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Revit Architecture 2011 Essential Training
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Adding solid geometry


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Revit Architecture 2011 Essential Training

with Paul F. Aubin

Video: Adding solid geometry

To continue the process of building a simple model family, let's direct our attention to adding solid geometry. I am in a file called Adding Solids. We have a layout of Reference planes and constraints and parameters that we created in the Reference plane's parameters and constraints movie. And I am going to start my work here in the Plan View, and I'll go to the Home tab and create a Solid Extrusion. It's probably the simplest form of a 3D solid that we can create. Now Revit allows us to create both solid geometry, which represents actual physical solid things that we could touch, and then void geometry, which we'll cut away from solid geometry to make more interesting or complicated forms.
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  1. 1m 59s
    1. Welcome
      1m 27s
    2. Using the exercise files
      32s
  2. 13m 45s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      5m 51s
    3. Understanding Revit element hierarchy
      4m 54s
  3. 47m 31s
    1. Using the Recent Files screen and the Application menu
      3m 21s
    2. Using the Ribbon and the Quick Access Toolbar (QAT)
      5m 3s
    3. Understanding context ribbons
      3m 0s
    4. Using the Project Browser and navigating views
      7m 37s
    5. Using the Properties palette
      10m 1s
    6. Selection and modification basics
      10m 27s
    7. Accessing Revit options
      8m 2s
  4. 42m 18s
    1. Creating a new project
      3m 26s
    2. Understanding the importance of template files
      5m 7s
    3. Understanding project settings
      6m 9s
    4. Opening and saving projects
      9m 9s
    5. Adding levels
      5m 0s
    6. Adding grids
      8m 41s
    7. Adding columns
      4m 46s
  5. 58m 21s
    1. Adding walls
      8m 39s
    2. Using snaps
      6m 39s
    3. Understanding wall properties and wall types
      7m 24s
    4. Locating walls
      7m 34s
    5. Using the modify tools
      7m 33s
    6. Adding doors and windows
      6m 37s
    7. Using constraints
      4m 47s
    8. Adding plumbing fixtures and other components
      4m 8s
    9. Using Autodesk Seek
      5m 0s
  6. 50m 52s
    1. Working with DWG files
      7m 51s
    2. Creating topography from a DWG link
      7m 45s
    3. Understanding CAD inserts
      6m 8s
    4. Using import tips
      4m 6s
    5. Creating a group
      9m 20s
    6. Working with Revit links
      9m 3s
    7. Managing links
      5m 51s
    8. Understanding file formats
      48s
  7. 1h 2m
    1. Working with floors
      8m 37s
    2. Working with footprint roofs
      7m 13s
    3. Working with extrusion roofs
      6m 0s
    4. Roof modifications and examples
      6m 27s
    5. Working with slope arrows
      6m 17s
    6. Adding openings
      8m 13s
    7. Working with stairs
      7m 41s
    8. Working with railings
      4m 29s
    9. Working with ceilings
      7m 36s
  8. 35m 52s
    1. Creating a custom basic wall type
      6m 10s
    2. Understanding stacked walls
      7m 31s
    3. Adding curtain walls
      6m 50s
    4. Adding curtain grids, mullions, and panels
      6m 44s
    5. Creating wall sweeps
      8m 37s
  9. 32m 43s
    1. Using object styles
      4m 45s
    2. Working with visibility/graphic overrides
      6m 52s
    3. Using Hide/Isolate
      7m 11s
    4. Understanding view range
      7m 40s
    5. Using the Linework tool
      4m 2s
    6. Using cutaway views
      2m 13s
  10. 21m 44s
    1. Adding rooms
      7m 4s
    2. Controlling room numbering
      8m 16s
    3. Understanding room bounding elements
      6m 24s
  11. 27m 2s
    1. Understanding tags
      7m 42s
    2. Adding schedules
      6m 50s
    3. Modifying schedules
      6m 8s
    4. Creating a key schedule
      6m 22s
  12. 48m 38s
    1. Adding text
      7m 21s
    2. Adding dimensions
      7m 26s
    3. Adding symbols
      3m 54s
    4. Adding legend views
      4m 42s
    5. Creating a detail callout
      6m 25s
    6. Using detail components
      9m 36s
    7. Adding filled and masking regions
      9m 14s
  13. 34m 39s
    1. Understanding families
      2m 37s
    2. Using reference planes, parameters, and constraints
      10m 46s
    3. Adding solid geometry
      8m 40s
    4. Adding void geometry
      4m 49s
    5. Completing the family
      7m 47s
  14. 32m 6s
    1. Adding sheets
      7m 58s
    2. Working with placeholder sheets
      4m 16s
    3. Outputting sheets to a DWF file
      6m 5s
    4. Exporting to AutoCAD
      5m 50s
    5. Plotting and creating a PDF
      7m 57s
  15. 25s
    1. Goodbye
      25s

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Revit Architecture 2011 Essential Training
8h 30m Beginner Jul 23, 2010

Viewers: in countries Watching now:

In Revit Architecture 2011 Essential Training, author Paul F. Aubin shows how to create compelling architectural designs using the modeling tools in Revit. This course covers the entire building information modeling (BIM) workflow, from design concept to publishing. It also covers navigating the Revit interface, modeling basic building features such as walls, doors and windows, working with sketch-based components such as roofs and stairs, annotating designs with dimensions and callouts, and adding 3D geometry. Exercise files are included with the course.

Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding filled and masking regions and detailing
  • Generate schedules and reports
  • Understanding families
  • Using reference planes, parameters and constraints
  • Outputting files, including DWF and PDF files
Subjects:
Architecture BIM Previsualization CAD 3D Drawing
Software:
Revit Architecture
Author:
Paul F. Aubin

Adding solid geometry

To continue the process of building a simple model family, let's direct our attention to adding solid geometry. I am in a file called Adding Solids. We have a layout of Reference planes and constraints and parameters that we created in the Reference plane's parameters and constraints movie. And I am going to start my work here in the Plan View, and I'll go to the Home tab and create a Solid Extrusion. It's probably the simplest form of a 3D solid that we can create. Now Revit allows us to create both solid geometry, which represents actual physical solid things that we could touch, and then void geometry, which we'll cut away from solid geometry to make more interesting or complicated forms.

We'll look at void geometry in the next movie. Here I am going to just change to a simple rectangle shape and I'll go ahead and move my mouse over here and you'll notice that it will automatically snap to the Intersection between the two reference planes, so that's pretty good thing. We'll go ahead and click there, and then we'll snap to these two reference planes and click here. And then Revit will offer to lock those relationships, which I will do by clicking each of the lock icons.

This will keep the geometry constrained to those reference planes and since the reference planes are so critical to forming the form and function of our family, that makes a lot of sense to go ahead and do that. I am going to click Finish to create our simple form, and I want to click over here in the 3D view, and on my View Cube pick the little top corner right here. That will reset the 3D view, so that I can actually see what we've created and what you'll notice, if you look at the 3D view and the two elevation views, is we have got this big slab of material sitting down on the floor.

The reason for that is the depth of the extrusion that we have created was set to 1 foot that was just the default. Now all we have to do is I am going to come over here and click in the Front view. I am going to grab this top shape handle and drag it up and snap it to our top reference plane and then lock it. And then I'll grab the bottom shape handle, drag it to the bottom reference plane, and lock that as well. So that moves our slab of material up into the air and then click back into floor plan view, and it's a pretty good idea to go back to the Ribbon and click the Family Types button, and give this model a flex.

So I am going to try the 7 Foot variation, click Apply, everything seems to be working okay. Let's go back to 8 Foot, click Apply and then click OK. So every time you create something, it's a pretty good idea to go ahead and flex it and make sure everything is working the way that you expect. Now the next thing I want to do is create a solid sweep. To facilitate that I want to get this extrusion out of my way in the plan view, so I am going to use the little sunglasses that we learned about in the previous movie, and I am going to temporarily hide the extrusion element in plan only. Notice how it is still displaying in the other views.

The next solid form that I want to create then is a solid sweep, and you can find the button for here on the Home tab and a sweep, as you can see from the picture there, takes a profile, a two-dimensional profile, and it pushes it along a path and that path can be 2D or 3D, as you can see there in the illustration. I am going to go ahead and click the sweep, and we are going to use a sweep to create the rail going all the way around our pool table. So the first step is to sketch the 2D path.

So we are going to go ahead and do that, and I am going to start off with the simple rectangle, but before I start drawing the rectangle, I want to actually change the Offset value right here to 3 inches and reason for that is I want the rectangle to be slightly larger all the way around than my slab that I already have. Now the reason I hid the slab was because I want to be sure that Revit is snapping to the reference planes. If the slab was still there, it would have actually snapped to the Underlying slab, and it's much better to associate your geometry with the reference planes, because they're what are driving the geometry.

So I am going to go ahead and click there, start to drag. Now if your shape is doing this, if it's on the inside, all you have to do is tap the Spacebar, and that will flip it back to the outside. And I want to snap to the other reference planes over here, and then I'll go ahead and click Modify. Now I am going to click the Line tool, and let me zoom in so you can see where I am clicking, go to this intersection right here and then that intersection there and draw a short little 45 degree line, click the Trim tool and trim that corner up, like so.

Now I am going to repeat that process on each of the other four corners. That's the shape of my 2D path. As you can see I have nice chamfered corner now at all four corners. Now before I finish the path, I want to direct your attention over here to the 3D View. I am going to click over on that title bar, and we'll notice that the path is actually drawing down in the ground plane, and I really don't want it to be down there. I could get away with it, but it actually makes more sense to me for it to be up at the height of the actual surface, the playing surface.

Now if you recall in the "Reference planes" movie, we actually named the reference plane for this purpose. So the way I am going to take advantage of that is to use the Set Work Plane button. I am going to click on that. The last time we saw this dialog as when we created an extrusion roof, and at that time, we did pick a plane. This time I am going to open the list, and you'll see that my named reference plane, Playing Surface, is available there and when I choose that, you'll see that blue plane there jump up to the height of the plane surface and when I click OK, you'll see the sketch line jump up there as well.

So now that I have the sketch at the right location, I'll go ahead and click the Finish mode here, and that completes the first step of the sweep. So we have the path now. Now direct your attention to this symbol right here. It's sort of like a cross symbol. You can see that in all four views. I am going to go to the Left Elevation view, which is looking right at that, and I am going to zoom in on that area, and that's the plane that we're going to draw the profile on for our bumper rail that's going to sweep all the way around the pool table.

Now we could draw the shape using the By Sketch method right here. What I am actually going to do is load a profile that I've previously drawn for you. So your two options when you are building a sweep are to sketch the shape manually, or you can go to the Application menu, choose New Family, chose the Profile template that gives you a two-dimensional family. You draw any 2D shape that you want to draw, make sure it's a closed shape, save it, and then you can load that into other families to use as a sweep. I have already done that work for you, so if we click on Load Profile and go out to the Exercise Files Chapter 12 folder, you'll find a Rail family in that folder that we are going to use for this purpose.

Go ahead and open that up. So now I have loaded the profile, but when I open the lists, sometimes it doesn't appear right away, so usually you have to click the Select Profile button and then open the list, and that will force it to refresh the list and the rail will appear. So I am going to choose Rail and you'll see the shape appear in my elevation view, and you can see that there's a little gap between the shape that I've drawn and the edge of the pool table slab. You could actually just move this.

You can actually move it in any direction. I am going to undo that. You can select on it and use the temporary dimensions if you know how far you want it to move, or it can even use your familiar Modify commands. Like in this case, I'll align to this reference plane. The reference plane is built into the profile family, and that will snap it right over there. So any of those methods will do the trick, and I now have the profile positioned in the correct location. Incidentally in your own profiles if you draw one and it's not pointing the right way, on the Options bar you have a Flip button, and you can actually mirror it around itself and flip it or rotate it as well.

So that will be helpful if you accidentally draw it the wrong way. So now all I have to do is click the Finish mode and that will create the sweep and the best way to look at that is going to be over here in 3D. Now the 3D view is currently in Wireframe, so let's change that to Shaded With Edges, zoom in just a touch, and hold my Shift down and drag my wheel, and you can see it's looking a lot more like a pool table every minute.

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