Revit Architecture 2013 Essential Training
Illustration by Richard Downs

Controlling room numbering


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Revit Architecture 2013 Essential Training

with Paul F. Aubin

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Video: Controlling room numbering

In this movie, we're going to talk about some strategies for room numbering. Revit numbers objects like rooms automatically, but it doesn't always do it in the way that we would expect. So what I want to do in this movie is help you understand the way that Revit numbers the rooms as you're placing them, and then help us develop a strategy to take advantage of that numbering to avoid as much rework and renumbering as possible. This strategy won't work for every project, but it's a good tool to have in your arsenal for the cases where it does suit your purposes. So I'm in a file called Numbering Rooms, and there aren't currently any rooms yet in this project.
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  1. 1m 57s
    1. Welcome
      1m 2s
    2. Using the exercise files
      55s
  2. 14m 43s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      4m 48s
    3. Understanding Revit element hierarchy
      6m 55s
  3. 54m 44s
    1. Understanding the different versions of Revit
      1m 19s
    2. Exploring the Recent Files window and the application menu
      5m 20s
    3. Using the ribbon and the Quick Access Toolbar (QAT)
      7m 12s
    4. Understanding context ribbons
      4m 43s
    5. Using the Properties palette
      8m 31s
    6. Using the Project Browser
      5m 34s
    7. Navigating views: Zooming, panning, and rotating
      5m 57s
    8. The basics of selecting and modifying
      9m 49s
    9. Accessing Revit options
      6m 19s
  4. 47m 6s
    1. Creating a new project from a template
      7m 42s
    2. Accessing a multi-user project with worksharing
      4m 16s
    3. Configuring project settings
      6m 33s
    4. Adding levels
      7m 40s
    5. Adding grids
      6m 23s
    6. Refining a layout with temporary dimensions
      6m 58s
    7. Adding columns
      7m 34s
  5. 1h 11m
    1. Adding walls
      8m 48s
    2. Using snaps
      6m 24s
    3. Exploring wall properties and types
      7m 37s
    4. Locating walls
      7m 27s
    5. Using the modify tools
      9m 32s
    6. Adding doors and windows
      7m 39s
    7. Using constraints
      8m 27s
    8. Adding plumbing fixtures and other components
      8m 39s
    9. Using Autodesk Seek
      4m 19s
    10. Using wall joins
      3m 0s
  6. 1h 11m
    1. Linking AutoCAD DWG files
      10m 59s
    2. Creating topography from a DWG link
      7m 43s
    3. Understanding CAD inserts
      7m 56s
    4. Import tips
      6m 49s
    5. Creating a group
      7m 10s
    6. Mirroring groups to create a layout
      5m 3s
    7. Creating Revit links
      5m 16s
    8. Rotating and aligning a Revit link
      7m 6s
    9. Establishing shared coordinates
      6m 5s
    10. Managing links
      6m 0s
    11. Understanding file formats
      59s
  7. 1h 13m
    1. Working with floors
      8m 57s
    2. Working with footprint roofs
      6m 22s
    3. Working with extrusion roofs
      4m 59s
    4. Attaching walls to roofs
      3m 17s
    5. Using the shape editing tools to create a flat roof
      6m 33s
    6. Working with slope arrows
      6m 0s
    7. Adding openings
      8m 33s
    8. Working with stairs
      8m 4s
    9. Adding railings to stairs
      3m 40s
    10. Working with ceilings
      9m 36s
    11. Adding extensions to railings
      7m 20s
  8. 48m 34s
    1. Creating a custom basic wall type
      10m 18s
    2. Understanding stacked walls
      8m 12s
    3. Adding curtain walls
      8m 17s
    4. Adding curtain grids, mullions, and panels
      10m 59s
    5. Creating wall sweeps and reveals
      6m 26s
    6. Exploring model lines
      4m 22s
  9. 47m 40s
    1. Using object styles
      4m 19s
    2. Working with visibility and graphic overrides
      7m 3s
    3. Using view templates
      6m 13s
    4. Hiding and isolating objects in a model
      6m 37s
    5. Understanding view range
      7m 7s
    6. Displaying objects above and below in plan views
      6m 35s
    7. Using the Linework tool
      5m 21s
    8. Using cutaway views
      4m 25s
  10. 21m 28s
    1. Adding rooms
      8m 15s
    2. Controlling room numbering
      6m 13s
    3. Understanding room bounding elements
      7m 0s
  11. 33m 13s
    1. Understanding tags
      9m 58s
    2. Adding schedule views
      7m 55s
    3. Modifying schedule views
      7m 12s
    4. Creating a key schedule
      8m 8s
  12. 58m 40s
    1. Adding text
      7m 29s
    2. Adding dimensions
      9m 6s
    3. Adding symbols
      4m 42s
    4. Adding legend views
      4m 51s
    5. Creating a detail callout
      8m 31s
    6. Adding detail components
      8m 52s
    7. Using arrays to duplicate objects parametrically
      7m 43s
    8. Adding filled and masking regions
      7m 26s
  13. 41m 29s
    1. Understanding families
      2m 37s
    2. Creating a new family from a template
      6m 29s
    3. Using reference planes, parameters, and constraints
      7m 52s
    4. Adding solid geometry
      8m 40s
    5. Cutting holes using void geometry
      5m 9s
    6. Adding blends
      6m 2s
    7. Completing the family
      4m 40s
  14. 38m 48s
    1. Adding sheets
      7m 44s
    2. Working with placeholder sheets
      5m 24s
    3. Aligning views with a guide grid
      5m 57s
    4. Outputting sheets to a DWF file
      6m 39s
    5. Exporting to AutoCAD
      5m 42s
    6. Plotting and creating a PDF
      7m 22s
  15. 2m 38s
    1. Next steps
      2m 38s

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Watch the Online Video Course Revit Architecture 2013 Essential Training
10h 27m Beginner Aug 02, 2012

Viewers: in countries Watching now:

Find out how to create compelling architectural designs using the modeling tools in Autodesk Revit software. In this course, author Paul F. Aubin demonstrates the entire building information modeling (BIM) workflow, from creating the design model to publishing a completed project. The course also covers navigating the Revit interface; modeling basic building features such as walls, doors, and windows; working with sketch-based components such as roofs and stairs; annotating designs with dimensions and callouts; and plotting and exporting your drawings.

Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors, and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding curtain grids, mullions, and panels
  • Using cutaway views
  • Generating schedules and tags
  • Adding callouts such as text and symbols
  • Understanding families
  • Outputting files, including DWF and PDF files
Subject:
CAD
Software:
Revit Architecture
Author:
Paul F. Aubin

Controlling room numbering

In this movie, we're going to talk about some strategies for room numbering. Revit numbers objects like rooms automatically, but it doesn't always do it in the way that we would expect. So what I want to do in this movie is help you understand the way that Revit numbers the rooms as you're placing them, and then help us develop a strategy to take advantage of that numbering to avoid as much rework and renumbering as possible. This strategy won't work for every project, but it's a good tool to have in your arsenal for the cases where it does suit your purposes. So I'm in a file called Numbering Rooms, and there aren't currently any rooms yet in this project.

Now, I'm in a floor plan called working level 1, and I want to start by showing you a strategy that's pretty common among many firms when dealing with rooms and room separations in particular. These lines right here are room separation lines. We discussed those in the previous movie. What's fairly common to do is to actually change the way those lines display so that it's more obvious what they are. And so I'm going to do is select one of these room separation lines, and then right here we talked about the Hide In View feature in previous movie.

Well, beneath it, we have Override Graphics in View. Now this is really just a shortcut to the visibility graphics command. So if I choose Override by Category, what I'm saying is I want to modify the way that this line displays, that all lines of that category display, and what I want to is just do something like change their color. Okay, so I am going to make it orange. Now you could see here this a shortcut to open the Visibility Graphics Dialogue so if you want, it can take you there and you can make additional modifications.

But notice that when I deselect, that several lines turned orange. Now the reason I'm doing this in a working Level 1 floor plan is because I only want to see them orange here. This isn't the floor plan that I'm going to print; this is just the one where I'm going to do the work in. So the next step. Now, I am going to start adding my rooms to my plan here. Again, I want to do this somewhat systematically in order to take advantage of the way that Revit numbers. So I am going to go to my Room command here on the Architecture tab. RM is the shortcut.

Make sure Tag on Placement is on and decide where I want my first room to be. So I want my first room to be here in the lobby, and I am going to click right there. Now really decides to call that room number one. If you're satisfied with room one you can continue, but in a lot of commercial buildings you typically want a different number there. So I am going to escape out of here, cancel out of the command. This is very important, because the next room would be room two and then room three and so on. But maybe I want this one to actually be 101.

If that's what I want from my first room, then I want to make sure I renumber it first so that when I go to the room button again and I place my second room, it will automatically go to 102. And over here I'll get 103 and over here 104, 105, 106, and I can just keep going, and what I'll do is just place these in. You can see that they're all numbering sequentially at this point, based on that first number that I put in.

So that saved me a lot of time, because if I hadn't done that, I would have to go in now and renumber all these rooms. Now, we are not quite done yet, because I want to show you how to leverage what we've done here on upper floors. I am going to rename just a couple of these rooms. I'll rename the conference room. And then I'm going to select with a crossing window right here and grab all four of those offices, go to Filter, check None, and pick Rooms Only.

Click OK. So now I have four rooms selected-- that's confirmed for me over here--scroll down, and I want to change that to Office and then, finally this one I will make corridor. Now you can rename the others as well if you want, but I just want to start with those because these rooms also occur on the second floor. So I am going to select all of these offices that I just named and numbered and I am going to select the conference room and its tag with the Control key held down. Go to Filter, check None, and make sure we have Rooms and Room Tags, and click OK.

Now with those items selected I have five rooms, five room tags, a total of 10 objects. I am going to go to the ribbon here and choose Copy to Clipboard, or I can do Control+C on my keyboard. I'm going to go up to Level 2. Now here I am going to go to the dropdown and choose Paste > Align to Current View. Now watch what happens. When I do that, the rooms remember where they left off on the first floor. That's probably not what I want. So I am going to do Control+Z here, and here's what we need to do instead.

I need to create at least one room on each floor of my building, so I am going to go to my Room command and I am going to manually create this room right here. Cancel out of the command, select it, give it a name, and more importantly, renumber it, 201. Enter. Now that's 201. Watch what happens now when I go back to modify, go to the Paste drop- down, and choose Align to Current View. All of these rooms that I just pasted in will now pick up where they left off from this number instead of the numbers on the first floor, and now they're all sequenced in a much more logical fashion.

If you've got lots of floor plates that all have a similar layout, this is going to save you a tremendous amount of time with respect to having to rename and renumber all of those rooms. So it's just a little strategy that you might want to keep in mind. It's not to work for every project, but if you understand the way that Revit numbers things, you can use that to your advantage and save yourself a lot of rework. The alternative is you would have to go in and rename and renumber every room, which could be very time consuming.

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