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A good floor plan starts with defining usable spaces with the help of walls, and being able to modify those walls as needed as your project evolves. In this course, Ed Cotey shows you how to design a space with interior walls, doors, and windows in Autodesk Revit. Design issues such as wall alignment, trimming and extending walls, and splitting walls to make openings and new wall types are also covered. You'll also learn to incorporate some aesthetic elements such as trim and crown molding and apply them to walls.
Store fronts are a special type of curtain wall that interior designers can really take advantage of. The wall can act as a stand alone wall, and it can be embedded into other walls. This ability allows a designer to create what looks like a complex set of windows. And it also replaces any single or complex set of maybe joined windows that you might have been contemplating. Let's take a look at how to use a store front wall. Let's go to Floor Plans, under the Project Browser, and go to First Floor. Click on that.
And let's go to the lower portion near the entrance where there's two rooms that are already made. And what we're going to do is we're going to create two sets of embedded storefront windows. What I want you to do is go to the Architecture tab, click on the walls Icon, and in the Type selector, go down until you see Storefront and pick it. Now in this case, we need to set up a few properties.
So I want you to come in to Properties, and under Top Constraint what you're going to do is, you're going to set that top constraint to ceiling first floor. So you need to find ceiling first floor and put that in. And then you have a top offset of a minus one foot six. So we're going to put in minus 1. And 6 there. Next we're going to pick a location on this wall here. And, I'm just going to just arbitrarily throw it in, and we want the wall to be about 18 feet, so I'm going to click in here 18 and hit Enter.
And you'll notice that I have temporary dimensions that show up. If I want to adjust this wall, I can come in at this point at any time and change it. So if I want this to be six feet and then hit Enter, you'll notice how it kind of shifts over. The wall length does not change. The other thing, if you look closely here, is the orientation of the glass. You might want to change that, depending on your design. There's a little flip tool that allows you to change the glass orientation.
So, I'm going to put it to the inside like so, and then I'm going to go ahead and click Modify. Now in a lot of cases, designers like to be a little bit more exact as far as where the beginning and ending of windows actually go. So in this example we're going to set up the scenario for how to do that. What we're going to do is we're going to use basically a reference plane which is of the architecture tab. And you pick it. And we're going to set an offset from the corners of these walls. And my offset's going to be one foot.
And then I'm going to come over here. And I'm going to draw, starting with picking up the inside of this wall here. You notice that if I go up, my reference plane goes to the left. If I come down, it goes to the right, which is where I want it, so we'll go ahead and place it there, and then over on the door jam side, I'll do the same thing but go up. Now the only thing I need to do is fix this last one here. Let's see if I can catch it.
There we go. And if you want to clean this one up too, you can drag it down a little bit. So, between these two reference planes is where I want to locate my next storefront. So I'll come in, and pick the Curtain Wall again. And this time just use the reference plane to go ahead and draw it in. And I'll use the Flip tool to flip the glass, and I hit Modify. So you can use reference planes to more accurately place a wall. Also note that when you hover over storefront and click on it, you do have grips here that allow you to go back and manually change the width of that wall.
So if I wanted to actually move this over a little bit more I can do that. With storefronts embedded into the two walls in this plan view, we need to check them out to make sure they actually look right. The way that you do that is you come over here and you create a sectional view, which I've already gone ahead and drawn in here for you. What I want you to do is click on the display head up here and it will drop this right into the section.
Now in most cases, what we want to do is set this up to look at the glass properties correctly. So I come down to the styles area and change it from Hidden Line to Consistent Colors. This way you can see very clearly what the window area is and where the mullions are. And if you notice, we have our mullions vertically spread out pretty evenly. There is no horizontal mullions to worry about other than the tops and bottoms, but what kind of bothers me a little bit visually, maybe you too, is is that the top of this window wall, storefront doesn't actually meet the top of the door jam.
So we might want to fix that, and we can do that by coming over here to the modify panel and picking a line and I'm going to basically pick the top of the door and then pick the top of the window and it drops them down into place. So now everything looks visually a little bit better. I'll come over here and click Modify. In the process of doing storefronts, it's not a bad idea to embed them into other walls.
It's easy to do. Once you have the storefront in, you can adjust it accordingly with temporary dimensions or you can use reference planes to exactly put them into the location that you want. After you have placed the store fronts into the wall, it's a good idea to create a sectional view; take a look at the walls, and make any adjustments that you need to the glass
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