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In Revit Architecture 2011 Essential Training, author Paul F. Aubin shows how to create compelling architectural designs using the modeling tools in Revit. This course covers the entire building information modeling (BIM) workflow, from design concept to publishing. It also covers navigating the Revit interface, modeling basic building features such as walls, doors and windows, working with sketch-based components such as roofs and stairs, annotating designs with dimensions and callouts, and adding 3D geometry. Exercise files are included with the course.
Continuing on the topic of working in details in Revit, in the previous two movies we saw creating the callout view and then we saw adding detail components on top of the callout view to begin embellishing design intent. In this movie, we are going to look at a few more tools that we have to embellish the detail, specifically filled and masking regions. Before we do that, I just want to point out a couple of the changes that you might see onscreen here compared to the previous file. This file is called Filled and Masking Regions. And I have added to it two detail components: an angle running this way and a channel item running this way.
Both of these items are available in the out-of-the-box Detail Library, the same location where we found the stair tread. So you can feel free to go ahead and import these yourselves and add them in. All I did was place them in the model where I wanted them to go. And I want to show you a nice benefit of having this as a grouped array is when I select the array item, I can choose Edit Group. And I've positioned this angle where I want it to be, but I actually need it underneath each stair. So rather than creating a separate array and manually copying it again, all I need to do is open up the first array group, which is already spaced properly and in the correct location, click the Add button, click on the item I want to add to the array, and then finish the group.
And just like that, we will have that support angle now added to all the other treads as well. But you can see that the tread design that we're using here is a little different than the underlying stair model. And rather than go in and edit the model and try and make it match and all that, what we can simply do is draw a 2- dimensional version of the stringer here to cover up the underlying model geometry that we are not interested in seeing. And to do that we go to Annotate, and we go to Region, and we are going to choose a Masking Region.
Now, a masking region is just that. It's a region that masks out the underlying geometry underneath. And in fact, we've already seen an example with this brake line that we used over here. That brake line has a built-in masking region. I could just draw my lines and you see Revit does a pretty job of snapping directly to the underlying geometry. Or I could actually use this to save myself a little bit of effort. I am going to choose Pick Lines. And I'll pick this line and this one. I can even pick the vertical if I like, like so, but it's not quite in the right place.
And then this final one, I am just going to draw outside the crop somewhere. So let's clean this up. I'll do trim, and trim. And then for this guy, I can just move it to where it needs to go. And you'll see how it will actually snap to that underlying 2D component that I've placed there. So presumably, I put that component in the correct location, and therefore I can use that to actually snap to.
I could even lock it, so that if I realize that channel needs to move around a little bit, it will actually automatically move the edge of the Masking Region with it. And that can be a little handy thing to do. The only caution I would give you about locking elements when you're working in a detail, you might be tempted to lock the treads to the underlying treads and so on. You might be later working in a floor plan view and you make a modification, and then Revit will send up an error message telling you that it can't satisfy the constraints anymore, and that its got to remove the constraints or some other cryptic sounding message.
And you might not be sure what it's talking about. It could be something as simple as I locked this line to the underlying stair, but now because of the new configuration of the stair, that lock is no longer valid. And it's telling me it can't do that. Well, that's a pretty innocuous thing, and I could easily just say, okay, unconstraint it, and I'll come back and fix the detail. But if you're not sure what it's trying to tell you, it can be a little bit scary to get a message like that. So just use some caution when you're applying constraints and locks. Just because you see a lock, doesn't mean you have to click it, right? Try and be judicious about it and click them when you get the most bang for your buck.
All right. So I am going to go ahead and finish this masking region. So there you go. It's masking all right, but it seems to be masking just a little bit too much, right? Well, no worries here. We have our Arrange buttons on the Modify tab, and we can easily shuffle these things around. All we have to actually do here is click Send to Back, because it turns out that any regions or any 2D components, so this includes both our 2D detailed component families and our masking and filled regions, all of those sit on top of the model.
So even if you send it all the way to back, back is still in front of the model. So sometimes people get confused in this the first time they see this. They think Send to Back will actually pull the model forward in front. That's not the case. Anything you draw on top of the view always sits on top of the model and always covers up the model. So if you don't want to cover up the model, don't draw a mask in front of it. So let's do one more example. This was a masking region, and so it just has this white fill background here. We are going to do a filled region next, which you build exactly the same way.
You are just drawing a shape. But the difference is now you can fill this one in with a pattern. And what I want to do is represent the concrete pad of the landing here just a little bit better than what I'm seeing from the underlying model. So I am going to go ahead and zoom in. And I'll draw some lines. So I am going to just start by picking lines that will give me something to start with. I pick that line, and I might need to tab here to get the one I want, that one.
And you don't have to get this fussy and go all the way around here. I mean, you could if you really wanted, but we are going to see with the stacking order, I can just drop it behind there, and that will be just as good. This one here, I am going to draw a line, and I want this to be 3 inches thick. So I am going to put in 3" here in the offset. And I'll just pick anywhere and anywhere, and I don't know if you can see it. Yeah, it went above.
So let me just Mirror that around. Now, when you choose Mirror, if you leave the Copy chosen on, it will actually make a copy down there. So let me uncheck that, and then I can just basically move it down Mirrored. I could have undone it and drawn it again, but there's lots of different techniques. Let's trim to clean it up. And we need one more line out here somewhere. Just do it like that, and we'll trim to clean that up.
That should do the trick. Let's go ahead and finish it. And you can see that it's using the wrong pattern. It's using a crosshatch pattern. It's sitting in front of everything. So we just talked about Send to Back. Send to Back should largely take care of it, except that, oops, now the stringer is in front of it. Well, there's a bunch of ways you can do this as well. I mean, you can choose here and do Send Backward instead, and just keep sending it backward until it's in the right spot. Or I know that the stringer has to be all the way in the back, so two Send to Backs ought to do the trick.
So whichever combination of Send to Back and Go to Front works for you is acceptable. And then the other thing is to get rid of the Crosshatch and actually do Concrete, I just need to go to my Type Selector here and choose an appropriate pattern. If you don't have a pattern you're looking for, you can create your own. And the way you create your own is you just go to Edit Type, just like you would with any other type in Revit, 2D or 3D, they all work the same way. You would click Duplicate, give it a name, and then after you've given it a name, you could set all the settings you want here, including the fill pattern, what kind of background it should have, opaque or transparent, what lineweight it should use, and you can see there are quite a bit of fill patterns provided with the software.
If you don't see a fill pattern included that you want, you actually can create new fill patterns on your own. So that's another option as well. So there we go. That's my Concrete Fill there. And if I zoom back out, looking pretty good. So at this point, the drawing part of my detail is pretty well complete. What I'm going to do here is because we covered text in a prior movie, you can go back and review the "Adding text" movie is I am just going to switch over to a completed version, which I have provided in the Exercise Files. And it looks something, like this.
There are some notes pointing to each of those individual items. There's all the same geometry that we just looked at. And I did one more thing right over here. There's two approaches you could take here. You could go to Annotate and do a Detail Line, which is just that. It's just a 2-dimensional line that you can just draw, and change it to a Hidden Line Type, and you can just draw these lines anywhere you like. That one happens to be green though. So I used the technique that we used in the Linework tool movie, where I temporarily took this view and changed it to Wireframe.
And then I went to the Modify tab, I clicked on the Linework tool button, I made it Hidden Line, and then I just touched each of the edges that I wanted to see through. And then when I was all done, I changed it back to Hidden Line, and the result looks like this.
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