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Revit Architecture 2011 Essential Training
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Creating a detail callout


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Revit Architecture 2011 Essential Training

with Paul F. Aubin

Video: Creating a detail callout

Details are an integral part of any architectural documentation package. One of the challenges in working with building information modeling in Revit is there is a temptation to over-model. In other words, it is theoretically possible to add items like flashing or fasteners or many of the other small items directly to your model. However, typically such items would only need to show in large scale details. Therefore resist the temptation to model such elements. Keep your models at a scale of about eighth to quarter-inch detail. There is little payoff in modeling items beyond that and you often pay a price in diminished computer performance.
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  1. 1m 59s
    1. Welcome
      1m 27s
    2. Using the exercise files
      32s
  2. 13m 45s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      5m 51s
    3. Understanding Revit element hierarchy
      4m 54s
  3. 47m 31s
    1. Using the Recent Files screen and the Application menu
      3m 21s
    2. Using the Ribbon and the Quick Access Toolbar (QAT)
      5m 3s
    3. Understanding context ribbons
      3m 0s
    4. Using the Project Browser and navigating views
      7m 37s
    5. Using the Properties palette
      10m 1s
    6. Selection and modification basics
      10m 27s
    7. Accessing Revit options
      8m 2s
  4. 42m 18s
    1. Creating a new project
      3m 26s
    2. Understanding the importance of template files
      5m 7s
    3. Understanding project settings
      6m 9s
    4. Opening and saving projects
      9m 9s
    5. Adding levels
      5m 0s
    6. Adding grids
      8m 41s
    7. Adding columns
      4m 46s
  5. 58m 21s
    1. Adding walls
      8m 39s
    2. Using snaps
      6m 39s
    3. Understanding wall properties and wall types
      7m 24s
    4. Locating walls
      7m 34s
    5. Using the modify tools
      7m 33s
    6. Adding doors and windows
      6m 37s
    7. Using constraints
      4m 47s
    8. Adding plumbing fixtures and other components
      4m 8s
    9. Using Autodesk Seek
      5m 0s
  6. 50m 52s
    1. Working with DWG files
      7m 51s
    2. Creating topography from a DWG link
      7m 45s
    3. Understanding CAD inserts
      6m 8s
    4. Using import tips
      4m 6s
    5. Creating a group
      9m 20s
    6. Working with Revit links
      9m 3s
    7. Managing links
      5m 51s
    8. Understanding file formats
      48s
  7. 1h 2m
    1. Working with floors
      8m 37s
    2. Working with footprint roofs
      7m 13s
    3. Working with extrusion roofs
      6m 0s
    4. Roof modifications and examples
      6m 27s
    5. Working with slope arrows
      6m 17s
    6. Adding openings
      8m 13s
    7. Working with stairs
      7m 41s
    8. Working with railings
      4m 29s
    9. Working with ceilings
      7m 36s
  8. 35m 52s
    1. Creating a custom basic wall type
      6m 10s
    2. Understanding stacked walls
      7m 31s
    3. Adding curtain walls
      6m 50s
    4. Adding curtain grids, mullions, and panels
      6m 44s
    5. Creating wall sweeps
      8m 37s
  9. 32m 43s
    1. Using object styles
      4m 45s
    2. Working with visibility/graphic overrides
      6m 52s
    3. Using Hide/Isolate
      7m 11s
    4. Understanding view range
      7m 40s
    5. Using the Linework tool
      4m 2s
    6. Using cutaway views
      2m 13s
  10. 21m 44s
    1. Adding rooms
      7m 4s
    2. Controlling room numbering
      8m 16s
    3. Understanding room bounding elements
      6m 24s
  11. 27m 2s
    1. Understanding tags
      7m 42s
    2. Adding schedules
      6m 50s
    3. Modifying schedules
      6m 8s
    4. Creating a key schedule
      6m 22s
  12. 48m 38s
    1. Adding text
      7m 21s
    2. Adding dimensions
      7m 26s
    3. Adding symbols
      3m 54s
    4. Adding legend views
      4m 42s
    5. Creating a detail callout
      6m 25s
    6. Using detail components
      9m 36s
    7. Adding filled and masking regions
      9m 14s
  13. 34m 39s
    1. Understanding families
      2m 37s
    2. Using reference planes, parameters, and constraints
      10m 46s
    3. Adding solid geometry
      8m 40s
    4. Adding void geometry
      4m 49s
    5. Completing the family
      7m 47s
  14. 32m 6s
    1. Adding sheets
      7m 58s
    2. Working with placeholder sheets
      4m 16s
    3. Outputting sheets to a DWF file
      6m 5s
    4. Exporting to AutoCAD
      5m 50s
    5. Plotting and creating a PDF
      7m 57s
  15. 25s
    1. Goodbye
      25s

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Revit Architecture 2011 Essential Training
8h 30m Beginner Jul 23, 2010

Viewers: in countries Watching now:

In Revit Architecture 2011 Essential Training, author Paul F. Aubin shows how to create compelling architectural designs using the modeling tools in Revit. This course covers the entire building information modeling (BIM) workflow, from design concept to publishing. It also covers navigating the Revit interface, modeling basic building features such as walls, doors and windows, working with sketch-based components such as roofs and stairs, annotating designs with dimensions and callouts, and adding 3D geometry. Exercise files are included with the course.

Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding filled and masking regions and detailing
  • Generate schedules and reports
  • Understanding families
  • Using reference planes, parameters and constraints
  • Outputting files, including DWF and PDF files
Subjects:
Architecture BIM Previsualization CAD 3D Drawing
Software:
Revit Architecture
Author:
Paul F. Aubin

Creating a detail callout

Details are an integral part of any architectural documentation package. One of the challenges in working with building information modeling in Revit is there is a temptation to over-model. In other words, it is theoretically possible to add items like flashing or fasteners or many of the other small items directly to your model. However, typically such items would only need to show in large scale details. Therefore resist the temptation to model such elements. Keep your models at a scale of about eighth to quarter-inch detail. There is little payoff in modeling items beyond that and you often pay a price in diminished computer performance.

For such items, we will continue to rely on detail drawings, which have always been part of an architectural communication. Revit offers a full complement of tools to facilitate detail drawings and does so in a way that maximizes the potential of both the live 3D model and the large-scale detail embellishments. So let's get started in this movie by doing the first step in the process, which is creating a callout view from your model. So I'm in a file called Detail Callout, and I'm looking at a section cut through the stair, and what I want to do it is enlarge a portion of the stair and begin detailing that area.

So I can do that by going to the View tab and clicking on the Callout tool. Now you can do a callout from plan view, section view or an elevation view. So Revit allows you to do it from any kind of orthographic view. I'm going to go ahead and click and drag a small rectangle around the area that I want to enlarge. So the callout will appear. Usually, you'll see a view appear here on the Project Browser called Callout of Section at Stair.

So it's usually a pretty good idea to rename that, and I'll call this Stair Landing Detail. Now, let's go ahead and double-click the bubble here which will bring us into that detail, to have us take a look, and you'll see a couple of things. The detail is cropped down to just the area that we surrounded. If I pause my mouse over that crop region, that rectangle there, you can see it highlight. The solid part in the middle is the model crop that actually crops the actual model geometry, and then there is that dashed boundary on the outside that's actually called the annotation crop.

We'll look at both of those when we'll make a few adjustments. The first adjustment I would like to do is I'm going to zoom in slightly with my wheel, and I'm going to fine-tune the cropping of this detail just a little bit. So I'm going to crop out a little bit more right there. I'll drag this down here just a touch. This one I'm going to cut off the right side of the stair like so and then here I'm going to just crop it down just a little tighter. Now I should point that if we were going to return to Section at Stair, all those modifications affect the crop there as well.

This is a live interaction just like everything else you'd expect in Revit. So let's go back to our Stair Detail here. Now, the next thing I want to do is down here in the View Control Bar, quarter inch is not quite large enough. This is supposed to be a detail after all. I'm going to increase the scale to 1/2" equals a foot. So that will make that adjustment, and that affected the annotation crop as well. Now, let's talk about the annotation crop. Just exactly what is that? So I'm going to go to the Annotate tab, I'm going to add a little piece of text here, and I will write a note and then click somewhere else and click Modify.

Now, I've got this note and I've selected it, and let's talk about the annotation crop region. If I drag the note, you see how at some point it will disappear. See it right here? So let's pull it over here. The annotation crop is actually designed to crop out annotation where the model crop, the inner one, is designed to crop out model. That can be useful in certain kinds of views, like overall floor plans where you're integrating a match line or something like that, but it doesn't really help us very much here. Now I certainly could increase the size of the crop and get the note to display again.

See how as soon as it touches the note it will disappear. But in this case, I don't see the annotation crop is really giving this drawing any benefit. So I'm going to deselect the crop and over here on the Properties palette, it says Section, and then the name of the view, Stair Landing. So I'm going to scroll down. That tells me I am looking at the properties of the view. And here under the Extents category, I have an Annotation Crop setting, and I'm going to uncheck that box to remove the annotation crop.

And now when I come over here and I highlight, you'll see that only the model crop highlights; the annotation crop is no longer a factor. So now the text can go wherever it would like to go, and it's not impacted by the cropping. Let me deselect the text, and let's talk about one other setting here that I want to fine-tune. If you notice here, there is a setting called Far Clip Settings, and it says Same as parent view. In the background, in this detail, you can see I can highlight things like these mullions here.

I'm seeing the curtain wall beyond. So not only can we crop a view left and right, but we can actually crop the depth of the view as well. Now if you leave it set to Same as parent, that means that this callout is going to inherit the settings of the Stair section that it came from. But I can change that right here and make it independent and then that makes this number available, and I can type in any value I like. So in this case, I'm going to try a number of about 6 feet, and I'll click Apply and you see how that removes that curtain wall in the background, which was a little distracting, and it takes some of the focus away from where we want this detail to focus.

So that's how you create a callout view from any of your other views. The same exact steps that we used here could be used for a plan view, could be used for an elevation view, and this is really the first step of creating what I like to call a hybrid detail in Revit Architecture. You cut a view from your model. You get it kind of configured the way you want. That gives us the underlying geometry upon which we can start, and then in the coming movies, we'll learn how we can add two-dimensional detail embellishments on top of that to flesh out and complete the detail.

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