Revit Architecture 2013 Essential Training
Illustration by Richard Downs

Adding levels


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Revit Architecture 2013 Essential Training

with Paul F. Aubin

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Video: Adding levels

Floor levels are one of the primary organizational and structural constructs in Revit project. In this movie we'll explore how to add and manipulate the levels in our project. Now levels are one of those datum elements, if you recall a few movies back in an earlier chapter where we were talking about the different buckets that objects fell in. Levels and grids, which we're going to look at in the next movie, these are datum elements. And a datum element is just an organizational element that establishes some known location in your project, and with levels those known locations are heights above zero.
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  1. 1m 57s
    1. Welcome
      1m 2s
    2. Using the exercise files
      55s
  2. 14m 43s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      4m 48s
    3. Understanding Revit element hierarchy
      6m 55s
  3. 54m 44s
    1. Understanding the different versions of Revit
      1m 19s
    2. Exploring the Recent Files window and the application menu
      5m 20s
    3. Using the ribbon and the Quick Access Toolbar (QAT)
      7m 12s
    4. Understanding context ribbons
      4m 43s
    5. Using the Properties palette
      8m 31s
    6. Using the Project Browser
      5m 34s
    7. Navigating views: Zooming, panning, and rotating
      5m 57s
    8. The basics of selecting and modifying
      9m 49s
    9. Accessing Revit options
      6m 19s
  4. 47m 6s
    1. Creating a new project from a template
      7m 42s
    2. Accessing a multi-user project with worksharing
      4m 16s
    3. Configuring project settings
      6m 33s
    4. Adding levels
      7m 40s
    5. Adding grids
      6m 23s
    6. Refining a layout with temporary dimensions
      6m 58s
    7. Adding columns
      7m 34s
  5. 1h 11m
    1. Adding walls
      8m 48s
    2. Using snaps
      6m 24s
    3. Exploring wall properties and types
      7m 37s
    4. Locating walls
      7m 27s
    5. Using the modify tools
      9m 32s
    6. Adding doors and windows
      7m 39s
    7. Using constraints
      8m 27s
    8. Adding plumbing fixtures and other components
      8m 39s
    9. Using Autodesk Seek
      4m 19s
    10. Using wall joins
      3m 0s
  6. 1h 11m
    1. Linking AutoCAD DWG files
      10m 59s
    2. Creating topography from a DWG link
      7m 43s
    3. Understanding CAD inserts
      7m 56s
    4. Import tips
      6m 49s
    5. Creating a group
      7m 10s
    6. Mirroring groups to create a layout
      5m 3s
    7. Creating Revit links
      5m 16s
    8. Rotating and aligning a Revit link
      7m 6s
    9. Establishing shared coordinates
      6m 5s
    10. Managing links
      6m 0s
    11. Understanding file formats
      59s
  7. 1h 13m
    1. Working with floors
      8m 57s
    2. Working with footprint roofs
      6m 22s
    3. Working with extrusion roofs
      4m 59s
    4. Attaching walls to roofs
      3m 17s
    5. Using the shape editing tools to create a flat roof
      6m 33s
    6. Working with slope arrows
      6m 0s
    7. Adding openings
      8m 33s
    8. Working with stairs
      8m 4s
    9. Adding railings to stairs
      3m 40s
    10. Working with ceilings
      9m 36s
    11. Adding extensions to railings
      7m 20s
  8. 48m 34s
    1. Creating a custom basic wall type
      10m 18s
    2. Understanding stacked walls
      8m 12s
    3. Adding curtain walls
      8m 17s
    4. Adding curtain grids, mullions, and panels
      10m 59s
    5. Creating wall sweeps and reveals
      6m 26s
    6. Exploring model lines
      4m 22s
  9. 47m 40s
    1. Using object styles
      4m 19s
    2. Working with visibility and graphic overrides
      7m 3s
    3. Using view templates
      6m 13s
    4. Hiding and isolating objects in a model
      6m 37s
    5. Understanding view range
      7m 7s
    6. Displaying objects above and below in plan views
      6m 35s
    7. Using the Linework tool
      5m 21s
    8. Using cutaway views
      4m 25s
  10. 21m 28s
    1. Adding rooms
      8m 15s
    2. Controlling room numbering
      6m 13s
    3. Understanding room bounding elements
      7m 0s
  11. 33m 13s
    1. Understanding tags
      9m 58s
    2. Adding schedule views
      7m 55s
    3. Modifying schedule views
      7m 12s
    4. Creating a key schedule
      8m 8s
  12. 58m 40s
    1. Adding text
      7m 29s
    2. Adding dimensions
      9m 6s
    3. Adding symbols
      4m 42s
    4. Adding legend views
      4m 51s
    5. Creating a detail callout
      8m 31s
    6. Adding detail components
      8m 52s
    7. Using arrays to duplicate objects parametrically
      7m 43s
    8. Adding filled and masking regions
      7m 26s
  13. 41m 29s
    1. Understanding families
      2m 37s
    2. Creating a new family from a template
      6m 29s
    3. Using reference planes, parameters, and constraints
      7m 52s
    4. Adding solid geometry
      8m 40s
    5. Cutting holes using void geometry
      5m 9s
    6. Adding blends
      6m 2s
    7. Completing the family
      4m 40s
  14. 38m 48s
    1. Adding sheets
      7m 44s
    2. Working with placeholder sheets
      5m 24s
    3. Aligning views with a guide grid
      5m 57s
    4. Outputting sheets to a DWF file
      6m 39s
    5. Exporting to AutoCAD
      5m 42s
    6. Plotting and creating a PDF
      7m 22s
  15. 2m 38s
    1. Next steps
      2m 38s

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Watch the Online Video Course Revit Architecture 2013 Essential Training
10h 27m Beginner Aug 02, 2012

Viewers: in countries Watching now:

Find out how to create compelling architectural designs using the modeling tools in Autodesk Revit software. In this course, author Paul F. Aubin demonstrates the entire building information modeling (BIM) workflow, from creating the design model to publishing a completed project. The course also covers navigating the Revit interface; modeling basic building features such as walls, doors, and windows; working with sketch-based components such as roofs and stairs; annotating designs with dimensions and callouts; and plotting and exporting your drawings.

Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors, and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding curtain grids, mullions, and panels
  • Using cutaway views
  • Generating schedules and tags
  • Adding callouts such as text and symbols
  • Understanding families
  • Outputting files, including DWF and PDF files
Subject:
CAD
Software:
Revit Architecture
Author:
Paul F. Aubin

Adding levels

Floor levels are one of the primary organizational and structural constructs in Revit project. In this movie we'll explore how to add and manipulate the levels in our project. Now levels are one of those datum elements, if you recall a few movies back in an earlier chapter where we were talking about the different buckets that objects fell in. Levels and grids, which we're going to look at in the next movie, these are datum elements. And a datum element is just an organizational element that establishes some known location in your project, and with levels those known locations are heights above zero.

So we're looking at a floor plan right now, I'm in a project called Levels and this is actually just a copy of the project that we created in the last movie. And this floor plan is established at a particular height. Now you can't see the height when you're in a Floor Plan view, and in fact you really can't do any manipulation to the level when you're in a Floor Plan view. So what we need to do is use our Elevations over here and open up an Elevation. And I've prepared this East Elevation to show us the levels. All I really did was shorten the extent of these levels so that we could zoom in a little bit more closely.

Each of the levels is represented here with this dashed line and this symbol at the end and they each have a name and a height. So as I said, the levels are a horizontal datum, think of it as a thin sheet of paper cutting through your building at a particular height. And so here's Level 1 and that's at zero and then there's a few levels in the negative direction, top of Footing and bottom of Footing, and then there is one up here called roof at 12 foot 8. Now when you select these levels they have lots of small controls and grips that appear on them. They have these little open circles at either end, and you can use those to actually change the extent of the level.

And notice that when I do that, it actually controlled the ones down below as well, that's because of this little lock icon here. So you can stretch any one of these endpoints and they'll all stretch together as a unit, which makes it pretty handy particular on a building where you have lots of levels. You've got a height that you can control here with this dimension or right here. You've got a name and then you've got this little graphical symbol here. Now down here you can see there is a small little elbow on this level, and when I click on it, there's a few small grid points here, that I can drag to make this a little bit more legible.

Notice that it doesn't have any impact on the height. The height of the level is here where this dashed line is, that's where the negative six feet occurs, and you could see here with this dimension, it's 1 foot away from its neighbor. But this is just for the graphical symbol to make things appear a little bit more legibly. So these were all the levels that were already here in the project, but the building that I want to create needs a few additional levels. Now how do you decide? Well when you're setting up your project, this is one of the first tasks that you want to do. And what I typically tell people is, if you've got a button on the elevator, you should put a level there.

Now you could have levels for other things, clearly there isn't a button on the elevator for top and bottom of footing, so you can clearly have levels for other horizontal measurement points as well, other datums that are important to you. But having one for every actual occupied floor level is a pretty good idea. And so I need a Level 2 in this building so I'll start with that one. If I go to the Architecture tab, over here toward the right-hand side on the Datum panel, you're going to see the Level button. Now if you look at the tooltip that appears when I hover over the tool here, you could see that it says the word Level, that's the name of the command, and in parentheses it says LL, that's actually the keyboard shortcut for this command.

Now the way this works is I could either click this button or without clicking the button I can just type the letters LL on my keyboard, either way I'm going to be running that command. So be on the lookout for those tooltips because they'll tell you the keyboard shortcuts and often that's a faster way to issue the command. Now notice that when I move my mouse over here, when it lines up with the endpoints of the neighboring levels, it'll snap to it. You see that little dashed line there? It wants to snap to that. So I'm going to click and start to drag and when it gets to this other end it'll snap again, and click.

I just sort of eyeballed that in, it came in at about 10 foot 2, but I'd really like this level to be at 10 feet. So I'm just going to put my mouse right on top of this dimensional text and click and that will make that editable text, and then I'm just going to type in 10. This is going to be interpreted as 10 feet by Revit, the default unit in an imperial project if you're working in the United States is feet. So when I press Enter it will interpret that as 10 feet 0 inches. So that's my Level 2, that's my second floor of the building.

Now I'm going to hold in my wheel, drag a little bit, make another level up here somewhere, again snap it at both ends, it came in at 19 8, and I'm going to put in 20, press Enter, and this is going to be a second roof. My building actually is going to have two roofs, there's going to be a lower roof and an upper roof. So currently this one is just called roof, and this one came in as Level 3. So Revit just guesses at the name. Now I'm still in the Level command, so what I want to do is get out of that Level command and show you that it's really easy for us to rename those two levels that we need.

But before I get out of the command, let me just point out the color of this Level symbol and compare it to the color of this Level symbol. This one is a nice bright blue and this one is black. Notice that when I press Escape and get out of the command, that one turns blue as well. Now what that's telling us is, if you look over here on the Project Browser, it automatically created floor plans and ceiling plans, you can see there is a Level 2 and a Level 3 floor plan and ceiling plan for each of those new levels. Now notice here it says Level 2, Level 3, watch what happens now, I've also got roof here.

I'm going to select of this one. Click right on the word roof, put my cursor at the start of that name and I'm going to change it to Low Roof. When I press Enter, I'll get a message that pops up on screen and Revit will ask me, do I want to rename the corresponding views? It's talking about this view right here that's called Roof in this case. So I'm going to say Yes and you'll see the name there changed to Low Roof. I'm going to do it again, click on Level 3, click right on there, call this High Roof, press Enter, say Yes again and now it will create High Roof here and there's also this ceiling plan called High Roof, it renamed that.

Now it turns out that I probably don't need a ceiling plan on the Roof Level, so I can simply select that view in Project Browser, press the Delete key on my keyboard and it will remove that unneeded view. So you don't actually have to have a view in each location for each level, but it will create one for you automatically and you can simply delete it if you don't want it. Let me zoom out a little bit here, those are my completed levels. I could make whatever adjustments I want to make, I could add the little elbow using this tiny little squiggle right here to make that a little bit more legible and then all that would remain is to save my project and move on to the next step.

So one of the first tasks that you want to do in creating a new project is to set up the levels. Nearly all of the elements in a Revit project have some association to one or more of levels in your project, so their importance can't be overstated. You don't have to get all of the levels perfect on the first try, but typically you'll want to set at least the basic ones early on so that you have a good framework for your project. Remember, if there's a button on the elevator, you want to create a level for it.

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