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Build your competency in Autodesk Revit from the ground up. In this course, Paul F. Aubin teaches you the core building information modeling (BIM) skills you need to complete solid architectural drawings in Revit 2014. First, get comfortable with the Revit environment, including its context ribbons, property palettes, and views, and learn to set up a project and add the grids, levels, and dimensions that will anchor your design. Then get to modeling: adding walls, doors, and windows; creating and mirroring groups; linking to external assets; and working with floors, roofs, and ceilings. Paul also shows advanced techniques for drawing stairs, complex walls, and partially obscured building elements, as well as adding rooms and solid geometry. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to DWF, PDF, or AutoCAD.
In the last few movies we've focused on the layout of the walls for our two bedroom condo unit. The next logical thing to do is to lay out the doors and windows, so here i have a file called Doors and Windows and it's a completed version of the wall layout. And we're going to look at the various ways that we can add doors and windows to this layout, so let's start with the doors, and here on the Architecture tab I'm going to click on the Door tool. And that's going to take me to the Modify Place Door Ribbon tab and on the properties palette I'll see settings for the doors that I'm placing.
Now, the first thing I want to look at is the type selector and if I open up the list here you can see at the top that I have a single family in this project called Single flesh. And it contains several types. Now, the default type is 36 by 84. And I'm going to choose the 36 by 80 type instead. Now, that's really the only change that I want to make here. If I move my mouse into the screen. What you're going to see is, the tip tells me that I need to click on a wall to place the door. And it's confirming that or reinforcing that by the small circle with the line through it, the sort of can't place here symbol.
And what you'll see is as you move the mouse around, the door will only appear if your cursor happens to be on a wall. So, with that in mind you need to pay attention to whether or not there's a wall under your cursor. Other than that it should be pretty easy to place doors. Now, I'm going to start with the main entrance to the condo unit right over here on this small angled wall. An if you move slightly, what you'll see is some snapping behavior that we talked about earlier in this chapter.
The door will try to find the center of this wall. So, it's trying to do that automatically. You don't necessarily have to read the fractions directly to see that. You can kind of tell that it's finding the center of this wall. So, as soon as it finds the center, all I have to do is click and it will place that door. Now if I want to continue placing 36 by 80 doors, I can just continue to move around my plan and find other locations and again, this one will snap nicely to the center. And this one will also snap to the center, but notice that it's flipping the wrong way, it's swinging opposite of what I might like.
It'd be a little difficult to get into this room if the door was swinging to the left like this. So, notice as you move the mouse it can swing in or out of the room but to get it to swing left or right, what you actually have to do is tap your spacebar and that will swing it either left or right. So, I'm going to click it to place it right there and I'll place another one right here. Again, I can tap my spacebar. Notice that this time, we're getting a 6 inch dimension there off the end wall.
If you recall the movie on Snaps, we talked about the default snapping behavior. That was not limited to just walls, so you can use that to your advantage here with doors as well to maintain standard size jams. So, I can get a six inch jam there or a six inch jam over here or really anywhere that I want to see that. So, I'm going to continue to place these, some of these in the center, some of them with the six inch jam, like so. That's all of the single swing doors that I need, but I need to add a few more doors.
I have some closets that require bi-fold doors and I have a patio down in the living room at the bottom of the plan that I want to put in a nice double door. So, I don't have those door families currently loaded in this project. As you can see, all I have is single flush. So, what we're going to do is remain in the door command. And over here on the Ribbon, we can choose this Load Family button. And I'll click it. And that will bring up the Load Family dialogue. And I'm in the out of the box standard US imperial library.
Your screen might look slightly different but you should have a Doors folder. And if you open that up, there are several doors that ship with the software. Now, the easiest way to tell what's here is to click the first item and then use the arrow on your keyboard to slowly page through all the available doors that are included here. And you'll see the previews changing over on the right. And so, you can see there's quite a few varieties for us to choose from. Now, what I'm going to choose here is my Bi-fold-2-Panel door at the top, hold down my Ctrl key and select the Bi-fold-4-Panel door and then the Double Glass 2. Double Glass 2 has these muntin patterns on the glass. So, I'm going to select all three of those, click Open, it will load those three families into my project.
And then if we look at our type selector, we now have those families and their types available to us. So, there's several sizes of each of these families included in the file now. So, I am going to choose the 68 by 80 double glass door and I am going to put one centered down here on the outside of the living room to get out to our patio. I am going to change to the double Bi-fold door and I will do it 72 by 80. And I'm going to put that one right here on this closet. And then I'll switch to the Single By-fold door and I'm just going to do a 30 by 80 in this case.
And I'm going to place one here and I'm going to place one here and one right here. Now, I did those a little bit sloppy on purpose. In particular, I am going to zoom in on this closet right here and show you that, the way that came in, its kind of right up against this wall here. It's also flipping the wrong way. So, don't feel like you have to undo and start over again when situations like this occur. All you have to do is select it and it got its own flip grips and you can flip it and its got temporary dimensions and I am just going to make that one inch so that it gives me a small one inch (INAUDIBLE) on either side.
So, things like that are very easy to fix after you place them using the same methods that we used with walls before, temporary dimensions and flip grips. So, as a final touch of this plan, I'm going to go to the Window tool. If you scan the Ribbon tabs in the Properties palate it almost exactly the same as placing doors. We have a type selector here, we have choices on this list, we have a lot of the same choices over here. What you'll notice here on the list is all I have is a fixed window, which may not be the best choice for a condominium plan. So, just like we were able to do with doors I'm going to choose Load Family, scroll down to my Windows folder and choose a more appropriator type window. In this case, I'm going to choose a Casement Double with Trim, open it up. Pick my desired size.
There is a few different choices available. I'll use a 48 by 48. And I'll place one in each of the rooms that need a window. Click the Modify tool. And that takes care of our door and window placement. So, placing doors and windows is a simple matter of choosing the Tool and clicking on the wall where you want it to go. Remember that you have temporary dimensions to fine tune their placement. So, if you don't have the family or type that you're looking for in your project, you simply click the Load Family tool, go out to your Library on the hard drive, choose the one you want, load it in and place it in your project.
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