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Adding levels

From: Revit Architecture 2011 Essential Training

Video: Adding levels

In this lesson, we are going to talk about Levels. Levels are horizontal planes or horizontal datums that run through the building, and they actually represent the true floor levels of your building. What I usually like to tell people is if you've got a button on the elevator, then you need a level for it. So start with that guideline for the levels that you need in your project. You will certainly add other levels for other meaningful horizontal datum points, like the roof, or the bottom of the footing, and so on. You want at the very minimum the levels where people actually walk around. Now, I am in the Floor Plan view. I can't add or modify my levels in the Floor Plan view, so what I have to do is actually switch to a view like an Elevation.

Adding levels

In this lesson, we are going to talk about Levels. Levels are horizontal planes or horizontal datums that run through the building, and they actually represent the true floor levels of your building. What I usually like to tell people is if you've got a button on the elevator, then you need a level for it. So start with that guideline for the levels that you need in your project. You will certainly add other levels for other meaningful horizontal datum points, like the roof, or the bottom of the footing, and so on. You want at the very minimum the levels where people actually walk around. Now, I am in the Floor Plan view. I can't add or modify my levels in the Floor Plan view, so what I have to do is actually switch to a view like an Elevation.

So I am going to go over here to the East Elevation, and you can see that we have some starting levels that are already here in the project. So we are going to begin with these and make some modifications and then add to them. So the first thing I would like to do is just kind of talk about the level itself, and I am going to just click on this Roof Level here at the top to show you this. When I click on it, and select it, you'll see a series of icons appear attached to that level. On both ends you are going to see a small, little lock icon. You are going to see this small, little 3D indicator.

You are going to see this small, little open circle, and again, if I pause over any one of these, a little tooltip does appear, giving you some indication of what these controls will do. On this end, I have Parameters that I can edit, like the height of the level, the name of the level. There is a little squiggly control hidden away between those two parameters, and the tooltip there says, Add elbow. That's how this level here has the little jog in it, and actually it's still not terribly legible with the 5 feet, so I can actually further adjust it, like so.

But the way that that was done was I just clicked on the little squiggly, and that gave them the little elbow there; they being whoever built this template that we started with. If you want to remove an elbow, you just drag it back to horizontal, and it kind of snaps back and removes the little elbow grips that were previously there, here and here. If you want to rename a level, you just click on the text and you type in something else.

When you do that, Revit will offer to also rename for you any Floor Plan views that correspond to this level. So if I answer yes here and scroll over here in my Project browser, you'll notice that what used to be called Roof is now called Low Roof to match the name of the Level. You're not required to do that, but it's something that Revit offers to do for you. We can change the height of the level by just simply clicking on the text here, and if I type in a number, it will actually move it. I am going to keep it at 12' 8" actually, so I am going to do undo that with Ctrl+Z. What I want to do is actually add in two new levels here, for the starting point of my office building project.

So I am going to go to the Level tool, which is on the Home tab. So if you look on your Home tab and you look all the way over to the right, you should find the Level tool. You'll notice also from the tooltip that LL is the shortcut for Level, so you can type LL, if you prefer, to execute that command. Now, notice how when I move my cursor nearby the endpoints of the other levels, Rivet kind of offers to snap them to it. You get that little dashed line there. When I click, it will sort of snap right to it, and the same thing will happen at the other end, right here, like so.

That's a pretty good idea to do on both ends, because when you do that, these little lock icons appear, like we had before, and now they're all constrained to one another. And the reason that that's important is if you grab the little open circle that I pointed out a few minutes ago, and you drag it, it will actually drag all of the locked levels together in unison. So that keeps everything much neater and cleaner, and usually a pretty good idea. Now, if for whatever reason, you don't want this level to move with the others, you can unlock it and drag it, and it will drag independently. But as I said, most of the time, folks like to keep them nice and lined up.

I am going to adjust the height of my Level 2 to 10', and then I am going to pan down. I'm holding in my wheel and dragging to do that. Pan down slightly, and I'll add another level up above. I am going to adjust the height to 20 feet, and I am going to click on the name and call this High Roof, and I might want to spell that correctly.

In this project, we are going to actually - I have two roofs, so Low Roof and a High Roof, so we are going to go ahead and make that change there. So that's a little bit about adding levels and working with levels. Again, that's an early setup task that you are going to want to do. You are going to want a Level for every floor level on your building or every button on the elevator, if you want to think of it that way, and this gets you started with the basic framework upon which all of your building geometry will be referenced in your projects.

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This video is part of

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Revit Architecture 2011 Essential Training

81 video lessons · 12533 viewers

Paul F. Aubin
Author

 
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  1. 1m 59s
    1. Welcome
      1m 27s
    2. Using the exercise files
      32s
  2. 13m 45s
    1. Introducing building information modeling (BIM)
      3m 0s
    2. Working in one model with many views
      5m 51s
    3. Understanding Revit element hierarchy
      4m 54s
  3. 47m 31s
    1. Using the Recent Files screen and the Application menu
      3m 21s
    2. Using the Ribbon and the Quick Access Toolbar (QAT)
      5m 3s
    3. Understanding context ribbons
      3m 0s
    4. Using the Project Browser and navigating views
      7m 37s
    5. Using the Properties palette
      10m 1s
    6. Selection and modification basics
      10m 27s
    7. Accessing Revit options
      8m 2s
  4. 42m 18s
    1. Creating a new project
      3m 26s
    2. Understanding the importance of template files
      5m 7s
    3. Understanding project settings
      6m 9s
    4. Opening and saving projects
      9m 9s
    5. Adding levels
      5m 0s
    6. Adding grids
      8m 41s
    7. Adding columns
      4m 46s
  5. 58m 21s
    1. Adding walls
      8m 39s
    2. Using snaps
      6m 39s
    3. Understanding wall properties and wall types
      7m 24s
    4. Locating walls
      7m 34s
    5. Using the modify tools
      7m 33s
    6. Adding doors and windows
      6m 37s
    7. Using constraints
      4m 47s
    8. Adding plumbing fixtures and other components
      4m 8s
    9. Using Autodesk Seek
      5m 0s
  6. 50m 52s
    1. Working with DWG files
      7m 51s
    2. Creating topography from a DWG link
      7m 45s
    3. Understanding CAD inserts
      6m 8s
    4. Using import tips
      4m 6s
    5. Creating a group
      9m 20s
    6. Working with Revit links
      9m 3s
    7. Managing links
      5m 51s
    8. Understanding file formats
      48s
  7. 1h 2m
    1. Working with floors
      8m 37s
    2. Working with footprint roofs
      7m 13s
    3. Working with extrusion roofs
      6m 0s
    4. Roof modifications and examples
      6m 27s
    5. Working with slope arrows
      6m 17s
    6. Adding openings
      8m 13s
    7. Working with stairs
      7m 41s
    8. Working with railings
      4m 29s
    9. Working with ceilings
      7m 36s
  8. 35m 52s
    1. Creating a custom basic wall type
      6m 10s
    2. Understanding stacked walls
      7m 31s
    3. Adding curtain walls
      6m 50s
    4. Adding curtain grids, mullions, and panels
      6m 44s
    5. Creating wall sweeps
      8m 37s
  9. 32m 43s
    1. Using object styles
      4m 45s
    2. Working with visibility/graphic overrides
      6m 52s
    3. Using Hide/Isolate
      7m 11s
    4. Understanding view range
      7m 40s
    5. Using the Linework tool
      4m 2s
    6. Using cutaway views
      2m 13s
  10. 21m 44s
    1. Adding rooms
      7m 4s
    2. Controlling room numbering
      8m 16s
    3. Understanding room bounding elements
      6m 24s
  11. 27m 2s
    1. Understanding tags
      7m 42s
    2. Adding schedules
      6m 50s
    3. Modifying schedules
      6m 8s
    4. Creating a key schedule
      6m 22s
  12. 48m 38s
    1. Adding text
      7m 21s
    2. Adding dimensions
      7m 26s
    3. Adding symbols
      3m 54s
    4. Adding legend views
      4m 42s
    5. Creating a detail callout
      6m 25s
    6. Using detail components
      9m 36s
    7. Adding filled and masking regions
      9m 14s
  13. 34m 39s
    1. Understanding families
      2m 37s
    2. Using reference planes, parameters, and constraints
      10m 46s
    3. Adding solid geometry
      8m 40s
    4. Adding void geometry
      4m 49s
    5. Completing the family
      7m 47s
  14. 32m 6s
    1. Adding sheets
      7m 58s
    2. Working with placeholder sheets
      4m 16s
    3. Outputting sheets to a DWF file
      6m 5s
    4. Exporting to AutoCAD
      5m 50s
    5. Plotting and creating a PDF
      7m 57s
  15. 25s
    1. Goodbye
      25s

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