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Revit Architecture 2011 Essential Training
Richard Downs

Revit Architecture 2011 Essential Training

with Paul F. Aubin

 


In Revit Architecture 2011 Essential Training, author Paul F. Aubin shows how to create compelling architectural designs using the modeling tools in Revit. This course covers the entire building information modeling (BIM) workflow, from design concept to publishing. It also covers navigating the Revit interface, modeling basic building features such as walls, doors and windows, working with sketch-based components such as roofs and stairs, annotating designs with dimensions and callouts, and adding 3D geometry. Exercise files are included with the course.
Topics include:
  • Introducing building information modeling (BIM)
  • Adding levels, grids, and columns to set up a project
  • Creating building layouts with walls, doors and windows
  • Modifying wall types and properties
  • Working with DWG files and CAD inserts
  • Adding rooms
  • Adding filled and masking regions and detailing
  • Generate schedules and reports
  • Understanding families
  • Using reference planes, parameters and constraints
  • Outputting files, including DWF and PDF files

show more

author
Paul F. Aubin
subject
Architecture, Building Information Modeling (BIM), Previsualization, CAD, 3D Drawing
software
Revit Architecture 2011
level
Beginner
duration
8h 30m
released
Jul 23, 2010

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Introduction
Welcome
00:06Hello! My name is Paul Aubin and welcome to Revit Architecture 2011
00:10Essential Training.
00:12Over the last few years, Revit has taken the building industry by storm.
00:16Every day more and more firms are adding Revit to their workflow, and one thing is certain:
00:20It often has something to do with BIM.
00:23BIM stands for Building Information Modeling, and it is one of the topics that
00:26we will explore in this course.
00:28We'll start with basics like walls, columns, doors and windows.
00:33We'll explore how these items are added to your model, understand their
00:36association to levels and grids, manipulate their key properties and settings.
00:40I'll show you how to create a topographic surface, upon which your building can sit.
00:44We'll even do this from imported CAD data, such as an AutoCAD file from your
00:48consulting engineer.
00:49We'll put a roof over our head, as we look at Revit's roofing tools. Do you use
00:54curtain walls in your designs?
00:55Well, Revit has lots of functionality here for us to explore, as well.
00:59And what Building model would be complete without stairs, railings, toilet
01:03fixtures, and other equipment and furnishings? But using Revit is not just about modeling.
01:09I'll show you how you can annotate your drawings - called views in Revit - with
01:12text, dimensions, and other architectural symbols.
01:16As you will see, there is quite a bit required to create a complete virtual
01:19model of your building project,
01:20so if you are ready to start your journey into the world of Revit Architecture,
01:24you've come to the right place.
01:25Let's get started!
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Using the exercise files
00:00If you are a premium member of the lynda.com Online Training Library, you have
00:04access to the exercise files used throughout this title.
00:06The exercise files are in an Exercise folder, which I've placed on my desktop.
00:10You can store it wherever you can like.
00:12There are files for most movies.
00:14They reside in the subfolders named according to the chapters.
00:16It is not necessary that you use these files.
00:19You can use files of your own in place of them, if you wish.
00:22If you are a monthly or annual subscriber to lynda.com, you don't have access to
00:26the exercise files, but you can follow along using your own work.
Collapse this transcript
1. Core Concepts
Introducing building information modeling (BIM)
00:00So I know you're probably anxious to get into Revit right away, but before we do, let's
00:04talk about a few high-level concepts first.
00:06For starters, just what is BIM?
00:09Well, BIM stands for Building Information Modeling, and it's a term that was
00:12coined a few years back by Autodesk to basically describe the process of
00:16creating virtual models that represent building facilities.
00:20Now Revit is often heavily touted as purpose-built for Building Information
00:25Modeling, and this is true, but that often leads to confusion that somehow Revit
00:30and BIM equal the same thing.
00:32Revit and BIM are not the same thing.
00:34Revit is a tool to help us achieve BIM, and what BIM is is a process that we
00:40follow to create building model data, that is two things:
00:45coordinated and computable.
00:47Those are the two most important tenets of BIM.
00:50If all of the parts and pieces that make up your BIM project are fully
00:54coordinated with one another, and don't require any manual updates to keep them
01:00in sync, and if you've got a robust, rich data stored of information that can
01:05be used both internally by the system and exported out to the larger project
01:10team to do meaningful computations, like energy analysis, like structural
01:17loads, like lighting analysis, air loads, air cooling, any of those things,
01:24then you've got BIM.
01:27So there's a lot of different ways that we can achieve BIM, and Revit is an
01:31excellent tool to help us achieve that, because it does many of those things that
01:34I just described, natively.
01:36Now, it's important to understand that 3D is not the only component of BIM.
01:42Often when you hear BIM, in the same sentence, you will hear people talk about 3D.
01:46Now don't get me wrong, 3D is very important.
01:48If your primary goal is to perform clash detection between your structure and
01:52your mechanical systems, or if you want to make sure that your stair tower fits
01:56into the overall architecture, 3D is pretty important.
01:59If you need to do visualization to get high-quality renderings and so forth, 3D
02:04is pretty important.
02:05However, 3D is not the only aspect that makes BIM special.
02:093D is just part of it.
02:11I think that the 'I' in BIM is sometimes even more compelling than the 'M' in BIM.
02:17Think about cost estimating tasks, think about specification writing, think
02:22about energy load analysis, think about heating and cooling, think about
02:25structural loads; all of these things require data.
02:29We have all this data. Instead of manually computing all the various things that
02:34we need to get a proper design, why not let the computer do what computers do
02:38best - compute stuff.
02:40So this is what BIM is all about.
02:42So again, let's not focus just on the 'M.' Let's also think about the 'I,' and if we
02:47have got the two together in a fully coordinated package, in a way that Revit
02:51will give us, then what we've got is a fully implemented BIM solution.
02:56So with that introduction in mind, let's go ahead and get started.
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Working in one model with many views
00:00So what's so special about Revit anyhow?
00:02Well, there are many possible answers to that question, but in this movie, I'd
00:05like to focus on one of the easiest and most immediate benefits of using Revit.
00:10Whether you are an architect, or an interior designer, a draftsman, a
00:13contractor, or other building professional, you'll likely spend a lot of time
00:17looking at and working in Plans, Elevations and Sections.
00:21In Revit, work you do in Plan is immediately reflected in Elevation and
00:26Section, and vice-versa.
00:28I'm in a file called Office, if you'd like to follow along, and I'd like to
00:31start with the 3D view.
00:36Notice that in Revit we have a full- blown 3D model that's generated as we work.
00:40We can orbit the view around, we can study the building from various angles, we
00:49can see through transparent surfaces and into the building and begin studying
00:55design ideas and see how they react to the overall whole, and we can even select
01:02elements directly in 3D and begin to make modifications.
01:08When you select an element in any view, including 3D, and you make a change,
01:13that change is instantly reflected in all views.
01:16You'll notice that I moved the door here, and it moved instantly in the Plan view.
01:20You could start in Elevation, and you could select the door here.
01:25That door would be selected here and here, and whichever view you decided to
01:32move it in, that change would apply instantly to all the other views.
01:39Perhaps you are working in Elevation and you decide you want to add some new windows.
01:45You can add those windows, and just like that,
01:48they will appear immediately in your Elevation view.
01:51But this sort of behavior is not limited to just graphical views.
02:00Perhaps I want to get a better look at Door Number 110, which happens to be here
02:06in this Conference Room.
02:07You'll notice how when I select it in a Schedule view, which is not a graphical
02:11view at all, it highlights the door in the Plan view as well.
02:15If I were to make a change to that door number and make it door number 120, that
02:20change would occur instantly in both the Schedule, which would sort it further
02:26down the list, and the Plan view, which would already reflect the change of 120.
02:33Suppose that 120 no longer wanted to be a Single-Flush door, but I
02:37actually wanted that to be something larger and more open, and I switched
02:41it to a Double-Glass door.
02:43That change will take place instantly throughout the model.
02:46It will get larger in Plan, it will change type in the Schedule, and the new
02:50sizes will be reflected in the Schedule, as well.
02:53Perhaps Door Number 110A, which also is part of the Conference Room, is no longer needed.
02:59I can select Door Number 110A in the Schedule and delete it.
03:04A warning will appear, but then I can confirm that warning, and Revit will then
03:08delete the door everywhere in the model, anywhere that it happens to be shown,
03:12whether it's the Schedule or the Plan.
03:14And how useful is that that I know, with confidence, that I can make such changes,
03:19and I don't have to chase them down in drawing after drawing after drawing, like
03:24the traditional process would have me do.
03:27But perhaps one of the most exciting aspects of having a single model in
03:30multiple views is that you can create a new view anytime you need to.
03:35So if I look at the options available to me, I can create 3D views, Callout
03:40views, Drafting and Plan views, but perhaps one of my favorites is the Section view.
03:44With just a couple of clicks, I can cut a section through the building anywhere
03:49that I like, double-click that Section head, and I'm looking instantly at a full
03:55section of the entire building in the location that I indicated.
03:59Should I want to make a change in that view, I know with confidence that I can
04:04make the change in that new view, and I won't have to worry that later I'll go
04:08to the second floor, and I'll have to coordinate that change separately.
04:12The change has already taken place.
04:15So Revit offers us some amazingly powerful benefits by simply keeping all of our
04:20views coordinated, and the way it does that is that all views are like windows
04:24looking in on a live virtual model of our building.
04:28So we are creating a virtual modeled representation of the building project that
04:32we hope to create, and then Revit coordinates all of the different ways that we
04:36can view and print and convey that information for us.
04:41In traditional architectural design and documentation procedures, drawings are
04:45the result of carefully reasoned thought and design.
04:47A process of draw, erase, redraw, does eventually lead to the desired result,
04:53which must then be replicated over and over again to other drawings like
04:57Sections and Elevations.
04:59Such changes need to be manually coordinated and kept up-to-date with one
05:03another when they change.
05:04Each drawing conveys only a small abstracted part of the whole, and can
05:08easily get out of sync.
05:10In a Revit BIM workflow, all modifications are performed directly on the model
05:15in any view that's convenient to the task at hand.
05:19Revit views are live representations of the model data, displayed through
05:23the prism of conventional architectural drafting types, like plans, sections and schedules.
05:28However, since each such view is really just a window looking at the whole, the
05:33various views cannot get out of sync, and therefore always accurately convey
05:38the current state of the design, and that is the power of Revit and the power
05:43of BIM.
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Understanding Revit element hierarchy
00:00All elements in Revit fit into a built-in hierarchy.
00:03The purpose of this lesson is to simply expose you to the high-level
00:06concepts and give you a better understanding of how elements in the system
00:09fit into a larger framework.
00:11So if you imagine the hierarchy of Revit being an overall framework and
00:15branching off into two main branches, on one branch you would have model
00:19elements and on the other branch you would have annotation.
00:22And this is sort of the most fundamental split of Revit elements in the system.
00:27Model elements represent anything that's real.
00:30So if you can imagine that you can actually put your hand on it and touch it
00:33when the building is built, anything like these walls or these windows or these
00:38doors or the stairs or the railings - those are model elements.
00:42They represent real things that we can actually physically touch.
00:45On the other side of the spectrum, we have annotative elements.
00:48Things like these wall tags, these door tags, these room tags, these dimensions,
00:54those things are not real.
00:55They're not actually painted on the floor when the building is built, nobody
00:59builds those things, but they are used on drawings and in our communication to
01:03convey design intent, to convey materials, to convey a variety of other things,
01:08but they are explanatory information.
01:10Those items in Revit only occur in the view in which they are drawn.
01:17Model elements, on the other hand, show all the time in all views.
01:21This is a fundamental split, or a fundamental difference in the behavior of
01:25these two elements.
01:26We saw in the many views movie that if you make a change in one view, it
01:30immediately applies in all views, and that's the behavior that you would expect
01:34to see with model elements, but Annotation, on the other hand, gets applied
01:38view by view by view.
01:40So, for example, if I were to take this Level 1 floor plan and duplicate it, you
01:46would see that I would get an exact copy of all the geometry on this floor plan;
01:50however, I would not get any of the annotation.
01:53I wouldn't get any of those tags or any of those dimensions.
01:56Now, that's not to say that if I needed that information on this view that I
02:00have to start all over again; we certainly could go in and select something that
02:05we wanted to share between the views and copy it and paste it to the other view,
02:10if that was appropriate.
02:12That's certainly within our realm of possibility.
02:15All I want you to understand here is the default behavior in Revit is that
02:19Annotation is always view-specific, and the model, on the other hand, shows in
02:24all views simultaneously.
02:26And we saw plenty of examples of that in the previous movie.
02:29The next concept that I'd like to share with you is the overall hierarchy of the
02:33elements themselves.
02:35It branches down into a four-stepped hierarchy.
02:38At the top level of the hierarchy we have Categories.
02:41Now, Categories is a fixed list of items that are defined by the Revit software,
02:46that they group overall objects into.
02:49Things like Walls, and Doors, and Floors, and Text, and Dimensions, these are
02:53all broad categories that Revit manages and maintains.
02:57Beneath that, we have Family.
02:59Now, we can have sometimes one family, sometimes many families.
03:03A family is an element that has a predefined behavior, structure, or what
03:08have you, that it shares in common, but that might differ from another similar family.
03:14So, for example, a Single-Flush door is a family, but that Single-Flush door
03:20might come in a variety of sizes.
03:22Those sizes would be the next here, down in the hierarchy, called Types.
03:27Any variations of a family would be saved and defined as types, and then
03:32finally, the individual instances that we can click on in the model, those are our instances.
03:38So now you can see this information as feedback onscreen when you pause your
03:42mouse over an object.
03:43You'll also see that same message appear down in the Status Line at the bottom
03:48left-hand corner of your screen.
03:49So you can see here, the item I have highlighted is a Wall, and it says, Walls
03:54is the category, then there is a colon separator, Basic Wall is the family,
03:59and another colon separator and then Interior 4 7/8", 1-hr. That's the type.
04:06The wall that I could actually click on and select, that's the instance.
04:10So again, here is a door.
04:12Doors the category, Single-Flush is the family, 36" x 84" is the type, and
04:18this is the instance.
04:21So get in the habit of looking for those messages when you pause over things
04:25onscreen, because that feedback can really be helpful to help you know that
04:28you're selecting the right element, or to give you some feedback as to what
04:32family an item belongs to, or what type it belongs to, and so on.
04:36So as we have seen, Revit has a pretty well-defined hierarchy of elements, and
04:40it's definitely a good idea for you to get comfortable with the overall concepts
04:44and the overall organization of that hierarchy and be on the lookout for the
04:49little tips onscreen, so that you know what element, or family, or category
04:52something belongs to.
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2. Getting Comfortable with the Revit Environment
Using the Recent Files screen and the Application menu
00:01One of the first things we need to do is learn how to access files.
00:04The Recent Files screen greets you when you first launch Revit, like I see here.
00:07This screen gives you quick access to up to four of the most recent opened
00:10projects and/or family files.
00:12You will also find quick links to open projects that aren't listed.
00:16create new projects, open and create family files, and even view help files and videos.
00:21When you are not viewing the Recent Files screen, you will use the Application
00:24menu for such functions.
00:26The Application menu is accessed from the big R button at the top left-hand
00:29corner of the screen.
00:30This menu is very similar to the one you would find in Microsoft Office, or the
00:34Windows start button.
00:35And you use this menu to access your typical file management input and output
00:40commands throughout the software.
00:41So I am looking at the recent files screen, and we can see the three areas that
00:46I have just mentioned.
00:47We can open projects from here, we can create projects from here, and if the
00:51project you want to open is already listed on the list, you just simply click
00:54the big icon for it here.
00:56The same true with families.
00:57If you want to open a family, you would click here.
00:59You want to create a family, you would click here, or you just click from one of
01:02the most recent ones that you would have here or here.
01:04Finally, if want view the help file, you can do What's New here, the general Help
01:09file here, or there are even some useful little videos that Autodesk provides
01:12that you could access from right here.
01:15So let's just go ahead and just open up the basic sample project that comes with the software.
01:19Again, if you have installed the default Revit Architecture, you should have this
01:22project available to you.
01:24It opens up onscreen with the most recently viewed view accessible, in this case a 3D view.
01:29Now if I am already in the software and I want to open up files, I can just
01:35simply go to the Application menu, and I would locate the Open command here.
01:38So I could open existing projects here, open existing families here, and there's
01:43a variety of other formats that are listed, as well.
01:46If I want to create a new file, I would find that here, and again that it would
01:49be a new Project file or Family file.
01:52Now family is like an item that you would place in your Project file.
01:56So maybe a piece of equipment or piece of furniture, and we will talk about this
01:59later in the training series. We will have a whole chapter on working with
02:03and creating families.
02:05Now one last area that we want to look out in Application menu is up here at the
02:08very top, there are these two small icons:
02:10We have one here called Recent Documents and another one next to called Open Documents.
02:15Now at the moment if I were to click on Open documents, I would just see the one file.
02:18This is this is the basic sample file that I have opened.
02:20If I click on Recent Documents,
02:23this is another way that we can access all of the recently opened Project and
02:28Family files that we've had available.
02:30In this case, I just have two choices listed.
02:32Now if there is a project that I am working on now and for the next several
02:36weeks, and I don't want it to scroll of the list, I have this really handy
02:40little pushpin feature right here.
02:42I can simply click on this little pushpin, and regardless of how many files
02:46begin to appear in this list and in what order they are appear in, this slot
02:50will be reserved for this file, and I will always to able to find quick access
02:53to it right here, by just going to the Application menu and opening it.
02:57So, the Recent File screen and the Application menu both provide us quick
03:00access to our most recently used projects and our most recently used families
03:05in the Revit software.
03:06We can use recent files to get started when we first launch Revit, and we
03:10can use our Application menu any other time to open files, close files, or create new files.
03:15We can even use the Application menu to generate output and export, and we will
03:18talk about those in some of the later movies.
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Using the Ribbon and the Quick Access Toolbar (QAT)
00:00In this lesson, we will look at two very important parts of the Revit user interface.
00:04The Ribbon is the primary interface for most commands and functions.
00:08It appears as a series of tabs across the top of the screen.
00:11Above it, on the left-hand side, is the QAT, or the Quick Access Toolbar, which
00:15provides shortcut icons to the most frequently used commands.
00:19In this lesson, we will look at the basics of interacting with these two
00:21important parts of the Revit UI, so let's start with the Ribbon.
00:25Ribbons are organized in panels.
00:28Panels are groupings of different buttons, and they have titles at the bottom
00:32and usually are separated by these vertical bars.
00:35Each panel contains a series of buttons.
00:38The simplest form of a button is the basic push button.
00:40So our Door command, our Window command, these are very simple commands where
00:44they just do one thing:
00:45You click on them, and they run that tool.
00:47So those are referred to as just simply buttons.
00:49The next kind of command that we have, or the next kind of button we have, is
00:52called the dropdown button.
00:54So over here on the Model panel, we have our Model Group button, and if we click
00:58on that, it actually expands to reveal a small menu.
01:01So these are dropdown buttons.
01:04Beneath that menu, you'll have several different options.
01:08The third kind of button actually combines the previous two.
01:11So if we look at our Wall tool, as a good example,
01:13we will see that the top half of the button actually is just like the Door or
01:18the Window tool, where you simply click on it, and you get that function.
01:21The bottom half is a dropdown button and reveals several other Wall-related tools.
01:26So you could see that across the Ribbon here there are actually several examples
01:31of the Split button that we have available to us.
01:34Most of the ones that we see here on this screen are organized vertically, where
01:38we are split with the default at the top and the dropdown at the bottom.
01:42If I go over here to the Modify, in some cases you'll find a horizontally-
01:47oriented split button.
01:49So in this case, the default command, Cut, would appear on the left, and on the right,
01:54we would have our small dropdown, and that would reveal a few choices in the
01:58dropdown button on the right.
02:00Let's look at one other aspect of the Ribbon.
02:02If I click over here on the Annotate tab, we can see two unique Ribbon functions:
02:07the expandable Ribbon panel and the Dialogue Launcher.
02:11Let's take a look at the expandable panel first.
02:13The expandable panel highlights when you put your mouse over it and when you
02:17click on this small little dropdown arrow, it reveals a variety of hidden
02:21buttons that were maybe not as frequently used, so they were sort of stashed away
02:25under this little expanded panel.
02:27But otherwise, each of these buttons functions the same as any of the others would.
02:31The Dialogue Launcher is just another form of button.
02:34It's basically a push button, but it appears right on the panel itself, and it
02:39usually has something to do with that panel's topic.
02:43So in this case, the panel was a Text panel, and when I click the Dialogue
02:48Launcher it actually launches the Text Properties window.
02:52In this window, we could go ahead and make any changes we wanted to
02:55the properties of text.
02:57So I am going to go ahead and cancel out of there.
02:59The QAT, or the Quick Access Toolbar, sits above the Ribbon by default, and we can
03:03see it here, across the top of the screen.
03:06It has many of your default commands, like Open and Save and Undo and Redo.
03:10Now way over on the right-hand side of the QAT, there is a small dropdown menu,
03:14and this allows us ways to customize the QAT.
03:18So, for example, one of the simplest ways to customize is just to simply add
03:21another command to it.
03:22In this case, I will choose the New command, right there off the top the list,
03:26and that adds the new icon over at the left-hand side of the Ribbon.
03:30Now if I would prefer to change the order of how the tools appear on the Ribbon,
03:34or add separators, or any other customizations, I can go all the way down to the
03:38bottom of this dropdown and choose the Customize Quick Access Toolbar command.
03:44So I can select commands, I can move them up and down on the list, I can add and
03:47remove separators, and I can even remove commands from the list altogether.
03:51At the very bottom of the dialog, we have this Show Quick Access Toolbar
03:55below the Ribbon command.
03:57You will want to consider doing this if you add lots of commands to your Quick
04:01Access Toolbar, and you begin to run out of room at the top of your screen.
04:04When you click OK, you will see that this moves the QAT down below the Ribbon
04:08and gives you a little bit more space for adding commands.
04:11Another way you can add commands to the QAT is any command on the Ribbon you
04:15can right-click, and you will get an option that says Add to the Quick Access Toolbar.
04:20So if I wanted to add the Spelling command to my Quick Access Toolbar, it's as
04:24simple as choosing it there off the list.
04:27Now what I am going to is go ahead and go back to Customize, and I am going to
04:32just remove that command from my QAT, I am going to go ahead and remove the New
04:36command, and I am going to put it back above the Ribbon to kind of reset us back
04:40to where we started from.
04:41Feel free to customize the QAT on your own screens, but for now I'll go ahead
04:45and leave it set to the Autodesk default.
04:47So most of the tasks you perform in Revit will begin on either the Ribbon or the QAT.
04:53These tools are intuitive and easy to use.
04:55Make sure you take a little bit of time to understand their functions and
04:58the nuances of their behavior to start your Revit learning experience off on
05:01the right foot.
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Understanding context ribbons
00:00Context Ribbon tabs appear on the Ribbon as you create and modify elements in Revit.
00:05In this lesson, we will explore the various scenarios when you can expect to
00:08see Context Ribbon tabs displayed, and I will show you how to interact with them as you work.
00:12We will also look briefly at the Options bar, which often accompanies Context
00:16Ribbons as you work.
00:17What I have here onscreen is the basic sample project that comes with Revit.
00:21Looking up at my Ribbon tabs, we have all the standard tabs: the Home, Insert
00:25and Annotate, and way over at the very right-hand side is Modify.
00:29Now look carefully at the Modify tab.
00:31When I click on it, you have got Properties, Clipboard, Geometry, a panel called
00:38Modify, View, Measure and Create.
00:40When you select an item in the Revit model, the color of the Modify tab will
00:45tint, in this case green, sometimes in another color, and it will be
00:50accompanied by another word -
00:52in this case, the word Roofs, because I have a roof selected.
00:55Then over on the right-hand side, you'll see additional Ribbon panels that also
00:59appear tinted in color that give you access to commands that are unique to that
01:04particular selected item.
01:06So in this case, I have a roof selected. I now have a floor selected.
01:10Notice that the left-hand side of the Ribbon is remaining unchanged, so your
01:15Properties and your Modify and Geometry, View;
01:18all of those panels are unchanged, but things like Mode and Shape Editing, the
01:23tinted colored panels on the right-hand side, these change as I select different items.
01:28Now I have a wall selected. Over here I have a column selected. Here, I have a
01:34topography, or a topo-surface, selected, and each time the Context Ribbon tab will
01:40change to reflect the item that I have selected.
01:45So let's direct our attention to the Options bar.
01:47The Options bar is this slot of space that appears right here below the Ribbon.
01:51Now at the moment, with the topo- surface selected, I have just a single item on
01:55the Options bar: the Activate Dimensions.
01:58In some cases, when you select additional objects you will get other options,
02:01like when I click this Column, I would get a check box here.
02:04Mostly, the Options bar gives you items to interact with when you're
02:09creating new elements,
02:11so on occasion when you have them selected, but when you are creating new elements.
02:13So, for example, if I were going to add a new wall to this model, what you
02:18will notice on the Options bar is that there is a large collection of settings
02:22that are available.
02:23We also have our Context Ribbon.
02:26So we still have our Modify, and this time instead of just saying Wall, it says
02:30Place Wall, and that indicates for us that we are actually creating a wall, as
02:34opposed to just simply selecting and editing a wall that already exists.
02:38We have a Draw panel with lots of shapes for the kinds of walls we can draw.
02:43But we have all of these features down here.
02:47I will get into the specifics of all these settings in a future movie, when we
02:50are actually adding walls.
02:52But in this case, I just want you to be in the habit of looking at the Options
02:56bar and realizing that there are several other options available here.
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Using the Project Browser and navigating views
00:01Your Revit project is a complete virtual building model that can be viewed,
00:05edited and explored three- dimensionally, two-dimensionally and in various
00:09reports and tabular lists.
00:10Each such representation of your project is referred to in Revit simply as a view.
00:15Views are listed and accessed from the Project browser palette, which functions
00:19much like a table of contents for the project.
00:21In this lesson, we will explore this tool and learn to navigate the various
00:24kinds of views kinds of views common to a Revit project.
00:26So to help us do that, I've got this condominium building open here onscreen. It's called Condo,
00:32in the chapter 2 of the Exercise Files. And we are looking, currently, at just an
00:37overall three-dimensional view of the building.
00:39Now over here onscreen is something called the Project browser, and this is
00:43typically docked over here on the left -hand side of your screen, and that's
00:48probably where you ought to leave it, in most cases.
00:50Now in some cases it might get moved around, or it might go away. You can see
00:54it's got a little closed box right here, and what happens if I - oops! -
00:56accidentally close it?
00:57Well I want you to know how to get it back, just in case you find yourself
01:00without it one day wondering, well do I get it?
01:02So let's go over here to the View tab, Way over on the right-hand side, under the
01:07User Interface dropdown button,
01:09you will see there is an item here called Project browser.
01:12Currently, there is no check box because we just turned it off, and all you have
01:16to do is simply click on it, and it will return.
01:19So pretty simply to get it back, just in case you ever find it gone missing.
01:23Now at the very top of the Project browser, we have an item called Views, and
01:27then and underneath that we have several pretty standard architectural
01:31categories that you should be familiar with: Floor Plans, Ceiling Plans, 3D
01:35Views, Elevations, and so on.
01:37Beneath each of those is a variety of different views for the project that we are working in.
01:42So, for example, if I want to take a look at the second floor of my building,
01:46all I have to do is double-click the Level 2 Floor Plan view, and that view
01:51will appear onscreen.
01:52So this is a pretty typical floor plan that I am looking at, and notice over here
01:56on the Project browser, that Level 2 is now bold to indicate that that is the
02:00actual active view onscreen.
02:03Maybe I want to look at the Level 2 Ceiling Plan.
02:05I could double-click it the same way, and now I am looking at the second
02:08Floor Ceiling Plan.
02:09Maybe I want to look at the South Elevation. I can double-click it, and now I am
02:14looking at the South Elevation.
02:15Now we're not limited to just Graphical views in a Revit project, there are
02:19actually lots of different kinds of views including Schedule views.
02:22So to open a Schedule view, it's exactly the same procedure as to open a Graphical view.
02:27You just simply double-click it on the Project browser, and now instead of
02:29seeing a Graphical view of the project, I am going to see a nice tabular list
02:33that in this case is listing all of the rooms that are part of my project.
02:38You can see it's a fairly long list with a scrollbar over here on the right-hand side,
02:43and this particular one is grouped by level.
02:45I have also got Section views.
02:47Here, I have opened up a view called Section 2.
02:50We are not limited to just opening views from the Project browser.
02:54We can actually open views from the graphical indications onscreen as well.
02:59So in this case, you could see that there is a section head shown here onscreen
03:03and if I will simply double-click on it, you are going to see that it's actually
03:06going to open the view that's associated with that section head.
03:10Now take a look over here at the Project browser, after I double-clicked on that section head.
03:15Section 1 is now indicated in bold to confirm for me that I'm in fact looking at Section 1.
03:22Now notice that this is in a dark blue color, as are these level heads over here;
03:27these are also in a dark blue color.
03:29Generally speaking, that color indicates for you that this item is
03:32interactive in some way.
03:34So if I double-click on Level 2 head, notice that takes me back to the Level 2
03:38Floor Plan, and I can confirm that over here on the Project browser by noticing
03:43that Level 2 is now listed in bold.
03:45Now simply opening views is probably not good enough.
03:47We also need to be able to get a better look at what we are seeing on the views,
03:51and in this case, we are kind of far away from this floor plan right now, so you
03:54might want to zoom in and get a better look.
03:56We have lots of tools available for us to do that.
03:59Typically assigned to each view over here in the right-hand corner is a little palette.
04:05It's a little toolbar, and it's called the Navigation bar.
04:08If you click on that bar, you will see that there is actually a little dropdown
04:13indicator here with lots of different ways that we can zoom, some of which
04:16should be fairly self-explanatory.
04:18Clicking Zoom Out two times is going to reduce the magnification by two.
04:24Zoom to Fit is going to go back to where we were.
04:26It's going to fit to the screen.
04:28This one here, Zoom In Region, is very handy.
04:30Maybe I want to get a better look at just this unit of the condo.
04:34So I can just drag a box around the area that I would like to enlarge, and it
04:38will fit the screen to that area.
04:40Now these are all handy little tools, but frankly, the fastest and easiest way,
04:45and probably the way that I used 99% of the time myself when working in Revit, is
04:49to just simply use the wheel on your mouse.
04:51So if you have a wheel mouse, all you have to do is roll the wheel, and
04:55it's going to zoom in.
04:56If you roll it the other way, it's going to zoom out.
04:58So just simply rolling it one way zooms in; rolling it the other way zooms out.
05:02If you hold it in and drag, that pans the view, or scrolls, if you want to think of it that way.
05:09So you can get a look at another area, zoom in, drag it around, zoom out, drag
05:15it around, and so on.
05:16This works in any kind of view, so I could be in an Elevation view, and I would
05:23roll the wheel, and it would zoom and pan.
05:25I could be in a 3D view and drag the wheel to pan, roll the wheel to zoom.
05:31Then we have one more trick when we are here in a 3D view.
05:34We can actually hold down the Shift key and drag the wheel, and we will be able
05:40to orbit the model three-dimensionally.
05:42So we can actually spin it around in three dimensions and get a better look at it.
05:46Now, one other tool that we have available to us in 3D views is this item right
05:50over here, which is called the View Cube.
05:53Now this is a very common interface element across all of the Autodesk products.
05:56So if you have used any of the other Autodesk software, you have probably
05:59seen this View Cube in those packages as well, and it works the same way in all of them.
06:03Generally, what you do is each of these little spots on the cube are hotspots,
06:09and you can see, by pausing over them, that they highlight and just simply click
06:13that, and it will reorient the 3D view to match that direction.
06:18So you could see, if I clicked the various hotspots, it's taking me to
06:23that vantage point.
06:24Now another alternative to the Shift and dragging the wheel is to just simply
06:29click and drag the View Cube, and that does essentially the same thing.
06:34It allows me to orbit this around.
06:36We have one additional way we can do that. Notice that if I highlight the round
06:42circle that surrounds the View Cube, this is thought of as the turntable here,
06:46and I drag that, that will also spin it around, but it won't change the height.
06:51So it keeps the angle that you are viewing the model consistent while you just
06:56sort of spin it around.
06:57If you drag from the cube itself, you can change both the height and spin it.
07:01You are sure to have free form movement in all directions.
07:04So in this lesson, I've shown you various ways that you can load different views
07:09in the Revit Project browser.
07:11I have introduced you to the Project browser, so that you can see the
07:13various kinds of views. Again, think of it as a table of contents for your project.
07:17I have shown you some different ways that you can navigate around the view and
07:21nearly everything that you do in Revit is going to take place in the Context of
07:25a view, and it's going to require some of the skills discussed in this lesson.
07:28So it really is worth your while to take the time to get comfortable with the
07:32Project browser, to get comfortable with views and to get comfortable with view
07:35navigation.
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Using the Properties palette
00:00Properties are available for all elements in Revit that you create or that you
00:04select, and you interact with them on the Properties palette.
00:07The Properties palette is typically docked on the left-hand side of the screen,
00:10although you can move it to other areas, or make it floating, and so forth.
00:14There are various areas in the Properties palette we're going to look at, like
00:16Type Selector and so on.
00:18I'm working in our Condo project.
00:19Let's go ahead and take a look at the Properties palette.
00:22So, what I want to do here is I'm actually going to open up a Level 1 Floor Plan
00:27view, and we'll start here.
00:29There are two general contexts under which you'll be working with
00:32Properties palette.
00:33Now here it is over here on the left-hand side of the screen in its default location.
00:36I'm not going to change the location of the Properties palette.
00:38I recommend you kind of leave it where it is, as well.
00:40Let's say that I wanted to draw some walls here in my project.
00:44In a previous movie, we talked about the Options bar, which gives us a lot of
00:49settings available to the Wall too while we're creating it.
00:53But notice also that the Properties palette indicates the kind of wall that
00:58we're drawing, in this case a Basic Interior Wall, indicates things like the
01:02location line of the wall, which in this case is the Centerline, what level we're
01:05drawing it on, Level 1, and so forth, and so on.
01:08If I scroll down, you can see that there are potentially several other
01:12settings. Some are blank.
01:13We don't have any comments, for example, in this wall, and it doesn't have an
01:15area or volume yet because we haven't drawn anything.
01:18So I could come over, and I could draw some walls, and don't worry about the
01:21specifics of drawing walls right now, because we'll cover that in a future movie.
01:24But while we're actually placing the wall, items on the Properties palette do
01:29gray out, until you complete the exercise of drawing that particular wall, and
01:33then you'll notice that they become available, and I could go in and interact
01:36with, and make changes, like for instance choose a different type of wall.
01:41Now that's while I'm creating an element, like a wall.
01:44I'm going to press the Escape key two times, which is going to get me out of
01:47the Wall command, kind of reset me, get me back to ground zero, and let's look
01:51at what happens when we select some existing element that already is in our project.
01:57So in this case, I selected an exterior wall, here on the garage, and you'll
02:00notice over here that I see similar kinds of information that I saw for the wall
02:04that I just started drawing a moment ago.
02:07In this case, I have a Basic Exterior Wallthat's Brick on Metal Studs.
02:11It's also Centerlined, and it's also on Level 1.
02:14So you see a lot of familiar settings that we've already seen, but now we're
02:18able to go in and actually interact with that wall and make changes to it.
02:22I could change it to Exterior Insulation Finish System instead of Exterior Brick.
02:27And while we don't really see much difference here in a Plan view, we might
02:32certainly see some difference from that change here in an Elevation view.
02:38So this wall next to it is still brick, and the wall that I just changed is
02:43now something else.
02:44So it's really that easy to select an element and then over on the Properties
02:48palette, make changes to it.
02:49If I select a window or a door, or any other element, the same will apply.
02:55Here, I've got a fixed window.
02:57It's associated to Level 1.
02:58It's got a Sill Height of 1 foot.
03:00What would happen if I change that Sill Height to 2 feet?
03:03Now, notice that nothing seems to have happened yet.
03:05Very important thing to understand about the way that the Properties palette functions.
03:10It's considered, in programmer speak, in computer jargon, a modeless dialog box.
03:16Now what that means is that it's active, and it's onscreen all the time.
03:21Simply shifting focus, another kind of computer jargon, away from the Properties
03:26palette back to the Drawing window actually applies the change.
03:31Okay, so you notice how at that moment, that's when the window shifted up to its
03:35new Sill Height of two feet.
03:37Now I'm going to select the window next to it, and I'm going to repeat the process.
03:41I'll do a Sill Height of 3 feet.
03:43An alternative is, without leaving the context of the Properties palette, I
03:48can also move down here and click the Apply button and then apply that change at that time.
03:54So those are really the two ways that you can apply the changes that you're
03:58making on the Properties palette.
04:00And the reason it's done this way is perhaps you want to do more than just the Sill Height.
04:04Maybe you want to change to the Mark, maybe you want to add some Comments,
04:07change the Level even.
04:08You could make several modifications on the Properties palette, and then when
04:11you're happy with all those changes, when you're ready to apply them, you can
04:14come down here and click the Apply button, or just simply shift focus back into
04:19the Drawing window, and that would apply the changes.
04:21Okay, but the thing to be careful there then, so that's a two-sided coin, is to be
04:26careful to not accidentally shift focus out of the Properties palette until
04:30you're ready to actually apply the changes.
04:32Now, it's not the end of the world
04:33if you do. You can always come up here to your Quick Access Toolbar, your QAT,
04:37and simply undo the change, and it will return to its original location.
04:41But it's just it can be frustrating if you shift focus accidentally when you
04:45didn't really intend to.
04:46Now let's take a look at one more aspect of the Properties palette - well
04:50two more, actually.
04:51Number one is what to do if it goes missing, okay.
04:54We talked about this in a previous movie, the Project browser movie, and it's
04:58the same solution to get this palette back.
05:00You go to the view tab, you go over here to the User Interface dropdown button,
05:05and you simply choose Properties.
05:06Now it actually turns out there is a faster way.
05:08We're going to talk about keyboard shortcuts in a future movie, but let me just
05:12point out to you briefly right here that next to the word Properties on the
05:15tooltip, you're seeing letters PP in parentheses.
05:18So an alternative way to get the Properties palette back is to just simply type
05:22the keys PP on the keyboard.
05:25You don't press Enter, or anything.
05:26You just simply type P and then P. So those are the two ways you could get the
05:30Properties palette back, if it were to accidentally go away on you.
05:35Now let's talk about View properties.
05:37So we've talked about Element properties, where you have something selected
05:41or when you're drawing something, and it clearly says here that that's a basic wall.
05:45But I want to direct your attention right beneath that, to this little
05:48dropdown menu where it currently says that we have Walls, and in parentheses, the number 1.
05:53That's telling me I have one wall.
05:56Now, Selection will be a topic for a future movie, but I'm going to go ahead
05:59using my Ctrl key right now to select two walls, and you'll see that it says
06:03Walls and the number two.
06:05So the number is always the quantity of items, and then the word before that is
06:10what you actually have selected.
06:11Now, I'm going to click anywhere in the empty white space.
06:16That will deselect everything I have selected, and notice that it now says,
06:21Floor Plan: Level 2.
06:24So, the Properties palette is still there, it's still active, and it's clearly
06:28still showing me some properties.
06:31But what are these properties?
06:32These properties are now the properties of the Floor Plan view that I'm looking
06:37at, as opposed to any selection of items.
06:39So, for example, at the very top it says View Scale 1/4" = 1'0".
06:45This particular Floor Plan view is at Quarter Inch Scale.
06:49If I came over here and I change this to 1/8" = 1'0" and
06:54then I click Apply, same procedure or shift focus off the palette, you're going
06:59to notice that the Floor Plan has clearly changed. The effect is that all the
07:04tags suddenly got larger.
07:06Look at my Room tags. Look at my Elevation marks.
07:09If you didn't see it, let me go ahead and show it again.
07:11Here, I'm going to go back to 1/4". Watch very carefully at the Room tags.
07:15Notice how they now appear to be half the size. Okay.
07:18So these properties are the properties of the Floor Plan view.
07:22Now if you have something selected, you can actually use this little dropdown
07:27menu and change your focus of the Properties palette to either be the
07:32selection, the Wall or the Floor Plan itself, Floor Plan:
07:36Level 2, by just simply choosing it off the list, and then that gives you access
07:40to those properties.
07:41Now some of these other properties that are on here for Floor Plans, we have a
07:45future movie where we'll talk about some of these settings.
07:47For now, I just want you to be comfortable with the notion of changing the focus
07:51of the Properties palette away from the selection and to the view itself, and
07:55understanding that views have properties as well as objects. Pretty much
07:59everything in Revit has properties.
08:02The last point to make: Some items actually have type-level properties.
08:07The difference is basically this.
08:09This is an individual wall.
08:11If I select it and make a change, it only affects that wall.
08:14Here's a better example here.
08:16If I go back to Level 1 Floor Plan, and I select this wall right here, this was
08:22called Exterior Brick on Metal Stud.
08:24This wall here is also Exterior Brick on Metal Stud.
08:28Now, these are clearly two separate instances of that wall.
08:31If I select one wall and make a change here, it only affects the wall I have selected.
08:36But if I were to click this button, Edit Type and make a change here, this
08:41dialog, which is not modeless by the way, again computer speak for "always
08:45available," you have to actually click OK to get out of it.
08:48If I made a change here, that change would apply to all walls that share this type.
08:55So if I were to, for example, go in here and apply a core Skill Fill pattern
09:01and make it a nice bright red color, and click OK, you're going to see all of
09:08the exterior walls, with the exception of the one I changed earlier, changed to this red color.
09:13That's an example of a Type property.
09:15So, we'll see more of that in line, in context as we work through the
09:19training series, but I just wanted you to understand that there is a
09:22difference between an Instance roperty that affects just the wall you have
09:26selected, and a Type roperty which is global and affects every wall of that
09:31type throughout the entire project.
09:34So for nearly every operation you can perform in Revit will require some
09:37interaction with the Properties palette, as we have seen.
09:39Having it available onscreen all the time is definitely a must, and it's a big
09:43help in this regard.
09:44So please don't close it.
09:45If you do close it, remember that you can get it back by either typing PP, or
09:49going to the View tab on the User Interface dropdown, and just get in a habit of
09:53looking at that Properties palette all the time for feedback as you work, and it
09:57will keep you productive and working well.
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Selection and modification basics
00:00In this movie, we're going to talk about selection.
00:02Selecting elements is a basic skill necessary to be successful in Revit.
00:06So in this movie, we're going to go ahead and take a look at the many ways that
00:09we can select elements in the Revit environment.
00:11The most basic form of selection is to simply click on things.
00:15Before we actually select anything though, what we're going to need to learn
00:18about is what is pre-highlighting.
00:20You move your mouse over an element in the Revit environment.
00:23You're going to see the element pre-highlight.
00:26It turns bold, it turns purple, which is the default color, and a
00:31message usually appears.
00:33This is called pre-highlighting.
00:34Now, when I move the mouse away, and I'm going to bring it back, you're going to
00:38see a message usually appear right there at the cursor.
00:41But if you wait a few seconds, it is going to disappear.
00:45That same message will always appear down on the Status Line in the lower
00:49left-hand corner of the screen.
00:50That message tells you what kind of element is under your cursor before you select it.
00:56Now, this is called pre-highlighting.
00:58If click the element, that's when I actually make the selection.
01:01So until you actually click on it, it's not actually selected.
01:05Now once you've selected the element, a few things change onscreen.
01:08The element turns light-blue.
01:09You can see the wall there is highlighted in light-blue.
01:12On the Properties palette, on the left- hand side of the screen, we see on the
01:16Type Selector that we have a Basic Wall selected.
01:19At the top of the screen on the Ribbon tab, we see Modify Walls tinted in a
01:24green color, and that indicates that we have a wall selected.
01:28And then finally, down at the lower right -hand corner of the screen, we see the
01:32quantity of items that we have selected. In this case, it's just one item.
01:36If I deselect the element, which I can do by clicking in the blank white space, the
01:41quantity will change to 0, and all those other indications will also disappear.
01:45So it's really that simple to select an item and deselect an item.
01:48You pre-highlight it.
01:49That's the item you want. You click on it.
01:51It's now selected.
01:52And then if you click somewhere else, it's deselected.
01:55If you select an item and then go on to select another item, it will deselect
01:59the first item in favor of the second item.
02:02Now what if I want to select an item, and not lose the selection of the first item?
02:06I can do that using modifier keys.
02:09If I hold down the Ctrl key before I make the selection, a small Plus sign will
02:14appear on the cursor, and then I can move it over and pre-highlight the second
02:18item. All of the same indicators will appear onscreen. And then when I click,
02:22you'll see that the new item is added to the selection of the previous item.
02:27Now, in this case, I've highlighted and selected two wall elements, and
02:32therefore, the Modify tab will still say Modify Walls.
02:36The Filter icon in the lower right- hand corner will indicate that I have two
02:40items selected, and the Properties palette will indicate that both of these
02:44items are Basic Wall Interior 4 7/8 inch, because they're both the same type of wall.
02:49Now what if I selected this toilet fixture and then held the Ctrl key down and
02:57selected the bathtub along with it?
03:00Well in this case, the Context Tab will read Modify Plumbing Fixtures because
03:06both items are in the same category of Plumbing Fixture.
03:09But if we look at the Properties palette, it'll now say that Multiple
03:12Families are Selected.
03:13Now, family is the word that Revit uses to describe elements of different kinds,
03:17and so in this case, the toilet is one family, the tub is another family, so it
03:22can't tell us one or the other, so it just simply says there's multiple items.
03:26Now the quantity, of course, is still 2, down in the lower right-hand corner.
03:30If we select a third item that's of a different category,
03:34now you're going to see, in the Properties palette, that we have multiple
03:37categories selected in gray, on the Type Selector, and on the Ribbon, it's going
03:42to say Modify Multi-Select, because we now have items of different categories
03:47selected, so it can no longer tell us the category of item. But we do have
03:51three in our quantity.
03:52Now, selecting with the Ctrl key is certainly a handy way to add to our selection.
03:58We can also use another Modifier key.
04:00Let's say that I have these four elements selected, and I actually decide that I
04:04want to deselect one of those items.
04:06I can hold down the Shift key.
04:08So if I hold down the Shift Key and select again, it will deselect the previous item.
04:14In addition to our Ctrl and Shift keys, we have another key that we can use to
04:18modify the selection.
04:20Let me give you an example.
04:21I'm going to move my mouse right about here, and of course, the item that's
04:26pre-highlighted under my mouse is a Single Flush Door, and again, you can see
04:30that confirmed with both of the tooltip and the Status Line.
04:33What if I was interested in the wall that the door was actually attached to?
04:37Certainly I could zoom in, or I could move the mouse around and try and get it
04:40to pre-highlight another item, but I have another alternative.
04:43I can use the Tab key.
04:44Now in this case, it's a little different than it was with the Ctrl and Shift,
04:48because I don't want to hold down the Tab key.
04:51If I do, I'm going to get this like strobe light effect, and that's
04:55definitely not what we want.
04:56So I'm going to let go of that.
05:00With the door pre-highlighted, if I simply press and release the Tab key, you're
05:05going to see the selection focus shift to the next eligible item, and in this
05:10case that's the wall.
05:11If I press Tab again, it turns out that there is a third eligible item in this
05:15case, which is actually something called the Chain of walls.
05:18Now a Chain of walls or lines, as you can see in the Status Line, is walls or
05:24lines that are connected end-to-end.
05:26So in this case, you can see the two walls that are highlighted are connected
05:30in a chain, and so they share endpoints, in other words, and so they are
05:34pre-highlighting together.
05:36If that's the selection I want, that's when I need to click my mouse.
05:40That's very important because a lot of folks get the tabbing part, but they
05:44often forget the clicking part.
05:46So if I come over here and I tab, tab, oh yeah,
05:50that's the selection I want, and then I move my mouse away,
05:53I lose the selection because all I had done was pre-highlight the items.
05:57I didn't actually select them.
05:58So again, remember, tab, tab, then click.
06:02You don't have a selection until you actually make the click.
06:05Now, let's look at another chain selection.
06:09Now in this case, you can see the chain is much more dramatic, because the chain
06:14actually connects end-to-end, and goes from one wall to the next, and goes all
06:18the way around the entire floor plan.
06:19So depending on the shape of the elements and how they touch end-to-end, your
06:24chain could be quite a few walls, and this becomes a really convenient way to
06:28select the exterior walls on most buildings.
06:31So again, don't forget to click to actually make the selection.
06:35So those are modify keys that we can use to make selections, but there are other
06:39ways we can make selections, as well.
06:41Two very important ways are the Window and the Crossing.
06:44Now both involve clicking and dragging with the mouse, but whether or not you drag
06:49from left to right or right to left, changes the way that the selection is made.
06:52So let's go ahead and do the Window first, which is click and drag to the right.
06:59Now notice as I move to the right, the elements don't pre-highlight until I've
07:04actually completely surrounded them.
07:07So in this case, it's just the plumbing fixtures, then the door gets added, then
07:11the door and a small wall and then another small wall and the two sidewalls, and
07:15then finally, if I release, all of those items will be selected.
07:19Notice of course, that the two horizontal walls, the long ones, do not get
07:24selected because they are longer than that Selection window.
07:29So if I wanted to add this wall and this wall to the selection, I would need to
07:34use other methods, like the Ctrl key, to add them to the selection.
07:38Now what about the Crossing selection?
07:40The Window was, again, left to right and notice the edge of the boundary was solid.
07:48The Crossing selection goes right to left, and notice the edge of the boundary
07:54is dashed, and notice again that this one begins to select items as soon as they
08:01are touched or crossed by the Selection Window.
08:04So you only need to touch the item, instead of completely surrounding it.
08:08Now you can completely surround it as well, but just touching it is all that's
08:12required to make that selection.
08:14So again, a Window, you have to completely surround.
08:18A Crossing, you just have to touch.
08:20Now all of these methods actually work together.
08:23You can make one Crossing selection, hold the Ctrl key down, add a Window
08:28selection to it, click over here, use your Shift key, deselect, use your Shift
08:33key and deselect with a crossing, and so forth and so on; all of the methods work together.
08:39You can even come in and do a Chain selection, but again, don't forget to hold
08:45down a Ctrl or a Shift key before you click because otherwise, you'll lose
08:50whatever else you have previously selected.
08:52Now once I've made a complex selection, it may be that I have almost exactly the
08:57selection I want, but there's just one or two elements that are in there that I
09:00didn't want, like looking at this selection, I say, you know I am happy with the
09:04selection, but I really only am interested in the walls that I have selected.
09:08Now I could go around and painstakingly, with the Shift key, deselect the toilets
09:12and the doors, and so on, but there is a faster way.
09:15On the Ribbon, when you have a selection, you will get a Filter button.
09:19This Filter button will display a dialog that shows you, by category, all of the
09:24items in your current selection.
09:26Now there is some useful information in here.
09:28There is a Count column that tells you how many items of each category you have.
09:32So in this case, I have 11 walls and three plumbing fixtures and so on.
09:35By simply deselecting the check boxes for the categories you are not interested
09:39in and clicking OK, you remove those items from the selection.
09:44So a very powerful Revit way to select is to make a selection that's too big,
09:50then go to Filter, in this case doing Check None is going to be the most
09:54efficient thing to do.
09:55That will remove all the check boxes, and then I'll only select Plumbing
09:59Fixtures and Specialty Equipment.
10:01And you'll see, from that selection, I now have just the equipment selected
10:07instead of all that other stuff.
10:08So that becomes a very powerful and useful way to select.
10:12So please keep all of these selection techniques in mind.
10:15You're going to use these constantly in all of your Revit projects and all
10:18of your Revit work.
10:19Practice them, get comfortable with them, because you're going to be using these
10:24every day in everything you do in Revit.
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Accessing Revit options
00:00Like most computer programs, Revit has many user configurable settings and options.
00:05Many of the settings are configured optimally out of the box from the factory,
00:08and probably don't need to be changed by most users.
00:11So there are several settings that you at least want to understand why they are
00:15set the way they are and possibly consider making changes to them.
00:19To do these kinds of changes, we look in the Options dialog box, and we can find
00:22that from the Application menu, which again, is the big R button in the top
00:26corner of the screen, and Options way down here toward the bottom of the menu.
00:30When we do, this dialog will appear.
00:33So here in the General tab, in the very first area, we have our Save reminders.
00:36Now if you've used a computer program for a while, you know how important it is to save.
00:40The Save reminder gives us an opportunity for Revit to remind us every so
00:44often to save our file, if we have not done so ready, and the increments that
00:49are available are as few as 15 minutes and all the way up to 4 hours, or even No reminders.
00:54Now clearly, No reminders I would not recommend, unless you are very confident in
00:59your ability to remember to save.
01:0015 minutes may be a little too frequently and a little disruptive, because the
01:04Save reminder will pop up and interrupt your work.
01:0730 minutes is the default, which is not a bad choice, and I would definitely
01:11recommend starting at least there.
01:12Getting much beyond that: 1 hour, 2 hours,
01:15I'll you what I tell all my other students: How much work are you willing to loose?
01:19That's basically how I would set this number.
01:20So I am going to leave it at 30 minutes. I'm going to recommend you do the same.
01:24If you want to be extra cautious, you can go down to 15 minutes.
01:27Let's take a look at a couple of quick things on the User Interface tab.
01:30If you're interested, there are actually two versions of the theme, Light and
01:34Dark, and so you can play with those and see how those appeal to you.
01:37I'm going to come back and talk about the keyboard shortcuts in just a moment,
01:40but we have a few other settings down here that we can take a look at.
01:44This area is pretty important.
01:46When you are working in the environment, the tabs on the Ribbon will either stay
01:53on the Modify tab, or they will return to whatever previous tab you were working in.
01:58Now I think the defaults here are actually pretty good, the return to previous
02:02tab for the project environment, and in fact when we talk about the family editor
02:06in a future chapter, you may want to come back here and actually set that
02:10behavior here as well.
02:11To have Revit continually go back to the Modify tab, I find a little disruptive.
02:16So you could be working in the environment, you click on something, you make
02:20a modification, and then you're on the Home tab, and then it jumps over to the Modify tab.
02:24I don't really care for that.
02:25So I do prefer the return to previous tab and actually, like I said, I prefer it in both cases.
02:31So I am going to make that change here, and I'll remind you of that when we talk
02:34about families in the Family chapter.
02:36Now you may have noticed the tooltips already in your work in Revit.
02:41The default behavior is Normal, and if I open this up, there are actually 4 choices.
02:46I think None is pretty self-explanatory, but let's talk about Minimal and High.
02:50So I am going to click OK here, and even without a project open, I can actually
02:55click on one of the Ribbon tabs and expand it, and pause my mouse over a tool,
03:00and I am going to pause just over the Wall tool.
03:02Now you notice how the tooltip was small and gave a little bit of information,
03:06and then as I waited a little longer with my mouse in the same location, it
03:10expanded and gave this larger tooltip and showed a graphic along with it.
03:14The first version of the tooltip, this one, is what you would see in Minimal, and
03:20the second version, the one that just appeared, that's what you'd see in High.
03:24When you set it to Normal, like the default, that's when it does both. It starts
03:28off Minimal, and then it goes to High after a pause.
03:31So you can choose whichever one appeals to you.
03:34If you're just getting started in Revit, I recommend leaving the tooltips set on
03:39and set to one of those three choices.
03:41I am not too concerned whether you do Minimal or High, but just that you do have
03:46tooltips enabled, because there is a lot of really useful information in here.
03:50So get in the habit of reading these tooltips.
03:52When you become a more seasoned Revit user, and you don't really feel like you
03:55need the extra tooltips anymore, you can certainly go in to Options at that
03:59time, click on User Interface, and change it to None, if you no longer want to see the tooltips.
04:04Now there is one other really useful thing that we want to know on the tooltips,
04:08and it ties back to this item here, Keyboard Shortcuts.
04:11So let me cancel out of here one more time.
04:13Let me go over here and pause over this.
04:16Notice right next to the word Wall, in parentheses, it says (WA).
04:20That's the keyboard shortcut for the Wall tool.
04:23So to demonstrate that actually, I can just kind of click and create a new empty project.
04:28That's not really important because I am not actually really going to draw
04:31anything, but I just want to show you how this works.
04:33Certainly if I click the Wall tool, I would create a wall.
04:37But I am going to press Escape and get out of there.
04:39If I type the letters wa on my keyboard, notice that does exactly the same thing.
04:44If I type the letters dr, that changes me to the Door tool.
04:48If I type the letters wn, okay, that changes me to the Window tool, and so on.
04:55Now I am going to press Escape to cancel of there.
04:57So as you pause over each tool, if it has a tooltip, they are going to appear
05:01there in parentheses.
05:03Now I highly encourage you to learn the tooltips, to pay attention to those, and
05:09to get used to using them, because it can greatly enhance your productivity, and
05:12anybody who has used Revit for a while will swear by the keyboard shortcuts.
05:16Now this is a relatively new enhancement in the software, new in 2011, where we
05:20can actually customize the keyboard shortcuts in a dialog box interface.
05:24So you can use this tool for two things.
05:27I'm not actually a huge fan of customizing them, okay so again you click here,
05:31and it brings this second window up, but this can actually be a really handy
05:35tool to find out if a keyboard shortcut exists for something.
05:38Like if I wasn't sure if the Railing Command had a keyboard shortcut, I can just
05:42type in the Search box here and see if it does.
05:45And you'll notice that Railing is listed here as a command, but there's no
05:48shortcut associated with it.
05:50If I want to change that, I could actually press the keys here and assign a
05:54shortcut to the Railing command here on the fly.
05:58So depending on how frequently you envision making Railings, and how useful
06:02you think it might be to have a Railing shortcut, you could go through with that modification.
06:07If I click the little x, it'll clear that, and you'll see the whole list again.
06:11So as you scroll through here, this is another way where you can see all the
06:16shortcuts that are available for the various commands.
06:19So more than using it as a customization tool, which is certainly what it's
06:22designed for, it can be a great educational tool for you to learn what the
06:26shortcuts are for the commands that you use most frequently.
06:29So I highly recommend that you do that and get comfortable with what
06:33those shortcuts are.
06:34The last thing I want to point out to you here in the Options dialog is on the
06:37File Locations, and this is actually a little bit more important, maybe to your
06:42CAD Manager if you have a CAD manager in your office. But you should at least be
06:46aware that these paths exist, so when we click over here, there's three locations
06:51here that are kind of important.
06:52The first one is the template file.
06:55In the background, when I click the New command, it opened a drawing for me.
07:00It opened a project file for me, and it didn't really ask me any questions
07:03about that project file.
07:05It automatically used this file right here, this Revit template file, as the default.
07:10Now in a coming movie, we are going to talk about template files in a
07:14little more detail.
07:15So we will get an opportunity to discuss that, but that's where that came from.
07:18This is the default location where it will save files if I don't give it another location.
07:23So by default, it's my Documents folder. And then when you get into families,
07:27there's also templates for that.
07:29So it's kind of important to understand that these paths exist and that you can
07:32customize them, but again, I would check with your CAD manager first, if you have
07:36such an individual at your organization.
07:39So that's just a brief look at some of the settings that are overall settings in
07:43the Revit project environment, some of the things that I think you should get
07:47comfortable with, and at least know they are there.
07:48So again, don't forget to set your Save reminders,
07:51learn those keyboard shortcuts, and you are going to find that those things are
07:54going to make it very useful for you to not only preserve your work and not
07:57loose anything, but to also be a little more productive with the way you
08:00execute the commands.
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3. Starting a Project
Creating a new project
00:00All of the work you do in Revit is contained in a single Revit project file.
00:04Revit offers a few methods for creating new project files.
00:07In this lesson, we'll learn how to create project files in both the Recent File
00:10screen and the Application menu.
00:11So we've already seen the Recent File screen in a previous movie.
00:14Let's just review it again here.
00:16At the very top of the Recent File screen, we have the Projects area, and we
00:20could of course use the Open link to open an existing project file that we
00:24already have somewhere on our network or hard drive, but if we want to create a
00:27brand-new project from scratch, we would click the New link here.
00:31When we do, Revit won't ask us any questions at all.
00:34It'll simply open up the screen and show us a blank view, ready for us to begin
00:39adding model geometry.
00:41So how did it know what we wanted here, you know, any configurable settings,
00:44what we were interested in?
00:46If we look at the Project browser we have Level 1, we have Level 2, we have a Site plan;
00:50how did it know all the stuff?
00:51All of that information is contained in a template file, and in a future movie, we
00:57will be talking in more detail about template files, but let me just explain to
01:00you right now where this template file came from.
01:03If we go take a look at the Options command, which is on the Application menu,
01:08and we look over here at the File Locations tab, you are going to see the very
01:13first path here indicates a location, and at the very end there is this file name
01:20right here, default.rte.
01:22Now rte is the file extension that Revit uses for template files, Revit template
01:27files, and default is just that:
01:28It's just the default template file.
01:30So that default file comes from Autodesk.
01:33It includes two levels.
01:35It includes a Site Plan, some Ceiling Plans, some basic Building Elevations and
01:39really not much else.
01:40So it's a really simple, straightforward, basic template file, and when you use - I
01:46am going to go ahead and close this without saving it -
01:48when you use this link right here on the Recent File screen, it just opens that
01:54default template automatically without asking any questions.
01:57Now if you go to the Application menu instead and choose New, and then over here
02:03you have several different kinds of file that you can create, so we can create
02:07new projects, new families, new conceptual masses or title blocks,
02:11if I create a New Project, which is the same thing that we were looking at with
02:15the New, this time we are going to get a dialog because it's going to confirm
02:19for us which template that we want to use.
02:21Now by default, it's going to have a Template file selected here, and if I just
02:26kind of drag through here, you'll notice that it's the same default.rte that
02:32we saw a moment ago.
02:33It's just that here basically Revit is confirming that yes, in fact, this is the
02:38template that we want to use.
02:39In the next movie, or in a future movie, we are going to actually click the Browse
02:42button here and look at the other Template files that we have available to
02:45create projects from, but for now I'm just going to leave it default.rte.
02:49Down here, I want to create a new Project.
02:52It's also possible to create a new Project template, which we are not going to
02:56get into, and we are going to OK, and when the screen opens, it looks exactly the
03:02same as where we were a moment ago.
03:04We got Level 1, Level 2, Site, and so on.
03:06So there's really not much difference in the two methods that I just chose to do that.
03:11So you'd really use the second method if you want to verify the template file is
03:15in fact the correct one, and/or click the Browse button to choose a different
03:19template file, and as I said, in a future movie we will go ahead and do that, and
03:23we will explore the other template files we have available.
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Understanding the importance of template files
00:00Revit ships with a few template files to help you get started in your
00:02projects right away.
00:04You can use a provided template file as is, you can customize it if it's
00:06necessary, or you can even build your own.
00:09In this movie, we'll look at a few examples to help you get started and to help
00:12you understand what's provided in a well-thought-out template.
00:15In a previous movie, we created a project using the New link on the Recent File screen.
00:19This link creates a project from the default template.
00:22If you want to actually choose the template that you want to start from, you
00:25need to go to the Application menu instead.
00:27So let's go to Application menu, under New, and choose New Project.
00:32Here we can click Browse, and you will see a list of provided template files
00:37that are available to you.
00:38I'm in the US Imperial installation of Revit.
00:41If you're in a metric version, you'll see metric templates at the top, or
00:44something along those lines, and you'll see a slightly different list of
00:47templates, but the concepts will remain the same.
00:49So let's go ahead and start with the default template first.
00:52I'm going to go ahead and open it up. Click OK.
00:55I'm just going to point out a few of the main features that you would see.
00:59The most obvious thing that you see when you start off in a new project is in
01:03your floor plan view there are these four elevation markers oriented around the screen.
01:07If you pause over each one, they tell you which Elevation they point to.
01:10In this case, this is the West, down here we have the South, and so on.
01:14Those correspond to the four Elevation views that are over here in the Project browser.
01:19In addition to that, we have some Ceiling Plans, some Floor Plans.
01:22There is a Site Plan.
01:24The Site Plan differs from the Floor Plan really in just the scale.
01:27You could see to this one is set to 1"= 20', where our typical floor plans
01:32are set to 1/8''= 1'.
01:35Now, the default template doesn't include any Legends, doesn't include any
01:39Schedules, nor any Sheets.
01:41It's a pretty simple, basic starting point.
01:43So let's go ahead and close out of here, and let's look at a few of the
01:47alternatives that you might want to explore.
01:49So I'm going to go to New > Project again, I'm going to click Browse, and this
01:54time I'll take at look at the Residential-Default.
02:01When you create your own Revit projects, you can create lots of views.
02:04We're going to talk about this in a future movie.
02:06You could see that they have done a lot of the work for you over here by
02:08creating several different views on different floor plans.
02:12We still have a few ceiling plans.
02:14There are the four Elevations that we had before.
02:17And the thing I'd like to point out here that's a little bit different than the
02:19other template was this one actually starts with some Schedules.
02:23Now how is this important?
02:24Well, let's go ahead and open up a Door Schedule.
02:26You could see that it's got some predefined columns already in it.
02:29It doesn't really show us any doors, though.
02:31Well, that's very simple.
02:32The reason for that is we don't have any doors in our project yet.
02:35So let's go ahead and take care of that.
02:36I am just going to draw a quick little wall, because you can't add doors without a wall.
02:41I'll go ahead and throw in a couple of doors.
02:46I do a zoom around that area, and don't worry about the details of what I've done.
02:50We'll cover all of the specifics of adding doors and walls in a later movie.
02:54But here I have door number 1, 2, and 3.
02:58Let's go ahead and take a look at the Door Schedule, and you'll see the Doors
03:01Number 1, 2, and 3 are already available on Schedule.
03:04So by including things like Schedule views and some of the other views in the
03:07template, you can save yourself and other folks that use the template a lot of
03:11work in the setup steps that would otherwise be required to go ahead and get
03:14started with a project.
03:15Just close out of here, and we'll do one more example.
03:20It turns out that if you just click the New button right there, it automatically
03:24defaults to New Project.
03:25So that's a little shortcut for you.
03:26I'm going to go ahead and click Browse, and this time I'm going to choose
03:30the Commercial-Default.
03:31Click Open, then OK.
03:39Like the other templates we've seen, this one has some floor plans, one
03:44ceiling plan, a couple of elevations, and a few schedules, just like we saw in the last template.
03:49This one also has several Sheet views.
03:52So let's take a quick look at what this does for us here.
03:55I'm going to zoom in on my Elevation marker over here on the West.
03:59If I pause over this, it confirms for me that that's the West Elevation.
04:03Notice it says it's number 2 on A5.
04:06That's actually corresponding to the sheet A5 that we see over here, and if I
04:10expand it with the little Plus sign, you'll see that sheet actually contains two Elevations:
04:14West, which we've just verified by pausing over the Elevation indicator there in
04:18the Plan view, and it's also includes the East Elevation.
04:21If I open the sheet up, you can see that this is the West Elevation right down
04:25here, and here's the East here.
04:27Let's go ahead and zoom in a little bit.
04:28That confirms for me that that's in fact West, which is number 2, and this one
04:37is East, which is number 1.
04:39So again, a lot of set up works is being done for us automatically, and how nice
04:43would it be to be able to just start laying out your building model, and already
04:46have your sheets kind of taking care themselves?
04:48So these are just a few of the benefits that you might have when you start a
04:51project with a well-thought-out and well-defined template file.
04:55So in this movie, we've looked at a few different examples, given you some ideas.
04:59As you get more experienced with Revit, you might want to take some of these
05:02ideas and customize and build your own template that's in compliance with your
05:05own office standards.
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Understanding project settings
00:00Even if you start your project with a template, there are still many project
00:03settings that you want to take a quick look at and verify before you get started
00:07doing any serious work.
00:08So let's just review the steps of creating a template.
00:10We're going to go to the Application menu.
00:12Click New > Project.
00:13I'm going to Browse for a template, and I'll start with the Commercial-Default.
00:17Now, most of the settings that are overall and apply globally to the entire
00:25project can be found in the Manage tab.
00:27Let's go ahead and start with the Project Units.
00:30The unit should already be set to the most common unit that you use in whatever
00:35region you happen to live in.
00:36So in my case, I've installed the US Imperial version, and so most of the units
00:41are set in US imperial Units like feet and inches.
00:44Typically, that's probably going to be acceptable, the default settings, but
00:47you might want to verify them just to make sure that the actual unit you're
00:51interested in is set or perhaps the level of precision.
00:55You can see here that there are quite a few choices. The default in my case is
00:59Feet and fractional inches, but I could change it to Decimal feet, or Fractional
01:03inches, or even Millimeters, or Centimeters.
01:06I can also change the level of precision.
01:09So perhaps I'm not interested in rounding down to the nearest 32nd of an inch.
01:13I might only be interested in the nearest 8th of an inch.
01:16I can make that change here.
01:17I can even tell it to suppress the zero feet in front of group units, so when it says
01:230 feet 6 inches I can ask Revit to basically show just 6 inches without the 0 feet.
01:27And I'll leave that turned off.
01:30Go ahead and click OK here.
01:32Under the other settings, we have similar lists of choices.
01:36So for area, we can see that we can choose between Square feet, or Square
01:40meters, or Square inches.
01:42And again, we have decimal precision, so if you want to go to 2 decimal places on
01:47your square foot calculations.
01:48And we can even tell it what symbol to use at the end of square feet.
01:52So we can use SF, or we could ft2 whatever setting is more appropriate for
01:58your Office standards.
01:59You can take a look at Volume, Angle, Slope; they all have similar types of choices.
02:06You can also indicate for Revit which decimal symbol you'd like to use, whether
02:09you want to use the period, or the comma, depending on what region you're in.
02:13I should point out that all of these settings, if you're an architect these are
02:17probably the only one you need to worry about,
02:19they're listed in here in the Common Discipline.
02:21There are other units settings for other disciplines like Structural and Engineering.
02:27And if I just choose those real quick, you can see that there is quite a few
02:30options in here to look at.
02:31So if you're structural engineer, you might want to go through those various choices.
02:35If you're an Electrical engineer, likewise.
02:38In my case, I'm just going to keep myself focused in the architectural, so I'm
02:41going to go ahead and click OK.
02:42So that's one set settings that you want to just do a quick verification on
02:46and make sure. Even if you typically work in feet and inches, you might be doing
02:50a project overseas, and that project has to be in metric units,
02:53so you might want to take a look at some of those settings before you get started.
02:57The next thing I'd like to look at is Project Information.
02:59Now, this is a pretty straightforward text dialog box, so each of the parameters in
03:04here is just a text field, like the Project Issue Date.
03:07So if we're going to issue this project at the end of the summer,
03:09we could go ahead and put in a date for this.
03:12And I'll just go ahead and make up a date for now.
03:15We'll say this is going to be August 30th of 2010.
03:18We could say that this is Design Development, who the Owner is.
03:29What's the Project Name?
03:33Keep these fairly generic right now and the Project Number.
03:38We can even click here and type in the Project Address.
03:41This is actually the street address that will show up on the title block.
03:46So this might be 123 Main Street, so forth and so on.
03:52In addition to this information, even though you have project address, that's
03:55just textual information that feeds the title block.
03:57We can actually indicate for Revit our actual geographic location where we are in the world.
04:03And we do that with a different command right here;
04:05this is the Location button.
04:07So we're going to go ahead and click on that.
04:09And this will open up the Location Weather and Site dialog.
04:13This is actually tied into Google Map so as you can see.
04:16So it's using the Internet Location Service, or Internet Mapping Service, as it says here.
04:20And you're able to actually type in your actual address.
04:23So I'm going to put in Carpinteria, California, and you can see it actually
04:29started to guess for me.
04:30And I guess there is only one Carpinteria out there.
04:32And when I click Search, it will take me from Boston, which is the default from
04:37the mother ship - that's actually where Autodesk is located for Revit -
04:40and takes me over here to Carpinteria, California, and it defaults to
04:44the Satellite View.
04:45But I can easily change that, I actually guess this is the Terrain View.
04:49I can easily change that to the Map, or I could go to the Satellite photo, or
04:54could do some sort of a Hybrid View, whichever view that you like.
04:58Now, maybe I'm nearby Carpinteria.
05:01I don't actually want to be right there.
05:02I can actually click the little indicator and drag it to another location.
05:07So if the address that you plug in doesn't get you exactly where you need to go,
05:12you can go ahead and move it around. I'm just kind of leave it in downtown area there.
05:16The more accurate you make that, the better off will be if you later export your
05:21model to any kind of building analysis software.
05:24Your mechanical engineers, if they need to do load calculations for ventilation
05:28and heating conditions,
05:29knowing the actual location gives them the data they need so that they can do
05:32proper calculations, and so on.
05:35So these are just a few of the overall project settings that you might want to take a look at.
05:39I do want to point out that there are quite a few other settings available in Revit.
05:43So as you get a little bit more experience, you'll definitely want to
05:46start exploring some of these.
05:48Some of those settings you'd want to actually save in your template file, so that
05:52you get to use them over and over again.
05:53Others you'd want to set project-by-project.
05:56So in this lesson, we've looked at a few of those basic overall settings.
06:00Make sure you've given them a look before you get started doing your project work.
06:04And get those things configured appropriately for the project and the
06:07location you're in.
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Opening and saving projects
00:00In this movie, we'll talk about opening files, and saving files.
00:03Opening should be fairly straightforward and if you've used a computer program
00:06for any length of time, then you know how important saving is.
00:10Both of these functions are critical to your work, and you'll be doing them all the time.
00:13We'll also talk about Saving As, making copies, and working with backup
00:17files in this lesson.
00:18I should mention, however, that all of the lessons here in the training series
00:23work in a stand-alone single-user environment.
00:25What this means is only one person can be in those files at a given time.
00:29But if you work in an office with more than one Revit user, you are going to be
00:32opening and saving files a little bit differently.
00:34So we're going to talk about, at the end of the lesson, the concept of work
00:37sharing and working in a work-sharing environment and how that allows multiple
00:41users to access the same files and how the process of opening and saving will
00:45vary slightly in that environment.
00:46So let's go ahead and start with the basics for a stand-alone environment,
00:50with the Open command.
00:51We could certainly open right here from the Recent File screen.
00:55The other option we have is we can go to the Application menu and go to Open > Project.
01:00It's also on the QAT, and we can also use the Windows shortcut: Ctrl+O. I am
01:06going to browse to my Exercise Files in my Chapter03 folder, and I am going to
01:12find the file called Open and Save.
01:14I am going to go ahead and open that up. Okay.
01:18So here is a really simple office building structure.
01:21We'll actually be working on this file throughout the training series, building it
01:24sort of from scratch.
01:25So let's say I made some changes, and I am ready to save; all I need to do is go
01:29to the Application menu and choose Save.
01:32The Windows shortcut for that is Ctrl+S, so that's another option.
01:35Just press Ctrl key with the S, and that will save it, as well.
01:39And that's pretty much all there is to it.
01:41Maybe I want to spin off a version of this, create another copy of it, use this
01:45file as the basis for some other project; those would all be things that I would
01:50do with the Save As command.
01:51So we'll go ahead and choose that from the Application menu > Save As, and then project.
01:56This one does not have a Windows shortcut, so we'll always choose that from
01:59the Application menu.
02:00And let's talk about a few things here.
02:02Naturally, I could come in here, and I could just simply change the name.
02:06So we are doing Save As.
02:07We can call this OpenSaveAs.
02:10So I've made that change, and I go ahead and click Save on the file, and I now
02:14have a second copy of this file with the name of the first.
02:18Now, let's take another quick look in that dialog.
02:22You may have noticed these files that are showing up in your Revit folders that
02:26have these numbers after them. What are these?
02:29These are actually backup files.
02:31So when you make a save copy, when you were in Open and Save, and you actually
02:35chose Ctrl+S, or chose the Save command, it took the original version, and it
02:39actually numbered it, and then it took the version you were saving, and it went
02:43ahead and saved over it.
02:44So it's always keeping previous versions.
02:46How many of those versions does it keep?
02:47Well, that's something you can decide right here in the Options button.
02:51So when you're in the Save As dialog, you can click on Options, and you can set
02:56the maximum number of backups that Revit will create.
02:59Now, the default is 3, as you can see here, and I can change that number
03:02to anything I like.
03:03You can't make it fewer than one, so you have to have at least one backup -
03:07that's required - but you could certainly increase the number or decrease the
03:10number if you so choose.
03:12This is not a substitute for a real, sort of bona fide backup strategy, and you
03:16can talk to your IT support personnel if you have such a person in your office,
03:20for what the actual backup strategy is.
03:22It's pretty common that every evening an automated backup will run of the entire
03:25network server and back up all project files.
03:27But these are a good interim measure to have, these little backup files, as you
03:31save, so that every time you save, you've got anywhere from one to three
03:34versions that you can roll back to, should some problem occur and you need to
03:38look at previous versions.
03:39So it's definitely a handy thing to have, and while you can change the quantity
03:43and make it fewer than 3, I think for now I'd probably just leave it at 3 -
03:46that's a pretty good number - and go ahead and see how that works for you.
03:50So that's opening, saving, and saving as, and again, that's all for stand-alone
03:55projects, those procedures.
03:57So let's talk about the procedure if you're in a work-share environment,
04:01what does that mean?
04:02Well, if you have more than one Revit user working in an environment, and they
04:06need to share the same file, it's not possible for two users to open the same
04:10file at the same time.
04:12So the solution is to use something called Worksharing in Revit.
04:15This is a system where you'll have a central file, a master file that will
04:19live up on the network server - nobody works in that file - but then when we
04:23open from that central file, what actually happens is Revit creates what we
04:27call a local file for us.
04:29So let me go ahead and demonstrate that process for you.
04:32Now, I should point out that it's very difficult for me to actually provide an
04:36exercise file for you to simulate this process for real, because the central
04:40file relies on your network server.
04:42So what I've done here is I have simulated the process here on my computer, and
04:48I am just going to simply demonstrate it for you, so there is no file for you to
04:51actually follow along in.
04:52So this next couple of minutes, just think of this as concepts.
04:55Now, where I would like to direct your attention in this dialog, I have got this
04:58folder here called Your Office Network that I just sort of set up to simulate
05:02something that you might see. Just pretend that's a network server.
05:05And I have selected this file here called Workshare.
05:08And where I'd like to direct your attention is down at the bottom of the screen
05:11in the Worksharing area.
05:12There is this little check box right here called Create New Local.
05:15Now, that's a critical setting.
05:17It's on by default when you select a central file.
05:20So a Workshare file is actually a central file.
05:22We don't ever want to open that directly and work in it.
05:24What we want to do instead is create a local file, which Revit will offer to do
05:27for us automatically.
05:29So make sure that check box is selected, and then go ahead and click Open, and
05:33Revit will then go through the process of actually creating a local copy of that
05:39network central file on your local hard drive.
05:42And if I drop my Window down here and show you the title bar, you can kind
05:47of see what it did.
05:48Instead of opening the file called Workshare, what Revit has actually done is
05:53it created a new file called Workshare_, and it added my name, Paul Aubin, to the end.
05:57This is my Revit username, and Revit does this for me automatically.
06:01It adds that on the end.
06:02So each of your colleagues will also create their own local file with their
06:05usernames tacked on the end.
06:07I can go ahead and work as normal in this file, make whatever changes I need to make.
06:11There is a lot of process and procedures in there that might vary slightly when
06:14you're in Worksharing, but let's keep focused on opening and saving.
06:18So the only thing different about opening a Workshare file is to make sure that
06:21little check box is chosen.
06:23The next step is when it comes time to save, we actually have two save commands now.
06:28We can still do Save or Ctrl+S, like we've always done.
06:32That will actually save the local file.
06:34But right next to it is now available an icon called Synchronize and Modify Settings.
06:40This command will actually launch a dialog box, where I am synchronizing my
06:45changes with the central file.
06:46So Synchronize is a little different than saving.
06:48What it's actually doing is taking any changes I've made to the model, pushing
06:51those up to the central file, and then taking any changes that my colleagues
06:55have made and pulling them down from the central file and updating my local.
06:59So both of those happen simultaneously when I click OK in this dialog, but it's
07:03definitely as important for me to synchronize to central on a fairly regular
07:08basis as it is for me to save with the Save command or the Ctrl+S my local file.
07:12So you really need to do both;
07:13save your local file and synchronize with the central file on a regular basis.
07:17Let me just point out one or two more things here,
07:19should you want to load a Workshare file a little bit more quickly.
07:27So I am going to close that Worksharing file, and I am going to go back to Open,
07:31and I am going to select it again.
07:33This is a very simple file that I have onscreen, but let's just pretend for
07:36the sake of argument that it's a large file, thousands of square feet, many
07:39users working on it.
07:41Sometimes those files can have a tendency to load rather slowly.
07:44So what your CAD or BIM Manager might do is set up multiple work sets in that
07:48file, and what you're able to do then is use this little dropdown arrow here,
07:52choose Specify, and then click Open, and what this will do is it will present
07:57you with the Opening Worksets dialog before you actually open the file, and then
08:01you can go in and select any Worksets that you're not interested in seeing and
08:04close them before you go ahead and click Open.
08:08One last thing to point out here is I have gotten this dialog now that says,
08:11hey, there is already a local file called Workshare_Paul Aubin. What do you
08:16want to do about that?
08:17I can either overwrite that existing file, or I can actually add a timestamp to
08:21the existing one and create a new version, which I like to do.
08:24It's kind of like giving me an extra backup.
08:27So go ahead and choose the Timestamp option. Yesterday's local file will get
08:32this timestamp, and today's will get the default name of Workshare_Paul Aubin,
08:37like we saw a moment ago.
08:39So the process for opening and saving is similar, but slightly different,
08:43depending on whether you are working in a stand-alone or whether you are working
08:46in a Worksharing environment.
08:47Most of you, when you're working in an office environment with multiple users
08:50will be working in a Worksharing environment, so please just make note of the
08:54procedures I showed you.
08:55But bear in mind that for the remainder of the training series, we are going to
08:58be working in stand-alone files, because it's more conducive to the way that we
09:02have to deliver data sets, and the fact that we're working asynchronously and
09:06separately in our environment here in the training series.
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Adding levels
00:00In this lesson, we are going to talk about Levels.
00:02Levels are horizontal planes or horizontal datums that run through the building,
00:06and they actually represent the true floor levels of your building.
00:10What I usually like to tell people is if you've got a button on the elevator,
00:13then you need a level for it.
00:14So start with that guideline for the levels that you need in your project.
00:18You will certainly add other levels for other meaningful horizontal datum
00:21points, like the roof, or the bottom of the footing, and so on.
00:24You want at the very minimum the levels where people actually walk around.
00:27Now, I am in the Floor Plan view.
00:29I can't add or modify my levels in the Floor Plan view, so what I have to do is
00:33actually switch to a view like an Elevation.
00:36So I am going to go over here to the East Elevation, and you can see that we
00:39have some starting levels that are already here in the project.
00:43So we are going to begin with these and make some modifications and then add to them.
00:47So the first thing I would like to do is just kind of talk about the level
00:50itself, and I am going to just click on this Roof Level here at the top to show you this.
00:53When I click on it, and select it, you'll see a series of icons appear
00:58attached to that level.
01:00On both ends you are going to see a small, little lock icon.
01:03You are going to see this small, little 3D indicator.
01:06You are going to see this small, little open circle, and again, if I pause over
01:10any one of these, a little tooltip does appear, giving you some indication of
01:14what these controls will do.
01:17On this end, I have Parameters that I can edit, like the height of the level,
01:20the name of the level.
01:22There is a little squiggly control hidden away between those two parameters, and
01:27the tooltip there says, Add elbow.
01:29That's how this level here has the little jog in it, and actually it's still not
01:34terribly legible with the 5 feet, so I can actually further adjust it, like so.
01:39But the way that that was done was I just clicked on the little squiggly, and
01:43that gave them the little elbow there;
01:46they being whoever built this template that we started with.
01:49If you want to remove an elbow, you just drag it back to horizontal, and it
01:54kind of snaps back and removes the little elbow grips that were previously
01:59there, here and here.
02:01If you want to rename a level, you just click on the text and you type in something else.
02:09When you do that, Revit will offer to also rename for you any Floor Plan views
02:14that correspond to this level.
02:16So if I answer yes here and scroll over here in my Project browser, you'll
02:21notice that what used to be called Roof is now called Low Roof to match the name of the Level.
02:25You're not required to do that, but it's something that Revit offers to do for you.
02:30We can change the height of the level by just simply clicking on the text here,
02:33and if I type in a number, it will actually move it.
02:37I am going to keep it at 12' 8" actually, so I am going to do undo that
02:41with Ctrl+Z. What I want to do is actually add in two new levels here, for the
02:46starting point of my office building project.
02:49So I am going to go to the Level tool, which is on the Home tab.
02:53So if you look on your Home tab and you look all the way over to the right, you
02:56should find the Level tool.
02:57You'll notice also from the tooltip that LL is the shortcut for Level, so you
03:02can type LL, if you prefer, to execute that command.
03:06Now, notice how when I move my cursor nearby the endpoints of the other levels,
03:12Rivet kind of offers to snap them to it.
03:14You get that little dashed line there.
03:17When I click, it will sort of snap right to it, and the same thing will happen
03:21at the other end, right here, like so.
03:25That's a pretty good idea to do on both ends, because when you do that, these
03:29little lock icons appear, like we had before, and now they're all constrained to one another.
03:34And the reason that that's important is if you grab the little open circle that
03:38I pointed out a few minutes ago, and you drag it, it will actually drag all of
03:43the locked levels together in unison.
03:45So that keeps everything much neater and cleaner, and usually a pretty good idea.
03:50Now, if for whatever reason, you don't want this level to move with the others, you
03:55can unlock it and drag it, and it will drag independently. But as I said, most
03:59of the time, folks like to keep them nice and lined up.
04:02I am going to adjust the height of my Level 2 to 10', and then I am going to
04:08pan down. I'm holding in my wheel and dragging to do that. Pan down slightly,
04:13and I'll add another level up above.
04:17I am going to adjust the height to 20 feet, and I am going to click on the name
04:25and call this High Roof, and I might want to spell that correctly.
04:33In this project, we are going to actually - I have two roofs, so Low Roof and a
04:37High Roof, so we are going to go ahead and make that change there.
04:40So that's a little bit about adding levels and working with levels.
04:44Again, that's an early setup task that you are going to want to do.
04:47You are going to want a Level for every floor level on your building or every
04:50button on the elevator, if you want to think of it that way, and this gets you
04:53started with the basic framework upon which all of your building geometry will
04:57be referenced in your projects.
Collapse this transcript
Adding grids
00:00Like levels, grids provide organization and structure to your project.
00:03They typically serve to locate the structural columns in a project and provide
00:07key reference points for dimensions and views and other things.
00:10Unlike levels, not all buildings need grids.
00:13For example, most residential buildings wouldn't have any need for grids,
00:16because they don't typically have structural columns, but most commercial
00:20projects probably would have a structural column grid.
00:23So depending on the kind of project you're creating, will determine whether or
00:26not you need to add grids or not.
00:28So the Grid tool can be found on the Home tab.
00:31I'm here in a file called Grids, in the Chapter03, Exercise Files.
00:36It has some simple walls in it, just to give us a frame of reference.
00:39Walls are not required to lay out grids, but they'll certainly make it
00:44helpful in this exercise.
00:45So here on the Home tab, we can find the Grid tool over here on the Datum
00:49panel to the right.
00:50I'm going to go ahead and click that tool.
00:53The first thing I'd like to point out is that there are a few different shapes
00:55in which you can draw grid lines.
00:57The default is a straight line, but it's actually possible to draw them as
01:00curved lines as well.
01:01Now, for the first one I'm going to just start off to the side.
01:04Click a point down toward the bottom of the screen, and then click another point
01:08up toward the top of the screen.
01:09Now, I chose my points on purpose, from low to high, because I know from
01:14experience that the second point you click when you're placing a grid is the one
01:18that will default to having a bubble turned on.
01:21Now, it is possible to actually change that behavior after the fact.
01:26One of the reasons that I drew this grid off to the side was to kind of point
01:29out some of the controls. Similar to what we had in levels in the Levels movie,
01:34we have the little open circles that we can use to change the length of the level.
01:39Talking about the bubbles, we have these little check boxes.
01:42Now, the little check boxes actually appear in levels, as well.
01:45So you can do the same trick there.
01:47If we want a bubble to appear at the bottom, we can simply check the box, and
01:51it will show a bubble.
01:52Likewise, if we want to hide a bubble that we previously showed, we can check
01:55the box, and it will hide the bubble.
01:57So if you want them at both ends, you can have them at both ends, or at either end.
02:01However, if you can anticipate ahead of time where you want the bubbles to
02:05occur, and just remember that the first point you click has no bubble, and the
02:08second point has the bubble, then that's usually a little bit faster and easier.
02:12Now, like our levels, we also have the little squiggly.
02:16So if we need to, we can add a little elbow on the grid lines, as well.
02:21Now, I'm going to delete this one.
02:23I'm deleting it on purpose, because I want to show you a behavior that you
02:26need to be aware of.
02:27I'm going to add the next grid line here in the building footprint.
02:33Then I'm going to click my Modify tool to cancel out of the command.
02:36That's the easiest way to cancel out of a command, but there is a shortcut for that.
02:40You can press the Escape key two times if you like, as an alternative, but that
02:44basically resets you to ground zero, no command active.
02:47Now, let me just do a little zoom in over here and point out that even though
02:52we deleted the previous grid, Revit remembers where the numbering left off, and
02:57it automatically goes to grid number 2.
03:00Now, that may or may not be the behavior you're after.
03:02So if it's not, it's very important that you stop what you're doing, click on
03:07the bubble, and edit that value before you continue, because otherwise the next
03:12one will be 3, and the next one will be 4, and then you'll have compounded the
03:15problem and you'll have a lot more renumbering to do.
03:17If you catch it right away, and in this case I want to use letters across the
03:21top instead of numbers, then the next one would be B and C and so forth, and it
03:26will make my job a lot easier.
03:27So just kind of keep that in mind.
03:28So I'm going to go back to the Grid tool.
03:30I will add a second one.
03:34Watch for the dashed alignments, because when you click on them, like levels before,
03:41they will now drag as a unit.
03:44So when you stretch the endpoints, it doesn't matter which endpoint you stretch,
03:49they will all stretch together.
03:50So as long as you snap them to one another, you'll get that behavior.
03:53So I'm going to go ahead and just add a couple more,
03:56again, making sure they line up, like so.
04:03Now, I want to add grids in the other direction.
04:07This is again where I need to stop.
04:09The default, remember, I can press Escape two times, or I can click the Modify
04:14tool; either one is going to cancel the command.
04:17I'm going to click on the letter F. I'm going to change that to a number 1,
04:20because I now want numbers in this direction.
04:23And then when I return to the Home tab and click my Grid tool and begin
04:27adding additional grids,
04:29they will now number instead of letter.
04:35So I've gone ahead and just added some basic grids where I want them to occur,
04:39but it's kind of sloppy.
04:40I've kind of laid everything out, just sort of by eye.
04:44I want to get a little bit more precision.
04:45The reason that I started this file with some walls in there is to give me some
04:49context, so that I could facilitate that precision, and the way we're going to
04:52do this is with something called Temporary Dimensions.
04:55So you may be noticing that when you select items in Revit, that in addition to
05:00all these little controls that we've been talking about, like the open circles
05:03and the check boxes, we're also seeing a lot of numbers.
05:05These are called Temporary Dimensions.
05:07Now, let me go ahead and click this first one that we added a little bit earlier.
05:12I'm going to zoom in on this area right here.
05:16You'll see these numbers appear across the screen.
05:19So we have two dimensions:
05:20We have a dimension going to the wall on the left and another one going to
05:23the wall on the right.
05:24They also have these little square grip points on them that are called Move the Witness lines.
05:30The way these works is if you click on them, they actually toggle among the
05:34available points on the wall.
05:36So it will go from center of the wall, to face of the wall, to opposite face,
05:41and then back to center.
05:42So each time I click it, it will shift its position.
05:45So the grid line needs to be 2" off the inside face of the wall.
05:49So I want to click the little square until the witness line gives me the inside
05:53face of the wall, and then I click right on the number.
05:58That makes the text of the number editable.
06:01I can type in whatever value I want.
06:04Now, in Revit Architecture, feet is the default unit.
06:08So if I just type 2 and press Enter, Revit is going to see that as 2'.
06:14So if I want 2", I need to type 2".
06:18I have to use the key right next to the Enter key with the Shift held down, the
06:22little double apostrophe.
06:23That's the inch symbol, and that will give me 2".
06:26So very important that you remember that.
06:29Again, not a big deal.
06:30If you do it by mistake, you can just edit it again, but it can get frustrating
06:35if you put in feet instead of inches continually.
06:38So try and get in the habit of remembering to type inches when you want inches.
06:43So I'll just do a couple of these just to give you an idea of how this
06:47works, and, like so.
06:50Now, that's if you have a wall nearby.
06:53Let me do one more referencing a grid line off of another grid line.
06:59So let me start by taking grid line C here.
07:02I'm just going to kind of move it first to the inside of this wall and then
07:09click the witness line to make it go to the inside face, so that I can make
07:15that one 2" as well.
07:17Once I have that positioned correctly, I want to put grid line D at 31' 8" away
07:24from grid line C. So I don't want to measure it from the nearby wall, which
07:29is what Revit is trying to do; I want to actually measure it from the other grid line.
07:34If you click on the little square until it highlights and then start dragging
07:38it, so I've still got my mouse pushed in, I've still got it held down, then
07:43highlight the nearby grid line and let go, it actually moves it to the grid
07:48line, and then I can type this number right here and put in 31' 8".
07:54Now, the way that you do feet and inches is to put 31 and then a space and then
08:01the number of inches, 8 in this case.
08:03Revit will see that as 31 feet 8 inches.
08:06The alternative is to do 31' 8". Both work, but I like the space 8, because it's
08:13a little bit less typing, and so both of those methods will work.
08:16So of course you could go around and fine-tune the placement of the remaining
08:19grid lines, like so.
08:21So if you're working in a commercial building, or any building that has a
08:23structural column grid, we can use the Grid tool on the Home tab to lay out the
08:28grid lines wherever they need to be.
08:30We can reference those grid lines off existing geometry, like walls, or we can
08:34reference them off one another.
08:35We can use the Temporary Dimensions to give us precision and the locations
08:39of those grids.
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Adding columns
00:00Most buildings have columns, in at least some locations.
00:02Even many houses have a column or two in the basement, or on the exterior portico.
00:07Whether your project has one column or hundreds, the process to add them is fairly simple.
00:10In this lesson, we'll look at adding columns to a project that has column grids,
00:13and we'll also look at how we can add columns freestanding without grids.
00:16There are actually two kinds of columns in Revit.
00:19There is an Architectural column and a Structural column.
00:23The process to add them is fairly similar.
00:26The use case for each is slightly different.
00:29The Architectural columns are typically intended for an architect to use for
00:33placement purposes and/or to be used more like a column wrap, or a finished
00:37column material, where the Structural columns are typically used for the actual
00:42structural material that's holding up the building.
00:44So do you need to use both?
00:46No, you can use one or the other, but you certainly can use both together in the
00:50same project, if you want to.
00:51Both would be found here with the Column tool.
00:55If you click the dropdown portion of the button, you can see them both clearly
00:59listed: Structural Column and Architectural Column.
01:01Now I'm going to start this lesson with the Architectural column.
01:05Again, these tend to be graphically more simple.
01:08They don't tend to evoke material or structural capabilities;
01:13rather, they just mean to show that there is a post here, or a column here, and so forth.
01:18Now, if you want add a freestanding column, it's as simple as just clicking.
01:22A column can go anywhere that it likes to go.
01:24Now I'm going to zoom in slightly here.
01:27If an Architectural column happens to intersect a wall, you're going to see that
01:31the column will actually merge into the wall material.
01:35So that's actually a really handy feature.
01:37I'm going to undo the placement of those previous two columns.
01:42Since we have a column grid here that was actually created in the Grids lesson,
01:47and I have fleshed it out a little bit and added a few of the missing grids,
01:50we're going to go ahead and place these columns relative to those gridlines.
01:54Now let's talk about some of the options that appear before we actually place
01:58the real columns here.
01:59The first thing I'd like to talk about is this is our first command where we're
02:03seeing the Options bar in Revit.
02:06So that's this slot of space that appears here horizontally across the top of the screen.
02:11There are a few settings here: Rotate after placement, the Height of the column,
02:15Room Bounding, and so on.
02:16We'll talk about Room Bounding in a much later movie.
02:19Let's talk about Height right now.
02:22What this is going to show us is all the levels that are available in our project.
02:26So we talked about levels in a previous movie, and we did talk about the
02:29importance of levels as our sort of horizontal datums running through the project.
02:34We're working on Level 1 right now, as you can see in the Project browser,
02:38the Level 1 floor plan.
02:39The default behavior for an Architectural column is for it to go up to Level 2.
02:44You can see grayed out next to it that that makes a 9-foot tall column, in this case.
02:49That behavior is what I want to accept.
02:50So I'm going to go ahead and choose that, but notice that I could take these
02:54columns and put them all the way up to either the Low Roof or the High Roof, if I wanted to.
02:58I could even make them Unconnected, which would allow me to type in any
03:02height that I like.
03:03So I could make the columns 15 feet tall, 20 feet tall, whatever I need it to be.
03:08So pay attention to that setting right there.
03:11Over here on the Properties palette, we can do a couple of things.
03:14We can choose the size of column we're interested in.
03:17The template that we began this project with includes three different sizes: a
03:2124" x 24" and 18" x 20" and 18" x 18".
03:25I'm going to go with the 24" x 24".
03:27And then this setting right here is a pretty nice setting. Because we're going to
03:31place the columns relative to column grids,
03:34this setting will actually keep them attached to the column grids.
03:38I'm going to go ahead and place a few and show you how that setting behaves.
03:41Now notice when I put my mouse nearby the gridlines, Revit will automatically
03:45sense those and highlight them for me.
03:48So all I have to do is click, and that column is now attached to that grid intersection.
03:54So it's a pretty quick process of just sort of moving around the building and
03:58snapping to those column grid intersections to get these columns placed
04:03precisely at those locations and attaching them directly to those gridlines.
04:08Now, once I've done that, to complete the command, like any command, I can click
04:13the Modify tool, or press Escape twice, and let's go ahead and see what that
04:17behavior that was on the Properties palette is all about.
04:20If I were to move this grid line, notice how that's going to take all the
04:24columns along with it.
04:25So that Attachment option that we had there, if that box is unchecked, the
04:30columns would stay behind.
04:31But with it checked, the column grid actually has control over the position
04:35of all the columns.
04:36And that's a first indication of sort of a constraint system in Revit.
04:40We're going to see tons of examples of this throughout the software, but that's
04:44just our first example of that.
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4. Modeling Basics
Adding walls
00:00Walls are perhaps the most basic building component in any project.
00:03Certainly, they will be one of the first objects you'll need to master in
00:05your learning of Revit.
00:07Walls have many settings that you can change while you're drawing them.
00:09You can edit many of those settings after you draw them.
00:12So the Wall tool can be found on the Home tab, and I am in a file just simply
00:15called Adding Walls.
00:17I'm going to go ahead and click the default Wall tool at the top of the screen.
00:21Now this will take me to the Modify/Place Wall context tab.
00:25The Modify half of the tab on the left-hand side never changes.
00:28That's always going to be the same set of tools that are available to any
00:32object that we create.
00:33The Place Wall side has a little Draw toolbox that is tinted in green.
00:39It shows us the different shapes of walls we can draw.
00:41So the most basic shape is to just simply draw lines.
00:45I could press Escape out of there.
00:46We could switch to rectangles.
00:48We could switch to polygon shapes, in which case we would have the option to
00:55change the number of sides and draw different shaped polygons.
00:59We could even draw circular-shaped walls.
01:01So of course, all of this I just sort of doodled, and I am going to press
01:04Escape twice, use my Crossing Window Selection, which if you've forgotten what
01:09that is, you go from the right and you drag to the left, and that selects
01:13everything it touches, and I'll just delete all that.
01:16Let's go ahead and click the Wall tool again.
01:18So that first set of tools over there in the Draw toolbox is what you're going
01:22to do to determine what shape you want the wall to be.
01:24Now beneath that, in the Columns movie, we looked at the Options bar, and you
01:28can see here that the Wall tool also makes use of the Options bar, and there are
01:32quite a few settings here.
01:33Like columns, one of the options is the Height of the wall: How tall do we
01:37want this wall to be?
01:38Now walls default to Unconnected typically, and the Unconnected Height just
01:43arbitrarily defaults to 20 feet tall.
01:46Now we could certainly change that height to anything we wanted and continue to
01:49draw unconnected walls, but often you're going to want to actually associate the
01:54height of your walls to one of your project levels.
01:58So in this case, I might go up to say Level 3.
02:01If I was doing the exterior wall of the building, I might want to go all the
02:04way up to the roof. Now let me just remind you, on the Project browser, we are already in Level 1.
02:10So that's where the wall begins; the bottom edge of the wall will be at Level 1.
02:14What you're saying here is where the top edge of the wall goes.
02:17So, let me just go ahead and draw a simple wall,
02:20click my Modify tool, and then open up one of my Elevation views to show
02:25you what we just did.
02:26So the bottom edge of the wall is down here at Level 1, and the top edge of the
02:30wall is up here at the roof.
02:32If you were to come back here and move the Roof level, that will have an impact
02:38on the height of the wall.
02:39So that's why choosing that height is kind of important setting.
02:43I'm going to undo that, and I'm going to return to my Level 1 Floor Plan.
02:49I'll go ahead and delete this wall.
02:51So let's look at a few more of these settings.
02:52So there is the Height, right?
02:54The next setting over is the Location Line.
02:57Now there are actually a lot of choices in here, and we're only going to talk
03:00about a few of them right now.
03:01Let's talk about the most basic ones, Wall Centerline, Finish Face:
03:05Exterior and Finish Face: Interior.
03:07Now to do that, I'm going to actually zoom in a little bit closer.
03:10So let me zoom in, like so, make sure I'm still drawing straight lines, and I'll
03:16start with the Wall Centerlined.
03:18It should be fairly obvious now that the dashed line is right down the center of the wall.
03:23I'm going to press Escape one time, and I'm going to change this to Finish Face:
03:28Exterior and start drawing again.
03:30You'll now notice that the dashed line is on the outside face of the wall, but
03:35how do we really know it's the outside face, right?
03:38I mean this is just a generic wall.
03:40If I press Escape and we look over here on the Properties palette, we're going
03:44to see that this is just a Generic 8 inch wall.
03:47Any of the walls that say Generic are simply just two line walls that we don't
03:53really know what they're made of.
03:54They're not made of anything in particular.
03:56They're just representing a simple wall, and you can use these in early
04:00schematic design before you know what the wall is made out of.
04:04Maybe you're not sure if you're going to use a brick wall yet, or if you're going
04:06to use CMU, or if you're going to use Exterior Insulation Finish System, or what
04:10you're going to use; you don't know yet.
04:11So you just choose a Generic wall at roughly the right size and then later you
04:15come back and swap in the correct wall.
04:18Even though you don't know yet exactly what material, you still probably have a
04:24pretty good idea of where the exterior side is and the interior side is.
04:27So, for example, if I switch to the Rectangle, now Finish Face:
04:31Exterior is going to make a lot more sense because if I start to draw with this
04:36wall, you'll notice where my cursor is.
04:39You see how it's actually on the outside of the rectangle.
04:42So now that makes sense that that's actually the exterior face of the
04:46building that I'm drawing.
04:47Now what would you do if you were dragging the rectangle?
04:51Let me go this way with it.
04:52Okay, still exterior, okay, what would I do if the cursor was on the wrong side?
04:57Well, while you're drawing the wall, you can press the Spacebar on your
05:01keyboard, and that will actually flip the walls dynamically as you're drawing them.
05:05So if we later swap this out for brick wall, the brick would be on the inside
05:09face of the building.
05:10That wouldn't make a whole lot of sense, right?
05:11So this is an example where if you start drawing it, you notice that the
05:14exterior face isn't where you need it to be,
05:17you can tap your Spacebar, and it will flip the wall around for you on-the-fly,
05:22as you're drawing it.
05:23Okay, so try and pay attention to those things as you draw.
05:26And that's how this is going to correspond to the Location Line as you're working.
05:30Again, if you don't know exactly what it is when you start, it's not that big
05:35of a deal because later you can select the wall, and you can always come over
05:38here to the Properties palette and make that change later.
05:41So none of these changes are permanent.
05:43It's just that if you know this information going in, you might as well set it
05:47correctly to get started.
05:48Let me just add a few more and vary a couple of the settings, just so you can
05:53start to get a sense of how you might use some of these settings together with one another.
05:57We're currently still set to Roof.
05:58So Revit is going to remember the previous setting of anything that you choose.
06:03The only one that it resets, actually, is the Draw toolbox.
06:06So you notice how it set me back to the Line tool.
06:08So if you want to draw another rectangle, you will need to go in and choose the
06:12Rectangle button again, but all of the other settings like Finish Face:
06:15Exterior and Height going up to Roof, those were all remembered.
06:18I'm going to change this. We're still on Level 1.
06:20So I'm going to change this up to Level 2.
06:23So it's appropriate for the exterior walls to go all the way to the roof, because
06:27those are full height exterior walls, but for the interior walls, you probably
06:29want those to go floor to floor.
06:31So I'll go ahead and set that to Level 2.
06:33In general, I tend to prefer a centerline justification or a centerline location
06:38line for interior walls.
06:40So I typically choose Wall Centerline for that.
06:42Now let's talk about this box right here.
06:43It's on by default, Chain.
06:45What this means is if I go ahead and start drawing interior walls, a Chain wall
06:51means that it will automatically start drawing the next wall where the first one left off.
06:56So you see how I'm able to just keep drawing in a sequence, or in a chain, of
07:01walls, one after another.
07:03And then the final two settings over here are Offset and Radius.
07:07So let's say that I wanted to draw a wall inside here, but I want it to be a
07:12certain distance off of this existing wall.
07:14I can come in here and put in a distance, like maybe 10 feet,
07:17and then actually start clicking points on the neighboring wall.
07:21Now you might be saying, "Yeah, but Paul,
07:23That wall is floating outside instead of inside."
07:26That's where I would tap the Spacebar.
07:28Just like that would actually flip the wall itself, it'll also flip the
07:32location relative to the two points I'm clicking.
07:35So remember that shortcut there of tapping the Spacebar.
07:38Anytime something is oriented improperly, for what you want, you can on-the-fly
07:42tap the Spacebar, and it usually will flip it around or rotate it.
07:45So I'm going to go ahead and click my second point.
07:47This new wall just drew at a 10 foot offset off of the first wall.
07:52I'm going to click Modify.
07:53Go back to my Wall tool.
07:55Again, you'll notice that that resets me to the Line tool.
07:58It remembered the Height of Level 2.
08:00It remembered the Wall Centerline, but it did reset the Offset, so some of these
08:04you just get used to which things reset and which things don't. Let's turn on
08:07Radius. You'll notice that can't operate with Offset.
08:11So it's one or the other.
08:12You could either do Radius, or you do Offset.
08:13And the way this one works is when I draw a corner, instead of drawing a square
08:18corner, it actually puts a little radius on that corner.
08:21So those are a few basics for you just to get you warmed up in using the Wall tool.
08:25We're not going to save any of this stuff right now.
08:27I mainly want you to just kind of practice and get used to working with the Wall
08:31tool and try some of those settings.
08:33In the next couple of movies, we're going to go ahead and go in a little more
08:36precision and actually start laying out a floor plan.
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Using snaps
00:00In this movie, we're going to talk about snapping.
00:02There are a couple of different ways that Revit allows us to snap.
00:04What snap means is basically a predefined level of precision that Revit can
00:10automatically associate geometry to.
00:12So we have a few different ways to snap.
00:14We have linear snaps, where Revit will automatically associate the length of
00:18geometry to length increments that we designate.
00:20We have angular snapping where it will snap to increments along a compass angle,
00:25you know so many degrees, and we have object snapping where we can actually snap
00:30to key geometric points on existing objects with other objects.
00:34So let's take a look at a few examples.
00:36I'm working in the Adding Walls file, which you may already have opened from a previous lesson.
00:42If you have some geometry in your version of the file, just go ahead and delete it.
00:45We don't really need the temporary walls that we did in the previous movie.
00:48We just want to start with a clean file here.
00:50Be careful not to delete these Elevation markers.
00:54Okay, so if you make a selection, just make sure that if you are unsure, that
01:00you click the Filter tool and you select only Walls.
01:04Okay, we want to make sure that's all we're doing.
01:07Okay, so let's take a look at snapping.
01:09First thing we've got to do is look at the Manage tab and the Snaps dialog.
01:14So I'm going to click that tool on the Manage tab.
01:16Let me just show you what we're going to be working with.
01:20We'll start with Length Dimension Snap Increments.
01:22These are user definable settings.
01:24They are project-wide.
01:26The default behavior is to snap first to a 4' increment, then to jump down to a
01:316" increment, then finally 1" and 1/4".
01:34Now it's easiest to explain what that means by just showing you.
01:37So, let's go ahead to the Home tab.
01:39We're going to click the Wall tool.
01:40For this example, it doesn't matter what settings we use in the Wall tool.
01:44So I'm just going to leave all the defaults. It's a Line.
01:46I don't care about the Height or the Location Line or any of the other settings.
01:50I'm just going to click any point onscreen and start moving my mouse.
01:54Now notice the dimension that appears.
01:56More importantly, notice the increment in which the dimension is snapping to.
02:00You'll notice that it's snapping in a 4' multiple.
02:03So if I were to click my mouse right now, I'm guaranteed that that wall
02:07is exactly 36' long.
02:09If I were to go in this other direction, I'm guaranteed it's now 48' long.
02:13So that is the snapping behavior in action.
02:17It doesn't matter where we started drawing the wall from, but relative to that
02:20first point, the length of that wall is exact.
02:23We can even do it along an angle here.
02:24So notice that the angle is 25 degrees, but the length of this wall is exactly 48'.
02:30So I'm going to undo a couple of those walls and start again.
02:34I just did Ctrl+Z to do that undoing.
02:36This time, I'm going to click my first point.
02:40Before I click my second point, I'm going to roll my wheel mouse in a little bit.
02:45That will zoom me in a little bit closer.
02:47Now you'll notice that the snap increment has suddenly gotten finer.
02:50We're now snapping to the nearest 6" as opposed to the nearest 4'.
02:54So it's as precise as the other one.
02:56It's just using a more intricate increment than it was a moment ago.
03:00If I roll my wheel in further still and then begin to move my mouse again,
03:07you'll see that at some level of zoom, it will begin snapping now to the 1" increment.
03:12So now I'm getting 5" inches and 3".
03:16It's no longer just every 6".
03:17So again, 2'7", that's an exact number.
03:20I can count on that number being as accurate as I need it to be.
03:24It's just within a 1" tolerance.
03:26Then finally, if I zoom in further still - and I might need to get a little
03:33closer to my endpoint here. There it goes, right there -
03:36you can see that now we're snapping to the nearest 1/4".
03:40So this is a really handy feature that we have built-in to Revit.
03:43It's with us all the time.
03:45Now I'm doing it in the context of walls, but if we were drawing lines, or if
03:48we were sketching floors, or whatever other tool we were using, that method would still work.
03:53Now I'm going to type ZF, which is the shortcut for Zoom to Fit.
03:56That's going to back me out.
03:57I'm going to delete those objects.
03:59Let's say that I wanted a different increment.
04:02Perhaps I don't want to go from 4' all the way to 6".
04:05Maybe I want to go 2" in between that.
04:07All I have to do is come in here and type in 2" and separate it by a semicolon.
04:13When I click OK, Revit will now jump from 4' increments to 2' increments.
04:21Actually, I got to be back out here.
04:23There's 4' increments. Zoom in.
04:27There is my 2', okay.
04:30Then if I keep zooming in, I'm at 6", and then 1", and so forth, and so on.
04:34So you can customize the increment that's being used to suit your needs.
04:39You can do that on-the-fly.
04:40I mean, it's not a one time thing.
04:42Anytime you need to change the increment, you can come in here and change it.
04:45Now the same applies for angles.
04:47You can see that there the increment goes from 90 degrees to 45 to 15, all the way down to 1.
04:52So the same behavior applies there.
04:54Then here is Object Snaps.
04:55So I want to just talk about this a little bit.
04:57If you've used other CAD software, this concept is familiar to you, but if you
05:00totally new to computer-aided design software, then this concept would be new.
05:04What this allows you to do is actually snap geometry to key geometric points on other geometry.
05:10So in the case of where I have a wall here, that wall has an endpoint at this
05:17end, an endpoint at this end, and a midpoint right here.
05:20If I were coming in and drawing another wall, Revit will either snap to the
05:24endpoint, and it will indicate that by a little square ,or the other endpoint
05:27over here, or the midpoint, which it will indicate by a little triangle.
05:31Now in both cases, a tooltip usually appears onscreen to indicate that.
05:35We can always override the behavior we're getting by using a keyboard shortcut.
05:40So in the dialog that we were just in, all the keyboard shortcuts were listed,
05:44and the one for midpoint, for example, was SM, for snap to midpoint.
05:48So if I type the letters SM, you'll notice that it will ignore all the other
05:52potential snaps, and wherever my mouse is along the wall, it will be looking for midpoints.
05:57Then when I click, it will snap to the midpoint.
05:59As soon as you click, it goes back to the default.
06:02So I do highly encourage you to open up the Snap dialog and pay attention to
06:08each of these hotkeys and memorize them, I guess, if you will, so that they
06:12become easy for you to use.
06:14So in summary, there are a few different ways that we can snap to things
06:19in Revit. This behavior works across the program.
06:22I've demonstrated it here in the context of walls, but it can be used for any
06:26kind of geometry. But you have your length snaps, which snap to certain length
06:31increments depending on your zoom level, your angular snaps, and your object
06:35snaps, which snap to key geometric points along the geometry.
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Understanding wall properties and wall types
00:00Some of the behaviors that we witness when placing objects like walls and other
00:03elements in Revit are driven by their instance properties;
00:06in other words, the property applies to each and every instance you place.
00:09Other properties are determined by the Type properties of the objects.
00:13Types are collections of settings that are shared in common by an entire
00:16group of like objects,
00:17in this case in a group of walls.
00:19If you change a Type parameter, that change will apply to all instances of that
00:24wall throughout the project.
00:25So if you change an Instance parameter, it only applies to the actual object you have selected.
00:30So in this movie here, I'm going to look at both some Type and some Instance
00:33properties with respect to walls.
00:36I've got a simple data-set up onscreen in order to illustrate these points.
00:40The file is called Wall Properties, and you can find it in Chapter04/Exercise
00:43Files, and I'm in a view right now called Location Lines.
00:46The Location Lines, which we talked about in the Adding Walls movie, there we
00:50looked at Finish Face Exterior and Finish Face Interior, and we also looked
00:54at Wall Centerline.
00:55And when we talked about that property, that was actually an Instance property.
00:58So what that means is each wall could have its own Location Line setting.
01:04Now, before I go ahead and start changing any Location Line settings, or any
01:07other settings, I just want to kind of finish discussing all of the various
01:11options that we have for Location Lines.
01:12So if I select this wall, and I look here at the choices under Location
01:16Line, there are actually six options, and so I've got them all illustrated here onscreen.
01:21Finish Face Exterior, we already talked about.
01:23That's the outermost face of the exterior Side of the wall.
01:26Finish Face Interior, the outermost face of the interior Side of the wall.
01:29Now, to illustrate that, I've got a more complex wall here that has a CMU
01:33backup, that's the structural core of the wall.
01:35It's got an Exterior face that includes rigid insulation and air gap and brick,
01:40and it's got an interior face that includes furring, with a layer of drywall.
01:44So it becomes a little more clear which side is the interior, which side is the exterior.
01:48Now, the Wall Centerline is just simply the geometric center between the
01:51two faces of the wall.
01:52Now, these other three points:
01:54Core Face Exterior, Core Face Interior, and Core Centerline, are all with
02:00respect to just the core of the wall, the structural part of the wall, the part
02:04of the wall that's actually holding up the wall.
02:06So you can use any one of those six Location Lines when you draw your walls in your projects.
02:11Now, when you apply a Location Line, that's an Instance-based property.
02:16So I'm going to switch over here to a view called Wall Types, and here we
02:20just have a simple floor plan view, which is a very simple diagram of just four walls.
02:25What we are going to notice right away is there's a slight problem with the way
02:29these walls are laid out.
02:31So let's look at two Instance properties, with respect to these walls.
02:34Now, when I select any one of these four walls, they all have Wall Centerline as
02:39their Location Line.
02:41I can change that Location Line of any of the walls to be any of the settings
02:46that I want, and each one of the settings can be different.
02:50So as you can see, I can go through here, and I can make all of those four walls
02:55four different settings.
02:56So that's an Instance-based parameter.
02:58It only affects the wall in question.
03:00Now, another example of an Instance base parameter is flipping the wall.
03:04In this case, you can see that the brick is all on the inside, and the drywall's
03:07are all on the outside, and that's just totally wrong.
03:09So if you click on a wall, you'll see this little flip grip, and we can click on
03:14that, and that actually flips the wall.
03:16Now, notice the effect that had. It actually flips around the two little round
03:22handles here, which indicate where the Location Line is.
03:25So as I flip each wall, you'll see that it will flip very differently depending
03:29on where I put that Location Line.
03:32So the two behaviors work in unison with one another, and it's important that
03:36you understand that.
03:37So that can be one of the indicators, or one of the considerations that you have,
03:43for where to place your Location Line.
03:45So those are Instance-based parameters, and you want to keep those in mind when
03:47you're placing walls.
03:48What about Type parameters?
03:50Well, let's look at the most basic Type parameters.
03:52Let's compare these two walls.
03:54This wall looks different from this wall.
03:56What makes them look different?
03:58Well, this wall is one type.
03:59It's called Basic Wall:
04:01Exterior - Brick on CMU, and this is another type, Generic-12".
04:05It's very easy to change one to another by just simply choosing here off the
04:09Properties palette and picking another type of wall.
04:12I can choose anything that I have off the list, and it will actually change the
04:16wall dramatically, and in some cases even show many more components.
04:21So if we make a change to that wall type, what will happen?
04:25Well, in this case I have four walls that all share the same type.
04:29If I make a change to even one of them, that change will be impacted and
04:33reflected on all four walls.
04:35So let's take a look.
04:36The way you get to the Type properties is to click the Edit Type button over
04:40here on the Properties palette.
04:41So you can select any one of the four walls.
04:43You do not have to select all four.
04:45You click Edit Type, you'll get this dialog that comes up, and any change you
04:49make here is going to apply to all four walls, in this case.
04:53So I could make them, from Exterior walls, I could change them to Interior walls.
04:57I could change the Coarse Scale Fill Pattern, or I could even edit the structures.
05:01So let's do something pretty dramatic.
05:02Let's go ahead and edit the structure, and I am going to remove several of the components.
05:06Before I do though, let's talk about this briefly.
05:09I have already outlined what the components of the wall were, and you can now
05:12see that, here in this dialog, this is how you would actually modify and
05:16change those settings.
05:17So the Core Boundary is in gray.
05:20Anything within that Core Boundary is considered the core of the wall.
05:23In this case, that's the structural component, and it's CMU 7 5/8".
05:27On the exterior side of the wall, indicated right here, at the very top of
05:31the window, we have a Membrane layer, we have our Insulation, our Air Gap, and our Brick.
05:36And then on the interior side of the wall at the bottom, we have our
05:39Metal-Furring and our Gypsum Wall.
05:41What would happen if we went in here and we decided we didn't want any kind of
05:45furring on the inside?
05:46So if I just simply delete those two components and click OK, what you are going
05:51to notice is when I click OK, that that change applies across the board to all
05:55four walls, and not only the four that I have selected, but if I were to create
06:00a new wall with that same type, it would not have any furring, as well.
06:08So that's a good example of a Type-based parameter that applies across the board.
06:11Let's look at one more.
06:12If I Edit this Type, we have this really interesting setting here called
06:16Coarse Scale Fill Pattern.
06:18So what this allows me to do is to edit any fill pattern that I want, apply any
06:23kind of fill pattern.
06:24So I could put crosshatching, or a solid fill even, and then I can change the color.
06:30Let's do a nice, bright blue, and we'll click OK.
06:34When I click OK out of here, it will look as though nothing has happened.
06:37Well, that setting only applies when Coarse Scale is assigned to the view.
06:42What does that mean?
06:43Down here at the bottom of the view, we actually have three levels of detail
06:46that can be applied to any view in a Revit project.
06:49We are currently looking at Medium detail, and that's why we're seeing the brick
06:53and the block and the drywall and so forth.
06:55If I change this to Coarse, it's going to change the view to only show the
06:58outline of the wall, and it will now display that bright blue in fill color.
07:03Again, you can see that that applies across the entire project to all walls of that type.
07:09So that gives you a little bit of a sense of what the difference is between
07:13Instance-based parameters and Type-based parameters.
07:15You are going to manipulate both of these regularly in your Revit projects.
07:19It's a pretty good idea to understand the power and the flexibility of
07:22both types of settings.
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Locating walls
00:00In this, and the next few lessons, we'll continue working with walls, with more of
00:04a focus on the layout of an actual building space.
00:06Using various wall techniques and options, we'll lay out a simple
00:09two-bedroom condominium unit.
00:10In this movie, we'll focus on sketching out basic wall locations and then
00:14adjusting those locations with accuracy.
00:15So to get started, I have a really simple file here onscreen.
00:19This is called Locating Walls.
00:21So there is also a PDF illustration in the folder that shows the completed floor
00:25plan layout that you can use as a reference for working as we are going along.
00:29Let's start with the Wall tool on the Home tab.
00:32Now, this time we want to actually choose a more specific type of wall.
00:36So for the interior partitions of this space, we are going to use a wall type
00:40called Interior 4 7/8" Partition.
00:44Now, we're choosing that off the Properties palette from the dropdown at the
00:47top, and the dropdown at the top is actually referred to as the Type selector.
00:50So just for future reference, when I refer to the Type selector, that's what I'm talking about.
00:54We are going to go ahead and click Interior 4 7/8" Partition.
00:59We are going to leave the Location Line set to Wall Centerline, and the Basic
01:03Constraint of course is Level 1, because we are working on that level.
01:06In this case, we want to make sure that the Top Constraint is going up to Level
01:112, so we just want it to be a one storey tall wall.
01:14And then we are going to come over here in the File, and we are going to
01:17keep this fairly simple.
01:19If you move your mouse around onscreen, it will pre-highlight existing walls,
01:23and in this case it pre-highlighted the centerline of the existing wall, and it
01:27will give you a little temporary dimension.
01:28So you can get it close.
01:30I mean the size of this dining room is supposed to be about 8' 1", but don't try
01:35to be super-precise yet.
01:37That's really not the point of the exercise.
01:39What we actually want to do is just get it close, and then we just kind of
01:44eyeball our two locations.
01:46Now, again, that may seem a little strange, eyeball.
01:49I mean I thought we were using precision computer software here, and we are
01:52supposed to be very accurate.
01:53Well, we are going to be very accurate, but we're going to do it in the Revit way.
01:57What I mean by that is we generally come in here and we just lay out the overall
02:03layout that we are after.
02:05You can see that I can do this fairly quickly, if I'm not being overly
02:09concerned about precision.
02:13I've just laid out this entire half of the Floor Plan by just doing a few simple clicks.
02:20Now, I am going to click the Modify tool, or press Escape twice, to reset and
02:25to cancel out of the command.
02:26And then I'm going to go in and select the walls that I have drawn, and I'm
02:30going to use the temporary dimensions to move them with accuracy.
02:34So the "Revit" way of laying out geometry is you typically lay it out
02:39generically first, and then you come back and you modify it using the
02:42temporary dimensions.
02:44Now, we saw an example of this with grids in the Grids movie, but let's go
02:47ahead and repeat it now.
02:48If you don't know the center to center distance that you want those two walls to
02:53be, and it will be a little difficult to calculate at this point, given the 7/8
02:56of an inch, because that would make the math a little more challenging.
02:59Really, it would be easier if we had the face-to-face dimension.
03:03Well, remember that we can click the small little grips, and each time you click
03:08it, it will toggle from face to center to face of the wall.
03:12So I can do that on both sides, and that will give me a dimension across here,
03:17from this face to this face.
03:20I want to point something out here.
03:21If you've used any version of Revit before and you clicked away right now from
03:26the wall, it would forget that you had made that modification.
03:29But here in 2011, if I select the wall, you'll see that it remembers that I've
03:34moved those witness lines to the inside faces.
03:36So that's definitely a welcome change in this release.
03:39I am going to go ahead here and click on that dimension, and I am going to type in 8' 1".
03:43Now, remember, if you want both feet and inches, simply type the feet followed
03:49by a space, and then the inches, and I am going to press Enter.
03:52Notice that the wall will move to the new location, and it's now exactly at the
03:57precise dimension that I need it to be.
03:59Now, this wall, I need a face- to-face dimension of 10 feet.
04:03So again, I could repeat the same process and get the dimension to the inside
04:08faces, click on here, and then here I just simply need to type 10, and it
04:12will move that wall.
04:13Now, very important: Always select the item that you want to move.
04:18A lot of people make this next mistake.
04:21They now look at the walk in closet over here in this location and they say,
04:25well, this wall is not the right location. I want to move it.
04:29So they come over here to this dimension, and they begin typing in the number.
04:33The problem with doing that is notice how that moves the previous wall again.
04:37So the wall that's selected is the wall that's going to move, and that can be
04:41very frustrating until you get the hang of it.
04:44So remember: You need to select the item first, then edit the dimensions.
04:48So if I select this wall and I edit the witness lines and then click the number,
04:54it will move the wall.
04:55Now, as easy as that is to do, you're probably feeling like it's getting a
04:59little tedious to do all this clicking of witness lines.
05:02So let me actually speed that up a little bit for you by talking about Temporary
05:06Dimensions and Temporary Dimensions settings.
05:08So let's go over to the Manage tab, and on the Additional Settings dropdown
05:13button, we are going to go all the way down to the bottom here and choose the
05:17Temporary Dimensions dialog.
05:19The Temporary Dimensions dialog will appear, and it has a variety of settings in here.
05:23To actually illustrate what each of these does, I have another file that I have
05:27open in the background.
05:28So what I am going to do is cancel out of here temporarily, and I want to show
05:31you how you can switch between open files.
05:33So if you have more than one file open, this little icon here on the QAT, or the
05:37Quick Access Toolbar, will be available.
05:39If you click on it, it will show you the other open documents that you have onscreen.
05:44I have another one called Temporary Dimensions, which is in the
05:47Chapter04/Exercise Files.
05:48And here is an illustration that pretty much shows all of the options that are
05:52available in Temporary Dimensions.
05:54So we can either set it to its default, which is over here on the left, where
05:58it goes to the centers of the walls, or we can tell it to go to the faces of the walls.
06:02We can also tell it to go to the face of the core on the Interior or the face of
06:06the core on the Exterior.
06:07Now, when it comes to doors and windows, we also have a setting there;
06:11the default is this one over here, where it goes to the centerline of the door.
06:15On this side, we have my preferred option, where it actually goes to the
06:19opening of the door.
06:20I find that I more often want to click on my door and edit this value
06:26to relocate the door.
06:29Then I do, clicking over here, and knowing what it is to the Centerline of the door.
06:34So either method will work, but if you want to actually place the dimensions of
06:39the walls like we are doing in the other file - so if I switch back over here -
06:44really, the optimal settings for Temporary Dimensions ought to be this: We are
06:48going to go to the Faces of the walls, and we are going to go to the Openings
06:51of Doors and Windows.
06:53When we choose that, it's going to make it much easier now for us to be able to
06:57select walls and come in here and click and actually change the dimension to
07:04the size that it ought to be.
07:06So again, I can click on here.
07:07You could see it already goes to face-to-face now.
07:10So now it's very easy for me to come in here and type in the exact size that
07:15that closet ought to be.
07:17So this is going to move much more quickly than what we were doing a moment ago,
07:20because I don't have to stop and edit the witness lines after each click.
07:24So I highly recommend that you make those changes to your Temporary Dimensions
07:29settings, and you can see how much more quickly your work will progress here.
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Using the modify tools
00:00Continuing with the layout of our two- bedroom condominium unit, in this movie
00:03we'll look at many basic modification tools like Move, Copy and Trim.
00:07So, let's go ahead and take a look at a few of these modification tools.
00:10We're going to go to the Modify tab, and many of the tools we're going to look at
00:13are right here in the Modify panel.
00:15If you need to move a wall, for example, perhaps this wall is not in
00:19the correct location,
00:20we've already seen how we can do that in the temporary dimensions, but that's
00:24not the only way that we can do it.
00:25We can click on the Move tool, keyboard shortcut MV.
00:29What is different about this approach to doing it is it allows you to select a
00:34base point for your move and then move along and reference to a new point.
00:39So, for example, if we know we wanted to move exactly the distance along this
00:43wall, we can use those reference points to indicate how far we want to move,
00:48rather than having to type in numbers.
00:49So, I could click here at this endpoint, and I could move along that wall to
00:54this other endpoint and what you'll notice there is Revit's pretty clever about
00:58the way it makes such a move, because it continues to cleanup the intersections
01:02at both ends of the wall, which is certainly very handy.
01:05Now, if I want to move a specific amount, I can also use the Move tool to do that.
01:12So, I can click the Move tool, pick any point, begin moving in the direction
01:18that I'd like to move, and you can move it in any direction, but in this case
01:21I'm going to move back horizontally, and then you'd simply type in the distance
01:26that you would like to move, in this case, I'm going to move 2 foot 8 inches
01:29and you press Enter.
01:31When you do that, the same thing will occur. The object will move back, and in
01:35the case of walls, it will clean itself up.
01:37So, pretty straightforward, but the two methods that you would use there is
01:41either type in a number, or you would use to reference points.
01:44Now, you can copy in the same fashion.
01:46It's almost an identical approach.
01:48Copy tool is right next to Move, and in this case, you select any old base point
01:53and you move to a new location and you pick and you'll, in this case instead of
01:58moving the existing wall, it makes a copy of it, and then we could take that
02:01wall, and we could use its grips, and we could start making modifications to it.
02:06So, if you knew what the dimension was of this wall to the next one over
02:11here, that might be an approach you take. You might copy at first and then just reorient it.
02:16Now, another really handy tool is the Trim/Extend tool.
02:21So, were going to find that one over here on the toolbox, as well.
02:24Now, it's actually broken down into three separate tools here in the toolbox.
02:28We've got the Trim and Extend to a Corner,
02:30we have got Trim and Extend to a Single Element, and we have Trim and Extend
02:34Multiple Elements and so, let's take a look at each one of these, if we can, here.
02:38So, Trim and Extend to a corner basically allows you - in fact if I pause for a
02:42minute here, you can see the little movie running on the tooltip -
02:46it allows you to select two objects and join them up at a corner.
02:50So, for example, in this location right here, I need to create a little coat
02:55closet, and actually the easiest way for me to do that is to simply select this
02:59wall and join it up with this wall, and you'll see the little virtual dashed line
03:04appear, as it extends out and connects those two walls together.
03:08We'll talk about the really sharp corner there a little bit later.
03:12Again, if we want to look at a similar approach, perhaps we want this wall to
03:18come up to the virtual location here.
03:20Now if I were to just use Trim and Extend to a Corner, I'm actually going to get
03:24a real corner there.
03:25I'm going to undo that.
03:26If I want this wall to come up and stop here without the other one extending, I
03:30want to switch to one of these other Trim and Extend tools.
03:33So in this case, the first click is which object do I want to extend to and in
03:39the next case it's what do I want to extend?
03:41Now, I should point out with this tool, if I do it again this way, this tool can
03:47be either a Trim or Extend.
03:49So in that case, it was an Extend.
03:51It made the wall longer.
03:52But if I choose this as a boundary edge and click here, it becomes more of a
03:56Trim command, and it makes the wall shorter.
03:59How does Revit know that you wanted the condition I just had versus this condition?
04:05Okay, well, it knows because when you select, you pick the side of the wall
04:10that you want to keep.
04:11So if I select here and then here, it will extend out to that location.
04:16If I select here and click here, it's going to keep the part on the right.
04:21If I click here, it's going to keep the part on the left, like so.
04:25So, depending on how you select your object, that's going to determine
04:30which condition you get.
04:32So pay attention to that when you use the Trim/Extend tool.
04:34Okay, let's look at one more modification tool here in the Modify toolbox;
04:39let's look at this one right here, called Offset.
04:42It's another kind of a Copy tool.
04:43It's going to allow us to create a copy of one of our existing walls, but we're
04:47going to be able to say what the parallel copy distance is, like how far we want
04:52this wall to copy next to itself.
04:54So, I'm going to type in a dimension of 5 feet here, and then I'm able to come
05:00over here and highlight an existing wall, and I can thereby create the other
05:05side of my corridor here by just simply clicking on the first wall, and you'll
05:10see that Revit will automatically copy the neighboring wall next door to it.
05:14I use my Trim and Extend to a Corner, and let's do this again, very carefully here.
05:19I'm going to pick this one as the first one, but notice that I'll get something
05:24different if I click here than if I click here. I'm going to do it and then undo it.
05:28So, I'm going to click here, and you'll see how I get that, versus if I click here.
05:33So you can see it's very different depending on which location you pick on the
05:37wall to get started with.
05:38I'm going to go ahead and make a few quick modifications here.
05:43I'm going to use the temporary dimension method to change the size of the living room.
05:50Notice that Revit will keep all the walls cleaned up if it's able to;
05:54in this case it certainly was able to. Then I'm going to go ahead and add a
06:00small, little closet in here, and I can fine-tune the dimensions of that later,
06:05and another small utility room in this location. And what I want to do now is I
06:12actually don't want one continuous wall here;
06:15what I want to do is get rid of this piece of the wall right in here.
06:19So, Revit has a tool for that, called Split.
06:22So let's go to Modify, and we'll look over here at the Split tool - keyboard
06:26shortcut for that is SL.
06:27So, I'm going to go ahead and click on that, and I'm going to check this box
06:31here in the Options bar.
06:32This will Delete the Inner Segment.
06:34If you forget to check that, you'll end up with three separate walls there.
06:38So you'll split it at this location, and then you'll split it again at this
06:42location, and you'll have a wall, another wall and another wall, and you can
06:45just come and delete the one in between. But if you remember to click Delete
06:48Inner Segment, Revit will do it for you.
06:50So, I'm going to go ahead and select in the center of that wall right there and
06:57then come over here, and it's a little difficult to see, but there's a tiny,
07:01gray line right there.
07:02I'm going to pause for a minute so that you can look for it, but there's a tiny
07:05gray line right there at my mouse showing me where it's going to split, and you'll
07:09see how it will delete the segment in between.
07:12So, that's the Split tool, and that's a couple of different modification tools.
07:17So you're certainly going to want to play with each one of the modification
07:20tools in this toolbox.
07:22You will use them not just for walls;
07:23you use them for any number of cases within your Revit environment, while
07:27you're making modifications to geometry, and they really are stable tools for
07:31your modeling efforts.
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Adding doors and windows
00:00So once we have our basic layout of walls completed, the next logical components
00:03that we need to add are doors and windows.
00:05Adding doors and windows in Revit is nearly the same process, so we're going to
00:09look at both of these object types together.
00:10You find both of these tools on the Door tab;
00:12The Door tool is here. The Window tool is here, and we'll go ahead and start with Doors.
00:16So I'm in a file called Adding Doors and Windows in the Chapter04 of the
00:19Exercise Files, and it has a completed wall layout.
00:21I'm going to go ahead and click the Door tool;
00:23the shortcut for that is DR, if you'd rather use the shortcut.
00:26And like many of the other tools, the Ribbon will change to show us a tinted
00:30green context Ribbon, Modify/Place Door. The Options bar will appear with
00:34some options, and the Properties palette will also appear to show us Door-
00:37specific options as well.
00:39Now, the first option I want to talk about is the one here on the Properties
00:42palette, which is already chosen by default called Tag on Placement.
00:46Now, the way this works is if I were to just place the door anywhere, it's going
00:49to give me that big pillbox tag there, indicating that this is door number 1.
00:53Now, I don't actually want the tags right now.
00:55We're going to talk about tags in another movie.
00:57So what I'm going to do is undo that, and I'm just going to turn off that behavior.
01:00Now, when I do, you'll notice that all of the options in the Options bar gray
01:04out, because they were all related to tags.
01:06So when we tell Revit we don't want tags, then it doesn't bother to give us
01:10those options anymore.
01:11Next, let's focus our attention to the Properties palette.
01:13Now, at the top of the Properties palette, on the Type selector, we can see that
01:17the family name that we have to choose from here is called Single-Flush, and
01:21beneath that family, we have several variations called types.
01:24So the family name is tinted here in gray, Single-Flush, and then each of these
01:28is considered a type.
01:29Now, the types are named by default in Revit based on the sizes of that object.
01:34So in this case, this is a 36 inch wide door by 84 inches tall.
01:38Now, I'm going to start with that one, and I'll use that as the front door to the condo unit.
01:43And if you look carefully at the Temporary Dimensions as they appear onscreen,
01:47you'll notice that Revit is trying to find logical relationships for us.
01:51So in this case, it's centering it on the hallway, which is a pretty good idea,
01:54so I'm just going to go ahead and click for that.
01:57And then I'm going to change my size to 30x84, and I'll place the next series of doors.
02:03So I need one here in my utility room, and notice the Temporary Dimension is
02:08currently reading 1 foot.
02:09That's a pretty good location.
02:10So I'm going to go ahead and click there.
02:12Then I'll go ahead and add one to this bedroom.
02:14So because of the way we set the Temporary Dimensions in the Adding Walls movie,
02:17you can see that the dimensions are measuring to the outside edges of the door,
02:21which is very handy here to allow us to set the jamb size of the door.
02:24So in this case, we have a 4-inch jamb.
02:27If I come over here in this bedroom, we have a 6-inch jamb, and so on.
02:30Now, when you're placing your doors, you can control exactly the way they're
02:35placed by simply subtly moving your mouse.
02:38And you can see I can flip it from the inside of the wall to the outside of the wall.
02:41I can also change the way the door swings, from left to right, or up to down,
02:47depending on the orientation, by tapping the Spacebar.
02:50So again, if we use the Spacebar, like we've seen in other movies, it changes
02:54the orientation of the object we're placing.
02:56So between those two techniques, you can go in and place your doors exactly
03:02where you need them to be and orient them exactly the way they need to go.
03:05So I'm going to go ahead and place all my Single-Flush doors, and that's pretty
03:09much all the Single-Flush doors I need.
03:11And at this point, I need another kind of door, I need some bifolds for the
03:15closets, and I need a double door for the patio.
03:18Unfortunately, I don't have either of those kinds of doors currently loaded in my project.
03:23So what I need to do next is to load a new family, and we can do that right here
03:29on the fly, while we'll working in the Door command, by clicking the Load Family
03:32button on the Ribbon.
03:33So I'm going to go ahead and do that, and this will launch the Imperial Library,
03:38which was installed for me out-of-the-box.
03:40This is the out-of-the-box Library that comes with Revit, in the Imperial
03:43installation, and it has several different folders.
03:46And I'm going to go ahead and go into the Doors folder. What I'd like to do
03:49is click the first door, and I'll just kind of quickly arrow through.
03:53Good idea to kind of do this, you can watch the preview, and that gives you a
03:56sense of what you have available in your Library.
03:58Now, I can load them one at a time by clicking Open, or I can use Windows
04:03techniques, like Shift and Ctrl keys to select multiples.
04:07So in this case, I want the Bifold-2 panel, the Bifold-4 panel -
04:11I'm holding down the Ctrl key - and the Double-Glass door.
04:14So I'm going to select those three, and I'm going to click Open, and Revit will
04:18load those three families into my project.
04:21Now, once they're loaded, they'll appear over here on the Properties palette,
04:24and just like the Single-Flush door, the family name will appear at the top,
04:27followed by its types below that.
04:29So for the Single Bifold Door, I need a 30x80, so I'm going to go ahead and place
04:33one right here, and I'll place another one right here, and again, we can change
04:39the way it swings, and another one right here.
04:42Now, notice, in this case, I kind of got it a little bit off, right?
04:46I did that on purpose, because I wanted to remind you that Temporary Dimensions
04:50are not limited to just wall layouts.
04:52We can use them for any modification.
04:55So I can come in here and input a number and shift the location of that door
04:59relative to its wall.
05:00Furthermore, I accidentally swung the door into the closet, instead of out, so I
05:04have these little flip grips that I can click on, after the fact, to change the
05:08orientation of that door, and that works on any door.
05:10So you can always make such modifications later.
05:13Let me go ahead and finish out the layout.
05:15We'll add a Double Bifold Door right here, and we'll add a Double-Glass Door right here.
05:26The process of adding windows is exactly the same as adding doors.
05:29So all of the same techniques apply.
05:31I'm going to click the Window tool.
05:32Notice that it also has Tag on Placement, notice it also has Load Family,
05:37Options bar, Properties palette, all of the same behaviors.
05:40Now, the only family I have loaded right now is a Fixed Window - pretty good
05:44chance that we want to have some sort of an operable window on our condo,
05:47so I'm going to go ahead and click Load Family, scroll down to the Windows
05:50folder, and I'll do a Casement Double with Trim.
05:52I'm going to go ahead and Open that up, choose a size,
05:56I'll do a 48x48, and begin placing them in the condo.
06:04And it's really that simple, and we see that they cut holes in the walls and
06:08work the same way as doors do.
06:10As a finishing touch, let's go up here to the QAT and click the Default 3D view icon.
06:15It has been a while since we've looked at 3D, so let's take a look now.
06:18Remember that we can hold down the Shift key and press the middle wheel
06:22button, drag with the middle wheel button, and we can orbit this thing around
06:26and spin it around, and this will give you a sense of how everything is faring
06:30in your third dimension.
06:31So you can notice that the sill heights of the windows are correct, and the way
06:34the doors cut through the walls, and so forth.
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Using constraints
00:00So I'm here in the Constraints file from the Chapter 4/Exercise Files, and
00:03I'm going to add a little bit more smarts to the position of some of the
00:06objects in the model.
00:08Let's start with this closet right over here.
00:10So I'm going to zoom in on this area, and you'll notice that that closet door is
00:15not quite centered very well.
00:17If the builder built it that way, we'd all be a little bit upset, right?
00:19So, I'm going to go to the Annotate Tab, and I'm going to add a
00:22Permanent Dimension.
00:23Now so far, we've seen Temporary Dimensions, but what a Permanent Dimension
00:28is is a dimension that actually stays onscreen even after we deselect all the objects.
00:32So let me go ahead and add this one.
00:34I'm going to use Tab Key to highlight the inside face of the wall. Then I'm
00:38going to move over here and highlight the door, and you'll see how it will
00:42actually find the center the door, and then I'll click that, and then I'm going
00:46to Tab again to find the inside face of the wall, click one more time, and then
00:51just pull the dimension out here somewhere, and click one last time to place the dimension.
00:56So you click on each of the items you want a dimension, and then your final
01:00click is where you want that dimension to go.
01:02Now you can see, those dimensions are at very strange fractional numbers, and so
01:06we want to take care of that.
01:07If I were to deselect everything, that dimension stays onscreen, so this is why
01:12we refer to this as a Permanent Dimension.
01:14When I click on it, you'll see that there is this little control over here, EQ
01:18with a slash through it.
01:19This is the Toggle Dimension Equality Setting.
01:21And if I click that, it'll actually change the dimension to an Equal
01:25dimension, and it will move the door to actually be centered between the two
01:30walls that I started with.
01:32Now what's really powerful about this is it's not just a one-time modification.
01:36This is an ongoing constraint that Revit now has applied to that condition.
01:42So if I were to come in here and select this wall and move it, you'll notice
01:46that the Equality dimension stays applied, and the door adjust just stays
01:52centered within the closet.
01:53That's pretty handy.
01:55So anytime we go in here and make a change, it will keep that change live.
01:59So let's look at another example.
02:01Suppose I wanted to simply control the position of this door off of the
02:07position of this wall.
02:08I can do the same basic process.
02:11I'll Tab into the inside face of the wall.
02:14This time, I'll highlight the face of the door, rather than the center the door,
02:19and I'm going to place the dimension over here.
02:21So I'm only going to place one dimension this time.
02:23I'm not going to dimension multiple objects.
02:25Now right below the dimension, you'll see this little icon.
02:29It looks like an open padlock, and if I click that, it closes the padlock, and
02:32I've now applied a lock constraint to the door's position.
02:37And the way that one works is if this wall were to move, it will take the
02:41door along for the ride.
02:43I'm going to ahead and undo that because I don't really want to actually make
02:46that modification, but now we've built that constraint into the model.
02:49I'll type ZF here to zoom in my window to fit.
02:52What's really handy about the constraints is if you have a certain design
02:56condition that you're trying to maintain and you want to make sure that that
02:59relationship gets maintained, you can build that design intent into the model by
03:03applying these constraints.
03:05Now I would be remiss here if I didn't caution you just a little bit: Don't go
03:09crazy and add constraints everywhere just because you can.
03:12Just because you see a little lock icon, doesn't mean you have to click it.
03:16You want to reserve these modifications for the places where they really have
03:21meaning and value, and when they really add something to your project.
03:24I have one more example to show you, and I'm going to do that in a file here
03:28called Equality Toggle in the Exercise Files folder.
03:32So we did it here with a few doors. Constraints work equally well on any kind of geometry.
03:38So in this case, I have these four offices over here on the side of the plan,
03:42and they're all over the place, the dimensions are all random.
03:45So what I'm going to do is go to the Annotate Tab one more time, click on my
03:49Align dimension tool, and I'm going to pick this wall, then this wall, then this
03:55one, this one, and I will end up over here.
03:57I'm going to pull the dimension out here, and if you look at those numbers, you
04:01can see that not a single one of those numbers is the same.
04:03Now, here is my EQ Toggle.
04:05I'll just simply click on that and watch the offices when I do.
04:09You see how they all instantly snap to equal sizes, and an extra little benefit
04:14that you can do here is if you select the dimension and right-click it, you can
04:18actually toggle off the Display of EQ.
04:21That's just the default.
04:23Now that doesn't turn off the constraint.
04:25So in this case, each office is a little larger than 11 and five inches.
04:29They are still equally spaced.
04:32So again, if this wall were to move, it will move all of the walls with it and
04:37keep them equally spaced.
04:39So once again, I'm going to undo that change, but you can see the power of these
04:44various constraints that we can toggle on.
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Adding plumbing fixtures and other components
00:00It takes more than just walls, doors and windows to create a building layout.
00:03There are many other items visible on the typical floor plan, such as plumbing
00:06fixtures, appliances, conveying systems and other equipment.
00:10Most Component families are added to your model in a similar fashion of doors and windows.
00:13You simply click the Component tool and choose the item that you want to place
00:16wherever you need it to go.
00:18So let's go ahead and take a look at some of the items that we have available.
00:22I'm in a file called Adding Components, in the Exercise Folder for Chapter
00:274, and I'm going to go to the Home Tab, and I'm going to click on the Component tool.
00:31Now unfortunately there's not a whole lot of good components available to us in
00:35the template we use to start this project.
00:37We have a few desks, a couple of parking spaces and a few trees - not exactly the
00:42kind of items that I'm hoping to add to my condominium floor plan.
00:45So, I'm going to close out of that Type selector, and I'm going to come over
00:48here to Load family, just like we did in the Doors and Windows movie, and see
00:52what's available in the Library.
00:54So why don't we work in the Utility room first?
00:56So I'm going to come over here and scroll down and look in the
01:00Mechanical Equipment folder.
01:01In the Mechanical Equipment folder, I'm going to find a really simple furnace,
01:05so I'm going to go ahead and load that one in.
01:06And what happens is, like doors and windows, Revit defaults to tagging almost
01:12every kind of component that you add.
01:14So it's telling me that there's no tag loaded for Mechanical Equipment and
01:17asking me, do I want to load one now?
01:19I don't really want to tag any of my equipment right now, so I'm going to go
01:23ahead and just say no here, and that will turn off the Tag on Placement feature,
01:27just like we saw with doors and windows previously.
01:30Now I'm going to come in here, and just like we saw before, if I tap the
01:34Spacebar, I can rotate this furnace around.
01:37Now, let me show you another little tip with rotating.
01:39If your mouse happens to be hovering over something other than a 90-degree angle
01:46like the open space I was in, and you tap the Spacebar, it will actually match
01:50the rotation of the item underneath your cursor.
01:53And then, if you move away from that and you tap again, it can still pick
01:57that up if it's nearby or if I move somewhere else, it will snap back to a default rotation.
02:03So, I want this to be maybe oriented about like this, and I'll just place it over here.
02:08And as before, I can always fine-tune the position with my Temporary Dimensions.
02:13So that's the basic process.
02:15You load in the family you want, you choose any options, like the Tag on
02:20Placement and the Type Selector, and then you go ahead and place it in and
02:22fine-tune placement.
02:24So, let's load a few more.
02:25So let's go in the Specialty Equipment folder, and then we'll go in the Domestic
02:28folder, and there is a variety of items in here.
02:31We have our dryer, we have a washer, we have a refrigerator, and we have a range.
02:37So, let's go ahead and load in all of these items, and then again we can simply
02:41tap our Spacebar to rotate, place the item where it needs to go, change to the
02:47next item, tap our Spacebar, place the item, and so on.
02:59So let's load one more example.
03:01I'm going to Load Family, and this time I am going to look at the Plumbing
03:04Fixtures folder, and we'll come down here, and we'll find ourselves a toilet fixture.
03:12Now again, it's going to ask me if I want to load a tag for Toilet Fixtures, and
03:15again, I don't want to tag my toilets.
03:17So I'm going to go ahead and cancel that, and say no there. Press my Spacebar.
03:21And you may be noticing that Revit is trying to be pretty smart about placement,
03:25and even though this is not a hosted element, and it doesn't require a Wall
03:27Host, it will try and align itself to the face of the wall wherever possible.
03:32And it has the flip grips, if necessary.
03:34So if you place it by mistake simply some place you don't want it, you can
03:38always flip it later.
03:40Now this one here, you can see I'm having a little trouble getting in on the face.
03:43So I just simply zoom in, and that usually allows me to highlight the face that I need.
03:48I'm going to go ahead and press the Escape twice to cancel out here, do a ZF
03:52zoom to fit, and basically the process would be more of the same.
03:55We can add countertops, we can add the refrigerator, and there are other
03:58plumbing fixtures that we're going to need, but in the next movie, we're going
04:01to look at how to get some of those other fixtures from libraries other than the
04:06provided out-of-the-box library.
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Using Autodesk Seek
00:00Revit Architecture ships with a fairly substantial library of family content
00:04that you can access quickly and easily, as we've already seen.
00:06However, even with this resource, you will quickly find there are items lacking
00:10from the out-of-the-box offerings.
00:12You could of course build these items yourself, but doing so would require
00:15knowledge of the Family Editor and a decent investment in time and effort.
00:18Fortunately, alternatives do exist.
00:20There are many web sites available that offer Revit content for download, and
00:23many such items are free of charge.
00:25The most accessible choice is Autodesk own Seek web site, available directly
00:29from within the Revit software.
00:31All we have to do is go to the Insert tab and type in a search in the field, and
00:35we are taken directly to Seek and presented with the results of our query.
00:37So, let's go ahead and give it a look.
00:39Here, I am in a file called Using Seek from the Exercise Files.
00:43I am going to go over here to the Insert tab, and if we look at our floor plan, we
00:47are kind missing off a few plumbing fixtures.
00:49So, let's go ahead and type in bathtub, and press Enter, and that will
00:54execute the search.
00:55It will launch my web browser and take me to Autodesk Seek.
00:58Now, you'll see that there's two main categories listed over here:
01:01Generic and Manufacturer.
01:03Autodesk Seek is actually designed to be repository for all sorts of
01:07manufacturer content.
01:09So, what Autodesk is intending to do is get various manufacturers on board
01:12creating their items, the various items they sell, and they want us to specify
01:16as architects, and making them available in Seek.
01:19In this case, I am going to keep it fairly generic, and I am just going to
01:21go with the Generic library that's offered by Autodesk, and that gives me eight choices.
01:26When I scroll down, I am going to stick with a pretty simple, boxy-
01:30looking bathtub here;
01:31I don't need anything terribly fancy.
01:33Now, in some cases, like this one, you'll be presented with several versions of
01:37the same family in different file formats.
01:39Well, we are in Revit 2011, so I naturally want to choose the most recent one if
01:43I can, and I am going to click the Download Selected button right here.
01:47Now, if you've never used Seek before, if this is your first time, you'll
01:51probably be going to be presented with a screen that's going to ask you to
01:54read the usage statement and agree to the terms.
01:57So you should definitely do that the first time, and then you can click Accept,
02:00and then from then on, it will just allow you to download, as I am doing here.
02:04We have two choices:
02:05We can Open it directly in Revit, or we can Save the file.
02:07I am going to go ahead and open it directly in Revit, and that takes me into the
02:10file, directly in the Family Editor.
02:13Now, we have a whole chapter coming up on the Family Editor later in
02:16the training series.
02:17So, we are not going to really talk about any of the details of being in the
02:19Family Editor right now.
02:20The only command we need to know about is this button right over here on the
02:23menu, and we are going to click on that, and that will load this family directly
02:27into the project I have open onscreen.
02:30Not only that, it will actually start placing that component directly in my model.
02:34But as you can see, it's a rather smallish tub that I have in my cursor right now.
02:38So, let's jump over here to the Type Selector, open up the list and look
02:42for another choice.
02:43Our bathrooms are 5 feet wide, so a 60 inch choice will probably be a better option.
02:50So, I'll choose the 60x32 and move into this general location here, zoom in on
02:57the toilet room, tap my Spacebar a couple of times. And like other pieces of
03:02content, this particular one will try and snap itself to the nearby walls,
03:06which is very handy.
03:07Hold down my wheel, drag over here, place another one in this restroom right here.
03:13I'll go ahead and press the Escape twice to get out of the command. ZF to zoom
03:17to fit and basically more at the same, if you want to search for vanity, if you
03:21want to search for closet, pulls and shelves,
03:23some of these items are available in the out-of-the-box library and others you
03:27could go out to seek for.
03:29So, between the two, you ought to be able to find everything you need.
03:32Now, one last thing that I want to look at before we close out of this file.
03:36We are pretty much complete with our layout.
03:38But a couple of movies ago I promised you that we would deal with these very
03:43sharp corners right over here at the wall intersections.
03:46It's actually a fairly easy thing to remedy.
03:49Let's take a quick look.
03:50I'll go over here to the Modify tab, and on the Geometry panel, there is a button
03:55here called Wall Joins.
03:56Revit often has a few different options of ways that it can join your walls.
04:01In this case, it's doing a nice, sharp corner, which may or may not be appropriate.
04:05What you do is you get this little square here and you just kind of move it over
04:09the intersection that you want to adjust, and click, and that will put you in the
04:15Wall Join mode, and on the Options bar, you'll have various options.
04:19So, we can do a Butt condition or a Miter condition, or we can square it off.
04:23Now, you've get Next and Previous, because in some cases there might be more
04:28than one Butt option, or more than one Miter option.
04:30So, you can click Next, Next and you see how it toggles between them.
04:34Well, actually the Square off is what we want in this case, and that will make a
04:38nicer, more logical join at that condition.
04:42Click over here, do the same thing, and that will take care of that one.
04:46Again, if you want to consider other options, we could square it off that way or this way.
04:51You can choose whichever one you prefer.
04:53Then when you're done, you click the Modify tool, or again press Escape twice, to
04:57complete the operation, Save the file and call it done.
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5. Links, Imports, and Groups
Working with DWG files
00:00Revit Architecture is a robust architectural design and documentation software package.
00:05It requires no other software to function.
00:07However, the building industry utilizes many software packages and tools.
00:11Fortunately, Revit can read and write most of the popular file formats.
00:15The most common file format that you're likely to encounter is Autodesk's own
00:19DWG file format, native to the AutoCAD program.
00:23If you need to share files with other architects and engineers, there is a
00:26really good chance that somebody on the team is going to be sending you data in DWG format.
00:31So, fortunately, working with these files in Revit is easy.
00:35So, I'm here in a blank, empty file, started with the default template. I am going
00:39to click the LinkCAD button here on the Insert tab.
00:43Now, there actually are two ways to bring CAD data in:
00:45LinkCAD and ImportCAD.
00:48We are really going to want to choose LinkCAD if we are sharing data with
00:52somebody else in the project team, and we have any suspicion that that person is
00:56going to send us an updated file at some later date in the project.
01:01When we do a Link, we'll later be able to go into the Link dialog and actually
01:07reload the file, should there be a change to the file.
01:10If you do Import, there is no link and you would have to delete the file and
01:14import it all over again.
01:16So, Link is usually a little bit more flexible when you're working with an
01:19extended project team.
01:20So, I am going to go ahead and click that button.
01:22I am going to browse out to the Chapter05 folder, and there are a few AutoCAD
01:26files provided in this folder.
01:28I am going to select this one here, called AutoCAD Floorplan.
01:31There are a variety of settings down at the bottom of the dialog, and I'd
01:34like to kind of walk through a couple of them here, and let's start with the Current view only.
01:38If you uncheck this, the file will show up everywhere throughout the model.
01:42In other words, Revit will treat that like any other model data, and it
01:46will show in every view.
01:48If you check the box, it will only show the CAD file in the view to which you import it.
01:55So, in my case if I kind of move this out of the way and look in the background
01:59here, we are currently in Level 1 floor plan.
02:02So, this file that I'm importing with this check box chosen, will only come in
02:08to Level 1 floor plan.
02:10Chances are if you're bringing in a floor plan, it's because somebody on the
02:13project team did some early design work in AutoCAD. They won't familiar with
02:18Revit, or they didn't want to use Revit for whatever reason, or it was an old
02:21file from years ago.
02:24You probably don't want the first floor plan to show and the second floor and
02:27the third floor and the fourth floor.
02:29So, checking this box is usually a pretty good option when you're bringing in floor plans.
02:33So, let's move over to some of the other settings here: Colors.
02:37AutoCAD is typically on a black background.
02:40Revit, as we've seen throughout the training series, is typically on a white background.
02:44So the color choices that an AutoCAD user typically relies on are often very
02:50bright primary colors and don't look so good on a white background.
02:53So, we have an option here to invert the colors, to make them a little easier
02:57to read on a white background, or we can even force the colors to black and white only.
03:02Now, again depending on the kind of data, I choose different things here.
03:05I almost never choose Preserve.
03:07I usually choose between either Invert or Black and White.
03:10If it's a plan, and I am planning to trace over it, which is what I am going to
03:14do in this exercise,
03:15I am going to use Invert.
03:16If it's detail, and adding it to the file and I am going to just print it
03:20right along with my set,
03:21I am going to choose Black and White.
03:23I'll have an example of that later.
03:25Layers, All CAD files are organized into layers.
03:28So, this just simply tells Revit which layers you are interested in bringing in,
03:32and you do have some choices where you could bring in only the visible ones, or
03:35you can load up a dialog and specify which layers you want.
03:38I am not sure which layers I want, so I am going to bring them all in just to play it safe.
03:43Positioning, there are lots of choices here.
03:48The way that AutoCAD files are situated in space and in the world environment
03:54often means that the origin can be hundreds of feet away or sometimes miles away
04:00from where the action is actually taking place in the drawing.
04:03So, this doesn't always mesh well in a Revit world.
04:05So, you can try Origin to Origin and see if things are going to line up the way you want.
04:10But more often than not, you are going to find yourself having to go to Center to
04:13Center, just to kind of get it onscreen and then move it around.
04:17In a later movie in this training series we'll talk about Shared Coordinates.
04:21Manual options are probably not a good choice for a floor plan, but when we
04:26bring in the detail, those might be better choices.
04:28So, I am going to try Origin to Origin, see what that gives me.
04:32Sometimes, even when I choose that, Revit will complain and say, ah, sorry! I can't do that.
04:36I am going to give you Center to Center.
04:37So, let's just see what we get.
04:39I am going to go ahead here and click Open, and there is the file.
04:44Now, in this case, Origin to Origin worked pretty well, because the file
04:48was pretty compact.
04:49If I go ahead and zoom a region right around here, you can actually see that
04:55this file is just another version of the condo layout that we've been working on.
05:01I brought it in color on purpose, because, again, the scenario that I'm assuming
05:06here is that a designer worked in AutoCAD, because they weren't familiar with
05:10Revit, so they did the quick layout in AutoCAD, and they gave the file to me.
05:13Now, my job is to "Revit-ise" this AutoCAD file.
05:19So, the easiest way to do that is going to be to trace over it with Revit tools.
05:23Now, if I go to the Home tab and click on the Wall tool, and for this example I
05:28am going to stick with just simple generic walls,
05:32I'll just do a Generic-12" wall,
05:35Revit does a really neat thing when it comes to CAD files.
05:39If we were to open that CAD file in AutoCAD, we would find that those two blue
05:44lines are just two parallel lines; they are not walls at all.
05:46AutoCAD doesn't have walls. It just has lines.
05:49But here in Revit, Revit can actually find the center between those two walls,
05:54and I can snap directly to those points.
05:58Now, the reason I like doing the colors is because, as you can see, as I trace
06:04over this, it starts to cover up the CAD file underneath.
06:09So, I kind of know where I've been, and how much work I still need to do.
06:13I am a little off right there, so I probably should zoom in just a touch to get
06:20a little bit more accurate.
06:23But again, if I pay attention and I get the center line, I am going to get a
06:27much cleaner trace.
06:29I am going to have a lot less rework to do.
06:32Now, you can notice how I am kind of being a little sloppy at the ends here.
06:36If you recall the Modifying Walls movie, we looked at tools like Trim and
06:40Extend and so forth.
06:42That's really going to be a much easier way to kind of clean up things like this.
06:46So, basically at that point, it's more of the same.
06:50So, I won't go through the whole process of tracing over the whole plan.
06:53But you can start to see what's happening here as I begin to trace over the
06:58colored walls, the color will slowly disappear and the black-and-white Revit
07:03stuff will stay on top.
07:04Then at that point, when I'm done tracing over the file, I can go to the Insert
07:11tab again, click on the Manage Links tools, and the AutoCAD file will show here
07:17on the CAD Formats tab.
07:19I can to simply unload the CAD file, and that will leave me with just the Revit
07:24geometry that's on top.
07:25Later, if my designer gives me an update, I can reload the CAD file, make
07:29adjustments and then unload it again.
07:31In a simple nutshell, that's basically the process of bringing in a CAD file.
07:36There is a variety of reasons why you might want to do that.
07:38I've painted a scenario here where you're bringing in something from a designer
07:41and you are tracing over it, but there are other reasons why you might bring in CAD files, as well.
07:46But the process remains essentially the same, regardless of what the end goal is.
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Creating topography from a DWG link
00:00When you receive information from a civil engineer, it will always be in
00:03either DGN or DWG format.
00:05There is no Revit civil package, so these folks are always going to be working
00:09in either AutoCAD or MicroStation.
00:11Revit does, however, have some simple topography tools, which are going to allow
00:14us to build a terrain model based on that CAD data that we bring in.
00:19So let's look at the process.
00:20Once again, I am in a blank, empty file just created from the default template
00:25for the purposes of this exercise.
00:26I have provided a civil engineering file that actually is shipped with, and
00:31installed with, the default AutoCAD installation.
00:34So this file actually comes from Autodesk and is in the sample files with
00:37AutoCAD, and I am just using it here as an example to show you how we can bring
00:41that file in and make topography from it.
00:43So I am going to go to the Insert tab, click on the LinkCAD, and I've got
00:48this AutoCAD Siteplan file right here that I've copied over from the AutoCAD application.
00:53It was in the sample file, shipped with AutoCAD.
00:56The most important setting that we want to do differently here from the Import
01:00Floorplan movie is we want to make sure that we do not choose Current View only
01:06when we are bringing in Siteplan data.
01:08This is critical because when we uncheck this box, we are basically telling Revit
01:12to treat this imported CAD data as three-dimensional geometry.
01:16If we don't use it as three- dimensional geometry, then the topography cannot
01:21be generated from it.
01:22So, we want to make sure that that box is unchecked.
01:26The rest of the settings are less important, but we'll just run through them any way.
01:29I am going to go ahead and invert the colors.
01:31I am going to bring in all the layers, auto-detect the units.
01:33Now, here probably a pretty good idea to go ahead and try the Origin to Origin
01:38option and see what happens.
01:40But 9 times out of 10 what's going to happen is Siteplan data, civil engineers
01:45are notorious for they've drawn the contours here that you can see, and the
01:49origin is 300 miles away at some state benchmark marker.
01:53So, Revit doesn't have an easy time reconciling such large distances, especially
01:59when they are miles away.
02:00They have expanded this in 2011 to a 20-mile radius.
02:04It used to be limited at 2 miles, which was more limiting, so 20 miles is
02:07better, but still, sometimes it runs into problems.
02:12So there is a pretty good chance we are going to see some sort of an error about this.
02:14Let me go ahead and click OK, and the error looks something like that.
02:20So, it's telling me that the object was a large distance from the origin, and
02:24so they chose Center to Center for me anyway, even though I asked for Origin to Origin.
02:28This is not the end of the world because Revit has a feature called Shared
02:33Coordinates, which we are going to look at in a future movie.
02:36Share Coordinates allows us to reconcile the differences between two
02:39different coordinate systems.
02:40So at first, you might be concerned about that and say, well, that was not very
02:45good of it to arbitrarily move my file.
02:47But it's pretty easy for us to reconcile it back and get it coordinated.
02:51So for now we are not going to concern ourselves too much with that warning.
02:54One last thing I want to say about the warning is when you get a warning down
02:59here in the bottom corner, that's what Revit likes to refer to as a warning that
03:04you can ignore, or believe it or not, if you looked it up in the Help file, it's
03:06actually called an Ignorable Warning, okay.
03:09This means that I can to simply click anywhere onscreen, and the warning will go
03:12away, and it doesn't require immediate attention, okay.
03:15So some warnings will not be ignorable.
03:19You'll have to click some sort of button in the dialog box, and usually it's a
03:23distasteful button like Cancel or Delete Stuff, and we'll see those maybe later.
03:29Anyhow, I'm looking at this file, and the next thing that I want to do is I want
03:34to kind of assess the file.
03:35I want to figure out what I've got here.
03:37So, I am going to go to an Elevation view first and just kind of show you that
03:41the engineer who built this file actually created a series of contour lines set
03:47at their explicit three-dimensional heights.
03:49So each of those contour lines is set at a certain Z height, and that's going to
03:53be critical to our success in creating a topo surface from this.
03:57If everything is flat, we are not going to get a topo surface.
04:00We're just going to get a flat plane.
04:01So we need this sort of three -dimensional characteristic.
04:05The next thing we need is we need to know which layers in the CAD file are
04:11actually contours, so that Revit doesn't try to create contours from these plot
04:16lines, or from these roads, or other things in here which would just distort the
04:20surface and cause a lot of problems.
04:22We are only interested in the actual lines that are really contour lines.
04:26So if I kind of look in this area right here, that's probably a pretty good place
04:30for me to do this query.
04:31So I am going to zoom in right here, and what I want to know is what layer this
04:36bluish color line is, and what layer this darker purple line is?
04:41I can do that by simply selecting the CAD file, the whole thing will highlight, and
04:46then over here on the Ribbon, I have a Query button.
04:49When I click on that, it allows me to select the lines inside the CAD file, and
04:55it will tell me the names of those layers.
04:58So this one is called CF-DEP_INDX, and this other one over here is called
05:04CF-DEP_INT, which I assume is intermediate.
05:07So we are going to take those two layers, and we are going to generate
05:11topography from just those two layers.
05:15So we are going to go to Massing & Site for that.
05:17Click on the Toposurface button, and we have a few options here.
05:21Place Point is the default option.
05:23In order to use Place Point, you would literally have to specify the Elevation
05:27and literally click point-by-point-by- point, every single point you wanted to
05:31create the surface from.
05:32Very tedious process if you were doing a site of this magnitude. Not recommended.
05:37Instead, we are going to use the button next to it, where it's going to allow us
05:40to create from the Imported CAD file.
05:43I am going to select the Import Instance and when I do, it will give me a list
05:48of all the layers in that CAD file.
05:50I am going to click Check None, and then I am going to select those two layers
05:54that I just previously queried.
05:56So that was why it was important for me to do that query, so I know which layers
05:59to choose, and then I am going to click OK.
06:01What you are going to see is Revit will go through and analyze all of those CAD
06:07layers and generate points at the correct three- dimensional locations for all of those contours.
06:13So I think you'll agree that that's going to happen much more quickly than you
06:17and I could go in and place those points manually.
06:20So if we zoom out, you can see there is a whole lot of points there.
06:23So all I need to do is click Finish, and let's go ahead and click the 3D tool
06:29and a little tough to see.
06:31So I am going to do two things. I am going to take the CAD file, select it.
06:36I can tell it's the CAD file because it highlights with this big box around
06:39it, and if I wait long enough, I'll get a tooltip that tells me that's an AutoCAD file.
06:43I am going to select it, and I am going to hide that object, okay.
06:49I want to just turn it off and make it invisible.
06:51In this case, I am going to do that temporarily, and I can do that down here
06:55on the View Control bar, with this little Sunglass icon and just choose Hide Element.
07:00That's going to make that CAD file just go away, just temporarily.
07:04We are just kind of hiding it.
07:05And then the next thing I want to do is click this little white cube over here,
07:09which is different shading modes. The default is Hidden Line.
07:13We can do Shaded, Shaded with Edges.
07:15Shaded with Edges usually gives a little more contrast, so I am going to go ahead
07:18and choose that, hold down my Shift key, spin my mouse, and you can see that
07:24there is a surface here, and it's a little subtle, but it's actually picking up
07:29the 3D contours that were in the CAD file.
07:34So very easy to take a CAD file and convert it into a 3D surface, and then we
07:40can start actually placing our building on the site.
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Understanding CAD inserts
00:00While linking CAD data is a powerful way to incorporate outside files into your
00:05project, linking isn't always the best option.
00:08For example, sometimes you might just have a legacy detail from a standard office
00:11library, or you might have a file that you have no intention of updating
00:15throughout the course of the project.
00:16So you might choose to just embed that file directly into your Revit project.
00:20So let's go ahead and look at the process for that.
00:22In this case, I am going to do it in the context of a standard CAD detail.
00:25So the assumption is we have a library of CAD details from legacy files,
00:30and we are going to bring some of those details over because we want to use
00:32them in a Revit Project.
00:33So I am looking at a project here called Office Building in the Exercise Files for Chapter05.
00:37And I want to add this AutoCAD Detail, but I don't really have an appropriate
00:42view in my Project browser to add it to
00:46at the moment. I have my Schedules and my Floor Plans and my Elevations, but I
00:51don't have a detail view.
00:52So what we can do is actually go to the View tab.
00:56And there is a special kind of view for this purpose called the Drafting View.
00:59And you use a Drafting View for creating any kind of a disconnected detail view
01:05that goes along with your project.
01:06This is an unlinked view.
01:08It's like a blank sheet of paper.
01:10So I am going to call this AutoCAD Details.
01:14And I am going to leave the Scale at 1 1/2" = 1'.
01:17You can change that anytime.
01:19And what this will do is just give me a blank sheet of paper.
01:22Now where else you'll see this is if I scroll down on the Project browser, we
01:26now have a Drafting Views category.
01:29And if I expand that, beneath that we have our AutoCAD Details view name, and it
01:33is in bold because I have that current.
01:35So the next step is for me to go to Insert.
01:37And we used LinkCAD in a few of the previous movies.
01:41This time, we are going to use the Import CAD button.
01:43And the difference is that when we do link it actually maintains a link to the
01:47file. If the file changes, we can update it.
01:49Import will not maintain the link.
01:50So if we need it to update the file, we would have to delete the one we have
01:54and re-import it in.
01:55So I am going to select AutoCAD Detail, when the dialog comes up. If you have
02:00access to the Exercise Files, it's in the Chapter05 folder.
02:03And last time we brought in files, when we were linking them,
02:06we inverted the colors because we wanted to trace over them and use that CAD data.
02:10This time I'm actually going to print the CAD data along with my Revit project,
02:14so I am going to force all the colors to black and white.
02:17I am going to bring in all layers and let it autodetect the units.
02:20I don't really want to use Auto Positioning for this, because it doesn't make a
02:23whole lot of sense for detail.
02:24I want to just place it myself on the sheet of paper that I have here onscreen.
02:28So the best way to do that is for me to place it manually and to put my cursor
02:31at the center of the detail.
02:33So I am going to choose Manual Center.
02:34And when I click Open, you'll see the detail is now attached to my cursor, and I
02:40can put it anywhere I want onscreen.
02:42And I'm going to zoom in a little bit on it.
02:45And what I want you to see is it's pretty lifeless.
02:48There's not a whole lot of oomph to it. It's kind of flat.
02:52And this is because of the different way that AutoCAD and Revit
02:57treats line weights.
02:58In AutoCAD it's pretty common for folks to use the color system to determine
03:04what line weight is what.
03:05And in Revit, it's done in a different way.
03:07We actually have a line weight property that we use.
03:08Now AutoCAD actually has a line weight property as well;
03:11it's just that it's more common to see the colors used.
03:14So what I'm going to do is bring the same detail in again, but before I do, I
03:18am going to change a few settings and show you the difference of how you can
03:21actually import it and map the AutoCAD line weight colors over to Revit line weights.
03:27So to do that, here on the Import panel, there is a small little icon right here.
03:32And if you remember back in User Interface movies, we talked about
03:35Dialogue Launchers.
03:36That's the technical name for this little icon.
03:38This is a Dialogue Launcher.
03:39So when I click it, it will launch a dialog.
03:42And this dialog is called the Import Line Weights dialogue.
03:46And what it will do is it has this big long list of the 255 colors that AutoCAD uses.
03:53And you could manually go through here, if you were familiar with the colors in
03:57the AutoCAD file, and simply type in.
03:59If your knew color eight was supposed to be a pen weight 3, you could
04:02type in pen weight 3.
04:04Now that's a pretty long and tedious process, so what we are going to do instead
04:07is I've prepared a file that we can load in.
04:09Now if you have an office standard setup here, what I recommend you do first is
04:15click Save As and give that a name, like backup or something.
04:19And then that way you can restore your original settings when we're done, but
04:22for now, I am going to click Load.
04:23In the Chapter05 folder, I've provided this file called Detail line weights.
04:27Now these are just text files.
04:29You could literally open them in Windows Notepad and type them there.
04:32So there is nothing fancy about this file.
04:34I am going to go ahead and open it up, and you'll see something happened over here.
04:38And if I kind of scroll down, I believe color 31 is a little different.
04:42So yeah, there we go. Color 31 is a pen weight 3 and then down toward the bottom
04:47here there is a pen weight 6 right there.
04:49So you can see it definitely made some changes.
04:51So when I click OK - and let me point out one more thing here.
04:54Down at the bottom it says, Note:
04:55these values only apply to layers that are set by default.
04:58So if your AutoCAD file actually uses line weights, then Revit completely
05:03ignores this dialog.
05:04So this dialog only applies to those legacy files that don't use the line weight
05:08feature, that use colors instead, and then it will look at these colors;
05:12otherwise, it just uses the line weight that's assigned in AutoCAD.
05:14I think that's pretty logical, right?
05:16Why would it bother to look at the colors if there was already line weights there
05:18for it to choose from?
05:20I don't need to change any of the settings here.
05:23I'll just it Open it up again, place it over here, and if I zoom in, you can
05:27see that it definitely looks different this time.
05:29We have a bold edge around the outline.
05:32The flashing is a little bit more bold, as is this head frame of the doors.
05:37So quite a few things look a little different, and has a little bit more of a punch to it.
05:41So I can just simply select the old version and delete it, and then I am good to go.
05:45Let me just do some housekeeping here.
05:47If you want to clean up and kind of get back to the default, you can click the
05:51Dialog Launcher again, Load,
05:52and load this file that I've provided called Reset.
05:55That will set everything back to the default values of one, just in case you
05:58want to have everything back the way it was.
06:00So this detail is now available for us to use.
06:04We could print it, put it with our set, and it would just be part of our
06:07Revit project.
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Using import tips
00:01When working with CAD files, either Inserts or at Links, there's a couple of key
00:05things you want to keep in mind.
00:06I have a file called Import Tips onscreen here.
00:08And it has a Drafting View, visible onscreen, called AutoCAD Details,
00:14and a single AutoCAD Detail file, which came originally from an AutoCAD file imported in.
00:20This is not a link.
00:21This is actually an AutoCAD insert.
00:23Now when I select this AutoCAD insert, it highlights as you would expect.
00:28And we have a few tools over here on the context Ribbon that I want to point out to you.
00:33The first is Query, which we've looked at in a previous movie,
00:36but this is a tool where you can reach into the CAD file and select
00:41individual parts of it,
00:42and that will indicate for you what layer that particular item was on.
00:46So in this case you could see that that's A-Deti-Bold.
00:50You can actually use these buttons over here to either delete the layer or hide the layer.
00:55So if I choose Hide, that layer gets hidden in this view.
00:58Now to get the layer back, you would go to the View tab.
01:01So you would go to Visibility/Graphics dialog,
01:04click the Import Categories tab,
01:06And you will see each of the CAD files that you have imported or linked into
01:11your project listed here, with each of its layers listed beneath it.
01:15So I can see that A-Deti-Bold has been unchecked, and I can simply check it,
01:20click OK, and that will restore that part of the file.
01:23If I want to permanently delete a layer - so not turn if off, not hide it - I can
01:29actually use the Delete layers button, if I want to permanently delete a layer.
01:33And I could select the same layer and click OK.
01:36And the difference here is that layer is now deleted permanently from the file.
01:40So even if I went to Visibility/ Graphics, Import Categories you would now see
01:46that A-Deti-Bold is no longer on the list.
01:48It cannot be restored.
01:49So make sure, before you delete a layer, that that's in fact what you want to do.
01:53I am going to go ahead and undo that.
01:55Now sometimes it might be tempting when you select the file you see this button
01:58right here called Explode.
02:00And if you read the explanation of that, it tells you it disassembles this import
02:04into its constituent pieces.
02:06That might be tempting to do, particularly if you want to just make a quick,
02:08little modification and move something around.
02:11Let me go ahead and choose Explode here, and show you what would happen.
02:15You can see that these are now individual lines.
02:18These are individual pieces of text.
02:20And you know, again, it might be tempting because I could say, oh, well, now I can click
02:23in here, and I can edit that text,
02:24or I can select this line and do something to it.
02:27In general we really discourage CAD files from being exploded.
02:31It's not considered best practice.
02:33What this tends to do it is balloon the size of your Revit project
02:37quite substantially.
02:38It may not be so bad with one small detail like this, but if this practice is
02:42used quite a bit, it can actually prove to be quite a detriment to the overall
02:45performance of your Revit file.
02:47Furthermore, what you're going to end up with is a bunch of extra symbols and
02:52styles and other things that get created from the CAD file that you may or may
02:57not want in your file.
02:57For example, if I select this line and I open up the list, all of my previous
03:02AutoCAD layers have now been turned into Line Styles in my Revit file.
03:07Now that may seem logical, but that also might be distracting to folks doing
03:11other work in Revit.
03:12Furthermore, if I click the Manage tab and I go take a look at the Materials dialog,
03:17you are going to find some things that suddenly start appearing in your file
03:19that you may not expect at all, like these Render Materials down here.
03:24Now these are not really useful materials.
03:26They simply took all of your CAD layers and looked at the color of those layers
03:30and created a Render Material for each of those colors.
03:33So again, not a very useful thing that it did there, so what I generally like to
03:37refer to that as is when you Explode a detail, it basically pollutes your Revit
03:41file with all sorts of extra stuff that you really don't want to have there.
03:45It is possible to delete and purge those things out, but it's much better
03:49practice to just not have them there in the first place.
03:51So if you're tempted to explode an AutoCAD file in a Revit project, my
03:55recommendation would be: bring it into a temporary Revit project first, explode
03:59it there and then copy and paste only over the geometry that you actually need,
04:03rather than exploding it in your main project.
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Creating a group
00:00Sometimes as you work on your projects, you will develop a part of your design
00:04that can be reused elsewhere in the project.
00:05You could, of course, simply use copy and paste for such items, but often a better
00:09choice is to make a Group.
00:10A group gives you a way to manage repetitive items.
00:12You make a selection of any objects in your project, you group them, and then
00:16anytime, if you edit one instance of the group, the change applies to all
00:20instances of the group throughout the project.
00:22You can use this for common stair towers, common furniture groupings, or even
00:26entire room layouts, like the one I have here onscreen.
00:29So I have a version of the condo plan here onscreen.
00:33If you did the lessons in Chapter 4, then you're familiar with this layout.
00:38I've taken it a little further than what we did back in those previous chapters.
00:41I have added some annotation to it and a few other items.
00:45All the items you see here that we haven't talked about yet, we'll talk about in
00:47future lessons. For now, we are just going to focus on the grouping.
00:51This file is called adding groups, and it's in the Chapter 5 folder.
00:54To create a group is very simple. You just make a window selection around the
01:00entire area that you wish to group.
01:02In this case I kept it pretty simple.
01:04We can just select everything.
01:06So we just drag a window across the whole file.
01:09And up on the Ribbon, it will say Multi-Select.
01:12And this is because we have multiple objects selected, so it can't tell us about
01:16any particular type of object.
01:18If you wanted to exclude anything from the selection, you could go to Filter,
01:23and all the items that we have selected here are listed.
01:26In this case, I am going to leave everything selected.
01:28And I am going to click on the Create Group button.
01:31Now the shortcut for that is GP, if you prefer to do the shortcut.
01:35Now when I click that, I'll get a dialog that asks me to name the group that I am creating.
01:41And in fact, there are really two groups being created here.
01:44What happens is in Revit as we've talked about previously, Revit makes a very
01:48clear distinction between things that are part of your model and things that are
01:51part of the view, or that are annotative.
01:53So in this case it's recognizing that my selection includes both types of items.
01:57And so it's offering to make a Model Group from the elements that are part of
02:01the model, and then an Attached Detail Group from the elements that are not part
02:06of the model, the elements that are annotation.
02:07And those elements are things like the room tags and the door tags that I have
02:12that you can see there in the background.
02:13So what I'm going to do is name the group itself: Two Bedroom Unit.
02:20And I'm going to name the Attached Detail Group just simply Tags.
02:25So again, you can call these things anything you want, but I am going to go
02:27ahead and click okay there.
02:29Now I am going to deselect everything, and I want to show you how you know you have a group.
02:32Basically, if you pre-highlight an item that's a group, you'll get this dashed
02:37line that will appear when it pre- highlights a rectangular boundary.
02:41And that lets you know you have a group.
02:42And if I select, I want you to notice that all that selects is the model elements.
02:46Notice how the room tags and the door tags are not part of that selection.
02:51If I move my mouse around, kind of over some of those tags, you'll actually see
02:55those highlight as a group as well.
02:57And the tooltip tells me that it's an Attached Detail Group.
03:01And if I were to click, that would select only the tags and not any of the model geometry.
03:07Furthermore, you'd see this little pushpin icon right here, which is grayed out,
03:12and it's really just Revit's way of letting us know that this group is actually
03:16attached to the model.
03:18Okay, so that's its sort of indicator.
03:20It's a clue that we've got it attached.
03:22Now there is another place where we can see that we have groups in our model,
03:25and that's here on the Project browser.
03:27So I'm going to scroll all the way down.
03:28There is an item here called Groups.
03:31I'm going to expand that.
03:33There are two categories. I'm going to expand Model.
03:36It's possible to create a Detail group all by itself, stand-alone, a
03:39nonattached detail group.
03:41If that were the case, then it would appear here.
03:44In our case, because our Detail group is attached, it actually appears here,
03:49indented beneath the Two Bedroom Unit.
03:51So you can see that under model Groups we have a Two Bedroom Unit and then
03:55beneath that Floor Plan Tags.
03:58So not only does it recognize that it's an Attached Group, but it actually is
04:01specific to floor plans.
04:02If we went into an elevation or section view, we could create another Attached
04:05Detail Group for that view, as well.
04:07So now what do we do with the group once we have it?
04:10Well, I am going to zoom out a little bit.
04:11I'll use my wheel to do this.
04:13And the most obvious thing that we can do is copy it around.
04:17So perhaps I want this same layout four times on this Floor Plan. So I'm going
04:22to give myself a little bit of room here.
04:23I am going to select the group.
04:26And here is a tool that we haven't looked at previously;
04:28it's called the Mirror tool.
04:30I am going to go ahead and select this on the Modify tab.
04:32And there are actually two kinds of Mirror.
04:34We are going to use both of them in this lesson.
04:36So I'll start with this one, the Pick Axis, and the shortcut for that is MM.
04:40What this allows you to do is just simply pick on any edge of any existing
04:44object, and that edge actually becomes kind of like a plane of glass.
04:48If you imagine placing a mirror along that edge, like a literal mirror glass, it
04:53would reflect the object along that plane.
04:55So if I highlight this wall right here, imagine you are looking down on that
04:59plane of glass, and then it kind of becomes clear what's going on, and I just click it,
05:03you are going to see the object actually mirror up, so get a flipped version of
05:08it in the other direction.
05:09Now we also got a message that's saying that we have highlighting walls that overlapped.
05:13And if I do a zoom region, they are talking about this area right here, because
05:20there are actually two walls now in the same spot.
05:22And we are going to remedy that in just a moment.
05:24But let me go back to Zoom Previous.
05:27And again, let's talk about what we've just done.
05:30So we've mirrored this object up to the other side.
05:32It's still a group.
05:33It's an instance of the two bedroom condo unit.
05:36But we've just sort of made another instance of it up above there.
05:40Now let's go ahead and take a look at this wall situation here.
05:45If you recall from the previous movies, the Tab key is a very powerful tool in Revit.
05:50And we are going to use that anytime we are having a hard time getting a
05:52selection that we want.
05:54In this case, we can use the Tab key to cycle between all the various objects
05:59that are in the same spot.
06:01So obviously, if I just Tab here, we expect to see it flip between the two groups.
06:06But it turns out if you Tab one more time, it actually is capable of reaching
06:11right into the group and allowing us to select items that are inside the group.
06:16Now if I click this item right here, you'll get a small, little icon right there.
06:22That icon actually allows me to exclude one instance of this double wall, so that
06:29everything cleans up nicely, and I don't have a redundant wall there.
06:32So from the point of view of creating a nice, clean floor plan, everything
06:36makes a lot more sense.
06:37We don't have this double wall, but yet we still get the benefit of managing
06:40this condo layout with the group.
06:42Now what do I mean by that?
06:43Well, suppose I want to actually make a change to the condo unit after I've
06:48already done the mirroring.
06:49If I had just simply done copy and paste, then it would be difficult, because it
06:52have to go and make the same change in two locations.
06:55But by doing this with the group, I can actually make the change, and it will
06:59apply across all instances of the group.
07:01So I am going to do a really simple change.
07:03I am going to select this group, and I am going to choose the Edit Group button
07:07here on the ribbon, or you can type EG if you want the shortcut.
07:10And let's do something really, really simple here that will be noticeable.
07:14I'll just add another window.
07:16Now, I am going to go ahead from my list here, and I'll choose this
07:19Casement Double with Trim.
07:21And I'll put a window right here in this bedroom.
07:24I am going to go ahead and click Modify.
07:27And there is this floating toolbar right here that you use to get out of Edit Group mode.
07:32So I am going to go ahead and finish that.
07:33And as soon as I do, you'll see that change applies across the way to the other
07:38instance of the group.
07:39So that's a pretty quick and easy example, but it gives you an idea of what the
07:44benefit of using groups is.
07:45So let's go ahead and Mirror one more time.
07:48I am going to select this guy, and this guy.
07:52And this time, because I don't want these to be butted right up against each other,
07:55I need to allow room over here for an elevator lobby and some stairs and so forth,
07:59I am going to use this icon instead.
08:02The shortcut is DM, and its Draw the Mirror Axis.
08:05So rather than selecting an object that uses an axis, I'm actually going to pick
08:08two points to show it where the axis is.
08:10So I am going to do that by coming over here and kind of just moving my mouse
08:15using the Temporary Dimension.
08:178 feet will give me a total of a 16 foot corridor, so I want to actually drop that
08:21back to about 7' 6", and you just kind of pull it down straight.
08:25As long as I've got a 90 degree there, I should be good, and I'll click again.
08:30And there you have it.
08:32Now of course, I will need to come in and add some walls, and some stairs, and so forth.
08:36And we'll do that in future movies, but pretty much that gives me the total layout here.
08:40Now one last finishing touch.
08:42This is the only one that has the Attached Detail Group.
08:46So what about the rest?
08:47Well, it turns out that you can actually select these other groups,
08:50and I'll do those two with a crossing window and this one with my Ctrl key,
08:54and on the Ribbon you have this Attached Detail Groups button, and if I click
09:00that, I can simply check the Floor Plan Tags check box, click OK.
09:06And it will add all of those tags that are in the other group to all instances
09:10of the group that I had selected.
09:12And more importantly, they will even be right-reading.
09:17So there you have it.
09:17There are a few examples of using groups in your projects.
Collapse this transcript
Working with Revit links
00:00Let's talk about linking Revit files to other Revit files.
00:03In this example, I have the Office Building Exercise File onscreen, and I'm
00:08going to go to the Site Plan view.
00:09I'll zoom out a little bit and get a better look at what we're going to have
00:14available to us, and I'm going to link in a Revit file for the Site Plan.
00:19So, I'm going to go to the Insert tab, click the Link Revit button, and I'll
00:24select this file right here: Building Site.
00:26Now, there are several positioning options, fewer options than we had when we
00:31were doing AutoCAD links, but the same positioning options.
00:34You can of course, place it manually if you would like to.
00:36You can try to do Origin to Origin, if you're sure this files share the same origin point.
00:41The preferred method is actually By Shared Coordinates, and we're going to talk
00:44about that at the end of this movie.
00:46But for right now I'm going to choose Center to Center, because we haven't
00:48established the Shared Coordinates yet, and so, Shared Coordinates wouldn't yet be an option.
00:53So, we first do Center to Center, and then we will save a Shared Coordinates
00:57system after that's complete.
01:01Now, here's the file.
01:02You can see it's a simple site plan file with a couple of roads and a parking
01:06lot and a little property line.
01:07What we're going to do next is move the file into position relative to the building.
01:11Now, we don't want to move the building relative to the file, because we might
01:15leave some geometry behind, or we might disrupt some relationships between some
01:19of our geometry, your walls and your roofs, and your grids. They're all kind of
01:22attached to one another, and we don't work at that funny angle anyhow.
01:26So, what we want to do is we actually want to take this file, and we want to
01:28move it and position it relative to our building file.
01:32So, I'm going to go to Move, and I'll pick a point right here at the end of this
01:36walkway, and I will move that into position, roughly where the entrance of the
01:43building needs to go.
01:45Now, if you look carefully, you'll notice that the Site Plan has actually
01:48covered up the building, so it makes a little difficult to see what we're doing,
01:51and we're also zoomed out kind of far.
01:53So, let me go ahead and zoom in a little, and then as far as showing the
01:58building through, we're going to temporarily change this view to Wireframe, and
02:01we can do this down here on the View Control bar. The default behavior is Hidden
02:05Line, which is what you typically want in a Floor Plan view, but Wireframe will
02:09reveal the model through.
02:11It allows you to see through all the 3D geometry and allows us to get a better
02:14look at what we're doing.
02:14Now, I'm going to take this and actually move it slightly, so we can see there's
02:19actually a green line right here that we're going to use for lining things up.
02:24So, the first thing I'll do is select on this, and I'd like to show you the Rotate tool.
02:29So, here's Rotate right here, on the Modify tab.
02:33You can type RO, which is the shortcut for Rotate, and what you'll see is this
02:38little rotation control appears onscreen.
02:41This is the center of your rotation. It kind of looks like a radar screen, if you
02:44spin it around here.
02:46Now, you can simply type in a rotation: 20 degrees, press Enter, and it would
02:50rotate the file, but of course, it rotates around that little rotation symbol,
02:56so that probably wasn't the best choice in this case.
02:59So I'm going to undo that.
03:00What I want to do instead is select the file, click on Rotate again, and you can
03:07actually click on this little symbol and drag it. Now don't let go.
03:11If you let go, you're just moving it to wherever you let go.
03:13So you want to click and drag in all one motion, and then notice that we'll even object snap,
03:19so we're going to object snap to the end of the green line and then let go.
03:23So now I can type in a rotation, if I know exactly how much I want to rotate by,
03:30or I can use my Object Snap to indicate the starting angle of the rotation and
03:36then rotate my mouse, and you see how it will kind of snap to a horizontal here. See how
03:41the mouse wants to snap in there?
03:43I can click that, and that will actually rotate it horizontal, and then of course,
03:47I could move it into its final position there at the front door.
03:51That's one option, and a good one, but I'm going to undo, and I want to show
03:55you another method that we can use to get the orientation correct, and that's the Align tool.
04:01So, it's really a 6 of one/half a dozen of the other proposition.
04:05If you prefer you to Rotate, feel free.
04:07If you prefer to use Align, feel free.
04:09But I do want to show you both methods.
04:11Now to show you Align, I'm actually going to zoom in a little bit closer still,
04:15and what I want to do is align this green line in the Site Plan.
04:22It's green if it's not selected.
04:25I want to align to the front wall here of the building.
04:28So, I select the Site Plan file, and I click on the Align tool, and if you look
04:34down on your status bar, it says, Please select the line or point reference for alignment.
04:39So the point of reference is what you want to align to, and I could highlight
04:44and select this wall.
04:45Now, if I select this wall, it's going to actually align to the center of the
04:47wall, and I want the face of the wall.
04:50So, I'm going to press my Tab key until the face of the wall highlights,
04:53and then I'll click.
04:55That gives me my alignment reference there on the front face of the wall, and
04:59then all I have to do is click on the green line, and that will
05:04simultaneously rotate and move the Site file to match the alignment of the
05:09edge that I selected.
05:10I'm going to select the Site Plan again, click on my Move tool, pick up the
05:14midpoint here and drag it over to snap to about the middle of the door there.
05:20Let me go ahead and type ZF for Zoom to Fit, zoom in a region a little bit
05:25closer, and you can see the result of the positioning here in Plan view, but
05:31we're not quite done yet.
05:32Let's turn back on Hidden Line, and you'll notice we've still got our building
05:35hidden by the Site Plan.
05:37This tells me that the Site Plan is actually too high.
05:39And how can I verify that?
05:41I can go to the Elevation view and confirm that in fact my trees and site itself
05:46are floating up in the air, and they're completely burying the building, which
05:49is down in this region here.
05:50So what I want to do is zoom in just a little bit closer, and I'm going to use
05:55my Align tool again, and I'm going to use Level1 as the Reference, and that
06:02will stay highlighted. And then I'll come up here to the Level1 in the Link
06:08file, and if you highlight it and read the tooltip, you can see that's Level1 in
06:11the Linked file, and click it, and that will pull the Site Plan file down and
06:17match up the two Level1s. And finally, if we go to a 3D view, zoom in a little,
06:23you can see the end result.
06:25Press Escape to get out of the Align tool.
06:27So, our building is now positioned properly relative to the site.
06:30The last thing I want to do is I want to save this positioning as a Shared
06:34Coordinate system, so that I can use that Shared Coordinate system to link
06:37other files within the site.
06:39So, I'm going to select my Site Plan once again, and over here on the Properties
06:44palette, it will tell me I have a Linked Revit model, and its Shared Site is
06:49currently Not Shared.
06:50Now to share it, all I have to do is click this button, and I get two choices
06:54when you set up Shared Coordinates:
06:56The first choice is to publish the coordinate system, and the second choice is
06:59to acquire the coordinate system.
07:02Both methods work equally well;
07:04it's really a matter of choice.
07:05If we publish the Coordinate system, what we're doing is taking the positioning
07:09from the current file, and we're pushing it to the Site Plan file.
07:12If we do acquire, we're doing the opposite.
07:14We're taking the Coordinate system from the Site Plan file, and we're pulling it
07:17into the current file.
07:19In either case, we're going to have a reconciliation between the coordinates in
07:25one file with the coordinates in the other file, so it really doesn't matter.
07:28I usually go from biggest to smallest.
07:30So what I mean by that is the Site Plan is larger than the building,
07:34so I'm going to acquire from the Site Plan and apply it to the building.
07:38If I were in the Site Plan file linking in the building, I would go the other way;
07:41I would publish to the building.
07:43I'm going to save this.
07:44You can see down here it says, Record selected instance as being at
07:48Position, Building Site: Internal.
07:51That's the default position, and I'm going to save it there.
07:54However, you might want to choose to rename that, or duplicate it in some other
07:57cases, and in a future movie we're going to actually look at that in a
08:00little more detail.
08:01So for now, I'm just going to go ahead and save it as Internal, click Reconcile
08:06and then to finalize all this, I need to save my project.
08:09So I've clicked in the white space to deselect my model.
08:13I'm going to click on the Save icon here on the QAT, and that saves my project.
08:19So, I've got everything saved and ready to go, and what I want to do now is Close
08:24out of this project, go to Open and select the Building Site.
08:31Now, we're looking at the Building Site, and the building is not actually in
08:35this file. Because we've set up Shared Coordinates -
08:37I'm going to look at this in a 3D view -
08:39we go to Insert, we go to Link Revit, and we select the Office Building,
08:45this time I'm able to choose By Shared Coordinates, and the building should come
08:50in in exactly the right location.
08:52So that's the beauty of setting up the Shared Coordinates.
08:54So once you've set them up, one time for each pair of files - in this case, the
08:58building and the site - that's all you need to do, and it will take care of
09:01itself from that point on.
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Managing links
00:00An important aspect of working with linked files in Revit is managing existing links.
00:05This is true both Revit and DWG links.
00:07Sometimes the connection to a link file can become disruptive.
00:10You may wish to point the link file to another file, open a different version, or
00:14sometimes you just simply want to check the files you have and reload the ones
00:17that you know have changed since the last time you loaded them.
00:19All of these actions take place in the Manage Links dialog.
00:22So, let's go ahead and take a look.
00:24I'm going to open a file, so I'm going to use the shortcut on the QAT, and in the
00:31Chapter5 folder of the Exercise Files
00:33I'm going to open this file here called Managing Links.
00:37Now, the first thing that I'm going to see when this file opens is a warning
00:42that Revit is telling me that it can't find one of my linked files.
00:45So this may be something you'll see in your own projects, and who knows what
00:49could have happened? Somehow the location to the file has changed or maybe
00:52somebody renamed the file, and it's offering me two choices.
00:55I can either open the Manage Links dialog to correct the problem, or I could
00:59just simply ignore the problem altogether and continue opening the project.
01:02Now, either one would be fine, but in this movie we want to talk about managing links,
01:07so why don't we go ahead and open the Manage Links dialog to see what we can do
01:11about correcting the problem.
01:12So when Manage Links opens, you can see that there's actually three tabs.
01:15We have CAD Formats -
01:16there aren't any CAD links in this particular project,
01:19we have a Revit tab where we have two links, and then a DWF Markups tab which we
01:23also don't have any in this project.
01:25Now, Building Site you can see is listed as the first Revit link, and I will go
01:29ahead and highlight it.
01:30Its current Status says it's Loaded, its Reference Type is Overlay, and there
01:35are actually two choices there:
01:36Overlay and Attachment.
01:38The way this works is Overlay is a one- level deep link, meaning that the file
01:44the we're currently in is called Managing Links.
01:46If I were to create another Revit file and load in Managing Links as a link in
01:51that file, it would leave behind Building Site, because Building Site is an
01:55Overlay, so it would only go forward one level.
01:58If I change Building Site to an attachment, then Managing Links would pull
02:03Building Site along with it, and you would actually get what we call a nested
02:07link, meaning one link inside of another.
02:09So, in your projects, if you need a link to follow through, even if the host
02:14file gets linked yet again, in other words a nested link, you can switch to Attachment.
02:20The Saved Path is listed over here, and if it only lists the file name, what that
02:25means is Revit is finding the file in the same folder as the current project,
02:30which is the case here.
02:31So the current project is called Managing Links, and the linked file is called
02:35Building Site, and they both live in the same chapter5 folder. And the Path is
02:39set to Relative, which just simply means it's not writing the Path all the way
02:43back to the hard drive letter, like C, or D, or whatever your drive letter is.
02:47It's simply showing only as much path as it needs to to find the file, which in
02:52this case is just the name of the file.
02:53Now, Shed is another Revit file that's currently listed as Not found in the Status.
02:59It's also an Overlay and so on, and the reason it's not found is because its
03:03saved path is at a folder called Links and then Shed, and this folder called
03:09Links doesn't exist in the Exercise File folder.
03:12So, it's looking for a folder that doesn't exist, and when it gets there, it
03:16generates an error because there's no folder to be found.
03:19So let's deal with that problem.
03:20All we have to do is select Shed, and down here we can click the Reload From button.
03:26This will open up our dialog box and show us the current folder we're in,
03:31chapter5 in this case, and it turns out that Shed is located right there in that folder.
03:35If you weren't in that folder, we could certainly use the Look in dropdown here,
03:39and we could browse out to other locations to locate the file. And when we select
03:43the file and we click Open, it will now show its Status as being Loaded.
03:48It will update the Path to reflect its new location, so it eliminates the Links
03:53part of the Path and just simply lists the name of the file.
03:56Let's go ahead and click OK, and you can see that now the Shed file appears
04:01linked over here, off in the side of the building.
04:03So, all the Shed file is is really just a simple outbuilding over here.
04:07So, let's just go ahead and zoom in a little, and you could see that we've got
04:13the Shed building over here at the edge of our site.
04:16So that's what happens when you open a file, and the link cannot be found.
04:20Now, if you need to do any work in Managing Links after the fact, the dialog
04:25is not open, you can find it on the Insert tab, and here's Managing Links right here.
04:29That will reopen the same dialog and go to your Revit tab, and you can choose
04:33whatever you'd like.
04:34For example, maybe I don't want to see the Shed right now.
04:36I could select it, and I could Remove it.
04:39If I Remove it, that actually deletes it from the list. It's gone, and that file
04:43will no longer be part of this file and if you ever wanted it back, you'd have
04:46to re-link it all over again.
04:48I could Unload it, which is a little less permanent.
04:50Unload will warn me that I can't undo this, and I'm going to go ahead and say
04:54Yes, and you'll see the Status is listed as Not Loaded; however, it's not
04:58listed in red because it's not seeing that as an error, because it was a
05:02choice that I made.
05:03I wanted to unload it. And when I click OK, the Shed file will disappear.
05:08So, sometimes you don't need to load a linked file,
05:10you want to speed upload times, and you're not working on that portion of the
05:13project, so you can simply unload it, and then anytime you need to get it back,
05:17you simply go back to Manage Links, click the Revit tab, select the Shed, and I
05:21don't need to do Reload From this time.
05:23This time all I need to do is click Reload, because I'm reloading it from its
05:27current location, so I don't need to tell Revit where to reload it from.
05:30I just simply need to say, hey go grab it at its last known location and I click
05:34OK, and the file will appear.
05:36And so that's all there is to it.
05:38So, Manage Links gives you access to all of your CAD and Revit links in your project.
05:42You can use this tool to load, unload, change the path, and even remove links
05:45permanently from your project.
05:46This is an important tool to acquaint yourself with if you plan to use links
05:49in your workflow.
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Understanding file formats
00:00So I should mention: It's pretty important that if you're working with an
00:03extended Revit project team, that everybody on the project team be on the same
00:08file format of Revit.
00:09Now I'm not saying the same version.
00:11You can work with engineers who are using Revit Structure and other engineers
00:15who are using Revit MEP, but everybody has got to be on 2011.
00:19And the reason for this is each new release of Revit is a new file format.
00:23So if you try to share data between the team that has some of the folks who are
00:28using 2010, for example, and some are using 2011, it's not going to work,
00:32because Revit will try and upgrade the file whenever you open it or link
00:35it, and then the next time you send it back to the person that's on lower
00:38version, they won't be able to open it at all.
00:41So you've got to have a meeting at the early stages of the project and just decide
00:45what version everybody on the team is going to be working on.
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6. Sketch-Based Modeling Components
Working with floors
00:00Let's move on to sketch-based elements.
00:02A sketch-based element is an element that requires a user-defined sketch to show
00:05Revit the shape of the element you wish to create.
00:08In other words, there's no reasonable way that Revit can assume the default
00:11shape of objects like floors, roofs, or stairs;
00:14we must give Revit some guidance when creating such elements, by sketching out
00:19the overall shape of the element.
00:20Sketches are two-dimensional, simplified renditions of the element you're creating.
00:24And in this movie we're going to look at the Floor Element as our first example.
00:28So I'm here in a simple office building layout.
00:30The name of this file is Adding Floors, and I'm looking at Level 1.
00:34On the Home Tab, I click the Floor tool, and this takes me into Sketch mode.
00:41Now, how do I know I'm in Sketch mode?
00:42The most obvious way that I know is that the entire model grays out.
00:46Now, I can't modify any of the other objects in Sketch mode.
00:50You'll see that some of the tools have grayed out.
00:52If you went over to the Home tab, you wouldn't be able to add walls or doors or windows.
00:56So really the only active tab is your Modify/Create Boundary tab, and you're
01:01limited to creating things that have to do with the floor's boundary shape.
01:05So let's go ahead and begin laying out our boundary.
01:09The default behavior puts the Boundary Line active as the active tool, and also
01:14in the toolbox over here, has Pick Walls as an active tool.
01:18Now, we can draw our floor with any of these other shapes, and we've see those
01:21shapes before in other commands, but Pick Walls is probably our most convenient
01:26way to create our floor sketch, because most of the time you want your floors to
01:30match the shape of the existing walls.
01:32So it works pretty simply:
01:34I just click on an existing wall, and this purple sketch line will appear.
01:38Now, I can click on several walls if I like, and each one will add a new Sketch Line.
01:44Before I get too far though, I'd like to point out to you this check box right
01:48here on the Options bar, Extend into wall (to core).
01:52Now, what this does -
01:53let me go ahead and zoom in down here -
01:57this places the sketch line on either the inside or outside face of the core
02:02boundary of the wall, rather than the wall itself.
02:04Now, if you had that unchecked, I'm going to uncheck this box, and I'm going to
02:09click this wall over here,
02:11you can see that the boundary line would actually go to either the outside face
02:15of the wall, or I could flip it to the inside face of the wall.
02:18I'm going to press Ctrl+Z to undo that.
02:20I'm going to click the Modify tool and I'll select this sketch Line.
02:25It's on the inside face of the core.
02:27I have a little flip grip, and I could flip it to the outside face of the core,
02:31and if I zoom in really close, you can kind of see that there's still a little
02:35bit of space here at the top of the wall.
02:37That's actually the thickness of the drywall.
02:40So this sketch line is either on the inside or the outside face of the core, and
02:44you can do that to get the floor to interact with the structure of the wall.
02:50So I'm going to go ahead and zoom back out.
02:53I'm going to make sure that Extend into core is still selected, turn on my
02:57Boundary Line again, Pick Walls, and I'm going to keep going.
03:00Now, I'm going to stop here for a second, because this wall is actually in two
03:05pieces, here and here, and this sketch line does not go all the way across.
03:09Rather than give myself a second sketch line here, I'm going to skip over that
03:12segment, complete the sketch around here, and then I'll just simply use my Trim
03:17tool to clean this up.
03:19Now, we saw trim before in the context of walls.
03:21It works exactly the same way here.
03:23Now, one last thing to point out about the sketch before we move on is
03:27this symbol right here.
03:29The very first sketch line we drew had that symbol, and that's the
03:33Span Direction symbol.
03:34That just indicates the direction of the floor joists for this particular floor
03:38slab we're building.
03:39If I wanted the span direction to go in some other direction, I could click the
03:43Span Direction tool and I could pick a different line, and that would put the
03:47floor joist over on that line.
03:49This is a new feature in Revit 2011.
03:51It's a handy way to indicate to your structural engineers which way you want the
03:54structure to go, if that's important to you in your design.
03:57Next, we're going to click the big green check box over here.
04:01That's your Finish Mode button, and that will complete the floor.
04:05And before it can complete, Revit has a question for us.
04:09So the question it's asking us is, any walls that go up to the bottom surface
04:15of this floor, would we like those walls to actually stop there and attach to the bottom?
04:19Now, sometimes that's a very desirable thing to do, and in fact, in the next
04:23floor we draw, we are going to do that, but in this one I'm going to actually say no,
04:27because the walls they were talking about were actually the perimeter foundation
04:32walls that go around the building, and I don't want those to stop at the floor.
04:35I want them to continue doing what they were doing.
04:37Now, verify over here,
04:39I've set this file up so that we're creating just a simple Generic 12" Floor Structure.
04:44There are other choices in here, just like we have with walls, and so you could
04:49do just a Concrete Slab or a Slab the has finished material, like VCT on it.
04:54For now, we're going to stick with just the Generic 12" floor. Just wanted
04:58to point out to you that you can use some of those other styles in your own projects.
05:01Now, I'm going to jump up to Level 2, and I'm going to go back to the Home tab,
05:06click the floor again, and back to Boundary Line, Pick Walls.
05:11It all does it by default.
05:12Here's the Extend into core, select that one, and it looks like it went to the
05:20inside of the core, so I'm going to flip that to the outside before I continue.
05:28I don't want to do this wall and this wall because we actually have a double
05:31height space in here.
05:32So I'm just going to go to Trim for that, and kind of get those two sketch lines
05:37to complete one another.
05:38And then I'll notice here that I got a little problem getting over to the stairs.
05:43So what I want to point out to you here is I'm going to go back to Boundary Line.
05:47This is where you might use some of these other shapes.
05:49So you're not required to use Pick Walls.
05:51It's just that that's a convenient way to work.
05:53But when you have a custom shaped floor, that you can't really base on existing
05:57walls, then you simply go in and sketch it.
05:59So I'll just sketch it here, with a couple of extra lines, click my Modify tool
06:05to complete that, and use my trim to clean it up.
06:09Now, you have to clean up the whole sketch.
06:11If you leave any gaps, or if you have any overlapping lines like I have right
06:15here, and you try and click Finish, Revit will complain, it will throw an error
06:20message, and you'll have to do something about it before you can continue.
06:23So I'm going to click Continue here, dismiss that error message, finish
06:28trimming, go ahead and click Modify, and then I'll click Finish.
06:33Now, I'm going to see the same message again that I saw a moment ago.
06:37This time the walls that go up to the floor's bottom are these walls here.
06:44So the same layout of offices that I see here on the second floor occurs on
06:48the first floor, and so it's asking me about the version of those on the first floor;
06:52do I want those to attach to the bottom of the floor?
06:54This time I'm going to say Yes.
06:56And then, this next message is a little easier to understand, because it's
06:59actually highlighting the geometry in question.
07:02And so what it's saying here is the horizontal floor is intersecting the
07:06vertical walls, and would I like the horizontal floor to actually come in and
07:10carve out the geometry of the walls that they intersect? And I'm also going to say Yes.
07:16Now, how would I see the effect of both of these changes that I've made?
07:21I'm going to go up to my Quick Access Toolbar, and I'm going to click on the
07:25Section tool, and I'm just going to simply cut a section.
07:28Anytime you want to get a better look at your model, cutting a section is a
07:31great way to do that.
07:32It's just two simple clicks;
07:34you deselect it by clicking anywhere and then double-click it, and you've
07:37opened the section.
07:38And just like that, you've got instant feedback about what that object in
07:43question is actually doing, in this case the floor.
07:45So, let me zoom in, in this area right here, and let's talk about what those
07:50settings were that we were just looking at.
07:52Here we told it no, we don't want the wall to stop at the floor.
07:57If we did, this wall would actually have come down and stopped right here, and
08:01we'd have a gap in there.
08:03Here, we told it yes, we want it to carve out, and yes, we want this wall to stop here.
08:08So depending on the situation you have, you can either choose yes or no to
08:13either of those questions.
08:15I'm going to go ahead and zoom back out.
08:18So that gives you a quick overview of how you can create floors,
08:22but keep in mind some of the techniques we use there, in terms of picking
08:25objects and sketching objects and the different things in Sketch mode, because
08:29we're going to see that theme running again and again throughout all the
08:32movies in this chapter, because all the movies in this chapter deal with
08:35sketch-based objects.
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Working with footprint roofs
00:00What building could be called complete without a roof over its head.
00:03Revit gives us a few ways to approach building roofs.
00:06In this movie, we're going to look at the footprint roof, which is probably the
00:09most common approach to creating a roof.
00:11And in many ways, the procedure is nearly identical to creating floors, which we
00:15looked at in the Adding Floors movie.
00:17Roofs are also sketch-based objects, so let's go ahead and get started.
00:20I am in a file called Adding Roofs.
00:23It's the same small office building that we used when we were adding floors.
00:27And I'm on a floor plan called High Roof.
00:29This particular building actually has two roof levels, and this is the higher one.
00:35So we're going to go to the Roof tool on the Home tab, and this is, again, a
00:42sketch-based object, so you're going to see the model gray out and these
00:47familiar sketch-based tools appear. Like our floors before,
00:51we get a Boundary Line.
00:53We get Pick Walls as the default behaviors.
00:55We're not obligated to use those.
00:57We certainly could sketch our roof in any shape using any tool that we like, but
01:01usually it's most convenient to start with the existing walls.
01:04Now before we start clicking onscreen, I want to take a quick look at the
01:09Options bar as well, because here we're going to see that we can tell each of
01:14our sketch lines whether or not they should define slope.
01:17Now many roofs are actually sloping roofs and so by checking this box, the
01:22sketch we draw will actually behave kind of like a hinge, so that sketch line
01:26will actually define a plane that's sloping.
01:29We also can define overhangs, so often there are overhangs associated with
01:34pitched roofs, and finally we have the same extend into wall core that you may
01:39have seen if you did the Adding Floors movie.
01:41So this just makes the sketch line interact with the core of the wall.
01:45So what I want to do for the first example is go ahead and leave
01:48Defines slope turned on.
01:50I'm going to leave the overhang set to 2 feet, as you see it here,
01:53make sure the Boundary Line is chosen, make sure the Pick Walls is chosen, and
01:57I'm going to select this wall over here.
01:59Now be careful when you pick; because of the overhang, the sketch line is
02:04actually going to be drawn outside of the wall, naturally at 2 feet away, like
02:08the overhang indicates.
02:10And if you move the mouse slightly, you're going to see that dashed line appear
02:14on either the left or right.
02:15So I want to make sure that that dashed line is actually appearing on the
02:18outside of the wall, because I want the overhang to be outside.
02:22Now when I do that, I get a sketch line,
02:24I get the familiar flip grip - which if I accidentally pick on the wrong side,
02:28you can see it's pretty easy to flip it over to the other side, so not too big of a deal -
02:33and we get this little triangular indicator, which lets us know that this
02:37line is defining slope.
02:39And in fact, we can even click on the Temporary Dimension, and we can see that
02:43this is a 6 119, it's nearly 7.
02:46It was defaulting to 7 a minute ago, but it's a 7 and 12 pitch.
02:51So we can change that to anything we like.
02:54For instance, if I made that 4, it would be a 4 and 12 pitch, so I can drop the
02:57pitch down slightly.
02:59I'm going to click over here and do the same thing, make that 4.
03:04And then if I want to create a hip roof, I could keep making sloping
03:10edges around the space.
03:12In other words, if I click right here, and also make that 4, what I am basically
03:17defining is a hip roof.
03:19Let me just go ahead and do that on all four sides. Click Modify.
03:25I don't want a lot of redundant edges over here. I want to keep this one
03:28really simple, clean it up like so with my Trim tool.
03:33And what I've really got is these four slope-defining edges.
03:38Think of this as a hinge: So you are going to have a plane hinging at
03:41this point, sloping up;
03:43hinging at this point, sloping up.
03:45Where they intersect, you'll get a bridge line running along the diagonal.
03:49So let's go ahead and see what this looks like.
03:51Let me click the Finish, and you can see here in Roof Plan view very clearly,
03:57what we were just talking about;
03:58here is our ridge lines, here's our top peak up here.
04:02But it's probably a little bit easier to see this in either Section or Elevation.
04:06So what I'm going to do is scroll down, and take a look at the South Elevation,
04:11and you can see the pitch right there.
04:14If you look at this in either the East or West elevation, you can see it there.
04:19And of course if we look at in 3D, we can see it, like so.
04:22Now of course, this hip roof doesn't really match the layout of the building, so
04:26what we're going to do is actually modify it.
04:29So we can select it in any view, and you'll get this Edit Footprint button.
04:35Now in the Adding Floors movie, I didn't show this, but it works exactly
04:38the same with floors:
04:39So if you select an existing floor or roof, you can choose Edit Footprint, and
04:44that takes you back to the sketch.
04:46Now, I could work right here in 3D and continue to make changes to this, or I
04:52could go back to the Roof Plan view, whatever view is convenient for you.
04:55Now, what I'm going to do is go back to Boundary Line, back to Pick Walls,
05:00and I'm going to turn off Defines slope this time, and I'm going to pick here and here.
05:07So you notice how that automatically trimmed up the corners for me.
05:12Now I'd get a sort of odd roof if I were to finish right now, because I have
05:16slope-defining lines intersecting non- slope-defining lines in strange ways.
05:20What I'm actually going to do is select this one, hold down the Ctrl key, which
05:24allows me to add to the selection, and I'm going to pick the other one across
05:28the way, and I'm going to uncheck Defines slope.
05:32When you do that, that's going to make this line and this line a gable end.
05:38So when I click Finish, I get quite a different roof out of the final sketch.
05:43So a footprint roof can actually do a variety of things.
05:47Let's go ahead and do one more example.
05:50This one, I'll do a totally new roof.
05:53Now because I'm in 3D, Revit will ask me, well, at what level do you want this
05:58roof to be associated with?
05:59Now, it's suggesting the highest level, which is logical of course, but because
06:04I actually have two roof levels, I'm going to drop that down one level, and I'm
06:08going to say I really want this one to be on the low roof level, not the high one.
06:12So I'm going to say Yes,
06:14Boundary Line, Pick Walls, I'll make a slope-defining line here, and then I'll
06:20turn off Defines slope and pick here and here, and then finally I'll draw just a
06:28plain old line from here to here.
06:31So I've created just sort of a simple rectangle with only one slope-defining edge.
06:36Now it's pretty steep at 7 and 12, so I'm going to click on that, and let's make
06:40it 2 and 12, click Finish, and looks like I've got a little gap there. Let's fix that.
06:45Just use the Trim tool.
06:47That's going to happen sometimes when you're working in 3D, so to remedy that,
06:51you might want work in Floor Plan, and then you'll get a better look at things.
06:54But that's a simple shed roof.
06:56So the same footprint roof can give us a hip roof, it can give us a gable roof,
07:00it can give us a shed roof, it can even give us a totally flat roof, but we will
07:03look at that in another movie.
07:05So there is a couple of different shapes and modifications we can make, but
07:08this gives you a little bit of an idea of how you can get started using a
07:12footprint roof.
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Working with extrusion roofs
00:00A Footprint roof is often the easiest way to create the most common forms of roofs
00:03and offer the simplicity of being to draw them in Plan view.
00:06Extrusion roofs allow us to sketch the profile of a roof rather than its footprint.
00:11So these are more suitable for more complex forms, like barrel vaults or
00:15undulating forms and so on.
00:16So let's take a look at a simple extrusion roof here in this dataset.
00:21To create an Extrusion roof, we actually work in a plane other than Plan view.
00:27So I'm looking at a three-dimensional view, and I'm going to hold down my Shift
00:30key and just kind of drag with my wheel to spin this thing around.
00:34And I have this little exit way over here.
00:37Now let's assume that the designer wanted to not only put a little covering
00:40over that, but they wanted to have a little bit of fun with it and make it
00:42something freeform.
00:43So this is where we might to choose to do an Extrusion roof.
00:47To draw this Extrusion roof, we're actually going to work on the surface of the wall.
00:53So the wall that I have pre- highlighted right there, we need to work on that
00:56surface, rather than a Floor Plan view.
00:59Now I could work directly in 3D, but it's actually going to be a lot more
01:02convenient to work in Elevation.
01:04So this is the West elevation, and I'll zoom in on the wall in question.
01:12So let's go ahead and start an Extrusion roof.
01:16To get there, we need to use the dropdown portion of the Roof button and then
01:21do Roof by Extrusion.
01:25And the first thing that Revit will say is, well, it'll recognize that we
01:29are not working in a floor plan anymore and so it will say, well, you need to do a sketch.
01:33This is a sketch-based object.
01:35What plane do you want to do your sketching in?
01:37Because remember, they are just two-dimensional.
01:39So they just work on 2D planes.
01:41So we need to indicate a plane somewhere that we want to do our sketching.
01:45Now, if we had a plane predefined, we could choose off the list, but there are no
01:49choices there so that's not going to work.
01:51So why don't we just go with what it's offering us here and choose Pick a plane.
01:56When you do that, you can move your mouse around onscreen, and you'll see how
01:59it will highlight pretty much any geometry.
02:02And what I want to do is just highlight that wall right there.
02:06So basically I'm just telling Revit, I'm going to work on that surface of that wall.
02:10Now, the next question it'll say, all right, great. I got that.
02:14That's the surface you want to draw on, but what about the height of the roof?
02:16What level should I associate it with?
02:19And it automatically suggests your top level, and in this particular project
02:22there is only Level 1 and Level 2.
02:24So that ought to do the trick. I'll go ahead and click OK.
02:26So next, I'm in Sketch mode.
02:29So again, everything grays out, and unlike our Footprint roof that we saw in the
02:34Adding Roofs movie, we don't have any Pick Walls in this case, because we're not
02:38working in Plan view, we're doing an extrusion.
02:40So we just draw the shape.
02:42Now, we can draw any shape we like.
02:43Let's have a little fun with this.
02:45And let's let this also be our first time that we actually look at an arc in Revit.
02:50Drawing arcs works pretty the same way, no matter what tool we're working in, so
02:54we're doing it here in the context of a roof, but you can use the same technique to
02:57draw any kind of arc shapes.
02:59So basically what you do is you click anywhere for your starting point of your
03:03arc, and then anywhere for your ending point of your arc.
03:07And then you can see the arc will appear, and your next click is determining
03:12essentially the radius. So it's somewhere along the curvature of the arc itself and you pick a point,
03:19and that gives you the radius.
03:20Now, you could stop here and just do that single curve, or we could go in and
03:26create a second curve.
03:27And notice when you do, Revit will even look for things like tangential
03:31relationships and so on.
03:33You could switch to Lines, and you could draw additional shapes, starting at
03:40that end point, maybe going out horizontal, and whatever you want to do.
03:43So just to show you that it doesn't have to be just one shape; it can actually
03:48be multiple shapes.
03:50The thing that's very different about this sketch versus either the floor sketch
03:54or the footprint roof sketch that we've looked at previously is that this sketch
03:58is not a close sketch.
04:01Do not come and draw it around and make the total form.
04:05That will actually generate an error.
04:06So in this case you want to leave it open-ended like it is now.
04:10And when I click Finish, the reason for that is, you see how the thickness gets
04:14applied anyway? That's because in this case I'm using the Generic 12'' roof.
04:19And so the 12 inches gets determined by the thickness of the roof material.
04:23That's why we didn't need to sketch that.
04:25Now, it looks a little odd here what happened, and it's a little easier to
04:29understand in 3D view.
04:30I'm not really sure why Revit always does this, but it always goes the depth of your building.
04:36It just sort of has to assume something, so rather than ask us another question,
04:39they just make an assumption.
04:41And in my opinion, they always assume poorly, because I always have to come over
04:44here and select this and make adjustments.
04:47Now, I can do this manually with these little control handles at the end.
04:51I can type in numbers, make that 55 feet.
04:55I can pull this one all the way out here, make that 10 feet.
05:03I guess that's not a good value.
05:08Let me spin this around.
05:16If I can get it to a good angle, what I can show you is this may actually be
05:20the design you want where it sits away from the building, maybe it's held up by some structure,
05:24but if you wanted to actually attach the building, we can use our Align tool for that.
05:28So I'm going to go to Align, and what's really neat about Align is it
05:32actually works here in 3D.
05:33So I'm going to click the face of the wall, and then you see how it'll actually
05:38let me highlight the face of the roof object.
05:41And then it will just go ahead and stretch that for me.
05:44So instead of my struggling with the grips there, the Align will do a much better job.
05:49So there you have it: That's an Extrusion roof.
05:51You can use it for any similar type shape: barrel vaults or undulating forms
05:56like this, and simple sketch, and you're good to go.
Collapse this transcript
Roof modifications and examples
00:00As you sketch elements like roofs and floors, the geometry you create will often
00:03maintain associative relationships to the surrounding geometry.
00:06For example, if you use the Pick Walls option to create your sketch lines, the
00:10shape of your roof or floor will change automatically if the walls move.
00:14This is only one example.
00:15There are other modifications that we can employ to create intelligent
00:19relationships among the various parts from our model.
00:21In this movie we'll highlight some of those topics, and we'll also explore a few
00:24other miscellaneous roof-making techniques.
00:27Some of these we've already seen, so it's more like a summary.
00:29We have a gable roof here. We have a hip roof.
00:32These are both done with footprint roofs.
00:33So is this shed roof over here is also a footprint roof.
00:37Let's do something with the shed roof here at the end though, to make it match
00:40what's going on here and here with these two roofs here.
00:43Notice that the walls are actually following the shape of that gable roof, but
00:48here in the shed, they clearly are not.
00:50This is exactly a pretty easy change to make.
00:53I'm going to highlight one of the walls,
00:55press my Tab key to Chain select all four walls.
01:00Now remember, it's been a while since we've done Chain select, if you've been
01:02following the movies in order.
01:04So don't move your mouse away, because if you do, you haven't selected anything.
01:08You've got to pre-highlight one wall, Tab, then click to get all four walls.
01:13Now they're actually selected.
01:15Then over here on the Ribbon, you can choose Attach Top/Base.
01:17When we click that tool, it will prompt us to select something in the model.
01:23And I'll just go ahead and select the roof, and you'll see the walls jump up and
01:27attach themselves to the roof.
01:29Now what's important about that is we talked about these relationships being
01:33associative and maintained.
01:34So this roof was drawn with the Pick Walls option, like the roofs we did in the
01:41previous couple of movies.
01:42If I were to move this wall, you'll notice that the shape of that roof
01:47moves along with it.
01:49Furthermore, if I were to take this roof and actually scroll down here
01:53and adjust its slope,
01:55so instead of a 3'/12'' maybe I make it a 5'/12'' and go ahead and click Apply,
02:00you'll notice that that new attachment we just made of the walls
02:04stays maintained as well.
02:05So there's sort of this circular relationship between the walls driving the shape of
02:10the roof and the roof driving the height of the walls.
02:13So those two work together.
02:15Now let's direct our attention over here to these two flat roofs.
02:19A flat roof is also generated by a footprint roof.
02:22So we draw the footprint roof and to make it a flat roof, we simply make none of
02:27the sketch lines slope-defining.
02:30So I'm going to select this roof, choose Edit Footprint.
02:34You can see the four sketch lines.
02:37And if you were to click on any of them, none of them have Defines Slope.
02:41You tell that just by looking, because none of them have that little triangle symbol.
02:44So in order to create a flat roof, that's all you have to do is you sketch your
02:49footprint, and you just make none of the edges slope-defining.
02:53But I've taken this roof and taken it a step further.
02:57Notice when I pre-highlight it, it's got those four red, little, squared handles at the corners.
03:02These are little shape handles that are associated with flat roofs.
03:06You won't get those if you pre- highlight a roof that has slope-defining edges.
03:11So if you look at the roofs that actually have slope-defining edges,
03:15when you pre-highlight them, they don't show any of those little squares at
03:18the corners, and furthermore, if you select them, the only tool that you'll see
03:22here is Edit Footprint.
03:23Contrast that to this one: If you select it in addition to Edit Footprint, you see
03:28this panel here where you have all the shape editing tools.
03:31So what shape editing tools allow you to do is do things like add points, for example.
03:36I'm going to add a point in this roof and change the elevation to - I am going to
03:41do something very dramatic, to maybe 4 feet and click it right there.
03:47When I click the Modify tool, you'll see that
03:49that basically turned this roof into a pyramid.
03:51So when I started this file, I did something much more subtle.
03:55And when I click on that roof, you've got this tool is how you can get in there
04:00and actually modify these points after the fact.
04:03So the Modify Sub Elements.
04:05If I click on one of those little squares, as you can see that one set at 4''
04:10and this one set at 0''.
04:12So there's a very subtle, little drainage slope going on in this roof.
04:16Now, if you want you 4 feet and the pyramid shape, you can certainly do that.
04:20So by actually adding these points, you can sculpt a pretty dramatic roof.
04:24Now what I'm going to do is actually undo the placement of that point, and I'm
04:29going to go to a section view, because I want to show you one more thing about
04:33this modification that I made.
04:35So remember, at this side of the roof - let me just show you Modify Sub Elements again -
04:41the point is that 4'', and at this side of the roof it's only at 0''.
04:46But furthermore, what we've done here - let me zoom in even closer - is you'll
04:52notice that the insulation component that's used on the roof here is actually
04:56thicker on this side than it is over here on this side.
04:59So I'm going to select this roof.
05:02You'll notice that instead of using the Generic-12'' roof that we've been using
05:06in other movies this one is actually a more complicated roof that has Metal Deck and EPDM.
05:12And I'm going to edit its type.
05:14Now, when I edit its type, I can then edit the structure.
05:17And if you recall the movies on creating walls, we looked at a similar dialog to
05:22this when we were looking at the wall structure.
05:24Like walls, the roof has a core with a structural component, in this
05:28case Metal Deck, and then it has some Insulation, and then a Finish
05:32material, the EPDM.
05:33The Insulation component has a check box right here which makes it Variable.
05:38I want to summarize all that parts and pieces here, because there is a lot of
05:42moving parts to make this work.
05:44To do this technique that I'm showing here, you need three things.
05:47You need to create a footprint roof with no Slope Defining edges.
05:52Next, you need to go into the shape editing tools and add points at different Z heights.
05:58In my case, I did 0 and 4 inches.
06:00It doesn't matter how much;
06:01you've just got to have different heights.
06:03Then finally, you need to edit the structure of the roof assembly and make one
06:09of the components variable.
06:10Typically, that's going to be your rigid Insulation, because you'd want to
06:13keep your structure flat like I have here, and have the installation taper to
06:18allow for drainage.
06:19So, if that's the kind of roof structure that you need, those of the tools that
06:24you have that you can use to accommodate that.
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Working with slope arrows
00:00Typically when you create a footprint roof, you're going to use slope-defining
00:03edges to determine the slope the roof.
00:05What do you do if the direction of the slope does not run parallel to one of
00:08the edges of your roof?
00:09Well, in that case you can use slope arrows to indicate the slope of your roof.
00:13In this movie, we are going to take a look at slope arrows.
00:15The file I have onscreen is called slope arrows, and I am looking at a few
00:19simple examples, and what we'll do is we'll start with the one over here on the
00:23left, and we will make a really simple slope arrow modification.
00:27So again, the purpose of using a slope arrow is simply when the slope does not
00:31run parallel to any one of the edges.
00:33So if I were to edit the footprint of this roof, if I change any one of these
00:38edges to slope-defining, it makes that edge a hinge.
00:41It runs the slope along that direction.
00:44But what if the slope actually runs diagonally across the building
00:49from corner-to-corner?
00:50Then I can't really use a sloped edge to indicate that.
00:53I need to do another technique.
00:55And that's where a slope arrow might be handy.
00:57So over here on the Ribbon, Boundary Line was what we looked at when we
01:02actually created roofs.
01:03In this case, we are going to choose Slope Arrow, and then it defaults to drawing
01:07it by a line, which is what I will do, and I am going to simply snap an end
01:12point to this corner and drag all the way across the diagonal of the square to
01:17the opposite corner, and that's a slope arrow.
01:21Now what can you do with a slope arrow?
01:23Once you have it, I am going to select it and you direct your attention over to
01:26the Properties palette.
01:27What happens is Revit can determine the slope along that arrow in one of two ways.
01:32The default behavior is to specify the height of the arrow at its tail and then
01:38an offset from that height at its head.
01:41So, in other words, the default right here says the height of the tail, meaning
01:45this end of the arrow here, and it's a little tough to see, but if I
01:48pre-highlight it, it's a little easier to see.
01:51Notice that the arrowhead is on the right side and on the left side we are
01:55seeing the tail of the arrow.
01:57So down at the tail it's set at 0, and then the default behavior is to rise up
02:0210 feet above that by the time it gets to the arrowhead.
02:05Now that would make a really steep slope, and actually I am going to go ahead
02:08and leave that, because it will be a very dramatic effect, and we will be able
02:11to see very clearly what's happened.
02:12Now the other alternative we have is we can actually define it by slope instead.
02:17If you did that, it would turn all this off, and you could just put in your
02:20typical rise over run slope instead.
02:23I am going to go back to Height at Tail, and I will leave all the defaults, go
02:27ahead and apply that, and then I am going to click Finish.
02:30What you'll see is the slope arrow ran along this way, and it actually is
02:35determining the plane of the slope.
02:38If it's not real clear to you I am going to go ahead and orbit this a little,
02:42holding down the Shift key and dragging with the wheel, and you can kind of see
02:48that it's sloping in all three directions. Like that view maybe shows it best.
02:52So, the top edge of each wall follows a different slope.
02:57Sometimes you see churches with a roof like this, or something along those lines.
03:01Now let's do a similar example.
03:04What happens if you add more than one slope arrow?
03:07So I am going to just tilt my view back down a little, so I can have a better
03:10look, and I will select this guy right here, edit the footprint, and I'm going
03:16to add a slope arrow.
03:18Actually, this time what I am going to do first is just - I will do a boundary
03:22line which I am going to erase, but I just want to draw the diagonal, just to
03:26kind of give me something to work with, and then I will add a slope arrow from
03:30here to the midpoint.
03:32Now I don't want to leave this boundary line, because Revit will complain,
03:36because it won't understand what to do with the sketch.
03:38So I am going to just select that and delete it.
03:40But you see how that gave me the ability to draw the slope arrow nice and
03:43clean along the diagonal?
03:45I am going to select it, and I am going to use the same settings, but I'll drop
03:49it down a little bit this time.
03:50Let's go down to 5 feet and apply that.
03:53Then this time I am going to mirror that slope arrow, and I am using the
03:57mirror along an axis.
03:59So I am going to draw the axis from here to here, and that will actually draw a
04:04mirrored copy of that slope arrow facing the other one.
04:07Let me zoom in a little bit here.
04:08So you can see we have one slope arrow pointing this way, another one pointing this way.
04:13They started 0 down here and here, and they both end up at 5 feet in the middle.
04:19So what that's actually going to do is something similar to the guy over here,
04:23except that we are going end up with a ridge along this diagonal here.
04:27Let's go ahead and click Finish, and you can see that that gives us a
04:30ridgeline, because that really defined two diagonal planes now, and it looks
04:38something like that.
04:41Now you can actually get even more complex still, and I've already kind of done
04:45all the work on this one, and I am just going to show you what I did here, but
04:50here is a roof with a couple crickets, and those crickets are defined with
04:53slope arrows as well.
04:55I am just going to select on it, go to Edit Footprint, and I will just you where
04:59the slope arrows are.
05:01To make this one work, I had to actually break this sketch line into several pieces.
05:07You can see that as I highlight my mouse over there.
05:10So there is actually several sketch lines underneath there.
05:13I used the Split tool for that.
05:15You just split it at a point in each of those locations.
05:18And then I drew my slope arrows, and if I click on one of those, it goes from
05:240 just up 6 inches.
05:25So it's just a small amount. And then I mirrored it over here, and then I
05:29copied those over there.
05:30So it took a little bit of effort, but otherwise it was exactly the same
05:33procedure that we just used over here and when you finish it, it ends up just
05:37tilting those sloping edges up just a touch.
05:39Now the one thing I want to point out is if you tab in right here, right there
05:44that's actually the roof edge and with it highlighted there - let me actually
05:49copy it to show you -
05:53it doesn't have the little triangle;
05:55that one is not slope defining.
05:57Don't put a slope arrow right on top of a slope-defining edge. Revit won't like that.
06:02It will complain and bad things will happen.
06:08Anyway, there you have it.
06:09Those are slope arrows, so that gives you the control to create unusually sloped
06:13conditions when the slope doesn't run parallel to a roof edge.
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Adding openings
00:00Once you have your basic geometry in place - like walls, floors, and roofs - you
00:03will begin the steady process of refining your model as the design progresses.
00:07In many cases, you will find that you need to cut holes in some of these other
00:10items, like simple passageways, or shafts for stairs, or shafts for elevators
00:15and equipment, or even skylights for dormers and roofs.
00:19In some cases, it might be easiest to just edit the sketch to represent that penetration.
00:23In other cases, you will want to create an opening object.
00:26Now, an opening object, there is a few different kinds that Revit includes, and
00:29they're basically all the same in the sense that they're all these void objects.
00:33And a void object you sketch in a very similar way to a solid object.
00:38The difference is the void interacts with a solid object and actually cuts the
00:42hole in the host solid object.
00:44So let's go ahead and take a look.
00:45Here I'm in my condominium project.
00:47This file that I have onscreen is called Shaft, and we're looking at the
00:52elevator shaft in Section view, and you can see the problem that I have right here.
00:57If I move my mouse into the space, tap my Tab key there for a moment, and
01:02highlight the floor, the floor is actually passed right through the elevator
01:06shaft on all three levels.
01:09Now, one option would certainly be that I could select the floor, go ahead and click on it.
01:13I could do Edit Boundary.
01:15That would take me to Sketch mode.
01:17Now, I want to point out one thing if I were to do that.
01:19Because I am in Section, Revit would actually ask me to switch to a floor plan,
01:23just because you can't edit the sketch directly in Section, you'd actually have
01:27to go to a Floor Plan view and look down on the sketch.
01:29I am going to cancel out of here, because this wouldn't be a very practical
01:33way to handle the problem I have, because I would have to edit three separate sketches.
01:38Furthermore, if the shape of the elevator core changes, I would have to go back
01:42later and edit three separate sketches.
01:45So a more efficient way to do it is to create a shaft opening, which
01:48would automatically cut through all of the parallel floors in one shot, with one object.
01:54So let's go ahead and take a look at that.
01:56To create a shaft, I do need to work in Plan.
01:59So I am going to go to my Level 1 Floor Plan, and I will zoom in on the elevator core.
02:06Actually, I didn't like the way I drew the shaft.
02:08I wanted to do it to the outside of the walls in retrospect, so now I get that opportunity.
02:13On the Home tab, over here on the Opening panel, you can see that we have
02:16several different types of openings we can create, and we are going to go with
02:19the shaft opening for this example.
02:21Now, when I click on that, we are in a typical sketch mode.
02:24The model grays out.
02:26We've got a lot of similar tools that we've seen before.
02:28And while I could use Pick Walls, for this example I am actually going to
02:32just sketch the shape that I want, just using a rectangle, just to show you an alternative.
02:36So I am going to go over here and snap to this end point, and I'll come over
02:41here, and notice that Revit will find the end point, even though it's more of an
02:45apparent end point right there and snap right there.
02:49As soon as I draw the sketch, you will see these little lock icons appear.
02:52Now, it's not necessary that you click these, but sometimes it can be a
02:56pretty good idea, because if the shape of the shaft should change, the walls
03:00should move around,
03:01these locks will actually allow the sketch to adjust according to the new
03:05locations of the walls they're locked to.
03:07The only downside of that is sometimes it can generate error messages if Revit
03:12is unable to continue to maintain the relationship.
03:14The worst-case scenario there is you have to click a button that says
03:17Remove Constraints.
03:18So it won't delete your whole object or ruin your model;
03:20it will just mean that you will have to go back and fix it manually.
03:23Not that big of a deal.
03:24So I am going to go ahead and click Finish, and let's take a look at what we've got.
03:28So I am going to switch back over here to my Section view.
03:32You can see the shaft is selected and highlighted, and it's kind of in the
03:36middle of the building.
03:37So I need to adjust it slightly, and I will do that with these little grip
03:42handles, like so, and I want to make sure that it's tall enough to cut through
03:47the entire elevator.
03:48Now, at the moment, you're like, yeah, but it's covering up everything.
03:51That only appears that way when you have the shaft selected.
03:54As soon as I deselect it by clicking somewhere else, you can see how everything
03:58is now very nice and clean.
04:00That shaft is cutting through all of the horizontal objects in its way.
04:04It didn't cut through the walls.
04:05So it totally ignored the walls.
04:07So the walls are nice and clean, going vertically up, showing us a nice clean
04:10shaft, but it did cut through all of my floor slabs in one shot.
04:16So let's take a look at another example, a similar example.
04:19I have another file here called Dormer.
04:23Now, this kind of an opening is designed specifically to cut through roofs, to
04:27create dormer openings.
04:29So we can see that tool right here.
04:31I am going to zoom in a little bit, get a better look.
04:35Now, the dormer structure I've created is nothing more than just a simple
04:39roof and three walls.
04:41There is not anything special about that.
04:43There is no dormer object.
04:44And I want to do a little bit of cleanup before we get started with the dormer opening.
04:48The problem I have here is this roof just kind of intersects this roof, but they
04:52don't clean up very nice.
04:54So we are going to go to the Modify tab, and I want to use this Join/Unjoin Roof,
04:59but if you look at the picture here, you can see it's going to require me to
05:02click the back edge of the roof, and I can't see that right now.
05:06It's back there somewhere.
05:07So let me temporarily change this view to Wireframe.
05:11That will reveal that back edge.
05:13Then I will click this tool, select that back edge, and then click anywhere on this plane.
05:21You see how it highlights the front plane that's facing me.
05:23That will actually cut the entire back off that roof and make it match the slope
05:28of this current roof.
05:29Now, everything looks terrible.
05:31So let's go back to Hidden Line, and we've got a little problem there with our walls.
05:35I am going to jump to my roof plan, just real quick, to clean that up.
05:39I can do that with these little grips, easily enough; just drag them down.
05:47Return to my 3D view, and that's all nice and clean.
05:51The next step that I need to do is actually cut the hole in the roof right now,
05:54because you will see that there's no hole here in the roof.
05:56So that's going to be the dormer opening.
05:58So we will go to the Home tab.
06:00We will click on Dormer.
06:02The first thing that it will ask me to do is to select the roof that I want to
06:05actually cut, and that's going to be this roof right here.
06:08That puts me in Sketch mode, and then I can begin selecting the objects that I
06:12want to generate the sketch from.
06:14So I am going to select the roof and then the walls that make up my dormer, like so.
06:23Now that one, you can see it kind of went to the inside face of the wall.
06:26So all I have to do is just click the little flip grip, and that will flip it around.
06:29I use my Trim tool, like we've done with other sketches, clean things up, and
06:35then go ahead and click Finish.
06:36Now, when I do, unfortunately, I have generated an error.
06:40I want you to see this error, because you're going to see these inevitably in
06:43your own work in Revit. So these do occur.
06:46Definitely read them. Try and understand what they're telling you.
06:49What Revit is telling us here is that this roof can no longer join to this
06:53vertical wall down here. Now, why is that?
06:56Well, the roof has somewhat of an overhang, and what's probably happening is
07:01this opening is overlapping where that top of that wall is.
07:05Now, the only choice I have here is to unjoin the elements.
07:08I don't really have any remedy other than that.
07:10Now, the opening is cut in the roof, and that's all fine, but let's go fix the
07:14problem that we were just alerted to.
07:16So the best way to do that is going to be to go take a look at the section, and
07:22let's zoom in on the problem area.
07:25And as you can see, this wall kind of overlaps slightly with that wall, and then
07:30the hole kind of cuts right there.
07:32So that's really what caused the whole problem.
07:34So really, the simplest solution would be to actually select this wall and move
07:41it so that it no longer intersects the other wall.
07:44And I'll do that by just taking this Temporary Dimension and maybe making that 3' 10''.
07:48No, I've got to go a little bit more.
07:51Let's do 3' 9'', and, like so.
07:55That should take care of that, and now I should be able to select this wall and
07:59reattach it to the roof without any trouble.
08:02If you don't like the amount of overhang, you can go back and edit that sketch
08:05and take care of that.
08:08That's all there is to it.
08:09Notice that the dormer has updated itself when we moved that wall.
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Working with stairs
00:00Stairs are among the more complex of our sketch-based object.
00:03You sketch a plan representation of the stair, and from that sketch, Revit
00:06builds all the model geometry necessary.
00:09The sketch lines are color coded to indicate their different functions.
00:12So, the riser lines are black, the boundaries are green, which indicate the
00:16edges of the stair and also indicate any stringers you might have, and
00:20there is a blue line that indicates the path of the stair.
00:23With the Run tool on the Ribbon, you can quickly draw all of these elements
00:26with just a few clicks.
00:27Sometimes stairs can be a little tricky, but with a little practice you get the hang of it.
00:31So here I am in a version of the condo file.
00:33The file is called simply stairs in the Exercise Files folder.
00:37We're going to go ahead, on the Home tab, and on the Circulation panel,
00:40click the Stairs tool.
00:41This will take us to Sketch mode.
00:44We'll see a lot of familiar tools and a few that are unique to the stair.
00:48Now, the first thing I'd like to point out is stairs have fewer shapes.
00:51We either draw them as straight or curved, and you'd use curve if you're doing
00:54like a spiral stair, or something along those lines.
00:57We're going to stick with straight stairs in this case.
00:59Now, I'm going to do a pretty typical switchback stair here in the stair tower,
01:03so it's going to go up half the risers, and then it's going to turn with
01:07landing and go up the rest.
01:08Before I start clicking and sketching, when you're working with stairs, it's
01:12very important that you check the properties first.
01:15Now, the first properties we are going to talk about are the Levels.
01:17I want to just verify that I'm starting at Level 2, and I'm going up to Level 3.
01:22The reason this is important is if I click the Edit Type button right here, and
01:28scroll down, the type in this case is called 7 inch maximum, 11 inch tread.
01:34What that means is exactly what you see here.
01:36The minimum tread depth of this stair is 11 inches;
01:40the maximum riser height is 7 inches.
01:43So, we can do a smaller riser, and we can do a bigger tread, but we can't
01:46exceed these two limits.
01:48So, Revit is going to take this number here, this 7 inches, and it's going to
01:52look at the distance between these two levels, and it's going to figure out how
01:54many risers we need.
01:57That's going to be controlled down here.
02:00So, if we want to try a different number of risers, we can do that. Like I could
02:04put in 16, for example.
02:06But if I try to use that number, Revit will complain and give me an error message.
02:11It violates the rules basically, that I just showed you.
02:13It doesn't work with a maximum 7-inch riser.
02:16So, 18 is basically the limit.
02:19As you can see here, that gives me an actual riser height of nearly 7 inches.
02:23That's as close to 7 inches as you're going to get without going over.
02:27Now, the other thing I want to look at here is the overall width of the stair.
02:31I actually want my stair to be a little wider than the default 3 feet.
02:34So, I'm going to increase that to 4 feet.
02:36Again, you can edit that later, but it's easier to just do it ahead of time.
02:40Now, the next thing is I don't typically try to draw my stair in exactly
02:44the right location.
02:45What I typically do is just kind of click in a convenient open space, and start drawing.
02:53What I would like to point out to you here, is it's a little difficult to see,
02:57but there's this gray piece of text following my cursor, and right now it says,
03:0211 risers created, 7 remaining, and then it says 12, and then 13 and so on.
03:07This is telling you how many risers you have.
03:10So, what I want to do here in this case, because I'm doing a switchback stair, is
03:14I'm actually going to back up here to where it says 9 risers, because I know
03:18I've got 18 total, so I want to use up half the risers for the first run of my
03:24stair, and then I'm going to click my mouse.
03:26Now, I mentioned the color coding.
03:28You can see it here.
03:29The green lines are your boundary, the blue line is your path, and these black
03:34lines are the risers themselves.
03:36Now, let me zoom in just a little bit closer.
03:40To create a landing, we don't actually draw the landing.
03:43Revit will do that for us.
03:44All we need to do is indicate where we want the next run of the stairs to start.
03:49So, I'm going to kind of come over here and click.
03:53Then you'll see the little message, telling me how many risers I have left.
03:56As soon as I click past that rectangle, you can see that I've used up all 18
04:01risers, and there are zero remaining.
04:02I'm going to click again.
04:05Not only do I get the rest of that run of stairs, but Revit also goes ahead and
04:09fills in a landing for me.
04:11Now, you can make some modifications to this sketch after the fact. I'm going to zoom back out.
04:17The most obvious modification that we want to do is actually relocate it,
04:21because it's just sort of floating in space right now.
04:24So, the easiest way to do that is to just kind of move it around.
04:26So, I'm going to select the entire sketch with the window, click the Move tool,
04:31pick the end point snap right here, and snap that right to that end point there.
04:36So, that will kind of get me started in the right location, but the next thing I
04:41want to do is I only want to move this half of the stair.
04:44So, I'm going to make another window selection, like so, to highlight just that
04:50half of the stair, and that's all I want to move.
04:53Now, I could use the Move tool again for this, but I actually don't want to snap
04:57it right to any geometry that I have conveniently nearby.
05:01I want it to be an offset off of this wall.
05:04Now, I could do that really easily if I had some temporary dimensions, but
05:07they're not displaying.
05:08It turns out that we've got this button right here where we can force the
05:11temporary dimensions to display, simply by clicking on that button.
05:15Now I have all the dimensions I could need to go in and tell it exactly where I
05:20want these sketch lines to move over to.
05:22So, I'm going to edit that value right there, and I'm going to make this 4 inches.
05:29That's going to pull everything over there, and basically lengthen the landing.
05:34One last modification, if I want, is I could make the landing a little deeper.
05:40Again, you'll see that that's perfectly fine, so whatever modifications that you need to do.
05:45Before I get out of here, I just want to verify, Revit will create railings for
05:50us automatically, as a convenience; it's not required, but it does it.
05:53I'm going to click the Railing type, and just verify the type of railing I have.
05:58You might have several choices, so you want to kind of choose the one that you want.
06:02I'm going to stick with the default Rectangular Handrail, and then I'm going to
06:06go ahead and click to finish.
06:10What you'll see is we've created the stair, and not only that, but it's given us
06:14some railings on each side of the stair, and drawn it there in plan.
06:19Let's take a look at it in section.
06:20I can see it there in our section.
06:26Now we could mirror and copy that around elsewhere in the file.
06:30So, there you have your stair, complete with railings.
06:33You can repeat the same process to create other stairs, like, for example, down
06:36here in the main lobby.
06:37We can do a straight run stair running up there.
06:40All you need to do in that is just use the Run tool, click, and use up all 18
06:45risers in two clicks.
06:47For other floors, where you have the switchback stair, you could just simply
06:50copy the one we have around.
06:52So, in this lobby here, I might want just a simple, straight-run stair.
06:57I'm going to return to Level 1, here in the lobby.
07:01The stair should remember most of the settings that I already had configured.
07:05So, we'll just verify that.
07:06We're going up from Level 1 to Level 2. It's 4 feet.
07:10It's 18 risers.
07:11So, all I have to do is click, and this time click all the way to the end, use
07:15up all 18 risers in a single run, select the entire stair,
07:20activate the dimensions.
07:22We'll place that at 4 inches, and we'll go ahead and click Finish.
07:29There we have our second stair.
07:31Zoom out, take a look at the section, and we do have to nudge it over a little
07:36bit to make it meet up with the floor, but I think I'll leave that to you as
07:39an exercise.
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Working with railings
00:00When you create stairs, Revit also creates a railing automatically.
00:03Railings that are created automatically with the stairs are considered
00:06hosted railings, and the ones you create for guardrails would be basically freestanding.
00:10So, in this example, let's go ahead and take a look at creating our own railings
00:14from manual sketches.
00:16I'm in a file called Railings.
00:18It's a version of our office building project that we've been looking at.
00:23I have a stair over here with its associated railings.
00:27What I would like to do in this first example is I want to take this existing
00:30railing, and I want to edit its sketch.
00:32I want to do that so that I can add a little railing extension on the end to
00:36accommodate code requirements.
00:38So, I'm going to go ahead and click on the Edit Path, and that will take me into
00:42the sketch for this railing.
00:45Then I'm going to go to the toolbox here and click the Draw tool. We'll pick Line.
00:50I'm going to start right at this end point, go out this way 1 foot, go from this
00:56end point, maybe down about 5 inches, and then again, from this end point, I'll go
01:00about 1 foot 6 inch.
01:03Now, perhaps you're wondering why I did not just simply extend this line.
01:08Well, look carefully at these existing lines.
01:11This is a sketch line.
01:13That's a separate sketch line.
01:14That's a separate sketch line.
01:16The reason these two are separate sketch lines is because this railing is a hosted railing.
01:21It's attached to the underlying stair.
01:23This sketch line follows the slope of the stair in this location.
01:28This sketch line stays flat, as does this one and this one, to stay with that
01:33landing, and then this guy is sloping as well.
01:36So, what I want to do is actually make sure that my little extensions here stay
01:40flat and don't try and follow any kind of the slope. We can do that;
01:44we can override the default behavior just to make sure by selecting on them.
01:49Over here on the Options bar, I can just force it to flat.
01:53Now, you may or may not need to do this. Revit might recognize that there's no
01:57host there, and simply go flat.
01:59But it doesn't hurt to just go ahead and force them to flat just to be sure.
02:03So, let's go ahead and finish, and you can see there in plan that it has added
02:08this extension on my railing.
02:10But it might be a little nicer to take a look at this in 3D.
02:13So, let's go ahead open up the 3D view.
02:17Then I'll just zoom in on this area right here, and you can see what that's done.
02:21Now, this particular railing has a guardrail integral with it, the handrail and a guardrail.
02:26So, you can see that both items are turning the corner as we wrap around.
02:30So, that's a pretty simple example.
02:32Let's look at creating a totally new railing from a sketch.
02:36So, along this floor here, we don't have any kind of a guardrail at all, and
02:41that's sort of a hazard.
02:42So, let's go ahead and take care of that problem.
02:43We'll go up here to Level 2, and we'll zoom out a little bit.
02:51You can see here, this is our floor object, and I'm going to build this railing
02:55relative to that existing floor.
02:57So, I'm going to go over here to the Railing tool, click on it, and instead of
03:01doing Draw Lines this time, I'm actually going to do the Pick Lines.
03:06Now, what this will allow me to do is I can put in an offset.
03:09So, I'm going to go ahead and put in 2 inches, and you'll see here that you can
03:16offset that up 2 inches or down 2 inches.
03:18I'm going to go up, and then over this case, I'm going to go over to the left.
03:24Now, it looks pretty good right there, but I just want to pan down here, and
03:28notice that it's kind of going into the wall.
03:30So, let's just zoom in on that area,
03:33select this, just kind of drag that back, just a touch, like so.
03:39Then I'll do my Zoom Previous. Take a look here.
03:45Click Finish.
03:47Then let's go back to our 3D view, and see what we got there.
03:51Now, because that railing, we did not assign it to any kind of a host, it
03:56automatically just stayed flat throughout its length.
03:59Now, if I click on it and I edit the path, if this floor were sloping, like
04:04maybe it was in a parking garage, and you wanted the railing to follow the
04:07sloping path in the parking garage, you could actually click this button here
04:11while you're in the railing sketch, and choose Pick New Host, and then you'd be
04:14able to select right on that floor.
04:17That would keep the railing attached to that floor, should the height of the
04:20floor change, or the slope of the floor change, and so on.
04:22I'm going to cancel out of here.
04:25That's a little bit of editing railing sketches.
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Working with ceilings
00:00Ceiling elements in Revit are similar to floors.
00:02They are horizontal planes set at a certain height above the finished floor, and
00:05can even include layers of material under construction, just like floors can.
00:09You could choose from any common types, like 2x4 ceiling grids or drywall
00:13ceilings, or you can even create your own.
00:14The fastest way to create a ceiling is to use the Auto-Ceiling option.
00:18This automatically creates a ceiling from the surrounding walls that enclosed the space.
00:22In cases where you don't have surrounding walls, or if the walls don't
00:26exactly match the shape of the ceiling, you can sketch the ceiling using
00:29familiar sketch-based tools.
00:31So I'm here in our office building project, the name of this file is called Ceilings,
00:35and I'm currently looking at the First Floor Plan.
00:38Now, I'm going to go right into the Ceiling tool and show you a common
00:41error that you'll see.
00:44Everyone makes this mistake as a beginner, so I'll go ahead and make it on purpose.
00:48I'm going to click Ceiling, I'm going to pick a point, and I get an error message.
00:53The reason is I'm working in a Floor Plan, and I just created a ceiling
00:56element, and it's above my head, so I can't see it.
01:00So what I'm going to do is get out of there.
01:02I'll do undo with Ctrl+Z. What we need to do as a first step when you want to
01:08work on ceilings is actually go down in the Ceiling Plans and double-click that Level 1.
01:13This will be a much better place to create a ceiling.
01:15So let's go ahead and do it the right way now.
01:17So I'm going to click on the Ceiling tool, and before I actually pick any points
01:21this time, I'm going to take a look over here.
01:25I said there were a few different types.
01:26So the template includes a 2 x 2 ceiling grid and a 2 x 4 ceiling grid.
01:31I'm going to go ahead and choose a 2 x 4, verify my ceiling height at 8 feet.
01:36That will work fine for the offices.
01:37And then I'm going to move my mouse over here, and you'll see I get the little
01:41no-can-do symbol out here.
01:43But as soon as I move my mouse into an enclosed space, because I have this
01:47tool on automatically, by default, this is going to automatically find those
01:51boundaries, find those surrounding walls, and create a ceiling for me with a single click.
01:56It doesn't get much easier than that.
01:58So I could just go into all of the offices, and just like that, I could create
02:04a bunch of ceilings.
02:05Now, I probably don't want a big, ugly 2 x 4 ceiling in the conference room, so
02:09I'm going to change my type to a drywall ceiling.
02:13I'm even going to increase the ceiling height just a little bit.
02:16I think I can accommodate 9 feet.
02:19We'll go ahead and click in there.
02:21Maybe the restrooms also have a drywall ceiling, although I might not want it to be at 9 feet.
02:26I probably should have changed the height of that.
02:30Just so you can see all three, I'll put a 2 x 2 over here in the break room. All right.
02:37So what does that give us?
02:38That's all the easy rooms.
02:39Out here, we might have a ceiling as well, but this is a double height space, and
02:45this is doing something else, and really we need a ceiling here that might just
02:49match the underside of that floor.
02:52We're not going to get away with doing Pick ceiling in that area.
02:55So we're going to do Sketch for that one.
02:56So I'm going to go to the Ceiling tool again, and this time, instead of clicking
03:01Automatic Ceiling, I'm going to do Sketch Ceiling.
03:04I'll get all my familiar sketch-based tools.
03:06I do want to verify the ceiling Height.
03:08I'm going to stick with my 8 feet, or actually, let's go ahead and make that 8'
03:126", just for a little variety there.
03:15I'm going to zoom in on this area, and I'll start with a rectangle, from right
03:23here to perhaps right about there.
03:27Now, it's not really necessary for me to go around the columns.
03:31I mean, you could do that if you want to, but the ceiling plane will just
03:35intersect the columns, and it will look fine in the Ceiling Plan, so it's really
03:38not necessary to go to that degree of detail.
03:40But I might want to make a little jog right here to actually get out to the
03:47edge of this floor.
03:49I did that kind of by eye.
03:55So if we zoom in, you can see it's not quite right.
03:58That's where my old friend, the Align tool, will come in, and allow me to get
04:01that to line up just perfectly.
04:03Then we'll go ahead and trim that up, do a Zoom Previous, and we'll trim that
04:09up, and we'll click Finish.
04:12So it's like any other sketch- based object, and there you have it;
04:15you've got that ceiling.
04:16The other thing that you want to know about ceilings is it did a pretty nice job
04:20of guessing how we wanted those grids to be oriented, but when you start putting
04:24lights in here, this orientation might not work for you.
04:28You can easily shift the grid.
04:30You can rotate the grid.
04:31You can line them up with neighboring offices.
04:33So let's just say for the sake of argument that I want to move this entire grid half a tile.
04:38All you do is click a single line on the grid pattern. Go to your Move tool.
04:44I'm going to kind of click out here and just drag to 2 feet and then click again.
04:48That will actually shift the entire grid pattern.
04:51Now, I could do that repeatedly for all the other ceilings as well, or I could
04:55just go back to my friend, the Align tool, and then before I click this time,
05:00I'm going to check this box right here, Multiple Alignment, and that will allow
05:04me to make this my boundary edge and align several objects to it.
05:10Now, you notice that it's got the little lock icons.
05:12If I actually clicked those, what will happen is if I come back later and move
05:19this, say 1' 6", it will actually move both rooms together.
05:24So sometimes you might actually want to lock that alignment -
05:27I'm going to undo that and bring it back - but you might want to actually undo
05:30that alignment if you want all of those rooms to move as a unit.
05:33The last thing I'd like to show you in this movie here with regard to ceilings,
05:37doesn't really have anything to do with the ceiling grid itself, but since
05:39we're talking about ceiling plans, we probably ought to get some light fixtures in here.
05:42That's just simply adding a component.
05:45So the procedure is exactly like other components that we've added elsewhere in
05:49the training series
05:50when we added toilet fixtures, and when we added equipment, and so on.
05:54I probably don't have any good light fixtures to choose from in this file.
05:59Well, I guess I'm wrong. There we are.
06:02There are some light fixtures in here.
06:03But just in case, if you don't see the ones that you want, all you have to do,
06:08remember, is click Load Family, and go load them in from the library.
06:11So these came from the out-of -the-box library right here.
06:15I'm going to go ahead and just choose a 2 x 4 fixture.
06:18And you see how it actually is hosted to ceilings.
06:21So you couldn't place it freestanding out here.
06:23It won't allow that.
06:25The only thing it doesn't really do very nicely is it doesn't line up
06:27perfectly with the grid.
06:28So what I usually do is just sort of drop it anywhere, and then I'll zoom in on
06:33that room, and I'll use my Align tool to get it lined up.
06:41I want to turn off Multiple Alignment this time, and to get it lined up.
06:47You don't need to lock that, because it will automatically stay attached to the ceiling.
06:54So once I've got it in position correctly for one of them, I can go to my Copy
06:59tool, choose Multiple, and then begin copying it around the space.
07:08Now, again, in here, you say, oh, well, that doesn't work so well.
07:13The whole assembly will move together as a unit.
07:16So the grid will move, all the light fixtures will move, and then finally you
07:21could select all of these light fixtures together and copy those down into the other offices.
07:25So the first one is a little challenging because it doesn't automatically snap
07:29and you have to align it, but then after that it goes pretty quickly, because
07:33you can just use copy, and move, and rotate, and so on.
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7. Complex Walls
Creating a custom basic wall type
00:00We've seen various kinds of walls so far in this course.
00:03Some of them were generic, showing only one layer of material.
00:06Some were brick, some had steel studs and drywall.
00:10Would you be surprised to learn that all of these walls belong to the same family?
00:13Walls are a system family in Revit and all the walls mentioned here are part of
00:17the basic wall system family.
00:20System families are built into the system.
00:22Most major building components are actually system families, including walls,
00:26floors, roofs, and stairs, to name a few.
00:29This means that we cannot change any of the parameters of the family itself.
00:33We cannot rename it.
00:34We can't delete it.
00:35We can't add a new one.
00:36However, we can manipulate the family types of any system family.
00:41So when we see one wall made out of brick and another made out of concrete,
00:45they both belong to the basic wall family, but they are two different types.
00:50So in this movie, we'll explore how we can make our own type of basic wall.
00:55So I am in our office building project.
00:57We are looking at the toilet rooms for our office building structure and we
01:01have this really thin little basic wall here, Interior - 4 7/8" Partition, which
01:08matches all the others, and that's not really appropriate for the wet wall
01:12between all the plumbing fixtures.
01:13So let's go ahead and select this wall, and over here on the Properties palette,
01:19we are going to choose Edit Type.
01:22And if I were to go and actually start making modifications, it will be a
01:26little dangerous, because I would actually be editing the Interior - 4 7/8"
01:30Partition type, and that would apply everywhere, throughout the project, so
01:34that's not what I want to do.
01:35So the first step is I need to click Duplicate and give my new wall type a different name.
01:41So I am going to just call this Plumbing Wall.
01:48Now, it's just an exact copy of the wall that I started with.
01:51So now all I have to do is make whatever modifications are necessary to turn
01:55this thin little stud wall into a more substantial plumbing wall.
02:00We are going to do that right here with the Edit Structure button.
02:04We have been in here before, just sort of briefly.
02:06We are going to spend a little bit more time in here now doing a little bit more work.
02:09We're going to actually make some modifications and add a few components.
02:12So just to recap a few things we have already discussed in previous movies,
02:16the core boundary is set out by these two gray bars here.
02:19You can't change these; they are built-in.
02:22You can however change what occurs above the core, below the core, or inside the core.
02:28So in this case, we can see we have a structural component inside the core that
02:33uses a Metal - Stud layer material, and its set at 3 5/8" of an inch.
02:37We have a Finish on either side, both of them are Gypsum Wallboard, and they are
02:43both 5/8" of an inch.
02:44So what we are going to do is actually select the structural element here, these
02:49are actually referred to as layers, so we are going to select the structural
02:52layer, and we are going to click Insert.
02:53We are inserting another structural layer right above the first one.
02:58What I want to do is basically make it match all the settings of the first ones.
03:02So I am going to select the thickness of the one below it and do Ctrl+C on my keyboard.
03:08That's copy.
03:09And then click over here and do Ctrl+V on my keyboard to paste it.
03:15And then I want to also change the material of that layer to match the one below.
03:20So you see when I click in here for the material, I get this small little Browse button.
03:25I'll go ahead and click on that.
03:26I'm going to scroll down here and we are going to find Metal - Stud layer.
03:33Again, we are just going to pick off the list.
03:35You can see here there's quite a long list of materials that are part of the
03:38template that we started this project with.
03:40You could choose any of those.
03:42I am going to choose the Metal - Stud layer.
03:44So that takes care of that.
03:46However, I don't want these two Stud layers to be right up against each other.
03:49Let me move this box over slightly, and I am going to click right here on
03:55the Preview button, and that's actually going to show me in real time what
03:59we've been modifying.
04:01So you could see that this was the original Stud layer where my mouse is here,
04:04and the new one is right up against it here, and they've got this little seam in between.
04:08So I am going to select the first one, and I am going to click Insert again, and
04:12this is going to make a third layer inside the core, and I am going to change
04:16its material to a miscellaneous air layer air space.
04:23So this is going to be the space where the cavity will actually be for the plumbing.
04:27I am going to go ahead and click OK on that.
04:29Up here, my total wall thickness is currently 8 1/2".
04:34I can either decide how big I want the air space to be, or I could decide how
04:37big I want the total wall to be and kind of do the math and work backwards.
04:41I am feeling like I just want to put in a number here right now.
04:44So I am going to go ahead and put in 6" for that.
04:48That means my total wall is 1' 2 1/2". Well, maybe I'll just even that off at 14".
04:54So I'll go ahead and change this to 5 1/2".
04:58That reduces it a little.
04:59You see it add here in real time in the preview.
05:02So I now have a stud here, I have an air space here for plumbing, and then
05:06another stud right here.
05:08Now, I don't want this to be considered a structural layer, because the air
05:12isn't holding anything up.
05:13If I click right here, you can see there's actually a bunch of functions
05:17available on this list.
05:18Now, these are built-in.
05:19You and I can't add any functions to the list.
05:21So we can just choose from the ones off the list.
05:23So a Thermal Air layer is what makes a little bit more sense in this case for the function.
05:28I don't need to do anything for the finishes, except perhaps if you wanted to
05:32add another layer of drywall or some acoustical barriers or things like that.
05:37But in this case, I am going to keep this plumbing wall fairly simple and
05:40that's all I really need to do.
05:42I'm going to click OK and I'll OK again.
05:47And you'll see after a moment, the thickness of that wall will change and all
05:52the plumbing fixtures that were attached to the wall adjust accordingly.
05:56If I come down here and I change from Coarse to Medium detail, it will display
06:02those components that I built inside the wall.
06:04That's a real simple example, but that gives you the idea of all you need to do
06:08if you want to create your own basic wall type.
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Understanding stacked walls
00:00In this movie, we are going to look at the next type of system family, which is
00:03called the stacked wall.
00:05Now we've looked at basic walls in a previous movie and a basic wall is so named
00:08because, well, its structure is basic.
00:11The same structure applies across the length of the wall as it does along
00:14the height of the wall.
00:15But when you get into a stacked wall, the material is the same along the length
00:18of the wall, but it varies along its height.
00:20So what you do to create your own stacked wall is you simply take two or more
00:25basic walls and you stack them up on top of one another.
00:28So let's go ahead and have a look.
00:29I am going to do all of this work in the Project browser for right now.
00:33So if I scroll down on the Project browser, toward the bottom, you are going to
00:37find a Families branch.
00:39Beneath the Families branch, you'll see all the various categories and if we
00:45scroll down far enough, we'll find the Walls category and beneath it we'll see
00:48our Basic Wall, our Curtain Wall, and our Stacked Wall.
00:52We've already discussed basic walls, we are going to look at curtain walls in
00:55the future movie, and let's go ahead and take a look at our stacked walls right now.
00:58Now, there's only one stacked wall in this project currently.
01:03Every project has to have at least one of each system family.
01:06So that's why we are seeing a stacked wall in here right now.
01:09What we are going to do is duplicate this stacked wall by right-clicking on it.
01:14That will create the same name with a 2 at the end, and I am going to
01:20right-click that, choose Rename, and I am going to call this LDC Exterior Facade.
01:27Now as far as naming goes, pretty common industry convention for firms to use
01:33some sort of nomenclature at the front or at the end of any names for any
01:38content they customize.
01:39So whether that's the initials of your firm or some other designation,
01:43it's pretty good best practice to get in a habit of naming things consistently so
01:47that yourself and other members of your team can easily spot the items that
01:51you've customized and know that they might want to use those in their projects as well.
01:56Now to save us a little bit of work, I've gone in here and created three basic
02:02wall types to use in this stacked wall.
02:05So we are going to start at the bottom with this 14" concrete wall.
02:08We are going to then move up to a brick on CMU wall, and then we are going to
02:13end off with the brick parapet.
02:14So I am going to start with the foundation wall.
02:16I am going to right-click it and go to Type Properties, and look at the
02:22properties of this wall so that we can get a sense of how the wall is going to
02:25change as we move up the stacked wall.
02:27When I edit the structure, this first wall is very simple.
02:30It's just one component, Cast- In-Place Concrete, 1' 2" thick.
02:35I am going to cancel one time.
02:37I don't need to get all the way back out and go to the Project browser.
02:40I can do it all in this dialog.
02:42From the Type List here, I am going to change to the Brick on CMU, and I am
02:46going to click Edit, and we'll see all the various layers that are in this wall.
02:50I am going to change the preview here to a section preview because in addition
02:55to the layers that we are seeing here, Concrete Masonry units, Membrane, Thermal
03:01Insulation, Thermal Air Gap, and Brick,
03:04we also have this item right here, a Brick Soldier Course, which is actually a
03:08sweep, and we'll be talking about sweeps in the future movie.
03:11Go ahead and click Cancel.
03:12We'll go to the next one, the Brick Parapet.
03:16It also integrates the sweep at the top, and then its structure just simply has
03:22two structural brick layers, a Thermal Air Gap, and a Finish Brick.
03:27So let's cancel once out of there and again we don't need to cancel all the
03:31way back to the Project browser.
03:33At the very top of this list, we can just simply change the family name to Stacked Wall.
03:39That will show us the two stacked wall types that are available in this project.
03:44I'll choose the new one that I just created.
03:47If you look at the structure, it doesn't look anything like the three walls
03:49that I just shown you.
03:51Well, that's because it's just the copy of the previous one.
03:54So let's go ahead and click the Edit button and make the modifications that we need to make.
03:58So we'll start at the bottom, and we'll select layer #2, open up the list and
04:05scroll down, and we are going to be using the Foundation wall for the bottom.
04:10We'll go to the next wall up, scroll down, locate the Brick on CMU and apply that next.
04:19With that one selected, I am going to click the Insert button. That will add a
04:22third layer on top of the other two, and I am going to open up the list and
04:28change that to the Brick Parapet.
04:30So that's the three walls that I need, but you can see that they need a little
04:34bit of adjustment, both vertically and horizontally.
04:36So let's move our attention to those settings.
04:40So we'll start with the Height, and I'll just move over to the right of the
04:44component I have selected, and the parapet only needs to be about 3 feet tall.
04:49So I am going to put 3 feet in here and press Enter.
04:52You can see that because layer 2 is variable, all of the height got taken up by
04:58the middle component.
04:59We are not going to change that.
05:01We are going to move down to the Foundation component, and we are going
05:03to change its height to 4 feet and again, the variable height will adjust accordingly.
05:08Now you can actually change which one of these components is variable by
05:13clicking this button here, but only one component can be variable.
05:16So as soon as you make one variable, then the previous variable one you have to
05:20put in an explicit height.
05:22Now, let's deal with the horizontal shift.
05:25We could come into the Offset column here and we could type in numbers to get
05:28everything to line-up, but you might want to look first at the offset location
05:33line that's being used.
05:35This is the point that these numbers are referenced from.
05:38So let's start with this and see if we can get close and then we'll edit
05:42offsets if we need to.
05:44I am looking at this wall, and I am thinking that the exterior face of the core
05:48is probably going to give me a slightly better result.
05:51Now I can actually zoom in, in this preview over here by clicking to make it
05:56active and then just rolling my wheel on my mouse and you can see that by
06:01matching up the core face right here, we've shifted everything over and there
06:05is a slight difference here, but that's perfectly fine. Because this component
06:09is narrower than this one here.
06:11I am going to zoom back out.
06:13And it doesn't really help us too much down here because when we line-up these
06:18two faces, we don't get exactly what we want.
06:20But now all I need to do is put in an offset in just one of these fields instead
06:25of two of them, so that was a little bit simpler.
06:28We are going from a 14" component, the Concrete, to a 7 5/8" component, the CMU.
06:34So we just simply need to do the math and figure out what the difference is.
06:37And that's going to be 6 3/8".
06:42I'll press Enter and that will shift the concrete over and make the adjustment
06:46for us, and I am going to click OK and you can see the full preview right here.
06:52So the wall looks pretty good.
06:53That's exactly what we want, and I'll go ahead and click OK again.
06:57The only step that remains is because we did all the work on the Project
07:00browser, we just simply now need to select the actual walls in the project.
07:04I'll use my Chain Selection, and then from the Type Selector, choose the wall that I want.
07:15Deselect, adjust the wall, and there you have it.
07:20So to create a stacked wall, all you need is two or more basic walls.
07:25Stack them on top of each other, adjust your heights in horizontal offsets,
07:29and you are good to go.
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Adding curtain walls
00:00Curtain wall is our third type of wall system family.
00:03Curtain walls are the most complex, in that they can vary in any direction,
00:07and they can even form complex patterns within the structure using grids,
00:10mullions, and panels.
00:11In this movie, we'll get you started with the essentials of the curtain wall
00:14object and in the next movie we'll get a little deeper into the whole curtain
00:17wall mullion grid panel thing.
00:19I want to jump right in by drawing a curtain wall and discussing it.
00:22Let's remember that the curtain wall is a wall.
00:25So we use the Wall tool to access it, and if I open up the Type Selector, Basic
00:31Wall was at the top of course, gray bar, and like any other object in Revit,
00:36the family is listed with the gray bar.
00:38So here is Curtain Wall, and this template that we started with actually
00:41includes three types.
00:42I am going to use the Storefront for this example, because it's the one that has
00:47the most interesting stuff going on in it by default.
00:51So I am going to just draw a simple little segment.
00:54So when I pre-highlight the curtain wall, you'll get this sort of little I shape to it.
00:57That's actually the whole curtain wall itself.
00:59So that's if you want to select the actual curtain wall and then modify it
01:03in the Properties palette or something like that, you look for that sort of
01:06I-shaped dash line.
01:08Otherwise, you'll notice that this curtain wall has several internal mullions,
01:12and if you press the Tab key, you can even reach in there and get the panels as well.
01:17So there's actually a lot going on.
01:19If you select the curtain wall and drag these little handles at the end, you are
01:24going to actually see that instead of just stretching out the spacing, at some
01:30point it will actually add another mullion.
01:32So there's some rules built into this curtain wall that we are going to take a look at.
01:35So if I select it and I edit its type, you are going to see that there is a
01:41Vertical Grid Pattern and a Horizontal Grid Pattern.
01:44The Vertical Grid Pattern is set to a Maximum Spacing of 5' 0".
01:47So it might not always be 5', but it will never be more than 5'.
01:51Then in the vertical direction, it's actually set to a Fixed Distance of 8' 0".
01:56So that mean that it's always 8', and if there's any left over, they just sort
01:59of leave that at the top.
02:00While we are here, just real quickly down here at the bottom, you can see that
02:05there is a variety of settings for mullions and in this case they are all set
02:09to the same 2.5"x5" mullion, which we are seeing here very clearly in a section cut.
02:15Now, before I move on from the curtain wall that we have here onscreen, let's
02:18take a quick look at it in 3D and I'll do that here on the QAT by going to
02:22the default 3D View.
02:23Let's go ahead and spin the view around and then zoom in, like so.
02:30There you can see very clearly the 8' spacing that we were just looking at
02:34for this curtain wall.
02:36If I highlight it in this view, instead of the little long thin dashed I shape,
02:40we get more of a dashed box shape.
02:43So it's the same thing though.
02:44If you select it, you are actually selecting the entire curtain wall.
02:47I am going to delete that, go back to the floor plan, and I want to show you one
02:52of the neat feature of this particular curtain wall.
02:55The Storefront is still selected on my Type Selector.
02:58If you draw it right on top of another wall, it will actually embed itself in that wall.
03:06I'll show you that again.
03:08Draw it right on top of another wall.
03:10It will actually embed itself in the wall.
03:12Now, like doors and windows and other walls, there's also a little flip here, so
03:16you notice the glass is on the inside.
03:18I can easily remedy that by flipping it over to the outside.
03:21So the setting that controls this embedding behavior was also part of the type,
03:26and that's right here at the top, this little check box:
03:29Automatically Embed.
03:30So when that's turned on in the Type, the wall will embed itself and actually
03:35cut a hole in the other wall.
03:37So if we look at 3D, we can see that a little bit more clearly, because you
03:41can see it has actually made a hole in the wall, kind of like a door or window would.
03:45Now, I am going to go to an Elevation View.
03:47Let's go to the North Elevation, zoom in, and I am going to select the curtain wall.
03:56I might need to use my Tab key.
03:59With this little shape handle here, I am going to drag it up and snap it to that
04:05level line right here.
04:07That gives me much more glass on that facade, a little bit more light in the
04:10stairwell, and you can see again the 8' spacing is being repeated, and what I
04:15mentioned about the top is the leftover all occurs at the top.
04:19So again, that's all being controlled by the Type parameters.
04:22Now, this is a little tight right here.
04:25Maybe that's not quite so nice.
04:27So let's look at one other feature that we can do here.
04:30On the Ribbon, when the curtain wall is selected, we can actually click this
04:33Edit Profile button.
04:34We can actually do this for any wall, not just the curtain wall.
04:37We'll do it here for the curtain wall.
04:39When you do that, you are in a Sketch mode and you get a sketched rectangle for
04:43the default shape of the curtain wall itself.
04:46But I can modify the shape now using any of my standard drawing tools.
04:50In this case, I am going to use Pick Lines, as this is going to be the
04:53easiest way to do this.
04:54I am going to set an Offset of, I don't know, about 5' 0", and I am going to
04:59highlight the edge of the roof eave.
05:02And by doing that, you'll see a dashed line appear down below it, and I am going to click.
05:07I have that sketch line and I'll trim it up and I can change the shape of the
05:13curtain wall, like so.
05:14When I click Finish, you'll see it adjust and it automatically adjusts any of
05:18the mullions and the grids and the panels and so forth to fit the new shape.
05:22So that's not too bad, right?
05:23Let's take a look at that in 3D.
05:26See the final result.
05:28So let's draw one more curtain wall.
05:29I am going to zoom back out to the front of the building and it might be nice
05:35to put a curtain wall in this location instead of the single door.
05:39So I am going to select the door, press the Delete key, and delete it.
05:44But for this curtain wall, I want to have a little bit more control over the design.
05:47I mean, the Storefront is fine with the whole 5x8 spacing, but I'd rather set up
05:51my own grid pattern.
05:52So I am going to choose just the generic Curtain Wall type and draw it the same
05:57way that I did the other one, along here.
06:01But this time I am going to get a little warning, and it says highlighted walls
06:05overlap and one of them might be ignored, and at the very end of it says
06:09something about cutting geometry.
06:10So what they are telling us there is we need to use this tool right here,
06:13the Cut Geometry tool, to actually manually embed the one curtain wall within the other.
06:19Now, why do we need to do that?
06:20Well, if we click Edit Type, this one, Curtain Wall, rather than Storefront,
06:25that's the type we are using, is not set to Automatically Embed.
06:29So that's why I have to use the Cut tool, tell Revit which wall I want to cut,
06:34and then tell it which wall I want to do the cutting with.
06:38So now that embeds the wall.
06:39So that gets us set up for the next movie and what we'll do is make a custom
06:45design on the front here to give us a nicer entrance to the building.
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Adding curtain grids, mullions, and panels
00:00In the Adding curtain walls movie we saw that we can use a curtain wall type
00:03that has a predefined spacing in both the horizontal and vertical directions.
00:07This will certainly serve your needs in many situations, but there are many
00:10situations where you need a curtain wall that has to match a certain design
00:14intent. Maybe it doesn't have a regular spacing and maybe you need to
00:17customize it in some way.
00:18So in those cases you're going to want to just lay out the curtain grid yourself;
00:22and in this movie that's exactly what we're going to do.
00:25This file is called Curtain Wall Grids and Mullions and it represents where we
00:29left off in the adding curtain walls movie.
00:31We have a simple curtain wall here using just the out-of-the-box curtain wall
00:36style, which is essentially just a big plain glass like a blank canvas.
00:39And I could certainly work here in Plan view.
00:42It's going to a lot easier if I go to an Elevation view, such as the South
00:46Elevation in this case, so that I can look right at the curtain wall that I'm
00:49designing and get a better sense.
00:51So I'm going to zoom in on that area and as you can see, we have this big
00:56blank slate to work with.
00:58On the Home tab, we've a Curtain Grid tool and as you move your mouse around
01:03the edges of the curtain wall, you'll see you can draw these grids either
01:07horizontally or vertically, and what I want to do is to sort of get them in
01:12rough locations for right now.
01:14We've seen this kind of approach before in Revit.
01:18And then of course, like other places in Revit, we can go in and modify the
01:23temporary dimensions to fine- tune position of these things later.
01:28Now we can certainly do that by selecting each one using the temporaries, but
01:33sometimes it's actually handy to see the dimensions before you edit so that
01:36you've a better idea of which ones need editing.
01:38So I'm actually going to make a permanent dimension.
01:40On the Annotate tab I'm going to click the Aligned tool and then just select
01:46each of my edges, and I'll just place the dimension up here to kind of get it
01:53out of the way, but keep it still visible.
01:55So now when I select Grid, the remainder of the dimensions will stay visible,
01:59but the two on either side of the grid I have selected will become editable
02:03temporary dimensions.
02:05So I can just click and make whatever modifications I want.
02:08I pretty much want each of these bases to be three feet.
02:12That one there, and the ones at the end to be 1'6".
02:17So that kinds of takes care of that, and then let's double check in the other direction.
02:22We've got two feet here. That's good, six feet there, and we're ultimately
02:27going to put a doorway in here, so that will give us a total of an 8 foot tall door.
02:31So that's the basic layout of our grid.
02:34What we want to do next is take a look at how we could start adding mullions to that grid.
02:39When I click the Mullion tool on the Home tab, you can see that there are
02:43three placement options.
02:45We can add mullions to an entire grid line.
02:48We can add mullions to individual segments, and we can even add mullions to the
02:52entire grid of all empty segments.
02:54But I'm not going to do that yet, because I still have some more work to do
02:58with the grid itself.
02:59So for now I'm just going to add mullions along the outer grid lines like so,
03:05and maybe these two over here and these two right here.
03:09So we'll start with those and then I want to do some work in this area
03:14because as I mentioned,
03:15I want to put a door in here.
03:17You can't make an irregular shaped grid directly.
03:20The way you do that is you actually create the overall grid lines and then you
03:24select them and on the ribbon you have this Add/Remove Grid Segments button.
03:29So when I click on that it will allow me to remove segments of the grid line
03:34that I don't want to see.
03:35So I'll do that again.
03:37I'll select this grid line, Add/ Remove Segments, and remove this grid
03:42line segment right here.
03:44So what that leaves me with, if I use my Tab key, is one big panel right there
03:49in the middle of the grid.
03:51So that's pretty handy approach to customizing the grid and getting exactly the
03:55effect you're looking for.
03:57Now you can do other things with these panels.
03:59I'm going to go ahead and Tab in and select one of these panels.
04:03Now it turns out if you right-click you have other selection options for the
04:08panels, so we can select them each individually with the Tab key, but that
04:11gets a little tedious.
04:13You can also do tricks like this where you can say select them all on the
04:16horizontal or vertical grid.
04:18You see how those highlighted all the way across.
04:19So what I'm going to do is take those four panels that I've selected and
04:25they're currently using the system panel called Glazed, and I'm going to
04:29change those to Solid.
04:31Now that actually captured my doorway as well.
04:34I'm going to select my doorway, and let's see what we have available for that.
04:41It turns out if we scroll up a little bit,
04:44we actually have a Store Front Double Door panel type that we can load in there,
04:48and that will actually make that a door.
04:50Now it's a little tough to see what we did here down at the bottom and the door
04:54is easy enough to see, but let's go ahead and change the Shading mode down here
04:59on the View Control Bar, and I'm going to choose the Shaded with Edges option.
05:04Now I know the blue is a little bright here, but the blue represents glass,
05:09and you can see the gray panels, those are actually spandrel panels, and so
05:13those are Solid panels.
05:14You can see also that I've missed one grid line here with mullions, so let's go
05:18ahead and take care of that, just like so.
05:23One last little touch-up that we can do.
05:25You can actually control whether or not the vertical mullions or the horizontal
05:29mullions interrupt one another, and you can do that by selecting on them and
05:33they have these little controls that appear right here.
05:36And that might be a little easier to see if I set that back to Hidden Line.
05:38Well, about the same.
05:42But I'm going to click on those little things, and you'll see that that now
05:45makes the horizontal predominant.
05:47We'll do it again over here, like so.
05:51I can maybe do it here as well. Here as well.
05:57Missing one grid line right there, and again, I want that one to be
06:08interrupted there and there.
06:11As a finishing touch, let's go take a look at our 3D.
06:16Let's spin this guy around to get a better look.
06:20Zoom in and we definitely want to look at this one with Shaded and Edges.
06:29And so there you have it.
06:30So by adding some grids and then applying mullions to those grids and then
06:33swapping out different kinds of panels, you can make more interesting
06:37customized curtain wall design than you could get if you just rely on the
06:41equally spaced type controls.
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Creating wall sweeps
00:00A sweep is a material that you add to a wall.
00:02It can be added to either the type or the instance of the wall.
00:05When applied at the type level, it applies to all instances of that wall.
00:10If you apply it to individual walls, it only applies to the walls you actually select.
00:13You use sweeps to represent things like moldings or trims or other kinds of
00:17details along the wall.
00:18The file I've opened is called Wall Sweeps, in the Chapter07 Exercise Files, and
00:23let's start with adding a wall sweep to the Exterior Wall type.
00:28I'm going to add one that will represent a brick soldier course going around the building.
00:33So I'm going to select one of my walls.
00:36Because this is a type level modification, I don't need to select multiple
00:39walls. Simply applying it to one at the type level will apply it
00:43automatically to all the walls.
00:45Over here on the Properties palette, I'll choose Edit Type, and when the Type
00:48Properties dialog appears, I'm going to make a little bit of room and down
00:51here at the bottom I'm going to click the Preview button.
00:54I'm going to click the Edit button next to Structure.
00:57This gives me access to the structure of the wall type.
01:00And down here at the bottom you can see Modify Vertical Structure and it says,
01:05"Section Preview only.
01:06And all the buttons are grayed out."
01:07So what they mean by that is right here in this little dropdown for the View,
01:12you need to change to Section.
01:14That will give you a section cut preview of the wall that you're working on, and
01:18then all these buttons will become available.
01:20Now, there are several options here.
01:21In this movie, we're just going to look at Sweeps.
01:24We click on Sweeps and the dialog is currently empty.
01:27You can add one or more sweeps to the wall.
01:30In this case, I'll add a simple soldier course to this brick wall.
01:33So I'm going to click Add and an item will appear and all the default settings
01:39occur, which are basically a square, and it doesn't have any material assigned,
01:43and it's set at 0 and so forth.
01:46So we have a lot of work to do here to make this a little bit more interesting.
01:49The first thing we're going to do is choose a profile.
01:52Now, what a profile is is a really simple two-dimensional family that's drawn in
01:57the shape of a closed loop.
01:58You can open up and create your own profile families.
02:02You would open up a profile family template and you would just literally draw
02:05any shape you like, as long as it's a closed two-dimensional shape, much like
02:09what we've done in Sketch mode, that could be used as a wall sweep.
02:13In our case, this template that we started the project with includes several
02:18existing profile families already loaded in.
02:21So we're going to choose from one of the existing ones that's already here.
02:24You can see that there's some Vinyl Base.
02:26There are Parapet Caps, which we saw in the stacked walls movie.
02:30There is Precast Sills, Stair Nosing.
02:32Obviously, we wouldn't want to put that on a wall, and we have three options for
02:37brick soldier courses.
02:38So I'm going to choose this one here at the bottom, the Brick Soldier Course
02:43with 3 bricks, and we'll go ahead and select that.
02:49Next, I'm going to click over here in the Material column and it's currently
02:53set to By Category, which means it will just match whatever the category for
02:56walls tells it to do.
02:58I want it to actually look like soldier bricks.
03:00So I'm going to click the small little Browse button right here in the Materials.
03:04That opens up my Materials list, and if we scroll through and look for our
03:09Masonry materials, there is a Brick Soldier Course material here, which uses a
03:14vertical line pattern that represents the soldier course bricks.
03:18We'll go ahead and click OK on that.
03:20I'm going to skip over Distance for a minute.
03:22The next thing that I want to do is the From setting has two choices, From Base or From Top.
03:28So I'm going to go ahead and leave it set to Base.
03:30So in other words, if you look at the section preview, we're going to measure
03:34where the location of the soldier course is from the base of the wall.
03:38If we chose Top, we would be measuring it up here from the top of the wall.
03:41And you can do either one;
03:42it's entirely up to you.
03:43The Side, I'm going to also leave alone, because it's set to Exterior. That will
03:48put it on the outside of the wall, which makes sense here.
03:50We'll talk about Offset in a minute, Flip and other things.
03:54Before we know what we have to change here, let's go ahead and click Apply.
03:58Now, when I do, down here in the Preview, you'll actually see it selected there
04:03in blue, and it's way down at the bottom of the wall.
04:05So obviously we still have a little bit of work to do.
04:08So I'm going to change the Distance now, and this will determine how high off
04:13the floor this soldier course is going to occur.
04:15So I'm going to go ahead and try like 6 feet and click Apply.
04:19So that moves it up the length of the wall and again that's because we're
04:22measuring it from base.
04:24Next, I'm going to put in an offset here, and I don't want it to hang off the wall so much.
04:30I want to kind of shift it in and merge it into the wall a little bit.
04:33Most bricks are two and two-thirds inches, so I should be able to put in--
04:39Let's try 2.5 inches here and let's apply that.
04:43Now, oops, that's going the wrong way.
04:45So all I've to do is click negative right here and that will shift it the other way.
04:52Now, this check box here says Cuts Wall, and that's why it's actually cutting
04:56into the wall, which I think is a pretty good thing.
04:59We can also make it cuttable, and what that means is if the Soldier Course
05:03happens to interrupt a window or a door, the window or a door will actually cut
05:07through it, which is also a good thing.
05:08We don't want the soldier bricks to just run right through the window.
05:11And that should pretty much do the trick.
05:13Let's go ahead and click OK.
05:14So you can see where the preview is absolutely critical to making this work.
05:18I'm going to click OK again, and one more time, and you should see that for the
05:25most part that's exactly what we want.
05:27Obviously, I don't want it up here, so I probably have to choose a
05:30different wall type up here.
05:31The reason we're seeing it up there is that that's a new wall starting at the second floor.
05:35So now the soldier is measured 6 feet from the second floor.
05:39So I'll leave that to you to remedy.
05:42You just swap in a different wall type up there, but you can see right here that
05:46the soldier course wraps all the way around the building, and that's the result
05:51of doing it as a type level setting.
05:54You can also see that because we've made it cuttable, the windows and doors
05:57are cutting through it.
05:59Now, the other way that you can do a sweep is on the Home tab, on the dropdown
06:04button for a Wall, you can actually just choose Wall Sweep.
06:08This is not a type level modification.
06:10This is an instance level modification.
06:13In other words, you're going to be making this modification wall by wall.
06:17And so I'm just going to go with the default trim board here, and if I wanted
06:21to add this trim board, you can see that I can just sort of click on the walls
06:25where I want the trim to occur.
06:27Now, up here I can say Restart and then I can add another trim board at
06:32a different height.
06:33So once you set the first one, you can add multiple segments and keep going.
06:38If you want to restart at a different height, you have to reset it.
06:41With the manual sweep, you can also make it go vertically.
06:43So you can't do that at the type level, but if you wanted this trim board to run
06:47vertically, you could do that as well.
06:49Now, I should mention that we also have reveals, and that is an option.
06:53A reveal will actually carve away the geometry, where a sweep added to the geometry.
06:58Unless the reveal is actually substantial, like the preview tooltip is showing
07:02us here, that's a pretty substantial reveal.
07:05I'd be okay with that.
07:06But if you're using reveals for something like a control joint in brick, I would
07:10not recommend that approach.
07:12What I would recommend instead is to simply use a model line, and a model line
07:17is literally a 2D line you can draw on any surface.
07:21Now, to determine the surface you want to draw it on, we saw this in the Roof
07:25by Extrusion movie.
07:26We can go to this button right here, Set Work Plane, click the Pick a plane
07:32option, click OK, and we can pick right on the surface of the wall.
07:38When I go to model line, I could then come in and draw a line and I'm going to
07:45kind of go right through the windows right now.
07:46I am being a little sloppy.
07:47But the point is is that when you look at this in Elevation, let's look at
07:52the South Elevation.
07:54That's going to be convincing enough to represent a control joint.
07:57You can dimension those.
07:59It's going to show in each view. It does the job.
08:02To actually carve away a little half- inch reveal to try and represent that,
08:07first of all, it's going to print way too bold, because you're going to have two
08:10thin lines right next to each other, which are going to look like a thick line.
08:13So that's not going to look so well.
08:14It's going to be tough to control, and it's just going to make your model
08:17heavier and make it perform less optimally than it would otherwise.
08:20So my recommendation for really simple reveals, like control joints and stuff
08:24like that, use a model line.
08:26If the Reveal is actually substantial and really is modifying the shape of the
08:30wall, then you can go ahead and use reveal, and the process would be exactly the
08:33same as what I just showed you for sweeps.
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8. Visibility and Graphic Controls
Using object styles
00:00As your work progresses, you'll find times when you wish to change the way some
00:03of the various elements display onscreen and/or in output.
00:07There are various tools available in Revit which make changes both globally
00:11across the entire project and in a much more specific and isolated way.
00:14Each of the movies in this chapter will explore the topic with
00:17progressively more specificity.
00:19Here we will begin with the global project-wide settings.
00:22So I am looking at a file called Office, and it's in the Chapter 8 Exercise
00:26Files, and we have a few little challenges that we want to address in this
00:31particular view, and I am going to zoom in right about here.
00:38Notice that the line weight that's used on the wall is kind of bold and heavy.
00:43It may be a little easier to see over here on the right, nice and bold here for the
00:46walls, and then the floor is not so much.
00:49So it doesn't quite look as appealing as it ought to.
00:52I mean you really want the floor to have the same sort of punch that the walls
00:56do when you're cutting through it here in section.
00:58So let's go ahead and talk about how we would do that.
01:01What controls the line weights and a few of the other settings, but the line
01:05weights in general of all of your elements across the entire project is
01:09something called object styles.
01:11So I am going to go to the Manage tab and find the Object Styles button over
01:15here on the left, and I am going to go ahead and click on that, and we'll
01:18get this three tab dialog that breaks down all of the objects in Revit into
01:23three overall groupings.
01:24We've got Model Objects, which is anything to do with the model.
01:27We've got all our annotation like text and dimensions than anything that might
01:30be imported like CAD files.
01:31We're going to focus our energy on Model Objects.
01:34Now these categories are all built into the software.
01:37We talked about this way back in the first chapter. Categories are built into
01:41the system, and they're controlled by Revit, and you and I can't change them.
01:44But what we can change is what line weight or color or line pattern a particular
01:50category uses, so we do have that level of control.
01:53So, for example, if we look at the Floors element, we will see that when we're
01:57looking at floors in elevation or in plan, they're going to use a pen weight 2.
02:03That's what projection means.
02:04So anytime you see it when you're looking at it. Anytime you're cutting through
02:08it like a section in this example, it's also using a pen weight 2, and that's
02:13why it doesn't look so good.
02:14That's why it doesn't have any punch to it.
02:16Now if I scroll down and look at walls, walls are set up a little differently in this file.
02:22Projection is set to a pen weight 2 just like floors are, but when we cut through walls,
02:27they get a little more oomph, because they're using a pen weight 4.
02:30So why don't we go in here and take our floors and change that line weight to
02:36match what we've got for the walls?
02:38So by changing that to a pen weight 4 and then go ahead and click OK, you are
02:43going to see that now the floor object has a little bit more punch to it than
02:47it did previously and it matches the line weight of the wall, so everything
02:50looks a little better.
02:51Now over here, we're still getting a heavy line here and here.
02:54You can actually start fine-tuning some of that if you like by going to Modify
03:00and using the Join tool and you can just join geometry to one another and it
03:05will actually start to clean up those intersections for you.
03:08So if you want to make this a little bit more of like a presentation type
03:10drawing where everything just kind of has one overall profile, you can certainly do that.
03:16Now if I continue to scroll over here, this is a ceiling and this little tiny
03:23item here is actually a soffit wall, so that's just a little piece of wall, and
03:27then our floor and again we don't have a nice continuous bold profile. So it's
03:32really the same issue.
03:33So all I would do is go to Object Styles, click on Ceilings, notice the same
03:38problem, change that to a pen weight 4, click OK, and now my ceiling gets
03:43bolder and everything looks a little bit nicer.
03:46One more time I could do a join over here, and it's basically more of the same.
03:50So this is a kind of control that you can achieve at a global level and that
03:55would affect every view in your projects.
03:58So if I go to another section and I zoom in, you'll see that the floors and
04:03the ceilings are already bold here.
04:04I don't have to make that change over and over again.
04:07So if it's a line weight or a line type like a dashed pattern or a solid pattern,
04:11or a color, although colors aren't used that frequently in Revit views, those
04:15three things you can do globally in object styles.
04:18So as you're fine-tuning the graphics of your Revit projects, getting them
04:22ready for presentation, the first place to look is in your object styles.
04:25The reason is because object styles are global settings.
04:28They apply across your entire project to all views.
04:31You'd certainly want to start there.
04:32In the next movie we will look at how we can start fine-tuning it on a
04:35view-by-view basis, where we'll start in object styles, where we'll
04:38fine-tune the graphics of our line weights particularly and line types and
04:43colors if necessary.
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Working with visibility/graphic overrides
00:00There are many ways to manipulate the graphical display of elements in Revit projects.
00:04It's really important to begin with a good understanding of the overall default
00:07used in your project at the top level of the display hierarchy before you go in
00:11and start modifying things at an override level.
00:14So, for example, in the previous movie called Object Styles, you want to start
00:17there and make sure that you have an understanding of what's controlling the
00:20overall graphics first, and then if need be, you can come in and start
00:24manipulating graphics at a particular view-by-view level.
00:27So in this lesson we have a file here called Visibility Graphics and we're
00:31going to look at a few examples where you might want to make some changes to
00:34some of your views that are a little bit different than the way they are
00:37displaying in other views.
00:39This floor plan is showing me furniture, it's showing me electrical fixtures,
00:43and it's showing me some dimensions and some other things.
00:46You may want to have a separate electrical power plan and a separate furniture plan.
00:51So to do that, what you need to do is learn how to duplicate existing views and
00:55then how to change the graphical settings of those views so that they look
00:58different from one another.
00:59I'm in Level 1 floor plan and if I select the floor plan, I can right-click
01:04on it and there is a Duplicate View and there are actually three different options.
01:09We're going to focus on the first two in this movie.
01:12If you just simply do Duplicate, you're going to get a copy of Level 1 that only
01:18shows model geometry and none of the annotations.
01:22So there are no dimensions here, there are no room tags, and in some cases that
01:25may be exactly what you want.
01:26If I go back to Level 1 and do right- click, Duplicate with Detailing, Copy 2 of
01:33Level 1, this is an exact copy of Level 1 including all annotation.
01:38All door tags, window tags, room tags and dimensions.
01:41So that's the first step is deciding whether or not you want to start with the
01:45annotation from the previous view or whether or not you want to remove that.
01:49Now if you need some of the annotation and not all of it, you're still going to
01:52want to Duplicate with Detailing in most cases and then just remove the
01:55annotation you don't want.
01:56So in this example, I am going to start with this one.
01:59I am going to right-click it again and choose Rename and I am going to call
02:02this Furniture Plan, but I probably ought to say Level 1 Furniture Plan.
02:09So this is going to be my Level 1 Furniture Plan and the first thing I want to
02:13do is I want to clean it up a little bit.
02:15I do want to see the room tags but not really any of the other tags.
02:19So I am going to make a big old selection around the entire floor plan, and that
02:25highlights everything, then I will click my Filter button, check None,
02:30and I want to only select the stuff I want to delete.
02:34Door tags, dimensions, window tags.
02:38Now, deleting dimensions, this is not model geometry, so it's only being
02:42deleted from this view.
02:44If I go back to the original Level 1 View, you can see that I still have all of
02:48the dimensions and tags intact over here.
02:50So let me return to the furniture plan.
02:52So now we've gotten rid of the tags we want.
02:54Now unlike tags, if I were to delete electrical fixtures, they would be
02:59deleted everywhere.
03:00So that, we don't want to do.
03:02We want to take a different approach here.
03:03So here we're going to actually hide the electrical fixtures in this view only,
03:09as opposed to deleting them.
03:10Now, there is a couple of ways we can do that.
03:12We can do it with the Visibility Graphics dialog, and I'd like to show you that way first.
03:17So we're going to go to the View tab.
03:18We're going to click on Visibility Graphics.
03:20Notice that the shortcut for that is VG.
03:23You'll be using Visibility Graphics quite often, so you probably want to get the
03:26hang of using the shortcut for this, VG. And I would go down and I would find
03:31electrical fixtures, and I would simply uncheck the box.
03:34That will make those items invisible in this view only.
03:37Now again, this is a view specific change.
03:40If I return to Level 1, you can see that electrical fixtures are still visible here.
03:44So I will go back to the furniture plan and everything looks pretty good and so
03:49I'm confident that this is the plan that I want.
03:52So I am going to be comfortable with this one.
03:54Let's do one more example.
03:56I am going to right-click Level 1, duplicate it with detailing, rename it,
04:00and I will call this Level 1 Power Plan.
04:06Now here I will show you an alternative to the method I just showed you to hide things.
04:10Once again, I'm going to select everything. Filter, check None, and delete
04:19dimensions, door tags, and window tags.
04:23Your alternative of course is to duplicate without detailing and then
04:27re-add your Room tags.
04:28Some might argue that it's just as easy to do that as it is to do the method
04:32that I'm showing, but I think it's a "6 of one and 1/2 dozen of the other" proposition, so
04:36I'll leave that up to you.
04:37Now here, I want to see the electrical fixtures, but perhaps I don't want to see the furniture.
04:42So I could go to VG and uncheck Furniture, or I can select one of my furniture
04:48items, and up here on the Ribbon, there is this little light bulb icon for
04:52Hide & View, and if I click on that, it's actually a dropdown, and we can hide two ways.
04:58If I were to just choose the first one, Hide Elements, we will talk about that
05:01in the future movie. That would only hide this one table.
05:04But if I use this one, Hide Category, and you can see the shortcut for that is VH,
05:09that will hide everything that shares the category of the item I have selected,
05:14which is furniture in this case.
05:16So that will hide all the furniture, and that would be exactly the same as if
05:19I typed VG and unchecked the furniture box. You'll notice how it's just done it for me.
05:24So that can be sometimes a little bit quicker if you know that you just want to
05:28hide items like the one that you have selected.
05:30So you end up in the same place; you have both of those methods.
05:34Now I am going to undo. Perhaps instead of hiding the furniture, what you'd
05:38actually like to do is just make the furniture a little bit less obvious.
05:42Let's half tone it, for example.
05:44I can do the same thing.
05:45I can go to VG and make the modification, or right below the little light bulb,
05:50there is a little Paintbrush icon.
05:52I am going to choose that, and we have Override by Category.
05:56Now when I select that that will take me to VG automatically and highlight the
06:01furniture item for me.
06:02So it's a little quicker than my typing VG and then going to find that
06:06category, particularly if you are not sure which category something is.
06:09Now it's pretty obvious that this was furniture, but who knows?
06:11Maybe in some cases you might want to just be sure.
06:13All I have to do is check the Halftone box right here and when I click OK,
06:18you'll see that instead of disappearing, all the furniture drops back to 50% gray,
06:22and so it's a little bit less obvious, but it might be helpful to have the
06:25furniture nearby, so that the guys laying out the electrical outlets kind of
06:30know where to put the power and so on.
06:31So those are a few different methods you have to modify the graphics of your
06:36various views at a view-by-view level, and again, I really want to remind you,
06:40if I go back to Level 1, that all the changes we made only affected that view.
06:45So unlike object styles which was a global change, these changes are view by view-by-view.
06:50Very powerful indeed!
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Using Hide/Isolate
00:00As your model becomes more complex, it can become difficult to edit certain items.
00:04Sometimes there is an item in the way of another item and you need to see
00:08behind it, or sometimes you just find an item in a view that shouldn't really be there.
00:12In the last two movies, we talked about different levels of the hierarchy
00:15of visibility setting.
00:16So, we started with object styles, and we said that these were global changes,
00:19and then we saw that to turn things on and off, we could use Visibility Graphics
00:23on a view by view basis.
00:24Well, sometimes, you don't want all the furniture to hide.
00:27You just want that one piece of furniture to hide, or something along those lines.
00:31Well, it turns out that you can actually hide and edit elements right down
00:35to the element level.
00:36I just want to caution you, always try and do it globally first, if that makes
00:40sense, and then work your way down to individual edits.
00:43There are two ways that we can actually do such editing.
00:46We have our temporary variety and we have our permanent variety.
00:49So onscreen right now I have a file called Hide Isolate, and I'm looking at a
00:533D View, and you can see that I have my link to Revit file site file here.
00:57This was linked then back in Chapter 5.
01:00Perhaps I want to do some work on the foundation walls of this file and I
01:04want to work in 3D, but of course the site file is concealing my view of
01:10those foundation walls.
01:11So, this is a good example of where we could use temporary hide to temporarily
01:16take the site file and just get it out of our way.
01:19So, all we have to do is select it, and then if you look down on the View
01:24Control Bar, which is this little Temporary Hide/Isolate icon.
01:29It kind of looks like little sunglasses, and we're going to go ahead and click on that.
01:33Now, we have Hide Element, we have Hide Category, and we also have Isolate
01:37Category and Isolate Element.
01:39So, each of these works a little differently.
01:42If you do Hide Element, that's what we want in this case.
01:44It will just hide whatever you have selected and this will work on one
01:48object or several objects.
01:49So, however many you have selected, and again in the scenario that I just
01:53discussed, I could now zoom in and get a better look at the foundation walls and
01:58the footings and so forth without the topography in the way.
02:01When I'm done making whatever edit I need to make to those items, I could go
02:06back to the sunglasses, and I can choose the Reset Temporary Hide/Isolate mode.
02:12Now, the alternative approach there was to select and I could do Isolate Element.
02:19That's actually the exact opposite.
02:21So, instead of hiding what you have selected, it hides everything else in the
02:26model and again that's also temporary.
02:28What do we mean by that?
02:29Well, if you look at the outline of my screen, you'll notice that I have this
02:34cyan colored border all the way around my screen.
02:37That's Revit's way of letting you know that you're in this
02:39Temporary Hide/Isolate mode.
02:42That mode stays active only during the current work session.
02:45So, if I were to close Revit and go home for the day and reload the project
02:49tomorrow, nothing would be hidden or isolated any longer.
02:52If I were to print this file, it would still print everything as if it
02:56weren't hidden or isolated.
02:57So, it's a temporary on-screen viewing mode just meant to make your job a little
03:01bit easier while you're working.
03:02Of course, you can always reset it at anytime.
03:06One other example of using Temporary Hide/Isolate is it also
03:11works categorically.
03:13So, if I select a single element and I say Hide Category, then in this view it
03:20will temporarily hide all columns.
03:23Again, Isolate Category would do the same thing except it would hide
03:26everything but columns.
03:27So, those modes all work view by view.
03:30So, if I have something selected and hidden in this 3D view and I go to my
03:36Level 1 Floor Plan, it is not selected and hidden in that 2D floor plan view.
03:41It was only in the 3D view where I did the hiding.
03:44So that's Temporary Hide.
03:45There is also another form of hiding called Permanent Hide.
03:49The way this works is when you select the item and you say I want to hide it,
03:53it hides it permanently until you choose to go and un-hide it.
03:57So, it would print that way, and it would still be hidden tomorrow when you open the file.
04:02So, for example, while I was working on the curtain wall, I went in and cut this
04:06section here along the front of the building, just to make it a little easier to
04:09see what I was working on.
04:11If I double-click it, you can see very simple, just looking right at the curtain wall.
04:16I may not want that section bubble to actually show in this view, because I
04:21don't really intend to put that section on a sheet by itself or anything. I was
04:25just using that as a working view to make it easier to work in the curtain wall.
04:28So, I can select that section item and then up here on the toolbar I'm going
04:33to go to Hide Elements.
04:35In the Visibility Graphics movie, we looked at Hide Category.
04:38That would hide all section markers in this view.
04:41That's not what I want.
04:42I want to do Hide Elements, which will hide only the one that I have selected.
04:46Let's look at another quick example.
04:48If I go to the foundation plan, we have a little bit of work to do in here, some
04:52we'll do in this movie, some we'll do in a future movie.
04:55But you'll notice here that there is this sort of floating dashed line thing. What is that?
05:00Well, if I pause over it, it's actually an opening in a wall on the level above,
05:05this guy right here.
05:07Just because of the way that family is designed, it's interacting with the
05:11foundation plan and it thinks it needs to show it here.
05:13Now, you could go through a lot of effort to try and figure out why it's
05:17displaying and edit the family and do a variety of things to try and make it not
05:21display, but it might be easier to just say it doesn't need to be in this view.
05:25I'm just going to select it and go to Hide Elements, and that takes care of the problem.
05:29Now, in both cases, you hidden something, and it's a Permanent Hide, so it's gone.
05:34How would you get it back?
05:35What if you changed your mind?
05:36If I go back to Level 1 Floor Plan and say I really want to get that
05:39section back in here,
05:40I want to see that now, because I'm actually going to put it on the sheet after all,
05:43how do I get it back?
05:44Well, down here on the View Control bar, there is a little light bulb icon, and
05:48it's called Reveal Hidden Elements.
05:51So, I'm going to click on that, and instead of the cyan colored border that
05:55we saw before, we now get the sort of maroon colored border going around the screen.
05:59It will indicate to us that we're in Reveal mode.
06:03It grays out the model and then anything that's hidden in view will display
06:07also in this sort of reddish maroon color.
06:10You can see, if I zoom out just a touch, that the site plan was already hidden
06:14in this view when we started.
06:16When I zoom back in, this section that we just hid a moment ago ourselves is
06:21hidden, and I can select it and then up here on the Ribbon, I can choose Unhide Element.
06:27That will bring it back.
06:28Then I can click either here to close the mode or back on the light bulb to
06:33close the mode, either one.
06:35It will get me out of that mode and the section is now displayed again.
06:38So, use Temporary Hide/Isolate when you just want to get something out of your
06:43way while you're working, because it's kind of in the way and you just need to
06:46see it clearer, and it will come back again the next time you open the file or
06:50when you reset the Temporary Hide. You use Permanent Hide
06:54when you don't want it to display, you don't want it to print, you want it off
06:57the view permanently. Both of these changes are view by view, so they only
07:01affect the view you're in. Both have utility.
07:04Then if you need to get things back that you've permanently hidden, you can use
07:08the Reveal mode, the little light bulb, to get things back.
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Understanding view range
00:00Orthographic views in Revit are generated from the 3D model using a variety of
00:04rules derived from conventional architectural drafting.
00:07When it comes to plan views, architectural drafting convention treats the plan
00:11as basically a horizontal section, cutting the building at a predetermined
00:14height above the floor, and then looking down into the model.
00:17Naturally, there are many other rules that are in abstractions that are applied
00:21to the graphics to achieve an acceptable floor plan.
00:23However, the concept of cut plane is used quite literally in Revit.
00:27In this movie, we will look not just at the cut plane, but the entire view
00:30range and understand how it functions and how we can manipulate it in floor plan views.
00:34What I have onscreen is a file called View Range and I am at the second floor
00:39right now, and what I would like to do is direct your attention to these windows
00:43right over here, and let's just talk about view range.
00:46Again, from architectural drafting, you should be pretty comfortable with the concept.
00:50Essentially, you're cutting through the building at a certain predetermined
00:54height and looking down, and that predetermined height in Revit is 4 feet,
00:58which matches up with my experience in architectural drafting school. Probably yours as well.
01:02So let's go ahead and take a look at this in Elevation.
01:06So we can talk a little bit about what we want to do here, just to
01:10demonstrate the concept.
01:11So we were looking at these two windows in that second floor, and this is
01:16actually the roof level.
01:17That's why I wanted to back up and check. This is Level 2.
01:20And if you imagine cutting it 4 feet, you would be right about here.
01:23Let me go ahead and just draw a line there.
01:29And we can even take that line and make it exactly 4 feet, and so you can see
01:34that it cuts right through those windows.
01:37Now, if I copied that line up to about here somewhere, let's just make that a
01:44nice even number, if we cut it 12 feet, we would actually be cutting through
01:48these clerestory windows that are up much higher in the wall.
01:52So let's take a quick look at how we can manipulate that setting and that
01:55should give you a pretty good idea of how the view range functions in a Revit floor plan.
02:00So let's go back to Level 2.
02:01This is what it looks like when we cut it 4 feet.
02:03Now, we've discussed this before, but I just want to reiterate, if nothing is
02:07selected in your model, then what you are seeing on the Properties palette is
02:11actually the properties of the current view.
02:14So you can verify that over here, because it says Floor Plan: Level 2.
02:18If you have something selected, like this column, it will say Column and it
02:22will say that you have one column selected here.
02:24But you can always still get back to the properties of Floor Plan:
02:27Level 2 by clicking this dropdown.
02:28So either way, I mean, I don't need anything selected, but I just want you to
02:32always pay attention to what it says here.
02:34So make sure that it says Floor Plan:
02:35Level 2, because if it doesn't, when you scroll down, you won't find the View
02:40Range setting that we are looking for.
02:42So down here under Extents, we have View Range, and we are going to click this
02:45Edit button, and it will bring up this box.
02:47And there is actually four settings and they define basically three zones in the view range.
02:53So let's start with the first two that are the easiest to discuss.
02:56Bottom is at the Associated Level, Level 2, and that's just 0.
03:00So it's 0 from Level 2, so it's right there at the floor.
03:03And then the cut plane is also relative to the Associative Level.
03:07We cannot change that.
03:08So that's grayed out.
03:09But we can change the offset, and it's defaulting to the 4 feet above the floor,
03:14as we just discussed.
03:15Furthermore, the view range does actually take into account geometry that occurs
03:20a little bit above the cut plane and even potentially a little bit below the
03:23bottom of the view range, and so that's what those last two settings are for.
03:26We have got Top and we have got View Depth, and we'll discuss those in a few moment.
03:29So let's just focus our energy right now on the cut plane.
03:32In the Elevation view we drew a line at 12 feet, what I want to show you here
03:36is we can't get away with just typing 12 feet and clicking OK. We'll get an
03:40error message from Revit.
03:41So one last rule that you need to know, these numbers need to be in order.
03:44So that means it doesn't matter what you set this number to, but this number
03:48here at the top of the view range has to be at least equal to the cut plane or higher.
03:53So I am going to just go ahead and make it 12 feet as well. It doesn't matter.
03:56It can be the same, but it can't be lower.
03:58So I am going to go ahead and click OK, and you'll see these windows got smaller.
04:03We are cutting through those two upper windows.
04:05Now, of course we kind of lost many of the other objects.
04:08We're no longer seeing any of the furniture and we are not seeing the doors,
04:12because we are no longer cutting through those.
04:13We are not seeing these windows over here.
04:15So we wouldn't want to keep the drawing set to this setting, but I just wanted
04:20to use it to illustrate for you how the view range works.
04:22So I am actually going to undo that back to the setting that we were at.
04:26So if your modification is moving within a few inches, you are probably okay.
04:30You would probably get away with it, but if you're making a dramatic change,
04:34then you might want to take a slightly different approach.
04:36So let me take you down to the first floor and go take a look at the stairs, and
04:44we can discuss a similar situation right over here.
04:47Now, the stairs are also being cut at 4 feet, like everything else in the floor
04:53plan is, and that gives us this diagonal cut line right about here.
04:57Now, my preference would be for the diagonal cut line to actually occur after the landing.
05:01Okay. I think that's a nicer graphic.
05:03If you don't agree, you can leave yours alone.
05:05But what I am going to do is I want to adjust just the stair and not change the
05:09rest of the floor plan, because to get it to go after the landing, I would need
05:12to increase the cut height to about 8 feet, maybe even 9 feet, and then we'll
05:16have the same problem we just witnessed on the second floor.
05:19The stair will cut really nicely, but then all the doors and windows will
05:21disappear, and the rest of the floor plan will not be what we want.
05:25So where is the compromise?
05:26We go to the View tab, and under Plan Views, we're going to choose this item
05:31here called the Plan Region.
05:33This is a sketch-based object and you can sketch it any shape you want, and all
05:37I am going to do is just go to the Rectangle tool here and just kind of make it
05:43big enough to surround the stair.
05:47I want to just nudge it slightly.
05:49I am going to use the arrow key on the keyboard there to just nudge it slightly,
05:54so that it's just big enough to cover the stair and not any bigger.
05:59I am going to click Finish and you'll see this dashed green line appear.
06:06Now, if I selected that dashed green line, this is a plan region, over here on
06:10the Modify Plan Region tab, you will see a View Range button, and if I click on
06:15that, it's the same settings we were just looking at for the whole floor plan,
06:18but now they only apply in this rectangle.
06:21So I am going to take this and go up to maybe 8' 6".
06:25I'll increase this to 9', so it's a little bit taller, click OK, and you'll see
06:30that the cut moves up a little higher.
06:32Now, it's actually a little higher than I'd like, so I'll probably go ahead and
06:34modify and drop it down a little bit less than that. Let's try 7.
06:40That's a little nicer, and there you go, and that did not affect the doors or
06:45the furniture or anything else.
06:46Everything else is still displaying just fine and now we get the stairs
06:49looking the way we want.
06:50So we could do the same approach,
06:51if I went back to the second floor, to make those clerestory windows display if
06:55we needed those to display instead.
06:56Now, in this case, because I have lower windows, I am not going to do that, but
06:59I could just draw a simple little rectangle right there and increase the cut
07:03range just in that zone.
07:04Now, you will actually see that there is already one in here in this view, and I
07:07am going to click on it and do Edit View Range, just to show you the settings.
07:11Here the cut range has been modified so that it goes up above that low roof, and
07:17that's what's allowing us to see the low roof here in our second floor plan.
07:21So you can use these settings in a variety of different ways to get the floor
07:26plans to display exactly the way you need them to display.
07:29Whether or not you edit the overall view range of the entire view or whether or
07:34not you add these plan regions to just isolate the change into certain areas,
07:38it works the same way in both cases.
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Using the Linework tool
00:00So at this point you've edited your object styles, you've done some view
00:04visibility graphic overrides, view-by- view, maybe you've hidden some individual
00:08elements, and you're still finding one or two little areas where you can't
00:13quite get the graphics to do exactly what you want because if you hide the
00:16element, it hides the whole thing, and you really only want to hide part of it,
00:19or if you change the line weight of the object, it changes line weight
00:23everywhere, and you really only wanted to change the line weight in just this
00:26little edge. So what do you do?
00:27Well, you certainly want to use this next technique after you've exhausted all
00:31the other possibilities, but if you have, we have the tool called Linework that
00:35allows you to literally reach in and touch any individual edge of an existing
00:40object and change the line work of that particular edge.
00:43So let's go ahead and take a look.
00:45I am in a file here called Linework, and I am looking at the second floor, and I
00:48have this Open to Below space here, and there is a floor element right here that
00:54I am highlighting right now, and that edge of the floor really probably wants to
00:59show in the plan view down below.
01:01So if I go back to Level 1, you can see that this is the same general area, but
01:07we're not seeing any indication that we have this balcony up above our head.
01:11Now there are a variety of ways that we might choose to approach that.
01:14We could certainly try to select the floor object and make it do what we want it to do.
01:18We could just draw some line-work and fake it in, but the problem with drawing
01:22line-work is that it's not associated with the model in any way.
01:25So what we are actually going to do is we are going to temporarily make the
01:27floor display, and then using the Linework tool we are going to override the
01:32two edges that we need to make them dashed above our head.
01:35So how do we do that?
01:36Let's make sure that we are looking at the floor plan properties which are for Floor Plan:
01:40Level 1, scroll down a little, and there is a property here called Underlay,
01:45currently set to None, and I am going to change that to Level 2 and let's go
01:49ahead and click Apply.
01:50Now sometimes that gives me what I want and other times I have to change the
01:54Underlay Orientation to Reflected Ceiling Plan.
01:57So I am going to choose between the two and see which one gives me a better result.
02:00I actually like Reflected Ceiling Plan because it's less busy.
02:03The floor plan was showing me the railing and everything else and all I really
02:05need is that edge of the floor.
02:07That's all I am trying to get there.
02:08Now the Underlay is literally like an underlay in manual hand-drafting.
02:13So if you remember back in the day when we used to draft by hand on drawing
02:17board, this is like taking one sheet on mylar and slipping it underneath the
02:21other sheet of mylar to use for reference.
02:23So here is your second floor kind of slipped underneath the first floor for reference.
02:28Now notice that that's actually a live view.
02:30So I can select, and I am selecting that floor object and so it's not just visual.
02:35That's real stuff.
02:36So be careful there.
02:37Now what I am going to do is go to the Modify tab and right here on the View panel,
02:41I have got the Linework tool, and the shortcut for that is lw.
02:44I am going to go ahead and click on that, and what this tool does is it gives me
02:49a list of line styles.
02:51So from the list of line styles, I am going to choose the one that I want, and
02:54I am going to choose this one here, Overhead lines, and what I can do is now
02:58reach in here and touch the line in question, and it will actually change it to a dashed line.
03:05Now in that case I got the railing line, so I am going to press the Tab key to
03:09make sure I am getting the floor line.
03:11If you look down at the status line, you can see it says Floors, that's one
03:14I want to click, and I get a single dash line, and then I am going to click
03:17it over here, and you can zoom in and make sure that the extent of that line is what you want.
03:22Turns out in this case is stop nice and cleanly at the wall, but if it didn't,
03:26I can actually drag that grip and change the extent of this modification.
03:31So that's a pretty handy thing to do.
03:32I'll click the Modify tool.
03:34I'll go back to my Floor Plan properties and set the Underlay back to None to see the result.
03:42So as you can see, we can use the Linework tool to go in and make modifications,
03:45whether it's to reveal these lines above our head or maybe you want to use it to
03:49show the edge of the roof, and on each condition there is a variety of places
03:52where this might be useful.
03:53But you are literally going in, reaching in, touching the line work in the object
03:57and making just to add little tweak that you need to get the graphics to look
04:00just the way you want them to look.
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Using cutaway views
00:00Most of the movies in this chapter were about editing the graphics of
00:03the display onscreen.
00:05This one is related in the sense that we're going to still be modifying the
00:09way we're seeing our model, but it doesn't really have anything to do with editing graphics.
00:12What we are going to do instead is actually customize a view entirely.
00:16So looking at my stair here and maybe I want to have a better understanding of
00:20how my stair's coming together.
00:21It might be nice to have a 3D view of this.
00:24Now I could certainly use some of the techniques we've covered in this chapter
00:27so far, and I could do a 3D view, and then I could come in here and start hiding
00:33elements that are in my way.
00:35Peel off the roof and maybe hide some doors, and I could do this with
00:39Temporary Hide, like you see here onscreen, or I could do it with Permanent
00:42Hide, what have you.
00:43It gets a little tedious, and we might still not even get exactly the view we want.
00:47It turns out that there is actually a much easier way to get in and look at
00:51exactly what we want.
00:52I am going to duplicate the 3D view, I am going to rename that, 3D Stair, and click OK.
01:00Now of course, it doesn't look much like 3D Stair.
01:02Now let me go ahead and reset this Temporary Hide/Isolate, just start with a
01:06clean view this way.
01:07Now I have already on my Project Browser a view called Section at Stair.
01:13If you want to do this technique in your own projects, you really want to make
01:15sure that you have two things. You have a 3D view, and you also have a floor
01:20plan, an elevation or a section that you want to match to that 3D view, because
01:23if you come over here to the View Cube in the 3D View and you right-click, we
01:27have an Orient to View option, and you can orient this view to match any of your
01:33other views in your project.
01:34So I could do a 3D floor plan, or I could do a 3D of one of my elevations, or in
01:39this case, I'm going to do a 3D of the Section at Stair.
01:43It will spin the view around, crop it down, make it match.
01:47Let's go ahead and do a zf to zoom to fit and get in a little closer, and then
01:51I'll hold my Shift key down and drag my wheel, and just like that we're able to
01:57spin around and take a look, and you can see that this is much nicer than
02:01hiding a bunch of objects.
02:03We can get in there and take a good look at our stair and see that everything is
02:07shaping up the way we want.
02:08So make sure you name them carefully, but a nice little trick that you should
02:12have in your arsenal.
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9. Rooms
Adding rooms
00:00Room elements are a special object type in Revit.
00:03A room is something that we all understand without too much explanation.
00:06We occupy rooms in our everyday lives, but what is a room really?
00:10Is it the four walls that surround it or is it the space of the air that surround it?
00:14This is precisely the challenge that the Revit programmers have to solve when
00:17they were devising the room object.
00:19In Revit, we have special room elements that automatically conform to the
00:22shape of the surrounding geometry, and thus accurately represent the space so enclosed.
00:27Rooms have some special behaviors in Revit from the way that they are added to
00:31the model, to the way that they display in the views, to the way that you
00:34actually edit them.
00:35The basic behaviors of rooms will be the subject of this movie.
00:38The file I have opened onscreen is called Two Bedroom Unit, and it represents just
00:42one of the units in our overall condo building, and we're going to go ahead and
00:46add some rooms to this file.
00:47I'm going to start in the Home tab and over on the right-hand side,we have the
00:53Room button, and I'll go ahead and click on that. The shortcut for that is rm, and
00:58if I move my mouse out here somewhere out in free space, you'll see that the
01:03room appears is just sort of a generic blue rectangle, and in fact, if I went
01:09ahead and clicked it out there, I will get a "room is not in a properly enclosed
01:14region" message from Revit.
01:16Now, I could ignore this message.
01:18It doesn't actually prevent me from creating the room, but this room that would
01:22be created out here first of all would be hard to see, because you'll notice
01:27that unless I move my mouse into the general vicinity, it doesn't anyway appear
01:32that there's anything there.
01:33The only real indication that I have that there is something there is the room tag.
01:37So if you really need to create a freestanding room you certainly can do it,
01:41but generally speaking that's not really the right way to do it or the
01:44preferred way to do it.
01:45So let me go ahead and undo that, go to Room and show you what happens if
01:50instead, I move my mouse inside the space somewhere.
01:54So you'll notice that that blue outline now highlights the enclosed spaces
02:00within the project file.
02:02So I'm going to go ahead and start here in this upper corner and I'll click to
02:06place a room in that location, and then I'll place another one right here.
02:11Notice that the room tags do try and line up with one another.
02:15Place another here and another here and continue.
02:24Put one here in the utility room and the two closets, and then let's talk about
02:30the challenge we have with this room here.
02:33If I were to add this room, you see how it's going to fill all of the remaining space.
02:38So I'm going to go ahead and undo that last room, okay.
02:42So we don't want one big room that's going to fill all of that contained space.
02:47So what we're going to do instead is we're going to subdivide this space into
02:51smaller areas, and we do that with a tool called a Room Separation Line.
02:57So you can find that on the dropdown for the Room button on the Home tab as well
03:02and a Room Separation Line is a kind of model line in Revit that you simply draw
03:08two points like any other line. In fact, you can draw at any shape you like and
03:12I can draw them, like so.
03:14I'll press Escape one time. The default behavior is the chain, so it wants to
03:22draw several room separation lines in a chain sequence and if I just press
03:26Escape one time, I break that chain.
03:29So, what I'm going to do is just close off each of the rooms that I want
03:38to generate with this.
03:40Now I'm going to continue out here and sort of trace over.
03:44I might need to press my Tab key here. There we go.
03:52I'm going to trace over the patio, because I want to actually add a room out there as well.
04:01And I need to do that because even though we see a line there, that's just the
04:05edge of the floor down below.
04:07That floor doesn't actually bound space around the room.
04:12It would bound the floor of the room, but it won't bound space on the three
04:16sides like the Room Separation Lines would do.
04:19So without those three lines, we would get one of those freestanding rooms again.
04:22So now I can go back to my Room tool, and you'll see that these individual
04:27spaces now are recognized and I'm able to add separate rooms in here for the
04:33living room and for the dining room and the kitchen.
04:36So that makes a little bit more sense in terms of labeling and so on and then
04:41out here, because I added the Room Separation Lines, we can see that we have our patio as well.
04:50So these are few other things that we could look at.
04:53I mean right now you can see that all of the rooms just have the generic name
04:57Room and the numbers occurred just in the order in which I placed them.
05:02I'm going to talk about numbering of rooms in another movie.
05:05So I'm going to skip over that for right now.
05:06But as far as the naming goes, it's pretty easy.
05:10You could just simply select the room tag.
05:13That will let you reach in and change the room name and so I'm going to just go
05:19in there and type what I want the name to be. Foyer in that case and kitchen in
05:24this case and so forth and so on.
05:26I'm not going to do every room, but you get the general idea.
05:28The other way that you can change any of the parameters of the room, whether it
05:32be the name or the number or even the parameters we're not seeing in the tag,
05:36would be to select the room.
05:38So if you move your mouse around onscreen, you'll notice that when it
05:42pre-highlights, there's actually two things that pre-highlight. The outline of
05:45the room, which if I get my mouse near there, I might be able to get, but you
05:50see how it's difficult to select it at that point because there's always other
05:53geometry in the way.
05:55Now, I could certainly press my Tab key, and eventually I would get to the room,
05:58but this X that they have crossing through the room, they've devised as a way to
06:03make it easier to select rooms.
06:05So that's really what that's about, those sort of indicators there, and if you
06:09click on it, that highlights the room and it tints in this shaded blue color,
06:13and then if we look over here on the Properties palette, you're going to see all
06:17of the properties for that room including its name.
06:20So this is another way that I could change the name, the number, any comments,
06:26who occupies the room, which is more of a commercial designation, but Finish
06:31is, I could say that this floor finish is carpet and so forth and fill in all
06:36those different settings.
06:37So when I click Apply, that change will apply to the room that I had selected.
06:43You can add rooms easily enough.
06:44They will look for the bounding objects.
06:47If you don't have convenient bounding objects, you can use these Room Separation
06:51Lines to create your boundaries and then after you've added the rooms, you can
06:56easily select them either through the tags or through the room itself to make
07:01edits to any of their internal properties.
Collapse this transcript
Controlling room numbering
00:00In the Adding Rooms movie, we saw the basics of how to add rooms and how they
00:03behave in your Revit project.
00:05In this project, we're going to take a slightly more systematic approach
00:08to adding the rooms, with the intention of controlling the way the numbering occurs.
00:13Revit does a pretty good job of sequentially numbering things as you add them.
00:17We saw this back when we added column grids and perhaps you've noticed it in
00:20some of the other objects you might have added.
00:22But even though it does number things sequentially, if you don't catch the
00:26numbering right away and set the proper first starting number, then all the
00:31sequential numbering could be wrong.
00:33So, you're going to want to go in and make sure that you follow a systematic
00:37approach and then you'll save yourself some re-numbering effort later.
00:41So, let's take a look.
00:42I'm going to go to the Home tab and I'm here in a file called Office Rooms and
00:49it's in the Chapter 9 folder.
00:51We're in the first floor plan.
00:53We've got a couple of things going here.
00:55Of course, we've got our layout, and there already are some room separation lines.
00:59Now, before I go ahead and start adding the rooms in here, let me just do one
01:01little trick that's very common in many firms.
01:04It's sort of a very common practice thing to do is I'm going to go to the Manage tab.
01:10On the Manage tab, under Additional Settings, I'm going to go to the Line Styles dialog.
01:15Now here, I'm going to take the Room Separation line style, click its color and
01:21change it to some bright recognizable color, like orange.
01:25Click OK and get back out of the dialog.
01:28Now that makes it very easy for me to see where the room separation lines are in this view.
01:32Later, we can go into VG, Visibility/ Graphic Overrides, and we can actually turn
01:37off the room separation lines for printing purposes, but it'll be nice to see
01:41where they are while we're working here.
01:43I'm going to go to the Home tab, and I'm going to click on Room, and I want to
01:50decide where I want my first room to be.
01:52So, in this case, I'm going to use this room right here.
01:55This is going to be the lobby space, so I'll go ahead and make this the first room.
01:59It should be fairly obvious, if you did the previous movie on adding rooms,
02:02that we're getting a room and a room tag at the same time, but I just want to
02:05point out that the reason that's happening is because the Tag on Placement
02:09button is selected here.
02:11So, we're going to go ahead and leave that selected and I'm going to click right here.
02:14Now, here's the trick or here is the process that I wanted you to follow.
02:17I'm going to press Escape twice or click my Modify tool to cancel out of that
02:21command, because what I want to do next is click on the room tag, click right
02:26on the room number, and I want to change that number to whatever I want the
02:29first number to be.
02:31If you don't remember to do that, then the next number will just be two,
02:35and then three, and then four, and you'll have to go back and renumber all these rooms later.
02:40But by remembering to change the number first, you save yourself a little bit of effort ongoing.
02:45So, let me go to room now, and I'll add this next one.
02:50I'm not going to worry about the names.
02:52I showed you how to change the names in the adding rooms movie.
02:54So, we're going to just leave more room for now, but you'll notice that that one says 102.
02:58Then we'll go down here, and we'll make this 103, 104, 105, 106, and 107, and 108 here.
03:10I'm going to stop there for a moment.
03:11You could do more the same on the rest of the floor plan, but here's the second
03:15half of the technique that I want to share with you.
03:18This part of the floor plan is pretty much identical on the next floor of the building.
03:24At the very least, you have this corridor, you have these offices, and you have
03:28this conference room.
03:29So, it's going to make some sense for me to get these as correct as possible,
03:35before I go any further.
03:38Now these, I don't want to type them one at a time.
03:40I certainly could, Office, Office, Office, but that's a lot of typing and
03:43there's only four offices here, but in your projects, if you have many more
03:46offices, you'll appreciate this next tip.
03:48I'm going to go to Filter, Check None, and select only Rooms.
03:52Sometimes people make a mistake here.
03:54They think they're editing the tags.
03:56You're editing the tags out of convenience, because that immediately changes the
04:00property on the room itself.
04:01But what you're editing is the rooms, not the tags.
04:04The tags always get their data from the Rooms.
04:06That's true for any tag in Revit.
04:08The tag is always reading the data off the object, not the other way around.
04:12So, I have those four rooms selected, and over here on the Properties palette,
04:17you can see that they all share the name Room, and I'm going to type in Office.
04:22Now, I want to point out one other thing here that you should be aware of.
04:25The Number unfortunately in Revit, I hope they change this in some future
04:29version of Revit, but the Number, because they don't share the same number, what
04:33Revit does is it just blanks out the field. It shows nothing.
04:37I would prefer if they put the word Varies in there or something along those
04:40lines to indicate to me that each of these rooms does actually have a number,
04:44but they just vary from one another.
04:46So, be careful, because if I were to click in there right now and type a new
04:49number, it would actually change the number of all four rooms to the same
04:52number and that's probably not what you'd want.
04:54So, even though it's blank, it looks like there's no value,
04:59sometimes being blank just simply means that there are multiple values, and it
05:02can't show you anything.
05:04So, now you see I have the four offices, they have all changed to Office, and what
05:08I'm going to do is make another selection, like so. Filter again. Check None.
05:14I want rooms, and this time I also want room tags.
05:19I'm going to click OK.
05:20This room right here is the only one that I'm going to actually create manually
05:24on the second floor.
05:25So, it was easier to just make a window selection and get all of them, but what
05:28I'm going to do now is use my Shift key and deselect that room.
05:33Now, I'm doing this in a very small file.
05:36This technique would work equally well in any size file and I think it will
05:40have more value for you when you see it in very large floor plans, but you'll
05:44see the idea very quickly once I'm finished here.
05:47I'm going to use the Copy button, Copy to Clipboard, or I could type Ctrl+C.
05:51I want to go up to Level 2, and here is the trick.
05:56Go to the Home tab and create a new room.
06:01Now, this is why I'm showing you the whole process in the first place.
06:05Notice that the room went to room number 109.
06:08That's because that's just where it happened to leave off.
06:11Revit doesn't figure out that we're on the second floor, and say, oh, would you
06:14like this one to be a 20 number?
06:16We have to do that ourselves.
06:18So, I'm going to come in here and make this 201, okay?
06:20So, that's sort of the next step of the process, and now I'm going to go to Modify.
06:27You rarely want to use Ctrl+V in Revit, because if you paste model geometry in
06:33Revit, it will want you to move it as well.
06:35I don't know why this is. It just does.
06:38So, Ctrl+V is not recommended.
06:41You always want to use the tool here on the Modify tab.
06:45Click the dropdown and you can see there are several options that all say
06:49Aligned in the name.
06:51So, we're able to paste geometry from one floor of the building to another floor
06:55of the building and keep it lined up in exactly the same spot.
06:57So, that's really handy, and in this case I'm going to say let's align it to
07:01the current view, second floor in this case.
07:05Now, when it does, you see all those rooms paste right into the correct
07:09locations in the new offices, and more importantly, take a look at the numbers.
07:14That one is 202, 203, 204 and so on.
07:18So, the numbering now picks up from where it left off, which happens to be 201.
07:23So, if you've a got a 10-story building, you're going to want to do this paste
07:26aligned one at a time, one floor at a time.
07:29You're going to add your 301 on the third floor, and then paste a line.
07:33Then you're going to add your 401 on the fourth floor and paste aligned.
07:36If you do it that way, you could save yourself a lot of effort in manually
07:40renumbering when you have the same floor plate floor after floor after floor.
07:43Now, if the floors are all different, then you basically just have to add all
07:46the rooms manually, but if the floors have a lot of repetitive layout, then this
07:51is going to save you a lot of time.
07:53I'll just make one other mention that if you happened to have access to some of
07:56the third-party plug-ins that are available out there, there are third-party
07:59plug-ins which make short work of renumbering.
08:02So, the technique I'm giving you here is just working within the confines of the
08:07out-of-the-box Revit software.
08:09If you happened to have one of those plug-ins that allows you to do room
08:12renumbering quickly, then you certainly could use that as an alternative.
Collapse this transcript
Understanding room bounding elements
00:00Boundaries are required in order to generate the area and volume of a room.
00:03Without boundaries, rooms will simply be referred as unbounded and they will
00:06show that blue generic rectangular shape that we saw in the adding rooms movie.
00:11Many elements can be room bounding in a Revit project.
00:13These include walls, floors, ceilings, columns, and we do have control over
00:18which elements in our project are actually set to room bounding.
00:21So let's go ahead and take a look.
00:22I am in a file here called Room Bounding.
00:25It's in the Chapter 9 folder.
00:26And if I select any wall in my file and look at the Properties palette, with
00:32this wall selected and I scroll down, and I can see that the Room Bounding
00:35property has a check mark next to it.
00:37If I were to uncheck that, it would remove the bounding property from the room.
00:41So I am going to come over here and pre-highlight bedroom number 5.
00:44You will get the hang of it.
00:46It takes a little practice, but you just kind of move your mouse to where you
00:48think that little X is, and then it will highlight, and then you can select on it.
00:53Notice that the shape of the bedroom goes to the inside of the closet.
00:56Now, I could certainly add a room in the closet to make a separate room called
01:00closet, or in some cases you may not be interested in actually having that be a
01:04separate room. Maybe you're going to do a marketing plan to print in a
01:07brochure, and you don't really want to call out each and every one of the
01:10little small spaces.
01:12So you could actually take these two walls over here and turn off their Room
01:16Bounding property and thereby have the room flow in and include the space of the closet.
01:22So if I select the first wall, tab, pre-highlight the second one.
01:27Before I click, I want to press my Ctrl key to add to the selection and then click.
01:33I've got both of those walls selected, and then I will scroll down and I'll
01:38turn off Room Bounding.
01:40Now, if we go pre-highlight the room again and select it, you will notice
01:44now that the room flows right into the closet and completely includes the entire area.
01:49Now, that does change the square footage that would be reported for the bedroom object.
01:54I forgot to show it to you before we started, but it's currently 171.89 square feet.
02:00So let me do it this way.
02:01Let me undo, select it again, and now you see it was only 150 square feet.
02:09So it definitely impacts the way that Revit calculates that room.
02:13So when you're deciding whether or not to make a certain element room bounding,
02:17that might be one of the things that factors into your decision is whether or
02:20not you want to actually include that in the square footage count or not.
02:23Be careful when you change the Room Bounding property.
02:27If you already have a room, like say I wanted to do that same trick here with
02:31the master bedroom, but you already have a room in the small closet and you
02:35come in here, and you change the Room Bounding property to non-bounding.
02:42When I accept the change by shifting focus away from the Properties palette,
02:46I will get this message that comes up from Revit and if you read through the
02:49whole message it's basically telling me that I have two rooms now that are in the same spot.
02:54It's even offering to delete one of those rooms for me.
02:57Now, let's say that I was a little nervous about deleting a room.
02:59I go "I don't want to delete anything.
03:01What are you talking about?" So I click OK.
03:03Let me show you what's actually going on here.
03:06If I come in here and highlight, actually the room is flowed through now,
03:12ignoring that wall, but there's actually two rooms in that same spot.
03:17So if we were to actually take this one and delete it, now we are going to get
03:20another kind of error when I delete it, and I will talk about this error in just a minute.
03:25You noticed how the tag disappeared in the linen closet.
03:28So that was the room that we deleted.
03:30You may think you've actually deleted it, but what it's telling you in the
03:33warning here is we've deleted the room from the model, but it still remains in the project.
03:38In the adding rooms movie, I mentioned that rooms behave just a little
03:41differently than other model objects.
03:43And this is one of the ways that they behave differently.
03:45You can't just delete a room in the model;
03:48you have to actually delete it deliberately.
03:50So they do this on purpose, because sometimes people like to actually create the
03:54rooms first in a list and then go and add those rooms that they've created in a
03:59list to their projects.
04:00So if you get a program from your client, and it lists out all the spaces they need,
04:04you might predefine what all those spaces are and then come in and add
04:08them to your floor plan.
04:09So just exactly how would we deal with that room then if we have that extra room?
04:14Let me show you here. There we go.
04:17There is actually still a room there.
04:20So let's go down here on my Project Browser and open up the Room Schedule.
04:25Now, we are going to talk about adding schedules in a future movie.
04:28So right now I have just provided a schedule for us, and if you look, here is
04:32all the numbers, here is all the names, and all the areas, but notice that room
04:37number 15 is listed as not placed.
04:40So even though we deleted it in the model, room 15, that linen closet, still
04:44exists in the project, and we could now place it somewhere in the project, but
04:49until we place it, it will list here as not placed.
04:51It won't report any kind of square footage.
04:53So again, if I was building a program of spaces and I wanted to add up several
04:57rooms ahead of time, and then later people could add them to their project.
05:01So how would they do that?
05:02I can click New right here on the Ribbon to add rooms.
05:07So I've just added room number 17.
05:09It's also not placed.
05:10If I don't want that room, I can select it and this is how you actually
05:14permanently delete it.
05:15From the schedule, you click on it and then you click the Delete button.
05:20This will warn you, are you sure?
05:22We are permanently deleting that room now.
05:24I am going to go ahead and click OK.
05:25Then what about a not placed room. How would I go ahead and place that?
05:29Well, let's go to the floor plan.
05:31Let's take this wall and make it Room Bounding again.
05:37Now we need a room in that little spot.
05:39Let's go ahead and zoom in a little bit there to get a better look.
05:44Before you place the room, the default, if you look at your Options bar, is to
05:49create a brand-new room, but if you look right here, this is actually a little
05:52dropdown and there's 15 Linen.
05:55So that room exists on the list, and if you've got a long list of programmatic
05:59rooms, they will all be listed there, and then we can add 15 Linen to our model like so.
06:04So those are a few little extra tips and tricks that you need to know
06:07about working with rooms.
06:08If you delete a room, it's important to remember that it's not actually
06:11deleted from your model.
06:12You have to actually delete it from the schedule to delete it permanently.
06:15You can always go in and select individual walls or ceilings and floors and
06:19turnoff their Room Bounding behavior and adjust the square footage of rooms that way.
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10. Schedules and Tags
Understanding tags
00:01We've seen several example of tags already in many of the movies in
00:03this training series.
00:04In this movie, we will actually look at creating the tags.
00:07The tag basically asks the question of the object and then reports the result to
00:11the symbol onscreen.
00:12The same designation is often included in a field on the schedule, so that
00:15cross-references can be made.
00:17We can tag all sorts of objects, doors, windows, walls.
00:21So let's look at a few examples.
00:22I am in a file called Working with Tags.
00:25It's in the Chapter 10 folder.
00:27I am going to click on the Annotate tab, and on the Annotate tab we have a Tag
00:32panel, and we are going to start with the Tag by Category button.
00:36You can see the shortcut for that is TG.
00:38Now, the way Tag by Category works is as you move your cursor around the screen,
00:43Revit will identify the item under your cursor and choose the
00:48appropriate tag for you.
00:49So you can see that if I am over a wall, I get this diamond tag.
00:53I get the pillbox if I am on a door.
00:55If I am over here on a wall, I get this hexagon.
00:58We've already got tags in our rooms.
01:00So typically if an object is already tagged, Revit will ignore that object.
01:04It won't add a second tag.
01:07Some items will highlight, like this railing, but if I were to actually click on
01:11the railing and try and tag it, I would probably get a message telling me that I
01:14don't have a railing tag currently loaded.
01:17The same might be true for floors or other objects.
01:20So Revit will let you tag just about anything, but in order to tag something,
01:25you actually have to have that tag loaded.
01:27Now, before I go ahead and actually click to create this tag, let me point
01:30out one more thing.
01:31Notice that this tag is actually being attached to the object with a
01:35short straight leader.
01:36This is all controlled right here on the Options bar.
01:39So sometimes you want tags to be associated with the objects for the leader and
01:43other times you don't.
01:44So what I am going to do is actually uncheck the Leader here to create door
01:48tags, and then I will go ahead and click on the various doors.
01:52Now, I'm going to zoom in and show you that when the doors were added, they were
01:58numbered at that time.
01:59So by tagging, all we are really doing is, again, the tag is simply asking the
02:04question of the door, "hey door, what number are you?" and it's reporting that
02:08information in the tag.
02:10So it's not assigning the number at this time.
02:13It's not changing the door in any way.
02:15Now, this particular door doesn't actually have a number, so you see a little
02:19questions mark appears, and we can remedy that easily enough.
02:24Now, if I came over here to a window, in this case it looks as though the two
02:28windows have the same designation.
02:31Well, tags can report any property in the object they're tagging.
02:36In the case of the door, the tag is reporting the Instance property for the door number.
02:41It's called simply the mark.
02:44In the case of the window, it's reporting the type designation for the window,
02:49which is called the type mark.
02:51So that's why these both share the same number, because what it's telling us is
02:55these are both type 22 windows.
02:58So, for example, if I were to click Modify, select my window, and from the Type
03:05Selector, choose a different size, you will see that not only does the size and
03:11shape of the window change, but the type designation changes as well.
03:15So depending on how the tag was defined and what property it's designed to
03:20look for, you may be seeing a type property, or you may be seeing an instance property.
03:25Now, the way that I am adding these tags is fine.
03:27I mean, it's moving along pretty quickly, but there is actually a much faster way.
03:31Right next to the Tag by Category button is a Tag All button, and this is
03:36actually, if you pause a minute and wait for the tooltip, you can see it's
03:39actually Tag All Not Tagged.
03:41So what it does is it won't, again, do redundant tags.
03:44It won't retag anything that's already tagged, but if you clicked this, you will
03:48get a dialog box and it will list for you all the categories of tags that are
03:53currently loaded in the project.
03:55So my project has door tags, and it has property line segments and room tags and
03:59window tags, but you could see that it doesn't have like floor tags, or it
04:03doesn't have railing tags, as we talked about a few moments ago.
04:05I am going to choose Door Tags, because that's what I'm interested in tagging.
04:08Let's go ahead and move this out of the way and see if there's actually any doors.
04:11There are a few doors that still don't have tags.
04:13So when I click OK, you'll see that it will add tags to those missing doors in one shot.
04:18Now, we have several windows that don't have tags.
04:21So if we repeat that again, and this time highlight the Window Tags and click OK,
04:27you see that tags will get added to all the windows, and clearly that's much faster.
04:31Now, even though we have Tag All Not Tagged, some tags you may still choose to do manually.
04:38For example, I am going to go back to Tag by Category, and I want to talk
04:42about wall tags next.
04:45Now, with the wall tag, you typically don't want to attach that directly to the wall.
04:49You typically want a leader associated with that.
04:52So I am going to go ahead and check the Leader box, and then I can come in here
04:59and select my walls, and you'll see the tag appear with a leader attached to it.
05:05Now, if you think that leader is not quite the right length, we can
05:08actually adjust it.
05:09How about 3/8 of an inch?
05:12Make it a little shorter.
05:13I am using my Tab key here to highlight the wall, so I don't want to tag the toilets.
05:19But I can kind of move around and make these changes.
05:22Now, why are all these tags blank?
05:23Well, it's a similar kind of reason why the window tags were all the same number.
05:28The wall tags are looking at the Type Mark property, and it turns out that most
05:33of the walls, if not all the walls, in this project don't have anything assigned
05:37yet for that property.
05:38So I've added a few tags just so we can see what's going to happen.
05:42When I select one of these walls now and edit its type, scroll down and look for
05:48the Type Mark property.
05:49If I type something in here, like A1, and click OK, that will instantly fill in
05:55in all of the instances of A1 wall throughout the project, which is everything
06:00I've tagged, except the plumbing wall that we built-in a previous movie.
06:04Let me go ahead and select that one. Edit Type.
06:07Let's make this a B1. Click OK.
06:12And that would fill that in.
06:13If I had another plumbing wall somewhere else in the project, it would get that
06:16designation as well.
06:17So we've filled in the missing wall designations, but we still have this one
06:21door that needs to be dealt with. Pretty simple.
06:24All we have to do is select the door, and remember the doors don't use a type mark.
06:29They use an instance mark.
06:30They are using just the Mark property.
06:32So here it is right here.
06:34And all I have to do is type in a number.
06:36Now, I am not sure exactly which number.
06:37This is a case where, because each door is unique, if I use a number that's
06:42already in use, Revit will complain, like let me deliberately use one that we've already got.
06:48So it will tell me, "sorry, you can't do that.
06:50We've already got that number."
06:52So unless I'm looking at a door schedule, it might be difficult for me to know
06:55exactly what number to assign here.
06:56So I am going to just play it safe and I will put in something like 20, which
07:00looks like it's okay.
07:02But I probably would want to go to a door schedule at some point and check out
07:05all my numbers, and maybe I don't want a big gap between my last door and this
07:09door, between say 15 and then 20, with no numbers in between used.
07:13But as long as you're not using the same number over again, you can put in just
07:17about any number you like.
07:19So that's how you add tags. Use Tag by Category to add them manually, one at a time.
07:23You can use Tag All Not Tagged in cases like door tags or window tags, where
07:28it makes sense to do so, where you would want to just quickly create the tags
07:31for all those objects.
07:32For things like wall tags, where you want to add the leader, you might want to
07:35have a little more control, place them yourself.
07:37So there it makes a little more sense to do Tag by Category and place them one at a time.
Collapse this transcript
Adding schedules
00:00So, to get started, I'm going to create a simple furniture schedule.
00:03I'm going to use a furniture schedule, because the items in the schedule will be
00:06easily verified, because we can make a quick visual account onscreen and make
00:10sure that we're seeing the same stuff in both views.
00:12To create a schedule, I'll switch over to the View tab.
00:15I'm going to click on the Schedules button. Go to Schedule/Quantities.
00:20That will display a New Schedule dialog.
00:22All the Revit categories are listed, and all you need to do is select the
00:25category that you're interested in for your schedule.
00:28So, in this case, I'll choose furniture. Click OK.
00:32So, the multi-tab Schedule Properties dialog will appear and the first tab is Fields.
00:37The list of available fields will vary depending on the category you chose in
00:40the previous screen.
00:41So, I'm going to scroll through this list and locate a few fields that I might want to add.
00:46I'm going to add the Type Mark, the Family and Type, the Count, and I always
00:56like to add some Comments.
00:57So, we'll start with just those four simple fields and I'm going to go
01:02ahead and click OK.
01:03It would be possible to do the changes on the other tabs, but we can always come
01:07back and do those later and we'll look at those in a later movie.
01:10Now, when you display the schedule, you can actually come in here and adjust the
01:15columns to make things a little more legible, and you'll see a nice list here of
01:18all the furniture we have in our model.
01:21Now, to do some of the other things that I'd like to show you with the
01:24schedule, it will be interesting or useful to have this schedule side by side
01:29with a floor plan view.
01:31Now, if you look up here on your Quick Access toolbar, it's usually a pretty
01:34good idea to check how many open windows you have before you tile your windows.
01:40So, if we click the Window Switching dropdown, I only have two windows open right now.
01:45That's pretty good, but if you have dozens, then you certainly would want to
01:50know this next command.
01:52Right next to the Switching Windows is this guy right here, Close Hidden Windows.
01:57You can also find that on the View tab.
01:59This is a very important command.
02:01If you've got 30, 40 windows open in your Revit project and you go to
02:06Tile, they're all going to be like the size of a postage stamp. Very difficult to read.
02:10So, what you want to do is every so often you want to close all the hidden
02:13windows, clean up your view basically.
02:16That will also free up some RAM in memory so Revit will perform better, like so.
02:21You'll see that now I only have the one active window open. And then you go to
02:25your Project Browser, and if you need another view, like the Level 1 Furniture,
02:29you can deliberately open it, and then finally on the View tab, you can click
02:34the Tile button or use the Windows shortcut, WT.
02:38Now, I'm going to go ahead and adjust the view, so that I can get a nice, clean
02:41look at the floor plan, and then over here in the Schedule view, I can see very
02:46clearly the four columns.
02:48Now, let me show you a few tricks for the way that things work here.
02:51Essentially, what we have onscreen is a graphical view on the left in the floor
02:55plan, and a tabular view on the right in the schedule.
02:59I'm saying it that way because I want you to understand very clearly what we have.
03:03Let's talk about the beds for a moment.
03:06Here I've got a Bed-Standard King listed, and a Bed-Standard Queen.
03:11If you scan through the list, you don't see any other beds, and you can verify
03:15that easy enough by looking over your floor plan.
03:18There are only two beds.
03:19If I select one of those beds in the schedule, you will see it actually
03:24highlight in the floor plan.
03:26They are one and the same.
03:28The one on the left is a graphical representation of the bed;
03:32the one on the right is a text- based representation of the bed.
03:36They're both the same bed as far as Revit is concerned.
03:38In fact, if I opened up this list right here, here's a list of all the families
03:43that I could possibly swap out for that, and I could change this bed on the fly
03:48to a twin bed, right in the schedule.
03:50So, this is some of what I was talking about in the introduction when I said you
03:54can change it in any view you like and it changes in all views.
03:57So, that's a really simple example of that.
03:59I've got a powerful one nonetheless.
04:02So, that works with any of these objects. Notice how if I select through them.
04:07Now, in this case, I have several of these Chair-Breuers.
04:11Now, suppose I wanted to eventually tag some of these items.
04:14Well, right now, they don't have any type marks.
04:16In the previous movie on adding tags, we talked about type marks versus instance
04:21marks, and discussed how you would make some of those edits.
04:24Well, right here in the schedule is another way that I could make this edit.
04:27I could call this C for Chair 1 and press Enter.
04:32Now, when I do, Revit will recognize that the change I'm making is actually a
04:36type-based change, and it will apply that to every instance of the Chair-Breuer.
04:41Now, we're not really going to see that in the floor plan, because we don't have
04:43any tags, but watch what happens in the schedule.
04:45So, you see how every instance of the Chair- Breuer has been filled in with the type mark C1.
04:51So, again, the schedule just becomes now one more tool in your arsenal as a way
04:57for you to select, edit, and manipulate objects.
05:01You can make multiple selections in the schedule as well and sometimes that can
05:05be very valuable, very powerful.
05:07So, for example, if I have both of these Corbu chairs here in the living room,
05:12and if I want to change them for something else, I can click and drag through
05:16both items, and you'll see they both highlight in the schedule.
05:21Now, the trick is that if you come right over here and you click, unfortunately
05:25it drops the one selection and only goes to the first one.
05:29So, that actually doesn't do the trick.
05:31So, let me drag through them again, get them both selected, but this is one of
05:36the reasons why you want the tiled view side by side.
05:39If I just come over here and click on the Floor Plan title bar, that will make
05:43the floor plan active.
05:45That will give me access to the Properties palette.
05:48You can see Corbu Chair listed here on the Type Selector, and now I could open
05:52up the list and scroll through and see what other chairs I have available to me.
05:56It doesn't look like I have a whole lot of choices for chairs, so I might be
06:02somewhat limited in what I can choose.
06:04I guess we'll go ahead and just make these a Chair-Breuer to illustrate the
06:07point, even though that's not quite as interesting as the Corbu Chair.
06:11But by doing that, notice that both of those chairs also picked up the
06:16designation C1, because again, that's now part of that type property for the chair.
06:22So, that hopefully gets you a little bit warmed up in understanding the power
06:28and the potential of a schedule.
06:29So, creating the schedule, you really only need to do two things to get started.
06:33You choose a category and then you pick some fields and you'll get that
06:37tabular list and then once you have the list, it can be a great way to
06:40verify what you have, to make global edits to the project, or to just drag on
06:45a sheet for printing.
06:46We'll talk about sheets and printing in a later chapter.
Collapse this transcript
Modifying schedules
00:01There are many formatting options available to make a schedule view more legible
00:04and enhance its usefulness as an editing tool.
00:06In this movie, we will take a look at several ways to manipulate the way that
00:09our schedule is grouped, sorted, and displayed.
00:12I have a file here onscreen called Modifying Schedules.
00:15I have it set up with two tiled windows, a floor plan, and a schedule side by side.
00:20If you want to understand how I was able to open and tile both of those, you can
00:23go back and review the Adding Schedules movie.
00:26We went through the steps there.
00:27So the first thing I'd like to do is click on my Schedule view to make it active.
00:33I'm going to click the title bar right here.
00:36You may notice that the Ribbon changes when I do that.
00:38I'm going to click back to the floor plan, and I would like you to watch the Ribbon.
00:43Notice how that jumps me back to the View tab on the Ribbon.
00:45That happened to be the last tab I was on.
00:48Then if I click the schedule, I get a new tab, Modify Schedule/Quantities, and
00:53it gives me some buttons that have to do with the schedule.
00:55So pay attention to that.
00:56That tells you when you're in tiled windows which one is active by clicking
01:00the title bar of the view window.
01:02Now, when the schedule is active, if we also direct our attention to the
01:06Properties palette, we can see that we're seeing the properties of the
01:10schedule itself, in this case, Schedule Furniture, and then the rest of the
01:13name kind of trails off there.
01:15If you watched the Adding Schedule movie, then you remember we had a 5-tab
01:20dialog that came up when we were actually creating the furniture schedule in the first place.
01:24We only addressed the Fields tab at that time, and I mentioned that we can go
01:29back at any time and make modifications.
01:31This is the way we would actually do it.
01:32So here on the Properties palette, you can see each of the five tabs listed and
01:37an Edit button next to each one.
01:38So you can jump right to the tab in question that you want to work on.
01:43The first one I'd like to show you is Sorting/Grouping.
01:45So I'm going to go ahead and click Edit there.
01:47Again, this dialog should look somewhat familiar, particularly if we were
01:51to click over here.
01:52This is what we saw in the Adding Schedules movie and now we're going to focus
01:56our attention here on Sorting/Grouping.
01:58So the first thing we need to decide is what do we want to sort by?
02:01If I move this out of the way, I've taken the liberty to go in and input a type
02:06mark for each piece of furniture.
02:08So it might be handy to sort the list in order based on those Type Marks.
02:14So we're going to go ahead and open up the list, and you'll see each of the
02:18sortable fields listed.
02:19We'll go ahead and click Type Mark.
02:22That's all we really need to do.
02:23Let's just go ahead and click OK, and you'll now see that everything is sorted,
02:28both alphabetically and numerically.
02:29Now let's go ahead and take that a little further.
02:32Go back to Sorting/Grouping.
02:35If you want, it's not necessarily appropriate in this case, but we might see
02:40some variation, particularly since we have so many C1s, you can add a header,
02:45and I'll add a blank line too, just to give it a little bit more space.
02:50So I'm not sure that that really helps us with the items that we have fewer
02:55items of, like the B1s and the B2s, but you can see that the Breuer Chairs,
03:00this may be a little helpful, makes it a little more legible.
03:03Maybe some of the Night Stands and so on.
03:05So in this case, I don't think that helps us a whole lot, but just showing you
03:08what some of the options are.
03:10Now, let's say that it makes sense, and in the case that I have it
03:14doesn't really make sense, but I just want to point out you actually can
03:17sort by multiple fields.
03:19So after you choose your first field, you can sort by a second or a third and
03:23even a fourth field.
03:25I'm not going to do that in this case, but you might want to do that in some of your projects.
03:29So I've turned off the header here and I'm going to add a grand total at the bottom.
03:32So let's go ahead and click OK and see the result there.
03:37Now, I left on the blank line so it doesn't put the number at the top, but it
03:43does leave a little space between each group of items.
03:47Again, you can decide whether you think that's more legible or not, but here's
03:50the grand total down at the very bottom.
03:52So it's telling me I have 26 total items, and if you want to manually count and
03:56verify that, you certainly can.
03:58I'm willing to trust Revit on this point.
04:00Now, why don't I see a count in the Count column? And then you might also be
04:04asking yourself, do I really need to see four separate instances of Night Stand
04:10listed out or however many Breuer Chairs this is?
04:14So let's go back to Sorting/Grouping one more time.
04:17If we uncheck this box right here for Itemize every instance and click OK,
04:23we now get a much cleaner list, and you'll see two things change.
04:27Instead of seeing ten separate instances of the Breuer Chair, we see one and
04:33then the Count over here has changed to reflect the total quantity.
04:37Now, we still end up with 26, and certainly we could total it up and see whether
04:42or not that number matches or not, but we could even go a little further here.
04:47If we need a separate total in that Count column, we actually can do that.
04:53We can go to the Formatting tab, we can highlight Count, and we can check
04:58this box right here.
04:59Now, that might make a little more sense to do in something like an Area column
05:03or something like that. The Count really is going to match the same as the grand
05:07total, as you can see, but it will put it right underneath that column.
05:12So if you would prefer to have it right there, you can certainly do that right there.
05:16So those are some examples of how you can group and sort.
05:19And I should point out that this is still a live view, so if I select the C1
05:25chair item now, you're going to see all ten Breuer Chairs highlight in the model at one time.
05:31So this can be both a really powerful thing.
05:34It can also be a really dangerous thing, because if you were to do something to
05:37those ten chairs right now that was undesirable, you would be affecting all of
05:41them, like I don't know, delete or something like that.
05:43So be a little careful, okay?
05:45But depending on how you want to use your schedule, Sorting/Grouping can really
05:49make that schedule a little bit more useful for you.
05:52So by Sorting/Grouping your schedules in various ways, you can make the
05:56information more readable, easy to digest, and in cases where you're using it as
06:01a selection and editing tool, you can make it easier for you to make quick and
06:05easy selections of the items in your model.
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Creating a key schedule
00:00Many fields available on the schedules are simple text-based fields.
00:04Inputting values into such fields can be a tedious affair.
00:07Using key schedules can help.
00:08A key schedule is the schedule that allows you to create a named style, complete
00:13with values for several associated text fields.
00:17You then add this key to your main schedule and by choosing one of your
00:21predefined key styles from the field, Revit will input the values as
00:25designated by the key.
00:26So let's have a look.
00:27What I have here onscreen is the file called Key Schedules.
00:32This is actually a more complete version of the condominium.
00:35It actually has all three floors.
00:37And it has the mirrored layouts.
00:41So if you scroll through this schedule here, you can see we're grouped by level.
00:46So we have Level 1 and then Level 2 and then Level 3.
00:50There are a lot of redundant room names throughout, because each floor has four condo units.
00:57So we have four Living Rooms and four Master Bedrooms.
01:01It's probably reasonable to assume that in a building like this that if it was a
01:05bedroom, it's going to have the same finish as any other bedroom.
01:09So it's an awful lot of manual typing if we don't find some way to speed that up.
01:14So let's go ahead and take a look.
01:16That's our goal here is I want to fill in as many of these text fields as I can
01:19as quickly as possible.
01:20I'm going to click in this A109 Master Bedroom.
01:24I'm assuming there's carpet in there.
01:25So I'm going to type in Carpet.
01:27Then for the Base Finish, I'm going to put in Wood base.
01:32The Wall Finish is just going to be Paint.
01:35The Ceiling is also Paint.
01:38We won't worry about the Ceiling Height for right now.
01:41So when you type in to one of these text fields, Revit does keep track of the
01:46values you've typed in.
01:48So you can choose it off the list next time.
01:50It's not like you have to completely re-type it, but still I don't want to go
01:53through each and every one of these and choose from these dropdowns over and
01:57over and over again.
01:58So you could see where that would be a somewhat tedious affair.
02:01So let's go to the View tab.
02:04Let's go to Schedules.
02:05I'm going to choose Schedules/Quantities.
02:11We're working with rooms right now.
02:12So I'm going to go ahead and choose Rooms as the Category, but before I click
02:16OK, instead of scheduling the building components, I'm going to do Schedule key.
02:21Instead of the default name that they're suggesting here, Room Style, I'm going
02:25to slip the word Finish in here and call this Room Finish Style.
02:30Now this will give me the same fields that are available for rooms, and it will
02:34add one more called the Key Name.
02:36What I need to do here is I'm going to just try and move this out of the way so
02:40I can see in the background.
02:41I want to add them in the same order.
02:42So I'll do Floor Finish and then Base Finish and then Wall Finish and
02:48then Ceiling Finish.
02:49So we'll just add those four.
02:51We'll go ahead and click OK.
02:52Now the way this works is you get an empty schedule.
02:56You have to use this button up here on the Ribbon to add a new row.
03:00The Key Name is going to default to number 1.
03:02I'm going to call this, Bedrooms.
03:06Then for the Floor Finish, I'm going to choose all the stuff that I've already
03:10typed in for the Bedrooms.
03:14Then I'll add a new one.
03:16I'll call this Main Areas.
03:22We'll still use Carpet.
03:23We should vary this a little bit. We'll do no base.
03:27Then for Wall Finish, I'll do, just to make this different, Wall Covering.
03:34And for the Ceiling Finish, I'll also do Paint. Let's do one more.
03:38I'll call this Public Areas.
03:44This will be Tile Floor, Tile Base, Paint and Paint.
03:58So I have these three different styles.
04:00Again, the specifics aren't terribly important.
04:02I just want you to understand the process here.
04:04So the next thing I'm going to do is come back down here and go back to my Room Schedule.
04:08In order to use that new Key Schedule in this Room Schedule, I need to add that
04:14key field to the schedule.
04:16So with this schedule selected, I'll scroll over here in my Properties.
04:21And I'm going to go to the Edit fields.
04:23I'm going to select where I want this guy to insert.
04:27So I'll select right before the Floor Finish.
04:30You'll see Room Finish Style is now listed there.
04:33That's the key name that I gave when I created that schedule, and I'll insert it.
04:37It went in below the floor instead of above the floor, so no big deal.
04:41I can just click this button here to move it up.
04:42I'm going to go ahead and click OK.
04:46Now you'll see the word none appear for all of these things.
04:50But if I just go in here and open this up and choose Bedrooms, you'll see
04:55that that fills in automatically all the other fields that I've associated with Bedrooms.
05:01If I choose Main Areas for the Living Room and for the Entry, you'll see those fill in.
05:06Then here for things like the Front Lobby and the Elevator Lobby, I can choose
05:10Public Areas and those will fill in.
05:12So naturally, I might want to think this through a little bit more carefully
05:15and create a few other key styles and think about them, like maybe closets are
05:20little different than some of the other more occupied areas, but you get the
05:24general idea is what you're trying to do is group as many of these fields
05:28together, input the data once, and then use this key schedule to make data
05:33input go much more quickly.
05:35I can go even more quickly than what I've seen right here by making a
05:41multiple selection.
05:43So let's say that all of these rooms right here were going to be one particular style.
05:49I showed this in the previous movie, but I want to just repeat it right now.
05:53If I select all of those items and then go to the floor plan where those items
05:58are actually selected, I can come here to the Properties palette and my Room
06:04Finish Style will be available on the Properties palette, and I can choose Main
06:08Areas and apply that to several items, all at once.
06:12Let's go back and look at our schedule.
06:13You see that it filled them all in.
06:16So if you've got two tiled windows next to each other, you can move even
06:19more quickly still.
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11. Annotation and Details
Adding text
00:00Now that we have a pretty well- defined Revit model, it's time to begin
00:03adding notes and other annotations to convey design intent and prepare our
00:06documents for printing.
00:07We'll begin this process with simple text.
00:09I'm in a simple elevation view in a file called Text.
00:12I'm going to click on the Annotate tab.
00:16Then click the Text tool.
00:17The shortcut for text is TX, if you'd rather do it that way.
00:21You'll get a cursor onscreen.
00:23You just pick your point for where you'd like your note to go.
00:27And you begin typing your note.
00:29To complete the note, all you have to do is click next to it.
00:33That will keep you in the Text tool and allow you to add your next note, or
00:36you can click the Modify tool to cancel the command altogether and get completely out.
00:40Now I'm going to select the text and point out one thing that I forgot to do.
00:44I kind of forgot on purpose to illustrate something. Even though this is
00:48annotation and it behaves a little differently, it's like model objects in the
00:52sense that you still have to pay attention on the Properties palette.
00:55So you still have to pay attention to your settings.
00:57And particularly you have to pay attention to the type of text that we're choosing.
01:01In this case you can see that I've chosen 1/4" Arial.
01:05It's a little too big for the view.
01:061/4" Arial is really for titles and large labels.
01:103/32" Arial is more appropriate for simple notes.
01:15So I'm going to change the type.
01:17We can do that any time we like, but when you type your notes, it's a good idea
01:21to look there before you start, so that you actually create the notes with the
01:25right type in first place.
01:26I'm going to go ahead and move this a little bit closer.
01:28Notice that there's an integral move control handle right on the text.
01:32Furthermore, there's actually a little rotate handle.
01:35You can use that to rotate the text.
01:37If you spin it around beyond a certain point, it will actually flip over to
01:41stay right reading.
01:42So Revit does that for you automatically.
01:43Let's undo a couple of times.
01:45Now the 3/32" Arial is a fixed size relative to plotting.
01:51That's the final plotted paper-size.
01:54That's very important to understand.
01:55All annotation in Revit is based on final plotted size.
02:00It's all derived right here form the scale of the drawing.
02:02So if I click on the scale, we're currently at 1/8" equals a foot,
02:06when I change the scale of this view to 1/4" = 1'-0", you'll notice that has a
02:11dramatic effect on any annotation displayed in this view.
02:14That includes the section head.
02:16That includes the level heads.
02:18And it also includes the note that we've just added.
02:20I'm going to zoom in a little bit over here.
02:25Let's go ahead and select this note.
02:27Now I probably want this note to actually point to something in the drawing.
02:31So we have several options here where we can add leaders to the existing notes
02:36that we already have.
02:37We can add those leaders to the left.
02:39We can add them to the right, and we can make them straight or curved.
02:42So I'm going to pick on the tool to add the leader to the right.
02:49Then use the shape handles to drag the leader and point it in.
02:53Notice that the elbow here will automatically snap to a horizontal when I get close.
02:59So that's pretty handy.
03:00So I've got that note completed.
03:02Let me go ahead and click Text.
03:04Rather than add the note, adjust its type, then add a leader, I can do all
03:09of this in one shot.
03:10So I can save myself a little bit of effort.
03:12So the first thing I want to do is go to the Properties, choose 3/32" Arial.
03:18Make sure that's the right type.
03:19Then I want to come over here and look at my options.
03:22You can add a one segment leader, a two segment leader or a curved leader.
03:27I'm going to choose Two Segment Leader.
03:30Then you can even decide how you want that leader attached to the text.
03:34It can attach to the top right, the middle, at the bottom.
03:38So I'm going to choose Top Right.
03:40The first point I want to click is somewhere wherever I want the arrowhead to be,
03:44so I'm going to click right there where the arrowhead is.
03:47Then you notice it will try and line up for me.
03:49Then this last point gets a little tricky when we're placing the text.
03:54It will line up with a few key points over here.
03:57I'll go ahead and pick one of those, but often we're going to have to do some
04:00fine tuning afterward I'm typing, anyhow.
04:02You'll see what I mean in a moment here.
04:04So I'm going to type Brick Soldier Course.
04:10When I click off of that, notice how the note actually snapped to the left.
04:13Not 100% sure why it does that, but we can use this move grip. Drag it back.
04:22Then make whatever adjustments are necessary to the leader line.
04:27I could continue with that process, but that's the essential overall process
04:30to creating the notes.
04:32Now the leader is part of the text.
04:36When you select on it, you actually have a few options.
04:39You could add additional leaders.
04:41So let's assume that there was another soldier course down here.
04:44You can simply click that plus sign and add a second leader and point the same note
04:49to more than one location.
04:50You can remove a Leader after the fact, if you no longer need it.
04:53If the text were to wrap, which we can do very easily by dragging that little
04:59control handle, you see that will wrap it to multiple lines.
05:02We could change the way that the leader attaches to the text.
05:07We have a few options there.
05:10That's actually new in Revit 2011.
05:13Furthermore, if we want to change the kind of the arrowhead or other
05:18behavior like the font and so forth, then we want to select the text and choose Edit Type.
05:24Now if we want edit 3/32" Arial, we can just go ahead and start editing.
05:29If we want to make a copy of 3/32" Arial, we can duplicate it first.
05:34You can see here most of the settings are fairly self explanatory.
05:37We have a Line Weight.
05:39We have an opaque background.
05:40What does that mean?
05:41Well, if I go over here to the Text tool, let's go back to Annotate. Let's go to text.
05:48I'm going to turn off the leader.
05:49Go back to a No Leader option.
05:53I'm just going to pick a point right here, and I will type another note. Click Modify.
06:01Notice how the text is actually masking out part of the surrounding brick pattern.
06:08This is what it means when we select the text and we edit its type, when
06:13it's set to Opaque.
06:14If I change the Background to Transparent and click Apply, you'll see that the
06:20Brick now shows through.
06:21So naturally, if you're planning to put the notes on top of any patterns, the
06:26opaque background is probably pretty handy.
06:28You also have Leader/Border Offsets.
06:30That will determine how far off the text of the leader is.
06:33And you can change to different arrowheads if you like.
06:36So there is a variety of different choices in here.
06:39For example, if I would rather have a filled arrow, I can click OK, zoom back out,
06:47and you'll see that my arrowheads have now changed from that open arrowhead
06:52that they were before to a filled triangle arrowhead.
06:55So text can be added to any view.
06:57It is view specific.
06:59If you were to go to another view, you would have to create additional notes
07:02there and/or copy and paste these notes from another view.
07:05You can add leaders that are automatically part of the text.
07:09They can be either on the left or right, straight or curved, and be attached
07:12in multiple points.
07:13The text can have a transparent background or an opaque background, and you
07:16have control over everything from what font you're using and whether it's bold,
07:19and italic and so on.
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Adding dimensions
00:00We've already explored dimensions earlier in this training series.
00:03However, the focus of those explorations was on using dimensions to edit the model.
00:07Dimensions can of course be used purely for annotative purposes in any view
00:11where you wish call out the dimensions to the contractor.
00:13In this movie, we will look at some techniques for using dimensions to annotate
00:16our drawings and get them ready for presentation.
00:18I have a file here called Dimensions, and I am looking at the Level 1 floor plan view,
00:23and let's go ahead and add some dimensions to this view.
00:26On the Annotate tab I can click the Aligned Dimension tool.
00:29Now there is actually an Aligned dimension and a Linear dimension.
00:33The Aligned dimension will follow the angle of the geometry that you
00:36are dimensioning, and the Linear dimension will always remain
00:38horizontal and vertical.
00:40I tend to prefer the Aligned dimension. I think it gives me nicer results.
00:43So I am going to use that one.
00:44Now the easiest way to dimension is similar to the methods that we have already seen.
00:49You simply find two items that you wish to dimension, like the faces of these walls,
00:55and you click the points and then you click your third point for where
00:59you want the dimension to go.
00:59It's pretty simple.
01:00It's pretty straightforward.
01:00I would like you to direct your attention to the Options bar so that we can
01:05understand why we were able to do that so quickly.
01:07There are several choices that we have here for dimensions.
01:12We can use the wall faces.
01:13We can use wall centerlines.
01:15We can use the core as reference points for the dimension.
01:18My happens to be set to Wall faces which gives me nicer results, if I am trying
01:23to get the inside clear dimensions.
01:25If I change it to Wall centerlines, then Revit will automatically find
01:29the centers of the walls and anytime regardless of what the setting is in
01:33the Options bar, I am able to press the Tab key and cycle to other available options.
01:40So you are never locked in completely to just the one setting, but you certainly
01:44do want to look there in the Options bar and choose the setting that you plan to
01:47use most frequently.
01:49Now we are not limited to just dimensioning walls, although walls are certainly
01:52one of our more common things to dimension.
01:53Let's start with these column grids.
01:58Notice that I can select several items at once.
02:01The items that I have selected will stay highlighted in blue while I
02:04have selected them.
02:05If I select it again, it will remove that item from the dimension.
02:10I select it one more time and add it back.
02:12Those become the witness lines of your dimensions.
02:15However, you always need to end your dimension with a click in empty space.
02:21If you click on some geometry, Revit will think you are trying to dimension that
02:25geometry and add a witness line there.
02:27So if I click in white space that's where I am placing the dimension string, and
02:31it will place the dimension at that location.
02:34You can repeat it over here and place it where I want it to go.
02:41Now I could go through and change this to Wall faces, and I could start the
02:46process of selecting all of the different points that I want to dimension, but
02:50let me show you a faster way.
02:52We have been choosing the Pick Individual Reference option.
02:55That's the default option.
02:57If you open that option up though, we have this choice below it, which is Entire Walls.
03:02Now the way this one works is you just simply click on a wall and then you get a
03:06dimension that goes from end to end.
03:08That's useful, but it would actually be more useful if it gave me more than just
03:12the end-to-end dimension of that wall.
03:14So right next to it, if we clicked Options, we can actually see that there are
03:18several different options that we can take advantage of to get more points
03:22from our dimensions.
03:23So I am going to go ahead and tell it to dimension the Openings, and I am going
03:26to choose the Widths.
03:28When I click OK, let me just drag my wheel a little bit, zoom in down here, and
03:33I am going to select this wall and pull the dimension out here and click, and
03:38you could see that with one quick easy click I can create a dimension that
03:43covers quite a bit of ground.
03:44Let's do it again over here, select here, pull it out here.
03:49It doesn't get much easier than that.
03:51Now if we click Options again, we can actually do Intersecting Walls.
03:57I tend to think this is a little bit too busy.
04:00So not my favorite choice.
04:02And I have a hard time reading all that.
04:06Certainly, we can move the text around and that is one of our options.
04:09So if you did like this, you could select it and you see these little squares
04:14here that allow you to drag the text.
04:16You could pull it out there.
04:18If you drag it far enough, it will actually add a little leader back to it.
04:21So if you really do want all these dimensions, then I would certainly recommend
04:26going and cleaning up a little bit.
04:28But that's a little bit too much as far as I am concerned.
04:30So I am going to delete that.
04:31I will zoom back out a little, select my Aligned dimension again, go back
04:37Options, turn off Intersecting Walls.
04:40But what about Intersecting Grids?
04:41I will try that one.
04:43So I am going to select here and then pull it out to about here.
04:48Now this time, it just did the Walls and the Openings, which I think is much
04:53cleaner, but it did go ahead and include any gridlines that happen to intersect as well.
04:58So that might be handy.
05:00Now let's get rid of this dimension that I drew before, overall wall length.
05:04We don't really need that one, and let's talk about Edit Witness Lines.
05:08If I select this existing dimension, I can add or remove points from it.
05:13Maybe I don't want gridline D to be part of the dimension anymore.
05:17I could do Edit Witness Lines, and I could highlight gridline D and remove
05:21it from the dimension.
05:23Maybe I want to add gridlines B to it or maybe I want to add this curtain wall opening.
05:28So I can go ahead and click there and then gridlines B and then this door opening.
05:33Then finally the outer edge of this wall here.
05:37Here is the thing you want to be careful of.
05:39Don't press Escape here. Don't click Modify.
05:42If you do, that will cancel everything you just did.
05:44What you want to do is click somewhere in white space to actually finish the
05:48dimension, and then you can click Modify to deselect it.
05:52So even though we only are allowed to pick one wall with that Pick Walls option,
05:57it's pretty easy to come back and add additional items to that overall dimension
06:01string and makes one continuous string here.
06:03You can fine tune the position by just dragging on it.
06:07You can even do stuff like this.
06:09If necessary, we can modify the actual value of that dimension.
06:14So perhaps right here let's say that this was actually a field dimension that
06:18we wanted to verify.
06:19We can click right on the dimension, click right on the text and then below the
06:24dimension I am going to type VIF for Verify in Field.
06:28That piece of text will appear there beneath the dimension.
06:31You can't override the number.
06:34So I couldn't put in like 18 feet there, but if I wanted to I could decide not
06:39to show the number at all and replace it with VIF.
06:42So then I will remove it from here.
06:46When I click OK, it won't show any number at all.
06:49Instead, it will just say we are going to verify that dimension.
06:51We are not sure what it is.
06:52So you can do that, but if you tried to put in just a number here, 18 feet, Revit
07:00is going to say, oh no, you don't.
07:01We are not going to allow that, because that's not really what you have there in the model.
07:05So what they would rather you do is actually change the witness lines and have
07:09them edit something else.
07:11So I am going to do ZF, Zoom to Fit.
07:15Nothing makes a drawing start to look like a construction document quite like dimensions.
07:18Adding dimensions is quick and easy, and we have many options at our disposal
07:22to control both which elements we are dimensioning and how those dimensions display.
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Adding symbols
00:00Construction documents incorporate many kinds of symbols.
00:03Revit has dedicated tools for text, dimension, tags, and keynotes. Any other
00:07kind of symbol we can use generic annotation families.
00:10Such families can represent any symbol where you require.
00:12Let's go ahead and have a look.
00:13I am in a file called Symbols, looking at a first floor plan, and we have a
00:17couple of symbols that are already in the file based on the template that we started with.
00:21On the Annotate tab way over at the right we can find Symbol tool, and again as
00:26I said these are just generic annotation symbols, and there is a couple of them
00:29that are loaded in here.
00:30Let's start with the North Arrow. Pretty simple north arrow.
00:33I am just going to place that somewhere down in the corner of the drawing.
00:38Now if I click on it, you may be expecting the North Arrow to kind of actually
00:43know what direction north is, and that wouldn't be that unreasonable expectation
00:47for somebody using a program like Revit.
00:49But it turns out that North Arrow is just a generic annotation symbol.
00:52It doesn't actually have any 'smarts' built into it.
00:55So you literally have to select it, go to rotate, and then put in some sort of
01:00an angle here for whatever north is.
01:01So let's say that north was 20 degrees.
01:03We just put in 20 degrees and we press Enter.
01:07Now it turns out that when you click the Symbol tool, there actually is an
01:11option here where you can check say Rotate after placement.
01:14That takes you right into the Rotation option after you place a symbol.
01:18Okay, let's look at another example.
01:20Let's look at the Centerline symbol, a really simple symbol.
01:23I am going to kind of place it over here towards the top of the plan, click
01:28Modify, zoom in, like so.
01:32So we've got these two dimensions here where it's an equal dimension.
01:35Let's go ahead and select this symbol.
01:37We will click Rotate again.
01:40Type in 90 degrees, and then use the little move handle that's on there and just
01:48drag it like so, and that tells us we've got a Centerline right there.
01:51I am going to do ZF for Zoom to Fit.
01:54So there aren't anymore currently in this project.
01:56So we will go over here to the Insert tab, and we will click on Load Family.
02:01That takes us to our Library folder like we've seen in previous movies, and I am
02:06going to go to the Annotations folder, and scroll down a little bit.
02:09We'll get a couple of graphic scales right here.
02:12I am going to go ahead and choose this one, 1-8. Click Open.
02:18Go back over to my Annotate tab, click on the Symbol tool, see the Graphic Scale
02:23is listed there, and I will go ahead and place it right about here.
02:28Now it's a little tough to judge the actual scale here, but if you zoom in on this,
02:35if we were to actually measure these points, it is accurately telling us the distance.
02:40Let me go ahead and Zoom Previous.
02:43And it might be easier to kind of see if we go ahead and open up our Floor Plan sheet.
02:49So here is our Floor Plan sheet. We will zoom in.
02:52This is our first floor plan, and you can kind to see the graphic scale there
02:57with the north arrow.
02:58So it looks a little better in context when you see it surrounded by the rest of
03:02the drawing and how it sits on the sheet. It makes a little bit more sense.
03:08So those are just some different symbols that we can add in to our projects.
03:14If you don't have a 'smart' symbol for the test that you are trying to do, you
03:19can basically create these generic annotations which again they are not terribly
03:23smart, in the sense that they don't react to things and they aren'y linked to
03:26anything, but they do the job of giving us symbol that we need.
03:30There are a few other types of items that you might want to look at.
03:33We've got Spot Elevations, Spot Coordinates, and even Slope symbols.
03:38So no computer design program would be complete without the ability to
03:41add various symbols required by architectural documentation and Revit is no exception.
03:45In this movie we saw just a few simple examples of the Symbol tool in
03:48action, and we can use those to put the finishing touches on our various drawings and plans.
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Adding legend views
00:00If you'd like to add a legend to your project, perhaps showing each kind of door
00:03or window that you've used, no need to draw this manually.
00:06With the Legend view, Revit allows you to place a graphical representation of
00:09any family that you have used in your project.
00:11You will be able to control the scale and the detail level, as well as whether
00:15or not you insert the symbol in the plan, elevation or section.
00:17Nice thing to know about the Legend view is that these graphics are
00:20representational only;
00:21they do not throw off the count of your schedules or otherwise get treated like
00:25actual parts of your model.
00:26So let's go ahead and take a look here.
00:28I am going to do a simple door legend.
00:29I am in a file called Legends in the Chapter 11 folder.
00:33I am going to go to the View tab, and under Legends, I will choose a legend.
00:42It will ask me for a name.
00:44I am going to call this Door Types and Scale, and quarter-inch is the default,
00:50and that looks pretty good to me. So I'll click OK.
00:53The Legend view is actually kind of drafting view, so it's basically just a
00:56blank sheet of paper.
00:57The difference is that we can actually add legend components on it.
01:01So to do this we go over here to the Annotate tab and under the Component tool,
01:06and I want to just kind of point this out here as the first time look at this tool.
01:10Look carefully at this icon.
01:11You can see it's really kind of two- dimensional and compare that to the
01:15Component tool on the Home tab, which was three-dimensional.
01:18So the components you have available on the Annotate tab are two-dimensional
01:22view specific components, and there is actually a few different varieties.
01:26Detail Components, Repeating Details.
01:28We'll look at some of those in the Detail movies upcoming. And Legend Component,
01:32which is what we're going to look at right now.
01:33So when you choose Legend Component,
01:35and on the Options bar you'll get lots of choices.
01:40So if we open up this list, for example, if you wanted to make a wall types
01:44legend, all of the wall families and types that you're using in your project
01:49will be listed here.
01:50So you can go through, and we used Brick on MetalStud, or we used the 4 7/8" Partition.
01:59We could add one of each of those, and then use those as a wall types legend, or
02:05this was a doorlegend we are creating.
02:06So let's scroll up to the Door category, and see what we have available.
02:12So this project is using a couple of different doors.
02:15We've got a Double Glass Door.
02:17Now it's coming in plan here by default.
02:19We can actually change that.
02:21So I am going to do a front elevation, which looks little nicer.
02:24So we will go ahead and bring in the elevation, then I will go to the next
02:29door, Single Flush Door.
02:32See how they line up nicely for us? And then a Single Glass Door.
02:46And that may be all of the ones we have used.
02:48Oh, we've got our Curtain Wall Door here.
02:50Now, the curtain wall door is a little bizarre because it comes in really,
02:53really tiny, but it turns out here that there is this Host Length.
02:58The curtain wall doors are a little different than regular doors because they
03:01actually rely on the size of the curtain wall bay that you give them.
03:04So all we need to do is put in a more reasonable size bay.
03:07So how about 6 feet?
03:10Then we'll get a better size for our curtain wall door there.
03:15So we want to go ahead and click Modify, and next I can finish this out with text.
03:20So I could just basically click on a piece of text, type in a door name, and
03:30repeat the process over here.
03:32Then we can do dimensions even, if you need to.
03:38If you don't wanted to actually say the dimension, you can click on it.
03:43Click right on the text, say Replace With Text, you can say See Plan, and add
03:52any other annotations and notes that you like, and that completes your legend.
03:57Then basically we can add this legend to our sheet.
04:00So if I come down and look for my Schedule Sheet, you can see there is already a
04:09door schedule and some other schedules on this sheet.
04:11It seems like a good place to add my door legend.
04:14I am going to go ahead and expand Legends here, and just drag it right out of
04:21the Project Browser, and drop it wherever I want it to go on the view.
04:27So I will just kind of put it right over here.
04:29That's all there is to it.
04:32So you can create legends for any type of family that you have in your project,
04:36doors, walls, windows, whatever you need, and drag them on the sheet, and print
04:40them right along with the set.
Collapse this transcript
Creating a detail callout
00:00Details are an integral part of any architectural documentation package.
00:04One of the challenges in working with building information modeling in Revit is
00:07there is a temptation to over-model.
00:09In other words, it is theoretically possible to add items like flashing or
00:13fasteners or many of the other small items directly to your model.
00:17However, typically such items would only need to show in large scale details.
00:22Therefore resist the temptation to model such elements.
00:25Keep your models at a scale of about eighth to quarter-inch detail.
00:30There is little payoff in modeling items beyond that and you often pay a price
00:35in diminished computer performance.
00:36For such items, we will continue to rely on detail drawings, which have always
00:41been part of an architectural communication.
00:44Revit offers a full complement of tools to facilitate detail drawings and does
00:48so in a way that maximizes the potential of both the live 3D model and the
00:52large-scale detail embellishments.
00:54So let's get started in this movie by doing the first step in the process, which
00:58is creating a callout view from your model.
01:01So I'm in a file called Detail Callout, and I'm looking at a section cut through
01:05the stair, and what I want to do it is enlarge a portion of the stair and begin
01:10detailing that area.
01:11So I can do that by going to the View tab and clicking on the Callout tool.
01:17Now you can do a callout from plan view, section view or an elevation view.
01:21So Revit allows you to do it from any kind of orthographic view.
01:24I'm going to go ahead and click and drag a small rectangle around the area
01:31that I want to enlarge.
01:33So the callout will appear.
01:34Usually, you'll see a view appear here on the Project Browser called Callout
01:40of Section at Stair.
01:41So it's usually a pretty good idea to rename that, and I'll call this
01:47Stair Landing Detail.
01:50Now, let's go ahead and double-click the bubble here which will bring us into
01:56that detail, to have us take a look, and you'll see a couple of things.
02:01The detail is cropped down to just the area that we surrounded.
02:05If I pause my mouse over that crop region, that rectangle there, you can see it highlight.
02:11The solid part in the middle is the model crop that actually crops the actual
02:16model geometry, and then there is that dashed boundary on the outside that's
02:20actually called the annotation crop.
02:22We'll look at both of those when we'll make a few adjustments.
02:24The first adjustment I would like to do is I'm going to zoom in slightly with
02:28my wheel, and I'm going to fine-tune the cropping of this detail just a little bit.
02:35So I'm going to crop out a little bit more right there.
02:37I'll drag this down here just a touch.
02:42This one I'm going to cut off the right side of the stair like so and then here
02:48I'm going to just crop it down just a little tighter.
02:50Now I should point that if we were going to return to Section at Stair,
02:54all those modifications affect the crop there as well.
02:58This is a live interaction just like everything else you'd expect in Revit.
03:02So let's go back to our Stair Detail here.
03:05Now, the next thing I want to do is down here in the View Control Bar,
03:08quarter inch is not quite large enough.
03:10This is supposed to be a detail after all.
03:12I'm going to increase the scale to 1/2" equals a foot.
03:16So that will make that adjustment, and that affected the annotation crop as well.
03:21Now, let's talk about the annotation crop. Just exactly what is that?
03:24So I'm going to go to the Annotate tab, I'm going to add a little piece of text
03:28here, and I will write a note and then click somewhere else and click Modify.
03:40Now, I've got this note and I've selected it, and let's talk about the
03:43annotation crop region.
03:44If I drag the note, you see how at some point it will disappear. See it right here?
03:50So let's pull it over here.
03:53The annotation crop is actually designed to crop out annotation where the model
03:59crop, the inner one, is designed to crop out model.
04:02That can be useful in certain kinds of views, like overall floor plans where
04:05you're integrating a match line or something like that, but it doesn't really
04:08help us very much here.
04:09Now I certainly could increase the size of the crop and get the note to display again.
04:15See how as soon as it touches the note it will disappear.
04:18But in this case, I don't see the annotation crop is really giving this
04:21drawing any benefit.
04:22So I'm going to deselect the crop and over here on the Properties palette,
04:29it says Section, and then the name of the view, Stair Landing.
04:32So I'm going to scroll down.
04:34That tells me I am looking at the properties of the view.
04:36And here under the Extents category, I have an Annotation Crop setting, and I'm
04:42going to uncheck that box to remove the annotation c