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Adding rooms


Revit Architecture 2013 Essential Training

with Paul F. Aubin

Video: Adding rooms

Adding rooms provides you with in-depth training on CAD. Taught by Paul F. Aubin as part of the Revit Architecture 2013 Essential Training
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  1. 1m 57s
    1. Welcome
      1m 2s
    2. Using the exercise files
  2. 14m 43s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      4m 48s
    3. Understanding Revit element hierarchy
      6m 55s
  3. 54m 44s
    1. Understanding the different versions of Revit
      1m 19s
    2. Exploring the Recent Files window and the application menu
      5m 20s
    3. Using the ribbon and the Quick Access Toolbar (QAT)
      7m 12s
    4. Understanding context ribbons
      4m 43s
    5. Using the Properties palette
      8m 31s
    6. Using the Project Browser
      5m 34s
    7. Navigating views: Zooming, panning, and rotating
      5m 57s
    8. The basics of selecting and modifying
      9m 49s
    9. Accessing Revit options
      6m 19s
  4. 47m 6s
    1. Creating a new project from a template
      7m 42s
    2. Accessing a multi-user project with worksharing
      4m 16s
    3. Configuring project settings
      6m 33s
    4. Adding levels
      7m 40s
    5. Adding grids
      6m 23s
    6. Refining a layout with temporary dimensions
      6m 58s
    7. Adding columns
      7m 34s
  5. 1h 11m
    1. Adding walls
      8m 48s
    2. Using snaps
      6m 24s
    3. Exploring wall properties and types
      7m 37s
    4. Locating walls
      7m 27s
    5. Using the modify tools
      9m 32s
    6. Adding doors and windows
      7m 39s
    7. Using constraints
      8m 27s
    8. Adding plumbing fixtures and other components
      8m 39s
    9. Using Autodesk Seek
      4m 19s
    10. Using wall joins
      3m 0s
  6. 1h 11m
    1. Linking AutoCAD DWG files
      10m 59s
    2. Creating topography from a DWG link
      7m 43s
    3. Understanding CAD inserts
      7m 56s
    4. Import tips
      6m 49s
    5. Creating a group
      7m 10s
    6. Mirroring groups to create a layout
      5m 3s
    7. Creating Revit links
      5m 16s
    8. Rotating and aligning a Revit link
      7m 6s
    9. Establishing shared coordinates
      6m 5s
    10. Managing links
      6m 0s
    11. Understanding file formats
  7. 1h 13m
    1. Working with floors
      8m 57s
    2. Working with footprint roofs
      6m 22s
    3. Working with extrusion roofs
      4m 59s
    4. Attaching walls to roofs
      3m 17s
    5. Using the shape editing tools to create a flat roof
      6m 33s
    6. Working with slope arrows
      6m 0s
    7. Adding openings
      8m 33s
    8. Working with stairs
      8m 4s
    9. Adding railings to stairs
      3m 40s
    10. Working with ceilings
      9m 36s
    11. Adding extensions to railings
      7m 20s
  8. 48m 34s
    1. Creating a custom basic wall type
      10m 18s
    2. Understanding stacked walls
      8m 12s
    3. Adding curtain walls
      8m 17s
    4. Adding curtain grids, mullions, and panels
      10m 59s
    5. Creating wall sweeps and reveals
      6m 26s
    6. Exploring model lines
      4m 22s
  9. 47m 40s
    1. Using object styles
      4m 19s
    2. Working with visibility and graphic overrides
      7m 3s
    3. Using view templates
      6m 13s
    4. Hiding and isolating objects in a model
      6m 37s
    5. Understanding view range
      7m 7s
    6. Displaying objects above and below in plan views
      6m 35s
    7. Using the Linework tool
      5m 21s
    8. Using cutaway views
      4m 25s
  10. 21m 28s
    1. Adding rooms
      8m 15s
    2. Controlling room numbering
      6m 13s
    3. Understanding room bounding elements
      7m 0s
  11. 33m 13s
    1. Understanding tags
      9m 58s
    2. Adding schedule views
      7m 55s
    3. Modifying schedule views
      7m 12s
    4. Creating a key schedule
      8m 8s
  12. 58m 40s
    1. Adding text
      7m 29s
    2. Adding dimensions
      9m 6s
    3. Adding symbols
      4m 42s
    4. Adding legend views
      4m 51s
    5. Creating a detail callout
      8m 31s
    6. Adding detail components
      8m 52s
    7. Using arrays to duplicate objects parametrically
      7m 43s
    8. Adding filled and masking regions
      7m 26s
  13. 41m 29s
    1. Understanding families
      2m 37s
    2. Creating a new family from a template
      6m 29s
    3. Using reference planes, parameters, and constraints
      7m 52s
    4. Adding solid geometry
      8m 40s
    5. Cutting holes using void geometry
      5m 9s
    6. Adding blends
      6m 2s
    7. Completing the family
      4m 40s
  14. 38m 48s
    1. Adding sheets
      7m 44s
    2. Working with placeholder sheets
      5m 24s
    3. Aligning views with a guide grid
      5m 57s
    4. Outputting sheets to a DWF file
      6m 39s
    5. Exporting to AutoCAD
      5m 42s
    6. Plotting and creating a PDF
      7m 22s
  15. 2m 38s
    1. Next steps
      2m 38s

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Watch the Online Video Course Revit Architecture 2013 Essential Training
Video Duration: 8m 15s10h 27m Beginner Aug 02, 2012

Viewers: in countries Watching now:

View Course Description

Find out how to create compelling architectural designs using the modeling tools in Autodesk Revit software. In this course, author Paul F. Aubin demonstrates the entire building information modeling (BIM) workflow, from creating the design model to publishing a completed project. The course also covers navigating the Revit interface; modeling basic building features such as walls, doors, and windows; working with sketch-based components such as roofs and stairs; annotating designs with dimensions and callouts; and plotting and exporting your drawings.

Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors, and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding curtain grids, mullions, and panels
  • Using cutaway views
  • Generating schedules and tags
  • Adding callouts such as text and symbols
  • Understanding families
  • Outputting files, including DWF and PDF files
Revit Architecture
Paul F. Aubin

Adding rooms

In this movie, we're going to talk about the room element. Now a room is something that's pretty well understood without too much explanation. After all, we occupy rooms in our everyday lives. But what is a room really? Is it the four walls that surround it, or is it the space and the air thus enclosed? This is precisely the challenge that the Revit programmers had to solve when devising the Room object. In Revit, we have room elements that are special objects that automatically conform to the shape of surrounding geometry, and thus accurately represent the space so enclosed.

Rooms have some special behaviors in the way that they're added, the way that they display, and the way that they're modified, and so rooms will be the subject of this movie. I'm in a file called Adding Rooms, and I'm in Floor Plan Level 1. And up here on the Architecture tab, I want to go to the Room and Area panel and click the Room button. Now on the Modify Place Room tab, we have a Tag panel, and you could see that there's a button here called Tag on Placement, and it's lit up. It's pushed in. If you click it, it de-selects, but it's lit up by default. And what that tells me is, if I move my mouse into the screen, not only am I going to get a room, but I'm also going to get a room tag. And with rooms that's actually pretty handy, so we're going to leave that feature turned on.

So make sure that this is pushed right here. Now, as I said, rooms conform to the shape of surrounding geometry. So if my cursor is out here, outside of the floor plan, and there's no surrounding geometry and I click, what will actually happen is you'll get an error message and Revit will warn you that the room is not a properly enclosed region. Now, you could ignore that if you wanted to. I'm going to press Escape here to cancel out of the command. It looks like there's nothing there except a room tag, but in fact, if I move my mouse over here, you can see that there really is something here. The thing is, if I select it and I look over here on the Properties, it's going to tell me that it's not enclosed.

So Revit can't do things like calculate the area or the perimeter. These are useful features of the Room object, so typically you're going to want your rooms to be enclosed. So what I'm going to do is press Ctrl+Z to undo and remove that previous room, and I'm going to start again. And watch the difference in behavior this time when I move my mouse into the floor plan. Notice that it's finding the surrounding wall geometry as I go from space to space here.

So I'm going to place my first room in this upper left-hand corner right there. And this time it won't generate an error message; it will just simply place the room. And what I'm going to do is place a couple more of these. Now notice that if you move around carefully, Revit will try and line up your room tags, so that's pretty handy. Now, I'm going to avoid this big open space in the middle. We'll talk about that in a minute. So let's do the closets, let's do the toilet rooms, let's do the toilet rooms, this small closet, this small closet, this one here, and the utility room here.

Now that leaves me with this big space here, and what you'll see is a single room is flowing into all of the surrounding spaces. If I were to actually click and place this room, I would get this one very large amorphous room. So what I want to do instead is I'm going to press Escape here and cancel out the command and I want to look at something called a room separator. You could certainly draw in new walls and say, well, there's a dining room here, and there's a kitchen here, but I don't want to change my architecture in order to accommodate the Room object.

So rather, what I want to do is indicate to Revit where I want the room separations to be. So when I click this room separator, it's a kind of model line, and you can see over here that we can draw all of the usual shapes. And in this case, all I need is the straight line and I'm going to start right at this end point and draw a line like so, and then another one from here to here, and from here to here, and from here to here. And so what I'm just doing is saying this is going to living room, the dining room, a corridor, the kitchen.

So I just want make sure that I create a boundary in each of those spaces. Now if I go back to the Room object, notice that it sees not only the walls, but it sees those room separators as well. And I can place my remaining rooms very quickly, like so. And let's cancel out of there. Okay, now I didn't really pay much attention to the numbering. We're going to look at that in another movie. What I do want to do here is show you a couple of the properties of the room object.

Now, let's start with selection. How do you select a room once you have it already, because of course, as you can see we don't see anything, so that's a little bit of the challenge with room objects. Well, you could move your mouse around the edge and try and find it. And in fact, if I press the Tab key, eventually I will find the room. And I can click and when it's selected, it highlights, in blue and so it's very easy to see that I've got that room. And if I look over here, it says got a room it's on Level 1, and it even tells me what the area and perimeter of that room is.

So it's all pretty useful information. Well, it turns out there's a much easier way to select the rooms. Move your mouse around kind of in a circle in the space and what you'll see is at four points along the way you'll find this little X right here, and if I just click that, that's the fastest way to select the rooms. So Revit gives us this little X indicator, these symbols that go through the middle of the room. They call them the reference, OK, those are the room references, and it just makes it a little easier to select the rooms. With a little bit of practice, you'll be able to find these things pretty quickly and go around and select your individual rooms.

Now there's a couple of ways that we can change the names. If I zoom in a little bit here, over here I've got room, room, room and really what I want is living room, kitchen, and bedroom. So you can either select the tag--now if you select the tag it's important to understand that the tag is not the room; the tag is a separate element that's linked to the room. Notice up here it says Modify Room Tags. If I go over here and find the X, the reference, it says modify rooms. Not the same thing.

So if I click the room tag, even though it's a separate object, it's linked to the room object. So that means if I click on the word "room" here and type in something else, and later come back and click on this X and scroll down over here, you can see that it's one and the same. So even though I changed it there, it's changed over here. In fact, if I selected this number here and I decided to make that 100 and I press Enter, when I apply that, it'll update the tag.

So you can actually modify it on the Properties palette with the rooms selected or you can modify it in the drawing with the tag selected. You're modifying the same thing in both cases. But if I come over here and I select this one and come to the Properties palette and instead of room, write in "kitchen," press Enter, you're going to see that update over here. In fact, if I pan the drawing just a little bit, zoom out a touch, select this one, hold down the Control key, and find this one, you can see they both say room and room right now, but both are those should be bedrooms. And when I do that, it'll update both at the same time.

So with a little bit of a strategy, you'll be able to move fairly quickly through the floor plan and rename all the rooms. So when your rooms are all renamed it might look something like this. So Room objects represent the actual spaces that we occupy in a building project. Typically, they don't display anything graphically onscreen unless they're selected. That's handy because we typically don't want to draw anything for the rooms. It's sort of implied and it's understood that there's a room in the surrounding area that's enclosed by a bunch of walls. But Revit still has an object there that we can easily select, modify, change things like the name and number, or we can even add additional properties to it as well.

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