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Find out how to create compelling architectural designs using the modeling tools in Autodesk Revit software. In this course, author Paul F. Aubin demonstrates the entire building information modeling (BIM) workflow, from creating the design model to publishing a completed project. The course also covers navigating the Revit interface; modeling basic building features such as walls, doors, and windows; working with sketch-based components such as roofs and stairs; annotating designs with dimensions and callouts; and plotting and exporting your drawings.
So, the pool table playing surface is coming along nicely, but unless we invent the antigravity device, we're going to need some sort of support to hold this thing up. So why don't we look at creating some legs here for the table, in this movie? And we could use really any of the forms here on the Create tab to create some legs, but in this movie I'd like to look at creating a blend, so that will give us an opportunity to look at a different kind of form. So, to start off with, I'm in a file called Adding Blend, and I'm going to maximize up my Floor Plan view, just to make it a little easier to see.
To start off with, we're going to need some new reference planes. So, on the Create panel, I'll come over here and click the Reference Plane button. And I'm going to create two vertical reference planes over in this location here. Now, you may notice that I'm making them wider than the pool table. That's actually deliberate because it makes it a lot easier to come back and dimension those later. Now, if I catch it while I'm placing them, I can actually highlight and edit this dimension now.
So, let me make that 2 inches, and let me make this one. Now, this guy here came in at a random number, so I want that one to be 6 inches. And then this one here also came in at a random number, and I want that to be 1 foot. So, my leg is going to fit into that little rectangular space right there. Now, when I flex my family, I don't want those reference planes to get left behind. Right now, if I were to go to Family Types and choose the 7 foot family and Apply, notice that those reference planes I just created are unaffected by that change.
So, I'm going to back to the 8-foot one, and I'm going to add some dimensions to prevent that. So, all we're going to do here is dimension from this reference plane to this one. Make sure that you're dimensioning reference plane to reference plane. This is why I said, "Draw them a little too long." It makes it a lot easier to pick them if they're longer; otherwise, you have to use the Tab key and try and find them. Let me lock that. So this reference plane to this one, and I'm going to lock that; this one to this one, and I'll lock that; and this one to this one, and I'll lock that.
And then I can select these two and its dimension, and mirror those to the other side. You don't need to mirror the horizontal ones because they go all the way across. And then I'll need to add one more dimension, this one to this one, and lock that. So now, if I go to flex and I choose the 7-foot size, watch that little inner rectangle when I click Apply, and you see how this time it maintains those dimensions as it gets smaller. So let's go back to the 8 foot, click OK, and we're ready to add our blend now.
So, a blend is basically an extrusion with two shapes. So, you draw a lower shape and then you draw an upper shape, and it blends between the two shapes. So, we'll go to the Create panel, we'll click on Blend, and I'm going to come over here and start with a rectangle. I want to change the Offset of that rectangle to 2 inches, and I'm going to snap right to the intersection of my new reference planes. Let me roll the wheel here just a little bit to zoom in and start right there, and start to drag out, and snap to here.
But before I click, notice how it's going larger than that rectangle? I actually want it smaller, so I'm going to tap the spacebar, and that puts it on the inside, and I'll click. Now, over here we have an Edit Top button, and if I click that, it completes that first sketch, and now we're editing the top sketch of the blend. I'm going to change the Offset back to 0, and I'm going to use this option right here, Radius. And I'm going to set that Radius to 2 inches, go to our rectangle, and this time snap right to the reference planes.
Notice when I click the second point what will happen. You see how the Radius option makes a rounded rectangle. So that's kind of nice. And I'll go ahead and lock these on all four sides, click the Finish Edit mode, and let's use this icon right here, Restore Down, to go back to our four tile windows. And we'll notice a couple problems right away. The first problem is the leg is sitting on top of the table and that's because, if we select it, its work plane is still set to the reference plane plane surface right over here.
And remember, in the previous movie, we could use the Edit Work Plane to modify that. Now, before I do, just let me zoom in here and show you what the blend did. You see how it's going from a rectangle and tapering up to that curved rectangle at the top, so it kind of gives a nice effect there. So that's the blend. So let's do Edit Work Plane, and we're going to choose from the named work planes, and we're going to put it back down to Reference Level right here, which we'll set it back at 0. So you see it drop down. Then over here in the Elevation view, I can just use this grip, snap it to that reference plane, and lock it.
And then finally, in any view, like this front view, I can go to Mirror and mirror it about the center. And I'll get a second leg over here. And let's zoom it out, hold down my Shift key, drag the wheel, and now that looks more like a proper pool table. So the Blend Form just takes two shapes--one for a base and one for a top--and it extrudes one shape into and transforms into the second shape. So, you take whatever the first shape is and along the height of the blend, it will transform itself into the second shape.
We've used that for the legs here of our pool table.
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