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Adding plumbing fixtures and other components

From: Revit Architecture 2013 Essential Training

Video: Adding plumbing fixtures and other components

Our two bedroom condo unit is coming along nicely, but it takes a little bit more than just walls, doors and windows to make a typical building layout. So in this movie, we'll look at the Component tool, which is the tool we use to bring in a variety of miscellaneous items. As a rule of thumb if you don't see a dedicated tool for the item you're trying to insert, it's probably going to be under the Component tool. So in other words, if I wanted a door, or a window or column, I have buttons for those but I don't see a button for toilets or for furnaces or for washer/dryers.

Adding plumbing fixtures and other components

Our two bedroom condo unit is coming along nicely, but it takes a little bit more than just walls, doors and windows to make a typical building layout. So in this movie, we'll look at the Component tool, which is the tool we use to bring in a variety of miscellaneous items. As a rule of thumb if you don't see a dedicated tool for the item you're trying to insert, it's probably going to be under the Component tool. So in other words, if I wanted a door, or a window or column, I have buttons for those but I don't see a button for toilets or for furnaces or for washer/dryers.

So it's a pretty good bet that I'm going to find those items under Component; sort of a catchall button for all the miscellaneous items that you want to insert in a model. So when I click on the Component tool, it will take me to the Modify Place Component tab, and if I open up the list, you can see that what's loaded in my default template is a rather eclectic list, I have a desk, a parking space and a tree. So as you can see, we really do have a variety of items to choose from here, however, none of the items on that list are the items that I actually want to add.

So we are going to go right here to Load Family, same as we did in the previous movie with doors and windows, and that will take us to the standard out-of-the-box library. So you might want to familiarize yourself with the folder structure by spending sometime looking around what's provided here. So for the first item, I want to bring in a furnace for the utility room. So I am going to go to the Mechanical folder and then there's a single folder in there, Architectural, and then I'm going to choose an Air-Side Component and finally the Furnaces folder.

The Furnaces folder contains just a single family called Furnace, so I'm going to select that and I am going to open it up. Now you'll see the item appear directly on my cursor and I can actually place it wherever I would like it to go. I call this a freestanding family because there is no restrictions on its placement. If you recall the previous movie where we placed windows and doors, those were actually wall hosted families and if you recall unless your cursor was on top of a wall you got the small little circle with a line through it.

So if you see that sort of indication it tells you that the object you are placing requires a host, but in this case because I am getting the symbol right away, it tells me this object does not require a host and I can just place it wherever I like. Now like we've seen in other movies I can tap the spacebar and this item will actually rotate in 90 degree increments. Another interesting little trick that we can do is if your mouse happens to be highlighting something that's at a different angle and then you tap the spacebar, the object will actually match the orientation of that new object.

So in this case it will match the angled wall, and if I tap it again it will rotate 90 degrees, and if I want to reset the rotation I just move out into empty space and tap one more time and I'm back to the standard rotation. So I am going to spin it around this way, bring it over here and place it kind of in this location right here in my Utility room, give it a little bit of room all the way around, like so. Now I am going to stay in the Component command, but I need to load a new component.

So I am going to go back to Load Family, and this time I want to scroll down here and locate the Specialty Equipment folder, I'm going to double-click that, then I am going to go into the Domestic folder, and in here there are actually several items. So if I just click the first item and use the Arrow key on my keyboard I can scroll through and see that we have several items to choose from. Well, I am going to need a washer and a dryer, so I am going to select that. Washer hold down my Ctrl key, select the Dryer.

I'm also going to need a Range and a Refrigerator. So with the Ctrl key held down I'll select all four of those items and click Open, and it will load those four families into my project. When it's done, you'll see the last item I loaded, in this case the Range is on my cursor, I can tap my spacebar to rotate it around and then I'll place it over here and notice that it will try and snap to the wall, so that's kind of handy. Change to a different item, like my Dryer, choose my size, spin it around and I can place it right there.

Choose my Washer, take the size, rotate it around, see how it's trying to find the orientations here. I got to find a spot where it's not going to want a snap to an angle, there we go. Place it right there next to the Dryer and then finally my Refrigerator. I'll just place that one like so. I can move that a little bit later. Let's load one more Family, we are going to go to the Plumbing Fixtures folder this time, Architectural, and then Fixtures, and then Water Closets and I will find two versions of a domestic toilet.

Now there's a 2D version and a 3D version. Sometimes your choice here will depend on performance considerations. If you're doing a very large project, hundreds of thousands of square feet, adding a lot of 3D toilets can increase the file size and slow performance. In this case, we're doing a small condominium building and we only need a couple of toilets, so I don't really think the difference would be noticeable. So if you want to use the 3D or the 2D it's really up to you, I'm going to choose the 3D version, click Open. And even though I've chosen the 3D version, let me just roll my wheel here and zoom in a touch, notice that it still gives me a 2D symbol in Plan View.

So I'll show you the 3D View in just a few minutes and we'll see the difference there. But it still gives me a nice 2D version here in plan. I am going to tap my spacebar, rotate it around. Once again, it will highlight the nearby wall, spacebar a couple of times and the nearby wall. So let me Cancel out this command clicking the Modify tool, and I promised you a look at the 3D. There is a really simple way that we can check our progress here in 3D and that is up on a Quick Access Toolbar up here, the QAT. We can click this small little 3D House icon, it kind of almost looks like a little birdhouse and we'll click on that, and that will take us into what Revit calls a Default 3D View.

Now if I scroll down here on the Project Browser we now have a 3D branch on our Project Browser, and if I expand that, the name of the Default 3D View has these little curly brackets around here. So I often call this Curly Bracket 3D. Now you can rename that if you want to, but that's just the default name. Now navigationally you have a couple of ways you can spin this around and get a better look, because obviously we can't see really any of that equipment that we've just placed. So we maybe want to tip this down and peek inside a little bit more. You can use the View Cube over here on the right-hand side or you can just orbit the view actually using your wheel mouse.

So in either case, let me show you both methods. If I come over here to the View Cube and click and drag it, click hold down and drag it, that's one way that I can spin this around. Now I am dragging the cube so I have sort of freeform motion here. If I drag the little circle at its base, this little turntable, that will spin in the model, but it will limit the height. It won't change the height, so it'll just sort of spin it around as if it was literally on a potter's wheel. Now if you hold your Shift key down on your keyboard and then drag with your wheel pushed in, you can kind of do a similar thing.

So here you can see that's another way that I can orbit this around, and what I am going to do is kind of tip it up a little bit so we can start to see down into here. If I roll the wheel forward, zoom in, there is the toilet in 3D, zoom back out and then let me hold the Shift and spin around again, and kind of get a better look here, there is our washer, dryer and our range and our furnace. So anytime you'd like to kind of see how things are shaping up in a 3D view all you have to do is click that little birdhouse icon and then use one of the orbiting methods that I just showed you to spin around and get a better look at stuff.

So anytime you need another component in your file that's not readily available, all you have to do is click the Component tool, go to the Load Family, browse through your available Library and load in the components that you'd like to use. In the next movie, we'll look at other places where we can find content in online libraries so that's another option that we'll have available to us.

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This video is part of

Image for Revit Architecture 2013 Essential Training
Revit Architecture 2013 Essential Training

96 video lessons · 12638 viewers

Paul F. Aubin
Author

 
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  1. 1m 57s
    1. Welcome
      1m 2s
    2. Using the exercise files
      55s
  2. 14m 43s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      4m 48s
    3. Understanding Revit element hierarchy
      6m 55s
  3. 54m 44s
    1. Understanding the different versions of Revit
      1m 19s
    2. Exploring the Recent Files window and the application menu
      5m 20s
    3. Using the ribbon and the Quick Access Toolbar (QAT)
      7m 12s
    4. Understanding context ribbons
      4m 43s
    5. Using the Properties palette
      8m 31s
    6. Using the Project Browser
      5m 34s
    7. Navigating views: Zooming, panning, and rotating
      5m 57s
    8. The basics of selecting and modifying
      9m 49s
    9. Accessing Revit options
      6m 19s
  4. 47m 6s
    1. Creating a new project from a template
      7m 42s
    2. Accessing a multi-user project with worksharing
      4m 16s
    3. Configuring project settings
      6m 33s
    4. Adding levels
      7m 40s
    5. Adding grids
      6m 23s
    6. Refining a layout with temporary dimensions
      6m 58s
    7. Adding columns
      7m 34s
  5. 1h 11m
    1. Adding walls
      8m 48s
    2. Using snaps
      6m 24s
    3. Exploring wall properties and types
      7m 37s
    4. Locating walls
      7m 27s
    5. Using the modify tools
      9m 32s
    6. Adding doors and windows
      7m 39s
    7. Using constraints
      8m 27s
    8. Adding plumbing fixtures and other components
      8m 39s
    9. Using Autodesk Seek
      4m 19s
    10. Using wall joins
      3m 0s
  6. 1h 11m
    1. Linking AutoCAD DWG files
      10m 59s
    2. Creating topography from a DWG link
      7m 43s
    3. Understanding CAD inserts
      7m 56s
    4. Import tips
      6m 49s
    5. Creating a group
      7m 10s
    6. Mirroring groups to create a layout
      5m 3s
    7. Creating Revit links
      5m 16s
    8. Rotating and aligning a Revit link
      7m 6s
    9. Establishing shared coordinates
      6m 5s
    10. Managing links
      6m 0s
    11. Understanding file formats
      59s
  7. 1h 13m
    1. Working with floors
      8m 57s
    2. Working with footprint roofs
      6m 22s
    3. Working with extrusion roofs
      4m 59s
    4. Attaching walls to roofs
      3m 17s
    5. Using the shape editing tools to create a flat roof
      6m 33s
    6. Working with slope arrows
      6m 0s
    7. Adding openings
      8m 33s
    8. Working with stairs
      8m 4s
    9. Adding railings to stairs
      3m 40s
    10. Working with ceilings
      9m 36s
    11. Adding extensions to railings
      7m 20s
  8. 48m 34s
    1. Creating a custom basic wall type
      10m 18s
    2. Understanding stacked walls
      8m 12s
    3. Adding curtain walls
      8m 17s
    4. Adding curtain grids, mullions, and panels
      10m 59s
    5. Creating wall sweeps and reveals
      6m 26s
    6. Exploring model lines
      4m 22s
  9. 47m 40s
    1. Using object styles
      4m 19s
    2. Working with visibility and graphic overrides
      7m 3s
    3. Using view templates
      6m 13s
    4. Hiding and isolating objects in a model
      6m 37s
    5. Understanding view range
      7m 7s
    6. Displaying objects above and below in plan views
      6m 35s
    7. Using the Linework tool
      5m 21s
    8. Using cutaway views
      4m 25s
  10. 21m 28s
    1. Adding rooms
      8m 15s
    2. Controlling room numbering
      6m 13s
    3. Understanding room bounding elements
      7m 0s
  11. 33m 13s
    1. Understanding tags
      9m 58s
    2. Adding schedule views
      7m 55s
    3. Modifying schedule views
      7m 12s
    4. Creating a key schedule
      8m 8s
  12. 58m 40s
    1. Adding text
      7m 29s
    2. Adding dimensions
      9m 6s
    3. Adding symbols
      4m 42s
    4. Adding legend views
      4m 51s
    5. Creating a detail callout
      8m 31s
    6. Adding detail components
      8m 52s
    7. Using arrays to duplicate objects parametrically
      7m 43s
    8. Adding filled and masking regions
      7m 26s
  13. 41m 29s
    1. Understanding families
      2m 37s
    2. Creating a new family from a template
      6m 29s
    3. Using reference planes, parameters, and constraints
      7m 52s
    4. Adding solid geometry
      8m 40s
    5. Cutting holes using void geometry
      5m 9s
    6. Adding blends
      6m 2s
    7. Completing the family
      4m 40s
  14. 38m 48s
    1. Adding sheets
      7m 44s
    2. Working with placeholder sheets
      5m 24s
    3. Aligning views with a guide grid
      5m 57s
    4. Outputting sheets to a DWF file
      6m 39s
    5. Exporting to AutoCAD
      5m 42s
    6. Plotting and creating a PDF
      7m 22s
  15. 2m 38s
    1. Next steps
      2m 38s

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