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Find out how to create compelling architectural designs using the modeling tools in Autodesk Revit software. In this course, author Paul F. Aubin demonstrates the entire building information modeling (BIM) workflow, from creating the design model to publishing a completed project. The course also covers navigating the Revit interface; modeling basic building features such as walls, doors, and windows; working with sketch-based components such as roofs and stairs; annotating designs with dimensions and callouts; and plotting and exporting your drawings.
In this movie we'll look at sweeps and reveals. A sweep is material that you add to a wall, and a reveal is material that you carve away. Both use a two-dimensional family type called a Profile, which determines the shape of the material that you're either adding or removing, and then that material is pushed along either the length or the height of the wall. We can apply these at the type level, in which case it would apply to all instances of the type, or we can actually apply them wall by wall. So let's get started here in a file called Sweeps and Reveals. And I am going to select one of the exterior walls and go to its Edit Type button here on the Properties palette.
Now we've been here before. We are going to choose Edit Structure. And if you look down here, where we need to go is this Sweeps button, but it's grayed out. And the mystery here is that it says Modify Vertical Structure is available only in the Section Preview. So you have to click the Preview button here, and then you have to change this to Section and that will make the buttons available. So it's a little obscure, but that's how you get there. And then we'll click on the Sweeps button.
Now what I recommend you do is position your screen so that you can see this preview in the background, because it will be really helpful as you work in this dialog because otherwise you don't really have that much feedback here. So the first thing we need to do is add a sweep. Now you also have a Load Profile button here. It turns out that this file includes lots of profiles, and in this case I'm just going to use this one at the bottom here, the Wall sweep-Brick Soldier Course: 3 Bricks, and that will do the job just fine. But if you wanted a different profile than the ones that were listed there, you could click Load Profile and go find one.
So there is my profile. Now if I just simply click Apply down here, you'll see that sweep get applied down at the bottom of the wall. So it's probably not quite where we wanted it to go. So we are going to look at some of these other settings here. The first thing is I want it to actually look like a Brick Soldier Course, so I'm going to click on the Material button and that will launch the Material Browser, and I will scroll down and look for an appropriate material. Masonry - Soldier Course, and I'll select that. And this is just a brick material that has the bricks running vertically instead of horizontally, so I'll go ahead and click OK. That takes care of that.
Distance, this is going to actually move that sweep up or down in the height of the wall, and it's measured from this location here. We can measure it from the top or the bottom. So I am going to keep it set to Base, and I am going to set the Distance here to about 6 feet. Now let's apply that. So you can see that move up, but it's still kind of hanging off the wall and typically a Soldier course would be embedded in the wall so I can use the Offset feature right here to control that. Now a standard brick is about two and two-thirds inches, so I can use that offset if I want.
So I'll due 2 2/3". Press Enter. When I apply that though you are going to see it pop out from the wall. So it turns out that I need a negative in front, and then I Apply again and you see it kind of bumps back in. It looks like this is slightly thicker than that, so if you want to fiddle with that, number you can. Setback is actually at the ends of the wall, so I am going to leave that zero. I don't want to do that. Cuts Wall is kind of a nice feature because you can see here that this profile is actually going to cut a little pocket for itself into the wall.
And then finally, I want to check this Cuttable box here. What that's going to do is if I have any windows or doors that interrupt this Soldier course, which is pretty likely at 6 feet off the floor, those windows and doors will be able to interrupt this material. So let's click OK, let's click OK again, and see the result. And what you'll see here is-- let me deselect that wall-- that band now wraps all the way around the building everywhere that that wall type was used, including this location right up here.
So what I've done in the file ahead of time was I just made a duplicate of that wall type that I called No Sweep and we can apply that one there and it's just basically a copy of the original to remove that sweep, because it's probably not appropriate at that location. So in your own projects you might want to remember to do stuff like that. Now, that's creating a sweep that goes at the type level. We can also create reveals. You would create reveals in exactly the same way as sweep, so in this next example I am going to do a reveal, but I am going to do it at the instance level.
But I just want you to know that the two are interchangeable. So if you want to add a reveal at the type level, you can go back to Edit Type and do it exactly the way we just did for the sweep, and vice versa. If you want to do a sweep applied wall by wall, you can do it the same way we are about to do here for reveals. You use the dropdown under the Wall tool and you scroll down here and here's Wall sweep and here's Wall reveal. Now if I pause for a minute and look at the tooltip, you can kind of see the illustration sort of shows what a reveal is going to give me. It's going to carve away from the wall.
So we are going to choose that and from the list here there is only one choice. It just says reveal, so I am just going to accept that default, but if you wanted to, you could choose Edit Type and you could load in a different profile and so forth. But for now I am just going to accept that default there. Here you can place it either horizontally or vertically. So let's go with Horizontal and I am just simply going to click right here and let's zoom in on that location. And you can kind of see how that's sort of embedded in the wall.
Now notice that I can add additional walls. Now I am going to just add those two walls and click Modify so that we can see what that did. You see how that actually carved into the wall and kind of made this very deep recess. That's what the reveal does. Now if we repeat the command, we can also run these vertically. You can't do that with the sweeps that we added, or the reveals that we added, at the type level. So you can only do this if you're adding it at the instance level. You can also say Restart, and that's what allows you to go add it somewhere else.
So if you don't click Restart, it just kind of continues from the one that you were working on. So each time you want to start a new one you click Restart and then you can click a new wall. And so that's how you add them at the instance level. So both sweeps and reveals allow you these opportunities to start customizing the form of your walls with horizontal bands and other treatments that give them a little bit more architectural interest. You can add them at the type level like we did with the sweep or you can add them at the instance level like we did with the reveal. Both techniques are interchangeable for both kinds of objects.
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