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Revit Architecture 2013 Essential Training
Richard Downs

Revit Architecture 2013 Essential Training

with Paul F. Aubin

 


Find out how to create compelling architectural designs using the modeling tools in Autodesk Revit software. In this course, author Paul F. Aubin demonstrates the entire building information modeling (BIM) workflow, from creating the design model to publishing a completed project. The course also covers navigating the Revit interface; modeling basic building features such as walls, doors, and windows; working with sketch-based components such as roofs and stairs; annotating designs with dimensions and callouts; and plotting and exporting your drawings.
Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors, and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding curtain grids, mullions, and panels
  • Using cutaway views
  • Generating schedules and tags
  • Adding callouts such as text and symbols
  • Understanding families
  • Outputting files, including DWF and PDF files

show more

author
Paul F. Aubin
subject
Architecture, Building Information Modeling (BIM), Previsualization, CAD, 3D Drawing
software
Revit Architecture 2013
level
Beginner
duration
10h 27m
released
Aug 02, 2012

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Introduction
Welcome
00:04Hello! My name is Paul F. Aubin, and welcome to Revit Architecture 2013 Essential Training.
00:09Over the last decade Revit has become the de facto standard computer application
00:13for architects and building design professionals.
00:15We'll start with basics like walls, columns, doors, and windows.
00:19We'll build four slabs and roofs and learn how these forms interact with other
00:23elements like the surrounding walls, elevator shafts, and roof dormers.
00:27And what building would be complete without stairs, railings, plumbing,
00:30and lighting fixtures.
00:31And we'll even create our own custom pool table.
00:34But using Revit is not just about modeling.
00:36I'll also show you how to annotate your drawings with text, dimensions and other
00:41standard architectural symbols.
00:42Revit allows us to generate live schedules of just about any part of our
00:46building, we'll create construction details and compose sheets for printing
00:49out our document sets.
00:51Revit is a robust architectural design and documentation package, and we have
00:55quite a bit of ground to cover.
00:56So if you're ready to begin your journey into the world of Revit Architecture,
01:00you've come to the right place.
01:01Let's get started.
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Using the exercise files
00:01If you are a Premium member of the lynda.com online training library, you have
00:05access to exercise files used throughout this course.
00:07The exercise files are located in a folder which I've placed on my Desktop. That
00:12folder contains a subfolder for each of the chapters in the course.
00:15You open a particular folder for a chapter and you will find a series of Revit
00:19files in that folder.
00:20In some cases you will find some additional files that are not Revit format,
00:24you'll be instructed on what to do with those files in each of the movies that use them.
00:28There's one more folder here called Links and it contains a single Revit file
00:33called Building Site. That file is referenced by the projects in many of the
00:38other folders. There's really nothing for you to do in the Links folder, just
00:42keep that file there in the same relative location and the other projects will find it.
00:46If you're a monthly or annual subscriber to lynda.com, you don't have access
00:50to the exercise files, but you can follow along in your own work, so let's get started.
Collapse this transcript
1. Core Concepts
Introducing building information modeling (BIM)
00:00So I know you're probably anxious to get into Revit right away,
00:03but before we do, let's talk about a few high-level concepts first.
00:06For starters, just what is BIM?
00:09Well BIM stands for Building Information Modeling and it's a term that was
00:13coined a few years back by Autodesk to basically describe the process of
00:16creating virtual models that represent building facilities.
00:20Now Revit is often heavily touted as purpose-built for building information
00:25modeling, and this is true, but that often leads to confusion that somehow Revit
00:30and BIM equal the same thing.
00:32Revit and BIM are not the same thing. Revit is a tool to help us achieve BIM.
00:37And what BIM is, is a process that we follow to create building model data that
00:43is two things: coordinated and computable.
00:47Those are the two most important tenants of BIM.
00:50If all of the parts and pieces that make up your BIM project are fully
00:54coordinated with one another, and don't require any manual updates to keep them
01:00in sync, and if you've got a robust rich data store of information that can be
01:06used both internally by the system and exported out to the larger project team
01:10to do meaningful computations like energy analysis, like structural loads,
01:17like lighting analysis, air loads, air cooling, any of those things, then
01:25you've got BIM.
01:27So there is a lot of different ways that we can achieve BIM, and Revit is an
01:31excellent tool to help us achieve that because it does many of those things that
01:35I just described natively.
01:36Now it's important to understand that 3D is not the only component of BIM.
01:42Often when you hear BIM in the same sentence you'll hear people talk about 3D.
01:46Now don't get me wrong, 3D is very important.
01:48If your primary goal is to perform clash detection between your structure and
01:52your mechanical systems, or if you want to make sure that your stair tower fits
01:57into the overall architecture, 3D is pretty important.
01:59If you need to do visualization to get high-quality renderings and so forth, 3D
02:04is pretty important.
02:06However, 3D is not the only aspect that makes BIM special, 3D is just part of it.
02:11I think that the I in BIM is sometimes even more compelling than the M in BIM.
02:17Think about cost-estimating tasks, think about specification writing, think
02:22about energy load analysis, think about heating and cooling, think about
02:26structural loads, all of these things require data.
02:29We have all this data instead of manually computing all the various things that
02:34we need to get a proper design, why not let the computer do what computers do
02:38best, compute stuff.
02:40So this is what BIM is all about, so again let's not focus just on the M, let's
02:45also think about the I and if we've got the two together in a fully coordinated
02:49package in a way that Revit will give us, then what we've got is a fully
02:54implemented BIM solution.
02:56So with that introduction in mind, let's go ahead and get started.
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Working in one model with many views
00:00So what's so special about Revit anyhow?
00:02Well there are many possible answers to that question, but in this movie
00:06I'd like to focus on one of the easiest and most immediate benefits of
00:08using the software.
00:09Whether you are an architect, an interior designer or a draftsman, you spend a
00:12lot of your time looking at plans, sections, and elevations.
00:16In Revit, work that you do and plan is immediately reflected in elevation
00:20section and vice versa.
00:21In this movie I'll show you how Revit makes it easy to keep all your changes
00:26coordinated with a firsthand look at what I think is one of the most fundamental
00:29benefits of building information modeling, the fully coordinated building model.
00:32So I have here on screen a file called Core Concepts, it's included with the
00:36exercise files. Feel free to open this file and follow along, or you can open up
00:40any file of your choosing.
00:41Now I have here a 3D view and a floor plan, an elevation, and even a schedule.
00:45Now what I'd like to show you first is, if you select any object in any view,
00:51like this door here, let me zoom in just a little bit so we can get a better
00:55look at that, notice that that door selects in a bluish color here in the 3D
00:59view, and we are going to talk more about selection in a later movie, and it
01:03also highlights here in the Elevation and here in the Plan view.
01:08So it doesn't matter which view I select it in, if it's selected it's selected in all views.
01:13Now that carries through to modifications as well.
01:16If I take this door and I move it slightly, here in the Floor Plan view you are
01:21going to see that change immediately take place in both the Elevation and the 3D view.
01:26Let me do it again and I'd like you to pay attention, not to where I am here in the
01:31floor plan; keep your eyes focused over here in the 3D view and in the Elevation
01:35view, as I make the change, like so.
01:37And you'll see that it doesn't matter that I made the change in floor plan, it's
01:42immediately applied in the other views as well.
01:44Now we are not limited to just working in graphical views when we do this.
01:48A really interesting and powerful feature of working in software like Revit is
01:52that schedules are actually live views as well.
01:55I am going to focus my attention over here in the conference room and you
01:59could see I have a series of doors over here in the conference room, door
02:02number 110, 111, and 110A.
02:04And I am going to look over here at the schedule and you'll see a list of those
02:09same doors, here is door number 110, 110A, and 111.
02:14And notice that as I select them, in the schedule they highlight immediately in
02:20the floor plan as well.
02:21In fact, it is one and the same object.
02:24This is door number 110 listed in tabular format, as a list in the schedule,
02:29this is door number 110 shown graphically in a floor plan.
02:33If I decided I wanted to make a change to that door;
02:36for example, perhaps I wanted it to be another type of door, maybe a different
02:41size, I could open up the list here and drop it down to a smaller size, and
02:45you'll see it gets slightly smaller there in the floor plan and the sizes update
02:50here in schedule as well.
02:52And maybe I want something a little more dramatic, so I am going to choose a
02:56double-glass door, you can see the size gets considerable larger and you can see
03:00the graphic over here in the floor plan has changed accordingly.
03:03Now maybe I want to get a better look at that door that I just changed.
03:07I can do that by creating a new view to take a look directly at that door, and
03:12I am going to do that with one of my favorite views in Revit, a Section view,
03:16and I am going to drag a section through the conference room, open it up, and
03:21zoom in slightly and you can see that we are now looking directly at that double door.
03:25Now this is the same door, you can see that if I highlight it here
03:31it's highlighted there.
03:33Now when I am in this Section view I might notice that there is trouble up on
03:37the second floor. I realize that there is a door right here, that if we take a
03:41look in the second floor plan, isn't really in the appropriate location.
03:46This door really ought to be over here in this corridor.
03:49Whether or not I am in the floor plan or in the Section, I can make the change
03:54and it's reflected in both views.
03:56In traditional architectural design and documentation procedures, drawings are
04:00the result of carefully reasoned thought and design.
04:02A process of draw, erase, and redraw eventually leads to the desired result,
04:06which then must be replicated in all appropriate drawings, like sections and elevations.
04:11Each drawing conveys only a small abstracted part of the whole and can
04:14easily get out of sync.
04:16In contrast, the BIM/Revit workflow, all modifications are performed directly in
04:21the model, in any view that is convenient to the task at hand.
04:26Revit views are live representations of the model displayed through the prism of
04:30conventional architectural drawing types like plans, sections, and elevations.
04:34However, since each view is really just a window looking at the whole the
04:38various views cannot get out of sync and therefore always accurately convey the
04:43current state of the design.
04:44This is one of the major benefits of using BIM software.
Collapse this transcript
Understanding Revit element hierarchy
00:01In this movie we'll explore some high- level concepts common to the Revit platform.
00:05All elements in Revit fit into a built-in hierarchy.
00:08The purpose of this movie is simply to expose you to some of these high-level
00:11concepts and give you a better understanding of how the elements in this system
00:14fit into the larger framework.
00:16So I am going to start with the broadest grouping, all of the elements in
00:21the software could be grouped broadly into some major groupings, I'd like to call them buckets.
00:28So if you thought of model element's one big bucket and then we also have a view
00:33elements, datum elements, and annotation elements.
00:36What I am going to focus on mainly in this movie is model elements and
00:41annotation elements.
00:43The model elements are anything that represent an actual thing; something that's
00:49real in the building when the building is built. So if you can walk up to
00:52something and put your hand on and touch it, it's a model element.
00:56And the annotation elements are things that aren't real, things that
00:59describe objects in a set of drawings but aren't necessarily built in the actual building.
01:05So let me show you some examples.
01:07I am here in Revit in a file called Hierarchy, and it's included with the
01:11exercise files if you'd like to follow along, or you can open any Revit file that
01:15has both model and annotation objects in it.
01:17Now I'd like to illustrate a few other points that I was just discussing.
01:21For example, over here I have a wall, here I have a door, here I have a stair and a railing.
01:27Those would be considered model elements.
01:29They are actual parts of the building, if the building was built you could go
01:33and walk up to those objects and you could touch them, they are real elements.
01:37Contrast that to things like this wall tag or this door tag or these dimensions
01:43or this bar scale, those items are not real in the sense that nobody is going to
01:48paint them on the floor of the finished building or they are not going to build
01:52the bar scale out in front of the facility.
01:54They are representational objects that are meaningful for an architectural
01:58drawing, but they're not actually physical objects.
02:01Now those objects behave fundamentally different in Revit. A model element, as
02:06we saw in the previous movie, is a live object that if you change it in one
02:12view, such as taking this door and moving it over here, it will be reflected in any other view.
02:19If I switch to another floor plan you can see that that door has already moved.
02:24Now in this floor plan you can see that the annotation is actually quite
02:29different. There are no dimensions over here, there is no bar scale, some of the
02:34room tags are outside of the rooms rather than inside, the door tags are not
02:39even included in the door.
02:41So there is clearly a difference between the way the annotation appears in this
02:45level 1 furniture plan versus the way that it appeared here in the level 1 floor plan.
02:51So let me show you an example of that.
02:53If I take this room tag, here in the furniture plan, and I move it, say over to
02:59this location, if I return to my original level 1 floor plan notice that the
03:05corridor room tag is still in the original location and that's because each of
03:10these floor plans maintains its own version of its annotation.
03:14So the annotation is what we call view -specific, it belongs to the view in
03:19question; level 1 in this case or level 1 furniture in the alternate case.
03:24If we change the model as we saw it changes everywhere.
03:27So that's a main distinction between the model versus the annotation.
03:33Now there is another stage of the hierarchy that we also want to understand.
03:37If I highlight one of the objects you'll see a tooltip appear on screen.
03:41You'll see that same tip appear down in the lower left-hand corner of the screen.
03:46Now that information you can see there's actually three bits of information
03:50there, currently the status line says walls, then basic wall, then interior 4 7/8' partition.
03:56If I switch over this door, you'll see it says Doors, then Single-Flush, then 36'x84'.
04:04Now what that is, is a three-step object hierarchy that all elements, both model
04:10and annotation share in common.
04:12We have a category, we have a family and we have a type.
04:18Categories are a built-in list of object types that are available in the software.
04:23You and I cannot change this list. Examples might be doors, or walls, or stairs or door tags.
04:30Those are all categories. The behavior of each of those categories is
04:33well-defined, built into the software, and we just simply use objects of those categories.
04:39The next tier in the hierarchy is the family. Certain families are built-in,
04:44we call those system families and we'll discuss that in more detail in a
04:47future movie, and we also have what we call component families which are
04:51families that you and I actually can modify, and again we'll talk about that in a future movie.
04:56But conceptually what a family is, is really just a much more specific version
05:01of some object in a particular category.
05:04So if you think about doors in general all a door does is cuts a hole in a wall
05:09and allows people to walk through, but doors come in many shapes and sizes.
05:13We have single-flush swinging doors, we have double doors, we have sliding doors
05:19and revolving doors; each of those kinds of door would be a family.
05:24What it means to be a revolving door is a little different than what it means to
05:27be a swinging door or bifold door.
05:30So we have family to distinguish those differences.
05:34Now even within the family you might have variations, the most common would
05:39be different sizes.
05:40So in the Revit hierarchy we call those types.
05:44So if that single-flush door comes in a 36-inch wide type and a 30-inch type we
05:49would have a type for each of those conditions.
05:52If that revolving door comes in one size, or another size, or one type of
05:57construction, or another type of construction, we would make types for that.
06:01So every object in the hierarchy belongs to category, family, and type.
06:06And another way to look at that would be to say that each element in your model
06:12like this door that I can select here onscreen belongs to a type, that type is
06:17part of a family, and that family is part of a category.
06:20And again, it doesn't matter if we are talking about a model element or an
06:25annotation element for this point here.
06:27If I look at this room tag it's got the same three-step hierarchy; category,
06:32then family, then type.
06:34Or this bar scale down here which is Category Generic Annotation Graphic
06:39Scale1-8 is the family and the type name is similar.
06:44So every object falls into this multistep family type category hierarchy and all
06:51of the objects fit into those larger buckets.
Collapse this transcript
2. Getting Comfortable with the Revit Environment
Understanding the different versions of Revit
00:00I'd like to take a few minutes to talk about the different flavors of Revit
00:04that are available.
00:05With the 2013 release we have Building Design Suites and we also have the
00:09stand-alone Revit products.
00:11So I'm looking at a screen here from the Autodesk web site, and this is just
00:16a comparison matrix that shows the now four flavors of Revit that are available.
00:19In this course we are focusing on the architectural features, so if you have
00:24either Revit Architecture or if you have what they are just calling Revit,
00:29you have all of the features that we're going to be talking about here in the course.
00:34So if you have one of the Building Design Suites, you have the Revit product and
00:38you can actually turn on and off the features that give you all of the features
00:43for Revit Architecture.
00:44However, if you also have stand- alone Revit Architecture, you'll get the
00:48same basic experience.
00:49One or two of the screens might look slightly different but for the most part
00:53you have exactly the same thing.
00:54Now if you happened to be in MEP or Structure, you can certainly watch the
01:00course as well and I will be focusing on architectural features, but for some of
01:05the core high-level concepts, they still apply to the others, but just know that
01:09I'm not going to be talking specifically about MEP or structural functions per
01:13se, I'll be focusing most of my discussions on the architectural feature set.
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Exploring the Recent Files window and the application menu
00:00The Recent Files screen greets you when you first launch Revit. The screen gives
00:04you quick access to the most recently- used project and family files, you'll
00:08also find quick links to various resources, mostly online resources that maybe
00:12of interest to you, like the user community and what's new and things like
00:15that. So let's take a look.
00:17Here is our Recent Files screen as it appears in Revit Architecture. I've got my
00:21Projects area at the top and my Families area beneath that.
00:24The last four projects that you had open are shown there with icons, up to the
00:30last four, because as you can see here with the Family area I haven't opened any
00:34families yet, so I only see two items there.
00:37Now what you see on your screen may vary slightly because naturally you might
00:40have opened different files than I have, so the specific items that are listed
00:44here aren't that important, it's just simply that it's a quick way for you to
00:48get to that file again. So if I was working on this project yesterday, and I
00:52want to reopen it again today, all I have to do is click this icon and it will
00:57launch that file for me.
00:58Now if that's not the file that I want to work on I have some options over here.
01:03I can click the Open link and that would take me to a browse window, and I can
01:07go out and locate the project that I want to open. I'm going to cancel that.
01:11I can click this New link here and that will create a new project just based on
01:15the default template whatever that happens to be, okay, and that's a setting
01:19that we can actually change, or I've got a few other template choices that are
01:23listed here which also may vary on one installation of Revit to the next, so
01:27what you see specifically listed here on your screen might vary slightly.
01:31Now the other way that we can access all of these similar commands New and Open
01:35and Save is using the application menu, so I'd like to show you that now, but
01:40before I do I'm going to just create using this Architectural Template link
01:43just to create a blank file to have as a backdrop. The reason for that is, as
01:47you'll notice, many of the interface items are not actually loaded until you
01:51have a project loaded.
01:52So what I have loaded in the background is not really important, but I want to
01:56focus on the application menu here, and I just needed to have something open in
02:00the background in order to do that.
02:02Now the application menu can best be described as essentially the file menu for
02:06Revit. You have things like New and Open and Save, your typical commands that
02:10you would expect to find in a File menu, we have Print and of course Close, all
02:15of the sort of standard commands for file management.
02:19Now the way these work is if I just simply click the item, like the New item,
02:23I'll actually get a second project that will load up. I'm currently in project
02:27one, but if I were to just click right on New, it would create project two.
02:30If I hover over New you can see that it loads up a menu over here in the side
02:36of the application menu and gives me some options, so I could create either a
02:39new project, or a new family, or a new conceptual mass, so if you want to create
02:44one of these other types of files then that's the way you do it, you just
02:47simply pause your mouse first over the new item and then that will make the others appear.
02:52Let me show you that with the Open item.
02:54If I pause over Open, now I can either open Projects or Families or Building
02:59Components, and so on.
03:00Now a command like Save doesn't have any sub-options, so it's just simply a
03:05command you would click. Save As does have options so it's got the little
03:09arrow over here, and again, you pause over it and you'll see the different
03:12options that are available.
03:14In some cases like this Library option there is a further flyout here, this
03:18tiny little triangle here is showing me that, and I could save as a Family, a
03:22Group or a View. So there are various options that become evident as you hover
03:27over each one of these little things.
03:29Now if I collapse all of that and take my mouse off of any of those commands, at
03:35the very top here you see two small icons, one that's labeled Recent Documents
03:40and another one that's labeled Open Documents.
03:42Now Recent Documents is listing the two files that I've previously opened in the last chapter.
03:49Yours may vary depending on how many previous Revit files you've had opened.
03:54The list can hold several items here, there's plenty of room, and if there is an
03:58item that you want to keep on the list permanently, we have this little pushpin
04:02future over here. So the way this works is if you just simply click this little
04:06icon right there, that will pin that item to the list, and then as this list
04:11grows, what normally happens is the items that you've opened most recently stay
04:16on the list and the ones you opened long ago will eventually scroll off the list
04:21when you run out of room down here at the bottom.
04:23If you click the pushpin that item will stay on the list, it will maintain its
04:28spot and stay on the list and other items will scroll past it.
04:31So if there is a project that you want to make sure that you always have a quick
04:36access to, that's a great way to do it.
04:38If you switch to this icon, this just shows you what you currently have open,
04:42and you could see at the moment all I have open is Project1.
04:45If I opened another project, like the Hierarchy file from the previous chapter,
04:51and then opened this up, you can see that now lists both items here on the list.
04:56So as you open additional files they will just simply appear there on the list.
05:01So the recent files screen and the application menu both provide quick and easy
05:05access to your most recently used project and families in Revit.
05:08Use recent files to get started when you first launch Revit, and you can use the
05:12application menu anytime to open and close files or create new files and
05:16generate output as you're working in the software.
Collapse this transcript
Using the ribbon and the Quick Access Toolbar (QAT)
00:00In this movie we're going to take an overview of two very important parts of the
00:04Revit user interface; the ribbon and the Quick Access Toolbar.
00:08Now the ribbon is the primary interface for most commands in Revit and it's
00:12located across the top of the screen in this location here.
00:15Now as you can see there are several tabs;
00:17Architecture, Structure, Insert, and each of those contains different series of buttons.
00:21Now right above the ribbon is the Quick Access toolbar or QAT, and this can be
00:27thought of as really like a shortcut menu if you want to think of it that way.
00:32So let's look at the ribbon in a little bit more detail.
00:34So we have various tabs, now the specific tabs that you have in your interface
00:38might vary slightly depending on the settings or the exact version of Revit you
00:42have, but you can see here I have Architecture and Structure and Insert and
00:45Annotate, and if I click on any of these it does change which commands are
00:50available, I'm going to click back over here to Architecture.
00:53Each ribbon tab is broken into panels, we've got panels like Build and
00:58Circulation and Model, and these are just convenient ways to group commands that
01:03are similar to one another or that are related to one another in some way.
01:07And then finally on each of these panels we have a collection of buttons. Now
01:11buttons come in a few varieties.
01:12So the simplest kind of button is a button that you just simply click and it
01:16just does one thing, examples would be Mullion or Door. Okay, you'll notice that
01:21when I highlight it, it just highlights the single command and if I clicked it.
01:25it only does one thing.
01:27Contrast that to a command like Model Group.
01:30Model Group, when I highlight it you'll notice there is a little tiny arrow
01:34right here, and if I click it, rather than just running a command like the Door
01:38command would, it actually pops open a small menu. So we call this a dropdown button.
01:43So then you go in and you choose one of the commands off this menu.
01:47Now most of the buttons are actually a combination of the two, so we call these
01:52split buttons. Wall is a good example of that.
01:55The top portion of the Wall command is just a simple pushbutton, if I click it,
02:00it just runs that command.
02:02If I click the bottom half, I get a dropdown menu, so the same button is actually
02:07in two pieces and they call it a split button or I like to sometimes call it a
02:12combo button, because it can do one or the other. Here are some other examples,
02:16this one is oriented horizontally, the left-hand side is the default, the
02:19right-hand side is the dropdown.
02:21Floor command is the same way.
02:23There's the Floor command, if just click it, or I can click the dropdown and
02:27get the other commands.
02:29Now I should point out that a lot of people get in the habit of using the
02:33dropdowns regardless of whether or not they wanted the default command or not,
02:37like for example with the Wall command is there any difference between clicking
02:40here, and I get the Wall command, I'm going to press Escape, or clicking here and
02:46choosing this first item off the list, Wall Architectural?
02:51No, there is no difference whatsoever.
02:52The only difference is, it took me two clicks to get there the second time
02:56versus the one click.
02:58Now if you get in the habit of doing it that way, it's not that big of a
03:01deal. Some people prefer seeing all the choices they have available to them
03:04before they choose which one they want to click. I'm just simply pointing out
03:08that if you know that you want the default you can go right to that button
03:12instead of using the dropdown.
03:13Now there's two other little items that I want to point out to you on the
03:15ribbon, one is an expandable panel, as you can see here under Room & Area. What
03:21this signifies when you see this small little icon here and it highlights in
03:24blue, is that there are some buttons hidden away under this expandable portion
03:30of the panel, so the panel expands out and then you can see there is additional
03:34commands under here.
03:36The other interface item I have to switch tabs to show you, I'll go over here to
03:40the Annotate tab, and if you look at the Text panel it doesn't highlight, but
03:44notice here there is this tiny little button that has like a little
03:48down-pointing arrow to it, we call these dialog launchers, and when I click that
03:54it brings up some sort of a dialog, thus the name dialog launcher, so usually
03:59when you click those little icons, it's going to be some sort of a dialog with
04:04settings that relate to the commands in question on that panel.
04:08So I'm just going to cancel out of there without making any changes. Just be on
04:11the lookout for those very subtle little icons there that are sometimes stashed
04:15away on the panel titles themselves.
04:18Now let's direct our attention to the Quick Access Toolbar.
04:21You can use the ribbons exclusively to execute all of your commands.
04:25You don't have to use the QAT at all.
04:28However, the QAT is there because there are certain commands that you use
04:31frequently and it might be a little bit more convenient to go directly to the
04:35icon on the QAT than it is to switch tabs all the time.
04:39So if you prefer you can do that and you can see here that a lot of the standard
04:43commands are here, we've got Open and Save and Undo and Redo and some of the
04:47other commands here, you can simply click them and they function exactly the
04:51same ways they would accessing those commands in other locations.
04:55Like right here on my Annotate tab, here is the Text command and there is the
04:59exact same command right there on the QAT, that's just an example.
05:03Now at the very end of the QAT is a little dropdown, and we can use this to
05:09customize the Quick Access Toolbar.
05:12Now most commands that are eligible to be placed here are already here, you can
05:16see New is the only one that's not included, and if I just simply choose that,
05:20it adds the New command to the start of the Quick Access Toolbar, so that's a
05:25really easy way that we can customize what we see there.
05:28Now for more customization potential what you do is you open up that dropdown,
05:33and you come down here near the bottom and choose this command here, customize
05:37the Quick Access Toolbar.
05:39This brings up a dialog that would allow me to select commands, move them up and
05:43down in the list, I can move it down or move it up.
05:46I can add separators, I can remove commands, so if I decided I no longer wanted
05:50the New command to be on the QAT, I can simply select it, click this X right
05:55here, that removes it, and when I click OK it disappears off the list.
05:59The other way you can add commands to the QAT is to simply right-click the
06:03command on the ribbon and you can choose this command here Add to Quick Access
06:08Toolbar, and if I do that you'll see it will add that icon to your QAT and
06:14make it available on the list. Of course it adds it to the end, so if you want
06:18to move it around, then you would return to this Customize command to move it around.
06:22Now if you do that a lot and you add a lot of commands to the QAT, you're going
06:26to see here, you're going to run out of room pretty quickly.
06:28So the last thing I want to show you is, you can right-click anywhere on the QAT,
06:33and you could say show the Quick Access Toolbar below the ribbon. It will move
06:37it from here, drop it down here and now you have all the space to work with.
06:43I'm going to right-click this command again, remove it from the QAT, and I'll
06:48right-click again over here and show it above the ribbon just to reset myself.
06:52Feel free though to make whatever customizations you find appropriate.
06:56So most of the tasks you perform in Revit will begin with a tool either on the
07:00ribbon or the Quick Access Toolbar. We'll get into the specifics of all the
07:04various tools in later movies, but I just wanted to start us off on the right
07:08foot by giving you a quick overview of these critical interface items.
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Understanding context ribbons
00:01Context ribbon tabs appear on the ribbon as you create and modify elements in Revit.
00:06In this movie, we will look at how to identify a context ribbon, when it will
00:09appear and the sorts of commands that you can expect to find in it.
00:12In addition to context ribbon tabs, the Options bar gives us feedbacks to
00:16options and commands as you execute them, so we'll also take a look at this
00:20critical interface feature as well.
00:21So I'm here in a file called Condo and it's available with the exercise files.
00:26If you watched the previous movie, we talked there about the ribbons and the
00:30QAT, and as you can see, my screen has a similar set of ribbon tabs across the top.
00:36The ribbon tab I want to focus on in this movie is the Modify tab, so I'm going
00:40to move up here and I'm going to click on it, and I want you to take a quick
00:45look at which panels are available here on the Modify tab to start off with. You
00:49could see on the far left, we've got our Properties and our Clipboard, and all
00:53the way over toward the right we have Measure and Create, and so on.
00:56A context ribbon tacks itself on to the end of the Modify ribbon tab.
01:01So if I select an object on screen like maybe this roof object right here, you
01:06will see that the word Modify changes to include the word Roofs at the end.
01:11It tints in this greenish color, the entire ribbon tab gets this sort of
01:16greenish tint to it, and there is a new panel that appears here, in this case
01:21containing only a single button, Edit Footprint in this particular case.
01:25Now if I select something else, like this object, you can see that, that is a
01:31Model Group and so now I get Modify and then Model Groups, and I get a Group
01:37panel and it has several buttons and commands available.
01:40If I select a railing, you'll see a similar behavior, if I select this ground
01:47plane here, this is called Topography, we'll get a similar set of commands, and so on;
01:52windows, doors, each one will give us different context buttons, but you'll notice that the
01:59entire left-hand portion of the ribbon tab remains the same.
02:03So we still have Properties and Clipboard and Measure, and so on, it's just the
02:06stuff at the right that changes. That's what we mean by a context ribbon tab.
02:11Now I'm showing you here in the case where you select an existing object.
02:15There is another place where context ribbon tabs will appear, and that's when
02:19you create objects. So I'm going to go to the Architecture tab and I'm going to
02:24click on the Wall tool, and notice that that actually takes me over to the
02:28Modify tab, and now instead of saying Modify Wall, it says Modify Place Wall, and
02:35all the rest of it still behaves the same way that I showed you a moment ago.
02:40The left-hand side of the ribbon tab is still the same, but all the tools on the
02:45right-hand side now are tools that we can use to help us draw new walls.
02:50If I cancel that command, maybe choose a Door command, the same sort of thing
02:55occurs, I now get a Modify Place Door.
02:58So these are also considered context ribbon tabs.
03:01Now the other items that's context sensitive that you want to be paying equal
03:06attention to is the Options bar, so right below the ribbon we have the
03:10Options bar, and you could see right now that it's completely empty. It's just
03:14a big blank gray space.
03:15If I run a command like the Wall command, you're going to see that Options bar
03:20will populate with several options that we can choose from, in this case we
03:25could change the level of the wall or the height of the wall or the location
03:29line. I'm going to cancel that command, choose the Door command and you'll see
03:32that the Options bar in this case simply says Modify Place Door, but there is no
03:36specific options. So you don't always get options that occur there, but you want
03:41to be looking just the same.
03:43If I choose a Component command, you'll see Rotate after placement and the Level
03:50option, so it really does depend on the command, not only if you will see any
03:55options occur there, but what those specific options will be.
03:59Now in some cases when you select an object, you'll also get commands that
04:03appear on the Options bar.
04:05Now often, it will just be the single button, Activate Dimensions, which we'll
04:09look at in a future movie,
04:10but in some cases, you'll actually see more detailed options there as well.
04:15So the point is, is that there are several places on the Revit screen and in
04:19the interface, that you want to be paying attention to as you work, because
04:22that's the feedback mechanism that Revit is using to let you know what's going
04:26on at any given time.
04:28So when you execute a command or when you select an object and you want to know
04:31what to do next, then some of the most important places to be looking are the
04:36context ribbons or the Options bar, because those are two very common places
04:40where you'll get that kind of feedback.
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Using the Properties palette
00:00In this movie, we'll look at the Properties palette.
00:03Properties are always available for any element that you create or select in a Revit project.
00:08Properties are very context-sensitive so depending on what you're doing, you are
00:11going to see very different things on the Properties palette.
00:13So I'd like to look at a few different scenarios with you here.
00:16In a file called Condo Unit, and it's included with the exercise files, but you
00:19could follow along in any Revit project, there are two contexts under which
00:23you'll see the Properties palette.
00:24One is when you're creating objects and another is when you select something
00:27that already exists.
00:29So for example, if I came up here to the Architecture tab and click on the Wall
00:32tool, what you'll see is in addition to all the context sensitive stuff that we
00:37covered in the previous movie about the ribbon tab and the Options bar, if we
00:41look over here on the Properties palette, you will see various properties that
00:45are specific to the wall that I'm about to create.
00:48So at the very top we have the Type Selector and you could see that this
00:52particular one is defaulting to a Generic 8" wall,
00:55but if I open that up, it is a rather long list and I could choose from many
00:59different kinds of walls that I could draw.
01:02Beneath that I've got Location Line and what level I want to draw it on and the
01:05height, and so forth.
01:07And if I started to draw, it would just simply draw objects using those settings.
01:12Now notice that while I'm in the midst of drawing all of the settings are grayed out.
01:16So if I wanted to change the settings I can do that but I have to press Escape
01:21first to get back to kind of get out of the current drawing mode and get back to the Properties.
01:26So I'm still in the command, I could make changes, for example, I could choose a
01:31different kind of wall and then pick up where I left off and you'll see that the
01:35new wall is a little bit thinner than the other wall.
01:37So you can certainly interact with the properties as you're drawing, and we're
01:41going to get into a lot more of the specifics on drawing walls in the later
01:45movie. So don't go worry too much about those specifics at this time.
01:49I want to focus mainly on the interaction with the Properties palette at this time.
01:52So I'm going to Cancel twice now, Escape twice, to get out of that command, and
01:56I'm actually going to focus my attention now on some of the objects that are
02:01already here in the model.
02:02For example, here at the exterior wall, if I click on that, with it selected in
02:07addition to our Modify tab that we saw before, if we look at our Properties
02:11palette now, you are going to see much of the same stuff that we just saw when
02:15we were creating a new wall. Here at the Type Selector, we've got the same
02:19choices, and I could open this list up and I could actually even choose a
02:23completely different type of wall, if I wanted to, like an Exterior Insulation
02:27Finish System wall.
02:28The wall did get slightly thinner, I don't know if you noticed that or not.
02:32And if we were to look at it in another view, we would actually see that the
02:34finish material has actually changed.
02:36We could change the Location Line of the wall or the heights or constraints
02:40of the wall, any of those settings we could change directly on the Properties palette.
02:45But let's do one that's a little bit more evident.
02:48For example, I'm going to scroll down here and I'm going to double-click on the
02:52South elevation to open that view up and zoom in just a touch, and I'm going to
02:58select this window right here now.
02:59If we look at the Properties palette, it tells me that this is a double casement
03:03window and it's on Level 1 with a Sill Height of 3 feet.
03:07Now if I click right there, I can actually change that height directly here in
03:11the Properties palette.
03:12So it's just another example of making that kind of a modification.
03:16So if I put in 2 here and I press enter, it doesn't appear like anything has
03:21actually taken place.
03:22Well, you have to actually apply the change. Revit allows you to make multiple
03:26changes on the Properties palette and then apply them all in one step.
03:30So you can do that in one of two ways, you can use this Apply button down
03:33here and click it, and you'll see that will actually apply the change and move
03:38the window, or suppose I wanted to change my mind and go back to 3 feet, I
03:43can simply move my mouse away from the palette, and programmers like to call
03:48this shifting focus.
03:49So if we shift our focus away from the Properties palette that will
03:53automatically apply the change.
03:55Okay, so those are the two ways that we can apply one or more changes.
03:59The next part of the palette I want to point out to is this little small
04:02dropdown right here.
04:04Currently, it says Windows with a quantity of 1, so Windows is the category of
04:11the object we have selected, windows in this case, and I have one item selected.
04:15Now we're going to talk about selection in an upcoming movie but for right now,
04:20I'll just show you that if you use your control key and I'm going to over here
04:25and use the control key and select this second window, this bay window here, you
04:28can select an additional object, more than one object at a time.
04:31And what we'll see here is it still says Windows because both of those
04:35items share the same category, but now it says quantity 2, I have two windows selected.
04:41Now up here on the Type Selector, we see something a little different, it says
04:45Multiple Families Selected.
04:48And that's because, at the moment, the two objects I have selected are
04:52two different families.
04:53Now we talked about the differences between category, family, and type in a
04:57previous movie, so if you'd like to, you could go back and review that now.
05:01But we've got two separate families selected here and you want to be a little
05:04careful about this, because if I changed it like to something dramatically
05:08different 16' x 24" Fixed window, you will see that that has a pretty dramatic
05:14impact on both of those windows.
05:16May or may not be the most architecturally exciting change to make, so perhaps I
05:20might want to undo that. I'm going to use my Undo icon right here, or you could
05:25press Control+Z on your keyboard.
05:26Now I'm going to return to the Level 1 Floor Plan, and look at a few other
05:32examples of that concept that I just talked about.
05:35So again, here's a plumbing fixture family, I select it, it says Plumbing
05:40Fixtures here, it says Plumbing Fixtures here and the quantity is 1.
05:45I can hold down my Control key and select the second one and again I get
05:48multiple families, because clearly a toilet and a bathtub are different from one
05:53another so they are two different families even though they share the same
05:57Plumbing Fixture category.
05:58Now what would happen if you added a third or fourth item to the selection that
06:03was of a different category altogether?
06:05Well now it's going to say multiple categories are selected here and this
06:11changes to just say Common.
06:13Now what's interesting about this is you'll notice this is a dropdown menu, so
06:17you can actually open that up.
06:19And in addition to Common with a quantity of 3, you'll see that selection
06:24actually contains 2 Plumbing Fixtures and 1 Wall.
06:28Now it also says Floor Plan Level 1 down there, so you will always have the
06:33current view listed at the bottom of that list because the view itself, the
06:40Floor Plan in this case, also has properties.
06:44So by choosing an item here off the list, I could edit the Walls properties and
06:50change the kind of wall, make that a generic wall.
06:53I could choose the Plumbing Fixture properties, change something about those.
06:58Or I could go to the Floor Plan's properties and change something about the
07:02Floor Plan itself, maybe I want to change the scale of the Floor Plan or the
07:06level of detail that it displays.
07:08So the Properties is a multifaceted interface item that has many, many settings
07:14that we can interact with.
07:15And the key to using it successfully is to pay close attention to these subtle
07:19little nuances in its behavior.
07:22So in some cases when you make a multiple selection, like perhaps I select this
07:26interior wall and then maybe this wall that we drew a few moments ago, what
07:30you'll see is that up here it still says that we've got basic walls there's more
07:36than one type selected, in addition, some of these properties over here look a
07:40little bizarre like particularly the Top Constraint here, it actually has blanked
07:46out implying that there is no setting.
07:48What's really important here is, is want you to understand is that that actually
07:52doesn't mean necessarily that there's no setting.
07:54What it actually means is that there's more than one setting.
07:58So if you're not careful here, if you went in here, and made some change,
08:02like suppose I said Up to level 3, the impact of that change might actually
08:08be somewhat dramatic, if we switched to another view, because now I have just
08:14changed the height of both of those walls, it may or may not be what I had intended.
08:19So you need to pay close attention to not only what you have selected but the
08:25subtle little clues that the Properties palette is giving you there in order to
08:29be successful in your edits.
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Using the Project Browser
00:01Your Revit project is a complete virtual building model that can be viewed,
00:04edited, and explored 3-dimensionally, 2- dimensionally and in various reports and tabular lists.
00:10Each such representation of your project is referred to in Revit as a view.
00:14Views are listed and accessed in the Project Browser.
00:17This functions like a table of contents for your project in much the same way as
00:21a table of contents for a book tells you what the book contains, the Project
00:26Browser will tell you what views are contained in your project.
00:29And you'll use it to navigate to those various views.
00:32So I'm in a file here called Condo, if you would like to follow along, and we want to
00:37look over here at the Project Browser. The Project Browser palette is typically
00:41located over on the left-hand corner of the screen, now it can be moved or
00:45relocated, it can even be closed, but I certainly don't recommend doing that.
00:48Let's start by what could happen if the Project Browser, or in fact the
00:53Properties palette that we talked about in the previous movie, what happens if
00:57one of those accidentally gets closed?
00:59So I'm going to select right here and I'm going to click the Close button and
01:04let's say that was accidental. So how do I get it back?
01:07Well, if you go to the View tab on the ribbon, and you look way over here on the
01:12right-hand side, there's a item called User Interface, open that up and all of
01:17the parts and pieces of the User Interface that are optional, if you will, have
01:22check boxes here, here is the Project Browser and I can just simply check that
01:25box to restore it to its original location.
01:28So if it ever goes missing on you, that's how you can find it and get it back again.
01:33The first item in the Project Browser is at the very top, it says Views and then
01:37in parenthesis, it says all.
01:39That's just simply saying that we are now saying all of the views that are
01:43contained in this project.
01:44And the default all grouping is divided into typical drawing types, so you are
01:50going to see a Floor Plans category, you're going to see Ceiling Plans category,
01:543D Views, Elevations, Sections, and so on.
01:57Now beneath that you have also got other major groupings like Legends, and
02:01Schedules, and Sheets; we will talk about some of those in future movies. Okay,
02:06we'll look at some of them here.
02:08So I'm looking at a 3D view right now, perhaps I'd like to see a floor plan of
02:12this project and maybe I'm interested in the second floor plan.
02:15So you can see here beneath the Floor Plans, that each of the levels is listed
02:19here, each of its Floor Plan views, and there's Level 2. I'll just simply
02:23double-click on that and that will open up that floor plan on screen.
02:26It's a pretty typical looking floor plan.
02:29And what you'll see is, in addition to the view opening here, the Project Browser
02:34will show me Level 2 is now in bold, and that is how we can tell that that is
02:39currently the active view.
02:41Now if you don't have anything selected, you may recall in the previous movie
02:44that it will also show you on the Properties palette that I'm looking at Floor
02:48Plan Level 2, so that's another confirmation that I'm in that view.
02:52Now if I want to try some other views, I could open up maybe a Ceiling Plan or I
02:57could take a look at one of the Elevations, South elevation in this case, or
03:02even one of the Section views.
03:04And each time I open up one of these views, again it will be confirmed for me in
03:09bold there on the Project Browser.
03:11Now there's other ways that you can access views as well.
03:15Notice that this section indicator occurs right here, and if I hover over it
03:20says that that's Views: Section: Section 2.
03:23Now if look here on the Project Browser, we're currently in Section 1 but there
03:27is this second view here called Section 2.
03:30So this section head right here actually points to the section to view.
03:35Now there's a few ways I could get to that directly from this symbol, I could
03:40either right-click on it and choose Go to View, or notice the color here is a
03:46dark blue color. That dark blue color usually indicates for you that the view is
03:51interactive or that that item on screen is interactive in some way.
03:54And if I just simply double-click it, it's kind like a hyperlink in a web
03:58page, and it will open up that view and notice over here now Section 2 is bold and active.
04:04Now you may notice that that blue color occurs here on the section head and also
04:08on these level heads over here.
04:10If I zoom in slightly, that's Level 3, Level 2.
04:13So if I double-click that, it will return me back to my Level 2 floor plan.
04:21There's a few different ways you can switch from one view to the other,
04:25but the Project Browser is always perhaps one of your more convenient ways to do that.
04:29Now new here in 2013, in the current release, we can right-click any node on the
04:36Project Browser and we can perform a Search.
04:39This particular project only has a handful of views so there's probably not too
04:43much trouble in finding the view that I'm looking for.
04:46But if you're working for a large firm that does large projects in Revit, you
04:49might find yourself in a project that has dozens if not hundreds of views, and
04:53so this Search functionality is going to be really helpful.
04:56And I could start putting in a name here like section, and click Next, and it will
05:02go to the Sections category and then it will go to Section 1 and then Section 2,
05:07that will help me find the particular view that I'm looking for.
05:10Okay, so that's a nice new feature that's been added here in the current release.
05:14So our Project Browser gives us access to all of the various views that are in a project.
05:18It's really helpful if you just think of it as the table of contents of your project.
05:22You use the table of contents to find the item you are looking for and then you
05:25go to that location.
05:26You can do the same thing with the browser, find the view that you want to
05:28work on, double-click it and open it up to perform whatever action you need to perform.
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Navigating views: Zooming, panning, and rotating
00:00Learning how to navigate in the various views in a Revit project is an important skill.
00:05So in this movie, I'd like to show you how to do some basic actions like zoom
00:09and pan, and how to orbit a 3D view.
00:11So I am in a file here called Condo and we are going to use this just as a
00:16backdrop to do some view navigation.
00:17You can really open up any file you like.
00:19Now the easiest way to navigate a view is to use the wheel on your mouse.
00:23So if you don't have wheel mouse, you definitely want to invest in one.
00:27If you roll the wheel it will zoom out, if you roll down and if I roll up it will zoom in.
00:33Now you'll notice that the zooming is taking place pretty much where my mouse is.
00:37So if I move my mouse say over here on top of the building, and then repeat that
00:43you'll see that the zooming is more centered on that location.
00:46Move it over here in the parking lot, same thing.
00:49So you can control not only the level of zoom, but where the zoom is focused on
00:53simply by the way you move the mouse and roll the wheel.
00:56Now if you hold in the wheel and drag, then we are panning the screen.
01:01So this doesn't change the navigation it just sort of shuffles things around.
01:04So let's say you did zoom in over here, but you realized you're a little off
01:08screen you can just re-center easy enough by dragging with the wheel.
01:11Now I am in a 3D view right now, so there's one more trick we can do with the
01:16wheel here in a 3D view.
01:18If you hold down the Shift key and then drag with the wheel you'll see the
01:22cursor changes shape to this little spiny wheel and now I'm orbiting my model
01:27and this works in 3D views only.
01:29So I can spin around and get a better look here of what I'm seeing.
01:34Now if I come over here to my Project Browser and we talked about Project
01:37Browser in a previous movie, and I double-click the Level 1 Floor Plan view;
01:42this is a 2D view, this is showing me just a plan version, the same wheel tricks
01:47work, at least the first two, we can roll the wheel to zoom in, we can drag the
01:52wheel to pan around. You can't do the orbit trick, that will just pan.
01:57So even if I'm holding down my Shift key, it doesn't spin this into 3D view
02:02because this is a two dimensional view.
02:04In Revit, it's either 2D view or it's a 3D view.
02:07Now there are other ways we can zoom.
02:09If you look over here on the right-hand side of the screen there is this little
02:14ghosted out toolbar, when I move my mouse away, it's sort of ghosted out and then
02:17when I get closer it becomes brighter.
02:20This is the navigation bar and the lower portion of that navigation bar has a
02:25small little zoom pop-up menu.
02:28And you could see there are several ways to zoom here, and I think most of these
02:32are fairly self-explanatory, but let's just walk though a few of them just the
02:36same. The very first one is called Zoom in Region.
02:38So here is the way that works.
02:40When I select that command, I get a little magnifying glass cursor and you
02:43just simply click two opposite points on screen and it will zoom in to that rectangle.
02:51If I click the little dropdown again and I want to return back to where I
02:55previously was, I can use this one right here Previous Zoom and Pan.
02:59Now notice how I was able to choose the item off the dropdown and it went
03:05immediately to that command, but if the command is already on the top of the
03:10pile, then I just click the mouse and it takes me there.
03:14So notice Zoom in Region is still here and it stays on the top of the pile.
03:19Well, let's say that I wanted to do a different one like zoom out two times,
03:24that's pretty self-explanatory. It just halves the magnification on-screen.
03:29Notice how that command just took the top of the pile?
03:32So if I wanted to use that again, I would just click it again, but if I wanted a
03:37different one I would open up the list and choose it like this one right here
03:41Zoom to Fit, that would just fit the screen to the entire drawing.
03:45So lets look at one more here. We've got one here called Zoom to Sheet Size.
03:49The command is called Zoom to Sheet Size, but I think you can actually think of
03:52it as zoom to scale, and it probably will make a little bit more sense.
03:56If we look at the bottom left-hand corner of the drawing window, you can see
04:01that this particular drawing is currently set to 1/4" equals a foot.
04:05Now if you go to Zoom to Sheet Size, and you look at your own screen and sort
04:10of mentally measure this door here, you probably have a pretty good idea of how
04:15big a door should be at quarter inch equals a foot and it's probably pretty
04:18close on your screen.
04:19Now it's not super accurate. I wouldn't recommend getting out a scale ruler and
04:23measuring your screen because computer screens don't do a really accurate job
04:28like printed paper output would, but it's close, and the intention is to give you
04:33an idea of what this thing will look like when it prints out.
04:37So that's why they call it Zoom to Sheet Size.
04:38Notice, I can very clearly see the two lines in the door panel and over here I
04:44can see the two lines in the back of the chair.
04:46So I have an appropriate level of detail here, if I open up this pop-up and
04:51change the scale to something smaller, let's say I went to 16th of an inch equals a foot.
04:57Now of course, the most obvious thing I see is all the text gets super large and
05:01I'll talk about that in a future movie, but what I want to do is come over here
05:04and click Zoom to Sheet Size again, and you'll see that it doesn't change the
05:10zoom on screen very much at all, because the scale now is so much smaller.
05:14Again, look at the door. The size of that door is about right for a 16th inch
05:19scale, but notice I can't resolve the two parallel lines anymore, everything is
05:24kind of muddy and bleeding together.
05:26So the purpose of Zoom to Sheet Size is, it's a great tool for you to tell
05:30whether or not your view is set to the correct scale or not, or not necessarily
05:34the correct scale, but an appropriate scale.
05:36So I am going to set this view back to quarter inch, which is certainly more
05:40appropriate for this drawing. Those are some of our common Zoom commands.
05:44So you can either use your wheel, which I think is certainly the easiest and
05:48most immediate way to zoom in and out and change the view of the screen, or
05:52you can use the controls and the navigation bar as an alternative to your wheel mouse.
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The basics of selecting and modifying
00:00Selecting elements is a basic skill required to be successful in Revit.
00:04Most modifications you perform in Revit rely on a selection of elements in the
00:08model and a basic understanding of how to manipulate those elements in the Revit environment.
00:12In this movie, we'll take a high-level look at some of these critical skills.
00:16So I'm in a file here called Condo Unit.
00:19Now if you look at the status bar, at the very bottom of my screen with
00:23nothing selected, you have already got some clues as to how we can make
00:26selections in Revit.
00:28The message currently says, Click to select, TAB for alternates, CTRL adds,
00:33and SHIFT unselects.
00:35So I'd like to start with those methods right there, because those are really
00:38the most basic ways that we can make selections.
00:41Click to select is pretty obvious.
00:43You just simply put your mouse on an object, and click on it and you have a selection.
00:47You get some nice feedback on screen, the object will typically highlight
00:51in this bluish color.
00:52Now you can modify these colors if you like and we'll be talking about some of
00:56the Revit options in a future movie, so that's certainly one of the options you can do.
01:01But the default selection color in Revit architecture is this bluish color.
01:05As I select other objects, what you'll see is the first object will be deselected.
01:10So by default, in Revit, each time you click, it creates a new selection
01:17or selection set.
01:20You select an object and if you don't use any of the modifier keys that
01:23are indicated down there on the status bar, any previous election will be deselected.
01:28Following that, if you click an empty space, that will deselect completely
01:34anything that you currently have selected.
01:37The easiest way to deselect everything is to just simply click in a blank
01:41area of the screen.
01:42Now if you want to select more than one object, then the easiest way to do
01:47that is to click the first, hold down the Control key on your keyboard, you'll
01:52see a small little plus sign appear next to the cursor and then you click the second object.
01:58Now we have talked briefly about this in some of the previous movies if I select
02:02another similar object, the feedback that I get here in the various locations
02:07will indicate for me what I have selected.
02:09So in this case, I have selected two walls of the same type and family.
02:14And so there's a lot of similar modification that I could start to do to all of those.
02:18As I add additional objects however, I would get a Multi-Select and I would get
02:23fewer options available on the Properties palette and on the ribbon.
02:27Depending on what kind of modification you are planning to make, you want to be
02:31careful about the kinds of selections you make.
02:33Now let's say that I made that selection but I accidentally selected the toilet,
02:38I didn't really want that.
02:39We can use a different modifier key, the Shift key, notice that I get a
02:43minus sign next to my cursor, and I can click it again to deselect using the Shift key.
02:50You'd want to do it that way as opposed to clicking out an empty space because
02:55as we have already said, if you click an empty space, that deselects everything
02:59and you'd have to start over again.
03:01And it's a little bit quicker to just remove one object from a selection than it
03:06is to start all over again. Certainly straightforward, but not necessarily the
03:10fastest way to do things.
03:13What about Tab for alternates?
03:15Now this is a very powerful and unique Revit feature that we have,
03:18so let's take a look at that. I'm going to put my mouse in this general area
03:23right here next to this door.
03:24Now notice the door highlights and as we've talked about in some of the previous
03:28movies I get a tooltip giving me some information about that door.
03:31That's how you verify what kind of object you're about to select.
03:35Now this is called pre-highlighting right here, I haven't clicked yet.
03:38If I move my mouse away, that pre- highlighting goes away until you actually
03:43click it's not selected.
03:46If I put my mouse right there, and this time I'm going to press and release Tab,
03:51don't hold it down, you press the Tab key and release, you're going to see it
03:55jumped the selection over to the nearby wall.
03:59Now the reason you don't want to hold the Tab down is you'll get something like
04:03this, it kind of looks like a strobe light.
04:05So you want to put your mouse over an object, pre-highlight it, press Tab.
04:08And then watch what happens if I Tab a second time, this is called chain selection.
04:13And if you look at the status line, you are going to see chain of walls or lines.
04:17Now this is a very powerful way to select objects.
04:20If I click the mouse here, it's going to select both of those walls.
04:24Now a lot of people make this mistake.
04:27They will put their mouse here, press Tab, press Tab again, say yeah that's what
04:32I want and then move the mouse.
04:35So you're not done yet until you click so it goes highlight, Tab, Tab, click,
04:41until you click you haven't made a selection.
04:44Now there it was just two walls. What if I have lots of walls?
04:48Well the Tab can be really powerful if you're out here somewhere.
04:52Suppose I highlight this wall right here and press Tab, now look at the
04:56chain that I'm getting. This goes all the way around the entire perimeter of the entire model.
05:01And if I click the mouse, I've selected all of those objects.
05:05Now notice right here there's a break between this wall and this wall, so I'm
05:10going to deselect one more time, put my mouse right here, Tab, but before I
05:14click, watch what happens if I move my mouse slightly.
05:18So if I'm more to the inside, it shifts to the inside chain, and there's the outside chain.
05:24Now this only works if you happen to have a situation like this, where you have
05:29two different chains that are possible, and then I click to make the selection.
05:33With a little bit of practice, you can use that chain selection and really do
05:38some very quick and powerful selections that otherwise would take an awful lot of effort.
05:43If you look over here on my Properties palette, I have 10 walls selected, to do
05:47that with the control key would be 10 clicks and if you miss and click an empty
05:51space on the 9th one, it deselects everything and then you are just frustrated.
05:56There's a couple of other selection methods that also will speed things up.
06:00We have window and crossing selections or so called box selections.
06:04Now the way these work, you make a box on screen, a selection box and everything
06:10within the box will get selected and it works one of two ways.
06:14If you click, hold down, and drag, if you go from left to right, you get
06:20a window selection.
06:21If you go from right to left, you get a crossing selection.
06:24And you see the difference? From left to right, it is a solid edge, from right to
06:29left it's a dashed edge.
06:30Dashed edge only has to touch objects, solid edge has to completely surround them.
06:35So let me show you.
06:37I'm going to click inside this bedroom, start to drag, notice that nothing is
06:41highlighting, until I completely surround it. You see those two doors? And if I
06:47keep going and make a bigger box, I'll eventually start capturing more and more stuff.
06:52But notice that it's not capturing either of the walls that make up the
06:58boundary of the bathroom.
06:59I'm not getting the vertical wall in the right. I'm not getting the horizontal
07:03wall at the bottom, all I'm getting is the stuff that was completely in the box.
07:08And I'm going to deselect and I'm going to drag it this way instead, watch the difference.
07:12Now you see how it highlights those walls? And I only need to touch these
07:16objects with my selection window, and now I'm getting the same stuff in addition
07:21to these two walls here.
07:23You can use all of these methods together.
07:26So I have a selection.
07:28Now I can hold down the Control key and make additional selections using any
07:33of these methods, hold down the Shift key, and remove objects and it all works together.
07:39So it's not one or the other. I could do a highlight, Tab, Control+Click and
07:46add that to the selection, highlight, Tab, Shift+Click and remove that from the selection.
07:54As a final selection method and perhaps our most powerful one of all, we can
07:58start off by selecting too much stuff and then look up here on the ribbon
08:04for this Filter button.
08:05The Filter button allows us to look at the categories that are included in the
08:11selection we've just made, it'll give us a quantity for each of those categories
08:16and we can uncheck the objects that we're not interested in.
08:20So let's say that I was not interested in any plumbing, or mechanical equipment
08:24in this current selection, I can click OK and it removes the furnace and the
08:30water heater from the selection.
08:33Now maybe I don't want the washer and dryer as well, that's the specialty
08:37equipment in Generic models, so I can take those items out as well.
08:40And I also got the stove and the refrigerator removed from the selection.
08:44But now I'm left with just the base architecture and I can do something to that
08:48selection, move it, copy it, rotate it, or new in 2013, I can save it. This is a
08:56slightly more advanced feature and we can talk about this maybe a little bit
09:00later in the course, but it works very simply like this, you click Save, you give it a name,
09:06and then later, if you want you can load that selection, and click OK and
09:12it will remember it.
09:13So nothing is selected, I go to the Manage tab, I click load, I select kitchen,
09:19I click OK, and now it's selected.
09:22To make any modification in the Revit project, you'd need to master selection.
09:26It is one of our most basic skills that we have to have.
09:30So you definitely want to open up a file and practice, use your Control and
09:33Shift key, your windows and crossings, your Tab selection, very powerful, and
09:37your filter selection, equally as powerful.
09:39Make sure that you've practiced each of these, you're comfortable with each one
09:43of these and you'd be very glad you did because it will make everything you do
09:47in Revit that much easier to accomplish.
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Accessing Revit options
00:00Most computer programs have user-configurable options.
00:03In this movie, we are going to take a quick look at the Options dialog in
00:07Revit and some of the settings that you may want to consider modifying on your own systems.
00:11I am in a file called Condo Unit, but it doesn't really matter which file you
00:15have open for this, we are not actually going to change the file in anyway, we
00:19are going to really focus our energy up here on the Application menu, the big
00:23R in the corner of the screen.
00:25And if you open that up and you look way down here toward the bottom, there's an
00:29Options button right here, and if I click on that it brings up this multi-tabbed
00:34Options window which has many user-configurable settings.
00:37Now I am not going to go through every single setting in here but I am just
00:40going to highlight a few of the important ones that you might be interested in
00:43or some of the ones that you would be likely to be curious about right away.
00:47And let's start with save reminders.
00:50If you've been working on the computer for a while then you know how important it is to save.
00:54In Revit, it is no exception.
00:56You need to actually save yourself with the controls S or the Save icon on a regular basis;
01:03Revit does not automatically save for you.
01:06However Revit will remind you at a set interval and that's controlled right here.
01:11You could see that the default Save reminder interval is 30 minutes, and the
01:16way this works is if 30 minutes has passed, since the last time you saved,
01:20Revit will look for the most inconvenient time to display a dialog and alert
01:25you that it's time to save.
01:27And they do it disruptively like that on purpose because the idea is to make
01:32sure that you remember how important it is to save.
01:35So they wait until you execute a command and then they say, oh but hold on a second!
01:39You haven't saved in a while.
01:41You can change this increment if you're not happy with 30 minutes, you can go
01:45down 15 or up to four hours.
01:47I don't recommend turning it off, I think it's a really good idea to keep some
01:50sort of save reminder turned on.
01:52In a future movie, we are going to talk about the work sharing feature and
01:56that's where the Username setting will become important.
01:58And in addition the Worksharing Frequency Update and the Synchronize with
02:02Central Reminders will also be part of works sharing.
02:04So we'll discuss both of those in a future movie as well.
02:08The Default view discipline is a setting that we can modify and you can choose
02:13which discipline, the majority of the work you do is, and that will have an
02:17impact on the tabs and template settings that are used for you by default, but
02:21you can always choose other options regardless of what you pick here. That's just your default.
02:26Under User Interface your tab might vary depending on whether you're using one
02:31of the Building Design suites or whether you're using Revit Architecture like I
02:35have here, so the exact settings might be a little bit different, but we can do
02:39things like change the Active theme and how much Tooltip assistance.
02:43We've been seeing these tooltips appear on screen, let me show you what some
02:47of that looks like.
02:48If I highlight a particular command you see that we get a small tooltip and then
02:53a larger one, here is probably a better example, here is the Wall command.
02:57See you get the small tooltip and then there is a larger one that includes an illustration.
03:02That is the normal tooltip behavior right here where it says Normal.
03:07If you go to Minimal you only get the small tooltip and it never goes to the
03:11larger one, if you go to high it goes right to the more detailed tooltip and
03:17bypasses the Minimal one in between, and of course, if you don't want tooltips at
03:21all you can turn them off.
03:22I highly recommend either Normal or High and read those because it's a great way
03:26to learn about each command.
03:28You may recall in the contextual ribbon tab movie that we talked about how when
03:33you select an object, it would jump over to the Modify tab and show you
03:37settings for that object.
03:38That's actually controlled by this check box right here.
03:41So if you don't like that behavior you can uncheck that and it won't change tabs
03:45on you, but I happen to think that it's a good thing to have a change tab so I
03:49like to leave that setting turned on.
03:52Here you get to control some of your default tab behavior as well, when you
03:56deselect do you want it to return to the previous tab or do you want it to Stay
04:01on the modify tab, for example.
04:03So the Graphics tab is mostly concerned with your video card settings and
04:06background colors and your selection colors, and so forth, and you could see here
04:10that in some cases it will give you a useful message, like I have an older video
04:14card driver installed in my system.
04:16So it might be a good idea for me to actually go to the manufacturer's web site,
04:20NVIDIA in this case, and see whether or not they have a more current video
04:24driver for me to load.
04:26Down here under Selection Colors we talked a little bit about the blue color
04:30that Revit uses by default in Revit Architecture, if you're not happy with that
04:33color you can make changes to it here.
04:36You can also change the size of the text that's used on the tooltips and the
04:41dimensions on screen so that can be helpful sometimes to increase that setting.
04:46Where Revit accesses resources from is controlled by File Locations.
04:51So you may recall, back on the recent file screen, in addition to Open and New,
04:56we also had Architectural template and Construction template, both of those are listed here.
05:01If you want to add a company template you can click this green plus sign here and
05:06add your own company template to the list and make it easily accessible.
05:11If you want to change the location where you're saving files or what you're
05:14using as the default template, some of those settings are listed here.
05:18This course is not to get into rendering, we actually have a Revit Rendering
05:24course here at lynda.com, so I recommend that you check that out after you're
05:27done with Essentials here, but settings for rendering would be controlled there.
05:31Most spell checking settings are pretty self-explanatory, and then
05:35SteeringWheels and ViewCube are both on- screen navigation tools and we'll have an
05:40opportunity to look at both of those in some of the future movies, but if you
05:44don't like some of the default behaviors of either of those two interface items,
05:48you can look at changing those here. If you install any Macros in the custom
05:52programs into your system you can control the behavior here.
05:55So I am not going to really change any of the settings here, just a quick
05:59overview of how some of those settings function, probably the ones that you
06:02would be most concerned with at an early stage of working in Revit is making
06:06sure your save reminders are at a good useful interval for you and possibly
06:10looking at changing some your selection colors or your username setting or
06:14looking at that video card.
06:16So there's a quick look at the Options dialog in Revit.
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3. Starting a Project
Creating a new project from a template
00:00All the work you do in Revit is contained in a single Revit project file.
00:04There is a few different ways that we can create new projects in Revit,
00:08we can use the Recent Files screen or the Application menu, both of these which
00:11we've looked at in a previous movie.
00:13So I want to focus just on the new file creation areas.
00:17Here we've got New or the Architectural and Construction Template, or under the
00:22big R, the Application menu we can go to New > Project.
00:26Now there is not a whole lot of difference between which ways you choose it.
00:30If I choose New Project here, it brings up a dialog, New Project, and it lists out
00:34for me those same two templates that we saw listed here.
00:38And if I click this new link I get the same dialog, so it's really the
00:42same command either way.
00:44The difference would be if you're already in a project then you wouldn't see the
00:48Recent Files screen, so you'd want to use the Application menu.
00:51Now the differences between the Architectural Template and the Construction
00:54Template are something that I want to look at here in this movie.
00:58So if I choose the Architectural Template and I click OK and I could've gotten
01:02there with that shortcut, I get a really basic starting point.
01:07If we look at the Project Browser, we get a Level 1 and Level 2 Floor Plan,
01:11we've got a couple of Ceiling Plans and a few Elevations.
01:14There are no sheets, there are no schedules, it's a really, really basic project.
01:19It's sort of like a no frills, just get me into the program sort of project.
01:24But there are lots and lots of settings or lots of things that can be
01:28pre-configured in a project template.
01:30Now I am going to just show you a couple examples by closing this, not going to
01:35save it, and opening up some of the other templates to take a look, and I'll start
01:39with his contraction template right here, just as a point of contrast.
01:43When I open that, the screen here looks pretty much the same.
01:47But if you look at the Project Browser you can see that there are some differences.
01:51Instead of just having Level 1 and Level 2 Floor Plan, I now have some
01:55additional floor plans showing in the list.
01:58Under 3D Views, I have several additional views showing in the list.
02:02And if I scroll even further down, I have some Schedules, quite a few actually,
02:09and I have some Sheets already.
02:11Now let me show you how some of this works.
02:15All of those views don't really tell us very much unless there's something to view.
02:19So I am just going to come over here and add a wall, and don't worry about the
02:24specifics right now, we'll be talking about walls and doors in a future movie,
02:28but I'm going to add a wall and a couple of quick doors, and zoom in here,
02:35and this one is door number 1, you can see right there.
02:40This one is door number 2, you can see it right there, and this one is door number
02:453, you can see it right there.
02:47Now if I scroll down and look at one of these other views, like a South Elevation,
02:53you can already see the wall and the three doors, or perhaps this Door Quantity
02:59Schedule. What you see here is that there is a single line item listed here, but
03:05it says the count is three.
03:08So it's recognizing that I actually have three different doors on that list.
03:12Now if I go back to Level 1 and I select one of these doors and change it to
03:18something else, it gets a little smaller, scroll down, open up that same one,
03:25you'll see I now get two different line items.
03:28So this was the construction template and if you look at the names of these
03:33schedules they all start with either qa or qc, for quantities or quality control.
03:41So the kinds of things that a contractor might be interested in is counting
03:45stuff or verifying that everything is the way it should be.
03:50But they're certainly interested in the quantities that that would be in the
03:53model, so that they could order the correct materials and make sure
03:56everything gets to the site.
03:58So you can see that all these schedules are pre-configured to list out that kind
04:03of information, so that they just simply start drawing and these lists are
04:08already populating themselves automatically.
04:10So this is one of the really powerful benefits of starting with a template.
04:14I am going to close this one and I'm not going to save it.
04:19And there are a few other templates that are provided, and I want to just show
04:23you what a couple of those look like, and to do that I am going to click the New
04:27link here and go to Browse this time.
04:30Construction and default are listed here.
04:33Default is actually what they're calling the Architectural Template;
04:36that was that really simple one that had very little in it.
04:39And Construction is the one that we just looked at.
04:41But there's also a Commercial and a Residential-Default listed here as well.
04:46Now we are going to begin a project here in the coming movies and we are going
04:50to start it with the Commercial- Default and let me just show you what that
04:53template looks like.
04:54So I am going to choose it right there, click OK, and take a look, we've got some
05:00different Floor Plans, Elevations, simpler Schedules this time, you know, just a
05:06basic Door Schedule, basic Room Schedule, but this one's got a whole bunch of
05:10Sheets already in here.
05:11So here's what I'm going to do.
05:13I am going add a wall, again don't worry too much about the specifics, I
05:17am going to add a door to that wall, again don't worry too much about those specifics.
05:23Now if I scroll down here, we would see that wall that I've just drawn from
05:29either the South or one of the other elevations like the West or the East. Here
05:33is what it looks like from the South, here's what it looks like from the West.
05:37Okay we are just sort of seeing it edge on, I drew it at a slight angle.
05:42If I scroll down here you'll see that there is a couple sheets that are listed
05:46here that already are set up for Elevations.
05:48A4 has the North and South Elevation;
05:51A5 has the East and West Elevation.
05:53I am going to open up A4 by double-clicking on it right here.
05:57And what you see is this right here is the North Elevation, that's number 2.
06:04This one's the South Elevation, that's number 1.
06:07Here is the model, here is the model.
06:09Now if I return to my floor plan, Level 1 Floor Plan and you zoom in here, this
06:16is the West Elevation, that's number 2 on A5.
06:20The ones we just looked at are this one, number 1 on A4 and this one number 2 on A4.
06:31Revit automatically inputs the drawing number and the drawing reference directly
06:37in the symbols for us, and when you start in one of these templates that's
06:41already pre-configured this way, you can basically just start drawing your model
06:45in the correct location.
06:47And you're already getting Schedules that are populating themselves, like the
06:50one we saw a moment ago in the Construction Template or Sheets that are showing
06:54appropriate views already.
06:56There is a lot of things that can be pre-built and put into the template to get you started.
07:00Now there is a lot of stuff that you can't put in the template automatically as well.
07:05So in the next few movies we're going to be looking at some of the early
07:07project set up things that we would want to do like setting up levels and
07:10setting up grids, and so forth.
07:12So your template can only take you so far, but it's a great place to get started
07:16and you are highly recommended to always start your Revit projects with an
07:21appropriate template.
07:22Now many of you may actually be in a firm that has their own custom template.
07:27So rather than choosing from one of the ones I've just shown you here, which are
07:31really just examples, you might be using one that comes from your office
07:34standards that somebody there in your firm has created.
07:36Regardless of the temple you start with though, all projects should really be
07:40begun with an appropriate template.
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Accessing a multi-user project with worksharing
00:01In this movie I want to talk briefly about what we do when we have a
00:05multiple-user team.
00:06In Revit your entire project lives in a single project file.
00:10This raises a problem when you have more than one person on a team because only
00:14one person can access the project file at a given time.
00:17So this would not make it very practical for teams to work together.
00:21So what Revit offers is a feature called worksharing.
00:24With worksharing you have a central file, and this file is typically stored on a network server.
00:30It can be any network server;
00:32any map drive will do the job.
00:35And then each user on the project team creates what we call a local version or a
00:40local copy of this file that they actually do their day-to-day work in.
00:44The local copy is created literally on the local hard drive and it maintains a
00:50connection back to the central file.
00:52And what happens is every so often the users on the team will synchronize
00:57with the central file that will take their changes and publish them to the
01:00central file, and any changes made by their colleagues and bring them down and
01:04update their local copy.
01:05And in so doing, everybody is able to work together on a project team and all
01:10make changes to various parts of the project.
01:12Now the challenge that we have is, in a video course such as this, it's a little
01:17difficult for me to demonstrate and certainly to provide an exercise file for
01:23you to work in on this.
01:24So what I'm going to do is simply demonstrate the process that you follow to
01:28open and create a local copy.
01:31And I'm going to do this because many of you are probably working in firms where
01:35you work together in the team and it's going to be important for you to
01:37understand that probably most projects that you're going to work on in Revit are
01:41going to be opened and created this way.
01:43So you should at least know the basic steps,
01:45but I definitely recommend that you talk to your IT professionals, or your BIM, or
01:49CAD manager and get the details of how things are done in your firm.
01:53Think of this as really just an overview of the concept and a tool to help you get started.
01:58So what I've done is set up sort of a simulated network here on my system, and
02:03I've created a file called Workshare and I'm going to show you how you would
02:06access that if it's a worksharing file.
02:08So I would use my Open link or I could go to my Application menu to get there,
02:14and go to my network server, in this case it's on my D: drive, and I've just
02:19created a file called Your Office Network to simulate this location.
02:22When I open that file and I select the central file, in this case it's a file
02:27called Workshare, the most important setting is down here at the bottom of the
02:32screen, there is this Create New Local check box and we want to absolutely make
02:38sure that that's checked.
02:39Now it's checked by default so you shouldn't have to do anything here, it should
02:42already be that way,
02:44but you want to just double check before you click Open that that's checked.
02:47And what that will do is instead of opening the central file which we don't want
02:52to do, that would be considered a bad thing, we want to make sure we're creating
02:56a local copy, let me show you what that looks like.
02:57If I restore this down here, here is the file called Workshare and notice
03:02that at the end of that file it's added my username, Paul Aubin, to the end of the name.
03:07So I'm now working on a local copy of this workshare-enabled project.
03:13I could go about my work, make whatever changes I want to make and then when
03:17I'm ready, I would go to the Collaborate tab or the Quick Access Toolbar and
03:23use my Synchronize with Central command, and you can see it located right here and right here.
03:29This would maintain the location back to the Central file;
03:33it knows where that file lives.
03:35And when I click OK, it would update any changes that I've made to the Central
03:39file and if any of my colleagues had made changes it would pull those changes
03:43down and update my local copy as well.
03:47That's the way most teams are working together using a Revit environment.
03:51Now for the remainder of the course, we're going to work in
03:54stand-alone projects.
03:55But I thought it was important for you to at least understand that worksharing
03:59is going to probably be the way that most of your projects are going to be
04:03setup, and so you're least aware of it.
04:05I definitely recommend you talk to some of your colleagues and your CAD and
04:08BIM manager and make sure that you've got the process down for what you do
04:12there at your firm, but that's the basic steps that are involved in opening
04:15and creating a new local file.
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Configuring project settings
00:00Many project settings are available in a Revit project.
00:02Even though you begin your project with the template file, there are
00:05certainly some settings that you'll want to double-check and possibly change with each project.
00:09Some of these include really simple things like the project location, the
00:12address and maybe the temporary dimension settings.
00:15So in this movie we're going to create a new project and configure a few of those settings.
00:19So let's take a look.
00:21Now we could easily start with the default template, but I'd actually prefer
00:24to start with one of the templates that gives us a little bit more structure to begin with.
00:29So I'm going to click the New link right here.
00:31If you watch the earlier movie on Project Templates, then you saw that we
00:35could click this Browse button here and there were some other choices for us
00:38to use, and in this case I'm going to use the Commercial-Default and I'm going
00:43to click Open and click OK.
00:44Now this gives me some basic Views and a few Schedules and some Sheets.
00:51And so it's a good starting point for us to build a small commercial office
00:54building which is what this project is going to be.
00:57But before I start actually laying out and drawing anything, I'm going to verify
01:00a few of the settings that I might want to use in this project.
01:04And I do this on the Manage tab.
01:06So I come over here to Manage and there actually lots of settings that we could
01:10look at here, I'm only going to focus on a few for this movie.
01:14Let's start with the Project Information.
01:16So when I click here, you don't have to do this right away, but it's not a bad
01:21idea to do this early, it's pretty basic stuff that you should know early on in
01:25a project, like you might have some idea of when the project is going to be
01:29issued, I'm going to put some date later this summer.
01:31So I'm going to put in August 1st, 2012.
01:35The Status of the project it might be Design Development, you could put in the Owner.
01:45The Project Address is the actual street address that will occur on the title block.
01:50So in this case, you know perhaps it's on Main Street, Carpinteria, California.
02:02Project Name might just be simply Office Park and we'll give it a Project Number of 2012.01.
02:11We can obviously change this information anytime we like.
02:14But that information, if we scroll down here, will already fill in to several of
02:22the fields in our title block, over here.
02:24So you can see the owner's name and the name of the project and the date
02:29have all filled in.
02:31So that's one of the settings you might want to look at early on.
02:34Some other settings you might want to look is, and this is sometimes confusing
02:38we just filled in the address, but the address is just for the title block,
02:42that's just going to fill in the actual mailing address, but it doesn't
02:45actually change the location of the project, we have to do that with this
02:49command right here.
02:50So I'm going to click that, and let me make this window just a little bit larger here.
02:55And you could see that the default templates go to Boston.
02:59And that's because Revit is--the office where Revit is created is here over here
03:06in Waltham, Massachusetts, so they've set Boston as the default location.
03:10We just said that we were in Carpinteria, California.
03:15And if I click Search right here, because this is using Internet mapping
03:20service, it'll go right to that location.
03:22Now this just accessed downtown Carpinteria, and it gave me the latitude and longitude.
03:27If we put in the exact address it can go right to that street address.
03:31You can also change the way this map is displaying, maybe you want a Satellite
03:34view, or a Hybrid view or just a Street Map view.
03:38You can drag it, you can roll your wheel to zoom in and you can even pick this
03:42little icon up and drag it around and put it wherever it needs to go, so you
03:49can either do it with an address or by typing in, and get yourself in the general location.
03:54Now this is important if you are going to shadow studies or energy analysis or
03:58anything that requires a correct geographic location.
04:02The wind stations and the weather stations in Carpinteria are a little
04:06different than the ones a couple miles down the road, and so we'll get more
04:10accurate weather data and more accurate energy analysis if we get the address
04:14as correct as possible.
04:15So I'll go ahead and click OK there.
04:18So those are few of the settings that we might want to configure at the start of the project.
04:22Now there are lots of other settings that we could set and I'm not going to
04:25go through all of them. We could do a whole course on just the settings if we wanted to,
04:29but many of these things will be office standards.
04:31We're going to rely on the settings that come out of the box, but things like
04:35Fill Patterns, and Line Styles and Line Weights, all of these things can be
04:38configured, and so you might want to explore some of those later at your leisure.
04:42The last step is really to just save the project,
04:45and since I've never saved it before, it'll bring up a Save As dialog and I'll
04:49just put this on my desktop for now, but if you have another location where
04:52you'd rather save it, you can feel free to do that,
04:54and I'll call this Office Park.
04:56And I want to show you right here there's an Options button, and if you want to
05:03you can actually click in here and make some modifications.
05:07Now the one in particular that I want to talk about is this setting right here,
05:11Maximum backups, 20 is a bit much.
05:13Often you'll see projects that use two or three.
05:16I'm going to drop it down to 3 in this case.
05:19What this will do, let me show you the way this is going to work is, when you
05:23OK this and you Save, now let me go back and do Save As, there is the project I just created.
05:32I am going to hit Cancel.
05:33I want to save it again with the Save icon or you can do Ctrl+S, the
05:38Windows shortcut for save.
05:40Now I'm going to do Save As again just to access that folder.
05:44And you see how I got an Office Park.001? That's the backup.
05:49So the way it works is, over here in Options because I said 3, I'll get 01 then 02 then 03.
05:56The next backup after that it'll take the oldest 01, it will throw it away and
06:02it'll create 04 and it'll keep doing it like that.
06:05So at any given time you'll have up to three backups of your project file.
06:10And this is useful of course if you crash or something goes wrong, you can go
06:14back and restore one of those earlier backups.
06:16To restore you just simply open it and then resave it with a new name.
06:21So I'm going to Cancel out of there, because I don't actually want to make any change there.
06:23So we've created a new project, we've configured a few of the basic settings and
06:27now we're ready to start actually building our building and we'll start doing
06:31that in the next few movies.
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Adding levels
00:00Floor levels are one of the primary organizational and structural constructs in Revit project.
00:05In this movie we'll explore how to add and manipulate the levels in our project.
00:09Now levels are one of those datum elements, if you recall a few movies back in
00:14an earlier chapter where we were talking about the different buckets that objects fell in.
00:19Levels and grids, which we're going to look at in the next movie, these are datum elements.
00:24And a datum element is just an organizational element that establishes
00:27some known location in your project, and with levels those known locations
00:31are heights above zero.
00:33So we're looking at a floor plan right now, I'm in a project called Levels and
00:38this is actually just a copy of the project that we created in the last movie.
00:42And this floor plan is established at a particular height.
00:45Now you can't see the height when you're in a Floor Plan view, and in fact you
00:49really can't do any manipulation to the level when you're in a Floor Plan view.
00:53So what we need to do is use our Elevations over here and open up an Elevation.
00:58And I've prepared this East Elevation to show us the levels.
01:02All I really did was shorten the extent of these levels so that we could zoom in
01:06a little bit more closely.
01:08Each of the levels is represented here with this dashed line and this symbol at
01:12the end and they each have a name and a height.
01:15So as I said, the levels are a horizontal datum, think of it as a thin sheet of
01:19paper cutting through your building at a particular height.
01:22And so here's Level 1 and that's at zero and then there's a few levels in the
01:26negative direction, top of Footing and bottom of Footing, and then there is one up
01:30here called roof at 12 foot 8.
01:32Now when you select these levels they have lots of small controls and grips that
01:37appear on them. They have these little open circles at either end, and you can
01:41use those to actually change the extent of the level.
01:46And notice that when I do that, it actually controlled the ones down below as
01:50well, that's because of this little lock icon here.
01:52So you can stretch any one of these endpoints and they'll all stretch
01:58together as a unit, which makes it pretty handy particular on a building
02:01where you have lots of levels.
02:02You've got a height that you can control here with this dimension or right here.
02:06You've got a name and then you've got this little graphical symbol here.
02:10Now down here you can see there is a small little elbow on this level, and when I
02:14click on it, there's a few small grid points here, that I can drag to make this a
02:20little bit more legible.
02:21Notice that it doesn't have any impact on the height.
02:24The height of the level is here where this dashed line is, that's where the
02:28negative six feet occurs, and you could see here with this dimension, it's 1 foot
02:32away from its neighbor.
02:33But this is just for the graphical symbol to make things appear a little bit more legibly.
02:38So these were all the levels that were already here in the project, but the
02:42building that I want to create needs a few additional levels.
02:45Now how do you decide?
02:46Well when you're setting up your project, this is one of the first tasks
02:49that you want to do.
02:50And what I typically tell people is, if you've got a button on the elevator, you
02:54should put a level there.
02:55Now you could have levels for other things, clearly there isn't a button on the
02:59elevator for top and bottom of footing, so you can clearly have levels for other
03:03horizontal measurement points as well, other datums that are important to you.
03:06But having one for every actual occupied floor level is a pretty good idea.
03:11And so I need a Level 2 in this building so I'll start with that one.
03:15If I go to the Architecture tab, over here toward the right-hand side on the
03:19Datum panel, you're going to see the Level button.
03:22Now if you look at the tooltip that appears when I hover over the tool here, you
03:27could see that it says the word Level, that's the name of the command, and in
03:30parentheses it says LL, that's actually the keyboard shortcut for this command.
03:35Now the way this works is I could either click this button or without clicking
03:39the button I can just type the letters LL on my keyboard, either way I'm going
03:43to be running that command.
03:45So be on the lookout for those tooltips because they'll tell you the keyboard
03:49shortcuts and often that's a faster way to issue the command.
03:52Now notice that when I move my mouse over here, when it lines up with the
03:56endpoints of the neighboring levels, it'll snap to it.
03:59You see that little dashed line there?
04:01It wants to snap to that.
04:03So I'm going to click and start to drag and when it gets to this other end it'll
04:07snap again, and click.
04:10I just sort of eyeballed that in, it came in at about 10 foot 2, but I'd really
04:15like this level to be at 10 feet.
04:17So I'm just going to put my mouse right on top of this dimensional text and
04:22click and that will make that editable text, and then I'm just going to type in 10.
04:28This is going to be interpreted as 10 feet by Revit, the default unit in an
04:32imperial project if you're working in the United States is feet.
04:36So when I press Enter it will interpret that as 10 feet 0 inches.
04:40So that's my Level 2, that's my second floor of the building.
04:43Now I'm going to hold in my wheel, drag a little bit, make another level up here
04:49somewhere, again snap it at both ends, it came in at 19 8, and I'm going to put
04:55in 20, press Enter, and this is going to be a second roof.
04:59My building actually is going to have two roofs, there's going to be a lower
05:04roof and an upper roof.
05:05So currently this one is just called roof, and this one came in as Level 3.
05:09So Revit just guesses at the name.
05:11Now I'm still in the Level command, so what I want to do is get out of that
05:16Level command and show you that it's really easy for us to rename those two
05:19levels that we need.
05:20But before I get out of the command, let me just point out the color of this
05:23Level symbol and compare it to the color of this Level symbol.
05:26This one is a nice bright blue and this one is black.
05:29Notice that when I press Escape and get out of the command, that one turns blue as well.
05:34Now what that's telling us is, if you look over here on the Project Browser,
05:37it automatically created floor plans and ceiling plans, you can see there is a
05:43Level 2 and a Level 3 floor plan and ceiling plan for each of those new levels.
05:49Now notice here it says Level 2, Level 3, watch what happens now, I've also got roof here.
05:53I'm going to select of this one.
05:55Click right on the word roof, put my cursor at the start of that name and I'm
06:01going to change it to Low Roof.
06:03When I press Enter, I'll get a message that pops up on screen and Revit will ask
06:07me, do I want to rename the corresponding views?
06:09It's talking about this view right here that's called Roof in this case.
06:13So I'm going to say Yes and you'll see the name there changed to Low Roof.
06:17I'm going to do it again, click on Level 3, click right on there, call this High
06:22Roof, press Enter, say Yes again and now it will create High Roof here and
06:30there's also this ceiling plan called High Roof, it renamed that.
06:33Now it turns out that I probably don't need a ceiling plan on the Roof Level, so
06:38I can simply select that view in Project Browser, press the Delete key on my
06:42keyboard and it will remove that unneeded view.
06:46So you don't actually have to have a view in each location for each level,
06:51but it will create one for you automatically and you can simply delete it if you don't want it.
06:55Let me zoom out a little bit here, those are my completed levels. I could make
06:59whatever adjustments I want to make, I could add the little elbow using this
07:04tiny little squiggle right here to make that a little bit more legible and then
07:09all that would remain is to save my project and move on to the next step.
07:14So one of the first tasks that you want to do in creating a new project is
07:16to set up the levels.
07:18Nearly all of the elements in a Revit project have some association to one or
07:21more of levels in your project, so their importance can't be overstated.
07:26You don't have to get all of the levels perfect on the first try, but typically
07:30you'll want to set at least the basic ones early on so that you have a good
07:34framework for your project.
07:36Remember, if there's a button on the elevator, you want to create a level for it.
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Adding grids
00:00Like levels, grids provide organization and structure to your project.
00:04Where levels were horizontal datum elements cutting through the building at a
00:07certain height, grids are vertical datum elements that are located at certain
00:11locations along the building.
00:13Grids are used typically to locate where the columns occur in your projects and
00:18they provide key points of reference for things like views and sheets.
00:21Unlike levels not all buildings need grids.
00:24For example, most residential projects don't have any need for a column grid.
00:29Most commercial projects on the other hand do have column grids.
00:32Therefore, the type of project that you are creating will dictate your need for grids.
00:36Now I am in a project called Grids and I'm looking at Floor Plan level 1 and I'm
00:41going to go here to the Architecture tab and click on the Grid tool, it's
00:45located here on the Datum panel.
00:47When I click the Grid tool there are a few different shapes you can create, and
00:50I am going to just stick with simple straight lines for this example, and for my
00:54first example I am just going to draw a grid out here off to the side.
00:58Now I click my first point down here and the second point can be anywhere I
01:02like, in fact, it can be at any angle.
01:05But I am going to just draw it straight up to stay parallel with the building
01:09and click my second point.
01:10Now what you'll notice right-away is that Revit creates a grid bubble at the
01:14second end, the first end has no bubble, the second end has the bubble and it
01:21automatically numbered it as grid number one.
01:24The presence of the bubble is controlled by this little check box right here.
01:29So if I uncheck, that will hide that bubble, if I check it again, it will display
01:35it, the same was true down here.
01:37Check, it will display it, uncheck, it will hide it.
01:40Now it turns out that same trick works with levels, so if you watch the previous
01:43movie we talked about levels you can actually check and uncheck whether or not
01:47you want to show the level annotation on either end of the level datum.
01:50So most of the features of grids work with levels and vice versa.
01:55Now let me cancel out of the command for a moment, and select this grid, and I
02:02am going to simply delete it.
02:03Now the reason I want to delete it is I want to talk about how Revit numbers grids.
02:08So I am going to go back to the Datum panel, click the Grid tool again,
02:12and this time I'm going to click my first point below the building but
02:15inside the wall here.
02:16So if you're not careful it'll snap right to the wall. I don't want to snap it
02:21to the wall, I want to bring it inside a little bit, click my first point, pull
02:25it straight up parallel to the wall, and click again.
02:28And the reason I wanted to do it that way is notice that it remembers that the
02:32next number in sequence is number 2.
02:35So regardless of the fact that I've deleted grid one, it still remembers
02:39that it's grid two.
02:40Now this is really important, it's important if I wanted this one to actually be
02:44one, it's also important if I want to use letters here instead.
02:47So let me show you how we can change this before we continue.
02:52You see where it says Edit Parameter right here when you put your mouse right
02:54over it? All you've got to do is click and it will make that editable text.
02:59And I'm going to change this to capital A to go with letters in this direction.
03:04Now if I continue, I'll zoom back out to do this, lineup right here, just like
03:09levels I can line up with the neighboring grid, snap it at both ends, lineup,
03:16snap it at both ends, notice that I'm getting A then B, then C, and then here is
03:22D, and then here is E.
03:24We are going to fine-tune the positions of these grids later.
03:29So for right now I just kind of want to rough them in and about the locations
03:32that I'm interested in. Let me do the same thing down here, I am going to come
03:37inside this exterior wall, click.
03:39But here I want to stop before I continue, I want to click right on letter F and
03:45I don't want that to be F, I want to go back to numbers now, I want to make that
03:49number 1, and then I'll continue.
03:52Here is the next one, there is number 2, here is my next one, here is number 3,
03:58and finally here is number 4.
04:02Just like levels we have lots of the same grips on these grids.
04:06I'm going to click my Modify tool to cancel out of the command or if you prefer
04:10you can press the Escape key twice.
04:12Just like levels if you select one of these grids that little open circle
04:16appears at the end and you can start to drag these and they drag together as one.
04:21Now notice that this one I stopped a little short, it won't do that, it'll
04:25drag all by itself.
04:27However, if I bring it all the way out here and snap it, now it will
04:31automatically lock and they'll work together.
04:35So it's really easy to fix that if you accidentally make one that's too short.
04:39All you've got to do is drag it until it snaps to its neighbor and it will
04:43take care of the rest.
04:44As I said I've only roughed in the grids and I'm going to kind of leave them
04:49like this for now, we're going to clean that up in the next movie, but I wanted
04:53to show you a new feature here in 2013.
04:55In really complex commercial buildings you sometimes have a really complicated
05:00grid, and Revit 13 has included this new Multi-Segment Grid feature, and if I
05:06click on that that's going to take me into something called Sketch mode.
05:10Now I don't really want to get into the details of Sketch mode yet, we are going
05:14to talk about that in great detail in a future chapter.
05:17But for right now I'm just going to stick with the Straight Line tool that's
05:21right here, and I'm just going to draw a couple shapes, like so.
05:25It doesn't really matter what the shape is, you can just draw two or three or
05:29four segments here, and then click this big green check box to finish the
05:33edit mode, and what I'll get is a continuous grid object but it has this irregular shape.
05:39So that's going to be really helpful in those complex buildings that have a more
05:43complicated column grid.
05:45In this particular case I don't really need that grid, so I am actually going to
05:49delete it, but I did want to point out that new feature to you.
05:52So it's not necessary that you set up your grids right-away, but it can be a
05:56good idea to get them configured in your project as early as possible.
05:59Your column grid in a commercial project is a pretty important part of the
06:02building, so having those grids and columns located early on can be a big help.
06:07But remember, like all things in Revit we can always modify it later, and in
06:12fact, the subject of the next movie is we're going to take this starting column
06:16grid that we've begun here and we are going to position them all much more
06:20precisely relative to the surrounding building geometry.
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Refining a layout with temporary dimensions
00:00A very important basic concept to understand in Revit is the way that
00:04precision is approached.
00:06In Revit what you typically do is you place objects in a general location and
00:10then you refine the placement of those objects over time.
00:13So I call this sketch and then modify.
00:16So in this movie we are going to talk about temporary dimensions and temporary
00:20dimensions is a process that we use to take our roughly-placed objects and
00:24modify their positions to a more precise location.
00:28So what I have here on screen is a file called Temporary Dims and this is just a
00:32copy of the completed grid layout from the previous movie.
00:37The grids here have been placed in rough locations, but I want to start
00:41controlling these grids in a very precise way.
00:44I want the measurement of the grid lines to the face of the walls to be
00:47controlled very precisely for example.
00:50And I can do that in a variety of ways in Revit and the first way that I want to
00:54share with you is using temporary dimensions.
00:56So I am going to start by selecting grid line A. What you'll see is on screen
01:01here, in addition to all the other little controls and grips that appear, you'll
01:05see a couple of dimension strings appear here and here.
01:09I am going to zoom in slightly, just to get a better look at this, and you'll
01:13see that the dimension number is here and it's got kind of a long, random
01:18fractional number to it, and a second dimension is here.
01:22You'll see these little blue dots, showing me the Witness Line locations of
01:26these dimensions and what they're measured to.
01:29In both cases, on the left and right, they're measured from the grid line and then
01:33back to the center of the wall.
01:36That's the default behavior.
01:37So if I know what this value is, if I know how far off the wall I want this
01:44distance to be, all I have to do is click in that dimension and make the change.
01:49Now this exterior wall is a generic 12- inch wall, you can see it there when I
01:54highlight the tooltip, that means that if I want this grid line to be 2 inches
01:58off the inside face of that wall I could do the math and I could say, well, half
02:02of the distance of the wall is 6 inches plus the 2 inches so I could click right
02:06here and I could put in a value of 8 inches.
02:09Now the way that you put in inches in a Revit project is to either do 8 inches
02:14or I'll show you a second way in a few moments here.
02:17And I am going to press Enter and you'll see that we'll move that grid line over
02:22closer to the wall to maintain that distance.
02:25Now I am going to select this grid line and I want to do a similar
02:30modification, but perhaps I don't want to perform the math this time, maybe I
02:34don't want to do the calculation.
02:36What I can do instead is using these little small circles here I can actually
02:40click those grips and they will jump to other points on the wall.
02:45When I click it, it jumps to the inside face, if I click it again it goes to the
02:50outside face, and then one more time it's back to center.
02:53I want to do it from the inside face so I'll click it again, and now the
02:57current distance is 3 feet, I click on there, and this time I want it to be just 2 inches.
03:03Instead of writing 2 inches which I did a moment ago my alternative is to do 0, space, 2.
03:11When you're working in an imperial file you do the feet first, then a space,
03:15and then the inches.
03:16And so in this case 0, space, 2 will be interpreted as 2 inches.
03:21You can do two with the inch symbol or 0, space, 2, the choice is up to you.
03:25They both achieve the same result.
03:27So let's do it again, change my Witness Line location, pick in the dimension, 2
03:33inches, go to another location, one more time, the dimension is way over here
03:39this time, click right there, click in the value, 0, space, 2.
03:45So again, the same result in both cases whether you do the space or whether
03:49you do the inch symbol.
03:51So I could continue to work my way around, this one here you can see the
03:54dimension line goes off screen, there it is right there, click the witness line
03:59grip, click in the value, and then the final one over here, click right there,
04:07click in the value, 0, space, 2.
04:09Now that positions all of the grids that are associated with an exterior wall in
04:16their correct locations, however sometimes you know the distance of a grid off
04:22of something other than a wall.
04:24Now if I select this one what you are going to see here is, it's measuring still
04:29back to the center of this wall, 24 feet in this case.
04:33Now if I knew what the distance was off of that wall then I could edit that
04:37dimension, but where I'd rather measure it to, is to the gridline C, to the
04:42neighboring grid line.
04:44So it's often the case where you'll know the measurement to some other piece of geometry.
04:49Well simply clicking the little blue circle won't do the trick, it'll jump two
04:54points on the wall, but it won't actually jump to the grid line.
04:58So what you do instead is you drag it, so click the little witness line grip,
05:02hold-down, and you see now that I'm dragging, I can highlight nearby geometry
05:09like grid C, let go, and now I've associated that dimension to that nearby
05:14geometry, and I can click in here and put in a value.
05:18Now in this case, my value is in feet and inches and the value that I want is 31'8.
05:27Now I can do it with the foot symbol, which is just the apostrophe mark, or 31, space, 8.
05:34Both would work, it's entirely up to you whichever method you prefer, press
05:39Enter, and you'll see grid line D move in order to maintain that new dimension.
05:45So an important aspect of temporary dimensions to understand is, whatever you
05:50have selected is what will move with the temporary dimensions.
05:54If I select grid line C, even if the dimension was measured back to D here,
06:01there is the 31'8, if I click in here and change it to some other value notice
06:06that grid line C moves in this case.
06:09Now I am going to undo that with Ctrl+Z. So it's important to always pay
06:13attention to which object you select, and then that's the object whose
06:17dimension you modify.
06:19So often in Revit you are going to start with a rough idea of what you want,
06:24whether it be walls or grids or some objects, you are going to lay them out in a
06:28very rough fashion and then you are going to come back using the temporary
06:32dimensions and do a series of refinements.
06:33We call this sketch and then modify, and it's a very common way to approach
06:37editing with precision in the Revit environment.
06:39In fact, the word Revit actually stands for revise it.
06:43So the name of the product comes from this notion that we start with a simple
06:48sketched out layout and then we progressively refine it and refine it as we
06:52learn more about our design.
06:53Temporary dimensions is just the first of many ways that we have to do that.
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Adding columns
00:00Most buildings have columns in at least some locations, whether your project has
00:04one column or hundreds, the process to add them is fairly simple.
00:07Revit includes two types of columns, it includes architectural columns and
00:11structural columns. We can find those on the Architecture tab, on the Column
00:15button, here is Structural Column button and the Architectural Column button.
00:20Typically an architectural column is used to represent either a column wrap or
00:25a rough placement column that will then later be replaced by the structural engineer.
00:31A Structural Column is typically used to actually represent material that's
00:34really holding up the building.
00:35So let's start with the architectural columns and take a look and then we'll see
00:39how that ties in later with the structural columns. So I'm going to choose the
00:42Column Architectural command, and let's take a look at a few of the settings
00:47before we get started here.
00:48Like many other commands, that takes me to my Modify tab, Place Column.
00:53I've got some settings here on my Options Bar and I've got some additional
00:57settings here on the Properties palette, so let's take a look at a few of these.
01:01Usually you want to start by looking at the Type Selector.
01:04So in this case, this particular template that we started our project from
01:07includes three sizes: a 24x24, 18x18, and 18x24. So I'm going to stick with the default, 24x24.
01:13There's a few other settings here, we're going to talk about Room Bounding in a
01:18much later movie, but Moves with Grids is a setting that we definitely want to
01:22make sure is selected, because that will take advantage of these column grids
01:28that we have placed in our file. Now if you watched the previous movie, we laid
01:32out all the column grids and positioned them and now we're going to take
01:35advantage of those as the locations for our columns.
01:38Now you don't have to place your columns on grids, you can place them
01:42freestanding in space with a simple click.
01:44But if you place them at the intersection of two column grids, those will
01:49highlight and I'm going to click the Modify tool and cancel out of there,
01:54select this grid line and move it, and what you'll notice is that moves the
01:58column along with it.
02:00So I'm going to undo that with Ctrl+Z, I'm going to select these two columns and
02:04delete them, and that's the basic behavior that we're looking for.
02:08So let me return to my Column tool, go to Column Architectural, and let me point
02:12out one last thing before we place all these columns.
02:16Here on the Options Bar we can actually control the height of these columns
02:19as we're placing them.
02:21The default is the height, but we can also do the depth in terms of a structural
02:25column, and the default behavior is to go up to Level 2.
02:29Now if you look at my Project Browser I'm working in a floor plan called
02:32Level 1, so my column is going to start at Level 1, and it's going to go up to Level 2.
02:38But if I wanted to, I could make them go up to the Low Roof or up to the High Roof.
02:42I could even make them unconnected, which would make this setting available and
02:47I could type in a manual height for these columns, but in this case I want to
02:50make sure they're going up to Level 2, the level up above, and then let me just
02:55zoom in slightly here, and it's as simple as highlighting the intersection of the
03:00nearby column grids and clicking.
03:03Let me zoom in even closer and show you one other really nice benefit of working
03:07with architectural columns.
03:09They will automatically sense the presence of nearby walls and merge in to the wall material.
03:15As I place these columns, you're going to see them merge in and marry with that
03:21wall material, making a very nice clean presentation to the view.
03:26So let me just continue all the way around the file here, and let me click the
03:33Modify tool to finish the command.
03:36So I now have an architectural column at each grid location, and once again
03:40those grids are controlling the position of all those columns, so later if we
03:45need to make any kind of a change we can do so with confidence knowing that all
03:48the columns are going to go along with any change we make to the grids, let me
03:52do Ctrl+Z to undo that.
03:54Like I said, these represent the column wrap or the enclosure that's surrounding
03:58the column, but typically there's going to be some sort of structural steel or
04:02some other structural material within those columns.
04:05So if I go to the Column tool and choose the Structural Column, these are going
04:09to behave in much the same way.
04:12If we look at the choices that we have available on the Options Bar, Properties
04:16palette, and ribbon, we have a lot of similar choices.
04:20We have our dropdown here on the Type Selector which gives me two different size
04:25columns, I can create a W10x33 or a W10x49.
04:30We could certainly create other sizes if we wanted to, we would have to load
04:34in a different family to do that, I'm going to talk about loading families in
04:38a later movie, so for now we're just to work with the two sizes that are here by default.
04:43The Structural Material is listed here and there is some connection
04:46information, and so forth.
04:48So slightly different settings, I have a little bit more to do with structural
04:52usage, but otherwise similar behaviors.
04:54We have the Height parameter here, where we're designating the height and up to
04:58Level 2, just like we saw with the architectural columns.
05:02Now what I want to point out here, the one really unique feature of
05:05structural columns that's really handy is, the multiple Placement options
05:09here on the ribbon.
05:11We can either place structural columns at the location of the architectural
05:15columns or we can place them at the intersections of the grids.
05:20Now in this case, we get almost the same result in both cases, I want to use the
05:26At Columns feature in this case, I'm going to click that.
05:29I can make a Window Selection around my entire plan, and before I let go,
05:35notice that it's only highlighting architectural columns, so this feature is
05:39built-in to only sense where the location of the architectural columns are, and
05:44when I finish that selection, you will see a piece of steel ghosted in at each
05:50of those locations.
05:52If I'm satisfied with that selection I can use this green Finish check box right
05:57here, click that, and finish the selection, and place the remaining columns.
06:03Now if I prefer, I can use this At Grids feature and the way this works is, when
06:10you select grid lines it finds the intersections between those grid lines and
06:16will place columns at each of those intersections, and again if I click Finish I
06:20will get a column in each of those locations.
06:22Now I'm going to cancel out of the command, and I'll show you one last thing here.
06:28If I select the structural columns, they have direction, if we zoom in a
06:32little bit, because of the eye shape they can either go vertically or
06:36horizontally, we didn't really have to worry about that with the architectural
06:40columns because they were square.
06:42You can quickly rotate the columns along their own center point simply by
06:45tapping the spacebar, so if I tap the spacebar on my keyboard you're going to
06:51see those columns rotate in 90 degree increments.
06:54So that's a really handy way to control the orientation of those columns.
06:59In this movie we looked at both architectural and structural columns.
07:03Typically the structural columns are going to be used for the actual structural
07:07material, what's physically holding up the building.
07:09The presence of architectural columns is optional, it can be used as column wrap
07:14enclosures or they can actually be used as temporary stand-in locations for the
07:18columns that are later replaced by your structural engineer.
07:22The exact workflow is a matter for the team to decide but both columns share the
07:26behavior that they are attached to the column grid and if the column grid lines
07:30move it takes the columns along with it.
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4. Modeling Basics
Adding walls
00:00Walls are perhaps the most basic component of any building project.
00:03Certainly they are one of the first objects that you'll want to master when
00:06you're learning Revit. Walls have many settings that we can interact with, and in
00:10this movie we'll take a look at the basic features of the Wall command and get
00:14started by just creating some simple walls.
00:16So on the Architecture tab we have our Wall command and it's right here.
00:20It also has a keyboard shortcut WA, so if you like you can just type the letters WA.
00:24If you click the dropdown make sure you're choosing Wall Architectural. Okay, so
00:28any of those methods will do the trick,
00:30and when I run the command that takes me to the Modify Place Wall tab.
00:34Now this is a context tab and we talked about this in a previous movie.
00:38The left-hand side of the Modify tab is this standard consistent set of
00:42commands, and the right-hand side, in this case, has a Draw panel with several
00:47shapes and let's start by looking at some of those shapes.
00:50Now the first one, the default, is just the Line shape.
00:53If you look at the very bottom left- hand corner of the screen, there's a prompt
00:57on the Status bar that says Click to enter wall star point, so all we have to do
01:01is click somewhere on screen to place the first point of the wall.
01:06Now if you don't move the mouse at all, it will immediately go to a new prompt
01:10that will say Enter wall end point.
01:11If you start moving the mouse you might get a different prompt, something like
01:15Horizontal, in this case because I'm snapping horizontal or perhaps Vertical.
01:19If you're at an angle that isn't one of the preset angles, then it'll say the
01:23standard prompt, so sometimes it just takes moving the mouse around and reading
01:26through the different prompts, and then you can decide where you actually want
01:30that second point to go, and I can click right there.
01:33Now at this point, if I only wanted a single wall, I could cancel out of the command.
01:38There's two ways that I could do that, I can use my Escape key or I can click
01:43on the Modify tool.
01:44Now the Modify tool cancels all the way out of the command, you see how the Wall
01:48command is no longer active.
01:49If I use the Escape key method, then a single Escape will cancel the current
01:55Draw mode, but it will stay in the command, notice how it still says Place Wall.
02:00If I press Escape a second time, then it cancels all the way out.
02:04Now what that's really doing is, if I draw one more straight line wall, is it's
02:09taking advantage of this chain feature right here.
02:12The default behavior of the Wall command when you're in the Line Draw mode is to be chain.
02:18So this simply means that you can draw more than one wall connected end-to-end
02:24with the previous wall.
02:25If I press Escape one time, it's simply breaking the chain so that I can start
02:30drawing a new chain of walls, and that's really all that it means.
02:35Now we can also change shape so we don't have to draw just simple straight
02:38lines, we can draw rectangles or polygons.
02:41Rectangle is pretty straightforward, it just requires two opposite corners, so
02:46we can simply click any two points, and that will give us a rectangle.
02:49With polygons we can do inscribed or circumscribed, that just means, do you want
02:53to draw it at the vertex or the face.
02:55When you click it, it will list the number of sides here on the Options Bar, so
03:01the default is this hexagon shape or I could change the number of sides to
03:06anything I want, if I want to draw a square I can draw a square or a pentagon
03:11or really any shape.
03:12We can draw a circle.
03:14Now if you draw a circle, I'm going to Escape out of here a couple times, cancel
03:19all the way out of the command;
03:20notice that the circle is actually in two pieces.
03:23So really what a circle does is it just draws two arcs that are connected to one another.
03:27Let me go back to the Wall command or type WA, and we have a variety of arcs,
03:32I'm not going to look at everyone, but I am going to look at this one really
03:37quickly because this is actually a Start-End-Radius Arc, and in many draw
03:40programs there is a similar type of arc command like a three point arc and often
03:46you draw along the curve.
03:47But here in Revit if we follow the prompts, it says Click to enter wall start
03:51point, I'll do that, and then it says Enter arc wall end point, so we actually
03:57want to draw the opposite end of the arc,
03:59and then as you can see, we're drawing the radius of the arc next.
04:03Okay, so just pay really close attention to that, it takes a little practice at first.
04:07And then notice that chain works here as well, so we can do kind of neat stuff like this.
04:13If I move you see how it actually snaps to the tangent, and I can make these
04:17nice smooth curves drawing several continuous arcs if I like.
04:21So let me Escape out of there, and I want to kind of clean things up a little
04:26bit here so I'm going to Escape all the way out of the command, zoom out just a
04:31touch, select all of these walls that I've drawn.
04:33But be careful because if you look at my ribbon right now it says Modify
04:37Multi-Select, so this tells me that I've actually got more than walls selected,
04:40I have several objects selected.
04:42So I'm going to go to my Filter button, and in fact, I also have Elevations and
04:47Views selected, and I don't want those selected.
04:50So I'm going to uncheck both of those, make sure it's only walls that I have
04:54selected, click OK, and then I'll press the Delete key on the keyboard to
04:57delete those walls.
04:58I'm going to return to the Wall command, click the button or type WA.
05:03And let's take a look at the properties next.
05:05Now I'm going to talk about location in a future movie, let's take a look at the
05:10Level constraints here.
05:11There is a Base Constraint and this establishes the lower edge of the wall.
05:16Now it defaults to Level 1, because as you can see down here on the Project
05:20Browser, we are currently in the Level 1 Floor Plan, so that's pretty logical
05:24that that's where the wall would start drawing from.
05:27Now we also have Levels 2, 3 and Roof.
05:29So over here under Top Constraint we can actually attach the top edge of the
05:35wall to any one of those Levels, so I'm going to attach it to the Level 2 and
05:40I'll just draw a small wall right there.
05:42I'm going to press Escape one time, change this to up to Level 3, draw a second
05:50wall, Escape again, and then one more time up to Level Roof.
05:56Now if I Escape all the way out of that command, scroll down on the Project
06:01Browser and double-click the South Elevation, let me just zoom in just a little
06:05here so that we can read the levels over here, you can see my levels indicated
06:09here, this is not a one-time operation that we just did there, what we've
06:14actually assigned is a constraint.
06:16So the top edge of this wall is constrained to this level, the top edge of this
06:21wall is constrained to this level.
06:23If one of these levels were to move and I'm just going to take Level three here
06:27and just drag it manually with the mouse, you can see that the top edge of that
06:31wall follows along with that.
06:33So this is a really powerful feature in the software that as your design changes
06:37over time, you can make sure that all of the walls that are associated with a
06:41particular level move accordingly. That can be a very powerful way to work and
06:45can be quite a time saver.
06:47All right, so let me return to Level 1 and let's look at one last setting
06:51here for the walls.
06:52Go back to the Architecture tab, click on the Wall tool again and at the top of
06:56the Properties palette we have our Type Selector.
06:59I'm going to open that up and I'm going to scroll to the top of the list.
07:03Now here it says Basic Wall Generic 8 inch.
07:06Basic Wall is in this gray bar here, that's the name of the family and then
07:10Generic 8 inch is a little further down in the list, right here Generic 8 inch,
07:15that's the type name.
07:17You could see here that the Basic Wall has lots of types. We have a whole
07:21variety here, we have Brick and CMU Walls, we have Generic Walls;
07:25we have Stud Walls.
07:26So what would happen if I chose one of these other types of walls?
07:29Like maybe this Brick on CMU, and I'm going to draw that.
07:33Let me roll my wheel here and zoom in just a touch.
07:36All we really see is that that wall is a little bit thicker.
07:40So that tells us that something is different, but what I actually want to see is
07:44the makeup of that wall, the construction;
07:45the internal components.
07:46If you look down here at the bottom of the screen, this is our view control bar down here;
07:51there is several little icons, the scale and several other things.
07:54There is this little white square here and if I click on it, it says
07:57Coarse, Medium and Fine.
07:58If I go to either Medium or Fine Level of detail, it will show me the internal
08:03structure of that wall, so Course Only shows the outlines, but the Medium and
08:07Fine, let's zoom in just a little bit more, that starts to show me how that
08:12wall is constructed.
08:13So now if we choose some of these other wall types and draw them you can see
08:18that they vary from one another in their composition and what they're made of.
08:22So there is a lot of different settings that we can interact with as
08:25we're drawing walls.
08:26We have our shapes up on the Modify tab and we have a variety of settings to
08:31control the height and the composition of the wall on both the Type Selector and
08:35the Properties palette.
08:36So I encourage you to spend a little bit more time in this file playing around
08:40and getting comfortable with how walls work, because as we said at the start of
08:44the movie, walls are really the most basic component of any Revit project.
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Using snaps
00:00In this movie, I want to show you the snapping behavior in Revit.
00:03Snaps are just simply rules that allow the software to lock onto certain key
00:08increments, either length increments or geometric points on objects.
00:13Revit has a few useful snapping features, we have our length increment snap
00:16feature which is tied to the zoom level on the screen, and we have object
00:21snapping behavior, things like endpoints and midpoints.
00:23And I would like to show you both of those features here in this movie.
00:27I'm in a file called Snaps and this is just based on the default template.
00:31And to show you the length increment snapping feature, I need to zoom out a little bit.
00:35So the easiest way to do this is to use the Zoom Out(2x) Command right here.
00:40So if it is already chosen, you can just pick it off the list, otherwise you can
00:44choose it here from the dropdown and that will back up the screen a little bit.
00:48Now on the Architecture tab, I'm going to go over here to the Wall command or
00:52type WA, I'm just going to click any start point.
00:55Now you'll notice that the temporary dimension says zero, so Revit just always
01:00snaps relative to whatever that first point you clicked was.
01:03So it indicates that as zero.
01:05I'm going to slowly start to move my mouse a little bit and what you'll see is,
01:11it's sort of jumping. It doesn't move fluidly, it sort of jumps.
01:15And if you look carefully at the dimension, you'll see that it's jumping in
01:18four foot increments.
01:20This is the length angle snapping behavior.
01:24If I click my second point, that wall is exactly 48 feet long.
01:28Move in another direction, okay, now that wall is 16 feet long.
01:33It works at any angle, so I can do it along angles or straight lines.
01:38I'm going to press Escape.
01:40If I zoom in, and I'm using my wheel to zoom in, click a new point and start to
01:46move, notice that the increment has changed, now it's much more fine, it's
01:51going to every 6 inches.
01:53Now without even clicking, I'm going to go back to zero and zoom in a little bit
01:58closer and move again, and I guess, I got to go a little closer still, sometimes
02:03it takes a little practice to get the right increment, there it is, you can see
02:07that now it's doing every inch, okay.
02:09So now if I click, that wall was exactly four foot, ten inches.
02:15If I continue to zoom in very close and I just use my wheel to do that, now
02:20you'll see that I'm snapping to every quarter of an inch.
02:23So what's really handy about this feature is just simply in the course of your
02:28zooming in and out, it will adjust the degree to which it's snapping, so you
02:34don't have to go back and change a setting, it sort of does this automatically.
02:38Now where is this control? I'm going to do ZF on my keyboard for zoom to fit
02:42just to back out all the way again.
02:44I'm going to go to Manage tab, and it's the Snaps dialog right here that
02:49controls this behavior.
02:51So I'm going to click on that.
02:53And right here at the top, this is the feature that we just witnessed, it's the
02:57Length dimension snap increments.
02:58Now you'll see here that there's a number, the first number says 4 foot, and
03:02then a semi-colon, and then it says 6 inches and a semi-colon.
03:05So the semi-colons separate one increment from the next.
03:09You can change any of these values and you can introduce new values.
03:13So if I wanted to add a 2 foot snap increment, I could put it right there.
03:18You don't have to actually put it in order, I can just simply click OK, if I
03:22go back to Snaps, notice that it reorganizes it and it put the 2 feet in the right sequence.
03:27Now let's see how that behaves, if I go to Architecture, click on the Wall
03:31command, right now you can see that at the level of zoom I'm at I'm getting a 2 foot increment.
03:38Now notice that if I get nearby some other geometry, that takes precedence.
03:43So in addition to the length angle snap, Revit will always look at nearby
03:48geometry and try to snap to it.
03:50So in this case, I'm getting something with a fractional increment clearly not
03:54on a 2 foot increment but if I move past that, then it goes back to the 2 feet, okay.
04:00And again, if I start to zoom, I would get the different increments.
04:03You can also remove increments if you don't want to snap to all those, so all of
04:07that is controlled in that dialog.
04:09Also in that dialog we see Object Snaps.
04:12Now if you've used any CAD program before than object snapping is a familiar concept.
04:18All this geometry has certain key points, we have endpoints at either end of a
04:22line, we have the midpoint halfway between, we have quadrants on circles, we
04:27have perpendicular and tangent points, you can snap to any of these things.
04:31I'd like you to note here in parentheses that each of these items has a keyboard shortcut.
04:37So if you remember those, you can actually use those on screen when Revit is
04:42trying to snap to a point that you don't like, you can tell it no I meant the
04:47endpoint, or no I meant the intersection by simply typing those letters.
04:50Maybe just jot these down or take a screen capture to keep it handy, but they're
04:54pretty easy to remember because they all start with the letter S. So let me
04:58click OK here and let's see how this behaves.
05:01I'm going to zoom in slightly with my wheel, let's go to Architecture, let's
05:06click Wall, right there that little square that's endpoint, and then here that
05:13little triangle that's midpoint, and then if I come over here and you see that
05:18little x right there, that's intersection.
05:21So the symbols will become familiar to you with practice, but each of those
05:26little symbols indicates a different kind of snap.
05:28Now suppose I'm coming over here and it's trying to snap to the endpoint, but I
05:33really wanted the midpoint, this is where I could type S M, snap to midpoint.
05:38And as I move around now, you'll see that it's only seeing the midpoints of the
05:44various objects, that I try and snap to.
05:47After I click, it goes back to looking for everything, so that override with the
05:53keyboard shortcut is for one click only.
05:56And so with the little practice you will get the hang of those, they will
05:59become an important part of your arsenal, but both the length increment
06:02snapping and the object snapping are tools that you'll just use intuitively all
06:07the time as you're working.
06:08So those features are sort of there in the background all the time but just keep
06:12in mind that you can override the behavior either by going to the snap dialog
06:17and putting in new increments, turning on and off object snaps or using the
06:21keyboard shortcuts to override on-the-fly as you're working.
Collapse this transcript
Exploring wall properties and types
00:00Most elements in Revit have both instance and type properties, walls are no exception.
00:05Some of the behaviors that we witness with walls are driven by the each
00:08individual instance and some are controlled at the type level.
00:11If you change something at the type level, it changes all instances of that wall.
00:15So in this movie, I'm going to look at some examples of each kind of property,
00:19and I have here on screen a file called Wall Properties and I've annotated the
00:24file to indicate the Location Line feature.
00:27In the previous movie, we looked at a lot of the settings of the walls but we
00:31haven't covered the Location Line feature yet, so let's start with that.
00:34Now this wall right here, is just one of the default wall types, it's the
00:38Exterior Brick on CMU Wall.
00:40And it has a Base Constraint of Level 1 and it's unconnected at the moment.
00:45But right here is the feature I want to focus on, Location Line, and if I open
00:48that up, you'll see that there are several options for that.
00:53Now I've indicated them here with these lines.
00:56So the centerline of the wall should be fairly straightforward, that's just the
01:00halfway point of the overall thickness, you can see in this particular wall that
01:04it ends up sort of in the middle of the CMU somewhere.
01:07We have got our Finish Face Exterior and Interior and I'll talk about how Revit
01:11knows it's interior, exterior in a few moments.
01:14But notice these three red lines are indicating the core, the CMU in this case
01:19is the core of the wall.
01:21Now what we mean by core in Revit terminology is this is the part of the
01:24wall, that's actually structural, this is the part of the wall that's holding up the wall.
01:29The stud and the drywall are just finishes, the brick and the insulation are
01:35also exterior veneers, those are finishes.
01:38But it's the CMU that's actually doing the heavy lifting, that's what is
01:41keeping this wall up.
01:42So we can actually identify the interior or exterior faces of that core or the
01:48centerline of the core as well and that gives us our six possibilities.
01:52Now if I switch to this view here called Wall Types on the Project Browser, I
01:57have that same wall four times and what I'm going to show you is what happens
02:02when we change those location lines.
02:04So let's take this wall, it's currently wall centerline and change it to Finish
02:08Face Exterior. I will take this one, change it to Finish Face Interior, this
02:13one here I'll do Core Face Exterior, and this one here maybe I'll do Core Centerline.
02:18It doesn't really matter which choices I choose.
02:21Now notice the grips move to those locations.
02:25So there it's in the center of the core, here it's on that outside face,
02:29here it's on this inside face of the core, this one over here it's on the inside face.
02:33Now what we'll see here if we study this wall a little bit more carefully, and
02:38I'll zoom just to touch to show you that, is the brick is actually on the
02:42inside and the drywall is on the outside, that would make for a rather strange building.
02:46So the other thing, I want you to see here about the Location Line is that's
02:51where the wall will flip.
02:53So the little flip grip here allows me to change the orientation of the wall and
02:58flip it around and put the brick on the correct side.
03:00In this case, it's going to flip by this outside edge.
03:04And then this one is going to flip by the inside edge.
03:07And you could see it's a pretty dramatically different effect.
03:10So the Location Line works together with the flipping behavior to help you
03:16control how the wall shifts.
03:18Now the other place that the location line is important, is if you actually
03:22change the thickness of the wall.
03:24So if I scroll down here and I choose a different wall type, I'm going to choose
03:29something that's much thinner than the current wall like this Generic 6 inches,
03:33notice that it still maintains the center of that core material, so most of the
03:39thickness was removed from the outside.
03:41So those are all examples of instance- based properties but they have an impact
03:45on the overall layout.
03:46Now what about a type based property?
03:49Well, the fact that this wall has CMU and brick and drywall is all controlled
03:56at its type level.
03:58So let's take a look at how we access those properties.
04:01I'm going to select any one of these walls, the thing about Type properties is
04:05you don't have to select all of them in order to make a modification, you simply
04:09select one of those walls.
04:11And then here on the Properties palette, we have an Edit Type button and I'm
04:17going to click that and that will load the Type dialog.
04:20Now there's a variety of settings, we could change in here but I'm going
04:24to focus on a couple.
04:25Under Structure, I have this large Edit button, and if I click that you will see
04:30a table that lists out all of the various components in this wall.
04:35The exterior side is at the top, the interior side is at the bottom, so that's
04:40how this wall knows which way is interior and which way is exterior.
04:45And you could see on the exterior side we have our masonry brick, let's actually
04:49widen this window here so we can read those layers a little bit better.
04:54For those of you who might have some previous Revit experience, believe it or
04:58not the ability to widen this dialog is actually a new feature here in 2013,
05:02it's definitely one of my favorites.
05:06So masonry brick is on the outside, we have an air gap, we have our insulation,
05:13structure here is our concrete masonry units.
05:15Notice that the structure is between the core boundary, here in layer 5 and layer 7.
05:21Now layer 5 and 7 are just representational, they're zero thickness, but that
05:26indicates where the course starts and ends.
05:29And so any element that you put between those two is considered part of the core.
05:34And then that's further emphasized over here by this structural check box and
05:38that's checked on, to show us that that's actually the structural component.
05:42And then of course the finish materials on the inside of the wall are listed over here.
05:47Now what if I did something rather dramatic?
05:49Suppose I took the substrate and I deleted it and I took the finish here, number
05:538, and I deleted that and then click OK, I'm going to click OK again.
05:58What you'll notice is on all three walls that interior finish was removed,
06:04that's what we mean by a type level modification.
06:06Let me show you another quick type level modification.
06:10If I go back to Edit Type, let's do the Coarse Scale Fill Pattern.
06:15In a previous movie, we talked about coarse, medium, and fine; the level of
06:18detail, well here the Coarse Scale Fill Pattern is something that gets applied
06:22only when the coarse view is displayed.
06:25So I'm going to scroll down here and I'm going to choose a solid fill pattern
06:29but instead of leaving it solid black which might be a little too bold, I'm
06:33going to choose this bluish purple color, click OK.
06:36Now notice that nothing changes.
06:37I'm going to deselect the wall, well that's because I'm currently in
06:40Medium level of detail.
06:41So let me go to Coarse and what you'll see is again all three of those
06:45walls take on this color.
06:47So those are two examples of the type level modifications that can be performed.
06:51Now naturally deleting layers in a wall is something you want to think about
06:54carefully before you do it, and perhaps you want to rename the wall as well, so
06:59really this is just more of an exercise to kind of show you the possibilities
07:03and to help you to understand what it means to be a type level modification.
07:07But both types of properties are properties that you'll be using frequently
07:11in your Revit work.
07:12So when you select an object, just be sure to pay attention to what's available
07:16on the Properties palette, and remember that if it's right here on the main
07:19Properties palette then it's controlled at each individual object.
07:24If it is here in the Edit Type dialog, remember that it's controlling all
07:28instances of that type, so it's a more global change.
07:31And if you keep both of those tips in mind, then you'll be fine as you use both
07:36of these settings throughout your work.
Collapse this transcript
Locating walls
00:00In this and the next few movies, we'll continue working with walls and begin
00:04laying out a two bedroom condominium unit.
00:06So we going to apply what we've learned in some of the previous movies and apply
00:11it here to an actual floor plan.
00:13What I am working with here is a file called Locating Walls and all it contains
00:17is the outline perimeter of the unit, and what we are going to focus on is the
00:22interior partitions.
00:23We'll start on the Architecture tab with the Wall tool, you can type W A or
00:27you can click on the tool, and over here on the Properties palette I want to
00:32change the Wall Type to an Interior type partition and so there are several
00:37different sizes here, and I am going to choose this one 4 7/8" partition.
00:42So that's roughly a 5 inch partition, and it's basically a stud with a layer of
00:46drywall on each side, which is pretty standard interior construction.
00:50And I am going to leave all the Height settings, it's going to be going up to
00:54Level 2, and I am going to stick with the centerline location line, I find that
00:58to be the most logical choice for interior partitions.
01:02Now if you move your mouse near an existing wall, what you'll see is that Revit
01:06will automatically snap to that geometry, so it's finding the centerline in this
01:10wall and it's even giving me a little temporary dimension here.
01:13Now I'm not terribly concerned with the exact number, roughly 10 feet is close
01:18enough, so I am going to click right at that location, move my mouse down to
01:23about right here, and then pull it back over in this direction here.
01:27I didn't actually do that terribly precisely I just sort of roughed in the
01:31shape that I was after, and that might be a little bit surprising to you.
01:35But I want you to recall that the Revit approach to layout is to sketch and then
01:41mModify. So we rough it out in roughly the configuration we are looking for, and
01:46then we come back and we modify it using a variety of techniques.
01:50And so, on that basis, I also need something about like this and a couple of
01:57walls right here, and a little closet in this location here.
02:03And what you'll see is I can very quickly layout this entire half of the floor
02:07plan without too much effort being expended and then I can simply come back and
02:14make additional modifications.
02:16Now I actually need one more wall in this location right here, which is going to
02:21eventually be a bathroom area.
02:24So that's my rough layout for this side of the plan. Let me cancel out of the
02:28command using either the Modify tool or double escape and now let's start to
02:32clean up the layout, and I am going to use temporary dimensions as the first way to do this.
02:37So I am going to start with this wall right here.
02:40When I select that wall, you may recall from some of our previous movies that
02:44temporary dimensions will appear.
02:45You may also recall that Revit chooses the witness line locations by default and
02:49in this case, we can see that it goes to the centerline in each of these walls.
02:53Now we have these little grips right here that Revit displays for us and if you
02:58recall we can select those and each time you click on them, they actually move
03:03the witness line location to a new location.
03:06So I am going to click those several times until it goes to the inside faces of
03:11that space right in there.
03:12And you could see that it's giving me a somewhat random dimension right now 9'
03:177/8 inches in my case. Your result may vary slightly.
03:21Well, I am going to just click in that number and put in 9 feet.
03:26And the wall that I have selected will move to that new location.
03:29I am going to repeat the process here with this wall, click the witness line
03:34grips to get it to the insides of this bedroom, select that number, and make it
03:4110 feet, and that will again move that wall.
03:44Now here is a very common mistake that a lot of folks will make, they now want
03:48to set the size of this closet here and so they immediately go to this dimension
03:52and put in their new number.
03:54But what you'll notice is the same wall that I had selected just moved and
03:58actually messed up the number that I previously typed, so I am going to select
04:03that number again and reset it back to 10. What did I do wrong? Always remember
04:07to select the object that you want to move.
04:11Notice that gives me a new set of dimensions, they're to similar points, so I'll
04:15click my witness lines and now I can click in here and make that 8 feet.
04:21So it's really important that you always start by selecting the object that you
04:24actually want to move before you edit the dimension.
04:27Now this is moving along just fine and I could continue in this fashion to
04:32position the rest of the walls, but it might be feeling a little tedious to have
04:36to constantly move those witness lines.
04:38So what I want to talk about next is a setting that we can modify to change the
04:44behavior of our temporary dimensions.
04:47In the background here, up here at the very top of my screen on the QAT, I
04:52have my Switch Windows command, and in the background here I have another file
04:55open called Temporary Dimensions, and this file is included with the exercise
04:59files if you want to open it up or you can just watch here, because really this
05:03file is just about concepts.
05:04What I have here is an illustration of the various temporary dimension settings.
05:10So the default behavior is to go to center to center, as we were seeing in the
05:14other file, but we can change the setting to go to either the Finish Face or to the Core Face.
05:18We also can change the way it behaves when it comes to openings, like doors and windows.
05:23The default behavior is to go the centerline of doors, but we can change it to
05:27do something more like this were it goes to the openings of doors.
05:30The setting for that is on the Manage tab, on the Additional Settings all the
05:34way down here at the bottom, this command called Temporary Dimensions, and let me
05:38just move this dialog out of the way a little bit here, and what you could see
05:43is for Walls we have these four settings: Center Lines, Finished Face, Core
05:46Face, Core Interior. And we have these two settings for doors and windows:
05:50Center Lines and Openings.
05:52So my preference is for it to actually go to the faces of the walls and the
05:57openings of doors and windows, so you will get this sort of behavior for doors
06:01and windows and you'll be out here at the face for walls.
06:04So I am going to cancel here, go back to my switch windows, go back to my
06:08Locating Walls drawing file, Manage tab again, Additional Settings, Temporary
06:15Dimensions, and I am going to choose Faces, and Openings.
06:19When I click OK and I select the new wall, you'll now see the difference in behavior.
06:25The temporary dimensions are automatically going to be inside faces of the
06:29wall now instead of to the centers, which means I can go in and immediately
06:33change that number, and it's going to make these modifications move a little bit more quickly.
06:40These two bathrooms are both 5 feet, this one right here as well, and this closet
06:49here, I'll make that 7 feet and I'll make this 2' 6'.
06:56Now remember to do 2' 6' you do two space six or you do two feet six.
07:03So using the temporary dimensions, you can manipulate the positions of the
07:07walls, so you sketch and then modify, and you can quickly move the positions of
07:11the walls to a more precise location.
07:13You can either manually manipulate the witness line grips or you can use the
07:18Temporary Dimension setting on the Manage tab to change the behavior so that
07:22it always goes to the faces of the walls which is usually a little bit more convenient.
Collapse this transcript
Using the modify tools
00:00Continuing with the layout of our two bedroom condo unit,
00:02there's lots of approaches we can take to the layout of the walls.
00:05In this movie, I'd like to look at commands like Move and Copy, and Offset and
00:09Trim, and these are staple commands in any CAD or drafting program, and Revit
00:13is no exception. So let's take a look at how some of these tools function here in Revit.
00:17So I'm in a file called Modifying Walls and we're going to click over here on
00:21the Modify tab. The Modify tab contains all of the tools that we're going to
00:26look at here on this Modify panel, and I'm going to start with the
00:29Move command. Move command has a shortcut of MV.
00:33Now I'm going to let the tooltip load here for a second by pausing my mouse
00:38over it, and what you'll notice is that a small animation starts to run after a few seconds.
00:43So all of the commands on this tool palette have these little animated
00:46tooltips and they can be really helpful to give you a sense of how these commands function.
00:50So I encourage you to just take a few moments and pause over each of those and
00:52watch the animations.
00:53So I'm going to click the Move command and what you'll see is because I clicked
00:57the command first, and I don't actually have any selection on screen, the Revit
01:03is going to prompt me to make some sort of a selection.
01:04If I do it this way, I need to let Revit know that I'm done selecting by
01:10pressing the Enter key.
01:11Now this is just one way that we can do it.
01:13The alternative is to make your selection first before you click the command,
01:18and I'll show you that next, but I want you to see both methods.
01:22After I've made the selection and pressed my Enter key, at the status line,
01:26it'll say click to enter the move start point.
01:28Now there's a variety of ways that you could indicate where you want to start
01:32moving from and where you want to end up, but in all cases you're picking two
01:36points or you're indicating two points. You are indicating how far you want
01:39this object to move.
01:40In this case, let's say that I wanted to go a distance that was equal to the
01:45width of this closet. In that case, I can actually use my object snaps and say I
01:50want to go from this endpoint to this endpoint, and the result will be a
01:56movement that matches that width.
01:59And when I click, you'll see that wall will move by that amount.
02:02Now a really nice thing happens with walls is they stay attached at both ends
02:07wherever possible, so Revit tries to keep all of the objects connected to one
02:11another. If it can't do that it'll actually generate an error message and tell
02:15you that it can't keep them joined anymore.
02:17So that first move I did by selecting the Move command and then having it
02:21prompt me for selection.
02:23In this case, I've decided that I moved it a little too far, I want to move it
02:26back a little bit, and the object is already selected, so now notice that if I
02:31click the Move command, it just simply goes right to asking me about where I
02:36want to move from and to, because it already has a selection.
02:39This tends to be my preference.
02:40I tend to prefer to select the object first and then execute the command, but
02:45it's really a matter of personal preference, both achieve the same result.
02:48So in this case, I'm going to pick a random point on screen, start moving in the
02:53direction that I want to move, and then I can simply type on the keyboard how
02:57far I want to move, and maybe I want to go about two-and-a-half feet.
03:00So I'm going to put in two space six, which as you recall is one way that we
03:05could put 2 foot 6, I could also put 2 foot symbol 6, either one would work, and
03:11now the wall moves back 2 foot 6.
03:14Now if you know how to move you already know how to copy, because the prompts in
03:18the Copy command, here is the button, and the shortcut is CO, are exactly the same.
03:25Where do you want a copy from and where do you want to copy to, and I'm just
03:29going to do that on screen with two clicks, and that will give me a new wall
03:33next to the original.
03:35Now I could use move again to move this wall into the position where I want it,
03:40I actually want it down here at the bottom of my plan, or it turns out that at
03:44the end of the wall, they actually have these little grip points.
03:47So in this case it might actually be more convenient to just grab that grip and
03:51start dragging it until it snaps to the opposite wall, and then I can grab this
03:58grip and start dragging it to about right there.
04:02Again, either method is fine. If you prefer to move you can feel free to do the
04:07move, there's no right or wrong way to do these things.
04:10Let's direct our attention to the Trim/Extend to Corner command next.
04:15I'm going to show you a quick example of that.
04:17Here it is right here, TR is the shortcut.
04:20You use this command to create L conditions, so whenever you want to make a nice
04:26corner like we have right here, you can use this command.
04:30So for example, if I no longer needed this part of the wall and I wanted to make
04:34that L back here, I can select this as my first wall and then it will prompt me
04:39to select my second wall, and I can click right here, and you see it actually
04:43trims off that piece right there. Let me repeat it again, from here to here to
04:49put it back again, and in that case, it extended the wall, so this command is
04:53either a Trim or an Extend depending on the two points you click.
04:57Now I'm going to use it over here to create a small little coat closet. We're
05:02going to enter our condo right in this location here, and right here, and here I
05:07want to make a small little coat closet.
05:09Now notice that it gives me those little dashed green lines to indicate the
05:13result that can be really helpful to make sure you're clicking the right stuff.
05:17You want to pay very close attention, how does it know whether or not you're
05:21getting this undo or this undo?
05:29If you pay close attention to the prompt, it says click on the part you want to
05:35keep, here or here, and you can see the small little dashed line.
05:41So if I want to keep that side, that's the part I click, if I want to keep that
05:45side that's the part.
05:46So just keep that in mind as you use this command.
05:50Now I need a small corridor over here to enter the unit and then I want to join
05:54that up with this command and I'll be using trim again for that, but before I
05:57can get to the trim I need to actually create the new wall on the other side,
06:02and I could do that using any of the methods we've talked about so far, let's
06:06look at offset for that.
06:07So the shortcut is OF, over here on the Options bar I want to make sure I put in
06:12the distance that I want to offset, I'm going to use five feet in this case,
06:16just put in five feet and press Enter.
06:18And then as you move your mouse around on screen, if you highlight objects
06:22you'll see a small green dashed line appear where it would create the offset copy.
06:27So I'm going to highlight this wall right here, make sure the green dash line
06:31is down, because it can go up as well if you move your mouse, so make sure it's
06:35going down, and then click and that'll give me the copied wall in the location that I need it.
06:40I'll switch to Trim/Extend, I'm going to select this wall, and again
06:45remember to click the part you want to keep, so click down here, not up here,
06:51and when I do that, it will create that nice angled corner.
06:55I'm going to cancel out of there with the Modify tool, select this wall.
06:59I want to make my living room area here a little bit larger and my kitchen over
07:03here a little bit smaller.
07:05So I'm going to use temporary dimensions in this case to do that, click right
07:09here, we've already talked about temporary dimensions, and make the living room 12 foot 6.
07:14Now why would I choose temporary dimensions here instead of using the move command?
07:18Well, you may have noticed that the dimension I started with was some fractional number.
07:23To use the Move command effectively and end up at exactly 12 foot 6, I'd have to
07:28do the math and I'd have to be somewhat precise.
07:30The temporary dimension is a much better job in the case where you know what the
07:34final number needs to be.
07:36In the case where you know how far you want to move, the Move command is usually
07:40a better choice, so they're both very effective, it just depends on what you're
07:44starting with and where you want to end up.
07:47Now over here I need a mechanical closet and a small pantry, so I'm going to
07:53go my Wall command, and I'm just going to sketch these rooms in, like so, and like so.
08:02And I'll fine-tune and clean that up a little bit later, click my Modify tool to
08:06cancel out of there.
08:07I want to take this segment of the wall out, there's a few ways I could
08:12approach that, but I want to show you a new tool for this purpose and that is the Split tool.
08:17So I'm going to click on this Split tool and the way this works is if you
08:21click an object it just simply breaks that into two pieces, so if I cancel out
08:26of the command with the Escape key, you'll see I have one wall here and another wall here.
08:30Now if I did it that way I'd have to then use my trim and clean up this
08:35corner and this corner.
08:36What I'm going to do instead is Ctrl+Z to undo that, go back to the Split command.
08:41And it has an option over here on the options bar called Delete Inner Segment.
08:45If I remember to check that first, then it can be a little faster because I'll
08:50split it precisely right here at the intersection, and then right here also at
08:55the intersection, and it will split out the segment in between.
08:59If you forget to do that it's not a big deal. You can erase it manually or use
09:04the Trim command as I mentioned, but this can save you a few clicks if you
09:08remember to do that.
09:09So as you can see Revit provides many modification tools to make your layout
09:12tasks simpler. You're going to want to practice with each one of those and
09:17get comfortable with them. You can use them very effectively here in floor
09:21plan layouts, but they work anywhere in the Revit software and for variety of purposes.
09:26So make sure you're comfortable with as many of these as possible because they
09:29will remain an important part of your Revit arsenal.
Collapse this transcript
Adding doors and windows
00:00In the last few movies, we have focused on the layout of the walls for our
00:03two bedroom condo unit.
00:04The next logical thing to do is to layout the doors and windows.
00:08So here I have a file called Doors and Windows and it's a completed version of
00:12the wall layout, and we're going to look at the various ways that we can add
00:16doors and windows to this layout.
00:17So let's start with the doors and here on the Architecture tab, I'm going to
00:22click on the Door tool, and that's going to take me to the Modify/PlaceDoor
00:26ribbon tab, and on the Properties palette, I'll see settings for the doors that I'm placing.
00:31Now the first thing I want to look at is the Type Selector, and if I open up the
00:35list here you can see at the top, that I have a single family in this project
00:38called Single-Flush and it contains several types.
00:43Now the default type is 36x84 and I'm going to choose the 36x80 type instead.
00:50That's really the only change that I want to make here. If I move my mouse into
00:55the screen what you're going to see is the tip tells me that I need to click on
01:00a wall to place the door and it's confirming that or reinforcing that by the
01:04small circle with a line through it, this sort of can't place here symbol, and
01:08what you'll see is, as you move your mouse around, the door will only appear if
01:14your cursor happens to be on a wall.
01:17So with that in mind, you need to pay attention to whether or not there's a wall
01:23under your cursor. Other than that it should be pretty easy to place doors.
01:27Now I'm going to start with the main entrance to the condo unit, right over here
01:32on this small angled wall, and if you move slightly, what you'll see is some
01:38snapping behavior that we talked about earlier in this chapter.
01:41The door will try to find the center of this wall.
01:45So it's trying to do that automatically, you don't necessarily have to read the
01:48fractions directly to see that, you can kind of tell that it's finding the
01:52center of this wall.
01:53So as soon as it finds the center, all I have to do is click and it will place that door.
01:59Now if I want to continue placing 36x80 doors, I can just continue to move
02:04around my plan and find other locations, and again, this one will snap nicely to
02:09the center and this one will also snap to the center, but notice that it's
02:14flipping the wrong way.
02:16It's swinging opposite of what I might like.
02:18It'll be a little difficult to get into this room if the door was swinging
02:22to the left like this.
02:24So notice, as you move the mouse, it can swing in or out of the room, but to get
02:29it to swing left or right, what you actually have to do is just tap your
02:34spacebar, and that will swing it either left or right.
02:38So I'm going to click it to place it right there and I'll place another one over
02:43here, again, I can tap my spacebar.
02:46Notice that this time, we're getting a six-inch dimension there off the end wall.
02:51If you recall the movie on Snaps, we talked about the default snapping behavior.
02:56That was not limited to just walls, so you can use that to your advantage here
03:01with doors as well to maintain standard size jamb.
03:04So I can get a six-inch jamb there or a six-inch jamb over here or really
03:09anywhere that I want to see that.
03:11So I'm going to continue to place these, some of these in the center, some of
03:15them with a six-inch jamb like so.
03:18That's all of the single swing doors that I need, but I need to add a few more doors.
03:24I have some closets that require bifold doors and I have a patio down in the
03:28living room at the bottom of the plan, that I want to put in a nice double door.
03:33So I don't have those door families currently loaded in this project, as you can
03:37see all I have is single flush.
03:39So what we're going to do is remain in the Door command and over here on the
03:44ribbon, we can choose this Load Family button, and I'll click it, and that will
03:49bring up the Load Family dialog, and I am in the out of the box standard US
03:54Imperial library. Your screen might look slightly different, but you should
03:58have a Doors folder, and if you open that up, there are several doors that ship with the software.
04:06Now the easiest way to tell what's here is to click the first item and then use
04:11the arrow on your keyboard to slowly page through all the available doors that
04:16are included here and you'll see the Previews changing over on the right.
04:19So you can see there's quite a few varieties for us to choose from.
04:24Now what I'm going to choose here is my Bifold-2 panel door at the top, hold
04:30down my Ctrl key and select the Bifold-4 panel door, and then the Double-Glass 2,
04:36Double-Glass 2 has these muntin patterns on the glass.
04:41So I'm going to select all three of those, click Open, it will load those three
04:48families into my project, and then if we look at our Type selector, we now have
04:54those families and their types available to us.
04:57So there are several sizes of each of these families included in the file now.
05:03So I'm going to choose the 68x80 Double-Glass door, and I'm going to put one
05:10centered down here in the outside of the living room to get out to our patio.
05:15I'm going to change to the Double bifold door, and I'll do a 72x80, and I'm
05:23going to put that one right here on this closet, and then I'll switch to the
05:29single bifold door and I'm just going to do a 30x80 in this case, and I'm
05:34going to place one here, and I'm going to place one here, and one right here.
05:40Now I did those a little bit sloppy on purpose and in particular I'm going to
05:45zoom in on this closet right here and show you that, the way that came in it's
05:49kind of right up against this wall here, it's also flipping the wrong way.
05:53So don't feel like you have the undo and start over again when situations like
05:58this occur, all you have to do is select it and it's got its own flip grips and
06:02you can flip it and it's got temporary dimensions, and I'm just going to make
06:07that 1 inch so that it gives me a small 1 inch jamb on either side.
06:11So things like that are very easy to fix after you place them, using the same
06:15methods that we use with walls before.
06:17Temporary dimensions and flip grips.
06:20So as a final touch for this plan, I'm going to go to the Window tool, if you
06:24scan the ribbon tabs and the Properties palette, it looks always exactly the
06:28same as placing doors. We have a Type selector here, we have choices on this
06:34list, we have a lot of the same choices over here, what you'll notice here on
06:38the list is all I have is a fixed window, which may not be the best choice for
06:43a condominium plan.
06:44So just like we were able to do with doors, I'm going to choose Load Family,
06:49scroll down to my Windows folder, and choose a more appropriate type window.
06:55In this case, I'm going to choose a Casement Dbl with Trim, open it up, pick my
07:01desired size, there is a few different choices available I'll use a 48x48 and
07:07I'll place one in each of the rooms that need a window.
07:13Click the Modify tool and that takes care of our door and window placement.
07:17So placing doors and windows is a simple matter of choosing the tool and
07:22clicking on the wall where you want it to go, remember that you have temporary
07:25dimensions to fine-tune their placement.
07:27So if you don't have the family or type that you're looking for in your project,
07:32you simply click the Load Family tool, go out to your library on the hard drive,
07:36choose the one you want, load it in and place it in your project.
Collapse this transcript
Using constraints
00:00So I am going to add a little bit more smarts to some of the dimensions here in my files.
00:05So Revit offers us a few different kinds of constraints that we can work with
00:09and I'd like to show you a few of those here.
00:11So I'm in a file called Constraints and this is just a version of our two
00:14bedroom condo, and I'm going to start in this area down here, just zoom in a
00:20Region on this closet here.
00:24And you can see two small problems, one is that I don't have a whole lot of room
00:29for the doorway right there, so I might want to reduce the size of this closet
00:33slightly, and two, this door in the closet is not centered.
00:37Now perhaps I am going to consider a few different positions for this door, so
00:43what I can do is build a relationship between the door and the closet.
00:49And it's going to start with a permanent dimension.
00:52Now up until now we've done everything with temporary dimensions, but up here on
00:56my Quick Access Toolbar is the Aligned Dimension tool, the shortcut is D I.
01:02Permanent Dimensions are just as their name implies they remain a permanent part
01:08of your drawing file, they don't go away in other words when the objects are
01:12deselected like temporaries do.
01:15Now you could see here that it's defaulting to highlighting the centerline of
01:20the wall and there's two ways I can change that, I can use this dropdown over
01:23here on the Options Bar, or I can press the Tab key on my keyboard to shift to
01:31one of the other faces.
01:32Now in this case I move my mouse slightly to the exterior face and I am able to
01:36tab between center and exterior, if I move my mouse slightly to the interior
01:41face I can tab between those two choices.
01:43And I want to go to the exterior face and that's going to be my first witness
01:49line location of this dimension.
01:51Then if I move around on the door you'll see there's lots of choices inside the
01:56door that I can use, and I am going to locate this centerline of the door right
02:00here, and then finally use my Tab key again to get the inside face of this
02:06closet, and the final click is to place where I want to dimension to go.
02:11So I've got the three witness lines and then I'll just place the dimension
02:15out here somewhere.
02:16Now you could see the numbers are completely random.
02:19There is a few little controls floating next to the dimensions, I'm going to
02:23talk about the locks in just a few moments, we are going to look at this one
02:26right now, Toggle Dimension Equality.
02:28If I just simply click that, that will actually move the position of the door and
02:33center it between the two witness lines that I asked for.
02:37I am going to click my Modify tool to cancel out of here, and now I am going to
02:41select this wall, and this is where we start to benefit from this constraint.
02:45The Equality constraint is not a one time operation, in other words, it didn't
02:51just move the door and that's it. It's an ongoing live constraint or what I'm
02:55calling smarts here.
02:57So I'm going to select this wall, click on this dimension and I am going to
03:02make that number 4 feet.
03:04And notice that when this wall moves, that Equality Constraint is maintained and
03:09the position of the door shifts as well.
03:12So you could move this wall to several locations and you'll see it will
03:17continue to modify and update, I am just going to use my dimension here and set it back to 4 feet.
03:23Now let's look at another example of some smarts.
03:25We'll look at that Lock constraint next, I'm going to zoom over here, I just
03:29use my wheel to drag over and zoom, and I'm going to come up and choose my Align
03:35Dimension again or DI, highlight the wall, press my Tab key to get the inside
03:40face, and this time I can actually choose the face of the door and set a dimension here.
03:47And let's say that this dimension is important enough to me that I want to make
03:51sure that gets maintained even if the closet shifts around.
03:55All I have to do is click this small little Lock icon right here, that will lock
03:59that dimension and now if this wall were to move it will maintain that
04:04relationship with the door.
04:06The door has to stay in that location, it doesn't matter whether I move it left or right.
04:11I am going to go ahead and undo that.
04:13Okay, but I am going to leave the Lock.
04:15Now let's look at one more example. Loaded here in the background I have
04:19another file called Equality, it's also included with the exercise files, let's open that up.
04:25I am going to Zoom in Region here on these four offices. We'll be working more
04:31with this file later in the course, but for right now I've got the file provided
04:35and you could see that these four offices are all different sizes.
04:39So using my dimension one more time, Align Dimension, and highlighting each of
04:45these walls, and I am just doing the center lines right now and I'll place
04:51the dimension out here.
04:53So just like we saw a moment ago I can click the little Equality Toggle and it
04:59will respace all of those walls and make all of these offices equally sized.
05:05It's a live constraint just like the others so if I move one of the walls you'll
05:10see it re-spaces all of the walls accordingly.
05:14Now I am getting an error here because that was kind of a sloppy change because
05:18now all these walls are intersecting these doors, and Revit saying just so you
05:22know you've got walls right in the middle of your doors there, so you might want
05:25do something about that.
05:27So what I'm going to do about that is just simply undo, but you see that the
05:31offices are now all equally spaced.
05:34Now as the last thing that I want to show you here in this movie, the Equal,
05:38Equal what we're seeing here on the dimension string we can actually customize, okay.
05:43So this is a permanent dimension, as you can see when nothing is selected the
05:46dimension remains on screen, and what Revit defaults to is showing the little EQ
05:51symbol on each of those dimensions.
05:53So it doesn't actually tell us what those values are, but you can change that if you want to.
05:58I am going to select the dimension and over here on the Properties palette you
06:03have actually three choices, the Equality Text is what we're seeing, the EQ.
06:08We can also choose the Value and if I apply that you'll see it actually shows
06:13the numerical value and they're all the same. Or new in 2013, we have this
06:19feature here Equality Formula.
06:22Now if I choose that and I apply it the formula that it's defaulting to is not a
06:27very useful formula, because if I keep the dimensions selected and edit its
06:34type, now you may recall we talked about the difference between Instance and
06:38Type Properties in an earlier movie, we were talking about walls at that time,
06:42but annotation objects like dimensions also have Instance and Type properties,
06:48and so if I edit the type of the dimension string and scroll down, the formula
06:54is controlled down here.
06:57So the Equality Text is EQ, that's where we could change that.
07:00So if you wanted to write out the word Equal, remember earlier we were seeing EQ
07:04repeated, we could change it there.
07:07The Formula here is just set to Total Length, which is why I am seeing just the
07:12total length of the dimension, which is probably not very useful.
07:16So I'm going to click this button, and in this dialog I am going to select
07:22Total Length and I am going to remove that, and then over here I have different
07:26things that I can include.
07:28So what I'm going to say is Number of Segments and I'm going to add that, and
07:33then the Length of the Segment and I am going to add that, and then as a suffix
07:38to Number of Segments I'm just going to put in the @ symbol, just like you would
07:42use in email, and I am going to click OK, and OK again, and now I'll get something
07:47that I think is a little bit more useful.
07:50It's telling me I have 4@ and then the distance of one of those segments.
07:54And of course you could do any variation you want.
07:56So I encourage you to go to Edit Type and play with some other combinations
08:00until you arrive at the one that matches your office standards.
08:04So you can see that using either Lock Constraints or Equality Constraints adds
08:09an additional level of smarts to our models and they're not only one time
08:15modifications that give us value but they are ongoing constraints that remain
08:20applied until we choose to come back and remove them and help maintain design
08:25intent in an ongoing fashion.
Collapse this transcript
Adding plumbing fixtures and other components
00:00Our two bedroom condo unit is coming along nicely, but it takes a little bit
00:03more than just walls, doors and windows to make a typical building layout.
00:07So in this movie, we'll look at the Component tool, which is the tool we use to
00:11bring in a variety of miscellaneous items.
00:14As a rule of thumb if you don't see a dedicated tool for the item you're trying
00:18to insert, it's probably going to be under the Component tool.
00:22So in other words, if I wanted a door, or a window or column, I have buttons for
00:26those but I don't see a button for toilets or for furnaces or for washer/dryers.
00:32So it's a pretty good bet that I'm going to find those items under
00:35Component; sort of a catchall button for all the miscellaneous items that
00:39you want to insert in a model.
00:41So when I click on the Component tool, it will take me to the Modify Place
00:45Component tab, and if I open up the list, you can see that what's loaded in my
00:49default template is a rather eclectic list, I have a desk, a parking space and a tree.
00:55So as you can see, we really do have a variety of items to choose from here,
00:59however, none of the items on that list are the items that I actually want to add.
01:04So we are going to go right here to Load Family, same as we did in the previous
01:09movie with doors and windows, and that will take us to the standard
01:12out-of-the-box library.
01:13So you might want to familiarize yourself with the folder structure by spending
01:17sometime looking around what's provided here.
01:20So for the first item, I want to bring in a furnace for the utility room.
01:23So I am going to go to the Mechanical folder and then there's a single folder in
01:27there, Architectural, and then I'm going to choose an Air-Side Component and
01:32finally the Furnaces folder.
01:35The Furnaces folder contains just a single family called Furnace, so I'm going
01:39to select that and I am going to open it up.
01:43Now you'll see the item appear directly on my cursor and I can actually place it
01:47wherever I would like it to go.
01:49I call this a freestanding family because there is no restrictions on its placement.
01:53If you recall the previous movie where we placed windows and doors, those were
01:57actually wall hosted families and if you recall unless your cursor was on top of
02:02a wall you got the small little circle with a line through it.
02:05So if you see that sort of indication it tells you that the object you are
02:10placing requires a host, but in this case because I am getting the symbol
02:13right away, it tells me this object does not require a host and I can just
02:17place it wherever I like.
02:18Now like we've seen in other movies I can tap the spacebar and this item will
02:23actually rotate in 90 degree increments.
02:26Another interesting little trick that we can do is if your mouse happens to be
02:30highlighting something that's at a different angle and then you tap the
02:34spacebar, the object will actually match the orientation of that new object.
02:39So in this case it will match the angled wall, and if I tap it again it will
02:43rotate 90 degrees, and if I want to reset the rotation I just move out into
02:48empty space and tap one more time and I'm back to the standard rotation.
02:52So I am going to spin it around this way, bring it over here and place it kind
02:58of in this location right here in my Utility room, give it a little bit of room
03:03all the way around, like so.
03:05Now I am going to stay in the Component command, but I need to load a new component.
03:10So I am going to go back to Load Family, and this time I want to scroll down
03:16here and locate the Specialty Equipment folder, I'm going to double-click
03:20that, then I am going to go into the Domestic folder, and in here there are
03:25actually several items.
03:26So if I just click the first item and use the Arrow key on my keyboard I can
03:30scroll through and see that we have several items to choose from.
03:34Well, I am going to need a washer and a dryer, so I am going to select that.
03:39Washer hold down my Ctrl key, select the Dryer.
03:41I'm also going to need a Range and a Refrigerator.
03:44So with the Ctrl key held down I'll select all four of those items and click
03:49Open, and it will load those four families into my project.
03:53When it's done, you'll see the last item I loaded, in this case the Range is on
03:58my cursor, I can tap my spacebar to rotate it around and then I'll place it over
04:04here and notice that it will try and snap to the wall, so that's kind of handy.
04:08Change to a different item, like my Dryer, choose my size, spin it around and I
04:18can place it right there.
04:21Choose my Washer, take the size, rotate it around, see how it's trying to find
04:29the orientations here.
04:30I got to find a spot where it's not going to want a snap to an angle, there we go.
04:35Place it right there next to the Dryer and then finally my Refrigerator.
04:44I'll just place that one like so.
04:46I can move that a little bit later.
04:48Let's load one more Family, we are going to go to the Plumbing Fixtures folder
04:52this time, Architectural, and then Fixtures, and then Water Closets and I will
05:01find two versions of a domestic toilet.
05:04Now there's a 2D version and a 3D version.
05:07Sometimes your choice here will depend on performance considerations. If you're
05:12doing a very large project, hundreds of thousands of square feet, adding a lot of
05:163D toilets can increase the file size and slow performance.
05:20In this case, we're doing a small condominium building and we only need a couple
05:24of toilets, so I don't really think the difference would be noticeable.
05:27So if you want to use the 3D or the 2D it's really up to you, I'm going to
05:32choose the 3D version, click Open.
05:33And even though I've chosen the 3D version, let me just roll my wheel here and
05:37zoom in a touch, notice that it still gives me a 2D symbol in Plan View.
05:41So I'll show you the 3D View in just a few minutes and we'll see the difference there.
05:45But it still gives me a nice 2D version here in plan.
05:48I am going to tap my spacebar, rotate it around.
05:51Once again, it will highlight the nearby wall, spacebar a couple of times
05:57and the nearby wall.
05:58So let me Cancel out this command clicking the Modify tool, and I promised you a
06:03look at the 3D. There is a really simple way that we can check our progress
06:08here in 3D and that is up on a Quick Access Toolbar up here, the QAT. We can
06:12click this small little 3D House icon, it kind of almost looks like a little
06:16birdhouse and we'll click on that, and that will take us into what Revit calls a Default 3D View.
06:23Now if I scroll down here on the Project Browser we now have a 3D branch on our
06:28Project Browser, and if I expand that, the name of the Default 3D View has these
06:32little curly brackets around here.
06:34So I often call this Curly Bracket 3D.
06:35Now you can rename that if you want to, but that's just the default name.
06:39Now navigationally you have a couple of ways you can spin this around and get
06:44a better look, because obviously we can't see really any of that equipment
06:47that we've just placed.
06:48So we maybe want to tip this down and peek inside a little bit more.
06:52You can use the View Cube over here on the right-hand side or you can just orbit
06:57the view actually using your wheel mouse.
06:59So in either case, let me show you both methods. If I come over here to the View
07:04Cube and click and drag it, click hold down and drag it, that's one way that I
07:09can spin this around.
07:11Now I am dragging the cube so I have sort of freeform motion here.
07:16If I drag the little circle at its base, this little turntable, that will spin
07:21in the model, but it will limit the height.
07:24It won't change the height, so it'll just sort of spin it around as if it was
07:28literally on a potter's wheel.
07:29Now if you hold your Shift key down on your keyboard and then drag with your
07:34wheel pushed in, you can kind of do a similar thing.
07:38So here you can see that's another way that I can orbit this around, and what I
07:43am going to do is kind of tip it up a little bit so we can start to see down
07:48into here. If I roll the wheel forward, zoom in, there is the toilet in 3D, zoom
07:52back out and then let me hold the Shift and spin around again, and kind of get a
07:59better look here, there is our washer, dryer and our range and our furnace.
08:05So anytime you'd like to kind of see how things are shaping up in a 3D view
08:10all you have to do is click that little birdhouse icon and then use one of the
08:14orbiting methods that I just showed you to spin around and get a better look at stuff.
08:18So anytime you need another component in your file that's not readily
08:22available, all you have to do is click the Component tool, go to the Load
08:26Family, browse through your available Library and load in the components that you'd like to use.
08:31In the next movie, we'll look at other places where we can find content in
08:35online libraries so that's another option that we'll have available to us.
Collapse this transcript
Using Autodesk Seek
00:00Revit ships with a fairly substantial library of family components that you
00:03can access quickly and easily through the Load Family tool that we saw in the previous movie.
00:08However, even with this resource, you will quickly find that there are items
00:11lacking from the out-of-the-box offerings.
00:13You could of course build these items yourself and we have a chapter devoted to
00:17the Family Editor later in the course.
00:18There are many web sites available that offer Revit content as well.
00:21And so in this movie, what I'd like to do is look at the web site that's
00:24actually hosted by Autodesk and it's called Autodesk Seek.
00:28And in fact, it's actually built right here into the product, so it's very easy to get to.
00:32So you can see here I'm in a file called Using Seek, and it's a version of the
00:36file we were working on in the last movie, and I've just added one or two
00:40additional components;
00:41a few countertops and a hot water heater.
00:43I'm going to go to the Insert tab, and over here on the right-hand side is
00:49the Autodesk Seek panel, and the way this works is you simply click in this
00:53field, and input what you're looking for as a search, and it will go out to
00:57seek, and look for the item.
00:59So in this case, I'm going to type in bathtub, press Enter, and that will load
01:05my default web browser and search for bathtubs.
01:08Now you'll see that it takes me to Autodesk Seek, and it's searching Revit
01:13content, and it puts in the search query that I asked for here.
01:16Here is all my results.
01:17Now there might be dozens if not hundreds in some cases.
01:20It really depends on what your search criteria is.
01:23In this particular case, I'm going to limit the search, you can see here that
01:28there are lots of manufacturer provided content that shows up here.
01:31So there's several Kohler items and if I scroll down, there might be other
01:35manufacturers like Sterling Plumbing, and so on.
01:37For this particular example, I'm going to limit the content source over here
01:42to the generic items.
01:43These would be items that are provided actually by Autodesk, and so rather than
01:47go and pick a specific manufacturer, but feel free to explore the manufacturer
01:52content on your own if you like.
01:54I'm going to stick with this very simple rectangular bathtub.
01:57Here, you can see there's a preview, and I'll click Bath Tub right there.
02:01You could see that it comes in several different file formats.
02:04So typically what you want to do is choose the latest version that's available.
02:08So I'm going to choose 2011 in this case, and there are two options up here.
02:13We can download it to Autodesk 360, if you have such an account, or you can
02:19click the dropdown here and say download it to your local, and that's what I'm going to do.
02:23So I'm going to click that, and then click the button.
02:26You may have to accept an agreement, so be sure you read the Terms and
02:29Conditions and then check this and click Accept.
02:33Then, it will ask you what you want to do with the file that you are downloading.
02:36Now the exact steps that I'm following here might vary if you have a different
02:40web browser, but it should look something like this.
02:42We can either save the file to our hard-drive or we can open it directly in
02:46Revit which is actually what I'm going to do, that will save me a step.
02:50So this will open it directly in Revit, and it actually opens it in the Family Editor.
02:52Now I don't want to get into any of the details of the Family Editor just yet.
02:56We're going to cover that in a later chapter.
02:58All we really need to do here is come over here to this button up on the ribbon,
03:02Load into Project and click that, and it will take this item that we have open
03:07in the Family Editor, and it will load it directly into my current project.
03:12Now you could see the size that it's bringing in is kind of small.
03:16So if I open up this list here, it loaded the family bath tub, and lots
03:22of different sizes.
03:23Now my toilet rooms are 5 feet, so a 60x30 inch size ought to do nicely.
03:30So I'll choose this 60x30 inch.
03:33I will tap the spacebar a few times and place it right in that corner there, pan
03:40over here, place another one in that corner right there.
03:46I will press Escape to cancel out of the command, and if I wanted to, I could
03:52continue performing additional search queries in Seek and looking for other content.
03:57So Seek is Autodesk's online offering that provides access to lots of online
04:02content both provided by Autodesk and by several manufacturers.
04:07So I encourage you to take some time to do some searches on Seek and get
04:12comfortable with the offerings that are available there.
04:14I think you'll find that it's a vast resource that you'll find very useful
04:18in your projects.
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Using wall joins
00:00So our two bedroom condominium floor plan has come along quite nicely and we're
00:04almost done but we have some small finishing touches to complete.
00:06I'm in a file here called Wall Joins, and if you recall when we were laying
00:11out the interior partitions, we ended up with some undesirable conditions over
00:14here and over here.
00:16I'm going to use my zoom in region and zoom in on this location, and you
00:21may recall that we had these really sharp corners here where the walls come together.
00:25In addition to that, if I zoom in even closer over in this location, you'll
00:29see that I've got this masonry wall here and here with the crosshatching
00:34inside, and it's joining one way over here with the neighboring wall and a
00:38different way over here.
00:40Now when I look at this, I would really rather have the masonry pass all the way
00:44through here and have it interrupt this wall here.
00:47So I want this wall to pass through this wall.
00:49Now we can actually control that with a command called Edit Wall Joins.
00:52So if you go to your Modify tab, and on the Geometry panel, you'll find the Wall
00:57Joins tool right here.
00:59So I'm going to click that.
01:01Now the way this works is you move your mouse around on screen and it will
01:05highlight with a square any intersection that you have on the screen there.
01:10So what I'm going to do is click right on this intersection to make that
01:14the focus of this tool.
01:16That will activate the Configuration options here on the Options Bar.
01:21The way this works is you can choose from a Butt or a Miter condition and you
01:26have several different conditions that you can toggle through.
01:29So the default behavior is a Butt condition, a Miter would look like that;
01:34probably not what I want in this case.
01:36So let's stick with the Butt condition.
01:38And each time I click Next or Previous, it will toggle through the available options.
01:44So all I need to do to get the condition I'm after is click Next until it
01:48displays the way that I like, and then if I'm satisfied with that, I can click
01:52the Modify tool to cancel out of the command and that completes the operation.
01:57So it's pretty simple and straightforward approach.
01:59Let's zoom over here and take a look at these two conditions.
02:04Here's my Edit Wall Joins.
02:05I'm going to click on this intersection here.
02:08Now again with a Butt condition, it would just be between this and this which
02:11frankly we wouldn't notice any difference.
02:13But, what I have here now is a third option because of the acute angle here.
02:18So I'm going to choose the Square off option, and that's exactly what it I will
02:22do, is it will make a nice squared off condition there.
02:25Let me click on this condition here, do Square off.
02:28It will square it off this way, or if I like, I can click Next, and it will
02:32square it off that way, so you choose whichever one that you want.
02:36I'm going to go with that one and then when I'm satisfied, I click the Modify
02:40tool and that completes the Wall Join edits.
02:45So editing Wall Joins is a pretty simple process to undertake.
02:49You just simply click the Wall Join tool, you apply the focus to the
02:53intersection that you want to clean up, and then you use the Next and
02:56Previous options, and the other options in the Options Bar to decide what
02:59condition you're after.
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5. Links, Imports, and Groups
Linking AutoCAD DWG files
00:00Revit is a robust design and documentation software package that requires no
00:04other software in order to function.
00:06However, the building industry utilizes many software packages and tools.
00:11Fortunately, Revit can read and write to many of the most popular file formats.
00:15The most common file format of all in the building industry is Revit's own DWG format.
00:20This is the native file format for AutoCAD.
00:23If you share files with architects or engineers, there's a good chance that
00:26someone on the project team is sharing data in the DWG format.
00:30Fortunately, using DWG files with Revit is easy.
00:34So let's take a look.
00:35In this chapter, we're going to look at a few different examples, but I'm going
00:39to start here in this movie with the LinkCAD function.
00:42The LinkCAD function allows me to bring the DWG file into my Revit project but
00:48maintains a link back to the original file.
00:50This will be really handy if something has changed in the original DWG file,
00:56we'll be able to automatically reload the latest changes from that DWG file
01:01without having to repeat the whole linking process over again.
01:04So this is largely considered the best practice way to bring in CAD data from AutoCAD.
01:09I'm in a file here called Link CAD and it's just based on the default
01:13architectural template, and I'm going to go to the Insert tab and click here on
01:18the Link CAD button.
01:19And that will take me to a browse window, and you can see here that in the
01:24Chapter05 folder, I've got a few different DWG files provided, and I'm going
01:27to select this one right here, AutoCAD Floorplan.dwg and you can see that
01:31that's really just a copy of our two bedroom condo unit that we were using in the last chapter.
01:36Now down at the bottom we have lots of settings and we want to kind of run
01:38through each of these.
01:39I'm going to start here in the middle with the ones that are a little bit
01:41more self-explanatory.
01:43How do you want to deal with the colors or the layers or the import units?
01:47For colors, we have three choices;
01:48we can invert, preserve, or force everything to black and white.
01:52The main issue here is that most AutoCAD users work on a black background with
01:57bright primary colors.
01:58You can see the bright colors over here in the background.
02:01Those colors don't look so well on a white background that we have here in Revit.
02:05So typically, Preserve isn't going to give you the nicest results.
02:09So you'll want to choose either Invert or Black and White.
02:13Now we'll look at an example of Black and White a little bit later, so for now
02:17I'm going to choose Invert.
02:18This is going to leave the file in color but it's just going to reverse all the
02:20colors and make them a little bit easier to see on a white background.
02:24CAD files are organized into layers, layers are just how all the data is
02:28organized and separated from one another.
02:31If you're familiar with the CAD file, you can choose one of the options here
02:35like the Visible layers or the Specify in order to choose the actual layers that
02:39you want to bring in.
02:40If you're not familiar with the file, it's best to just choose All, see what
02:43you get on screen, and then you can manipulate the layer settings after you bring it in.
02:48So both are possibilities.
02:51Units can be Auto-Detect, that's the default.
02:54That's usually the best choice,
02:55but if for some reason the file comes in and it didn't interpret the units
02:59correctly, you can undo and then reopen this list and choose the specific
03:04unit that you need.
03:05But normally, Auto-Detect will give you exactly what you want, so I recommend
03:08you start with that.
03:09Correct lines that are slightly off axis;
03:11this is a new feature in 2013.
03:14This is a really welcome new feature, because previously, what would happen is
03:19when you bring in a CAD file, you would often get this error message that said
03:22that lines were slightly off axis, and it could cause errors.
03:26The way that AutoCAD calculates geometry and the way Revit calculates geometry
03:29is a little different from one another, and there is a variety of technical
03:33reasons why this error would generate.
03:34But nonetheless, the error was relatively benign, but it was troubling just the
03:38same to see an error appear.
03:39So this option corrects the error before it occurs, and it's a welcome addition to 2013.
03:44So I highly recommend that you check that box.
03:47For Positioning, you have a variety of choices.
03:50We're going to look at a few different options throughout the course of this in
03:54the next several movies.
03:55So for this first example, I'm going to use the Origin to Origin option which is
03:59going to try to take the 0, 0 point or the origin in the CAD file, and line it
04:02up with the origin here in Revit.
04:05Now the origin here in Revit is typically right about there in the center of the screen.
04:09So that's what I'm looking for is to get this file to line up in that general location.
04:15If Origin to Origin doesn't work and there's times when it won't work and
04:18we'll discuss that a little bit later, not to worry, we can always move the file afterwards.
04:23So it's not a setting that you have to get too concerned about.
04:26Choose what you think is the best option, see what results you get, and then
04:30make modifications as necessary.
04:31I'm going to place it at Level 1, that seems perfectly logical.
04:34And then over here, this setting is actually fairly important, when we bring in
04:39the CAD file, there's two ways that Revit can interpret it.
04:43If we choose Current view only, it treats the CAD file like any other view
04:48specific element in Revit.
04:50So if you think about tags and dimensions and text, those are view
04:53specific elements in Revit.
04:55Choosing current view only would make this CAD file behave the same way.
04:58In other words, it would only show in my Level 1 floor plan.
05:03If I go to Level 2 or if I go to 3D, it would disappear.
05:07That's probably a pretty good idea if you're bringing in a CAD file for every
05:11level of the building.
05:12Let's say your designer did sketches in AutoCAD, and laid out the rough floor
05:17plans for levels 2, 3, 4, 5, and then you're bringing them in to Revit in order
05:22to trace over them and create a Revit file.
05:24You're probably not going to want to have to manually hide all the floor plans
05:28and all the other views.
05:29So using Current view only is a great way to manage that.
05:32Now we'll see an example in the next movie where we're going to uncheck Current
05:36view only and that's going to give us 3D data from the CAD file, and so
05:40obviously, that's a slightly different approach.
05:42But in this case, we're going to use the Current view only, and that's going to
05:46tell this floor plan to only appear in Level 1.
05:49So I'm going to go ahead, and click Open here.
05:52You're going to see the file come in.
05:54If I click on it, it highlights the entire thing and it selects as a single
05:58unit, and it's got this little pushpin icon on it.
06:01That pushpin is there because we chose the Origin to Origin option.
06:05Had we chose any of the other options, it would not be pinned and what the pin
06:09does is it prevents me from accidentally moving it.
06:11So you see how I can't move the object?
06:14Now if you need to move it, you can just simply unpin it, and then it's free to
06:17move, but I'm going to undo that, so that it's re-pinned.
06:22So you always have the option to unpin it and move it if necessary.
06:26Now if I go to Level 2, you can see that it doesn't display here.
06:30That was the Current view only setting.
06:33Let me go back to Level 1.
06:34I'm going to zoom in a little bit.
06:37The colors are darker colors.
06:40That's because we chose the Invert option, so you can see here what the
06:43result of that option was.
06:45Now finally, if my assumption here was that this file came from AutoCAD because
06:51the designer was working in AutoCAD or perhaps the file was created years ago
06:55before we had Revit, and I now want to do something with it in Revit, one of
07:00the most common things you might want to do is to actually convert it to Revit geometry.
07:05Now unfortunately, there's no Convert command, we can't just push a button
07:08and have it convert,
07:09but we can trace over the CAD file using Revit objects and we can actually do
07:14this fairly quickly.
07:15Let me show you how that works.
07:17If I go to the Architecture tab, click on the Wall tool, and I'm just going to
07:21use a generic wall for this example.
07:23So I'll start with a Generic 12 inch wall.
07:25Notice that as I move my mouse around in the CAD file, it's actually seeing
07:31the two parallel lines.
07:33So those lines are not walls in AutoCAD, AutoCAD doesn't have walls, those are
07:37just two parallel lines but it's finding the center line between those lines and
07:43I'm going to be able to draw a wall here, like so, and start tracing over the
07:51underlying CAD file.
07:53Now I'm going to do a Zoom window over here, get in a little bit closer,
07:58change to a Generic 5 inch wall, do some of the interior walls, you see it
08:03works the same way.
08:04Now notice that I'm being a little loose about this.
08:08I'm not actually trying to draw the whole wall, I'll show you why in a second.
08:13I'm going to press Escape one time just to reset, press Escape one time to
08:19reset, again Escape one time.
08:25And here is why I kind of left some of those off.
08:27So you see here I've got these gaps here and here?
08:30All I really need to do to, I'm going to cancel out of the Wall command, zoom out slightly.
08:34I'm going to take this wall for example and use the grip and snap it all the way up to here.
08:40Once I have that, I'm going to go to my Modify tool and I'm going to use this
08:45Trim/Extend to Single Element or this one, Trim/Extend Multiple Elements.
08:51Now in this case, I want to use this as a boundary and extend both of these
08:55walls, so I'm going to use the Multiple Elements option.
08:58In both of these commands, you select a boundary edge and then you select the
09:03wall or walls that you want to trim or extend.
09:07If I click an empty space, I can reset the boundary, click a new one, and do it
09:12again, click in the empty space, reset, pick a new edge, and do it again.
09:17So the reason I'm doing it that way is it's actually a little quicker to draw
09:22the walls roughly at the center lines because that's what I'm mainly trying
09:26to get from the CAD file, and then I can clean it up very quickly with Revit objects.
09:31Now I'm not going to do the whole floor plan, but if we did continue, what you
09:36would see is eventually the color starts to disappear, and what we're left with
09:42is the CAD file underneath.
09:44Now notice that I drew right over doorways and such, that's because when I come
09:49back, and I add a doorway, it will automatically cut the holes in the CAD file
09:56for me, and then later if I switch to another view such as a 3D view, and so on,
10:03remember we did Current view only, so the CAD file is not displayed and I'm left
10:08with only Revit geometry.
10:10So regardless of the reason that you might be bringing in CAD files into your
10:14Revit project, this is a pretty common scenario where you might have an old CAD
10:18file, you need to trace over it.
10:20What you can see is, it's a very smooth and quick process that you can walk
10:25through, bring the file in, make your changes.
10:27If the designer later makes changes to the CAD file, then all we have to do is
10:33go to the Insert tab, click here on the Manage Links button, click the CAD
10:38Formats tab, and I can select the linked CAD file here in this list, and reload
10:43it, and I'll get the latest changes to that file and I can make adjustments to
10:48my underlying layout.
10:50So it's a pretty smooth and easy process and very easy for us to marry together
10:55legacy CAD data with our current Revit projects.
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Creating topography from a DWG link
00:00In this movie, we'll look at another very common scenario where you will import
00:03CAD data into your Revit project, and that's when you receive data from an
00:07outside civil engineer.
00:09There is no Revit civil engineering package.
00:11Therefore, most civil engineers are either using AutoCAD or MicroStation.
00:16So you are going to get the data from them in either DWG or DGN format.
00:21Now I am in a file here called CAD Topo and in this example I'm going to
00:25bring in another DWG file, but if you were bringing in a DGN, the process
00:29would be virtually the same.
00:30So I am going to go to the Insert tab, and click on the Link CAD button.
00:35So this time I am going to select AutoCAD Siteplan, it's a DWG file, and it's
00:39actually one of the sample files that ships with AutoCAD.
00:42It just contains some 3D lines representing the contour lines of the project.
00:47Now I am not going to change most of the settings down at the bottom, I am
00:49going to leave them the way they were set in the previous import that we did in the last movie,
00:54but I am going to make sure that I'm using Origin to Origin here for the
00:57positioning. That's usually pretty important when you are bringing in a civil
01:00file because they've probably associated with a particular origin.
01:04And over here, it's very important that I uncheck current view only.
01:09The way to think about current view only, in the last movie we used that in order
01:12to force it to only display in one view, and that's helpful to prevent it from
01:17displaying elsewhere,
01:18but in this case, I want to actually take the CAD file, and turn it into 3D
01:22geometry, and I can only do that if that's unchecked.
01:26So in other words, it has to be visible in all views.
01:29Revit has to think of this CAD file as a model, and so we tell it it's a model
01:34by unchecking current view only.
01:36So I am going to go ahead and click Open.
01:39When the file comes in, it's a little bit larger than the file that we had
01:42before or the setup in this file.
01:45So I am going to type Z F for Zoom to Fit and it will zoom out and you can see
01:50that I have this site plan here, and the box around it just simply highlights
01:53and shows me that it's a CAD file.
01:56Now if we take a look at this file in 3D, I'm going to click the small little
02:02birdhouse icon over here to generate my default 3D view, and then I'm going to
02:10hold my Shift key down, and start orbiting with the wheel mouse.
02:13You can see that this file has some height to it, particularly when I look at
02:18it from edge on, and you could see that those contour lines are set at heights above the ground.
02:25So you probably want to spend the first few moments just sort of investigating
02:30the file and kind of understanding what's here.
02:32Now I am going to return to the Site Plan view, double-click that on the
02:36Project Browser here.
02:38And in this area right here, it's pretty clean, so I am going to do a zoom in region, like so.
02:45And before I turn this into a topo surface or a topography surface here in
02:51Revit, I need to know a little bit more about this file.
02:54When you select it, the entire thing will highlight because it's a single
02:58continuous CAD file at this stage.
03:01Up here on the ribbon, we have a Query button, and I can click that button.
03:06What this will allow me to do is to reach in and touch the individual line work
03:12inside the CAD file.
03:14So you see how I can come in here, and pick any one of these individual lines.
03:18What I want to know is what layer that line work is on.
03:22So I am going to make a note of this layer CF-DEP_INDX and make a note of
03:29this layer CF-DEP_INT.
03:33Those two layers are the contour lines that are used in this file.
03:37The rest of the geometry that's here, these lines and all this other stuff, I
03:41don't care about any of that, I don't want to generate topography from that.
03:44So that's the information I need to know.
03:47I am going to click the Modify tool to cancel the query, and I'm ready to move
03:51on to the next step.
03:52Now the next step is to take this CAD file and use it to generate a
03:57three-dimensional topographic surface right here in Revit.
04:00I do that by going to the Massing & Site tab and I'll click on the Toposurface button.
04:06The default behavior here is the Place Point option.
04:11Place Point would require me to individually place multiple points on the screen
04:18at different elevation heights. You can see right here that you can put in your
04:23elevation height, and I would literally have to place one point at a time in
04:27order to start generating a surface.
04:29And you can see that as you place more points, it starts connecting them
04:32together to create a surface.
04:34Now if I did that for this file, I am going to undo those four points, it would
04:40take me quite a long time because as you can see just in the small area that I'm
04:45zoomed in here, it would require quite a few points.
04:48Fortunately, right next to the Place Point, there is this Create from Import
04:53button and I can choose the Select Import Instance option, and that's going to
04:59allow me to click on the CAD file and generate the points directly from that CAD file.
05:06Now the reason that I did the query in the previous step is because I don't
05:10want to generate points from all the layers in the CAD file, I want to click
05:15Check None, and I only want to generate them from those two layers that I
05:19queried a moment ago.
05:21So I've got those two selected, and I'm going to click OK, and it does take a
05:26few minutes for it to process,
05:27but I think you'll agree even with that short wait, it was considerably faster
05:32than it would take me to generate all those points manually.
05:35I am going to zoom in slightly right here.
05:39Imagine how long it would take to place each and every one of those little points.
05:44So if you were doing this manually, you'd be in for a long haul.
05:48So I'm going to zoom back out.
05:50In fact, I am going to zoom to fit here, and up here on the ribbon, I am going
05:56to click Finish Surface, and that will complete the creation of this
06:01topographic surface.
06:02Now here in the site plan, you can kind of see it, it's the odd shaped thing
06:07here and this out here the rectangular border, that's the CAD file.
06:09So here is the topo, here is the CAD file.
06:11Let's go to 3D and I'm going to do two things here to make this a little easier to see;
06:16I am going to select the CAD file first in 3D, it's actually got a box around
06:19it instead of a rectangle, and I'll select it, and I can temporarily hide the selected object.
06:26I do that down here on the View Control bar with this little sunglasses icon, I
06:31am going to click that and choose Hide Element.
06:34When you go in to Hide mode, you'll get a message up here
06:38Temporary Hide/Isolate.
06:39That lets you know that something is temporarily hidden.
06:42You use this just whenever you want to get something out of the way.
06:45Okay, that's distracting right now.
06:46Let me get it out of the way so I can get a better look at what I'm working on.
06:50Over here, also on the View Control bar, we have our Visual Style pop-up and
06:54it's this little white cube, and white cube is Hidden Line.
06:58I want to switch to Shaded mode, and then that will shade this topo surface
07:03here in a color, and now if I orbit around, it's a little easier to understand
07:08what we've created.
07:09Now the effect is somewhat subtle across the expanse, but this is rather a large site plan,
07:15but if we zoom in a little bit, you can sort of see that it's created this
07:19three-dimensional surface that matches the contour lines in that CAD file.
07:24So if you get data from a civil engineer in either DWG or DGN format, it's
07:29pretty easy to link it in as a CAD file, query the layers to figure out what
07:33layers contain the contours, and then use those contours to generate a
07:37topographic surface, and then use that surface as the basis for the ground plane
07:42to build your building.
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Understanding CAD inserts
00:00There are lots of ways to use CAD data in your Revit projects.
00:03Sometimes you don't need to maintain a link back to the original CAD file.
00:07In such cases, you can simply import the CAD file and embed it directly in
00:11your Revit project.
00:13The most common scenario where this might occur is bringing in detail drawings.
00:17Most firms have large libraries of standard details that they've
00:21accumulated over the years.
00:22It's pretty common that a lot of those standard details would have been
00:26generated in a program such as AutoCAD.
00:27So as you make the move to Revit, rather than redraw all of those details, you
00:31might want to reuse and leverage some of that existing data and just simply
00:35import them into your projects.
00:37So in this movie, we are going to simply look at the process we could follow to
00:41import a legacy CAD detail and use it in our Revit project.
00:44So I am in a file called Import Detail, and I want to bring in a CAD file in here.
00:50Now at the moment, I don't really have a good view anywhere in the project
00:55browser in order to do this import.
00:57So I am actually going to create a new view to receive this detail.
01:02Revit gives us a view type specifically for this purpose.
01:06So if I go to the View tab, we can create a drafting view.
01:12So it looks like this little T-square icon right over here, and I am going to click on that.
01:17And what it will ask me is what name I want to call this?
01:20So I am going to call this AutoCAD Details, and what scale I want that drawing to be.
01:27So I am going to stick with the default one-and- a-half inch equals a foot, and I'll click OK.
01:32What I get is a blank sheet of paper.
01:34Now I could do anything that I want on this blank view.
01:37I could start drawing, I can import stuff, it's really up to me.
01:41Unlike the other views in a Revit project, a Drafting View is not
01:45actually linked to anything.
01:47So that's why we are not actually seeing any of our project data in this view.
01:51So it's a completely disconnected view for this purpose.
01:55I am going to go to the Insert tab, and this time I'm going to choose Import CAD.
02:02Now if you watch the last few movies, we did Link CAD.
02:05Now I should note that a lot of CAD and BIM managers actually prefer to use
02:10Link CAD exclusively.
02:12So I'm going to talk about some of the reasons why both in this and the next movie.
02:17But for now, I want to show you the process of Import CAD.
02:20The major difference between Import and Link CAD is that when we import, there
02:25is no link back to the original file.
02:27So if the original file changes, you would have to delete the import and
02:31re-import it in order to get the latest change.
02:34That's the major difference.
02:36Here is a file called AutoCAD Detail, and down here at the bottom, I am going to
02:41change a couple of the settings.
02:42Now first of all, the Current view only setting is now grayed out.
02:45So when you import, that's not even an option.
02:48So we can ignore that.
02:49Down here under Colors, I'm going to assume that when I bring this detail in,
02:54I'm going to want to print the detail along with my Revit project.
02:58So rather than bringing in a color this time, I'm actually going to force it
03:01all to Black and White.
03:02I am going to bring in all the layers and let it Auto-Detect the units, but as
03:06far as Positioning goes, this time I'm going to do it manually, and I am going
03:11to set my cursor at the center point of the detail.
03:15Now the reason I'm choosing the center point is I don't really know where the
03:19origin of the detail is.
03:20So I could choose the origin and it might be way off screen.
03:25So using the center point guarantees that the image will be on my cursor when I
03:30start to place it in, and you'll see what I mean when I click Open here.
03:34And there it is right there.
03:36So you notice how the cursor is right at the sort of geometric center of the
03:40detail? And what this allows me to do is just place it wherever I'd like it to go.
03:45Now I'm going to zoom in using Zoom in Region, Z R if you want to type it on
03:51the detail, and you can see that it's come in and it's just a pretty typical head detail,
03:56but if I start to zoom in a little closer, you can see it's a little bit lifeless.
04:02Notice that all the line work is the same thickness.
04:05It doesn't really have any kind of punch to it.
04:08Let me zoom back out, I'm just using my wheel here and give myself some room.
04:12I am going to bring that same detail in again right next to the original, and
04:16show you that we actually do have control over how it comes in.
04:20The way that line weight is handled in Revit and AutoCAD is quite different.
04:25In AutoCAD, files are organized into layers.
04:28Those layers typically have colors and it's usually those colors that
04:32control the line weights.
04:34Now it doesn't have to always be that way, but that's probably the most popular
04:37way to do it in AutoCAD.
04:39When we bring it in to a Revit project, we have to let Revit know that that's
04:44what's happening and tell it to key into that.
04:47Over here on the Import panel, there is a tiny little icon right here.
04:51Now you remember, these things were called Dialog Launchers.
04:54We talked about that in one of our earlier movies.
04:56So when I click it, it launches a dialog.
04:59And in this case, it's the Import Line Weights dialog.
05:03Now what I have here is a long list of numbers, 255 to be exact, and those
05:09numbers represent the color numbers in the AutoCAD file.
05:13Now what you see here is that every single one of them is set to a Pen Weight
05:161 at the moment, and this is why my detail back here in the background is so
05:21lifeless because every single color was interpreted the same way.
05:25Well, what I can do is either come in here and click in a field and start
05:30changing the numbers or to save a little time here, I've actually created a Line
05:35Weight file, and saved it out to the hard-drive and we can load that in.
05:39Now because I just typed over one of the values, it's warning me that I'm
05:42going to be overwriting that and I'm going the say, no, I don't need to save that change.
05:46Now I am going to change this to my Desktop and go to my exercise files and here
05:52in the Chapter05 folder, I have this file here called Detail Line Weights.
05:56Now this is just a simple text document.
05:59All these files are just TXT files,
06:01but when I open it up, what you'll see is if you scroll through this list
06:06here, some of the line weights have changed, like this color number 31 for
06:11example is now a Pen Weight
06:133 and a little bit further down, we might find some others like this 131 here or
06:19even further down here is a Pen Weight 6.
06:21So the file contained a bunch of settings that told Revit what pen weights it
06:27should use for each of these color settings.
06:30Now before we click OK here and dismiss the dialog, I should note this note down
06:34here at the bottom of the screen.
06:36These values only apply to lines and layers set to the default line weight
06:41in the source file.
06:42If AutoCAD uses the Line Weight property, then these settings are ignored.
06:47And if you think about it, that's perfectly logical.
06:50Why would I want to use the colors to generate line weights if there's already a
06:53Line Weight assigned?
06:54So where this comes into play is if the AutoCAD user didn't use the Line Weight
06:58feature and instead is using the color feature to control line weights.
07:02So I am going to click OK and then I am going to choose Import CAD a second
07:07time, select my detail, leave all the settings the same, place it over here,
07:14zoom in, and you can see that the Line Weights are now a lot more potent.
07:19We have a lot more punch, we have a nice outline around the edge.
07:22This is a very bold line here.
07:24The entire drawing reads a lot more graphically.
07:27So that means I can simply select this one and I can delete it and that's my
07:32completed detail file.
07:34At this stage, that detail is ready to go.
07:37I can place it on a sheet, and I can print it right along with my Revit project.
07:42If you want to reset your line weights back to the way they were by default, you
07:46can go back to the Dialog Launcher, click Load again, and I've provided a Reset
07:51file which just resets everything back to 1.
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Import tips
00:00In this movie I want to wrap up our discussion of working with CAD files in
00:04Revit by just sharing with you a few tips that you want to keep in mind.
00:08Now whether we are talking about inserts or links, there are a few basic best practices.
00:15So let me start off by talking about this Query tool that we've already looked
00:19at in a few other movies.
00:21If I select it, and come in here and touch one of the objects in this CAD file.
00:27So you could see that that little hollow metal frame there at the top of my
00:32door detail is on a layer called A-Detl -Bold and we looked at this in some of
00:36the previous movies.
00:37What we haven't looked at yet is that there's actually some buttons down below here.
00:41We can actually take that layer that we've just queried and we can hide it in
00:46the current view, we can even delete it.
00:48So let me start with Hide in the view.
00:50So I'll click that, and as you might expect, it does exactly what that name implies.
00:55It hides that element.
00:57In this case it only hid the one element, because it just turned out that there
01:00was only the one element on that layer, but it actually hid the entire layer.
01:05So if there were additional elements on that layer they would have been hidden as well.
01:08For example, if I select this text over here, I'm still in the Query command and
01:13do a Hide in view, it actually hides all of the text and all of the leader lines,
01:17so you can see that it really depends on how the file is structured.
01:21Now let me click the Modify tool, cancel out of there, and how would that stuff back?
01:26I mean what exactly does Hidden in view mean?
01:29Well, if we go to the View tab there's a command over here called
01:32Visibility/Graphics and the shortcut for that is VG, which is a pretty common
01:37way that people will execute this command.
01:39They'll just simply type VG.
01:41Now when I click on there, there are several tabs and we've got an Imported
01:45Categories tab over here.
01:46And you'll see each CAD file that you have either linked or embedded in your
01:51project listed there and beneath each of those files all of the layers that are
01:56in that file will also be listed.
01:58And in this dialog, we can use the check boxes here to hide layers or show
02:03layers, so I can hide them and show them here.
02:06And I can also override their line work over here.
02:08So this A-Detl-Bold if I thought that it was too bold, I could override the line
02:14weight, or if it was too thin or what have you, I can change that setting, I could
02:18even change the color or other settings.
02:20Now I'm not going to make any override settings.
02:21I am going to turn it back on and then I'm going to click OK, and you will see
02:25that that layer reappears.
02:27Now let me select it again, go back to Query, select this guy, what does Delete do?
02:33Well in this case it literally deletes the layer.
02:36So if I go back to VG and go to Imported Categories, you'll see that A-Detl-Bold
02:42layer is no longer here.
02:44So that's a little bit more permanent and you want to make sure that
02:47that's in fact what you want to do.
02:48It's usually safer to do Hide in view than it is to do Delete layer.
02:53However, if you're sure you don't need that layer then maybe that'll free up
02:56some file size and help get the file down.
02:58So you might consider deleting some unnecessary layers.
03:01In this case, I'm going to Cancel and I'm going to undo to bring that layer back again.
03:07Now that technique the Query technique in both of those two commands we just
03:11looked at work regardless of whether this is an insert or link.
03:15The next thing I want to talk about is specifically with regard to insert files
03:19and that's actually what this is.
03:21This is an embedded CAD file that was done with the Import CAD command.
03:27Now there are many CAD and BIM managers that would argue that we should only use
03:31Link CAD and we should avoid using Import CAD and there are some very good
03:36reasons for doing that.
03:38Import CAD tends to bloat the file size, it tends to increase the file size
03:44of the Revit project, and therefore decrease performance, that tends to be
03:48one thing that it does.
03:49Furthermore, if you select an embedded CAD file, there's this Explode button
03:55over here which is awfully tempting, and I am going to go ahead and click it in
04:00this file, and what you'll see is that actually converts that embedded CAD file
04:05into a bunch of stand-alone Revit geometry.
04:09Now this geometry is just lines or text.
04:12It's not actually walls or doors.
04:14So if I click on this object that's actually still in AutoCAD Detail, but
04:19this is just line work.
04:21So it's converting it to drafted entities and it seems harmless enough, but the
04:27trouble with this is, this really increases the bloat in the file because, for
04:32example, if I look at the line styles, I now have a line style that corresponds
04:37to every layer that was in that CAD file.
04:40This means that other folks that are in this project and adding line work are
04:45now going to have to sort through all of these layers that got added in here,
04:50all of these line styles that got added in here.
04:53If we look at the Materials in this file and I scroll down here in the list,
05:00what you're going to see is, right here, all of these materials that say
05:05Render Material and they have these three numbers, those three numbers are color numbers.
05:11They're just RGB values.
05:12And what it's done is it's taken every layer in the CAD file and created this
05:17sort of dummy render material for those layers.
05:21And again maybe not so terrible, but it does increase that bloat in that file
05:27size and what really are these render materials doing for me.
05:31And those are just a few examples, the same is true with text types and line
05:36types and other things.
05:37So it's adding a lot of extra baggage to the file that most of the time we
05:42probably want to actually purge out and delete out.
05:44So then there's the extra steps in doing that purging and deleting, and overall
05:48it's just considered not to be best practice.
05:50So you can't actually explode a linked file.
05:53So that's one of the reasons that people favor links.
05:56Then of course even if you think you don't ever need to update this file,
06:00there's always the possibility that you will.
06:03If it's a linked file you maintain that possibility, you can always update the link later.
06:07If it's an embedded file, you can't. You have to just erase it and redo it.
06:12So for those reasons it is generally considered best practice to use the Link
06:16feature almost exclusively and avoid the Import feature as much as possible.
06:22If you do find yourself needing to do the import, my recommendation is import it
06:27first into a temporary Revit project, do whatever cleanup and exploding you need
06:32to do in that temporary project, and then just manually copy and paste out only
06:36the geometry that you require in your actual live project.
06:40If you do it that way, you are going to save yourself the steps of all the
06:44extra bloat that gets created and all the extra purging that might have to go
06:48along with that.
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Creating a group
00:00Sometimes you develop a part of your design that can be reused elsewhere in the project.
00:04You could simply use copy and paste for such items, but a better choice is to create a group.
00:08A group gives you a powerful way to manage repetitive items.
00:11Once you create a group if you make a change to one instance of the group, that
00:15change occurs across the entire project.
00:17So to demonstrate that I'm going to work here in this file called Create a
00:19Group and we are going to use our condo layout that we've been working on for
00:23the last several movies.
00:24I'm going to zoom out just a touch here and make a window selection around
00:29everything that I have on the screen, and then up here on the ribbon we will find
00:34our Create Group command or we can type GP.
00:38A dialog will appear which actually indicates for me that I'm really
00:42creating two groups.
00:43The model geometry such as the walls, doors, and windows will go in the first
00:46group and I'm going to name that 2 Bedroom Unit, and this is a model group.
00:53Model groups contain model geometry.
00:55All of the annotation like the room tags and the door tags are going to go in an
00:59attached detail group and I'm going to call that one Tags.
01:03Now the way this works is, if I deselect this and I kind of move my mouse nearby,
01:08you'll see this dash line appearing around the entire file.
01:13That is the group now and that's the model group right there.
01:16Notice it only highlighted the model geometry.
01:18And I'm going to deselect that, move my mouse over here, and you'll see it's
01:23highlighting another dash line, that's the Tags and that is the attached detail
01:28group and that's kind of confirmed for me here with this small little pushpin
01:32icon letting me know that that's attached to something.
01:35Now if we scroll down here on the Project Browser, expand the Groups category,
01:40and expand Model, we'll see our 2 Bedroom Unit listed here.
01:45Beneath it, we'll see Floor Plan Tags.
01:48That's the attached detail group.
01:50So that's another way that we can see those two items that we've created.
01:54If I select the model group, you'll see here in the center that it's got this
01:58X Y icon right here.
02:01Now what that's useful for is I can actually drag that to any location that I
02:05would like to be the origin for this group.
02:07Now in this case I'm going to drag it up here to the endpoint of these
02:11two exterior walls.
02:13And what that does for me is I'm going to deselect it and I'm going to select my
02:182 Bedroom Unit, drag it from Project Browser and drop it into a file.
02:23And what you'll see is, let me zoom out slightly here. You'll see that
02:27that new location that I just indicated is the insertion point of this group now.
02:33And let me press Escape to get out of there.
02:37So if you have a more convenient point that you want to use for an insertion
02:42point, it's as easy as that to make that change.
02:45What's the advantage of using a group in the first place?
02:47Well, now that I have my group, all I have to do is select any instance of the
02:54group, and I'm just going to pick the one here on the left, and up here on the
02:59ribbon, I can choose the Edit Group button or E G is the shortcut.
03:02That will take me into group edit mode and you could see that I can now touch
03:07all the individual geometry again.
03:09And I could make any change that I want to here to the group.
03:12I'm going to do something that's just simple and obvious.
03:15So up here on the Architecture ribbon, I'm going to click the Window tool, open
03:19up the list of choices, and I'm going to pick this 72x48 double casement window.
03:24And I'm just going to place an instance of that here in this bedroom.
03:28When I click Finish right here, I want you to pay attention to this wall right there.
03:34Notice that in this instance of the group, it gained that same window over there.
03:40So if you can imagine if we had dozens if not hundreds of instances of this
03:44group throughout the project how powerful that could be.
03:47We make the change in one location and that change will immediately apply
03:51throughout the rest of the project.
03:53Now we've got our attach detail group here as well, and if I take a look at this,
03:59this is attached to all of the different elements in the group.
04:02This one however is just the model group.
04:05It doesn't have those elements.
04:06Well, it turns out that all I have to do is select it and then on the ribbon
04:12right here I can click Attach Detail Groups.
04:15That will show me any attached detail groups that belong to this group.
04:19In this case the Floor Plan Tags.
04:20I'm going to check that,
04:22and when I click OK, it will add an instance of that Attach Detail Group to
04:26this model instance.
04:27More importantly, if I zoom in over here notice that in this area, this is door
04:32number 5, door number 4, door number 8.
04:35Notice that these doors have renumbered to have unique numbers.
04:39So Revit won't replicate the same numbering.
04:42It will renumber the objects for you.
04:44Now if you don't like the number, you can always renumber them later and that
04:48will be a subject of a later movie.
04:49But it's really a powerful feature that it maintains all that numbering for you
04:53automatically and all you have to do is add the tags.
04:57Now if you have a situation where you need to create a group that's slightly
05:01different than the first, maybe we want a version of this condo that doesn't
05:04have the second window, then what we can do is we can actually select the group.
05:09I'm going to make a copy of it.
05:11I'll just do Copy, and I'll put another version of it over here.
05:14And I'm going to keep that selected and over here on the Properties palette I'm
05:19going to click the Edit Type button.
05:21What you'll see is the groups behave a lot like other objects that we have in Revit.
05:26We can see the Type Properties here.
05:28Well, in this case there aren't any properties to manipulate, but I can
05:32duplicate and rename.
05:34So I'm going to make a duplicate of the 2 Bedroom Unit and the suggested name
05:38is 2 Bedroom Unit 2.
05:40I'm just going to put one window here just so I know that;
05:44that's what this one is and click OK, and OK again.
05:49This is a separate instance now.
05:51So if I edit the group, I can select this window and delete it.
05:56That will not apply to these other two.
06:00If I decide later that this one should look like this one, I can now simply
06:04select it and there's my second version.
06:07When I choose it, it will remove the window from right there.
06:11If I happen to have a tag associated with the object that I removed, for
06:16example, if I select this in Edit Group and let's just say I remove this door.
06:21Let's not talk about the fact that we have no way to get in that bedroom now.
06:26Let's go to finish, notice that the tag in the Attach Detail Group gets removed.
06:30If I select this and change it back to the original, the tag comes back again.
06:38So the Attach Detail Groups respond to the underlying model group regardless of
06:44what you do even if you're adding and removing elements.
06:46It's a pretty powerful feature.
06:48Using groups is a great way to manage these repetitive design elements that you
06:51have in your projects.
06:52You create a series of elements, you group them together, any changes you make
06:56to one instance of the group apply across the project. You can swap in and out
07:00different versions of the group, and by using Attach Detail Groups, you can
07:04even manage the annotation and the tags that are associated with those nested model elements.
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Mirroring groups to create a layout
00:00Once you have a group in your project, you might want to use that group as the
00:04basis for an overall layout, such as our condominium layout here where we might
00:08want to have multiple versions of the same group on a floor plan.
00:11We could insert each group manually, but that would require some
00:15manipulations of rotating and mirroring and movement that would all have to
00:19happen independently.
00:20Instead I'm going to use the Mirror feature in Revit to mirror the instance of
00:25the group that I already have on screen directly and talk about some of the
00:28issues that we run into with groups when we do that.
00:31So I'm in a file called Mirror Groups and I've got an instance of the group that
00:35we created in the previous movie and it's attached detail group. And I'm going
00:40to select the model group first and up here on the ribbon we have two ways that
00:45we mirror, and I'm going to use this Mirror Pick Axis option and what that
00:49allows me to do is select an object that I already have in my model and use that
00:54as the axis of reflection for the mirror.
00:57So in this case, that will be the wall that's going to be shared between the two
01:01copies of the group.
01:02So I'm going to have one down below and I'm going to mirror one up above.
01:06So I'll click this wall, and Revit will create a version of the group up
01:11above and you can see it's a flipped copy of the original, and it also
01:15generates a warning.
01:16The warning that it generates is what Revit considers to be an ignorable warning
01:20and that's because I could quite literally ignore the warning if I want to.
01:24But before I dismiss the warning I want to just discuss what it's saying.
01:27You'll see that it's highlighted the shared wall between the two instances of
01:31the group in an orange color and if you read the message, what it's actually
01:35telling us is we have two walls in the same place, and in general terms having
01:39two walls in the same place is considered not to be such a good idea.
01:43I would agree with that sentiment,
01:45so it's definitely something we're going to want to address.
01:47But it's an ignorable warning because there's no button here, there's nothing I
01:51have to do, simply by deselecting everything or clicking outside the warning, it
01:56dismisses it, but the issue is still there.
01:59So what I'm going to do is zoom in over here and talk about how we can address that.
02:05Now I have a group down below right there.
02:08I have a group up above.
02:10If I put my mouse right here where the wall is and press my Tab key, it will
02:14highlight the other group.
02:15But if I Tab a second time it will actually reach into the group and highlight
02:21the wall that's inside the group.
02:23I'm going to click that.
02:24Then on that wall a little icon will appear right here that says I can click to
02:30exclude this from the instance of the group, and I'm going to go ahead and do
02:33that, and what you'll see is that redundant wall gets removed and I'm left with
02:37just a single wall here.
02:38I'm going to deselect, I am going to zoom back out and I want to select this
02:43group right here, go to the Move command and I'm just going to move this up like
02:48so, just to show you what that did.
02:51Now it's telling me that this room is not enclosed and I'm going to ignore that
02:55for right now, because what I'm more interested in is the fact that this wall
02:59has been excluded right there.
03:00You can see that we only have the one wall.
03:02So if I undo the movement, these two condo units are now sharing that wall
03:08in between, and that eliminated any error that we had and solves the problem.
03:13So let's zoom out again.
03:15I'm going to select both of these units now and I want to mirror them to the
03:20right-hand side, but I have stairwells and corridors and everything over here.
03:24So I can't really use any of the existing geometry as a mirror axis.
03:29So in this case I'm going to use this mirror command, the Mirror Draw Axis and
03:34that allows me to just pick two points on screen.
03:37So I'm going to pick my first point, right about there and I'm going to pull it
03:41straight down, and click again, and what that will do is it will use that
03:45imaginary line I've just drawn as the mirror axis this time and it will mirror
03:50both instances over to the other side.
03:52Now if I want to indicate just how far this is, the easiest way to do that would
03:58be with the temporary dimensions, but they're not currently displaying.
04:01Anytime the temporary dimensions don't display you can use this button here on
04:05the options bar to force them to display.
04:07So I'm going to click on that, and try not to get too distracted by the flurry
04:12of dimensions that appear here in the middle.
04:14The one that I'm interested in is this one right here which is between these two walls.
04:18So if I just simply click on that I can put in whatever number I want there. I'm
04:22going to make this a nice even ten feet and press Enter.
04:25I'll deselect all of that and then at this stage I could select all of these
04:30groups and add Attached Detailed Groups if I want to, like we talked about
04:35in the previous movie, and you'll see that it will add tags to all of the
04:39other instances, and at this stage that pretty well gives me my overall floor plan layout.
04:45All that remains for me now is to come in and add the stairs and the corridors
04:49and those are subjects that we'll tackle in future movies.
04:52So using the Mirror command in conjunction with your groups is a really fast and
04:56efficient way to create a very complex layout very quickly from just a few
05:01instances of your groups.
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Creating Revit links
00:00Sometimes your project will be comprised of more than one Revit file.
00:03There's a variety of reasons why you might do this, but different members of the
00:07team might be working in different building files or perhaps they are working
00:10under different disciplines like structural and mechanical.
00:13Whatever the reason might be, we can link two Revit files to one another so that
00:16if changes occur to one of the Revit files we can reload and see those changes
00:20in the file that it's linked into.
00:23So I'm in a file here called Office Building and it's just a simple
00:26office building structure.
00:28I'm just going to link in a small outbuilding.
00:30I do this by going to be Insert tab and I'm going to click on the Link Revit button.
00:38Now this will bring up the familiar browse window and I can choose any of the
00:42files that I have in here, and I want to pick this file called Shed, just a small
00:46shed building that we're going to bring in here.
00:49And if you followed along in the movies on linking CAD files you'll see that
00:53this dialog is much simpler.
00:54It doesn't have all of the settings down here at the bottom that the Link CAD
00:58file had, and the reason for that is we're linking Revit to Revit now.
01:02Revit is familiar with how to interpret the geometry in another Revit file.
01:06So it doesn't need to ask us a lot of questions about how it should do that.
01:10The only real question it needs to know is, where do we want to put it?
01:14Now we've got a lot of the same options.
01:16We can put it Center to Center, Origin to Origin, or we can bring it in manually.
01:21Usually, what you want to do is just accept the default Center to Center, click
01:24Open and see where it comes in, and then you can just simply move the file to
01:28the correct position.
01:30So naturally we don't want our shed to be sitting right on top of our building.
01:34So maybe it's out over here somewhere off to the side on the site.
01:38So I'm just simply going to select it.
01:39And then here on the Modify ribbon I'll click the Move tool, and I'll just pick a
01:45base point and I'll move it over here.
01:47Now I'm doing that a little bit imprecisely right now, but of course I could
01:50type in exact coordinates and we discussed that in some of the previous movies.
01:53So I'll leave that to you if you want to move it by an exact amount.
01:56Now at this point, if I go to my 3D view, I'm going to click on my default 3D
02:01view icon here, the little birdhouse icon, you'll see that I've got my two
02:04buildings seated next to one another.
02:07Now over on the Project Browser if I scroll down at the bottom, Revit links
02:12actually appear right here on the Project Browser.
02:14So if I expand that out you'll see that the shed building is shown right here.
02:19It's got a small blue arrow next to it.
02:21That blue arrow is telling me that it's currently loaded and of course we can
02:25see that on screen, because we can actually see the building.
02:28If I wanted to open the shed and do some work on it, there is a limitation with
02:33linked Revit files where you can't have both your host building, office building
02:37in this case, and your nested link file, your shed in this case, you can't have
02:43both of them open at the same time in the same session of Revit.
02:47They can be opened in two different Revits.
02:49So if we have two users working on separate computers, each one can be working
02:54on a different building, but you can't have both buildings open on the same
02:59person's computer at the same time.
03:01So if I wanted to open up shed, and I click on it, that will generate an error message.
03:07It'll say sorry you can't do that, because it's currently loaded.
03:10Do you want to unload the link?
03:13Now if I say yes here it'll actually remove that link right there and it's going
03:18to warn me that I can't undo that and I'll say that's fine.
03:21It opens up the shed and what we'll see here if we switch windows back to the
03:26office building, first of all you see the shed is missing and if I scroll down
03:32you can see a big red X next to it.
03:34So it's showing me that the shed has now been unloaded.
03:37It didn't remove it, it didn't delete it, but it's just not currently loaded.
03:40Now I'm going to switch over here the shed and I'm just going to make some change.
03:45So it's got two windows on this side and it's got this little entry patio over
03:49here, maybe I'll select one of these windows and copy it and add an extra
03:53window, select the door here, maybe I want something a little larger.
03:57When I open up the list, I only have the default door in here so that just
04:00simply means I need to go to the Architecture tab, click on the Door tool, load
04:05a family, we've done this in a previous movie, and I'll just bring in a double
04:09flush door like so.
04:12Instead of actually placing the door I'll press Escape and I'll select this
04:17existing door and now you can see that I have the double door available there
04:21and I'll just choose the size.
04:23So we've made those two changes. Both should be pretty noticeable when we reload
04:27this file back into the other project.
04:29I'm going to go to the R here, go down to Close.
04:33It's going to ask me if I want to save the changes to the shed, I'm going to
04:38say Yes, and then back here in order to see those changes, I have to reload the shed file.
04:46I can do that by right-clicking right here, choose the Reload button, and
04:52you'll see the shed appear, and when I zoom in, it now has three windows on this
04:56side and a double door.
04:58So that's basically the value of setting up a linked file in Revit.
05:02One person can be working in the shed file making their changes, another person
05:06can be working in the office building making their changes, and every so often
05:10each of these users can update their link file and see any of the changes that
05:14their colleague has made.
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Rotating and aligning a Revit link
00:00In this movie, we're going to take a look at the Align and Rotate commands.
00:04These are two really useful and powerful modification commands that allow us
00:07to reposition objects based on rotations or their relationships to other nearby geometry.
00:13So I'm in a file called Align Rotate and down here in the lower corner, I have a
00:19small office building, and up here this odd shape is actually a Site Plan file
00:24that's linked in to the project file here.
00:28Now we're in the Level 1 Floor Plan and we can get a much better look if we
00:33change to the Site Plan view, so I'm going to double-click Site Plan and now it
00:37becomes a little bit more evident what I'm actually looking at.
00:40Here is my linked site file, it's got some roads and sidewalks, it's got a
00:44parking lot and a property line.
00:46And if you look right here at the end of this sidewalk, there's like a little
00:50green dot right there, and I'm going zoom in on that, and that little green dot is
00:54actually a small green line, that's where the front door is of the building.
00:59So I'm going to use that green line for reference to get this Site Plan
01:03positioned relative to the building down here.
01:07So let me zoom in on the building and so you could see that we are just looking
01:13down on the building right now, we're seeing the roof but we can't really tell
01:17where that front door is.
01:18So temporarily I am going to take this view and using the Visual Style pop-up
01:22right here, the default is Hidden Line, which is typically what we want.
01:25I'm going to change that to Wireframe, and the drawing gets a little busier, but
01:29in this case that will help me identify where the door is. You'll notice if I
01:33zoom in over here that there's a wall right here and these lines right here,
01:37that's were the front doors is.
01:39So we want that green line to kind of line up in that general location.
01:42So let me zoom out, again, using Zoom Previous and to get started I'm going to
01:47take this file and I'm just simply going to drag it and get it close by.
01:52So that's really the first step.
01:54And the reason I want to do it that way is, it's going to be a lot easier to
01:59make the modification without having to constantly zoom in and out.
02:00So if I just get it in the general ballpark and then I can fine-tune it.
02:04Now I've still got the file selected and I'll start with the Rotate command, so
02:07I am going to click on that or type R O which is the shortcut for that command.
02:11Now on the Options bar, there are a few ways we could rotate.
02:14We can either just type in an angle, so if I happened to know that it needed to
02:17rotate 10 degrees, I could simply type that in.
02:20The trouble with that is, is you will see that it rotated just fine but 10
02:24degrees wasn't the right amount, I don't really know what the right amount
02:27should be, and you can see that it's sort of rotated around what seems like
02:31an arbitrary point.
02:32Well if I click the Rotate command again to start the command, we kind of see
02:38something is happening off screen here, let me just pan a little bit and show
02:42you there's this little blue dot right here.
02:45Now if I roll my wheel and zoom all the way out, that little blue dot is
02:50actually at the center of this imaginary box which surrounds the object that we have selected.
02:56So that center point is not at a terribly convenient point for rotation right
03:00now, so let me zoom back in, and we can actually change where this center point is located.
03:06So I'm just going to click on the little blue dot right here and I'll zoom in a
03:11little closer at the end of the sidewalk, and I'm going to snap it right to the
03:16endpoint of that green line.
03:18Once I have the Center point right there, I now have a lot more control.
03:21I'm going to take the starting angle and make it snap to the other end of that
03:26line, and now I'm rotating off of that known edge there, and so now I have a lot more control.
03:33And notice that if I move this up to a horizontal, it will automatically snap to
03:38horizontal and figure out what the rotation should be and I'll just simply click
03:43and you'll see that it will snap that entire file to a nice horizontal and vertical orientation.
03:49At this point, all I would have to do is just move it from the midpoint here to
03:53the midpoint of that door.
03:54Now that's certainly one way that we could do the rotation. I'm actually
03:58going to undo that, zoom out a little bit and I'm going to show you the Align method next.
04:04So there's nothing wrong with the Rotate method, you can certainly do that, and
04:07that was one of our options.
04:09The other option is to go to Modify tab and use my Align command, A L is
04:14the shortcut for that.
04:16So the way the Align command works is you highlight some reference on your
04:20screen that you want to use as the reference point and then you click a second
04:25object and that second object will move and rotate into position relative to the first.
04:31So in this case, I want my Reference point to be, I'm using my Tab key and I'm
04:38tabbing until I get the face of this wall, I want my Reference point to be the
04:43face of this wall right here, and you'll see it will highlight that edge all the
04:47way across the screen.
04:49Now Revit wants me to select the entity that I want to move and position into
04:54alignment with that edge and I'll click on this green line right here, and the
05:00nice thing about that technique is it moves and rotates in one step.
05:05Now I still have to fine-tune the position, so you might argue that it's still
05:09two steps either way and that's why I said we can really do this either way,
05:13but I can go from midpoint to midpoint and now my sidewalk is positioned
05:18exactly at the front door.
05:20I zoom back out, I set back to Hidden Line, and I'm not quite done yet because if
05:27you deselect you'll notice that something happened to the building.
05:30And what actually happened to the building was if I go to one of my Elevation
05:35views, like a South Elevation, we can see that the linked file is actually
05:39inserted too high, it's floating up above the building.
05:41So what happened to my building was we buried it.
05:44So here is another place where we can use our Align command.
05:48If I zoom and show you the linked site file actually has a level here called
05:53Project Level, and you can see that relative to the site file that's at 56 feet.
05:58So the 56 feet in the site file should match zero in my current file.
06:06In other words, this site file needs to move down 56 feet.
06:10So my two methods that I could use to do that would be to use the Move
06:14command and just move it down 56 feet, or I'm going to use the Align command
06:19again for this, click on Align, highlight Level 1 as my Alignment reference,
06:24and then highlight this level here in the Linked file, and you'll see that it will
06:29pull the site plan down.
06:31Cancel out of the command, I'm going to go to the 3D View, zoom in, and we now
06:36have our building positioned nicely relative to the site.
06:40So Align and Rotate give us two different methods that we can use to do overall
06:45positioning like what we've done here with our site plan, you'll find yourself
06:48using these commands all the time for various purposes, these were just examples
06:53that I've given you here.
06:54With the Align tool, you use a reference and then move the other object into
06:58position with that reference, and with the Rotate tool you can either type in
07:02an angle that you want to rotate or you can use points on screen to indicate the rotation.
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Establishing shared coordinates
00:00So by now we've looked at a few different ways that we can link in various files.
00:03We've linked in Revit files. We've linked in CAD files.
00:06In many cases we just chose the default positioning center to center or origin
00:11to origin and then if necessary we move the file.
00:14In this movie, I'd like to talk about a feature called Shared Coordinates.
00:17Shared Coordinates is a feature in Revit where we're able to manage the
00:20positioning of two linked files relative to one another and the main benefit of
00:25doing this is, once you've established the relationship between two files, it's
00:30going to work in both directions and it's going to be maintained throughout the
00:33course of the project.
00:34So in this case like the file I have here on screen, which is called Shared
00:38Coordinates, I have a linked site file in this file, and what I want to be able
00:43to do is open up the site file and link in the building and have it come in
00:48the correct location without my having to repeat all of the manual move and
00:53rotate and align steps.
00:54So let's take a look at the process.
00:56So I'm going to select the linked file here on screen and I'm just simply
01:01going to click on it anywhere and you'll see there it highlights, and we're
01:05going take a look over at the Properties palette, and you can see here's the
01:08name of the file right here.
01:09It's a Linked Revit model, it's called Building Site, and we can optionally give
01:13it a name if we want.
01:14And down here, this is where we want to direct our attention, the Shared Site is
01:18currently set to Not Shared.
01:21So I'm going to click that button and I want to actually share the coordinate system.
01:25So we have two ways we can do this, we can publish the coordinate system from
01:29the current file to the link, or we can acquire the coordinate system from the
01:34linked file into the current file.
01:37Now it's almost a six of one and half a dozen of the other kind of situation, so
01:42it really isn't terribly important which one I chose here.
01:45In my opinion, the site plan ought to be the one that does the publishing and acquiring.
01:51In other words, I want to assume that the site plan has the master coordinates
01:55and I want to gain those coordinates from there.
01:58So in this case, since I'm in the Building file, I want to acquire the
02:02coordinates from the site, so I'm going to choose that.
02:06But like I said everything should still function the exact same way if I did
02:09publish. It's really a matter of preference actually.
02:12Now down here, Revit can actually record this information that we're creating.
02:18We're creating a relationship between these two files, it has to record
02:22that information somewhere, and it's recording it in a saved position and it's
02:27calling that simply Internal.
02:29Now if you're satisfied with that name Internal, then all you have to do is
02:33click Reconcile and you're done.
02:35I personally prefer to rename that position.
02:38I like to rename it to something a little bit more descriptive.
02:42So I'm going to click Change right here and you could see the Internal is the
02:46current saved position or Saved Site Revit calls it, and you could either
02:51Duplicate it or Rename it.
02:53If you want to preserve Internal for any reason, choose Duplicate and maybe
02:57that's considered a little bit safer, or if you're sure that you don't need
03:01Internal you can just simply rename it.
03:03For this example, I'm going to simply rename it and I'm going to call this
03:07Building Site, and I'm just describing that location in the file.
03:12So that's the Building Site and I'm going to click OK, and then click the
03:17Reconcile button, and what we'll see right here is the Shared Site of this linked
03:23file is named Building Site, and to me that's a little bit nicer and a little
03:28more descriptive than having that button say Internal, which is what it would
03:31have said had I not done the rename step.
03:33But I just want to stress that the rename step really is optional.
03:37Okay, we're not done yet.
03:39The last step in the process here is to save the file.
03:43So I need to come up here and click Save and when I do, it will say location
03:49position has changed in the file called Building Site, the linked file, we have
03:55changed the position.
03:56Well of course, we did.
03:57We renamed Internal and called it Building Site and changed its coordinates.
04:01So I have to save not only the current file but I have to save the linked file as well.
04:07So I'm going to click on Save and now we've established that relationship.
04:12Now you may recall in the file where we set up a linked Revit file, I can't
04:17have both the site and the building open at the same time in the same session of Revit.
04:21So what I'm going to do here go to the big R, the Application menu, and I'm going
04:26to choose Close, and then my Building Site is listed right over here, I'm going
04:31to click on that and open that up as a recent file.
04:34Now it should there because we just saved it.
04:37If it's not there you can just go to Open and browse to it, but it should be there.
04:41Notice that it does not have the building.
04:44Now the building should fit right about here and be oriented to the sidewalks
04:50and the parking lot, and so forth.
04:52I am going to go to the 3D View and zoom in just a little bit.
04:57Go to the Insert tab, click on the Link Revit, select my Shared Coordinates file,
05:03and down here instead of any of the other options that we've previously looked
05:08at I'm going to chose By Shared Coordinates.
05:10When I do that, Revit knows exactly where to put the file, when I click Open, it
05:15will come in in exactly the correct location.
05:18So that's one of the benefits of using the Shared Coordinate system.
05:21Once you've set it up for a pair of files, it goes both directions.
05:25So it's a bidirectional link and the files will know where they should go.
05:30So it's a pretty nice benefit. If we had additional buildings on the site we
05:34could set them up the same way and then even those other buildings would know
05:37about each other, and we could build an entire campus of buildings that were all linked together.
05:42So the Shared Coordinates feature is just a way of managing the insertion points
05:46and the coordinates, actually it's more than the insertion point, it's the X,
05:51the Y, the Z, the orientation, it's all of that.
05:53It's a way of managing that relationship between two files when they're linked
05:58together and it maintains that relationship bidirectionally so if you link one
06:02to the other, the relationship stays intact.
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Managing links
00:00An important aspect of working with linked files in Revit is managing
00:03the existing links.
00:04Sometimes the connection to a linked file can become disrupted;
00:07sometimes you wish to point a linked file to another file or a different
00:10version of the same file.
00:11Sometimes you simply wish to check all the linked files in your project and
00:14reload the ones you know have changed since the last time you've loaded them.
00:18All of these actions will take place in the Manage Links dialog.
00:21So in this movie, I'd like to look at Manage Links, and to do that I'm going to
00:23open up a simple file.
00:25So up here on the Quick Access Toolbar, I'm going to click the Open icon, and
00:30here in the Chapter05 folder I'm going to open this file called Managing Links.
00:35Now when I click Open, a dialog is going to display saying I have
00:40Unresolved References.
00:42There are many reasons why this dialog might appear but it's a fairly common
00:45dialog that you'll see.
00:47All this is telling me is some of links in my file cannot be found, there's
00:52something wrong with them.
00:53And so it's offering me two remedies to the problem.
00:55I can use the Manage Links dialog to correct the problem or I can just simply
01:00ignore the problem and continue opening the project.
01:02Now since we're talking about Manage Links in this movie, it seems like a good
01:05idea to choose this first option right here.
01:07So I'll choose Open Manage Links and the Manage Links dialog will open, and you
01:11could see it's a multi-tabbed dialog and the Revit tab is our first tab, and
01:16there are two linked Revit projects currently loaded in this project.
01:20Now the first one is no problem, it's Building Site, it's currently loaded and
01:25it's finding is just fine.
01:26The second one called Shed is listed as Not Found, and that's really the problem.
01:32And so what you can see here is there's a Saved Path column and it lists out
01:35where that file was last saved, and what it's telling me is that was in a
01:40folder called Links in a file called Shed, and it can't find the file in that location anymore.
01:45So what I can do is I can select Shed right here.
01:49Now make sure you click it this way, if you come in here and you just sort of
01:53select over here, all these buttons gray out down here, so you have to
01:57actually select it over here in the left-hand column and that makes these buttons available.
02:02Now the three buttons that I have here are Reload From, Reload or Remove.
02:07If I click Reload nothing is going to happen because it's going to say that it
02:11can't find the file.
02:12It's going to say well it's not found so the link is going to stay unloaded,
02:14so nothing takes place.
02:16What I have to do in this case is choose Reload From, so I'm going to choose that,
02:21and that will take me out to the hard drive, so I can locate the missing file and point to it.
02:26I could even choose a different file if I wanted to and point to that.
02:30Now in this case I have a copy of the Shed file sitting here in the Chapter05
02:34folder, so I'm simply going to just pick that one, click Open, you'll see that
02:39will change the Saved Path, Revit is now satisfied with the file and it says the
02:45status of the link is Loaded.
02:46Now let's look at a few of these other settings over here in Manage Links.
02:50Reference Type is two varieties, we have Overlay and we have Attachment.
02:55If you're only nesting your references one level deep then there's really very
03:00little difference between these two features.
03:04Where Overlay comes in, is it only goes one level deep. Attachment will
03:08go multi-levels deep.
03:10So if I bring in the shed and then if we looked at the Shed file and it had
03:16another link linked into it, if we use Overlay it would ignore any links that
03:22happened to be in the Shed file.
03:24But if we use Attach, those nested links would come all the way through to
03:28the top-level host.
03:30So in some cases if you're building a really detailed structure of links you
03:34might want to choose Attachment, the default is Overlay.
03:38The default Path Type is Relative, so as you can see over here the Saved Path is
03:43just the name of the file, or in the previous example before I loaded, it said
03:49\Links\Shed, it didn't actually write it all the way back to the drive letter.
03:53If you change this to Absolute, it's going to list out the full path including
03:59the drive letter and my desktop, and so forth.
04:02So I'm going to leave this one set to Relative.
04:04If you want to make the paths Absolute, sometimes if everybody has access to the
04:10same drive locations, sometimes that can ensure that the files don't go missing.
04:14But it could just as easily cause errors of a different sort if folks don't have
04:19access to the same drive letters.
04:22Also in Manage Links we could manage any CAD files we have, I don't have any in
04:26this file or DWF markups of point clouds.
04:28So I'm going to stick just with the Revit files, I'm going to click OK.
04:32And then if I zoom in over here, you'll see that the shed is now appearing.
04:37So the Manage Links dialog was offered to me there when I open the file because
04:41Revit saw a problem with it.
04:42But while you're working in a project you may also want to access Manage Links
04:47in either load, or unload a file, or do some other operation on a linked file.
04:52You can do that in a couple of places.
04:54You can go to the Insert tab and the Manage Links button is right here, and it's
04:59the same dialog we just looked at, let me click OK, or if I scroll all the way
05:04down in the Project Browser, I can right- click on the Revit Links item and I can
05:10choose Manage Links right there and it loads the same dialog.
05:13Now many of the functions that we have in the Manage Links dialog on the Revit
05:18tab are also available right here on a right-click of each individual file. So I
05:25can Reload the file, Unload the file, Open the file which will force it to
05:30unload as well because as we've mentioned in some previous movies, you can't have
05:34a host and a link open at the same time in the same version of Revit, or we can
05:39reload it from another location.
05:41So you could do all of those things from a right-click without having to
05:44actually open Manage Links.
05:46So we use the Manage Links dialog to do a variety of tasks related to our
05:50linked files. We can use it to make sure that the paths remain intact, that the
05:54files can be found, to reload the latest changes, or to even remove the links if
05:58we no longer need them.
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Understanding file formats
00:00I'd like to take a quick moment to talk to you about file format issues.
00:03I've got a page open here from the Autodesk WikiHelp and it's talking about
00:07backward compatibility with Revit.
00:08It's really important that you understand that each release of Revit is a new file format.
00:13So what I mean by that is if you're working in Revit 2013, you can't collaborate
00:17back and forth with the user who is using a previous release.
00:20So all of the members of the project team have to be on a 2013 release, they
00:25don't all have to be on Revit Architecture.
00:28You can have different members of the team on Revit Architecture, or Revit
00:31Structure, or Revit MEP or even the complete product Revit that includes
00:35all three disciplines.
00:36It's just that everyone has to be on the 2013 version.
00:40If you take a 2012 file for example and upgrade it to 2013, there's no way to
00:45save it back again to 2013.
00:47So it's really important that everybody on the team understand that and the
00:51easiest solution is to just have a team meeting at the start of the project and
00:54make a decision about what file formats going to be used for the duration of the project.
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6. Sketch-Based Modeling Components
Working with floors
00:00The theme of the movies in this chapter will be sketch-based objects.
00:04What I mean by sketch-based objects, is any object in Revit that you have to
00:07create a two-dimensional sketch in order to indicate the shape or overall
00:12form of the object.
00:13There are certain objects that Revit can automatically assume the shape or the form for you.
00:18When you draw walls or doors or windows you really only need a click or two and
00:22Revit can do the rest, but when you want to draw elements like floors or roofs
00:26or stairs and railings, these objects require a little bit more input from you
00:30in terms of what the shape and form of that overall object is.
00:34So in this movie, we're going to look at floors as our first example of a
00:38sketch-based object and I'm in a file here called Adding Floors.
00:41So on the Architecture tab we'll find the Floor tool over here, I'm going to
00:45simply click on that.
00:46If you use the dropdown portion, make sure you're choosing Floor
00:49Architectural for this example.
00:51I'm just going to click the button here, that's actually the default Floor
00:54button, and this takes me into Sketch mode, this mode that I'm talking about here.
01:00Now I know I'm in Sketch mode because a few things happen on screen.
01:03The drawing window grays out and kind of becomes like an underlay.
01:08The Ribbon tab tints in this greenish color and right here on the ribbon we
01:14get this Mode panel with these two big buttons, we get the big red X and the
01:19big green check box.
01:20Those buttons are important, because those are the only ways out of Sketch mode.
01:24So if you change your mind about being in Sketch mode, you use the big red X and
01:29that cancels the command.
01:30If you want to complete your sketch, you use the big green check box and that
01:34finishes your command.
01:35There is no other way to get out of here, you can't press Escape, you can't
01:38click the Modify tool, those are the two tools you use.
01:41So as a general rule of thumb, stay on the Modify tab when you're working in
01:45Sketch mode, because if you click on one of the other tabs here, you'll see
01:49those buttons aren't available and you kind of get lost and you're not really
01:53sure what to do next.
01:54So make sure you stay over here on the Modify tab, everything you need to do in
01:58a sketch is going to be right here on this tab.
02:01Now usually it starts with the Draw panel over here and the various tools that
02:06are available to us.
02:07With the Floor object we can draw Boundary Lines, Slope Arrows or we can
02:11change the Span Direction.
02:12Boundary Line is the default that's already chosen for us, so I'm going to
02:16keep that selected.
02:17Over here we can draw any shape we like;
02:20lines, rectangles, circles.
02:22There's a default selection here Pick Walls, we're going to stick with that.
02:27This is a really handy tool because it allows us to just click on the underlying
02:31walls in the background drawing area and it will create sketch lines that match
02:36the shape of those walls. It can be really helpful.
02:39Now on the Options Bar we have one other really helpful setting, Extend into wall core.
02:44Now that's only available if you choose Pick Walls, if we had line or rectangle
02:49or any of the other shapes, that check box goes away.
02:52But when I have Pick Walls, this Extend into cores here and here's how that works.
02:56If I click on the wall you'll see that I get a sketch line, that sketch line
03:01matches the overall extent to the wall.
03:03Let me zoom in and take a look at where that sketch line occurred.
03:09Now I'm going to click my Modify tool here to cancel out of the command so that
03:13I can actually select the sketch line.
03:15You see that, that sketch line is right there on the edge of the interior line
03:20in the wall. That interior line is the face of the core.
03:24Now if I slide this over just a little bit, I'm holding in my wheel and dragging.
03:28There is a Flip Grip right here, if I click that, that will actually flip to the
03:35other side of the core, but if I zoom in just a touch more, you can see that it
03:40is actually the other side of the core.
03:42The dry wall line which is this gray line here still occurs a little bit
03:47further away from that.
03:48So when you've got the Extend into wall core, that's what you're doing, is
03:52you're either on the inside face or the outside face of the core.
03:56Now I'm going to zoom back out and continue adding sketch lines here, so I'll
04:02go back to the Pick Walls option and I'm going to make sure I'm clicking
04:07exterior walls, I mean you can click interior walls too, but in this case
04:11that's not what I want.
04:13Keep going around like so.
04:15This front wall is actually in two pieces, so I'm only to pick one of those
04:20pieces there, I don't need to click both, you could click both but my preference
04:24is to have a cleaner sketch where I have a single line going across. So I'm
04:28going to use my Trim/Extend to Corner command, we looked at that when we were
04:32drawing walls in an earlier movie, and I'm going to click these two sketch lines
04:36here and clean them up to a corner.
04:38One of the rules of a sketch is, the sketch has to be enclosed, you won't get a
04:43valid floor object if the sketch is not enclosed.
04:46So I'll come up here and I'll click my green check box, my Finish Edit mode, and
04:51that will complete the floor object.
04:54Now I'm getting a message here from Revit, it says would you like the walls
04:57that go up to this floor's level to attach to the bottom?
05:01We're going to cut a section in a few minutes to look at what it's really
05:03talking about here, but what it's saying is the walls underneath this floor, do
05:07I want those to come up and attach to this floor?
05:10Now in this case I'm actually going to answer No here, because the walls that
05:14it's talking about are around the perimeter of the building, they are foundation
05:18walls and that's not really the result that I want.
05:21But we'll say Yes to that question in the next floor that we draw and you'll see
05:24we'll be able to contrast the two behaviors.
05:26Okay now the floor remains selected, and of course, if I wanted to I could make
05:30modifications to it.
05:32Now to do a modification you could actually use this Edit Boundary button right
05:36here, that would take you back into the sketch and then you could make any
05:40changes that you wanted to.
05:41If I change my mind about the shape of this floor and I want to make it
05:44some other shape, in this case I'm just going to cancel though and discard those changes.
05:48So let's go up to Level 2 and let's add a second floor object here on the second floor.
05:54So I'm going to go back to the Architecture tab, click the Floor button again.
05:59All the same defaults apply, so I'm going to accept all of those, and I'm going
06:04to pick these exterior walls right there, but then I'm going to stop and go to
06:09my Trim tool, because in this area here I have a double volume space, so that's
06:13open to below, so I'm just going to trim this to this to make it a nice corner
06:19and so I'll get an edge over here.
06:20However, if we zoom in, in this little area here, that would make it a little
06:25difficult for this stair to take us up to that floor area, so we need to
06:30create a little extension over here and I'm going to do that by just drawing
06:34the shape that I want.
06:35So here's an example where Pick Walls wouldn't really help me, so I'll just draw
06:41a line here, draw another line there, and then I'll just trim it up.
06:47This one to this one, remember to pick the lines you want to keep, if I undo
06:51that and I do this, I don't get the result I want.
06:55So you pick here and then this is the side I want to keep, so remember to do
06:59that, and then this one to this one, that makes a nice corner there and there. I click Finish.
07:05I'm going to get that same question again, and this time I'm going to say Yes,
07:10and then it asked me a second question.
07:12Here you could see it's highlighting the exterior walls here, so I'm going to
07:17say Yes again, and now I'm going to cut a section and I'm going to show you
07:20what all of that did.
07:21So I'm going to zoom out here a little bit and up here on my Quick Access
07:25Toolbar, I have my Section button, so I'll go ahead and click that and I'll just
07:30draw a section through this area right here.
07:32Now you can see that when you draw a section it's just two clicks, this dashed
07:36box is telling you which part of the building will be included in the Section.
07:40We're to be standing here at this line looking this way and if I deselect it and
07:46just double-click on there, it will open up that section.
07:50Now let's go ahead and zoom in on these two floors that we just created.
07:55The first question said do you want the walls that go up to this floor's level
08:00to attach to the bottom? They were talking about these walls right here, so you
08:04can see that this wall is attached to the underside of this floor.
08:07Over here the second question asked, do we want the Floor object to join
08:11geometry and connect to the exterior walls?
08:13Now we said No to the question when we did the first floor slab, because what it
08:18would have done is, like here where it cut these walls down to attach to this
08:22floor, it would have done the same thing with these foundation walls and we'd
08:26have a funny little notch here.
08:28Now if I don't like that condition right there, I can manually clean that up by
08:32going to Modify, clicking Join Geometry and I go this object should join to that
08:37object and it will clean that up for me.
08:39So to create Floor slabs in your model, say sketch-based object, sketch-based
08:43object objects are generated from two -dimensional sketches, in this case
08:47drawn in a floor plan.
08:48You can generate that sketch from the surrounding walls or you can draw it line by line.
08:52When you complete the sketch, Revit will create the 3D geometry that's needed
08:56for your floor slab.
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Working with footprint roofs
00:00Revit offers us a few different ways that we can create roofs.
00:03In this movie I will look at the Footprint Roof option.
00:07Footprint Roof option is very similar to creating floor slabs that we looked out
00:10in the in the last movie.
00:12We sketch them out as a 2D sketch and we do that sketch in a Plan view.
00:16Now I'm here in a file called Footprint Roof and I am currently in the level 1 floor plan.
00:21Now there is actually two roof plans in this file, there is a High Roof and a
00:24Low Roof and so I am going to double- click the High Roof to make sure that I'm
00:28working in that view.
00:30Now the High Roof is the left-hand portion of the building and the Low Roof is
00:33over here on the right.
00:35So we'll start with the high one.
00:36On the Architecture tab we have a Roof button, now if you use the dropdown it's
00:40actually Roof by Footprint that you want, or that's actually the default button
00:44that you can just click right here if you prefer.
00:47That takes me into Sketch mode;
00:49we talked a little bit about this in the last movie.
00:52The drawing window grays out to a halftone.
00:54The Ribbon tabs turns in this greenish color, our boundary line and pick walls
00:58are our default options again here on the draw panel.
01:01And over here on the Options bar we have some similar options that we had with
01:05the floor object, and in this case I want to talk about the Defines Slope option.
01:10Now since it is pretty common for roofs to have a slope I thought it'd be
01:14appropriate for us to start with this.
01:16Now we also have an Overhang feature and I am going accept this default right
01:20here of 2 feet; if yours says something different just go ahead and type two feet in there.
01:24I click into the drawing window somewhere and if I move my mouse near one of the
01:29walls which you'll see is it will highlight the wall but the dash greenline
01:33instead of appearing right on the wall this time will actually appear at a
01:36distance away, 2 feet in this case, because that's what I set the overhang too.
01:40Now by moving the mouse slightly you can make that go to the inside or the
01:44outside, even if you accidentally click on the inside, don't worry about it it's
01:48not a big deal because we have the little flip grip right here and I can just
01:52click that to make it go to the outside, but we probably want these lines to go
01:55to the outside of the building.
01:56Now there is a small little triangle that appears on the sketch line, that's
02:00because we checked Defines slope.
02:02So what you want to do is think of this sketch line as almost like a piano hinge.
02:07So if you imagine that that line is hinging then the plane of the roof instead
02:12of being flat right there at that edge it's actually going to slope up from that edge.
02:16And how much it's going to slope is controlled by this number right here.
02:20The default is this very strange fraction, 619/128/12; basically 7 and 12. I am
02:27going to change that to a slightly shallower slope of 4 and 12.
02:31Now notice that all I have to type is four and when I press Enter, Revit will
02:36see that as a 4 rise and 12 run.
02:39So it becomes a 4 and 12 slope.
02:40I'm going to come over here and I am going to click this other edge over here,
02:45make that 4 and 12 as well, and I am just going to do two more, this one, notice that the
02:52corner cleans up automatically here, but not here so we'll fix that in a
02:55minute, and this one.
02:57Let me go to my Trim/Extend to Corner, clean this up because like our floor
03:04slabs that we talked about in the last movie, you have to have an enclosed shape
03:08in order for the sketch to be completed.
03:10I am going to click the Finish button right here and if I deselect it so you can
03:16get a better look at it, you can see that we've essentially gotten a hip roof.
03:20Now the best way to see this is to go to our little birdhouse icon over here on
03:24the Quick Access Toolbar, now if I hold down my Shift key and drag with my
03:28wheel, I can spin this thing around and get a slightly better look.
03:32Now of course that roof is not really what I had in mind, it doesn't match the
03:37shape of the building at all, but what I wanted you to see was that we could
03:42very quickly create a roof in a very traditional shape, a hip roof in this case.
03:46Now if I select the roof I can actually modify it any time I like. I do that by
03:51going to the Edit Footprint button on the Modified tab.
03:54I can do that right here in 3D, so if you want to, you can go back to the High
03:58Roof roof plan, but I can also modify it here.
04:01Now what I want to do is take these two edges at the end here and select them
04:08with my Control key and then simply uncheck Define slope.
04:12When I do that if I were to click Finish I get a gable roof.
04:17So by deciding which edges are sloped and which ones aren't, you can change the
04:22shape of the roof pretty quickly.
04:24Let's go to Edit Footprint one more time and let's make this shape match the
04:28shape of the building a little bit better.
04:30So now I am going to go to my Boundary Line again, pick walls make sure I have
04:35my Overhang, but this time I am going to turn off to Define slope, and I am going
04:40to add a sketch line here to this wall and here to this wall.
04:44Notice that Revit automatically trims it up at the corners.
04:47If it doesn't, you just use the Trim command and do it yourself.
04:50I'll click finish and let's take a look at what we got.
04:55Now we have still a gable roof, but the gable has that notch taken out of it and
05:00it follows the shape of the building.
05:01I am going to make another quick roof right over here. This is my low roof down
05:08over here, and I'll go to the Roof command and it's going to ask me, because I'm
05:13working in 3D, which level I want to associate that roof to.
05:16So I am going to associate it with the Low Roof level, so this is just another
05:20way you can do it. If you prefer, you can go to the Low Roof floor plan instead.
05:25I am going to turn on Define slope, pick a point right there, change that to a
05:30really shallow slope, 2 and 12, then I am going to turn off Define Slope, add a
05:36sketch here and here, and then finally I'm going to just draw a line manually on
05:42this inside edge right there. Click my Modify tool to cancel.
05:46When I click Finish, because I only sloped one edge, I get a shed roof.
05:52Okay, so just by controlling which edges are sloped and which ones aren't you
05:57can do quite a variety of different standard roof forms.
06:01The Footprint Roof is very similar to a Floor Slab except that typically you
06:05are going to apply slope to it, you use the Define slope check box to make any
06:10one of the edges a sloping edge and that edge basically is treated like a piano hinge.
06:15When you click Finish, Revit will figure out the 3D geometry from your various
06:20sloping and non-sloping edges.
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Working with extrusion roofs
00:00Footprint roofs discussed in our previous movie are probably the easiest way to
00:04create a roof and they certainly are the easiest way to get the most common
00:08forms, like hips and gables.
00:09However, there's lots of other shapes of roofs that we can create and in some
00:13cases you'll want to create a roof that's not easily achieved with a footprint roof.
00:17So in this movie I'd like to look at the extrusion roof. This is a good choice
00:21for roofs that are barrel vaults or that are curving in one direction, and so on.
00:25So in this case I'm going to create an awning that's going to go on the front of
00:30this small building here.
00:31Now it's actually on the other side of the building over here, and I'm going to
00:36use my view cube over here in the corner to change my orientation.
00:39So the way the view cube works is you just highlight the area of the cube that
00:43you want to navigate to, and in this case I can use the little corner right here,
00:46and if I click that, it'll spin the view around and show me that I have this
00:49little patio on the backside.
00:51Let me zoom in a little bit and let's say that we wanted to put some sort of a
00:55curving awning up above this little patio area.
00:59Now I could do that right here in 3D but it actually might even be easier to do
01:03that in an elevation view.
01:05So this is the West elevation, and this way I'm looking right at the wall that I
01:10want to work on, and to do an extrusion roof, the first step is we have to
01:15establish the plane that we want to do the work on.
01:18So here in the Architecture tab, if I click the dropdown on the Roof button, I
01:23have Roof by Extrusion right here, I'm going to chose that.
01:27Now that will pop up this box which will ask me to set my Current Work Plane.
01:32You could do that in a variety of ways. If you had a named work plane on this
01:36list here that you wanted to use, you could choose it.
01:38I don't have anything there.
01:40In this case, I'm going to do Pick a plane, and what that allows me to do is
01:44click OK and use the geometry in the building that's already here as the work plane.
01:50So I'm going to select the face of this wall and say that I want to draw
01:54directly on that wall.
01:56Now it's still a roof so Revit will then ask me okay, well that's great, what
02:00level do you want to associate this roof to?
02:02Well in this case I only have Level 1 and 2 so I'll just put it with Level
02:062, and I'll click OK.
02:08That takes me into Sketch mode, it grays out the drawing as is normal and at
02:12this point I can just sketch the shape that I want my extrusion to be.
02:16This is a little different kind of sketch because unlike the footprint sketch,
02:20we're not making an enclosed shape here. Instead we're making an open shape, and
02:25this shape you're making is the end of the roof rather than the footprint of the roof.
02:29So let me show you and have a little fun here, I'm going to do the something
02:32that's a little curvy.
02:34So I'm going to use my Start-End- Radius Arc, and I'll pick a start point and
02:39then I'll go over here to a slight angle and pick an endpoint, and then I'm
02:44setting the radius right, so then I'll do maybe a radius about that much, maybe
02:49keep going over here and snap it tangent.
02:55And if you want you can change shapes. I can even switch to a straight line at
02:59some point, and you can make as whimsical a shape as you want, you don't have to
03:04make exactly the shape that I've done here.
03:06The key is all you need is one edge for each segment of the roof.
03:10In other words, I don't want to wrap around and make an enclosed close shape here in this case.
03:15Watch what happens when I click Finish.
03:18You can see the thickness gets applied to the roof that comes from the roof type
03:22that's being chosen over here, and I'm using a generic 12 inch roof, so that's
03:26where this thickness came from. It's 12 inches of material.
03:29The only thing about an extrusion roof, it's a little odd, is if I go back to my
03:323D view here, it always goes through the building.
03:38So Revit, instead of asking us how deep we want the roof to be when we do an
03:43extrusion, it makes a guess and it usually guesses based on the depth of your building.
03:47So what I'm going to do here is simply select this and then there's a little
03:52grip here at the end that I'm going to pull that one out to about there
03:54and then say okay, why don't I make that a whole number so I'll do about 55 feet there.
03:58And I'll do the same thing here just kind of pull it out here somewhere.
04:02And you could see that gives me a little gap away from the building, which may
04:06be my design intent or it may not be, so in my case, I want that to be flush up
04:11against the building. This as a great job for the Align command.
04:15If I go to the Modify tab, click my Align tool.
04:19When we've previously looked at the Align tool we've done it in 2D, but it works
04:22just as well here in 3D.
04:24I'm going to highlight the face of this wall as my alignment edge, and then I'm
04:30going to highlight the face of my roof, and Revit will stretch the roof over and
04:36attach it to the face of that wall.
04:38So an extrusion roof is also a sketch -based roof, it's just sketched in a
04:44vertical plane rather than a horizontal plane, and all you sketch is the overall
04:49profile of the roof and then Revit will extrude it from there.
04:52It's good for barrel vaults or for undulating forms like this and it's another
04:56alternative to creating a roof form.
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Attaching walls to roofs
00:00In this movie I'd like to look at connecting the wall geometry to the roof geometry.
00:05The file I have on the screen is called Attaching Walls.
00:08And as you can see, over here on the left, the walls do not actually meet the roof objects.
00:13They all stop here at whatever height they happen to be assigned to.
00:16In this case, they're going up to the level but they don't go all the way up to the roof.
00:21Now compare that to this wall here, that you can see, it actually goes up and
00:25follows the slope of the roof.
00:27It's actually really easy to achieve that.
00:29All you have to do is select the wall or walls and use this button right here to
00:35attach its top or base to the nearby geometry.
00:39Now we're going to do this with a roof but you can actually do this with floor
00:43slabs, or with ceilings, or with any geometry that runs horizontally.
00:46So to make this a little easier, I'm going to select all four walls.
00:50So I'm going to highlight one, press my Tab key, that'll highlight all four walls.
00:55And then remember when you're doing a chain selection with your Tab key don't
00:58forget to click. A lot of times people will go highlight, Tab, yeah that's what
01:03they want and they'll move the mouse away.
01:05You got to go to highlight, Tab, click, and now I've got all four walls selected,
01:09and then all I have to do is click Attach Top/Base.
01:12The options bar will say what do you want to attach, the Top or the Base.
01:17Obviously we want to attach the top edge of the walls, so I'll leave that
01:20selected and then you just click anywhere on the roof.
01:23And you will see if I spin this, I'm holding my Shift key and dragging with the
01:29wheel, you will see the walls have now projected up and attached to the
01:34underside of the roof.
01:35Now what's really powerful about this is, this is not a one time edit. If I
01:39select this roof, scroll down and it's currently a 3 and 12 slope. If I change
01:45that to something steeper, let's go with a 5 and 12, click Apply, notice what
01:50happens with the walls.
01:52Same thing is true with my gable here, let's make that a 6 and 12, click Apply
01:57and you'll see it will project up here.
01:59Now it's actually attached here with my hip roof as well, but to show you that I
02:04need to open up the section here, Section 1, and I'll zoom in over here on the
02:08right, and you could see that it's actually cutting the top edges of the walls
02:13to match the underside of that roof.
02:14And again if you change the slope, it would maintain that setting.
02:18The last thing I should point out here is what can be a little confusing about
02:23the attach to top and base feature is this attach feature takes precedence over
02:28the level constraint.
02:29So if we look at this wall for example, and we scroll down here on the Top
02:33Constraint, you can see that it goes up to the level called Parapet.
02:37That's this level right here.
02:39But it clearly goes beyond that, that's because it's also attached to this roof.
02:44Now unfortunately there's no way to see here on the Properties palette that it's
02:48attached to anything.
02:49So that's something you just have to investigate by looking at how it behaves in the model.
02:53It's usually pretty obvious when an object is attached to something, in this
02:57case it's pretty obvious that it's attached to the roof.
02:59So when you want your walls to attach to the underside of your roof structure,
03:03all you have to do is select the walls and use the Attach Top and Base command
03:08to attach them to the underside of the roof.
03:10I showed it with roofs here, but it works equally well with floor slabs, and
03:14with ceiling slabs, and other similar horizontal structures.
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Using the shape editing tools to create a flat roof
00:00Roofs come in all sorts of shapes and varieties, but many buildings have simple flat roofs.
00:05So in this movie I'd like to look at some of the techniques we can use to
00:08create a simple flat roof.
00:09Now even a flat roof has some sort of sloping, it's not completely flat.
00:13In an early schematic design you can get away with just doing a flat slab
00:17without any slope and it will be representational enough, but at some point in
00:21the design you're probably going to want to start modeling the actual slope so
00:25that you get a more accurate representation of what's really going to be there.
00:29So I'm in a file called Flat Roof and I want to look specifically at the shape
00:33editing tools that are available on roof slabs that will allow us to sculpt the
00:38drainage sloping for a flat roof.
00:40There are kind of a lot of pieces that need to fit together correctly in
00:44order for this technique to work, so let's sort of try and walk through this systematically.
00:48If I select this roof right here, okay, this is just a pretty typical flat
00:55roof, it's called Insulation on Metal Deck and there is no slope applied to it as you can see.
01:00Compare that to this one, this one is just a generic nine inch roof.
01:04Now I want you to look right here at the ribbon in particular when I select these.
01:09This one obviously has a slope, and I click it and I get just this single button
01:13right here, Edit Footprint, but if I click this one, in addition to Edit
01:18Footprint I also get this Shape Editing panel.
01:22So the first thing that has to be in order for you to use the shape editing
01:26tools is, you have to start with a completely flat roof.
01:30You can't even have one edge slope defining, so that's the first thing.
01:34The second thing is the way that slope gets applied to a roof using shape
01:39editing tools is by points.
01:41There is actually three methods that you can use to add those points, you can
01:45add them individually point by point, you can add lines where you draw a line
01:49and then that actually has two points, or you can actually do Pick Supports.
01:55So for example, if I just did Add a Point, you'll see that that takes me into a
02:00kind of Sketch mode.
02:01Now I should stress that this isn't really the same Sketch mode. It does gray
02:05out the screen, but it's not really the same kind of mode that we looked at in
02:09some of the previous movies, so it really is its own thing.
02:13But you can see right here that the plane of the roof highlights in this green
02:17dashed line, and I'm just going to click a point right there.
02:20The green stuff is the stuff that Revit created, and that was created
02:24automatically from the shape of the roof.
02:26When I add a point you can see it comes into that bluish color.
02:30Now if I use this tool right here, this is the tool that I need to use to
02:35actually change the height of that point, so if I click on it, I can click this
02:40little blue point and it's currently at zero, zero is measured relative to the
02:44plane of the roof, and if I click in that dimension I can change that to a
02:49positive or a negative number to move it up or down relative to the roof.
02:53So I could put in maybe four inches here and it kind of makes this
02:58little pyramidal form.
02:59If I add another point maybe over here, modify that sub element, make that a
03:06negative four inches, now you can kind of see these gray lines are sculpting
03:13to follow that shape.
03:14So if you have a low point here and a high point here, that's kind of what
03:18the roof has to do.
03:19Now I'm doing sort of a little nonsense example there just to show you what
03:23this looks like, but you can see that when I cancel out of the command I have
03:27in fact sculpted the shape of my roof and it maybe easier to see here if I go
03:32to a Section view, and if we look over here my roof is now kind of twisted and
03:38warped a little bit.
03:39Now if that's the roof I had in mind I could call it done, but if we
03:44investigate this section a little bit more closely we see a few things that we
03:49might want to address.
03:50First of all, I probably don't want such a weird shaped roof. I'm not really
03:53sure if that would be of much benefit, and secondly, you can see that the entire
03:58form of the roof is twisting with those points.
04:03So there are two things I want to show you next.
04:05I'm going to select this and I'm going to actually reset the shape right here.
04:09Then I'm going to go back to my 3D View and use my Modify Sub Elements and I'm
04:18going to take this point at the corner, and I'm going to increase that to
04:22about six inches, and then this point at the corner, sometimes you've got to
04:28make a little box around it if you can't select it directly, and make that six inches as well.
04:33So that's a really subtle change in slope that I'm giving it right there.
04:36Let me go down here and reopen the Section and show you what that did.
04:40So now you can see that it's a little more rational, the plane is sloping.
04:44Well, a lot of times with this kind of a flat roof what actually will happen is
04:49it's the rigid insulation on top of the roof that's tapered and the actual
04:53structure of the roof remains flat.
04:55So if that's the kind of construction that I want to emulate then I'm going to
04:59select this roof object and I need to do one last thing, and that is edit the
05:05type over here on the Properties palette,
05:07so I'm going to choose Edit Type. I can Duplicate this type of I don't want to
05:11modify the one that's here, or I can edit it directly, just remember if you
05:15edit it directly it's going to affect every instance of this type throughout the entire model.
05:20So sometimes it's a little safer to duplicate it first and give it a unique
05:24name, I'll just add the word taper at the end and then Edit it.
05:29And what we want is this variable column over here on the right.
05:33You can make one component in the roof structure variable.
05:36So here's my rigid insulation, it's five inch thick right now, continuous five
05:41inch thick, if I check this and click OK, you're going to see that all of the
05:48difference in taper gets applied directly to the insulation and the remaining
05:54part of the roof stays flat.
05:55So the under edge is flat and the insulation now is thin on the right and thick on the left.
06:02So if you want to accurately represent this flat roof with drainage sloping and
06:08tapered rigid insulation, it actually takes this sort of multi-stepped approach.
06:12You have to start with a completely flat roof, then you have to use the shape
06:16editing tools to either add points or lines and manipulate where the heights of
06:21those points are, and then finally you have to take your roof type structure and
06:26turn on the Variable feature next to the rigid insulation component to get the
06:31tapered or apply just to the rigid insulation.
Collapse this transcript
Working with slope arrows
00:00There is one more way that we can create slope in a roof or even in a floor
00:04slab, and that's using something called a slope arrow.
00:07So I am in a file called Slope Arrows,
00:10and slope arrows are typically used when the slope that you want to define
00:13doesn't run perpendicular to the edge.
00:16So another way to state that is when we used the Slope Defining check box in the
00:20previous movies, it was turning that edge of the sketch into a piano hinge.
00:26So if I select this roof right here and I edit the footprint, if I select one of
00:31these edges and turn on Defines Slope, it's kind of like this is a hinge.
00:36But, I am going to turn that off.
00:38What if the slope doesn't run perpendicular to that edge?
00:42It doesn't hinge on that edge, it runs at another angle.
00:45That's really where a slope arrow can be a very handy thing.
00:48With the slope arrow, you just simply draw this arrow and the arrow has two points;
00:54it's got a low point and a high point.
00:56And you define what those points are and then the slope of the roof will
01:01follow along that arrow.
01:02So all I have to do is click the slope arrow.
01:05And in this example, I'm going to go from corner to corner here, so I am going
01:09to go from this corner of the building over to this corner of the building using
01:13my Object Snaps in both directions.
01:15Let me zoom in just a little bit here so we can see.
01:19And with this arrow still selected, if I look over here on the Properties
01:23palette, there are two things we can specify;
01:26we can either specify the height at the tail or the slope along the arrow.
01:31So if we do the Height features, you get a low point and a high point.
01:36So in the default, it saying it's 0 here, and it's 10 feet here.
01:41So it starts at 0, slopes up to 10 feet.
01:44If you switch this to Slope, it turns off that feature.
01:47It grays it out and then down here you would actually put in a slope in the
01:52traditional rise overrun format.
01:53So the way you define the slope is really up to you.
01:56And this one, I'm going to do the Height at Tail and I'm going to accept that
02:01default 10 feet, apply that, and I'm going to finish the roof.
02:04Let's see what we get.
02:05Now if we look at this, it's best if you orbit in 3D here.
02:10So I am going to hold my Shift key and spin the wheel and you can kind of
02:14start to see what it did.
02:16So instead of the slope matching just one of the edges of the roof, it actually
02:20runs along the diagonal of the roof.
02:22You can kind of see that very clearly with this view here.
02:24So the low point is way down at this corner, high point up here.
02:29All right, let's look at another quick example over here.
02:32I'm going to select this one, edit the footprint.
02:36I'm going to give myself a guideline here.
02:38Sometimes, it's easier to do it that way.
02:40I want to use the midpoint right here, so you just have to make sure you erase
02:44that guideline when you're done.
02:46Let me draw a slope arrow, and this slope arrow, I only want to go half way.
02:50So I am going to snap to that midpoint, and I'm going to change the height at
02:55the arrowhead to 5 feet.
02:58And then I'm going to keep that thing selected, go to Mirror, and I am going
03:02to mirror around this guideline that I drew, and then of course, I need to
03:06delete the guideline.
03:07If I don't delete the guideline and I try and finish, Revit will complain
03:11because I haven't got a valid sketch right now.
03:13So I have to click Continue and delete the offending line, and now I should be
03:17able to finish and watch what kind of roof I get here.
03:20Now your contractor is going to love you if you do this roof because it's going
03:24to be really difficult to frame.
03:26But you know, it's not that unusual, so you could maybe give that one a try.
03:30And really the point is, is with a combination of slope arrows and slope
03:34defining edges, you can get all sorts of interesting shapes.
03:36In fact, that's exactly what I have right here.
03:39Now what I am going to do to show you this one is I am going to take this wall,
03:42go down to my little sunglasses here, my temporary Hide/Isolate.
03:46We looked at this in a previous movie, and I am going to hide that element.
03:49Now that gives me the Temporary Hide mode and it's just telling me, just get it
03:52out of my way, it's temporarily hidden.
03:54Let me orbit the 3D view just a little bit here, and show you how these
04:01So I am going to select this roof, edit the footprint, and you can see that it's
04:06a combination of slope defining edges.
04:09This little short segment right here, Defines Slope, and then these overlapping
04:14slope arrows where the low point here is at 0 and the high point here is just at 6 inches.
04:21So it's a very shallow slope.
04:22Now if I select the slope arrow and I kind of delete it, you'll see that there
04:27actually is a sketch line underneath.
04:29So let me undo that.
04:31Now the important thing is that sketch line underneath needs to have the Defines
04:35Slope feature turned off.
04:37You can't put a slope arrow and a slope defining edge in the same spot.
04:42Revit will argue with you or complain about that.
04:44Now how did I create this?
04:46It was pretty simple.
04:47I'll just do it over here on the other side.
04:50I used my Split tool, and I split that wall into a couple of pieces.
04:54Then, I selected this line and I turned off Defines Slope, so that gave me the
04:58flat portion right there.
04:59crickets were formed.
05:00And then I drew a slope arrow and it went from the endpoint to the midpoint.
05:07So right there, and I defined how high I wanted that, 6 inches, and then I can
05:13either mirror it or just draw another one, and I'll just draw the other one from here to here.
05:19And again, make sure it goes to 6 inches like so, and let's finish the roof
05:25and you could see that I have now just defined another little cricket over
05:29here on the other side.
05:30So slope arrows are a way for you to define slopes in your roofs that would be
05:35difficult or impossible to achieve with any of the other methods.
05:39It would theoretically be possible to use the shape editing tools that we looked
05:43at in the last movie to also model these same crickets.
05:46So I encourage you to try both techniques and see which one you like better.
05:50But, slope arrows are a really great way to do unusual shapes like the ones that
05:54I had over here, and there really wouldn't be too many other ways to define a
05:58roof like that without a slope arrow.
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Adding openings
00:00Once you have the basic geometry like walls, floors, and roofs in place in
00:03your model, you'll begin the steady process of refining the model as the design progresses.
00:08In many cases, you will find the need to cut holes in these elements like simple
00:12passageways through walls, shafts for floors, elevators and equipment in floors
00:15and skylights and dormers in roofs.
00:17In some cases, you'll find it easiest to edit the sketch of the element in
00:20question to represent such penetration.
00:23This approach would work well for floors which represent double volume
00:26spaces for example.
00:28In other cases, you might use an opening object to actually cut through
00:32the solid geometry.
00:33So in this movie, we're going to explore a few examples of opening objects, and
00:37I'm going to start with a shaft opening, and the file I have opened here on
00:40screen is called Shaft.
00:42Now the opening objects are on the Architecture tab.
00:46You can find them here on the Opening panel.
00:48We're not going to do all five opening types, but we are going to look at a couple of these.
00:53And again, I'm going to start with the shaft opening.
00:54Now let me set the stage here first.
00:57I'm in a view called Section 2 here and this section is cutting through the
01:03elevator shaft of my building.
01:05Let's just get a closer look here.
01:06Let me zoom in a little bit on a couple of these floors here.
01:11What you'll see is the floor slab here goes all the way through on each level.
01:18Clearly, that would make it a little difficult for our elevator cab to
01:20travel through there.
01:22Our two options for dealing with that would be to select the floor, go to Edit Boundary.
01:29Because I'm not in a Floor Plan view, Revit would alert me of that fact, and ask
01:34me for a floor plan that I wanted to open up like Level 2.
01:38And then, in that floor plan, I would have to draw the shape of the hole that
01:44I wanted to cut through that space, and I could do that with a simple
01:47rectangle for example.
01:52I'll just answer No for that question.
01:54When I finish that and I go back to the section, that would in fact cut the
02:00hole in there, but the trouble is that only worked for the one floor that I had selected.
02:05So what I'm going to do here is reverse all of that with my Undo command and I'm
02:11going to instead use a shaft opening.
02:13The advantage that the shaft opening has is it's a separate sketch-based object
02:17that we draw it once and then we adjust the height of it, and it will cut
02:22through every object in its path.
02:23So let's go to the First Floor Plan here to get started, Level 1, and I'm going
02:32to zoom in on the elevator area.
02:36And I want to create the shaft in that area right there, so I'll click Shaft.
02:40That takes me to Sketch mode, we've talked about Sketch mode quite a bit already.
02:44I can really draw this thing using any of the methods, I could use Pick Walls or
02:48just draw a rectangle.
02:50In this case, I'm going to just draw a simple rectangle and I'm going to start
02:54right here at the intersection of those two walls, and go over here to the
03:00intersection of these two walls.
03:02Now with these lock icons, I can even lock this sketch, and the advantage of
03:07that will be if any of those walls move, this sketch will actually adjust.
03:11The potential disadvantage of doing that is if one of those walls moves in such
03:15a way that the sketch can't stay attached, it might generate an error message.
03:19So just be careful about locking your sketches, but in this case, I'll go ahead and do it.
03:24I'm going to click Finish here.
03:26And to see the result of that, I need to go back to the Section view, I'll go to Section 2 here.
03:33And interestingly enough, the shaft actually ended up sort of in the middle
03:38of the space there.
03:39Either using the settings here on the Properties palette, the level constraints
03:44and heights or these little grips, I can make adjustments to that height.
03:48So what I'm going to do is make the Base Constraint start at Level 1.
03:52Let's apply that and see what that does, you see how that will pull it down
03:56there, and then the top constraint here is already up to Level 3.
04:00That seems to do the trick.
04:02If I deselect the shaft, you can see the result.
04:05We now have a nice clean space through here, the walls pass through cleanly, and
04:09the elevator can pass through that shaft there.
04:12So the shaft opening is void opening and it cuts through everything in its path.
04:18I'd like to look at another example.
04:20I'd like to look at the dormer example.
04:22It is a similar kind of thing.
04:24So I've got another file open here in the background called Dormer.
04:28It's just a really simple little building here.
04:31I've got a hip roof, and then I've got a small little gable roof here, and then
04:36these three little walls right here which make up the dormer assembly.
04:40So the first step of creating a dormer is to just build the actual geometry that
04:44will represent the dormer.
04:46What I want to do now is actually create a hole.
04:49I'm going to select all of this stuff and temporarily hide it with my
04:53sunglass icon down here.
04:54And you can see that there's no hole in the roof beyond.
04:59So let me reset the Temporary Hide/ Isolate and so that's going to be what this
05:04dormer opening tool is going to do for me.
05:06It is going to allow me to build that hole in the other roof.
05:10Now the first step is, this roof is not touching the back roof.
05:14So I want to join these two together.
05:16There's a tool for that.
05:17I'll go to the Modify Tab, and I click on the Join/Unjoin Roof tool.
05:23It's prompting me to select an edge at the end of the roof.
05:27I can pick either one of these, and then the plane I want to attach it to, and it
05:32will just extend that roof back and attach it.
05:34Then I go to the Architecture Tab and I can create my dormer opening.
05:38So I'm going to click the tool and the first question that it's asking me is
05:42to select the roof that's going to be cut by this opening, and it's going to be this roof.
05:46Now that will take me into a kind of Sketch mode, and this is similar to other
05:50objects we've seen that it has this Pick option right here.
05:53I can pick the edges of roofs and walls.
05:57So if I pick this roof, it draws that little V-shape.
06:00And if I pick these walls, you can see that it will create those little
06:05sketch shapes over here.
06:06Now if I zoom in slightly, this sketch line went to the inside face of the other wall there.
06:14So I'm going to click my Modify tool to cancel out of that mode, select this,
06:18and I'm just going to flip it to the other side, and then I'll use my Trim
06:21command to trim up these corners.
06:23So like other sketches, this has to be an enclosed shape.
06:27When I click Finish, I'll get this error message.
06:30Now this can be a little scary looking message here, everything turned orange on
06:33screen, and it says it can't continue.
06:35But, what it's actually talking about is not really the dormer at all, what it's
06:39talking about is the wall out here, the exterior wall that's attached to the
06:43underside of the roof.
06:45The remedy is listed right here.
06:47I can unjoin the elements.
06:48I'm going to go ahead and do that.
06:50Now you could see the dormer is nice and clean, it's all done.
06:54If I select these elements here with the window selection like we did a few
06:59moments ago, and I do Hide Element, you can see we've got our nice little hole
07:03cut through the roof there. Let me reset that.
07:06Where the trouble is, if I open up a section that cuts through this dormer, I'm
07:12going to open up Section 2, you could see the dormer condition over here.
07:16Let's zoom in on it.
07:18This was really where the problem was.
07:20So the wall up here is kind of in the same general location as this wall over here.
07:25So you could either join those walls together or what I'm going to actually do
07:29in here is I'm going to tab into this wall and select it, and I'm just going to
07:35use the temporary dimension here to make that about 3 foot 9.
07:38That will pull that wall back slightly and then I can select this wall
07:43and reattach it to the underside of the roof, and it kind of takes care of the problem.
07:47If you want to, you could adjust the overhang of the roof, and so on.
07:50So there's a couple of quick examples of a few of the opening objects we have;
07:55a shaft opening will cut through any horizontal slab or roof that it finds in it path.
08:01You can adjust the heights in order to have its effect be more broad.
08:04A dormer opening is a very specific kind of opening specifically for cutting
08:08dormers into roof slabs and I encourage you to explore some of these other
08:13openings on your own.
08:14We've got simple vertical openings and wall openings, they all kind of work the same way.
08:18They're a void object that intersects with the solid object and cuts the form away.
08:23But, the really nice thing about these void objects is because they're separate
08:27objects, you can modify them later, and they will reapply themselves
08:31automatically to the surrounding geometry.
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Working with stairs
00:00In this movie we're going to look at stairs.
00:02Stairs come in two varieties here in 2013, we have a component-based stair which
00:07is brand-new and we have the traditional sketch-based stair.
00:12The component-based stair can be considered a little bit more advanced and it's
00:15out of the scope of what we'll be covering here in the Revit Essentials course.
00:19So in this movie, I'm going to focus on the traditional sketch-based stair.
00:23I'm in a file here called Sketch Stairs, and I'm in the Level 2 Floor Plan.
00:28And I'm going to work down in the lobby in the lower portion of the plan, so
00:32I'm going to zoom in right here on this area of the plan right here, and it's labeled Stair A.
00:38Now if we go to the Architecture Tab, we'll find the Stair tool, and if you
00:42click the little dropdown, you can see the two types that I just mentioned,
00:45Stair by Component and Stair by Sketch.
00:47So in this case, we're going to choose our Stair by Sketch, and that will take me
00:52into our traditional Sketch mode.
00:53There's a few things we want to do before we start clicking points in the stair sketch.
00:59The first thing is there are a couple of Draw modes like we've had in
01:02other Sketch modes;
01:03we've got Run, Boundary, and Riser.
01:04Now Run is by far the easiest mode because it will actually create all the
01:08pieces that are required in the sketch with just a few clicks.
01:11So you typically want to try and use Run wherever you can.
01:14If you look at the tooltip that's appeared on my screen there, you can see that
01:18the sketch will come in three colors.
01:20You'll have a green color which represents the boundary lines, the outline of
01:24the stair, and you are going to have an outline on either side.
01:26You will have a blue line which runs down the middle of the stair, and that just
01:28represents the path of the stair, and then finally, you'll have some black lines
01:32which represent the Riser lines.
01:34So I want to make sure Run is chosen.
01:37Next, I want to look over here on my Properties palette and verify that the
01:42settings here are correct and what I expect.
01:44So I'm going to start at Level 2 because I'm in the Level 2 Floor Plan, and I
01:47want the stair to go up to Level 3.
01:49So those two settings are fine.
01:51That will determine for me how many risers Revit needs to create.
01:57So because I'm going up to those two floors, it does the math, it based that math
02:01on the maximum riser height, and you can see that right here the Actual Riser
02:07Height is just shy of 7 inches.
02:09Well, if we were to click Edit Type, you can see here that the type for the
02:14stair is 7 inch max, 11 inch tread.
02:16If we were to click Edit Type, and scroll down, what you would see here is that
02:22under Risers, the Maximum Riser Height is 7 inches.
02:25So if I cancel out of here, it's just simply doing the math, and trying to get
02:29me as close to 7 inches as it can and it came up with a number of risers of the 18.
02:34Now you can actually modify that number if you needed to, but you can't modify
02:38to a point that makes the riser taller than 7 inches.
02:41If you do, Revit will generate an error message.
02:44Now we have a Width parameter right here as well, and I'm going to change that to 4 feet.
02:49You can change it later but it's usually easier if you remember to do it first
02:53because then the size of the stair is a little bit easier to control. So I've got that.
02:58Then, I don't try and get my stair in exactly the right spot first try.
03:02What I usually do is I click nearby, and just kind of build it nearby and then
03:07I'll move it into place.
03:08I find that a little bit easier.
03:10Now I'm going to start moving my mouse down and I want you to look very
03:15carefully at the little message that appears directly below my cursor.
03:20So you can see that the message currently says 9 Risers Created, 9 Remaining.
03:25You want to pay attention to that message because that's letting you know
03:28basically when you need to click.
03:30So what I'm going to do right now is click my mouse and that creates the
03:34first run of stairs.
03:37Now you can create as many runs in your stair as you need.
03:41So each time you create a run, what will happen is, when you create the
03:44next run, Revit will create a landing automatically for you to join the two runs together.
03:50So when you're using this tool, you're just drawing the run, you do not draw the landings;
03:56Revit takes care of the landing.
03:57So let me show you.
03:58I'm going to move my mouse over here, and keep it lined up with that one, click,
04:03pull it straight up until it says 0 remaining, and then I'll click again.
04:10You'll see here how it created the landing sketch for me.
04:14So you just draw the runs, you do that with a few clicks, and Revit sort of
04:18fills in the details.
04:19Now once we have that, we can take this entire sketch, and I'm just going to put
04:24a window around the whole thing.
04:26We can use our standard modification tools like the Move tool, and I'm going to
04:30move from this endpoint, and I'm going to snap it right to that endpoint and
04:34that gets it positioned at the correct starting point.
04:38Next, what I'm going to do is select only this half of the stair because you
04:44see this nice little gap over here to the wall, I want to match that same amount over here.
04:50Now I could do another move command, but I'd have to know how far to move it,
04:54and since I eyeballed my clicks, I don't really know what that is.
04:58But, if you recall in a previous movie, we talked about this really handy tool
05:01right over here called Activate Dimensions.
05:03So make sure that you have just the right-hand side of the stair selected, you
05:07click on Activate Dimensions.
05:09That will give you a series of temporary dimensions and very useful locations
05:13like this one right here, and I can simply type in 4 inches there, and that
05:19will move just that run of the stair over so that it's 4 inches off of the inside wall.
05:25If you want to make any additional modifications like selecting this sketch line
05:29for example, and maybe dragging this witness line grip to here, and I could say
05:35instead of a 4 foot landing, I want to have a 5 foot landing.
05:38It's really up to you.
05:39So the last thing I want to do before I finish this sketch is over here on the
05:44ribbon, I want to click this Railing button.
05:47And what this does is Revit creates railings automatically on the stair for me on both sides.
05:53Now if I want to, I can actually change what railing it's going to use.
05:58So if I wanted a particular type of guardrail or a handrail or something like that.
06:02So in this case, I'm going to just choose a guardrail pipe, and I'm going to
06:07assign it to the stringers, and then I'm going to click OK.
06:10And then finally, I come over here and I click Finish Edit mode and that
06:15will complete the stair.
06:17If you look over here, we're seeing just a portion of the stair going up, and
06:22really the best way to see the stair is to come down to the sections, open up
06:27Section 1, zoom in, and you can see our stair going up between levels 2 and 3.
06:36Now if we look at Level 1, we obviously need a stair down there.
06:40So I'm going to scroll over here to my Level 1 floor plan, and I have a slightly
06:45larger lobby in this location.
06:48So I might be able to get away with just a straight run stair over here.
06:52That's a lot simpler to create than a switchback stair because it's really just two clicks.
06:56Now I'm going to do this one also with the Stair by Sketch, but I just want to
07:01point out that you could easily do this with Stair by Component as well.
07:05Let's do Stair by Sketch.
07:06I want to verify all my settings again.
07:08You can see it remembered all the same settings.
07:10I'll start right about here, and I'll pull it all the way to the end.
07:14So the only thing we do differently this time is we use up all of the risers in
07:19a single sketch, select everything, activate the dimensions, make that 4 inches,
07:27deselect, check my railing, it's still Guardrail Pipe, and I'll click Finish.
07:34Let's reopen our section, and there's our result.
07:40You can see that I'm a little off right there, so I could just move that stair
07:45to make it match up, but those are fine-tuning results that you can fiddle with on your own.
07:51So sketch-based stairs use the same sketch-based methodology that we've looked
07:55at in other movies like floors and roofs, and so on.
07:58You sketch the overall runs of the stairs, and then from that sketch, Revit
08:01creates the three-dimensional stair.
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Adding railings to stairs
00:00Railings usually are created automatically when you create stairs, so that's
00:04usually the most common way to work with them, but you can also create railings yourself.
00:09So I'm here in a file called Railings, and I'm going to zoom in on this area of
00:15the plan right here, and I have this Open to Below space, and the stair comes up
00:20to this little balcony here and walks around.
00:23So obviously we would need some sort of a guardrail over in this general location.
00:27It's pretty easy to do.
00:29It's just a simple sketch-based operation.
00:32What we'll do is we'll go to the Architecture Tab, and we'll click on the Railing tool.
00:37Now all you have to do is click the default tool, but if you open up the
00:41dropdown, it's the Sketch Path that we're going to use here for our guardrail.
00:45And this takes me to Sketch mode and we can draw railings in really any shape we want.
00:50The one thing that's a little different about this sketch than some of the
00:53others that we've seen is you can either draw an open or a closed path here.
00:58In this case, we want an open path because we just need to do an L-shaped
01:01railing along this balcony.
01:04But if you were doing an enclosed space, you can do the railing all the
01:07way around as well.
01:09Now we could draw with any of these other tools, but what I want to show you
01:13here is the Pick Lines option because this will make it a lot easier to create our sketch.
01:18So I'm going to choose Pick Lines, and I can pick right on the edges of this
01:23balcony, but I'm going to actually do it with a slight offset.
01:27So I'm going to offset that about 2 inches away, and I'll just click somewhere
01:32here in the plan view to make it the active view and then go ahead and zoom in a little closer.
01:38Watch what happens when I highlight this edge.
01:40You see how I can either offset the railing this way or this way.
01:45So I'm going to offset it this way, and then do it again right here.
01:49Revit will automatically clean up that intersection.
01:53Let's go to the previous zoom level, and zoom in down here.
01:58I might need to fix this a little.
02:00You notice that the line went a little too long.
02:03So I click my Modify tool to cancel out of there, select this line, and then
02:07just simply drag this grip back.
02:09I could snap it right to the wall if I want, or I can back it up off of there a
02:14little bit, and I can even use the temporary dimension to say how much I want
02:19that distance to be.
02:21That's really all there is to it for the sketch.
02:23Notice that the sketch can be an open shape like I said.
02:26The only other thing you want to pay attention to is what kind of railing are you creating.
02:31There are a few different types here in the file that are loaded already.
02:34So I'm going to use this Guardrail Pipe right there.
02:38I'll click the Finish button.
02:39If we zoom in a little, we'll see the railing right there.
02:43There is a variety of ways we can look at this.
02:45We could cut a section or do an interior elevation, but actually, I'm going to
02:50come up here to our 3D View button, and click the dropdown right next to it, and
02:54we can make a Camera View, this is just a perspective view.
02:58You click where you want to stand and then you drag towards where you want to look.
03:03So I kind of look right about there and click again, and Revit will create a
03:09camera that looks in at that railing that we just created.
03:13So you can see it right there.
03:14Looks pretty good, sitting up here on top of the floor slab.
03:18So railings get created automatically when you draw a stair, and that's probably
03:22the most common way that you'll get a railing in your models.
03:25But you can always draw railings for things like guardrails, or other
03:28stand-alone railings by just simply sketching out their path.
03:32So you just sketch the path in a plan view, it can be an open shape or a close
03:37shape, then you apply a railing style to it.
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Working with ceilings
00:00Ceiling elements are similar to floors. They are horizontal planes set at a
00:04certain height above the finished floor and can include layers of material
00:07in the construction.
00:09You can choose from common types like 2x4 grid, or drywall ceiling, or
00:12even create your own.
00:14The fastest way to create a ceiling is to use the Auto Ceiling option. This tool
00:18automatically creates a ceiling from the walls that enclose the space.
00:21In cases where you don't have walls or where the ceiling shape is irregular, you
00:25can sketch the ceiling using many of the familiar sketch-based tools.
00:28So I'm in a file here called Ceilings and I'm in the Level 1 Floor Plan view.
00:33And the first thing I want to talk about is a common mistake that we've all made
00:38when we first used ceilings, and that is, to go to the Architecture tab and go
00:42right to the Ceiling tool, I've got my Automatic Ceiling and click a point and
00:47an error will occur, and that is because I'm still in a floor plan.
00:52Ceilings don't display in a floor plan view, naturally, so I'm going to escape
00:57out of the command, couple of times, and I'm going to undo the placement of that last ceiling.
01:03And what I want to do first then is scroll down over here and we've actually
01:07got some ceiling plans here in the file, so I'm going to open up the Level 1 Ceiling Plan view.
01:12And you'll see it'll look pretty similar to the floor plan but the cut plane in
01:17this case is actually cut above the doors and so we are looking a little higher
01:20up, but it's still a reflected ceiling view.
01:23So let's go to the Architecture tab, click the Ceiling button, and this
01:27time instead of just starting to click, let's go ahead and look at some of the settings.
01:31If I open up the Type Selector here on the Properties palette, there is a few
01:35different kinds of ceilings we can choose from.
01:37And I'd like to start with this one here the 2x4 Acoustical Tile Ceiling, so I'm
01:42going to select that.
01:43Now the Height Offset from level defaults to 8 feet and I'm going to start in
01:48the offices and I think that's a pretty good height for offices.
01:50And then finally I want to make sure on the ribbon here that I've got the
01:53Automatic Ceiling button selected, it's already selected by default but you just
01:57want to verify that.
01:59So what you can see is that any enclosed space will highlight with this red
02:03outline, and all you have to do is click and it will create the ceiling
02:07plane within that space.
02:09It's a very easy matter of simply clicking in each of the office spaces, like so.
02:16Now I can continue into some of the other spaces but perhaps I want to use
02:20different settings, so for example, maybe I want to use a drywall ceiling in
02:23my conference room, and perhaps I want the height of that ceiling to be a
02:27little bit taller than the conference room space, so I'm going to set the
02:31height to 9 feet, I'm going to the drywall ceiling, and then I'm going to
02:35pick in that space.
02:36And maybe I want to go back down to the 8 foot level, but add a drywall ceiling
02:41here in the toilet rooms.
02:42And then possibly switch back to a 2x2 ceiling and put a 2x2 ceiling here in
02:49the break room.
02:51Those are the three kinds of ceiling that are built in automatically, the 2x4,
02:562x2 in the drywall ceiling.
02:58Now out in this area here if I were to just highlight, you see it actually
03:03highlights the entire lobby and the quarter spaces.
03:06And if you recall the lobby in this particular project is actually a double
03:10volume space, so I don't really want the ceiling plane right there.
03:13I really only want the ceiling in this area here. I can't really use the
03:18automatic ceiling for this next one.
03:21So what I'm going to do instead is switch to the Sketch Ceiling mode, so I just
03:25simply click that button, and that just takes me into Sketch mode and now I can
03:30create ceilings using all of the familiar sketch tools.
03:33So I'm going to start with my Pick Walls, and I'll pick this wall here and this
03:38one here, and this one here, and this one here.
03:43Then we have another really handy tool here which is called Pick Lines, and
03:47I'm going to click that and I'm going to pick this edge here of the balcony up above.
03:52And then if I zoom in over in this area, I need to make a line that goes across
03:59here, and I'm just going to draw that with a simple Line tool, like so.
04:05Now as you can see, I've got some cleanup to do, so while I'm zoomed in here,
04:09I'll use my trim and extend to a corner, and I'll cleanup that corner and that
04:14corner, remember to pick the part you want to keep, I'm using previous, trim
04:18that one, and that one, this one, and finally this one.
04:24Cancel out of that, so there is the shape.
04:27You need to make sure that it's enclosed.
04:30Notice that I didn't go around the columns. It's not really necessary that you
04:33make your ceiling go around the columns. You can if you want to, and as long as
04:37those are enclosed shapes, it will work just fine.
04:40But in this case I'm going to let it just pass right through the columns, I'm
04:44not really concerned about that, and I'll click Finish.
04:46And when I deselect, you'll see that it added a new ceiling plane in that location.
04:51The next thing I want to show you is, how you can actually start to manipulate
04:55the ceilings a little bit.
04:57For example, if we look over here at these two offices, we'll notice that the
05:01orientation of the grid match the orientation of the office.
05:04So that's just a default behavior but we actually do have control over that.
05:09You can select any one of these gridlines, notice they all highlight
05:12independently, what you're actually seeing there is a surface pattern that's
05:17part of the material that's applied to that ceiling but you can actually select
05:22the individual lines of that surface pattern and you can move and rotate them.
05:28Let me zoom in a little bit over here and if I select this line, I can move it.
05:34And let's say I move it about 6 inches, notice that the entire grid pattern
05:38moves along with it.
05:39So even though I only selected one line, it actually moves the entire pattern.
05:43If I choose Rotate, I can reset my center point maybe to right there, use this
05:49is a start angle, and then rotate down 90 degrees, and so now I've rotated the
05:56grid pattern in the other direction.
05:58So very easy to modify whatever the default is that it gives you.
06:02Let's zoom back out.
06:04In terms of making decisions like that it's probably easier to make those
06:07decisions once you have some items on your ceiling plane, so light fixtures are
06:12the most obvious object that we want to apply there.
06:15Once we have some light fixtures that will tell us whether or not we need to
06:19start shifting the grids or not.
06:21To add light fixtures in a ceiling plan, it's just simply the component tool
06:25which we've already looked at in some of the previous movies.
06:28So I'm going to open up the list here and see what I have loaded in the project already.
06:33If we scroll down, we can see that there is a Troffer Light Lens, light
06:38fixture here, we've got several different sizes, and I'm going to choose a 2x4
06:42(2 Lamp) fixture right here, 120 Volts.
06:47Notice that I get the little circle with a line through it, this is similar
06:51to what we saw with doors and windows, that's because a light fixture is a
06:55ceiling-hosted fixture and it's actually telling me to click on a ceiling to place an instance.
06:59And so if move into the space you can see the light fixture appear.
07:03So I'm just going to zoom in a little bit in this office.
07:07What I usually do is I just kind of get it close by, then I cancel out.
07:11And to get it precisely placed, I usually go to the Modify tab and use my Align tool;
07:17remember, the shortcut for Align is AL.
07:20So I'm going to use the edge of the grid and align the light to that, and the
07:26grid line again, and align the light to that, and that brings the light fixture
07:30up and into the proper bay.
07:33I'm going to cancel out of there, select it, and I'll use my Copy command to
07:38make additional copies throughout the office.
07:41The Copy command actually has a multiple feature right here, so if I check that
07:45box, that's going to allow me to set my base point once and then say place one
07:50here, place one here, place another one here, I'll cancel out of that.
07:56I'm going to select all four, go to Copy and let's place some here, let's
08:03place some here.
08:06Now naturally if I cancel out of here, this is where we might want to start
08:11rethinking the centering of those grids now.
08:14But now I have a very clear understanding of how much the grid needs to shift by
08:19in order to accommodate the lighting pattern that I'm after.
08:22If I select one of these gridlines and I want these light fixtures to be a
08:26little bit more centered, I can simply move it and I can go down maybe half a
08:29tile, so about 1 foot, and you'll see that we'll re-center the light fixtures.
08:34In other words, the light fixtures are attached to that ceiling host, and so if
08:39the ceiling host adjusts, it takes the light fixtures along with it.
08:43So let me repeat in the other direction, I'm going to select the grid over here,
08:47go to the Move command, and I'll shift it over half a tile in the other
08:52direction. That's pretty good right there and I want these other offices to be
08:56similar, all I have to do is use my Align command there and I'm going to select
09:01this and align this office, select it again and align that office.
09:05And you can see how once you get the basic objects placed in and you kind of get
09:10in the swing of things, it's all going to move very quickly.
09:13Creating ceiling objects is quick and easy to do with the Auto Ceiling feature.
09:18In the case where you have ceilings that are a little irregular, you can just
09:21sketch them out manually using familiar sketch tools.
09:24When you start placing light fixtures and other ceiling-hosted fixtures in the
09:27ceiling, you can then use commands like Move, Rotate and Align to adjust the
09:32grid patterns on the ceiling and fine-tune your ceiling plan layout.
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Adding extensions to railings
00:00Revit 2013 introduces a new railing extensions feature.
00:04We can take our railing objects, and we can build in top rails and handrails,
00:09and these top rails and handrails can have automatically generated extensions.
00:14Those extensions will allow us to build in code requirements, such as the
00:18distance of an extension that's required by the building code or adding a tread
00:22depth, and so on, to the extensions of our railings and have it take place
00:26automatically when we draw them.
00:28So I'm in a file here called Railing Extensions, and I'm going to zoom in
00:33down here at the bottom.
00:34I've got two different railings here.
00:37And so to set this up, what I want to do is actually build two different
00:41railing styles so that we can do one that does returning back to the post of
00:45the railing, and we'll do another example with the other one that returns to the wall.
00:49I am going to select this railing right here, and go to Edit Type, and
00:55duplicate it, and I'll call this one Handrail Pipe and I'll just add the word
01:00Post at the end, click OK.
01:02Then, I'm going to select this one, go to Edit Type, duplicate it, and I'll add
01:08the word Wall at the end.
01:11Normally, that would be enough, and we could modify both of these railings and
01:16each one would behave a little differently.
01:18But, if you look at either one of these and edit the type, they both reference
01:22the same top rail object.
01:25So right here, it says Top Rail and Type, and it says Circular 1 1/2 inch.
01:30And if I select this one and I go to Edit Type, it also says Circular 1 1/2 inch.
01:37So what I want to do is I actually want to build a copy of that type that I can
01:42use two different sets of settings on.
01:44I'm going to do that on the Project Browser.
01:46So if we scroll down here, looking under Families, we are going to expand that,
01:52and then under Families, we're going to look for the Railing category and expand that.
01:57Now what you'll see here is a Handrail Type and a Top Rail Type.
02:03For these two railings, that's the top rail that we're talking about, and here
02:07is the Circular 1 1/2 inch type.
02:10I'm going to right-click that, and choose Duplicate.
02:14That creates 1 1/2 inch 2.
02:16I'm going to right-click that and choose Rename.
02:19I'm going to rename it Post Extension.
02:23That's the one that I'm going to use over here on this railing.
02:26Now while I'm here, I'm going to scroll up a little bit, and notice that the
02:31Handrail Type also has a type called Circular 1 1/2 inch.
02:35This can be a little confusing because they both have the same name, and you may
02:39get confused as to which one you're editing.
02:41I'm going to duplicate this one as well and right-click the Duplicate and rename
02:47it, and I'm going to call this Wall Extension.
02:49These may not be the best names but they'll serve our purposes because it will
02:55clarify which one we're working on.
02:56If I come over here and I select this railing, edit its type again, I can now
03:02change the top rail that's being used here to use the post extension;
03:06notice that that's now available on the list. Let me clarify.
03:10Wall Extension is not on the list because Wall Extension is not a top rail, it's a handrail.
03:17So if we added a handrail to this type, there is where wall extension would be.
03:22Once I've got that, I'm going to click OK, and it's an awful lot of set up, but
03:28nothing has actually happened yet.
03:29So now we're finally ready to actually turn on the extension and it's
03:33actually fairly easy to do.
03:35Let me deselect the thing, hover over the top rail of this railing, press the
03:39Tab key and notice that it will highlight that top rail.
03:43I'm going to click it to select it.
03:45Notice over here, it says that's Post Extension but it's grayed out,
03:49but I have access to the Edit Type button.
03:52So I'm going to click that and now we can change the settings of the Post Extension.
03:58I want to choose what kind of extension style I want this to have.
04:01I can do a different one at the beginning or bottom and another one at the end or top.
04:07So here at the beginning or bottom, because we are at the bottom of the stair,
04:11I'm going to choose a Post Extension.
04:13I'm going to give it a distance.
04:16That's not enough, if I just click Apply on that, nothing will happen because
04:20all I'm telling it is I want a post extension but I haven't told it how far to extend.
04:25Maybe I want to extend by 1 foot.
04:27So I'm going to click Apply, and you'll see it extend out 1 foot, and then
04:32return back to the post.
04:33That's what they mean by a post extension.
04:36If I check this box, then it will project out even further because it will add
04:42a tread depth to the extension, so it's a tread depth plus 1 foot and then
04:47finally it returns back.
04:49If you wanted to, you could even do a floor extension.
04:54And when I click Apply, now it will return down to the floor instead of back to the post.
05:00Now I'm not going to show you the wall extension here, I'll show you that on the other railing.
05:05Choose whichever one you want here, I'll go ahead and set this back to Post,
05:09click OK, and that completes that one.
05:11So now we want to do something similar over here, but we have one more bit of
05:15setup to do on this railing.
05:17I'm going to do the wall extension with a handrail instead of a top rail.
05:20So I need to edit this type.
05:22Now remember, we previously renamed it to Handrail-Pipe Wall.
05:26So I need to edit that type, and let's move this box over here.
05:31I'll make this slightly narrower so we can see.
05:34Down here for Handrail 1, under the Type, I'm going to choose the Wall
05:39Extension, remember that's the name we just gave it down on the Project Browser.
05:43And where do I want it positioned?
05:45This is important because if you just say Wall Extension, nothing happens
05:50because you've told it what type you want to use, but you haven't told it where to put it.
05:54If I open up this list here, we've got a few choices;
05:57it can be on the left, the right, or the center.
06:01I'm a firm believer in the 50-50 rule.
06:03I don't have any idea if it's left or right.
06:05I'm going to take a guess;
06:07choose Left, click Apply.
06:09I've got a 50% chance of being correct.
06:11If I'm wrong, I know exactly what it should be now.
06:14I'll just change it to the other one.
06:16If you don't have 50-50 odds, I might be a little more scientific about it.
06:20Anyhow, we've got it on the left, it created it here on the inside, we're using
06:25Wall Extension, that's as much as we can do in the railing style.
06:30But now I click OK, deselect it, and again I have to tab in and select the
06:35handrail, go to Edit Type, that's the Wall Extension I'm editing now.
06:40You can see it back there in the background, and now it's the same kind of
06:43settings that we did on the other one over here.
06:46This time, I will choose the Wall option;
06:50put in a number, click Apply, it extends out 1 foot, and returns back to the wall.
06:56If I add a tread depth, it just extends out a little bit longer and returns back to the wall.
07:03As you can see, the new railing extension feature is a little complex, but once
07:08it's set up, it's a pretty powerful feature that allows us to build in the
07:12automatic parameters to control whatever our code requirements tell us we need
07:17for an extension at the bottom of our railings.
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7. Complex Walls
Creating a custom basic wall type
00:00We've seen many different kinds of walls so far in this course, some were
00:03generic walls showing only one layer of material; some show brick, or steel
00:07studs, or drywall, or even concrete.
00:09Would you be surprised to learn that all of these walls belong to the same family?
00:13Walls are a system family, and all of the walls mentioned here are part of the
00:17basic wall system family.
00:19System families are built into the system.
00:21They're built into Revit.
00:22Most major building components are actually system families.
00:25This includes walls, floors, roofs, ceilings, and a variety of other objects.
00:31This means you and I cannot change the system family itself.
00:35We cannot rename it, we can't delete it, or we can't add a new one; however, we
00:39can manipulate the family types for any system family.
00:43So when we have one wall made out of brick and another one made out of concrete,
00:47they both belong to the basic wall family, but they're two different types.
00:52So in this movie we're going to explore how to make our own type of basic wall.
00:56And so I'm in a file here called Basic Walls, and I'm going to zoom in on the
01:03toilet room area right here.
01:05And I want to start off by showing you that each of the walls that we have here
01:10in the file are actually basic walls.
01:11So if I highlight this exterior wall, you can see the tooltip says that it's Basic Wall:
01:17Exterior - Brick on Metal Stud.
01:19If I highlight this one, it says that it's Basic Wall:
01:23Interior 4 7/8" Partitioned.
01:25So you notice that both of them are basic walls.
01:29This one here in the center is also Basic Wall 4 7/8" Partitioned;
01:33in fact, most of these are that wall type.
01:36So what I want to do here is I'm looking at this thin little wall here and I'm
01:39thinking that's a little too insubstantial for a wet wall between those
01:44plumbing fixtures, so I need something with a little bit more thickness and
01:48room to run all the plumbing.
01:50So what I'm going to do is create my own custom wall type to use in that location.
01:55So I select the wall and over here on the Properties palette I'm going to click
02:00the Edit Type button.
02:01Now when I do that, that will bring up the Type Properties dialog, and we've
02:04actually been here before. And what I want to caution you on is make sure that
02:09you don't dive right in and start making edits.
02:11For example, suppose I went to edit here and I'm going to do something that will
02:14be really noticeable.
02:15I'm going to change the thickness of this component here to 2 feet.
02:18I'm going to click OK.
02:20And I'll click OK in any error messages that appear, and one more time.
02:25And that's probably not quite the modification that I had in mind.
02:29It's pretty dramatic and unless I'm going for the medieval-castle look, it's
02:32probably not quite what I had intended.
02:35So I'm going to undo that. You can click the Undo button up here or go to Ctrl+Z.
02:39And I'm going to re-select this wall and go to Edit Type. And so what you always
02:44want to make sure that you do first is that you duplicate that wall before you
02:48start making changes, so let's do that.
02:51And most firms have some sort of an office standard for naming, so I encourage
02:55you to follow whatever that standard is in your own company.
02:58For this example I'm just simply going to use a descriptive name, so I'm going
03:01to call it Plumbing Wall, click OK.
03:03And then where I really want to focus my attention is in the structure of the
03:07wall because that's where all the components take place.
03:09So I'm going to click Edit structure button. We've been in here before, but I
03:13want to kind of recap a lot of the settings here now.
03:16So the first thing I'm going to do is down here at the bottom, I'm going to
03:17click the Preview button.
03:19The Preview button is a really handy tool because it allows me to see a
03:23graphical preview of the structure of the wall.
03:26Now over here we have our layers. So each component of the wall is
03:31actually considered a layer.
03:33You recall that we have an exterior side.
03:35We have an interior side.
03:36Now it might be a little easier to read these layers if I move this dialog over
03:40a little and widen it up, like so.
03:43Believe it or not, this is actually a new feature here in 2013, and one that I
03:47personally am quite pleased about.
03:50Now we've got our core boundary here and as you may recall, the core boundary is
03:55just simply the separation between the structural part of the wall and the
03:59nonstructural part of the wall,
04:00So what's holding up the wall versus the finishes that are applied to either side.
04:05Now in this case layer 3 is our only core component.
04:08That's the only component that's in the core, and then we have layer 1 and 5
04:13which are on the outside of the core.
04:15Now if you look at the preview over here, these green lines indicate the core
04:19boundary, so that's a nice graphical way of seeing that.
04:22Now what I want to do is add a couple of layers to this wall.
04:26I want an additional metal stud layer and then I want an airspace between
04:30the two metal studs.
04:31So I'm going to select layer 3 and click Insert.
04:34When you select the layer and you insert, the new layer goes above the one
04:38that you had selected.
04:39So notice that I get a new layer that's using the By Category material. It's 0
04:43thickness and it went in above the structural layer.
04:47So what I want to do here is actually change the thickness of that layer to
04:51match the metal stud down below.
04:53Now I can type this manually if I want to. There is a bunch of ways we can do that.
04:57I can do 0 feet 3 inches 5/8ths of an inch, so I did 0, space, 3, space, 5/8.
05:05I'm going to enter that.
05:07You can also do 3.625 and use the Inch symbol, or you can use any combination
05:12really of the above.
05:14But that gives me that second component that's at the same thickness and you
05:17could see it over here in the preview.
05:19Now over here in this far column it says Structural Material.
05:22This is a new feature in 2013 as well.
05:25We can say which of these stud materials is actually going to be the structural one.
05:29Now you can check one or the other, but only one component can actually be
05:33designated as the structural component, and your structural engineer would
05:36actually run his calculations from that component.
05:39So in this case I'm just going to leave the default one.
05:41Now in the Material column we get to designate what this component is actually
05:45made of. And By Category is more generic, so what I want to do is make this one
05:50match the Metal Stud layer below.
05:53So I just simply click here and that makes a little Browse button appear, and
05:57I'm going to click on that.
05:59This will open up the Material Browser.
06:02Now, the Material Browser has a bunch of materials that are built into this file.
06:08All I want to do here is locate the Metal Stud layer and click OK.
06:13And you see it will apply that same material to the previous one.
06:17Now, let me direct your attention up here to some of this information here.
06:21Currently, our total thickness is 8 1/2 inches.
06:24That's just the sum total of these four physical components. Obviously the core
06:28boundary is 0, so that's not part of the calculation.
06:32Beneath that we have the R value, the Resistance value of the wall, and the Thermal Mass.
06:36These two are new features here in 2013.
06:39In order to take advantage of these features, the materials that we choose from
06:44off the Material list have to have these thermal properties assigned to them.
06:48And because I'm using an out-of-the-box template that came with Revit 2013, I've
06:54got those values already assigned to my materials.
06:56If you're upgrading a project from a previous release, those values might not be
07:00filled in and therefore this information might not be calculating. But this is
07:04really handy to have this information because if you later do energy analysis on
07:08your building model, you'll have all of that data at your fingertips, so it's a
07:12really nice feature here in 2013.
07:15Let's go ahead and select layer 4 and insert again. Remember, the layer you
07:19select, it gets inserted above that. And I'm going to change that material.
07:24And this one is going to be a miscellaneous airspace layer, so there it is
07:28right there. Select that.
07:31I'm going to make the thickness of this 5 1/2 inches, so I can do 5, space,
07:361/2 inches, or I could do 5.5 inches. It's up to you.
07:40It's not a structural material.
07:42And then over here you'll see that all three of these layers I'll say that their
07:47function is structure.
07:49Now if you click there, that's a dropdown list. And what is included on that
07:53list is built into the system,
07:55so there are five numbered functions and a membrane layer.
07:59The numbered functions are in order of their importance, or their priority, so
08:03Structure has the most importance, so the most priority, and Finish 2 has the least.
08:08Where this comes into play is when the two walls intersect one another and
08:13how the different layers in the two walls that are intersecting will interact with one another.
08:17So anything that you assign to structure will interrupt or pass through a layer
08:22that's a lower number.
08:23Well, in this case I don't want the air gap to have the same amount of priority
08:27as the structure, so I'm going to drop it down here to a Thermal/Air layer and
08:31that's going to give it a priority number 3.
08:34When I click OK, and OK again, you are going to see immediately that the wall
08:40increases in thickness.
08:41Okay, so that's the first immediate effect that we see here.
08:45Now I'm going to go to the zoom here and I'm going to zoom in a little closer on
08:49this intersection. Because we're in a coarse level of detail,
08:52we're not seeing any of those internal components yet.
08:54But I can just come down here to the view control bar, click on the level of
08:58Detail pop-up and choose either Medium or Fine, and that will display all those
09:03internal components.
09:05So what you can see here is this is the metal stud layer of the exterior wall
09:10and that is joining in and cleaning up nicely with the metal stud layers of
09:15this intersecting wall, but the air gap has a line here because it has a lower
09:20priority. So that's where we witness what we just changed in the previous dialog.
09:25Now the other thing that I want to point out from the previous dialog is, if you
09:28highlight an existing wall and look at the tooltip either onscreen or down at
09:32your status bar--remember that Walls is the category:
09:36Basic Wall, that's the family:
09:38Plumbing Wall. That's the type that we just named it, and then the final value
09:43says R42. That is actually telling you this R value that was calculated here at
09:51the top of the screen.
09:52So if your wall has an R value, you'll be able to tell what it is just by simply
09:57hovering over the wall.
09:58So basic walls are built into the system.
10:01They are a system family. All walls are a part of a system family, and basic
10:05walls are just simply layered walls, walls with multiple layers of material.
10:09We can easily create our own layered walls by going to the Edit Type,
10:13duplicating, and then adding and modifying the layers that we need.
Collapse this transcript
Understanding stacked walls
00:00As we've already discussed, walls are a system family, and system family just
00:04means that it's built into the system and it has fixed parameters.
00:08Now, there are three wall families;
00:09there's the basic wall, the stacked wall, and the curtain wall.
00:13We looked at the basic wall in the previous movie, and as you recall, it's a
00:18basic wall because it has the same material throughout its construction.
00:21If you look at it horizontally or vertically, you are going to see the same set of layers.
00:25A stack wall is slightly more complex because while it's the same material along
00:30its length, it actually varies along its height.
00:33Now, all it takes to create a stack wall is to simply take two or more basic
00:38walls and literally stack them up on top of one another.
00:41So, in this movie we're going to look at the stacked walls, and we'll address
00:45curtain walls in a later movie.
00:46So I have here a file called Stacked Walls, and it's just a simple file and we
00:50are going to use it to demonstrate how the Stacked Walls feature works.
00:54Now, most of the work is going to take place down here on the Project Browser.
00:57So, if I go to the Project Browser and I scroll to the bottom, we'll have a Families branch.
01:01I'm going to expand that.
01:04And beneath that branch, you'll see all the various categories in the system.
01:08I'll go down and I'll locate the Walls category and expand it, and then
01:12finally, I'm going to expand the Basic Wall category.
01:15Now, even though we're talking about the stacked wall here in this movie, we
01:19are going to start by looking at three basic walls that I've created and
01:22included in this file.
01:24Each of them begins with the letters R-E-T for Revit Essential Training.
01:28You'll find that that's a pretty common best practice that firms like to do.
01:32They use their initials or some other designation at the start of each name of
01:36anything they've customized so that members of the firm will know where the
01:40customized objects are and which ones they want to use.
01:43So it's a pretty typical thing to do.
01:45So, the first one I'm going to show you is the RET_Foundation -14-inch Concrete.
01:50So, I'm going to right-click on that and choose Type Properties.
01:54Now, that will load up the Type Properties dialog that we've seen before, and
01:57there's really nothing special about this wall. If we click on the Edit
02:01Structure button, you can see that it's nothing more than a 14-inch-thick layer of concrete.
02:06So this is by far the simplest of the three.
02:09So I'm going to cancel out of here, click OK.
02:11And the next one I want to look at is the one at the top here, RET_Exterior - Brick on CMU.
02:17I'm going to right-click it and go to its Type Properties.
02:21And this time, what I want to do is down here for view, we can actually change
02:25the View Direction from a Floor Plan to a Section, and that will make it a little
02:30bit more obvious what we're seeing here in this particular wall type.
02:34I'm going to choose Edit Structure again. And we have all our various layers:
02:38here is our Brick Finish layer, here's our Air Gap, here is our Rigid
02:42Insulation, there's a Membrane, and then finally, the Concrete Structure.
02:46If you click over here in the Preview, you can actually zoom in here.
02:50So, I'm going to roll my wheel, and there's this additional component right
02:54here: there's the soldier course brick, and that's actually controlled here under Sweeps.
02:58Now we're going to talk about Sweeps in a later movie, so I'm not to going to
03:01get into the details of it right now.
03:03Let me go ahead and OK out of here two times without making any changes.
03:07And then the final one is the one here in the middle, Exterior - Brick Parapet.
03:10Look at its Type Properties.
03:12We're in the section cut. It also has a sweep at the top and as you can see, [00:03:1 6.13] it's got three wythes of brick and an air gap here in the middle.
03:20So what we're going to do now--let me cancel out of there--is we are going to
03:25come down here to the Stacked Wall family beneath Walls, expand it.
03:29And every family has to have at least one type.
03:32So you'll see here that there's already a type here in this project.
03:36This is just the generic one that comes with the template.
03:38I want to duplicate this and customize it so we can build our own stacked wall.
03:42So I'm going to right- click on that and duplicate it.
03:46That's going to create Exterior - Brick Over CMU Metal Stud 2.
03:50So I'm going to select that, right- click again, and rename it. And I'll do RET,
03:55for Revit Essential Training, underscore, and I'll just call this Exterior
04:00Wall, and press Enter.
04:03I'm going to right-click that again and go to its Type Properties.
04:08That takes us to a similar Type Properties, but as you can see it's a little bit simpler.
04:12When you click the Edit Structure button over here, all you really have to do
04:16now is tell it which walls you want to stack up.
04:19Now I'm going to move the dialog over here a little bit and I'm going to widen
04:22it up so that I can get a better look at the names right here,
04:27so I can make adjustment here to these column widths in order to read the names
04:32a little bit better.
04:33Now, I'm going to start at the bottom with my lowermost wall here, and that wall,
04:38I want to use my RET_ Foundation - 14 inch Concrete,
04:43so I'm going to choose that there.
04:45Now it shifts a little bit, and let's not worry about that yet.
04:47We'll come back and fix that in a few minutes. But I want to just get the walls established first.
04:52The next one up in the stack is going to be the RET - Brick on CMU, and then I'm
05:00going to click the Insert button.
05:02That will create one above it. And again, it looks a little weird over here
05:05because it's using the same wall type again, and I am going to change that one
05:10to the Brick Parapet.
05:13We clearly need to make a few adjustments.
05:16So let's look at the Height column next.
05:18Each component can have its own height.
05:21One of the components will have a variable height, and the others will all have a fixed height.
05:26So, we've got a three-component wall.
05:27That means two of them have a fixed height.
05:30So, I'm going to start with those. All right!
05:31So I'm going to select my parapet wall at the top, and I'm going to come over
05:34here to the Height column and I'm going to just make that 3 feet instead of what
05:37it was defaulting to.
05:39Now, for my component down at the bottom, I'm going to click there and I'm going to make that 4 feet.
05:44Now, you'll see the component in the middle is the variable one.
05:47That leaves us having to deal with these alignment issues.
05:49So, if I click over here and I zoom in a little bit, obviously we've got a
05:53problem there, and then if we pan down here, I'm just using my wheel mouse,
05:57you can see that this one shifted a little bit here. [00:06:00.0 4] I'm going to stay zoomed in on this one right here.
06:02We have a few different ways we could deal with this.
06:04We could certainly come in and calculate the offsets and try and fix it that way
06:08by shifting the walls laterally.
06:10Before you use the offsets, it's a good idea to look here at the Location Line choices.
06:17Whatever you choose here is where these offsets will be measured from.
06:21So if we can find a better common edge that we can use, it might save us a
06:27little bit of trouble in calculating the offsets.
06:29And in this case, I think the most logical choice to measure the offsets from is
06:34the exterior face of the core.
06:37When I choose that, you're going to see it shift a little bit right here, but
06:41notice that the brick now lines up nicely with the CMU.
06:45Now, I'm going to roll my wheel to zoom back out, and it didn't really solve
06:50the problem down here,
06:52but at least now I only have to shift the offset in one of the walls instead of both of them.
06:57Now, if you do the math and you make the calculation, it turns out that 6 3/8th
07:02of an inch here for the offset will do the trick, and it will shift this wall
07:06over and line it up where it needs to go.
07:09You can use a positive number or a negative number in that Offset field.
07:14So, we'll just scan everything and make sure we're satisfied with it, zoom back out
07:18over here. It looks pretty good.
07:19Let's click OK, OK again, and now all that remains is to apply that new
07:25wall type to the model.
07:26So, I'm going to highlight one of my walls, press the Tab key, and click--
07:31that's our chain selection--open up the type selector list here, scroll down,
07:37and there is my new RET_Exterior Wall.
07:40I'll choose that, and then I'll deselect so we can see what we've got, and you can
07:45see that it applies our new stacked wall type to all of the walls.
07:50So, creating a stacked wall involves having two or more basic walls that you
07:56want to stack on top of one another,
07:58either use existing walls that you already have in your library or you can
08:01create them from scratch. And then you simply create a stacked wall, assemble
08:05the parts on top of one another, and fix any offsets for any lateral shifts that
08:09you need to do and then apply the wall to your model.
Collapse this transcript
Adding curtain walls
00:00Curtain walls are the third and most complex form of the wall system family.
00:03Curtain walls can vary in any direction and even form complex patterns within
00:07their structure using a series of grids, mullions, and panels.
00:11In this movie, I'll get you started with the essentials of the Curtain Wall
00:14object, and then we'll dig a little deeper into the specifics of grids and
00:18mullions and panels in the next movie.
00:20So I am in a file here called the Curtain Wall. On the Architecture tab we are
00:24going to use the Wall tool again to access the Curtain Wall object.
00:28So remembering that the Curtain Wall object is just another wall family, then we
00:33actually use the Wall tool to access it. Just scroll down and you'll see the
00:38Curtain Wall object is listed here as the family, and then the template that we
00:42started which has three types: Curtain Wall, Exterior Glazing, and Storefront.
00:47Feel free to explore each one, but in this movie I'm just going to look at the
00:51Storefront design because of the three, it's the most detailed.
00:54To start off with it, I am going draw it outside the building, maybe toward the
00:57back here, and I am just going to draw it at maybe about 20 feet long.
01:02Now let's start off looking at that in Plan view.
01:04I am going to zoom in, using my Zoom in Region command, and what you'll see right
01:09away is there is a repetition along the length of the wall.
01:12Now when you move your mouse near the curtain wall, you'll see a dashed line
01:17appear with two little sort of end caps, sort of like a long I shape.
01:21That's the curtain wall itself.
01:23But if you press the Tab key, it's actually possible to reach into the curtain
01:27wall and highlight individual parts and pieces.
01:30So we've got mullions in both the horizontal and the vertical direction.
01:35We've got panels here representing glass panels in this particular case, and
01:40there's even some gridlines, which we can see right there as just a small line.
01:46Now we are going to talk about all these little parts and pieces as we go along,
01:49but let's take a look at this in another view.
01:52I am going to go to our Default 3D View icon here in the Quick Access toolbar,
01:56the little birdhouse icon, and I'll use my View Cube to use the back axon here,
02:02so I just sort of spin the whole model around.
02:05And then we can actually hold down the Shift key and drag to orbit to a more
02:10favorable view if we like. And finally, I'll roll the wheel to zoom in a touch.
02:14Now what we'll notice in this direction is that in addition to the repetition we
02:19were seeing in plan, there is also some repetition running vertically as well.
02:23Now here if you highlight the overall curtain wall, you get sort of a dashed box
02:27that appears around the entire thing, and then if you Tab, you can still reach in
02:32and see the individual pieces there.
02:35I move my mouse away here to kind of reset and I'll move it back again, and I am
02:39going to select the entire curtain wall. And I am going to use this little grip
02:43here at the top and just start to drag it up.
02:46Notice that at this point it's just stretching the top bay, but at some point,
02:52right about there, it will add a new bay. And then again if I continue to stretch,
02:56I'll get short bay at the top, and so on.
02:59Contrast that to this behavior.
03:00If I grab this little grip down here at the bottom and start to drag it this way
03:06and let go, notice that I still get equally spaced base.
03:09If I make it shorter, it went to four, but they're still all equally spaced; if
03:15I go longer it went to six in this case, but they're still all equally spaced.
03:19So let's figure out what's causing that behavior.
03:23Like other walls, if you come over to the Properties palette, you have an Edit Type button.
03:27I am going to click on that. And the Curtain Wall type is controlled by a
03:32vertical and a horizontal grid pattern, and you can see the settings right here.
03:36Now in the vertical direction, we have a Maximum Spacing, so the vertical lines
03:41of this Curtain Wall are a maximum of 5 feet apart.
03:45They can be less than 5 feet, but they can't be more, and that's why we're seeing
03:48equally spaced base.
03:50However, in the Horizontal direction, the horizontal lines are at fixed distance
03:55of 8 feet, and so that's why we're seeing a standard-size bay, a standard-sized
03:59bay, and then a shorter one at the top.
04:01So there's a dropdown here and if you wanted to, you could change the behavior to
04:06a variety of other choices: Minimum Spacing, Maximum Spacing, and so on.
04:09So feel free to experiment with that on your own.
04:12I do encourage you, if do experiment, to remember to use the Duplicate option and
04:16create a copy of Storefront so that you can do your variations in a copy and not
04:20change the original.
04:22Now there are a few other settings here I want to point out to you.
04:24You notice we were getting mullions as we're building the curtain wall.
04:27That's all controlled down here.
04:29You can see there are actually six settings for this, so you can control what
04:32kind of mullion you get around the perimeter of the curtain wall, both left and
04:36right side, both top and bottom side, and then what kind of mullion you are going
04:40to get on the interior lines, both horizontally and vertically.
04:43And then finally at the top, I want to show you this setting next:
04:46Automatically Embed.
04:47You can see here it's got a check mark in there, and it's easiest to show
04:51you that onscreen.
04:52So what I am going to do is OK out of here.
04:54This curtain wall here, I am going to delete it, and I'm going to return to my
04:57Level 1 Floor Plan, and I will zoom in over here on the stair area.
05:04Now, we've got a big blank wall right over here, and I'm going to go back to the
05:08Wall command, make sure Storefront is still selected, and I am going to
05:11highlight the centerline of the wall. Revit will do that automatically just by
05:15moving my mouse there.
05:16I am going to click right about here and draw it out to maybe about there, 17
05:22foot 6 in this case, but the exact distance is not terribly important, and click again.
05:27Notice how the curtain wall actually cut right into the wall and made a space
05:32for itself. And if we scroll down here and look at the North elevation and if I
05:39zoom in, you can see again that it went to the standard height, but we still have
05:45a curtain wall here.
05:46We could tab in. And this time if I change the height of this curtain wall, you'll
05:51see that it adjusts the hole in the wall.
05:55You can kind of see here from highlighting the wall how there is a hole
05:57going all the way around. That's the Automatically Embed feature.
06:01So that's a pretty handy feature of the curtain wall. It's kind of nice.
06:04It makes the curtain wall behave almost like a door or a window.
06:06Now let's say that I did want this height to be taller like I've done here, let
06:12a little bit more light in the stairwell, but it does get a little tight in this location here.
06:15So I am going to show you one more feature that we can do that's actually not
06:19limited to just curtain walls.
06:20You can do this with any kind of wall, and that is you can highlight and then click.
06:25You can select the Curtain Wall and then you can use this Edit Profile
06:29feature right here.
06:31Now when I do that, it's actually going to take me to Sketch mode for this curtain wall.
06:35So now what I'm sketching is actually the vertical shape of the wall. And I can
06:40use any of my standard shapes over here to make this modification.
06:43Now what I'm going to do is use this Pick Lines feature, because this is really handy.
06:47This allows you to select existing geometry and use that as the basis for the
06:51line you are drawing.
06:52Now if I just use that, it would put the line right here at the roof. I want to
06:56be parallel to the roof, so what I'll do instead is I'll put in a number over
07:00here in this Offset field--maybe about 5 feet ought to do the trick--and now
07:04notice that when I highlight the edge of the roof, it's actually giving me a
07:07dashed line 5 feet away.
07:08I'll click, click my Modify tool to cancel, and now all I need to do is clean it up.
07:15So I'll just use my Trim command, and remember pick the side you want to keep.
07:18Don't pick it here because you'll get the wrong thing. Click here and then the
07:21side I want to keep, this side and this side, and that kind of knocks off that
07:27angled corner there.
07:28And when I click Finish, notice the way the curtain wall adjusts itself
07:32automatically and the mullions conform to the new shape, so that's a pretty
07:36handy little feature there.
07:38So this is just a quick overview of the curtain wall.
07:41You can see that curtain walls are more complex wall objects.
07:44They contain a series of mullions and grids and panels, in this case we are
07:49looking at glass panels and aluminum mullions, but we can actually change
07:53that if we want to.
07:54You can customize the shape and behavior of the curtain wall, and so in the next
07:58movie, we'll take a look at some of those features that we can do.
08:01We can manipulate the grid lines and the mullions and we'll look at all of that.
08:04But using the type-based curtain walls that we've seen here, you can set up
08:08repetitive spacings so that you just simply draw out the curtain wall and you
08:12get the same standard spacing along the length and height of the curtain wall.
Collapse this transcript
Adding curtain grids, mullions, and panels
00:00In this movie we are going to look at manually created curtain walls.
00:03In the previous movie we looked at the curtain wall object and we saw how it was the series
00:06of grids and mullions in a pattern, and those were driven by the type.
00:11Here we are going to look at how we can layout the grid pattern manually so that we can have
00:15a little bit more freedom and flexibility with the design.
00:18So I am in a file called Grids and Mullions, and I'm going to zoom in here on the front
00:24entry, and you can see I just have a blank wall here.
00:26So I am going to go to my Wall tool, open up my Type Selector, and make sure that I'm
00:31choosing the Curtain Wall type from the Curtain Wall family, so they both say Curtain Wall.
00:37And this is the most generic curtain wall;
00:39it doesn't have any mullions or grids in it whatsoever.
00:42Now like we did in the previous movie, I am going to highlight the exterior wall here
00:46and click my first point.
00:47Now I am about one foot off the corner, and it's kind of important that you back up off
00:51the corner a little bit here because if you get too close to the corner Revit will try
00:54and snap to the corner, so if that happens, just undo and try again.
00:58So I'm about one foot off the corner, and I'm going to go down here to about 15 feet, and
01:05when it snaps to 15 feet, I'm going to click. And I'll get an error message.
01:09And the reason I'm getting this error message is if I do Edit Type, you'll remember in the
01:12previous movie we talked about this Automatically Embed, well here, this particular curtain wall,
01:17that feature is turned off.
01:19You'll also see that everything is set to None here, so we're seeing that borne out
01:23here in the curtain wall that there are no grids or mullions, and that's what we are going
01:26to be addressing here shortly.
01:27So let's take care of the error message first. It tells me here I can use the Cut Geometry
01:32command to fix the problem.
01:34So that's right here on the Modify tab.
01:37I choose Cut Geometry. And then the first click is the wall that I want to cut, and then
01:43the second click is what I want to do the cutting with, and that's going to be my Curtain
01:47Wall, and now it will embed itself in the wall.
01:49So you can always manually embed two walls in one another, even if that Automatically
01:54Embed feature is not turned on.
01:55All right, so let's make sure that we cancel out of there.
01:58The next step is to start laying out the grids, and the easiest place to do that is going
02:02to be in an elevation view.
02:04So I'm going to scroll down here on my Project Browser and open up the South Elevation and
02:10zoom in on the front of the building.
02:13And you'll see our curtain wall right there, and I might have to tab if I wanted to actually
02:18select it. There it is right there, and it's just a big empty plain glass.
02:22On the Architecture tab, we have a Curtain Grid tool.
02:24I am going to start with that. And the way this works is if you highlight the edges of
02:30the curtain wall you can create either vertical or horizontal grids. So I am going to create
02:35some vertical and horizontal grids that are close to the edges. Notice that I'm not
02:40really paying too much attention to where I am placing them.
02:43I am just sort of placing them wherever. And we've done this before in other places in Revit.
02:48Now I'm also going to add three more vertically running down the middle, and then I'll cancel
02:52out of the command.
02:53So everything is kind of randomly placed.
02:56Now as we've seen in other places in Revit, I can easily select a grid, highlight the temporary
03:02dimension, type in a number like 2 feet that I want to use there, and it will make that modification.
03:09We could certainly do it that way--I could repeat it up here, make this one 2 feet--but
03:13I want to show you an alternative way that I like to do that I think is sometimes a little
03:17bit preferable, and that is to use a permanent dimension.
03:21So up here on the Quick Access toolbar, I am going to go to my Aligned Dimension command,
03:26click that. So I am going to select my gridlines, and I actually want to include the outside
03:35edge here and the outside edge here as well.
03:39Sometimes if you start with the outside edge, it doesn't let you pick the grid, so do the
03:42internal grids first and then go to the outside edges, and it should work pretty well.
03:47I'm going to pan slightly, just to give myself some room up here at the top, and click to
03:52place the dimension.
03:53Remember to place the dimension, you have to click in the empty whitespace.
03:56I am going to cancel out of that command.
03:59Now, the reason I did it that way is because if you select one of these grids now, notice
04:04that even though that's a permanent dimension, the two numbers that apply to this particular
04:09grid activate as temporary dimensions and I can put in a value like one and a half feet.
04:16I can select the next grid over, and you could see both of these activate, and I can put in
04:21my value. And then I just keep working my way from left to right or right to left.
04:26So it doesn't really matter which way you start, but just keep going in the same direction.
04:29Remember to select the object that you want to move.
04:33If I had this one selected and I change it to 3 feet then I come over here and I change
04:37this one to 3 feet, it's just going to keep moving the same grid back and forth.
04:41So remember that you move one and then you change selection to the next one and then
04:45you move it and when you're done, you should have 1' 6 at both ends and you should have
04:503 for all the middle base.
04:52So that's my basic layout and even a layout as simple as that we could not achieve in
04:57the Type dialog, because in the Type dialog we get one set of spacings vertically and
05:01another set horizontally. That's it.
05:03So to do even a simple custom spacing like this, you need to manually layout the grids like we've done.
05:09Now I want to put a doorway here. Obviously, I've got some grids in the way.
05:12So the way that we deal with that situation is you select the gridline, and up here on
05:17the Ribbon we have this feature that allows us to add and remove segments of the grid line.
05:22So I am going to click on that, and then you just simply touch the part of the gridline
05:26that you want to remove. And I can do that there, and there and when I deselect you'll
05:31see that I'm left with just this part of the grid line.
05:34Now you see the rest of it is still there. It's just invisible.
05:37So let's do it again.
05:38Let's select this one, Add/Remove Segments, and I'll take out this middle segment here.
05:43I am going to deselect that.
05:45Now what I've got is, if I put my mouse near the grid, it highlights the curtain grid.
05:49If I press the Tab key, it will go out and it will highlight the whole curtain wall.
05:53If I tab one more time, what you'll see is it will then highlight the panel.
05:58Now at the moment this says its Curtain Panel System panel Glazed.
06:02So it's just a piece of glass like everything else.
06:04I am going to select that piece of glass, and over here on the Properties palette I can
06:09change that to something else.
06:11Now, doors and curtain walls are a little bit special.
06:14You can't just place a door and pick a curtain wall; it doesn't work.
06:18So what you have to have instead is a specially created curtain wall door, and that curtain
06:23wall door is actually a curtain panel.
06:25And so if I scroll up here, you can see I have one such door loaded in this project.
06:30This one comes with the software, so you should have it available to you with your Revit for
06:34other projects, but it's already loaded here in this project.
06:37And if I click it here, Storefront Double Door--and then let's deselect it so we can see it better--
06:43you can see that it loads a door in there for me.
06:45Again, it's a little bizarre because I can't just place a door, so I have to have these
06:49specially formulated curtain panel doors.
06:52Now I am going to put my mouse over here, tab a few times until I get the lower panel.
06:58Right-click this time instead of left-click.
07:00The reason is under Select panels on the right- click menu, I can select Multiple panels at the same
07:06time so I could either do on the vertical grid, the horizontal, or the entire curtain wall.
07:11I am going to do it along the horizontal grid, and you'll see it'll go cross and highlight all of these.
07:16Now naturally I've already got the door the way I wanted, so I don't want that one to
07:20be selected. Hold down the Shift key, and I'm going to remove that, like so.
07:25With the remaining panel selected, I'll come up here to the dropdown. It's currently a
07:30System Panel Glazed, and I am going to change that to a System Panel Solid.
07:36Now if I deselect, it doesn't look any different in this view, and that's because we are in
07:40Hidden-Line display right now.
07:42Down at the bottom of the screen on the View Control Bar, I am going to click the Visual
07:46Style pop-up and change to Shaded.
07:49Now, the blue is awfully bright, but that represents glass. And then you could see these gray panels here.
07:57That's our spandrel glass. That's our solid panels now.
08:00So you can see clearly there is a different material there.
08:02Now it might be easier to see this if we went to 3D, so let me go to my default 3D view/
08:08And I'll use my Shift key and my Wheel and spin this around a little bit so I can get
08:14a better look there, and then zoom in, like so. And what you'll see is even in hidden
08:21line in 3D, the glass is transparent, and then of course if you want to switch to shading
08:27you'll see that the blue is a little bit less overpowering in this view.
08:30So you can continue to work right here in 3D if you want.
08:33You can work in shading or hidden line, and all that remains for us to do is to add some mullions.
08:38Now, I am going to click the Mullion tool here on the Architecture tab, and I am just going
08:42to work with the default mullions that are here on the list.
08:45You can actually create your own, but the 2.5" x 5" Rectangular Mullion is what I am going to use.
08:50And over here under Placement we have a few different options. So we can place on the
08:55entire grid line, and I'll do that for some of the verticals here.
09:00We can place on an individual Grid Line Segment and I'll do that for this one here above the
09:05door, and for these guys down here. And you could even do the entire grid.
09:12That'll do everything that's left, but that'll place them in places where I don't want, so
09:15I am going to go back to the grid line feature for that and just add them in the locations
09:20where I need them. Cancel out of there.
09:23If we zoom in slightly, you can kind of tell that the mullions have a preferred direction.
09:28You can see that the vertical takes precedence over the horizontal.
09:31We can control that.
09:33So if I select this mullion right here for example, you could see these small little grips there.
09:37Now it might be easier to see if I go back to hidden line. You could see I am right there, OK.
09:42And if I click that, that toggles that join condition there.
09:45So we can do that on additional ones if we wanted to, but there is actually a faster way.
09:50I am going to highlight one of these mullions, right-click again, and just like we had select
09:55options for the panels, we have similar ones for the mullions. And I can say in this case
10:00On Gridline, and that will highlight them all the way across.
10:04You can right-click a second time to get to this next command, but it's also right here
10:08on the Ribbon. We could say make that continuous.
10:11So I'll choose that and you see it does it all the way across.
10:14Feel free to continue to fine-tune it some more if you like and make additional adjustments,
10:19but as you can see, by manually laying out a series of grids and mullions and swapping
10:24in and out different kinds of panels, you can make a more custom curtain wall design than
10:29you would be able to achieve using the type-driven curtain wall.
10:32So both curtain walls give us interesting possibilities and help us to create more complexity
10:38in our design, but we've really only scratched the surface here.
10:41In the Advanced modeling course here at lynda.com I've covered many other curtain wall techniques,
10:47including sloped glazing and curtain systems and the conceptual modeling environment with
10:52patterned surfaces,
10:53so when you're done with essentials I encourage you to take a look at that course and see
10:57some additional techniques over there.
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Creating wall sweeps and reveals
00:00In this movie we'll look at sweeps and reveals.
00:02A sweep is material that you add to a wall, and a reveal is material that you carve away.
00:06Both use a two-dimensional family type called a Profile, which determines the
00:10shape of the material that you're either adding or removing, and then that
00:14material is pushed along either the length or the height of the wall.
00:17We can apply these at the type level, in which case it would apply to all
00:21instances of the type, or we can actually apply them wall by wall.
00:25So let's get started here in a file called Sweeps and Reveals. And I am going
00:30to select one of the exterior walls and go to its Edit Type button here on the
00:34Properties palette.
00:35Now we've been here before.
00:37We are going to choose Edit Structure. And if you look down here, where we need to
00:42go is this Sweeps button, but it's grayed out. And the mystery here is that it
00:47says Modify Vertical Structure is available only in the Section Preview.
00:51So you have to click the Preview button here, and then you have to change this to
00:56Section and that will make the buttons available.
00:59So it's a little obscure, but that's how you get there. And then we'll click
01:04on the Sweeps button.
01:06Now what I recommend you do is position your screen so that you can see this
01:10preview in the background, because it will be really helpful as you work in this
01:13dialog because otherwise you don't really have that much feedback here.
01:16So the first thing we need to do is add a sweep.
01:19Now you also have a Load Profile button here.
01:21It turns out that this file includes lots of profiles, and in this case I'm just
01:25going to use this one at the bottom here, the Wall sweep-Brick Soldier Course:
01:293 Bricks, and that will do the job just fine.
01:32But if you wanted a different profile than the ones that were listed there, you
01:36could click Load Profile and go find one.
01:38So there is my profile.
01:40Now if I just simply click Apply down here, you'll see that sweep get applied
01:45down at the bottom of the wall.
01:46So it's probably not quite where we wanted it to go.
01:48So we are going to look at some of these other settings here.
01:51The first thing is I want it to actually look like a Brick Soldier Course, so
01:55I'm going to click on the Material button and that will launch the Material
01:58Browser, and I will scroll down and look for an appropriate material.
02:03Masonry - Soldier Course, and I'll select that. And this is just a brick material
02:08that has the bricks running vertically instead of horizontally, so I'll go
02:12ahead and click OK. That takes care of that.
02:14Distance, this is going to actually move that sweep up or down in the height of
02:18the wall, and it's measured from this location here.
02:21We can measure it from the top or the bottom.
02:22So I am going to keep it set to Base, and I am going to set the Distance here to about 6 feet.
02:27Now let's apply that.
02:29So you can see that move up, but it's still kind of hanging off the wall and
02:33typically a Soldier course would be embedded in the wall so I can use the Offset
02:37feature right here to control that.
02:39Now a standard brick is about two and two-thirds inches, so I can use
02:44that offset if I want.
02:45So I'll due 2 2/3". Press Enter.
02:50When I apply that though you are going to see it pop out from the wall.
02:53So it turns out that I need a negative in front, and then I Apply again and you
02:58see it kind of bumps back in. It looks like this is slightly thicker than that,
03:01so if you want to fiddle with that, number you can.
03:03Setback is actually at the ends of the wall, so I am going to leave that zero.
03:06I don't want to do that.
03:07Cuts Wall is kind of a nice feature because you can see here that this profile
03:12is actually going to cut a little pocket for itself into the wall.
03:15And then finally, I want to check this Cuttable box here.
03:18What that's going to do is if I have any windows or doors that interrupt this
03:22Soldier course, which is pretty likely at 6 feet off the floor, those windows and
03:27doors will be able to interrupt this material.
03:29So let's click OK, let's click OK again, and see the result.
03:33And what you'll see here is-- let me deselect that wall--
03:37that band now wraps all the way around the building everywhere that that wall
03:42type was used, including this location right up here.
03:47So what I've done in the file ahead of time was I just made a duplicate of that
03:52wall type that I called No Sweep and we can apply that one there and it's just
03:57basically a copy of the original to remove that sweep, because it's probably not
04:00appropriate at that location.
04:02So in your own projects you might want to remember to do stuff like that.
04:05Now, that's creating a sweep that goes at the type level.
04:09We can also create reveals.
04:11You would create reveals in exactly the same way as sweep, so in this
04:14next example I am going to do a reveal, but I am going to do it at the instance level.
04:19But I just want you to know that the two are interchangeable.
04:21So if you want to add a reveal at the type level, you can go back to Edit Type
04:25and do it exactly the way we just did for the sweep, and vice versa.
04:28If you want to do a sweep applied wall by wall, you can do it the same way we are
04:33about to do here for reveals.
04:35You use the dropdown under the Wall tool and you scroll down here and here's
04:40Wall sweep and here's Wall reveal.
04:41Now if I pause for a minute and look at the tooltip, you can kind of see the
04:45illustration sort of shows what a reveal is going to give me.
04:48It's going to carve away from the wall.
04:50So we are going to choose that and from the list here there is only one choice.
04:54It just says reveal, so I am just going to accept that default, but if you
04:57wanted to, you could choose Edit Type and you could load in a different
05:00profile and so forth. But for now I am just going to accept that default there.
05:05Here you can place it either horizontally or vertically.
05:08So let's go with Horizontal and I am just simply going to click right here and
05:13let's zoom in on that location. And you can kind of see how that's sort of
05:20embedded in the wall.
05:21Now notice that I can add additional walls.
05:23Now I am going to just add those two walls and click Modify so that we can see what that did.
05:27You see how that actually carved into the wall and kind of made this very deep recess.
05:33That's what the reveal does.
05:34Now if we repeat the command, we can also run these vertically.
05:38You can't do that with the sweeps that we added, or the reveals that we added, at the type level.
05:43So you can only do this if you're adding it at the instance level.
05:47You can also say Restart, and that's what allows you to go add it somewhere else.
05:52So if you don't click Restart, it just kind of continues from the one that
05:56you were working on.
05:57So each time you want to start a new one you click Restart and then you
06:00can click a new wall.
06:02And so that's how you add them at the instance level.
06:05So both sweeps and reveals allow you these opportunities to start customizing
06:09the form of your walls with horizontal bands and other treatments that give them
06:14a little bit more architectural interest.
06:16You can add them at the type level like we did with the sweep or you can add
06:20them at the instance level like we did with the reveal. Both techniques are
06:23interchangeable for both kinds of objects.
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Exploring model lines
00:00In this movie, we're going to look at model lines.
00:02Model lines can be used for a variety of things, and they are really a very simple object.
00:06They are actually a two-dimensional object, but as their name implies, they are considered
00:11part of the model.
00:13So even though it's two-dimensional linework, it's going to show in any 3D view because
00:18Revit thinks of it as part of the model.
00:20So imagine that you're actually painting lines on the wall and you have a pretty good idea
00:25of what a model line is intended for.
00:28The example I'm going to show you is using a model line instead of actually modeling
00:32three-dimensional geometry.
00:33In the movie where we looked at sweeps and reveals, we saw that a reveal could carve
00:37away from the form of a wall. And it may be tempting to use reveals for smaller-scale
00:43details, things like control joints and very small indentations in the wall.
00:48And while it seems like a pretty good idea at the time, on a small project you might be
00:52able to get away with it, but in a larger project the overhead that you start to introduce
00:56to your model can really become a detriment, because every time you create that three-dimensional
01:02form in your model it's actually increasing the overall size of the model and therefore
01:08having the impact on the overall performance.
01:10Furthermore, when it comes time to print something like that, let's say I made a really small
01:15reveal that was only about half an inch in size, at an eighth-inch scale or even a quarter-
01:19inch scale drawing,
01:21those two edges of the reveal are going to be so small and so close together that they're
01:25going to just bleed together and appear like one big fat line, and so you probably wouldn't
01:29be satisfied with the graphics either.
01:31So for those reasons, in situations like control joints and other kinds of small-scale details,
01:36you might want to consider using a model line instead, and that's what we're going to do
01:39here in this movie.
01:40So I'm in a file called model lines, and if I zoom in slightly, you can see that this is
01:46just a brick wall.
01:48Now the first thing I want to address is you can see over here that the brick pattern
01:53just sort of starts randomly. So I can fix that easily enough with the Align command.
01:57And I'm just going to pick the edge of the wall here and then highlight any line on the
02:01pattern, and that will shift the entire brick pattern.
02:04So that will help me get my control joints placed a little bit more precisely, so that
02:09shifts my brick pattern.
02:10Now you can use this same technique to start shifting the doors and windows if you want
02:14to, to get them to all fall in the brick dimension. I'll leave that up to you.
02:18I'm going to go to the Architecture tab and look for the Model Line tool right here.
02:22And when I click on it, the first thing that Revit will ask me is for a Work Plane.
02:26Because I'm working in a non-plan view, it can assume which plane I want to draw on,
02:31so it's asking me where do you want to draw these two-dimensional, basically, model lines?
02:35So I'm going to use that Pick a plane option that's it offering me here, click OK, and I
02:39could just pick anywhere on the face of this wall.
02:43Now over here we get our standard Draw toolbox.
02:45You can draw model lines in any shape you want.
02:48In addition to that, you can assign a line style, so you can make these dashed lines or
02:52hidden lines, or really thin lines.
02:54Now this default one just called Lines is actually going to show up in green, so I'm
02:58going to with that so that these become really obvious. And you can change the line style
03:02later if you want to.
03:03I want to check all my other settings here.
03:05I actually don't want Chain in this case, so I'm going to turn that off, and I don't want an offset.
03:10And what I'll do is just find one of my brick pattern lines here and click, and click.
03:16And it's just as simple as that, take this temporary dimension, start dragging it, press the Tab
03:21key to highlight the outside face.
03:24That gives me the dimension right here. And then maybe I want these control joints every 20 feet.
03:29So I can put in 20 feet. That hit the window, so let's go with 18 feet.
03:34Now I can just copy it, pick my start point, go another 18 feet, and I could keep going
03:41down the face of the building.
03:42Now as I said, I'm going to leave these with the green line style right now, but you can
03:47simply select them later and change the line style if you have a different style. Perhaps
03:51you might even create a line style called Control Joints.
03:54But what I want to show you is if you switch to another view, those lines still display.
03:59So that's the advantage of using a model line is that it's still considered part of your
04:043D model; however, if we zoom in nice and close, it's really just a line painted on
04:10the surface of the wall.
04:11It didn't actually change the structure of the wall in any way, and so it tends to be a
04:16little bit lighter on the overhead department than if you actually use a reveal or something.
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8. Visibility and Graphic Controls
Using object styles
00:00As you work through your projects in Revit, you will find times when you wish to change
00:03the way that various elements display onscreen and in your output.
00:08There are various tools available in the software to make such changes, both globally across
00:12the entire project and in more specific and isolated ways.
00:15Each of the movies in this chapter we will explore the topic with progressively more specificity.
00:22We'll begin here in this movie with the global project wide settings known as object styles.
00:27So I'm in a file called Object Styles, and I'm looking at a section cut through the building.
00:31This is the longitudinal section.
00:36Now I'm going to zoom in over here where the floor slab meets the exterior wall, and what
00:44you'll see here is this floor slab is using kind of a light line weight and the exterior
00:49wall is using a heavier, bolder line weight.
00:52We could go in, in a variety of ways and start to modify how that line weight is applied,
00:58but if we opened up a different section, what we would see is if we look at a similar condition,
01:05we have exactly the same issue.
01:07So the first place you want to look when making changes to the graphics onscreen is, is there
01:13a way that I can apply the change so that it will apply everywhere and I won't have
01:18to do it over and over again?
01:20And it turns out that your overall Line Weight settings are one of the few places that we
01:24can do globally. Most settings in Revit are actually view by view, but this particular
01:28setting we can do globally.
01:30So I'm going to go back to my Longitudinal section, go to my Manage tab, and we're looking
01:35for the Object Styles command. Find the button right here.
01:40In Object Styles you get a list of all of the categories in your Revit project. And they're
01:46grouped into a few different tabs, so we have our model Objects tab and then several other tabs.
01:51We're going to obvious focus here on Model Objects, and here are all the model categories.
01:56Now this is our floor element right here.
01:59You can see that there's a Line Weight column and that branches into two separate columns:
02:03Projection and Cut.
02:04And you can see that for floors we're using the same Line Weight for both Projection and
02:09Cut, a Line Weight 2.
02:10Line Weight 2 is relatively fine, as you can see; Line Weight 1 is our smallest line weight;
02:15and then it goes up to actually Line Weight 16, but it's rare that you would ever go that high.
02:20You could see here that if you scroll through this window, that about the thickest line weight
02:25that's used is a pen weight 5, so that gives you some idea of how rare it would be to go
02:30to the higher numbers.
02:32Now if I look down here at the wall item, you can see that in Projection--now Projection
02:37is when you're looking at something, OK--and then you've got Cut.
02:41That's when you're actually slicing through it.
02:43Now we're slicing through it here in the background, so you could see that in Projection it's a
02:48Pen weight 2, just like the Floor, but in Cut it's using a much heavier pen weight, a pen
02:52weight 4, and that's why we're seeing the bolder line here. And we're still seeing a thin line for the floor.
02:59So all I'm going to do here is scroll back up to the Floor object and just simply change
03:06its line weight to match what we were doing with the wall.
03:10Now while I'm here, I'm going to look at the Ceiling object, and it really has kind of the same problem.
03:15In fact, if I look over at this side, you could see that there is a tiny little bold
03:20element there, two little lines that are bold.
03:23That's actually a very small wall. And so that wall is cutting with a pen weight 4,
03:27and the ceiling and the floor that it's attached to are both using the pen weight 2 because
03:32if we look at our Ceiling object, it's got the same settings as the Floor.
03:36So why don't we change that one to a pen weight 4 as well?
03:39Now when I make both of those changes and I click OK, suddenly the outline of the floors
03:45and ceilings looks a lot bolder,
03:46it has a lot more punch, and it seems to fit in a lot better with the surrounding geometry.
03:51The nice thing about the Object Styles feature is, if I go back to the transverse section,
03:57it's already applied here as well.
03:59So anytime you can get away with doing something at the object styles level it's always preferable
04:04because that change gets applied globally throughout the project in every view.
04:09So everything starts with object styles and then we start modifying from there.
04:14And in the next several movies, we'll look at a variety of ways that we can modify from there.
Collapse this transcript
Working with visibility and graphic overrides
00:00There are many instances when you'll have a need to control the way things display onscreen.
00:04In the previous movie we looked at the Object Styles command, which allowed us to change
00:08global settings like the line weight, or we could change actually the color or the Line
00:13styles in that dialog as well, but surprisingly, we can't use that method to actually hide
00:18and show objects.
00:19Now there are plenty of times when you might actually just want to hide something. Maybe
00:23I need to show a furniture plan and that's going to show one set of objects, and then
00:28I need to show a separate power or equipment plan and it's going to show some different objects.
00:33So to turn things on and off, I actually have to use a different method, and so in this movie
00:37we're going to look at the Visibility Graphic Overrides feature. And this is a view-specific modification,
00:43so any changes I make here won't be global.
00:45They will actually apply only to the view that I am in. And I'm in a file here called
00:49Visibility/Graphics, and I'm looking at Level 1 floor plan.
00:53So when I demonstrate this, we will see that any of these changes will only apply here in level 1.
00:58Let's take a quick look.
00:59I'm going to come up here on the View tab and click the Visibility/Graphics button, and
01:04you'll see it has a shortcut--V+G--and often people will actually refer to this as the V+G dialog,
01:09because it's used so frequently.
01:11Let's do a really simple example here.
01:12I'm going to kind of move this box out of the way.
01:14You can see I have a few doors here in the background.
01:16This box looks a lot like the Object Styles.
01:19It has the same tabs. It has the same categories listed here.
01:22Obviously, there is more columns, and we'll look at some of those, but the checkbox over
01:26here was not present in Object Styles, and this allows us to check and uncheck the various
01:32objects that we want to hide and show.
01:34So for example, if I decided to uncheck the doors and click the Apply button right here,
01:39what you'll see is all the doors in the background there disappeared.
01:41Now I can't think of too many good reasons why I'd want to hide the doors in a floor plan,
01:46so that was really more of an example.
01:47So I'm going to check the box again and click Apply again to turn them back on.
01:52Maybe I want to do something a little more practical.
01:54If you look over on this side of the plan, you can see here in the background I have
01:57some furniture and I have some electrical outlets.
02:01So perhaps I have a need to show the furniture sometimes and other times to show the electrical outlets.
02:06Well, I could hide my Electrical Fixtures category, print out my drawing, I could come
02:11back, turn those back on again, hide my Furniture category, come back print the drawing.
02:16That would be kind of an inefficient way to work.
02:18What we typically do instead in Revit is we typically duplicate the view and then set
02:24up two different views two different ways, and this is leveraging the feature that I
02:27mentioned to you moment ago that anything we do in Visibility/Graphics only affects
02:32the current view. So let me demonstrate.
02:34So here is Level 1 floor plan.
02:35I'm going to right-click it right on the project browser, and I am going to go to Duplicate
02:39View. And we actually have three different ways that we can do that.
02:42I'm going to demonstrate the first two; these are the ones you're going to use most frequently.
02:47If we choose just duplicate, we get a version of the view that removes all of the view-specific
02:54elements: all the text, all the dimensions, all the tags.
02:58So you could see here all I see is geometry.
03:00If I go back to Level 1, notice I have the door tags and the room tags and the dimensions still.
03:07Right-click it again and I do Duplicate with detailing.
03:10This time I'll get an exact copy of this view, including all the annotation.
03:15Now I'm going to right-click that Copy (2) of Level 1 and I'm going to rename it, and
03:21I'm going to remove the Copy (2) portion, leave it Level 1, and I'm going to write Furniture Plan at the end.
03:28So this is my Level 1 Furniture Plan.
03:30So what I want to do in this particular plan is I want to configure it to show me only furniture.
03:36Now you're going to deal with the annotation elements in a view differently than you are
03:40going to with the model elements.
03:41We're going to use VG, Visibility Graphics, to control the model elements and annotation
03:46elements, you're just going to delete and add them as necessary.
03:49So what I'm going to do here is make a window selection around the entire floor plan. That
03:54highlights everything. Go up to my Filter selection.
03:58I'm going to click Check None, because you can see I have quite a few categories selected.
04:02And I'm going to select only the door tags, the dimensions, and the window tags.
04:09So I'm going to select those three categories. Click OK.
04:13You'll notice it only highlights those elements, and I'll just simply delete those.
04:17Now I'm getting a message here about a constraint that's applied to one of my dimensions.
04:21It's offering to either unconstrain them or I can just simply click OK.
04:25I don't actually want to remove the constraint,
04:27so I'm just simply going to click OK.
04:29Now even though I deleted the dimensions and the tags from this view, if I go back to Level
04:351 floor plan, you'll see they're still here.
04:37It's very important to understand that each view has its own annotation.
04:41So that takes care of the annotation aspect, but what about the visibility?
04:45As we've said, perhaps the furniture plan doesn't want to see things like these electrical outlets.
04:50Maybe I want to just limit it to just the furniture.
04:53So to do that I need to use Visibility Graphics.
04:57So I'm going to go to VG.
04:58I just type VG on my keyboard, and I need to locate those categories that I don't want
05:02to see here in this furniture plan.
05:05So I'm going to Uncheck electrical fixtures, and let's click Apply, and you'll see that
05:10all of the outlets in the light switches disappear.
05:14So that's the effect I was looking for.
05:15I'll click OK and that completes my furniture plan.
05:19Now I can take this furniture plan and I can use it to generate a second copy.
05:24I am going to duplicate again, again with Detailing, but this time I'm duplicating from
05:28my furniture plan.
05:30So I'll do Duplicate with Detailing.
05:33Select it and rename it.
05:35This one is going to be Level 1 Power Plan. Click OK.
05:42The difference I want here is now I want to see the electrical fixtures and maybe I don't
05:48want to see the furniture.
05:49So I'm going to go to VG, turn back on the electrical fixtures, and I can turn off the furniture.
05:56Now when I do that, maybe that's the view I'm after.
05:59You could see that it's a little bit cleaner there.
06:01Of course, going back to Level 1, everything is still here.
06:04So this doesn't remove things from the model;
06:06it just simply hides them in that view.
06:09Maybe I change my mind in the power plan and I actually want to see the furniture;
06:12I just don't want it as intense.
06:13So I show you one more feature here.
06:16We've been limiting our discussion here to the Visibility column, but there's lots of
06:19other columns over here.
06:21I'm not going to go through every one, but if we look over here at the far right, we have
06:25a column here called Halftone.
06:27So perhaps instead I want to turn the furniture back on, but I want a halftone instead.
06:33This will be the effect that I'll get.
06:35The furniture will redisplay, but it'll display much lighter so that it's maybe not quite
06:40so overpowering for the power plan.
06:42So you have a few different ways that you can decide to set things up, but the Visibility
06:46Graphics command is this powerful command that's going to allow you to create very focused
06:51and specialized views that are specific to the needs at hand.
06:55So using it, I can turn things on and off or change the way they graphically display, keeping
07:00in mind that those changes only apply to the active view.
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Using view templates
00:00So Visibility Graphics gives us a way to modify what we're seeing on a view-by-view basis,
00:05and as we saw in the previous movie, it can be a very powerful way for us to manage different
00:09kinds of views. But what do you do in a situation where you have a project that has lots of
00:14views that are similar to one another?
00:15Maybe you're not in a one-storey building; maybe it's a ten-storey building.
00:18So whatever changes you make to the level one floor plan you might want to see similar
00:22changes in levels two and three and four.
00:24Likewise, if you have a furniture plan for level one, you might want the furniture plans
00:28on the upper levels to display the same way.
00:30In cases like that, we have a feature called View Templates. And all a View Template does
00:35is it captures all of the settings you've applied to a view, saves them under a name,
00:40and then you can apply those settings to other similar views.
00:43So let's have a look.
00:44I'm here in a file called View Template, and I'm looking at the level one floor plan.
00:48I'm going to zoom in just a little bit. And what I've got here is the type that's being
00:54used for the floor slabs has been changed to a four-inch concrete slab, and as a consequence,
01:00it's now showing all of this concrete stipple pattern on the floor.
01:05Now, that might be appropriate if you were looking at the concrete in an elevation view,
01:09but when you look at it in a floor plan that usually makes things a little too busy, and
01:13probably it's not desirable.
01:14So what I want to do is I want to hide that stipple pattern.
01:17Now, I don't want to change the material of the floors, because they're made out of concrete
01:23and if I change the material, it's going to change everywhere and it's going to throw
01:26off calculations.
01:27I don't want to actually hide floor slabs, because as you'll see, you see this patio out here,
01:32I want to see the edge still.
01:34So if I go to Visibility Graphics--I'm going to type VG for that--and if I tried to hide
01:39the floor slab, that's not to do the trick, because it's going to actually hide the entire
01:44floor slab, and that's not what I want.
01:46So I'm going to turn the floors back on again.
01:48So I need a different approach here.
01:50Well, when we select a category here in Visibility Graphics, there is lots of columns in between
01:56that we can manipulate here.
01:57There's lots of other settings other than just on and off.
02:00We've got Projection and we've got Cut.
02:03When you're looking at an object you're seeing Projection settings; when you're cutting through
02:07it you're seeing the Cut settings.
02:08In this case I'm looking at the floor slabs, so it's the Projection settings I'm interested in.
02:14I can modify the Lines, the Patterns, or the Transparency.
02:18So in this case it's the pattern I'm interested in, because I'm looking at the stippling.
02:22So I'm going to click the Override button here in the Patterns column, and it turns out
02:26they have a visibility check box just for the pattern.
02:31So I'm going to click that to turn that off, click OK, and then apply that.
02:36So that does exactly the trick.
02:38So now the stipple pattern is hidden and you could see it here; it's confirmed with the word hidden.
02:43Let's click OK. Now the trouble is, if I go up to level two, we still see the stipple pattern.
02:48So I could repeat the same steps and it wasn't that hard to do, but let's just say for the
02:53sake of argument that I had done several settings here in level one, and I've got lots of floor
02:58plans and I don't want to have to keep doing the same settings over and over again.
03:01So this is where my View Template comes into play.
03:04So I go to the View tab and I locate the View Templates dropdown, and I'm going to create
03:09a view template from the current view.
03:12It'll ask for a name.
03:13I'll call this standard floor plan. Click OK.
03:19The View Templates dialog will appear, and on the right-hand side you can see there is
03:23a vast list of items that are being captured in this View Template,
03:27so it's not just the Visibility Graphic overrides that we applied to the model--that's right here;
03:32it's everything about this view.
03:34It's scale, it's display settings, and so on--everything.
03:38So I'm going to click OK, and now I want to apply that view template to level two.
03:44So I'll double-click level two and if you look over here on the Properties palette--and
03:49make sure you don't have anything selected so that you're seeing floor plan at the top
03:52and make sure it says Level 2 Floor Plan. Scroll down.
03:56There is the View Template setting right there under Identity Data. Click that None button
04:01and assign that to a standard floor plan.
04:04Click OK and the stipple hatch disappears.
04:07So that's a really simple example.
04:09Let's do one more. Suppose I had my power plan from a previous movie.
04:15So here we were talking about creating a special set of settings specifically for power plans.
04:20So let's create a view template from this.
04:21So I'm going to Create, and I'm going to call this type Power Plan. Click OK, verify all
04:30the settings, click OK again, scroll down here, assign that to this view, and I've created
04:39a power plan here for Level 2. Apply the view template.
04:46Now that I look at this a little more carefully and it dawns on me, wait a minute. I was supposed
04:49to halftone my furniture here in my power plan.
04:52One of the major advantages of the View Template-- and this is new in 2013--is that we can go
04:57in and edit the view template and the changes will immediately apply to any view that uses that template.
05:04So I'm going to go here to the View tab, go to the View Templates dropdown, and choose
05:09Manage View Templates.
05:11Scroll down. Locate my typical power plan.
05:14I can modify any of the settings I like over on the right-hand side.
05:18In this case, it's the visibility graphic overrides for model that I'm interested in,
05:22so I'll click the Edit button, locate my furniture, and I want to check that halftone box.
05:29Really simple change. Let's click OK.
05:31I'm going to click OK again, and you're going to see that immediately applies not only here
05:36in Level 2, but if I go back to Level 1, it's applied here as well, because both of those
05:41views are using that same view template.
05:44So if I had a 30-storey building and I made that change, I've already applied it across all 30 storeys.
05:50So that's the real benefit and utility of the View Templates.
05:54I've provided a furniture plan for you to experiment with,
05:57so feel free to continue on in this file and play around with this a little bit more.
06:01But the View Template command is a very powerful tool that allows us to start managing our
06:06settings across multiple views throughout the project, and it's really handy as your
06:11projects begin to grow in size.
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Hiding and isolating objects in a model
00:00As your models become more complex, it can be difficult to see and edit certain elements
00:03from time to time.
00:05In a previous movie, we saw that we can use visibility graphic overrides to hide elements
00:09at the category level.
00:10Sometimes, however, you simply need to hide elements temporarily, or you want to hide individual
00:16particular elements in a certain view.
00:18So in this movie we're going to look at two ways that we can hide stuff:
00:21we can hide things using the temporary Hide command or we can hide things in a more permanent
00:26fashion, but we can do them object by object.
00:29So again, in our exploration of visibility settings, moving our way from the most global
00:34down to the most specific, we're starting to now hone in on things that are much more specifically
00:39focused on very particular situations.
00:41So I'm in a view here called Hide Isolate, and I'm going to start with the temporary
00:46Hide Isolate command.
00:48Let's say that I want to do some work down in the foundation level.
00:50You can see that if I move my mouse around here, I can get those walls to highlight, but
00:55it's going to be a little difficult to work on them because I've got this big site plan in the way.
01:00This is a great job for the Temporary Hide command.
01:03All I have to do is select this object--and of course the entire object selects because
01:07it's a linked Revit model--and down here on the View control bar there is this little icon
01:12that looks like sunglasses.
01:14We have actually looked at this in a few other movies. And there are several options here.
01:19I can hide just the element I have selected and it will do just that.
01:22In this case, it will hide the linked file. Or I can actually hide the category, and I
01:28could show you an example of that in just a moment. But let's do the Hide Element first,
01:32and what you'll see is the object disappears.
01:35You get this cyan-colored border around your screen, and it tells you that you're in temporary
01:40Hide Isolate mode.
01:42This is a temporary mode, meaning that if you close the file right now and reopen it,
01:47it will reset all the temporary Hide Isolate.
01:49If you were to print out this view or any other view, the effect would not be applied;
01:53it would restore any hidden elements.
01:56So the intention of this mode is simply for you to be able to go in here; get a better
02:01look at the geometry that you want to work on so that you can select it, make your modifications;
02:06and then when you're done you choose reset Temporary Hide Isolate and the objects come back.
02:11Let me just show you a couple of other quick examples using the other options on that menu.
02:16Here is a column right here.
02:18If I select it and I go to Hide Element, it only hides the one column.
02:23Let me undo that.
02:24If I use the Hide Category instead then it does exactly that: it hides the entire category.
02:31But again, this is a temporary hide that I've just done.
02:34It only applies in the current work session.
02:37Let's go to the sunglasses and reset that.
02:41Isolate is the opposite.
02:43So if I had the same column selected and I use either Isolate Element or Isolate Category--
02:50let's do Isolate Category--
02:52it hides everything that's not a column.
02:56So whatever you have selected is the only thing that displays, and everything else gets
03:00hidden. And again, it's a temporary.
03:02So let's reset that.
03:04So those are temporary Hide Isolate modes.
03:06You can do that when you just need to get a better look. And you'll actually find yourself
03:09using that quite a bit. Sometimes something is just in the way and you just need to get some work done.
03:14So I'm going to come over to the project browser and I'm going to go to the Level 21 Floor
03:17Plan--open that up--and let me show you an example where you might want to hide something
03:21individually, but you want to do it on a permanent basis instead of a temporary basis.
03:25You see how I have several section lines on the screen.
03:29We could use the Visibility Graphics command that we looked at in a previous movie and
03:32we could hide the section lines if we wanted to. Easy enough to do.
03:36The trouble is they'll all be hidden.
03:38Well, I've got this one section line here at the front of the building that I was using
03:42just to draw my curtain wall, and I don't want that to be there in my drawings kind
03:46of cluttering things up, or I certainly don't want it to be printed.
03:49So I want to hide that, but I don't want to hide the others.
03:53So this is an example where if you have an individual object like this section line that
03:57just for whatever reason needs to be hidden in this view, you can hide just it. And unlike
04:03the temporary hide, this will be a permanent hide.
04:06So you select the object, and up here on the Modify tab there is little light bulb icon.
04:11And if I choose Hide Category, that's just another way to get to VG.
04:16So instead of going to VG and unchecking the box, this will do it for me.
04:20And if I chose that, you can see all the section lines go away.
04:22So let me undo that.
04:23What I'm going to do instead is go to the light bulb and say I want to hide just this element.
04:29Now that element will disappear and all the other sections remain.
04:33Let me show you another example.
04:34Here is a foundation plan.
04:35Now I'm looking at this. It looks OK, but I see that there this is little thing here
04:40in the middle. I'm not quite sure what that is.
04:42Let me zoom in just a touch here. What is that?
04:45How did that get there?
04:46Well, you know, if I investigate further, I find out that that is actually this opening
04:52object here in the break room, and for whatever reason, based on some other settings or what
04:57have you, it's showing here in the foundation plan.
04:59Now I have a few ways I could deal with that.
05:01I could go investigate that family and try and figure out why it's showing, or look at
05:04some other settings, but sometimes it's easier to just say that doesn't need to be here in
05:10the foundation plan view,
05:11so I'm simply going to hide it.
05:13So I go to the Hide Element again, choose that, and just like that, it disappears, and
05:19it didn't take a lot of effort to do that.
05:21Now in either case, the only potential danger here is, how do you know something is hidden?
05:26How do I get it back if I wanted to get it back again,
05:28if for whatever reason I want to get that opening back? Or let's say that I changed my mind here
05:32on Level 1 and I decided that I want to print that section after all.
05:38So down here on the view control bar, right next to the sunglasses, is this little
05:42tiny light bulb, and this is Reveal Hidden Elements.
05:45I'm going to click that. And instead of the cyan border this time I get a reddish-color border.
05:50It says Reveal Hidden Elements, and anything that's previously been hidden will display
05:54here in that same reddish color.
05:56I can select it, and up here on the ribbon I could say I want to unhide that element.
06:01And then using either this button here or the light bulb again, I can turn off the Reveal
06:06mode, and the object comes back.
06:08So in both cases when you do the permanent hide, it's exactly that;
06:13it's a permanent hide.
06:14The object stays hidden until you go to Reveal mode and bring it back again.
06:19It won't print and if you close the project, it'll come back again.
06:22Contrast that to any of the ones on the sunglasses pop-up.
06:26Those are all temporary.
06:27They only apply in the current work session.
06:29You typically use those when you just want to get something out of the way so that you
06:33can get some work done and then you'll turn them back on again.
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Understanding view range
00:00Orthographic views in Revit are generated from the 3D model using a variety of rules
00:04derived from conventional architectural drafting.
00:06When it comes to plan views, architectural drafting convention treats a plan as basically
00:10a horizontal section, cutting the building at a predetermined height above the floor
00:14and looking down into the model.
00:15Naturally, there are many other rules and abstractions applied to the graphics to achieve
00:19an acceptable floor plan;
00:21however, the concept of the cut plan is used quite literally in Revit.
00:24In this movie we're going to look at the View Range feature, which incorporates the cut plane
00:28and a few other settings. And I'm in a file here called View Range in order for us to do that.
00:33So I'm looking at the Level 1 Floor Plan view, and it has all of the default View Range settings applied to it.
00:40Now let's start with where we can find the View Range settings.
00:43So if you look at your Properties palette and make sure it says Floor Plan over here
00:48and scroll down, and under the Extents grouping, you will find the View Range with an Edit
00:54button. Click that, and what you'll see is a series of four settings here.
01:00Now at the top of the dialog it says the primary range and then below that it says you've got
01:04the view depth, and we're going to focus on the primary range for right now.
01:08You can see that the cut plane is established at four feet above the floor.
01:12Now, all of these are set to the current level,
01:15so these are all associated to level one, which seems pretty standard, pretty acceptable.
01:20The bottom of the view range is at 0,
01:23so we're only seeing down to the floor itself, Level 1 floor itself, and we can potentially
01:28see up as high as 7'6" foot above the floor.
01:32Now let me show you this another way.
01:34I'm going to cancel out of there, and I'm going to open up the east elevation. And I'm going
01:40to zoom in over here.
01:41I've drawn some lines here, just to kind of illustrate. And these lines are actually drawn
01:45relative to the second floor, because we're going to look at an example up there.
01:49So here's the situation where we have a tall wall.
01:52This is the second-floor level, and there is that line right there.
01:57That big heavy line represents that four feet above that we just saw in the dialog.
02:01So that represents where the cut plane is.
02:03So that's going to capture these two windows right here.
02:06Revit kind of says this is the primary range, in this area.
02:09This reddish color line, there is the 7'6", which means we wouldn't see anything
02:13above that point, which means these three windows here are not being seen at all.
02:18They are outside of the view range.
02:21Now I've draw another line here at 12 feet.
02:24So what I want to illustrate is, if we start modifying the settings in the view range, we
02:28can actually tell Revit that rather than cutting through these windows, I'd rather have it
02:32cut through these.
02:34So let's open up the floor plan that shows this.
02:37That's actually Level 2. And we're in this general area over here, and you can see that
02:45we're cutting through those two slider windows right now that we just saw in the elevation,
02:48because we're cutting at 4 feet.
02:50So let's scroll down over here, locate the View Range.
02:54Let's move this out of the way a little bit. And I'm going to change this to 12, like we
03:00just saw in the illustration.
03:01Now I should point out one other thing.
03:03If I try and click OK here, I'll get an error message that says I've got an error that the
03:08top of the clip plane is below the cut plane.
03:10These numbers have to be in order.
03:12So let me close that.
03:14This is your highest number; this is your lowest number.
03:16Now notice they can be the same, but they just can't get out of order.
03:20So that means that my top of view range has to be at lease 12 feet, or it could be taller than that.
03:25So in this case I'll just go ahead and make it 14.
03:27I'm just making up a number. And let's click Apply and you'll see what happens.
03:32Notice that we're now cutting through those smaller windows that are up above.
03:36Now I can't zoom while this box is open,
03:38so let me OK out of there and kind of move around here. And notice that that may have
03:43taken care of the windows, but it kind of caused some trouble elsewhere in the plan,
03:47where we're not seeing the doors anymore, we're not seeing any of these other windows,
03:51because at a 12-foot cut height we're just much too tall now to see any of these objects.
03:56There is stuff in the way. These walls are in the way and other things.
04:00So I'm to undo that change, like so, to get back to a more suitable floor plan.
04:05If I actually wanted to see those windows up above and still maintain the rest of the floor plan,
04:12then I have a feature here called a plan region that I can use instead.
04:17So I'm going to come over here to the Modify tab, click on the dropdown, and create a plan region.
04:24Now when I create this, you've got some different shapes, and I'm just going to do a simple rectangle.
04:29And I'm going to do it, just trying remember exactly where those windows are. I think they
04:32are right about there, just about like that. And I'm going to finish that.
04:37So I got an error.
04:38Revit is telling me that I have boundaries overlapping, and you might notice here in orange
04:42the offending boundary.
04:44So I actually already had a plan region in this file, and the two can't overlap is what
04:49this message saying.
04:50So I can either delete the element or what I'm going to do is cancel, because delete
04:54doesn't seem like a very good thing to do. And I'll just modify this slightly so that
04:59they're not overlapping anymore, and click Finish.
05:02Now what this does right here is it gives me a View Range button that applies just within that rectangle.
05:09So I'm going to click that. And it's the same exact settings.
05:13so let's go with 14 feet, let's go with 12 feet, let's click OK, and now you'll see that
05:19we get the smaller windows, but it's only in that small, little area right there.
05:23Now it looks I've got some fine-tuning to do, because it's kind of cutting this wall
05:26in a funny way, but notice I get some grips here, so I can just go. Oh, let's just do that,
05:30and that looks a little bit better.
05:32Then with respect to these overlapping ones, if you really needed to see it here, you just
05:37have to be a little bit more careful about how you draw your sketches.
05:40Now, why do I have this one over here?
05:42Well, if we zoom out over here, this one surrounds the lower roof.
05:47Here is the lower roof and if I didn't have this here--let me just delete it--you'll notice
05:52the way the roof looks.
05:53It's actually being cut through, because the four-foot cut plane hits partway through the roof.
05:58So I'm going to undo that, select this, look at its view range, and you could see that
06:03by raising the view range just around the roof area, I can get it to display up above the ridge.
06:10If we look at the east elevation, that might be a little bit more clear.
06:14So let's zoom out a little bit.
06:15Here's the 4 feet.
06:17So if we left it alone, you can see how it cuts through the roof, and that's why the roof
06:22didn't display so well. But when we move it up above, then we're looking down on the roof
06:26when we see it more correctly.
06:28So that's the primary reason you would go into either View Range or Plan Region, is because
06:33you want to manipulate this Cut Plane feature.
06:37So most of the time you'll be using the View Range dialog to manipulate the cut plane in some way.
06:42There are, however, a few other settings in there,
06:45so we'll save those for the next movie.
06:47You use the Cut Plan feature in the View Range dialog to determine where your floor plans
06:51are being cut from.
06:53If you can't find a setting that works for the entire floor plan, then we have our Plan
06:58Region feature, which allows us to create a small, little specialized area of the floor
07:02plan that has a different cut plane than the rest of the floor plan.
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Displaying objects above and below in plan views
00:00Continue our exploration of the View Range dialog, in the previous movie we focused on
00:04the Cut Plane and how we could manipulate that.
00:08But we often want to customize our floor plans and control the way that objects either above
00:13or below display.
00:15So in this movie I'd like to look at how we can ensure that objects above the view range
00:21or below the view range display in the way that we'd like.
00:24Now, I'm going to start in this file called Above Below, and I'm going to start in the
00:30kitchen area, the break room area over here, and just do a really common example of something
00:37that occurs up above.
00:39The rules of the View Range say that if you are either intersecting the cut plane or below
00:46the cut plane, that you'll display as long as you're above the bottom of the View Range. Let me explain.
00:54Scroll down. Click on the View Range button.
00:58Essentially, what I've just said is, any object that appears between here and here will display.
01:05You could see that that's actually a pretty thin slice through our floor plan.
01:08In this case it's only a little 4-foot slice through the floor plan that will capture
01:13all the objects we're seeing.
01:15Now, the object doesn't have to completely be contained within that 4 feet.
01:20It just simply has to intersect that band.
01:23So if an object starts a little bit below 0 but intersects the range, or starts somewhere
01:29here and goes taller than 4 feet, that's OK;
01:33in fact, we call that cut.
01:35So if you think about all of your walls, all of our walls are much taller than 4 feet,
01:40but we're seeing them bold because they happen to be cut through at 4 feet.
01:45If a wall was completely above 4 feet--so if I took this wall and I took its base offset
01:53and maybe I put that at 6 feet or something-- that wall will disappear, because it's completely
02:01outside of that 4-foot slice that was allowed.
02:04I'm going to undo that.
02:06Now, there are a few exceptions to this.
02:09There are three categories in particular in Revit that will actually display in this range
02:18up here, between 4 foot and 7'6".
02:22Those three categories are generic models, casework, and windows.
02:28I'll show you a quick example with casework, because that's a pretty common occurrence.
02:31Let's say I wanted to hang some cabinetry on this wall over here.
02:34I'm going to go to the Architecture tab, go to the Component tool.
02:39Right here I've got an upper cabinet double wall loaded.
02:43You can choose whatever size you want.
02:44It doesn't really matter. I'll pick a 36-inch-wide size.
02:47This is a wall-based component, so I have to highlight a wall.
02:51But notice that when I highlight this wall and place it, I see the element. But if I were
02:58to open up this section, that element is clearly taller than the 4 feet.
03:05So it's clearly above the cut plane--
03:12there is our cut plane--but it's within that 7'6" range right there.
03:19Now if I took one of these cabinets and I moved it up-- and I'm going to move it up just about there--
03:26so you could see the ceiling is in the way, but it's still in the room, but it's just
03:30above that 7'6", then it will fail to display, unless of course I went into my View
03:37Range and increased the height of the top and then it would redisplay.
03:44So two things have to happen for objects to display above the cut plane.
03:48They have to be one of those three categories-- generic model, window, or casework--and they
03:54have to be within that zone up above.
03:57Now, what about the other direction,
03:59down here? Currently, it says 0 and 0.
04:02So really this zone in here is kind of a moot point, because there is no zone there;
04:07both of the numbers are the same. But if you change those numbers such that you end up
04:10with a zone there, there is another very specific set of rules that apply, and the best way
04:16I can describe this--I'm going to cancel out here.
04:18I'm going to open a different view.
04:19I'm going to go here to my foundation view.
04:22Now I happened to be zoomed into the same part of the floor plan, but you could see I've
04:25got foundation wall here and I've got a footing down below.
04:30Now, if we took a look at a section here--
04:35let's reopen this section-- you can kind of see that.
04:38Here's the foundation wall, and here's the footing down below.
04:41Now it's pretty common to want to see this outline of this footing to be a dashed line,
04:47to indicate that that's down below.
04:49So you can see it's displaying, but it's not displaying dashed.
04:53So let's look at the View Range settings in this floor plan, right here.
04:57I've changed them slightly. The cut plane is little lower because we're in the foundation,
05:01and the bottom of the view range is at -5, but I've changed the view depth to -10.
05:10So I've created this 5-foot zone which includes all of the footings.
05:15Now if you create that zone, if you change those numbers like that, then the trick you
05:20need to know is, those objects are now displaying using a special line style in Revit.
05:26It's a built-in line style called Beyond. Where you configure that Beyond is on the Manage
05:32tab, and then go to Additional Settings, and we want to look at Line Styles.
05:37I'm going to expand Lines.
05:41There is my Beyond line style.
05:43It's currently displaying as a pen Weight 1, Black, and a solid-line pattern.
05:48So all I have to do is change this to some sort of a dashed pattern.
05:52I'm going to choose this Dash 1/16 of an inch, click OK, and now you'll see all of the footings
05:59show as a dashed line.
06:00It doesn't matter that they're foundations.
06:02It doesn't matter the category.
06:04I didn't make a change to that category; I made a change to that Beyond line type.
06:08So anything that occurs in that -5- to -10-foot range would display this same way.
06:15The two other settings in the View Range dialog-- the zone above and the zone below--they can
06:21be a little bit esoteric.
06:22They can be a little bit difficult to understand. But they offer very powerful means to control
06:27very specifically what you want to see in your floor plan for items that either occur
06:32way below or items that occur above over your head.
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Using the Linework tool
00:00So far in this chapter we have seen global object-style settings and view-specific overrides
00:05at both the category and the object level.
00:07Sometimes none of these methods is sufficient to get just the right graphical treatment for a drawing.
00:12In such situations, we have the Linework tool, our last line of defense if you will.
00:16With this tool, we can actually modify the individual edges that make up an element, and
00:20vary them as required.
00:22For example, we could make one side of a wall bolder or we could change a roof overhang
00:26to a dashed line in certain areas of the plan.
00:29The Linework tool can be just what you need to add the finishing touch to your work, but
00:33again, please remember to use it sparingly.
00:36So I'm in a file here called Linework, and I'm going to zoom in on the double volume
00:41space over here where we have our lobby down below.
00:45This is the second floor plan, the Level 2 Floor Plan.
00:48Right here I have a floor object that provides a balcony, and then there's a railing right here.
00:53And it would be pretty common to want to see some indication that we have this balcony
00:58in the floor plan down below, but if I go to the Level 1 floor plan, you can see that
01:01there's really no such indication.
01:03So there are a few different ways you could approach this.
01:05I mean we could just draw some drafting lines and simulate that there was an item overhead
01:10by putting some dash line work, but we want to do something that's a little bit more tied to the model.
01:14If you do drafting lines, they are no