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Revit Architecture 2011 Essential Training

Adding plumbing fixtures and other components


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Revit Architecture 2011 Essential Training

with Paul F. Aubin

Video: Adding plumbing fixtures and other components

It takes more than just walls, doors and windows to create a building layout. There are many other items visible on the typical floor plan, such as plumbing fixtures, appliances, conveying systems and other equipment. Most Component families are added to your model in a similar fashion of doors and windows. You simply click the Component tool and choose the item that you want to place wherever you need it to go. So let's go ahead and take a look at some of the items that we have available. I'm in a file called Adding Components, in the Exercise Folder for Chapter 4, and I'm going to go to the Home Tab, and I'm going to click on the Component tool.
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  1. 1m 59s
    1. Welcome
      1m 27s
    2. Using the exercise files
      32s
  2. 13m 45s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      5m 51s
    3. Understanding Revit element hierarchy
      4m 54s
  3. 47m 31s
    1. Using the Recent Files screen and the Application menu
      3m 21s
    2. Using the Ribbon and the Quick Access Toolbar (QAT)
      5m 3s
    3. Understanding context ribbons
      3m 0s
    4. Using the Project Browser and navigating views
      7m 37s
    5. Using the Properties palette
      10m 1s
    6. Selection and modification basics
      10m 27s
    7. Accessing Revit options
      8m 2s
  4. 42m 18s
    1. Creating a new project
      3m 26s
    2. Understanding the importance of template files
      5m 7s
    3. Understanding project settings
      6m 9s
    4. Opening and saving projects
      9m 9s
    5. Adding levels
      5m 0s
    6. Adding grids
      8m 41s
    7. Adding columns
      4m 46s
  5. 58m 21s
    1. Adding walls
      8m 39s
    2. Using snaps
      6m 39s
    3. Understanding wall properties and wall types
      7m 24s
    4. Locating walls
      7m 34s
    5. Using the modify tools
      7m 33s
    6. Adding doors and windows
      6m 37s
    7. Using constraints
      4m 47s
    8. Adding plumbing fixtures and other components
      4m 8s
    9. Using Autodesk Seek
      5m 0s
  6. 50m 52s
    1. Working with DWG files
      7m 51s
    2. Creating topography from a DWG link
      7m 45s
    3. Understanding CAD inserts
      6m 8s
    4. Using import tips
      4m 6s
    5. Creating a group
      9m 20s
    6. Working with Revit links
      9m 3s
    7. Managing links
      5m 51s
    8. Understanding file formats
      48s
  7. 1h 2m
    1. Working with floors
      8m 37s
    2. Working with footprint roofs
      7m 13s
    3. Working with extrusion roofs
      6m 0s
    4. Roof modifications and examples
      6m 27s
    5. Working with slope arrows
      6m 17s
    6. Adding openings
      8m 13s
    7. Working with stairs
      7m 41s
    8. Working with railings
      4m 29s
    9. Working with ceilings
      7m 36s
  8. 35m 52s
    1. Creating a custom basic wall type
      6m 10s
    2. Understanding stacked walls
      7m 31s
    3. Adding curtain walls
      6m 50s
    4. Adding curtain grids, mullions, and panels
      6m 44s
    5. Creating wall sweeps
      8m 37s
  9. 32m 43s
    1. Using object styles
      4m 45s
    2. Working with visibility/graphic overrides
      6m 52s
    3. Using Hide/Isolate
      7m 11s
    4. Understanding view range
      7m 40s
    5. Using the Linework tool
      4m 2s
    6. Using cutaway views
      2m 13s
  10. 21m 44s
    1. Adding rooms
      7m 4s
    2. Controlling room numbering
      8m 16s
    3. Understanding room bounding elements
      6m 24s
  11. 27m 2s
    1. Understanding tags
      7m 42s
    2. Adding schedules
      6m 50s
    3. Modifying schedules
      6m 8s
    4. Creating a key schedule
      6m 22s
  12. 48m 38s
    1. Adding text
      7m 21s
    2. Adding dimensions
      7m 26s
    3. Adding symbols
      3m 54s
    4. Adding legend views
      4m 42s
    5. Creating a detail callout
      6m 25s
    6. Using detail components
      9m 36s
    7. Adding filled and masking regions
      9m 14s
  13. 34m 39s
    1. Understanding families
      2m 37s
    2. Using reference planes, parameters, and constraints
      10m 46s
    3. Adding solid geometry
      8m 40s
    4. Adding void geometry
      4m 49s
    5. Completing the family
      7m 47s
  14. 32m 6s
    1. Adding sheets
      7m 58s
    2. Working with placeholder sheets
      4m 16s
    3. Outputting sheets to a DWF file
      6m 5s
    4. Exporting to AutoCAD
      5m 50s
    5. Plotting and creating a PDF
      7m 57s
  15. 25s
    1. Goodbye
      25s

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Revit Architecture 2011 Essential Training
8h 30m Beginner Jul 23, 2010

Viewers: in countries Watching now:

In Revit Architecture 2011 Essential Training, author Paul F. Aubin shows how to create compelling architectural designs using the modeling tools in Revit. This course covers the entire building information modeling (BIM) workflow, from design concept to publishing. It also covers navigating the Revit interface, modeling basic building features such as walls, doors and windows, working with sketch-based components such as roofs and stairs, annotating designs with dimensions and callouts, and adding 3D geometry. Exercise files are included with the course.

Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding filled and masking regions and detailing
  • Generate schedules and reports
  • Understanding families
  • Using reference planes, parameters and constraints
  • Outputting files, including DWF and PDF files
Subjects:
Architecture BIM Previsualization CAD 3D Drawing
Software:
Revit Architecture
Author:
Paul F. Aubin

Adding plumbing fixtures and other components

It takes more than just walls, doors and windows to create a building layout. There are many other items visible on the typical floor plan, such as plumbing fixtures, appliances, conveying systems and other equipment. Most Component families are added to your model in a similar fashion of doors and windows. You simply click the Component tool and choose the item that you want to place wherever you need it to go. So let's go ahead and take a look at some of the items that we have available. I'm in a file called Adding Components, in the Exercise Folder for Chapter 4, and I'm going to go to the Home Tab, and I'm going to click on the Component tool.

Now unfortunately there's not a whole lot of good components available to us in the template we use to start this project. We have a few desks, a couple of parking spaces and a few trees - not exactly the kind of items that I'm hoping to add to my condominium floor plan. So, I'm going to close out of that Type selector, and I'm going to come over here to Load family, just like we did in the Doors and Windows movie, and see what's available in the Library. So why don't we work in the Utility room first? So I'm going to come over here and scroll down and look in the Mechanical Equipment folder.

In the Mechanical Equipment folder, I'm going to find a really simple furnace, so I'm going to go ahead and load that one in. And what happens is, like doors and windows, Revit defaults to tagging almost every kind of component that you add. So it's telling me that there's no tag loaded for Mechanical Equipment and asking me, do I want to load one now? I don't really want to tag any of my equipment right now, so I'm going to go ahead and just say no here, and that will turn off the Tag on Placement feature, just like we saw with doors and windows previously. Now I'm going to come in here, and just like we saw before, if I tap the Spacebar, I can rotate this furnace around.

Now, let me show you another little tip with rotating. If your mouse happens to be hovering over something other than a 90-degree angle like the open space I was in, and you tap the Spacebar, it will actually match the rotation of the item underneath your cursor. And then, if you move away from that and you tap again, it can still pick that up if it's nearby or if I move somewhere else, it will snap back to a default rotation. So, I want this to be maybe oriented about like this, and I'll just place it over here.

And as before, I can always fine-tune the position with my Temporary Dimensions. So that's the basic process. You load in the family you want, you choose any options, like the Tag on Placement and the Type Selector, and then you go ahead and place it in and fine-tune placement. So, let's load a few more. So let's go in the Specialty Equipment folder, and then we'll go in the Domestic folder, and there is a variety of items in here. We have our dryer, we have a washer, we have a refrigerator, and we have a range. So, let's go ahead and load in all of these items, and then again we can simply tap our Spacebar to rotate, place the item where it needs to go, change to the next item, tap our Spacebar, place the item, and so on.

So let's load one more example. I'm going to Load Family, and this time I am going to look at the Plumbing Fixtures folder, and we'll come down here, and we'll find ourselves a toilet fixture. Now again, it's going to ask me if I want to load a tag for Toilet Fixtures, and again, I don't want to tag my toilets. So I'm going to go ahead and cancel that, and say no there. Press my Spacebar. And you may be noticing that Revit is trying to be pretty smart about placement, and even though this is not a hosted element, and it doesn't require a Wall Host, it will try and align itself to the face of the wall wherever possible.

And it has the flip grips, if necessary. So if you place it by mistake simply some place you don't want it, you can always flip it later. Now this one here, you can see I'm having a little trouble getting in on the face. So I just simply zoom in, and that usually allows me to highlight the face that I need. I'm going to go ahead and press the Escape twice to cancel out here, do a ZF zoom to fit, and basically the process would be more of the same. We can add countertops, we can add the refrigerator, and there are other plumbing fixtures that we're going to need, but in the next movie, we're going to look at how to get some of those other fixtures from libraries other than the provided out-of-the-box library.

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