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Locating walls

From: Revit Architecture 2013 Essential Training

Video: Locating walls

In this and the next few movies, we'll continue working with walls and begin laying out a two bedroom condominium unit. So we going to apply what we've learned in some of the previous movies and apply it here to an actual floor plan. What I am working with here is a file called Locating Walls and all it contains is the outline perimeter of the unit, and what we are going to focus on is the interior partitions. We'll start on the Architecture tab with the Wall tool, you can type W A or you can click on the tool, and over here on the Properties palette I want to change the Wall Type to an Interior type partition and so there are several different sizes here, and I am going to choose this one 4 7/8" partition.

Locating walls

In this and the next few movies, we'll continue working with walls and begin laying out a two bedroom condominium unit. So we going to apply what we've learned in some of the previous movies and apply it here to an actual floor plan. What I am working with here is a file called Locating Walls and all it contains is the outline perimeter of the unit, and what we are going to focus on is the interior partitions. We'll start on the Architecture tab with the Wall tool, you can type W A or you can click on the tool, and over here on the Properties palette I want to change the Wall Type to an Interior type partition and so there are several different sizes here, and I am going to choose this one 4 7/8" partition.

So that's roughly a 5 inch partition, and it's basically a stud with a layer of drywall on each side, which is pretty standard interior construction. And I am going to leave all the Height settings, it's going to be going up to Level 2, and I am going to stick with the centerline location line, I find that to be the most logical choice for interior partitions. Now if you move your mouse near an existing wall, what you'll see is that Revit will automatically snap to that geometry, so it's finding the centerline in this wall and it's even giving me a little temporary dimension here.

Now I'm not terribly concerned with the exact number, roughly 10 feet is close enough, so I am going to click right at that location, move my mouse down to about right here, and then pull it back over in this direction here. I didn't actually do that terribly precisely I just sort of roughed in the shape that I was after, and that might be a little bit surprising to you. But I want you to recall that the Revit approach to layout is to sketch and then mModify. So we rough it out in roughly the configuration we are looking for, and then we come back and we modify it using a variety of techniques.

And so, on that basis, I also need something about like this and a couple of walls right here, and a little closet in this location here. And what you'll see is I can very quickly layout this entire half of the floor plan without too much effort being expended and then I can simply come back and make additional modifications. Now I actually need one more wall in this location right here, which is going to eventually be a bathroom area.

So that's my rough layout for this side of the plan. Let me cancel out of the command using either the Modify tool or double escape and now let's start to clean up the layout, and I am going to use temporary dimensions as the first way to do this. So I am going to start with this wall right here. When I select that wall, you may recall from some of our previous movies that temporary dimensions will appear. You may also recall that Revit chooses the witness line locations by default and in this case, we can see that it goes to the centerline in each of these walls. Now we have these little grips right here that Revit displays for us and if you recall we can select those and each time you click on them, they actually move the witness line location to a new location.

So I am going to click those several times until it goes to the inside faces of that space right in there. And you could see that it's giving me a somewhat random dimension right now 9' 7/8 inches in my case. Your result may vary slightly. Well, I am going to just click in that number and put in 9 feet. And the wall that I have selected will move to that new location. I am going to repeat the process here with this wall, click the witness line grips to get it to the insides of this bedroom, select that number, and make it 10 feet, and that will again move that wall.

Now here is a very common mistake that a lot of folks will make, they now want to set the size of this closet here and so they immediately go to this dimension and put in their new number. But what you'll notice is the same wall that I had selected just moved and actually messed up the number that I previously typed, so I am going to select that number again and reset it back to 10. What did I do wrong? Always remember to select the object that you want to move. Notice that gives me a new set of dimensions, they're to similar points, so I'll click my witness lines and now I can click in here and make that 8 feet.

So it's really important that you always start by selecting the object that you actually want to move before you edit the dimension. Now this is moving along just fine and I could continue in this fashion to position the rest of the walls, but it might be feeling a little tedious to have to constantly move those witness lines. So what I want to talk about next is a setting that we can modify to change the behavior of our temporary dimensions. In the background here, up here at the very top of my screen on the QAT, I have my Switch Windows command, and in the background here I have another file open called Temporary Dimensions, and this file is included with the exercise files if you want to open it up or you can just watch here, because really this file is just about concepts.

What I have here is an illustration of the various temporary dimension settings. So the default behavior is to go to center to center, as we were seeing in the other file, but we can change the setting to go to either the Finish Face or to the Core Face. We also can change the way it behaves when it comes to openings, like doors and windows. The default behavior is to go the centerline of doors, but we can change it to do something more like this were it goes to the openings of doors. The setting for that is on the Manage tab, on the Additional Settings all the way down here at the bottom, this command called Temporary Dimensions, and let me just move this dialog out of the way a little bit here, and what you could see is for Walls we have these four settings: Center Lines, Finished Face, Core Face, Core Interior. And we have these two settings for doors and windows: Center Lines and Openings.

So my preference is for it to actually go to the faces of the walls and the openings of doors and windows, so you will get this sort of behavior for doors and windows and you'll be out here at the face for walls. So I am going to cancel here, go back to my switch windows, go back to my Locating Walls drawing file, Manage tab again, Additional Settings, Temporary Dimensions, and I am going to choose Faces, and Openings. When I click OK and I select the new wall, you'll now see the difference in behavior.

The temporary dimensions are automatically going to be inside faces of the wall now instead of to the centers, which means I can go in and immediately change that number, and it's going to make these modifications move a little bit more quickly. These two bathrooms are both 5 feet, this one right here as well, and this closet here, I'll make that 7 feet and I'll make this 2' 6'.

Now remember to do 2' 6' you do two space six or you do two feet six. So using the temporary dimensions, you can manipulate the positions of the walls, so you sketch and then modify, and you can quickly move the positions of the walls to a more precise location. You can either manually manipulate the witness line grips or you can use the Temporary Dimension setting on the Manage tab to change the behavior so that it always goes to the faces of the walls which is usually a little bit more convenient.

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This video is part of

Image for Revit Architecture 2013 Essential Training
Revit Architecture 2013 Essential Training

96 video lessons · 13014 viewers

Paul F. Aubin
Author

 
Expand all | Collapse all
  1. 1m 57s
    1. Welcome
      1m 2s
    2. Using the exercise files
      55s
  2. 14m 43s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      4m 48s
    3. Understanding Revit element hierarchy
      6m 55s
  3. 54m 44s
    1. Understanding the different versions of Revit
      1m 19s
    2. Exploring the Recent Files window and the application menu
      5m 20s
    3. Using the ribbon and the Quick Access Toolbar (QAT)
      7m 12s
    4. Understanding context ribbons
      4m 43s
    5. Using the Properties palette
      8m 31s
    6. Using the Project Browser
      5m 34s
    7. Navigating views: Zooming, panning, and rotating
      5m 57s
    8. The basics of selecting and modifying
      9m 49s
    9. Accessing Revit options
      6m 19s
  4. 47m 6s
    1. Creating a new project from a template
      7m 42s
    2. Accessing a multi-user project with worksharing
      4m 16s
    3. Configuring project settings
      6m 33s
    4. Adding levels
      7m 40s
    5. Adding grids
      6m 23s
    6. Refining a layout with temporary dimensions
      6m 58s
    7. Adding columns
      7m 34s
  5. 1h 11m
    1. Adding walls
      8m 48s
    2. Using snaps
      6m 24s
    3. Exploring wall properties and types
      7m 37s
    4. Locating walls
      7m 27s
    5. Using the modify tools
      9m 32s
    6. Adding doors and windows
      7m 39s
    7. Using constraints
      8m 27s
    8. Adding plumbing fixtures and other components
      8m 39s
    9. Using Autodesk Seek
      4m 19s
    10. Using wall joins
      3m 0s
  6. 1h 11m
    1. Linking AutoCAD DWG files
      10m 59s
    2. Creating topography from a DWG link
      7m 43s
    3. Understanding CAD inserts
      7m 56s
    4. Import tips
      6m 49s
    5. Creating a group
      7m 10s
    6. Mirroring groups to create a layout
      5m 3s
    7. Creating Revit links
      5m 16s
    8. Rotating and aligning a Revit link
      7m 6s
    9. Establishing shared coordinates
      6m 5s
    10. Managing links
      6m 0s
    11. Understanding file formats
      59s
  7. 1h 13m
    1. Working with floors
      8m 57s
    2. Working with footprint roofs
      6m 22s
    3. Working with extrusion roofs
      4m 59s
    4. Attaching walls to roofs
      3m 17s
    5. Using the shape editing tools to create a flat roof
      6m 33s
    6. Working with slope arrows
      6m 0s
    7. Adding openings
      8m 33s
    8. Working with stairs
      8m 4s
    9. Adding railings to stairs
      3m 40s
    10. Working with ceilings
      9m 36s
    11. Adding extensions to railings
      7m 20s
  8. 48m 34s
    1. Creating a custom basic wall type
      10m 18s
    2. Understanding stacked walls
      8m 12s
    3. Adding curtain walls
      8m 17s
    4. Adding curtain grids, mullions, and panels
      10m 59s
    5. Creating wall sweeps and reveals
      6m 26s
    6. Exploring model lines
      4m 22s
  9. 47m 40s
    1. Using object styles
      4m 19s
    2. Working with visibility and graphic overrides
      7m 3s
    3. Using view templates
      6m 13s
    4. Hiding and isolating objects in a model
      6m 37s
    5. Understanding view range
      7m 7s
    6. Displaying objects above and below in plan views
      6m 35s
    7. Using the Linework tool
      5m 21s
    8. Using cutaway views
      4m 25s
  10. 21m 28s
    1. Adding rooms
      8m 15s
    2. Controlling room numbering
      6m 13s
    3. Understanding room bounding elements
      7m 0s
  11. 33m 13s
    1. Understanding tags
      9m 58s
    2. Adding schedule views
      7m 55s
    3. Modifying schedule views
      7m 12s
    4. Creating a key schedule
      8m 8s
  12. 58m 40s
    1. Adding text
      7m 29s
    2. Adding dimensions
      9m 6s
    3. Adding symbols
      4m 42s
    4. Adding legend views
      4m 51s
    5. Creating a detail callout
      8m 31s
    6. Adding detail components
      8m 52s
    7. Using arrays to duplicate objects parametrically
      7m 43s
    8. Adding filled and masking regions
      7m 26s
  13. 41m 29s
    1. Understanding families
      2m 37s
    2. Creating a new family from a template
      6m 29s
    3. Using reference planes, parameters, and constraints
      7m 52s
    4. Adding solid geometry
      8m 40s
    5. Cutting holes using void geometry
      5m 9s
    6. Adding blends
      6m 2s
    7. Completing the family
      4m 40s
  14. 38m 48s
    1. Adding sheets
      7m 44s
    2. Working with placeholder sheets
      5m 24s
    3. Aligning views with a guide grid
      5m 57s
    4. Outputting sheets to a DWF file
      6m 39s
    5. Exporting to AutoCAD
      5m 42s
    6. Plotting and creating a PDF
      7m 22s
  15. 2m 38s
    1. Next steps
      2m 38s

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