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Autodesk Revit is one of the most popular building information modeling (BIM), solutions today. This course covers the differences between the various editions of Revit and shows architects and engineers who are new to the software how to use them. Learn how to choose a template; set up the basic levels, grids, and dimensions; and start adding walls, doors, and windows to your model. Author Paul F. Aubin also shows how to create views and documentation that clearly communicate your plans, import files from other CAD programs, and produce construction documents.
Note: The techniques shown in this course will work with any version of Revit, but due to backwards compatibility issues, the exercise files for this course will only work with Revit 2014. Unfortunately, we cannot downsave the files. Please see a Revit 2013 course for usable files.
Getting up and running with Revit involves a lot more than modelling. But before we leave the topic of modelling behind, I'd like to look at several other modelling tools and techniques that you might want to be aware of. Now, our goal here isn't to go into great detail on any one of these tools. We've got Revit essential training here at lynda.com to help you along with that. What we're going to do rather is just look at sort of the highlights of some of the other parts and pieces that are/ likely be a part of many of the building models that you're going to work with in really. So, I'm in a file here called Modeling Tools and we're looking at a slightly more refined version of our restaurant building and as you can see it's got some Glazing on the exterior walls here, it's got a roof structure already, so let's take a look at some of these features.
Now most buildings have roofs, so why don't we start there. Okay, there's a roof object right here, and then another one over here. And the most obvious thing about the roof that you can is it's easy to make a sloping roof. Now a roof in Revit is what we call a sketch-based object. Now if I select the roof, like most things Revit, if you select Then they become semi-transparent while they're selected. So we can actually see right through the roof now into the building there. But what the roof selected, if you look over here we get some information for example, about it's slope. So this roof's slope is currently four and twelve. So it rises four inches for every twelve inches it runs. Now, I could actually change that right here and make it steeper, and you'll see that the walls adjust accordingly.
Or I could make it shallower, and the walls continue to adjust accordingly. Of course, right there that's probably a little too shallow. Why don't we go back to 4 and 12. Let me show you really quickly how that roof was created. Let's say that we wanted to have a little canopy over the front door over here. So, to do that, I'm going to go into level 1 floor plan. And I'll zoom in on the front door area, and we will build a really simple little roof right there. So I'm going to click on the Roof button. Now, it's roof by footprint that we're after, so if you click the drop-down portion, just make sure you're choosing that roof By footprint. Now that grays out the drawing and puts me in a sketching mode. And if you look over here on the ribbon we have a variety of tools that we can choose from.
I'm just going to choose this simple rectangle option right there. And I'm going to click and draw a simple rectangle. I use the temporary dimensions as a guide. And, I'm not too concerned with the depth here 9.6 is fine. But, I want it about 10 feet wide. And, to make it sloped. If I finished right now, I would have a perfectly flat roof. To make it sloped, what you do is you click your modify tool to cancel out of the command, and then I want to select both this line and this line. And make those sloping edges.
Now, the way I'm going to do that, is I'm going to click here, and drag so that it highlights both of those edges. Okay, so you want to make sure that you're dragging to the left. If you drag to the right, it doesn't highlight those 2 edges. But, if you drag to the left, it does. I've got those two selected. And what you do is, up here on the Options bar, you check this little check box right here, to make those two edges define slope. Then over here, on the Properties palette, you can see that the slope is about 7 in 12.
So that's awfully steep for this little roof canopy, here, so I'm going to drop that down to maybe 4 in 12 to match the roof that we have (no period) On the main building. So, you just type four and press Enter and it will interpret it as four and twelve. The way that you know that these are sloping edges is they have these little triangles on them and when I click finish here, this big green check box that will complete the roof and if we return to 3D you'll see that little roof right there. The only trouble is that I accidentally built it on the floor. Not that big of a deal.
You see the base level says level one. I'll just come over here and move that up to level two. And that puts it up where it belongs. So that's a really simple example of creating a roof. Another item that you see here is these curtain wall items here. Now if I move my mouse around, you see that there's a lot going on. You can see it's highlighting edges and internal components and so forth. So what I'm looking for here, if I move my mouse around. Is the dashed outer edge right there. Now if you're having trouble getting it to highlight that dashed outer edge, you can press the Tab key.
And each time you tab, it will cycle through different options and you can see there were several there. So there's the dashed edge, but each time I tab you can see lots of other choices. That's called a curtain wall. Now a curtain wall is just a more complex wall that's divided into parts and pieces. It is actually a wall. So let me take you to level one floor plan. I'm going to open up level one floor plan here in the project browser, and right here in this vestibule area we have two solid walls right here that we drew in a previous movie. I'm going to select those two using that same crossing window method that we did outside. So, again, you click an empty space, and drag to the left. Now, don't go too far, because you'll get the column grid. I want to just touch those two walls, right there. Now over here, it should say walls, and in parentheses, two. And that's how you know that you've got just two walls selected. I'm going to click this drop down, now currently it's a generic five inch wall but if you scroll down toward the bottom of the list notice that there's a curtain wall family and there's three different kinds of curtain walls and I'm going to choose storefront.
And that is how those walls on the outside, or those curtain walls on the outside, were created. They are just curtain walls called storefront. And you can draw them just like you draw any other wall. So let me show you over here, let's say that we wanted another one of. These curtain walls embedded in this wall. Another really nice feature about the curtain wall is if you draw it right on top of another wall it'll actually cut itself right in there like a window would. So, I'm going to click the wall command, open up the drop down.
I'll choose that same curtain wall store front. And then I'll just pick two points directly on top of this existing wall, and you'll see it will cut right in there. Now, you may notice that it's oriented the opposite way of the one next to it, this little grip right here will take care of that. And all I have to do is flip it. If I go back outside to the 3D view, You can see I now have this store front right in here. I'm going to cancel out of there. Notice this one starts a little bit off the floor.
To do that you just simply click it and right here you type in a value for the Base Offset from level and it will raise that up. So that's how those curtain wall objects were created. And there's lots of other elements in here. And you can feel free to look around and explore but let me just point out one more to you that you might want to look at. If I go back to level one floor plan, we have a balcony actually going up on level two. And here's a stairwell that goes up to that balcony. So Revit has stair tools right here that you can create a stair with complete with railings. If I go up to level two floor plan, there's a floor object out here to make that balcony now the floor object here is almost identical to the roof object that we just looked at the only difference is none of the edges of this floor are sloped.
So that keeps the floor slab perfectly flat, where the roof that we built we made some of those edges slope. But if I chose this edit boundary command, you'll see that its the same basic idea that we saw with the roof object. So there is a lot of other model objects, we got floors, we got roofs, we got stairs, we got curtain walls. There's a variety of tools that we can use to begin to flush out our models and make them more complete. So I encourage you to spend a little time playing around with them and exploring in this model. And if you want to learn more about the specifics of any of these tools you can check out Revit Essential Training here at lynda.com
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