding walls, doors, and windows
  • Adding plumbing fixtures and other components
  • Linking AutoCAD DWG files
  • Rotating and aligning Revit links
  • Working with footprint and extrusion roofs
  • Adding openings
  • Adding railings and extensions to stairs
  • Creating stacked and curtain walls
  • Hiding and isolating objects
  • Adding rooms
  • Creating schedule views and tags
  • Adding text and dimensions
  • Creating new families
  • Plotting and creating a PDF

show more

author
Paul F. Aubin
subject
Architecture, Building Information Modeling (BIM), Previsualization, CAD, 3D Drawing
software
Revit Architecture 2014
level
Beginner
duration
10h 47m
released
Jun 27, 2013

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Introduction
Welcome
00:00 Hello. My name is Pual F Aubin and welcome to
00:06 Revit Architecture, Essential Training. Over the last decade, Revit has become the
00:10 defacto standard computer application for architects and building design professionals.
00:15 In this course we'll start with basics like wall, columns, doors and windows.
00:19 We'll build floor slabs and roofs and learn how these forms interact with one
00:23 another, like the surrounding walls, elevator shafts and even roof dormers.
00:28 And what building would be complete without stairs, railing, plumbing and
00:31 lighting fixtures. We'll even create our own custom
00:34 components like a custom pool table. But using Revit is not just about modeling.
00:39 I'll show you how you can annotate your drawings with text, dimensions, and other
00:43 standard architectural symbols. Revit allows us to generate live schedules
00:48 of just about any part of our building. We'll create construction details and
00:53 compose sheets for printing out our document sets.
00:56 So if you're ready to begin your journey into the world of Revit Architecture,
00:59 let's get started.
01:00
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Using the exercise files
00:01 If you're a a premium member of the lynda.com online training library, you
00:03 have access to the exercise files used throughout this course.
00:07 The exercise files are located in a folder which I've placed on my Desktop, that
00:10 folder contains a subfolder for each of the chapters in the course.
00:15 You open a particular folder for a chapter and you will find a series of Revit files
00:18 in that folder. In some cases, you will find some
00:21 additional files that are not Revit format.
00:24 You'll be instructed on what to do with those files in each of the movies that use them.
00:29 There's one more folder here called Links and it contains a single revit file called
00:33 Building Site. That file is referenced by the projects in
00:36 many of the other folders. There's really nothing for you to do in
00:40 the Links folder. Just keep that file there in the same
00:43 relative location and the other projects will find it.
00:46 If you're a monthly or annual subscriber to lynda.com you don't have access to the
00:49 exercise files, but you can follow along in your own work.
00:53 So let's get started.
00:54
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1. Core Concepts
Introducing Building Information Modeling (BIM)
00:00 So I know you're probably anxious to get into Revit right away, but before we do,
00:03 let's talk about a few high level concepts first.
00:06 For starters, just what is BIM? Well, BIM stands for Building Information
00:10 Modeling, and it's a term that was coined a few years back by Autodesk to basically
00:13 describe the process of creating virtual models that represent building facilities.
00:20 Now Revit is often heavily touted as purpose-built for building information modelling.
00:26 And this is true, but that often leads to confusion that somehow Revit and Bim equal
00:30 the same thing. Revit and Bim are not the same thing.
00:34 Revit is a tool to help achieve Bim. And what Bim is a process that we follow
00:40 to create building model data, that is two things, coordinated and computable.
00:47 Those are the two most important tenets of BIM.
00:50 If all of the parts and pieces that make up your BIM project are fully coordinated
00:53 with one another. And don't require any manual updates to,
00:58 to keep them in sync. And if you've got a robust rich data store
01:03 of information that can be used both internally by the system, and exported out
01:07 to the larger project team, to do meaningful computations like energy analysis.
01:15 Like structural loads. Like lighting analysis.
01:20 air loads. Air cooling.
01:22 Any of those things. Then you've, you've got BIM.
01:27 So there's a lot of different ways that we can achieve BIM, and Revit is an excellent
01:30 tool to help us achieve that, because it does many of those things that I've just
01:34 described natively. Now, it's important to understand that 3D
01:39 is not the only component of BIM. often, when you hear BIM in the same
01:43 sentence, you'll hear people talk about 3D.
01:46 Now don't get me wrong, 3D is very important.
01:48 If your primary goal is to perform clash detection between your structure and your
01:52 mechanical systems, or if you want to make sure that your stair tower fits into the
01:55 overall architecture, 3D is pretty important.
01:59 If you need to do visualization to get high quality renderings and so forth, 3D
02:03 is pretty important. However, 3D is not the only aspect that
02:08 makes BIM special, 3D is just part of it. I think that that I and BIM are more
02:13 compelling than the M and BIM. Think about cost estimating tests, think
02:18 about specification writing, think about energy load analysis, think about heating
02:23 and cooling, think about structural loads, all of these things require data.
02:29 We have all this data, instead of manually computing all the various things that we
02:33 need, to get a proper design, why not let the computer do what computers do best?
02:39 Compute stuff! So, this is what BIM is all about.
02:42 So again, let's not focus just on the M, let's also think about the I, and if we've
02:46 got the two together in a fully coordinated package.
02:50 In, in a way that Revit will give us, then what we got is a fully implemented BIM solution.
02:56 So with that introduction in mind let's go ahead and get started.
02:59
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Working in one model with many views
00:00 So what's so special about Revit anyhow? Well there are many possible answers to
00:03 that question, but in this movie I'd like to focus on one of the easiest and most
00:06 immediate benefits of using the software. Whether you're an architect, an interior
00:11 designer, or draftsman you spend a lot of your time looking at plans, sections, and elevations.
00:15 In Revit, work that you do in plan is immediately reflected in the elevation section.
00:21 And vice versa. In this movie I'll show you how Revit
00:23 makes it easy to keep all your changes coordinated with a first hand look at what
00:26 I think is one of the most fundamental benefits of building information modeling.
00:31 The fully coordinated building model. So, I have here on screen a file called
00:34 Core Concepts. It's included with the exercise files.
00:36 Feel free to open this file and follow along or you can open up any file of your choosing.
00:41 Now, I have here a 3D view and a floor plan, an elevation and even a schedule.
00:45 And what I'd like to show you first is, if you select any object, in any view, like
00:49 this door here. Let me zoom in just a little bit so we can
00:53 get a better look at that. Notice that that door selects in a bluish
00:57 color here in the 3D view, and we're going to talk more about selection in a later
01:01 movie, and it also highlights here in the elevation and here, in the plan view.
01:07 So it doesn't matter which view I select it in.
01:11 If it's selected, it's selected in all views.
01:13 Now that carries through to modifications as well.
01:16 If I take this door, and I move it slightly, here in the floor plan view,
01:19 you're going to see that change immediately take place in both the
01:23 elevation and the 3D view. Let me do it again and I'd like you to pay
01:28 attention not to where I am here in the floor plan.
01:31 Keep your eyes focused over here in the 3D view and in the elevation view as I make
01:35 the change like so. And you'll see that it doesn't matter that
01:39 I made the change in floor plan, it's immediately applied in the other views as well.
01:43 Now, we're not limited to just working in graphical views when we do this.
01:47 A really interesting and powerful feature of working in software like Revit is that
01:51 schedules are actually live use as well. I am going to focus my attention over here
01:57 in the conference room and you could see I have a series of doors over here in the
02:01 conference room, door number 110, 111, and 110A and I am going to look over here the
02:05 schedule and you will see a list of those same doors.
02:11 Here is door number 110, 110A, and 111. And notice that as I select them, in the
02:16 schedule they highlight immediately in the floor plan as well.
02:21 In fact, it is one in the same object. This is door number one ten listed in
02:26 tabular format as a list in the schedule this is door number one ten show
02:29 graphically in a floor plan. If I decided I wanted to make a change to
02:35 that door. For example, perhaps I wanted it to be
02:38 another type of door. Maybe a different size.
02:41 I could open up the list here, and drop it down to a smaller size, and you'll see it
02:45 get slightly smaller there in the floor plan, and the sizes update here in
02:49 schedule as well. Now maybe I want something a little more
02:54 dramatic So I'm going to choose a double glass door.
02:57 You can see the size gets considerably larger.
02:59 And you can see the graphic over here in the floor plan has changed accordingly.
03:03 Now maybe I want to get a better look at that door that I just changed.
03:07 I can do that by creating a new view to take a look directly at that door.
03:12 And I'm going to do that with one of my favorite views in Revit.
03:14 A Section view. And, I'm going to drag a section through
03:18 the conference room, open it up, and zoom in slightly, and you can see that we're
03:21 now looking directly at that double door. Now, this is the same door, you can see
03:28 that if I highlight it here it's highlighted there.
03:33 Now, when I'm in this section view I might notice that there's trouble up on the
03:36 second floor. I realize that there's a door right here,
03:40 that if we take a look in the second floor plan isn't really in the appropriate location.
03:46 This door really (UNKNOWN) to be over here, in this quarter.
03:49 Whether or not I'm in the floor plan or in the section I can make the change And it's
03:53 effected in both views. In traditional architectural design and
03:57 documentation procedures drawings are the result of carefully reasoned thought and design.
04:02 a process of draw, erase and redraw eventually leads to the desired result
04:05 which then must be replicated in all appropriate drawings like sections and elevations.
04:11 Each drawing conveys only a small abstracted part of the whole and can
04:13 easily get out of synch... In contrast, the bim slash Revit workflow,
04:18 all modifications are performed directly in the model, in any view that is
04:22 convenient to the task at hand. Revit views are live representations of
04:27 the model displayed through the prism of conventional architectural drawing types
04:31 like plans, sections, elevations. However, since each view is really just, a
04:36 window looking at the whole, the various views cannot get out of sync, an therefore
04:40 always accurately convey the current state of the design.
04:44 This is one of the major benefits, of using Bin software.
04:47
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Understanding Revit element hierarchy
00:01 In this movie, we'll explore some high level concepts common to the Revit platform.
00:04 All elements in Revit fit into a built in hierarchy.
00:07 The purpose of this movie is simply to expose you to some of these high level
00:10 concepts and give you a better understanding of how the elements in the
00:13 system fit into the larger frame work. So I want to start with the broadest grouping.
00:19 All of the elements in the software could be grouped broadly into some major
00:24 groupings, I like to call them buckets. So, if you thought of model elements as
00:30 one big bucket, and then we also have view elements, datum elements, and annotation elements.
00:37 What I'm going to focus on mainly in this movie is model elements and annotation elements.
00:43 The model elements are anything that represent an actual thing.
00:48 Something that's real in the building when the building is built.
00:51 So if you can walk up to something and put your hand out and touch it, it's a model element.
00:56 And the annotation elements are things that aren't real, things that describe
01:00 objects in a set of drawings but aren't necessarily built in an actual building.
01:05 So let me show you some examples. I am here in Revit in a file called
01:09 Hierarchy, and it is included with the exercise files if you would like to follow
01:12 along or you could open any Revit file that has both model and annotation objects
01:16 in it. I would like to illustrate a few other
01:20 points that we are just discussing. For example over here, I have a wall, here
01:24 I have door, here I have a stair and a railing.
01:27 Those would be considered model elements, they're actual parts of the building, if
01:31 the building was built you could go walk up to those objects and you could touch,
01:34 they're real elements. Contrast that to things like this wall
01:39 tag, or this door tag, or these dimensions, or this bar scale.
01:45 Those items are not real in the sense that nobody's going to paint them on the floor
01:48 of the finished building, or they're not going to build the bar scale out in front
01:51 of the facility. They are representational objects that are
01:56 meaningful for an architectural drawing, but they're not actually physical objects.
02:01 Now, those objects behave fundamentally different in Revit.
02:05 A model element, as we saw in the previous movie, is a live object that if you change
02:10 it in one view, such as taking this door and moving it over here, it will be
02:14 reflected in any other view. If I switch to another floor plan, you can
02:21 see that that door has already moved. Now in this floor plan you can see, that
02:26 the annotation is actually quite different.
02:29 There are no dimensions over here. There's no bar scale.
02:33 Some of the room tags are outside of the rooms rather than inside.
02:38 The door tags are not even included in the door.
02:41 So, there's clearly a difference between the way the annotation appears in this
02:45 level one furniture plan versus the way that it appeared here in the level one
02:48 floor plan. So, let me show you an example of that.
02:53 If I take this room tag here in the furniture plan and I move it.
02:58 Say, over to this location. If I return to my original Level 1 floor plan.
03:03 Notice that the corridor room tag is still in the original location.
03:08 And that's because each of these floor plans maintains its own version of its annotation.
03:15 So the annotation is what we call view specific.
03:18 It belongs to the view in question. Level 1 in this case.
03:21 Or level 1 furniture in the alternate case.
03:24 If we change the model as we saw it changes everywhere, so that's a main
03:28 distinction between the model versus the annotation.
03:33 Now, there's another stage of the hierarchy that we also want to understand.
03:37 If I highlight one of the objects you'll see a tool tip appear on screen.
03:41 You'll see that same tip appear down in the lower left hand corner of the screen.
03:45 Now, that information you can see there's actually three bits of information there.
03:50 Currently, the status line says walls, then basic wall, then interior 4 and 7
03:54 8ths partition. If I switch over to this door, you'll see
03:59 it says doors, then single flush, then 36 by 84.
04:04 Now, what that is, is a three step object hierarchy that all elements, both model,
04:09 and annotation, share in common. We have a category.
04:15 We have a family. An we have a type.
04:18 Categories are a built in list of object types that are available in the software.
04:23 You and I cannot change this list. Examples might be, doors, or walls, or
04:27 stairs, or door tags. Those are all categories.
04:31 The behavior of each of those categories is well defined, built into the software
04:35 and we just simply use objects of those categories.
04:39 The next tier of the hierarchy is the family.
04:42 Certain families are built in, we call those system families, and we'll discuss
04:45 them in more detail in future movie. And we also have what we call component
04:49 families, which are families that you and I actually can modify, and again we'll
04:53 talk about that in a future movie. But conceptually, what a family is, is
04:58 really just a much more specific version of some object in a particular category.
05:04 So, if you think about doors, in general, all a door does is cuts a hole in a wall
05:07 and allows people to walk through. But doors come in many shapes and sizes.
05:13 We have single, flush, swinging doors. We have double doors.
05:17 We have sliding doors and revolving doors. Each of those kinds of door would be a family.
05:24 What it means to be a revolving door is a little different than what it means to be
05:28 a swinging door or a bi fold door, so we have family to distinguish those differences.
05:34 Now, even within the family, you might have variations.
05:37 The most common would be different sizes. So in the Revit hierarchy, we call those types.
05:43 So if that single flush door comes in a 36 inch wide type and a 30 inch type.
05:49 We would have a type for each of those conditions.
05:51 If that revolving door comes in one size or another size or one type of
05:55 construction or another type of construction we would make types for that.
06:01 So, every object in the hierarchy belongs to category, family, and type.
06:06 And another way to look at that, would be to say that each element in your model,
06:10 like this door that I can select here on screen, belongs to a type, that type is
06:14 part of a family, and that family is part of a category.
06:20 And again, it doesn't matter if we're talking about a model element or an
06:23 annotation element for this point here. If I look at this room tag its got the
06:29 same three step hierarchy: category, then family, then type.
06:34 Or this bar scale down here which is category, generic annotation, graphic
06:39 scale 18 is the family and the type name is similar.
06:44 So every object falls into this multi-step family type category hierarchy and all of
06:49 the objects fit into those larger buckets.
06:54
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2. Getting Comfortable with the Revit Environment
Understanding the different versions of Revit
00:00 As you may be aware, there are a variety of versions or flavors of Rivet out there.
00:03 And in this movie, I'd like to talk about some of those differences between them,
00:06 and talk about the focus of this course. So, for architecture, we have three options.
00:12 There is Rivet or Autodesk Rivet which is the full product that includes
00:16 functionality for all disciplines. Architecture, MEP, and structure.
00:22 This is part of the building design suite so, if you have one of the building design
00:25 suites then you actually have Autodesk Revit.
00:27 And you'll have multiple tabs, and each tab will include the functionality of the
00:30 different disciplines. There's also Revit Architecture, which
00:34 includes only the architectural functionality.
00:37 The only real difference between Revit and Revit Architecture is essentially in the
00:41 Options dialog where you can choose which disciplines are of interest.
00:45 And turn on and off functionality in the full version of Revit, in the Revit
00:49 architecture product, it only includes the architectural functionality to begin with.
00:54 So, we also have Revit LT, which is a relative new comer in the Revit portfolio.
01:00 You can think of this as a limited version of Revit Architecture so, it is focused on
01:03 the architectural discipline. And it includes a subset of functionality
01:08 from the full architectural product. Now, there are also flavors of Revit for
01:12 engineering, that you might be aware of. Again, the full version of Revit or the
01:16 Autodesk Revit product is part of the Building Design suite and includes all disciplines.
01:21 Including architecture, structure and MEP, but there's also two stand alone versions,
01:26 Revit MEP and Revit Structure. MEP is Mechanical Electrical Plumbing and
01:30 then of course Revit Structure is for Structural Engineering.
01:33 This course is not going to focus on any of the engineering aspects of the Revit software.
01:38 It's going to be focused on the architectural aspects.
01:41 So, if you have any of the architectural flavors of Revit, Autodesk Revit, Revit
01:44 Archtecture or Revit LT, then you can follow along with the lessons in this course.
01:50 If you're using Revit LT, there are a few movies which will not apply to you.
01:55 So, check out the FAQ that's included here on the course page, and you can see which
01:58 specific movies do not apply. Now, if haven't actually purchased a Revit
02:02 product yet, then you might be interested in more detail on what's difference
02:05 between them. So, let me just direct you to a few pages
02:08 that are on the Autodesk website that you can look at, to get more information on
02:11 the differences between each of the products.
02:14 If you are interested in possibly going with Revit LT, they have a comparison
02:17 chart here which compares Revit LT to the full version of Revit.
02:22 And you can see that it goes feature by feature and shows you which features are
02:25 available and which ones are not available comparing those two products.
02:29 There is a similar comparison chart for the building design suite, which compares
02:33 the Building Designs Suite Premium with the Building Design Suite.
02:38 And with Revit and even with Auto CAD. So, there is lots of information available
02:41 on the Autodesk website. And you can also talk to your local
02:45 Autodesk re-seller, to get more information on what the specifics are
02:48 between the various flavors of the products.
02:51
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The Recent Files screen and the application menu
00:01 Recent file screen greets you when you first launch Revit.
00:03 Screen gives you quick access to the most recently used project and family files.
00:08 You'll also find quick links to various resources, mostly online resources that
00:11 may be of interest to you. Like the user community and what's new and
00:14 things like that. So lets take a look.
00:17 Here's our recent files screen as it appears in Revit Architecture.
00:20 I've got my projects area at the top and my families area beneath that.
00:24 The last four projects that you had open are shown there with icons up to the last
00:28 four because as you can see here with the family area I haven't opened any families
00:31 yet so I only see two items there. Now, what you see on your screen may vary
00:37 slightly, because naturally, you might have opened different files than I have.
00:41 So the specific items that are listed here aren't that important.
00:45 It's just a simply that, it's a quick way for you to get to that file again.
00:49 So if I was working on this project yesterday.
00:51 And I want to reopen it today, all I have to do is click this icon and it will
00:54 launch that file for me. Now, if that's not the file that I want to
00:59 work on, I have some options over here. I can click the open link and that would
01:03 take me to a browse window and I can go out and locate the project that I want to open.
01:08 I'm going to cancel that. I can click this new link here and that
01:12 will create a new project just based on the default template, whatever that
01:16 happens to be, okay? And that's, a setting that we can actually
01:20 change, or, I've got a few other template choices that are listed here, which also
01:23 may vary on one installation of Revit to the next, so what you see specifically
01:26 listed here on your screen. Might vary slightly.
01:31 Now the other way that we can access all of these similar commands, new and open
01:34 and save is in the application menu. So I'd like to show you that now but
01:38 before I do, I'm going to just create using this architectural template link
01:41 just to create a blank file to have as a back drop The reason for that is, is as
01:44 you'll notice many of the interface items are not actually loaded until you have a
01:48 project loaded. So what I have loaded in the background is
01:53 not really important. But I want to focus on the application
01:57 menu here. And I just needed to have something open
01:59 in the background in order to do that. Now the application menu can best be
02:03 described as essentially the file menu for Revit.
02:06 You have things like New and Open and Save.
02:09 Your typical commands that you would expect to find in a File Menu.
02:12 We have Print and of course close, all of the sort of standard commands for file management.
02:17 Now the way these work is if I just simply click the item like the new item, I'll
02:21 actually get a second project that will load up.
02:25 I am currently in project one but if I would have just clicked right on new it
02:28 would create project two. If I hover over new, you could see that it
02:32 loads up a menu over here, in the side of the Application menu and gives me some options.
02:38 So, I could create either a new project or new family or new conceptual mass.
02:42 So, if you want to create one of these other types of files, then that's the way
02:45 you do it. You just simply pause your mouse first
02:48 over the new item, and then that will make the others appear.
02:52 Let me show you that with the open item, if I pause over Open now I can either open
02:56 Projects, or Families, or Building Components and so on.
03:00 Now command like Save doesn't have any sub options so it's just simply a command you
03:04 would click. Save As does have options so it's got the
03:07 little arrow over here and again you pause over it and you'll see the different
03:11 options that are available. In some cases like this Library option,
03:16 there's a further flyout here. This tiny little triangle is showing me that.
03:20 And I could save as a family or group or a view.
03:23 So there are various options that become evident as you hover over each one of
03:27 these little things. Now if I collapse all of that and take my
03:31 Mouse off of any of those commands, at the very top here you see two small icons, one
03:35 that's labelled Recent Documents and another one that's labelled Open Documents.
03:42 Now recent documents is listing the two files that I've previously opened in the
03:46 last chapter, yours may vary depending on how many previous Revit files you've had opened.
03:54 The list can hold several items here, there's plenty of room.
03:56 And if there's an item that you want to keep on the list permanetly, we have this
04:00 little push pen feature over here. So the way this works is if you just
04:05 simply click this litle icon right there, that will pen that item to the list.
04:10 And as this list grows, what normally happens is, the items that you've opened
04:13 most recently stay on the list and the ones you opened long ago will eventually
04:17 scroll off the list when you run out of room down here at the bottom.
04:23 If you click the push pin, that item will stay on the list.
04:27 It will maintain its spot and stay on the list and other items will scroll past it.
04:31 So, if there's a project that you want to make sure that you always have quick
04:34 access to that's a great way to do it. If you switch to this icon, this just
04:38 shows you what you currently have open. And you can see at the moment, all I have
04:43 open is Project 1. If I opened another project, like the
04:47 Hierarchy file from the previous chapter and then open this up.
04:53 You can see that it now lists both items on the list.
04:56 So as you open additional files, they will just simply appear there on the list.
05:01 So the recent file screen and the application menu, both provide quick and
05:04 easy access to your most recently used projects and familys in Revet.
05:08 Use recent files to get started when you first launch Revet.
05:11 And you can use the application menu any time to open and close files or create new
05:15 files and generate output as you're working in the software.
05:19
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Using the ribbon and the Quick Access Toolbar (QAT)
00:00 In this movie we're going to take an overview of two very important parts of
00:03 the Revit user interface. The Ribbon, and the Quick Access toolbar.
00:08 Now the Ribbon is the primary interface for most commands in Revit and it's
00:11 located across the top of the screen in this location here.
00:15 Now as you can see there are several tabs, architecture, structure, insert and each
00:18 of those contains different series of buttons.
00:22 Now right above the ribbon is the Quick Access Toolbar or QAT.
00:26 And this can be thought of as really like a shortcut menu if you want to think of it
00:29 that way. so lets look at the Revit in a little more detail.
00:35 So we have various tabs, now the specific tabs that you have on your interface might
00:38 vary slighty depending on the settings or the exact verion of Revit you have.
00:42 But you can see that I have architecute and structure and insert and annotate, and
00:46 if I click on any of these, it does change which commands are available.
00:53 Each ribbon tab is broken into panels, we have got panels like build, circulation
00:57 and model. And these are just convenient ways to
01:00 group the commands, which are similar to one another or related to one another in
01:04 some way. And finally, on each of these panels we
01:08 have a collection of buttons. The buttons come in a few varieties, so
01:12 the simplest kind of button is a button you just simply click and it just does one thing.
01:17 Examples would be Malian or door, you will noticed that when I highlighted it
01:21 highlights the single command, and if i clicked it, it only does one thing.
01:26 Contrast to a command like model group Model Group when I highlight it, you'll
01:30 notice there's a little tiny error right here.
01:34 And if I click it, rather than just running a command like the door command
01:37 would, it actually pops open a small menu. So we call this a Drop Down Button.
01:43 Okay so, then you go in and you choose one of the commands of this menu.
01:47 now most of the bottons are actually a combination of the two.
01:51 So we call these Split buttons. Wall is a good example of that.
01:55 The top portion of the wall coming in, is just a simple push button.
01:59 If I click it, it just runs that command. If I click the bottom half, I get a drop
02:04 down menu. So the same button is actually in two
02:07 pieces, and they call it a split button, or I like to sometimes call it a combo button.
02:12 Because it can do one or the other. Here's some other examples.
02:15 This one's oriented horizontally. The left-hand side is the default.
02:19 The right-hand side is the drop-down. Floor command is the same way.
02:23 There's the floor command. If I just click it, or I can click the
02:26 drop-down, an get the other commands. Now I should point out that a lot a people
02:31 get in the habit of using, the drop-downs regardless of whether or not they wanted
02:34 the default command or not. Like for example, with the wall command Is
02:39 there any difference between clicking here and I get the wall command, I'm going to
02:43 press Esc, or clicking here and choosing this first item on the list, wall
02:46 architectural, no, there's no difference whatsoever, the only difference is it took
02:50 me two clicks to the get there the second time versus the one click.
02:58 Now if you get in the habit of doing it that way, that's not that big of a deal.
03:01 Some people prefer seeing all the choices they have available to them before they
03:03 choose which one they want to click. I'm just simply pointing out that if you
03:07 know that you want the default, you can go right to that button instead of using the
03:10 drop down. Now there's two other little items that i
03:13 want to point out to you on the ribbon. One is an expandable panel, as you can see
03:18 here under room and area. What this signifies when you see this
03:23 small little icon here and it highlights in blue, is that there are some buttons
03:26 hidden away under this expandable portion of the panels.
03:31 So the panel expands out and then you can see there's additional commands under here...
03:36 The other interface item I have to switch tabs to show you, I'll go over here to the
03:39 annotate tab, and if you look at the text panel it doesn't highlight but notice here
03:43 there's this tiny little button that has like a little down pointing arrow to it.
03:50 We call these dialog launchers. And when I click that, it brings up some
03:54 sort of a dialog, thus the name dialog launcher.
03:58 So, usually when you click those little icons it's going to be some sort of a
04:02 dialog with settings that relate to the commands in question on that panel.
04:08 So, I'm just going to cancel out of there without making any changes.
04:10 Just be on the lookout for those very subtle little icons there that are
04:13 sometimes stashed away on the panel titles themselves.
04:18 Now let's direct our attention to the quick access toolbar.
04:21 You can use the ribbons exclusively to execute all of your commands.
04:25 You don't have to use the QAT at all. However, the QAT is there because there's
04:29 certain commands you use frequently and it might be a little more convenient To go
04:33 directly to the icon on the qat than it is to switch tabs all the time, so, if you
04:37 prefer, you can do that, and you can see here that a lot of the standard commands
04:40 are here, we've got open and save, and undo and redo, and some of the other
04:43 commands here. You can simply click them and they
04:50 function in exactly the same way they would accessing those commands in other
04:53 locations, like right here on my annotate tab here's the text command.
04:58 And there's the exact same command right there, on the QAT, that's just an example.
05:03 Now, at the very end of the QAT is a little dropdown, and we can use this to
05:07 customize the quick access toolbar. Now, most commands that are eligible to be
05:14 placed here are already here, you can see new is the only one that is not included.
05:18 And if I just simply choose that it adds the new command to the start of the quick
05:22 access toolbar, so that's a really easy way that we can customize what we see there.
05:28 Now for more customization potential what you do is you open up that drop down and
05:32 you come down here near the bottom and choose this command here.
05:36 Customize the quick access toolbar... This brings up a dialogue that would allow
05:41 me to select commands. Move them up and down in the list.
05:44 I can move it down or move it up. I can add separators.
05:47 I can remove command. So if I decided I no longer wanted the new
05:50 command to be on the QAT, I can simply select it.
05:53 Click this X right here, that removes it. And when I click OK, it disappears off the list.
05:58 The other way you can add commands to the Q.At.T.
06:02 is to simply right click the command on the ribbon, and you can choose this
06:05 command, here, add to quick access toolbar.
06:09 And if I do that, you'll see it will add that icon to your Q.A.T.
06:14 and make it available on the list. Of course, it adds it to the end, so if
06:17 want to move it around, then you would return to this customized command.
06:21 To move it around. Now if you do that a lot and you add a lot
06:23 of commands to the QAT, you're going to see here, you're going to run out of room
06:26 pretty quickly. So the last thing I want to show you is,
06:30 you can right click anywhere on the QAT and you can say, show the quick access
06:33 toolbar below the ribbon. It will move it from here, drop it down
06:38 here and now you have all this space to work with.
06:42 I'm going to right click this command again, remove it from the QAT and I'll
06:46 right click again over here and show it above the ribbon just to reset myself.
06:52 Feel free, though, to make whatever customizations you find appropriate.
06:56 So most of the tasks you perform in Revit will begin with the tool either on the
06:59 ribbon or the quick access tool bar. We'll get into the specifics of all the
07:03 various tools in later movies. But I just wanted to start this off on the
07:07 right foot by giving you a quick overview of the critical interface items.
07:11
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Understanding context ribbons
00:01 Context ribbon tabs appear on the ribbon as you create an modify element in Revit.
00:06 In this movie we will look at how to identify a context ribbon, when it will
00:08 appear, and the sorts of commands that you can expect to find on them.
00:12 In addition context ribbon tabs, the options bar gives us feedbacks to options
00:15 and commands as you execute them. So we'll also take a look at this critical
00:20 interface feature as well. So I'm here in a file called Condo and
00:23 it's available with the exercise files. If you watched the previous movie we
00:28 talked there about the ribbons and the QAT and as you can see my screen has a similar
00:32 set of ribbon tabs across the top. The ribbon tab I want to focus on in this
00:37 movie is the Modify tab. So I'm going to move up here and I'm
00:40 going to click on it... And I want you to take a quick look at
00:43 which panels are available here on the modify tab to start off with.
00:48 You can see on the far left we've got our properties and our clip board and all the
00:51 way over to the right we have measure and create and so on.
00:55 A context ribbon tacks itself onto the end of the modify ribbon tab.
01:01 So if I select an object on screen like maybe this roof object right here You will
01:05 see that the word modify changes to include the word roofs at the end.
01:11 It tints in this greenish color the entire ribbon tab gets this sort of greenish tint
01:15 to it, and there's a new panel that appears here, in this case containing only
01:19 a single button, Edit Footprint in this particular case...
01:26 Now if I select something else like this object you can see that that is a model
01:30 group and so now I get modify and then model groups and then I get a Group panel
01:34 and it has several buttons and commands available.
01:40 If I select a railing you'll see a similar behavior.
01:45 If I select this ground plane here, this is called topography, we'll get a similar
01:49 set of commands and so on. A windows, doors, each one will give us
01:54 different context buttons, but you'll notice that the entire left hand portion
01:58 of the ribbon tab remains the same, so we still have properties and clipboard and
02:02 measure and so on. it's just the stuff at the right, the changes.
02:08 That's what we mean by a Context Ribbon tab.
02:11 Now I'm showing you here in the case where you select an existing object.
02:15 There's another place where context ribbon taps will appear, and that's when you
02:19 create objects. So I'm going to go to the architecture tab
02:23 And I'm going to click on the wall tool, and notice that that actually takes me
02:27 over to the modify tab and now instead of saying modify wall, it says modify place wall.
02:34 And, all the rest of it still behaves the same way that I showed you a moment ago.
02:39 The left hand side of the ribbon tab Is still the same but all the tools on the
02:43 right hand side now are tools that we can use to help us draw new walls, if I cancel
02:48 that command may be choose a draw command the same sort of thing occurs I now get a
02:52 modify place door, so these are also considered context ribbon tabs Now, the
02:56 other item that's context sensitive that you want to be paying equal attention to
03:01 is the options bar. So, right below the ribbon we have the
03:09 options bar, and you can see right now that it's completely empty, okay, it's
03:12 just a big blank grey space. If I run a command, like the wall command,
03:17 you're going to see that options bar will populate with several options we can
03:21 choose from. Int this case we could change the level of
03:25 the wall, or the height of the wall, or the location line.
03:28 I'm going to cancel that command. Choose a door command.
03:31 And you'll see that the options bar in this case just says modify place door, but
03:35 there's no specific options. So, you don't always get options that
03:39 occur there but you want to be looking just the same.
03:43 If I choose a component command you'll see rotate after placement and the level option.
03:50 So, it really does depend on the command not only if you will see any options occur
03:54 there but what those specific options will be.
03:58 Now, in some cases when you select an object you'll also get commands that
04:02 appear on the options bar. Now often it will just be the single
04:06 button activate dimensions which we'll look at in a future movie, but in some
04:09 cases you'll actually see more detailed option there as well.
04:14 So the point is that there are several places on the Revit screen and in the
04:17 inter-phase that you want to be paying attention to as you work because that's
04:21 the feedback mechanism that Revit's using to let you know what's going on at any
04:24 given time So when you execute a command or when you select an object and you
04:28 want to know what to do next. Then some of the most important places to
04:34 be looking are the context ribbons or the options bar.
04:38 Because those are two very common places where you'll get that kind of feedback.
04:42
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Using the Properties palette
00:00 In this movie, we'll look at the Properties pallet.
00:02 Properties are always available for any element you create or select in a rev it project.
00:08 Properties are very context sensitive. So depending on what you're doing you're
00:10 going to see very different things on the Properties pallet.
00:13 So I'd like to look at a few different scenarios with you here.
00:16 In a file called Condo Unit, and it's included with the exercise files but you
00:18 can follow along in any Revit project. There are two contexts under which you'll
00:22 see the properties palette, one is when you're creating objects, and another is
00:25 when you select something that already exists.
00:29 So, for example if I came up here top the Architecture tab and click on the Wall
00:32 tool, what you'll see is, in addition to all the context sensitive stuff that we
00:35 covered in the previous movie about the ribbon Tab and the Options bar.
00:40 If we look over here on the Properties palette, you will see various properties
00:44 that are specific to the wall that I'm about to create.
00:48 So, at the very top, we have the Type Selector and you could see that this
00:51 particular one is defaulting to a generic 8 inch wall.
00:55 But if I open that up, it's a rather long list and I could choose from many
00:58 different kinds of walls that I could draw.
01:01 Beneath that, I've got location line and what level I want to draw it on and the
01:05 height and so fourth. And if I started to draw, it would just
01:08 simply draw objects using those settings. Now, notice that while I'm in the midst of
01:13 drawing, all of the settings are grayed out.
01:16 So, if I wanted to change the settings, I can do that but I have to press Esc first
01:20 to get back to kind of get out of the current drawing mode and get back to the property.
01:26 So I'm still in the command. I could made changes.
01:29 For example, I could choose a different kind of wall.
01:32 And then pick up where I left off, and you'll see that the new wall is a little
01:35 bit thinner then the other wall. So you can certainly interact with the
01:38 properties as you're drawing. And we are going to get into a lot more of
01:42 the specifics of drawing walls in a later movie.
01:45 So don't worry to much about those specifics at this time.
01:48 I want to focus mainly on the interaction with the Properties pallet at this time.
01:51 So I'm going to cancel twice now, Esc twice to get out of that command and I'm
01:55 actually going to focus my attention now on some of the objects that are all ready
01:59 here in the model. For example, here at the exterior wall, if
02:04 I click on that, with it selected in addition to our Modify tab we saw before,
02:07 if we look at our Properties pallet. Now, you can see much of the same stuff
02:12 that we just saw when we were creating a new wall here at the Type Selector we've
02:16 got the same choices. And I could open this list up and I could
02:21 actually even choose a completely different type of wall if I wanted to.
02:25 Like an exterior insulation finish system wall.
02:27 The wall did get slightly thinner. I don't know if you noticed that or not.
02:31 And if we were to look at it in another view.
02:33 We would actually see that the finished material has actually changed.
02:36 We can change the location line of the wall, or heights, or constraints of the wall.
02:41 Any of those settings we can change directly on the Properties panel.
02:44 But lets do one that's a little bit more evident.
02:47 For example, I'm going to scroll down here and I'm going to double-click on the south
02:52 elevation to open that view up. And zoom in just a touch, and I'm going to
02:57 select this window right here. Now, if we look at the Properties pallet,
03:00 it tells me that this is a double casement window, and it's on Level 1 with a sill
03:04 height of 3 feet. Now, if I click right there, I can
03:08 actually change that height directly here in the Properties pallet, so this is just
03:12 another example of making that kind of a modification.
03:15 So if I put in 2 here, and I press Enter. It doesn't appear like anything is
03:20 actually taking place. Well, you have to actually apply the change.
03:24 Revit allows you to multiple changes on the properties palette and then apply them
03:28 all in one step. So you can do that in one of two ways.
03:32 You can use this Apply button down here and click it and you'll see that will
03:35 actually apply the change and move the window.
03:39 Or suppose I wanted to change my mind and go back to 3 feet, I can simply move my
03:44 mouse away from the palette. An programmers like to call this, Shifting Focus.
03:49 So if we shift our focus away from the Properties palette, that will
03:52 automatically apply the change. Okay, so those are the two ways that we
03:56 can, apply one or more changes. The next part of the palette I want to
04:00 point out to you is this little, small drop-down right here.
04:03 Currently, it says Windows with a quantity of one.
04:07 So Windows is the category of the object that we have selected, Windows in this
04:12 case, and I have one item selected. Now, we're going to talk about selection
04:17 in an upcoming movie, but for right now I'll just show you that if you use your
04:20 Ctrl key. And I'm going to come over here and use
04:23 the Ctrl key and select this second window, this bay window here.
04:28 You can select an additional object, more than one object at a time, and what we'll
04:31 see here is it still says Windows because both of those items share the same category.
04:37 But, now it says Quantity 2. I have two windows selected.
04:41 Now, up here on the Type Selector, we see something a little different.
04:45 It says multiple families selected. And that's because, at the moment, the two
04:50 objects I have selected are two different families.
04:53 Now, we talked about the differences between category family and type in a
04:56 previous movie. So if you'd like to you can go back and
04:59 review that now. But we've got two separate families
05:02 selected here, and you want to be a little careful about this because if I changed it
05:06 like to something dramatically different, 16 by 24 fixed window.
05:12 You will see that that has a pretty dramatic impact on both of those windows.
05:16 May or may not be the most architecturally exciting change to make, so perhaps I
05:19 might want to undo that. I'm going to use my Undo icon right here
05:23 or you can press Ctrl + Z on your keyboard.
05:26 Now, I'm going to return to the Level 1 floor plan.
05:30 And look at a few other examples of that concept that I just talked about.
05:35 So, again, here's a plumbing fixture family.
05:38 I select it, it says plumbing fixtures here, and plumbing fixtures here, and the
05:42 quantity is 1. I can hold down my Ctrl key, select the
05:46 second one and again I get multiple families because clearly a toilet and a
05:50 bathtub are different from one another so they are two different families even
05:53 though they share the same plumbing fixture category.
05:58 Now, what would happen if you added a third or fourth item to the selection that
06:02 was of a different category all together? Well now, it's going to say multiple
06:08 categories are selected here and this changes to just say common.
06:12 Now, what's interesting about this is you'll notice that this is a drop down
06:16 menu, so you can actually open that up, and in addition to common with a quantity
06:20 of 3. You'll see that that selection actually
06:24 contains two plumbing fixtures, and one wall.
06:28 Now, it also says floor plan Level 1 down there.
06:31 So you will always have the current view listed at the bottom of that list because
06:37 the view itself, the floor plan in this case, also has properties.
06:44 So by choosing an item here off the list I could edit the Walls properties and change
06:49 the kind of wall. Make that a generic wall.
06:53 I could choose the Plumbing Fixture properties.
06:56 Change something about those or I could go to the Floor Plans properties and change
07:00 something about the floor plan itself. Maybe I want to change the scale of the
07:05 floor plan or the level of detail that it displays.
07:09 So the properties is a multifaceted inner faced item that have many many setting we
07:13 can interact with. And the key to using it successfully is to
07:17 pay close attention to these subtle little nuances in its behavior.
07:22 So, in some case when you make a multiple selection, like, perhaps I select this
07:25 interior wall, and then maybe this wall that we drew a few moments ago.
07:30 What you'll see is, that up here it still says we've got basic walls, there's more
07:34 than one type selected. In addition, some of these properties over
07:39 here look a little bizarre, like particularly the top constraint here.
07:44 It actually has blunt out implying that there is no setting.
07:48 What's really important here is, I wanted to understand is that, that actually
07:51 doesn't mean necessarily that there is no setting.
07:54 What it actually means is that there is more than one setting.
07:58 So, if you are not careful here, if you went in here and made some change, like
08:02 suppose I said, up to Level 3. The impact of that change might actually
08:07 be somewhat dramatic if we switch to another view because now, I have just
08:12 changed the height of both of those walls, may or may not be what I had intended.
08:19 So you need to pay close attention to not only what you have selected, but the
08:23 subtle little clues that the Properties palette is giving you there in order to be
08:27 successful in your edits.
08:30
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Stacking properties and project palettes
00:00 If you spend a lot of time working in Revit, then you will no doubt discover
00:03 that screen real estate often becomes a premium.
00:06 So, there's a few different ways you can manage your interface, to adjust it to
00:10 your liking. One of the things that we can do is to
00:13 adjust the way these pallets are organized over here on the left hand side.
00:18 Now by default, you get the properties palette stacked on top of the project
00:21 browser but they don't have to stay that way.
00:24 If you grab either of these title bars, the project browser or the properties, and
00:28 begin to drag it, you can peel one of these pallets right off and make it a
00:31 floating pallet. So, you can see right here that I've got
00:36 the project browser now floating onscreen. So, if I go to the edge of it, I can drag
00:40 and re-size it. And I can move these things around
00:44 wherever I want it to go. So, if you had a second screen attached to
00:47 your computer, you could actually peel these off and put them over on the second screen.
00:52 Now, another popular way to do this is, a lot of folks like to actually dock each
00:56 one of these pallets one on each side. So, if you just move it to the edge of the
01:01 screen, you'll see an indication that it's about to dock.
01:05 You just let go of the mouse at that point, and now I have properties on one
01:08 side, project browser on the other. But of course we talked about screen real
01:12 estate, and this does reduce the size of my viewing windows.
01:16 So, another option is to peel it off again, and we can take this one and drag
01:20 it right on top of the properties palette. Now, watch the little grey box that
01:26 appears around it. If I were to let go right here, it would
01:30 actually stack them again like it started off.
01:33 But if I move slightly, you'll see that it will adjust to different configurations.
01:39 Like for example, I could make them go side by side like that or I could pull it
01:43 off again and put it on top of this one. You could put it right on top of the other
01:50 one and sometimes it takes a few tries but what you're looking for is to get the
01:53 little outline of a tab down there at the bottom.
01:58 And when I let go, it will stack these two palettes on top of one another and they
02:01 will now appear as little tabs at the bottom of the palette.
02:06 So, when I want the project browser, I click its tab and when I want the
02:09 properties I click its tab and of course you can drag the size of this if you want
02:13 to re-size it to make it either a little bit larger or smaller.
02:18 And this gives you kind of the best of both worlds, you've got the full screen
02:22 height of the palette. But you're not taking up double the screen
02:26 real estate by having them on either side of the screen.
02:29 So, these are all different options that you have available to you, to customize
02:32 the interface to your liking. For the remainder of this course, I'm just
02:36 going to peel this one back off again and put it back in its default position right
02:39 here, to keep them stacked. But feel free to adjust your screen in one
02:44 of the ways I've just shown you to suit your own personal preferences.
02:48
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Using the Project Browser
00:01 Your Revit Project is a complete virtual building model that can be viewed, edited
00:04 and explored three dimensionally, two dimensionally in a various reports in
00:08 tabular list. Each set representation of your project is
00:12 referred to in Revit as a View. Views are listed and accessed in the
00:16 project browser. This functions like a table of contents
00:19 for your project, and much the same way as a table of contents of your book tells you
00:22 what the book contains. The project browser will tell you what
00:27 views are contained in your project and you'll use it to navigate to those various views.
00:32 So I'm in a file here called condo, if you'd like to follow along, and we want to
00:36 look over here at the project browser... The project browser palette is typically
00:41 located over on the left-hand corner of the screen.
00:43 Now it can be moved or relocated. It can even be closed, but I certainly
00:47 don't recommend doing that. Let's start by what could happen if the
00:50 Project browser or in fact the Properties palette that we talked about in the
00:54 previous movie, what happens if one of those accidentally gets closed?
00:59 So I'm going to select right here and i am going to click the Close button, and you
01:03 know let's say that was accidental. So, how do i get it back?
01:07 Well if you go to the view tab on the ribbon and you look way over here on the
01:11 right hand side there is a item called user interface.
01:15 Open that up, in all of the parts and pieces of the user interface that are
01:18 optional, if you will, have the check boxes here.
01:22 Here is the project browser And I can just simply check that box to restore it to its
01:26 original location. So if it ever goes missing on you that's
01:29 how you can find it and get it back again. The first item in the Project browser is
01:34 at the very top it says, Views and then in parentheses it says All.
01:39 That's just simply saying that we're now seeing all of the views that are contained
01:42 in this project. And, the default all grouping is dividded
01:46 into typical drawing types, so your going to see a floorplans category.
01:52 You're going to see a Ceiling Plans category, 3D Views, Elevations, Sections,
01:56 and so on. Now beneath that, you've also got other
01:59 major groupings like Legends and Schedules and Sheets.
02:03 We'll talk about some of those in future movies, okay?
02:05 We'll look at some of them here. So, I'm looking at a 3D view right now.
02:09 Perhaps I'd like to see a floor plan of this project, and maybe I'm interested in
02:13 the second floor plan. So, you can see here beneath Floor Plans
02:17 that each of the levels is listed here. Each of its floor plan views and there's
02:21 Level Two. I'll just simply double-click on that and
02:24 that will open up that floor plan on screen.
02:26 It's a pretty typical-looking floor plan. And what you'll see is, in addition to the
02:31 view opening here, the project browser will show me Level 2 is now in bold.
02:37 And, that is how we can tell that, that is currently the active view.
02:40 Now if you don't have anything selected, you may recall in the previous movie, that
02:44 it will also show you on the properties palette, that I'm looking at floor plan
02:47 Level 2. So that's another confirmation that I'm in
02:51 that view. Now if I want to try some other views, I
02:54 could open up maybe a Ceiling plan, or I could take a look at one of the
02:58 elevations, South Elevation in this case, or even one of the Section Views.
03:04 And each time I open up one of these views again it'll be confirmed for me in bold
03:08 there on the Project browser. Now there's other ways that you can access
03:14 views as well. Notice that this section indicator occurs
03:17 right here, and if I hover over it, it says that that's view section, section 2.
03:23 Now if I look here on the project browser, we're currently in section 1 but there's
03:26 this second view here called section 2. So this section head right here actually
03:32 point to the section to View. Now there is a few ways I could get to
03:37 that directly from this symbol. I could either right click on it and
03:41 choose go to view or notice the colour, here is a dark blue colour.
03:47 The dark blue colour usually indicates for you that the view is interactive or that
03:51 that item on screen is interactive in some way and if I just simply double click it's
03:54 kind of like a hyperlink in a webpage And it will open up that view.
04:00 And notice over here now section 2 is bold and active.
04:04 Now you may notice that that blue color occurs here on the section head and also
04:07 on these level heads over here. We zoom in slightly, that's level 3, level 2.
04:13 So if I double click that, it will return me back to my level 2 floor plan.
04:21 There's a few different ways you can switch from one view to the other.
04:24 But the project browser is always perhaps one of your more convenient ways to do that.
04:29 We can right click any node on the project browser and we can perform a search.
04:35 This particular project only has a handful of views so there's probably not too much
04:38 trouble in finding the view that I'm looking for, but if you're working for a
04:41 large firm that does large projects in Revit...
04:45 You might find yourself in a project that has dozens if not hundreds of views, so
04:48 this search functionality is going to be really helpful and I could start putting
04:52 in a name here like section and click next and it will go to the section's category
04:56 and then it will go to section one and then section two...
05:02 That will help me find the partiuclar view that I'm looking for.
05:05 OK so that's a nice new feature that's been added here in the current release.
05:09 So our project browser gives us access to all the various views that are in our project.
05:14 Its really helpful if you just think of it as the table of contents of your project.
05:18 Use the table of contents to find the item you're looking for and then you go to that location.
05:22 You can do the same thing with the browser, find the view that you want to
05:24 work on, double click it, and open it up to perform whatever action you need to
05:27 perform
05:28
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Navigating views (Zoom, Pan, and Rotate)
00:01 Learning how to navigate in the various views in a Revit project is an important skill.
00:05 So, in this movie I'd like to show you how to do some basic actions like zoom and pan
00:08 and how to orbit a 3D view. So, I'm in a file here called Condo and
00:12 we're going to use this just as a backdrop to do some view navigation.
00:16 You can really open up any file you like. Now the easiest way to navigate a view is
00:19 to use the wheel on your mouse. So if you don't have a wheel mouse, you
00:23 definitely want to invest in one. If you roll the wheel, it will zoom out if
00:28 you roll down, and if I roll up it will zoom in.
00:33 Now you'll notice that the zooming is taking place pretty much where my mouse is.
00:37 So if I move my mouse Say, over here on top of the building and repeat that you'll
00:41 see that the zooming is more centered on that location.
00:46 Move it over here in the parking lot - same thing.
00:49 So you can control not only the level of zoom, but where the zoom is focused on
00:52 simply by way you move the Mouse and roll the Wheel.
00:56 Now if you hold in the wheel and drag Then we're panning the screen.
01:01 So this doesn't change the navigation. It just sort of shuffles things around.
01:04 So let's say you did zoom in over here, but you realized you're a little off screen.
01:07 You can just recenter easy enough by dragging with the wheel.
01:11 Now I'm in a 3D view right now. So there's one more trick we can do with
01:15 the wheel here in a 3D view. If you hold down the shift key.
01:19 And then drag with the wheel. You'll see the cursor changes shape to
01:23 this little spinney wheel, and now I'm orbiting my model, and this works in 3D
01:27 views only. So I can spin around and get a better look
01:31 here of what I'm seeing. Now if I come over here to my project
01:35 browser, and we talked about project browser in a previous movie.
01:39 And I double click the level one floor plan view.
01:42 This is a 2D view. This is showing me just a planned version.
01:45 The same wheel tricks work. At least the first two.
01:48 We can roll the wheel to zoom in. We can drag the wheel to pan around.
01:54 You can't do the orbit trick. That will just pan.
01:57 So even if I'm holding down my shift key that doesn't spin this into 3D view.
02:02 Because this is a 2 dimensional view, in Revid its either a 2D view or its a 3D view.
02:07 Now there are other ways we can zoom. If you look over here on the right hand
02:11 side of the screen, there's this little ghosted out bar, if I move my mouse away
02:14 its sort of ghosted out and when I get closer it becomes brighter.
02:20 This is the navigation bar. And the lower portion of that navigation
02:24 bar has a small little zoom pop-up menu. And you can see there are several ways to
02:29 zoom here. And I think most of these are fairly self
02:31 explanatory, but let's just walk through a few of them just the same.
02:35 The very first one is called Zoom-In Region.
02:37 So here's the way that works. When I select that command I get a little
02:40 magnifying glass cursor. And you just simply click two opposite
02:45 points on scree, And it will zoom in to that rectangle.
02:51 If I click the little drop down again and I want to return back to where I
02:54 previously was, I can use this one right here, Previous Zoom In Pan.
02:59 Now, notice how I was able to choose the item of the drop-down and it went
03:03 immediately to that command, but, if the command is already on the top of the pile,
03:08 then I just click the mouse and it takes me there, so notice zoom-in region is
03:12 still here. And it stays on the top of the pile.
03:18 Well, let's say that I wanted to do a different one, like zoom out two times.
03:23 That's pretty self explanatory, it just halves the magnification on screen.
03:28 Notice how that command just took the top of the pile, so if I wanted to use that
03:32 again, I would just click it again, but if I wanted a different one, I would open up
03:35 the list and choose it, like this one right here, zoom to fit.
03:41 That would just fit the screen to the entire drawing.
03:45 So let's look at one more here. We've got one here called, zoom to sheet size.
03:49 The command is called zoom to sheet size, but I think you could actually think of it
03:52 as zoom to scale, an it probably will make a little bit more sense.
03:56 If we look at the bottom left-hand corner of the drawing window, you can see that
04:00 this particular drawing is currently set to one quarter inch equals a foot.
04:05 Now, if you go to zoom to sheet size and you look at your own screen and sort of
04:09 mentally measure this door here, you probably have a pretty good idea how big a
04:12 door should be at quarter inch equals a foot, and it's probably pretty close on
04:16 your screen. Now, it's not super accurate, I wouldn't
04:21 recommend getting out a scale ruler and measuring your screen because computer
04:25 screens don't do a really accurate job like printed paper output would.
04:30 but its close. And the intention is to give you an idea
04:33 of what this thing will look like when it prints out.
04:37 So that's why they call it zoom to sheet size.
04:38 Notice I can very clearly see the two lines in the door panel.
04:43 And over here I can see the two lines in the back of the chair.
04:46 So I have an appropriate level of detail here.
04:49 If I open up this pop up And change the scale to something smaller.
04:53 Let's say I went to 16nth of an inch equals a foot.
04:56 Now, of course, the most obvious thing I see is all the text gets super large.
05:01 Now we'll talk about that in a future movie, but what I want to do is come over
05:03 here and click Zoom to Sheet Size again. And you'll see that it doesn't change the
05:08 zoom on screen very much at all. Because the scale now is so much smaller.
05:13 Again look at the door. The size of that door is about right for a
05:17 sixteenth inch scale but notice that I can't resolve the two parallel lines anymore.
05:22 Everythings kind of muddy and bleeding together.
05:25 So the purpose of zoom to sheet size is, its a great tool for you to tell whether
05:29 or not your view is Set to the correct scale or not, or, not necessarily the
05:32 correct scale, but an appropriate scale, so, I'm going to set this view back to
05:35 quarter inch, which is certainly more appropriate for this drawing.
05:42 Those are some of our common zoom commands, so, you can either use your
05:45 wheel, which I think is certainly the easiest and most immediate way to zoom in
05:48 and out and change the view of your screen.
05:52 Or you can use the controls in the navigation bar as an alternative to your
05:55 Wheel Mouse.
05:56
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Selection and modifying basics
00:00 Selecting elements is a basic skill required to be successful in Revit.
00:04 Most modifications you perform in Rabbit rely on a selection of elements in the
00:07 model, and a basic understanding of how to manipulate those elements in the Rabbit environment.
00:12 In this movie, we'll take a high level look at some of these critical skills.
00:15 So I'm in a file here called condo unit Now if you look at the status bar at the
00:19 very bottom of my screen with nothing selected you've already got some clues as
00:23 to how we can make selections in Revit. The message currently says click to
00:30 select, tab for alternates, Ctrl Adds, and Shift U nselects.
00:34 So I'd like to start with those methods right there because those are really the
00:37 most basic ways we can make selections. Click the select its pretty obvious, you
00:43 just simply put your mouse on an object and click on it and you have the selection.
00:48 You'll get some nice feedback on screen the object will typically highlight in
00:52 this bluish color. Now you can modify it these colors if you
00:56 like and we'll talking about some of the rivet options in the future movies so
01:00 that's certainly one of the options you can do.
01:04 But the default selection color in Revit architecture is this bluish color, as I
01:08 select other objects what you will see is the first object will be deselected.
01:14 So by default in Revit each time you click it creates a new selection or selection set.
01:19 You select an object and if you don't use any of the modifier keys that are
01:23 indicated down there on the status bar any previous selection will be deselected.
01:29 Following that if you click in empty space that will deselect completely anything
01:33 that you currently have selected. The easiest way to deselect everything is
01:38 to just simply click in a blank area of the screen.
01:42 Now, if you want to select more than one object, then the easiest way to do that is
01:46 to click the first, hold down the Ctrl key on your keyboard, you'll see a small
01:50 little plus sign appear next to the cursor, and then you click the second object.
01:58 Now we've talked briefly about this in some of the previous movies.
02:01 If I select another, similar object, the feedback that I get here, in the various
02:05 locations, will indicate for me, what I have selected.
02:09 So in this case I've selected two walls, of the same type and family, and so
02:12 there's a lot of, similar modification that I could start to do to all of those.
02:18 As I add additional objects however, i would get a multi select and I would get
02:22 fewer options available on the properties palette and on the ribbon.
02:27 Depending on what kind of modification you're planning to make you want to be
02:30 careful about the kinds of selection you make.
02:34 Now, let's say that I made that selection, but I accidentally selected the toilet, I
02:37 didn't really want that. We can use a different modifier key, the
02:41 Shift key. Notice that I get a minus sign next to my
02:45 cursor and I can click it again to deselect using the Shift key.
02:50 You'd want to do it that way, as opposed to clicking out in empty space because, as
02:54 we've already said, if you click an empty space, that deselects everything and you'd
02:57 have to start over again. And it's a little bit quicker to just
03:03 remove one object from a selection then it is to start all over again.
03:08 Certainly straight forward but not necessarily the fasts way to do things.
03:13 What about tab for alternates? Now this is a very powerful and unique
03:17 Revit feature that we have, so let's take a look at that.
03:19 I'm going to put my mouse in this general tea right here next to this door.
03:24 Now notice the door highlights, and as we've talked about in some of the previous
03:27 movies I get a tool tip giving me some information about that door.
03:32 That's how you verify what kind of object you're about to select.
03:35 Now this is called pre highlighting right here.
03:37 I haven't clicked yet. If I move my mouse away...
03:40 That pre highlighting goes away until you actually click its not selected.
03:46 If I put my mouse right there and this time I'm going to press and release Tab.
03:51 Don't hold it down. You press the Tab key and release you're
03:54 going to see it jump the selection over to the nearby wall.
03:59 Now the reason you don't want to hold the tab down is you'll get something like
04:01 this, it kind of looks like a (UNKNOWN) light.
04:04 So you want to put your mouse over an object prehighlight it press Tab and then
04:07 watch what happens if I tab a second time. This is called Chain Selection, and if you
04:13 look at the status line your going to see Chain of Walls aligns.
04:17 Now this is a very powerful way to select objects.
04:20 If I click the mouse here. Its going to select both of those walls.
04:24 Now a lot of people make this mistake. They will put the mouse here, press Tab,
04:29 press Tab again. Say yep that's what I want and then move
04:33 the mouse. So you're not done yet until you click.
04:37 So it goes highlight, tab, tab, click. Until you click, you haven't made a selection.
04:44 Now there was just two walls. What if I have lots of walls?
04:48 Well, the tab can be really powerful if you're out here somewhere.
04:52 Suppose I highlight this wall right here and press Tab.
04:56 Now look at the chain that I'm getting. This goes all the way around the entire
04:59 perimeter of the entire model and if I click the mouse, I've selected all of
05:03 those objects. Now notice right here there's a break
05:07 between this wall and this wall, so I'm going to deselect one more time, put my
05:10 mouse right here, tab, but before I click watch what happens if I move my mouse slightly.
05:18 So if I'm more to the inside it shifts to the inside chain and there's the outside chain...
05:25 Now this only works if you happen to have a situation where you have two different
05:28 chains that are possible, and then I click to make the selection.
05:33 With a little bit of practice, you can use that chain selection and really do some
05:37 very quick and powerful selections that otherwise would take an awful lot of effort.
05:43 If you look over here on my Properties styles, I have ten walls selected.
05:47 To do that with a Ctrl Key would be ten clicks and if you missed and click an
05:50 empty space of the ninth one, it deselects everything and then you're just frustrated.
05:56 There's a couple other selection methods that also will speed things up.
06:00 We have window and crossing selections, our so called box selections.
06:05 Now the way these work, you make a box onscreen, a selection box, and everything
06:09 within the box will get select and it works one of two ways.
06:13 If you click, hold down and drag... If you go from left to right, you get a
06:19 window selection. If you go from right to left, you get a
06:23 crossing selection, see the difference. From left to right it's a solid edge, from
06:27 right to left it's a dashed edge. Dashed edge only has to touch objects,
06:32 solid edge has to completely surround them, so let me show you.
06:37 I'm going to click inside this bedroom, start to drag.
06:40 Notice that nothing is highlighting until I completely surround it.
06:45 You see those two doors? And if I keep going and make a bigger box,
06:49 I'll eventually start capturing more and more stuff.
06:52 But notice that it's not capturing either of the walls that make up the boundary of
06:57 the bathroom. I'm not getting the vertical wall on the right.
07:01 I'm not getting the horizontal wall at the bottom.
07:04 All I'm getting is the stuff that was completely in the box.
07:07 Now, I'm going to deselect and I'm going to drag this way instead.
07:10 Watch the difference. Now you see how it highlights those walls?
07:14 And I only need to touch these objects with my selection window, and now I'm
07:18 getting the same stuff in addition to these two walls here.
07:23 You can use all of these methods together. So, I have a selection, now I can hold
07:28 down the Ctrl key and make additional selections using any of these methods,
07:32 hold down the shift key and remove objects, and it all works together.
07:39 So, it's not one or the other. I could do a highlight, tab control click
07:43 and add that to the selection ,highlight tab shift click and remove that from the selection.
07:52 As a final selection method perhaps our most powerful one of all, we can start of
07:57 by selecting too much stuff, and then look up here on the ribbon for this Filter button.
08:06 The Filter button allows us to look at the categories that are included in the
08:10 selection we've just made. It will give us a quantity for each of
08:15 those categories and we can un-check the objects that we're not interested in.
08:20 So, let's say that I was not interested in any plumbing or mechanical equipment in
08:23 this current selection. I can click OK.
08:27 And it removes the furnace and the water heater from the selection.
08:33 Now, maybe I don't want the washer and dryer, as well.
08:36 That's the specialty equipment in generic models.
08:39 So I can take those items out as well. And I also got the stove and the
08:42 refrigerator removed from the selection. But now I'm left with just the base
08:46 architecture, an I can do something to that, selection.
08:49 Move it, copy it, rotate it. Or, I can save it.
08:54 This is a slightly more advanced feature, an we can talk about this maybe a little
08:58 bit later in the course, but it works very simply like this: you click save.
09:03 You give it a name. And then later, if you want, you can load
09:07 that selection, and click OK and it will remember it.
09:11 So nothing is selected, I go to the manage tab, I click load, I select kitchen, I
09:16 click OK, and now it's selected. To make any modification in the Revit
09:22 project, you need to master selection. It's one of our most basic skills that we
09:26 have to have, so you definitely want to open up a file and practice.
09:30 Use your Ctrl and Shift key, your windows and crossings, your tab selection, very
09:33 powerful, and your filter selection, equally as powerful.
09:37 Make sure that you've practiced each of these, your comfortable with each one of these.
09:41 And you'll be very glad you did, because it will make everything you do in Revit,
09:45 that much easier to accomplish.
09:47
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Understanding selection toggles
00:00 We have lots of control over the way that objects are selected in our Revit models,
00:04 and we have several toggle switches that control specific kinds of selection.
00:09 I'd like to talk about that feature right now.
00:12 It's important to talk about them now, because we want to get the settings in
00:14 their default state, and then we'll talk about them in more detail when we get to
00:18 the chapters that discuss the specific features.
00:22 So I'm in a file called Selection toggles and I have a few features in here that we
00:25 haven't discussed yet, such as a linked Revit file, which includes these trees
00:28 that you see out here. And underlay which is another floor plan
00:32 that's sort of laid over this current floor plan and that's this grey
00:35 information here. And then we have some column grids over
00:39 here, and we're going to talk about all of these in future movies.
00:42 The Selection toggles is what I want to focus on right now, and we can find those
00:45 in two locations in the interface. So the first area is down here in the
00:50 lower right hand corner of the screen and the other location is right beneath the
00:54 selection icon here, the Modify tool, there's a small dropdown, and you can see
00:58 the same five elements here. Here they have check boxes next to them to
01:05 indicate whether they're on or off, and down here at the bottom they have the
01:09 small little x icon if they are toggled off and no little x if they're toggled on.
01:15 So out here I have the Revit link, which is just another Revit file which has been
01:18 embeeded into this current file, and you can see if I zoom out a little bit, that
01:22 if I click on it, the entire thing selects.
01:26 The trees, the property line, everything. If I deselect it and toggle off the select
01:30 links feature, you could see that I can no longer select either by the trees or at
01:34 the property lines. That link file is no longer selectable.
01:39 I'm going to zoom back in. Here you could see I'm able to currently
01:42 reach in and select these grayed out elements which are actually elements that
01:46 are down on the first floor plan of this building.
01:50 But if I use the Selection toggle and uncheck Select underlay elements, notice
01:55 that down at the lower right hand corner, a little red x appears at the second icon.
02:01 So you can do it in either location. I can no longer select those underlay elements.
02:07 And finally, if we look at any of these grid elements here, you'll see in the
02:10 center of them they have this little push pin icon.
02:14 That's a feature we'll talk about in a future movie, but it means that those
02:17 elements are pinned which just simply means that I can't accidentally move them.
02:22 Okay, I'm not able to move those objects. If you also want to prevent those objects
02:27 from being selected, then that is the Select pinned elements toggle.
02:32 And now I can't even select those pinned elements.
02:36 So the main reason to raise these issues right now is, you'll notice that I've got
02:40 a little red x next to all of those features right now.
02:45 If you toggle those off at any time, they're going to remain that way until you
02:49 come back and re-enable those features. So your settings may vary from mine, so
02:54 for now what I'd like to do is get us all on the same page here, and I want to have
02:58 these first three elements toggled on. We want to have elements by face turned
03:05 off and drag on selection also turned on, so these four check-boxes are on, this one
03:10 is off. And that's the default behavior if you
03:15 were to install Revit fresh and clean straight out of the box.
03:19 So for now let's make sure that all those settings are set that same way and then in
03:22 the future movies when we talk about each of those features in a little more detail,
03:25 we can come back and revisit those topics.
03:28
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Accessing Revit options
00:00 Most computer programs have user configurable options.
00:03 In this movie we're going to take a quick look at the options dialogue in Revid and
00:06 some of the settings that you may want to consider modifying on your own systems.
00:11 I'm in a file called Condo unit, but it doesn't really matter which file you have
00:14 open for this. We're not going to actually change the
00:16 file in any way. We're going to really focus our energy up
00:19 here on the application menu. The big R in the corner of the screen and
00:23 if you open that up you look way down here towards the bottom there is an Options
00:27 button right here. And if i click on that it bring up this
00:31 multi-tabbed Option window which has many user configurable settings.
00:35 Now i am not going to go through every single setting in here,but i am going to
00:38 just highlight few of the important one's that you might be interested in some of
00:42 the one's that you would be likely to be curious about right away, and let's start
00:45 with save reminders. If you've been working under the computer
00:51 for a little while then you know how important it is to save.
00:54 In Revit it's no exception. You need to actually save yourself with
00:59 the controls S or the Save icon on a regular basis.
01:03 Revit does not automatically save for you. However, Revit will remind you at a set
01:07 interval, and that's controlled right here.
01:10 You can see that the default saver minder interval is 30 minutes, and the way this
01:15 works is if 30 minutes has passed since the last time you saved Revit will look
01:19 for the most inconvenient time to display a dialogue and alert you...
01:26 That it's time to save. And they do it disruptively like that on
01:29 purpose because the idea is to make sure that you remember how important it is to save.
01:35 So they wait until you execute a command and then they say, oh, but hold on a second.
01:39 You haven't saved in a while. You can change this increment if you're
01:42 not happy with 30 minutes, you can go down to 15 or up to four hours, I don't
01:45 recommend turning it off. I think it's a really good idea to keep
01:50 some sort of save reminder turned on. In a future movie, we're going to talk
01:53 about the work sharing feature and that's where the username setting will become important.
01:59 In addition, the work sharing frequency update and the syncronize with central
02:02 reminders will also be part of work sharing, so we'll discuss both of those in
02:05 a future movie as well. The default view discipline is a setting
02:09 that we can modify and you can choose which discpline the majority of the work
02:13 you do is, and that will have an impact on the tabs and templates setting that are
02:16 used for you by default, but you can always choose other options regardless of
02:20 what you pick here, that's just your default.
02:26 Under user interface your tab might vary depending on whether you're using one of
02:30 the building design suites, or whether you're using Revit architecture like I
02:33 have here, so the exact settings might be a little bit different, but we can do
02:37 things like change the active theme and how much tooltip assistance, we've been
02:40 seeing these tooltips appear on screen. Let me show you what some of that looks like.
02:48 If I highlight a particular command, you see that we get a small tool tip and then
02:52 a larger one. Here's probably a better example.
02:55 Here's the wall command. So, you get the small tool tip and then
02:58 there's a larger one that includes an illustration.
03:02 That is the normal tool tip. Behavior right here where it says normal.
03:06 If you go to minimal you only get the small tool tip and it never goes to the
03:10 larger one. If you go to high it goes right to the
03:14 more detailed tool tip and bypasses the minimal one in between and of course if
03:17 you don't want tool tips at all, you can turn them off.
03:22 I highly recommend either normal or high and read those because it's a great way to
03:25 learn about each command. You may recall in the Contextual Ribbon
03:30 tab movie that we talked about how when you select an object.
03:34 It would jump over to the modified tab and show you settings for that object.
03:38 That's actually controlled be this check box right here.
03:41 So if you don't like that behavior you can un check that.
03:44 And it won't change tabs on you. But, I happen to think that it's a good
03:47 thing to have it change tabs. So I like to leave that setting turned on.
03:52 Here, you get to control, some of your default tab behavior as well.
03:56 When you deselect, do you want it to return to the previous tab or do you want
03:59 it to stay on the modified tab, for example.
04:03 So, the graphics tab is mostly concerned with your video card settings and
04:06 background colors and your selection colors and so forth.
04:09 And you could see here that in some cases it will give you a useful message like I
04:12 have an older video card driver installed in my system.
04:16 So it might be a good idea for me to actually go to the manufacturer's website,
04:19 Nvidia, in this case, and see whether or not they have a more current video driver
04:23 for me to load. Down here under selection colors we talked
04:28 a little bit about the blue color that Revit use by default in Revit Architecture.
04:32 If you're not happy with that color you can make changes to it here.
04:36 You can also change the size of the text that's used on the tool tips and the
04:40 dimensions on screen. So that can be helpful sometimes to
04:43 increase that setting. Where Revit accesses resources from is
04:48 controlled by file locations. So, you may recall back, on the recent
04:53 file screen in addition to open a new, we also had architectural template and
04:56 constructional template. Both of those are listed here.
05:01 If you want to add a company template, you can click this green plus sign here and
05:05 add your own company template to the list and make it easily accessible.
05:10 >> If you want to change the location where you're saving files, or what you're
05:13 using as the default template. Some of those settings are listed here.
05:18 This course is not going to get into rendering.
05:21 We actually have a Rivet rendering course here at lynda.com.
05:25 So, I recommend that you check that out after you're done with essentals here.
05:29 But settings for rendering would be controlled there.
05:31 most spell checking settings are pretty self explanatory.
05:34 And then Steering Wheels and View Cube are on Screen Navigation tools.
05:39 And we'll have an opportunity to look at those in some of the future movies.
05:42 But if you don't like some of the default behaviors of either of those two interface
05:46 items, you can look at changing those here.
05:50 If you install any macros, any custom programs into your system, you can control
05:53 the behavior here. So I'm not going to really change any of
05:56 the settings here. Just a quick overview of how some of those
05:59 settings function. Probably the ones that you'd be most
06:02 concerned with at an early stage of working in Revit is making sure your save
06:05 reminders are at a good, useful interval for you.
06:10 And possibly looking at changing some of your selection colors or your user name
06:13 setting, or looking at that video card. So there's a quick look at the Options in Reddit.
06:19
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Understanding view extents and crop regions
00:00 Rivet projects will contain lots of views. You can access the various views on the
00:04 project browser,and you've got floor plan views, and ceiling plan views, elevation
00:08 views, sections views, and so on. All of the orthographic views, like plans,
00:15 sections, elevations, have a crop region. A crop region is simply the outer most
00:20 boundary of the view, and think of it as the overall extent of that view.
00:26 By default, that crop region starts off being rectangular in shape.
00:30 It can be turned on, it can be turned off, and you can even customize it's shape to
00:33 be non-rectangular. So in this movie we are going to look at
00:36 the crop regions of our Orthographic views.
00:40 So I' made a file here called View Crop Region and I'm looking at a typical floor
00:43 plan view. This is the level one floor plan view.
00:47 Now if I zoom out here I'm going to use the wheel on my mouse and just sort of
00:50 roll down until I'm zooming out. You'll notice that I could really zoom
00:54 almost indefinitely and the view just gets smaller and I have all this white space around.
01:01 The crop region for this view is currently disabled.
01:04 So the first thing I want to show you how to do is how we can actually enable the
01:07 crop region. Now there's two ways we can do that.
01:09 We can, do it on the properties palette, or we can do it down here on the view
01:13 control bar. There's two icons here, the crop view, an
01:16 the show crop region icon. An those correspond to These check boxes
01:21 here under the Extents grouping: Crop View and Crop Region Visible.
01:26 So if I check Crop Region Visible for example, because this is the first time
01:30 I'm turning it on, Revit will actually also turn on the Crop View feature as well.
01:36 So it'll enable both of those. If I apply that change, you're going to
01:40 see a rectangle appear here that surrounds the floor plan.
01:45 Now Revit decides how big to make this rectangle based on the overall view, all
01:48 the geometry in that view and then it goes just a little bit larger.
01:53 So it's looking basically at these evelation markers our here and then adding
01:57 a little bit of breathing room all the way around.
02:00 Now, I don't know if you notice that these icons change as well when I check that,
02:04 but the little red X disappeared and this one has changed the tool tip to now say do
02:08 not crop the view and this one says hide the crop region.
02:13 So clicking it here just has the same effect as checking the box there and you
02:16 can see that the crop region is hidden, the little light bulb dims out, clicking
02:20 it again it turns it back on. So the two check boxes can now work
02:24 independenly from one another Now I'm going to zoom back in a little bit here
02:28 and this rectangle is something that we can manipulate, so if I click on it you'll
02:32 see that it's got these little grip points at the edges, and if you grab those little
02:36 grip points you can drag it in and it will crop out part of the model.
02:44 So it's almost as if we've masked out this part of the floor plan over here.
02:49 And we're just focusing in on the part that remains within the rectangle.
02:53 If you were to disable the crop feature here.
02:57 Then the entire floor plan would reappear, but notice that the cropped region
03:01 rectangle still remains the same size. So once you start manipulating it, it
03:05 remembers the size. That you placed it at, whether or not,
03:09 you've, turned it on or off. Now, this is not limited to just floor plans.
03:13 If I, scroll down here, and look at some other view, like for example, let's take a
03:17 look at, this, section at stair here, under the sections, Building Section category.
03:24 this rectangle out here is the crop region for this section.
03:27 And despite the fact that the section is oriented vertically, or the plan is
03:31 oriented horizontally, everything else behaves exactly the same way.
03:35 So when you click on this, it has the same dots here, and you could manipulate this
03:39 in much the same way. Well suppose I wanted to focus this view
03:44 on just the stair itself. So, I want to crop it in much closer, like so.
03:49 It looks great on the left, right and bottom, but when I get to this direction,
03:54 let's zoom in a little here. You can see, I am seeing this little piece
03:59 of the roof here and maybe I don't really want that, maybe I'd like to just have it
04:02 follow the shape of this window. With this crop region selected we can look
04:08 up here on the ribbon and on this mode panel there's an Edit Crop button.
04:13 If I click that that takes me into this special editing mode and you can see this
04:18 crop region changes to this magenta color and we get some drawing tools over here.
04:25 And what I can do is I can start drawing a line here, and I'm going to just make sure
04:29 I'm starting on this magenta line with my first click, and then I'm going to draw it
04:33 roughly parallel to that window and make sure I go all the way across to this other
04:36 location, here. Cancel out of there.
04:43 And then I can select this and use these little grips.
04:46 Until it snaps and this little grip until it snaps.
04:51 And so what I've done is I've created this custom shaped boundary.
04:54 And when I click this big green check box right here to finish that mode.
04:59 You'll now see that the view is cropped to that shape.
05:03 If I want to complete the effect I can come down here and click that little light
05:07 bulb icon and hide that boundary and now I'm looking at just the stair.
05:14 Now we can do the same thing in other views, and in fact if I go back to my
05:17 level one floor plan you can actually create views on the fly that have these
05:21 irregular shaped boundaries, so let's say that I wanted to do an enlarged floor plan
05:25 of just this reception slash corridor area, these two spaces right here...
05:33 I could go to the View tab, click the Call Out button, but notice its got a drop down
05:37 and one of the options is to sketch the call out.
05:41 So the default behavior is to give you a rectangle call out, but if I choose this
05:45 option, I can do a sketched call out and literally just draw the shape that I want.
05:53 This boundary to be. And I'll get it to line up with the
05:56 starting point. End right there, click Finish.
05:59 And you can see that I've got this call out shape, this dashed boundary
06:03 surrounding there. If I select it, right click and say go to
06:08 View, that actually created a view here in my Project browser that has that irregular
06:13 shaped boundary, so the crop regions can be rectangles, they can be non rectangular.
06:21 They have to be enclosed. You can't have an open shape.
06:23 So it's gotta be a closed shape. But it can be really any shape that you
06:27 like, to allow you to focus the view on just the area that you're interested in.
06:31
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3. Starting a Project
Creating a new project from a template
00:00 All the work you do in Revit is contained in a single Revit Project file.
00:04 There's a few different ways that we can create new projects in rev it.
00:07 We can use the recent files screen or the application menu.
00:10 Both of these which we've looked at in a previous movie.
00:13 So I want to focus just on the new file creation areas.
00:16 Here we've got new or the architectural and construction environmental Or under
00:21 the big R the application menu we can go to New and then Project.
00:26 Now there's not a lot of difference between which way you choose it.
00:29 If I choose new project here it brings up a dialogue, new project, and it lists out
00:33 for me those same two templates that we saw listed here, and if I click this new
00:37 link I get the same dialogue, so it's really the same command either way...
00:44 The difference would be, if you're already in a project.
00:47 Then you wouldn't see the recent file screen.
00:49 So you'd want to use the application menu. Now, the differences between the
00:52 architectural template and the construction template are something that I
00:56 want to look at here in this movie. So if I choose the architectural template,
01:00 and I click okay. And I could have gotten there with that.
01:03 Short cut, again a really basic starting point.
01:07 If we look at the project browser, we get a level one and level two floor plan, we
01:10 have got a couple ceiling plans, and a few elevations.
01:14 There are no sheets, there are no schedules, it's a really, really basic
01:18 project with sort of like a no frills, just get me into the program sort of project.
01:24 But there are lots and lots of settings or lots of things that can be preconfigured.
01:29 In a Project template. Now I am going to just show you a couple
01:32 examples by closing this, not going to save it and oopening up some of the other
01:35 templates so take a look and I will start with this construction template right here
01:39 just as a point of contrast. When I open that the screen here looks
01:44 pretty much the same but if you look at the project browser you can see that there
01:48 are some differences. Instead of just having level one and level
01:54 two floor plan, I now have some additional floor plans showing in the list.
02:00 Under 3D views I have several additional views showing in the list and if I scroll
02:04 even further down I have some schedules. Quite a few actually and I have some
02:10 sheets already. Now let me show how some of this works.
02:15 All of those views don't really tell us very much unless there's something to view.
02:19 So I'm just going to come over here and add a wall.
02:23 And don't worry about the specifics right now, we'll be talking about walls and
02:26 doors in a future movie. But I'm going to add a wall and a couple
02:30 quick doors. And zoom in here.
02:35 And this one is door number one. You can see right there.
02:39 This one is door number two. You can see it right there.
02:43 And this one is door number three, you can see it right there.
02:46 Now if I scroll down and look at one of these other views.
02:52 Like a south elevation you can already see the wall and the three doors or perhaps
02:57 this door quantity schedule what you see here is that there is a single line item
03:02 listed here but it says the count is three.
03:07 So, it's recognizing that I actually have three different doors on that list.
03:12 Now, if i go back to level one, and I select one of these doors, and change it
03:17 to something else, gets a little smaller, scroll down, open up that same one, you'll
03:22 see I now get two different line items. So, this was the construction template,
03:31 and if you look at the names of the schedules, they all start with either QA
03:36 or QC for quantities or quality control. So the kinds of things that a contractor
03:43 might be interested in is counting stuff or verifying that everything is the way it
03:47 should be but they're certainly interested in the quantities that would be in the
03:51 model so that they could order the correct materials and make sure everything gets to
03:54 the site. So you can see all of these schedules are
04:00 pre-configured to list out that kind of information, so that they simply start
04:04 drawing and these lists are already populating themselves automatically.
04:10 So this is one of the really powerful benefits of starting with a template.
04:14 I'm going to close this one, and I'm not going to save it.
04:19 And there are a few other templates that are provided, and I want to just show you
04:22 what a couple of those look like, and to do that, I'm going to click the new link here.
04:27 And go to browse this time. Construction and default are listed here.
04:33 Default is actually what they're calling the architectural template, that was that
04:36 really simple one that had very little in it, and construction is the one that we
04:40 just looked at, but there's also a commercial and a residential default
04:43 listed here as well. Now, we're going to begin a project here
04:47 in the coming movies and we're going to start it with the commercial default, and
04:50 let me just show you what that template. Looks like, so I'm going to choose it
04:54 right there. Click OK.
04:56 And take a look, we've got some different floor plans, elevations, simpler schedules
05:02 this time. You know, just a basic door schedule,
05:06 basic room schedule, but this one's got a whole bunch of sheets already in here.
05:11 So, here's what I'm going to do. I'm going to add a wall.
05:15 (SOUND) Again, don't worry too much about the specifics.
05:17 I'm going to add a door to that wall. Again, don't worry too much about those specifics.
05:23 Now, if I scroll down here we would see that wall that I've just drawn from either
05:27 the south or one of the other elevations like the west or the east.
05:33 Here's what it looks like from the south. Here's what it looks like from the west, okay?
05:37 We're just sort of seeing it edge on I drew it at a slight angle.
05:40 If I scroll down here, you'll see that there's a couple of sheets that are listed
05:44 here that already are setup for elevations.
05:47 A4 has the North and South elevation. A5 has the East and West elevation.
05:53 I'm going to open up A4 by double clicking on it right here.
05:56 And what you see is This right here is the north elevation.
06:02 That's number two. This one's the south elevation.
06:06 That's number one. Here's the model.
06:08 Here's the model. Now if I return to my floor plan, level
06:11 one floor pan and you zoom in here. This is the rest elevation.
06:17 That's number two on a five. The ones we just looked at Or this one,
06:23 number one, on A4 and this one, number two on A4.
06:30 Revit automatically inputs the drawing number and the drawing reference directly
06:34 in the symbols for us and when you start in one of these templates that's already
06:38 preconfigured this way You can basically just start drawing your model in the
06:41 correct location, and you're already getting schedules that are populating
06:45 themselves like the one we saw a moment ago in the construction template.
06:52 Or sheets that are showing appropriate views already.
06:55 There's a lot of things that can be pre-built and put into the template to get
06:59 you started. Now there's a lot of stuff that you can't
07:01 put in a template automatically as well. So, in the next few movies we're going to
07:05 be looking at some of the early project setup things that we would want to do like
07:09 setting up levels and setting up grids and so forth, So your template can only take
07:12 you so far, but it's a great place to get started and you are highly recommended to
07:16 always start your projects with an appropiate template.
07:22 Now many of you may actually be in a firm that has their own custom template, so
07:25 rather than choosing from one of the ones I've just shown you here, which are really
07:28 just examples, you might be using one that comes from your office standards that
07:32 somebody there in your firm has created. Regardless of the template you start with
07:38 though, all projects should really be begun with an appropriate template.
07:42
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Accessing multiuser worksharing projects
00:01 In this movie I want to talk briefly about what we do when we have a multiple user team.
00:06 In Revit your entire project lives in a single project file.
00:10 This raises a problem when you have more than one person on a team.
00:13 Because only one person can access the project file at a given time, so this
00:17 would not make it very practical for teams to work together.
00:21 So, what Revit offers is a feature called Work Sharing.
00:24 With work sharing, you have a central file, and this file is typically stored on
00:28 a network server. Can be any net work server, any map drive
00:32 will do the job. And then each user on the project team
00:36 creates, what we call, a local version or a local copy of this file that they
00:40 actually do the data they work in. The local copy is created literally on the
00:47 local hard drive. And it maintains a connection back to the
00:51 central file. And what happens is, every so often the
00:54 users on the team will synchronize with the central file that'll take their
00:57 changes and publish them to the central file.
01:01 And any changes made by their colleagues, and bring them down and update their local copy.
01:06 And in so doing, everybody is able to work together on a project team and all make
01:09 changes to various parts of the project. Now the challenge that we have is in a
01:15 video course such as this. It's a little difficult for me to
01:18 demonstrate and certainly to provide a exercise file for you to work in on this.
01:24 So what I'm going to is simply demonstrate the process that you follow, to open and
01:28 create a local copy. And I'm going to do this because many of
01:32 you are probably working in firms where you work together in a team.
01:35 And it's going to be important for you to understand that probably most projects
01:38 that you're going to work on in Revit are going to be opened and created in this way.
01:43 So you should at least know the basic steps.
01:45 But I definitely recommend that you talk to your IT professionals or your BM or CAD
01:49 manager and get the details of how things are done in your firm.
01:53 Think of this as really just an overview of the concept and a tool to help you get started.
01:58 So what I've done is set up sort of a simulated network here on my system, and
02:01 I've created a file called work share. And let me show you how you would access
02:06 that if it's a Work Sharing file. So I would use my Open Link or I could go
02:11 to my Application menu to get there, and go to my Network Server.
02:16 In this case, it's on my D, drive, and I've just created a file called Your
02:19 Office Network to simulate this location. When I open that file and I select the
02:24 central file, in this case, it's a file called Workshare, the most important
02:28 setting is down here at the bottom of the screen.
02:33 There's this Create New Local checkbox. And we want to absolutely make sure that
02:38 that's checked. Now it's checked by default so you
02:40 shouldn't have to do anything here. It should already be that way, but you
02:43 want to just double check before you click open that that's checked.
02:47 And what that will do instead of opening the central file which we don't want to do
02:51 that would be considered a bad thing. We want to make sure we're creating a
02:55 local copy let me show you what that looks like.
02:58 If I restore this down here, here's the file called Workshare and notice that at
03:02 the end of that file it's added my user name.
03:05 Fall autumn to the end of the name. So I'm not working on a local copy of this
03:10 Workshare enabled project. I could go about my work, make whatever
03:15 changes I want to make, and then, when I'm ready.
03:19 I would go to the Collaborate tab or the Quick Access toolbar and used my
03:22 Synchronize with Central command. And you can see it located right here and
03:27 right here. This would maintain the location back to
03:31 the central file, it knows where that file lives.
03:34 And when I click OK, it would update any changes that I've made to the central
03:38 file, and if any of my colleagues made changes it would pull those changes down.
03:43 And update my local copy, as well. That's the way most teams are working
03:49 together using a Revit environment. Now, for the remainder of the course,
03:53 we're going to work in standalone projects.
03:55 But I thought it was important for you to at least understand that work sharing is
03:58 going to probably be the way that most of your projects are going to be set up.
04:03 And so you're at least aware of it. I definitely recommend you talk to some of
04:06 you colleagues and your cabin manager. And make sure that you've got the process
04:09 down for what you do there at your firm. But that's the basic steps that are
04:13 involved in opening and creating a new local file.
04:15
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Configuring project settings
00:00 Many project settings are available under Revit Project.
00:03 Even though you begin your project with a template file, there are certainly some
00:05 settings that you want to double check and possibly change with each project.
00:09 Some of these include really simple things like the project location, the address,
00:12 and maybe the temporary dimension settings.
00:15 So in this movie, we're going to create a new project and configure a few of those
00:18 settings, so let's take a look. Now, we could easily start with the
00:21 default template, but I'd actually prefer to start with one of the templates that
00:25 gives us a little more structure to begin with, so I'm going to click the new link
00:28 right here. If you watch earlier movie on project
00:32 templates, then you saw that we could click this Browse button here.
00:36 And there were some other choices for us to use, and in this case I am going to use
00:39 the Commercial default, and I am going to click Open, and click OK.
00:43 And this gives me some basic views and a few schedules and some sheets and so it's
00:47 good starting point for us to build a small commercial office building which is
00:51 what this project's going to be. But before I actually start actually
00:56 laying out and drawing anything I'm going to verify a few of the settings that
00:59 I might want to use in this project. And I do this on the Manage tab.
01:05 So, I come over here to manage and there are actually lots of settings that we
01:08 could look at here I'm only going to focus on a few for this movie.
01:12 Let's start with the Project Information. So when I click here, you don't have to do
01:18 this right away, but it's not a bad idea to do this early.
01:21 It's pretty basic stuff that you should know early on in a project.
01:24 Like you might have some idea of when the project's going to be issued.
01:27 I'm going to put some date, the status of the project.
01:31 It might be design development. You could put in the owner.
01:37 The project address is the actual street address that will occur on the title block.
01:45 So, in this case, you know, perhaps it's on Main Street.
01:49 Carpentry in California. Project name might just be simply Office
01:58 Park, and we'll give it a project number of 2001201.
02:06 We can obviously change this information any time we like.
02:10 But that information, if we scroll down here, will already fill in, to several of
02:15 the fields, in our title block, over here. So you can see the, the owners name and
02:21 the, name of the project, and the date, I've all field in.
02:24 So that's, one of the settings you might want to look at, early on.
02:28 Some other settings you might want to look is and this is sometimes confusing, we
02:32 just filled in the address but the address is just for the title block, that's just
02:35 going to fill in the actual mailing address.
02:39 But it doesn't actually change the location of the project, we have to do
02:41 that with this command right here. So, I'm going to click that, and let me
02:46 make this window just a little bit larger here.
02:49 And you can see that the default templates go to Boston.
02:54 And that's because Revit is, the office where Revit is created is here, over here
02:59 in Waltham, Massachusetts. So they've set Boston as the default location.
03:05 We just said that we were in Carpinteria, California.
03:10 And if I click Search right here, because this is using Internet Mapping Service,
03:14 it'll go right to that location. Now, this just acts as downtown
03:18 Carpinteria and it gave me the latitude and longitude.
03:22 If we put in the exact address, it can go right to that street address.
03:25 You can also change the way this map is displaying, maybe you want a Satellite
03:28 view, or a Hybrid view, or just a Street Map view.
03:32 You can drag it, you can roll your wheel to zoom in, and you can even pick this
03:36 little icon up and. Drag it around and put it wherever it
03:41 needs to go. So you can either do it with an address or
03:45 by typing in and get yourself in the general location.
03:49 Now, this is important if you're going to do shadow studies or energy analysis or
03:52 anything that requires a correct geographical location.
03:56 The wind stations and the weather stations in Carpinteria are a little different than
04:00 the ones couple of miles down the road. And so we'll get more accurate weather
04:05 data and more accurate energy analysis if we get the addresses as correct as possible.
04:10 So I'll go ahead and click OK there. So those are a few of the settings that we
04:13 might want to configure at the start of the project.
04:16 Now, there are lots of other settings that we could set.
04:19 And I'm not going to go through all of them.
04:20 We could do a whole course in just the settings if we wanted to.
04:24 But many of these things will be off the standards.
04:26 We're going to rely on the settings that come out of the box but things like fill
04:29 patterns and line styles and line weights, all of these things can be configured and
04:32 so you might want to explore some of those later at your leisure.
04:37 The last step is really to just save the project and since I've never saved it
04:39 before it'll bring up a Save As dialogue. And I'll just put this onto my desktop for
04:43 now but if you have another location where you'd rather save it, you can feel free to
04:46 do that. And I'll call this Office Park.
04:51 And, I want to show you right here, there's an Options button, and if you want
04:55 to, you can actually click in here and make some modifications.
05:01 Now, the one in particular that I want to talk about is this setting right here,
05:04 maximum backups. Twenty is a bit much.
05:07 Often you'll see projects that use two or three.
05:10 I'm going to drop it down to three in this case.
05:12 What this will do, let me show you the way this is going to work is when you OK this
05:16 and you Save. Now, let me go back and do Save As.
05:23 There's the project I just created. I'm going to cancel.
05:27 I want to save it again with the Save icon or you can do Ctrl+S, the Windows shortcut
05:32 for Save. Now, I'm going to do Save As again just to
05:37 access that folder, and you see how I got an Office Park.001?
05:42 That's the backup, so the way it works is over here in options because I said three.
05:48 I'll get 01, then 02 then 03. The next back up after that, it'll take
05:54 the oldest one, 01, and go throw it away and it'll create 04.
05:58 And it'll keep doing it like that. So at any given time, you'll have up to
06:01 three backups of your project file. And this is useful of course if you crash
06:05 or something goes wrong, that you can go back and restore one of those earlier back ups.
06:10 To restore it, you just simply open it. And then re-save it with a new name.
06:14 So I'm going to cancel out of there because I don't actually want to make any
06:16 change there. So we've created a new project, we've
06:19 configured a few of the basic settings and now, we're ready to start actually
06:22 building our building. And we'll start doing that in the next few movies.
06:27
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Adding levels
00:00 Floor levels are one of the primary organizational and structural constructs
00:03 in a Revit project. In this movie we'll explore how to add and
00:07 manipulate the levels in our project. Now, levels are one of those datum
00:11 elements, if you recall a few movies back in an earlier chapter where we were
00:14 talking about the different buckets that objects fell in.
00:18 Levels and grids, which we're going to look at in the next movie These are datum elements.
00:23 And a datum element is just an organizational element that establishes
00:27 some known location in your project, and with levels those known locations are
00:31 heights above zero, so. We're looking at a floor plan right now.
00:36 I'm in a project called Levels, and this is actually just a copy of the project
00:39 that we created in the last movie. And, this floor plan is established at a
00:44 particular height. Now, you can't see the height when you're
00:47 in a floor plan view, and in fact, you really can't do any manipulation to the
00:51 level when you're in a floor plan view, so what we need to do is use our elevations
00:54 over here. And open up an elevation, and I have
00:59 prepared this east elevation to show us the levels.
01:02 All I really did was shortened the extent of these levels so that we could zoom in a
01:05 little bit more closely. Each of the levels is represented here
01:09 with this dash line and this symbol at the end, and they each have a name and a height.
01:15 So, as I said, the levels are at horizontal datum.
01:18 You think of it is a thin sheet of paper cutting through your building at a
01:20 particular height, and so here's level one.
01:23 And that's at zero. And then there is a few levels in the
01:26 negative direction. Top of footing and bottom of footing.
01:29 And then there is one up here called roof at 12 foot 8.
01:32 Now, when you select these levels, they have lots of small controls and grips that
01:36 appear on them. They have these little open circles at
01:40 either end, and you can use those to actually change the extend of the level.
01:45 And notice that when I do that it actually controlled the ones down below as well.
01:50 That's because of this little lock icon here.
01:52 So, you can stretch any one of these end points and they'll all stretch together as
01:56 a unit which makes it pretty handy particularly on a building where you have
02:00 lots of levels. You've got a height that you can control
02:04 here with this dimension or right here. You've got a name.
02:07 And then you've got this little graphical symbol here.
02:10 Now, down here, you can see there's a small little elbow on this level.
02:13 And when I click on it, there's a few small grip points here that I can drag to
02:17 make this a little bit more legible. Notice that doesn't have any impact on the height.
02:24 The height of the level is here, where this dashed line is.
02:27 That's where the negative 6 feet occurs. And you can see here form this dimension
02:31 that, it's one foot away from its neighbor.
02:33 But this is just for the graphical symbol, to make things appear a little bit more legibly.
02:38 So these were all the levels that were already here in the project.
02:42 But the building that I want to create needs a few additional levels.
02:45 Now, how do you decide? Well, when you're setting up your project,
02:48 this is one of the first tasks that you want to do.
02:50 And what I typically tell people is, if you've got a button on the elevator You
02:53 should put a level there. Now, you can have levels for other things.
02:57 Clearly there isn't a button on the elevator for top and bottom of footing, so
03:00 you can clearly have levels for other horizontal measurement points as well.
03:04 Other datums that are important to you. But, having one for every actual occupied
03:08 floor level is a pretty good idea. And so, I need a level 2 in this building.
03:13 So I'll start with that one. If I go to the Architecture tab, over here
03:17 toward the right-hand side on the data panel you're going to see the level button.
03:21 Now, if you look at the tool tip that appears when I hover over the tool here.
03:27 You could see that it says the word level, that's the name of the command, and in
03:30 parenthesis, it says LL, that's actually the keyboard shortcut for this command.
03:35 The way this works is likely that click this button or without clicking the
03:38 button, I can just type the letters LL on my keyboard.
03:42 Either way, I am going to be running that command.
03:45 So, be on the look out for those tool tips because they I will tell you keyboard
03:48 shortcuts, and often that's a faster way to issue the Command.
03:51 Now notice that when I move my mouse over here when it lines up with the endpoints
03:55 of the neighboring levels it'll snap to it.
03:59 You see that little dashed line there? It wants to snap to that.
04:02 So I'm going to click and start to drag and when it gets to this other end it'll
04:06 snap again. And click.
04:10 I just sort of eyeballed that in, it came in at about 10 foot two, but I really like
04:14 this level at about 10 feet so I'm just going to put my mouse right on top of this
04:18 dimensional text and click and that will make that editable text.
04:25 And then I'm just going to type in one zero.
04:27 This is going to be interpreted as 10 feet by Revit.
04:31 The default unit in the imperial project if you're working in the United States Is feet.
04:36 So, when I press enter, it will interpret that as 10 feet, zero inches.
04:40 So, that's my level 2, my second floor of the building.
04:43 Now I'm going to hold in my wheel, drag a little bit, make a another level up here
04:48 some where. Again, snap it at both ends.
04:53 It came in at 19, 8 I'm going to put in 20, press Enter.
04:56 And this is going to be a second roof, my building actually is going to have two
05:00 roofs; there's going to be a lower roof and an upper roof.
05:04 So currently this one is just called roof and this one came in as level three.
05:09 So Revit just guesses at the name. Now, I'm still in the level command, so
05:12 what i want to do is get out of that level command and show you that it's real easy
05:15 for us to rename those two levels that we need.
05:19 But before I get out of the command, let me just point out the color of this level
05:23 symbol and compare it to the color of this level symbol.
05:26 This one is a nice bright blue, and this one is black.
05:29 Notice that when I press Escape and get out of the command.
05:32 That one turns blue as well. Now, whats that's telling us is if you
05:36 look over here on the project browser, it automatically created floor plans, and
05:40 ceiling plans, you can see there's a level two and level three floor plan and ceiling
05:44 plan, for each of those new levels. Okay, now notice here it says level 2,
05:50 level 3. Watch what happens now, we've also got
05:53 Roof here. I'm going to select this one, click right
05:55 on the word Roof, put my cursor at the start of that name, and I'm going to
05:59 change it to Low Roof. When I press Enter, I'll get a message
06:04 that pops on screen and Revit will ask me, Do I want to rename the corresponding views?
06:09 It's talking about this view right here, that's called Roof in this case.
06:12 So, I'm going to say Yes, and you'll see the name change to Low Roof.
06:17 I'm going to do it again. Click on Level 3, click right on there,
06:20 call this High Roof. Press Enter, say Yes again, and now it
06:25 will create High Roof here. And there's also this ceiling plan called
06:31 High Roof, it renamed that. Now, it turns out that I probably don't
06:35 need a ceiling plan on the roof level. So I can simply select that view in
06:39 Project Browser, press the Delete key on my keyboard, and it will remove that
06:43 unneeded view. So you don't actually have to have a view
06:47 in each location for each level, but, it will create one for you automatically and
06:51 you can simply delete it if you don't want it.
06:55 Let me zoom out a little bit here. Those are my completed levels, I can make
06:58 whatever adjustments i want to make, I can add the little elbow using this tiny
07:02 little squiggle right here. To make that a little bit more legible,
07:08 and then all that would remain is to save my project and move on to the next step.
07:14 So one of the first tasks that you want to do when creating a new project is to set
07:16 up the levels. Nearly all of the elements in a Revit
07:19 project have some association to one or more of the levels in your projects.
07:23 So their importance can't be overstated. You don't have to get all of the levels
07:27 perfect on the first try. But typically, you'll want to set at least
07:30 the basic ones early on so that you have a good frame work for your project.
07:36 Remember, if there's a button on the elevator, you want to create a level for it.
07:39
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Adding grids
00:00 Like levels, grids provide organization and structure to your project.
00:04 Where levels were horizontal datum elements cutting through the grid at a
00:07 certain height, grids are vertical datum elements that are located at certain
00:10 locations along the building. Grids are used typically to locate where
00:14 the columns occur in your projects and they provide key points of reference for
00:18 things like views and sheets. Unlike levels not all buildings need grits.
00:24 For example most residential projects don't have any need for a column grid.
00:29 Most commercial projects on the other hand do have column grids.
00:32 Therefore they ape of project that your creating will dictate your need for grids.
00:36 Now I'm in a project called grids and I'm looking at floor plan level one and I'm
00:40 going to go here to the Architecture tab. And click on the Grid tool.
00:45 It's located here on the Datum panel. When I click the Grid tool, there are a
00:47 few different shapes you can create, and I'm just going to stick with simple,
00:50 straight lines for this example. And, for my first example, I'm just going
00:55 to draw a grid out here, off to the side. Now, I click my first point down here and
01:00 the second point can be anywhere I like. In fact, in can be at any angle.
01:04 >> But I'm going to just draw straight up to stay parallel with the building and
01:07 click my second point. Now, what you'll notice right away is,
01:12 that Revit creates a grid bubble at the second end.
01:16 The first end has no bubble. The second end has the bubble and it
01:20 automatically numbered it as grid number one.
01:23 The presence of the bubble is controlled by this little check box right here.
01:29 So if I uncheck that will hide that bubble, if I check it again, it'll display it.
01:35 The same was true down here. Check, it will display it, uncheck, it
01:39 will hide it. Now it turns out that same trick works
01:41 with levels, so if you watch the previous movie we talked about levels.
01:45 You can actually check an uncheck whether or not you want to show the level
01:48 annotation, on either end of the level datum.
01:50 So, most of the features of grids work with levels an vice versa.
01:55 Now lemme cancel out of the command for a moment, and select this grid.
02:00 And I am going to simply delete it, and the reason I want to delete it is I want
02:04 to talk about how revit numbers grid. So, I am going to go back to the Datum
02:08 panel, click the Grid tool again, and this time I am going to click my first point
02:12 below the building but inside the wall here.
02:16 So, if you are not careful, it will snap right to the wall, and I want to snap it
02:19 to the wall I want to bring it inside a little bit.
02:22 >> Click my first point. Pull it straight up parallel to the wall.
02:26 And click again. And the reason I wanted to do it that way
02:29 is notice that it remembers that the next number in sequence is number 2.
02:35 So regardless of the fact that I've deleted grid one, it still remembers that
02:38 it's grid two. Now this is really important.
02:41 It's important if I wanted this one to actually be 1.
02:44 It's also important if I want to use letters here instead, so let me show you
02:48 how we can change this before we continue. You see where it says edit parameter right
02:53 here when you put your mouse right over it?
02:55 All you gotta do is click. And it will make that editable text.
02:59 And I'm going to change this to capital a to go with letters in this direction.
03:04 Now, if I continue, I'll zoom back out to do this.
03:08 Line up right here just like levels that can line up with the neighboring grid.
03:12 Snap it at both ends Line up, snap it at both ends.
03:18 Notice that I'm getting A, then B, then C, and then here's D, and then here's E.
03:26 We're going to fine tune the position of these grids later.
03:28 So, for right now, I just kind of want to rough them in in about the locations that
03:31 I'm interested in. Let me do the same thing down here.
03:35 I'm going to come inside this exterior wall.
03:38 Click, but here i want to stop before i want to continue i want to click right on
03:42 the letter F and I don't want that to be F, I want to go back to the numbers now,i
03:46 want to make that number 1 and then i will continue here's the next one, there is
03:51 number 2. Here's my next one,there's my number 3 and
03:58 finally Here's number 4. Just like levels we have lots of the she
04:02 grips on these grids. I'm going to click my modify tool to
04:06 cancel out of the command, or if you prefer you can press the Escape key twice.
04:12 Just like levels if you select one o these grids that little open circle appears at
04:15 the end and you can start to drag these.. And they dragged together as one, now
04:21 notice that this one I stopped a little short it won't do that it will drag all by itself.
04:26 However if I bring it all the way out here and snap it now it will automatically lock
04:30 and they'll work together. So it's really easy to fix that if you
04:35 accidentally make one that's too short, all you got to do is drag it until it
04:38 snaps to its neighbor and it will take care of the rest As I said, I've only
04:42 roughed in the grids, and I'm going to kind of leave them like this for now.
04:48 We're going to clean that up in the next movie.
04:50 But I wanted to show you a new feature here, in 2013.
04:55 In really complex commercial buildings, you sometimes have a really complicated grid.
05:00 And, Revit 13 has included this new multi-segment grid feature.
05:06 And if I click on that that's going to take me into something called sketch mode.
05:10 Now I don't really want to get into the details of sketch mode yet.
05:13 We're going to talk about that in great detail in a future chapter, but for right
05:16 now I'm just going to stick with the straight line tool that's right here and
05:20 I'm just going to draw a couple... Shapes like so.
05:25 It doesn't really matter what the shape is.
05:27 You can just draw two or three or four segments here and then click this big
05:30 green checkbox to finish the edit mode, and what I'll get is a continuous grid
05:34 object, but it has this irregular shape, so that's going to be really helpful in
05:37 those complex buildings that have a more complicated column grid.
05:45 In this particular case, I don't really need that grid.
05:47 So I'm actually going to delete it. But I did want to point out that new
05:50 feature to you. So it's not necessary that you set up your
05:53 grids right away, but it can be a good idea to get them configured in your
05:56 project as early as possible. Your column grid in a commercial project
06:01 is a pretty important part of the building, so having those grids and
06:04 columns located early on can be a big help.
06:07 But remember, like all things in Revit, we can always modify it later.
06:11 An in fact, the subject of the next movie, is we're going to take this starting
06:15 column grid that we've begun here, an we're going to position em all much more
06:18 precisely, relative to the surrounding building geometry.
06:22
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Refining a layout with temporary dimensions
00:00 A very important basic concept to understand in Revit is the way that
00:03 precision is approached. In Revit what you typically do is you
00:07 place objects in a general location and then you refine the placement of those
00:10 objects over time. So I call this sketch and then modify.
00:16 So in this movie we're going to talk about temporary dimensions.
00:19 And temporary dimensions is a process that we use to take our roughly placed objects
00:23 and modify their positions to a more precise location.
00:28 So what I have here on screen is a file called temporary dims And this is just a
00:31 copy of the completed grid layout from the previous movie.
00:37 The grids here have been placed in rough locations, but I want to start controlling
00:41 these grids in a very precise way. I want the measurement of the grid lines
00:45 to the face of the walls to be controlled very precisely, for example.
00:50 And I can do that in variety of ways in (INAUDIBLE), and the first way I want to
00:53 share with you is using temporary dimensions.
00:55 So I'm going to start by selecting grid line a.
00:59 What you'll see is onscreen here in additional to all the other little
01:03 controls and grids here you'll see a couple dimension strings appear here and here.
01:08 And I'm going to zoom in slightly just to get a better look at this and you'll see
01:12 that the dimension number is here and it's got kind of a long random fractional
01:16 number to it, and the second dimension is here.
01:21 You'll see these little blue dots showing me the witness line locations of these
01:25 dimensions and what they're measured to In both cases on the left and right they're
01:29 measured from the grid line and then back tot he center of the wall.
01:36 That's the default behavior. So if I know what this value is, if I know
01:40 how far off the wall I want this distance to be all I have to do is click in that
01:44 dimension and make the change. Now this exterior wall is a generic 12
01:52 inch wall. You can see it there when I highlight the
01:54 tool tip. That means that if I want this grid line
01:57 to be two inches off the inside face of this wall, I could do the math and say,
02:00 well half the distance to the wall is six inches plus the 2 inches.
02:05 So I could click right here and I could put in a value of 8 inches.
02:09 Now the way that you put in inches in a rivet project is to either do eight inches
02:13 or I will show you a second way in a few moments here and I am going to press Enter
02:17 and you will see that will move that grid line over closer to the wall to maintain
02:21 that distance, now I am going to select this grid line.
02:28 And I want to do a similar modification but perhaps I don't want to perform the
02:32 math this time. Maybe I don't want to do the calculation.
02:36 What I can do instead is using these little small circles here I can actually
02:40 click those grips and they will jump to other points on the wall.
02:45 When I click it, it jumps to the inside face.
02:47 If I click it again, it goes to the outside face and then one more time it's
02:50 back to center. I want to do it from the inside face, so
02:54 I'll click it again, and now the current distance is 3 feet.
02:58 I click on there, and this time I want it to be just two inches.
03:03 Instead of writing two inches which I did moment ago my alternative is to do 0 space 2.
03:11 When you're working in an imperial file you do the feet first, then a space, then
03:15 the inches, and so in this case 0 space 2 will be interpreted as 2 inches.
03:21 you can do 2 with the inch symbol or 0 space 2.
03:24 The choice is up to you. They both achieve the same result.
03:27 So lets do it again. Change my witness line location, pick in
03:31 the dimention, 2 inches. Go to another location, one more time.
03:37 The dimentions way over here this time. Click right there, click in the value 0
03:43 space 2 so again the same result in both cases whether you do the space or whether
03:47 you do the (UNKNOWN) symbol so I could continue to work my way around this one
03:52 here you can see the dimensional line goes off screen, there it is right there click
03:57 the witness line grip Clicking the value and then the final one over here, click
04:02 right there, clicking the value 0 space 2 now that position is all of the grids that
04:07 are associated with an exterior wall in their correct locations.
04:18 However, sometimes, you know the distance of a grid off of something other than a wall.
04:24 Now if I select this one, what you're going to see here is it's measuring still
04:28 back to the center of this wall, 24 feet in this case.
04:33 Now if I knew what the distance was off of that wall, then I could edit that dimension.
04:38 But where I'd rather measure it to, is to the grid line C, to the neighboring grid line.
04:43 So, it's often the case where you'll know the measurement to some other piece of geometry.
04:49 Well, simply clicking the little blue circle won't do the trick.
04:52 It'll jump to points on the wall, but it won't actually jump to the grid line.
04:57 So, what you do instead, is you drag it, so click the little witness line grip,
05:01 hold down and you see now that I'm dragging?
05:05 I can highlight nearby geometry like grid c, let go, and now I've associated that
05:11 dimension to that nearby geometry and i can click in here and put in a value.
05:18 Now, in this case, my value is in feet and inches.
05:22 And the value that I want is 31 foot eight.
05:27 Now I can do it with the foot symbol, which is just the apostrophe mark, or 31
05:32 space eight. Both would work.
05:35 It's entirely up to you, which ever method you prefer, press Enter, and you'll see
05:40 grid-line D move in order to maintain that new dimension.
05:44 So an important, aspect of temporary dimensions to understand is, whatever you
05:49 have selected, is what will move, with the temporary dimensions.
05:54 If I select, grid line C, even if the, dimension, was measured back to D here,
06:00 there's the 31-8. If I click in here and change it to some
06:05 other value, notice that gridline C moves in this case.
06:09 Now I'm going to undo that with control Z. So it's important to always pay attention
06:13 to which object you select, and then that's the object whose dimension you modify.
06:19 So often in Revit you're going to start with a rough idea of what you want.
06:23 Whether it be walls or grids or some objects.
06:25 You're going to lay them out in a very rough fashion.
06:27 And then you're going to come back using the temporary dimensions and do a series
06:30 of refinements. We call this sketch and then modify.
06:34 And its a very common way to approach editing with precision in the revit environment.
06:38 In fact the word revit actually stands for revise it.
06:43 So the name of the product comes from this notion.
06:45 That we start with a simple sketched out layout.
06:49 And then we progressively refine it and refine it as we learn more about our design.
06:53 Temporary dimensions is just the first of many ways that we have do that.
06:57
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Adding columns
00:00 Most buildings have columns in at least some locations.
00:03 Whether your project has one column or hundreds.
00:05 The process to add them is fairly simple. Well everything includes two types of
00:09 columns, it includes architectural columns, and structural columns.
00:12 We can find those on the Architecture tab. On the column button, here's structural
00:16 column button, and the architectural column button.
00:20 Typically, an architectural column is used to represent either a column wrap, or a
00:24 rough placement column that will then later be replaced by the structural engineer.
00:30 A structural column is typically used to actually represent material that's really
00:33 holding up the building. So, let's start with the architectual
00:37 columns, and take a look, and then we'll see how that ties in later with the
00:39 structural columns. So I'm going to choose the column
00:42 architecutal command. And, let's take a look at a few of the
00:46 settings before we get started here. Like many other commands, that takes me to
00:50 my modified tab, place column. I've got some settings here on my options bar.
00:54 And I've got some additional settings here on the properties palette.
00:58 So let's take a look at a few of these. Usually you want to start by looking at
01:02 the Type selector. So in this case this particular template
01:06 that we started our project from includes three sizes.
01:08 It's a 24 by 24, 18 by 18, and 18 by 24. So I'm going to stick with the default 24
01:13 by 24. There's a few other settings here.
01:16 We're going to talk about room bounding in a much later movie, but moves with grids
01:20 is a setting that we definitely want to make sure is selected because that will
01:23 take advantage of these column grids that we have placed in our file.
01:29 Now, if you want to watched the previous movie, we laid out all the column grids
01:31 and positioned them. And now we're going to take advantage of
01:35 those as the locations for our columns. Now, you don't have to place your columns
01:40 on grids. You could place them freestanding in space
01:42 with a simple click. But, if you place them at the intersection
01:47 of two column grids, those will highlight. And, I'm going to click the Modify tool
01:52 and cancel out of there. Select this grid line, and move it.
01:56 And what you'll notice is, that moves the column along with it.
02:00 So I'm going to undo that with Control z. I'm going to select these 2 columns, and
02:03 delete them. And that's the basic behavior that we're
02:06 looking for. So let me return to my column tool.
02:10 Go to column architectural. And let me point out one last thing before
02:13 we place all these columns. Here on the options bar, we can actually
02:17 control the height of these columns as we're placing them.
02:21 The default is the height. But we can also do the depth, in terms of
02:23 the structural column. And the default behavior is to go up to
02:28 level 2. Now, if you look at my project browser,
02:31 I'm working in a floor plan called level 1.
02:33 So my column is going to start at level 1. And it's going to go up to level 2.
02:38 But if I wanted to I could make then go up to the low roof, or up to the high roof.
02:42 I could even make them unconnected, which would make this setting available, and i
02:46 could type in a manual height for these columns.
02:49 But in this case, I want to make sure they're going up to level 2, the level up
02:53 above, and then let me just zoom in slightly here.
02:57 And its as simple as highlighting the intersection of the nearby column grids
03:01 and clicking. Let me zoom in even closer and show you
03:05 one other really nice benefit of working with architectural columns.
03:09 They will automatically sense the presence of nearby walls and merge into the wall material.
03:15 As I place these columns, you're going to see them merge in and marry with that wall
03:20 material, making a very nice clean presentation to the view.
03:26 So let me just continue, all the way around the file here.
03:32 And let me click the Modify tool to finish the command.
03:36 So I now have an architectural column at each grid location, and once again those
03:39 grids are controlling the position of all those columns, so later if we need to make
03:43 any kind of a change, we can do so with confidence knowing that all the columns
03:46 are going to go along with any change we make to the grids.
03:51 And you do control z to undo that. Like I said, these represent the column
03:56 wrap, or the enclosure that's surrounding the column, but typically there's going to
03:59 be some sort of structural steel or some other structural material within those columns.
04:05 So, if I go to the column tool and choose the structural column, these are going to
04:08 behave in much the same way. If we look at the choices that we have
04:13 available on the options bar properties palet and ribbon, we have a lot of similar choices.
04:20 We have our drop down here, on the type selector.
04:23 Which gives me two different sized columns.
04:25 I can create a W 10 by 33 or a W 10 by 49. We could certainly create other sizes if
04:29 we wanted to, we would have to load in a different family to do that.
04:34 I am going to talk about loading families in a later movie, so for now we were just
04:37 going to work with the two sizes that are here by default.
04:41 The structural material is listed here and there is some connection information and
04:45 so forth, so slightly different settings that have a little bit more to do with
04:49 structural usage but otherwise similar behaviours.
04:53 We have the height parameter here, where we're designating the height, and up to
04:57 level 2. Just like we saw with the architectural columns.
05:02 Now, what I want to point out here, the one really unique feature of structural
05:05 columns that's really handy is. The multiple placement options here on the ribbon.
05:10 We can either place structural columns at the location of the architectural columns,
05:15 or we can place them at the intersections, of the grids.
05:20 Now, in this case we get almost the same result in both cases.
05:24 I want to use the, At Columns feature, in this case.
05:28 I'm going to click that. I can make, a, window selection, around my
05:32 entire plan. And before I let go notice that it's,
05:35 only, highlighting, architectural columns. So, this, feature, is built in to only
05:40 sense where the location of the architectural columns are.
05:44 And when I finish that selection, you will see a piece of steel ghosted in at each of
05:49 those locations. If I'm satisfied with that selection, I
05:54 can use this green finish check box right here, click that, and finish the selection.
06:01 And place the remaining columns. Now, if I prefer, I can use this at grids feature.
06:08 And the way this works, is, when you select grid lines.
06:11 It finds the intersections between those grid lines.
06:16 And will place columns at each of those intersections.
06:18 And, again, if I click finish. I will get a column at each of those locations.
06:22 Now I'm going to cancel out of the command.
06:24 I'm going to show you one last thing here. If I select the structural columns, they
06:30 have direction. If we zoom in a little bit, because of the
06:33 I shape, they can either go vertically or horizontally.
06:37 We didn't really have to worry about that with the architectural columns, because
06:40 they were square. You can quickly rotate the columns along
06:43 their own center point simply by tapping the space-bar.
06:47 So, if I tap the space-bar on my keyboard, you going to see those columns rotate in
06:51 90 degree implements. So that's a really handy way to control
06:55 the orientation of those columns. In this movie, we looked at both
06:59 architectural and structural columns. Typically the structural columns are
07:04 going to be used for the actual structural material, what's physically holding up the building.
07:09 The presence of architectural columns is optional.
07:12 It can be used as column wrapping closures or they can actually be used as temporary
07:16 standing locations for the columns that are later replaced by your structural engineer.
07:21 The exact workflow is matter for the team to decide But both columns share the
07:25 behaviour that they are attached to the column grid and if the column grid lines
07:29 move it takes the columns along with it.
07:33
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4. Modeling Basics
Adding walls
00:00 Walls are perhaps the most basic component of any building project.
00:03 Certainly, they are one of the first objects that you'll want to master when
00:06 you're learning Revit. Walls have many settings that we can
00:09 interact with. And in this movie, we'll take a look at
00:11 the basic features of the wall command. And get started by just creating some
00:15 simple walls. So, on the Architecture tab, we have our
00:17 Wall command, and it's right here. It also has a keyboard shortcut, WA.
00:21 So, if you like, you can just type the letters, WA.
00:24 If you click the drop down, make sure you're choosing Wall Architectural.
00:27 Okay, so any of those methods will do the trick.
00:30 And when I run the command, that takes me to the Modify Place Wall tab.
00:34 Now, this is a Context tab. We talked about this in a previous movie.
00:37 The left hand side of the Modify tab is the standard, consistent set of commands.
00:43 And, the right hand side, in this case, has a draw panel with several shapes.
00:47 And let's start by looking at some of those shapes.
00:50 Now, the first one, the default is just the line shape.
00:53 If you look at the very bottom, left hand corner of the screen, there's a prompt on
00:56 the status bar that says Click to Enter Wall Start Point.
01:00 So, all we have to do is click somewhere on screen to place the first point of the wall.
01:05 Now, if you don't move the mouse at all it'll immediately go to a new prompt
01:08 that'll say Enter Wall Endpoint. If you start moving the mouse, you might
01:13 get a different prompt, something like horizontal in this case because I'm
01:16 snapping horizontal or perhaps vertical. If you're at an angle that isn't one of
01:20 the preset angles, then it'll say this standard prompt.
01:24 So, sometimes it just takes moving the mouse around, and reading through the
01:26 different prompts. And then you can decide where you actually
01:29 want that second point to to go. And I can click right there.
01:33 Now, at this point, if I only wanted a single wall, I could cancel out of the command.
01:38 There's two ways that I could do that. I can use my Escape key, or I can click on
01:42 the Modify tool. Now, the Modify tool cancels all the way
01:45 out of the command. You see how the Wall command is no longer active.
01:49 If I use the Escape key method, than a single escape will cancel the current draw
01:54 mode but it will stay in the command. Notice how it still says place wall.
02:00 If I press Escape a second time then it cancels all the way out.
02:03 Now, what that's really doing is if I draw one more straight line wall is it's taking
02:08 advantage of this chain feature right here.
02:12 The default behavior of the Wall command when you're in the line draw mode is to be chain.
02:18 So, this imply simply means that you can draw more then one wall connected end to
02:22 end with the previous wall. If I press Escape one time it's simply
02:27 breaking the chain so that I can start drawing a new chain of walls.
02:32 And that's really all that means. Now, we can also change shape.
02:36 So, we don't have to draw just simple straight lines.
02:38 We can draw rectangles or polygons. Rectangle's pretty straightforward.
02:42 It just requires two opposite corners. So, we can simply click any two points and
02:47 that'll give us a rectangle. With polygons we can do inscribe or
02:50 circumscribe, that just means, do you want to draw at the vertex or the face,
02:54 when you click it, it will list the number of sides here on the options bar.
03:00 So, the default is this hexagon shape or I could change the number of sides to
03:04 anything I want, if I want to draw a square, I can draw a square or a pentagon
03:08 or really any shape. We can draw a circle.
03:14 Now, if you draw a circle, I'm going to escape out of here a couple times, cancel
03:17 all the way out of the command. Notice that the circle is actually in two
03:22 pieces, so really what a circle does is it just draws two arcs that are connected to
03:25 one another. Let me go back to the Wall command or type
03:29 WA and we have a variety of arcs. I'm not going to look at every one but I
03:34 am going to look at this one really quickly, because this is actually a Start
03:37 End Radius Arc. And in many draw programs there is a
03:41 similar type of arc command, like a three-point arc and often you draw along
03:45 the curve. But here in Revit, if we follow the
03:49 prompts, it says, Click to Enter Wall Start Point.
03:51 I'll do that. And then it says enter arc wall endpoint
03:55 so we actually want to draw the opposite end of the arc and then as you can see
03:58 we're drawing the radius of the arc next. Okay, so just pay really close attention
04:04 to that. It takes a little practice at first.
04:07 And then notice that chain works here as well so we can do kind of neat stuff like this.
04:13 If I move you see how it actually snaps to the tangent?
04:16 And I can make these nice, smooth curves drawing several continuous arcs if I like.
04:22 So, let me escape out of there. I want to kind of clean things up a little
04:25 bit here so I'm going to escape all the way out of the command.
04:28 Zoom out just a touch, select all of these walls that I've drawn.
04:32 But be careful because if you look at my ribbon right now it says modify multi
04:36 select, so this tells me that I've actually got more than walls selected, I
04:39 have several objects selected. So, I'm going to go to my Filter button
04:44 and in fact I also have elevations and views selection, and I don't want those
04:47 selected so I'm going to un-check both of those, make sure it's only walls I have selected.
04:53 Click OK, then I'll press the Delete key on the keyboard to delete those walls.
04:58 I'm going to return to the Wall command, click the button or type WA.
05:03 And let's take a look at the properties next.
05:05 Now, I'm going to talk about location in a future movie.
05:08 Let take a look at the level constraints here.
05:11 There's a base constraint. And this establishes the lower edge of the wall.
05:16 Now, it defaults to level one, because as you can see down here on the project
05:19 browser, we are currently in the level one floor plan.
05:23 So, that's pretty logical that that's where the wall would start drawing from.
05:26 Now, we also have levels two, three and roof.
05:29 So, over here, under top constraint, we can actually attach the top edge of the
05:34 wall to any one of those levels. So, I'm going to attach it to the level
05:39 two and I'll just draw a small wall right there.
05:42 I'm going to press Escape one time, change this to up to level three, draw a second
05:48 wall, Escape again, and then one more time up to level roof.
05:56 Now, if I escape all of the way out of that command, scroll down in the project
06:00 browser and double-click the South elevation.
06:03 Let me just zoom in just a little here so that we can read the levels over here.
06:07 You can see my levels indicated here. This is not a one time operation that we
06:12 just did there. What we've actually signed is a constraint.
06:16 So, the top edge of this wall is constrained to this level.
06:20 The top edge of this wall is constrained to this level.
06:23 If one of these levels were to move and I'm just going to take level three here
06:26 and just drag it manually with the mouse, you can see that the top edge of that wall
06:30 follows along with that. So, this is a really powerful feature in
06:34 the software that as you're designing changes over time, you can make sure that
06:38 all of the walls that are associated with a particular level move accordingly.
06:43 That can be a very powerful way to work and it can be quite a time saver.
06:46 Alright, so let me return to level one and let's look at one last setting here for
06:50 the walls. Go back to the Architecture tab, click on
06:53 the Wall tool again and at the top of the Properties panel we have our type selector.
06:59 I'm going to open that up. And I'm going to scroll tot he top of the list.
07:02 Now, here it says, Basic Wall Generic 8 inch.
07:06 Basic Wall is in the gray bar here. That's the name of the family.
07:10 And then Generic 8 inch is a little further down on the list.
07:14 Right here Generic 8 inch. That's the type name.
07:17 You could see here that the Basic wall has lots of types, we have a whole variety here.
07:21 We have break on see and move walls ,we have Generic walls ,we have Stud walls.
07:25 So, what would happen if I would chose one of these other types of walls ,like may be
07:29 break on see and move and I'm going to draw that ,let me roll my wheel here and
07:32 zoom in just a touch. All we really see is that, that wall is
07:37 little bit thicker, so that tells us that something is different but what I actually
07:40 want to see is the makeup of that wall, the construction, the internal components.
07:46 If you look down here at the bottom of the screen, this is our View control bar down
07:49 here, several little icons, the scale and several other things.
07:53 There's this little, white square here and if I click on it, it says Coarse, Medium,
07:56 and Fine. If I go to either Medium or Fine level of
07:59 detail, it will show me the internal structure of that wall, so coarse only
08:03 shows the outlines. But the medium and fine, let's zoom in
08:07 just a little bit a more, that's starts to show me how that wall is constructed.
08:12 So, now if we choose some of these others wall types and draw them you can see that
08:16 they vary from one another in their composition and what they're made of.
08:22 So, there's a lot of different settings that we can interact with.
08:25 As we're drawing walls, we have our shapes up on the Modify tab.
08:28 And we have a variety of settings to control the height and the composition of
08:31 the wall, on both the type selector and the Properties palette.
08:36 So, I encourage you to spend a little bit more time in this file, playing around and
08:39 getting comfortable with how walls work. Because as we said at the start of the
08:43 movie, walls are really the most basic component of any Revit project.
08:47
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Using snaps
00:00 In this movie, I want to show you the snapping behavior in Revit.
00:03 Snaps are just simply rules that allow the software to lock on to certain key increments.
00:08 Either length increments or geometric points on objects, Revit has a few useful
00:12 snapping features. We have our length increment snap feature
00:16 which is tied to the zoom level in the screen and we have Object snapping
00:19 behavior, things like end points. And mid points and I'd like to show you
00:23 both of those features here in this movie. I'm in a file called Snaps and this is
00:28 just based on the default template. And to show you the Length Increments
00:32 Snapping feature, I need to zoom out a little bit.
00:34 So, the easiest way to do this, is to use the zoom out two times command right here.
00:39 So, if it's already chosen, you can just pick it off the list otherwise you can
00:42 choose it here from the drop down. And that will back up the screen a little bit.
00:48 Now on the architecture tab, I'm going to go over here to the wall command type WA,
00:51 and I'm just going to click any start point.
00:55 Now, you'll notice that the temporary dimension says 0 so, Revit just always
00:59 snaps relative to whatever that first point you clicked was so, it indicates
01:03 that as 0. I'm going to slowly start to move my mouse
01:08 a little bit and what you'll see is, it's sort of jumping.
01:12 I doesn't move fluidly, it sort of jumps and if you look carefully at the
01:15 dimension, you'll see that it's jumping in four-foot increments.
01:20 This is the length angle snapping behavior.
01:24 If I click my second point, that wall is exactly 48 feet long.
01:29 Moving in another direction, okay now that wall is 16 feet long.
01:33 It works at any angle so, I can do it along angles or straight lines.
01:37 I'm going to press Escape. If I zoom in, and I'm using my wheel to
01:42 zoom in. Click a new point and start to move,
01:45 notice that the increment has changed. Now, it's much more fine, it's going to
01:51 every six inches. Now, without even clicking, I'm going to
01:55 go back to zero and zoom in a little bit closer and move again and, guess I got go
01:59 a little closer still. Sometimes it takes a little practice to
02:04 get the right increment, there it is. You can see that now its doing every inch.
02:09 'Kay? So, now if I click that wall was exactly
02:12 four foot, ten inches'. If I continue to zoom in very close and I
02:16 just use my wheel to do that, now you'll see that I'm snapping to every quarter of
02:21 an inch. So, what's really handy about this feature
02:25 is, just simply in the course of your zooming in and out, it will adjust the
02:29 degree to which it is snapping. So, you don't have to go back and change
02:34 the setting, it (INAUDIBLE) does it automatically.
02:38 Now, where is this controlled? I'm going to do Z+F on my keyboard for
02:41 zoom to fit just to back out all the way again ,I'm going to go to my Manage tab
02:44 and it's the Snaps dialogue right here that controls this behavior.
02:50 So, I'm going to click on that and right here at the top, this is the feature that
02:54 we just witnessed. It's the length dimension snap increments.
02:58 Now, you'll see here that there's a number the first number says 4 foot and then a
03:01 semicolon and then it says 6 inches and then a semicolon.
03:05 So, the semi colon separate one increment from the next.
03:09 You can change any of these values and you can introduce new values so, if I wanted
03:13 to add a 2 foot snap increment I could put it right there.
03:18 You don't have to actually put in order, I can just simply click OK.
03:22 If I go back to Snaps, notice that it reorganizes it and it put the 2 feet in
03:25 the right sequence. Now, let's see how that behaves.
03:29 If I go to Architecture, click on the Wall command, right now you can see that at the
03:34 level of zoom I'm at, I'm getting a 2 foot increment.
03:38 Now, notice that if I get nearby some other geometry, that takes precedence.
03:43 So, in addition to the length angle Snap, Revit will always look at nearby geometry
03:47 and try to snap to it so, in this case I'm getting something with a fractional
03:51 increment clearly not on a 2 foot increment.
03:55 But if I move past that, then it goes back to the 2 feet.
03:58 Okay? And again, if I start to zoom, I would get
04:01 the different increments. You can also remove increments if you
04:04 don't want to Snap to all of those. So, all of that is controlled in that dialog.
04:09 Also in that dialog we see Object Snaps. Now, if you've used any CAD program
04:14 before, then Object snapping is a familiar concept.
04:18 All this geometry has certain key points. We have endpoints at either end of a line,
04:22 we have the midpoint halfway between. We have quadrants and circles, we have
04:26 perpendicular and tangent points. You can snap to any of these things.
04:31 I'd like you to note here in parentheses, that each of these items has a keyboard shortcut.
04:37 So, if you remember those, you can actually use those on screen when Revit's
04:40 trying to snap to a point that you don't like.
04:44 You can tell it no, I meant the end point or no I meant the intersection by simply
04:48 typing those letters. May be just jolt these down or take a
04:52 screen capture to keep it handy, but they are pretty easy to remember because they
04:56 all start with the letter S. So, let me click OK here, and lets see how
05:02 this behaves. I'm going to zoom in slightly with my
05:05 wheel, lets go to Architecture, lets click Wall.
05:08 Right there that little square, that's endpoint and then here that little
05:12 triangle, that's midpoint. And then if I come over here and you see
05:17 that little X right there, that's intersection.
05:20 So, the symbols will become familiar to you with practice, but each of those
05:24 little symbols indicates a different kind of snap.
05:29 Now, suppose I'm coming over here and it's trying to snap to the endpoint, but I
05:32 really wanted the midpoint. This where I could type S+M, snap to
05:37 midpoint and as I move around now, you'll see that it's only seeing the midpoints of
05:42 the various objects that I try and snap to.
05:47 After I click, it goes back to looking for everything.
05:51 So, that override with the keyboard shortcut, is for one click only.
05:55 And so, with the little practice you will get the hang of those, they will become an
05:58 important part of your arsenal. But both the Length Increment Snapping and
06:03 the Object Snapping, are tools that you will just use intuitively all the time as
06:06 you are working. So, this features are sort of there in the
06:10 background all the time, but just keep in mind that you can override the behavior
06:13 either by going to the Snap dialog. And putting in new increments, turning on
06:18 and off Object snaps or using the keyboard shortcuts to over-ride on the fly as
06:22 you're working.
06:24
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Wall properties and types
00:00 Most elements in Revit have both instance and type properties walls are no exception.
00:05 Some of the behaviors that we witness with Walls are driven by the each individual
00:08 instance and some are controlled at the type level.
00:11 If you change something at the type level. It changes all instances of that wall.
00:15 So in this movie I'm going to, look at some, examples of each kind of property.
00:20 And I have here on screen a file here called wall properties, and I've annotated
00:23 the file to indicate the location line feature.
00:27 In a previous movie we looked at a lot of the settings of the walls but we haven't
00:30 covered the Location Line feature yet, so lets start with that.
00:34 Now this wall right here is just one of the default wall types.
00:37 It's the exterior brick on CMU wall and it has a base constraint of level one and
00:41 it's unconnected at the moment. But right here is the feature I want to
00:46 focus on location line, and if I open that up you'll see that there are several
00:50 options for that. Now, I've indicated them here with these lines.
00:56 So, the center line of the wall should be fairly straightforward.
00:59 That's just the halfway point of the overall thickness, and you can see in this
01:02 particular wall that it ends up sort of in the middle of the CMU somewhere.
01:07 We've got our Finished Face Exterior and Interior, and I'll talk about how Revit
01:10 knows it's interior or exterior in a few moments.
01:14 But notice these three red lines are indicating the core.
01:18 The CMU in this case is the core of the wall.
01:20 Now, what we mean by core in Revit terminology is this is the part of the
01:23 wall that's actually structural, this is the part of the wall that's holding up the wall.
01:29 The stud and the drywall are just finishes.
01:32 The brick and the insulation are also exterior veneers, those are finishes.
01:38 But it's the CMU that's actually doing the heavy listing.
01:40 That's what's keeping this wall up. So we can actually identify the interior
01:44 or exterior faces of that Core or the center line of the core as well.
01:49 And that gives us our six possibilities. Now if I switch to this view here called
01:54 Wall Types on the project browser, I have that same wall.
01:58 Four times and what I'm going to show you is what happens when we change those
02:02 location lines. So let's take this wall, it's currently
02:05 wall center line and change it to finish face exterior.
02:09 I'll take this one, change it to finish face interior, this one here I'll do core
02:13 face exterior, and this one here, maybe I'll do core center line.
02:18 It doesn't really matter which choices I choose.
02:21 Now notice the grips move to those locations.
02:25 So there it's in the center of the core. Here its on that outside face.
02:28 Here its on this inside face of the core. This one over here, it's on the inside
02:32 face, now what we'll see here if we study this a little bit more carefully.
02:36 And I'll Zoom in just a touch to show you that, is the brick is actually on the
02:40 inside and the dry wall is on the outside. That would make for a rather strange
02:45 building, so the other thing I want you to see here about the location line is,
02:49 that's where the wall will flip. So, the little flip grip here allows me to
02:55 change the orientation of the wall, and flip it around to put the brick on the
02:58 correct side. In this case, It's going to flip by this
03:02 outside edge, and then this one is going to flip by the inside edge.
03:07 You could see it's a predramatically different effect.
03:10 So, the location line works together with the flipping behavior, to help you control
03:16 how the wall shifts. Now, the other place that the location
03:20 line is important is if you actually change the thickness of the wall.
03:24 So, if I scroll down here and I choose a different wall type, I'm going to choose
03:28 something that's much thinner than the current wall.
03:32 Like this generic six inches, notice that it still maintains the center of that core
03:36 material so most of the thickness was removed from the outside.
03:40 So those are all examples of instance based property, but they have an impact on
03:44 the overall layout. Now what about a type based property?
03:49 Well, the fact that this wall has CMU and brick and drywall is all controlled at its
03:55 type level. So lets take a look at how we access those properties.
04:01 I'm going to select any one of those walls.
04:03 The thing about type properties is that you don't have to select all of them in
04:06 order to make a modification. You simply select one of those walls and
04:11 then here on the Properties pallet/g. We have an Edit Type button and I'm
04:16 going to click that and that will load the Type dialogue.
04:20 Now there's a variety of settings we could change in here, but I'm just going to
04:23 focus on a couple. Under Structure, I have this large Edit
04:27 button, and if I click that, you will see a table that lists out all of the various
04:32 components in this wall. The Exterior Side is at the top, the
04:37 Interior Side is at the bottom. So, that's how this wall knows which way
04:41 is interior and which way is exterior. And you can see on the exterior side, we
04:46 have our Masonry Brick. Let's actually widen this window here so
04:51 we can read those layers a little bit better.
04:56 So Masonry Brick is on the outside. We have an Air gap, we have our insulation
05:02 structure, here's our Concrete Masonry Units.
05:05 Notice that the structure is between the core boundary here in layer 5 and layer 7.
05:10 Now layer 5 and 7 are just representational, there's 0 thickness.
05:15 But that indicates where the core starts and ends.
05:18 And so any element that you put between those two is considered part of the core.
05:23 And then that's further emphasized over here by this structural check box.
05:27 And that's checked on to show us that that's actually the structural component.
05:32 And then of course, the finished materials on the inside of the wall are listed over here.
05:36 Now what if I did something rather dramatic?
05:39 Suppose I took the substrate and I deleted it, and I took the finish here, number
05:42 eight, and I deleted that and then click OK?
05:45 I'm going to click OK again. What you'll notice is, on all three walls
05:50 that interior finish was removed. That's what we mean by a Type Level modification.
05:56 Let me show you another quick type level modification.
06:00 If I go back to Edit Type, lets do the coarse scale fill pattern.
06:04 In a previous movie we talked about coarse, medium and fine, the level of detail.
06:08 Well here, the Coarse Scale Fill pattern is something that gets applied only with
06:12 the Coarse view is displayed. So I'm going to scroll down here and I'm
06:16 going to choose a Solid Fill pattern. But instead of leaving it solid black,
06:19 which might be a little too bold, I'm going to choose this bluish-purple color.
06:24 Click OK, now notice that nothing changes. I'm going to deselect the wall.
06:28 Well that's because I'm currently in Medium level of detail.
06:31 So let me go to coarse and what you'll see is again all three of those walls take on
06:34 this color. So those are two examples of type level
06:38 modifications that can be preformed. Now, naturally, deleting layers in a wall
06:42 is something you want to think about carefully before you do it.
06:46 And perhaps you want to rename the wall as well.
06:49 So really this is just more of an exercise to kind of show you the possibilities and
06:52 to help you to understand what it means to be a type level modification.
06:57 But both types of properties are properties that you will be using
07:00 frequently in your Revit work. So when you select an object just be sure
07:04 to pay attention to what's available on the Properties Pallet.
07:08 And remember that if it's right here on the main Properties Palette, then it's
07:11 controlled at each individual object. If it's here in the Edit Type dialogue,
07:16 remember that it's controlling all instances of that type.
07:19 So it's a more global change, and if you keep both of those tips in mind, then
07:22 you'll be fine as you use both of these settings throughout your work.
07:27
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Locating walls
00:00 In this and the next few movies, we'll continue working with walls and begin
00:04 laying out a two-bedroom condominium. So, we're going to apply what we've
00:08 learned in some of the previous movies, and apply it here to an actual floor plan.
00:13 What I'm working with here is a file called locating walls, and all it contains
00:17 is the outline perimeter of the unit, and what we're going to focus on is the
00:20 interior partitions. We'll start in the Architecture tab with
00:25 the Wall tool, you can type WA or you can click on the tool.
00:29 And over here on the Properties pallette, I want to change the wall type to an
00:33 interior type partition. And so, there are several different sizes
00:38 here, and I'm going to choose this one, 4 and 7/8 inch partition.
00:42 So, that's roughly a 5 inch partition, and it's basically a stud with a layer of
00:45 drywall on each side, which is pretty standard interior construction.
00:50 Now, I am going to leave all the heights settings.
00:52 It's kind of be going up to level two, and I am going to stick with the central line
00:56 location line, I find that to be the most logical choice for interior petitions.
01:01 Now, if you move your mouse near an existing wall, what you will see is that
01:04 Revit will automatically step to that geometry.
01:08 So, it's filing the central line in this wall, and it's even giving me a little
01:11 temporary dimension here. Now, I am not terrible concerned with the
01:15 exact number, roughly 10 feet is close enough.
01:19 So, I'm going to click right at that location, move my mouse down to about
01:22 right here, and then pull it back over in this direction here.
01:27 I didn't actually do that terrible precisely, I just sort of roughed in the
01:30 shape that I was after, and that might be a little bit surprising to you.
01:35 But I want you to recall that the Revit approach to layout is to sketch and then modify.
01:42 So, we rough it out in roughly the configuration we're looking for, and then
01:45 we come back and we modify using a variety of techniques.
01:50 And so, on that basis, I also need something about like this, and a couple
01:55 walls right here, and a little closet in this location here.
02:03 And what you'll see is I can very quickly lay out this entire half of the floor plan
02:07 without too much effort being expended, and then I can simply come back and make
02:12 additional modifications. I actually need one more wall in this
02:18 location right here, which is going to eventually be a bathroom area.
02:23 So, that's my rough layout for this side of the plan.
02:26 Let me cancel all other command using the Modify tool or double escape.
02:30 And now let's start to clean up the layout, and I'm going to use temporary
02:33 dimensions as the first way to do this. So, I'm going to start with this wall
02:38 right here. When I select that wall, you may recall
02:41 from some of our previous movies that temporary dimensions will appear.
02:44 You may also recall that Revit chooses the witness line locations by default.
02:49 And in this case, we can see that it goes to the center line of each of these walls.
02:54 Now, we have these little grips right here that Revit displays for us, and if you
02:58 recall, we can select those and each time you click on them they actually move the
03:02 witness line location to a new location. So, I'm going to click those several times
03:08 until it goes to the inside faces of that space right in there.
03:13 And you could see that it is giving me some what random dimension right now, 9
03:16 foot 7 and an 8th inches in my case, your result may vary slightly.
03:22 Well, I'm going to just click in that number and put in 9 feet, and the wall
03:25 that I have selected will move to that new location.
03:30 I'm going to repeat the process here with this wall, click the witness line grips to
03:35 get it to the insides of this bedroom, select that number and make it 10 feet.
03:42 And that will again move that wall. Now, here's a very common mistake that a
03:45 lot of folks will make. They now want to set the size of this
03:49 closet here, and so, they immediately go to this dimension and put in their new number.
03:54 But what you'll notice is, the same wall that I had selected just moved and
03:57 actually messed up the number that I previously typed.
04:01 So, I'm going to select that number again and reset it back to ten.
04:04 What did I do wrong? Always remember to select the object that
04:08 you want to move. Notice that gives me a new set of
04:12 dimensions, they're to similar points. So, I'll click my witness lines and now I
04:17 can click in here and make that eight feet.
04:20 So, it's really important that you always start by selecting the object that you
04:24 actually want to move before you edit the dimension.
04:28 Now, this is moving along just fine and I could continue in this fashion to position
04:32 the rest of the walls. But it might be feeling a little tedious
04:35 to have to constantly move those witness lines.
04:38 So, what I want to talk about next is, a setting that we can modify to change the
04:42 behavior of our temporary dimensions. In the background here, up here at the
04:49 very top of my screen on the QAT, I have my switch windows command.
04:53 And in the background here, I have another file open called temporary dimensions.
04:57 And this file's included with the exercise files if you want to open it up.
05:00 Or you can just watch here, because really this file is just about concepts.
05:04 What I have here is an illustration of the various temporary dimension settings.
05:10 So, the default behavior is to go to center to center as we were seeing in the
05:13 other file, but we can change the setting to go to either the finish face or to the
05:16 core face. We also can change the way it behaves when
05:20 it comes to openings like doors and windows.
05:23 The default behavior is to go to the center line of doors, but we can change it
05:25 to do something more like this where it goes to the openings of doors.
05:29 The setting for that is on the Manage tab, on the additional settings, all the way
05:33 down here at the bottom, this command called Temporary Dimensions.
05:37 Let me just move this dialog out of the way a little bit here.
05:41 And what you can see is, for walls, we have these four settings: center lines,
05:44 finish face, core face, core interior. And we have these two settings for doors
05:49 and windows: center lines and openings. So, my preference is for it to actually go
05:54 to the faces of the walls and the openings of doors and windows.
05:58 So, you'll get this sort of behavior for doors and windows, and you'll be out here
06:01 at the face for walls. So, I'm going to cancel here, go back to
06:05 my Switch Windows, go back to my Locating Walls Drawing File, Manage tab again,
06:11 Additional settings > Temporary Dimensions, and I'm going to choose Faces
06:15 and Openings. When I click OK, and I select the new
06:21 wall, you'll now see the difference in behavior.
06:25 The temporary dimensions are automatically going to the inside phases of the wall now
06:30 instead of to the centers. Which means I can go in and immediately
06:35 change that number, and it's going to make these modifications move a little bit more quickly.
06:42 These two bathrooms are both 5 feet, this one right here, as well.
06:47 And this closet here, I'll make that seven feet, and I'll make this 2 foot 6.
06:56 Now, remember to do 2 feet 6, you do 2 space 6 or you do 2 feet 6.
07:03 So, using the temporary dimensions, you can manipulate the positions of the walls.
07:07 So, you sketch and then modify, and then you can quickly move the positions of the
07:10 walls to a more precise location. You can either manually manipulate the
07:15 witness line grips, or you can use the Temporary Dimensions setting on the Manage
07:19 tab to change the behavior so that it always goes to the faces of the walls,
07:22 which is usually a little bit more convenient.
07:26
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Using the modify tools
00:00 Continuing with the layout of our two bedroom condo unit, there's lots of
00:03 approaches we can take to the layout of the walls.
00:06 In this movie I would like to look at commands like move and copy and offset and
00:09 trim, and these are staple commands in any (UNKNOWN) drafting program, and Revit is
00:12 no exception. So let's take a look at how some of these
00:15 tools function here in Revit. So I'm in a file called Modifying Walls
00:19 and we're going to click over here on the Modify tab.
00:23 The Modify tab contains all of the tools that we're going to look at here on this
00:26 Modify panel. And I'm going to start with the Move command.
00:30 Move command has a shortcut of M+V. Now I going to let the tool tip load here
00:34 for a second by posing my mouse over it in which you'll notice is that a small
00:38 animation starts to run after a few seconds.
00:42 So, all of the commands on this tool palette have these little animated tool tips.
00:46 And they can be really helpful to give you a sense of how these commands function.
00:49 So I encourage you to just take a few moments, and pause over each of those, and
00:52 watch the animations. So I'm going to click the Move command.
00:55 And what you'll see is, because I clicked the command first, and I don't actually
00:59 have any selection on screen, the Revit is going to prompt me to make some sort of a selection.
01:04 If I do it this way I need to let Revit know that I'm done selecting by pressing
01:09 the Enter key. Now this is just one way that we can do it.
01:13 The alternative is to make your selection first before you click the command and
01:17 I'll show you that next, but I want you to see both methods.
01:22 After I made the selection and pressed my Enter key, at the status line it will say
01:25 click to enter the move start point. Now there's a variety of ways that you
01:30 could indicate where you want to start moving from and where you want to end up,
01:33 but in all cases you're picking two points or you're indicating two points.
01:37 You're indicating how far you want this object to move.
01:40 In this case let's say that I wanted to go a distance that was equal to the width of
01:44 this closet. In that case, I can actually use my object
01:48 snaps and say I want to go from this end point to this end point and the result
01:53 will be a movement that matches that width and when I click you'll see that wall will
01:58 move by that amount. Now, a really nice thing happens with
02:04 walls as they stay attached at both ends where ever possible.
02:07 So, Revit tries to keep all of the objects connected to one another.
02:11 If it can't do that it'll actually generate an error message and tell you
02:14 that it can't keep them joined anymore. So that first move I did by selecting the
02:19 Move command and then having it prompt me for selection.
02:23 In this case, I've decided that I've moved it a little too far.
02:25 I want to move it back a little bit and the object is already selected.
02:30 So now notice that if i click the Move command it just simply goes right to
02:33 asking me about where I want to move from and to because it already has a selection.
02:39 This tends to be my preference. I tend to prefer to select the object
02:42 first and then execute the command, but it's really a matter of personal presence.
02:46 Both achieve the same result. So in this case I'm going to pick a random
02:50 point on screen. Start moving in the direction that I
02:53 want to move and then I can simply type on the keyboard how far I want to move.
02:58 And maybe I want to go about two and a half feet.
03:01 So I'm going to put in 2 space 6, which as you recall is one way that we can put two
03:04 foot six. I could also put 2 foot symbol 6, either
03:08 one would work and now the wall moves back, two foot, six.
03:14 Now if you know how to move, you already know how to copy because the prompts in
03:18 the Copy command, here's the button, and the shortcut is C + O, are exactly the same.
03:24 Where do you want to copy from and where do you want to copy to.
03:28 And I'm just going to do that on screen with two clicks.
03:31 That will give me a new wall next to the original.
03:35 Now I could use Move again to move this wall into the position where I want it.
03:39 I actually want it down here at the bottom of my plan.
03:42 Or it turns out that at the end of the wall they actually have these little grip points.
03:47 So in this case it might actually be more convenient to just grab that grip and
03:50 start dragging it. Until it snaps to the opposite wall.
03:57 And then I can grab this grip and start dragging it to about right there.
04:02 Again either method is fine, if you prefer to move you can feel free to do the move.
04:07 There's no right or wrong way to do these things.
04:10 Lets direct our attention to the Trim and Extend to Corner command next, I want to
04:14 show you a quick example of that. Here it is right here, T+R is the short
04:20 cut, you use this command to create L conditions.
04:24 So whenever you want to make a nice corner like we have right here you can use this command.
04:30 So for example if I no longer needed this part of the wall and I wanted to make that
04:33 L back here. I can select this as my first wall.
04:38 And then it will prompt me to select my second wall.
04:40 And I can click right here. And you see it actually trims off that
04:44 piece right there. Let me repeat it again from here to here
04:48 to put it back again. And in that case, it extended the wall.
04:52 So this command is either a Trim or an Extend depending on the two points you click.
04:57 Now I'm going to use it over here to create a small, little coat closet.
05:01 We're going to enter our condo right in this location here and right here, and
05:05 here I want to make a small, little coat closet.
05:09 Now notice it gives me those little dash green lines to indicate the result that
05:13 can be really helpful to make sure you're clicking the right stuff.
05:17 You want to pay very close attention. How does it know, whether or not you're
05:21 getting this, undo, or this undo? If you pay close attention, to the prompt
05:29 it says, click on the part you want to keep.
05:35 Here or here and you can see this small little dashed line.
05:40 So if I want to keep that side that's the part I click.
05:44 If I want to keep that side that's the part.
05:47 So just keep that in mind as you use this command.
05:50 Now I need a small corridor over here to enter the unit and then I want to join
05:53 that up with this command and I'll be using trim again for that.
05:57 But before I can get to the trim I need to actually create the new wall on the other side.
06:01 And I can do that using any of the methods we've talked about so far.
06:04 Let's look at offset for that. So, the shortcut is O+F.
06:07 Over here on the Options bar, I want to make sure I put in the distance that I
06:10 want to offset I'm going to use five feet in this case.
06:14 Just put in five feet and press Enter. And then as you move your mouse around on
06:20 screen, if you highlight objects, you'll see a small green dashed line appear where
06:24 it would create the offset copy. So I'm going to highlight this wall right here.
06:30 Make sure the green dash line is down because it can go up as well if you move
06:33 your mouse. So make sure it's going down.
06:36 And then click. And that'll give me the copied wall in the
06:39 location that I need it. I'll switch to Trim and Extend.
06:43 I'm going to select this wall and, again, remember to click the part you want to
06:47 keep, so click down here not up here. And when I do that it will create that
06:53 nice angled corner. I'm going to cancel out of there with the
06:56 Modify tool, select this wall. I want to make my living room area here a
07:01 little bit larger and my kitchen over here a little bit smaller.
07:04 So I'm going to use temporary dimensions in this case to do that.
07:09 Click right here. We've already talked about temporary dimensions.
07:11 And make the living room 12 foot 6. Now why would I choose temporary
07:15 dimensions here instead of using the Move command?
07:18 Well you may have noticed that the dimension I started with was some
07:21 fractional number. To use the Move command effectively and
07:25 end up at exactly 12 foot 6, I'd have to do the math and I'd have to be somewhat precise.
07:30 The temporary dimension is a much better job in the case you know what the final
07:33 number needs to be. In the case where you know how far you
07:37 want to move, the Move command is usually a better choice.
07:40 So, they're both very effective. It just depends on what you're starting
07:43 with, and where you want to end up. Now, over here, I need a mechanical closet
07:49 and a small pantry. So, I'm going to go to my Wall command and
07:55 I'm just going to sketch these rooms in like so, and like so, and I'll fine-tune
08:00 and clean that up a little bit later. Click my Modify tool to cancel out of there.
08:08 I want to take this segment of the wall out.
08:10 There's a few ways I could approach that but I want to show you a new tool for this
08:14 purpose and that is the Split tool. So I'm going to click on the Split tool
08:18 and the way this works is, if you click an object, it just simply breaks that into
08:22 two pieces. So, if I cancel out the command with the
08:26 Escape key, you will see I have one wall here and another wall here.
08:29 Now, if I did it that way I have to then use my trim and clean up in this corner.
08:34 What I'm going to do instead is Ctrl+Z to undo that.
08:39 Go back to the Split command and it has an option over here in the Options bar called
08:42 Delete Inter segment. If I remember to check that first, then it
08:47 can be a little faster because I'll split it precisely right here at the intersection.
08:53 And then right here, also at the intersection and it will split out the
08:57 segment in between. If you forget to do that, it's not a big
09:00 deal, you can erase it manually or use the Trim command as I mentioned but this can
09:04 save you a few clicks if you remember to do that.
09:08 So, as you can see Revit provides many modification tools to make your layout
09:12 tasks simpler. Your going to want to practice with each
09:15 one of those and get comfortable with them.
09:19 You can use them very effectively here in floor plan layout but they work any where
09:22 in the Revit software and for a variety of purposes.
09:25 So make sure your comfortable with as many of theses as possible because they will
09:29 remain an important part of your (UNKNOWN) arsenal
09:32
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Adding doors and windows
00:00 In the last few movies we've focused on the layout of the walls for our two
00:02 bedroom condo unit. The next logical thing to do is to lay out
00:06 the doors and windows, so here i have a file called Doors and Windows and it's a
00:09 completed version of the wall layout. And we're going to look at the various
00:14 ways that we can add doors and windows to this layout, so let's start with the
00:17 doors, and here on the Architecture tab I'm going to click on the Door tool.
00:23 And that's going to take me to the Modify Place Door Ribbon tab and on the
00:26 properties palette I'll see settings for the doors that I'm placing.
00:31 Now, the first thing I want to look at is the type selector and if I open up the
00:34 list here you can see at the top that I have a single family in this project
00:37 called Single flesh. And it contains several types.
00:43 Now, the default type is 36 by 84. And I'm going to choose the 36 by 80 type instead.
00:50 Now, that's really the only change that I want to make here.
00:53 If I move my mouse into the screen. What you're going to see is, the tip tells
00:57 me that I need to click on a wall to place the door.
01:00 And it's confirming that or reinforcing that by the small circle with the line
01:04 through it, the sort of can't place here symbol.
01:08 And what you'll see is as you move the mouse around, the door will only appear if
01:13 your cursor happens to be on a wall. So, with that in mind you need to pay
01:19 attention to whether or not there's a wall under your cursor.
01:24 Other than that it should be pretty easy to place doors.
01:27 Now, I'm going to start with the main entrance to the condo unit right over here
01:31 on this small angled wall. An if you move slightly, what you'll see
01:36 is some snapping behavior that we talked about earlier in this chapter.
01:41 The door will try to find the center of this wall.
01:45 So, it's trying to do that automatically. You don't necessarily have to read the
01:48 fractions directly to see that. You can kind of tell that it's finding the
01:52 center of this wall. So, as soon as it finds the center, all I
01:55 have to do is click and it will place that door.
01:58 Now if I want to continue placing 36 by 80 doors, I can just continue to move around
02:03 my plan and find other locations and again, this one will snap nicely to the center.
02:10 And this one will also snap to the center, but notice that it's flipping the wrong
02:14 way, it's swinging opposite of what I might like.
02:18 It'd be a little difficult to get into this room if the door was swinging to the
02:22 left like this. So, notice as you move the mouse it can
02:27 swing in or out of the room but to get it to swing left or right, what you actually
02:31 have to do is tap your spacebar and that will swing it either left or right.
02:38 So, I'm going to click it to place it right there and I'll place another one
02:41 right here. Again, I can tap my spacebar.
02:46 Notice that this time, we're getting a 6 inch dimension there off the end wall.
02:51 If you recall the movie on Snaps, we talked about the default snapping behavior.
02:56 That was not limited to just walls, so you can use that to your advantage here with
03:00 doors as well to maintain standard size jams.
03:04 So, I can get a six inch jam there or a six inch jam over here or really anywhere
03:08 that I want to see that. So, I'm going to continue to place these,
03:13 some of these in the center, some of them with the six inch jam, like so.
03:17 That's all of the single swing doors that I need, but I need to add a few more doors.
03:24 I have some closets that require bi-fold doors and I have a patio down in the
03:27 living room at the bottom of the plan that I want to put in a nice double door.
03:32 So, I don't have those door families currently loaded in this project.
03:37 As you can see, all I have is single flush.
03:39 So, what we're going to do is remain in the door command.
03:43 And over here on the Ribbon, we can choose this Load Family button.
03:47 And I'll click it. And that will bring up the Load Family dialogue.
03:51 And I'm in the out of the box standard US imperial library.
03:56 Your screen might look slightly different but you should have a Doors folder.
04:00 And if you open that up, there are several doors that ship with the software.
04:06 Now, the easiest way to tell what's here is to click the first item and then use
04:10 the arrow on your keyboard to slowly page through all the available doors that are
04:14 included here. And you'll see the previews changing over
04:19 on the right. And so, you can see there's quite a few
04:21 varieties for us to choose from. Now, what I'm going to choose here is my
04:26 Bi-fold-2-Panel door at the top, hold down my Ctrl key and select the Bi-fold-4-Panel
04:32 door and then the Double Glass 2. Double Glass 2 has these muntin patterns
04:40 on the glass. So, I'm going to select all three of
04:43 those, click Open, it will load those three families into my project.
04:50 And then if we look at our type selector, we now have those families and their types
04:54 available to us. So, there's several sizes of each of these
04:59 families included in the file now. So, I am going to choose the 68 by 80
05:05 double glass door and I am going to put one centered down here on the outside of
05:10 the living room to get out to our patio. I am going to change to the double Bi-fold
05:18 door and I will do it 72 by 80. And I'm going to put that one right here
05:24 on this closet. And then I'll switch to the Single By-fold
05:29 door and I'm just going to do a 30 by 80 in this case.
05:33 And I'm going to place one here and I'm going to place one here and one right here.
05:40 Now, I did those a little bit sloppy on purpose.
05:43 In particular, I am going to zoom in on this closet right here and show you that,
05:46 the way that came in, its kind of right up against this wall here.
05:51 It's also flipping the wrong way. So, don't feel like you have to undo and
05:55 start over again when situations like this occur.
05:59 All you have to do is select it and it got its own flip grips and you can flip it and
06:02 its got temporary dimensions and I am just going to make that one inch so that it
06:06 gives me a small one inch (INAUDIBLE) on either side.
06:11 So, things like that are very easy to fix after you place them using the same
06:14 methods that we used with walls before, temporary dimensions and flip grips.
06:20 So, as a final touch of this plan, I'm going to go to the Window tool.
06:23 If you scan the Ribbon tabs in the Properties palate it almost exactly the
06:27 same as placing doors. We have a type selector here, we have
06:32 choices on this list, we have a lot of the same choices over here.
06:37 What you'll notice here on the list is all I have is a fixed window, which may not be
06:41 the best choice for a condominium plan. So, just like we were able to do with
06:46 doors I'm going to choose Load Family, scroll down to my Windows folder and
06:50 choose a more appropriator type window. In this case, I'm going to choose a
06:56 Casement Double with Trim, open it up. Pick my desired size.
07:02 There is a few different choices available.
07:04 I'll use a 48 by 48. And I'll place one in each of the rooms
07:09 that need a window. Click the Modify tool.
07:14 And that takes care of our door and window placement.
07:17 So, placing doors and windows is a simple matter of choosing the Tool and clicking
07:21 on the wall where you want it to go. Remember that you have temporary
07:25 dimensions to fine tune their placement. So, if you don't have the family or type
07:29 that you're looking for in your project, you simply click the Load Family tool, go
07:32 out to your Library on the hard drive, choose the one you want, load it in and
07:36 place it in your project.
07:39
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Using constraints
00:00 So I'm going to add a little bit more smarts to some of the dimensions here in
00:04 my file. So Revit offers us a few different kinds
00:07 of constraints that we can work with and I'd like to show you a few of those here.
00:10 So I'm in a file called constraints and this is just a version of our two bedroom
00:14 condo, and I'm going to start in this area down here.
00:19 Just zoom in a region on this closet here. And you can see two small problems.
00:26 One is that I don't have a whole lot of room for the doorway right there so I
00:29 might want to reduce the size of this closet slightly.
00:34 And two, this door in the closet's not centered.
00:36 Now, perhaps I'm going to consider a few different positions for this door.
00:42 So what I can do is build a relationship between the door and the closet.
00:49 And it's going to start with a permanent dimension.
00:52 Now, up until now we've done everything with temporary dimensions, but up here on
00:56 my Quick Access toolbar is the Aligned Dimension tool.
01:00 The shortcut is DI. Permanent dimenstions are, just as their
01:04 name implies, they remain a permanent part of your drawing file.
01:09 They don't go away, in other words, when the objects are deselected, like
01:12 temporaries do. Now, you could see here that it's
01:16 defaulting to highlingting the center line of the wall, and there are two ways I can
01:20 change that. I can use this drop down over here on,
01:23 the, options bar. Or I can press the tab key on my keyboard
01:28 to shift to one of the other faces. Now in this case I moved my mouse slightly
01:34 to thee exterior face and I'm able to tab between center and exterior, if I move my
01:38 mouse slightly to the interior face I can tab between those two choices, and i want
01:42 to go to the exterior face. And that's going to be my first witness
01:48 line location of this dimension. Then if I move around on the door you'll
01:53 see there's lots of choices inside the door that I can use and I'm going to
01:56 locate this center line of the door right here.
02:01 And then finally use my tab again to get the inside face of this closet, and the
02:05 final click is to place were I want the dimension to go, so I've got the three
02:09 witness line and then I will just place the dimension out here somewhere, now you
02:13 could see the numbers are completely random There is few little controls
02:17 floating next to the dimensions. I'm going to talk about the locks in just
02:23 a few moments. We're going to look at this one right now,
02:26 Toggle Dimension Equality. If I just simply click that, that will
02:30 actually move the position of the door and center it between the two witness lines
02:34 that I asked for. I'm going to click my modify tool to
02:38 cancel out of here, and now I'm going to select this wall and this is where we
02:41 start to benefit from this constraint. The equality constraint is not a one time operation.
02:50 In other words it didn't just move the door and that's it.
02:52 Its an on going live constraint or what I'm calling smart seer.
02:57 So I'm going to select this wall, click on this dimension, and I'm going to make that
03:01 number four feet. And notice that when this wall moves, that
03:06 equality constraint is maintained and the postion of the door shifts as well.
03:11 So you could move this wall, to several locations and you'll see it will continue
03:16 to modify and update. I'm just going to use my dimension here
03:20 and set it back to four feet. Now, let's look at another example of some smarts.
03:25 We'll look at that lock constraint next. I'm going to zoom over here.
03:28 Or I just use my wheel to drag over and zoom, and I'm going to come up and choose
03:32 my align dimension again or DI. Highlight the wall, press my tab key to
03:38 get the inside face and this time I can actually choose the face of the door.
03:45 And set a dimension here. And lets say that this dimension is
03:49 important enough to me that I want to make sure that gets maintained even if the
03:52 closet shifts around. All I have to do is click this small
03:57 little lock icon right here, that will lock that dimension and now if this wall
04:00 were to move, It will maintain that relationship with the door.
04:06 The door has to stay in that location. It doesn't matter whether I move it left
04:10 or right. I'm going to go ahead and undo that.
04:14 Okay. But I'm going to leave the lock.
04:16 Now let's look at one more example. Loaded here in the background I have
04:19 another file called Equality. It's also included with the exercise files.
04:24 Let's open that up. I'm going to zoom in region here on these
04:27 four offices. We'll be working more with this file later
04:31 in the course, but for right now I've got the file provided.
04:35 And you can see that these four offices are all different sizes.
04:38 So using my dimension one more time, align dimension, and highlighting each of these walls.
04:48 And I'm just doing the center lines right now, and I'll place the dimension out here.
04:52 So just like we saw a moment ago, I can click the little Equality toggle, and it
04:57 will respace all of those walls and make all of these offices equally sized.
05:05 It's a live constraint just like the others, so if I move one of the walls,
05:09 you'll see it re-spaces all of the walls accordingly.
05:13 Now I am getting an error here because, that was kind of a sloppy change because
05:17 now all these walls are intersecting these doors and Revit's saying, "just so you
05:20 know, you've got wall right in the middle of your doors there so you might want to
05:23 do something about that". So, what I'm going to do about that is
05:28 just simply Undo. But you see that the offices are now all
05:31 equally spaced. Now as the last thing that I want to show
05:36 you here in this movie, the equal equal, what we're seeing here on the dimension
05:39 string, we can actually customize. Okay?
05:43 So, this is a permanent dimension as you can see when nothing's selected, the
05:46 dimension remains on screen. And what Rivet default to is showing the
05:50 little eq symbol on each of those dimensions, so it doesn't actually tell us
05:54 what those values are, but you can change that if you want to.
05:59 I'm going to select the dimension and over here on the properties pallet you have
06:03 actually three choices, the equality text is what we are seeing ,the eq We can also
06:07 choose the value, and if I apply that you'll see it actually shows the numerical
06:11 value and they're all the same. Or, we have this feature here, equality formula.
06:19 Now if I choose that and I apply it, the formula that it's defaulting to is not a
06:24 very useful formula because If I keep the dimensions selected and edit its type.
06:32 Now you may recall we talked about the difference between instance and type
06:35 properties in an earlier movie. We were talking about walls at that time,
06:40 but annotation objects like dimensions also have instance and type properties and
06:44 so if I edit the type of the dimension string.
06:49 And scroll down, the formula is controlled down here.
06:54 So the equality text is eq that's were we could change that, so if you want to write
06:58 out the work equal remember earlier we were seeing eq repeated we could change it there.
07:04 The formula here is just set to total length which is why I am seeing Just the
07:08 total length of the dimension. Just probably not very useful.
07:13 So, I'm going to click this button. And in this dialog I'm going to select
07:18 Total Length, and I'm going to remove that.
07:22 And then, over here, I have, different things that I can include.
07:25 So what I'm going to say, is Number of Segments and I'm going to add that.
07:30 And then the Length of the segment and I'm going to add that, and then as a suffix to
07:34 Number of Segments I'm just going to put in the at symbol just like you would use
07:38 in email and I'm going to click OK and OK again and now I'll get something that I
07:41 think is a little bit more useful. It's telling me I have four at and then
07:48 the distance of one of those segments. And of course you could do any variation
07:53 you want, so I encourage you to go edit type and play with some other
07:56 combinations, until you arrive at the one that matches you office standards.
08:02 So, you can see that using either lock constraints or equality constraints adds
08:06 an additional level of smarts to our models.
08:10 And they're not only one time modifications that give us value but
08:14 they're ongoing constraints that remain applied until we choose to come back and
08:18 remove them and help maintain design intent in an ongoing fashion.
08:24
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Adding plumbing fixtures and other components
00:00 Our two bedroom condo unit is coming along nicely, but it takes a little bit more
00:03 that just walls, doors and windows to make a physical building layout.
00:07 So in this movie, we'll look at the Component tool, which is the tool we use
00:10 to bring in a variety of miscellaneous items.
00:14 As a rule of thumb, if you don't see a dedicated tool for the item you're trying
00:17 to insert, it's probably going to be under the Component Tools.
00:22 So, in other words, if I wanted a door, or a window, or column, I have Buttons for
00:25 those, but I don't see a button for toilets or for furnaces or for washer dryers.
00:31 So, it's a pretty good bet that I'm going to find those items under Component.
00:36 It's sort of a catch all button for all the miscellaneous items that you want to
00:39 insert in a model. So when I click on the Component tool, It
00:43 will take me to the modify place component tab.
00:45 And if I open up the list, you can see that what's loaded in my default template
00:49 is a rather eclectic list. I have a desk, a parking space, and a tree.
00:55 So as you can see, we really do have a variety of items to choose from here.
00:59 However, None of the items on that list are the items that I actually want to add.
01:04 So we're going to to go right over here to Load Families, same as we did in the
01:07 previous movie with doors and windows. And that will take us to the standard, out
01:12 of the box library. So you might want to familiarize yourself
01:15 with the folder structure by spending some time looking around at what's provided here.
01:20 So for the first item, I want to bring in a furnace for the utility room.
01:23 So I'm going to go to the Mechanical folder, and then there's a single folder
01:26 in there, Architectural. And then I'm going to choose an Air Side
01:31 Component, and finally the Furnaces folder.
01:34 The Furnaces folder contains just a single family called furnace, so I'm going to
01:38 select that. And I'm going to open it up.
01:43 Now you'll see the item appear, directly on my cursor, and, I can actually place
01:46 it, where ever I would like it to go. I call this a Free Standing Family because
01:51 there's no restrictions on its placement. If you recall the previous movie where we
01:55 placed, windows and doors, those were actually wall hosted families and, if you
01:59 recall, unless your cursor was on top of a wall You got the small little circle with
02:02 the line through it, so if you see that sort of indication it tells you that the
02:06 object replacing requires a host, but in this case because I am getting the symbol
02:10 right away it tells me this object does not require a host and I can just place it
02:13 wherever I like, now like we've seen in other movies I can tap the spacebar And
02:16 this item will actually rotate in ninety degree increments.
02:25 Another interesting little trick that we can do is if your mouse happens to be
02:29 highlighting something that's at a different angle, and then you tap the
02:33 spacebar, the object will actually match the orientation of that new object.
02:39 So in this case it'll match the angled wall.
02:41 And if I tap it again, it'll rotate ninety degrees And if I want to reset the
02:45 rotation I just move out into empty space and tap one more time and i am back to
02:49 this standard rotation. So I am going to spin it around this way,
02:54 bring it over here and place it kind of in this location right here in my utility room.
03:01 Give it a little bit of room all the way around like so.
03:04 Now I am going to stay in the component command but I need to load a new component
03:08 so I am going to go back to load family. and this time I want to scroll down here,
03:15 and locate the specialty equipment folder, double click that.
03:21 Them I'm going to the domestic folder, and in here there's actually several items.
03:26 So if I just click the first item and use the Arrow key on my keyboard, I can scroll
03:30 through and see that we have several items to choose from.
03:34 Well, I'm going to need a washer and a dryer, so I'm going to select that washer,
03:37 hold down my Control key, select the dryer.
03:40 I'm also going to need a range and a refrigerator.
03:44 So, with the Control key held down, I'll select all four of those items and click
03:48 Open, and it will load those four families into my project.
03:53 When it's done, you'll see the last item I loaded.
03:56 In this case, the range is on my cursor. I can tap my Space bar to rotate it
04:00 around, and then I'll place it over here. And notice that it will try and snap to
04:05 the wall, so that's kind of handy. Change to a different item, like my dryer.
04:12 (SOUND) Choose my size, (SOUND) spin it around, and I can place it right there.
04:21 Choose my washer, pick a size, rotate it around.
04:27 See I was trying to find the orientations here, I gotta to find a spot where it's
04:31 not going to want to snap to an angle, there we go.
04:35 Place it right there next to the dryer and then finally my refrigerator.
04:42 And I'll just place that one like so. We can move that a little bit later.
04:48 Let's load one more family. We're going to go to the plumbing fixtures
04:52 folder this time. (SOUND) Architectural and then fixtures
04:55 and then Water Closets. And I will find a, two versions of a
04:59 domestic toilet. Now, there is a 2D version and a 3D version.
05:04 Sometimes your choice here will depend on performance considerations, if you are
05:09 doing a very large project hundreds of thousands of square feet.
05:15 Adding a lot of 3D toilets can increase the file size and slow performance.
05:20 In this case we're doing a small condimiuim building and we only need a
05:23 couple of toilers, so I don't really think the difference would be noticeable.
05:27 So if you want to use the 3D or the 2D it's really up to you.
05:30 I'm going to choose the 3D version, click Open.
05:33 And even though I've chosen the 3D version, let me just roll my wheel here
05:36 and zoom in a touch. Notice that it still gives me a 2d symbol
05:40 in plan view. So, I'll show you the 3D view in just a
05:43 few minutes, and we'll see the difference there but it still gives me a nice 2D
05:46 version here in plan. I am going to tap my space bar, rotate
05:50 around once again it will hghlight the nearby wall, space bar couple times and
05:55 the nearby wall. So let me cancel all of this command
06:01 clicking the Modify tool and I promise to look at the 3D.
06:05 There is a really simple way that we can check our progress here in 3D and that is
06:08 up on the access toolbar appear the Q80 we can click this small little 3D house icon
06:12 and it almost looks like a little bird house.
06:16 And we'll click on that, and that will take us into what Revit calls a default 3D view.
06:23 Now if I scroll down here on the project browser, we now have a 3D branch on our
06:27 project browser, and if I expand that. the name of the default 3D view has these
06:32 little curly bracket views around here. So I often call it curly bracket 3D.
06:36 Now you can rename that if you want to, but that's just the default name.
06:38 Now, navigation-ally, you have a couple ways you cans pin this around and get a
06:42 better look. because obviously we can't see any of that
06:45 equipment that we just placed. So we maybe want to tip this down and peek
06:49 inside a little bit more. You can use the view cube over here on the
06:52 right hand side, or you can just orbit the view actually using your wheel mouse, so
06:57 in either case let me show you both methods.
07:03 If I come over here to the view cube and click and drag it, click, hold down and
07:06 drag it, that's one way that I can spin this around...
07:11 Now I'm dragging the cube, so I have sort of freeform motion here.
07:15 If I drag the little circle at its base this little turntable, that will spin in
07:19 the model but it will limit the height, it won't change the height so it'll just sort
07:23 of spin it around as if it was literally on a potters wheel.
07:28 Now if you hold your Shift key down on your keyboard An then drag with your wheel
07:33 pushed in. You can kind of do a similar thing.
07:38 So here you can see that's another way that I can orbit this around.
07:42 An, what I'm going to do is kind of tip it up a little bit, so we can start to see
07:45 down into here. If I roll the wheel forward, zoom in,
07:49 there's the toilet in 3D. Zoom back out.
07:53 And then let me hold the Shift and spin around again.
07:57 And kind of get a better look here. There's our washer dryer, and our range,
08:03 and our furnace. So anytime you'd like to kind of see how
08:06 things are shaping up in a 3D view, all you have to do is click that little bird
08:09 house icon and then use one of the orbiting methods that I just showed you to
08:12 spin around and get a better look at stuff.
08:17 So any time you need another component in your file that's not readily available,
08:21 all you have to do is click the Component tool, go to the load family.
08:27 Browse through your available library and load in the components that you'd like to use.
08:31 In the next movie we'll look at other places where we kind find content in
08:34 online libraries. So that's another option that we'll have
08:37 available to us
08:38
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Using Autodesk Seek
00:00 Revit shifts with the fairly substantial library of family components that you can
00:03 access quickly and easily through the Load Family tool that we saw on the previous movie.
00:08 However, even with this resource, you will quickly find that there is items lacking
00:11 from the out of the box offerings. You could of course build this items
00:14 yourself and we have a chapter devoted tot he family editor later in the course.
00:18 There are many websites that offer Revit content as well, and so in this movie what
00:22 I'd like to do is look at the website that's actually hosted by Autodesk.
00:26 And it's called Autodesk Seek, and in fact, it's actually built right here into
00:29 the product, so it's very easy to get here.
00:32 So you can see here I'm in a file called Using Seek, and it's a version of the file
00:35 we were working on in the last movie. And I've just added one or two additional
00:40 components, a few countertops and a hot water heater.
00:43 i'm going to go to the Insert tab, and over here on the right hand side, is the
00:46 Autodesk Seek panel. And the way this works, is you simply
00:51 click in this field and input what you are looking for as a search, and it will go
00:55 out to Seek and look for the items. So, in this case I'm going to type in Bath Tub.
01:02 Press Enter, and that will load my default web browser and search for bathtubs.
01:08 Now you'll see that it takes me to Autodesk Seek and it's searching Revit
01:12 Content and it puts in the Search query that I ask for here.
01:15 Here's all my results, now there might be dozens if not hundreds in some cases.
01:20 It really depends on what your search criteria is.
01:24 In this particular case I'm going to limit the search.
01:26 You can see here that there are lots of manufacturer provided content that shows
01:30 up here. So there's several Koller items and if I
01:32 scroll down there might be other manufacturers like Sterling Plumbing and
01:36 so on. For this particular example I'm going to
01:40 limit the content source over here to the generic item.
01:43 These would be items that are provided actually by Autodesk.
01:46 And so rather than go and pick a specific manufacturer but feel free to explore the
01:50 manufacturer content on your own if you like.
01:53 And I'm going to stick with this very simple rectangular Bath Tub here.
01:57 You can see there's a Preview and I'll click Bath Tub right there and you could
02:01 see that it comes in several different file formats.
02:04 So, typically what you want to do is choose the latest version that's available.
02:08 So, I'm going to choose 2011 in this case and there's two option up here.
02:13 We can download it to Autodesk 360 if you have such an account, or you can click the
02:17 drop down here. And say download it to your local and
02:21 that's what I'm going to do. And so, I'm going to click that and then
02:24 click the button, you may have to accept an agreement.
02:27 So be sure you read the terms and conditions and then check this and click accept.
02:31 And then it will ask you what you want to do with the file that you're downloading.
02:35 Now the exact steps that I'm following here might vary if you have a different
02:38 web browser, but it should look something like this.
02:41 We can either save the file to our hard drive or we can open it directly in Revit,
02:44 which is actually what I'm going to do, that'll save me a step.
02:49 So this will open it directly in Revit. And it actually opens it in the Family Editor.
02:53 Now, I don't want to get into any of the details of the Family Editor just yet.
02:56 We're going to cover that in a later chapter.
02:58 All we really need to do here is come over here to this button up on the Ribbon, Load
03:02 Into Project, and click that. And it will take this item that we have
03:07 open in the Family Editor and it will load it directly into my current project.
03:12 Now you could see the size that it's bringing in, it's kind of small so if I
03:16 open up this list here, it loaded the family bathtub and lots of different sizes.
03:23 Now my toilet room are five feet so a 60 by 30 inch size ought to do nicely.
03:29 So I'll choose this 60 by 30 inch, and I will tap the space bar a few times, and
03:34 place it right in that corner there. Pan over here, place another one in that
03:42 corner right there. Now I'll press Escape to cancel out of the
03:47 command and, if I wanted to I could continue performing additional search
03:52 queries in seek and looking for other content.
03:57 So seek is Autodesks online offering that provides access to lots of online content.
04:03 Both provided by Autodesk and by several manufactures.
04:07 So I encourage you to take some time and do some searches on Seek, and get
04:10 comfortable with the offerings that are available there.
04:14 I think you'd find it's a vast resource that you will find very useful in your projects.
04:19
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Wall joins
00:00 so, a two bedroom condominium floor plan has come along quiet nicely, and we are
00:03 almost done, but we have small finishing touches to complete.
00:07 I am in a file here called wall joints. And if you recall, when we are laying out
00:11 the interpretations, we ended up with some undesirable conditions over here and over here.
00:17 I'm going to use my zoom in region and zoom in on this location, and you may
00:20 recall that we have these really sharp corners here with the walls come together.
00:26 In addition to that, if I zoom in even closer over in his location, you will see
00:29 that I've got this masonry wall here and here with the cross hatching inside, and
00:33 it's joining one way over here with the neighboring wall and a different way over here.
00:39 Now, when I look at this, I would really rather have the masonry pass all the way
00:43 through here and have it interrupt this wall here.
00:47 So, I want this wall to pass through this wall.
00:49 Now, we can actually control that with a command called Edit Wall Joints.
00:52 So, if you go to your Modify tab and on the Geometry panel, you'll find the Wall
00:56 Joints tool right here. So, I'm going to click that.
01:01 Now, the way this works is, you move your mouse around on screen and it will
01:04 highlight with a square any intersection that you have on the screen there.
01:10 So, what I'm going to do is click right on this intersection to make that the focus
01:14 of this tool. That will activate the configuration
01:18 Options here on the Options bar. The way this works is you can choose from
01:22 a butt or a miter condition, and you have several different conditions that you can
01:26 toggle through. So, the default behavior is a butt
01:30 condition, a miter would look like that. Probably not what I want in this case, and
01:35 so, let's stick with a butt condition. And each time I click next or previous, it
01:40 will toggle through the available Options. So, all I need to do to get the condition
01:46 I'm after is click Next until it displays the way that I like, and then if I'm
01:49 satisfied with that, I can click the Modify tool to cancel out of the command,
01:53 and that completes the operation. So, it's pretty simple and straight
01:58 forward approach. Let's zoom over here and take a look at
02:01 these two conditions. Here is my Edit Wall Joints.
02:06 I'm going to click on this intersection here.
02:08 Now again, with a but condition it would just be between this and this, which
02:10 frankly we wouldn't notice any difference. But what I have here now is a third Option
02:15 because of the acute angle here. So, I'm going to choose the Square Off
02:19 option, and that's exactly what it'll do. (INAUDIBLE) Is it will make a nice squared
02:23 of condition there. Let me click on this condition here.
02:26 Do Square Off, it'll square it off this way.
02:30 Or if I like I can click Next and it will square it off that way.
02:33 So, you choose whichever one that you want, I'm going to go with that one.
02:38 And then when I'm satisfied, I click the Modify tool, and that completes the wall
02:41 joint edits. So, editing wall joints is a pretty simple
02:45 process to undertake. You just simply click the Wall Joint tool,
02:48 you apply the focus to the inner section that you want to clean up, and then you
02:52 use the next and previous options and the other Options in the Options bar to decide
02:56 what condition you are after.
03:00
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5. Links, Imports, and Groups
Linking AutoCAD DWG files
00:00 Revit supports the import and export to many popular CAD formats.
00:04 Chief among them is the DWG format used by AutoCAD.
00:08 So it's quite likely that some of your projects will have the need for at least
00:11 one DWG at some point. So in this movie, I'd like to look at the
00:15 process to link in a DWG file. We can also embed a DWG, but in this movie
00:19 I want to look at the linking process. When you link a DWG.
00:23 You maintain a connection back to the original file.
00:26 And sort of that original file changes in a new way you can actually go to a dialog
00:29 and reload to capture this latest changes. So mean to file called linkCAD and its
00:34 just created from the default architectural template and there is no
00:36 geometry in here at the moment. I am going to go to the insert tab and
00:40 click the LinkCAD button. Now what you will see here is there
00:43 actually are several different file formats that we can link in.
00:46 And as I said we are going to focus on the DWG for the time being but the process
00:48 would work nearly the same for any of these other file formats.
00:52 With the exercise files, I have a few different files included, and I'm going to
00:55 choose this one here, AutoCAD floor plan, and you can see the preview over here on
00:58 the right. It's just a simple floor plan of basically
01:02 the condo layout that we were working with in the last chapter.
01:05 So, let's look at some of the settings here in the middle.
01:07 Let's start with colors. There's a few different ways we can treat
01:10 the color information coming in from the imported CAD file.
01:13 We can force it to black and white or we could either invert or preserve to
01:16 maintain it in color. Now we'll talk about black and white in a
01:19 later movie. Invert and preserve, the only real
01:22 difference is if you look at the preview over in the upper right hand corner.
01:26 You can see that the colors are very bright primary colors.
01:29 That's pretty common in an Auto CAD file, but, they might not look so good on the
01:32 white background here in Revit. So, if we chose preserve, we would get
01:36 those bright primary colors. But if we choose invert instead, it'll
01:39 take all those color values and it will reverse them, so that they look a little
01:42 bit nicer on the white background. Now CAD files are organized in, either,
01:46 layers or levels. Autocad DWG files use layers.
01:50 Microstation uses levels. And you can bring in all of those layers
01:53 or levels or you could specify to bring in just certain ones.
01:57 Now if you're very familiar with the file, you can choose to specify and pick from a list.
02:01 But in this case, I'm going to choose all and bring everything in.
02:04 You can always go later and turn on and off the layers that you don't want to see.
02:09 For units all the standard measurement systems are available and Revit usually
02:12 does a pretty good job of auto detecting the correct units.
02:16 So I recommend that you start with auto detect, and if for some reason it doesn't
02:20 correctly interpret them then you can undo and reimport and choose a specific unit
02:24 off the list. Now, sometimes Revit will generate error
02:28 messages when it's bringing in a CAD file because it finds certain lines that are a
02:32 little bit skewed. Revit calls those "off access lines," and
02:36 they have this check box here to kind of auto correct that problem for you so that
02:39 you don't generate the error. So, I recommend you leave this turned on.
02:44 Now, under positioning, we have a lot of options.
02:46 We can use center to center, we can do a manual placement, an automatic placement.
02:51 For this example, I'm going to choose origin to origin.
02:53 Now, that will take the origin, or the zero-zero point in the CAD file, and it
02:56 will line it up with the origin in the Revit file.
03:00 Now, if I move this box out of the way here, the origin in the Revit file is
03:02 usually right about here in the middle of the screen.
03:05 Kind of in the middle of this location between all of these elevation marks.
03:09 So that's the location it will use. The final setting I want to consider is
03:12 over not he left, the current View Only check box.
03:15 Now it may be checked for you, it may be unchecked.
03:17 Revit remembers the last setting that you chose.
03:20 The choice here determines how Revit will interpret the cad data coming in.
03:26 If you check current view only, which is what I want to do in this case, I want to
03:28 make sure it is checked. It will treat this CAD data as view
03:32 specific geometry in other words it will be similar to text, or dimensions, or tags
03:36 in Rivet and it will only appear in the view the (UNKNOWN).
03:40 So if you look over here in my Project browser in the background you can see that
03:44 I am in level 1 floor plan that's a bit bold.
03:47 If I open up level two or the 3D view or one of the elevations.
03:51 This CAD file will not appear in those views as long as current view only is
03:54 turned on. If I un check it, then it will treat the
03:57 CAD data as part of a model. And so it would show in all views
04:02 regardless of the one that it was brought in.
04:05 In the next movie we will look at example of turning off the Current View Only setting.
04:09 So for this example I want you to make sure Current View Only is checked.
04:13 And then we'll go ahead and click Open. Now, as you can see, the colors have
04:17 reversed from what they looked in the preview.
04:20 So the walls in particular are nice bright blue instead that bright yellow color.
04:24 If I move my mouse around the file, you'll see a box highlight around it.
04:29 So when you have a linked file Revit just highlights it with a box all the way
04:32 around, and if you were to click to select it, you'll see the entire object select.
04:37 So it doesn't matter which object. You can't reach into the individual
04:40 elements, you pick the entire file. Now, if you look where that corner of that
04:44 box is, you can see that it's right about there, at the location where I indicated
04:48 would be the origin of this Revit model. Now, if I select the file, you'll notice
04:53 that it has a push pin on it. That's another by product of using the
04:58 origin to origin option and that just simply prevents you from accidentally
05:02 moving this file. Now, you could always unpin it if for some
05:06 reason you decided that you needed to move the file.
05:09 So it's perfectly fine to unpin it if you no longer want it at the origin.
05:13 I'm going to undo that with control z. I'm going to re-select it, and I'm
05:16 going to pin it again. Now as you may recall from the selection
05:19 toggles movie in chapter two, we can also get to the same options down here on the
05:22 right hand side of the status bar. So here we actually have an example of two
05:26 of those situations. This is a linked CAD file, and it's also pinned.
05:32 So if you recall, the select drop down here, under the modified tool, has some
05:36 options to prevent links or pinned elements from being selected.
05:41 So if I unchecked select pinned elements, for example, I can no longer highlight or
05:46 select this CAD file. Now we also have a different option for
05:51 select links. Now, right now they're both turned back
05:54 on, so I can select again. But if I turn off Select Links now I can
05:58 no longer select it. Now it's not necessary to uncheck both.
06:02 One or the other will do the trick. But in either case, what that would do is
06:06 prevent you from accidentally selecting this CAD file, and moving it with other
06:10 modifications that you make. So it can be a little bit safer way to
06:14 work to maintain this file just as essentially a reference.
06:18 Now I'm going to zoom in on the CAD file and let's talk about one of the reasons we
06:22 might want to have this link in the first place.
06:25 A very common scenario might be that you actually want to start converting what you
06:29 see here in this file into Revit geometry. Now unfortunately there's no automatic convert.
06:35 We can't just click a button somewhere and have it convert the geometry.
06:37 But what we can do is very quickly and easily trace over this CAD file.
06:42 And if I go to the Architectural tab, click the Wall tool.
06:46 And I'm going to choose the 12 inch generic wall here.
06:48 What you're going to see is, there's a really handy feature that we can take
06:51 advantage of here. Notice that Revit would find the center
06:55 line between two parallel lines in the CAD file.
06:59 That's going to make really easy for me to click and start tracing over that
07:03 underlying CAD file and doing that very precisely.
07:07 I am going to add couple of walls there, zoom in a little bit closer change to a
07:11 smaller size like a 5 inch generic. And you don't even have to do this
07:16 terribly precisely. I'm just going to draw a wall making sure
07:20 that it's at the center. That's what I'm concerned about press
07:23 escape one time, make sure this wall is at the center.
07:27 Now in some cases you'll be able to turn the corner but in other cases you don't
07:30 even really have to worry about it too much.
07:33 And the reason for that is it's very easy to take these walls we've begun drawing
07:37 and then use Revit Modify tools to kind of clean it up.
07:40 So, I'm going to go to these tools here, we've got trim and extend with a single
07:44 element or with multiple elements. Now, I want to take both of these walls
07:48 and extend them out to this one out here, now let me cancel out of my wall command.
07:53 Go to my Modify tab. And I'm going to choose that trim and
07:55 extend multiple elements. This lets me pick a boundary edge one time.
07:59 And then select more than one object that I want to extend to that.
08:03 Now, I want to stay in this command, but I want to reset my boundary edge.
08:07 So I just click an empty space to do that, pick a new boundary edge.
08:12 Extend this one and this one. Click an empty space to reset.
08:16 Pick a new boundary edge. Extend this one.
08:18 Empty space to reset. Here and here.
08:21 Empty space to reset. Here and here, and so I can quickly take
08:24 these walls and kind of extend them and clean them up with one another.
08:29 Now you see one of the advantages of bringing the CAD file in in color.
08:34 Notice that the underlying color starts to disappear as we begin to trace over it
08:37 with the Revit elements. And so in a really large floor plan if you
08:41 were doing this work you would be able to tell what you had completed and what still
08:44 needed to be done. By simply noticing where the color (UNKNOWN).
08:50 Now you may also notice that I'm drawing the walls directly over openings, so I'm
08:54 going to go back to the Architecture tab, pick on the Door tool.
08:59 Choose a size and these are Revit elements now so they will automatically cut holes
09:03 in these Revit walls. And if we go to a 3D view, hold the shift
09:08 key down orbit around you will start to see that what I am left with is Revit
09:12 geometry that's been created very precisely over the underlying CAD file.
09:18 But notice the CAD file does not displayed in this view, that's because when we first
09:23 brought it in, we checked that box for Current View Only.
09:27 And so the only view that shows the CAD file is the Level 1 floor plan.
09:32 All the other views, it's invisible. Later, if the original owner of the CAD
09:36 file sends me an update I can go to the Insert tab.
09:40 Click Manage Links, go to CAD formats, select it here and reload it.
09:44 And I'll get the latest changes to that CAD file.
09:47 So any time you need to use a cad file in your Revit projects, its a simple matter
09:50 of just linking it in, placing it where you want to go.
09:54 And then you can use that CAD file in a variety of ways such as tracing it over to
09:57 create Revit geometry as we've see here.
10:00
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Creating topography from a DWG link
00:00 In this movie we'll look at another very common scenario where you will import CAD
00:03 data into your Revit project. And that's when you receive data from an
00:07 outside civil Engineer. There is no Revit civil Engineering package.
00:11 Therefore most civil engineers are either using autoCAD or microstation.
00:16 So, you're going to get the data from them in either DWG or DGN format.
00:21 Now, I'm in a file here called CADtopo, and in this example I'm going to bring in
00:24 another DWG file. But if you were bringing in a DGN, the
00:28 process would be virtually the same. So I'm going to go to the Insert tab and
00:33 click on the Link CAD button. So this time I'm going to select AutoCAD Siteplan.
00:37 It's a DWG file. And it's actually one of the sample files
00:40 that ships with AutoCAD. It just contains some 3D lines
00:43 representing the contour lines of the project.
00:47 Now I'm not going to change most of the settings down at the bottom.
00:49 I'm going to leave them the way they were set in the previous import that we did in
00:52 the last movie. But I am going to make sure that I am
00:55 using origin to origin here for the positioning.
00:58 That's usually pretty important when you're bringing in a civil file because
01:01 they've probably associated with a particular origin.
01:04 And over here, it's very important that I uncheck current view only.
01:08 The way to think about current view only. In the last movie we used that in order to
01:12 force it to display in one view and that's helpful to prevent it from displaying elsewhere.
01:18 But in this case, I want to take the CAD file and turn it into 3D geometry and I
01:22 can only do that if that's unchecked, so in other words.
01:27 It has to be visible in all views. Revit has to think of this CAD file as a model.
01:32 And so we tell it it's a model by unchecking current view only.
01:36 So I'm going to go ahead and click Open. And when the file comes in, it's a little
01:40 bit larger than the file that we had before, or the setup in this file.
01:45 So I'm going to type zf. For zoom to fit, and it will zoom out, and
01:48 you can see that I have this site plan here and the box around it simply
01:51 highlights and shows me that it's a CAD file.
01:55 Now, If we take a look at this file in 3D. I'm going to click the small little
02:02 Birdhouse icon over here to generate my default 3D view.
02:07 And then I'm going to hold my Shift key down and start orbiting with the wheel mouse.
02:13 You can see that this file has some height to it particularly when I look at it from
02:17 edge on. And you can see that those contour lines
02:22 are set at heights above the ground. So, you probably want to spend the first
02:27 few moments just sort of investigating the file and kind of understanding what's here.
02:32 Now, I'm going to return to the site plan view, double-click that on the Project
02:36 Browser here and in this area right here, it's pretty clean.
02:41 So, I'm going to do a zoom in region. Like so.
02:45 And before I turn this into a Topo Surface, or a Topography surface here in
02:49 Revit, I need to know a little bit more about this file.
02:54 When you select it, the entire thing will highlighjt because it's a single
02:57 continuous CAD file at this stage. Up here on the ribbon we have a Query button.
03:04 And I can click that button and what this will allow me to do is to reach in and
03:08 touch the individual line work inside the CAD file.
03:13 So you see how I can come in here and pick any of these individual lines.
03:18 What I want to know is what layer that line work is on.
03:22 So I'm going to make a note of this layer, CFDEP Index, and make a note of this layer.
03:30 CFDPINT, those two layers are the contour lines that are used in this file.
03:37 The rest of the geometry that's here, these lines and all of this other stuff.
03:41 I don't care about any of that. I don't want to generate topography from that.
03:45 So that's the information I need to know. I'm going to click the Modify tool to
03:48 cancel the query and I'm ready to move onto the next step.
03:52 Now the next step is to take this CAD file and use it to generate a three dimensional
03:56 topographic surface right here in Rivet. I do that by going to the Massing and Site
04:02 tab, and I'll click on the Topo Surface button.
04:07 The default behavior here is the place point option.
04:11 Place point would require me to individually place multiple points on the
04:16 screen at different elevation heights. You can see right here, that you can put
04:21 in your elevation height and I would literally have to place one point at a time.
04:26 In order to start generating the surface and you can see that as you place more
04:30 points it start connecting them together to create a surface.
04:34 Now, if I did that for this file I'm going to undo those four points.
04:40 It would take me quite a long time because as you can see just in the small area that
04:43 I'm zoomed in here it would require quite a few points.
04:48 Fortunately, right next to the place point, there's this Create From Import
04:52 button and I can choose the Select Import Instance option.
04:58 And that's going to allow me to click on the CAD file and generate the points
05:02 directly from that CAD file. Now the reason I did the query in the
05:07 previous step is because I don't want to generate points from all the layers in the
05:11 CAD file. I want to click Check None and I only
05:15 want to generate then from those two layers that I queried a moment ago.
05:20 So I've got those two selected and I am going to click OK and it does takes a few
05:23 minutes for it to process. But I think you'll agree even with that
05:28 short wait it was considerably faster than it would take me to generate all of those
05:32 points manually. I'm going to zoom in slightly here.
05:39 Imagine how long it would take to place each and everyone of those points.
05:44 So if you were doing this manually, you'd be in for a long hall.
05:48 So, I'm going to zoom back out. In fact, I'm going to zoom to fit here.
05:53 And up here on the ribbon I'm going to click Finish Surface and that will
05:57 complete the creation of this topographic surface.
06:02 Now here in the site plan you can kind of see its the odd shape thing here.
06:06 And this out here, the rectangular border, that's the CAD file.
06:10 So here is the topo, here is the CAD file. Let's go to 3D and I am going to do two
06:13 things here to make this a little easier to see.
06:17 I am going to select the CAD file first, in 3D it's actually got a box around it
06:20 instead of a rectangle and I will select it.
06:23 And I can temporarily hide the selected object.
06:26 I do that down here on the View Control bar with the this little Sun glasses icon.
06:30 I'm going to click that and choose Hide Element.
06:34 When you go into Hide mode, you'll get a message up here, Temporary Hide Isolate.
06:39 That let's you know that something is temporarily hidden.
06:42 You use this just whenever you want to get something out of the way.
06:44 Okay that's distracting right now. Let me get it out of the way so I can get
06:47 a better look at what I'm working on. Over here also on the View Control bar we
06:52 have our Visual Style popup and it's this little white cube and white cub is hidden line.
06:58 I want to switch to Shaded mode. And then that will shade this topo surface
07:03 here in a color. And now, if I orbit around, it's a little
07:06 easier to understand what we've created. Now, the effect is somewhat subtle across
07:12 the expanse. But this is a rather large site plan.
07:15 But if we zoom in a little bit, you can sort of see that it's created this three
07:19 dimensional surface that matches the contour lines in that CAD file.
07:24 So, if you get data from a civil engineer, either DWG or DGN format.
07:28 It's pretty easy to link it in as a CAD file, query the layers to figure out what
07:31 layers contain the contours. And then use those contours to generate a
07:36 topographic surface and then use that surface as the basis for the ground plain
07:40 to build your building.
07:42
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Understanding CAD inserts
00:00 There is a lots of ways to use CAD data in your revit projects.
00:03 Sometimes you don't need to maintain a link back to the original CAD file.
00:07 In such cases you can simply import the CAD file and embed it directly in your
00:11 revit project. The most common scenario where this might
00:14 occur is bringing in detail drawings. Most firms have large libraries of
00:18 standard details that they have accumulated over the years.
00:22 It's pretty common that a lot of those standard details would have been generated
00:25 in a program such as AutoCAD. So as you make the move to Revit rather
00:29 than redraw all of those details, you might want to reuse and leverage some of
00:32 that existing data and just simply import them into your objects.
00:37 So in this movie, we're going to simply look at the process we could follow to
00:40 import a legacy cad detail and use it in our other project.
00:45 So, I'm in a file called import detail And I want to bring in a CAD file in here.
00:49 So at the moment I don't really have a good view anywhere in the project browser
00:54 in order to do this import. So I'm actually going to create a new view
00:59 to receive this detail. Revit gives us a view types specifically
01:03 for this purpose so if I go to the view tab.
01:07 We can create a drafting view, so it looks like this little t square icon right over
01:12 here, and I'm going to click on that. And, what it will ask me is what name I
01:19 want to call this, so I'm going to call this AutoCad details, and, what scale I
01:23 want that drawing to be. So, I'm going to stick with the default
01:29 one half inch equals a foot. And I'll click OK.
01:31 And what I get is a blank sheet of paper. Now I could do anything that I want on
01:36 this blank view. I could start drawing.
01:38 I could import stuff. It's really up to me.
01:41 Unlike the other views in a Revit project, a drafting view is not actually linked to anything.
01:47 So that's why we're not actually seeing any of our project data in this view.
01:51 So it's a completely disconnected view for this purpose I'm going to go to the insert tab.
01:57 And this time, I'm going to choose import CAD.
02:02 Now, if you watched the last few movies, we did link CAD.
02:05 Now, I should note that a lot of CAD and BIM managers actually prefer to use Link
02:09 CAD exclusively. So I'm going to talk about some of the
02:13 reasons why, both in this, and the next movie.
02:16 But for now, I want to show you the process of import CAD.
02:20 The major difference between import and LinkCad, is that, when we import.
02:24 There is no link back to the original file.
02:27 So if the original file changes, you would have to delete the import, and reimport it
02:31 in order to get the latest change. That's the major difference.
02:36 Here's a file called ACAD Detail. And down here at the bottom, I'm going to
02:39 change a couple of the settings. Now, first of all, the current View only
02:43 setting is now grayed out. So, when you import, that's not even an option.
02:47 So, we can ignore that. Down here, under colors I am going to
02:51 assume that when I bring this detail in, I am going to want to print the detail along
02:55 with my every other project. So, rather than bringing it in in color
02:59 this time, I am actually going to force it all to black and white.
03:02 I'm going to bring in all the layers and let it auto detect the units.
03:06 But as far as positioning goes this time I'm going to do it manually, and I'm going
03:10 to set my cursor at the center point of the detail.
03:15 Now the reason I'm choosing the center point is, I don't really know where the
03:18 origin of the detail is. So I could choose the origin and it might
03:22 be way off screen. So using the center point guarantees that
03:26 the image will be on my cursor when I start to place it in.
03:31 And you'll see what I mean when I click Open here.
03:34 And there it is right there. So you notice how the cursor is right at
03:37 this sort of geometric center of the detail.
03:40 And what this allows me to do is just place it wherever I'd like it to go.
03:45 Now, I'm going to zoom in using zoom in region, z, r if you want to type it, on
03:59 the detail And give myself some room. I'm going to bring that same detail in
04:13 again right next to the original and show you that we actually do have control over
04:17 how it comes in. The way that line weight is handled in
04:22 Revit and AutoCad is quite different. In AutoCad files are organized into layers.
04:28 Those layers typically have colors and it's usually those colors that control the
04:32 line weights. Now, it doesn't have to always be that way
04:35 but that's probably the most popular way to do it in auto cap.
04:39 When we bring it in to a Revit project, we have to let Revit know that that's what's
04:43 happening and tell it to key into that. Over here on the import panel, there's a
04:49 tiny little icon right here. Now you remember, these things were called
04:52 dialogue launchers. We talked about that in one of our earlier movies.
04:56 So, when I click it, it launches a dialogue.
04:59 And in this case, it's the Import Line Weights dialogue.
05:03 Now what I have here is a long list of numbers.
05:06 255 to be exact and those numbers represent the color numbers in the AutoCAD file.
05:13 Now, what you see here is that every single one of them is set to a pin weight
05:16 one at the moment and this is why my detail back here in the background is so
05:19 lifeless because every single color was interpreted the same way.
05:25 Well what I can do is either come in here and click in a field and start changing
05:28 the numbers, or to save a little time here I've actually created a language file and
05:32 saved it out to the hard drive and we can load that in.
05:37 Now because I've just typed over one of the value its just warning me that I am
05:40 going to be overwriting that and I am going to say no I don't need to save that change.
05:46 Now I'm going to change this to my desktop and go to my exercise files.
05:51 And here in the chapter five folder, I have this file here called detail lineweights.
05:56 Now, this is just a simple text document. All these files are, are just txt files.
06:02 But when I open it up, what you'll see is, if you scroll through this list here, some
06:06 of the line weights have changed. Like this color number 31 for example is
06:11 now a pen weight three. An a little bit further down, we might
06:15 find some others like this (INAUDIBLE), 131 here.
06:19 Or even further down here's a pen weight six.
06:22 So the file contained a bunch of settings that told Revit what pen weights it should use.
06:28 For each of these color settings. Now, before we click OK here and dismiss
06:31 the dialogue, I should note this note down here at the bottom of the screen.
06:37 These values only apply to lines and layers set to the default line weight in
06:40 the source file. If Autocad uses the line weight property,
06:44 then these settings are ignored, and if you think about it, that's perfectly logical.
06:49 Why would I want to use the colors to generate line weights If there's already a
06:52 line weight assigned. So, where this comes into play, is if the
06:56 AutoCAD user didn't use the line weight feature, an instead is using the color
06:59 feature to control line weights. So I'm going to click OK, an then I'm
07:04 going to choose import CAD a second time. select my detail.
07:08 Leave all of the settings the same. Place it over here, zoom in, and you can
07:13 see that the line weights are now a lot more potent.
07:19 Okay, we have a lot more punch. We have a nice outline around the edge.
07:22 This is a very bold line here. The entire drawing reads a lot more graphically.
07:26 So that means, I can simply select this one, and I can delete it.
07:31 And that's my completed detail file. At this stage, that detail is ready to go.
07:37 I can place it on a sheet and I can print it right along with my revit project.
07:42 If you want to reset your line weights back to the way they were by default, you
07:45 can go back to the dialogue launcher, click Load again, and I've provided a
07:49 reset file. Which just resets everything back to one.
07:54
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Import tips
00:00 I'd like to wrap up our look at importing and linking CAD files in Revit projects
00:03 with just a handful of tips that you might want to keep in mind when you're working
00:06 with CAD files. So, I'm in a file here called Importing
00:10 Tips and I'm in a drafting view that has an embedded CAD file in, you can see that
00:13 file right here. So, the first thing I want to do is look
00:16 at the Query tool in a little bit more detail.
00:19 We've discussed this is a previous movie but if we click on query what we haven't
00:22 discussed yet is, these buttons down here. Now, you'll notice that there's a Delete
00:27 button and a Hide in View button. Now, that item that I just selected, this
00:30 hollow metal frame right here, you can see is currently on a layer called A Detailed Bold.
00:35 And then down here, I could either delete that layer or hide it in the view.
00:39 Now, I'll show you delete in a minute. Let's do Hide in View right now.
00:42 So, I'm going to click that. And you're going to see that, that element disappears.
00:46 Now, it turns out that was the only element on that layer.
00:48 So, that's the only element that disappeared.
00:50 But if we repeat the process with one of these leader lines here, you can see
00:53 that's on a layer called A-Anno-Note. And if I hide that, then the effect is a
00:58 little bit more dramatic because you'll see that all of those notes were on that
01:01 same layer. So, it makes it really easy for us to go
01:06 in and hide layers that we no longer want to see.
01:10 And now I'm going to press Escape to cancel out of the query command.
01:12 How would I get those layers back again if I later decided that I wanted to redisplay
01:16 any of that information? Well, if you go to the View tab.
01:22 And look for the Visibility/Graphic overrides command.
01:25 Now, this has a shortcut VG and you will find that many people will execute this
01:28 command by just simply typing the letters VG.
01:31 So, either way you can click the button or use the shortcut, and you are looking for
01:35 the Important Categories tab. And what you will see on this tab is any
01:39 CAD file that's been brought in to your project, weather you linked it or embedded
01:42 it, will be listed here. And if you expand it with the plus, minus
01:46 sign right here, you will see all of the layers that are in that CAD file.
01:51 And you'll notice here that A-Anno-Note and A-Detail-Bold are both currently
01:55 unchecked, they're both turned off. And to restore one of those layers it
01:59 would be a simple matter of simply checking the boxes again.
02:03 And then when I leave this style those layers will come back.
02:06 Now, you'll also notice that we can overwrite any of these layers if we wanted
02:09 too as well. And that would include things like line
02:11 weight and color or line pattern. Now, in this case I'm just going to cancel
02:14 without making any overwrites. But if you ever need to make an overwrite
02:17 you can do so. Now, you'll notice those layers are still
02:20 turned off. Let's move this box over here, but if I
02:22 click Apply, then they all come back again.
02:25 If I'm done in this dialogue, I can click OK.
02:28 Now, what about the Delete option? Well, if I select this and I go to query
02:32 again and pick that hollow metal frame again.
02:36 This time, if I click Delete instead of Hide in View, the object also disappears
02:39 but here's the difference. If I type VG again, when I go back to the
02:44 Imported Categories you'll notice here on the list of layers that A-Detail-Bold is
02:48 no longer on the list. So, it's a little bit more permanent and a
02:52 little bit more dramatic way to approach it.
02:55 So, what I'm going to do instead is go to undo here to bring that later back.
02:59 I think in most cases doing Hide in View is going to be a more appropriate way to
03:02 deal with layers you don't want to see. But certainly, if you absolutely don't
03:07 need a layer and you want to try and reduce some of the file size, you can
03:09 certainly look at the Delete option as well.
03:13 Any of the features that will available with the Query tool were available for
03:16 either linked or embedded CAD files. Now, this CAD file is actually an insert.
03:20 This one's been embedded directly in this file.
03:23 Most CAD or BIN managers would probably argue that you should use link CAD exclusively.
03:29 So, if I look at my Insert tab they would favor the link CAD button over the import
03:33 CAD button. Now, there are exceptions of course but in
03:37 most cases that's going to to be true. So, if you can do what ever it is you need
03:40 to do with the CAD file using link it's generally considered a best practice
03:43 better approach. But for the sake of argument let's say
03:46 that you have imported a CAD file, one of the things that sometimes people find a
03:50 little tempting about importing a CAD file is this Explode button over here.
03:55 Now I want to show you what this does because it's got some not so desirable
03:59 side effects. So, if I click on Explode, at first
04:02 glimpse it seems a little attractive because what you'll see is that all of the
04:06 individual parts and pieces inside that CAD file have now become dedicated Revit objects.
04:13 Notice these lines are now actual Revit lines.
04:16 And this text is now actual Revit text. And I could actually edit the note if I
04:20 needed to change what it says. Or modify some of that line work if I
04:24 wanted to change the detail in some way. Now, one of the down sides of exploiting a
04:28 CAD file is it tends to radically increase the file size in your Revit project.
04:31 Furthermore, it tends to populate your Revit project with a lot of styles and
04:35 text types and other types of types that you don't really want to have in your
04:39 Revit project, so it increase the file bloat if you will.
04:44 So, for example, if I select one of these lines, what you'll see is that line
04:48 created a line style for itself called A Detail Fine.
04:52 And if I open this list, there's actually a line style now for every layer that was
04:56 previously in the CAD file. The same is true for the text.
05:01 You can see that its created text types called auto CAD Detail-Arial.
05:05 So, its created a text type for every text style that was in the auto CAD file.
05:11 Furthermore, if you go to the Manage tab and go the Materials dialogue, you will
05:15 see that down here, you're going to have lots of materials that are somewhat
05:19 generic, they just say render material with three numbers after there names.
05:26 Those numbers are the RGB values, red green blue values of the color that was
05:30 assigned to those layers. So, every layer on your CAD file creates a
05:34 render material for itself, and as you could see they're all just sort of gray
05:37 material but they have that color assigned to them from the cad layer.
05:43 Now, these render materials don't really help me at all in the Revit project.
05:47 They just, contribute to overall file size and file blow .
05:51 You could certainly purge out and delete all of these items that you don't need,
05:54 but that's a lot of extra work. And you might easily miss some, and so on.
05:58 It makes it a little tougher to enforce office standards.
06:01 So, if you're in a situation where you really have to explode a CAD file.
06:05 A much better way to do it is to create a temporary Revit project first.
06:10 Bring the CAD file into that temporary Revit project.
06:13 Explode it there. Clean it up.
06:15 And then just copy and paste that geometry out to your live project.
06:19 This way, you're only getting the items that your project needs.
06:22 And you're avoiding all that other stuff that you didn't want it to have.
06:25 And if you follow that process, you can usually do a much cleaner job at bringing
06:28 in that data.
06:30
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Creating a group
00:00 Sometimes you develop a part of your design that can be reused elsewhere in the project.
00:04 You can simply use Copy and Paste for such items, but a better choice is to create a group.
00:08 A group gives you a powerful way to manage repetitive items.
00:11 Once you create a group, if you make a change to one instance of the group that
00:14 change occurs across the entire project. So to demonstrate that I'm going to work
00:18 here in this file called Create a Group. And we're going to use our condo layout
00:21 that we've been working on for the last several movies.
00:24 going to zoom out just a touch here and make a window selection around everything
00:29 that I have on the screen. And then up here on the ribbon, we will
00:34 find our Create Group command or we can type GP.
00:38 A dialog will appear which actually indicates for me that I am really creating
00:42 two groups. The model geometry such as the walls,
00:44 doors and windows will go in the first group.
00:47 And I'm going to name that, two bedroom unit.
00:51 And this is a model group. Model groups contain model geometry.
00:55 All of the annotation, like the room tags and the door tags, are going to go in an
00:58 attached detail group. And I'm going to cal that one, Tags.
01:03 Now the way this works is, if I deselect this, and I kind of move my mouse nearby,
01:08 you'll this dashed line appearing around the entire file.
01:13 That is the group now. And that's the model group right there.
01:16 Notice it only highlighted the model geometry.
01:18 Now I'm going to deselect that. Move my mouse over here, and we'll see
01:22 that it's highlighting another dash line. That's the tags, and that is the attached
01:27 detail group. And that's kind of confirmed for me here
01:30 with this small little push pin icon, letting me that it's attached to something.
01:35 Now if we scroll down here on the project browser, expand the Groups category, and
01:39 expand Model, we'll see our two-bedroom unit listed here.
01:44 Beneath it, we'll see Floor Plan Tags. That's the attached detail group.
01:50 So that's another way that we can see those two items that we've created.
01:54 If I select the Model group, you'll see here in the center that it's got this X, Y
01:58 icon right here. Now what that's useful for, is I can
02:02 actually drag that to any location that I would like to be the origin for this group.
02:07 Now in this case I'm going to drag it up here, to the end point of these two
02:11 exterior walls. And what that does for me is I'm going to
02:15 deselect it and I'm going to select my two bedroom unit.
02:19 Drag it from project browser and drop it into the file.
02:23 And what you'll see is, let me zoom out slightly here, you'll see that, that new
02:27 location that I just indicated is the insertion point of this group now.
02:33 And let me press Esc to get out of there. So, if u have a more convenient point that
02:39 you want to use for an insertion point, it is as easy as that to make change.
02:44 What's the advantage of using the group in the first place?
02:48 Well, now that i have my group all i have to do is select any instance of the group.
02:53 i am just going to pick the one here on the left.
02:56 And up here on the ribbon, I can choose the Edit Group button, or EG is the shortcut.
03:02 That will take me into Group Edit mode and you can see that I can now touch all the
03:06 individual geometry again. And I could make any change that I want to
03:10 here to the group. I'm going to do something that's just
03:13 simple and obvious, and so, up here on the architecture ribbon, I'm going to click
03:16 the Window tool. Open up the list of choices, and I'm
03:20 going to pick this 72 by 48 double casement window, and I'm just going to
03:23 place an instance of that here in this bedroom.
03:28 When I click Finish right here, I want you to pay attention to this wall there, and
03:33 notice that in this instance of the group. It gained that same window over there.
03:39 So, if you can imagine if we had dozens if not hundreds of instances of this group
03:43 throughout the project, how powerful that could be.
03:47 We make the change in one location, and that change will immediately apply
03:50 throughout the rest of the project. Now, we've got our attach detail group
03:55 right here as well, right? And if I take a look at this, this is
03:58 attached to all of the different elements in the group.
04:02 This one however is just the model group. It doesn't have those elements.
04:06 Well, it turns out that all I have to do is select it.
04:10 And then on the ribbon right here I can click Attach Detail Groups.
04:15 That will show me any Attach Detail groups that belong to this group.
04:19 In this case, the floor plan tag. So, I'm going to check that.
04:21 And when I click OK, it will add an instance of that Attach Detail group to
04:24 this model instance. And more importantly, if i zoom in over
04:28 here, notice that in this area, this is door number five, door number four, door
04:32 number eight. Notice that these doors have renumbered to
04:36 have unique numbers, so Revit won't replicate the same numbering, it will
04:40 renumber the objects for you. Now, if you don't like the number you can
04:44 always renumber them later and that would be a subject of a later movie.
04:49 But it's really a powerful feature that it maintains all that numbering for you
04:53 automatically and all you have to do is add the tags.
04:57 Now, if you have a situation where you need to create a group that is slightly
05:00 different than the first, maybe we want a version of this condor that doesn't have
05:02 the second window. Then what we can do is we can actually
05:07 select the group. I'm going to make a copy of it.
05:10 I'll just do Copy, and I'll put another version of it over here.
05:14 And I'm going to keep that selected and over here on the Properties Pallet, I'm
05:18 going to click the Edit Type button. And what you'll see is that groups behave
05:23 a lot like other objects that we have in Revit.
05:27 We can see the type properties here. Well in this case there aren't any
05:30 properties to manipulate, but I can duplicate and rename.
05:34 So, I am going to make a duplicate of the two bedroom unit and the suggested name is
05:38 two bedroom unit 2. I am just going to put One window here
05:43 just so I know that, that's what this one is.
05:47 And click OK and OK again. This is a separate instance now, so if I
05:52 edit the group, I can select this window and delete it.
05:56 That will not apply to these other two. If I decide later that this one should
06:02 look like this one, I can now simply select it and there's my second version.
06:07 And when I choose it, it will remove the window from right there.
06:10 If I happen to have a tag associated with the object that I removed for example, if
06:15 I select this and Edit Group. And let's just say I remove this door.
06:21 Let's not talk about the fact that we have no way to get in that bedroom now.
06:25 Let's go to Finish. Notice that the tag in the attach detail
06:28 group gets removed. If I select this and change it back to the
06:33 original, the tag comes back again. So, the Attached Detail groups respond to
06:40 the underlying model group regardless of what you do, even if you're adding or
06:43 removing elements. It's a pretty powerful feature.
06:48 Using groups is a great way to manage these repetitive design elements that you
06:51 have in your projects. You create a series of elements.
06:54 You group them together. Any changes you make to one instance of
06:57 the group apply across the project. You can swap in and out different versions
07:01 of the group. And by using Attach detail groups, you can
07:04 even manage the annotation and the tags that are associated with those nested
07:07 model elements.
07:09
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Mirroring groups to create a layout
00:00 Once you have a group in your project, you might want to use that group as the basis
00:03 for an overall layout such as our condominium layout here where we might
00:06 want to have multiple versions of this same group on a floor plan.
00:11 We could insert each group manually, but that would require some manipulations of
00:15 rotating and mirroring and movement that would all have to happen independently.
00:20 Instead, I'm going to use the Mirror feature in Revit to mirror the instance of
00:24 the group that I already have on screen, directly.
00:27 And talk about some of the issues that we run into with groups when we do that.
00:31 So, I'm in a file called, Mirror Groups and I've got an instance of the group that
00:34 we created in the previous movie and it's attached detail group.
00:39 And I'm going to select the model group first and up here on the ribbon, we have
00:43 two ways that we can mirror. And I'm going to use this Mirror Pick Axis
00:47 option and what that allows me to do, is select an object that I already have in my model.
00:53 And use that as the access of reflection for the mirror.
00:56 So, in this case, that will be the wall that's going to be shared between the two
01:00 copies of the group. So, I'm going to have one down below and
01:04 I'm going to mirror one up above. So, I'll click this wall and Revit will
01:07 create a version of the group up above and you can see it's a flipped copy of the original.
01:14 And it also generates a warning. The warning that it generates is what
01:18 Revit considers to be an ignorable warning and that's because I could quite literally
01:21 ignore the warning if I want to. But before I dismiss the warning, I
01:25 want to just discuss what it's saying. You'll see that it has highlighted the
01:29 shared wall between two instances of the group in an orange color, and if you read
01:32 the message what it's actually telling us is, we have two walls in the same place.
01:38 And in general terms, having two walls in the same place is considered not to be
01:41 such a good idea. I would agree with that sentiment so, it's
01:44 definitely something we're going to want to address.
01:46 But it's an ignorable warning, because there is no button here, there's nothing I
01:50 have to do. Simply by deselecting everything or
01:53 clicking outside the warning, it dismisses it but the issue is still there.
01:58 And so, what I'm going to do, is zoom in over here and talk about how we can
02:02 address that. Now, I have a group down below, right there.
02:07 I have a group up above. If I put my mouse right here where the
02:11 wall is and press my Tab key, it will highlight the other group.
02:16 But if I Tab a second time, it will actually reach into the group and
02:19 highlight the wall that's inside the group.
02:23 I'm going to click that. And then on that wall, a little icon will
02:26 appear right here that says, I can click to exclude this from the instance of the group.
02:32 And I'm going to go ahead and do that. And what you will see is that, redundant
02:35 wall gets removed and I'm left with just a single wall here, I'm going to deselect,
02:39 I'm going to zoom back out and I want to select this group right here.
02:45 Go to the Move command and I'm just going to move this up like so, just to
02:48 show you what that did. Now, it's telling me that this room is not
02:52 enclosed and I'm going to ignore that for right now, because what I'm more
02:55 interested in is, the fact that this wall has been excluded right there.
03:00 You can see that we only have the one wall.
03:02 So, If I undo the movement, these two condo units are now sharing that wall
03:06 in-between and that eliminated any error that we had and solves the problem.
03:13 So, let's zoom out again, I'm going to select both of these unit now.
03:18 And, I want to mirror them to the right hand side, but I have stairwells and
03:22 corridors and everything over here so, I can't really use any of the existing
03:25 geometry as a mirror axis. So, in this case, I'm going to use this
03:31 Mirror command, the Mirror Draw Axis and that allows me to just pick two points on screen.
03:37 So, I'm going to pick my first point, right about there and I'm going to pull it
03:41 straight down and click again. And what that will do, is it will use that
03:45 imaginary line I've just drawn, as the mirror axis this time and it'll mirror
03:48 both instances over to the other side. Now, if I want to indicate just how far
03:54 this is, the easiest way to do that would be with the temporary dimensions but
03:57 they're not currently displaying. Any time the temporary dimensions don't
04:03 display, you can use this button here on the Options bar to force them to display.
04:07 So, I'm going to click on that. And try not to get too distracted by the
04:10 flurry of dimensions that appear here in the middle.
04:13 The one that I'm interested in, is this one right here which is between these two walls.
04:18 So, if I just simply click on that, I can put in whatever number I want there.
04:22 I'm going to make this a nice even 10 feet and press Enter.
04:25 I'll deselect all of that and then at this stage, I could select all of these groups
04:29 and add Attach Detail Groups if I want to, like we talked about in the previous movie.
04:36 And you'll see that it will add tags to all of the other instances.
04:40 And at this stage, that pretty well gives me my overall forward plan layout.
04:45 All that remains for me now, is to come in and add the stairs and the corridors, and
04:48 those are subjects that we'll tackle in future movies.
04:52 So, using the Mirror command in conjunction with your Groups, is a really
04:55 fast and efficient way to create a very complex layout, very quickly from just a
04:59 few instances of your Groups.
05:02
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Creating Revit links
00:00 In this movie we're going to add a link Revit file.
00:03 There is lots of scenarios where we might choose to link one Revit project to another.
00:07 Perhaps, you are working on a multi building project or may be you have
00:10 multiple disciplines where you have mechanical and electrical and structural
00:12 and you're all working in the same building.
00:15 Whatever the scenario might be, you can take one Revit project and link it into
00:19 another Revit project. And in the similar fashion to the way it
00:23 worked when we linked CAD files in, in a previous movie.
00:27 If the original Revit file changes, you can go to Manage Links and select that
00:31 file and simply reload it to see the latest changes.
00:36 So, I'm in a file here called Office Building.
00:38 And I'm going to do a really simple example just to go through the mechanics
00:40 of how to set up a linked file. And I'm going to link in a small out
00:44 build, so I'm going to go to the Insert tab and click the Link Revit button.
00:49 That brings up my Exercise Files folder and I"m going to grab this Shed file here.
00:54 Now, if you watched the movie on Linking CAD files you may notice that at the
00:57 bottom of the dialogue there is far fewer options than we had at that time.
01:01 And that's because when you link to a Revit file, Revit already pretty much
01:04 knows all that it needs to know about that file, it doesn't have to ask us a lot of
01:08 questions about how we want to interpret the data coming in.
01:12 The only question it really asks us is where do we want to put it, so down here
01:15 under positioning we have all of the standard options: Center to Center, Origin
01:18 to Origin, Manual placement and so on. Now, in this case I'm going to accept the
01:23 default Center to Center and I'm going to simply click Open.
01:26 So, you're going to see of course that Center to Center did just that and it put
01:29 the shed building right in the center of the screen but now its sitting right on
01:32 top of my building. So, there's a pretty good chance that
01:35 that's not the location where I want that to go.
01:38 So, I'm going to come over here to try to select the shed building but I have a new
01:41 problem here is that I can't seem to get that thing to select for some reason.
01:46 Well, back in chapter two we talked about selection toggles.
01:49 And one of the selection toggles that we had available to us was the ability to
01:53 turn off selection of linked files. And we used this in some of the previous
01:58 movies and so Revit remembers what your previous setting was for any of these
02:01 selection toggles. Now, the two places you could find the
02:05 selection toggles are of course at the lower right hand corner of the screen on
02:09 the status bar. And over here on the drop down underneath
02:13 the Modified tool and you could see that select links is turned off here and down
02:17 here on the Status bar it has the small red X next to it.
02:21 Now, you can click the toggle here or you can check it there.
02:25 It does exactly the same thing. But now that would allow me to select my
02:28 out building in order to move it. And you can move it very precisely.
02:33 But in this case, I'm going to move it just a little bit randomly.
02:36 I'm going to use my Move tool. Click a base point and a new point.
02:39 And I'll just put it out there for the time being.
02:41 If you want to move yours a little more precisely, feel free to type in some dimensions.
02:46 Now, let's take a look at this in 3D. I'm going to click the default 3D view icon.
02:49 And you can see the building sitting over here.
02:51 And perhaps we wanted to make some modifications to that building.
02:54 Now, let me show you where this linked file shows up, first of all in the project browser.
02:58 So, over here on the project browser, I'm going to scroll down to the bottom.
03:02 And you'll see at the very bottom of the list there's a Revit links item, and if we
03:05 expand that out you can see the shed building is listed right there with a
03:09 small blue arrow next to it. The blue arrow indicates that the building
03:14 is currently loaded. Now, there is a limited with linked files
03:18 in Revit whereby you cannot have both the host building, the office building in this
03:22 case and the link building. The shed in this case, open at the same
03:26 time in the same session of Revit. Now, just to be clear they can both be
03:31 open at the same time on two different Revits.
03:34 So, if you're working on one computer and your colleague is working in another
03:37 computer you can each be in a different building, just fine.
03:40 But on this Revit that I'm working in, I can't have both open at the same time.
03:45 So, if I try to go to open. Select the Shed and click the Open button
03:48 here there by it generates an error saying that I can't do that.
03:53 But it will offer to unload the shed forming by say yes it will further warn me
03:56 that, I got to be sure because I can't undo that, I'm going to say yes fine, go
04:00 ahead and click yes again. And you'll see that I'm not in the Shed building.
04:06 Now, what I'm going to do is just use my switch windows here on the quick access
04:09 toolbar and jump back to the office building for a moment.
04:12 Notice the shed disappears here and down here on the Project browser it now has a
04:17 big red x next to it. That's indicated for me that's it
04:20 currently unloaded. So, lets go back to the shed using the
04:23 switch windows and lets make a couple really obvious changes.
04:27 Let me just roll my wheel to zoom in a little bit, I am going to select this
04:30 window I will copy it over in the middle here and I will select this door and I
04:34 will choose Larger Size Door, like may be a double door or like that.
04:40 So, those change should both be very noticeable when we load the file,lets go
04:43 to big R choose Close we it would ask if I want to save.
04:47 Then I will say yes. Now, back here in my office building the
04:50 shed is still unloaded, so there is two ways I would reload it, I can use the
04:54 Managed Links dialog selected here and click reload or there is actually a short
04:57 cut to that. Let me cancel we just scroll down and look
05:02 over here were its X ed out I can right click instead and choose reload, now you
05:06 can do it either way. The result is the same and if we zoom in,
05:10 you can see that the updated version of the file is now available.
05:14 So, if you have multiple people working on different aspects of the building at the
05:18 same time, linked files can be a really nice way to manage those different parts
05:20 and pieces.
05:22
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Rotating and aligning a Revit link
00:00 In this movie we're going to take a look at the Align and Rotate commands.
00:03 These are two really useful and powerful modification commands that allow us to
00:07 reposition objects based on rotations or their relationships to other nearby geometry.
00:14 So, I'm in a file called Align Rotate and down here in the lower corner, I have a
00:18 small office building. And up here this odd shape is actually a
00:23 site plan file that's linked in to the project file here.
00:28 Now, we're in the Level 1 Floor Plan and we can get a much better look if we change
00:31 to the site plan view. So, I'm going to double-click site plan,
00:35 and now it becomes a little more evident what I'm actually looking at.
00:38 Here is my linked site file. It's got some roads and sidewalks.
00:43 It's got a parking lot and a property line.
00:45 And if you look right here at the end of this sidewalk there's like a little green
00:49 dot right there. And I'm going to zoom in on that (SOUND)
00:53 and that little green dot is actually a small green line.
00:56 That's where the front door is of the building, so I'm going to use that green
01:00 line for reference to get his site plan positioned relative to the building down here.
01:06 So, let me zoom in on the building (SOUND) and so you can see that we're just looking
01:10 down on the building right now. We're seeing the roof, but we can't really
01:14 tell where that front door is. So, temporarily I'm going to take this
01:17 view and using the visual style pop up right here, the default is Hidden Line,
01:21 which is typically what we want. I'm going to change that to Wireframe and
01:26 the drawing gets a little busier, but in this case that will help me identify where
01:30 the door is. You'll notice if I zoom in over here, that
01:33 there's a wall right here and these lines right here.
01:36 That's where the front door is. So, we want that green line to kind of
01:39 line up in that general location. So, let me zoom out, again, using zoom
01:42 previous and to get started, I'm going to take this file and I'm just simply
01:46 going to drag it and get it close by. So that's really the first step.
01:50 And the reason I want to do it that way is it's going to be a lot easier to get the
01:54 modification without having to constantly zoom in and out.
01:58 So if I just get it in the general ball park, then I can fine-tune it.
02:02 Now, I've still got the file selected, and I will start with the Rotate command.
02:06 So I'm going to click on that or type RO, which is the shortcut for that command.
02:10 Now on the Options bar there's a few ways we can rotate.
02:13 We can either just type in an angle. So if I happened to know that it needed to
02:17 rotate 10 degrees, I could simply type that in.
02:20 The trouble with that is you'll see that it rotated just fine but ten degrees
02:24 wasn't the right amount. I don't really know what the right amount
02:27 should be, and you can see that it's sort of rotated around what seems like an
02:31 arbitrary point. Well, if I click the Rotate command again
02:34 to start the command, you kind of see something's happening offscreen here.
02:39 Let me just pan a little bit and show you. There's this little blue dot right here.
02:45 Now, if I roll my wheel and zoom all the way out, that little blue dot is actually
02:49 at the center of this imaginary box, which surrounds the object that we have selected.
02:56 So, that center point is not at a terribly convenient point for rotation right now,
03:00 so let me zoom back in. And we can actually change where this
03:04 center point is located. So, I'm just going to click on the little
03:08 blue dot right here, and I'll zoom in a little closer at the end of the sidewalk.
03:14 And I'm going to snap it right to the endpoint of that green line.
03:18 Once I have the center point right there, I now have a lot more control.
03:22 I'm going to take the starting angle, and make it snap to the other end of that line.
03:26 And now I'm rotating off of that known edge there.
03:31 And so now I have a lot more control. And notice that if I move this up to a
03:35 horizontal, it will automatically snap to a horizontal and figure out what the
03:39 rotation should be. And I'm just simply click, and you'll see
03:43 that it will snap that entire file to a nice horizontal and vertical orientation.
03:49 At this point, all I would have to do is just move it from the midpoint here to the
03:52 midpoint of that door. Now that's certainly one way that we could
03:56 do the rotation. Actually going to undo that, zoom out a
03:59 little bit, and I'm going to show you the align method next.
04:03 So there's nothing wrong with the rotate method.
04:05 You can certainly do that, and that was one of our options.
04:08 The other option is to go to the Modify tab and use my Align command.
04:13 AL is the shortcut for that. So the way the Align command works is you
04:17 highlight some reference on your screen that you want to use as the reference point.
04:24 And then, you click a second object and that second object will move and rotate
04:28 into position Relative to the first. So, in this case I want my reference point
04:34 to be, I'm using my Tab key and I'm tabbing until I get the face of this wall.
04:40 I want my reference point to be the face of this wall right here.
04:45 And you'll see, it'll highlight that edge all the way across the screen.
04:49 Now Revit wants me to select the entity that I want to move in position into
04:53 alignment with that edge, and I'll click on this green line right here.
04:58 And the nice thing about that technique is it moves and rotates in one step.
05:03 Now, I still have to find two in the position, so you might argue that its
05:07 still two steps either way. And that's why I said we can really do
05:12 this either way, but I can from midpoint to midpoint.
05:16 And now my sidewalk is positioned exactly at the front door.
05:20 I zoom back out, I set back to hidden line.
05:23 (SOUND) And I'm not quite done yet, because if you deselect, you'll notice
05:26 that something happened to the building. And what actually happened to the building
05:32 was, if I go to one of my Elevation views, like the south elevation, we can see that
05:36 the linked file is actually inserted too high.
05:40 It's floating up above the building. So what happened to my building was we
05:43 buried it. So here's another place where we can use
05:46 our Align command. If I zoom and show you the linked site
05:50 file actually has a level here called project level, and you can see that
05:53 relative to the site file, that's at 56 feet.
05:57 So the 56 feet in the site file should match zero in my current file.
06:06 In other words, this site file needs to move down 56 feet.
06:10 So my two methods that I could use to do that would be to use the Move command and
06:14 just move it down 56 feet or I'm going to use the Align command again for this.
06:20 Click on align, highlight Level 1 as my alignment reference (SOUND) and then
06:24 highlight this level here in the linked file (SOUND) and you'll see that will pull
06:27 the site plan down. Cancel out of the command...
06:32 I'm going to go to the 3D view, zoom in and we now have our building positioned
06:37 nicely relative to the site. So, Align and Rotate give us two different
06:42 methods that we can use to do overall positioning like what we've done here with
06:45 our site plan. You'll find yourself using these commands
06:49 all the time for various purposes. These were just examples that I've given
06:53 you here. With the Align tool, you use a reference,
06:55 and then, move the other object into position with that reference.
06:59 And with the Rotate tool you can either type in an angle that you want to rotate,
07:02 or you can use points on-screen to indicate the rotation.
07:06
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Establishing shared coordinates
00:00 So, by now, we've looked at a few different ways that we can link in various files.
00:03 We've linked in Revit files, we've linked in CAD files.
00:06 In many cases, we just chose the default positioning, center to center or origin to
00:09 origin, and then if necessary, we moved the file.
00:13 In this movie, I'd like to talk about a feature called Shared Coordinates.
00:17 Shared Coordinates is a feature in Revit where we're able to manage the positioning
00:20 of two linked files relative to one another.
00:23 And the main benefit of doing this is, once you've established the relationship
00:27 between two files, it's going to work in both directions and it's going to be
00:30 maintained throughout the course of the project.
00:33 So, in this case like the file I have here on screen, which is called Shared
00:37 Coordinates, I have a linked site file in this file.
00:42 And what I want to be able to do is open up the site file and link in the building,
00:46 and have it come in, in the correct location without my having to repeat all
00:49 the manual move and rotate, and align steps.
00:54 So, let's take a look at the process. So, I'm going to select the linked file
00:58 here on screen, and I'm just simply going to click on it anywhere and you'll
01:01 see their highlights. And we're going to take a look over at the
01:05 Properties palette, and you can see here's the name of the file right here.
01:09 It's a linked Revit model, it's called Building Site.
01:11 And we can optionally give it a name if we want.
01:14 And down here this is where we want to direct our attention.
01:16 The shared site is currently set to Not Shared.
01:21 So, I'm going to click that button, and I want to actually share the coordinate system.
01:25 So, we have two ways we can do this. We can publish the coordinate system from
01:29 the current file to the link, or we can acquire the coordinate system from the
01:33 link file into the current file. Now, it's almost a six of one half a dozen
01:39 of the other kind of situation so, it really isn't terribly important which one
01:43 I choose here. In my opinion, this site plan ought to be
01:46 the one that does the publishing and acquiring.
01:48 In other words, I want to assume that the site plan has the master coordinates, and
01:53 I want to gain those coordinates from there.
01:58 So, in this case, since I'm in the building file, I want to acquire the
02:01 coordinates from the site. So, I'm going to choose that.
02:06 But like I said, everything should still function the exact same way if I did
02:09 publish, it's really a matter of preference actually.
02:13 Now, down here, Revit can actually record this information that we're creating.
02:18 Right? We're creating a relationship between
02:20 these two files. It has to record that information somewhere.
02:23 And it's recording it in a saved position, and it's calling that simply, internal.
02:29 Now, if you're satisfied with that name internal, then all you have to do is click
02:33 Reconcile and you're done. I personally prefer to rename that position.
02:38 I like to rename it to something a little bit more descriptive.
02:42 So, I'm going to click change right here, and you can see that internal is the
02:46 current saved position or saved site Revit calls it, and you could either duplicate
02:50 it or rename it. If you want to preserve internal for any
02:55 reason, choose Duplicate, and maybe that's considered a little bit safer.
02:59 Or if you're sure that you don't need internal, you can just simply rename it.
03:02 For this example, I'm going to simply rename it, and I'm going to call this
03:07 building site. And I'm just describing that location in
03:11 the file. So, that's the building site.
03:14 And I'm going to click OK, and then click the Reconcile button.
03:19 And what we'll see right here is this shared site of this linked file, is named
03:23 building site. And to me, that's a little bit nicer and a
03:27 little more descriptive than having that button say internal, which is what it
03:30 would have said had I not done the rename step.
03:33 But I just want to stress that the rename step is really optional.
03:37 Okay. We're not done yet.
03:39 The last step in the process here is to save the file.
03:43 So, I need to come up here and click Save, and when I do, it will say location
03:47 position has changed in the file called building site, the linked file.
03:54 We have changed the position. Well, of course we did, we renamed
03:57 internal and called it building site, and changed it's coordinates.
04:01 So, I have to save not only the current file, but I have to save the linked file
04:05 as well. So, I'm going to click on Save, and now
04:09 we've established that relationship. Now, you may recall where we setup a
04:14 linked Revit file, I can't have both the site and the building open at the same
04:18 time in the same session of Revit. So, what I'm going to do here is go to the
04:23 big r/g, the application menu, and I'm going to choose Close.
04:26 And then, my building site is listed right over here.
04:30 I'm going to click on that and open that up as a recent file.
04:34 Now, it should be there because we just saved it.
04:37 If it's not there, you can just go to open and browse to it, but it should be there.
04:40 Notice that it does not have the building. Now, the building should fit right about
04:46 here, and be orientated to the side walks and the parking lot, and so forth.
04:51 I am going to go to the 3D view and zoom in just a little bit, go to the Insert
04:55 tab, click on the Link Revit, select my Shared Coordinates file.
05:00 And down here, instead of any of the other options that we've previously looked at, I
05:05 am going to choose by Shared Coordinates. When I do that, Revit knows exactly were
05:10 to put the file when I click open, it will come in, in exactly the correct location.
05:16 So, that's one of the benefits of using the shared coordinates system.
05:20 Once you set it up for a pair of files, it goes both directions.
05:24 So, it's a bi-directional link, and the files will know where they should go.
05:30 So, it's a pretty nice benefit, if we had additional buildings on the site, we could
05:33 set them up the same way. And then even those other buildings would
05:36 know about each other, and we could build an entire campus of buildings that were
05:39 all linked together. So, the shared coordinate feature is just
05:43 a way of managing the insertion points and the coordinates.
05:47 Actually, it's more than the insertion point, it's the X, the Y, the Z, the
05:51 orientation, it's all of that. It's a way of managing that relationship
05:55 between two files when they're linked together, and it maintains that
05:58 relationship bi-directionally. So, if you link one to the other, the
06:02 relationship stays intact.
06:04
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Understanding file formats
00:00 When working with Revit, it's important to understand a little bit about file formats.
00:04 I have a webpage open here from the Auto-desk Wiki Help, and it talks about
00:07 Revit backwards compatibility. The most important thing you need to know
00:11 about file formats is that each new version of Revit is a unique file format.
00:16 So, in order for you to work effectively, all members of the project team have to be
00:19 working on the same version of Revit. It's not possible for two different people
00:23 to be collaborating back and forth on two different versions of Revit.
00:28 If I'm in the later version of Revit, I can easily open up previous version files,
00:31 but I cannot save them back to the person using the previous version.
00:36 So, while they could send files to me and I could open them, I would not be able to
00:39 send my files back to them. So, the most important thing you need to
00:43 do is at the start of each new project, you need to get all of the folks that are
00:46 going to be involved in the project together and sit down, and have a
00:49 discussion and make sure that you all agree on a file format.
00:54 Everybody needs to be on the same version number.
00:56 And it doesn't matter if it's architecture, structure or MEP as long as
01:00 everybody's on the same version number, you'll be able to collaborate together.
01:05
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6. Sketch-Based Modeling Components
Working with floors
00:00 The scene of the movies in this chapter will be, sketch based objects.
00:04 What I mean by sketch based objects is, any object in Revit that you have to
00:07 create a two dimensional sketch in order to indicate the shape or overall form of
00:10 the object. There are certain objects that Revit can't
00:15 automatically assume the shape or the form for you.
00:17 When you draw walls or doors or windows, you really only need a click or two and
00:20 Revit can do the rest. But when you want to draw elements like
00:24 floors or roofs or stairs and railings, these objects require a little bit more
00:28 input from you in terms of, what the shape and form of that overall object is.
00:34 So, in this movie, we're going to look at floors as our first example of a sketch
00:37 based object. And I'm in a file here called, adding floors.
00:40 So, in the Architecture tab, we'll find the Floor tool over here, I'm going to
00:44 simply click on that. If you use the drop down portion, make
00:47 sure you're choosing Floor Architectural for this example.
00:51 I'm just going to click the button here, that's actually the default Floor button.
00:55 And this takes me into Sketch mode, this mode that I'm talking about here.
01:00 Now, I know I'm in Sketch mode because a few things happen on screen.
01:03 The drawing window grays out and kind of becomes like an underlay.
01:08 The Ribbon tab tints in this greenish color,and right here on the Ribbon we get
01:12 this Mode panel with these two big buttons.
01:17 We've got the big red X and the big green check box.
01:20 Those buttons are important because those are the only ways out of Sketch mode.
01:25 So, if you change your mind about being in Sketch mode, you use the big red X and
01:27 that cancels the command. If you want to complete your sketch, you
01:31 use the big green check box and that finishes your command.
01:35 There's no other way to get out of here, you can't press Escape, you can't click
01:38 the Modify tool. Those are the two tools you use.
01:41 So, as general rule of thumb, stay on the Modify tab when you're working in Sketch mode.
01:46 Because if you click on one of the other tabs here, you'll see that those buttons
01:49 aren't available. And you kind of get lost and you're not
01:52 really sure what to do next. So, make sure you stay over here on the
01:56 Modify tab, everything you need to do in a sketch is going to be right here on this tab.
02:01 Now, usually it starts with the Draw panel over here and the various tools that are
02:05 available to us. With the Floor object, we can draw
02:09 boundary lines, slope arrows or we can change the span direction.
02:12 Boundary line is the default, it's already chosen for us so, I'm going to keep that selected.
02:17 Over here, we can draw any shape we like lines, rectangles, circles.
02:22 There's a default selection here, Pick Walls.
02:25 We're going to stick with that. This is a really handy tool because it
02:29 allows us to just click on the underlying walls in the background drawing area, and
02:32 it will create sketch lines that match the shape of those walls.
02:37 Can be really helpful. Now, on the Options bar, we have one other
02:40 really helpful setting. Extend into wall core, now that's only
02:44 available if you choose Pick Walls. If we had line or rectangle or any of the
02:49 other shapes, that checkbox goes away, but when I have pick walls, this extend into
02:52 core is here and here's how that works. If I click on the wall, you'll see that I
02:58 get a sketch line. That sketch line matches the overall
03:01 extent of the wall. Let me zoom in, and take a look at where
03:05 that sketch line occurred. Now, I'm going to click my Modify tool
03:10 here to cancel out of the command so, that I can actually select a sketch line.
03:14 You see that that sketch line is right there on the edge of the interior line in
03:19 the wall. That interior line is the face of the core.
03:24 Now, if I slide this over just a little bit, I'm holding in my wheel and dragging,
03:28 there is a flip grip right here. If I click that, that will actually flip
03:34 to the other side of the core but if I zoom in just a touch more, you can see
03:37 that is actually the other side of the core.
03:42 There dry wall line which is this grey line here, still occurs a little bit
03:46 further away from that. So, when you've got the, extend into wall
03:50 core, that's what's you're doing is you're either on the inside face or the outside
03:54 face of the core. Now, I'm going to zoom back out and
03:58 continue adding sketch lines here. So, I'll go back to the Pick Walls option
04:03 and I'm going to make sure I'm clicking exterior walls.
04:08 I mean, you can click interior walls too, but in this case that's not what I want.
04:13 Keep going around like so. This front wall is actually in two pieces.
04:18 So, I'm only going to pick one of those pieces there, I don't need to click both.
04:22 You could click both but my preference is to have a cleaner sketch where I have a
04:25 single line going across. So, I'm going to use my Trim and Extend to
04:29 Corner command, we looked at that when we were drawing walls in an earlier movie.
04:34 And I'm going to click these two sketch lines here, and clean them up to a corner.
04:38 One of the rules of a sketch is, the sketch has to be enclosed.
04:42 You won't get a valid floor object if the sketch is not enclosed.
04:46 So, I'll come up here and I'll click my green check box, my Finish Edit mode and
04:50 that will complete the floor object. Now, I'm getting a message here from Revit
04:55 it says, would you like the walls that go up to this floors level, to attach to the bottom.
05:00 We're going to cut a section in a few minutes to look at what it's really
05:03 talking about here. But what it's saying is the walls
05:06 underneath this floor, do I want those to come up and attach to this floor?
05:09 Now, in this case I'm actually going to answer no here, because the walls that
05:13 it's talking about are around the parameter of the building, the foundation walls.
05:18 And that's not really the result that I want, but we'll say yes to that question
05:21 in the next floor we draw and you'll see we will be able to contrast the two behaviors.
05:27 Okay, now the floor remains selected and of course if I wanted to I could make
05:30 modifications to it, now to do a modification you could actually use this
05:33 Edit Boundary button right here. That would take you back into the sketch
05:38 and then you could make any changes you wanted to.
05:41 If I change my mind about the shape of this floor and I want to make it some
05:43 other shape, in this case I'm just going to cancel though and discard those changes.
05:48 So, let's go up to level two and let's add a second floor object here on the second
05:52 floor so, I'm going to go back to the Architecture tab, click the Floor button again.
05:59 All the same defaults apply so, I'm going to accept all of those.
06:03 And I'm going to pick these exterior walls right there.
06:07 But then I'm going to stop and go to my Trim tool, because in this area here I
06:10 have a double volume space so, that's open to below.
06:14 So, I'm just going to trim this to this, to make it a nice corner and so, I'll get
06:18 an edge over here. However, if we zoom in on this little area
06:22 here, that would make it a little difficult for this stair to take us up to
06:26 that floor area so, we need to create a little extension over here.
06:32 And I'm going to do that by just drawing the shape that I want so, here's an
06:36 example where Pick Walls wouldn't really help me.
06:40 So, I'll just draw a line here, draw another line there and then I'll just trim
06:45 it up. This one to this one, remember to pick the
06:49 ones you want to keep. If I undo that and I do this, I don't get
06:52 the results I want. So, you click here and then this is the
06:57 side I want to keep. So remember to do that.
07:00 And then this one to this one. That makes a nice corner there and there.
07:03 I click finish. I'm going to get that same question again,
07:06 and this time I'm going to say yes. And then it asks me a second question.
07:12 Here you can see that it's highlighting the exterior walls here.
07:16 So, I'm going to say yes again and now I'm going to cut a section and I'm going to
07:19 show you what all of that did. So, I'm going to zoom out here a little
07:23 bit and up here on my Quick Access toolbar, I have my Section button, so I'll
07:26 go ahead and click that. And I will just draw section through this
07:31 area, right here. Now, you could see that when you draw a
07:34 section, use just two clicks. This dash box is telling me which part of
07:37 the building will be included in the section.
07:40 We're going to be standing here at this line looking this way, and if I deselected
07:44 and just double-click on there, it will open up that section.
07:50 Now, let's go ahead and zoom in on these two floors that we just created.
07:55 The first question said, do you want the walls that go up to this floor's level to
07:59 attach to the bottom? They were talking about these walls right here.
08:03 So, you could see that this wall is attached to the underside of this floor.
08:07 Over here the second question asked, did we want the floor object to join geometry
08:10 and connect to the exterior walls? Now, we said no to the question when we
08:15 did the first floor slab. Because what it would have done is, like
08:19 here where it cut these walls down to attach to this floor, it would have done
08:22 the same thing with these foundation walls.
08:25 And we would have a funny little notch here.
08:27 Now, if I don't like that condition right there, I can manually clean that up by
08:31 going to Modify, clicking Join Geometry and I go this object should join to that
08:35 object and it will clean that up for me. So, to clean floor slabs in your model,
08:41 it's a sketch based object. Sketch based objects are generated from
08:45 two dimensional sketches, in this case drawn in a floor plan.
08:48 You can generate that sketch from the surrounding walls, or you can draw it line
08:51 by line. When you complete the sketch, Revit will
08:53 create the 3D geometry that's needed for your floor slab.
08:57
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Working with footprint roofs
00:00 Revit offers us a few different ways that we can create roofs.
00:03 In this movie, I will look at the Footprint Roof option.
00:07 Footprint Roof option is very similar to creating floor slabs that we looked at in
00:10 the last movie. We sketch them out as a 2D sketch and we
00:13 do that sketch in a plan view. Now, I'm here in a file called Footprint
00:17 Roof, and I'm currently in the Level 1 floor plan.
00:21 Now, there's actually two roof plans in this file.
00:23 There's a High Roof and a Low Roof. And so I'm going to double-click the High Roof.
00:27 To make sure that I'm working in that view.
00:30 Now the high roof is the left-hand portion of the building and the low roof is over
00:33 here on the right. So we'll start with the high one.
00:36 On the Architecture tab we have our Roof button.
00:39 Now, if you use the drop-down, it's actually Roof by Footprint that you want.
00:42 Or, that's actually the default button that you can just click right here if you prefer.
00:47 That takes me to Sketch mode, we've talked a little bit about this in the last movie,
00:50 the drawing window grace out to a half tone, the Ribbon Tab (UNKNOWN) is greenish colour.
00:56 Our boundary line and our pick walls are, are default options again here on the Draw
00:59 Panel and over here on the Options Bar, we have some similar options that we had with
01:03 the floor object and in this case I want to talk about the defined slope option.
01:09 Now, since it's pretty common for roofs to have a slope, I thought it would be
01:12 appropriate for us to start with this. Now, we also have an overhang feature, and
01:17 I'm going to accept this default right here of two feet.
01:21 If yours says something different, just go ahead and type two feet in there.
01:23 I click into the drawing window somewhere, and if I move my mouse near one of the
01:27 walls, what you'll see is it will highlight the wall.
01:32 But the dash screen line, instead of appearing on the wall, this time, it will
01:35 actually appear at a distance away two feet in this case,because hats what i said
01:38 the over hand to ,by moving the mouse slightly over to the inside and outside
01:41 ,even if you accidentally click on inside,don't worry about it its not a big
01:44 deal because we have a little flip grip right here,and i can just click that To
01:47 make it go to the outside, but we probably want these lines to go to the outside of
01:50 the building. Now there's a small little triangle that
01:58 appears on the sketch-line, that's because we checked defines slope.
02:02 So what you want to do is think of this sketch-line as almost like a piano hinge.
02:07 So if you imagine that that line is hinging, then the plane of the roof,
02:10 instead of being flat right there at that edge is actually going to slope up from
02:14 that edge. And how much it's going to slope is
02:17 controlled by this number right here. The default is this very strange fraction
02:23 6 119/128" / 12". Basically 7 and 12.
02:27 I'm going to change that to a slightly shallower slope of 4 and 12.
02:31 Now, notice that all I have to type is four, and when I press enter, Revit will
02:35 see that as a four rise and a 12 run. So it becomes a four and 12 slope.
02:41 I'm going to come over here and I'm going to click this other edge over here.
02:44 Make that 4 and 12 as well. And I'm just going to do two more.
02:49 This one, notice that the corner cleans up automatically here, but not here, so I'll
02:54 fix that in a minute, and this one. I want to go to my trim and extend to a corner.
03:02 Clean this up, because like our floor slabs that we talked about in the last
03:05 movie, you have to have an enclosed shape in order for the sketch to be completed.
03:10 I'm going to click the finish button right here.
03:13 An if I deselect it, so you can get a better look at it, you can see that we've
03:16 essentially gotten a hip roof. Now the best way to see this is to go to
03:21 our little bird house icon over here on the quick access toolbar.
03:26 Now if I hold down my Shift key And drag with my wheel, I can spin this thing
03:29 around and get a slightly better look. Now, of course, that roof is not really
03:34 what I had in mind, it doesn't match the shape of the building at all, but, what I
03:38 wanted you to see was that we could very quickly create a roof in a very
03:41 traditional shape, a hip roof, in this case.
03:46 Now, if I select the roof, I can actually modify it any time I like.
03:50 I go that by going to the edit footprint button on the modified tab.
03:53 I can do that right here in 3D. So if you want to, you can go back to the
03:58 high roof, roof plan, but I can also modify it here.
04:01 Now what I want to do is take these two edges at the end here.
04:07 And select them with my Ctrl key and then simply uncheck Define slope.
04:12 When I do that, if I were to click Finish, I get a gable roof.
04:17 So, by deciding which edges are sloped and which ones aren't you can change the shape
04:21 of the roof pretty quickly. Let's go to 'edit footprint' one more time.
04:26 And let's make this shape match the shape of the building a little bit better.
04:30 So, now I'm going to go to my boundary line again, pick walls, make sure I have
04:34 my overhang, but this time, I'm going to turn off Define slope.
04:39 And I'm going to add a sketch line here, to this wall, and here, to this wall.
04:44 Notice that Revit automatically trims it up at the corners.
05:05 This is my low roof, down over here, and I'll go to the Roof command, and it's
05:09 going to ask me because I'm working in 3D, which level I want to associate that roof to.
05:16 So I'm going to associate it with the Low Roof level.
05:19 So this is just another way you can do it. If you prefer, you can go to the low roof
05:22 floor plan instead. I'm going to turn on Define slope, pick a
05:27 point right there, change that to a really shallow slope, 2 and 12.
05:33 Then I'm going to turn off define slope, add a slope here and here, and then
05:37 finally, I'm going to just draw a line manually on this inside edge right there.
05:44 Click my Modify tool to cancel. When I click Fainish, because I only
05:48 sloped one edge, I get a shed roof. Okay, so just by controlling which edges
05:54 are sloped and which ones aren't you can do quite a variety of different standard
05:58 roof forms. The footprint roof is very similar to a
06:02 floor slab except that typically you're going to apply a slope to it.
06:07 You use the Define slope checkbox to make any one of the edges a sloping edge.
06:12 And, that edge basically is treated like a piano hinge.
06:15 When you click Finish, Revit will figure out the 3D geometry from your various
06:19 sloping and non-sloping edges.
06:21
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Working with ceilings
00:00 Ceiling elements are similar to floors. There are horizontal planes set at a
00:03 certain height above the finished floor, and can include layers of material in
00:06 their construction. You can choose from common types, like a 2
00:10 by 4 grid, or a drywall ceiling, or even create your own.
00:14 The fastest way to create a ceiling is to use the Auto-Ceiling option.
00:18 This tool automatically creates a ceiling from the walls that enclose the space.
00:21 In cases where you don't have walls or where the ceiling shape is irregular you
00:24 can sketch the ceiling using many other familiar sketch based tools.
00:29 So I made a file here called Ceilings and I'm in the Level 1 Floor Plan view.
00:34 And the first thing I want to talk about is a common mistake that we've all made
00:37 when we first used ceilings, and that is to go to the Architecture tab and go right
00:40 to the ceiling tool. I've got my automatic ceiling, and click a
00:46 point and an error will occur, and that is because I'm still in a floor plan.
00:52 Ceilings don't display in a floor plan view naturally.
00:55 So I'm going to escape out of the command couple times and I'm going to undo the
00:59 placement of that last ceiling. And what I want to do first then is scroll
01:04 down over here and we've actually got some ceiling plans here in the files.
01:09 So i'm going to open up the Level 1 Ceiling Plan view and you'll see it'll
01:12 look pretty similar to the floor plan but the cut plane in this case is actually cut
01:15 above the doors. And so if we're looking a little higher up
01:19 but it's still a reflected Ceiling view. So, let's go to the Architecture tab.
01:25 Click the ceiling button and this time instead of just starting to click let's go
01:28 ahead and look at some of the settings. If I open up the type selector here on the
01:32 properties pallet, there's a few different kinds of ceilings we can choose from.
01:38 I'd like to start with this one here the two by four acoustical tile ceiling, so
01:41 i'm going to select that. Now, the height offset from level defaults
01:45 to eight feet, and I'm going to start in the offices.
01:48 And I think that's a pretty good height for offices.
01:50 And then finally, I want to make sure on the ribbon here that I've have got the
01:53 Automatic Ceiling button selected. It's already selected by default, I just
01:57 want to verify that. So, what you can see is that any enclosed
02:01 space will highlight with this red outline, and all you have to do is click,
02:04 and it will create the ceiling plane within that space.
02:09 It's a very easy matter of simply clicking in each of the office spaces, like so.
02:16 Now, I can continue into some of the other spaces, but perhaps I want to use
02:18 different settings. So, for example, maybe I want to use a
02:21 drywall ceiling in my conference room, and perhaps I want the height of that ceiling
02:25 to be a little bit taller in the conference room space, so I'm going to set
02:28 the height to nine feet. I'm going to use the drywall celing.
02:33 And, then I'm going to pick in that space. And, maybe I want to go back down to the
02:37 eight foot level, but add a drywall celing here in the toilet rooms.
02:42 And then, possibly switch back to a two by two ceiling, and, put a two by two celing
02:47 here in the break room. Those are the three kinds of ceiling that
02:53 are built in automatically, the 2x4, the 2x2, and the dry wall ceiling.
02:58 Now out in this area here, if I were to just highlight, you see, it actually
03:02 highlights the entire lobby and the corridor spaces, and if you recall, the
03:05 lobby in this particualr project is actually a double volume space, so I dont
03:08 really want the ceiling plane right there I really only want the ceiling in this
03:12 area here. I can't really use the automatic ceiling
03:18 for this next one. So what I'm going to do instead is switch
03:23 to the sketch ceiling mode. So I just simply click that button and
03:27 that just takes me into sketch mode and now I can create ceilings using all of the
03:30 familiar sketch tools. So I'm going to start with my pick walls.
03:35 And I'll pick this wall here, and this one here.
03:39 And this one here. And this one here.
03:43 Then we have another really handy tool here, which is called pick lines.
03:46 And I'm going to click that. And I'm going to pick this edge here of
03:49 the balcony up above. And then, if I zoom in.
03:55 Over in this area. I need to make a line that goes across
03:58 here, and I'm just going to draw that with a simple line tool like so.
04:04 Now as you can see, I've got some clean up to do.
04:07 So while I'm zoomed in here, I'll use my trim and extend to a corner, and I'll
04:10 clean up that corner. And that corner.
04:14 Remember to pick the part you want to keep.
04:16 Let me zoom previous. Trim that one and that one is one and
04:21 finally this one. Cancel out of that.
04:26 So there's the shape, you need to make sure that its enclosed.
04:30 Notice that I didn't go around the columns its not really necessary that you make
04:32 your ceiling go around the columns. You can if you want to.
04:36 And as long as those are enclosed shapes, it will work just fine.
04:39 But in this case, I'm going to let it just pass right through the columns.
04:42 I'm not really concerned about that. And I'll click Finish.
04:46 And when I deselect, you'll see that it added a new ceiling plane in that location.
04:52 The next thing I want to show you is how you can actually start to manipulate the
04:54 ceilings a little bit. For example, if we look over here at these
04:58 two offices, we'll notice that The orientation of the grid matched the
05:01 orientation of the office. So, that' jut the default behavior, but,
05:06 we actually do have control over that. You can select any one of these grid
05:10 lines, notice they all highlight independently?
05:14 What you're actually seeing there is a surface pattern that's part of the
05:17 material that's applied to that ceiling, but, you can actually select the
05:21 individual lines of that surface pattern. And you can move and rotate them.
05:28 Let me zoom in a little bit over here. And if I select this line I can move it
05:33 and lets say I move it about six inches. Notice that the entire grid pattern moves
05:38 along with it. So, even though I only selected one line
05:41 it actually moves the entire pattern. If I chose rotate, I can reset my center
05:45 point maybe to right there. Use this as a start angle.
05:51 And then rotate down 90 degrees. And so now I've rotated the grid pattern
05:55 in the other direction. So, very easy to modify whatever the
06:00 default is that it gives you. Let's zoom back out.
06:04 In terms of making decisions like that, it's probably easier to make those
06:07 decisions once you have some items on your ceiling plane.
06:10 So, light fixtures are the most obvious object that we want to apply there.
06:16 once we have some light fixtures, that will tell us weather or not we need to
06:18 start shifting the grids or not. To add light fictures in a ceiling plan,
06:22 its just simply the component tool, which we've already looked at in some of the
06:26 previous movies. So, I'm going to load it up here, and see
06:30 what we have in the project already. If we scroll down We can see that there is
06:35 a Troffer light lens light fixture here, we've got several different sizes, and I
06:40 am going to choose a two by four, two lamp fixture right here, 120 volts.
06:47 Notice that I get the little circle with the line through it, this is similar to
06:50 what we saw with doors and windows. That's because a light fixture is a
06:54 ceiling hosted fixture, and it's actually telling me to click on a ceiling to place
06:57 an instance. So, if I move in to the space You can see
07:01 the light fixed to appear. So I am just going to zoom in a little bit
07:05 in this office, what I usually do is I just going to get it close by then I
07:09 cancel out and to get it precisely placed I usually go to the Modify tab and use my
07:13 align tool. Remember the shortcut for align is A L.
07:20 So I am going to use the edge of the grid. And aligned the light to that and the grid
07:25 line again and align the light to that and that brings the light fixture up in into
07:29 the proper bay, want to cancel out of there select it and I will use my Copy
07:33 command to make additional copies throughout the office The copy command
07:37 actually has a multiple feature right here.
07:43 So if I check that box, that's going to allow me to set my base point once and
07:48 then say place one here, place one here, place another one here.
07:54 I'll cancel out of that. I'm going to select all four, go to copy.
08:02 Let's place some here, let's place some here, now naturally if I can't start it
08:06 here this is where we might want to start rethinking the centering of those grids now.
08:14 But now I have a very clear understanding of how much the grid needs to shift by in
08:17 order to accommodate the lighting pattern that I'm after.
08:22 If I select one of these grid lines, and I want these light fixtures to be a little
08:25 bit more centered, I can simply move it and I can go down, maybe, half a tile, so,
08:28 abut one foot. And you'll see that will recenter the
08:33 light fixtures. In other words, the light fixtures are
08:36 attached to that ceiling host and so if the ceiling host adjusts, it takes the
08:39 light fixtures along with it. So, let me repeat in the other direction.
08:45 I'm going to select the grid over here, go to the move command, and I'll shift it
08:49 over half a tile in the other direction. That's pretty good right there, and I want
08:54 these other offices to be similar, all I have to do is use my align command there.
08:59 And I'm going to select this. And align this office, select it again,
09:03 and align that office. And you can see how once you get the basic
09:07 objects placed in and you kind of get in the swing of things.
09:11 That it's all going to move very quickly. Creating ceiling objects is quick and easy
09:15 to do with the Auto Ceiling feature. In the case where you have ceilings that
09:19 are a little irregular, you can just sketch them out manually using familiar
09:22 Sketch Tools. When you start placing light fixtures and
09:26 other ceiling hosted fixtures in the ceiling you can then use commands like
09:29 move rotate and align to adjust the break patterns on the ceiling and fine tune your
09:33 ceiling plan layout.
09:36
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Working with extrusion roofs
00:00 Footprint roofs discussed in our previous movie are probably the easiest way to
00:03 create a roof. And they certainly are the easiest way to
00:06 get the most common forms like hips and cables.
00:08 However, there's lots of other shapes of roofs that we can create and in some cases
00:12 you'll want to create a roof that's not easily achieved with a footprint roof.
00:17 So, in this movie I'd like to look at the extrusion roof.
00:19 This is a good choice for roofs that are barrel vaults or that are curving in one
00:23 direction and so on. So, in this case, I'm going to create and
00:27 awning that going to go on this small building here.
00:31 Now, it's actually on the other side of the building over here, and I'm going to
00:34 use my view cube over here in the corner to change my orientation.
00:38 So, the way the view cube works is you just highlight the area of the cube that
00:41 you want to navigate to. And in this case I can use the little
00:45 corner right and if I click that it will spin the view around and show me that I
00:48 had this little patio on the back side. Let me zoom in a little bit.
00:54 Let's say that we wanted to put some sort of curving awning up above this little
00:57 patio area. Now, I could do that right here in 3D, but
01:01 it might actually be even be easier to do that in an elevation view.
01:05 So, this is the West elevation. An this way I'm looking right at the wall
01:10 that I want to work on. And to do an extrusion roof the first is
01:14 we have to establish the plane that we want to do the work on.
01:18 So, here in the Architecture tab, if I click the dropdown on the Roof button I
01:21 have Roof by Extrusion, right here, I'm going to choose that.
01:26 Now, that will pop up this box, which will ask me to set my current work plane.
01:32 You can do that in a variety of ways. If you had a named work plane on this list
01:36 here that you want to use you can choose it, I don't have anything there.
01:40 In this case I'm going to do Pick a Plane. And what that allows me to do is click OK
01:44 and use the geometry in the building that's already here as the work plane.
01:50 So, I'm going to select the face of this wall and say that I want to draw directly
01:54 on that wall. Now, its still a roof so Revit will then
01:57 ask me, well that's great what level do you want to associate this roof to?
02:02 Well, in this case, I only have level one and two, so I'll just put it with level
02:05 two and I'll click OK. That takes me into Sketch mode, grays out
02:09 the drawing as normal and at this point I can just sketch the shape that I want my
02:13 extrusion to be. This is a little different kind of sketch
02:18 because unlike the footprint sketch, we're not making an enclosed shape here,
02:21 instead, we're making an open shape. And the shape you're making is the end of
02:26 the roof rather than the footprint of the roof.
02:29 So, let me show you. I'm going to have a little fun here, I'm
02:31 going to do something that's a little curvy.
02:33 So, I'm going to use my start/end radius arc and I'll pick a start point and then
02:38 I'll go over here to slight angle and pick an end point, and then I"m setting the
02:42 radius, right. So ,then I'll do maybe a radius about that
02:48 much, maybe keep going over here and snap it.
02:54 Tangent and if you want you can change shapes, I can even switch to a straight
02:57 line at some point and you can make as whimsical a shape as you want, you don't
03:00 have to make exactly the shape that I've done here.
03:05 The key is, all you need is one edge for each segment of the roof.
03:10 In other words I don't want to wrap around and make an eclipsed shape here in this case.
03:15 Watch what happens when I click Finish. You can see the thickness gets applied to
03:19 the roof. That comes from the roof type that's being
03:22 chosen over here, and I'm using a generic 12 inch roof.
03:25 So, that's where this thickness came from. It's 12 inches of material.
03:28 The only thing about an extrusion roof that's a little odd is, if I go back to my
03:33 3D view here, it always goes through the building.
03:37 So, Revit instead of asking us how deep we want the roof to be when we do an
03:41 extrusion, it makes a guess. And it usually guesses based on the depth
03:46 of your building. So, what I'm going to do here is simply
03:48 select this and then there is a little grip here at the end, and then I'm
03:51 going to pull that out to about there and then say, Okay why don't I make that a
03:54 whole number? So, I'll do about 55 feet there and I'll
03:58 do the same thing here, just kind of pull it out here somewhere.
04:02 And you can see that that give me a little gap away form the building, which may be
04:05 my design intent. Or it may not be so in my case I want that
04:09 to be flush up against the building. This is a great job for the align command.
04:15 If I go to the Modify tab, click my Align tool.
04:19 When we've previously looked at the Align tool, we've done it in 2D.
04:22 But it works just as well here in 3D. I'm going to highlight the face of this
04:26 wall as my alignment edge. And then I'm going to highlight the face
04:31 of my roof and Revit will stretch the roof over and attach it to the face of that wall.
04:38 So, an extrusion roof is also a sketch based roof.
04:43 It's just sketched in a vertical plane rather than a horizontal plane.
04:47 And all you sketch is the overall profile of the roof.
04:50 And then Revit will extrude it from there. It's good for barrel vaults or for
04:54 undulating forms like this, and it's another alternative to creating a roof form.
04:58
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Attaching walls to roofs
00:01 In this movie, I'd like to look at connecting the Wall Geometry to the Roof Geometry.
00:05 The file I have on the screen is called Attaching Walls.
00:07 And as you can see, over here on the left, the walls do not actually meet the roof object.
00:13 So they all stop here at whatever height they happen to be assigned to.
00:16 In this case, they're going up to the level.
00:18 But they don't go all the way up to the roof.
00:20 Now compare that to, this wall here that you can see actually goes up and follows
00:24 the slope of the roof. It's actually really easy to achieve that.
00:29 All you have to do is select the wall, or walls.
00:32 And use this button right here to attach its top or base to the near by geometry.
00:37 Now we are going to do this with the roof, but you can actually do this with floor
00:41 slaps or with ceilings or with any geometry that runs horizontally.
00:46 So to make this a little easier I am going to select all four walls, so I am
00:49 going to highlight one, press my Tab key. That'll highlight all four walls, and then
00:54 remember when you're doing a chain selection with your Tab key don't forget
00:58 to click. A lot of times people will go highlight,
01:01 Tab, yeah that's what I want and then move their mouse away.
01:03 You gotta go highlight, tab, click, and now I've got all four walls selected and
01:07 then all I have to do is click attach top and base.
01:12 The Options bar will say what do you want to attach, the top or the base?
01:17 Obviously, we want to attach the top edge of the walls.
01:20 So I'll leave that selected. And then you just click anywhere on the roof.
01:23 And you will see, if I spin this, I'm holding my Shift key and dragging with the wheel.
01:29 You will see, the walls have now projected up and attached the underside of the roof.
01:35 Now what's really powerful about this is this is not a one time edit.
01:39 If I select this roof, scroll down, and it's currently a 3 in 12 slope, if i
01:43 change that to something steeper. Lets go with a 5 in 12, click Apply,
01:48 notice what happens with the walls. Same thing is true with my gable here.
01:53 Let's make that a 6 and 12, click Apply, and you'll see it will project up here.
01:58 Now, it's actually attached here with my hip roof as well.
02:02 But to show you that I need to open up this section here, section one, and I'll
02:06 zoom in over here on the right. And you can see that it's actually cutting
02:11 the top edges of the walls to match the underside of that roof.
02:14 And again if you change the slope it would maintain that setting.
02:18 The last thing I should point out here is what can be a little confusing about the
02:22 attach to top and base feature. Is this attach feature takes precedence
02:27 over the level constraint. So if we look at this wall for example and
02:31 we scroll down here on the top constraint. You can see that it goes up to the level
02:36 called parapit, that's this level right here but it clearly goes beyond that,
02:39 that's because its also attached to this roof.
02:44 Now unfortunately there's no way to see here on the properties pallet that it's
02:47 attached to anything. So that's something you just have to
02:50 investigate by, looking at how it behaves in the model.
02:53 It's usually pretty obvious when an object is attached to something, in this case
02:56 it's pretty obvious that it's attached to the roof.
02:59 So, when you want your walls to attach to the underside of your roof structure.
03:03 All you have to do is select the walls and use the Attach Top and Base command to
03:06 attach them, to the underside of the roof. I showed it with roofs here, but it works
03:11 equally well with floor slabs, and with ceiling slabs and other similar horizontal structures.
03:16
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Using the shape editing tools to create a flat roof
00:00 Roofs come in all sorts of shapes and varieties, but many buildings have simple
00:03 flat roofs. So in this movie I'd like to look at some
00:07 of the techniques we can use to create a simple flat roof.
00:09 Now, even a flat roof has some sort of sloping, it's not completely flat.
00:13 In an early schematic design, you can get away with just doing a flat slab without
00:17 any slope, and it will be representational enough.
00:20 But at some point in the design, you're probably going to want to start modeling
00:23 the actual slope, so that you get a more accurate representation of what's really
00:26 going to be there. So I'm in a file called Flat Roof, and I
00:30 want to look specifically at the shape editing tools that are available on roof slabs.
00:36 That will allow us to sculpt the drainage sloping for a flat roof.
00:41 There's kind of a lot of pieces that need to fit together correctly in order for
00:43 this technique to work, so let's sort of try and walk through this systematically.
00:48 If I select this roof right here, okay this is just a pretty typical flat roof.
00:55 It's called Insulation on Metal Deck and there's no slope applied to it as you can see.
01:00 Compare that to this one. This one is just a generic nine inch roof.
01:04 Now I want you to look right here at the ribbon in particular when I select these.
01:09 This one obviously has a slope, and I click it, and I get this single button
01:13 here, Edit Footprint, but if I click this one in addition to Edit Footprint, I also
01:17 get this Shape Editing panel. So the first thing that has to be in order
01:24 for you to use the shape editing tools is, you have to start with a completely flat roof.
01:29 You can't even have one edge slope defining.
01:33 So that's the first thing. The second thing is the way this slope
01:36 gets applied to a roof using shape editing tools is by points.
01:41 There's actually three methods that you can use to add those points.
01:44 You can add them individually point by point, you can add lines where you draw a
01:48 line and then that actually has two points, or you can actually do pic supports.
01:55 So, for example if I just did Add a Point, you'll see that that takes me into a kind
01:59 of sketch mode. Now, I should stress that this isn't
02:03 really the same sketch mode. It does gray out the screen, but it's not
02:06 really the same kind of mode that we looked at in some of the previous movies.
02:10 So, it really is its own thing. But, you can see right here that the plane
02:14 of the roof highlights in that green dashed line, and I'm just going to click a
02:17 point right there. The green stuff is the stuff that Revit created.
02:23 And that was created automatically from the shape of the roof.
02:26 When I add a point, you can see it comes in in that bluish color.
02:29 Now if I use this tool right here, this is the tool that I need to use to actually
02:33 change the height of that point. So if I click on it, I can click this
02:39 little blue point and it's currently at 0, 0 is measured relative to the plain of the
02:43 roof, and if I click in that dimension I can change that to a positive or negative
02:47 number to move it up or down relative to the roof.
02:53 So I could put in maybe 4 inches here and it kind of makes this little pyramidal form.
02:59 If I add another point maybe over here, modify that sub element.
03:05 Make that a negative 4 inches. Now you can kind of see these gray lines
03:11 are sculpting to follow that shape. So in, if you have a low point here and a
03:16 high point here that's kind of what the roof has to do.
03:19 Now I'm doing sort of a little nonsense example there just to show you what this
03:22 looks like. But you can see, that when I cancel out of
03:26 the command, I have in fact sculpted the shape of my roof, and it may be easier to
03:30 see here if I go to a Section view. And if we look over here, my roof is in
03:36 now kind of twisted and warped a little bit.
03:39 Now if that's the roof I had in mind, I could call it done, but if we Investigate
03:43 this section a little bit more closely, we see a few things that we might want to address.
03:49 First of all, probably don't want such a weird shaped roof.
03:52 I'm not really sure if that would be of much benefit.
03:55 And secondly, you can see that the entire form of the roof is twisting with those points.
04:03 So there's two things I want to show you next.
04:05 I'm going to select this, and I'm going to actually reset the shape right here.
04:09 Then I'm going to go back to my 3D view and use my Modify Sub Elements, and I'm
04:15 going to take this point at the corner and I'm going to increase that to about 6 inches.
04:24 And then this point at the corner. Sometimes you've gotta make a little box
04:27 around it if you can't select it directly and make that 6 inches as well.
04:32 So, that's a really subtle change in slope that I'm giving it right there.
04:36 Let me go down here and reopen the section and show you what that did.
04:41 So, now you can see that it's a little more rational.
04:42 The plane is sloping. Well a lot of times with this kind of a
04:46 flat roof what actually will happen is that the rigid insulation on top of the
04:49 roof that's tapered and the actual structure of the roof remains flat.
04:55 So if that's the kind of construction that I want to emulate, then I'm going to
04:59 select this roof object and I need to do one last thing.
05:04 And that is edit the type over here on the Property's pallet, so I'm going to chose
05:07 Edit Type. I can duplicate this type if I don't want
05:11 to modify the one that's here, or I can edit it directly.
05:14 Just remember, if you edit it directly, it's going to affect every instance of
05:18 this type throughout the entire model. So, sometimes it's a little safer to
05:22 duplicate it first and give it a unique name.
05:25 I'll just add the word taper at the end and then edit it and what we want is this
05:29 variable column over on the right. You can make one component in the roof
05:35 structure variable. So here's my rigid insulation, it's 5 inch
05:38 thick right now continue as 5 inch thick. If I check this and click OK, you are
05:44 going to see that all of the difference in taper gets applied directly to the
05:48 insulation and the remaining part of the roof stays flat.
05:54 So the under edge is flat and the insulation now is thin on the right and
05:58 thick on the left. So if you want to accurately represent
06:03 this flat roof with drainage sloping and tapered bridged insulation It actually
06:08 takes this sort of multi-step approach. You have to start with a completely flat roof.
06:15 Then you have to use the Shape Editing tools to either add points or lines and
06:18 manipulate where the heights of those points are.
06:21 And then finally you have to take your roof type structure.
06:26 And, turn on the variable feature next to the rigid installation component to get
06:29 the taper to apply just to the rigid installation.
06:33
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Working with slope arrows
00:00 There's one more way that we can create slope in a roof or even in a floor slab,
00:03 and that's using something called a Slope Arrow.
00:07 So I'm in a file called Slope Arrows. And, slope arrows are typically used when
00:11 the slope that you want to define doesn't run perpendicular to the edge.
00:16 So another way to say that is, when we used the slope defining check box in the
00:20 previous movies It was turning that edge of the sketch into a piano hinge.
00:26 So, if I select this roof right here, and I Edit the Footprint, if I select one of
00:30 these edges and turn on Define Slope, it's kind of like this is a hinge.
00:36 I am going to turn that off. What if this slope doesn't run
00:39 perpendicular to that edge? It doesn't hinge on that edge, it runs at
00:43 another angle. That's really where a Slope Arrow can be a
00:46 very handy thing. With the Slope Arrow you just simply draw
00:50 this arrow and the arrow has two points. It's got a low point and a high point and
00:55 you define what those points are and then the slope of the roof will follow along
00:59 that arrow. So all I have to do is click the Slope
01:03 Arrow, and in this example, I'm going to go from corner to corner here.
01:07 So I'm going to go from this corner of the building over to this corner of the
01:11 building using my Object Snaps in both directions.
01:15 Let me zoom in just a little bit here so we can see.
01:19 And with this arrow still selected, if I look over here on the Properties palatte.
01:24 There's two things we can specify, we can either specify the height at the tail or
01:28 the slope along the arrow. So if we do the Height features, you get a
01:33 low point and a high point. So in the default it's saying it's zero
01:38 here and it's ten feet here. So it starts at zero, slopes up to 10 feet.
01:44 If you switch this to Slope, it turns off that feature, it grays it out.
01:48 And then down here you would actually put in a slope in the traditional rise over
01:51 run format. So the way you define the slope is really
01:55 up to you and this one I'm going to do the hide it tail.
01:58 And I"m going to accept that default ten feet, apply that, and I'm going to finish
02:02 the roof. Let's see what we get.
02:04 Now, if we look at this its best if you orbit in 3D here, so I am going to hold my
02:08 Shift key and spin the wheel. And you can kind of start to see what I
02:13 did, so instead of the slope matching just one of the edges of the roof.
02:17 It actually runs along the diagonal of the roof and you can kind of see that very
02:21 clearly with this view here. So, the low point is way down at this
02:26 corner, high point up here. All right, let's look at another quick example.
02:31 Over here, I'm going to select this one, Edit the Footprint.
02:35 I'm going to give myself a guideline here. Sometimes, it's easier to do it that way.
02:40 I want to use the midpoint right here, so you just have to make sure you erase that
02:43 guideline when you're done. Let me draw a Slope Arrow, in this Slope
02:46 Arrow I only want to go halfway. So I'm going to snap to that midpoint.
02:52 An I'm going to change the, height at the arrowhead to five feet.
02:58 An then I'm going to keep that thing selected, go to Mirror, an I'm going to
03:01 Mirror around this guideline that I drew. And then, of course, I need to delete the guideline.
03:07 If I don't delete the guideline, and I try and finish, Revit will complain, because I
03:10 haven't got a valid sketch right now. So I have to click Continue, and Delete
03:14 the offending line. And now I should be able to finish, and
03:17 watch what kind of roof I get here. Now your contractor is going to love you
03:22 if you do this roof. Because its going to be really difficult
03:25 to frame but you know it's not that unusual so, you could may be give that one
03:28 a try. And, really the points is with a
03:31 combination of Slope Arrows and slope defining edges you can get also lots of
03:34 interesting shapes. In fact, that's exactly what I have right here.
03:39 Now what I'm going to do to show you this one is I'm going to take this wall.
03:42 Go down to my little sunglasses here, my temporary hide isolate.
03:45 We looked at this in a previous movie, and I'm going to hide that element.
03:49 Now that gives me the temporary Hide mode, and it's just telling me just get it out
03:52 of my way, it's temporarily hidden. Let me orbit the 3D view just a little bit
03:56 here and show you how these crickets were formed.
04:00 So, I'm going to select this roof, edit the footprint and you can see that it's a
04:05 combination of slope defining edges. This little short segment right here,
04:11 define slope and then these overlapping Slope Arrows where the low point here is
04:15 at zero. And the high point here is just at six
04:19 inches, so it's a very shallow slope. Now, if I select this Slope Arrow and I
04:24 kind of Delete it, you'll see that there actually is a sketch line underneath, so
04:28 let me undo that. Now the important thing is that sketch
04:32 line underneath needs to have the defined slope feature turned off.
04:37 You can't put a Slope Arrow and a slope defining edge in the same spot.
04:42 Revit will argue with you or complain about that.
04:44 Now how did I create this? It was pretty simple, I'll just do it over
04:47 here on the other side. I used my Split tool.
04:51 And I Split that wall into a couple pieces, then I selected this line and I
04:54 turned off the Define Slope. So, that gave me the flat portion right
05:00 there and then I drew a Slope Arrow and it went from the end point to the mid point.
05:07 So, right there and I defined how high I wanted that, six inches.
05:12 And then I can either mirror it or just draw another one, and I'll just draw the
05:16 other one from here to here. And again make sure it goes to six inches
05:22 like so. And let's finish the roof and you can see
05:25 that I've now just defined another little cricket over here on the other side.
05:30 So, sloped arrows are a way for you to define slopes in your roof that would be
05:33 difficult or impossible to achieve with any of the other different methods.
05:39 It would theoretically be possible to use the Shape Editing tools that we looked at
05:42 in the last movie to also model these same crickets.
05:46 So I encourage you to, try both techniques an see which one you like better.
05:50 But Slope Arrows are a really great way to do, unusual shapes like the ones that I
05:53 had over here. An there really wouldn't be too many other
05:57 ways, to define a roof like that without a Slope Arrow.
05:59
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Adding openings
00:00 Once you have the basic geometry like walls, floors and roofs in place in your
00:03 model, you'll begin the steady process of refining the model as the design progresses.
00:08 In many cases you'll find the need to cut holes in these elements like simple
00:11 passage ways through walls, shafts for floors, elevators and equipment and floors
00:14 and skylights and dormers and roofs. In some cases, you'll find it easiest to
00:19 edit the sketch of the element in question to represent such penetration.
00:22 This approach would work well for floors which represent double volume spaces, for example.
00:28 In other cases, you might use an opening object to actually cut through the solid geometry.
00:33 So, in this movie we're going to explore a few examples of opening objects, and I'm
00:36 going to start with a shaft opening. And the file I have open here on screen is
00:41 called Shaft. Now, the opening objects are on the
00:44 architecture tab you can find them here on the opening panel.
00:48 We're not going to do all five opening types, but we are going to look at a
00:50 couple of these. And again, I'm going to start with the
00:53 shaft opening. Now let me set the stage here first.
00:56 I'm in a view called, section 2 here. And, this section is cutting through the
01:02 elevator shaft of my building. And lets just get a closer look here, let
01:06 me zoom in. A little bit on a couple of these floors
01:10 here, and what you'll see is, the floor slab here goes all the way through, on
01:15 each level. Clearly, that would make it a little bit
01:19 difficult for our elevator cab to travel through there.
01:21 Our two options for dealing with that would be to select the floor, go to edit
01:25 boundary because I'm not in a floor plan view Revit would alert me of that fact and
01:30 ask me for a floor plan that I wanted to open up like level two.
01:37 And then, in that floor plan, I would have to draw the shape of the hole that I
01:41 wanted to cut through that space and I could do that with a simple rectangle for example.
01:49 I have just answered no that question. When i finished that, and i go back to the
01:54 section that would infact, you know, cut the hole in there, but the trouble is,
01:59 that the only worked for the one floor that i had selected.
02:05 So, what I'm going to do here is Reverse all of that with my Undo command.
02:10 And, I'm going to instead use a shaft opening.
02:13 The advantage that the shaft opening has, is it's a separate sketch-based object
02:16 that we draw at once and then we adjust the height of it.
02:20 And it will cut through every object in its path.
02:24 So, let's go to the first floor plan here to get started.
02:29 Level one, and I'm going to zoom in on the elevator area, and I want to create the
02:33 shaft in that are right there. So I'll click shaft, that takes me to
02:38 sketch mode, we talked about sketch mode quite a bit already, and I can really draw
02:42 this thing using any of the methods, I could use pick walls, or just draw a rectangle.
02:50 In this case I'm going to just draw a simple rectangle and I'm going to start
02:53 right here at the intersection of those two walls and go over here to the
02:57 intersection of these two walls. Now, with these lock icons I can even lock
03:04 this sketch. And the advantage of that will be, if any
03:08 of those walls move, this sketch will actually adjust.
03:11 The potential disadvantage of doing that is if one of those walls moves in such a
03:14 way that the sketch can't stay attached, it might generate an error message.
03:19 So, just be careful about locking your sketch's, but in this case I'll go ahead
03:22 and do it. I'm going to click finish here, and to see
03:26 the result of that, I need to go back to the section view, I'll go to section 2 here.
03:32 And, interestingly enough, the shaft actually ended up sort of in the middle of
03:36 the space there. Either using the settings here on the
03:41 Properties palette, the level constraints and heights, or these little grips, I can
03:45 make adjustments to that height. So, what I'm going to do is make the base constraint.
03:51 Start at level one, let's apply that and see what that does.
03:54 You see how that'll pull it down there. And then the top constraint here is
03:57 already up to level three, that seems to do the trick.
04:02 And if I deselect the shaft, you can see the result.
04:05 We now have a nice clean space through here.
04:07 The walls pass through cleanly and the elevator can pass through that shaft there.
04:12 So, the shaft opening is a void opening. Okay, so it cuts through everything in its path.
04:19 I'd like to look at another example, I'd like to look at the dormer example, it's a
04:22 similar kind of thing, so I've got another file open here in the background called dormer.
04:28 It's just a simple little building here. I've got a hip roof and then I've got a
04:33 small little gable roof here. And then, these three little walls right
04:37 here which make up the dormer assembly. So the first step of creating a dormer is
04:41 to just build the actually geometry that would represent the dormer.
04:45 What I want to do now is actually create a hole.
04:49 I'm going to select all this stuff and temporarily hide it.
04:53 With my sunglass icon down here, and you can see that, there's no hole in the roof beyond.
04:59 So let me reset the temporary hide isolate, and so that's going to be what
05:02 this dormer opening tool is going to do for me.
05:06 It's going to allow me to build. That hole in the other roof.
05:10 Now the first step is this roof is not touching the back roof.
05:14 So I want to join these two together. There's a tool for that.
05:17 Go to the modify tab, and I click on the join unjoin roof tool.
05:23 It's prompting me to select an edge at the end of the roof.
05:27 I can pick either one of these. And then the plain I want to attach it to,
05:30 and it will just extend that roof back and attach it.
05:34 Then I go to the Architecture Tab, and I can create my dormer opening.
05:37 So I am going to click the tool, and the first question that its asking me is to
05:41 select the roof that's going to be cut by this opening and its going to be this roof.
05:46 Now, that'll take me into a kind of sketch mode and this is similar to other objects
05:49 we've seen that it has this pick option right here.
05:53 I can pick the edges of roofs and walls. So, if I pick this roof it draws that
05:58 little v shape, and if I pick these walls you can see that it will create those
06:02 little sketch shapes over here. Now, if I zoom in slightly, this sketch
06:08 line went to the inside face of the other wall there, so I'm going to click my
06:12 modify tool to cancel out of that mode. Select this, and I'm just going to flip it
06:18 to the other side, and then I'll use my trim command To trim up these corners.
06:23 So like other sketches this has to be an enclosed shape.
06:26 When I click finish I'll get this error message, now this can be a little scary
06:29 looking message here everything turned orange on screen and it says it can't continue.
06:35 But what it's actually talking about is not really the dormer at all, what it's
06:38 talking about is the wall out here, the exterior wall.
06:42 That's attached to the underside of the roof.
06:45 The remedy is listed right here. I can unjoin the elements.
06:48 I'm going to go ahead and do that. Now, you could see the dormer is nice and clean.
06:53 It's all done. If I select these elements here, with a
06:56 window selection like we did a few moments ago and I do hide element, you can see
07:00 we've got a nice little hole cut through the roof there.
07:05 Let me reset that. Where the trouble is, if I open up a
07:08 section that cuts through this dormer. I'm going to open up section two.
07:13 You could see the dormer condition here. Lets zoom in on it.
07:18 This was really where the problem was. So the wall up here is kind of in the same
07:22 general location as this wall over here. So, you could either join those walls
07:27 together or what I'm going to actually do in here is I'm going to tab into this wall
07:31 and select it and I'm just going to use the temporary dimension here to make that
07:34 about three foot nine. That'll pull that wall back slightly and
07:40 then I can select this wall. And reattach, it to the under side of the
07:44 roof, and it kind of takes care of the problem.
07:47 If you want to, you could adjust the overhang of the roof, and so on.
07:50 So, there's a couple quick examples of a few of the opening objects we have.
07:55 A shaft opening will cut through any horizontal slab, or roof that it finds in
07:59 its path. You can adjust the heights in order to
08:03 have its effect be more broad. A dormer opening is a very specific kind
08:06 of opening, specifically for cutting dormers into roof slabs and, I encourage
08:09 you to explore some of these other openings on your own.
08:14 We've got simple vertical openings and wall openings, they'll kind of work the
08:17 same way. They are a void object that intercepts
08:20 with a solid object and cuts the form away.
08:23 But the really nice thing about these void objects is, because they're separate
08:26 objects, you can modify them later and they will reapply themselves automatically
08:30 to the surrounding geometry.
08:33
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7. Stairs
Working with stairs
00:00 In this movie we're going to look at stairs.
00:02 Stairs come in two varieties here. We have a component based stair and we
00:06 have the traditional sketch based stair. In this movie I'm going to focus on the
00:11 traditional sketch based stair. I'm in a file here called sketch stairs.
00:16 And I'm in the level two floor plan. And I'm going to work down in the lobby in
00:19 the lower portion of the plans. So, I'm going to zoom in right here on
00:23 this area of the plan right here. And it's labeled stair A.
00:27 Now, if we go to the Architecture tab, we'll find the Stair tool, and if you
00:30 click the little drop down, you can see the two types that I mentioned.
00:35 Stair by component and Stair by sketch. So, in this case we're going to choose our
00:39 Stair by sketch. And that will take me into our traditional
00:43 sketch mode. There's a few things we want to do before
00:46 we start clicking points in the stair sketch.
00:48 The first thing is, there are a couple draw modes, like we've had in other sketch modes.
00:52 We've got Run, Boundary, and Riser. Now, Run is by far the easiest mode
00:55 because it will actually create all the pieces that are required in the sketch
00:59 with just a few clicks. So, you typically want to try and use Run
01:03 wherever you can. If you look at the tool tip that's
01:05 appeared on my screen there, you can that the sketch will come in three colors.
01:10 You'll have a green color, which represents the boundary lines, the outline
01:13 of the stair and you're going to have an outline on either side.
01:16 You'll have a blue line, which runs down the middle of the stair, and that just
01:18 represents the path of the stair. And then finally you'll have some black
01:22 lines which represent the riser lines. So, I want to make sure Run is chosen.
01:27 Next, I want to look over here on my Properties pallet and verify that the
01:30 settings here are correct and what I expect.
01:33 So, I'm going to start at level two because I'm in the level two floor plan
01:36 and I want this stair to go up to level three.
01:40 So, those two settings are fine. That will determine for me, how many
01:44 risers Revit needs to create. So, because I'm going, up to those two
01:49 floors, it does the math. It based that math on the maximum riser height.
01:54 An you can see that, right here the actual riser height is just shy of seven inches.
01:59 Well, if we were to click Edit Type. You can see here that the type for the
02:04 stairs is seven inch max, 11 inch tread. If we were to click Edit Type and scroll down.
02:10 What you would see here is that under Risers, the maximum riser height is seven inches.
02:15 So, if I cancel out of here it's simply doing the math and trying to get me as
02:18 close to seven inches as it can. And it came up with a number of risers of
02:23 the 18th. Now, you can actually modify the number if
02:26 you needed to. But you can't modify to a point that makes
02:29 the riser taller than seven inches. If you do it will generate an error message.
02:34 Now, we have a width parameter right here as well, and I'm going to change that to
02:37 four feet. You can change it later, but it's usually
02:40 easier if you remember to do it first, because then the size of the stair is a
02:43 little bit easier to control, so I've got that.
02:47 And then I don't try and get my stair in exactly the right spot first try, what I
02:51 usually do is I click nearby. And just kind of build it nearby and then
02:56 I'll move it into place. I find that a little bit easier.
03:00 Now, I'm going to start moving my mouse down, and I want you to look very
03:04 carefully at the little message that appears directly below my cursor.
03:10 So, you can see that the message currently says nine risers created nine remaining.
03:16 You want to pay attention that message because that's letting you know basically
03:19 when you need to click. So, what I'm going to do right now is
03:22 click my mouse. And that creates the first run of stairs.
03:27 Now, you can create as many runs in your stair as you need.
03:31 So, each time you create a Run, what will happen is, when you create your next Run,
03:34 Revit will create a landing automatically for you.
03:38 To join the two runs together. So, when you're using this tool, you're
03:42 just drawing the run. You do not draw their landings.
03:46 Revit takes care of the landings. Let me show you.
03:48 I'm going to move my mouse over here, and keep it lined up with that one.
03:51 Click. Pull it straight up, until it says zero remaining.
03:57 And then I'll click again. And you'll see here how it created the
04:02 landing sketch for me. So, you just draw the runs, you do that
04:06 with a few clicks, and Revit sort of fills in the details.
04:10 Now, once we have that, we can take this entire sketch, and I'm just going to put a
04:13 window around the whole thing. We can use our standard modification tools
04:17 like the Move tool. And I'm going to move from this endpoint,
04:21 and I'm going to snap it right to that endpoint.
04:24 And that gets it positioned at the correct starting point.
04:28 Next what I'm going to do is select only this half of the stair, because, you see
04:33 this nice little gap over here, to the wall?
04:37 I want to match that same amouont over here.
04:40 Now, I could do another move command, but I'd have to know how far to move it.
04:44 and since I eyeballed my clicks, I don't really know what that is.
04:47 But if you recall in a previous movie, we talked about this really handy tool over
04:51 here called Activate Dimensions. So make sure that just the right hand side
04:55 of the stair selected, you click on Activate Dimensions.
04:59 That will give you a series of temporary dimensions and very useful locations like
05:03 this one right here. And I can simply type in four inches there
05:07 and that will move just that run of the stair over so that it's four inches off of
05:11 the inside wall. If you want to make any additional
05:16 modifications like selecting this sketch line for example and maybe dragging this
05:20 witness line grip to here. And I could say instead of a four foot
05:25 landing I want to have a five foot landing, it's really up to you.
05:29 So, the last thing I want to do before I finish this sketch is over here on the
05:33 ribbon, I want to click this Railing button.
05:37 And what this does is Revit creates railings automatically on the stair for me
05:41 on both sides. Now, if I want to, I can actually change
05:45 what railing it's going to use. So, if I want a particular type of guard
05:49 rail or a hand rail or something like that.
05:52 So, in this case, I'm going to just chose guard rail pipe.
05:56 And I'm going to assign it to the stringers, and then I'm going to click OK.
05:59 And then finally I come over here and I click Finish Edit Mode and that will
06:04 complete the stair. If you look over here we're seeing just a
06:09 portion of the stair going up and really the best way to see the stair is to come
06:13 down to the sections. Open up section one.
06:18 Zoom in. And you can see our stair going up between
06:23 levels two and three. Now, if we look at level one, we obviously
06:28 need a stair down there, so I'm going to scroll over here to my level one floor plan.
06:34 And I have a slightly larger lobby in this location.
06:38 So, I might be able to get away with just a straight run stair over here.
06:42 That's a lot simpler to create than a switch back stair because it's really just
06:45 two clicks. Now, I'm going to do this one also with
06:48 the Stair by Sketch. But I'm just going to point out that you
06:51 could easily do this with Stair by Component as well.
06:54 Let's do Stair by Sketch. I want to verify all my settings again.
06:58 You can see that it remembered all the same settings.
07:00 I'll start right about here and iI'll pull it all the way to the end.
07:04 So, the only thing we do differently this time is that we us up all of the risers in
07:10 a single sketch. Select everything, activate the
07:15 dimensions, make that four inches, deselect, check my railing.
07:20 It's still guard rail pipe and I'll click Finish.
07:23 Let's reopen our section. And there is our result.
07:30 You can see that i'm a little off right there, so I can just move that stair To
07:34 make it match up but those are fine tuning results that you can fiddle with on your own.
07:40 So, sketch-based stairs used the same sketch-based methodology that we've looked
07:44 at in other movies like floors and roofs and so on.
07:48 You've sketched the overall runs of the stairs and then from that sketch Revit
07:51 creates the three dimensional stair
07:53
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Adding railings to stairs
00:00 Railings usually are created automatically when you create stairs.
00:04 So, that's usually the most common way to work with them, but you can also create
00:08 railings yourself. So I'm here in a file called railings, and
00:12 I'm going to zoom in on this area of the plan right here.
00:16 And I have this open to below space, and the stair comes up to this little balcony
00:20 here and walks around. So, obviously we would need some sort of a
00:24 guard rail, over in this general location. It's pretty easy to do, it's just a simple
00:29 sketch based operation. What we'll do is go to the Architecture
00:34 tab and we'll click on the Railing tool. Now all you have to do is click the
00:38 default tool but if you open up the drop down it's the Sketch Path that we're
00:41 going to use here for our guard rail. And this takes me to sketch mode, and we
00:46 can draw railings in really any shape we want.
00:49 But one thing that's a little different about this sketch then some of the others
00:53 that we've seen is, you can even draw and open or a closed path here.
00:58 In this case we want an open path, because we just need to do an L shaped railing
01:01 along this balcony. But if you were doing an enclosed space
01:05 you can do the railing all the way around as well.
01:08 Now we can draw with any of these other tools, but what I want to show you here is
01:12 the Pick Lines option, because this will make it a lot easier to create our sketch.
01:18 So I'm going to choose Pick Lines and I can pick right on the edges of this balcony.
01:23 But I'm going to actually do ti with a slight offset.
01:26 So I'm going to offset that about two inches away and I'll just click somewhere
01:30 here in the plan view to make it the active view.
01:34 And then go ahead and zoom in a little closer.
01:38 Watch what happens when I highlight this edge.
01:40 You see how I can either offset the railing this way or this way, so I'm
01:44 going to offset it this way and then do it again right here.
01:49 Revit will automatically clean up that intersection.
01:53 Let's go to the previous zoom level and zoom in down here.
01:57 I might need to fix this a little, you'll notice that the line went a little too long.
02:03 So click my Modify tool to cancel out of there.
02:05 Select this line, and then just simply drag the script back.
02:09 I could snap it right to the wall if I want or I can back it up off of there a
02:12 little bit. And I can even use the temporary dimension
02:17 to say how much I want that distance to be.
02:20 That's really all there is to it for the sketch.
02:23 Notice that the sketch can be an open shape like I said.
02:27 The only other thing you want to pay attention to is what kind of railing are
02:29 you creating? There are a few different types here in
02:32 the file that are loaded already, so I'm going to use this guardrail pipe, right there.
02:37 I'll click the finish button, we zoom in a little.
02:41 We'll see the railing right there. There's a variety of ways we could look at this.
02:45 We could cut a section or do an interior elevation, but actually I'm going to come
02:49 up here to our 3D View button. And click the drop down right next to it
02:53 and we can make a Camera View. This is just a perspective view, and you
02:58 click where you want to stand. And then you drag towards where you
03:02 want to look. So I'll kind of look right about there,
03:05 and click again. And, Revit will create a camera that looks
03:09 in at that railing that we just created. So you can see it right there.
03:14 Looks pretty good, sitting up here on top of the floor slab.
03:17 So railings get created automatically when you draw a stair.
03:21 And that's probably the most common way that you'll get a railing in your models.
03:25 But you can always draw railings for things like guardrails or other stand
03:28 alone railings by just simply sketching out their path.
03:32 So you just sketch the path in a planned view.
03:34 It can be an open shape or a closed shape and then you apply a railing style to it.
03:39
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Working with component-based stairs
00:00 In this movie, we're going to look at the component-based stair.
00:02 Revit has two kinds of stairs, and in the previous movie we looked at the
00:05 sketch-based stair, and this time around we're going to look at the component-based stair.
00:10 Now in someways the component based stairs is a little bit more robust than the
00:13 sketch based stair. And so I would like to focus on some of
00:17 those difference between the two. I made a file called Component Stairs and
00:21 one of the differences that we have between component and sketch based stair
00:24 is a component bases stair can be built in 2D or 3D or you can work in both views simultaneously.
00:31 So let me demonstrate here. I'm currently in a Floor Plan Level 1, but
00:35 also in this exercise file, I have a view here called 3D Stair Section.
00:41 going to double click and open that up. Zoomed in a little too close, there.
00:45 Let's zoom it out so you can see. And this is a cropped view of the lobby
00:49 area that we were looking at in the Plan view.
00:53 Now I'll talk about how I created this and the cut away views in a future chapter.
00:57 But for right now we're just going to use the one that's already here in the
01:00 exercise file. If I go to the View tab, I can tile these
01:03 two windows, this 3D view and the plan view together on the screen at the same time.
01:08 And I can do that here with the Window Tile button, or I can type WT, which is
01:11 the keyboard shortcut. I'm just going to adjust both of these
01:15 views so that we can zoom in a little bit and see what we're doing, and we're
01:18 going to build the stair in this general location.
01:22 I like to build the stair kind of, off to the side first and then move it into position.
01:26 I typically find that a little bit easier to do.
01:29 So, we're going to go to the Architecture tab and here on the Circulation panel,
01:32 click the drop down next to stairs. And make sure you're choosing stair by component.
01:37 Now, the component based stair is kind of similar to the sketch based star.
01:39 In that, we go into this mode, and everything sort of greys out.
01:43 But instead of sketching 2-dimensional sketches, you're now really sketching with
01:46 3D components. So up here on the ribbon, you can see that
01:49 we've got a run tool active. And I'm drawing a straight run.
01:53 I'm going to accept both of those options, but you could do a spiral stair.
01:57 You could do winder stairs. Those are some additional choices.
02:00 Over here on the Options bar, you have several choices for a location line.
02:05 And I want to show you what a few of these look like.
02:07 So, you know, Run Center is probably the most obvious.
02:10 Let me just click a point here in the middle of the lobby and start to move the
02:12 mouse, and you can see that that location line is right down the center.
02:16 But if I zoom in just a little bit and change to either left or right here.
02:20 Notice that the location line shifts out to the outside edge of the run itself.
02:26 But it's still inside of the support. If you go to either left or right support,
02:31 then it goes to the outside edge of the support itself.
02:35 So, you could use any one of these location lines in the stairs you're building.
02:39 In this case, I'm going to go with support left, zoom back out a touch.
02:43 And I'm going to accept all the other defaults here.
02:45 Three food wide, automatic landing, and I'm going to draw about half of the risers
02:49 to start with, so it says nine created, nine remaining, I'll click a point.
02:54 Notice that the stair appears immediately in the 3D view as well as the Plan view.
03:00 In addition to that, notice that these two numbers appear here, one and nine.
03:04 Indicating for me that that's riser one, and that's riser nine.
03:08 So we get a bit more visual feedback as we're working.
03:11 Now I'm going to make sure I'm lined up with the first run click a point.
03:14 Draw over here to the left and create the rest of the run of stairs.
03:18 And that'll give me risers 10 through 18. Now, let's go ahead and finish that, and
03:23 see what that gives us. So I'm going to click the Finish Edit Mode
03:26 button here, and we get a warning message generated from Revit.
03:30 Now, the warning messages that appear here in the lower corner that have this yellow
03:33 tint to them, you can actually ignore. If I were to just click anywhere onscreen,
03:38 that message would go away. But what the message is telling me is, if
03:41 I zoom in over here on the 3D view, is it doesn't like the way this railing is
03:45 turning the corner. The the rail there, I don't know if you
03:49 can see. It's a little disjointed right in that
03:51 location there. So, it's not a continuous railing.
03:55 Now, there's a few ways you could potentially solve that, one would be to
03:58 try and modify the railing type itself, but another would be to modify the stair geometry.
04:03 So, in this case, I'm going to actually modify the landing here on the stair to
04:07 give that railing a little bit more room. So to do that, I'm going to click the
04:12 stair, choose the Edit Stairs button, and that puts me back into the Build mode.
04:17 I'm going to select my landing, zoom in a touch, and you'll notice that there's
04:21 these triangle grips that appear around the perimeter of the landing.
04:26 I can take any of those grips and drag them to reshape the landing.
04:30 So I'm going to start dragging this one, and I want it to go one foot, but you can
04:33 see I'm having a tough time getting it to snap to that.
04:37 So that dimension that appears there is bold, and I can actually start to type and
04:41 the number that I type will go right into that bold dimension.
04:45 We call that a Listening Dimension. So I'm going to just type the number one
04:49 Press enter and this extension right here will be 1 foot.
04:53 Now I'm going to do it again down here and this time I want 1 foot 6 and you see that
04:56 it snapping to that on its own so I don't need to type this time but certainly you
04:59 could type it in if you choose to. So let's go ahead and click finish on that
05:05 and see what that gives me. Now notice that this time the warning was
05:09 not generated and if I hold the Shift key down and drag the wheel here in the 3D,
05:12 you can see that I have a nice continuous railing now.
05:16 So, that takes care of that problem. Now the next thing that I want to look at
05:21 is shaping the stairs a little bit more to my liking.
05:25 So, I'm going to select the stair again and return to the edit stairs.
05:30 The first thing that I want to look at is the distance between the two rungs.
05:34 Right now they're somewhat random because when I placed it, I dnidn't really pay
05:37 attention at to how far apart they were. Now you can select the run and you can
05:41 easily move it, but again, I'm still moving it somewhat randomly.
05:45 But notice that the other components all adjust.
05:48 The supports get longer, the landing adjusts.
05:51 Well, I can use the temporary dimensions that you see on screen here to manipulate
05:55 it very precisely, or I can even draw my own dimension to move it very precisely.
06:01 So I'm going to come up here on the ribbon and choose the Align Dimension button.
06:05 The shortcut for that is DI. And then I'm going to highlight one of the
06:09 edges of the run. Now, I want to look at the tool tip, and
06:12 make sure that it says runs. If I press my Tab key, it switches to Supports.
06:17 I don't want Supports. So if you see Supports on your message,
06:21 Press Tab until it says Run. And then you click, and then the same
06:25 thing on the other side. I want to make sure it says Run, and then
06:28 I'm going to click, and then I'll place the dimension over here somewhere.
06:31 Click the Modify tool to cancel out. Now when I select either of the runs, this
06:36 dimension will light up as a temporary dimension, and I can click in there and
06:40 put in a new value. I'm going to do 0 space 8, or you can type
06:46 8 inches. And that's going to pull those much closer
06:49 together to make them eight inches apart. Now, the other modification that I want is
06:54 I want these two runs to be unequal. Let's look at a couple more grip controls
06:59 that we have on the runs themselves. So, I'm going to select the first run
07:02 here, the upper one. And look here at the very end.
07:06 You'll see two small grip points. There's a triangle shaped one and a round
07:10 shaped one. Now if you drag the round shaped one,
07:13 notice that that actually had the effect of removing risers from the stair, and
07:17 this number confirms that by starting now at number three.
07:23 Risers one and two haven't been placed yet.
07:26 And the stair is kind of floating up in the air, so I'm going to undo that with
07:30 control z. If I click the run again and use the
07:34 triangle this time. If I were to drag to the right you would
07:38 see the risers that I'm removing get added to the other one.
07:43 If I were to drag to the left... You'll see the risers that I'm adding get
07:47 taken away from the other run. So I'm going to drag to left and add two
07:51 risers and notice that this run here shortens as a consequence.
07:57 Further more the landing actually had to come and raise up higher in order to
08:01 accomodate that change. So this is one of the benefits of the
08:05 component base stair. Is that all the parts and pieces are
08:08 connected together. And if you start making manipulations to
08:11 one of the pieces it will often have an impact on the others.
08:15 So, let's deselect that, click the Finish Edit Mode and see what that gives us.
08:19 You can now see that I've got a nice long run here and then a landing and then a
08:23 shorter run. The only thing that I still need to do is
08:26 if I zoom out here. I want to actually enter the stair here
08:30 and wrap around here because up here in the floor plan where I'm going to place
08:33 it, the balcony is closer to the wall. I don't have to build the stair all over again.
08:40 It turns out that if you click on it there is this small little grip right here that
08:43 will flip the direction of the stair. And if i just click that you're going to
08:47 see the whole thing reverse and now we're starting with the short run, going to a
08:51 landing and then it goes up the long run, and notice the landing adjusted
08:54 accordingly, so the final step is to put the stair in location where it needs to be.
09:00 To do that I need a guideline over here, so I'm going to make sure that nothing is selected...
09:06 Over here on the Properties Palette, I'm going to scroll down and turn on the
09:09 Underlay for Level Two. I'm going to use the Reflected Ceiling
09:14 Plan orientation and a small gray line will appear right there.
09:18 All I need to do now is select the stair, go to my move tool, snap to an end point
09:23 here And snap to another endpoint right there.
09:27 The stair fits nicely into that location. Let's take a look at it in both views.
09:32 Hold the shift key down and do a little bit of orbiting here.
09:36 And zoom in and take a look at it over here.
09:39 So that completes our component based stair.
09:42 And as you can see, there is a lot of similarities to the sketch based stair but
09:45 there is also a lot of distinct advantages to the component based stair as well.
09:50 Chief among them being that if you manipulate one of the components all of
09:52 the other components will react in kind and manipulate accordingly.
09:57
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Adding extensions to railings
00:00 In this movie, we were going to look at the Railing Extensions feature.
00:04 we can take our railing objects and we can build in top rails and handrails ,and
00:07 these top rails and handrails can have automatically generated extensions.
00:12 Those extensions will allow us to build in code requirements, such as the distance of
00:16 an extension that's required by the building code, or adding a thread depth
00:19 and so on, to the extensions of our railings and have it take place
00:22 automatically when we draw them. So, I am in a file here called railing
00:28 extensions and I am going to zoom in down here at the bottom, and I've got two
00:31 different railings here. And so, to set us up, what I want to do is
00:36 actually build two different railing styles, so that we can do one that does
00:39 returning back to the post of the railing and we'll do another example with the
00:42 other one that returns to the wall. I'm going to select this railing right
00:49 here and go to Edit Type, and duplicate it ,and I'll call this one Handrail Pipe, and
00:55 I'll just add the word Post at the end. Click OK, and I'm going to select this
01:02 one, go to Edit Type, Duplicate it ,and I'll add the word wall at the end.
01:10 Normally that would be enough, and we could modify both of these railings and
01:13 each one would behave a little differently.
01:16 But if you look at either one of these and edit the type, they both reference the
01:20 same top rail object. So, right here it says top rail and type,
01:25 and it says circular one and a half inch. And if I select this one, and I go to Edit
01:31 Type, it also says circular one and a half inch.
01:35 So, what I want to do is I actually want to build a copy of that type that I
01:39 can use two different sets of settings on. I'm going to do that on the project browser.
01:45 So, if we scroll down here looking under families.
01:49 We're going to expand that, and then under families we're going to look for the
01:53 railings category, and expand that. And what you'll see here is a hand rail
01:59 type and a top rail type. For these two railings, that's the top
02:04 rail that we're talking about and here is the circular one and a half inch type.
02:09 I'm going to right click that and choose Duplicate, that creates one and a half
02:14 inch too. I'm going to right click that and choose
02:17 Rename, and I'm going to rename it Post Extension.
02:22 That's the one that I'm going to use over here on this railing.
02:25 Now, while I'm here I'm going to scroll up a little bit, and notice that the hand
02:29 rail type also has a type called circular one and a half inch.
02:34 This can be a little confusing, because they both have the same name and you may
02:37 get confused as to which one you're editing.
02:40 I'm going to duplicate this one as well, and right click the duplicate and rename
02:45 it, and I'm going to call this wall extension.
02:50 These may not be the best names, but they'll serve our purposes because it'll
02:52 clarify which one we're working on. If I come over here and I select this
02:57 railing, edit it's type again, I can now change the top rail that's being used here
03:02 to use the post extension. Notice that that's now available on the list.
03:08 Let me clarify. Wall extension is not on the list, because
03:11 wall extension is not a top rail, it's a hand rail.
03:16 So, if we added a hand rail to this type, there's where wall extension would be.
03:22 Once I've got that, I'm going to click OK. And it's an awful lot of set up, but
03:26 nothing's actually happened yet. So, now, we're finally ready to actually
03:30 turn on the extension, and it's actually fairly easy to do.
03:33 Let me deselect the thing. Hover over the top rail of this railing,
03:36 press the Tab key and notice that it will highlight that top rail.
03:42 I'm going to click it to select it. Notice over here, it says that's post
03:46 extension, but it's grayed out. But I have access to the Edit Type button.
03:51 So, I'm going to click that. And now, we can change the settings of the
03:55 post extension. I want to choose what kind of extension
03:58 style I want this to have. I can do a different one at the beginning
04:02 or bottom and an other one at the end or top.
04:06 So, here at the beginning or the bottom, because we are at the bottom of the stair,
04:09 I am going to choose a post extension, I am going to give it a distance, that's not enough.
04:15 If i just click Apply on that, nothing will happen.
04:18 Because all I'm telling it is to post an extension, but I haven't told you how far
04:22 to extend. May be I want to extend by one foot.
04:26 So, I am going to click apply, and you will see it extend out one foot and then
04:30 return back to the post, that's what they mean by a post extension.
04:35 If I check this box, then it will project out even further, because it will add a
04:39 thread depth to the extension. So, it's a thread depth plus one foot, and
04:45 then finally it returns back. If you wanted to, you can even do a floor extension.
04:53 And when I click apply, now it will return down to the floor instead of back to the post.
04:59 Now, I am not going to show you the wall extension here, I will show you that in
05:01 the other railing. Choose which ever you want here, I will go
05:05 ahead and set this back to post, click OK, and that completes that one.
05:09 So, now, we want to do something similar over here, but we have one more bit of set
05:13 up to do on this railing. I am going to do the wall extension with a
05:17 hand rail instead of a top rail. So, I need to edit this type.
05:21 Now, remember, we previously renamed it to handrail pipe wall.
05:25 So, I need to edit that type, and let's move this box over here and make this
05:29 slight narrow so, we can see. Down here for handrail one under the type,
05:35 I am going to choose the wall extension, remember, that's the name we just gave it
05:39 down on the project browser, and where do I want it positioned.
05:44 This is important because if you just say wall extension nothing happens.
05:48 Because you've told that what type you want to use, but you haven't told it where
05:52 to put it. If I open up this list here, we've got a
05:55 few choices. It could be on the left, the right or the center.
05:59 I'm a firm believer in the 50-50 rule. I don't have any idea if it's left or right.
06:04 I'm going to take a guess. Choose left, click Apply.
06:08 I got a 50% chance of being correct. If I'm wrong, I know exactly what it
06:12 should be now. I'll just change it to the other one.
06:15 If you don't have 50-50 odds, I might be a little more scientific about it.
06:19 Anyhow, we've got it on the left, it created it here on the inside.
06:22 We're using wall extension. That's as much we can do in the railing style.
06:28 But now I click OK, deselect it, and again I have to tab in and select the handrail.
06:34 Go to Edit Type, that's the wall extension I'm editing now.
06:39 Can see it back there in the background, and now it's the same settings we did on
06:42 the other one over here. This time I will choose, the Wall option,
06:48 put in a number, click Apply. It extends out one foot and returns back
06:53 to the wall. If I add a tread depth, it just extends
06:57 out a little bit longer and returns back to the wall.
07:02 As you can see, the railing extension feature is a little complex.
07:05 But once it's set up, it's a pretty powerful feature that allows us to build
07:09 in the automatic parameters to control whatever our code requirements tell us we
07:13 need for an extension at the bottom of our railings.
07:18
Collapse this transcript
8. Complex Walls
Creating a custom basic wall type
00:00 In this movie, we're going to create our own custom wall type.
00:03 Now, let's start by talking about wall types and wall families in general.
00:06 Would you be surprised to learn that all of the walls that we've used so far
00:09 throughout all the movies in this course have been part of the same family?
00:14 All the walls we've used, whether they were brick walls or stud walls or concrete
00:18 walls are part of the basic wall family. Basic wall family is, a built in family
00:23 that Revit calls a system family. Now, there's lots of different system
00:28 families that we'll be using in our projects.
00:31 Walls are system families, floors, roofs, stairs, these are all system families.
00:36 A system family is a family that's built into the system and cannot be changed by
00:41 the end user. When you say that, sometimes people are a
00:44 little surprised because they think well, I've made modifications to walls or I've
00:47 made modifications to floors. So, what do you mean by that?
00:51 Well, we're not actually changing the family when we modify one of these object types.
00:57 What we're actually changing is the type. So, walls actually have only three wall families.
01:04 There's a basic wall family. There's a curtain wall family.
01:07 And there's a stacked wall family. And we're going to look at each of those
01:10 throughout the course of this chapter. In this movie, we're going to focus on the
01:13 basic wall family. I'm in a project called Basic Walls.
01:18 And I'll zoom here on the middle of the plan.
01:20 And I'm going to highlight one of the walls that already exists in this file out
01:23 toward the exterior. Now, you're going to see a tool tip appear
01:27 on-screen, and after a few seconds it will dissapear.
01:30 But if we look down at the status bar we see that same message appear and it says
01:34 walls, which is the category then there's a colon then it says basic wall, that's
01:37 the name of the family. And then another colon and then it says
01:43 exterior brick unmetal stud. And we'll talk about the last piece the
01:46 R54 in just a few moments. If I hover over a different wall, I'll see
01:51 a similar message walls, basic wall and now it says interior four and seven eights.
01:56 So, notice it's basic wall in both cases. And in fact, if I highlighted over any
02:01 wall in this project, they're all going to be basic walls.
02:05 Because all the walls so far in this project are just using the basic wall family.
02:09 But they might have different types. And so again, that's where we're going to
02:13 focus our attention. So, I'm going to select this wall here
02:16 between the two toilet rooms, and you'll notice that it's a little bit thin right
02:19 now and there's probably not enough room for any of the plumbing in that wall.
02:24 And we're going to create a new kind of wall for that plumbing wall situation.
02:28 Now, I'm going to do that by using the tool here on the Properties pallet.
02:33 So, there's the name again, interior floor seven eights partition on the type
02:36 selector and right beneath that is the Edit Type button.
02:40 Now, we've been in this dialogue before but lets look at it in a little bit more
02:42 detail right now. The first thing is I want to make it a
02:45 little bit easier to see what we are doing.
02:47 So, I'm going to click this small Preview button down here.
02:50 Now, the next thing that I want to do is look at the structure of this wall or how
02:53 this wall is construct and I do that by clicking this Edit button here next to structure.
02:59 Now, what I want to caution you on is don't immediately dive in and start making
03:03 changes here. If I click in the thickness column, for
03:06 example, next to one of the layers and put in another value.
03:10 I'm going to put in two feet, I'm going to click OK.
03:13 I might get an error message, I'll click OK for that and then I'll clickOK one more time.
03:17 And naturally what you're going to see is that the change on screen is probably not
03:21 what I had in mind. Notice that several walls got really thick
03:24 and in less I'm going for the medevil castle look this is probably not what my
03:28 intention was. So, I'm going to come up here and choose
03:31 my Undo button. And return those back to the original size
03:35 and lets start again. I'm going to select that wall.
03:38 Click Edit Type, and this time before I go to edit structure, I'm going to click the
03:42 Duplicate button. So, this is really important that you
03:45 always remember to do this. This way you're creating a new type
03:48 instead of modifying the one that's existing.
03:51 Now, most firms will use some sort of a prefix in front of the name.
03:54 Usually the initials of the confirm, on this case, I'll use RET for Revit
03:57 Essential Training, and then I'll just call this plumbing wall.
04:02 Now, when I click Edit, and let's go ahead and widen this dialogue just to make it a
04:06 little easier to read the columns. Now, when I click Edit and we look at the
04:11 different layers that are in here, any changes that I make, only apply top this
04:15 new wall type that I'm creating. Now, up here on the top, the total
04:19 thickness is currently four 4 7/8. That's the total of the various numbers
04:24 you see here. Now, there are actually three layers that
04:27 are actual physical components, we have a finished layer dry wall here, a stud layer
04:31 and then another dry wall here. And then we have this two non-physical
04:36 layers the core boundaries. Now, you will see here that they have a
04:40 thickness of 0 in both cases. Every basic wall has really three zones,
04:44 there's the core, which has all the sort of structural components of the wall.
04:49 And then potentially one or two finishes, you'll have an exterior finish and an
04:53 interior finish. You are required to have something in the
04:56 core, but you're not required to have something in the finishes.
05:00 So, sometimes you'll have a wall that doesn't have any finish layers but in this
05:03 case we layers on all three conditions. What I'm going to do is select my layer
05:08 three, which is my core material in this case and then come down here and click the
05:12 Insert button. Whatever layer you have selected when you
05:17 insert, it will insert it above the one that's selected.
05:20 So, I get a new layer that's set to bi category and it currently has a 0 thickness.
05:25 And I'm going to go ahead and put in a new thickness here and there's a couple of
05:28 different formats you can use here. If you don't want to have to type any
05:32 units, and you're working in imperial. You can do the feet first, zero, then a space.
05:37 Then the number of inches, then another space.
05:39 And then I put any fractional inches next. So, when I press enter, that will be
05:43 interpreted as 0 foot, 3 and 5/8. Now, you could have also put 3.625 and
05:47 then used the inch symbol. So, any proper format will work here.
05:52 So, I now have these two layers and you'll notice here that they're two different materials.
05:56 This one is a metal stud layer but this one is set to By Category.
05:59 So, let's address that next. If I click in that By Category field, a
06:03 small browse button becomes available. I'll click that.
06:07 That opens up the material browser and you could scroll through the list here looking
06:10 for the material you want. You can also type here in this search
06:14 field to try and find a material that's suitable.
06:17 So, I'm just going to type the word stud in here, and you'll see that that will
06:21 locate the metal stud layer, click OK. And that turns out to be the same material
06:26 that we're using for the layer down below. Now over here in this structural column,
06:31 you'll see there's a check mark next the original layer, which is now layer four.
06:36 If I change that to this layer here, notice that it unchecks the first one.
06:40 So, only one layer can be structural at a time and that's the layer that your
06:43 structural engineer is going to be most concerned with, that he'll run his
06:46 calculations on. Let's go ahead and select layer four,
06:50 click Insert again and again because the new layer goes above the one you have
06:53 selected, that new layer goes in between the two stud layers.
06:59 Now, if you accidentally had the wrong layer selected, you do have an up and down
07:02 button here and you can always shuffle them around.
07:05 want to click in here, put in 5.5 inches that is just another way of typing in inches.
07:11 So, both are valid can use which ever message you prefer, so that's 5 and half
07:15 inches click in here browse to a new material.
07:19 I am going to type the word air in the search field notice I have got an air, air
07:22 infiltration barrier even the stud layer shows up as air, I am going to choose air here.
07:28 Click OK and then finally for the function this air layer isn't really holding any
07:32 thing up so making that a structural layer is probably not the right choice.
07:38 So, when you open this drop down list you see that there are six built-in values here.
07:43 The first five have numbers next to them and those are priority numbers so
07:46 structure has the priority number one, its the most important.
07:51 All they way down to finish 2, which has a priority 5 the least important and this
07:53 will come into play when the layers join up with one another in neighboring
07:56 intersecting walls. So, in this case I'm going to choose a
08:00 thermal air layer, which gives it a priority number 3.
08:03 Let's click OK. Let's click OK again.
08:07 And you'll see the wall get thicker in the floor plan but you won't really see any of
08:10 those internal components that we just created, so let's zoom in a little bit closer.
08:16 Come down here to the view control bar, click this small pop up here and if you
08:20 choose either medium or fine that will display the internal components.
08:26 And as you can see now, this existing wall at the exterior had a metal stud layer
08:30 here that joins up and cleans up with the two new metal studs layers that we created.
08:36 And we get a line here separating the air from the metal stud layer because it's a
08:40 lower priority. So that's where those priorities and
08:43 material numbers came into play. So, if you want it to have a nice clean
08:47 intersection like this you have to match both the priority number and the material
08:51 to make that happen. The last thing is when we were hovering
08:55 over the wall earlier and looking at the tool tip we saw that there was an r value
08:59 at the very end. This wall currently says R74.
09:04 This exterior wall says R54. Where is that coming from?
09:08 Well I'm going to select this wall one more time.
09:10 Go back to Edit Type and Edit again. When you choose materials here they can
09:14 automatically assign an R value to that material.
09:18 Now, that's actually handled here in the material browser over here on the Thermal
09:22 tab and it has these thermal properties. Now, we're using the out of the box
09:27 template here and the thermal properties are already assigned to the materials in
09:32 this template. If you upgrade an old project from a few
09:36 releases ago it may or may not have that information assigned to it.
09:41 So, you might have to go in and modify those materials.
09:44 So just keep that in mind. But if all of your materials have an
09:46 R-value assigned to them then Revit will do the complete calculation.
09:51 And then you can use that information later when you're doing energy analysis.
09:56 So, creating your own basic wall is a fairly easy process that involves simply
09:59 editing the type, making a duplicate of some existing wall, and then establishing
10:02 what layers you want that wall to contain. A basic wall is nothing more than a series
10:08 of layered materials that are sandhiwched together to create an assembly.
10:12 And all of the walls that we've used so far throughout our project have been basic
10:15 wall families.
10:16
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Understanding stacked walls
00:00 As we've already discussed, walls are a system family.
00:03 And system family just means that it's built into the system and it has fixed parameters.
00:08 Now there are three wall families. There's the basic wall, the stacked wall,
00:13 and the curtain wall. We looked at the basic wall in the
00:16 previous movie, and as you recall, it's a basic wall because it has the same
00:19 material throughout its construction. If you look at it horizontally or
00:22 vertically, you're going to see the same set of layers.
00:25 A stack wall is slightly more complex because while it's the same material along
00:29 its length, it actually varies along its height.
00:33 Now, all it takes to create a stack wall is to simply take two or more basic walls
00:37 and literally stack them up on top of one another.
00:41 So in this movie we're going to look at the stacked walls, and we'll address
00:44 curtain walls in a later movie. So I have here a file called Stacked
00:47 Walls, and it's just a simple file. And we're going to use it to demonstrate
00:51 how the stacked walls feature works. Now, most of the work is going to take
00:54 place down here on the project browser. So if I go to the project browser and I
00:58 scroll to the bottom, we'll have a families branch.
01:01 going to expand that. And beneath that branch you'll see all the
01:05 various categories in the system. And I'll go down and I'll locate the walls
01:09 cateogry and expand it. And then finally, I'm going to expand the
01:13 basic wall category. Now, even though we're talking about the
01:17 stack wall here in this movie, we're going to start by looking at three basic
01:20 walls that I've created and included in this file.
01:24 Each of them begins with the letters RET for Revit Essential Training.
01:27 And you'll find that that's a pretty common best practice that firms like to do.
01:31 They use their initials or some other designation at the start of each name of
01:35 anything they've customized so that members of the firm will know where the
01:38 customized objects are and which ones they want to use.
01:43 So, it's a pretty typical thing to do. So, the first one I'm going to show you is
01:46 the RET Foundation 14 Inch Concrete. So, I'm going to right click on that and
01:51 choose type properties. Now that will load up the type property
01:56 dialogue that we've seen before and there's really nothing special about this
01:59 wall if we click on the edit structure button you can see that it's nothing more
02:02 than a 14 inch thick layer of concrete. So this is by far the simpliest of the
02:08 three, so I'm going to cancel out of here, click OK.
02:11 And the next one I want to look at is the one at the top here, RET Exterior Brick on CMU.
02:17 I'm going to right-click it and go to its type properties.
02:21 And this time what i want to do is down here for view we can actually change the
02:25 view direction from a floor plan to a section.
02:29 And that will make it a little more obvious what we're seeing here from this
02:32 particular wall type. I'm going to choose edit structure again,
02:36 and we have all our various layers, here's our brick finish layer, here's our air
02:39 gap, here's our rigid insulation, there's a embrace and then finally the concrete structure.
02:46 If you click over here in the preview you can actually zoom in here, so I'm going to
02:50 roll my wheel and there's this additional component right here...
02:55 There's this soldier course brick and that's actually controlled here under sweeps.
02:58 Now we're going to talk about sweeps in a later movie so I'm not going to get into
03:01 the details of it right now. Let me go ahead and okay out of here two
03:04 times without making any changes and then the final one is the one right here in the middle.
03:09 Exterior brick parapet. Look at its type properties.
03:12 We're in the section cut, it also has a sweep at the top and as you can see it's
03:16 got three whites of brick and an air gap here in the middle, okay?
03:21 So what we're going to do now, let me cancel out of there, is we're going to
03:24 come down here to the stacked wall family beneath walls, expand it.
03:29 And every family has to have at least one type.
03:32 So you'll see here that there's already a type here in this project, this is just
03:35 the generic one that comes with the template.
03:38 I want to duplicate this and customize it so we can build our own stacked wall.
03:42 So I'm going to right click on that and duplicate it.
03:46 That's going to create Exterior Brick Over CMU Metal Stud 2.
03:50 So I'm going to select that. Right click again and rename it.
03:54 And I'll do RET for Revit Essential Training, _ and I'll just call this
03:58 Exterior Wall. And press enter.
04:03 I'm going to right click that again, and go to its type properties.
04:07 That takes us to a similar type properties.
04:10 But as you can see, it's a little bit simpler.
04:12 When you click the edit structure button over here, all you really have to do now
04:15 is tell it which walls you want to stack up.
04:19 Now, I'm going to move the dialogue over here a little bit.
04:21 And I'm going to widen it up. So that I can get a better look at the
04:25 names right here. So I can make adjustment here to these
04:29 column widths in order to read the names a little bit better.
04:33 Now, I'm going to start at the bottom, okay, with my lower most wall here.
04:37 And that wall I want to use my RET foundation 14 inch concrete, so I'm
04:41 going to choose that there. Now it shifts a little bit and let's not
04:46 worry about that yet we'll come back and fix that in a few minutes but I want to
04:49 just get the walls established first. The next one up in the stack is going to
04:55 be the RET brick on CMU. >> And, then, I'm going to click the
05:01 insert button. That will create one above it and, again,
05:04 it looks a little weird over here because it's using the same wall type again.
05:08 And I'm going to change that one to the brick parapet.
05:13 And we clearly need to make a few adjustments.
05:16 So let's look at the height column next. Each component can have its own height.
05:21 One of the components will have a variable height an the others will all have a fixed height.
05:26 So we've got a three component wall, that means two of them have a fixed height.
05:29 So I'm going to start with those. All right, so I'm going to select my
05:32 parapet wall at the top and I'm going to come over here to height column and I'm
05:35 just going to make that three feet instead of what it was defaulting to.
05:39 Now, for my component down at the bottom, I'm going to click there and I'm going to
05:42 make that four feet. Now you'll see the component in the middle
05:45 is the variable one, that leaves us having to deal with these alignment issues.
05:49 So if I click over here and I zoom in a little bit, obviously we've got a problem
05:52 there and then when I pan down here, I'm just using my wheel mouse You can see that
05:56 this one shifted a little bit here. Now I'm going to stay zoomed in on this
06:01 one right here. We have a few different ways we could deal
06:03 with this. We can certainly come in and calculate the
06:06 offsets and try and fix it that way by shifting the walls laterally.
06:10 Before you use the offsets its a good idea to look here at the location line choices.
06:16 Whatever you choose here is where these offsets will be measured from.
06:21 So if we can find a better common edge that we can use, it might save us a little
06:25 bit of trouble in calculating the offsets. And in this case I think the most logical
06:31 choice to measure the offsets from is the exterior face of the core.
06:37 When I choose that you're going to see it shift a little bit right here but notice
06:41 that the brick now lines up nicely with the CMU.
06:45 Now I'm going to roll my wheel to zoom back out and it didn't really solve the
06:49 problem down here. But, at least now I only have to shift the
06:54 offset in one of the walls instead of both of them.
06:57 Now, if you do the math and you make the calculation, it turns out that 6 and 3
07:00 8ths of an inch, here for the offset, will do the trick and it will shift this wall
07:04 over and line it up where it needs to go. You can use a positive number or a
07:11 negative number in that offset field. So we'll just scan everything and make
07:15 sure we're satisfied with it. Zoom back out over here, looks pretty good.
07:19 Let's click okay, again, and now all that remains is to apply that new wall type to
07:24 the model. So I'm going highlight one of my walls,
07:28 press the Tab key, and click, that's our chain selection.
07:32 Open up the type selector list here, scroll down.
07:37 And there's my new RET exterior wall, I'll chose that.
07:42 And then I'll deselect so we can see what we've got, and you can see that it applies
07:46 our new stacked wall type to all of the walls.
07:50 So, creating a stacked wall involves having two or more basic walls that you
07:54 want to stack on top of one another. Either use existing walls that you already
07:59 have in your library, or you can create them from scratch, and then you simply
08:02 create a stacked wall, assemble the parts on top of one another, and fix any offsets
08:05 for any lateral shifts that you need to do, and apply the wall to your model.
08:11
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Adding curtain walls
00:00 Curtain walls are the third and most complex form of a wall system family.
00:03 Curtain walls can vary in any direction and even form complex patterns within
00:06 their structure using a series of grids, mullions and panels.
00:11 In this movie, I'll get you started with the essentials of the curtain wall object
00:14 and then we'll dig a little deeper into the specifics of grids and mullions and
00:17 panels in the next movie. So, I'm in a file here called Curtain Wall
00:22 on the Architecture tab, we are going to use the Wall tool again to access the
00:25 curtain wall object. So, remembering that the curtain wall
00:30 object is just another wall family then we actually use the Wall tool to access it
00:34 and scroll down. And you will see the curtain wall object
00:38 is listed here as the family, and then the template that we started with has three types.
00:44 Curtain wall exterior glazing, and store front.
00:46 Feel free to explore each one, but in this movie I'm just going to look at the
00:49 Storefront design because of the three it's the most detailed.
00:54 To start off with it, I'm going to draw outside the building maybe toward the back here.
00:57 And I'm just going to draw it at maybe about 20 feet long.
01:02 Now lets start off looking at that in Plan view.
01:04 I'm going to zoom in using my Zoom-In Region command.
01:08 And what you'll see right away is there's a repetition along the length of the wall.
01:13 Now when you move your mouse near the curtain wall, you'll see a dash line
01:16 appear with two little, sort of end caps. It's sort of like a long eye shape.
01:21 That's the curtain wall itself. But if you press the Tab key it's actually
01:25 possible to reach into the curtain wall and highlight individual parts and pieces.
01:31 So we've got mullions in both the horizontal and the vertical direction,
01:35 we've got panels here representing glass panels in this particular case.
01:40 And there's even some gridlines, which we can see right there as just a small line.
01:46 Now, we're going to talk about all these little parts and pieces as we go along,
01:49 but let's take a look at this in another view.
01:52 I'm going to go to our default 3D View icon, here on the Quick Access tool bar.
01:56 That little bird house icon. And I'll use my view cube to use the back
02:00 axon here so I'll just sort of spin the whole model around.
02:05 And then we can actually hold down the shift key and drag to orbit to a more
02:08 favorable view if we like. And finally, I'll roll the wheel to zoom
02:13 in a touch. Now, what we'll notice in this direction
02:16 is that, in addition to the repetition we were seeing in plan.
02:20 There's also some repetition running vertically, as well.
02:23 Now, here, if you highlight the overall curtain wall.
02:26 You get sort of a dashed box that appears around the entire thing.
02:29 And then if you tab, you can still reach in and see the individual pieces there,
02:33 move my mouse away here to kind of reset and I will move it back again and I'm
02:37 going to select the entire curtain wall. And I'm going to use this little grip here
02:43 at the top and just start to drag it up. Notice that at this point it's just
02:48 stretching the top bay but at some point right about there it'll add a new bay, and
02:52 then again if I continue to stretch I'll get a short bay at the top and so on
02:56 contrast that to this behavior. If I grab this little grip down here at
03:02 the bottom and start to drag it this way and let go, notice that I still get
03:06 equally spaced bays. If I make it shorter, it went to four but
03:12 they're still all equally spaced. If I go longer it went to six in this case
03:17 but they're still all equally spaced. So, let's figure out what's causing that behavior.
03:23 Like other walls, if you come over to the properties palette you have an Edit Type button.
03:27 I'm going to click on that and the curtain wall type is control by a vertical and a
03:31 horizontal grid pattern and you can see the settings right here.
03:36 Now in the vertical direction we have a maximum spacing, so the vertical lines of
03:41 this curtain wall are maximum 5 feet apart.
03:45 They can be less that 5 feet but they can't be more and that's why we are seeing
03:48 equally spaced base. However, in the horizontal direction the
03:52 horizontal lines are at a fixed distance of 8 feet.
03:56 And so that's why we're seeing a standard sized bay, a standard sized bay and then a
03:59 shorter one at the top. So there's a drop down here, and if you
04:03 wanted to you could change the behavior to variety of other choices.
04:07 Minimum spacing, maximum spacing and so on.
04:09 So, feel free to experiment with that on your own.
04:11 I do encourage you, if you do experiment to remember to use the duplicate option
04:15 and create a copy of Storefront so that you can do your variations in a copy and
04:18 not change the original. Now there's a few other settings here I
04:23 want to point out to you. You notice we were getting mullions as we
04:25 were building the curtain wall, that's all controlled down here.
04:28 You can see there's actually six settings for this, so you can control what kind of
04:32 mullion you get around the perimeter of the curtain wall, both left and right
04:35 side, both top and bottom side. And then what kind of mullion you're
04:40 going to get on the interior lines, both horizontally and vertically.
04:43 And then finally at the top, I want to show you this setting next automatically
04:47 in bed,you can see here its got a check mark in there and its easiest to show you
04:50 that on screen. So what I'm going to do to is OK out of
04:55 here ,this curtain wall over here I'm going to delete it and I'm going to return
04:58 to level one floor plan and I will zoom in over here on the stair area.
05:04 Now we've got a big, blank wall right over here.
05:07 And I'm going to go back to the Wall command, make sure Storefront is still
05:10 selected, and I'm going to highlight the center line of the wall.
05:14 Revit will do that automatically just by moving my mouse there.
05:16 And I'm going to click right about here and draw it out to maybe about there 17
05:20 foot 6 in this case, but the exact distance is not terribly important, and
05:24 click again. Notice how the curtain wall actually cut
05:29 right into the wall and made a space for itself, and, if we scroll down here and
05:34 look at the North elevation and if I zoom in, you can see again that it went to the
05:38 standard height, but we still have a curtain wall here.
05:45 I can tab in and this time if I change the height of this curtain wall, you'll see
05:49 that it adjusts the hole in the wall, you can kind of see here if I'm highlighting
05:53 the wall how there's a hole going all the way around.
05:59 That's the Automatically Embed feature. So, that's a pretty handy feature of the
06:02 curtain wall, it's kind of nice it makes the curtain wall behave almost like a door
06:05 or a window. Now, let's say that I did want this height
06:08 to be taller, like I've done here, let a little bit more light in the stairwell.
06:13 But it does get a little tight in this location here.
06:16 So I'm going to show you one more feature that we can do that's actually not limited
06:19 to just curtain walls, you can do this with any kind of wall.
06:22 And that is you can highlight and then click, you can select the curtain wall and
06:26 then you can use this Edit Profile feature right here.
06:31 Now when I do that it's actually going to take me to sketch mode for this curtain wall.
06:35 So now what I'm sketching is actually the vertical shape of the wall.
06:39 And I can use any of my standard shapes over here to make this modification.
06:43 Now what I'm going to do is use this pick lines feature because this is really
06:46 handy, this allows you to select existing geometry and use that as the basis for the
06:49 line you drawing. Now if I just used that it will put the
06:53 line right here at the roof, I want to be parallel to the roof so what I will do
06:56 instead is I'll put any the number over here in this offset field may be about 5
06:59 feet how to do the trick. And now notice that when I highlight the
07:04 edge of the roof its actually giving me a dash line 5 feet away.
07:08 I will click, click my Modify tool to cancel and now all I need to do is clean
07:12 it up. So I just use my Trim command and remember
07:16 pick the side you want to keep don't pick it here because you will get the wrong
07:20 thing, click here and in the side I want to keep, this side and this side.
07:25 And that kind of knocks off that angled corner there and when I click finish,
07:29 notice the way the curtain wall adjusts itself automatically and the mullions
07:33 conform to the new shape. So that's a pretty handy little feature there.
07:37 So this is just a quick overview of the curtain wall.
07:41 You can see that curtain walls are more complex wall objects.
07:44 They contain a series of mullions and grids and panels.
07:48 In this case we're looking at glass panels, and aluminum mullions but we can
07:51 actually change that if we want to. You can customize the shape and behavior
07:55 of the curtain wall. And so in the next movie, we'll take a
07:58 look at some of those features that we can do.
08:01 We can manipulate the grid lines and mullions, and we'll look at all of that.
08:04 But using the type-base curtain walls that we've seen here, you can set up repetitive
08:08 spacings so that you just simply draw out the curtain wall and you get the same
08:11 standard spacing along the length and height of the curtain wall.
08:15
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Adding curtain grids, mullions, and panels
00:00 In this movie, we're going to look at manually created curtain walls.
00:03 In the previous movie, we looked at the curtain wall object and we saw how it was
00:06 a series of grids and mullions in a pattern and those were driven by the type.
00:11 Here we're going to look at how we can layout the grid pattern manually, so that
00:14 we can have a little bit more freedom and flexibility with the design.
00:18 So, I'm in a file called Grids and Mullions.
00:20 And, I'm going to zoom in here, on the front entry and you can see I just have a
00:24 blank wall here. So I'm going to go to my wall tool, open
00:28 up my type selector and make sure that I'm choosing the curtain wall type from the
00:32 curtain wall family so they both say curtain wall.
00:36 And this is the most generic curtain wall it doesn't have any mullions or grids in
00:39 it what's so ever. Now like we did in the previous movie I'm
00:43 going to highlight, the exterior wall here, and click my first point.
00:47 Now I'm at about one foot off the corner, and it's kind of important that you back
00:51 up off the corner a little bit here because if you get too close to the corner
00:54 Revit will try to snap to the corner. So if that happens just undo and try
00:59 again, so I'm about one foot off the corner and I'm going to go down here to
01:02 about 15 feet, and when it snaps to 15 feet I'm going to click.
01:07 And I'll get an error message. And the reason I'm getting this error
01:10 message is if I do edit type, you remember in the previous movie we talked about this
01:13 automatically embed, well here this particular curtain wall that feature is
01:16 turned off. You'll also see there everything is set to
01:20 none here so we are seeing that born out here in the curtain wall that there are no
01:23 grids or mullions. Then that's what we're going to be
01:26 addressing here shortly. So let's take care of the error message first.
01:30 It tells me here I can use the, Cut geometry command to fix the problem.
01:34 So that's right here on the Modify tab. I choose Cut Geometry.
01:38 And then, the first click is the wall that I want to cut, and then the second click
01:42 is what I want to do the cutting with, and that's going to be my curtain wall.
01:47 And now it will embed itself in the wall. So you can always manually embed.
01:51 Two walls in one another, even if that automatically embed features not turned on.
01:56 Alright so lets make sure that we are cancelled out of there, the next step is
01:59 to start laying out the grids, and the easiest place to do that is going to be in
02:02 an elevation view. So, I'm going to scroll down here in my
02:06 project browser and open up the south Elevation, and zoom in on the front of the building.
02:12 And you will see our curtain wall right there and I might have to tab if I wanted
02:16 to actually select it, there it is right there and its just big empty plain glass.
02:22 On the architecture tab we have a curtain grid tool and we going to start with that.
02:26 And the way this works is, if you highlight the edges of the curtain wall
02:29 you can create either vertical or horizontal grids.
02:33 So I am going to create, some vertical and horizontal grids that are close to the
02:37 edges and notice that I am not really paying too much attention to where I am
02:40 placing them. I am just sort of placing them wherever
02:44 and we've done this before in other places in revit.
02:47 Now I'm also going to add three more running vertically down the middle, and
02:51 then I'll cancel out of the command. So everything's kind of randomly placed.
02:55 Now, as we've seen in other places in Revit, I can easily select a grid,
02:59 highlight the temporary dimension, type in a number like two feet, that I want to use
03:03 there, and it will make that modification. We can certainly do it that way, I could
03:09 repeat it up here. Make this one two feet, but I want to show
03:13 you an alternative way that I like to do that I think is sometimes a little bit
03:16 preferable and that is to use a permanent dimension.
03:20 So, up here on the quick access tool bar, I'm going to go to my align dimension command.
03:26 Click that. So, I'm going to select my grid lines.
03:33 And I actually want to include the outside edge here, and the outside edge here as well.
03:38 Sometimes if you start with the outside edge, it doesn't let you pick the grid.
03:42 So, do the internal grids first. And then go to the outside edges and it
03:45 should work pretty well. (UNKNOWN) pan slightly just to give myself
03:49 some room up here at the top, and click to place the dimension.
03:53 Remember, to place the dimension you have to click in the empty white space.
03:56 I'm going to cancel out that command. Now, the reason I did it that way is
04:00 because, if you select one of these grids now, notice that even though that's a
04:04 permanent dimension, the two numbers that apply to this particular grid Activate as
04:08 temporary dimensions. And, I can put in a value like one and a
04:14 half feet. I can select the next grid over and you
04:18 can see both of these activate. And I can put in my value.
04:22 And then I just keep working my way. From left to right or right to left.
04:26 So, it doesn't really matter which way you start, but just keep going in the same direction.
04:30 Remember to select the object that you want to move.
04:32 If I had this one selected and I change it to 3 feet, then I come over here and I
04:35 change this one to three feet this is going to keep moving the same grid back
04:38 and forth. So, remember that you move one, and then
04:42 you change selection to the next one and then you move it.
04:46 And when you're done you should have one foot six at both ends and you should have
04:49 three for all the middle base. So that's my basic layout, and even a
04:53 layout as simple as that, we could not achieve in the type dialog.
04:58 Because in the type dialog, we get one set of spacings vertically and another set horizontally.
05:03 That's it. So, to do even a simple custom spacing
05:05 like this, you need to manually layout the grids like we've done.
05:09 Now, I want to put a doorway here. Obviously I've got some grids in the way.
05:12 So, the way that we deal with that situation is you select the grid line and
05:15 up here on the ribbon we have this feature that allows us to add and remove segments
05:19 of the grid line. So, I'm going to click on that and then
05:24 you just simply touch the part of the grid line that you want to remove.
05:27 And I can do that there and there and when I deselect you will see that I am left
05:31 with just this part of the grid line. Now, you'll see the rest of it is still
05:35 there it is just invisible. So lets do it again lets select this one,
05:39 add remove segments and I will take out this middle segment here, am going to
05:42 deselect that. Now, what I've got is if I put my mouse
05:46 near the grid, it highlights the curtain grid If I press the Tab key, it'll go out
05:49 and it'll highlight the whole curtain wall.
05:53 If I tab one more time, what you'll see is, it will then highlight the panel.
05:58 Now at the moment, this says it's curtain panel, system panel, glazed.
06:02 So it's just a piece of glass, like everything else.
06:04 I'm going to select that piece of glass. And, over here on the properties pallet I
06:08 can change that to something else. Now, doors and curtain walls are a little
06:13 bit special. You can't just place a door and pick a
06:15 curtain wall, it doesn't work. So, what you have to have instead is a
06:19 specially created curtain wall door, and that curtain wall door is actually a
06:22 curtain panel. And so if I scroll up here, you can see I
06:26 have one such door loaded in this project. This one comes with a software so you
06:31 should have it available to you with your rivet for other projects but its already
06:34 loaded here in this project. And if I click it here, store front double
06:39 door, and then let's deselect it so we can see it better, you can see that it loads a
06:42 door in there for me. Again, it's a little bizare because I
06:47 can't just place the door so I have to have these specially formualted curtain
06:50 panel doors. Now I'm going to put my mouse over here,
06:53 tab a few times, until I get the lower panel.
06:58 Right click this time instead of left click.
07:00 The reason is, under select panels on the right click menu I can select multiple
07:04 panels at the same time. So I could either do on the vertical grid,
07:08 the horizontal, or the entire curtain wall.
07:11 I'm going to do along the horizontal grid, and you'll see it will go across and
07:14 highlight all of these. Now naturally, I've already got the door
07:18 the way I wanted. So I don't want that one to be selected.
07:21 Hold down the Shift key, and I'm going to remove that like so.
07:25 With the remaining panel selected, I'll come up here, to the drop down.
07:29 It's currently a system panel glazed, and I'm going to change that to a system panel solid.
07:36 Now, if I deselect, it doesn't look any different in this view, and that's because
07:39 we're in hidden line display right now. Down at the bottom of the screen on the
07:43 view control bar. I'm going to click the visual style pop up
07:47 and change to shaded. Now, the blue is awfully bright but that
07:51 represents glass and then you could see these gray panels here, that's our
07:55 spandrel glass. That's our solid panels now.
07:59 So, you can see clearly there's a different material there.
08:02 Now it might be easier to see this if we went to 3d.
08:05 So let me go to my default 3d view, and I'll use my Shift key and my wheel, and
08:10 spin this around a little bit, so I can get a better look there and then zoom in,
08:15 like so. And what you'll see is even in hiddenline
08:21 in 3d the glass is transparent. And then of course, if you want to switch
08:26 to shading, you will see that the blue is a little bit less over powering in this field.
08:30 So, you can continue to work right here in 3D if you want, you can work in shading or
08:34 hidden line, and all that remains for us to do is to add some mullions.
08:38 Now, I am going to click the mullion tool here in the architecture tab, and I am
08:41 just going to work with default mullions that are here on the list, you can
08:44 actually create around. But the two and a half by five inch
08:48 rectangular mullion is what I'm going to use.
08:50 And over here under placement we have a few different options.
08:53 So we can place on the entire grid line, and I'll do that for some of the verticals here.
09:00 We can place on an individual grid line segment and I'll do that for this one here
09:04 above the door and for these guys down here.
09:08 And you could even do the entire grid. That'll do everything that's left but
09:13 that'll place them in places where I don't want.
09:15 So, I'm going to go back to the grid line feature for that.
09:18 And just add them in the locations where I need them.
09:21 Cancel out of there. If we zoom in slightly, you can kind of
09:25 tell that the mullions have a preferred direction.
09:28 You can see that the vertical takes precedence over the horizontal.
09:31 We can control that. So if I select this mullion right here,
09:34 for example, you could see these small little grips there, now that might not be
09:37 easier to see if I go back to hidden line you could see them right there, okay, and
09:41 if I click that, that toggles that joint condition there.
09:46 So we can do that on additional ones if we want too, but there is actually a faster
09:50 way, I'm going to highlight one of these mullions, Right click again, and just like
09:53 we had Select options for the panels, we have similar ones for the mullions.
09:59 And I can say in this case, on grid line and that will highlight them all the way across.
10:03 You can right click a second time to get to this next command, but it's also right
10:06 here on the ribbon. We can say, make that continuous.
10:10 So I'll choose that, and you see it does it all the way across.
10:14 Feel free to continue to fine tune it some more if you like and make additional adjustments.
10:19 But as you can see by manually laying out a series of grids and mullions, and
10:22 swapping in and out different kinds of panels, you can make a more custom curtain
10:25 wall design, then you would be able to achieve using the type driven curtain wall.
10:32 So the both curtain walls give us interesting possibilities and help us to
10:35 create more complexity in our design. But we've really only scratched the
10:39 surface here. In the advance modeling course, here at
10:42 lynda.com, i have covered many other curtain wall techniques including sloped
10:45 clasing and curtain wall systems and the conceptual modeling environment with
10:49 pattern surfaces. So when you are done with essentials
10:53 having curved edge, take a look at that course and see some additional techniques
10:56 over there.
10:58
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Creating wall sweeps and reveals
00:00 In this movie, we'll look at sweeps and reveals.
00:02 A sweep is material that you add to a wall, and a reveal is material that you
00:04 carve away. Both use a two dimensional family type
00:07 called a profile, which determines the shape of the material that you're either
00:10 adding or removing, and then that material is pushed along the length and or the
00:13 height of the wall. We can apply sweeps and reveals at either
00:18 the type level in which case they would apply to all instances of that wall type,
00:21 or we can actually apply them wall by wall by selecting the individual walls that we
00:24 want to add them to. So I'm in a file here called Sweeps and
00:29 Reveals and let's go ahead and start by doing a type based sweep that we're
00:33 going to apply to this exterior wall type. So I'm going to select one of the
00:38 instances of this interior wall and you could see that its the basic wall exterior
00:42 brick on metal stud type. And I'm going to choose the Edit Type dialogue.
00:46 Next, I'm going to go to the Edit Structure, like we have done before.
00:50 And what I want to get to is Sweep button down here, but as you can see, its
00:53 currently grayed out. Well, the key to this is right here it
00:57 says this is available in Section Preview only.
01:00 So before you are able to use any of these buttons down here, you have to make sure
01:03 that not only is your Preview turned on which it is over here, but also the View
01:07 is set to Section. And as soon as you do that, you can see
01:11 all those buttons laid up and you are now looking at a section cut through this wall type.
01:17 Now, I am going to go ahead and widen this up just a little bit.
01:20 Then I'm going to click the Sweeps button right here.
01:22 And I'll take this Sweeps dialog and I'm going to move it out of the way slightly
01:25 so that I can see the Preview window in the background.
01:29 Now, you get this sort of table here with lots of options, and it's really important
01:32 to see that preview in the background so you can kind of have some idea of.
01:36 How your progress is going as you work. The first we want to do is click the Add
01:40 button right here, and that will add our first sweep.
01:43 Now, the profile is the first thing you want to consider.
01:46 If I click there, that's actually a drop down list, and you can see that the
01:49 template that we use to create this building from has several sweeps already
01:52 built into it. There's some vinyl base and there's some
01:56 parapet caps and so on. I'm going to scroll down here to the
01:59 bottom of the list and choose this wall sweep, Brick Solider Course 3 bricks.
02:04 Now, let's see what that looks like. Let's click Apply right here.
02:07 Now, notice I'll take that sweep and it will just drop it at the very bottom of
02:10 the wall, and it's kind of hanging off the outside of the wall.
02:13 So it's probably not quite what I want to do.
02:16 So let's work our way across the table here and make some modifications.
02:20 Now, the first thing I might want to consider then is where that sweep is located.
02:25 So you could see there's a From column here and there are two choices Base and Top.
02:30 Now, in this case, I want to go ahead and measure it from the base.
02:34 So I'm going to leave that set to base but I'm going to change this distance right
02:37 next to it and I will put in about 6 feet for that.
02:41 Now, if we click Apply on that, you will see the Soldier Course move up and it's
02:45 measured 6 feet off the floor. If you'd rather measure it from the top of
02:49 the wall, you can change the from point to top and then you probably need to use a
02:52 negative number in the distance field. Now, let's go ahead and assign a material
02:57 to to this sweep. So we are going to click right there and
03:00 over here in the Search field, I'm going to type in soldier.
03:04 And that would bring up machinery brick solder course, I'll will select that.
03:08 You could see that it's got this vertical pattern assigned to it, let's click OK.
03:13 And now we've assigned that material to this, then I'm going to come over here and
03:17 look at these other settings here because we're still kind of hanging off the
03:20 outside of the wall. So I'm going to look at this Offset
03:24 feature next. And a brick is about 2 and 2 3rds inches
03:27 or in this case, it might be maybe a little bit more than that.
03:32 but i am going to go ahead and put in 2 and 2 3rds inches for the offset, press
03:35 the Enter there. When I click Apply though, you are
03:39 going to see that it actually pushes it away from he wall.
03:43 So it turns out that what i really want to do is put negative number in front of that
03:47 and let's click Apply. And as you could see, it's a little bit
03:51 off, so you want to actually increase this number perhaps to about 3 inches instead,
03:55 you can get it to set in the thickness a little bit more.
03:59 So, you can fine tune that setting a little bit, if you like.
04:02 I'm going to let it cut the wall, and as you can see here in the preview, that
04:05 kind of makes a pocket in the existing wall to receive the soldier course, that's
04:09 what Cuts Wall does. And if I also make it cuttable, then any
04:14 windows or doors that interrupt this soldier course will actually cut through
04:17 the soldier course. So that seems like a pretty good thing to do.
04:22 Let's go ahead and click OK and then OK two more times to see the result.
04:26 And, as you can see the soldier course added not only to the wall that I had
04:30 selected but you can see it here and in fact, all the way around the building if I
04:34 hold my Shift key in and drag with my wheel and it also appears right here.
04:41 Because that wall up there actually is using the same wall type.
04:44 Well, ahead of time, here in the file I created a copy of that wall type and just
04:48 named it No Sweep. So, that's the easiest way to deal with
04:52 that problem is to just reset it back to an original of that type that doesn't have
04:56 the sweep. So, that's an example of a type based sweep.
05:02 We could also add sweeps wall by wall by using the drop down here on the Wall tool
05:06 and choosing Wall Sweep. Now, notice there's also Wall Reveal.
05:12 Reveals are available in both the type dialogue right here with the Reveal
05:16 button, and you can see it's a very similar dialog, I'll cancel out of there.
05:23 And they're also available right here using the Wall Reveal.
05:26 Now, if I wait for the Tool Tip to appear, you can kind of see what the reveal is
05:29 going to do, it's going to carve away the material of the wall instead of adding to it.
05:35 So, I'm going to choose the Reveal. And, here on the list there's only one choice.
05:40 It just says reveal, an it's a simple rectangular profile.
05:43 If you want to change the shape of the profile you can choose edit type an pick a
05:45 different profile, but in this case I'm just going to accept the default.
05:49 And the next thing I want to look at is how I want to place it.
05:52 You can place it horizontally or vertically.
05:55 Now, when you do a reveal or a sweep at the type level, it only runs horizontally.
05:59 But in the case of the individual wall by wall sweeps and reveals, you can actually
06:03 do it vertically as well, and the way it works is you just simply click where you
06:05 want to place that thing. And notice that you can actually place it
06:10 on more than one wall. Let's go ahead and cancel out of there,
06:14 zoom in and take a look at the result. And you'll see that the reveal has cut
06:19 away from the wall. Now, if I repeat the command and change to
06:23 vertical, you can see that we can also run the reveal in the other direction.
06:29 This button right here restart, allows you to finish that reveal and then add a
06:34 second one. Restart and add another one.
06:38 So each time you want to add another one, you click the Restart button.
06:43 Otherwise, it will continue to add to the existing one.
06:46 So, you can add either sweeps or reveals in the same basic process.
06:50 You can add them at the type level in which they apply to all instances of that
06:54 wall type or you can add them wall by wall by using the tools on the drop down menu.
07:00 In both cases, they use a profile family which just determines the shape of the
07:04 sweeper reveal. And then that shape is pushed along either
07:08 the height or the length of the wall to create architectural detailing in bands
07:11 and moldings and so on.
07:14
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Model lines
00:00 In this movie we're going to look at model lines.
00:02 Model lines can be used for a variety of things, and they really are a very simple object.
00:07 They're actually a two dimensional object, but as their name implies, they are
00:10 considered part of the model. So, even though it's two dimensional line
00:14 work, it's going to show in any 3D view because Revit thinks of it as part of the model.
00:19 So, imagine that you're actually painting lines on the wall and you have a pretty
00:24 good idea of what a model line is intended for.
00:27 The example I'm going to show you is using a model line instead of actually modeling
00:31 three dimensional geometry. In the movie where we looked at sweeps and
00:35 reveals, we saw that a reveal could curve away from form of a wall.
00:39 It may be tempting to use reveals for smaller scale details things like control
00:43 joints and very small indentations on the wall.
00:47 And while it seems like a pretty good idea at the time, on a small project, you might
00:51 be able to get away with it, but on a larger project, the overhead that you
00:54 start to introduce to your model can really become a detriment.
00:59 Because every time you create that three dimensional form in your model, it's
01:03 actually increasing the overall size of the model and therefore having an impact
01:07 on the overall performance. Furthermore, when it comes time to print
01:12 something like that. Let's say I made a really small reveal
01:15 that was only about a half an inch in size.
01:17 At an eighth inch scale or even a quarter inch scale drawing, those two edges of the
01:21 reveal are going to be so small, and so close together that they're going to just
01:23 bleed together and appear like one big fat line.
01:28 And so, you probably wouldn't be satisfied with the graphics either.
01:30 So, for those reasons in situations like control joints and other kinds of small
01:33 scale details, you might want to consider using a model line instead.
01:37 And that's what we're going to do here in this movie.
01:40 So, I'm in a file called model lines, and if I zoom in slightly, you can see that
01:44 this is just a brick wall. Now, the first thing I want to address is
01:49 you can see over here that the brick pattern just sort of starts randomly.
01:54 So, I can fix that easily enough with the Align command.
01:57 And I'm just going to pick the edge of the wall here, and then highlight any line on
02:00 the pattern. And that will shift the entire brick pattern.
02:03 So, that will help me get my control joints placed a little bit more precisely.
02:08 So, that shifts my brick pattern. Now, you can use the same technique to
02:11 start shifting the doors and windows, if you want to, to get them to all fall in a
02:14 brick dimension. I'll leave that up to you.
02:17 I'm going to go the Architecture tab, and look for the Model Line tool right here.
02:21 And when I click on it the first thing that Revit will ask me is for a work plain.
02:25 Because I'm working in a non planned view, it can't assume which plain I want to draw on.
02:30 So, it's asking me where do you want to draw these two dimensional basically model lines.
02:35 So, I'm going to use the Pick a Plan option that it's offering me here.
02:38 Click OK. And I can just pick anywhere on the face
02:40 of this wall. Now, over here we get our Standard Draw
02:44 toolbox, you can draw model lines in any shape you want.
02:47 In addition to that, you can assign a line style.
02:50 So, you can make these dash lines or hidden lines or really thin lines.
02:54 Now, this default one just called lines is actually going to show up in green.
02:58 So, I'm going to go with that so that these become really obvious, and you can
03:01 change the line style later if you want to.
03:03 I want to check all my other settings here.
03:05 I actually don't want change in this case, so, I'm going to turn that off.
03:08 And I don't want an offset. And what I'll do is just find one of my
03:11 brick pattern lines here, and click, and click.
03:16 And it's just as simple as that. Take this temporary dimension, start
03:20 dragging it, press the Tab key to highlight the outside face.
03:24 That gives me the dimension right here, and then maybe I want these control joints
03:27 every 20 feet. So, I can put in 20 feet, that hit the
03:30 window, so, let's go with 18 feet. Now, I can just copy it, pick my start
03:36 point, go another 18 feet, and I could keep going down the face of the building.
03:42 Now, as I said, I'm going to leave these with the green line style right now, but
03:45 you can simply select them later and change the line style if you have a
03:48 different style, perhaps you might even create a line style called Control Joints.
03:54 But what I want to show you is if you switch to another view, those lines still display.
03:59 So, that's the advantage of using a model line, is that it's still considered part
04:03 of your 3D model. However, if we zoom in nice and close,
04:07 it's really just a line painted on the surface of the wall.
04:11 It didn't actually change the structure of the wall in anyway, and so, it tends to be
04:15 a little bit lighter on the overhead department than if you actually use or
04:18 reveal or something.
04:20
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9. Visibility and Graphic Controls
Using object styles
00:00 As you work through your projects in Revit, you will find times when you wish
00:03 to change the way that various elements display on screen and in your output.
00:07 There are various tools available in the software to make such changes, both
00:11 globally across the entire project, and in more specific and isolated ways.
00:16 Each of the movies in this chapter, we will explore the topic with progressively
00:19 more specificity. We'll begin here in this movie with the
00:23 global project wide settings known as Object Styles.
00:26 So I'm in a file called object styles, and I'm looking at a section cut through the building.
00:31 This is the longitudinal section. Now I'm going to zoom in over here where
00:38 the floor slab meets the exterior wall. And what you'll see here is this floor
00:45 slab is using kind of a light line weight. And the exterior wall is using a heavier
00:50 bolder line weight. We could go in, in a variety of ways and
00:54 start to modify how that line weight is applied.
00:57 But if we opened up a different section, what we would see is if we would look at a
01:02 similar condition we have exactly the same issue.
01:07 So the first place you want to look when making changes to the graphics on screen
01:11 is, is there a way that I can apply the change.
01:14 So that it will apply everywhere and I won't have to do it over and over again.
01:19 And it turns out that your overall lineweight settings are one of the few
01:22 places that we can do globally. Most settings in Revit are actually view
01:27 by view but this particular setting we can do globally.
01:30 So I'm going to go back to my longitudinal section, go to my Manage tab and we're
01:34 looking for the Object Styles command, find the button right here.
01:40 In object styles you get a list of all of the categories in your Revit project and
01:44 they're grouped into a few different tabs. We have our Model Objects tab and then
01:49 several other tabs. We're going to obviously focus here on
01:52 Model Objects and here is all the Model categories.
01:56 Now this is our floor element right here. You can see that there's a Line Weight
02:00 column and that branches into two separate column, Projection and Cut.
02:04 And you can see that for floors we're using the same Line Weight for both
02:07 Projection and Cut, a Line Weight 2. Line weight 2 is relatively fine, as you
02:12 can see. Line Weight 1 is our smallest Line Weight
02:14 and then it goes up to actually line weight 16, but it's rare that you would
02:17 ever go that high. You can see here that if you scroll this
02:22 window that about the thickest Line Weight that's used is a Pen Weight 5.
02:27 So that gives you some idea of how rare it would be to go to the higher numbers.
02:31 Now if I look down here at the wall item, you can see that in Projection, now
02:35 Projection is when you're looking at something, okay?
02:39 And then, you've got cut, that's when you're actually slicing through it.
02:43 Now we're slicing through it here in the background.
02:46 So you can see that in projection, it's a Pen Weight 2, just like the floor.
02:49 But in cut, it's using a much heavier Pen Weight, a Pen Weight 4, and that's why we
02:53 are seeing the bolder line here and we're still seeing a thin line for the floor.
02:59 So all I'm going to do here is scroll back up to the floor object and just simply
03:03 change its Line Weight, to match what we're doing with the wall.
03:10 Now, while I'm here, I'm going to look at the ceiling object and it really has kind
03:13 of the same problem. In fact, if I look over at this side you
03:16 can see that there's a tiny little bold element there, two little lines that are bold.
03:22 That's actually a very small wall, and so that wall is cutting with a Pen Weight
03:26 four, and the ceiling and the floor that it's attached to Are both using the pen
03:29 weight too. Because if we look at our Ceiling object,
03:33 it's got the same settings as the floor. So why don't we change that one to a Pen
03:37 Weight four as well? Now, when I make both of those changes,
03:40 and I click OK. Suddenly, the outline of the floors and
03:44 ceilings looks a lot bolder. It has a lot more punch.
03:47 And it seems to fit in a lot better with the surrounding geometry.
03:50 The nice thing about the object styles feature is, if I go back to the transverse
03:55 section, it's already applied here as well.
03:58 So any time you can get away with doing something at the object styles level, it's
04:02 always preferable. Because that change gets applied globally
04:06 throughout the project in every view. So everything starts with object styles.
04:11 And then we start modifying from there. And in the next several movies we'll look
04:15 at a variety of ways that we can modify from there.
04:18
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Working with visibility and graphic overrides
00:00 There are many instances when you'll have a need to control the way things display onscreen.
00:04 In the previous movie we looked at the Object Styles command, which allowed us to
00:07 change Global settings like the Line Weight.
00:11 Or we could change, actually, the color or the line styles in that dialog as well,
00:14 but, surprisingly we can't use that method to actually hide and show objects.
00:19 Now there are plenty of times when you might actually just want to hide something.
00:23 Maybe I need to show a furniture plan and that's going to show one set of objects.
00:27 And then I need to show a separate power or equipment plan and then it's going to
00:30 show some different objects. So to turn things on and off I actually
00:34 have to use a different method. And so in this movie we're going to look
00:38 at the Visibility Graphic Overrides feature.
00:40 And this is a view specific modification so any changes I make here won't be
00:44 global, they'll actually apply only to the view that I'm in.
00:48 And I'm in a file here called Visibility Graphics and I'm looking at Level 1 Floor Plan.
00:53 So when I demonstrate this we'll see that any of these changes will only apply here,
00:56 in Level 1. Let's take a quick look.
00:59 I'm going to come up here on the View tab and click the Visibility Graphics button.
01:03 And you'll see it as the shortcut, VG and often, people actually refer to this as
01:07 the VG dialogue, because it's used so frequently.
01:10 Let's do a really simple example here. I'm going to kind of move this box out of
01:13 the way. You can kind of see I have a view doors
01:15 here in the background. This box looks a lot like the object styles.
01:19 It has the same tabs. It has the same categories listed here.
01:22 Obviously, there's more columns, and we'll look at some of those.
01:25 But the check box over here was not present in object style.
01:28 And this allows us to check and uncheck the various objects that we want to hide
01:32 and show. So, for example, if I decided to uncheck
01:35 the doors, and click the Apply button right here.
01:39 What you'll see is all the doors in the background there disappeared.
01:42 Now, I can't think of too many good reasons why I'd want to hide the doors in
01:44 a floor plan, so that was really more of an example.
01:47 So I'm going to check the box again and click Apply again to turn them back on.
01:51 Maybe I want to do something a little more practical.
01:54 If you look over on this side of the plan you can see here in the background I have
01:57 some furniture and I have some electrical outlets.
02:01 So perhaps I have a need to show the furniture sometimes, and other times to
02:04 show the electrical outlets. Well, I could hide my Electrical Fixtures
02:08 category, print out my drawing. I could come back, turn those back on again.
02:13 Hide my Furniture category, come back, print the drawing.
02:15 That would be kind of an inefficient way to work.
02:18 What we typically do instead is in Revit, is we typically duplicate the view.
02:23 And then set up two different views, two different ways.
02:26 And this is leveraging the feature that I mentioned to you a moment ago.
02:29 That anything we do in visibility graphics, only affects the current view.
02:32 So let me demonstrate, so here's Level 1 Floor Plan.
02:35 I'm going to right-click it, right on the Project browser.
02:38 And I'm going to go to Duplicate View, and we actually have three different ways that
02:41 we can do that. I want to demonstrate the first two, these
02:44 are the ones you going to use most frquently.
02:46 If we choose just duplicate we get a version of the view that removes all the
02:51 view specific elements. All the text, all the dimensions, all the tags.
02:57 So you can see here all I see is geometry. If I go back to Level 1, notice I have the
03:02 door tags and the room tags and the dimensions still.
03:06 Right-click it again and I do duplicate with detailing this time I'll get an exact
03:11 copy of this view, including all the annotation.
03:15 Now I'm going to right-click that Copy 2 of Level 1, and I'm going to rename it.
03:20 And I'm going to remove the Copy 2 portion, leave it Level 1 and I'm going to
03:24 write furniture plan at the end. So this is my Level 1 furniture plan.
03:30 So what I want to do in this particular plan is I want to configure it to show me
03:34 only furniture. Now you're going to deal with annotation
03:37 elements in a view differently than you're going to deal with the model elements.
03:41 We're going to use VG, visibility graphics to control the model elements and
03:45 annotation elements. You're just going to Delete and Add them
03:48 as necessary. So what I'm going to do here is make a
03:50 windows selection around the entire floor plan.
03:53 That highlights everything, go up to my Filter selection.
03:57 I'm going to click check none. Because you can see I have quite a few
04:00 categories selected. And I'm going to select only the door
04:05 tags, the dimensions and the window tags. So I'm going to select those three
04:11 categories, click OK. You'll notice it only highlights those
04:14 elements and I'll just simply Delete those.
04:17 Now I'm getting a message here about a constraint that's applied to one of my dimensions.
04:21 It's offering to either un constrain them or I could just simply click OK.
04:25 I don't actually want to remove the constraint.
04:27 So I'm just simply going to click OK. Now even though I delete it the dimensions
04:31 and the tags from this view if I go back to level 1 floor plan you will see they
04:34 are still here. Its very important to understand that each
04:39 view has its own annotation. So that takes care the annotation aspect,
04:42 but what about the visibility? As we have said perhaps the furniture plan
04:46 doesn't want to see things like these electrical outlets may be I want to just
04:50 limit it to just the furniture. So to do that, I need to use visibility graphics.
04:56 So I'm going to go to VG, just type VG on my keyboard.
05:00 And I need to locate those categories that I don't want to see here in this Furniture Plan.
05:04 So I'm going to uncheck Electrical Fixtures and let's click Apply.
05:09 And you'll see that all of the outlets and the light switches disappear.
05:13 So, that's the effect I was looking for, I'll click OK.
05:16 And that completes my Furniture Plan. Now, I can take this furniture plan and I
05:21 can use it to generate a second copy. I'm going to duplicate again, again with
05:26 detailing, but this time I'm duplicating from my furniture plan.
05:31 So I'll do duplicate with detailing, select it, and rename it.
05:35 This ones going to be Level 1 Power Plan, click okay.
05:42 The difference I want here, is, now I want to see the electrical fixtures.
05:47 And maybe I don't want to see the furniture.
05:49 So I'm going to go to VG. Turn back on the Electrical Fixtures.
05:53 And I can turn off the Furniture. Now when I do that maybe that's the view
05:58 I'm after. You can see that it's a little bit cleaner there.
06:00 Of course going back to level one everything is still here, so this doesn't
06:03 remove things from the model, it just simply hides them in that view.
06:08 Maybe I change my mind in the Power Plan and I actually want to see the Furniture,
06:11 I just don't want it as intense. So, to show you one more feature here
06:15 we've been limiting our discussion here to the Visibility column.
06:19 But there's lots of other columns over here.
06:21 I'm not going to go through every one but if we look over here at the far right we
06:24 have a column here called Halftone. And so perhaps instead I want to turn the
06:29 furniture back on, but I want to Halftone it instead this will be the effect that
06:33 I'll get. The Furniture will redisplay, but it will
06:37 display much lighter, so that its may be not quiet over powering the Power Plan.
06:42 So you have few different ways that you can decide to set thing up.
06:46 But the Visibility Graphics command ,its very powerful command its going to allow
06:50 you to very focused and specialized views that are specific to the needs at hand.
06:55 So, using it I can turn things on and off, or change the way they graphically
06:58 display, keeping in mind that those changes only apply to the Active view.
07:02
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Using view templates
00:00 Visibility graphics gives us a way to modify what we're seeing on a view by view
00:03 basis and as we saw in the previous movie it can be a very powerful way for us to
00:05 manage different kinds of views. But what do you do in a situation where
00:09 you have a project that has lots of views that are similar to one another.
00:13 So maybe you have a ten story building, and whatever changes you make on your
00:16 level one floor plan or furniture plan, you want to see on the upper levels as well.
00:20 In cases like that, we have a feature called View Templates.
00:23 And all a View Template does is capture all of the settings that you've applied to
00:26 a view, saves them under a name, and then you can apply those settings to other
00:29 similar kinds of views. So let's have a look.
00:33 So I'm in a file called View Template. And I'm in the level one floor plan.
00:36 And I'm going to zoom in on some portion of the floor plan over here.
00:41 So as you can see there is this concrete stipple pattern applied across all the
00:44 floor slabs in this view. Now that may be appropriate to show in
00:48 elevation view but typically you wouldn't want to see that in a floor plan.
00:52 Now I can't hide the floor slabs themselves if I went to visibility
00:56 graphics using the keyboard shortcut v g. And turned off the floor object category.
01:03 When you apply that you're going to see that the stipple disappears but the edges
01:07 of the floor slabs disappear as well, and so out here where had that patio situation
01:11 I lose that edge. So that's really not going to be the best
01:15 solution here. Instead what I want to do is look at some
01:18 of these other columns that I have here in visibility graphics and I could modify the
01:22 projection or surface settings or I could modify the cut settings.
01:27 Now in this case its the projectional surface that I am interested in and
01:30 specifically the patterns that I want to look at so her's my floor category and you
01:33 could see that an override button appears in each of these items, so I am going to
01:36 choose the override button in the pattern column.
01:41 And it has it's own visibility check box, so I'll just simply uncheck that, click OK.
01:46 And then when I Apply that, you'll see that I don't lose the line here, only the
01:50 steeple pattern disappears and that's confirmed with the word hidden right here.
01:56 Now let's say that I went through and made lots of other changes in this dialogue as well.
02:01 A single change might not be that hard to replicate on another floor.
02:04 For example if we go up to the second floor plan you can see that I am still see
02:07 that I am still seeing the stiple patterns here because anything that you do
02:10 invisibility graphics only applies to the current view that you are in.
02:15 So I could easily turn off the stipple again here flowing the same steps but what
02:19 if i had gone through and made lots of changes?
02:22 In the visibility graphics. It might become more tedious to make those
02:25 changes, and particularly if I have lots of other floor plans.
02:28 All right, so let me go back to the level one floor plan, and what I want to do is
02:32 capture the settings that I have applied to this floor plan in a custom View Template.
02:38 So I go the view tab, click here on the View Template's drop down, and create a
02:41 view template from the current view. It will ask me for a name, and I'll call
02:46 this (SOUND). Typical floor plan, click okay.
02:50 And that will open up the View Template's dialogue with that new view template highlighted.
02:54 You could see over here on the right, all of the settings that are being captured in
02:57 this View Template. So you can see there are quite a few
03:00 different settings. And the ones that I changed were here in
03:02 visibility graphics for model. But it's also going to record the scale
03:06 and the lighting and the shadows and just everything that you see here.
03:10 So I'm going to click OK. And now all I have to do is go up to the
03:13 Level 2 floor plan and apply the View Template properties to this view.
03:19 I can do that in one of two ways. The simplest way to do it is to simply go
03:23 right back to View Template's drop down and apply template properties to the
03:28 current view. Now when you do it this way you just
03:32 simply select the template that you want, click okay, and it will apply the settings
03:36 one time, this is a one off change. So this view still maintains its own
03:42 settings but it just basically copied the settings from the first floor.
03:47 Now, let's look at an alternative way to do that.
03:49 Maybe, in addition to applying the template properties to the view, you also
03:53 want to make them permanent. Here's an example.
03:56 I'm going to go up here to the level 1 power plan view.
04:00 I'm going to zoom in. And let's say that I want to capture all
04:02 the settings that we have in here in another View Template.
04:05 So I'm going to go up to the View Template dropdown again, create a view template
04:08 from the current view, and call this Typical Power Plant.
04:13 Verify all the settings, click OK. And now, what I want to do is instead of
04:17 applying the properties to this or other views, what I'm going to do is scroll down
04:21 here on the properties palette, and you'll see here that Under identity data there's
04:25 a setting and it's currently set to none. I can click that button and choose my
04:32 typical power plan and click Okay and I'm going to repeat that on level two, none,
04:36 typical power plan and click okay. Now, the first thing we'll see up on the
04:42 Level 2 power plan is that one was showing steeple pattern and that has gone away, so
04:46 now you can see that both of these power plans are using the same settings..
04:51 But I look at it and I realize oh, I wanted to half tone the furniture in my
04:55 power plans and I forgot to do that. So the advantage of setting it the way
05:00 that I've just done by actually assigning it as a property on the property's pallet,
05:04 is that now the View Template is in control of any of the settings the are
05:08 applied to these views. So, to modify it, I go back to View
05:13 Templates, and choose the manage view templates command.
05:17 Scroll down, and locate the typical power plant.
05:21 Now here, I can choose the visibility graphic overrides from model, and click
05:25 that edit button. Locate the furniture category.
05:31 And check the halftone button. Click okay, and okay again.
05:36 Now the furniture will halftone here in the level two power plan.
05:40 But notice that if I go back to level one power plan, it's already halftoned here as well.
05:45 Because I've made the modification to the View Template.
05:49 Any view that has that View Template assigned as a property will get that
05:52 change immediately. So, I can manage that change globally from
05:56 one place. Now, there is a slight downside to working
06:00 this way, unlike the way that I did it with the level two floor plan.
06:06 Here, if you decided you needed to change something either permanently or
06:09 temporarily, you can't do it with the View template assigned.
06:13 For example, the scale. Currently you'll see that all the scale
06:17 vales are grayed out. Or the level of detail.
06:20 You'll see that those are grayed out. Or many of the settings here on the
06:23 Properties palette you'll see are also grayed out.
06:26 In fact, anything that was captured in that View template is now unavailable to
06:30 edit directly. Well, we have this feature over here on
06:35 the view control bar called temporary view properties.
06:39 And we can enable it with this little pop up menu.
06:42 And what that will do is it'll put this purple border around the screen.
06:45 And now, for the time being, anything that I do in this current view.
06:50 Is just a temporary override while I"m working, so maybe I want to move the
06:53 furniture around and I find it difficult to do that with it set to halftones, so I
06:57 can go to visibility graphics, vg, and these were all previously grade out but
07:01 they're now available and I can come over here to the furniture and turn off the
07:05 half tone. A moment ago I showed you that the scale
07:11 was grade out and I could change it now... And it's available, and then I could, you
07:15 know, make whatever changes I want to make.
07:19 When you done making those change, if you come to this pop up and choose restore
07:22 view properties, it will throw away any of those overrides that you have done, and
07:26 notice that the furniture goes back o being I have turned the scale and back to
07:30 8th and one inch. What was not thrown away was the physical
07:36 movement I made. So, I move that furniture group, it is
07:40 still moved. So the only thing that got thrown away
07:43 were the graphical settings that got applied to that furniture, not the
07:47 physical location of that furniture. So if you imagine extending these features
07:52 to a multi-story building, you can see how powerful the viewtemplate feature really is.
07:58 And coupling that with the ability to apply the View template directly to the
08:01 properties, and then having the ability to override when necessary gives you a
08:05 solution that allows us to start managing the settings across multiple views in a
08:09 project, and it's really handy as your project begins to grow in size.
08:15
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Hiding and isolating objects in a model
00:00 As your models become more complex, it can be difficult to see and edit certain
00:02 elements from time to time. In a previous movie, we saw that we can
00:06 use visibility graphic overrides to hide elements at the category level.
00:11 Sometimes, however, you simply need to hide elements temporarily, or you want to
00:14 hide individual particular elements in a certain view.
00:18 So in this movie, we're going to look at two ways that we can hide stuff.
00:21 We can hide things using the Temporary Hide command, or we can hide things in a
00:24 more permanent fashion but we can do them object by object.
00:29 And so again, in our exploration of Visibility settings, moving our way from
00:32 the most global down to the most specific. We're starting to now hone in on things
00:37 that are much more specifically focused on very particular situations.
00:42 So, I'm in a view here called Hide/Isolate and I'm going to start with the temporary
00:45 Hide/Isolate command. Let's say that I want to do some work down
00:49 in the foundation walls. You can see that if I move my mouse around
00:52 here, I can get those walls to highlight. But it's going to be a little difficult to
00:56 work on them. Because I've got this big site plan in the way.
00:59 This is a great job for the Temporary Hide command.
01:03 All I have to do is select this object. And of course, the entire object selects
01:07 because it's a linked Revit model. And down here on the View Control bar,
01:11 there's this little icon looks like sunglasses.
01:14 We have actually looked at this in a few other movies, and there are several
01:17 options here. I can hide just the element I have
01:20 selected and it will do just that. In this case, it will hide the linked file.
01:25 Or I can actually hide the category and I can show you an example of that in just a
01:28 moment, but lets do the hide element first.
01:31 And what you'll see is the object disappears.
01:35 You get this cyan-colored border around your screen, and it tells you that you're
01:38 in Temporary Hide/Isolate mode. This is a temporary mode, meaning that if
01:43 you close the file right now, and reopen it It will reset all the Temporary Hide/Isolate.
01:49 If you were to print out this view or any other view, the effect would not be
01:52 applied; it would restore any hidden elements.
01:55 So, the intention of this mode is simply for you to be able to go in here, get a
01:59 better look at the geometry that you want to work on.
02:03 So that you can select it, make your modifications.
02:06 And then when you're done, you choose reset Temporary Hide/Isolate and the
02:09 objects come back. Okay, let me just show you a couple of
02:12 other quick examples using the other options on that menu.
02:15 Here's a column right here. If I select it and I go to Hide Element it
02:20 only hides the one column. Let me undo that.
02:24 If I use the Hide category instead. Then it does exactly that.
02:29 It hides the entire category. But again, this is a temporary hide that
02:33 I've just done. It only applies in the current work session.
02:37 Let's go to the sunglasses, and reset that.
02:41 Isolate is the opposite. So, if I had the same column selected, and
02:45 I use either isolate element or isolate category.
02:49 Let's do isolate category. It hides everything that's not a column
02:54 ,so whatever you have selected is the only thing it displays and everything else gets
02:57 hidden and again its temporary. So lets reset that ,so those are temporary
03:02 hide isolate mode you could do that when you just need to get a better look.
03:07 And you will actually find using that quiet a bit ,something just in the
03:10 sometimes in just need to get some work done.
03:13 So I'm going to close here the Project browser and go to the Level 1 floor plan.
03:17 Open that up and let me show you an example where you might want to hide
03:20 something individually, but you want to do it on a permanent basis instead of a
03:23 temporary basis. You see how I have several section lines
03:27 on the screen. We could use the visibility graphics
03:30 command that we looked at in a previous movie and we could hide the section lines
03:33 if we wanted to. Easy enough to do, the trouble is they'll
03:37 all be hidden. Well, I've got this one section line here
03:40 at the front of the building that I was using just to build my curtain wall.
03:43 And I don't want that to be there in my drawings, kind of cluttering things up,
03:46 and I certainly don't want it to be printed.
03:49 So, I want to hide that but I don't want to hide the others.
03:52 So, this is an example where if you have an individual object like this section
03:56 line, that just for whatever reason needs to be hidden in this view, you can hide
04:00 just it. And unlike the temporary hide, this will
04:04 be a permanent hide. So, you select the object, and up here on
04:08 the Modify tab, there's this little light bulb icon, and if I choose hide category,
04:12 that's just another way to get to VG. So instead of going to VG and unchecking
04:17 the box, this will do it for me, and if I chose that, you could see all the section
04:20 lines go away. So let me undo that.
04:24 What I'm going to do instead is, go to the light bulb and say I want to hide just
04:27 this element. Now, that element will disappear and all
04:31 the other sections remain. Let me show you another example.
04:34 Here's a foundation plan. Now, I'm looking at this.
04:37 It looks okay, but I see that there's this little thing here in the middle.
04:41 I'm not quite sure what that is. Let me zoom in just a touch here.
04:44 What is that? How did that get there?
04:46 Well you know, if I investigate further I find out that, that is actually this
04:50 opening object in the break room and for whatever reason you know.
04:54 Based on some other settings or what have you it's showing here in the foundation plan.
04:59 Now, I've a few ways I could deal with that.
05:01 I could go and investigate that family and try and figure out why it's showing or
05:04 look at some other settings. But sometimes it's easier to just say that
05:08 doesn't need to be here in the Foundation Plan view, so I am simply going to hide it.
05:13 So, I go to the Hide element again, choose that and just like that it disappears, and
05:17 it didn't take a lot of effort to do that. Now, in either case, the only potential
05:22 danger here is, how do you know something is hidden right?
05:25 How do we get back if I want to get back again?
05:28 For whatever reason, I want to get that opening back or let's say that I changed
05:31 my mind here on Level 1. And I decided that I want to print that
05:35 section after all, so down here on the view control bar right next to the sunglasses.
05:40 There is a little tiny light ball and this is reveal hidden elements.
05:44 I am going to click and instead of the cyan border, this time I get a reddish
05:47 color border, it says revel hidden elements.
05:51 And anything that is previously been hidden will display here in that same
05:54 reddish color. I can select it and up here on the ribbon
05:58 I can say I want to unhide that element. And then either using this button here to
06:03 the light bulb again, I can turn off the reveal mode and the object comes back.
06:08 So in both cases, when you do the Permanent Hide, it's exactly that.
06:13 It's a permanent hide. The object stays hidden until you go to
06:16 Reveal mode and bring it back again. It won't print and if you close the
06:20 project it'll come back again. Contrast that to any of the ones on the
06:24 Sunglasses popup. Those are all temporary.
06:27 They only apply in the current work session.
06:29 You typically use those when you just want to get something out of the way.
06:32 So that you can get some work done, and then you'll turn them back on again.
06:35
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Understanding view range
00:00 Orthographic views in Revit are generated from the 3D model using a variety of rules
00:03 derived from conventional architectural drafting.
00:07 When it comes to plan views, architectural drafting convention treats a plan as
00:09 basically a horizontal section. Cutting the building at a pre-determined
00:13 height above the floor, and looking down into the model.
00:15 Naturally there are many other rules and abstractions applied to the graphics to
00:18 achieve an acceptable floor plan. However, the concept of the cut plane is
00:22 used quite literally in Revit. In this movie, we're going to look at the
00:26 View Range feature which incorporates the cut plane and a few other settings.
00:29 And I'm in a file here called View Range in order for us to do that.
00:33 So I'm looking at the level one floor plan view, and it has all of the default View
00:37 Range settings applied to it. Now let's start with where we can find the
00:41 View Range settings. So if you look at your P