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Adding walls

From: Revit Architecture 2013 Essential Training

Video: Adding walls

Walls are perhaps the most basic component of any building project. Certainly they are one of the first objects that you'll want to master when you're learning Revit. Walls have many settings that we can interact with, and in this movie we'll take a look at the basic features of the Wall command and get started by just creating some simple walls. So on the Architecture tab we have our Wall command and it's right here. It also has a keyboard shortcut WA, so if you like you can just type the letters WA. If you click the dropdown make sure you're choosing Wall Architectural. Okay, so any of those methods will do the trick, and when I run the command that takes me to the Modify Place Wall tab.

Adding walls

Walls are perhaps the most basic component of any building project. Certainly they are one of the first objects that you'll want to master when you're learning Revit. Walls have many settings that we can interact with, and in this movie we'll take a look at the basic features of the Wall command and get started by just creating some simple walls. So on the Architecture tab we have our Wall command and it's right here. It also has a keyboard shortcut WA, so if you like you can just type the letters WA. If you click the dropdown make sure you're choosing Wall Architectural. Okay, so any of those methods will do the trick, and when I run the command that takes me to the Modify Place Wall tab.

Now this is a context tab and we talked about this in a previous movie. The left-hand side of the Modify tab is this standard consistent set of commands, and the right-hand side, in this case, has a Draw panel with several shapes and let's start by looking at some of those shapes. Now the first one, the default, is just the Line shape. If you look at the very bottom left- hand corner of the screen, there's a prompt on the Status bar that says Click to enter wall star point, so all we have to do is click somewhere on screen to place the first point of the wall.

Now if you don't move the mouse at all, it will immediately go to a new prompt that will say Enter wall end point. If you start moving the mouse you might get a different prompt, something like Horizontal, in this case because I'm snapping horizontal or perhaps Vertical. If you're at an angle that isn't one of the preset angles, then it'll say the standard prompt, so sometimes it just takes moving the mouse around and reading through the different prompts, and then you can decide where you actually want that second point to go, and I can click right there. Now at this point, if I only wanted a single wall, I could cancel out of the command.

There's two ways that I could do that, I can use my Escape key or I can click on the Modify tool. Now the Modify tool cancels all the way out of the command, you see how the Wall command is no longer active. If I use the Escape key method, then a single Escape will cancel the current Draw mode, but it will stay in the command, notice how it still says Place Wall. If I press Escape a second time, then it cancels all the way out. Now what that's really doing is, if I draw one more straight line wall, is it's taking advantage of this chain feature right here.

The default behavior of the Wall command when you're in the Line Draw mode is to be chain. So this simply means that you can draw more than one wall connected end-to-end with the previous wall. If I press Escape one time, it's simply breaking the chain so that I can start drawing a new chain of walls, and that's really all that it means. Now we can also change shape so we don't have to draw just simple straight lines, we can draw rectangles or polygons. Rectangle is pretty straightforward, it just requires two opposite corners, so we can simply click any two points, and that will give us a rectangle.

With polygons we can do inscribed or circumscribed, that just means, do you want to draw it at the vertex or the face. When you click it, it will list the number of sides here on the Options Bar, so the default is this hexagon shape or I could change the number of sides to anything I want, if I want to draw a square I can draw a square or a pentagon or really any shape. We can draw a circle. Now if you draw a circle, I'm going to Escape out of here a couple times, cancel all the way out of the command; notice that the circle is actually in two pieces.

So really what a circle does is it just draws two arcs that are connected to one another. Let me go back to the Wall command or type WA, and we have a variety of arcs, I'm not going to look at everyone, but I am going to look at this one really quickly because this is actually a Start-End-Radius Arc, and in many draw programs there is a similar type of arc command like a three point arc and often you draw along the curve. But here in Revit if we follow the prompts, it says Click to enter wall start point, I'll do that, and then it says Enter arc wall end point, so we actually want to draw the opposite end of the arc, and then as you can see, we're drawing the radius of the arc next.

Okay, so just pay really close attention to that, it takes a little practice at first. And then notice that chain works here as well, so we can do kind of neat stuff like this. If I move you see how it actually snaps to the tangent, and I can make these nice smooth curves drawing several continuous arcs if I like. So let me Escape out of there, and I want to kind of clean things up a little bit here so I'm going to Escape all the way out of the command, zoom out just a touch, select all of these walls that I've drawn.

But be careful because if you look at my ribbon right now it says Modify Multi-Select, so this tells me that I've actually got more than walls selected, I have several objects selected. So I'm going to go to my Filter button, and in fact, I also have Elevations and Views selected, and I don't want those selected. So I'm going to uncheck both of those, make sure it's only walls that I have selected, click OK, and then I'll press the Delete key on the keyboard to delete those walls. I'm going to return to the Wall command, click the button or type WA. And let's take a look at the properties next.

Now I'm going to talk about location in a future movie, let's take a look at the Level constraints here. There is a Base Constraint and this establishes the lower edge of the wall. Now it defaults to Level 1, because as you can see down here on the Project Browser, we are currently in the Level 1 Floor Plan, so that's pretty logical that that's where the wall would start drawing from. Now we also have Levels 2, 3 and Roof. So over here under Top Constraint we can actually attach the top edge of the wall to any one of those Levels, so I'm going to attach it to the Level 2 and I'll just draw a small wall right there.

I'm going to press Escape one time, change this to up to Level 3, draw a second wall, Escape again, and then one more time up to Level Roof. Now if I Escape all the way out of that command, scroll down on the Project Browser and double-click the South Elevation, let me just zoom in just a little here so that we can read the levels over here, you can see my levels indicated here, this is not a one-time operation that we just did there, what we've actually assigned is a constraint.

So the top edge of this wall is constrained to this level, the top edge of this wall is constrained to this level. If one of these levels were to move and I'm just going to take Level three here and just drag it manually with the mouse, you can see that the top edge of that wall follows along with that. So this is a really powerful feature in the software that as your design changes over time, you can make sure that all of the walls that are associated with a particular level move accordingly. That can be a very powerful way to work and can be quite a time saver.

All right, so let me return to Level 1 and let's look at one last setting here for the walls. Go back to the Architecture tab, click on the Wall tool again and at the top of the Properties palette we have our Type Selector. I'm going to open that up and I'm going to scroll to the top of the list. Now here it says Basic Wall Generic 8 inch. Basic Wall is in this gray bar here, that's the name of the family and then Generic 8 inch is a little further down in the list, right here Generic 8 inch, that's the type name.

You could see here that the Basic Wall has lots of types. We have a whole variety here, we have Brick and CMU Walls, we have Generic Walls; we have Stud Walls. So what would happen if I chose one of these other types of walls? Like maybe this Brick on CMU, and I'm going to draw that. Let me roll my wheel here and zoom in just a touch. All we really see is that that wall is a little bit thicker. So that tells us that something is different, but what I actually want to see is the makeup of that wall, the construction; the internal components. If you look down here at the bottom of the screen, this is our view control bar down here; there is several little icons, the scale and several other things.

There is this little white square here and if I click on it, it says Coarse, Medium and Fine. If I go to either Medium or Fine Level of detail, it will show me the internal structure of that wall, so Course Only shows the outlines, but the Medium and Fine, let's zoom in just a little bit more, that starts to show me how that wall is constructed. So now if we choose some of these other wall types and draw them you can see that they vary from one another in their composition and what they're made of. So there is a lot of different settings that we can interact with as we're drawing walls.

We have our shapes up on the Modify tab and we have a variety of settings to control the height and the composition of the wall on both the Type Selector and the Properties palette. So I encourage you to spend a little bit more time in this file playing around and getting comfortable with how walls work, because as we said at the start of the movie, walls are really the most basic component of any Revit project.

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This video is part of

Image for Revit Architecture 2013 Essential Training
Revit Architecture 2013 Essential Training

96 video lessons · 12635 viewers

Paul F. Aubin
Author

 
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  1. 1m 57s
    1. Welcome
      1m 2s
    2. Using the exercise files
      55s
  2. 14m 43s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      4m 48s
    3. Understanding Revit element hierarchy
      6m 55s
  3. 54m 44s
    1. Understanding the different versions of Revit
      1m 19s
    2. Exploring the Recent Files window and the application menu
      5m 20s
    3. Using the ribbon and the Quick Access Toolbar (QAT)
      7m 12s
    4. Understanding context ribbons
      4m 43s
    5. Using the Properties palette
      8m 31s
    6. Using the Project Browser
      5m 34s
    7. Navigating views: Zooming, panning, and rotating
      5m 57s
    8. The basics of selecting and modifying
      9m 49s
    9. Accessing Revit options
      6m 19s
  4. 47m 6s
    1. Creating a new project from a template
      7m 42s
    2. Accessing a multi-user project with worksharing
      4m 16s
    3. Configuring project settings
      6m 33s
    4. Adding levels
      7m 40s
    5. Adding grids
      6m 23s
    6. Refining a layout with temporary dimensions
      6m 58s
    7. Adding columns
      7m 34s
  5. 1h 11m
    1. Adding walls
      8m 48s
    2. Using snaps
      6m 24s
    3. Exploring wall properties and types
      7m 37s
    4. Locating walls
      7m 27s
    5. Using the modify tools
      9m 32s
    6. Adding doors and windows
      7m 39s
    7. Using constraints
      8m 27s
    8. Adding plumbing fixtures and other components
      8m 39s
    9. Using Autodesk Seek
      4m 19s
    10. Using wall joins
      3m 0s
  6. 1h 11m
    1. Linking AutoCAD DWG files
      10m 59s
    2. Creating topography from a DWG link
      7m 43s
    3. Understanding CAD inserts
      7m 56s
    4. Import tips
      6m 49s
    5. Creating a group
      7m 10s
    6. Mirroring groups to create a layout
      5m 3s
    7. Creating Revit links
      5m 16s
    8. Rotating and aligning a Revit link
      7m 6s
    9. Establishing shared coordinates
      6m 5s
    10. Managing links
      6m 0s
    11. Understanding file formats
      59s
  7. 1h 13m
    1. Working with floors
      8m 57s
    2. Working with footprint roofs
      6m 22s
    3. Working with extrusion roofs
      4m 59s
    4. Attaching walls to roofs
      3m 17s
    5. Using the shape editing tools to create a flat roof
      6m 33s
    6. Working with slope arrows
      6m 0s
    7. Adding openings
      8m 33s
    8. Working with stairs
      8m 4s
    9. Adding railings to stairs
      3m 40s
    10. Working with ceilings
      9m 36s
    11. Adding extensions to railings
      7m 20s
  8. 48m 34s
    1. Creating a custom basic wall type
      10m 18s
    2. Understanding stacked walls
      8m 12s
    3. Adding curtain walls
      8m 17s
    4. Adding curtain grids, mullions, and panels
      10m 59s
    5. Creating wall sweeps and reveals
      6m 26s
    6. Exploring model lines
      4m 22s
  9. 47m 40s
    1. Using object styles
      4m 19s
    2. Working with visibility and graphic overrides
      7m 3s
    3. Using view templates
      6m 13s
    4. Hiding and isolating objects in a model
      6m 37s
    5. Understanding view range
      7m 7s
    6. Displaying objects above and below in plan views
      6m 35s
    7. Using the Linework tool
      5m 21s
    8. Using cutaway views
      4m 25s
  10. 21m 28s
    1. Adding rooms
      8m 15s
    2. Controlling room numbering
      6m 13s
    3. Understanding room bounding elements
      7m 0s
  11. 33m 13s
    1. Understanding tags
      9m 58s
    2. Adding schedule views
      7m 55s
    3. Modifying schedule views
      7m 12s
    4. Creating a key schedule
      8m 8s
  12. 58m 40s
    1. Adding text
      7m 29s
    2. Adding dimensions
      9m 6s
    3. Adding symbols
      4m 42s
    4. Adding legend views
      4m 51s
    5. Creating a detail callout
      8m 31s
    6. Adding detail components
      8m 52s
    7. Using arrays to duplicate objects parametrically
      7m 43s
    8. Adding filled and masking regions
      7m 26s
  13. 41m 29s
    1. Understanding families
      2m 37s
    2. Creating a new family from a template
      6m 29s
    3. Using reference planes, parameters, and constraints
      7m 52s
    4. Adding solid geometry
      8m 40s
    5. Cutting holes using void geometry
      5m 9s
    6. Adding blends
      6m 2s
    7. Completing the family
      4m 40s
  14. 38m 48s
    1. Adding sheets
      7m 44s
    2. Working with placeholder sheets
      5m 24s
    3. Aligning views with a guide grid
      5m 57s
    4. Outputting sheets to a DWF file
      6m 39s
    5. Exporting to AutoCAD
      5m 42s
    6. Plotting and creating a PDF
      7m 22s
  15. 2m 38s
    1. Next steps
      2m 38s

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