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A good floor plan starts with defining usable spaces with the help of walls, and being able to modify those walls as needed as your project evolves. In this course, Ed Cotey shows you how to design a space with interior walls, doors, and windows in Autodesk Revit. Design issues such as wall alignment, trimming and extending walls, and splitting walls to make openings and new wall types are also covered. You'll also learn to incorporate some aesthetic elements such as trim and crown molding and apply them to walls.
Within Revit, when you put in doors and windows, you can decide initially, whether to add a tag or not. Let's take a look at how tags work with doors and windows. I'm going to go to Floor Plans and First Floor. And zoom in to these two areas up here, and let's go ahead and look at placing a door tag.
I'm going to pick a door and I'm going to make sure the door I pick is a 36 by 84, single flush. And right now, if you look at the ribbon I have, the Tag on Placement turned on. Okay, if I click that off, the options bar down here basically highlights and tells me the tags are not on. So, this is probably the best way to start off with, doors.
I'm just going to put in two here. And, you'll see that those doors do not have tags. Now let's, hit modify. And, go over to, the next two. And we'll hit door again. And in this case, we're going to turn Tag On Placement on. And you'll notice that the tag options show up. I'm just going to bring in a door here, and a door there and you notice that the tags show up. Now one of the things that will occur, you notice that the tag pretty much takes up the entire door frame.
And you might have other elements and geometry that could interfere as far as where this tag is. If you click on the tag, initially you'll see a little move drag symbol here which allows you to go ahead and adjust the tag by moving it back and forth. You can do it anyway that you want, it'll move left right up and down. You just have to decide on where you want it to place. The other thing that you can do is when you have the tag highlighted, you can come in and actually move it a lot further.
If you notice here, you have a check box for Leader. Just go ahead and click on that and then move the tag a little bit further away and a leader will start to develop. It's also got a drag tool in it. So you can actually go ahead and take that leader and adjust it to fit wherever you want that tag to be placed. Just as I'm showing you here. Additionally you can take the tag and rotate it. I can change it's orientation from horizontal to vertical.
And again move it this way. Especially if you want to take some tags and, and put em outside of the room, this is not a bad way to go. The other thing that can happen is, is that you have an attached end, right now it's anchored to the center of the door frame. If I come in and click Free End, what happens now is I can attach this tag to anything I want. So if I wanted to attach it over to this point, and move it over here like so, and then change the orientation, I can go ahead and do something along that major.
Now let's zoom out a little bit, and you'll notice that I have a number of doors here in our example that don't have tags. They actually do, all we need to do is light them up, and the way that you do that is you use a tag all, and not tagged command to bring them in. So, where you go with that, is you go to the Annotate tab, click on that, and on the tag panel, you'll see a icon that says Tag All.
Go ahead and click on that. The Tag All panel allows you to tag by category. And in this case, I have door tags that are highlighted. I'll hit Apply, and every door that's in this drawing now has a tag that's been put in. I could've also specified whether I wanted them to be with leaders. I could've specified a leader length and I could even go ahead and have put in a general orientation, which right now is horizontal.
So, in this case, it's a fast way of putting tags in a drawing. Now, if you wanted to turn all your tags off, there's a way of doing that as well. You can use visibility graphics to turn certain annotation object on and off. So I'm going to type in v g, which is the fastest way to get there. And then go to Annotation Categories up on the tab. When you click on that tab, go down the list until you see Door Tags.
And take the check mark and uncheck it. Press OK. And all the tags are currently off. So you don't necessarily have to show them. If you're working, you can put them in to maybe another view to show things as you move along. So with tags, initially best idea is to bring in your doors and windows initially without tags. Get 'em in place and then use the Tag All to turn 'em on. You can individually move these tags back and forth either into a horizontal or vertical location.
And also move the leaders.
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